About Mama DMadella Lotheed-level 5:
Madella Lotheed Level 4-wizard 3-witch 1
Female middle-aged half-elf witch 1/wizard 4 (Pathfinder RPG Advanced Player's Guide 65) LG Medium humanoid (elf, human) Init +1; Senses low-light vision; Perception +5 -------------------- Defense -------------------- AC 11, touch 11, flat-footed 10 (+1 Dex) hp 30 (5d6+8) Fort +2, Ref +2, Will +9; +2 vs. enchantments Immune sleep -------------------- Offense -------------------- Speed 30 ft. (20 ft. in armor) Melee mwk silver dagger +3 (1d4-1/19-20) or . . quarterstaff +2 (1d6) Special Attacks hand of the apprentice (7/day), hex (healing[APG]) Spell-Like Abilities (CL 5th; concentration +6) . . 1/day—dancing lights, prestidigitation, read magic, unseen servant Witch Spells Prepared (CL 1st; concentration +5) . . 1st—comprehend languages, cure light wounds . . 0 (at will)—detect magic, detect poison, read magic . . Patron Healing Wizard Spells Prepared (CL 4th; concentration +8) . . 2nd—locate object, make whole (2) . . 1st—expeditious excavation[APG], floating disk, grease, mount . . 0 (at will)—light, prestidigitation, ray of frost, resistance -------------------- Statistics -------------------- Str 11, Dex 13, Con 13, Int 18, Wis 13, Cha 12 Base Atk +2; CMB +2; CMD 13 Feats Alertness, Cosmopolitan[APG], Cypher Magic[ISWG], Noble Scion of Lotheed[ISWG], Scribe Scroll, Skill Focus (Linguistics) Traits child of oppara, mathematical prodigy, rich parents Skills Acrobatics -2 (-6 to jump), Appraise +9, Craft (alchemy) +8, Diplomacy +3, Fly +3, Heal +6, Knowledge (arcana) +11, Knowledge (dungeoneering) +10, Knowledge (engineering) +9, Knowledge (geography) +9, Knowledge (history) +10, Knowledge (local) +10, Knowledge (nature) +9, Knowledge (nobility) +11, Knowledge (planes) +10, Knowledge (religion) +10, Linguistics +11, Perception +5, Sense Motive +4, Spellcraft +12, Use Magic Device +6; Racial Modifiers +2 Perception Languages Ancient Osiriani, Azlanti, Common, Dwarven, Elven, Infernal, Skald, Sylvan, Undercommon SQ arcane bond (Cuddles, hedgehog), elf blood, witch's familiar (hedgehog named Cuddles) Combat Gear scroll of dispel magic, invisibility, mirror image, mount, scroll of expeditious excavation (x5) (CL 4th), scroll of floating disk (x4) (CL 4th), scroll of fog cloud, glitterdust, see invisibility, web, scroll of invisibility, scroll of mage armor (CL 2nd), scroll of mirror image, mirror image, wand of magic missile (48 charges); Other Gear mwk silver dagger, quarterstaff, diminutive/fine cage[APG], flint and steel, masterwork backpack[APG], scholar's outfit, spell component pouch, starting book, 1,197 gp -------------------- Special Abilities -------------------- Cypher Magic Gain bonuses to caster level when using scrolls Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you. Elf Blood Half-elves count as both elves and humans for any effect related to race. Elven Immunities - Sleep You are immune to magic sleep effects. Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar. Familiar Bonus: +2 bonus on Will saves You gain the Alertness feat while your familiar is within arm's reach. Hand of the Apprentice (7/day) (Su) As a standard action, throw melee weapon (use Int instead of Dex) and instantly returns. Healing (1d8+1) (Su) Heal touched creature, but each target can only benefit once per 24 hrs. Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail. Noble Scion of Lotheed You are a member of a proud noble family. Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch. Speak with Familiar (Ex) You can communicate verbally with your familiar. Witch's Familiar (Ex) Gain the services of a special familiar that stores spells. -------------------- Cuddles CR –
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Mama D old information:
Female middle-aged half-elf wizard 3
LG Medium humanoid (elf, human) Init +1; Senses low-light vision; Perception +5 -------------------- Defense -------------------- AC 11, touch 11, flat-footed 10 (+1 Dex) hp 19 (3d6+5) Fort +2, Ref +2, Will +6; +2 vs. enchantments Immune sleep -------------------- Offense -------------------- Speed 30 ft. Melee mwk silver dagger +2 (1d4-1/19-20) or . . . .. .. .. .. .quarterstaff +1 (1d6) . . . .. .. .. .. .Hand of the apprentice +3(1d6/20) Special Attacks hand of the apprentice (6/day) Spell-Like Abilities (CL 3rd; concentration +4)
-------------------- Cuddles:
CR –
Hedgehog (Pathfinder RPG Ultimate Magic) NG Diminutive magical beast (animal) Init +3; Senses low-light vision; Perception +1 -------------------- Defense -------------------- AC 20, touch 17, flat-footed 17 (+3 Dex, +3 natural, +4 size) hp 9 (1d8-2) Fort +0, Ref +5, Will +4 Defensive Abilities improved evasion -------------------- Offense -------------------- Speed 20 ft. Space 1 ft.; Reach 0 ft. Special Attacks deliver touch spells -------------------- Statistics -------------------- Str 1, Dex 16, Con 6, Int 7, Wis 12, Cha 7 Base Atk +1; CMB +0; CMD 5 (9 vs. trip) Feats Athletic Skills Acrobatics +3 (-1 to jump), Climb +5, Diplomacy -1, Fly +13, Heal +2, Linguistics -1, Sense Motive +2, Spellcraft +1, Stealth +19, Swim +5, Use Magic Device -1 SQ empathic link, spiny defense -------------------- Special Abilities -------------------- Deliver Touch Spells (Su) Deliver master's touch spells. Empathic Link (Su) You have an empathic link with your master. Improved Evasion (Ex) No damage on successful reflex save; half on failed save. Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail. Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch. Spiny DefenseAs a move action, a hedgehog can roll itself up into a spiny ball. While rolled up, it gains a +1 enhancement bonus to its existing natural armor, and any creature attempting to grapple the hedgehog takes 1d3 damage on making a grapple check. While rolled up, a hedgehog cannot take any action other than leaving this state. The hedgehog can leave this state as a move action. |