The proposed playtest system seems to be more like 5E D&D in that it gives less chance for a player to customize his own type of character and increases the chances of similarity of same level/class characters. IF this proves to be the case, I will probably buy the CORE rulebook and play in PFS organized play; but will not buy any of the other materials and continue to utilize the PF1 rules for my home games and the games I DM at my local pool. To me, the fun is in creating interesting characters, situations and interactions- not just in the chance to achieve "legendary" power. My home and pool games are created by myself- so I do not require a multitude of books/rules beyond what I already have from PF1; and so far I have not experienced a shortage of players in either my home or pool games. Having been a strong supporter of Pathfinder since its onset, I sincerely hope that it does not go down the 5.0 D&D route.
The previous D&D movies were absolute trash. Maybe, if they can get a good script, deep characters played by good actors/actresses, combined with good special effects (not beholders that look like toy balloons) they can put something decent together.You have to care about the characters in order for the movie to be good. I wish them luck; but count me as quite skeptical.
Players should build whatever type of character they desire as long as it is legal and they attempt to cooperate with and aid their group to the best of their character's ability ( even if the character's abilities are modest and not optimized ). If a player wants to have a unique character, or place his character in a more challenging situation then that's his choice.
My characters are almost never optimized.I'm just happy to be able to play fun and challenging games with a group of players who generally cooperate. As far as I am concerned, players should be able to make the character they want as long as they cooperate with the group and not actively sabotage or undermine team game play. Nor does it matter to me whether group tactics are optimized or most efficient as long as a TPK is avoided. I have found that there are many ways to have fun playing as long as the group is not severely divided, argumentative or vindictive. When I play clerics, I have no qualms about healing or buffing team mates or using my resources to help my group. Let's not get all worked up over issues that have no one all inclusive "right answer". Happy gaming to all.
Unless the player of the dead character was an absolute jerk, or the character died because of his players total stupidity,I would do my best to effect his character's resurrection ( assuming the player wished to have his character resurrected ). I have found this to be the case in all the PFS groups I have played with.
Sadly, the Andoran faction is slowly succumbing to a mixture of political correctness and multinationalism. Be proud, Andorans, for we alone are the nation and the people who represent the ideal of freedom on Golarion. We are not the masters of trade, or the seekers of lost empires, or the dealers in slaves, or in league with dark powers. Andoran lives on; and it will be reported as such on all my character sheets.
The game was far deadlier for characters. Many more traps with save or die rolls. Far fewer and more restrictive class choices. In certain respects, different races were different classes. As the game progressed, more and more races, classes, and choices became availble, for example, an assassin. Steadily, the game has changed to the point where class choices and options have become almost inumerable. In the beginning, the D.M. (not G.M.) was the godlike and final arbiter: whereas today the players have much more input- to the point they feel entitled. Of course, entitlement may just be a reflection of today's more "entitled" society in general- or perhaps that is merely a reflection of my own conservative curmudgoness. In the beginning, I believe the game was more of a straightforward fantasy battle simulator, with less emphasis on social themes.
Political correctness is today's McCarthyism utilized by left-wingers. In the 1950's, leftists were called communists to discredit and shame them. Now, this tactic is used by the left to discredit the right. This is a dangerous tactic to use, not only because it can be turned against you; but because it corrodes the entire political system which is based upon the right of freedom of speech which lets the populance know the facts and decide the right course of action. Moreover, it can be argued that any contract Mr. Sterling signed which abridged his freedom of speech was an illegal, unconstitutional, and therefore unenforceable one.
I am still in the process of trying to decide whether I would want to play this game.I have never played a PvP game before: and , in fact, Pathfinder (tabletop) is a cooperative venture as opposed to PvP , which is expressly prohibited in that venue. I know that I am NOT one of the "fittest" and would not like my character to be a target to be repeatedly killed by other more powerful and knowledgable players or teams. I would be satisfied with a small role as long as it's fun and not a constant battle in which i would always have to be looking over my shoulder so to speak. As in real life, there has to be some authority exercised by the game designers/staff so that anarchy does not ensue, as anarchy does not benefit either society or the game. After all, the average or even below average player has to have fun in order to be attracted to, or to remain in the game. Certainly, I would NOT pay to be abused by "fitter" players.
Even if the DM ruled this was possible, it seems to me that a logical question the barbarian would ask the group is "where did that big weapon go? It couldn't have walked away by itself. This would give the magus a chance to either fess up or to surrepititiously drop the falchion and hopefully correct his semi-pvp error. If, however, the thieving magus does not correct his mistake then the group may have a much larger problem in the form of a selfish player willing to steal from his own teamates.
The arms race is progressing nicely as the NPCs have caught up somewhat. Season 4 is more dangerous; but not suicidal. Take care about playing up, playing with a group of fewer than six, think a bit more creatively and don't assume that all problems can be solved by a frontal assault, or that diplomacy or temporary retreat is not an option. Those who are adventurers do not whine, they overcome. And remember to bring extra wands and healing potions... I do think that the PFS danger level is more in line of what it should be now than in former years. One can't reasonably expect to just come to the table and be handed a cert.
Gorbacz wrote:
Pathfinder flourishes because:1. Wotc/Hasbro abandoned 3.5 and replaced it with something far inferior- thus creating a vacant niche for another new company to step in. 2.The WoTC/Hasbro replacement was done in the worst possible way, thereby alienating many of it's former customers (I, for one, have not bought a Hasbro product since this was done) and 3. Pathfinder turned out to be an improvement on 3.5, along with great service and support by the company. Pathfinder, despite a few flaws, is an eminently playable and fun game. I don't think Pathfinder 2.0 is needed.
Are your players happy and enjoying the game? Talk with each of them to see what they like/dislike. Do they prefer lots of combat? any particular themes? Puzzles? Political and/or social intrigue? Find a way for each group member to shine by using his/her character's special skills/abilities. Let each member find a way to make his/her own character memorable and special. Ask each group member what they would like to see their character accomplish. The fact that your group is meeting regularly and has grown is a positive sign that you are doing well. Let us know,in a few months, how things have progressed.
Many fundamentalist Muslims do not believe in either freedom of speech or democracy; but rather in a totalitarian theocracy- which is why we have seen fatwas declared against those insulting Muhammed and/or Islam. In the U.S, people are free to critize or even insult Christianity or Judaism without being dragged out into the streets or murdered. I would hope the the murderers are caught and punished according to their country's laws; however, I wouldn't hold my breath waiting for this to happen. I do think that the U.S. should respond by cutting off foreign aid to nations which do not respect or are unable to protect the immunity of diplomatic staff in accordance with accepted international law.
You guys are still kicking this topic around? Walker won because a substantial majority of Wisconsin voters believe that his policies are improving the state by lowering taxes and lowering unemployment. As Clinton said, "it's the economy, stupid". There seems to be a clear correlation between very liberal, high government interference, high tax states leading to higher state spending, higher unemployment and state bankruptcy. Various other explainations have been offered on this board including corruption, computer hacking of the election process, etc; but many people just refuse to accept whats clearly in front of them- to recognize that they lost because the more "liberal" position was rejected by the voters.
It would be an interesting and possibly informative experiment to see what longer term effects this might have on the students learning. American education seems to me to be going the way of mediocrity, where everyone "wins", competition is discouraged for fear of hurting students feelings, and standards are dumbed down so that hardly anyone "fails". In New York, there has been a marked decrease for the support of classes for "gifted" students.
Thejeff- "You can't cut your way out of recession" is a Keynsian formula for neverending increasing government spending. No nation or people can ever get everything they desire. And yes, even though nations can print unbacked money while individuals can't, after a point it is realized that the printed money is worth less and less, until it is finally worthless. Essentially, high inflation ensues, which is what happened in Germany to the Weimar Republic. There, people could walk around with a wheelbarrowful of printed money which could buy a loaf of bread. And you know how that ended. A totalitarian dictatorship and Adolf Hitler... That is why I will not vote for Obama. Unlimited debt and spending, with the implicit promise that people can have all that they can ever desire, is a good intentioned fantasy path towards national ruin.
Ciretose: I am not trying to say that the Republicans are now and always have been pure and right. Neither am I saying that the Democrats are now and always have been unholy and wrong. But it is well past time the nation take the actions and sacrifices needed to bring itself back towards more fiscal stability. Just as an individual cannot continually spend and spend more and more, maximizing many credit cards until bakruptcy is unavoidable, the nation cannot blindly go down the path of reckless and ever increasing spending if it is to avoid turmoil. Obama has not only not demonstrated that he can rein in spenging to any reasonablre level; but his actual spending deficits and his own administrations projected future spending deficits make it clear that he has only made this problem worse, not better. Look at Greece, where the results of continual overspending are now beginning to come due. That is why I will not vote for Obama- because I feel his administration has made matters worse, not better for the country.
Obama = $5 Trillion more national debt ( with an additional 1.3 Trillion this year and no end to rising debt anywhere in sight), 3+ years of over 8% unemployment (the longest since the Great Depression), a Democratic Party controlled Senate which hasn't even passed a budget in two years-forcing the nation to operate from one fiscal crisis to another. This is just a short list of his failings. He came to the Presidency with little experience in running anything: and his administration has been a major disaster. God save the United States if he is re-elected.
I must be Old School: i award XP only to players who actually play their own characters at the table. I do not let players play another player's character under any circumstances. Dependent upon in-game events, a player may sometimes control his own character and an alternate henchman (who recieves a share of XP as well).
The fact that 4E is ending speaks loudly to its merits or lack thereof. If the general gaming community had supported it more highly, and its parent corporation were making money off of it hand over fist, do you think 5E would be coming out now? Who knows what the final 5E will look like; but as far as I am concerned it will have a long way to go to beat out Pathfinder.
I would suggest that the year's winning faction be awarded the opportunity for its characters of level 5 or higher to participate in one special faction-only mission which would have much greater risks and rewards. The mission's free player reward could be a choice of one of three unique special items/artifacts. The disadvantage of voluntary partipation would be that character death in this mission only would be final- with no opportunity to restore the character to PFS play.
I think that the encumbrance rules are quite reasonable and prevent characters from "carrying the store" with them without penalty. In both real life and in character creation, there is always a trade off between what we would like to have and what we can afford. If you want your character to lug more stuff around, put a point or two extra in strength ( or buy a horse or item which will help you carry more ).
About Julian VorastJulian Vorast:
Character Name: Julian Vorast Character Race: Human Alignment: Lawful Good Deity: Torag Gender: Male
Character Level: 5
Known Languages
Appearance:
I am an above average looking man, wearing worn but well maintained equipment. My armor and weapons were expensive, but worth the price. My warhammer has seen plenty of blood and my body has practically been bathed in it many times. I've been lucky so far that when the blood was mine I've been able to heal most of it. I don't wear a holy symbol. My holy symbol is a birthmark on my left hand. Basic Stats:
Strength: 14 (5 points) Dexterity: 14 (5 points) Constitution: 14 (5 points) Intelligence: 14 (5 points) Wisdom: 19 (5 points, Race +2, Level 4 +1, Headband +2) Charisma: 14 (5 points) ---------------------------------------------------------------------- Hit Points: 38 (d8+2/level: 10 + (4 x 7)) Defense, Armor Class & Saves:
Armor Class: 19 (Base: 10, Dex +2, Armor +6, Shield +1) Flatfooted Armor Class : 16 Touch Armor Class: 12 Fortitude: +8 (Base: +4, Con: +2, Protection Domain Resistance +2)
Offense, Initiative & Weapons:
Initiative Modifier: +6 (Feat +4, Dex +2) Base Attack Bonus: +3 Melee Attack Bonus: +4 Ranged Attack Bonus: +4 Special Combat Notes: Use Wisdon to hit instead of STR or DEX: Guided Hand
Weapons:
Skills:
Total skill points earned: 6/level (2 + Int(2) + Human(1) + Favored Class(1)) + 2 Background skills/level Cleric's class skills: Appraise(Int), Craft(Int), Diplomacy(Cha), Heal(Wis), Knowledge(arcana)(history)(nobility)(planes)(religion)(Int), Linguistics(Int), Profession(Wis), Sense Motive(Wis), Spellcraft(Int) Trait grants Perception Acrobatics: = +2 (Dex 2)
Background Skills
Feats & Traits:
1st Level: Improved Initiative: +4 Initiative Human Bonus: Channel Smite: Channel through weapon (Prereq for Guided Hand) Class Bonus Level 1: Deific Obedience 3rd Level: Guided Hand: Use Wisdom instead of Str/Dex to hit 5th Level: Weapon Focus(Warhammer) Traits:
Race: Human:
+2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature. Medium: Humans are Medium creatures and have no bonuses or penalties due to their size. Normal Speed: Humans have a base speed of 30 feet. Bonus Feat: Humans select one extra feat at 1st level. Skilled: Humans gain 1 additional skill rank at 1st level and 1 additional rank whenever they gain a level. Languages: Humans begin play speaking Common and their ethnic language. Humans whose ethnic language is Common (or Taldane, in the case of Chelaxians or Taldans) do not receive an additional ethnic language. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). Class: Divine Paragon of Torag:
Aura (Ex): A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity's alignment. Channel Energy (Su): 30' Radius Positive energy 5 (3 + CHA) times/day. 3d6 healing or harm to undead. Will Save DC14 (10 + 1/2 level + CHA) for half. Devoted Domain: A divine paragon is intensely devoted to a single deity, and her alignment must be identical to her deity’s alignment. She gains Deific Obedience as a bonus feat, even if she doesn’t meet the feat’s prerequisites. She gains access to her boons at an accelerated rate (see below) rather than the standard HD-based rate granted by Deific Obedience (and as such cannot benefit from the accelerated rate granted by the Diverse Obedience feat).
- In order to retain access to her domain spells, the domain powers of her devoted domain, and the boons granted by Deific Obedience, the divine paragon must perform her obedience daily. If she fails to do so, she loses access to these abilities until she next performs her obedience (but she can still cast spells, channel energy, and perform other abilities granted by her cleric levels). - Divine Brand (Ex): At 1st level, a mark appears somewhere on the divine paragon’s body. The mark’s location varies by individual and faith, but takes the form of the deity’s holy symbol and generally appears in a location easy to display, such as on the hand, forearm, chest, or face. An uncovered divine brand functions as a holy (or unholy) symbol and as a divine focus for spellcasting. The divine paragon’s aura is even more powerful than a typical cleric’s as a result of her devotion, and her cleric level is treated as 1 higher for the purpose of determining the strength of her aura when it is viewed by spells like detect good. Obedience
Devoted Domain: Protection / Subdomain: Defense
Domain Spells: 1st—shield, 2nd—barkskin, 3rd—protection from energy, 4th—spell immunity, 5th—spell resistance, 6th—antimagic field, 7th—deflection, 8th—mind blank, 9th—prismatic sphere. Second Domain: Artifice / Subdomain: Industry
Equipment:
Headband of Wisdom +2: 4,000 GP
Dagger: 2 GP
Traveler's Outfit Handy Haversack: 2,000 GP
Ioun Torch: 75 GP Starting Gold: 11,000 GP Remaining Coin: Platinum: 44 Gold: 48 Silver: 7 Copper: 8
Movement: 20' Magic:
Boons from Exalted: Crafter’s Fortune 3/day, Fox’s Cunning 2/day, or Greater Magic Weapon 1/day Level 0: 4: Detect Magic, Guidance, Mending, Stabilize
Save DC: 10 + Spell Level + WIS(4)
Character History:
My family is large and old minor nobility, for all that it's worth.... Actually, when the nobility fell, my family used what money and skills they had and took to adventuring. Most stayed local becoming knights, paladins, and clerics of Abadar or Iomedae. One of my cousins supposedly turned to thievery and had to run. Nobody knows where he is now. My father, Churl, was a bard and joined a team that explored north to the mountains and the Darkmoon Vale. When he returned home a couple of years later he had a small fortune, lots of stories, and the beginnings of his family. I was the seventh son of the family, lucky I guess? Born with a strange birthmark on my left hand, there was the strange belief that I was a reward for Churl, and his soon to be bride Helen, for saving a dwarven family in the mountains from a horde of orcs too large for them to handle. The story was lacking in details, but Dad and Mom both have some vicious scars from those times. That birthmark led me to my calling in life. That strange mark slowly clarified as I came of age to learn, showing the Hammer of Torag. Learning my calling was difficult because Torag wasn't widely worshiped in Andoran. And, I wasn't a dwarf so why would I worship a dwarf God? But eventually I did learn to call on Torag's power to cast spells and channel Divine energy. There wasn't much call for a human priest of Torag in Almas, but up the Andoshen River toward hills and forest provided plenty of opportunity to gain experience and spoils. I joined a group of "ne'er-do-wells" in Sauerton, searching for trouble and occasionally finding it. It wasn't a great life but it did increase the safety of travel in the area. I can't say all of the team was good, or law abiding. But the spoils gained only came from creatures and occasional bandits that plagued the area. I lived three years there, seeing that little of the world and sadly losing several friends. Realizing that I couldn't live like that anymore I made my way back to Almas and civilization. I had learned enough and gained enough power that I felt it was time to help the people of my country.
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