I can't help but feel a little sad.
I'm really grateful for the last ten+ years, and I'm glad that our group still has so many AP's to pursue.....but it still feels like a big chunk of my life is dying off.
So the Ioun Kineticist....
Under Ioun focus say's "An ioun kineticist’s telekinetic blast always sends one or more of her ioun stones to strike her foes and immediately return*, and her wild talents typically manifest as her ioun stones moving or spinning to create fields of energy. This alters elemental focus."
Under Telekinetic blast, it states "If the attack hits, the target and the thrown object each take the blast’s damage."
I assume this ability protects the Ioun stones from damage in a manner similar to Telekinetic Boomerang ? Otherwise your Ioun stones would be destroyed in short order.....
My current build is Oozemorph 4 (2 Morphic Weapons) and Brawler 2, with Feral combat training....
I'm having a hard time figuring out how the new "Shifters Fury" ability would interact(or if it even would) with Brawlers Flurry and Feral combat ?
Is it even worth considering 2 more levels of Oozemorph to get Shifters Fury ?
So I have been exploring the Esoteric/Magus for over a week as the fluff fit's a character concept I have had perfectly.
I have read all the threads that don't feel it fit's the bill, and a few more current threads suggesting to take another look.
It's certainly not a Phantom Blade (who keeps their weapon harbored)...but conceptually it checks the boxes I need checked (A monk of Lissala type, Arcane caster, Prepared caster)....so I have decided to do the best with it I can.
Looking for advice specifically on Arcana....feats are at a premium and already pretty much consumed....
Any suggestions ?
I'm looking at this archetype, and I'm confused about a couple of points....
Does the domain ability you gain replace the lesser ability of the Spirit you channel ?
Or is it in addition to ?
Or is it completely replacing all the granted spirit abilities ? (can't imagine that's the case as that's a really bad trade)....
Can anyone provide some clarification on how this works ?
With the release of UW....I have noticed an underlying (and unrelated) current in many of the criticisms/conversations, that have been expressed....that revolve around the current hesitation from Paizo to offer public playtests.
There have been a lot of views expressed, all of which have validity, and all of which we as a community should maybe give some thought and discussion to.
First off, it's pretty clear that many people are upset about the current/recent choice to not do playtests....I'm right in agreement with that....as I found the choice to do public playtests to be one of the most novel and egalitarian choices I had seen any RPG company make.......and I have been doing this since the early "black and white Gygax days".... It very much cemented my decision that Paizo cared about the communities opinion, and was dedicated to actually working with a community as opposed to just making a buck (an opinion that I had already come to in the early D&D 4E day's....and why I switched to Paizo after years of supporting Wizards).
At the same time....no one can argue that some people (especially on line) are simply incapable of acting like civil adult's. I'm not talking about bending over backwards to not offend....we have way to many people on line who are hunting for an excuse to take offense as well....both are equally a problem in on line communication.
There have been some suggestions as to how Paizo could handle problems....but the reality is, they have neither the time or man power to police all of the silly rubbish we almost effortlessly throw at them.
So my question is this....what can we, as a community, do to help police ourselves ?
What can we do to handle both the toxic people, and the squishys who can't handle criticism/bluntness of any type, so that they can participate in our community....without making Paizo staff solely responsible for handling everyone's behavior ?
Maybe if we can come to some agreement on that, and demonstrate that we can act on it in a respectful/responsible manner....playtests will become a viable option again in the future.
So....what I'm exploring...is the idea of a caster who has an Ioun Wyrd,"core stone" implanted (as per the implanting Ioun stone rules) and can then implant future stones.....
And I'm trying to figure out what options I can work with.
Can an Ioun Wyrd count as a Bonded object as well as a familiar, based on constructs counting as objects ? So for example, being eligible for the Bonded Wizard Archetype ?
Can the Ioun Wyrds core stone count as the Ioun stone received from the Ioun Bond Discovery ?
Aside from Wizard....are their other classes that may be able to pull the concept off, for example Occultist ? (that ones possibly more of an advice thread question).
So I have been pouring over a number of threads, and I'm still not seeing a concrete answer to any of my questions.
So a Kitsune basically has the racial ability to assume a restricted form based on Alter Self...
The Realistic Likeness feat obviously overwrites "some" of the restrictions...but the only clear one being that they can emulate a "specific individual" which polymorph effects don't normally allow.
so the questions....
Does the specific individual still need to be of the same gender ?
can I move from form to form throughout the day ?
Must the form still be specifically "human"....or is it opened up to humanoid as per Alter self ?
FAQ = Golden.....
So I'm looking at the Exciter Spiritualist Archetype, and I'm having some difficulty understanding some things.....
Specifically....."Merged Phantom: An exciter internalizes his phantom and merges it completely within his mind. He cannot fully manifest his phantom outside of his own body in incorporeal or ectoplasmic form. Emotional focus abilities that affect or require a manifested phantom are lost, except for any aura gained by the phantom at 7th level; if the phantom gains an aura at 7th level, this aura functions despite the phantom not being manifested, and is centered on the exciter."
That "sounds" to me like all phantom emotional focus abilities are lost(aside from the Aura)....as I have yet to see a focus ability that does not require a manifested Phantom ?
Also...." Excitation (Su): At 2nd level, when an exciter is in a rapture, each round he can choose to intensify his emotional fury, expending 2 rounds of rapture instead of 1. When he uses excitation, he chooses one of the two abilities that his emotional focus would normally grant to a manifested phantom, such as strength focus and powerful strike for an anger phantom, or power from despair and miserable strike for a despair phantom. He gains these abilities until the beginning of his next turn. If the ability normally augments only a phantom’s slam attacks, it instead applies to the ectoplasmic tendrils that the spiritualist can sprout using his ectoplasmic bonded manifestation. "
So when looking at the Hatred Phantom (the one I'm most likely to go with).....I see at least 4 abilities to choose from.....am I just taking "two" abilities to literally ?
I'm very tempted to use this archetype for a character....the one thing I'm really struggling with is the decreased BA of the Eidolon.
I know the iterative attacks lost are not a problem, and with a high enough strength the attack bonus could still be there....but it seems like it's a pretty bad nurf...
I have been reading what information is available for the RMA in preparations for a character....and given their.....respect (of a sorts) for gods, I can't help but wonder what their general attitude would be to Razmiran Priests and the false god himself ?
Would they consider a "hit" on him ??
So I'm looking at build possibilities using the new Phantom Blade, and I'm finding that most of the good Magus feat picks...don't apply to the Phantom Blade (can't meet requirements)....
But then I recalled the whole "Slashing Grace" feat thing....since a spiritualist is not using somatic components....would Slashing Grace work for the Phantom Blade ?
So I have a concept...a Gnome Mesmerist, follower of the Lantern King..
I can take "Fey spell Lore" and "Fey spell versatility" to get some of them back.
The Fey veils are certainly in keeping with the Laughing Lie's domains....but I keep circling back to it's better to just go vanilla Mesmerist.....
Any way for a mesmerist to gain a few "nature" feel spells in the same way Fey spell lore and Fey spell versatility add some enchantment/illusion options to the Druid/Ranger list ???
The Gillmen already has a swim speed of 30 feet....
If taking the Aquatic Druid Archetype....which states....
would this ability stack ? or is it a wasted ability.....
I gather from the very sparse comments I can find that like most Kineticist archetype...this one isn't considered much of an option. However it fit's the flavor of a character concept I have been playing with for sometime, so well...I can't help but give it a try.
So far I'm thinking improved Initiative at 1st level, Toughness at 3rd level, Spell Penetration at 9th level, and Improved Spell Penetration at 11th level.
Any suggestions to make the most of this idea appreciated ;)
Way back in sins of the savior they introduced the feat Inscribe Rune for the purpose of tattooing a Thasilonian Rune on the target.
More recently they introduced the Inscribe Magical Tattoo feat, which is broader in application....
So my question....is there any reason you could not use the Inscribe magical tattoo feat to inscribe a Thassilonian Rune ?
I was just looking at a spell from Occult origins...
It states "When a creature within the mantle’s radius attacks you or attempts to affect you with a harmful effect, it must succeed at a Will save as these spectres of uncertainty force themselves into its mind."
But the range is personal, and no radius is given ???
I know there is a feat that allows spontaneous casters to add additional spells known....but I can't remember the actual name of it to find it on the OGC....and I can't remember what bloody book it's in...and since I have pretty much all of them...I'm getting frustrated checking one after another...
A little help anyone ;)
The current download situation is pretty aggravating to many of us I'm sure...I keep periodically going to my downloads page and trying to download my recent purchases....to no avail.
I'm not particularly "tech savy"....although I get the idea that the server is overloaded, and is more or less stuck trying to solve more computations than it can handle...
So what is the best thing for people to do ?
Is my frequent attempt to download adding to/aggravating the problem ?
Do people need to back off for a few day's and let it resolve itself ?
I have a character concept...based heavily on the Bene Gesserit from DUNE.
Mesmerist (heavy focus on enchantment, especially charm, suggestion, command etc).
But I wanted to get a bit of the almost "monk like" combat skill in there as well. She's not meant to be front line melee....just wanted her to be able to surprise people with grapples and unarmed strikes when the occasion arises.
My original thought was to throw two levels of Brawler into the mix (taking Magical Knack trait to keep CL up)
I'm now looking at the Vexing Daredevil archytype...and considering taking that as well....but I'm really not sure about the loss of Bold Stare ???
I can see some of the Dazzling feint abilities as tying in nicely with the two levels of brawler (Combat maneuver, Outmaneuver, etc)
Am I giving up to much (delayed class progression and bold stare) to get a few situational abilities for the sake of flavor ?