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![]() Here is how I handle it: If the crit says normal damage, then it is handled as one crit multiplier less (x2 becomes x1, x4 becomes x3). Double crit is normal crit for the weapon. x3 crit is one crit up from the normal crit (x3 becomes x4, x4 becomes x5...) But I am my groups GM... so it is my house rule. ![]()
![]() Our group uses something referred to at the Standard Adventurers Kit sold in most shops. It contain pack, bedroll, waterskin, some other odds and sods as well as X gp in random living essentials. If they want a razor or a simple mirror, it is in there. They can pay for it and it covers a great deal of the basics. ![]()
![]() Here was the situation in last nights game: 5ft wide hallway, o's are empty spaces, X's the party, D is my dwarf and B is the bad guy. . ---------------------
So as you can see my dwarf was 15 feet away from the enemy, with two companions occupying the space between us. My dwarf has a movement speed of 30 (boots). For my action I moved forward through friendly occupied squares, struck the bad guy (with vital strike, but that doesn't really mean anything in this case) and moved back to my previous space ending my movement. Noone disputed this, it was accepted but it got the back of my mind ticking away and I wanted to confirm if this is a legal action, or if we are going to house rule it. Visually / Fluff ways the rest of the party are towering humans, so I could see a dwarf shouldering past their hips, striking and retreating back. Comments? (post edited to enhance visual aid) ![]()
![]() Personally, I say go for whatever works for the flavor of your character. Why settle for a cookie cutter barbarian? If you wanted that you would have run with a half orc. As a half elf barbarian I can see more of a... not really graceful force of destruction (elegant barbarian?) but more of a brutal but almost spectral force moving among the wilds with inhumanly quick speed and leaving only corpses in the wake. Just my take on things. Make what you want, play as you wish and do not worry about min-maxing. |