Hey there.
I'm currently working on writing a campaign which I wish to run with my friends. ...Well, okay, two friends, my girlfriend, and one of her friends.
My girlfriend's friend (let's just call him Rick; not in any way relevant to his real name, it's just a handle) wants to make a witch. He has been trying to jump through hoops and bend me over backwards about rules and flavor for my campaign. Because I want it to be a low-fantasy meets "ZOMG WTF Where did this come from?!" fantasy, I've restricted the races to core only. That was the beginning of my problems with Rick, but not important!
Because I don't want to leave anything up to chance, I said he could NOT use the flight and prehensile hair hexes for free out of combat as flavor, because they never know what's going to happen, and if he suddenly drops a teacup he's holding in his hair, he knows something is about to break out in the inn! So he takes up the Cackle and Fortune hexes, as mentioned in the title.
Apparently, what he plans to do is spend a standard to use the Fortune hex, then a move to use the Cackle hex to extend the duration, and basically just keep using the Cackle hex throughout the entirety of the day until they sleep, and then start all over again the next day.
I have no idea how to treat this, aside from slapping him across the face with a leather glove because he keeps doing this every time I deny him something he wants. Kind of like a crying child because you told him he can't have a lollipop (only I wouldn't slap a child).
While there's the obvious options of killing the character, silencing the character, or...whatever condition I could throw at him, this isn't a permanent solution and he and the other players will call me on it.
I'm looking for clarification, mostly, on how the hexes work because I am just so confused and stressed over something that's probably really simple.
Any advice?
-BoriBam