"Oh, fair and beautiful Arazni, our Red Crusader, what have you allowed to happen to yourself. Do not let your divinity be idly despised by undeath! Shake off this evil and rise again."
Members of the Order of Arazni are often secretive cult members devoted entirely to the resurrection and purification of the Red Crusader. As before, her holy symbol incorporates a golden winged sword, with a ruby cabochon centered on the crossguard. The cult has added two serpents twining on the sword: a red one reaching upward and a black one reaching downward, biting each other's tails. The red serpent represents the divine blood of Arazni, while the black serpent represents the undead corruption of her divinity. Arazni is also sometimes symbolized by a phoenix, representing the birth of divine life from the ashes of her old godhood, as well as the divine healing powers for good.
Knights and priests of Arazni now meet in the Temples of Aroden, or hold secret meetings to hold rituals and divinations to bless Arazni's lifeforce and discover what must be done to resurrect her. In some ways, the knights and priests of Arazni may be willing to act against the established religions and orders of the day, if it will help their order's cause.
The Order of Arazni is actually three knighthoods.
The Knights of the Phoenix, The Knights of Ozem, and the Knights of the Serpent. "Priests" of Arazni are often arcane spellcasters and adepts.
Knights of the Phoenix
We fight for Arazni's purification, her resurrection, and her repentance of evil. All who repent from Evil emerge from her shadow. All who degenerate from Light into Darkness follow the path that a part of Arazni took. We strive to transmute those portions of ourselves and to engage the inner conflict as well as the outer. We seek not only strength of spirit to emerge victorious from spiritual battle, but also the courage to honor those who did not, including the Harlot Queen. Our spiritual strengths balance out that great weakness, if it was a weakness. It may be part of the Cycle of Life and Death, Good and Evil, Creation and Destruction.
There is a greater order in the Cosmos than we mortals are aware of. All that is necessary for us to know is that our struggle is with darker powers rather than with creatures of flesh. We battle the inner abomination. The Red Crusade is fought with those who embody evil, and with the parts of our selves that bring evil into our own lives. We will succeed where our Crusader failed. And by succeeding, we lift her spirit out of the dretches to which it has unwillingly been hurled. We, the Red Tongues, are the flames that lift the Phoenix. We are the Red Serpent, conquering the Black. We are gold in a world of iron.
The Knights of the Phoenix are opposed in every way to the possibility of undeath and do everything they can to prevent others from rising as such in their afterlife. They offer their services as confessors, offering advice and doing what they can to absolve the dark sins of others. Repentance and forgiveness and complete acceptance are the tenants clung to here. The knights are dangerously opposed to intelligent undead, or those who would attempt to raise the undead, and will fight to prevent this from happening.
The Knights of the Phoenix work with clerics of Pharasma as a natural or expected violent death approaches them to ensure that their deaths will not result in a natural or unnatural undeath. They are cremated upon death; the destruction of their bodies are reverently watched by the Guardians of the Pyre. The Guardians have their backs to the pyre, swords drawn in this time-honored ritual. Cremations repeat until all is reduced to ash. (Some fires have to be magically enhanced to produce flames of high enough temperature.)
The ashes are strewn onto hallowed ground, or sometimes stored in potions of healing, so that even the ashes are protected (supposedly) from negative energy.
The Knights of the Phoenix seek to find a way to bring Arazni back from the Undead, and then to resurrect her to her full divine glory. Some knights of the phoenix may also harbor a desire to resurrect Aroden.
Ring of the Phoenix
Aura faint conjuration, CL 12th
Slot ring; Price 1,500 gp?; Weight -
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Description
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This is a simple golden signet ring with a large red crystal cabochon, and a golden emblem of a phoenix set into the red crystal. While it is worn, if you are ever injured to negative hitpoints and begin dying, the ring will automatically stabilize you, as though the spell stabilize had been cast on you. This power activates up to 12 times a day, then remains inert until the next day.
If Arazni is your patron, you may use cure light wounds once per day, but only on someone other than yourself.
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Construction
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Requirements: Forge Ring, stabilize, cure light wounds; Cost: 750 gp.