Andius wrote:
If people don't want to peddle their own goods they should work out a deal with a merchant or sell them to a pawn shop.
As far as auctions go. That is fine if people want to sell things that way. Get an auctioneer, and have one. A REAL auction.
I'm inclined to agree with Andius. The profitability of bargain hunting and the fun of shopping and trading goes down drastically when players are given the same type of localized economic tools usually reserved for large businesses (that expend huge amounts of cash on research) in the real world.
I understand why Eve's system is the way it is, it's in the future, in spaaaaccee, in an information society. Such a system would make zero sense in a world with at best steampunk types of tech.
Localized (to a town/settlement) pawn/consignment merchants that charge a high enough fee to make player run businesses more attractive appeal to me much more in a fantasy setting. No magic mail transporting goods, no profiteering on items 3 hexes over that you shouldn't logically even know existed if you've never been there.
To throw out something related but not necessarily in the exact same bucket I loved the trading in Uncharted Waters Online as much as I hated it in Eve Online. I explored and had a large notebook on what regions had regular demands for what goods. I regularly ferried goods through a long (4+ hours of realtime) and perilous route that would start in Denmark, sail to India, and finally end in Portugal after hitting some various ports along the way.
I carried specialized dyes and whatnot that were only available in the Scandinavian regions, combined them with fabrics from parts of the middle east and Africa, and made a handsome profit on textiles as I arrived in India. Once there of course I loaded up on spices which Europe ALWAYS wants. Sometimes the market on a particular thing would be crashed because some other trader beat me to meeting demand, but I could always warehouse the stuff until demand was back.
In Eve trading falls more along the lines of doing a ton of regional searches and running spreadsheet formulas to determine optimum profit per jump. Way way less fun than my free wheeling trader's notebook and adjusting plans on the fly based on the other traders I'm talking with in company chat passing on information about rates, market crashes, and privateers (players).
It was funny in Uncharted Waters, I started out wanting to be a pirate. However, I got so engaged in the trading system that the first month the game was out (yay sabbatical) I was one of the wealthiest merchants out there. I stopped playing only because my methods of playing were incompatible with my free time once work life resumed.
Things I accomplished before then:
1) Hired player pirates to harass my competition
2) Cornered the market on several goods and caused many ports in India to declare formal alliances with Portugal on account of my economic investments.
3) Sailed the best and fastest merchant ships money could buy in a fleet with some of the best armed escorts money and socialization could buy (players).
4) Helped England and our pirate and shipbuilder allies be #1 in certain ship classes and armaments through my heavy investments.