paizo.com Recent Posts by Mage of the Wyrmkinpaizo.com Recent Posts by Mage of the Wyrmkin2024-03-28T11:55:09Z2024-03-28T11:55:09ZRe: Forums: Play-by-Post: Gameplay for #10-14: Debt to the QuahDroogami the Magnificent (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5t/gameplay&page=8#3892024-03-27T13:00:49Z2024-03-27T12:46:35Z<p>Droogami is sick and tired of all these strange creatures. Why are there so many silly ghosts in this cave?</p>
<p><span class="messageboard-dice"><b>Will save:</b></span> <span class="messageboard-dice">1d20 + 2 ⇒ (12) + 2 = 14</span></p>Droogami is sick and tired of all these strange creatures. Why are there so many silly ghosts in this cave?
[dice=Will save]d20+2[/dice]Droogami the Magnificent (alias of Mage of the Wyrmkin)2024-03-27T12:46:35ZRe: Forums: Play-by-Post: Gameplay for #10-14: Debt to the QuahBit Player (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5t/gameplay&page=8#3882024-03-27T12:50:48Z2024-03-27T12:43:07Z<p>Lini feels something but draws strength from Droo being nearby.</p>
<p><span class="messageboard-dice"><b>Will save, Animal Friend:</b></span> <span class="messageboard-dice">1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19</span></p>Lini feels something but draws strength from Droo being nearby.
[dice=Will save, Animal Friend]d20+8+1[/dice]Bit Player (alias of Mage of the Wyrmkin)2024-03-27T12:43:07ZRe: Forums: Play-by-Post Discussion: Shadow's Last Stand, Part 2 [PFS] by GM Chrios DiscussionIgor Ivantoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/discussion&page=2#642024-03-23T00:30:47Z2024-03-23T00:24:38Z<p>Thanks for the sheet and the game GM Chrios.</p>Thanks for the sheet and the game GM Chrios.Igor Ivantoe (alias of Mage of the Wyrmkin)2024-03-23T00:24:38ZRe: Forums: Play-by-Post: Gameplay for #10-14: Debt to the QuahBit Player (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5t/gameplay&page=8#3642024-03-21T12:50:48Z2024-03-21T12:41:45Z<p>Lini takes a look at the pottery with Droo at her side.</p>
<p><b>"I could make some nice jewellery from this I think if we were not putting it back together."</b></p>
<p><span class="messageboard-dice"><b>Appraise, aid to Salvio, DC 10:</b></span> <span class="messageboard-dice">1d20 + 1 ⇒ (16) + 1 = 17</span></p>
<p><span class=messageboard-ooc>That is one aid so far. :) </span></p>Lini takes a look at the pottery with Droo at her side.
"I could make some nice jewellery from this I think if we were not putting it back together."
[dice=Appraise, aid to Salvio, DC 10]d20+1[/dice]
That is one aid so far. :)Bit Player (alias of Mage of the Wyrmkin)2024-03-21T12:41:45ZRe: Forums: Play-by-Post Discussion: Shadow's Last Stand, Part 2 [PFS] by GM Chrios DiscussionIgor Ivantoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/discussion&page=2#592024-03-21T13:35:31Z2024-03-19T01:07:26Z<p>Thanks for running GM Chrios. Please use a replay for my character for this adventure. :)</p>Thanks for running GM Chrios. Please use a replay for my character for this adventure. :)Igor Ivantoe (alias of Mage of the Wyrmkin)2024-03-19T01:07:26ZRe: Forums: Play-by-Post: Shadow's Last Stand, Part 2Igor Ivantoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/gameplay&page=7#3152024-03-14T20:20:47Z2024-03-14T20:09:26Z<p>Igor nods as the combat ends. He smiles and quips as Zeldana ropes up Ouidda. </p>
<p><b>"Well,that is a wrap."</b></p>Igor nods as the combat ends. He smiles and quips as Zeldana ropes up Ouidda.
"Well,that is a wrap."Igor Ivantoe (alias of Mage of the Wyrmkin)2024-03-14T20:09:26ZRe: Forums: Play-by-Post: Shadow's Last Stand, Part 2Igor Ivantoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/gameplay&page=7#3072024-03-14T16:10:21Z2024-03-13T23:29:52Z<p>Igor finds the party is too dispersed to target all of his teammates with his Haste spell. He does reach out and enchant Piotr, Winnie, Jilla and Zeldana. </p>
<p><span class=messageboard-ooc>It is time for the martial characters to stomp on Ouidda. Extra attacks for everybody. :) </span></p>Igor finds the party is too dispersed to target all of his teammates with his Haste spell. He does reach out and enchant Piotr, Winnie, Jilla and Zeldana.
It is time for the martial characters to stomp on Ouidda. Extra attacks for everybody. :)Igor Ivantoe (alias of Mage of the Wyrmkin)2024-03-13T23:29:52ZRe: Forums: Play-by-Post: Shadow's Last Stand, Part 2Tiny Pebble (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/gameplay&page=7#3062024-03-13T23:31:13Z2024-03-13T23:26:22Z<p>Tiny Pebble stays put and guards his master.</p>
<p>Total Defence action.</p>Tiny Pebble stays put and guards his master.
Total Defence action.Tiny Pebble (alias of Mage of the Wyrmkin)2024-03-13T23:26:22ZRe: Forums: Play-by-Post: Shadow's Last Stand, Part 2Igor Ivantoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/gameplay&page=7#3022024-03-12T20:40:09Z2024-03-12T20:25:58Z<p><span class=messageboard-ooc>If she fails her save against Glitterdust then her spell will automatically fail as she will not be able to see and thus target a person with her Dominate Person spell. To paraphrase the CRB, all choices about a spell is made when a spell comes into effect (CRB, p.213).</span></p>If she fails her save against Glitterdust then her spell will automatically fail as she will not be able to see and thus target a person with her Dominate Person spell. To paraphrase the CRB, all choices about a spell is made when a spell comes into effect (CRB, p.213).Igor Ivantoe (alias of Mage of the Wyrmkin)2024-03-12T20:25:58ZRe: Forums: Play-by-Post: Shadow's Last Stand, Part 2Igor Ivantoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/gameplay&page=6#3002024-03-11T21:58:18Z2024-03-11T21:48:51Z<p><b>"She is right there. I will light her up for you."</b></p>
<p><span class="messageboard-dice"><b>Spell Craft DC 19:</b></span> <span class="messageboard-dice">1d20 + 16 ⇒ (12) + 16 = 28</span></p>
<p><b>"Dominate Person, interesting."</b></p>
<p>Glitterdust is cast (Will DC 20 to avoid blindness, target will be outlined for 7 rounds). </p>
<p>@GM Chrios - You will have to place the spell (10 foot radius) as I cannot see her on the map. Clearly the spell will be placed to catch the enemy and not Winnie. :)</p>"She is right there. I will light her up for you."
[dice=Spell Craft DC 19]d20+16[/dice]
"Dominate Person, interesting."
Glitterdust is cast (Will DC 20 to avoid blindness, target will be outlined for 7 rounds).
@GM Chrios - You will have to place the spell (10 foot radius) as I cannot see her on the map. Clearly the spell will be placed to catch the enemy and not Winnie. :)Igor Ivantoe (alias of Mage of the Wyrmkin)2024-03-11T21:48:51ZRe: Forums: Play-by-Post: Shadow's Last Stand, Part 2Tiny Pebble (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/gameplay&page=6#2992024-03-11T21:58:18Z2024-03-11T21:45:42Z<p>Tiny Pebble points out the exact square for Igor to cast his Glitterdust spell. He says a few words in their shared language as well.</p>
<p><span class=messageboard-ooc>With Tremorsense Tiny Pebble can pinpoint the square which the enemy is in.</span></p>
<p>He strikes a defensive posture (Total Defence).</p>Tiny Pebble points out the exact square for Igor to cast his Glitterdust spell. He says a few words in their shared language as well.
With Tremorsense Tiny Pebble can pinpoint the square which the enemy is in.
He strikes a defensive posture (Total Defence).Tiny Pebble (alias of Mage of the Wyrmkin)2024-03-11T21:45:42ZRe: Forums: Play-by-Post: Gameplay for #10-14: Debt to the QuahBit Player (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5t/gameplay&page=7#3272024-03-11T21:48:25Z2024-03-11T21:40:09Z<p><b>"I can just cast Spider Climb on you or you can jump down. It is only a ten foot drop after all."</b></p>
<p><span class=messageboard-ooc>Maybe you missed my last post. It is a lot of casting to avoid a single d6 of damage. :) </span></p>"I can just cast Spider Climb on you or you can jump down. It is only a ten foot drop after all."
Maybe you missed my last post. It is a lot of casting to avoid a single d6 of damage. :)Bit Player (alias of Mage of the Wyrmkin)2024-03-11T21:40:09ZRe: Forums: Play-by-Post: Gameplay for #10-14: Debt to the QuahDroogami the Magnificent (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5t/gameplay&page=7#3252024-03-11T21:48:25Z2024-03-11T21:34:42Z<p>Droogami looks at the pit and wonders why everyone is standing around and not just jumping down. </p>
<p><span class=messageboard-ooc>A 10 foot drop down for a cat is rather trivial if it is prepared. :) </span></p>Droogami looks at the pit and wonders why everyone is standing around and not just jumping down.
A 10 foot drop down for a cat is rather trivial if it is prepared. :)Droogami the Magnificent (alias of Mage of the Wyrmkin)2024-03-11T21:34:42ZRe: Forums: Play-by-Post: Gameplay for #10-14: Debt to the QuahBit Player (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5t/gameplay&page=7#3242024-03-11T21:38:18Z2024-03-11T21:33:28Z<p>Lini takes out a scroll.</p>
<p><b>"Sure, I can make you climb like a spider for maybe 30 minutes or so."</b></p>
<p><span class=messageboard-ooc>Salvio, if you want I can cast Spider Climb on your character.</span></p>Lini takes out a scroll.
"Sure, I can make you climb like a spider for maybe 30 minutes or so."
Salvio, if you want I can cast Spider Climb on your character.Bit Player (alias of Mage of the Wyrmkin)2024-03-11T21:33:28ZRe: Forums: Play-by-Post: Gameplay for #10-14: Debt to the QuahBit Player (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5t/gameplay&page=7#3152024-03-10T13:40:52Z2024-03-10T13:32:33Z<p>Lini speaks to Salvio.</p>
<p><b>"Perhaps you can use the stone to fix the damage here as well?"</b></p>Lini speaks to Salvio.
"Perhaps you can use the stone to fix the damage here as well?"Bit Player (alias of Mage of the Wyrmkin)2024-03-10T13:32:33ZRe: Forums: Play-by-Post: Gameplay for #10-14: Debt to the QuahBit Player (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5t/gameplay&page=7#3092024-03-09T14:41:20Z2024-03-09T14:36:34Z<p><b>"Hey, let us check the other door off the pool room and then we can head back to the main room."</b></p>
<p><span class=messageboard-ooc>Thanks for pushing the game forward GM Top. Sometimes it is necessary. :) </span></p>"Hey, let us check the other door off the pool room and then we can head back to the main room."
Thanks for pushing the game forward GM Top. Sometimes it is necessary. :)Bit Player (alias of Mage of the Wyrmkin)2024-03-09T14:36:34ZRe: Forums: Play-by-Post: Gameplay for #10-14: Debt to the QuahDroogami the Magnificent (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5t/gameplay&page=7#3022024-03-08T15:00:47Z2024-03-08T14:56:04Z<p>Droogami has his nose held high at Rocky who was spooked so easily. Surely if he wanted to enter the room he would. </p>
<p><span class=messageboard-ooc>Why do cats always think that they are better than dogs? ;) </span></p>Droogami has his nose held high at Rocky who was spooked so easily. Surely if he wanted to enter the room he would.
Why do cats always think that they are better than dogs? ;)Droogami the Magnificent (alias of Mage of the Wyrmkin)2024-03-08T14:56:04ZRe: Forums: Play-by-Post: Gameplay for #10-14: Debt to the QuahBit Player (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5t/gameplay&page=7#3012024-03-08T15:10:46Z2024-03-08T14:51:04Z<p>Lini walks over and tries to calm Rocky.</p>
<p><b>"Alright Rocky, you don't have to go in if you don't want to. Good doggie."</b></p>
<p>20 Handle Animal on a take 10.</p>
<p>The druid shakes her head and sighs.</p>
<p><b>"There certainly is something unnatural about this place."</b></p>
<p><b>"A job is a job but this is just weird."</b></p>
<p>Lini addresses Salvo and Corba who clearly have a better handle on this strange language riddle than she does.</p>
<p><b>"So have you braniacs figured all this out yet? This room is freaking the animals out."</b></p>Lini walks over and tries to calm Rocky.
"Alright Rocky, you don't have to go in if you don't want to. Good doggie."
20 Handle Animal on a take 10.
The druid shakes her head and sighs.
"There certainly is something unnatural about this place."
"A job is a job but this is just weird."
Lini addresses Salvo and Corba who clearly have a better handle on this strange language riddle than she does.
"So have you braniacs figured all this out yet? This room is freaking the animals out."Bit Player (alias of Mage of the Wyrmkin)2024-03-08T14:51:04ZRe: Forums: Play-by-Post Discussion: GM Jhaeman's PFS1 Module: "City of Golden Death" DiscussionRogarch (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/discussion&page=5#2132024-03-06T13:52:04Z2024-03-06T13:23:43Z<p>The cost of a case of 10 admantine bolts would be 601 gold. 1 gold for the base cost of the bolts and 600 gold (60 X 10) for the cost of the special material. </p>
<p>The general rule is that you need to buy ammunition in the appropriate lot size and not individually. So a case of ten bolts for example. Now there are exceptions to this general rule. You can always purchase individual pieces of ammunition if they appear as treasure earned on one of your chronicle sheets or if you own a copy of the Alchemy Manual then you can purchase durable ammunition at a cost of 1 gold per piece of ammunition (plus any additional costs for special materials). </p>
<p>There might be other ways around the general rule but those are the two exceptions that I can think of. </p>
<p>=====</p>
<p>Something to keep in mind more generally is that ranged weapon combat really requires more specialised training than melee weapon combat. To be effective you will need the Precise Shot feat and a way to bypass the soft cover provided by friend and foe in the thick of combat. Otherwise your character will be facing a net -8 penalty to their attack roll in most combats. Now there are times where neither of those penalties apply (generally at range and at the beginning of the combat) so having a ranged weapon is fine and good. It is just that most characters cannot use them effectively during most combat rounds. :)</p>
<p>There is a big difference between doing something in combat as opposed to doing something effective in combat. You only have so many combat rounds per game so you might as well make them count.</p>The cost of a case of 10 admantine bolts would be 601 gold. 1 gold for the base cost of the bolts and 600 gold (60 X 10) for the cost of the special material.
The general rule is that you need to buy ammunition in the appropriate lot size and not individually. So a case of ten bolts for example. Now there are exceptions to this general rule. You can always purchase individual pieces of ammunition if they appear as treasure earned on one of your chronicle sheets or if you own a copy of the...Rogarch (alias of Mage of the Wyrmkin)2024-03-06T13:23:43ZRe: Forums: Play-by-Post: Shadow's Last Stand, Part 2Igor Ivantoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/gameplay&page=6#2902024-03-06T00:50:46Z2024-03-06T00:38:53Z<p>Igor and Tiny Pebble are ready to go.</p>Igor and Tiny Pebble are ready to go.Igor Ivantoe (alias of Mage of the Wyrmkin)2024-03-06T00:38:53ZRe: Forums: Play-by-Post Discussion: GM Jhaeman's PFS1 Module: "City of Golden Death" DiscussionRogarch (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/discussion&page=5#2092024-03-05T16:00:47Z2024-03-05T15:55:18Z<p>^Maybe against the lizard man that we fought? The leader did use poison against us. </p>
<p>The wand of False Life is a nice pick up for 2 PP. :)</p>^Maybe against the lizard man that we fought? The leader did use poison against us.
The wand of False Life is a nice pick up for 2 PP. :)Rogarch (alias of Mage of the Wyrmkin)2024-03-05T15:55:18ZRe: Forums: Play-by-Post Discussion: GM Jhaeman's PFS1 Module: "City of Golden Death" DiscussionRogarch (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/discussion&page=5#2072024-03-05T13:30:47Z2024-03-05T13:25:57Z<p>Agreed it was a fun ride. I hope to see you all again in game. Thanks for running GM Jhaeman. :)</p>
<p>I am looking forward to the game(s) you might be offering in April.</p>
<p>Have a great vacation. :)</p>Agreed it was a fun ride. I hope to see you all again in game. Thanks for running GM Jhaeman. :)
I am looking forward to the game(s) you might be offering in April.
Have a great vacation. :)Rogarch (alias of Mage of the Wyrmkin)2024-03-05T13:25:57ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRawkNRole (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=23#11432024-03-05T00:40:47Z2024-03-05T00:34:36Z<p>Rawk-N-Role does his happy dance as the evil cultist hits the wall.</p>
<p><span class=messageboard-ooc>I agree that casters should have flunkies. They could have combined the last two combats together and it would have been (much) easier than fighting the skeleton of the Gold Dragon. The CR system is not an exact science. ;) </span></p>Rawk-N-Role does his happy dance as the evil cultist hits the wall.
I agree that casters should have flunkies. They could have combined the last two combats together and it would have been (much) easier than fighting the skeleton of the Gold Dragon. The CR system is not an exact science. ;)RawkNRole (alias of Mage of the Wyrmkin)2024-03-05T00:34:36ZRe: Forums: Play-by-Post: Shadow's Last Stand, Part 2Igor Ivantoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/gameplay&page=6#2852024-03-05T00:20:47Z2024-03-05T00:10:37Z<p>Igor brightens at the prospect of combat rather than talking. </p>
<p><b>"Sure, we can take her down and bring her back."</b></p>Igor brightens at the prospect of combat rather than talking.
"Sure, we can take her down and bring her back."Igor Ivantoe (alias of Mage of the Wyrmkin)2024-03-05T00:10:37ZRe: Forums: Play-by-Post: Shadow's Last Stand, Part 2Igor Ivantoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/gameplay&page=6#2832024-03-04T13:50:49Z2024-03-04T13:40:05Z<p>Igor and Tiny Pebble simply stay quiet for now and let the more loquacious members of the team advocate for the party.</p>Igor and Tiny Pebble simply stay quiet for now and let the more loquacious members of the team advocate for the party.Igor Ivantoe (alias of Mage of the Wyrmkin)2024-03-04T13:40:05ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRogarch (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=23#11412024-03-04T13:30:52Z2024-03-04T13:10:20Z<p>Rogarch continues her rage pulling the last remnants of arcane magic from her blood. She stabs at the cultist twice with her lucerne hammer.</p>
<p><span class=messageboard-ooc>Cover bonus will apply. :) </span></p>
<p><span class="messageboard-dice"><b>MW Weapon,Rage,Haste:</b></span> <span class="messageboard-dice">1d20 + 9 + 1 + 2 + 1 ⇒ (10) + 9 + 1 + 2 + 1 = 23</span></p>
<p><span class="messageboard-dice"><b>Piercing,Rage:</b></span> <span class="messageboard-dice">1d12 + 6 + 3 ⇒ (12) + 6 + 3 = 21</span></p>
<p><span class="messageboard-dice"><b>Haste Attack,MW Weapon,Rage,Haste:</b></span> <span class="messageboard-dice">1d20 + 9 + 1 + 2 + 1 ⇒ (15) + 9 + 1 + 2 + 1 = 28</span></p>
<p><span class="messageboard-dice"><b>Piercing,Rage:</b></span> <span class="messageboard-dice">1d12 + 6 + 3 ⇒ (8) + 6 + 3 = 17</span></p>
<p><b>Arcane Bloodrage: Resist Fire 10</b></p>
<p><span class=messageboard-bigger>Haste is up on the party. Everyone will get +30 feet of movement, +1 to hit, +1 ac, +1 to reflex saves and an extra attack on a full attack.</span></p>Rogarch continues her rage pulling the last remnants of arcane magic from her blood. She stabs at the cultist twice with her lucerne hammer.
Cover bonus will apply. :)
[dice=MW Weapon,Rage,Haste]d20+9+1+2+1[/dice]
[dice=Piercing,Rage]d12+6+3[/dice]
[dice=Haste Attack,MW Weapon,Rage,Haste]d20+9+1+2+1[/dice]
[dice=Piercing,Rage]d12+6+3[/dice]
Arcane Bloodrage: Resist Fire 10
Haste is up on the party. Everyone will get +30 feet of movement, +1 to hit, +1 ac, +1 to reflex saves and an...Rogarch (alias of Mage of the Wyrmkin)2024-03-04T13:10:20ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRawkNRole (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=23#11402024-03-04T13:10:47Z2024-03-04T13:05:34Z<p>Rawk-N-Role lashes out with two punches at Iramine.</p>
<p><span class="messageboard-dice"><b>Slam,Earth Mastery,Haste,Grappled:</b></span> <span class="messageboard-dice">1d20 + 9 + 1 + 1 - 2 ⇒ (15) + 9 + 1 + 1 - 2 = 24</span></p>
<p><span class="messageboard-dice"><b>Bludgeoning,Earth Mastery:</b></span> <span class="messageboard-dice">1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11</span></p>
<p><span class="messageboard-dice"><b>Haste Attack,Slam,Earth Mastery,Haste,Grappled:</b></span> <span class="messageboard-dice">1d20 + 9 + 1 + 1 - 2 ⇒ (9) + 9 + 1 + 1 - 2 = 18</span></p>
<p><span class="messageboard-dice"><b>Bludgeoning,Earth Mastery:</b></span> <span class="messageboard-dice">1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9</span></p>Rawk-N-Role lashes out with two punches at Iramine.
[dice=Slam,Earth Mastery,Haste,Grappled]d20+9+1+1-2[/dice]
[dice=Bludgeoning,Earth Mastery]d6+4+1[/dice]
[dice=Haste Attack,Slam,Earth Mastery,Haste,Grappled]d20+9+1+1-2[/dice]
[dice=Bludgeoning,Earth Mastery]d6+4+1[/dice]RawkNRole (alias of Mage of the Wyrmkin)2024-03-04T13:05:34ZRe: Forums: Play-by-Post Discussion: GM Jhaeman's PFS1 Module: "City of Golden Death" DiscussionRogarch (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/discussion&page=5#2022024-03-04T12:30:44Z2024-03-04T00:46:18Z<p>^Looting and pillaging is work enough for the likes of Ting and Rogarch. Poor Goran has Cleric skill points and from what I can see he does not have a day job either. </p>
<p>What a bunch of bums. ;)</p>
<p>Thanks GM Jheaman for putting up with us for the long haul. It has been fun.</p>^Looting and pillaging is work enough for the likes of Ting and Rogarch. Poor Goran has Cleric skill points and from what I can see he does not have a day job either.
What a bunch of bums. ;)
Thanks GM Jheaman for putting up with us for the long haul. It has been fun.Rogarch (alias of Mage of the Wyrmkin)2024-03-04T00:46:18ZRe: Forums: Play-by-Post Discussion: GM Jhaeman's PFS1 Module: "City of Golden Death" DiscussionRogarch (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/discussion&page=4#2002024-03-04T00:53:51Z2024-03-04T00:23:08Z<p>^True. However this character has not gotten around to it yet. :)</p>
<p>Personally I don't think that it is worth 5 PP just to be able to roll a day job roll. I would rather buy a cool vanity (like a porter). NPC flunkies are fun. :)</p>^True. However this character has not gotten around to it yet. :)
Personally I don't think that it is worth 5 PP just to be able to roll a day job roll. I would rather buy a cool vanity (like a porter). NPC flunkies are fun. :)Rogarch (alias of Mage of the Wyrmkin)2024-03-04T00:23:08ZRe: Forums: Play-by-Post: Gameplay for #10-14: Debt to the QuahBit Player (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5t/gameplay&page=6#2732024-03-04T00:18:20Z2024-03-04T00:14:01Z<p>Lini shakes her head at her pensive companion.</p>
<p><b>Don't worry Droo. There will be things to claw and bite in here. At least I think so."</b></p>Lini shakes her head at her pensive companion.
Don't worry Droo. There will be things to claw and bite in here. At least I think so."Bit Player (alias of Mage of the Wyrmkin)2024-03-04T00:14:01ZRe: Forums: Play-by-Post: Gameplay for #10-14: Debt to the QuahDroogami the Magnificent (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5t/gameplay&page=6#2722024-03-04T00:16:58Z2024-03-04T00:12:30Z<p>Droogami glares at Lini and bunches up his shoulders. It is pretty clear that he wants to pounce on real opponents and not ghosts or statues.</p>Droogami glares at Lini and bunches up his shoulders. It is pretty clear that he wants to pounce on real opponents and not ghosts or statues.Droogami the Magnificent (alias of Mage of the Wyrmkin)2024-03-04T00:12:30ZRe: Forums: Play-by-Post: GM Jhaeman's SFS # 2-17: "Cost of Living" GameplayGeorge 09-23 (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5m/gameplay&page=6#2652024-03-04T00:13:47Z2024-03-04T00:05:53Z<p>George 09-23 waits for the storm to actually abate before leaving his shelter.</p>
<p><b>"If everyone is alright with it I think we should rest now before we face the Estri. We will need to rest before we return back to the base anyways but I would rather be tired when we are skiing back as opposed to when we are in combat."</b></p>
<p><b>"A ten hour break should be enough for everyone to rest and have a guard on duty at all times."</b></p>
<p><span class=messageboard-ooc>The guard duty can be broken up into five, two hour watches. I suggest the following order, George 09-23, Istilnar and pet, Rattus, Scottermander and finally Bodo.</span></p>George 09-23 waits for the storm to actually abate before leaving his shelter.
"If everyone is alright with it I think we should rest now before we face the Estri. We will need to rest before we return back to the base anyways but I would rather be tired when we are skiing back as opposed to when we are in combat."
"A ten hour break should be enough for everyone to rest and have a guard on duty at all times."
The guard duty can be broken up into five, two hour watches. I suggest the...George 09-23 (alias of Mage of the Wyrmkin)2024-03-04T00:05:53ZRe: Forums: Play-by-Post Discussion: GM Jhaeman's PFS1 Module: "City of Golden Death" DiscussionRogarch (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/discussion&page=4#1982024-03-04T00:03:46Z2024-03-03T23:57:07Z<p>Rogarch has no day job roll. :)</p>Rogarch has no day job roll. :)Rogarch (alias of Mage of the Wyrmkin)2024-03-03T23:57:07ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRogarch (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=23#11322024-03-04T00:03:46Z2024-03-03T23:54:02Z<p>Rogarch sighs as Rawk-N-Role flails away to no avail. Her rage continues and she attempts to skewer the cultist with her reach weapon.</p>
<p><span class=messageboard-ooc>Cover bonus will still apply. :) </span></p>
<p><span class="messageboard-dice"><b>MW Weapon,Rage,Haste:</b></span> <span class="messageboard-dice">1d20 + 9 + 1 + 2 + 1 ⇒ (16) + 9 + 1 + 2 + 1 = 29</span></p>
<p><span class="messageboard-dice"><b>Piercing, Rage:</b></span> <span class="messageboard-dice">1d12 + 6 + 3 ⇒ (2) + 6 + 3 = 11</span></p>
<p><span class="messageboard-dice"><b> Haste Attack,MW Weapon,Rage,Haste:</b></span> <span class="messageboard-dice">1d20 + 9 + 1 + 2 + 1 ⇒ (8) + 9 + 1 + 2 + 1 = 21</span></p>
<p><span class="messageboard-dice"><b>Piercing, Rage:</b></span> <span class="messageboard-dice">1d12 + 6 + 3 ⇒ (5) + 6 + 3 = 14</span></p>
<p><b>Arcane Bloodrage: Resist Fire 10</b></p>
<p><span class=messageboard-bigger>Haste is up on the party. Everyone will get +30 feet of movement, +1 to hit, +1 ac, +1 to reflex saves and an extra attack on a full attack.</span></p>Rogarch sighs as Rawk-N-Role flails away to no avail. Her rage continues and she attempts to skewer the cultist with her reach weapon.
Cover bonus will still apply. :)
[dice=MW Weapon,Rage,Haste]d20+9+1+2+1[/dice]
[dice=Piercing, Rage]d12+6+3[/dice]
[dice= Haste Attack,MW Weapon,Rage,Haste]d20+9+1+2+1[/dice]
[dice=Piercing, Rage]d12+6+3[/dice]
Arcane Bloodrage: Resist Fire 10
Haste is up on the party. Everyone will get +30 feet of movement, +1 to hit, +1 ac, +1 to reflex saves and an...Rogarch (alias of Mage of the Wyrmkin)2024-03-03T23:54:02ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRawkNRole (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=23#11312024-03-03T23:55:08Z2024-03-03T23:47:24Z<p>Rawk-N-Role strikes out twice at Iramine. </p>
<p><span class="messageboard-dice"><b>Slam,Earth Mastery, Haste, Grappled:</b></span> <span class="messageboard-dice">1d20 + 9 + 1 + 1 - 2 ⇒ (5) + 9 + 1 + 1 - 2 = 14</span></p>
<p><span class="messageboard-dice"><b>Bludgeoning, Earth Mastery:</b></span> <span class="messageboard-dice">1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10</span></p>
<p><span class="messageboard-dice"><b>Haste Attack, Slam,Earth Mastery, Haste, Grappled:</b></span> <span class="messageboard-dice">1d20 + 9 + 1 + 1 - 2 ⇒ (2) + 9 + 1 + 1 - 2 = 11</span></p>
<p><span class="messageboard-dice"><b>Bludgeoning, Earth Mastery:</b></span> <span class="messageboard-dice">1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8</span></p>
<p><span class=messageboard-ooc>Such sad, sad rolling!</span></p>Rawk-N-Role strikes out twice at Iramine.
[dice=Slam,Earth Mastery, Haste, Grappled]d20+9+1+1-2[/dice]
[dice=Bludgeoning, Earth Mastery]d6+4+1[/dice]
[dice=Haste Attack, Slam,Earth Mastery, Haste, Grappled]d20+9+1+1-2[/dice]
[dice=Bludgeoning, Earth Mastery]d6+4+1[/dice]
Such sad, sad rolling!RawkNRole (alias of Mage of the Wyrmkin)2024-03-03T23:47:24ZRe: Forums: Play-by-Post: GM Jhaeman's SFS # 2-17: "Cost of Living" GameplayGeorge 09-23 (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5m/gameplay&page=6#2622024-03-03T13:40:46Z2024-03-03T13:27:52Z<p>George 09-23 follows standard emergency protocol procedures (protect your own safety first before looking to help others) and claims the icy overhang position which he discovered for himself.</p>
<p><b>"Everyone, look for cover or make some."</b></p>
<p><span class=messageboard-ooc>Possession is 9/10th of the law unless the GM rules otherwise. :) </span></p>George 09-23 follows standard emergency protocol procedures (protect your own safety first before looking to help others) and claims the icy overhang position which he discovered for himself.
"Everyone, look for cover or make some."
Possession is 9/10th of the law unless the GM rules otherwise. :)George 09-23 (alias of Mage of the Wyrmkin)2024-03-03T13:27:52ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRawkNRole (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=23#11272024-03-03T22:30:02Z2024-03-03T13:02:57Z<p>Rawk-N-Role is just able to barely dodge Iramine's blow due to his new found magical speed.</p>
<p><span class=messageboard-ooc>Rawk's AC is now 23 with the Haste spell and the Grapple condition combined. His tagline properly reflects his current AC. :) </span></p>Rawk-N-Role is just able to barely dodge Iramine's blow due to his new found magical speed.
Rawk's AC is now 23 with the Haste spell and the Grapple condition combined. His tagline properly reflects his current AC. :)RawkNRole (alias of Mage of the Wyrmkin)2024-03-03T13:02:57ZRe: Forums: Play-by-Post Discussion: GM Jhaeman's PFS1 Module: "City of Golden Death" DiscussionRogarch (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/discussion&page=4#1942024-03-03T03:26:31Z2024-03-03T03:14:43Z<p>Normally I like to Ready attacks versus casters but when in a Rage that does seem like too much planning and patience. :)</p>Normally I like to Ready attacks versus casters but when in a Rage that does seem like too much planning and patience. :)Rogarch (alias of Mage of the Wyrmkin)2024-03-03T03:14:43ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRogarch (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=23#11212024-03-03T05:44:26Z2024-03-03T03:11:16Z<p>Rogarch continues to rage. The warrior stays within the Web spell and attempts to stab Iramine through a hole in the webbing with the pointy end of her Lucerne Hammer.</p>
<p><span class=messageboard-ooc>5 feet of Web counts as cover.</span></p>
<p><span class="messageboard-dice"><b>Lucerne Hammer MW, Rage, Haste:</b></span> <span class="messageboard-dice">1d20 + 9 + 1 + 2 + 1 ⇒ (15) + 9 + 1 + 2 + 1 = 28</span></p>
<p><span class="messageboard-dice"><b>Piercing,Rage:</b></span> <span class="messageboard-dice">1d12 + 6 + 3 ⇒ (3) + 6 + 3 = 12</span></p>
<p><span class="messageboard-dice"><b>Haste Attack, MW weapon, Rage, Haste:</b></span> <span class="messageboard-dice">1d20 + 9 + 1 + 2 + 1 ⇒ (17) + 9 + 1 + 2 + 1 = 30</span></p>
<p><span class="messageboard-dice"><b>Piercing,Rage:</b></span> <span class="messageboard-dice">1d12 + 6 + 3 ⇒ (9) + 6 + 3 = 18</span></p>
<p><b>Arcane Bloodrage: Resist Fire 10</b></p>
<p><span class=messageboard-bigger>Haste is up on the party. Everyone will get +30 feet of movement, +1 to hit, +1 ac, +1 to reflex saves and an extra attack on a full attack.</span></p>Rogarch continues to rage. The warrior stays within the Web spell and attempts to stab Iramine through a hole in the webbing with the pointy end of her Lucerne Hammer.
5 feet of Web counts as cover.
[dice=Lucerne Hammer MW, Rage, Haste]d20+9+1+2+1[/dice]
[dice=Piercing,Rage]d12+6+3[/dice]
[dice=Haste Attack, MW weapon, Rage, Haste]d20+9+1+2+1[/dice]
[dice=Piercing,Rage]d12+6+3[/dice]
Arcane Bloodrage: Resist Fire 10
Haste is up on the party. Everyone will get +30 feet of movement, +1...Rogarch (alias of Mage of the Wyrmkin)2024-03-03T03:11:16ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRawkNRole (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=23#11202024-03-03T03:06:30Z2024-03-03T02:54:18Z<p>Rawk-N-Role is stuck in the web but fortunately Iramine is still in his reach. He tries to lay an old fashioned one-two combination on the the cult leader.</p>
<p><span class="messageboard-dice"><b>Slam,Earth Mastery, Haste, Grappled:</b></span> <span class="messageboard-dice">1d20 + 9 + 1 + 1 - 2 ⇒ (6) + 9 + 1 + 1 - 2 = 15</span></p>
<p><span class="messageboard-dice"><b>Bludgeoning, Earth Mastery:</b></span> <span class="messageboard-dice">1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9</span></p>
<p><span class="messageboard-dice"><b>Haste Attack, Slam, Earth Mastery, Haste, Grappled:</b></span> <span class="messageboard-dice">1d20 + 9 + 1 + 1 - 2 ⇒ (11) + 9 + 1 + 1 - 2 = 20</span></p>
<p><span class="messageboard-dice"><b>Bludgeoning, Earth Mastery:</b></span> <span class="messageboard-dice">1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10</span></p>
<p><span class=messageboard-ooc>Well, not with those rolls. :( </span></p>Rawk-N-Role is stuck in the web but fortunately Iramine is still in his reach. He tries to lay an old fashioned one-two combination on the the cult leader.
[dice=Slam,Earth Mastery, Haste, Grappled]d20+9+1+1-2[/dice]
[dice=Bludgeoning, Earth Mastery]d6+4+1[/dice]
[dice=Haste Attack, Slam, Earth Mastery, Haste, Grappled]d20+9+1+1-2[/dice]
[dice=Bludgeoning, Earth Mastery]d6+4+1[/dice]
Well, not with those rolls. :(RawkNRole (alias of Mage of the Wyrmkin)2024-03-03T02:54:18ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRogarch (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=23#11152024-03-02T18:50:48Z2024-03-02T18:43:02Z<p>@Goran - I moved your character out of the area of effect of the Web spell. The doorway is engulfed with webs (black line). Your character does not have line of effect to the enemy caster due to the Web spell so you can ask the GM if you can redo your action (or not). :) </p>
<p>I feel like I am overstepping as a player (it is the GM's job to control the battlefield and remind players about which rolls to make) but I am trying to speed up play so we can wrap the game up on time. :)</p>@Goran - I moved your character out of the area of effect of the Web spell. The doorway is engulfed with webs (black line). Your character does not have line of effect to the enemy caster due to the Web spell so you can ask the GM if you can redo your action (or not). :)
I feel like I am overstepping as a player (it is the GM's job to control the battlefield and remind players about which rolls to make) but I am trying to speed up play so we can wrap the game up on time. :)Rogarch (alias of Mage of the Wyrmkin)2024-03-02T18:43:02ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRogarch (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=23#11132024-03-02T18:04:30Z2024-03-02T17:38:42Z<p>@Ting - The text of the Web spell says that you have to make a CMB or Escape Artist check if you wish to move through webbed squares. The initial saving throw is only to see if you are grappled by the spell when it is cast. A moot point now with your successful CMB roll. :)</p>@Ting - The text of the Web spell says that you have to make a CMB or Escape Artist check if you wish to move through webbed squares. The initial saving throw is only to see if you are grappled by the spell when it is cast. A moot point now with your successful CMB roll. :)Rogarch (alias of Mage of the Wyrmkin)2024-03-02T17:38:42ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRogarch (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=23#11112024-03-02T16:32:03Z2024-03-02T16:26:21Z<p>@Ting - You will have to make a CMB or Escape Artist check vs DC 15 to move through the Web spell as part of your move action. If you fail you are grappled by the nasty, nasty Web spell. :)</p>
<p>@GM Jhaeman - Can Rogarch and Rawk-N-Role take their top of turn 2 actions now? We are up against your travel deadline and your Web spell just made life more difficult. ;)</p>@Ting - You will have to make a CMB or Escape Artist check vs DC 15 to move through the Web spell as part of your move action. If you fail you are grappled by the nasty, nasty Web spell. :)
@GM Jhaeman - Can Rogarch and Rawk-N-Role take their top of turn 2 actions now? We are up against your travel deadline and your Web spell just made life more difficult. ;)Rogarch (alias of Mage of the Wyrmkin)2024-03-02T16:26:21ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRogarch (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=23#11092024-03-02T15:30:45Z2024-03-02T15:06:59Z<p>Rogarch tries not to be stuck in the Web spell. She manages to steer clear of the stickier strands with a bit of luck (and a shirt re-roll).</p>
<p><span class="messageboard-dice"><b>Reflex save DC 15, Haste, Protection from Evil (net bonus):</b></span> <span class="messageboard-dice">1d20 + 6 + 1 + 1 ⇒ (6) + 6 + 1 + 1 = 14</span></p>
<p>@GM Jhaeman - Rogarch is wearing Alchemical Grease. This may at the GM's discretion provide a circumstance bonus to the save. If this is the case then the re-roll will not be needed.</p>
<p><b>Shirt Re-Roll:</b> </p>
<p><span class="messageboard-dice"><b>Reflex save DC 15, Haste, Protection from Evil (net bonus):</b></span> <span class="messageboard-dice">1d20 + 6 + 1 + 1 ⇒ (12) + 6 + 1 + 1 = 20</span></p>
<p><span class=messageboard-bigger>Haste is up on the party. Everyone will get +30 feet of movement, +1 to hit, +1 ac, +1 to reflex saves and an extra attack on a full attack. </span></p>Rogarch tries not to be stuck in the Web spell. She manages to steer clear of the stickier strands with a bit of luck (and a shirt re-roll).
[dice=Reflex save DC 15, Haste, Protection from Evil (net bonus)]d20+6+1+1[/dice]
@GM Jhaeman - Rogarch is wearing Alchemical Grease. This may at the GM's discretion provide a circumstance bonus to the save. If this is the case then the re-roll will not be needed.
Shirt Re-Roll:
[dice=Reflex save DC 15, Haste, Protection from Evil (net...Rogarch (alias of Mage of the Wyrmkin)2024-03-02T15:06:59ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRawkNRole (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=23#11082024-03-02T15:30:45Z2024-03-02T14:57:04Z<p>@GM Jhaeman - Alright I drew out the Web spell. It is ugly but it should be accurate. Stay clear of the black strands or risk becoming grappled by the spell. :) </p>
<p>Rawk-N-Role attempts to dodge the sticky webs but moves directly into the web itself.</p>
<p><span class="messageboard-dice"><b>Reflex Save DC 15, Haste:</b></span> <span class="messageboard-dice">1d20 + 1 + 1 ⇒ (1) + 1 + 1 = 3</span></p>
<p><b>Rawk-N-Role is now grappled by the Web spell. His statistics in his tagline has been updated.</b></p>@GM Jhaeman - Alright I drew out the Web spell. It is ugly but it should be accurate. Stay clear of the black strands or risk becoming grappled by the spell. :)
Rawk-N-Role attempts to dodge the sticky webs but moves directly into the web itself.
[dice=Reflex Save DC 15, Haste]d20+1+1[/dice]
Rawk-N-Role is now grappled by the Web spell. His statistics in his tagline has been updated.RawkNRole (alias of Mage of the Wyrmkin)2024-03-02T14:57:04ZRe: Forums: Play-by-Post Discussion: GM Jhaeman's PFS1 Module: "City of Golden Death" DiscussionRogarch (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/discussion&page=4#1902024-03-02T02:00:45Z2024-03-02T01:53:01Z<p>People this is the last fight so feel free to let loose with any spells or abilities that you have left. It is time to kick some butt! :-)</p>People this is the last fight so feel free to let loose with any spells or abilities that you have left. It is time to kick some butt! :-)Rogarch (alias of Mage of the Wyrmkin)2024-03-02T01:53:01ZRe: Forums: Play-by-Post: Gameplay for #10-14: Debt to the QuahBit Player (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5t/gameplay&page=6#2622024-03-02T01:30:46Z2024-03-02T01:23:25Z<p><b>"Maybe it is magical water Droo. We should check it out."</b></p>
<p>Lini and Droogami go for a drink as well.</p>"Maybe it is magical water Droo. We should check it out."
Lini and Droogami go for a drink as well.Bit Player (alias of Mage of the Wyrmkin)2024-03-02T01:23:25ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRawkNRole (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=23#11042024-03-02T01:30:46Z2024-03-02T00:54:25Z<p>The plucky elemental tries to identify the spell as it is being cast.</p>
<p><span class="messageboard-dice"><b>Spellcraft to identify a spell:</b></span> <span class="messageboard-dice">1d20 + 2 ⇒ (9) + 2 = 11</span></p>
<p>The now speedier Rawk-N-Role glides through the wall and moves with a new found speed attempting to pummel Iramine before she can complete her spell.</p>
<p><span class="messageboard-dice"><b>Slam attack, Haste, Earth Mastery:</b></span> <span class="messageboard-dice">1d20 + 9 + 1 + 1 ⇒ (13) + 9 + 1 + 1 = 24</span></p>
<p><span class="messageboard-dice"><b>Bludgeoning, Earth Mastery:</b></span> <span class="messageboard-dice">1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10</span></p>
<p><span class=messageboard-ooc>Not great at Spellcraft but better at punching. ;) </span></p>The plucky elemental tries to identify the spell as it is being cast.
[dice=Spellcraft to identify a spell]d20+2[/dice]
The now speedier Rawk-N-Role glides through the wall and moves with a new found speed attempting to pummel Iramine before she can complete her spell.
[dice=Slam attack, Haste, Earth Mastery]d20+9+1+1[/dice]
[dice=Bludgeoning, Earth Mastery]d6+4+1[/dice]
Not great at Spellcraft but better at punching. ;)RawkNRole (alias of Mage of the Wyrmkin)2024-03-02T00:54:25ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRogarch (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=23#11032024-03-02T01:00:45Z2024-03-02T00:25:17Z<p>Prior to the final combat Rogarch sheathes her long sword and retrieves her wand of Blade Lash and places it in her spring loaded wrist sheath. She asks Goran to heal Rawk-N-Role with her wand of Cure Light Wounds. She attempts to activate her wand of Heightened Awareness, casts Protection from Evil on herself from a scroll and then renews her Shield spell from a wand.</p>
<p><span class="messageboard-dice"><b>Cure Light Wounds on Rawk-N-Role, CL1:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (5) + 1 = 6</span></p>
<p><span class="messageboard-dice"><b>Heightened Awareness, UMD DC 20:</b></span> <span class="messageboard-dice">1d20 + 9 ⇒ (17) + 9 = 26</span></p>
<p>====
<br />
(And now ...)</p>
<p>Rogarch is able to get the drop on the boss cultist. With a flick of the wrist a scroll of Haste comes sliding out of her spring loaded wrist sheath. She reads the words of power and the enchantment takes hold on the entire party. She attempts to identify the spell being cast by the cultist before getting mad. Rogarch flies into a rage and begins to glow with a golden protective color. She moves forwards now less afraid of the scalding heat of the room while she draws her Lucerne Hammer now threatening the cultist.</p>
<p><span class="messageboard-dice"><b>Spellcraft to identify spell:</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (7) + 6 = 13</span></p>
<p><b>Arcane Bloodrage: Resist Fire 10</b></p>
<p><span class=messageboard-bigger>Haste is up on the party. Everyone will get +30 feet of movement, +1 to hit, +1 ac, +1 to reflex saves and an extra attack on a full attack</span></p>Prior to the final combat Rogarch sheathes her long sword and retrieves her wand of Blade Lash and places it in her spring loaded wrist sheath. She asks Goran to heal Rawk-N-Role with her wand of Cure Light Wounds. She attempts to activate her wand of Heightened Awareness, casts Protection from Evil on herself from a scroll and then renews her Shield spell from a wand.
[dice=Cure Light Wounds on Rawk-N-Role, CL1]d8+1[/dice]
[dice=Heightened Awareness, UMD DC 20]d20+9[/dice]
====
(And now...Rogarch (alias of Mage of the Wyrmkin)2024-03-02T00:25:17ZRe: Forums: Play-by-Post: GM Jhaeman's SFS # 2-17: "Cost of Living" GameplayGeorge 09-23 (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5m/gameplay&page=6#2542024-03-01T18:40:45Z2024-03-01T17:55:58Z<p><b>"Alright let us get the tents set up. We can pile all of our batteries and sensitive equipment into the fortified tent which hopefully will protect them from the storm."</b></p>
<p><b>"Perhaps we can even setup a barrier against the wind. It is not nearly as good as a cave but it is the best we can do."</b></p>
<p>@GM Jhaeman - Are there any rolls we can make to create a makeshift wind barrier for the tents perhaps against the overhang. Being a Canadian I have built many snow forts and even igloos myself in my younger years. Now I pray for no snow but I can tell you that it was a lot of fun back in the day. :)</p>
<p>The android takes out his broad spectrum scanning device and starts to look for a good place to set up the tents. </p>
<p><span class="messageboard-dice"><b>Perception,Search:</b></span> <span class="messageboard-dice">1d20 + 10 + 4 ⇒ (12) + 10 + 4 = 26</span></p>"Alright let us get the tents set up. We can pile all of our batteries and sensitive equipment into the fortified tent which hopefully will protect them from the storm."
"Perhaps we can even setup a barrier against the wind. It is not nearly as good as a cave but it is the best we can do."
@GM Jhaeman - Are there any rolls we can make to create a makeshift wind barrier for the tents perhaps against the overhang. Being a Canadian I have built many snow forts and even igloos myself in my...George 09-23 (alias of Mage of the Wyrmkin)2024-03-01T17:55:58ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRogarch (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=22#10992024-03-01T16:52:54Z2024-03-01T16:30:52Z<p>Rogarch drops her wand to the ground and grips her long sword in both hands. She then takes off and has plenty of steam left to run around the others (so as not to provoke a possible attack of opportunity) and she arrives with time to spare in front of the last standing cultist. She brings her sword down on Blue in an attempt to strike him down. </p>
<p><span class="messageboard-dice"><b>MW,Long sword, Power Attack:</b></span> <span class="messageboard-dice">1d20 + 9 + 1 - 2 ⇒ (14) + 9 + 1 - 2 = 22</span></p>
<p><span class="messageboard-dice"><b>Slashing damage, Power Attack:</b></span> <span class="messageboard-dice">1d8 + 6 + 6 ⇒ (7) + 6 + 6 = 19</span></p>
<p><span class=messageboard-ooc>Normally I like to draw arrows for my character's movement but it will mess up the map here. Rogarch's movement does not provoke unless Blue is alive and has a reach weapon.</span></p>
<p>@Goran - You get another attack for this round. :)</p>Rogarch drops her wand to the ground and grips her long sword in both hands. She then takes off and has plenty of steam left to run around the others (so as not to provoke a possible attack of opportunity) and she arrives with time to spare in front of the last standing cultist. She brings her sword down on Blue in an attempt to strike him down.
[dice=MW,Long sword, Power Attack]d20+9+1-2[/dice]
[dice=Slashing damage, Power Attack]d8+6+6[/dice]
Normally I like to draw arrows for my...Rogarch (alias of Mage of the Wyrmkin)2024-03-01T16:30:52ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRawkNRole (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=22#10972024-03-01T16:30:45Z2024-03-01T16:12:05Z<p>Rawk-N-Role attempts to put the foot to the neck of the prone cultist as he rises.</p>
<p><span class="messageboard-dice"><b>Attack of Opportunity,Slam,Earth Mastery, Power Attack:</b></span> <span class="messageboard-dice">1d20 + 9 + 1 - 2 ⇒ (9) + 9 + 1 - 2 = 17</span></p>
<p><span class="messageboard-dice"><b>Damage,Earth Mastery, Power Attack:</b></span> <span class="messageboard-dice">1d6 + 4 + 1 + 6 ⇒ (1) + 4 + 1 + 6 = 12</span></p>
<p>Rawk-N-Role takes advantage of Ting's positioning to strike out at the cultist.</p>
<p><span class="messageboard-dice"><b>Slam,Earth Mastery, Flank, Power Attack:</b></span> <span class="messageboard-dice">1d20 + 9 + 1 + 2 - 2 ⇒ (5) + 9 + 1 + 2 - 2 = 15</span></p>
<p><span class="messageboard-dice"><b>Damage, Earth Mastery, Power Attack:</b></span> <span class="messageboard-dice">1d6 + 4 + 1 + 6 ⇒ (4) + 4 + 1 + 6 = 15</span></p>
<p><span class=messageboard-ooc>The streak of horrible rolling continues but the first attack will probably hit only because the cultist was prone. :( </span></p>Rawk-N-Role attempts to put the foot to the neck of the prone cultist as he rises.
[dice=Attack of Opportunity,Slam,Earth Mastery, Power Attack]d20+9+1-2[/dice]
[dice=Damage,Earth Mastery, Power Attack]d6+4+1+6[/dice]
Rawk-N-Role takes advantage of Ting's positioning to strike out at the cultist.
[dice=Slam,Earth Mastery, Flank, Power Attack]d20+9+1+2-2[/dice]
[dice=Damage, Earth Mastery, Power Attack]d6+4+1+6[/dice]
The streak of horrible rolling continues but the first attack will...RawkNRole (alias of Mage of the Wyrmkin)2024-03-01T16:12:05ZRe: Forums: Play-by-Post: GM Jhaeman's SFS # 2-17: "Cost of Living" GameplayGeorge 09-23 (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5m/gameplay&page=6#2522024-02-29T23:32:55Z2024-02-29T23:16:25Z<p>George 09-23 pulls out his personal comm unit and searches for a secure nearby structure or physical location to shelter out the storm. </p>
<p><b>37 Physical Science (on a take 20 with a downloadable data set and the +4 circumstance bonus for the library chip). </b></p>
<p><span class=messageboard-ooc>A 2 minute search is worth a try. There should be topographical maps of this planet in the database.</span></p>
<p><b>"We are not going to make it to the First Bore in time but maybe there is a better place to shelter than out here in the open. I will research it electronically but maybe the rest of you can use your eyes or use your comm units for advice from the locals."</b></p>
<p><b>"We will need to set up both tents pretty quickly and get all our sensitive electronics into the fortified tent. There is no time to lose."</b></p>George 09-23 pulls out his personal comm unit and searches for a secure nearby structure or physical location to shelter out the storm.
37 Physical Science (on a take 20 with a downloadable data set and the +4 circumstance bonus for the library chip).
A 2 minute search is worth a try. There should be topographical maps of this planet in the database.
"We are not going to make it to the First Bore in time but maybe there is a better place to shelter than out here in the open. I will...George 09-23 (alias of Mage of the Wyrmkin)2024-02-29T23:16:25ZRe: Forums: Play-by-Post: Shadow's Last Stand, Part 2Igor Ivantoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/gameplay&page=6#2742024-02-29T16:00:49Z2024-02-29T15:53:23Z<p>The socially awkward and shy wizard hangs back. He feels uncomfortable with people and dislikes being in the spotlight. He will jump in to help if he needs to but there are just so many people here.</p>The socially awkward and shy wizard hangs back. He feels uncomfortable with people and dislikes being in the spotlight. He will jump in to help if he needs to but there are just so many people here.Igor Ivantoe (alias of Mage of the Wyrmkin)2024-02-29T15:53:23ZRe: Forums: Play-by-Post: Shadow's Last Stand, Part 2Tiny Pebble (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/gameplay&page=6#2732024-02-29T16:00:49Z2024-02-29T15:52:17Z<p>Tiny Pebble gives the gnome a big thumbs up. He cannot really understand the meaning of the words but people's expressions are easy enough to read.</p>
<p><span class=messageboard-ooc>Keep going Jilla. Good job so far. :) </span></p>Tiny Pebble gives the gnome a big thumbs up. He cannot really understand the meaning of the words but people's expressions are easy enough to read.
Keep going Jilla. Good job so far. :)Tiny Pebble (alias of Mage of the Wyrmkin)2024-02-29T15:52:17ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRawkNRole (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=22#10872024-02-29T15:52:32Z2024-02-29T15:36:29Z<p>Rawk-N-Role steps forward and tries to put the hurt on Blue.</p>
<p><span class="messageboard-dice"><b>Slam, Earth Mastery, Power Attack:</b></span> <span class="messageboard-dice">1d20 + 9 + 1 - 2 ⇒ (7) + 9 + 1 - 2 = 15</span></p>
<p><span class="messageboard-dice"><b>Damage, Earth Mastery, Power Attack:</b></span> <span class="messageboard-dice">1d6 + 4 + 1 + 6 ⇒ (6) + 4 + 1 + 6 = 17</span></p>
<p><span class=messageboard-ooc>@Ting - It seems like everyone is rolling low this combat. All of our dice are ice cold. :) </span></p>Rawk-N-Role steps forward and tries to put the hurt on Blue.
[dice=Slam, Earth Mastery, Power Attack]d20+9+1-2[/dice]
[dice=Damage, Earth Mastery, Power Attack]d6+4+1+6[/dice]
@Ting - It seems like everyone is rolling low this combat. All of our dice are ice cold. :)RawkNRole (alias of Mage of the Wyrmkin)2024-02-29T15:36:29ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRogarch (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=22#10862024-02-29T15:50:48Z2024-02-29T15:34:02Z<p>Rogarch tries to coordinate with Rawk-N-Role to bring down Blue. She draws her finely crafted longsword and speaks a word of power elongating her weapon into a flexible whip. She attempts to trip the Herald.</p>
<p><span class=messageboard-ooc>Blue definitely has cover but Rogarch still has LOS/LOE to him. :)</span></p>
<p><span class="messageboard-dice"><b>Trip vs CMD,Blade Lash, MW Longsword:</b></span> <span class="messageboard-dice">1d20 + 9 + 10 + 1 ⇒ (12) + 9 + 10 + 1 = 32</span></p>Rogarch tries to coordinate with Rawk-N-Role to bring down Blue. She draws her finely crafted longsword and speaks a word of power elongating her weapon into a flexible whip. She attempts to trip the Herald.
Blue definitely has cover but Rogarch still has LOS/LOE to him. :)
[dice=Trip vs CMD,Blade Lash, MW Longsword]d20+9+10+1[/dice]Rogarch (alias of Mage of the Wyrmkin)2024-02-29T15:34:02ZRe: Forums: Play-by-Post: GM Jhaeman's SFS # 2-17: "Cost of Living" GameplayGeorge 09-23 (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5m/gameplay&page=5#2462024-02-29T15:50:48Z2024-02-29T14:43:35Z<p><span class=messageboard-ooc>Considering that it is a time sensitive mission with lives on the line if anyone cannot keep up (by having a negative net modifier to Athletics) they should hang back at the base. I think that we should also try to push it and arrive fatigued to save a day (and possibly avoid a Coilstorm as well). Are there any other opinions or creative ideas that might be helpful? This scenario is forcing us to make some hard decisions :)</span></p>
<p>George 09-23 can just manage on his skis (+0 net modifier to Athletics) possibly from his experience with the Yeti clan. He looks around at the others.</p>
<p><b>"We need to push ourselves and get there quickly. If people cannot keep up they should turn around. Lives are at stake here!"</b></p>
<p>@GM Jhaemen - Is day 1 the same day in which we repaired the generators in game? Also would the Toughness feat (which essentially has the Endurance feat from PF rolled into it) provide a chance to not arrive fatigued if we push ourselves to arrive in one day?</p>Considering that it is a time sensitive mission with lives on the line if anyone cannot keep up (by having a negative net modifier to Athletics) they should hang back at the base. I think that we should also try to push it and arrive fatigued to save a day (and possibly avoid a Coilstorm as well). Are there any other opinions or creative ideas that might be helpful? This scenario is forcing us to make some hard decisions :)
George 09-23 can just manage on his skis (+0 net modifier to...George 09-23 (alias of Mage of the Wyrmkin)2024-02-29T14:43:35ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRawkNRole (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=22#10792024-02-29T03:20:48Z2024-02-29T02:50:14Z<p>Rawk-N-Role steps forward and he tries to slam White in the face. He seems completely unconcerned about the positioning of the cultists.</p>
<p><span class=messageboard-ooc>You have to love elemental immunities. :) </span></p>
<p><span class="messageboard-dice"><b>Slam,Earth Mastery,Power Attack:</b></span> <span class="messageboard-dice">1d20 + 9 + 1 - 2 ⇒ (7) + 9 + 1 - 2 = 15</span></p>
<p><span class="messageboard-dice"><b>Damage,Earth Mastery,Power Attack:</b></span> <span class="messageboard-dice">1d6 + 4 + 1 + 6 ⇒ (1) + 4 + 1 + 6 = 12</span></p>Rawk-N-Role steps forward and he tries to slam White in the face. He seems completely unconcerned about the positioning of the cultists.
You have to love elemental immunities. :)
[dice=Slam,Earth Mastery,Power Attack]d20+9+1-2[/dice]
[dice=Damage,Earth Mastery,Power Attack]d6+4+1+6[/dice]RawkNRole (alias of Mage of the Wyrmkin)2024-02-29T02:50:14ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRogarch (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=22#10782024-02-29T02:51:38Z2024-02-29T02:47:30Z<p>Rogarch activates her wand with a word and her metal glove elongates again in an attempt to trip White.</p>
<p><span class="messageboard-dice"><b>Trip vs CMD,Blade Lash:</b></span> <span class="messageboard-dice">1d20 + 9 + 10 ⇒ (11) + 9 + 10 = 30</span></p>Rogarch activates her wand with a word and her metal glove elongates again in an attempt to trip White.
[dice=Trip vs CMD,Blade Lash]d20+9+10[/dice]Rogarch (alias of Mage of the Wyrmkin)2024-02-29T02:47:30ZRe: Forums: Play-by-Post: GM Jhaeman's SFS # 2-17: "Cost of Living" GameplayGeorge 09-23 (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5m/gameplay&page=5#2432024-02-29T02:50:46Z2024-02-29T01:40:20Z<p>George 09-23 recharges his armor as well as his other batteries before being ready to depart. He purchases some cold weather gear to wear underneath his armor.</p>
<p><span class=messageboard-ooc>10 credits spent on environmental clothing.</span></p>George 09-23 recharges his armor as well as his other batteries before being ready to depart. He purchases some cold weather gear to wear underneath his armor.
10 credits spent on environmental clothing.George 09-23 (alias of Mage of the Wyrmkin)2024-02-29T01:40:20ZRe: Forums: Play-by-Post: Shadow's Last Stand, Part 2Igor Ivantoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/gameplay&page=6#2702024-02-29T01:10:46Z2024-02-29T01:00:16Z<p>Igor and Tiny Pebble stand in the back of the group ready to provide informational support if necessary.</p>Igor and Tiny Pebble stand in the back of the group ready to provide informational support if necessary.Igor Ivantoe (alias of Mage of the Wyrmkin)2024-02-29T01:00:16ZRe: Forums: Play-by-Post: Gameplay for #10-14: Debt to the QuahDroogami the Magnificent (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5t/gameplay&page=5#2472024-02-29T01:00:47Z2024-02-29T00:53:25Z<p>Droogami simply waits as ghostly opponents are no fun to stalk.</p>Droogami simply waits as ghostly opponents are no fun to stalk.Droogami the Magnificent (alias of Mage of the Wyrmkin)2024-02-29T00:53:25ZRe: Forums: Play-by-Post: Gameplay for #10-14: Debt to the QuahBit Player (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5t/gameplay&page=5#2462024-02-29T01:00:47Z2024-02-29T00:52:36Z<p>Lini walks up to Illadora while she draws her wand. She taps her on the back healing some of her wounds.</p>
<p><b>"Well, if you are out here I might as well lend a hand."</b></p>
<p><span class="messageboard-dice"><b>Cure Light Wounds, Illadora:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (3) + 1 = 4</span></p>Lini walks up to Illadora while she draws her wand. She taps her on the back healing some of her wounds.
"Well, if you are out here I might as well lend a hand."
[dice=Cure Light Wounds, Illadora]d8+1[/dice]Bit Player (alias of Mage of the Wyrmkin)2024-02-29T00:52:36ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRogarch (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=22#10762024-02-29T01:00:47Z2024-02-29T00:42:10Z<p><span class=messageboard-ooc>The two flunky priests did take quite a bit of damage from Ting. I will wait for the GM to update the battlefield before posting. I think that it is time to mess with the Herald if the path is clear. :) </span></p>The two flunky priests did take quite a bit of damage from Ting. I will wait for the GM to update the battlefield before posting. I think that it is time to mess with the Herald if the path is clear. :)Rogarch (alias of Mage of the Wyrmkin)2024-02-29T00:42:10ZRe: Forums: Play-by-Post: GM Jhaeman's SFS # 2-17: "Cost of Living" GameplayGeorge 09-23 (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5m/gameplay&page=5#2392024-02-28T14:10:47Z2024-02-28T14:05:41Z<p><b>"Alright let see if we can squeeze everyone but the Istilnar's pet into the two men tent to see if it can provide shelter from the storm in case of an emergency. It is better to know now if it will work in an emergency then to guess if it will when we need it."</b></p>
<p><b>"Considering the fact that we cannot find any other fortified tents I suggest that we will only need to buy one additional tent as at least one person will be on guard duty when we are resting and the fact that we have three smaller sized people in our party."</b></p>
<p><span class=messageboard-ooc>I am guessing that four medium sized people can squeeze into a two man tent. I have done enough real life camping to know that it would not be a fun experience. :-) </span></p>"Alright let see if we can squeeze everyone but the Istilnar's pet into the two men tent to see if it can provide shelter from the storm in case of an emergency. It is better to know now if it will work in an emergency then to guess if it will when we need it."
"Considering the fact that we cannot find any other fortified tents I suggest that we will only need to buy one additional tent as at least one person will be on guard duty when we are resting and the fact that we have three smaller...George 09-23 (alias of Mage of the Wyrmkin)2024-02-28T14:05:41ZRe: Forums: Play-by-Post Discussion: GM Jhaeman's PFS1 Module: "City of Golden Death" DiscussionRogarch (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/discussion&page=4#1892024-02-28T01:32:53Z2024-02-28T00:40:15Z<p>^Apologies for that Candledark. I am not sure if Rawk-N-Role is able to use the trip rope anyways as elementals are not listed as an Improved Familiar that can use weapons in PFS. It is a bit of a grey area. He sort of likes slamming into opponents anyways. That is his MO. :)</p>^Apologies for that Candledark. I am not sure if Rawk-N-Role is able to use the trip rope anyways as elementals are not listed as an Improved Familiar that can use weapons in PFS. It is a bit of a grey area. He sort of likes slamming into opponents anyways. That is his MO. :)Rogarch (alias of Mage of the Wyrmkin)2024-02-28T00:40:15ZRe: Forums: Play-by-Post: GM Jhaeman's SFS # 2-17: "Cost of Living" GameplayGeorge 09-23 (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5m/gameplay&page=5#2342024-02-27T18:52:53Z2024-02-27T18:41:16Z<p>George 09-23 swaps out his Life Science library chip and places his Physical Science library chip into his personal comm unit. </p>
<p><b>37 Physical Science (on a take 20 with a downloadable data set and the +4 circumstance bonus for the library chip).</b></p>
<p><b>"Let me see what I can find out about these Coilstorms. Assuming we can find someway to predict them perhaps we can hide out in a protected area during these storms to protect our equipment."</b></p>
<p><b>"We should see if we can acquire two more of these reinforced tents at a minimum. Every person that does not primarily use magic in combat should also have a firearm that does not depend on an energy cell to function."</b></p>
<p>@GM Jhaeman - Can we purchase additional fortified Hotelier tents? If so what would the cost of the tent be?</p>George 09-23 swaps out his Life Science library chip and places his Physical Science library chip into his personal comm unit.
37 Physical Science (on a take 20 with a downloadable data set and the +4 circumstance bonus for the library chip).
"Let me see what I can find out about these Coilstorms. Assuming we can find someway to predict them perhaps we can hide out in a protected area during these storms to protect our equipment."
"We should see if we can acquire two more of these...George 09-23 (alias of Mage of the Wyrmkin)2024-02-27T18:41:16ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRawkNRole (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=22#10692024-02-27T17:22:54Z2024-02-27T17:15:04Z<p>Rawk-N-Role (5 foot) steps in front of her master and attacks White.</p>
<p><span class="messageboard-dice"><b>Slam,Earth Mastery, Power Attack:</b></span> <span class="messageboard-dice">1d20 + 9 + 1 - 2 ⇒ (5) + 9 + 1 - 2 = 13</span></p>
<p><span class="messageboard-dice"><b>Damage,Earth Mastery, Power Attack:</b></span> <span class="messageboard-dice">1d6 + 4 + 1 + 6 ⇒ (5) + 4 + 1 + 6 = 16</span></p>Rawk-N-Role (5 foot) steps in front of her master and attacks White.
[dice=Slam,Earth Mastery, Power Attack]d20+9+1-2[/dice]
[dice=Damage,Earth Mastery, Power Attack]d6+4+1+6[/dice]RawkNRole (alias of Mage of the Wyrmkin)2024-02-27T17:15:04ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRogarch (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=22#10682024-02-27T17:22:54Z2024-02-27T17:11:32Z<p>Rawk-N-Role warns Rogarch about the cultist out of their line of sight.</p>
<p><b>"Watch out everyone there is another cultist in the western alcove."</b></p>
<p>The warrior cannot help but notice the four statues. She suspects that they will animate in short order. Rogarch is more careful (or far less brave) than Ting and stands her ground not wishing to be caught between the two cultists. She flicks her wrist and a wand pops out of her spring loaded wrist sheath and after speaking a word of power her spiked gauntlet elongates around the uninjured cultist (White) in an attempt to trip him.</p>
<p><span class="messageboard-dice"><b>Trip vs CMD,Blade Lash:</b></span> <span class="messageboard-dice">1d20 + 9 + 10 ⇒ (6) + 9 + 10 = 25</span></p>
<p><span class=messageboard-ooc>White probably has a cover bonus but that roll should do :) </span></p>Rawk-N-Role warns Rogarch about the cultist out of their line of sight.
"Watch out everyone there is another cultist in the western alcove."
The warrior cannot help but notice the four statues. She suspects that they will animate in short order. Rogarch is more careful (or far less brave) than Ting and stands her ground not wishing to be caught between the two cultists. She flicks her wrist and a wand pops out of her spring loaded wrist sheath and after speaking a word of power her spiked...Rogarch (alias of Mage of the Wyrmkin)2024-02-27T17:11:32ZRe: Forums: Play-by-Post: Shadow's Last Stand, Part 2Igor Ivantoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/gameplay&page=6#2642024-02-27T15:12:30Z2024-02-27T14:14:21Z<p>Igor starts the day with his morning preparations. He is sure to cast Mage Armor on both himself and Tiny Pebble as well as the Light spell on the blade of a sheathed dagger before entering the People's chamber.</p>
<p><b>"So, who will lead the presentation to the council? I have prepared both auditory and visual illusions to help illustrate any evidence we have but I will not lead the presentation."</b></p>Igor starts the day with his morning preparations. He is sure to cast Mage Armor on both himself and Tiny Pebble as well as the Light spell on the blade of a sheathed dagger before entering the People's chamber.
"So, who will lead the presentation to the council? I have prepared both auditory and visual illusions to help illustrate any evidence we have but I will not lead the presentation."Igor Ivantoe (alias of Mage of the Wyrmkin)2024-02-27T14:14:21ZRe: Forums: Play-by-Post: Gameplay for #10-14: Debt to the QuahBit Player (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5t/gameplay&page=5#2412024-02-27T14:12:54Z2024-02-27T14:01:30Z<p>Lini and Droo stay put for now. The druid stands on the ready should someone in the party drop from their wounds but so far the party has only suffered scratches from the ghostly haunt challenge.</p>Lini and Droo stay put for now. The druid stands on the ready should someone in the party drop from their wounds but so far the party has only suffered scratches from the ghostly haunt challenge.Bit Player (alias of Mage of the Wyrmkin)2024-02-27T14:01:30ZRe: Forums: Play-by-Post: GM Jhaeman's SFS # 2-17: "Cost of Living" GameplayGeorge 09-23 (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5m/gameplay&page=5#2292024-02-26T18:00:47Z2024-02-26T17:43:05Z<p>George 09-23 swivels his comm pad around to show Ashtif a picture of the estri.</p>
<p><b>"Yes, here is a picture but I am pretty sure that we will recognise them when we see them. They are vulnerable to fire, immune to cold and can burrow through rock by the way of an acidic excretion. They can also briefly turn into liquid and are protected by a strong carapace. A formidable opponent I would imagine."</b></p>
<p><b>"We should try to pick up another reinforced tent if we can at the very least and people that do not have any ready to eat meals should pick up some food before we leave."</b></p>
<p><b>"We should also charge up our own batteries and suits before we leave. We are in a rush but not one measured in minutes."</b></p>
<p>@GM Jhaeman - Are we permitted to take 10 on the Athletic checks to ski on our journey there? The take 10 rules are much more restrictive in SF than in PF. </p>
<p><b>"Ashtif, I imagine that a pocket dimension would protect the batteries."</b></p>
<p><span class=messageboard-ooc>This is at the discretion of the GM but if the batteries are in a different dimension they would be safe IMO.</span></p>George 09-23 swivels his comm pad around to show Ashtif a picture of the estri.
"Yes, here is a picture but I am pretty sure that we will recognise them when we see them. They are vulnerable to fire, immune to cold and can burrow through rock by the way of an acidic excretion. They can also briefly turn into liquid and are protected by a strong carapace. A formidable opponent I would imagine."
"We should try to pick up another reinforced tent if we can at the very least and people that do...George 09-23 (alias of Mage of the Wyrmkin)2024-02-26T17:43:05ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRogarch (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=22#10632024-02-26T15:10:47Z2024-02-26T14:58:26Z<p>Rogarch smiles at Goran.</p>
<p><b>"Well you are here in one piece more or less. No mean feat after facing down both a dragon and a naga."</b></p>
<p><b>"Alright Ting. It looks like were are as ready as we are ever going to get."</b></p>
<p><b>"Open the door if you please."</b></p>Rogarch smiles at Goran.
"Well you are here in one piece more or less. No mean feat after facing down both a dragon and a naga."
"Alright Ting. It looks like were are as ready as we are ever going to get."
"Open the door if you please."Rogarch (alias of Mage of the Wyrmkin)2024-02-26T14:58:26ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRogarch (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=22#10612024-02-26T14:50:47Z2024-02-26T14:24:46Z<p>Rogarch is able to finish climbing the column. She spends three rounds to readjust some of her equipment and to renew her Shield spell right before they are ready to tackle the door.</p>
<p>@GM Jhaeman - Could you please activate my character's Heightened Awareness spell on the next combat. Her initiative modifier should be +11.</p>Rogarch is able to finish climbing the column. She spends three rounds to readjust some of her equipment and to renew her Shield spell right before they are ready to tackle the door.
@GM Jhaeman - Could you please activate my character's Heightened Awareness spell on the next combat. Her initiative modifier should be +11.Rogarch (alias of Mage of the Wyrmkin)2024-02-26T14:24:46ZRe: Forums: Play-by-Post: GM Jhaeman's SFS # 2-17: "Cost of Living" GameplayGeorge 09-23 (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5m/gameplay&page=5#2262024-02-26T01:30:47Z2024-02-26T01:19:45Z<p><b>"A hundred miles by foot is just too far considering that we are up against the time limit imposed by this virus. It is at least four days of travel. Surely there must be some type of transport that we can take to speed this up."</b></p>
<p>@GM Jhaeman - What about the shuttle that brought us here? Is that available?</p>"A hundred miles by foot is just too far considering that we are up against the time limit imposed by this virus. It is at least four days of travel. Surely there must be some type of transport that we can take to speed this up."
@GM Jhaeman - What about the shuttle that brought us here? Is that available?George 09-23 (alias of Mage of the Wyrmkin)2024-02-26T01:19:45ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRogarch (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=22#10582024-02-26T01:00:50Z2024-02-26T00:52:54Z<p><span class=messageboard-ooc>@GM Jhaeman - Just to move things along Goran has a negative modifier on his climb roll due to his magical chain mail. Assuming medium encumbrance his net Climb check penalty (with his strength bonus) is -3.</span></p>@GM Jhaeman - Just to move things along Goran has a negative modifier on his climb roll due to his magical chain mail. Assuming medium encumbrance his net Climb check penalty (with his strength bonus) is -3.Rogarch (alias of Mage of the Wyrmkin)2024-02-26T00:52:54ZRe: Forums: Play-by-Post Discussion: GM Jhaeman's PFS1 Module: "City of Golden Death" DiscussionRogarch (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/discussion&page=4#1862024-02-26T00:50:47Z2024-02-26T00:41:38Z<p>Fine by me. :)</p>Fine by me. :)Rogarch (alias of Mage of the Wyrmkin)2024-02-26T00:41:38ZRe: Forums: Play-by-Post: GM Jhaeman's SFS # 2-17: "Cost of Living" GameplayGeorge 09-23 (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5m/gameplay&page=5#2222024-02-25T16:50:47Z2024-02-25T16:35:04Z<p>George 09-23 nods in greetings to the doctor. </p>
<p><b>"I am wondering doctor how this disease is transmitted? Would a sealed suit of armor protect a person from this virus or even a proper face mask?"</b></p>
<p>The android then loads a Life Science library chip into his personal comm unit. After a couple minutes of searching a complete biography (including pictures) of the common estri appears on his device.</p>
<p><b>37 Life Science (on a take 20 with a downloadable data set and the +4 circumstance bonus for the library chip).</b></p>George 09-23 nods in greetings to the doctor.
"I am wondering doctor how this disease is transmitted? Would a sealed suit of armor protect a person from this virus or even a proper face mask?"
The android then loads a Life Science library chip into his personal comm unit. After a couple minutes of searching a complete biography (including pictures) of the common estri appears on his device.
37 Life Science (on a take 20 with a downloadable data set and the +4 circumstance bonus for the...George 09-23 (alias of Mage of the Wyrmkin)2024-02-25T16:35:04ZRe: Forums: Play-by-Post Discussion: GM Jhaeman's PFS1 Module: "City of Golden Death" DiscussionRogarch (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/discussion&page=4#1842024-02-25T14:20:47Z2024-02-25T14:11:45Z<p>^Yes take it. Someone should use them. :)</p>
<p>If we are counting rounds maybe it would be better for Goran to take a swan dive off the platform. He has an amulet that would protect him from the fall. I can imagine the same situation with a stubborn rock hard dwarf cleric (without the amulet) damning gravity to hell and relying on his deity and his grit to easily survive the fall and heal up latter. ;)</p>^Yes take it. Someone should use them. :)
If we are counting rounds maybe it would be better for Goran to take a swan dive off the platform. He has an amulet that would protect him from the fall. I can imagine the same situation with a stubborn rock hard dwarf cleric (without the amulet) damning gravity to hell and relying on his deity and his grit to easily survive the fall and heal up latter. ;)Rogarch (alias of Mage of the Wyrmkin)2024-02-25T14:11:45ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRogarch (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=22#10552024-02-25T14:00:47Z2024-02-25T13:51:13Z<p>Rogarch moves up to the opposing columns and begins her climb. </p>
<p>18 Climb on a take 10 for an accelerated climb up (DC is now 15).</p>
<p>Rogarch is 15 feet above the gold coins.</p>Rogarch moves up to the opposing columns and begins her climb.
18 Climb on a take 10 for an accelerated climb up (DC is now 15).
Rogarch is 15 feet above the gold coins.Rogarch (alias of Mage of the Wyrmkin)2024-02-25T13:51:13ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRawkNRole (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=22#10542024-02-25T14:00:47Z2024-02-25T13:48:08Z<p>Rawk-N-Role glides up the column like a fish swimming up a stream. He then pops out of the rock face and moves towards the wall making room for his mistress.</p>
<p>Double move</p>Rawk-N-Role glides up the column like a fish swimming up a stream. He then pops out of the rock face and moves towards the wall making room for his mistress.
Double moveRawkNRole (alias of Mage of the Wyrmkin)2024-02-25T13:48:08ZRe: Forums: Play-by-Post: Shadow's Last Stand, Part 2Igor Ivantoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/gameplay&page=6#2622024-02-24T18:22:44Z2024-02-24T18:13:06Z<p>Igor nods.</p>
<p><b>"I am certain that his full and enthusiastic cooperation will help to curry favour with the council and the opposite is quite true of course."</b></p>Igor nods.
"I am certain that his full and enthusiastic cooperation will help to curry favour with the council and the opposite is quite true of course."Igor Ivantoe (alias of Mage of the Wyrmkin)2024-02-24T18:13:06ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRogarch (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=22#10512024-02-24T18:13:36Z2024-02-24T17:49:23Z<p>Rogarch notices her magical Shield spell glow a rainbow of colors as the magic missiles impact it. A moment latter the giant snake creature falls to Ting's sword. She then turns to Goran.</p>
<p><b>"I will throw down a rope to haul you up when you get to the other side. You will have to make you best way down. May Kurgess aid in your climb!"</b></p>
<p>The warrior then attempts to quickly climb down to the base of the column.</p>
<p>18 Climb on a take 10 for an accelerated climb down (DC is now 15).</p>
<p>(Double Move)</p>
<p><span class=messageboard-ooc>I am assuming that my character can take 10 as we are off initiative now.</span></p>Rogarch notices her magical Shield spell glow a rainbow of colors as the magic missiles impact it. A moment latter the giant snake creature falls to Ting's sword. She then turns to Goran.
"I will throw down a rope to haul you up when you get to the other side. You will have to make you best way down. May Kurgess aid in your climb!"
The warrior then attempts to quickly climb down to the base of the column.
18 Climb on a take 10 for an accelerated climb down (DC is now 15).
(Double Move)
I...Rogarch (alias of Mage of the Wyrmkin)2024-02-24T17:49:23ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRawkNRole (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=21#10502024-02-24T18:12:44Z2024-02-24T17:34:47Z<p>@GM Jhaeman - I am going with the assumption that our characters are standing on platforms and not ledges as described in the first post of this scene. </p>
<p>Rawk-N-Role pops out of the wall and joins Ting momentarily. He gives the bird man a big thumbs up for his sword work and courage before beginning to ascend the opposite column of stone.</p>
<p>Double Move. He is currently earth gliding and merged with the stone column. He is 15 feet above the gold coins.</p>@GM Jhaeman - I am going with the assumption that our characters are standing on platforms and not ledges as described in the first post of this scene.
Rawk-N-Role pops out of the wall and joins Ting momentarily. He gives the bird man a big thumbs up for his sword work and courage before beginning to ascend the opposite column of stone.
Double Move. He is currently earth gliding and merged with the stone column. He is 15 feet above the gold coins.RawkNRole (alias of Mage of the Wyrmkin)2024-02-24T17:34:47ZRe: Forums: Play-by-Post: Shadow's Last Stand, Part 2Igor Ivantoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/gameplay&page=6#2602024-02-24T17:22:45Z2024-02-24T17:12:07Z<p><b>"Yes, good point there Zeldana. We better hold on to him for his own protection."</b></p>
<p><b>"So what else can we do now?"</b></p>
<p><span class=messageboard-ooc>I am not seeing any leads here. Does anyone have a plan to move ths forward?</span></p>"Yes, good point there Zeldana. We better hold on to him for his own protection."
"So what else can we do now?"
I am not seeing any leads here. Does anyone have a plan to move ths forward?Igor Ivantoe (alias of Mage of the Wyrmkin)2024-02-24T17:12:07ZRe: Forums: Play-by-Post: Gameplay for #10-14: Debt to the QuahBit Player (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5t/gameplay&page=5#2302024-02-24T17:12:44Z2024-02-24T17:07:44Z<p>Lini stays put for now. She knows that everyone does not have to be in the room to return the weapons to their rightful place.</p>
<p>Droogami stands watch over his mistress (for all the good that would do against a haunt if it came looking for them).</p>Lini stays put for now. She knows that everyone does not have to be in the room to return the weapons to their rightful place.
Droogami stands watch over his mistress (for all the good that would do against a haunt if it came looking for them).Bit Player (alias of Mage of the Wyrmkin)2024-02-24T17:07:44ZRe: Forums: Play-by-Post: GM Jhaeman's SFS # 2-17: "Cost of Living" GameplayGeorge 09-23 (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5m/gameplay&page=5#2182024-02-24T17:02:45Z2024-02-24T16:57:53Z<p>George 09-23 follows the others to the lifts hopeful that they can get to the root of the problem.</p>George 09-23 follows the others to the lifts hopeful that they can get to the root of the problem.George 09-23 (alias of Mage of the Wyrmkin)2024-02-24T16:57:53ZRe: Forums: Play-by-Post: Gameplay for #10-14: Debt to the QuahBit Player (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5t/gameplay&page=5#2222024-02-23T14:40:48Z2024-02-23T14:26:42Z<p><b>"Alright Droo, let us get out of the way. The others will make sure that the weapons are put back properly."</b></p>
<p>The druid signals her companion and Lini and Droo move to the corner of the (first) room. </p>
<p><span class=messageboard-ooc>Go ahead Salvio. :) </span></p>"Alright Droo, let us get out of the way. The others will make sure that the weapons are put back properly."
The druid signals her companion and Lini and Droo move to the corner of the (first) room.
Go ahead Salvio. :)Bit Player (alias of Mage of the Wyrmkin)2024-02-23T14:26:42ZRe: Forums: Play-by-Post: GM Jhaeman's SFS # 2-17: "Cost of Living" GameplayGeorge 09-23 (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5m/gameplay&page=5#2092024-02-22T14:50:47Z2024-02-22T14:45:21Z<p>George 09-23 looks at the R2E meals and shakes his head.</p>
<p><b>"Maybe we could help out here. If you have some raw ingredients we can do the cooking."</b></p>
<p>@GM Jhaeman - Perhaps a skill like Life Science, Culture or Survival can be used here. Token Spell can also be used to warm and flavour food.</p>George 09-23 looks at the R2E meals and shakes his head.
"Maybe we could help out here. If you have some raw ingredients we can do the cooking."
@GM Jhaeman - Perhaps a skill like Life Science, Culture or Survival can be used here. Token Spell can also be used to warm and flavour food.George 09-23 (alias of Mage of the Wyrmkin)2024-02-22T14:45:21ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRogarch (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=21#10412024-02-21T23:10:49Z2024-02-21T23:02:18Z<p><span class=messageboard-ooc>Clearly it is a GM call but if a poison effect causes sleep then a person should be able to be roused awake by damage (or a good slap). This is in contrast to being rendered unconscious by a poison otherwise why have two different conditions for the same game effect. At least that is what I think. :) </span></p>Clearly it is a GM call but if a poison effect causes sleep then a person should be able to be roused awake by damage (or a good slap). This is in contrast to being rendered unconscious by a poison otherwise why have two different conditions for the same game effect. At least that is what I think. :)Rogarch (alias of Mage of the Wyrmkin)2024-02-21T23:02:18ZRe: Forums: Play-by-Post Discussion: GM Jhaeman's PFS1 Module: "City of Golden Death" DiscussionRawkNRole (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/discussion&page=4#1812024-02-21T19:10:48Z2024-02-21T18:59:52Z<p>In a lot of games that I have played in the GM has lent his folio/shirt for the re-roll although I do not think that this is strictly legal. I am going to have a closer look at the 10th season guide to see if this is even really a valid option. In this case it is not really needed anyways (the sleep condition is easy to break). </p>
<p>I would say that my shirt purchase was probably the best money spent in the game to date. Even when the re-rolls fails I still have a shirt to wear. :)</p>In a lot of games that I have played in the GM has lent his folio/shirt for the re-roll although I do not think that this is strictly legal. I am going to have a closer look at the 10th season guide to see if this is even really a valid option. In this case it is not really needed anyways (the sleep condition is easy to break).
I would say that my shirt purchase was probably the best money spent in the game to date. Even when the re-rolls fails I still have a shirt to wear. :)RawkNRole (alias of Mage of the Wyrmkin)2024-02-21T18:59:52ZRe: Forums: Play-by-Post: Shadow's Last Stand, Part 2Igor Ivantoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/gameplay&page=6#2532024-02-21T19:00:48Z2024-02-21T18:53:43Z<p>Igor nods at Jilla's direct approach at diplomacy.</p>
<p><b>"So, now that you have the man's attention. What do you want to ask him?"</b></p>Igor nods at Jilla's direct approach at diplomacy.
"So, now that you have the man's attention. What do you want to ask him?"Igor Ivantoe (alias of Mage of the Wyrmkin)2024-02-21T18:53:43ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRawkNRole (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=21#10392024-02-21T18:50:48Z2024-02-21T18:42:05Z<p>Rawk-N-Role can feel his mistress' tension and the vibrations of Ting hitting the ground. The faithful (but slow) familiar begins to earth glide through the stone walls of the building towards the Tengu. He cannot quite close the distance in one go and remains submerged in the wall for now.</p>
<p>Double Move (Earth Glide 40 feet)</p>Rawk-N-Role can feel his mistress' tension and the vibrations of Ting hitting the ground. The faithful (but slow) familiar begins to earth glide through the stone walls of the building towards the Tengu. He cannot quite close the distance in one go and remains submerged in the wall for now.
Double Move (Earth Glide 40 feet)RawkNRole (alias of Mage of the Wyrmkin)2024-02-21T18:42:05ZRe: Forums: Play-by-Post: GM Jhaeman's SFS # 2-17: "Cost of Living" GameplayGeorge 09-23 (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5m/gameplay&page=5#2042024-02-21T18:40:48Z2024-02-21T18:36:30Z<p>George 09-23 heads with Ashtif to the kitchen area. </p>
<p>He communicates with Ashtif via their telepathic link.</p>
<p><b>"••••Considering the virus, breaking your environmental seals in order to eat something is not advisable at this time. ••••"</b></p>
<p><span class=messageboard-ooc>The plot of this scenario may indeed trump common sense and science so even a space suit might not provide adequate protection against this virus but my character does not know that. ;) </span></p>George 09-23 heads with Ashtif to the kitchen area.
He communicates with Ashtif via their telepathic link.
"****Considering the virus, breaking your environmental seals in order to eat something is not advisable at this time. ****"
The plot of this scenario may indeed trump common sense and science so even a space suit might not provide adequate protection against this virus but my character does not know that. ;)George 09-23 (alias of Mage of the Wyrmkin)2024-02-21T18:36:30ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRogarch (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=21#10382024-02-21T14:50:49Z2024-02-21T14:36:39Z<p>Rogarch looks on with alarm as Ting falls victim to the poison from the snake's venom. An idea comes to her and she activates her wand of Magic Missile for the last time. She sends one of her missiles at Ting to wake him up from the slumber and the other two at the giant snake creature.</p>
<p><b>"Wake up. This is no time to get sleepy. Sorry about this!"</b></p>
<p><span class="messageboard-dice"><b>Magic Missile vs Ting:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (3) + 1 = 4</span></p>
<p><span class="messageboard-dice"><b>Magic Missile CL5 (2 missiles) vs the Dark Naga:</b></span> <span class="messageboard-dice">2d4 + 2 ⇒ (4, 2) + 2 = 8</span></p>
<p>Rogarch drops her now fully expended wand and it falls to rest on top of the mound of gold coins. She puts her lucerne hammer away for now.</p>Rogarch looks on with alarm as Ting falls victim to the poison from the snake's venom. An idea comes to her and she activates her wand of Magic Missile for the last time. She sends one of her missiles at Ting to wake him up from the slumber and the other two at the giant snake creature.
"Wake up. This is no time to get sleepy. Sorry about this!"
[dice=Magic Missile vs Ting]d4+1[/dice]
[dice=Magic Missile CL5 (2 missiles) vs the Dark Naga]2d4+2[/dice]
Rogarch drops her now fully expended...Rogarch (alias of Mage of the Wyrmkin)2024-02-21T14:36:39ZRe: Forums: Play-by-Post Discussion: GM Jhaeman's PFS1 Module: "City of Golden Death" DiscussionRogarch (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/discussion&page=4#1802024-02-21T14:33:18Z2024-02-21T14:21:36Z<p>Not to worry I have your back, Ting. :)</p>Not to worry I have your back, Ting. :)Rogarch (alias of Mage of the Wyrmkin)2024-02-21T14:21:36ZRe: Forums: Play-by-Post: GM Jhaeman's SFS # 2-17: "Cost of Living" GameplayGeorge 09-23 (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5m/gameplay&page=4#1992024-02-21T00:31:01Z2024-02-21T00:21:50Z<p>George 09-23 agrees with Scottermander.</p>
<p><b>"Yes, Doctor. We are on our way with all haste."</b></p>George 09-23 agrees with Scottermander.
"Yes, Doctor. We are on our way with all haste."George 09-23 (alias of Mage of the Wyrmkin)2024-02-21T00:21:50ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRogarch (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=21#10342024-02-21T00:21:03Z2024-02-21T00:12:46Z<p><span class=messageboard-ooc>Maybe Ting should invoke player's privilege and borrow the GM's hot, hot dice. ;) </span></p>Maybe Ting should invoke player's privilege and borrow the GM's hot, hot dice. ;)Rogarch (alias of Mage of the Wyrmkin)2024-02-21T00:12:46ZRe: Forums: Play-by-Post: GM Jhaeman's SFS # 2-17: "Cost of Living" GameplayGeorge 09-23 (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5m/gameplay&page=4#1952024-02-20T13:51:02Z2024-02-20T13:26:46Z<p>The android searches his data bank for an appropriate colloquial reply.</p>
<p><b>"Sorry to singe your whiskers back there Rattus."</b> </p>
<p>George 09-23 nods his head at a job well done. He retrieves his titanium line, warms and cleans any icy residue away with a minor magical spell (Token Spell), coils it and then places it back in his backpack.</p>
<p>The android is ready to leave and descend down the ice wall (via jump jets) if they cannot find an easier way down.</p>
<p><b>"Well, I think that completes the first leg of our mission. It is time to head back."</b></p>The android searches his data bank for an appropriate colloquial reply.
"Sorry to singe your whiskers back there Rattus."
George 09-23 nods his head at a job well done. He retrieves his titanium line, warms and cleans any icy residue away with a minor magical spell (Token Spell), coils it and then places it back in his backpack.
The android is ready to leave and descend down the ice wall (via jump jets) if they cannot find an easier way down.
"Well, I think that completes the first leg of...George 09-23 (alias of Mage of the Wyrmkin)2024-02-20T13:26:46ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRawkNRole (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=21#10282024-02-20T00:40:46Z2024-02-20T00:29:42Z<p>Rawk-N-Role stays put for now buried safely in a cocoon of stone. He suspects that he will be of more use in the next battle against the cultists.</p>Rawk-N-Role stays put for now buried safely in a cocoon of stone. He suspects that he will be of more use in the next battle against the cultists.RawkNRole (alias of Mage of the Wyrmkin)2024-02-20T00:29:42ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRogarch (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=21#10272024-02-20T00:50:47Z2024-02-20T00:26:06Z<p>Rogarch decides to yet again push the big easy button. She shifts her pole-arm to one hand and draws forth her nearly depleted wand of Magic Missile. With a single word of power three missiles stream towards the Dark Naga.</p>
<p><span class="messageboard-dice"><b>Magic Missile, CL 5:</b></span> <span class="messageboard-dice">3d4 + 3 ⇒ (3, 2, 3) + 3 = 11</span></p>
<p><span class=messageboard-ooc>Hopefully the loot earned in this adventure will be enough (or nearly enough) to buy a Staff of Minor Arcana. The Magic Missile mania must continue. :) </span></p>Rogarch decides to yet again push the big easy button. She shifts her pole-arm to one hand and draws forth her nearly depleted wand of Magic Missile. With a single word of power three missiles stream towards the Dark Naga.
[dice=Magic Missile, CL 5]3d4+3[/dice]
Hopefully the loot earned in this adventure will be enough (or nearly enough) to buy a Staff of Minor Arcana. The Magic Missile mania must continue. :)Rogarch (alias of Mage of the Wyrmkin)2024-02-20T00:26:06ZRe: Forums: Play-by-Post: GM Jhaeman's SFS # 2-17: "Cost of Living" GameplayGeorge 09-23 (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5m/gameplay&page=4#1892024-02-20T00:20:46Z2024-02-20T00:16:10Z<p>George 09-23 decides to go with Scottermander's new approach.</p>
<p><b>"Yes, that could work."</b></p>
<p>(auto-aid to Scottermander's Engineering roll)</p>George 09-23 decides to go with Scottermander's new approach.
"Yes, that could work."
(auto-aid to Scottermander's Engineering roll)George 09-23 (alias of Mage of the Wyrmkin)2024-02-20T00:16:10ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRogarch (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=21#10242024-02-19T18:30:46Z2024-02-19T18:20:05Z<p>Rogarch looks impressed and even a little bit surprised as Ting effortlessly floats down to attack their opponent.</p>
<p><b>"By the gods!"</b></p>
<p><span class=messageboard-ooc>Nice one. I was not expecting that. :) </span></p>Rogarch looks impressed and even a little bit surprised as Ting effortlessly floats down to attack their opponent.
"By the gods!"
Nice one. I was not expecting that. :)Rogarch (alias of Mage of the Wyrmkin)2024-02-19T18:20:05ZRe: Forums: Play-by-Post: GM Jhaeman's SFS # 2-17: "Cost of Living" GameplayGeorge 09-23 (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5m/gameplay&page=4#1842024-02-19T13:50:48Z2024-02-19T13:43:38Z<p>George 09-23 shakes his head at Ashtif.</p>
<p><b>"It should not take too long. Half an hour more or less I would think. People can take a little rest but we don't need to set up camp or anything like that."</b></p>
<p><span class=messageboard-ooc>There is a base repair time of 10 minutes for the job. We should get out of here soon enough even with my rolling. :) </span></p>George 09-23 shakes his head at Ashtif.
"It should not take too long. Half an hour more or less I would think. People can take a little rest but we don't need to set up camp or anything like that."
There is a base repair time of 10 minutes for the job. We should get out of here soon enough even with my rolling. :)George 09-23 (alias of Mage of the Wyrmkin)2024-02-19T13:43:38ZRe: Forums: Play-by-Post: GM Jhaeman's SFS # 2-17: "Cost of Living" GameplayGeorge 09-23 (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5m/gameplay&page=4#1822024-02-19T13:40:47Z2024-02-19T13:26:21Z<p>The Wall of Steam drops immediately after the combat ends. </p>
<p><b>"Well, that was interesting. I will get to work on the condenser immediately but I understand if some of you want to take a breather after that fight."</b></p>
<p>George 09-23 takes out his tools and gets to work.</p>
<p><span class="messageboard-dice"><b>Engineering:</b></span> <span class="messageboard-dice">1d20 + 13 ⇒ (5) + 13 = 18</span></p>
<p><span class=messageboard-ooc>This might take a while. While limiting the ability of characters to take 10 on most checks can make the game more challenging it can also make the game more irritating. :) </span></p>
<p>@Ashtif - Sure any aids would be appreciated. :)</p>The Wall of Steam drops immediately after the combat ends.
"Well, that was interesting. I will get to work on the condenser immediately but I understand if some of you want to take a breather after that fight."
George 09-23 takes out his tools and gets to work.
[dice=Engineering]d20+13[/dice]
This might take a while. While limiting the ability of characters to take 10 on most checks can make the game more challenging it can also make the game more irritating. :)
@Ashtif - Sure any aids...George 09-23 (alias of Mage of the Wyrmkin)2024-02-19T13:26:21ZRe: Forums: Play-by-Post Discussion: GM Jhaeman's SFS # 2-17: Cost of Living (Subtier 5-6) DiscussionGeorge 09-23 (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5m/discussion#142024-02-17T22:20:48Z2024-02-17T22:14:27Z<p>Every time I fire a small arm I feel dirty. They really hosed that category of weapon into the sub-basement.</p>Every time I fire a small arm I feel dirty. They really hosed that category of weapon into the sub-basement.George 09-23 (alias of Mage of the Wyrmkin)2024-02-17T22:14:27ZRe: Forums: Play-by-Post: GM Jhaeman's SFS # 2-17: "Cost of Living" GameplayMagical Mercenaries (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5m/gameplay&page=4#1742024-02-17T22:10:48Z2024-02-17T21:50:13Z<p>Rattus moves up a bit and tries to put a bullet into the last elemental.</p>
<p><span class="messageboard-dice"><b>To hit, Semi-Automatic Pistol vs KAC:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (10) + 7 = 17</span></p>
<p><span class="messageboard-dice"><b>Damage, Weapon Spec.:</b></span> <span class="messageboard-dice">1d6 + 2 ⇒ (5) + 2 = 7</span></p>Rattus moves up a bit and tries to put a bullet into the last elemental.
[dice=To hit, Semi-Automatic Pistol vs KAC]d20+7[/dice]
[dice=Damage, Weapon Spec.]d6+2[/dice]Magical Mercenaries (alias of Mage of the Wyrmkin)2024-02-17T21:50:13ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRawkNRole (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=21#10172024-02-16T22:00:48Z2024-02-16T21:30:36Z<p>Rawk-N-Role racks his brain to attempt to remember what he might know about the snake creature.</p>
<p><span class="messageboard-dice"><b>Dungeoneering:</b></span> <span class="messageboard-dice">1d20 + 3 ⇒ (10) + 3 = 13</span></p>
<p><span class=messageboard-ooc>I am hoping that this creature is only an illusion as a Dark Naga is no joke in a 4-6 adventure but I am not optimistic about it considering our previous opponent. :) </span></p>Rawk-N-Role racks his brain to attempt to remember what he might know about the snake creature.
[dice=Dungeoneering]d20+3[/dice]
I am hoping that this creature is only an illusion as a Dark Naga is no joke in a 4-6 adventure but I am not optimistic about it considering our previous opponent. :)RawkNRole (alias of Mage of the Wyrmkin)2024-02-16T21:30:36ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRogarch (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=21#10162024-02-16T22:01:40Z2024-02-16T21:27:25Z<p>Rogarch steps up next to Ting and tosses a huge ball of snow and ice at the Dark Naga. She then draws her lucerne hammer (reach weapon) in case the creature approaches.</p>
<p><span class="messageboard-dice"><b>Snowball, To hit flatfooted Touch AC:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (15) + 7 = 22</span></p>
<p><span class="messageboard-dice"><b>Cold Damage:</b></span> <span class="messageboard-dice">5d6 ⇒ (5, 5, 1, 6, 4) = 21</span></p>Rogarch steps up next to Ting and tosses a huge ball of snow and ice at the Dark Naga. She then draws her lucerne hammer (reach weapon) in case the creature approaches.
[dice=Snowball, To hit flatfooted Touch AC]d20+7[/dice]
[dice=Cold Damage]5d6[/dice]Rogarch (alias of Mage of the Wyrmkin)2024-02-16T21:27:25ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRawkNRole (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=21#10152024-02-16T22:02:06Z2024-02-16T21:24:25Z<p>Rawk-N-Role checks out his opponent and then attempts to earth glide into the platform itself as he can see no way to actively engage the giant snake creature.</p>
<p>He will rely on his mistress to let him know that he is truly needed before emerging.</p>
<p>@GM Jhaeman - I am going with the assumption that the platform is made out of stone to have survived for so long. If not surely the walls are. If not please let me know and I will revise Rawk-N-Role's actions. I would say that he is more than slightly out of his weight class here. ;)</p>Rawk-N-Role checks out his opponent and then attempts to earth glide into the platform itself as he can see no way to actively engage the giant snake creature.
He will rely on his mistress to let him know that he is truly needed before emerging.
@GM Jhaeman - I am going with the assumption that the platform is made out of stone to have survived for so long. If not surely the walls are. If not please let me know and I will revise Rawk-N-Role's actions. I would say that he is more than...RawkNRole (alias of Mage of the Wyrmkin)2024-02-16T21:24:25ZRe: Forums: Play-by-Post: Gameplay for #10-14: Debt to the QuahBit Player (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5t/gameplay&page=5#2022024-02-15T15:00:47Z2024-02-15T14:50:31Z<p>Lini nods in agreement with Corba. </p>
<p><b>"Sure why not."</b></p>Lini nods in agreement with Corba.
"Sure why not."Bit Player (alias of Mage of the Wyrmkin)2024-02-15T14:50:31ZRe: Forums: Play-by-Post: Shadow's Last Stand, Part 2Igor Ivantoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/gameplay&page=5#2442024-02-15T18:02:39Z2024-02-15T14:45:17Z<p>Igor is not great with people but he can always try.</p>
<p><b>"Sure, maybe just hear us out."</b></p>
<p><span class="messageboard-dice"><b>Diplomacy (Aid DC 10):</b></span> <span class="messageboard-dice">1d20 - 2 ⇒ (2) - 2 = 0</span></p>
<p><span class=messageboard-ooc>Ok that is pretty bad. It is a good thing that aids cannot hurt the initial attempt. :) </span></p>Igor is not great with people but he can always try.
"Sure, maybe just hear us out."
[dice=Diplomacy (Aid DC 10)]d20-2[/dice]
Ok that is pretty bad. It is a good thing that aids cannot hurt the initial attempt. :)Igor Ivantoe (alias of Mage of the Wyrmkin)2024-02-15T14:45:17ZRe: Forums: Play-by-Post: GM Jhaeman's SFS # 2-17: "Cost of Living" GameplayGeorge 09-23 (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5m/gameplay&page=4#1712024-02-15T14:30:47Z2024-02-15T14:00:43Z<p>The Wall of Steam continues to sizzle. </p>
<p><b>This is the last full round of the Wall of Steam. It will drop at the very top of round 6 (right before George 09-23's initiative count so I will not be rolling for steam damage again).</b></p>
<p><span class="messageboard-dice"><b>Fire damage to the demon (energy resistance of 1 to be applied after the roll):</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span></p>
<p>George 09-23 moves slightly and then blasts black with two magical bolts. As soon as the spell is cast the technomancer winks back into sight.</p>
<p><span class="messageboard-dice"><b>Magic Missile, Harmful Spells:</b></span> <span class="messageboard-dice">2d4 + 2 + 2 ⇒ (3, 1) + 2 + 2 = 8</span></p>The Wall of Steam continues to sizzle.
This is the last full round of the Wall of Steam. It will drop at the very top of round 6 (right before George 09-23's initiative count so I will not be rolling for steam damage again).
[dice=Fire damage to the demon (energy resistance of 1 to be applied after the roll)]d4[/dice]
George 09-23 moves slightly and then blasts black with two magical bolts. As soon as the spell is cast the technomancer winks back into sight.
[dice=Magic Missile, Harmful...George 09-23 (alias of Mage of the Wyrmkin)2024-02-15T14:00:43ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRogarch (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=21#10042024-02-14T13:50:48Z2024-02-14T13:35:05Z<p>Rogarch snags one of the potions of Cure Moderate Wounds and keeps it handy in a ready pocket.</p>
<p><b>"Is everyone ready to dash across the bridge?"</b></p>
<p><b>"Goran perhaps you can go ahead to open the door first when is everyone is ready."</b></p>
<p>The Bloodrager buffs herself again with her Shield wand right before the dash and stuffs it in her pocket.</p>
<p><span class=messageboard-ooc>I am hoping that the Run action will help us from taking damage. :) </span></p>
<p><span class=messageboard-ooc>I am assuming that it has been at least a couple more minutes for Goran to retrieve all the stuff and identify it so my original Shield spell and Mirror Image have probably expired. :) </span></p>Rogarch snags one of the potions of Cure Moderate Wounds and keeps it handy in a ready pocket.
"Is everyone ready to dash across the bridge?"
"Goran perhaps you can go ahead to open the door first when is everyone is ready."
The Bloodrager buffs herself again with her Shield wand right before the dash and stuffs it in her pocket.
I am hoping that the Run action will help us from taking damage. :)
I am assuming that it has been at least a couple more minutes for Goran to retrieve all the...Rogarch (alias of Mage of the Wyrmkin)2024-02-14T13:35:05ZRe: Forums: Play-by-Post: GM Jhaeman's SFS # 2-17: "Cost of Living" GameplayGeorge 09-23 (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5m/gameplay&page=4#1582024-02-13T20:50:48Z2024-02-13T20:41:33Z<p>@Ashtif/GM Jhaeman - Perhaps letting Rattus take the Withdraw action (if someone is going to bot him) is the most sensible course of action. We do not need another character to fall down on the job. ;)</p>@Ashtif/GM Jhaeman - Perhaps letting Rattus take the Withdraw action (if someone is going to bot him) is the most sensible course of action. We do not need another character to fall down on the job. ;)George 09-23 (alias of Mage of the Wyrmkin)2024-02-13T20:41:33ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRogarch (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=20#10002024-02-13T14:10:48Z2024-02-13T13:58:19Z<p>As the two return with the treasure Rogarch nods. The warrior's plan to dash the bridge has to be slightly delayed.</p>
<p><b>"Good work with the lock and the treasure."</b></p>
<p><b>"Goran, maybe let Candledark have a look at the items when you are done. He has more experience in these matters."</b></p>As the two return with the treasure Rogarch nods. The warrior's plan to dash the bridge has to be slightly delayed.
"Good work with the lock and the treasure."
"Goran, maybe let Candledark have a look at the items when you are done. He has more experience in these matters."Rogarch (alias of Mage of the Wyrmkin)2024-02-13T13:58:19ZRe: Forums: Play-by-Post: GM Jhaeman's SFS # 2-17: "Cost of Living" GameplayGeorge 09-23 (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5m/gameplay&page=4#1552024-02-13T14:00:48Z2024-02-13T13:39:02Z<p>The Wall of Steam continues to pump out a good deal of heat.</p>
<p><b>Round 3 of 5 for the Wall of Steam</b></p>
<p><span class="messageboard-dice"><b>Fire damage to Blue and Rattus:</b></span> <span class="messageboard-dice">2d4 ⇒ (3, 1) = 4</span></p>
<p><span class="messageboard-dice"><b>Fire damage to the demon:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span></p>
<p>George 09-23 again stays as still and as quiet as possible and keeps his defensive guard up (Total Defence).</p>
<p><span class="messageboard-dice"><b>Stealth,invisible and stationary:</b></span> <span class="messageboard-dice">1d20 + 8 + 40 ⇒ (19) + 8 + 40 = 67</span></p>
<p><b>George 09-23 is invisible</b></p>
<p><span class=messageboard-ooc>I wish that Rattus would move out of the way of the damage. It is just so unnecessary. :-( </span></p>The Wall of Steam continues to pump out a good deal of heat.
Round 3 of 5 for the Wall of Steam
[dice=Fire damage to Blue and Rattus]2d4[/dice]
[dice=Fire damage to the demon]d4[/dice]
George 09-23 again stays as still and as quiet as possible and keeps his defensive guard up (Total Defence).
[dice=Stealth,invisible and stationary]d20+8+40[/dice]
George 09-23 is invisible
I wish that Rattus would move out of the way of the damage. It is just so unnecessary. :-(George 09-23 (alias of Mage of the Wyrmkin)2024-02-13T13:39:02ZRe: Forums: Play-by-Post: Gameplay for #10-14: Debt to the QuahBit Player (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5t/gameplay&page=4#1912024-02-13T13:30:48Z2024-02-13T13:18:55Z<p>Lini agrees with Corba.</p>
<p><b>"Sure, fix it with the stone and then we can move on."</b></p>Lini agrees with Corba.
"Sure, fix it with the stone and then we can move on."Bit Player (alias of Mage of the Wyrmkin)2024-02-13T13:18:55ZRe: Forums: Play-by-Post: Shadow's Last Stand, Part 2Igor Ivantoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/gameplay&page=5#2402024-02-12T16:00:47Z2024-02-12T15:46:38Z<p>Igor addresses the half-elf. Perhaps he is the man they are looking for.</p>
<p><b>"Greetings we are looking for Jarovar. Do you have a moment?"</b></p>
<p><span class=messageboard-ooc>Igor is your typical uber nerd super genius wizard so anyone else with a workable personality can feel free to jump in now and actually try to communicate with the man. You don't want Igor to be making Diplomacy rolls for the party. :) </span></p>Igor addresses the half-elf. Perhaps he is the man they are looking for.
"Greetings we are looking for Jarovar. Do you have a moment?"
Igor is your typical uber nerd super genius wizard so anyone else with a workable personality can feel free to jump in now and actually try to communicate with the man. You don't want Igor to be making Diplomacy rolls for the party. :)Igor Ivantoe (alias of Mage of the Wyrmkin)2024-02-12T15:46:38ZRe: Forums: Play-by-Post: Shadow's Last Stand, Part 2Igor Ivantoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/gameplay&page=5#2382024-02-12T13:50:47Z2024-02-12T13:40:42Z<p><b>"Sure, we can try that. We have some time. Speaking of time, just give me one minute and I will be ready to go."</b></p>
<p>Igor finds a nice quiet corner in the chamber below and has a quick look at this spell book. The light from the blade of the dagger filling the small chamber. Tiny Pebble stands on guard protecting his master.</p>
<p>A spell slot is filled with one minute study time (Fast Study, Wizard Discovery).</p>"Sure, we can try that. We have some time. Speaking of time, just give me one minute and I will be ready to go."
Igor finds a nice quiet corner in the chamber below and has a quick look at this spell book. The light from the blade of the dagger filling the small chamber. Tiny Pebble stands on guard protecting his master.
A spell slot is filled with one minute study time (Fast Study, Wizard Discovery).Igor Ivantoe (alias of Mage of the Wyrmkin)2024-02-12T13:40:42ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRogarch (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=20#9952024-02-12T13:40:47Z2024-02-12T13:32:18Z<p>Both Rogarch and Rawk-N-Role stay at a safe distance away from the bridge but line themselves up with the bridge and the door so that they can attempt to run across it in one attempt.</p>
<p>@GM Jhaeman - My understanding is that the damage from the heat only happens at the end of the turn. A quick dash across it should be theoretically fine. Protection or not. :) </p>
<p><b>"This should be like the competition at the Irori temple where I won my ceremonial (monk) robe. Of course they did not have a bone dragon or a moat of boiling gold to contend with."</b></p>Both Rogarch and Rawk-N-Role stay at a safe distance away from the bridge but line themselves up with the bridge and the door so that they can attempt to run across it in one attempt.
@GM Jhaeman - My understanding is that the damage from the heat only happens at the end of the turn. A quick dash across it should be theoretically fine. Protection or not. :)
"This should be like the competition at the Irori temple where I won my ceremonial (monk) robe. Of course they did not have a bone...Rogarch (alias of Mage of the Wyrmkin)2024-02-12T13:32:18ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRawkNRole (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=20#9922024-02-11T19:30:49Z2024-02-11T19:19:07Z<p>Rawk-N-Role stands with his mistress. He waves encouragingly at Ting knowing full well that the bird-man does not understand his language.</p>Rawk-N-Role stands with his mistress. He waves encouragingly at Ting knowing full well that the bird-man does not understand his language.RawkNRole (alias of Mage of the Wyrmkin)2024-02-11T19:19:07ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRogarch (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=20#9902024-02-11T19:20:48Z2024-02-11T19:03:40Z<p><span class=messageboard-ooc>@Ting- You must mean a 30 on a take 10 with your (reduced) modifier of +20 for disable device and a take 10. I might be able to keep my Mirror Image buff up if the door is picked quickly enough. That is better than I expected. I will be optimistic and put it back on my character's tagline. :) </span></p>
<p>While Ting is working the door lock Rogarch refreshes her Shield spell from a wand and jams it back into a handy pocket. </p>
<p><span class=messageboard-ooc>This wand is not great in combat but is great right before combat. :) </span></p>@Ting- You must mean a 30 on a take 10 with your (reduced) modifier of +20 for disable device and a take 10. I might be able to keep my Mirror Image buff up if the door is picked quickly enough. That is better than I expected. I will be optimistic and put it back on my character's tagline. :)
While Ting is working the door lock Rogarch refreshes her Shield spell from a wand and jams it back into a handy pocket.
This wand is not great in combat but is great right before combat. :)Rogarch (alias of Mage of the Wyrmkin)2024-02-11T19:03:40ZRe: Forums: Play-by-Post Discussion: GM Jhaeman's PFS1 # 1-03 (#31) "Sniper in the Deep" Discussion"The Rock " (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/discussion&page=3#1272024-02-12T12:31:14Z2024-02-11T14:46:52Z<p>Thanks for being the GM. :)</p>Thanks for being the GM. :)"The Rock " (alias of Mage of the Wyrmkin)2024-02-11T14:46:52ZRe: Forums: Play-by-Post: Shadow's Last Stand, Part 2Igor Ivantoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/gameplay&page=5#2352024-02-11T14:20:48Z2024-02-11T14:15:36Z<p>The wizard shrugs at the gnome's suggestion.</p>
<p><b>"Sure but how?"</b></p>The wizard shrugs at the gnome's suggestion.
"Sure but how?"Igor Ivantoe (alias of Mage of the Wyrmkin)2024-02-11T14:15:36ZRe: Forums: Play-by-Post: GM Jhaeman's SFS # 2-17: "Cost of Living" GameplayGeorge 09-23 (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5m/gameplay&page=3#1402024-02-11T15:00:47Z2024-02-11T14:02:40Z<p>The Wall of Steam continues to emanate heat outwards.</p>
<p><span class="messageboard-dice"><b>Round 2 of 5, Wall of Steam, heat damage:</b></span> <span class="messageboard-dice">2d4 ⇒ (3, 3) = 6</span></p>
<p><span class=messageboard-ooc>All three ice elementals and Rattus should be damaged by the Wall of Steam. Concentration + 1 round/level spells rock.</span></p>
<p>George 09-23 again stays as still and as quiet as possible and keeps his defensive guard up (Total Defence).</p>
<p><span class="messageboard-dice"><b>Stealth,invisible and stationary:</b></span> <span class="messageboard-dice">1d20 + 8 + 40 ⇒ (2) + 8 + 40 = 50</span></p>
<p><b>George 09-23 is invisible</b></p>The Wall of Steam continues to emanate heat outwards.
[dice=Round 2 of 5, Wall of Steam, heat damage]2d4[/dice]
All three ice elementals and Rattus should be damaged by the Wall of Steam. Concentration + 1 round/level spells rock.
George 09-23 again stays as still and as quiet as possible and keeps his defensive guard up (Total Defence).
[dice=Stealth,invisible and stationary]d20+8+40[/dice]
George 09-23 is invisibleGeorge 09-23 (alias of Mage of the Wyrmkin)2024-02-11T14:02:40ZRe: Forums: Play-by-Post Discussion: GM Jhaeman's PFS1 # 1-03 (#31) "Sniper in the Deep" Discussion"The Rock " (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/discussion&page=3#1222024-02-11T00:50:50Z2024-02-11T00:35:25Z<p>Yes, critical tables that made as much sense as English spelling. You have to love it. The game was so brutal that there was no actual expectation of survival so it was more of a matter of when and by which critical table your character's life or adventuring career would end then anything else.</p>
<p>First edition D&D games were all home games at this point so silliness reigned with crazy one offs being the norm. Can a 1st level Barbarian defeat a T-Rex. Let us see. How about teams of 1st level characters being brought into a high level module against the demon queen of spiders herself. Why not. It was a standing rule at some of these games to bring at least three first level characters just to save time in case a character or two dropped off. It was crazy but fun. :)</p>Yes, critical tables that made as much sense as English spelling. You have to love it. The game was so brutal that there was no actual expectation of survival so it was more of a matter of when and by which critical table your character's life or adventuring career would end then anything else.
First edition D&D games were all home games at this point so silliness reigned with crazy one offs being the norm. Can a 1st level Barbarian defeat a T-Rex. Let us see. How about teams of 1st level..."The Rock " (alias of Mage of the Wyrmkin)2024-02-11T00:35:25ZRe: Forums: Play-by-Post Discussion: GM Jhaeman's SFS # 2-17: Cost of Living (Subtier 5-6) DiscussionGeorge 09-23 (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5m/discussion#112024-02-10T19:20:52Z2024-02-10T18:42:20Z<p>I am moving the conversation to the discussion thread where it belongs.</p>
<p>Thanks for the update Ashtif. I am always on the lookout for +1 for my characters. I need my minions. :)</p>
<p>My understanding is that you have to dedicate feats to controlling your companions or they are restricted to a move action only. Even with feats you have to expend actions to let them take actions (other than a move action) so while it is good it is not as nearly as good as in PF1.</p>
<p>I am trying to figure out if they are any better than Figurines of Wonderous Power which do not require any feats to direct and once activated with a Standard action does not eat up any of your character's actions in the following rounds.</p>I am moving the conversation to the discussion thread where it belongs.
Thanks for the update Ashtif. I am always on the lookout for +1 for my characters. I need my minions. :)
My understanding is that you have to dedicate feats to controlling your companions or they are restricted to a move action only. Even with feats you have to expend actions to let them take actions (other than a move action) so while it is good it is not as nearly as good as in PF1.
I am trying to figure out if they...George 09-23 (alias of Mage of the Wyrmkin)2024-02-10T18:42:20ZRe: Forums: Play-by-Post: GM Jhaeman's SFS # 2-17: "Cost of Living" GameplayGeorge 09-23 (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5m/gameplay&page=3#1332024-02-10T14:10:50Z2024-02-10T13:58:04Z<p><span class=messageboard-ooc>@Istilnar - I keep looking on the official website and cannot find your pet. Is he a companion you created yourself from the table provided (which is not legal for SFS play) or listed as one of the legal Companions of the Pact Worlds? A fellow future pet owner would like to know. :) </span></p>@Istilnar - I keep looking on the official website and cannot find your pet. Is he a companion you created yourself from the table provided (which is not legal for SFS play) or listed as one of the legal Companions of the Pact Worlds? A fellow future pet owner would like to know. :)George 09-23 (alias of Mage of the Wyrmkin)2024-02-10T13:58:04ZRe: Forums: Play-by-Post Discussion: GM Jhaeman's PFS1 # 1-03 (#31) "Sniper in the Deep" Discussion"The Rock " (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/discussion&page=3#1202024-02-10T04:30:46Z2024-02-10T04:18:12Z<p>Having some unfair encounters is really part of PFS experience anyways. While there is some attempt to put guard rails on the game with the CR system you can always count on a scenario writer to not understand the rules of the game, screw up the encounter or just be sadistic. Some people might see this as a bug but it is really a feature of the play experience. It adds spice to the game.</p>
<p>Compared to the old days of RP (like 1st edition D&D or Role Master) PFS seems like a very controlled and civilized experience. Clearly I am showing my (advanced) age here. :)</p>Having some unfair encounters is really part of PFS experience anyways. While there is some attempt to put guard rails on the game with the CR system you can always count on a scenario writer to not understand the rules of the game, screw up the encounter or just be sadistic. Some people might see this as a bug but it is really a feature of the play experience. It adds spice to the game.
Compared to the old days of RP (like 1st edition D&D or Role Master) PFS seems like a very controlled and..."The Rock " (alias of Mage of the Wyrmkin)2024-02-10T04:18:12ZRe: Forums: Play-by-Post: GM Jhaeman's SFS # 2-17: "Cost of Living" GameplayGeorge 09-23 (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5m/gameplay&page=3#1312024-02-09T21:10:47Z2024-02-09T20:58:01Z<p><span class=messageboard-ooc>A strict reading of the rules would probably favour GM Jhaeman (and he gets to decide anyways) but I agree with Ashtif. I really thought that ice based creatures would stay away from a ring of steam in the first place. Do they not know about what happened to Frosty the snowman? I mean really. ;) </span></p>A strict reading of the rules would probably favour GM Jhaeman (and he gets to decide anyways) but I agree with Ashtif. I really thought that ice based creatures would stay away from a ring of steam in the first place. Do they not know about what happened to Frosty the snowman? I mean really. ;)George 09-23 (alias of Mage of the Wyrmkin)2024-02-09T20:58:01ZRe: Forums: Play-by-Post: GM Jhaeman's SFS # 2-17: "Cost of Living" GameplayGeorge 09-23 (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5m/gameplay&page=3#1292024-02-09T19:41:39Z2024-02-09T19:33:45Z<p>@GM Jhaeman - Istilnar's pet should also be taking fire damage as well as he was near the exterior of the Wall of Steam at the beginning of my character's turn.</p>@GM Jhaeman - Istilnar's pet should also be taking fire damage as well as he was near the exterior of the Wall of Steam at the beginning of my character's turn.George 09-23 (alias of Mage of the Wyrmkin)2024-02-09T19:33:45ZRe: Forums: Play-by-Post Discussion: GM Jhaeman's PFS1 Module: "City of Golden Death" DiscussionRogarch (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/discussion&page=4#1742024-02-09T19:10:48Z2024-02-09T19:00:45Z<p>We can always have Goran collect the loot and bring it to us. He does not have to worry about the fire damage. However Ting is the only one in the party (I think) that can open locked doors. I am assuming that the door to the inner building is locked.</p>We can always have Goran collect the loot and bring it to us. He does not have to worry about the fire damage. However Ting is the only one in the party (I think) that can open locked doors. I am assuming that the door to the inner building is locked.Rogarch (alias of Mage of the Wyrmkin)2024-02-09T19:00:45ZRe: Forums: Play-by-Post Discussion: GM Jhaeman's PFS1 # 1-03 (#31) "Sniper in the Deep" Discussion"The Rock " (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/discussion&page=3#1182024-02-09T19:00:47Z2024-02-09T18:53:15Z<p>@Malachi - It is just a badly written scenario all-around. That is why you often need OP characters in the group to overcome really bad writing. ;) </p>
<p>@GM Jhaeman - The cost for Ginger's Restoration is now only 255 gold out of pocket with both characters of the Exchange contributing their Slush Funds (125 gold total) to the cost of the spell casting. </p>
<p>Thanks for running. It is really appreciated. :-)</p>@Malachi - It is just a badly written scenario all-around. That is why you often need OP characters in the group to overcome really bad writing. ;)
@GM Jhaeman - The cost for Ginger's Restoration is now only 255 gold out of pocket with both characters of the Exchange contributing their Slush Funds (125 gold total) to the cost of the spell casting.
Thanks for running. It is really appreciated. :-)"The Rock " (alias of Mage of the Wyrmkin)2024-02-09T18:53:15ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRawkNRole (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=20#9862024-02-09T17:41:39Z2024-02-09T17:37:31Z<p>Rawk-N-Role hopes that he will find suitable opponents to fight in the coming hours. He does feel that he is contributing in his own way at least some of the time.</p>
<p><span class=messageboard-ooc>I don't mind throwing my ACs at anything that moves but familiars are intelligent creatures with full blown personalities. They deserve some respect. :) </span></p>Rawk-N-Role hopes that he will find suitable opponents to fight in the coming hours. He does feel that he is contributing in his own way at least some of the time.
I don't mind throwing my ACs at anything that moves but familiars are intelligent creatures with full blown personalities. They deserve some respect. :)RawkNRole (alias of Mage of the Wyrmkin)2024-02-09T17:37:31ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRogarch (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=20#9852024-02-09T17:40:47Z2024-02-09T17:32:19Z<p>Rogarch and Rawk-N-Role stay behind to protect Candledark but also to stay away from the heat. Until Ting (hopefully) is able to open the door there is no need for the rest of the party to swelter.</p>Rogarch and Rawk-N-Role stay behind to protect Candledark but also to stay away from the heat. Until Ting (hopefully) is able to open the door there is no need for the rest of the party to swelter.Rogarch (alias of Mage of the Wyrmkin)2024-02-09T17:32:19ZRe: Forums: Play-by-Post Discussion: GM Jhaeman's PFS1 # 1-03 (#31) "Sniper in the Deep" Discussion"The Rock " (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/discussion&page=3#1162024-02-09T17:40:47Z2024-02-09T17:25:03Z<p>@Malachi - Unless you plan on using the Slush Fund for some other purpose would you mind contributing your 75 free gold to Ginger's restoration otherwise it will simply be wasted?</p>
<p>If Calabaza would like to borrow my Four Leaf Clover (or other permanent equipment) to help with his saves on the following day he may. </p>
<p>Yes it is a long adventure. Surely the Spectres which we fought in the third encounter would have been deadly to a Core party. :)</p>@Malachi - Unless you plan on using the Slush Fund for some other purpose would you mind contributing your 75 free gold to Ginger's restoration otherwise it will simply be wasted?
If Calabaza would like to borrow my Four Leaf Clover (or other permanent equipment) to help with his saves on the following day he may.
Yes it is a long adventure. Surely the Spectres which we fought in the third encounter would have been deadly to a Core party. :)"The Rock " (alias of Mage of the Wyrmkin)2024-02-09T17:25:03ZRe: Forums: Play-by-Post Discussion: GM Jhaeman's PFS1 # 1-03 (#31) "Sniper in the Deep" Discussion"The Rock " (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/discussion&page=3#1112024-02-09T02:30:47Z2024-02-09T02:12:54Z<p>@Malachi - Thank you for reproducing the text for the Slush Fund. I have the exact same boon and wording from Season 8. :)</p>
<p><span class="messageboard-dice"><b>Profession-Merchant, Minimum 50 gold earned due to the Slush Fund boon:</b></span> <span class="messageboard-dice">1d20 + 11 ⇒ (5) + 11 = 16</span></p>
<p>Yes, I would like to spend the gold upfront to remove the temporary negative levels from my animal companion Ginger.</p>
<p>The cost for the Restoration spell should be 380 Gold. Part of the cost (50 gold) could be picked up by the Exchange if you feel that the Slush Fund boon can be applied here.</p>@Malachi - Thank you for reproducing the text for the Slush Fund. I have the exact same boon and wording from Season 8. :)
[dice=Profession-Merchant, Minimum 50 gold earned due to the Slush Fund boon]d20+11[/dice]
Yes, I would like to spend the gold upfront to remove the temporary negative levels from my animal companion Ginger.
The cost for the Restoration spell should be 380 Gold. Part of the cost (50 gold) could be picked up by the Exchange if you feel that the Slush Fund boon can be..."The Rock " (alias of Mage of the Wyrmkin)2024-02-09T02:12:54ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 # 1-03 (#31): "Sniper in the Deep" (Subtier 8-9) Gameplay"The Rock " (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/gameplay&page=8#3942024-02-08T13:50:45Z2024-02-08T13:43:26Z<p><span class=messageboard-ooc>VC Hestram pulls out the absolute minimum from those around him. He is lucky that we did not sell the Sniper to the Aspis Consortium and claim that it was lost at sea. ;) </span></p>VC Hestram pulls out the absolute minimum from those around him. He is lucky that we did not sell the Sniper to the Aspis Consortium and claim that it was lost at sea. ;)"The Rock " (alias of Mage of the Wyrmkin)2024-02-08T13:43:26ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRogarch (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=20#9762024-02-08T01:39:19Z2024-02-08T01:13:30Z<p>Rogarch waits her turn for her wand to be used. </p>
<p><span class="messageboard-dice"><b>Cure Light Wounds:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (1) + 1 = 2</span></p>
<p><span class="messageboard-dice"><b>Cure Light Wounds:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (6) + 1 = 7</span></p>
<p><span class="messageboard-dice"><b>Cure Light Wounds:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (8) + 1 = 9</span></p>
<p>The warrior is sure to put all of her equipment away. </p>
<p><b>"So how are we to proceed? Perhaps Goran should see if the door across the bridge needs unlocking. He is the only one that is permanently fire resistant."</b></p>Rogarch waits her turn for her wand to be used.
[dice=Cure Light Wounds]d8+1[/dice]
[dice=Cure Light Wounds]d8+1[/dice]
[dice=Cure Light Wounds]d8+1[/dice]
The warrior is sure to put all of her equipment away.
"So how are we to proceed? Perhaps Goran should see if the door across the bridge needs unlocking. He is the only one that is permanently fire resistant."Rogarch (alias of Mage of the Wyrmkin)2024-02-08T01:13:30ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 # 1-03 (#31): "Sniper in the Deep" (Subtier 8-9) Gameplay"The Rock " (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/gameplay&page=8#3902024-02-08T01:39:19Z2024-02-08T00:44:26Z<p>The Rock shrugs. </p>
<p><b>"To be clear we have no idea where Arik's body is."</b></p>
<p><span class=messageboard-ooc>This is why you always need 5 PP for body recovery. Everything else can be paid for with gold but not this. :-) </span></p>The Rock shrugs.
"To be clear we have no idea where Arik's body is."
This is why you always need 5 PP for body recovery. Everything else can be paid for with gold but not this. :-)"The Rock " (alias of Mage of the Wyrmkin)2024-02-08T00:44:26ZRe: Forums: Play-by-Post: GM Jhaeman's SFS # 2-17: "Cost of Living" GameplayGeorge 09-23 (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5m/gameplay&page=3#1232024-02-08T01:09:19Z2024-02-08T00:37:26Z<p>George 09-23 stays perfectly (or near perfectly) still and quiet not wishing to draw attention to himself and allows his Wall of Steam to do his work for him.</p>
<p><span class="messageboard-dice"><b>Stealth, Invisible and Stationary:</b></span> <span class="messageboard-dice">1d20 + 8 + 40 ⇒ (2) + 8 + 40 = 50</span></p>
<p>George 09-23 keeps a defensive posture up (Total Defence) and allows the timer on his spell to begin (5 round duration after concentration is dropped). </p>
<p><span class="messageboard-dice"><b>Wall of Steam, Fire damage:</b></span> <span class="messageboard-dice">2d4 ⇒ (3, 4) = 7</span></p>
<p><b>George 09-23 is invisible</b></p>George 09-23 stays perfectly (or near perfectly) still and quiet not wishing to draw attention to himself and allows his Wall of Steam to do his work for him.
[dice=Stealth, Invisible and Stationary]d20+8+40[/dice]
George 09-23 keeps a defensive posture up (Total Defence) and allows the timer on his spell to begin (5 round duration after concentration is dropped).
[dice=Wall of Steam, Fire damage]2d4[/dice]
George 09-23 is invisibleGeorge 09-23 (alias of Mage of the Wyrmkin)2024-02-08T00:37:26ZRe: Forums: Play-by-Post: GM Jhaeman's SFS # 2-17: "Cost of Living" GameplayGeorge 09-23 (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5m/gameplay&page=3#1192024-02-07T18:45:44Z2024-02-07T18:35:06Z<p>@Ashtif - Your character will not take any damage from the Wall of Steam while inside it. The heat radiates outwards only like a Wall of Fire. If you run through the wall your character WILL take 3d4 fire damage immediately. If your character is 10 feet or less away from the exterior of the Wall of Steam then you will take additional damage on my turn every turn.</p>@Ashtif - Your character will not take any damage from the Wall of Steam while inside it. The heat radiates outwards only like a Wall of Fire. If you run through the wall your character WILL take 3d4 fire damage immediately. If your character is 10 feet or less away from the exterior of the Wall of Steam then you will take additional damage on my turn every turn.George 09-23 (alias of Mage of the Wyrmkin)2024-02-07T18:35:06ZRe: Forums: Play-by-Post: GM Jhaeman's SFS # 2-17: "Cost of Living" GameplayGeorge 09-23 (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5m/gameplay&page=3#1162024-02-07T14:56:02Z2024-02-07T14:49:44Z<p><span class=messageboard-ooc>Just a heads up for people and creatures that are running near my character's wall of steam. You will be taking fire damage at the beginning of my character's turn. If you don't pay attention you can get burned. :) </span></p>Just a heads up for people and creatures that are running near my character's wall of steam. You will be taking fire damage at the beginning of my character's turn. If you don't pay attention you can get burned. :)George 09-23 (alias of Mage of the Wyrmkin)2024-02-07T14:49:44ZRe: Forums: Play-by-Post Discussion: GM Jhaeman's PFS1 Module: "City of Golden Death" DiscussionRogarch (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/discussion&page=4#1722024-02-07T15:18:02Z2024-02-07T14:39:44Z<p>Sure Ting, we should take a little break and decide how to move forward. My character has no intention of idling in the heat anyways. :)</p>
<p>@Candledark - Telling you where I found it would ruin the surprise for you. I would never do that. :)</p>Sure Ting, we should take a little break and decide how to move forward. My character has no intention of idling in the heat anyways. :)
@Candledark - Telling you where I found it would ruin the surprise for you. I would never do that. :)Rogarch (alias of Mage of the Wyrmkin)2024-02-07T14:39:44ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 # 1-03 (#31): "Sniper in the Deep" (Subtier 8-9) Gameplay"The Rock " (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/gameplay&page=8#3842024-02-06T23:31:13Z2024-02-06T23:28:03Z<p>Rogarch looks at Kit.</p>
<p><b>"Just give him the Sniper. That should improve his mood."</b></p>Rogarch looks at Kit.
"Just give him the Sniper. That should improve his mood.""The Rock " (alias of Mage of the Wyrmkin)2024-02-06T23:28:03ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRawkNRole (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=20#9702024-02-06T23:30:47Z2024-02-06T23:25:20Z<p>Rawk-N-Role waves at his mistress and waits for the others to show up.</p>Rawk-N-Role waves at his mistress and waits for the others to show up.RawkNRole (alias of Mage of the Wyrmkin)2024-02-06T23:25:20ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRogarch (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=20#9692024-02-06T23:30:47Z2024-02-06T23:20:18Z<p>Rogarch falls out of her rage with the battle near its end. She uses yet another charge of her Magic Missile wand before moving (30 feet) away from the super heated bridge towards Rawk-N-Role.</p>
<p><span class="messageboard-dice"><b>Magic Missile, CL 5:</b></span> <span class="messageboard-dice">3d4 + 3 ⇒ (2, 3, 4) + 3 = 12</span></p>
<p><b>"I think we should regroup away from this bridge."</b></p>Rogarch falls out of her rage with the battle near its end. She uses yet another charge of her Magic Missile wand before moving (30 feet) away from the super heated bridge towards Rawk-N-Role.
[dice=Magic Missile, CL 5]3d4+3[/dice]
"I think we should regroup away from this bridge."Rogarch (alias of Mage of the Wyrmkin)2024-02-06T23:20:18ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 # 1-03 (#31): "Sniper in the Deep" (Subtier 8-9) Gameplay"The Rock " (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/gameplay&page=8#3822024-02-06T23:20:48Z2024-02-06T23:14:58Z<p><span class=messageboard-ooc>I don't know about that. spell-casting services for an effect that does not persist between adventures (like charging a Spell Storing Weapon and bringing that spell into the next adventure) seems like a non-permanent cost to me. It will be up to GM Jhaeman to adjudicate of course. :) </span></p>I don't know about that. spell-casting services for an effect that does not persist between adventures (like charging a Spell Storing Weapon and bringing that spell into the next adventure) seems like a non-permanent cost to me. It will be up to GM Jhaeman to adjudicate of course. :)"The Rock " (alias of Mage of the Wyrmkin)2024-02-06T23:14:58ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 # 1-03 (#31): "Sniper in the Deep" (Subtier 8-9) Gameplay"The Rock " (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/gameplay&page=8#3802024-02-06T15:10:47Z2024-02-06T14:46:51Z<p><b>"Yes, when we get back I need to take Ginger to a temple. I don't want her experience with the spirits to be a lasting one."</b></p>
<p><span class=messageboard-ooc>I checked the FAQ (for the CRB) which reinforces my play experience. Energy Drain from monsters is temporary and can be removed with much less expense during the first 24 hours.</span></p>
<p><span class=messageboard-ooc>The Rock has a Slush Fund equal to the value of his day job which should help to somewhat offset the cost.</span></p>"Yes, when we get back I need to take Ginger to a temple. I don't want her experience with the spirits to be a lasting one."
I checked the FAQ (for the CRB) which reinforces my play experience. Energy Drain from monsters is temporary and can be removed with much less expense during the first 24 hours.
The Rock has a Slush Fund equal to the value of his day job which should help to somewhat offset the cost."The Rock " (alias of Mage of the Wyrmkin)2024-02-06T14:46:51ZRe: Forums: Play-by-Post: Gameplay for #10-14: Debt to the QuahBit Player (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5t/gameplay&page=4#1572024-02-06T02:30:21Z2024-02-06T02:25:36Z<p>The druid shrugs.</p>
<p><b>"Perhaps clear the bones away Bobbie and we can see if we can read it."</b></p>
<p>Lini casts Detect Magic to see if the writing on the floor is magical.</p>The druid shrugs.
"Perhaps clear the bones away Bobbie and we can see if we can read it."
Lini casts Detect Magic to see if the writing on the floor is magical.Bit Player (alias of Mage of the Wyrmkin)2024-02-06T02:25:36ZRe: Forums: Play-by-Post: GM Jhaeman's SFS # 2-17: "Cost of Living" GameplayGeorge 09-23 (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5m/gameplay&page=3#1082024-02-06T02:22:07Z2024-02-06T02:07:18Z<p>George 09-23 moves in between Ashtif and Scottermander. He sets up a twenty foot high wall of steam encircling the three characters and radiating heat outwards.</p>
<p><b>George 09-23 is invisible</b></p>
<p><span class=messageboard-ooc>Wall of Steam imposes concealment (20% miss chance) to anyone on either side of the wall. The wall radiates heat outwards only. It inflicts 1d4 fire damage to anyone within 10 feet of the wall. It inflicts 2d4 fire damage to anyone within 5 feet of the wall. If anyone passes through the wall they will take 3d4 fire damage. There are no saves for half damage for this spell and this spell does not allow spell resistance.</span></p>George 09-23 moves in between Ashtif and Scottermander. He sets up a twenty foot high wall of steam encircling the three characters and radiating heat outwards.
George 09-23 is invisible
Wall of Steam imposes concealment (20% miss chance) to anyone on either side of the wall. The wall radiates heat outwards only. It inflicts 1d4 fire damage to anyone within 10 feet of the wall. It inflicts 2d4 fire damage to anyone within 5 feet of the wall. If anyone passes through the wall they will take...George 09-23 (alias of Mage of the Wyrmkin)2024-02-06T02:07:18ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 # 1-03 (#31): "Sniper in the Deep" (Subtier 8-9) Gameplay"The Rock " (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/gameplay&page=8#3772024-02-06T01:30:21Z2024-02-06T01:25:07Z<p>The Rock calls out to the trapped men.</p>
<p><b>"Not to worry in an hour or so the hedge should dissolve. If you don't fight against it you will be fine."</b></p>
<p>The Rock looks ready to get back in the rowboat and back to solid land.</p>
<p><b>"I agree with your assessment Malachi. Are you ready to ferry us back home?"</b></p>The Rock calls out to the trapped men.
"Not to worry in an hour or so the hedge should dissolve. If you don't fight against it you will be fine."
The Rock looks ready to get back in the rowboat and back to solid land.
"I agree with your assessment Malachi. Are you ready to ferry us back home?""The Rock " (alias of Mage of the Wyrmkin)2024-02-06T01:25:07ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRogarch (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=20#9612024-02-06T01:20:21Z2024-02-06T01:05:17Z<p>Rogarch says a rushed but thankful prayer to Kurgess as the dragon decides to breathe fire instead of easily disembowelling the party cleric. Surely the fates (GM Jhaeman) were exceptionally merciful today.</p>
<p>The bloodrager attempts to dodge the incoming inferno but is not quick enough. Much of the damage is absorbed by her arcane magic and is reduced in severity by her Ablative Barrier but some of it does get through and leaves a small burn on her left shoulder.</p>
<p><span class="messageboard-dice"><b>Reflex DC 19:</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (6) + 6 = 12</span></p>
<p>Result:5 non-lethal damage and 4 lethal damage.</p>
<p>Rogarch turns to Candledark.</p>
<p><b>"More missiles!"</b></p>Rogarch says a rushed but thankful prayer to Kurgess as the dragon decides to breathe fire instead of easily disembowelling the party cleric. Surely the fates (GM Jhaeman) were exceptionally merciful today.
The bloodrager attempts to dodge the incoming inferno but is not quick enough. Much of the damage is absorbed by her arcane magic and is reduced in severity by her Ablative Barrier but some of it does get through and leaves a small burn on her left shoulder.
[dice=Reflex DC
...Rogarch (alias of Mage of the Wyrmkin)2024-02-06T01:05:17ZRe: Forums: Play-by-Post: GM Jhaeman's SFS # 2-17: "Cost of Living" GameplayGeorge 09-23 (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5m/gameplay&page=3#1052024-02-05T18:10:48Z2024-02-05T18:01:53Z<p>@GM Jhaeman - We will need to iron out where characters are on the map before taking our actions. In regards to the Invisibility spell would a Wall of Steam spell (like a baby Wall of Fire spell) cast defensively to protect the characters break invisibility if the elementals took damage from the spell if and when they entered its area of effect willingly?</p>@GM Jhaeman - We will need to iron out where characters are on the map before taking our actions. In regards to the Invisibility spell would a Wall of Steam spell (like a baby Wall of Fire spell) cast defensively to protect the characters break invisibility if the elementals took damage from the spell if and when they entered its area of effect willingly?George 09-23 (alias of Mage of the Wyrmkin)2024-02-05T18:01:53ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 # 1-03 (#31): "Sniper in the Deep" (Subtier 8-9) Gameplay"The Rock " (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/gameplay&page=8#3742024-02-05T18:00:48Z2024-02-05T17:57:14Z<p><b>"Agreed. It is time to head back up."</b></p>"Agreed. It is time to head back up.""The Rock " (alias of Mage of the Wyrmkin)2024-02-05T17:57:14ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRawkNRole (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=20#9562024-02-05T14:50:47Z2024-02-05T14:38:49Z<p>Rawk-N-Role stands in the distance watching the battle. If the dragon does not fall soon he knows that he will have to run back to try to help out his mistress.</p>Rawk-N-Role stands in the distance watching the battle. If the dragon does not fall soon he knows that he will have to run back to try to help out his mistress.RawkNRole (alias of Mage of the Wyrmkin)2024-02-05T14:38:49ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRogarch (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=20#9552024-02-05T15:20:47Z2024-02-05T14:33:01Z<p>Rogarch continues to rage. She activates her wand again sending three missiles at the skeleton monstrosity. </p>
<p><span class="messageboard-dice"><b>Magic Missile, CL 5:</b></span> <span class="messageboard-dice">3d4 + 3 ⇒ (3, 4, 1) + 3 = 11</span></p>
<p>She then retreats to stand shoulder to shoulder with Candledark.</p>
<p><span class=messageboard-ooc>You actually cannot use Acrobatics to move through a threatened square if your movement is reduced by medium or heavy armor. This is something I did not know before. I wanted to try but alas, no. It is a probably a moot point anyways (as it would fail) but would be an incredible athletic achievement for a follower of Kurgess.:) </span> </p>
<p><span class=messageboard-ooc>As she is taking a move action this would provoke an attack of opportunity if the dragon has Combat Reflexes (and is still alive) or has another way to make multiple AoO off its turn.</span></p>
<p>@GM Jhaeman - Rogarch should be 20 feet away from the dragon at this point. We are all running (off or) out of map. :) </p>
<p><b>Arcane Rage: Resist Energy Fire (10)</b></p>
<p><span class=messageboard-ooc>Rogarch is now carrying her pole-arm with one arm and is no longer wielding it as she needs a hand to hold her wand.</span></p>Rogarch continues to rage. She activates her wand again sending three missiles at the skeleton monstrosity.
[dice=Magic Missile, CL 5]3d4+3[/dice]
She then retreats to stand shoulder to shoulder with Candledark.
You actually cannot use Acrobatics to move through a threatened square if your movement is reduced by medium or heavy armor. This is something I did not know before. I wanted to try but alas, no. It is a probably a moot point anyways (as it would fail) but would be an incredible...Rogarch (alias of Mage of the Wyrmkin)2024-02-05T14:33:01ZRe: Forums: Play-by-Post: Gameplay for #10-14: Debt to the QuahBit Player (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5t/gameplay&page=3#1482024-02-05T14:20:47Z2024-02-05T14:11:40Z<p>Lini blushes.</p>
<p><b>"Sorry Corba. I did not mean to steal your thunder there."</b></p>Lini blushes.
"Sorry Corba. I did not mean to steal your thunder there."Bit Player (alias of Mage of the Wyrmkin)2024-02-05T14:11:40ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 # 1-03 (#31): "Sniper in the Deep" (Subtier 8-9) Gameplay"The Rock " (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/gameplay&page=8#3722024-02-05T14:11:14Z2024-02-05T14:08:34Z<p><b>"It is alright Kit, we can sell the gear we don't want to keep. I have a few contacts myself and I am sure that Malachi has many more."</b></p>
<p><span class=messageboard-ooc>The Rock has Profession Merchant as does Malachi. :) </span></p>"It is alright Kit, we can sell the gear we don't want to keep. I have a few contacts myself and I am sure that Malachi has many more."
The Rock has Profession Merchant as does Malachi. :)"The Rock " (alias of Mage of the Wyrmkin)2024-02-05T14:08:34ZRe: Forums: Play-by-Post: Gameplay for #10-14: Debt to the QuahDroogami the Magnificent (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5t/gameplay&page=3#1462024-02-05T14:10:47Z2024-02-05T13:58:19Z<p>After Lini heals the wounded Droogami walks over to Lini and gives her a big bloody ogre fuelled lick. He snickers as he knows that he is being a bad boy and has made a really big mess.</p>
<p>With his fun over for now the big cat looks around with his mistress for more prey to jump upon. </p>
<p><span class="messageboard-dice"><b>Perception:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (4) + 5 = 9</span></p>
<p>Droo also has Scent so if anyone is hiding and is nearby he will know it.</p>After Lini heals the wounded Droogami walks over to Lini and gives her a big bloody ogre fuelled lick. He snickers as he knows that he is being a bad boy and has made a really big mess.
With his fun over for now the big cat looks around with his mistress for more prey to jump upon.
[dice=Perception]d20+5[/dice]
Droo also has Scent so if anyone is hiding and is nearby he will know it.Droogami the Magnificent (alias of Mage of the Wyrmkin)2024-02-05T13:58:19ZRe: Forums: Play-by-Post: Gameplay for #10-14: Debt to the QuahBit Player (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5t/gameplay&page=3#1452024-02-05T14:10:47Z2024-02-05T13:51:05Z<p>Lini approaches the wounded wand in hand. Her other hand is aflame lighting the room as any good torch would.</p>
<p><span class=messageboard-ooc>Produce Flame is such an odd duck spell. It feels like it should be a touch spell but it is not. :) </span></p>
<p><b>"Well, better not to get hit at all but still I should have you both patched up in no time."</b></p>
<p><span class="messageboard-dice"><b>Cure Light Wounds,wand for Bobbie:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (3) + 1 = 4</span></p>
<p><span class="messageboard-dice"><b>Cure Light Wounds,wand for Bobbie:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (4) + 1 = 5</span></p>
<p><span class="messageboard-dice"><b>Cure Light Wounds,wand for Bobbie:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (2) + 1 = 3</span></p>
<p><span class="messageboard-dice"><b>Cure Light Wounds,wand for Bobbie:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (3) + 1 = 4</span></p>
<p><span class="messageboard-dice"><b>Cure Light Wounds,wand for Illadora:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (4) + 1 = 5</span></p>
<p><span class="messageboard-dice"><b>Cure Light Wounds,wand for Illadora:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (1) + 1 = 2</span></p>
<p><span class="messageboard-dice"><b>Cure Light Wounds,wand for Illadora:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (1) + 1 = 2</span></p>
<p><span class="messageboard-dice"><b>Cure Light Wounds,wand for Illadora:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (7) + 1 = 8</span></p>
<p>@GM Top - The party is now fully healed up courtesy of Lini's wand. :)</p>
<p>The gnome puts her trusty wand away in an accessible pocket and has a look around.</p>
<p><span class="messageboard-dice"><b>Perception:</b></span> <span class="messageboard-dice">1d20 + 12 ⇒ (11) + 12 = 23</span></p>Lini approaches the wounded wand in hand. Her other hand is aflame lighting the room as any good torch would.
Produce Flame is such an odd duck spell. It feels like it should be a touch spell but it is not. :)
"Well, better not to get hit at all but still I should have you both patched up in no time."
[dice=Cure Light Wounds,wand for Bobbie]d8+1[/dice]
[dice=Cure Light Wounds,wand for Bobbie]d8+1[/dice]
[dice=Cure Light Wounds,wand for Bobbie]d8+1[/dice]
[dice=Cure Light Wounds,wand...Bit Player (alias of Mage of the Wyrmkin)2024-02-05T13:51:05ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 # 1-03 (#31): "Sniper in the Deep" (Subtier 8-9) Gameplay"The Rock " (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/gameplay&page=8#3702024-02-05T13:45:59Z2024-02-05T13:43:06Z<p>Rogarch points out the magical cloak, half-plate and short swords that detect as magical. </p>
<p><b>"Alright people. I think we are done here. Let us get back to the deck of the ship before you forget how to swim."</b></p>
<p><b>"Once we are on our way back I can see if I can figure out the enchantments on these items."</b></p>
<p><span class=messageboard-ooc>It is all party treasure now. :) </span></p>Rogarch points out the magical cloak, half-plate and short swords that detect as magical.
"Alright people. I think we are done here. Let us get back to the deck of the ship before you forget how to swim."
"Once we are on our way back I can see if I can figure out the enchantments on these items."
It is all party treasure now. :)"The Rock " (alias of Mage of the Wyrmkin)2024-02-05T13:43:06ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRogarch (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=19#9502024-02-04T21:10:49Z2024-02-04T20:47:32Z<p><span class=messageboard-ooc>Well, hopefully block initiative (and the amount of damage dealt so far) will prevent the AoO. Damage inflicted so far is 34 from Magic Missiles, 6 from Channel with a successful will save, 7 from holy water and 16 from Ting's attack (I deducted 5 for DR/5 B and 1 for being fatigued as his strength dropped down to 16). This is a total of 63 points of damage (from my vantage point). That is a lot and hopefully it will be enough. The GM will know but I don't (yet). :) </span></p>Well, hopefully block initiative (and the amount of damage dealt so far) will prevent the AoO. Damage inflicted so far is 34 from Magic Missiles, 6 from Channel with a successful will save, 7 from holy water and 16 from Ting's attack (I deducted 5 for DR/5 B and 1 for being fatigued as his strength dropped down to 16). This is a total of 63 points of damage (from my vantage point). That is a lot and hopefully it will be enough. The GM will know but I don't (yet). :)Rogarch (alias of Mage of the Wyrmkin)2024-02-04T20:47:32ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 # 1-03 (#31): "Sniper in the Deep" (Subtier 8-9) Gameplay"The Rock " (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/gameplay&page=8#3672024-02-04T13:40:46Z2024-02-04T13:16:21Z<p><b>"Well, that is the last time we give a pirate the benefit of the doubt in order to hear his backstory. Next time we will jump him proper when he is not looking."</b></p>
<p>The Rock casts Detect Magic and examines Dargo, the remains of the ghost (if any) and the chest.</p>
<p>33 Perception on a take 10 (with Good Hope)</p>"Well, that is the last time we give a pirate the benefit of the doubt in order to hear his backstory. Next time we will jump him proper when he is not looking."
The Rock casts Detect Magic and examines Dargo, the remains of the ghost (if any) and the chest.
33 Perception on a take 10 (with Good Hope)"The Rock " (alias of Mage of the Wyrmkin)2024-02-04T13:16:21ZRe: Forums: Play-by-Post: GM Jhaeman's SFS # 2-17: "Cost of Living" GameplayGeorge 09-23 (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5m/gameplay&page=2#972024-02-04T13:30:44Z2024-02-04T13:09:36Z<p><b>"Alright people. We are going to try to fix the condenser without disturbing the elementals so we will have to take it easy."</b></p>
<p><b>"Anyone who would like to assist me can while the rest of you stay on guard in case they decide to attack."</b></p>
<p>George 09-23 takes out his engineering tool kit and gets to work.</p>
<p><span class=messageboard-ooc>Aids are welcome but I am going to start with the main roll. :) </span></p>
<p><span class="messageboard-dice"><b>Engineering:</b></span> <span class="messageboard-dice">1d20 + 13 ⇒ (6) + 13 = 19</span></p>
<p><b>George 09-23 has a luck stone so if the check fails by 1 after aids the stone will trigger and retroactively make it a success.</b></p>"Alright people. We are going to try to fix the condenser without disturbing the elementals so we will have to take it easy."
"Anyone who would like to assist me can while the rest of you stay on guard in case they decide to attack."
George 09-23 takes out his engineering tool kit and gets to work.
Aids are welcome but I am going to start with the main roll. :)
[dice=Engineering]d20+13[/dice]
George 09-23 has a luck stone so if the check fails by 1 after aids the stone will trigger and...George 09-23 (alias of Mage of the Wyrmkin)2024-02-04T13:09:36ZRe: Forums: Play-by-Post: 6-09 Ridgerock rescue - Jan 2024Yonkers (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5o/gameplay&page=4#1782024-02-03T19:48:44Z2024-02-03T15:38:08Z<p>Yonkers takes out his trusty shovel and begins looking for buried treasure.</p>
<p>Day Job: </p>
<p><span class="messageboard-dice"><b>Profession: Archaeology:</b></span> <span class="messageboard-dice">1d20 + 13 ⇒ (12) + 13 = 25</span></p>
<p>@GM Kludde - Thanks for running and especially for the help during the space combat. :)</p>Yonkers takes out his trusty shovel and begins looking for buried treasure.
Day Job:
[dice=Profession: Archaeology]d20+13[/dice]
@GM Kludde - Thanks for running and especially for the help during the space combat. :)Yonkers (alias of Mage of the Wyrmkin)2024-02-03T15:38:08ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRogarch (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=19#9452024-02-03T19:48:44Z2024-02-03T13:17:31Z<p><span class=messageboard-ooc>@Candledark - It is up to the GM to rule but I think that your character is fatigued as he took 1d4 non-lethal damage on the bridge before moving off it last round. I suspect that the fatigued condition will be removed when all of the non-lethal damage is healed. That is typically the case with environmental damage. At least I hope that is the case.</span></p>
<p><span class=messageboard-ooc>@GM Jhaeman - Would Endure Elements protect from this type of heat (either the 1 point non lethal and/or the 1d4+fatigued)? Also did we experience the heat only once we were on the threshold of the bridge? I am just trying to plan out what might happen after this combat and we need to deal with possibly unlocking the door on the other side of the bridge. :) </span></p>@Candledark - It is up to the GM to rule but I think that your character is fatigued as he took 1d4 non-lethal damage on the bridge before moving off it last round. I suspect that the fatigued condition will be removed when all of the non-lethal damage is healed. That is typically the case with environmental damage. At least I hope that is the case.
@GM Jhaeman - Would Endure Elements protect from this type of heat (either the 1 point non lethal and/or the 1d4+fatigued)? Also did we...Rogarch (alias of Mage of the Wyrmkin)2024-02-03T13:17:31ZRe: Forums: Play-by-Post: 6-09 Ridgerock rescue - Jan 2024Yonkers (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5o/gameplay&page=4#1742024-02-03T19:48:44Z2024-02-03T13:06:07Z<p>@GM Kludde - I don't know if a rescue is part of the scope of this mission (or another). If we can do it now please let us know. :)</p>
<p><b>"I cannot promise anything but the Pathfinder Society is certainly willingly to entertain any reasonable request for your cooperation and this seems reasonable to me. We can certainly strongly recommend it and see if we can help you with it in any way we can."</b></p>
<p><b>"Honestly, I think that they will honor your request. Do you know where on the planet they are holding your father?"</b></p>@GM Kludde - I don't know if a rescue is part of the scope of this mission (or another). If we can do it now please let us know. :)
"I cannot promise anything but the Pathfinder Society is certainly willingly to entertain any reasonable request for your cooperation and this seems reasonable to me. We can certainly strongly recommend it and see if we can help you with it in any way we can."
"Honestly, I think that they will honor your request. Do you know where on the planet they are holding...Yonkers (alias of Mage of the Wyrmkin)2024-02-03T13:06:07ZRe: Forums: Play-by-Post: GM Jhaeman's SFS # 2-17: "Cost of Living" GameplayGeorge 09-23 (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5m/gameplay&page=2#952024-02-03T01:10:52Z2024-02-03T01:06:19Z<p>George 09-23 examines the area to see if the condenser can be repaired without rousing the Ice Elementals.</p>
<p><b>George 09-23 is invisible</b></p>
<p>@GM Jhaeman - Would it be possible to fix the condenser (perhaps at a higher DC) without disturbing the elementals?</p>George 09-23 examines the area to see if the condenser can be repaired without rousing the Ice Elementals.
George 09-23 is invisible
@GM Jhaeman - Would it be possible to fix the condenser (perhaps at a higher DC) without disturbing the elementals?George 09-23 (alias of Mage of the Wyrmkin)2024-02-03T01:06:19ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRogarch (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=19#9402024-02-03T01:00:52Z2024-02-03T00:52:02Z<p>Rogarch continues to rage. Her arcane rage protects her from the fiery bridge. The warrior takes her own advice and steps back (5 foot step) before activating her wand of Magic Missile once again.</p>
<p><span class="messageboard-dice"><b>Magic Missile, CL 5:</b></span> <span class="messageboard-dice">3d4 + 3 ⇒ (3, 4, 2) + 3 = 12</span></p>
<p><b>Arcane Rage: Resist Energy Fire (10)</b></p>
<p><span class=messageboard-ooc>Rogarch is now carrying her pole-arm with one arm and is no longer wielding it as she needs a hand to hold her wand.</span></p>Rogarch continues to rage. Her arcane rage protects her from the fiery bridge. The warrior takes her own advice and steps back (5 foot step) before activating her wand of Magic Missile once again.
[dice=Magic Missile, CL 5]3d4+3[/dice]
Arcane Rage: Resist Energy Fire (10)
Rogarch is now carrying her pole-arm with one arm and is no longer wielding it as she needs a hand to hold her wand.Rogarch (alias of Mage of the Wyrmkin)2024-02-03T00:52:02ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRawkNRole (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=19#9392024-02-03T00:40:53Z2024-02-03T00:38:06Z<p>Rawk-N-Role keeps his distance for now and stays put.</p>Rawk-N-Role keeps his distance for now and stays put.RawkNRole (alias of Mage of the Wyrmkin)2024-02-03T00:38:06ZRe: Forums: Play-by-Post: 6-09 Ridgerock rescue - Jan 2024Yonkers (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5o/gameplay&page=4#1722024-02-02T19:50:55Z2024-02-02T19:47:14Z<p><span class=messageboard-ooc>@Ebon- The stunt DC is 13 actually. The +4 bonus turns the failure into a success. I have changed the position of our ship on the map. We are firing on their starboard shield and they are in our front arc. :) </span></p>@Ebon- The stunt DC is 13 actually. The +4 bonus turns the failure into a success. I have changed the position of our ship on the map. We are firing on their starboard shield and they are in our front arc. :)Yonkers (alias of Mage of the Wyrmkin)2024-02-02T19:47:14ZRe: Forums: Play-by-Post: GM Jhaeman's SFS # 2-17: "Cost of Living" GameplayGeorge 09-23 (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5m/gameplay&page=2#902024-02-02T15:20:52Z2024-02-02T14:47:11Z<p>George 09-23 communicates telepathically with the group and their devices.</p>
<p><b>•••"Yes, I speak both Aquan and Auran so I can speak to them. Interesting."•••</b></p>
<p><b>"•••"I wonder if they created the ice wall to mark their territory"•••</b></p>
<p>George 09-23 scans his own memory banks to recall more about these ice-bound creatures. He focuses his attention on what can possibly motivate these creatures. He wonders if the ice elementals are simply drawn to the moisture generated by the condenser unit.</p>
<p><span class="messageboard-dice"><b>Mysticism:</b></span> <span class="messageboard-dice">1d20 + 11 ⇒ (11) + 11 = 22</span></p>
<p><b>George 09-23 is invisible</b></p>George 09-23 communicates telepathically with the group and their devices.
***"Yes, I speak both Aquan and Auran so I can speak to them. Interesting."***
"***"I wonder if they created the ice wall to mark their territory"***
George 09-23 scans his own memory banks to recall more about these ice-bound creatures. He focuses his attention on what can possibly motivate these creatures. He wonders if the ice elementals are simply drawn to the moisture generated by the condenser unit.
...George 09-23 (alias of Mage of the Wyrmkin)2024-02-02T14:47:11ZRe: Forums: Play-by-Post: 6-09 Ridgerock rescue - Jan 2024Yonkers (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5o/gameplay&page=4#1662024-02-01T23:18:51Z2024-02-01T22:28:06Z<p><span class="messageboard-dice"><b>Piloting:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (17) + 7 = 24</span></p>
<p>@DM Kludde - Alright. I have moved your ship forward two hexes. </p>
<p>Yonkers slows the ship down (to a speed of 4) and he attempts to slide the ship to allow a shot (or two) at the enemy's starboard flank.</p>
<p><span class="messageboard-dice"><b>Piloting,Speed 4 or less,Slide Manuever DC 13:</b></span> <span class="messageboard-dice">1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10</span></p>
<p><span class=messageboard-ooc>Alright people. This is the dice roller I have come to love. ;) If the captain wants to try to demand better performance than this check will pass and I will adjust the ship accordingly. Otherwise it looks like a mulligan to me this turn with both ships being out of each others arcs.</span></p>
<p><span class=messageboard-ooc>@Ebon - It is up to you to try to be scary. ;) </span></p>[dice=Piloting]d20+7[/dice]
@DM Kludde - Alright. I have moved your ship forward two hexes.
Yonkers slows the ship down (to a speed of 4) and he attempts to slide the ship to allow a shot (or two) at the enemy's starboard flank.
[dice=Piloting,Speed 4 or less,Slide Manuever DC 13]d20+7+2[/dice]
Alright people. This is the dice roller I have come to love. ;) If the captain wants to try to demand better performance than this check will pass and I will adjust the ship accordingly. Otherwise...Yonkers (alias of Mage of the Wyrmkin)2024-02-01T22:28:06ZRe: Forums: Play-by-Post: Gameplay for #10-14: Debt to the QuahBit Player (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5t/gameplay&page=3#1292024-02-01T19:08:48Z2024-02-01T19:04:21Z<p><span class=messageboard-ooc>True. She also did not add the power attack bonus to her damage roll. It should be a total of 11 points of damage not 7. :) </span></p>True. She also did not add the power attack bonus to her damage roll. It should be a total of 11 points of damage not 7. :)Bit Player (alias of Mage of the Wyrmkin)2024-02-01T19:04:21ZRe: Forums: Play-by-Post: GM Jhaeman's SFS # 2-17: "Cost of Living" GameplayGeorge 09-23 (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5m/gameplay&page=2#802024-02-01T17:00:46Z2024-02-01T16:48:28Z<p>George 09-23 places his scanner away. He lowers down a titanium cable for the others to climb up. He attaches his end to a sturdy anchor point.</p>
<p>He messages the party telepathically. The details flash on their comm devices.</p>
<p><b>•••• "We have company up here buried in the ice. Come up and we will deal with the situation." ••••</b></p>
<p><span class=messageboard-ooc>This is texting Technomancer style. :) </span></p>
<p><b>George 09-23 is invisible</b></p>George 09-23 places his scanner away. He lowers down a titanium cable for the others to climb up. He attaches his end to a sturdy anchor point.
He messages the party telepathically. The details flash on their comm devices.
**** "We have company up here buried in the ice. Come up and we will deal with the situation." ****
This is texting Technomancer style. :)
George 09-23 is invisibleGeorge 09-23 (alias of Mage of the Wyrmkin)2024-02-01T16:48:28ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 # 1-03 (#31): "Sniper in the Deep" (Subtier 8-9) GameplayGinger T-Rex (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/gameplay&page=8#3582024-02-01T16:20:45Z2024-02-01T16:07:12Z<p>Ginger lashes out at the ghost as if her life depends on it (it does).</p>
<p><span class="messageboard-dice"><b>Bite,2 negative levels,Gr. Magic Weapon, Good Hope, Bard Song, Power Attack:</b></span> <span class="messageboard-dice">1d20 + 13 - 2 + 2 + 2 + 3 - 2 ⇒ (14) + 13 - 2 + 2 + 2 + 3 - 2 = 30</span></p>
<p><span class="messageboard-dice"><b>Damage(Magical),B/P/S, Gr. Magic Weapon, Bard Song, Good Hope, Power Attack:</b></span> <span class="messageboard-dice">3d6 + 16 + 2 + 3 + 2 + 6 ⇒ (6, 6, 3) + 16 + 2 + 3 + 2 + 6 = 44</span></p>
<p><span class="messageboard-dice"><b>Bite,2 negative levels,Gr. Magic Weapon, Good Hope, Bard Song, Power Attack, Multi-Attack:</b></span> <span class="messageboard-dice">1d20 + 13 - 2 + 2 + 2 + 3 - 2 - 5 ⇒ (15) + 13 - 2 + 2 + 2 + 3 - 2 - 5 = 26</span></p>
<p><span class="messageboard-dice"><b>Damage(Magical),B/P/S, Gr. Magic Weapon, Bard Song, Good Hope, Power Attack:</b></span> <span class="messageboard-dice">3d6 + 16 + 2 + 3 + 2 + 6 ⇒ (4, 5, 4) + 16 + 2 + 3 + 2 + 6 = 42</span></p>Ginger lashes out at the ghost as if her life depends on it (it does).
[dice=Bite,2 negative levels,Gr. Magic Weapon, Good Hope, Bard Song, Power Attack]d20+13-2+2+2+3-2[/dice]
[dice=Damage(Magical),B/P/S, Gr. Magic Weapon, Bard Song, Good Hope, Power Attack]3d6+16+2+3+2+6[/dice]
[dice=Bite,2 negative levels,Gr. Magic Weapon, Good Hope, Bard Song, Power Attack, Multi-Attack]d20+13-2+2+2+3-2-5[/dice]
[dice=Damage(Magical),B/P/S, Gr. Magic Weapon, Bard Song, Good Hope, Power...Ginger T-Rex (alias of Mage of the Wyrmkin)2024-02-01T16:07:12ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 # 1-03 (#31): "Sniper in the Deep" (Subtier 8-9) Gameplay"The Rock " (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/gameplay&page=8#3572024-02-02T11:57:50Z2024-02-01T16:01:11Z<p>The Rock bolstered by Kit's magic tries a very difficult shot. He tries to aim a snowball in between the legs of a dinosaur who is engaged in deadly combat with a ghost.</p>
<p><span class="messageboard-dice"><b>Snowball,To hit touch,Good Hope, Bard Song, In combat, Cover penalty:</b></span> <span class="messageboard-dice">1d20 + 8 + 2 + 3 - 4 - 4 ⇒ (2) + 8 + 2 + 3 - 4 - 4 = 7</span></p>
<p><span class="messageboard-dice"><b>Cold Damage, CL 10 with intensify rod and place magic, Good Hope, Bard Song:</b></span> <span class="messageboard-dice">10d6 + 2 + 3 ⇒ (6, 4, 4, 4, 4, 5, 4, 6, 2, 6) + 2 + 3 = 50</span></p>
<p><b>"Kill the ghost, the man means nothing."</b></p>
<p>The Rock pulls upon his affiliation with the Pathfinder society to guide his aim.</p>
<p><span class=messageboard-bigger><b>Shirt Re-Roll!</b></span></p>
<p><span class="messageboard-dice"><b>Snowball,To hit touch,Good Hope, Bard Song, In combat, Cover penalty:</b></span> <span class="messageboard-dice">1d20 + 8 + 2 + 3 - 4 - 4 ⇒ (18) + 8 + 2 + 3 - 4 - 4 = 23</span></p>The Rock bolstered by Kit's magic tries a very difficult shot. He tries to aim a snowball in between the legs of a dinosaur who is engaged in deadly combat with a ghost.
[dice=Snowball,To hit touch,Good Hope, Bard Song, In combat, Cover penalty]d20+8+2+3-4-4[/dice]
[dice=Cold Damage, CL 10 with intensify rod and place magic, Good Hope, Bard Song]10d6+2+3[/dice]
"Kill the ghost, the man means nothing."
The Rock pulls upon his affiliation with the Pathfinder society to guide his aim.
Shirt..."The Rock " (alias of Mage of the Wyrmkin)2024-02-01T16:01:11ZRe: Forums: Play-by-Post Discussion: Discussion for #10-14: Debt to the Quah (Core)Bit Player (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5t/discussion#162024-02-01T15:20:45Z2024-02-01T15:11:34Z<p>@GM TOP - It seems to be pretty straightforward application of the rules. Now why anyone would want to cast a 1st level summon with a 2nd level spell slot which also requires two rounds of actions is beyond me. </p>
<p>I think that the player might not be fully aware about how spontaneous meta-magic works. It is a complicated game after all. :)</p>@GM TOP - It seems to be pretty straightforward application of the rules. Now why anyone would want to cast a 1st level summon with a 2nd level spell slot which also requires two rounds of actions is beyond me.
I think that the player might not be fully aware about how spontaneous meta-magic works. It is a complicated game after all. :)Bit Player (alias of Mage of the Wyrmkin)2024-02-01T15:11:34ZRe: Forums: Play-by-Post: Gameplay for #10-14: Debt to the QuahDroogami the Magnificent (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5t/gameplay&page=3#1242024-02-01T04:13:42Z2024-02-01T03:49:07Z<p>Droogami advances with the trained agility of a hunting cat. Naturally cautious when stalking larger prey Droo attempts to get into position without receiving a large club to the head.</p>
<p><span class="messageboard-dice"><b>Acrobatics check to avoid Attack of Opportunity while moving through a threatened square:</b></span> <span class="messageboard-dice">1d20 + 9 ⇒ (10) + 9 = 19</span></p>
<p>The leopard attempts to bite red.</p>
<p><span class="messageboard-dice"><b>Bite vs Red:</b></span> <span class="messageboard-dice">1d20 + 8 ⇒ (8) + 8 = 16</span></p>
<p><span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">1d6 + 3 ⇒ (4) + 3 = 7</span></p>
<p><span class=messageboard-ooc>The Prone penalty for Red should be applied by the GM. It is not factored into the bite attack bonus. :) </span></p>Droogami advances with the trained agility of a hunting cat. Naturally cautious when stalking larger prey Droo attempts to get into position without receiving a large club to the head.
[dice=Acrobatics check to avoid Attack of Opportunity while moving through a threatened square]d20+9[/dice]
The leopard attempts to bite red.
[dice=Bite vs Red]d20+8[/dice]
[dice=Damage]d6+3[/dice]
The Prone penalty for Red should be applied by the GM. It is not factored into the bite attack bonus. :)Droogami the Magnificent (alias of Mage of the Wyrmkin)2024-02-01T03:49:07ZRe: Forums: Play-by-Post: Gameplay for #10-14: Debt to the QuahBit Player (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5t/gameplay&page=3#1232024-02-01T03:53:43Z2024-02-01T03:44:26Z<p>Lini directs her cat while she summons a ball of magical flame to her hand.</p>
<p><b>"Get 'em Droo."</b></p>
<p>Handle Animal check is automatically successful.</p>
<p>Produce Flame CL 4 is cast.</p>Lini directs her cat while she summons a ball of magical flame to her hand.
"Get 'em Droo."
Handle Animal check is automatically successful.
Produce Flame CL 4 is cast.Bit Player (alias of Mage of the Wyrmkin)2024-02-01T03:44:26ZRe: Forums: Play-by-Post: GM Jhaeman's SFS # 2-17: "Cost of Living" GameplayGeorge 09-23 (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5m/gameplay&page=2#782024-02-01T02:33:43Z2024-02-01T02:25:28Z<p>George 09-23 takes out his trusty scanner and starts looking around for anyone or anything nearby. He also takes a moment to examine the strangely pulsating orb. With the assumption that there is no immediate danger George 09-23 will lower down a titanium cable for people to climb up on. He attaches his end of the cable to something sturdy to support it.</p>
<p><span class="messageboard-dice"><b>Perception, Circumstance bonus:</b></span> <span class="messageboard-dice">1d20 + 10 + 4 ⇒ (20) + 10 + 4 = 34</span></p>
<p>The party's personal devices flash courtesy of a telepathic message.</p>
<p><b>•••Hold on, I am examining the area. I will advise. •••</b></p>
<p><b>George 09-23 is invisible</b></p>George 09-23 takes out his trusty scanner and starts looking around for anyone or anything nearby. He also takes a moment to examine the strangely pulsating orb. With the assumption that there is no immediate danger George 09-23 will lower down a titanium cable for people to climb up on. He attaches his end of the cable to something sturdy to support it.
[dice=Perception, Circumstance bonus]d20+10+4[/dice]
The party's personal devices flash courtesy of a telepathic message.
***Hold on, I...George 09-23 (alias of Mage of the Wyrmkin)2024-02-01T02:25:28ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRawkNRole (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=19#9222024-02-01T02:13:42Z2024-02-01T01:45:46Z<p>@GM Jhaeman - Is Rawk-N-Role fatigued? He only took 1 point of non-lethal damage on round 1.</p>
<p>Rawk-N-Role keeps his (considerable) distance for now. He is glad that he did not stand with his mistress for the trial by fire that the others are now enduring.</p>@GM Jhaeman - Is Rawk-N-Role fatigued? He only took 1 point of non-lethal damage on round 1.
Rawk-N-Role keeps his (considerable) distance for now. He is glad that he did not stand with his mistress for the trial by fire that the others are now enduring.RawkNRole (alias of Mage of the Wyrmkin)2024-02-01T01:45:46ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 # 1-03 (#31): "Sniper in the Deep" (Subtier 8-9) Gameplay"The Rock " (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/gameplay&page=8#3512024-01-31T14:20:50Z2024-01-31T14:10:58Z<p><span class=messageboard-ooc>No one around here is going to complain about a +5/+5 to all attacks and damage rolls. :-) </span></p>No one around here is going to complain about a +5/+5 to all attacks and damage rolls. :-)"The Rock " (alias of Mage of the Wyrmkin)2024-01-31T14:10:58ZRe: Forums: Play-by-Post: GM Jhaeman's SFS # 2-17: "Cost of Living" GameplayGeorge 09-23 (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5m/gameplay&page=2#742024-01-31T01:20:48Z2024-01-31T01:10:11Z<p>George 09-23 puts a hand in an accessible pocket. He grabs on to a battery to power his spell. Drawing forth some of the energy from the power cell he powers his Invisibility spell. He then carefully (and hopefully quietly) advances to the ice wall and then uses his jump jets to fly to the top of it and look around. </p>
<p><span class="messageboard-dice"><b>Stealth, Invisible while moving:</b></span> <span class="messageboard-dice">1d20 + 8 + 20 ⇒ (17) + 8 + 20 = 45</span></p>George 09-23 puts a hand in an accessible pocket. He grabs on to a battery to power his spell. Drawing forth some of the energy from the power cell he powers his Invisibility spell. He then carefully (and hopefully quietly) advances to the ice wall and then uses his jump jets to fly to the top of it and look around.
[dice=Stealth, Invisible while moving]d20+8+20[/dice]George 09-23 (alias of Mage of the Wyrmkin)2024-01-31T01:10:11ZRe: Forums: Play-by-Post: 6-09 Ridgerock rescue - Jan 2024Yonkers (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5o/gameplay&page=4#1542024-01-30T20:20:49Z2024-01-30T20:11:01Z<p><b>"Engineering. Give me everything you got. Let see if we cannot outrun this ship for now."</b></p>
<p>Yonkers attempts to slide away from the enemy.</p>
<p><span class="messageboard-dice"><b>Slide Maneuver DC 13, Piloting:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (7) + 7 = 14</span></p>
<p><span class=messageboard-ooc>I am sliding the ship 10 hexes away and pivoting it 60 degrees after its final move. If Engineering fails its check (or tries something else) then we can claw back two hexes of movement. :) </span></p>"Engineering. Give me everything you got. Let see if we cannot outrun this ship for now."
Yonkers attempts to slide away from the enemy.
[dice=Slide Maneuver DC 13, Piloting]d20+7[/dice]
I am sliding the ship 10 hexes away and pivoting it 60 degrees after its final move. If Engineering fails its check (or tries something else) then we can claw back two hexes of movement. :)Yonkers (alias of Mage of the Wyrmkin)2024-01-30T20:11:01ZRe: Forums: Play-by-Post: 6-09 Ridgerock rescue - Jan 2024Yonkers (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5o/gameplay&page=3#1502024-01-30T04:12:43Z2024-01-30T03:55:18Z<p>Yonkers attempts to slow down and put the ship in reverse.</p>
<p>Speed of 4 (move half speed in reverse), +2 to piloting roll.</p>
<p><span class="messageboard-dice"><b>Pilot,Speed of 4, DC 13:</b></span> <span class="messageboard-dice">1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17</span></p>
<p>@GM Kludde - You will need to re-roll your piloting roll. It was formatted incorrectly and did not go through. You can use my character's last use of Paradox (13) of the day (13+7 or 20 total for round 3 initiative).</p>Yonkers attempts to slow down and put the ship in reverse.
Speed of 4 (move half speed in reverse), +2 to piloting roll.
[dice=Pilot,Speed of 4, DC 13]d20+7+2[/dice]
@GM Kludde - You will need to re-roll your piloting roll. It was formatted incorrectly and did not go through. You can use my character's last use of Paradox (13) of the day (13+7 or 20 total for round 3 initiative).Yonkers (alias of Mage of the Wyrmkin)2024-01-30T03:55:18ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 # 1-03 (#31): "Sniper in the Deep" (Subtier 8-9) GameplayGinger T-Rex (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/gameplay&page=7#3472024-01-30T03:22:42Z2024-01-30T03:08:11Z<p>Ginger moves forward and she attacks the ghostly creature.</p>
<p><span class="messageboard-dice"><b>Bite,2 negative levels,Gr. Magic Weapon:</b></span> <span class="messageboard-dice">1d20 + 13 - 2 + 2 ⇒ (4) + 13 - 2 + 2 = 17</span></p>
<p><span class="messageboard-dice"><b>Damage(Magical),B/P/S, Gr. Magic Weapon:</b></span> <span class="messageboard-dice">3d6 + 16 + 2 ⇒ (3, 2, 1) + 16 + 2 = 24</span></p>
<p><span class=messageboard-ooc>The life expectancy of your typical animal companion is remarkably short in PFS and it is no wonder why. ;) </span></p>Ginger moves forward and she attacks the ghostly creature.
[dice=Bite,2 negative levels,Gr. Magic Weapon]d20+13-2+2[/dice]
[dice=Damage(Magical),B/P/S, Gr. Magic Weapon]3d6+16+2[/dice]
The life expectancy of your typical animal companion is remarkably short in PFS and it is no wonder why. ;)Ginger T-Rex (alias of Mage of the Wyrmkin)2024-01-30T03:08:11ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 # 1-03 (#31): "Sniper in the Deep" (Subtier 8-9) Gameplay"The Rock " (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/gameplay&page=7#3462024-01-30T03:03:09Z2024-01-30T03:00:46Z<p>The Rock sends an explosion of decaying energy that engulf both the ghost and the armoured warrior. He then commands Ginger to attack while he moves to a safe distance.</p>
<p><span class="messageboard-dice"><b>Explosion of Rot,Reflex save DC 18 for half damage and to avoid the staggered condition, CL 10:</b></span> <span class="messageboard-dice">10d6 ⇒ (4, 5, 6, 1, 6, 1, 4, 5, 5, 4) = 41</span></p>
<p><span class="messageboard-dice"><b>Staggered (rounds):</b></span> <span class="messageboard-dice">1d4 ⇒ 1</span></p>The Rock sends an explosion of decaying energy that engulf both the ghost and the armoured warrior. He then commands Ginger to attack while he moves to a safe distance.
[dice=Explosion of Rot,Reflex save DC 18 for half damage and to avoid the staggered condition, CL 10]10d6[/dice]
[dice=Staggered (rounds)]d4[/dice]"The Rock " (alias of Mage of the Wyrmkin)2024-01-30T03:00:46ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRawkNRole (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=19#9102024-01-30T02:22:42Z2024-01-30T02:07:56Z<p>Rawk-N-Role recalls a story from a legendary land of a quartet of ninja fighting a skeletal dragon not too much unlike this one. His reverie is broken by the pain of intense heat and the fierceness of his opponent. While plucky he decides that it would be wiser to sit this fight out.</p>
<p>Rawk-N-Role runs (80 feet) to a safe distance away from the heat of the bridge.</p>
<p><span class=messageboard-ooc>Sadly a familiar (even an Improved one) is not an AC and just does not have the hit points for this type of battle. :) </span></p>
<p>@GM Jhaeman - I just took Rawk-N-Role off the map for now.</p>Rawk-N-Role recalls a story from a legendary land of a quartet of ninja fighting a skeletal dragon not too much unlike this one. His reverie is broken by the pain of intense heat and the fierceness of his opponent. While plucky he decides that it would be wiser to sit this fight out.
Rawk-N-Role runs (80 feet) to a safe distance away from the heat of the bridge.
Sadly a familiar (even an Improved one) is not an AC and just does not have the hit points for this type of battle. :)
@GM...RawkNRole (alias of Mage of the Wyrmkin)2024-01-30T02:07:56ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 # 1-03 (#31): "Sniper in the Deep" (Subtier 8-9) Gameplay"The Rock " (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/gameplay&page=7#3402024-01-29T19:52:42Z2024-01-29T19:48:47Z<p>The Rock is not overly concerned with the human in half-plate but like the others he would like to avoid another conflict with a malevolent spirit.</p>
<p><span class=messageboard-ooc>I would not mind finding out about the backstory here and we will not find that out by jumping the man. I have no idea who or what the ghostly figure is (it might be a haunt, a creature or merely a plot element). I say we try talking first and get all of the box text. :) </span></p>The Rock is not overly concerned with the human in half-plate but like the others he would like to avoid another conflict with a malevolent spirit.
I would not mind finding out about the backstory here and we will not find that out by jumping the man. I have no idea who or what the ghostly figure is (it might be a haunt, a creature or merely a plot element). I say we try talking first and get all of the box text. :)"The Rock " (alias of Mage of the Wyrmkin)2024-01-29T19:48:47ZRe: Forums: Play-by-Post: 6-09 Ridgerock rescue - Jan 2024Yonkers (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5o/gameplay&page=3#1452024-01-29T17:52:42Z2024-01-29T17:43:50Z<p>@GM Kludde - If allowed I will use one of my Paradoxes in place of my initiative roll to automatically win with a score of 20 (13 Paradox plus 7 initiative or piloting as they are the same). If not allowed I have included a piloting roll. Please let me know if I need to move first or not. :)</p>
<p><span class="messageboard-dice"><b>Initiative roll if needed:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (10) + 7 = 17</span></p>@GM Kludde - If allowed I will use one of my Paradoxes in place of my initiative roll to automatically win with a score of 20 (13 Paradox plus 7 initiative or piloting as they are the same). If not allowed I have included a piloting roll. Please let me know if I need to move first or not. :)
[dice=Initiative roll if needed]d20+7[/dice]Yonkers (alias of Mage of the Wyrmkin)2024-01-29T17:43:50ZRe: Forums: Play-by-Post: GM Jhaeman's SFS # 2-17: "Cost of Living" GameplayGeorge 09-23 (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5m/gameplay&page=2#692024-01-29T17:45:17Z2024-01-29T14:21:18Z<p>George 09-23 puts up Telepathic Message on the party so they can communicate without making too much noise. </p>
<p><b>"I think I should scout ahead while being invisible. Climbing that wall is too good an opportunity to ambush the party if there is trouble on the other side of the wall."</b></p>
<p><b>"I can get to the top of the wall with no issues with my jump jets and then give a quick look around. One way or another I will give you a message on your armor's HUD (Heads up Display)."</b></p>
<p><b>"I have more than enough cable to lower down to make everyone else climb easier."</b></p>
<p><span class=messageboard-ooc>Technomancers can message comm units as well as people and every suit of armor comes equipped with a personal comm unit.</span></p>George 09-23 puts up Telepathic Message on the party so they can communicate without making too much noise.
"I think I should scout ahead while being invisible. Climbing that wall is too good an opportunity to ambush the party if there is trouble on the other side of the wall."
"I can get to the top of the wall with no issues with my jump jets and then give a quick look around. One way or another I will give you a message on your armor's HUD (Heads up Display)."
"I have more than enough...George 09-23 (alias of Mage of the Wyrmkin)2024-01-29T14:21:18ZRe: Forums: Play-by-Post: Gameplay for #10-14: Debt to the QuahBit Player (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5t/gameplay&page=3#1142024-01-29T17:45:17Z2024-01-29T13:34:21Z<p>While the others talk Lini quickly downs a vial of antitoxin.</p>While the others talk Lini quickly downs a vial of antitoxin.Bit Player (alias of Mage of the Wyrmkin)2024-01-29T13:34:21ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 # 1-03 (#31): "Sniper in the Deep" (Subtier 8-9) Gameplay"The Rock " (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/gameplay&page=7#3362024-01-29T17:44:42Z2024-01-29T00:48:42Z<p>The Rock puts the weapons, armor and potions into the party treasure pile and urges the party forward before they lose the ability to swim magically. The Rock activates his wand of Heightened Awareness before storing it away in a handy bandolier.</p>
<p><b>"Alright people, Let go down the stairs and finish this. It will be a tight squeeze for Ginger but she can do it."</b></p>
<p><span class=messageboard-ooc>Everyone can open the spoiler above. I don't want to stop to identify the potions now. We can do that when we are not on such a tight deadline.</span></p>The Rock puts the weapons, armor and potions into the party treasure pile and urges the party forward before they lose the ability to swim magically. The Rock activates his wand of Heightened Awareness before storing it away in a handy bandolier.
"Alright people, Let go down the stairs and finish this. It will be a tight squeeze for Ginger but she can do it."
Everyone can open the spoiler above. I don't want to stop to identify the potions now. We can do that when we are not on such a tight..."The Rock " (alias of Mage of the Wyrmkin)2024-01-29T00:48:42ZRe: Forums: Play-by-Post: GM Jhaeman's SFS # 2-17: "Cost of Living" GameplayGeorge 09-23 (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5m/gameplay&page=2#642024-01-29T17:44:42Z2024-01-29T00:42:10Z<p>George 09-23 turns to the others as he has the most protection against the cold with his Thermal Capacitor (rated to -50 F) running at full capacity.</p>
<p><b>"If anyone starts feeling cold let me know and we can deal with it."</b></p>
<p>The android continues to work on the conversion baffles.</p>
<p><span class="messageboard-dice"><b>Computers, Aids are welcome but are not included:</b></span> <span class="messageboard-dice">1d20 + 14 ⇒ (19) + 14 = 33</span></p>
<p><span class=messageboard-ooc>The life support function in people's armor is measured in days so I think everyone should be good to go. The scarcity of buffs (relative to PF1) does really speed up and simplify play. :) </span></p>George 09-23 turns to the others as he has the most protection against the cold with his Thermal Capacitor (rated to -50 F) running at full capacity.
"If anyone starts feeling cold let me know and we can deal with it."
The android continues to work on the conversion baffles.
[dice=Computers, Aids are welcome but are not included]d20+14[/dice]
The life support function in people's armor is measured in days so I think everyone should be good to go. The scarcity of buffs (relative to PF1)...George 09-23 (alias of Mage of the Wyrmkin)2024-01-29T00:42:10ZRe: Forums: Play-by-Post: 6-09 Ridgerock rescue - Jan 2024Yonkers (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5o/gameplay&page=3#1392024-01-29T17:44:03Z2024-01-28T16:21:42Z<p>The ship moves forward attempting to keep the enemy guns out of reach while providing access to the enemy's flank.</p>
<p><span class=messageboard-ooc>@DM Kludde: I did my best to show the ship movement with red arrows. please let me know if I did it right. :) </span></p>The ship moves forward attempting to keep the enemy guns out of reach while providing access to the enemy's flank.
@DM Kludde: I did my best to show the ship movement with red arrows. please let me know if I did it right. :)Yonkers (alias of Mage of the Wyrmkin)2024-01-28T16:21:42ZRe: Forums: Play-by-Post: GM Jhaeman's SFS # 2-17: "Cost of Living" GameplayGeorge 09-23 (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5m/gameplay&page=2#592024-01-29T17:44:03Z2024-01-28T16:07:56Z<p>George 09-23 works with Ashtif to fix the conversion baffles first. He takes out his hacking hit (or engineering kit if it is more appropriate) and gets to work.</p>
<p><span class="messageboard-dice"><b>Computers, Aid to Ashtif:</b></span> <span class="messageboard-dice">1d20 + 14 + 2 ⇒ (4) + 14 + 2 = 20</span></p>
<p><span class=messageboard-ooc>I doubt that roll will do it but I hope that we can retry it without a penalty.</span></p>
<p>@Ashtif - My character has jump jets so getting to the top of the wall should be automatic (it is only 20 feet high). I can drop down a metal rope for people to climb afterwards. :)</p>George 09-23 works with Ashtif to fix the conversion baffles first. He takes out his hacking hit (or engineering kit if it is more appropriate) and gets to work.
[dice=Computers, Aid to Ashtif]d20+14+2[/dice]
I doubt that roll will do it but I hope that we can retry it without a penalty.
@Ashtif - My character has jump jets so getting to the top of the wall should be automatic (it is only 20 feet high). I can drop down a metal rope for people to climb afterwards. :)George 09-23 (alias of Mage of the Wyrmkin)2024-01-28T16:07:56ZRe: Forums: Play-by-Post: Gameplay for #10-14: Debt to the QuahBit Player (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5t/gameplay&page=3#1062024-01-29T17:44:03Z2024-01-28T15:40:02Z<p><b>"Yes Salvio, Droo would really appreciate to be armoured up."</b></p>
<p><span class=messageboard-ooc>Mage Armor please. :) </span></p>
<p>Lini casts a Light spell in the blade of her sickle which she then sheathes in a leather scabbard. She casts Longstrider on herself and she will cast Barkskin (from a scroll) on Droo.</p>"Yes Salvio, Droo would really appreciate to be armoured up."
Mage Armor please. :)
Lini casts a Light spell in the blade of her sickle which she then sheathes in a leather scabbard. She casts Longstrider on herself and she will cast Barkskin (from a scroll) on Droo.Bit Player (alias of Mage of the Wyrmkin)2024-01-28T15:40:02ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 # 1-03 (#31): "Sniper in the Deep" (Subtier 8-9) Gameplay"The Rock " (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/gameplay&page=7#3332024-01-29T17:44:03Z2024-01-28T15:22:08Z<p>The Rock just shakes his head at Kit's words which border on blasphemy. He suspects that the Kitsune means no disrespect but still.</p>
<p><b>"I doubt that Madam Mudd's mud can heal wounds. One does not complain about the endless bounty of nature."</b></p>The Rock just shakes his head at Kit's words which border on blasphemy. He suspects that the Kitsune means no disrespect but still.
"I doubt that Madam Mudd's mud can heal wounds. One does not complain about the endless bounty of nature.""The Rock " (alias of Mage of the Wyrmkin)2024-01-28T15:22:08ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRawkNRole (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=18#9002024-01-29T17:44:03Z2024-01-28T15:12:47Z<p>Rawk-N-Role raises a limb in triumph as the statue is crushed. He proves again that earth (and steel) can beat stone.</p>Rawk-N-Role raises a limb in triumph as the statue is crushed. He proves again that earth (and steel) can beat stone.RawkNRole (alias of Mage of the Wyrmkin)2024-01-28T15:12:47ZRe: Forums: Play-by-Post: GM Jhaeman's SFS # 2-17: "Cost of Living" GameplayGeorge 09-23 (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5m/gameplay&page=2#542024-01-28T10:47:51Z2024-01-27T13:57:52Z<p>@GM Jhaeman - How high is the wall of ice? I am wondering if I can fly to the top of it with my jump jets?</p>
<p><b>"Thanks Ashtif for your vote of confidence. I am certain that if we work together we can fix the generator. We will need to get past that wall of ice first before we can get to work."</b></p>
<p>George 09-23 draws forth a high tech scanning device. He adjusts the knobs on his Broad-Spectrum Scanning Kit changing the setting from broad scan to thermal to pulse scan.</p>
<p><span class="messageboard-dice"><b>Perception,Circumstance Bonus:</b></span> <span class="messageboard-dice">1d20 + 10 + 4 ⇒ (15) + 10 + 4 = 29</span></p>
<p><span class=messageboard-ooc>I love all the high tech gadgets in this game. Any time I can play around with knobs or buttons I am happy. :) </span></p>@GM Jhaeman - How high is the wall of ice? I am wondering if I can fly to the top of it with my jump jets?
"Thanks Ashtif for your vote of confidence. I am certain that if we work together we can fix the generator. We will need to get past that wall of ice first before we can get to work."
George 09-23 draws forth a high tech scanning device. He adjusts the knobs on his Broad-Spectrum Scanning Kit changing the setting from broad scan to thermal to pulse scan.
[dice=Perception,Circumstance...George 09-23 (alias of Mage of the Wyrmkin)2024-01-27T13:57:52ZRe: Forums: Play-by-Post: 6-09 Ridgerock rescue - Jan 2024Yonkers (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5o/gameplay&page=3#1352024-01-27T13:44:46Z2024-01-27T13:42:17Z<p><span class=messageboard-ooc>How many hexes can I move the ship forward? Also does a ship have multiple shields (one per facing) or only one. I am trying to figure out if there is any sort of strategy to this space combat or not. :) </span></p>How many hexes can I move the ship forward? Also does a ship have multiple shields (one per facing) or only one. I am trying to figure out if there is any sort of strategy to this space combat or not. :)Yonkers (alias of Mage of the Wyrmkin)2024-01-27T13:42:17ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 # 1-03 (#31): "Sniper in the Deep" (Subtier 8-9) GameplayGinger T-Rex (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/gameplay&page=7#3312024-01-27T13:44:46Z2024-01-27T13:34:26Z<p>Ginger enjoys the mud bath and heals up completely.</p>Ginger enjoys the mud bath and heals up completely.Ginger T-Rex (alias of Mage of the Wyrmkin)2024-01-27T13:34:26ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 # 1-03 (#31): "Sniper in the Deep" (Subtier 8-9) Gameplay"The Rock " (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/gameplay&page=7#3302024-01-27T13:44:46Z2024-01-27T13:29:59Z<p>The Rock catches Malachi before he activates his wand. He creates a pool of healing mud which heals anyone that wants it (20 hit points of damage each and 1d4 of ability damage if so desired).</p>
<p><b>Soothing Mud cast at CL 10, Extended.</b></p>
<p><span class=messageboard-ooc>I think that one charge of Cure Light Wounds would completely heal Malachi and that everyone else should be at full hit points. :) </span></p>
<p>While the injured are healing up The Rock checks the bodies and the room for treasure. </p>
<p>31 Perception on a take 10.</p>The Rock catches Malachi before he activates his wand. He creates a pool of healing mud which heals anyone that wants it (20 hit points of damage each and 1d4 of ability damage if so desired).
Soothing Mud cast at CL 10, Extended.
I think that one charge of Cure Light Wounds would completely heal Malachi and that everyone else should be at full hit points. :)
While the injured are healing up The Rock checks the bodies and the room for treasure.
31 Perception on a take 10."The Rock " (alias of Mage of the Wyrmkin)2024-01-27T13:29:59ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 # 1-03 (#31): "Sniper in the Deep" (Subtier 8-9) Gameplay"The Rock " (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/gameplay&page=7#3252024-01-27T00:14:54Z2024-01-26T15:53:29Z<p>The Rock swims forwards and tries to bash blue.</p>
<p><span class="messageboard-dice"><b>Slam attack, Power Attack, Bard Song:</b></span> <span class="messageboard-dice">1d20 + 10 - 2 + 3 ⇒ (6) + 10 - 2 + 3 = 17</span></p>
<p><span class="messageboard-dice"><b>Damage, Power Attack, Bard Song:</b></span> <span class="messageboard-dice">1d8 + 6 + 6 + 3 ⇒ (7) + 6 + 6 + 3 = 22</span></p>The Rock swims forwards and tries to bash blue.
[dice=Slam attack, Power Attack, Bard Song]d20+10-2+3[/dice]
[dice=Damage, Power Attack, Bard Song]d8+6+6+3[/dice]"The Rock " (alias of Mage of the Wyrmkin)2024-01-26T15:53:29ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 # 1-03 (#31): "Sniper in the Deep" (Subtier 8-9) GameplayGinger T-Rex (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/gameplay&page=7#3242024-01-27T00:14:54Z2024-01-26T15:48:15Z<p>Ginger spits out the nasty fish man (not renewing the grapple).She steps back and snaps out at him twice.</p>
<p><span class="messageboard-dice"><b>Bite, 2 negative levels, Gr. Magic Weapon, Bard Song:</b></span> <span class="messageboard-dice">1d20 + 13 - 2 + 2 + 3 ⇒ (14) + 13 - 2 + 2 + 3 = 30</span></p>
<p><span class="messageboard-dice"><b>Damage(Magical),B/P/S. Gr. Magic Weapon, Bard Song:</b></span> <span class="messageboard-dice">3d6 + 16 + 2 + 3 ⇒ (1, 3, 4) + 16 + 2 + 3 = 29</span></p>
<p><span class="messageboard-dice"><b>Bite, 2 negative levels, Gr. Magic Weapon, Bard Song, Multi-Attack:</b></span> <span class="messageboard-dice">1d20 + 13 - 2 + 2 + 3 - 5 ⇒ (7) + 13 - 2 + 2 + 3 - 5 = 18</span></p>
<p><span class="messageboard-dice"><b>Damage(Magical),B/P/S. Gr. Magic Weapon, Bard Song:</b></span> <span class="messageboard-dice">3d6 + 16 + 2 + 3 ⇒ (5, 1, 3) + 16 + 2 + 3 = 30</span></p>Ginger spits out the nasty fish man (not renewing the grapple).She steps back and snaps out at him twice.
[dice=Bite, 2 negative levels, Gr. Magic Weapon, Bard Song]d20+13-2+2+3[/dice]
[dice=Damage(Magical),B/P/S. Gr. Magic Weapon, Bard Song]3d6+16+2+3[/dice]
[dice=Bite, 2 negative levels, Gr. Magic Weapon, Bard Song, Multi-Attack]d20+13-2+2+3-5[/dice]
[dice=Damage(Magical),B/P/S. Gr. Magic Weapon, Bard Song]3d6+16+2+3[/dice]Ginger T-Rex (alias of Mage of the Wyrmkin)2024-01-26T15:48:15ZRe: Forums: Play-by-Post: Gameplay for #10-14: Debt to the QuahDroogami the Magnificent (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5t/gameplay&page=2#932024-01-27T00:14:08Z2024-01-26T15:02:37Z<p>Droogami allows Lini to climb on his back due to their special bond. He walks proudly and glances over at Rocky knowing full well that he is far superior to a simple riding dog.</p>
<p><span class=messageboard-ooc>Of course a cat would think that. That is why a dog is man's best friend and a cat is not. :) </span></p>Droogami allows Lini to climb on his back due to their special bond. He walks proudly and glances over at Rocky knowing full well that he is far superior to a simple riding dog.
Of course a cat would think that. That is why a dog is man's best friend and a cat is not. :)Droogami the Magnificent (alias of Mage of the Wyrmkin)2024-01-26T15:02:37ZRe: Forums: Play-by-Post: Gameplay for #10-14: Debt to the QuahBit Player (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5t/gameplay&page=2#922024-01-27T00:14:08Z2024-01-26T14:57:56Z<p>Lini climbs on board Droo. Her little legs are just not equipped for such a long journey.</p>
<p><b>"This should be fun. An adventure at last."</b></p>Lini climbs on board Droo. Her little legs are just not equipped for such a long journey.
"This should be fun. An adventure at last."Bit Player (alias of Mage of the Wyrmkin)2024-01-26T14:57:56ZRe: Forums: Play-by-Post: Shadow's Last Stand, Part 2Igor Ivantoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/gameplay&page=5#2312024-01-27T00:14:08Z2024-01-26T14:49:39Z<p><span class=messageboard-ooc>Have fun on your cruise. We will be here when you get back. :) </span></p>Have fun on your cruise. We will be here when you get back. :)Igor Ivantoe (alias of Mage of the Wyrmkin)2024-01-26T14:49:39ZRe: Forums: Play-by-Post: GM Jhaeman's SFS # 2-17: "Cost of Living" GameplayGeorge 09-23 (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5m/gameplay#492024-01-27T00:14:08Z2024-01-26T14:38:13Z<p>George 09-23 nods at Ashtif as he prepares for a possible conflict. The android is confident in his Thermal Capacitor and his serviceable (although now antiquated) armor will keep him warm and toasty.</p>
<p><b>"Everyone keep your eyes open outside the dome. I would not be surprised if we run into some unfriendly indigenous life forms on our way to the generators."</b></p>George 09-23 nods at Ashtif as he prepares for a possible conflict. The android is confident in his Thermal Capacitor and his serviceable (although now antiquated) armor will keep him warm and toasty.
"Everyone keep your eyes open outside the dome. I would not be surprised if we run into some unfriendly indigenous life forms on our way to the generators."George 09-23 (alias of Mage of the Wyrmkin)2024-01-26T14:38:13ZRe: Forums: Play-by-Post: 6-09 Ridgerock rescue - Jan 2024Yonkers (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5o/gameplay&page=3#1322024-01-27T00:14:08Z2024-01-26T14:25:31Z<p><span class=messageboard-ooc>Alright GM Kludge. This is my first starship rodeo. I am assuming that I just roll my character's initiative straight up but feel free to correct the roll if I am incorrect. :) </span></p>
<p><span class="messageboard-dice"><b>Initiative:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (19) + 7 = 26</span></p>Alright GM Kludge. This is my first starship rodeo. I am assuming that I just roll my character's initiative straight up but feel free to correct the roll if I am incorrect. :)
[dice=Initiative]d20+7[/dice]Yonkers (alias of Mage of the Wyrmkin)2024-01-26T14:25:31ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRawkNRole (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=18#8932024-01-27T00:14:08Z2024-01-26T14:21:00Z<p>Rawk-N-Role stomps at the rising statue.</p>
<p><span class="messageboard-dice"><b>Slam,Earth Mastery, Power Attack:</b></span> <span class="messageboard-dice">1d20 + 9 + 1 - 2 ⇒ (14) + 9 + 1 - 2 = 22</span></p>
<p><span class="messageboard-dice"><b>Damage,Earth Mastery, Power Attack:</b></span> <span class="messageboard-dice">1d6 + 4 + 1 + 6 ⇒ (6) + 4 + 1 + 6 = 17</span></p>Rawk-N-Role stomps at the rising statue.
[dice=Slam,Earth Mastery, Power Attack]d20+9+1-2[/dice]
[dice=Damage,Earth Mastery, Power Attack]d6+4+1+6[/dice]RawkNRole (alias of Mage of the Wyrmkin)2024-01-26T14:21:00ZRe: Forums: Play-by-Post: GM Jhaeman's SFS # 2-17: "Cost of Living" GameplayGeorge 09-23 (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5m/gameplay#442024-01-27T00:14:08Z2024-01-26T04:12:40Z<p>George 09-23 is much more eager to solve a technical problem than a social one. </p>
<p><b>"Sure, the generators are the priority here. We should get started right away."</b></p>George 09-23 is much more eager to solve a technical problem than a social one.
"Sure, the generators are the priority here. We should get started right away."George 09-23 (alias of Mage of the Wyrmkin)2024-01-26T04:12:40ZRe: Forums: Play-by-Post: Shadow's Last Stand, Part 2Igor Ivantoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/gameplay&page=5#2262024-01-27T00:13:19Z2024-01-25T19:55:42Z<p>Igor easily detects that the recent signature by Senlokto for the renovations is indeed a forgery. He shakes his head quite unimpressed with the shoddy workmanship.</p>
<p>20 Linguistics on a take 10.</p>
<p><b>"Quite an amateur job really if a wizard can spot it."</b></p>
<p>He uses his elven senses to check out the room for anything else of interest.</p>
<p>33 Perception on a take 10.</p>Igor easily detects that the recent signature by Senlokto for the renovations is indeed a forgery. He shakes his head quite unimpressed with the shoddy workmanship.
20 Linguistics on a take 10.
"Quite an amateur job really if a wizard can spot it."
He uses his elven senses to check out the room for anything else of interest.
33 Perception on a take 10.Igor Ivantoe (alias of Mage of the Wyrmkin)2024-01-25T19:55:42ZRe: Forums: Play-by-Post: 6-09 Ridgerock rescue - Jan 2024Yonkers (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5o/gameplay&page=3#1252024-01-27T00:13:19Z2024-01-25T19:36:05Z<p><span class=messageboard-ooc>Alright to speed things up as coordinating group action is tough in PbP I will just assign roles. If a person does not like a role we can always change it but we have to start somewhere. :)</span></p>
<p>Yonkers: Pilot (highest piloting score of the group +7 and can use Paradox for initiative rolls.</p>
<p>Bonkers123: Engineer (+11 modifier)</p>
<p>Science Officer: Ongie (+10 modifier)</p>
<p>Chief: Balok (+9 modifier)</p>
<p>Captain: Ebon (+7 modifier)</p>
<p>Gun: Chance (I think it is a +6 modifier but it will have to be checked. This is my first time even looking at these set of rules before.)</p>
<p>Magic Officer: None (although Yonkers can do it with a +5 if needed)</p>Alright to speed things up as coordinating group action is tough in PbP I will just assign roles. If a person does not like a role we can always change it but we have to start somewhere. :)
Yonkers: Pilot (highest piloting score of the group +7 and can use Paradox for initiative rolls.
Bonkers123: Engineer (+11 modifier)
Science Officer: Ongie (+10 modifier)
Chief: Balok (+9 modifier)
Captain: Ebon (+7 modifier)
Gun: Chance (I think it is a +6 modifier but it will have to be checked....Yonkers (alias of Mage of the Wyrmkin)2024-01-25T19:36:05ZRe: Forums: Play-by-Post: 6-09 Ridgerock rescue - Jan 2024Yonkers (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5o/gameplay&page=3#1222024-01-27T00:12:31Z2024-01-25T14:55:15Z<p><span class=messageboard-ooc>I will have to read the rules for this. This is my first starship tag adventure. :) Might I suggest that we put in our skill modifiers on Slide #8. This is the fastest way to see who is good (or less bad) at what role. You can copy over your icon/name to the top of your column to make it easier on everyone else to identify your character. </span></p>I will have to read the rules for this. This is my first starship tag adventure. :) Might I suggest that we put in our skill modifiers on Slide #8. This is the fastest way to see who is good (or less bad) at what role. You can copy over your icon/name to the top of your column to make it easier on everyone else to identify your character.Yonkers (alias of Mage of the Wyrmkin)2024-01-25T14:55:15ZRe: Forums: Play-by-Post: GM Jhaeman's SFS # 2-17: "Cost of Living" GameplayGeorge 09-23 (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5m/gameplay#362024-01-27T00:12:31Z2024-01-25T14:47:51Z<p>George 09-23 nods.</p>
<p><b>"Sure, just let us know how we can help. Is Dr. Monsylkis nearby?"</b></p>George 09-23 nods.
"Sure, just let us know how we can help. Is Dr. Monsylkis nearby?"George 09-23 (alias of Mage of the Wyrmkin)2024-01-25T14:47:51ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 # 1-03 (#31): "Sniper in the Deep" (Subtier 8-9) Gameplay"The Rock " (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/gameplay&page=7#3182024-01-27T00:11:44Z2024-01-25T01:55:11Z<p>The Rock hangs back and acts as bodyguard for Kit. In his opinion Ginger and Malachi are more than a match for two confused fish men.</p>
<p><span class=messageboard-ooc>Total Defense action is taken</span></p>The Rock hangs back and acts as bodyguard for Kit. In his opinion Ginger and Malachi are more than a match for two confused fish men.
Total Defense action is taken"The Rock " (alias of Mage of the Wyrmkin)2024-01-25T01:55:11ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 # 1-03 (#31): "Sniper in the Deep" (Subtier 8-9) GameplayGinger T-Rex (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/gameplay&page=7#3172024-01-27T00:11:44Z2024-01-25T01:52:03Z<p>Ginger advances on blue. He wonders what the fish man will taste like. </p>
<p><span class="messageboard-dice"><b>Bite, 2 negative levels, Gr. Magic Weapon, Bard Song:</b></span> <span class="messageboard-dice">1d20 + 13 - 2 + 2 + 3 ⇒ (8) + 13 - 2 + 2 + 3 = 24</span></p>
<p><span class="messageboard-dice"><b>Damage (Magical),B/P/S. Gr. Magic Weapon, Bard Song:</b></span> <span class="messageboard-dice">3d6 + 16 + 2 + 3 ⇒ (2, 3, 2) + 16 + 2 + 3 = 28</span></p>
<p><span class="messageboard-dice"><b>Grab vs CMD, Bard Song, 2 Negative levels:</b></span> <span class="messageboard-dice">1d20 + 19 + 3 - 2 ⇒ (3) + 19 + 3 - 2 = 23</span></p>Ginger advances on blue. He wonders what the fish man will taste like.
[dice=Bite, 2 negative levels, Gr. Magic Weapon, Bard Song]d20+13-2+2+3[/dice]
[dice=Damage (Magical),B/P/S. Gr. Magic Weapon, Bard Song]3d6+16+2+3[/dice]
[dice=Grab vs CMD, Bard Song, 2 Negative levels]d20+19+3-2[/dice]Ginger T-Rex (alias of Mage of the Wyrmkin)2024-01-25T01:52:03ZRe: Forums: Play-by-Post: GM Jhaeman's SFS # 2-17: "Cost of Living" GameplayGeorge 09-23 (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5m/gameplay#302024-01-27T00:11:44Z2024-01-25T01:34:38Z<p>As they approach the dome of the settlement George 09-23 activates the seal on his armor. While the android does not need to breathe hopefully a self-contained environment will be a protective barrier against the tricky gunmelt virus.</p>
<p><b>"I suggest that everyone activate their armor seals now. Better safe than sorry when dealing with alien pathogens."</b></p>As they approach the dome of the settlement George 09-23 activates the seal on his armor. While the android does not need to breathe hopefully a self-contained environment will be a protective barrier against the tricky gunmelt virus.
"I suggest that everyone activate their armor seals now. Better safe than sorry when dealing with alien pathogens."George 09-23 (alias of Mage of the Wyrmkin)2024-01-25T01:34:38ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRawkNRole (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=18#8872024-01-27T00:11:44Z2024-01-25T01:11:42Z<p>Rawk-N-Role moves up and tries to put the hurt on the last remaining statue.</p>
<p><span class="messageboard-dice"><b>Slam,Earth Mastery,Power Attack:</b></span> <span class="messageboard-dice">1d20 + 9 + 1 - 2 ⇒ (4) + 9 + 1 - 2 = 12</span></p>
<p><span class="messageboard-dice"><b>Damage,Earth Mastery, Power Attack:</b></span> <span class="messageboard-dice">1d6 + 4 + 1 + 6 ⇒ (1) + 4 + 1 + 6 = 12</span></p>
<p><span class=messageboard-ooc>This rolling is sad. Still maybe with the penalty to AC from prone and the column's penalty to AC from charging it might be a hit.</span></p>Rawk-N-Role moves up and tries to put the hurt on the last remaining statue.
[dice=Slam,Earth Mastery,Power Attack]d20+9+1-2[/dice]
[dice=Damage,Earth Mastery, Power Attack]d6+4+1+6[/dice]
This rolling is sad. Still maybe with the penalty to AC from prone and the column's penalty to AC from charging it might be a hit.RawkNRole (alias of Mage of the Wyrmkin)2024-01-25T01:11:42ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 # 1-03 (#31): "Sniper in the Deep" (Subtier 8-9) Gameplay"The Rock " (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/gameplay&page=7#3152024-01-27T00:10:04Z2024-01-24T14:29:00Z<p>@Kitoro - Ear Piercing Scream is 1d6/2 levels (so 4d6 instead of 4d4). Not a big difference but still more damage.</p>
<p>@GM Jhaeman/Malachi - I am not sure if a full attack with multiple limbs is actually a legal action when grappled. While it fulfils the text of the rules (no attack requires two hands) the rules were (badly) written with people and not creatures in mind. Please let me know how you rule so I can coordinate Ginger's actions. :)</p>@Kitoro - Ear Piercing Scream is 1d6/2 levels (so 4d6 instead of 4d4). Not a big difference but still more damage.
@GM Jhaeman/Malachi - I am not sure if a full attack with multiple limbs is actually a legal action when grappled. While it fulfils the text of the rules (no attack requires two hands) the rules were (badly) written with people and not creatures in mind. Please let me know how you rule so I can coordinate Ginger's actions. :)"The Rock " (alias of Mage of the Wyrmkin)2024-01-24T14:29:00ZRe: Forums: Play-by-Post: 6-09 Ridgerock rescue - Jan 2024Yonkers (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5o/gameplay&page=3#1172024-01-27T00:10:04Z2024-01-24T14:03:37Z<p>Yonkers does a quick check of the bodies. He is hopeful that they may have some healing serum to help Ongie or this is at least what the kleptomaniac rat-man is telling himself as he loots the bodies.</p>
<p><b>"I am Yonkers. We are with the Starfinder and we were sent to find you and offer you sanctuary."</b></p>
<p><b>"I know that this is not a lot to go on considering all the trouble you have been through."</b></p>Yonkers does a quick check of the bodies. He is hopeful that they may have some healing serum to help Ongie or this is at least what the kleptomaniac rat-man is telling himself as he loots the bodies.
"I am Yonkers. We are with the Starfinder and we were sent to find you and offer you sanctuary."
"I know that this is not a lot to go on considering all the trouble you have been through."Yonkers (alias of Mage of the Wyrmkin)2024-01-24T14:03:37ZRe: Forums: Play-by-Post: Shadow's Last Stand, Part 2Igor Ivantoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/gameplay&page=5#2152024-01-27T00:09:14Z2024-01-24T00:55:35Z<p>Igor just shakes his head and laughs at Jilla's suggestion. </p>
<p><b>"No actor is good enough to imitate you. You are one of a kind."</b></p>Igor just shakes his head and laughs at Jilla's suggestion.
"No actor is good enough to imitate you. You are one of a kind."Igor Ivantoe (alias of Mage of the Wyrmkin)2024-01-24T00:55:35ZRe: Forums: Recruitment: GM Jhaeman's Starfinder Society Scenario # 2-17: "Cost of Living" (Subtier 5-6)George 09-23 (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5m/recruiting#182024-01-27T00:09:14Z2024-01-24T00:44:41Z<p>^Thanks for having me. :)</p>^Thanks for having me. :)George 09-23 (alias of Mage of the Wyrmkin)2024-01-24T00:44:41ZRe: Forums: Play-by-Post: GM Jhaeman's SFS # 2-17: "Cost of Living" GameplayGeorge 09-23 (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5m/gameplay#212024-01-27T00:09:14Z2024-01-24T00:36:56Z<p>George 09-23 arrives a bit tardy to the briefing room. While the android is never late if he can help it his long trip back and his immediate reassignment made it unavoidable.</p>
<p>He activates his interpersonal software program and he begins his Socialize(TM) protocol. He waves to the party.</p>
<p><b>"Hi, I am George 09-23 and I am going with you. Might I suggest the Thermal Capacitor Mark I if you have the credits. It is rated to -50 Farenheit as well as being useful against laser weapons."</b></p>
<p><span class=messageboard-ooc>I am slotting my boons for the mission. Faction: Dataphiles Champion, Starship: Enhanced Targeting, Social: Expert Blackmail, Slotless: Marked Field Agent, Ally Boon: (Duskmire Allegiance-Yetis), Personal Boon: Scoured Star Survivor.</span></p>George 09-23 arrives a bit tardy to the briefing room. While the android is never late if he can help it his long trip back and his immediate reassignment made it unavoidable.
He activates his interpersonal software program and he begins his Socialize(TM) protocol. He waves to the party.
"Hi, I am George 09-23 and I am going with you. Might I suggest the Thermal Capacitor Mark I if you have the credits. It is rated to -50 Farenheit as well as being useful against laser weapons."
I am...George 09-23 (alias of Mage of the Wyrmkin)2024-01-24T00:36:56ZRe: Forums: Play-by-Post Discussion: GM Jhaeman's SFS # 2-17: Cost of Living (Subtier 5-6) DiscussionGeorge 09-23 (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5m/discussion#82024-01-27T00:09:14Z2024-01-24T00:27:32Z<p>I am looking forward to playing with all you. This character (or any of my characters) have not played 1-13. :)</p>I am looking forward to playing with all you. This character (or any of my characters) have not played 1-13. :)George 09-23 (alias of Mage of the Wyrmkin)2024-01-24T00:27:32ZRe: Forums: Play-by-Post: Gameplay for #10-14: Debt to the QuahBit Player (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5t/gameplay&page=2#782024-01-27T00:09:14Z2024-01-23T22:01:53Z<p>Lini is well out of her wheelhouse in these social setting but she intends to go down swinging trying to win over Memory Tender. The druid tries to make up a wild tale of her pet hamster "Lizzy" who winds up with a kingdom of his own at the end of the story.</p>
<p><span class="messageboard-dice"><b>Bluff:</b></span> <span class="messageboard-dice">1d20 + 3 ⇒ (9) + 3 = 12</span></p>
<p><span class=messageboard-ooc>Well not this time. :) </span></p>Lini is well out of her wheelhouse in these social setting but she intends to go down swinging trying to win over Memory Tender. The druid tries to make up a wild tale of her pet hamster "Lizzy" who winds up with a kingdom of his own at the end of the story.
[dice=Bluff]d20+3[/dice]
Well not this time. :)Bit Player (alias of Mage of the Wyrmkin)2024-01-23T22:01:53ZRe: Forums: Play-by-Post: Gameplay for #10-14: Debt to the QuahBit Player (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5t/gameplay&page=2#742024-01-27T00:08:20Z2024-01-23T15:26:46Z<p>While not a skilled story teller Lini attempts to give it a try with Memory Tender. She tells her about her experience with they fey people in the First World. </p>
<p><span class="messageboard-dice"><b>Perform:Oratory (untrained):</b></span> <span class="messageboard-dice">1d20 + 3 ⇒ (7) + 3 = 10</span></p>
<p><span class=messageboard-ooc>Everyone can attempt Perform skills albeit not necessarily well. :) </span></p>While not a skilled story teller Lini attempts to give it a try with Memory Tender. She tells her about her experience with they fey people in the First World.
[dice=Perform:Oratory (untrained)]d20+3[/dice]
Everyone can attempt Perform skills albeit not necessarily well. :)Bit Player (alias of Mage of the Wyrmkin)2024-01-23T15:26:46ZRe: Forums: Play-by-Post: Shadow's Last Stand, Part 2Igor Ivantoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/gameplay&page=5#2112024-01-27T00:08:20Z2024-01-23T15:13:33Z<p>As the combat ends Igor realises that the performer is not actually who he is pretending to be.</p>
<p>24 Knowledge Local on a take 10</p>
<p><span class=messageboard-ooc>Even on a "1" my character cannot fail that easy check.</span></p>
<p><b>"Wait that is a doppleganger! Tie him up."</b></p>
<p>The wizard recovers one of his spells with a pearl of power.</p>As the combat ends Igor realises that the performer is not actually who he is pretending to be.
24 Knowledge Local on a take 10
Even on a "1" my character cannot fail that easy check.
"Wait that is a doppleganger! Tie him up."
The wizard recovers one of his spells with a pearl of power.Igor Ivantoe (alias of Mage of the Wyrmkin)2024-01-23T15:13:33ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRawkNRole (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=18#8782024-01-27T00:08:20Z2024-01-23T15:06:38Z<p>Rawk-N-Role does not have any fancy star metal weapons but he does have a foot and he attempts to coordinate with Ting and give yellow the boot.</p>
<p><span class="messageboard-dice"><b>AoO,Slam,Earth Mastery,Flanking,Power Attack vs Prone:</b></span> <span class="messageboard-dice">1d20 + 9 + 1 + 2 - 2 ⇒ (2) + 9 + 1 + 2 - 2 = 12</span></p>
<p><span class="messageboard-dice"><b>Slam,Earth Mastery, Power Attack:</b></span> <span class="messageboard-dice">1d6 + 4 + 1 + 6 ⇒ (1) + 4 + 1 + 6 = 12</span></p>
<p><span class=messageboard-ooc>Such sad rolling. :-( </span></p>Rawk-N-Role does not have any fancy star metal weapons but he does have a foot and he attempts to coordinate with Ting and give yellow the boot.
[dice=AoO,Slam,Earth Mastery,Flanking,Power Attack vs Prone]d20+9+1+2-2[/dice]
[dice=Slam,Earth Mastery, Power Attack]d6+4+1+6[/dice]
Such sad rolling. :-(RawkNRole (alias of Mage of the Wyrmkin)2024-01-23T15:06:38ZRe: Forums: Play-by-Post: 6-09 Ridgerock rescue - Jan 2024Yonkers (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5o/gameplay&page=3#1102024-01-27T00:08:20Z2024-01-23T13:51:48Z<p>Yonkers casts yet another Magic Missile spell this time at Zatteh.</p>
<p><span class="messageboard-dice"><b>Magic Missile, Full Round Action:</b></span> <span class="messageboard-dice">3d4 + 3 ⇒ (4, 4, 1) + 3 = 12</span></p>Yonkers casts yet another Magic Missile spell this time at Zatteh.
[dice=Magic Missile, Full Round Action]3d4+3[/dice]Yonkers (alias of Mage of the Wyrmkin)2024-01-23T13:51:48ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 # 1-03 (#31): "Sniper in the Deep" (Subtier 8-9) GameplayGinger T-Rex (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/gameplay&page=7#3072024-01-27T00:07:30Z2024-01-23T01:24:25Z<p>Ginger swims forward (5' step) and lashes out at white first. While the eels may have more teeth Ginger's are bigger.</p>
<p><span class="messageboard-dice"><b>Bite, 2 negative levels, Gr. Magic Weapon, Bard Song:</b></span> <span class="messageboard-dice">1d20 + 13 - 2 + 2 + 3 ⇒ (13) + 13 - 2 + 2 + 3 = 29</span></p>
<p><span class="messageboard-dice"><b>Damage (Magical),B/P/S. Gr. Magic Weapon, Bard Song:</b></span> <span class="messageboard-dice">3d6 + 16 + 2 + 3 ⇒ (2, 4, 6) + 16 + 2 + 3 = 33</span></p>
<p><span class=messageboard-ooc>I am assuming that white is down by now. If so the multi-attack switches to black.</span></p>
<p><span class="messageboard-dice"><b>Bite, 2 negative levels, Gr. Magic Weapon, Bard Song, Multi-Attack:</b></span> <span class="messageboard-dice">1d20 + 13 - 2 + 2 + 3 - 5 ⇒ (19) + 13 - 2 + 2 + 3 - 5 = 30</span></p>
<p><span class="messageboard-dice"><b>Damage (Magical),B/P/S. Gr. Magic Weapon, Bard Song:</b></span> <span class="messageboard-dice">3d6 + 16 + 2 + 3 ⇒ (5, 6, 6) + 16 + 2 + 3 = 38</span></p>
<p><span class="messageboard-dice"><b>Grab vs CMD, Bard Song, 2 Negative levels:</b></span> <span class="messageboard-dice">1d20 + 19 + 3 - 2 ⇒ (6) + 19 + 3 - 2 = 26</span></p>
<p>@Kit - Great spell but my character cannot make that Sense Motive check so better safe than sorry. :)</p>Ginger swims forward (5' step) and lashes out at white first. While the eels may have more teeth Ginger's are bigger.
[dice=Bite, 2 negative levels, Gr. Magic Weapon, Bard Song]d20+13-2+2+3[/dice]
[dice=Damage (Magical),B/P/S. Gr. Magic Weapon, Bard Song]3d6+16+2+3[/dice]
I am assuming that white is down by now. If so the multi-attack switches to black.
[dice=Bite, 2 negative levels, Gr. Magic Weapon, Bard Song, Multi-Attack]d20+13-2+2+3-5[/dice]
[dice=Damage (Magical),B/P/S. Gr. Magic...Ginger T-Rex (alias of Mage of the Wyrmkin)2024-01-23T01:24:25ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 # 1-03 (#31): "Sniper in the Deep" (Subtier 8-9) Gameplay"The Rock " (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/gameplay&page=7#3062024-01-27T00:07:30Z2024-01-23T01:15:52Z<p>The Rock lashes out at white with a flurry of watery tentacles before swimming (5' step) in front of Kit.</p>
<p><span class="messageboard-dice"><b>Slam attack, Power Attack, Bard Song:</b></span> <span class="messageboard-dice">1d20 + 10 - 2 + 3 ⇒ (20) + 10 - 2 + 3 = 31</span></p>
<p><span class="messageboard-dice"><b>Slam attack, Power Attack, Bard Song:</b></span> <span class="messageboard-dice">1d8 + 6 + 6 + 3 ⇒ (5) + 6 + 6 + 3 = 20</span></p>
<p><span class=messageboard-ooc>Technically it is not a piecing attack but it is also the iconic aquatic form so it should be fine. :) </span></p>
<p><span class="messageboard-dice"><b>Critical confirm, Slam attack, Power Attack, Bard Song:</b></span> <span class="messageboard-dice">1d20 + 10 - 2 + 3 ⇒ (8) + 10 - 2 + 3 = 19</span></p>
<p><span class="messageboard-dice"><b>Slam attack, Power Attack, Bard Song:</b></span> <span class="messageboard-dice">1d8 + 6 + 6 + 3 ⇒ (3) + 6 + 6 + 3 = 18</span></p>The Rock lashes out at white with a flurry of watery tentacles before swimming (5' step) in front of Kit.
[dice=Slam attack, Power Attack, Bard Song]d20+10-2+3[/dice]
[dice=Slam attack, Power Attack, Bard Song]d8+6+6+3[/dice]
Technically it is not a piecing attack but it is also the iconic aquatic form so it should be fine. :)
[dice=Critical confirm, Slam attack, Power Attack, Bard Song]d20+10-2+3[/dice]
[dice=Slam attack, Power Attack, Bard Song]d8+6+6+3[/dice]"The Rock " (alias of Mage of the Wyrmkin)2024-01-23T01:15:52ZRe: Forums: Play-by-Post Discussion: GM Jhaeman's PFS1 # 1-03 (#31) "Sniper in the Deep" Discussion"The Rock " (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/discussion&page=3#1032024-01-27T00:06:38Z2024-01-22T19:06:33Z<p>There has always been a pricing issue with housing in the Toronto area (or even really well outside it as well as is your case) but now it has become completely untenable. The triple whammy of runaway inflation, higher interest rates and out of control immigration has spiked the cost of housing (of all types) to unmanageable levels. Frankly I do not see it changing for the better any time soon despite any superficial (and largely politically motivated) band-aids that might be rolled out by all levels of government.</p>
<p>On a more positive note at least you are there to help your friend out. We can manage to bot your character if need be. :)</p>There has always been a pricing issue with housing in the Toronto area (or even really well outside it as well as is your case) but now it has become completely untenable. The triple whammy of runaway inflation, higher interest rates and out of control immigration has spiked the cost of housing (of all types) to unmanageable levels. Frankly I do not see it changing for the better any time soon despite any superficial (and largely politically motivated) band-aids that might be rolled out by..."The Rock " (alias of Mage of the Wyrmkin)2024-01-22T19:06:33ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 # 1-03 (#31): "Sniper in the Deep" (Subtier 8-9) Gameplay"The Rock " (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/gameplay&page=7#3022024-01-27T00:05:46Z2024-01-22T15:02:37Z<p>@GM Jhaeman - Is it immediately obvious to players if the enemies are confused or not? Generally attacking confused opponents is not necessarily the best idea if it can be avoided. :)</p>@GM Jhaeman - Is it immediately obvious to players if the enemies are confused or not? Generally attacking confused opponents is not necessarily the best idea if it can be avoided. :)"The Rock " (alias of Mage of the Wyrmkin)2024-01-22T15:02:37ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRawkNRole (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=18#8702024-01-27T00:05:46Z2024-01-22T14:47:52Z<p>Rawk-N-Role advances and tries to kick the yellow column (hopefully now prone).</p>
<p><span class="messageboard-dice"><b>Slam,Earth Mastery, Power Attack:</b></span> <span class="messageboard-dice">1d20 + 9 + 1 - 2 ⇒ (3) + 9 + 1 - 2 = 11</span></p>
<p><span class="messageboard-dice"><b>Damage, Earth Mastery, Power Attack:</b></span> <span class="messageboard-dice">1d6 + 4 + 1 + 6 ⇒ (6) + 4 + 1 + 6 = 17</span></p>
<p><span class=messageboard-ooc>That is horrible rolling. We will see if possible prone and flanking bonuses will help. :) </span></p>Rawk-N-Role advances and tries to kick the yellow column (hopefully now prone).
[dice=Slam,Earth Mastery, Power Attack]d20+9+1-2[/dice]
[dice=Damage, Earth Mastery, Power Attack]d6+4+1+6[/dice]
That is horrible rolling. We will see if possible prone and flanking bonuses will help. :)RawkNRole (alias of Mage of the Wyrmkin)2024-01-22T14:47:52ZRe: Forums: Play-by-Post: Shadow's Last Stand, Part 2Tiny Pebble (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/gameplay&page=5#2012024-01-27T00:05:46Z2024-01-22T14:32:31Z<p>Tiny Pebble stays at his master's side ready to take down any new opponents that may join the fight.</p>
<p>(Delay actions)</p>
<p><span class=messageboard-ooc>I think that there are enough bodies up there for now for an easy victory. No need for another +1. :) </span></p>Tiny Pebble stays at his master's side ready to take down any new opponents that may join the fight.
(Delay actions)
I think that there are enough bodies up there for now for an easy victory. No need for another +1. :)Tiny Pebble (alias of Mage of the Wyrmkin)2024-01-22T14:32:31ZRe: Forums: Play-by-Post: Shadow's Last Stand, Part 2Igor Ivantoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/gameplay&page=4#2002024-01-27T00:05:46Z2024-01-22T14:27:08Z<p>Igor sends a quartet of mystical missiles at the gnome. </p>
<p><b>"Try to dodge this."</b></p>
<p><span class="messageboard-dice"><b>Magic Missile CL 7, Intense Spells:</b></span> <span class="messageboard-dice">4d4 + 4 + 3 ⇒ (2, 3, 4, 2) + 4 + 3 = 18</span></p>Igor sends a quartet of mystical missiles at the gnome.
"Try to dodge this."
[dice=Magic Missile CL 7, Intense Spells]4d4+4+3[/dice]Igor Ivantoe (alias of Mage of the Wyrmkin)2024-01-22T14:27:08ZRe: Forums: Play-by-Post: 6-09 Ridgerock rescue - Jan 2024Yonkers (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5o/gameplay&page=3#1042024-01-27T00:05:46Z2024-01-22T14:15:56Z<p>@GM Kludde - Do NPC have stamina in this game? I am asking as Blessing of Youth only restores stamina and not hit points.</p>
<p>Yonkers keeps casting and sends three mystical bolts at Jana.</p>
<p><span class="messageboard-dice"><b>Magic Missile, Full Round action:</b></span> <span class="messageboard-dice">3d4 + 3 ⇒ (4, 4, 2) + 3 = 13</span></p>
<p><b>"Take down Jana, she hurt Ongie."</b></p>@GM Kludde - Do NPC have stamina in this game? I am asking as Blessing of Youth only restores stamina and not hit points.
Yonkers keeps casting and sends three mystical bolts at Jana.
[dice=Magic Missile, Full Round action]3d4+3[/dice]
"Take down Jana, she hurt Ongie."Yonkers (alias of Mage of the Wyrmkin)2024-01-22T14:15:56ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRawkNRole (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=18#8652024-01-27T00:05:46Z2024-01-22T04:16:19Z<p>Rawk-N-Role stands side by side with his master waiting for combat.</p>Rawk-N-Role stands side by side with his master waiting for combat.RawkNRole (alias of Mage of the Wyrmkin)2024-01-22T04:16:19ZRe: Forums: Play-by-Post: 6-09 Ridgerock rescue - Jan 2024Yonkers (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5o/gameplay&page=2#992024-01-27T00:04:55Z2024-01-21T15:50:36Z<p>Yonkers knows that teamwork and focusing fire on one opponent is a sure way to win.</p>
<p><b>"Start with Redozoko. Take him down!"</b></p>
<p>The little mouse-man concentrates his will and sends three missiles his way.</p>
<p><span class="messageboard-dice"><b>Magic Missile vs Redozoko, Full Round:</b></span> <span class="messageboard-dice">3d4 + 3 ⇒ (2, 2, 2) + 3 = 9</span></p>
<p><span class="messageboard-dice"><b>Regain Paradox (1/day):</b></span> <span class="messageboard-dice">1d20 ⇒ 13</span></p>Yonkers knows that teamwork and focusing fire on one opponent is a sure way to win.
"Start with Redozoko. Take him down!"
The little mouse-man concentrates his will and sends three missiles his way.
[dice=Magic Missile vs Redozoko, Full Round]3d4+3[/dice]
[dice=Regain Paradox (1/day)]d20[/dice]Yonkers (alias of Mage of the Wyrmkin)2024-01-21T15:50:36ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 # 1-03 (#31): "Sniper in the Deep" (Subtier 8-9) Gameplay"The Rock " (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/gameplay&page=6#2982024-01-27T00:04:55Z2024-01-21T15:23:41Z<p>@GM Jhaeman - I always include the bonus for Heightened Awareness in my current initiative modifier (currently +14). The enemy forces get to go first. :)</p>@GM Jhaeman - I always include the bonus for Heightened Awareness in my current initiative modifier (currently +14). The enemy forces get to go first. :)"The Rock " (alias of Mage of the Wyrmkin)2024-01-21T15:23:41ZRe: Forums: Play-by-Post: 6-09 Ridgerock rescue - Jan 2024Yonkers (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5o/gameplay&page=2#972024-01-27T00:03:11Z2024-01-20T22:18:04Z<p>Yonkers tries to point out the melting ice as he jumps from ice floe to ice floe.</p>
<p><span class="messageboard-dice"><b>Acrobatics, Aid DC 10:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (16) + 7 = 23</span></p>Yonkers tries to point out the melting ice as he jumps from ice floe to ice floe.
[dice=Acrobatics, Aid DC 10]d20+7[/dice]Yonkers (alias of Mage of the Wyrmkin)2024-01-20T22:18:04ZRe: Forums: Play-by-Post: 6-09 Ridgerock rescue - Jan 2024Yonkers (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5o/gameplay&page=2#932024-01-27T00:03:11Z2024-01-20T12:45:23Z<p>Yonkers sets the dial on his scanner to track and follow as he ponders why she would be zigzagging across.</p>
<p><span class="messageboard-dice"><b>Life Science:</b></span> <span class="messageboard-dice">1d20 + 10 ⇒ (14) + 10 = 24</span></p>
<p><span class="messageboard-dice"><b>Perception,circumstance:</b></span> <span class="messageboard-dice">1d20 + 5 + 4 ⇒ (1) + 5 + 4 = 10</span></p>
<p><span class=messageboard-ooc>I am going to need some aids on the Perception roll for sure. :) </span></p>Yonkers sets the dial on his scanner to track and follow as he ponders why she would be zigzagging across.
[dice=Life Science]d20+10[/dice]
[dice=Perception,circumstance]d20+5+4[/dice]
I am going to need some aids on the Perception roll for sure. :)Yonkers (alias of Mage of the Wyrmkin)2024-01-20T12:45:23ZRe: Forums: Play-by-Post: Shadow's Last Stand, Part 2Igor Ivantoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/gameplay&page=4#1942024-01-27T00:02:13Z2024-01-20T01:46:12Z<p><span class=messageboard-ooc>You guys all have Haste up. :) </span></p>You guys all have Haste up. :)Igor Ivantoe (alias of Mage of the Wyrmkin)2024-01-20T01:46:12ZRe: Forums: Play-by-Post: 6-09 Ridgerock rescue - Jan 2024Yonkers (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5o/gameplay&page=2#902024-01-27T00:02:13Z2024-01-20T01:42:31Z<p>Yonkers has an idea or two about what she might be doing.</p>
<p><span class="messageboard-dice"><b>Culture, Aid DC 10:</b></span> <span class="messageboard-dice">1d20 + 10 ⇒ (2) + 10 = 12</span></p>
<p><span class=messageboard-ooc>Others can help with the Culture roll. I think 31 (so far) for Stealth should suffice. ;) </span></p>Yonkers has an idea or two about what she might be doing.
[dice=Culture, Aid DC 10]d20+10[/dice]
Others can help with the Culture roll. I think 31 (so far) for Stealth should suffice. ;)Yonkers (alias of Mage of the Wyrmkin)2024-01-20T01:42:31ZRe: Forums: Play-by-Post: Shadow's Last Stand, Part 2Tiny Pebble (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/gameplay&page=4#1902024-01-27T00:01:13Z2024-01-19T19:54:57Z<p>Tiny Pebble holds his ground. He is attentive to any hidden or invisible opponents which would be revealed by his sensitivity to vibrations on the ground (Tremorsense 60 feet). He holds his actions for now in case of any new development.</p>
<p><span class=messageboard-ooc>Tiny Pebble is delaying his action for now.</span></p>Tiny Pebble holds his ground. He is attentive to any hidden or invisible opponents which would be revealed by his sensitivity to vibrations on the ground (Tremorsense 60 feet). He holds his actions for now in case of any new development.
Tiny Pebble is delaying his action for now.Tiny Pebble (alias of Mage of the Wyrmkin)2024-01-19T19:54:57ZRe: Forums: Play-by-Post: Shadow's Last Stand, Part 2Igor Ivantoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/gameplay&page=4#1892024-01-27T00:01:13Z2024-01-19T19:49:32Z<p><span class="messageboard-dice"><b>Spellcraft,identify spell:</b></span> <span class="messageboard-dice">1d20 + 16 ⇒ (2) + 16 = 18</span></p>
<p>Igor chuckles and nods to himself as the bard's attempt to disappear from sight is foiled by Winnie and Zeldana.</p>
<p><b>"No, no. We will not have any of that."</b></p>
<p>Igor sends a blanket of glowing sparkles in the bard's direction.</p>
<p>Glitterdust Will DC 20 or be blinded, he will be sparkly for the next 7 rounds regardless.</p>[dice=Spellcraft,identify spell]d20+16[/dice]
Igor chuckles and nods to himself as the bard's attempt to disappear from sight is foiled by Winnie and Zeldana.
"No, no. We will not have any of that."
Igor sends a blanket of glowing sparkles in the bard's direction.
Glitterdust Will DC 20 or be blinded, he will be sparkly for the next 7 rounds regardless.Igor Ivantoe (alias of Mage of the Wyrmkin)2024-01-19T19:49:32ZRe: Forums: Play-by-Post: 6-09 Ridgerock rescue - Jan 2024Yonkers (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5o/gameplay&page=2#872024-01-27T00:01:13Z2024-01-19T19:34:01Z<p><b>"Alright, people let us try to avoid these creatures. Follow my lead."</b></p>
<p><span class="messageboard-dice"><b>Stealth:</b></span> <span class="messageboard-dice">1d20 + 9 ⇒ (20) + 9 = 29</span></p>
<p><span class=messageboard-ooc>Ok, that should do it. I think! :) </span></p>
<p>@DM Kludde - I am assuming that we cannot stalk her at a distance and find out what she is up to but if we can attempt the culture check as well that would be a nice bonus. :)</p>"Alright, people let us try to avoid these creatures. Follow my lead."
[dice=Stealth]d20+9[/dice]
Ok, that should do it. I think! :)
@DM Kludde - I am assuming that we cannot stalk her at a distance and find out what she is up to but if we can attempt the culture check as well that would be a nice bonus. :)Yonkers (alias of Mage of the Wyrmkin)2024-01-19T19:34:01ZRe: Forums: Play-by-Post: Gameplay for #10-14: Debt to the QuahDroogami the Magnificent (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5t/gameplay&page=2#612024-01-27T00:01:13Z2024-01-19T19:27:37Z<p>Droogami (being the huge ham that he is) cannot help but show off how good he is at hiding and pouncing. He attempts to help his mistress out with the demonstration.</p>
<p>22 Stealth on a take 10 (trying to aid Lini's roll).</p>Droogami (being the huge ham that he is) cannot help but show off how good he is at hiding and pouncing. He attempts to help his mistress out with the demonstration.
22 Stealth on a take 10 (trying to aid Lini's roll).Droogami the Magnificent (alias of Mage of the Wyrmkin)2024-01-19T19:27:37ZRe: Forums: Play-by-Post: Gameplay for #10-14: Debt to the QuahBit Player (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5t/gameplay&page=2#602024-01-27T00:01:13Z2024-01-19T19:25:06Z<p>Lini discusses hunting techniques with Togimal In Shadow. She mentions (and demonstrates) how she often hunts in tandem with Droogami. </p>
<p>21 Survival on a take 10.</p>Lini discusses hunting techniques with Togimal In Shadow. She mentions (and demonstrates) how she often hunts in tandem with Droogami.
21 Survival on a take 10.Bit Player (alias of Mage of the Wyrmkin)2024-01-19T19:25:06ZRe: Forums: Play-by-Post: 6-09 Ridgerock rescue - Jan 2024Yonkers (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5o/gameplay&page=2#852024-01-27T00:01:13Z2024-01-19T19:15:53Z<p>Yonkers takes a few pointers from his teammates as he adjusts a dial on his Broad-Spectrum Scanning Kit. </p>
<p><b>"Don't worry people. I will switch to thermal view. That should cut through the snow I hope."</b></p>
<p><span class="messageboard-dice"><b>Perception,circumstance bonus:</b></span> <span class="messageboard-dice">1d20 + 5 + 4 ⇒ (15) + 5 + 4 = 24</span></p>
<p><span class=messageboard-ooc>Plus all the aids that should do I hope for a 1-2 adventure. :) </span></p>Yonkers takes a few pointers from his teammates as he adjusts a dial on his Broad-Spectrum Scanning Kit.
"Don't worry people. I will switch to thermal view. That should cut through the snow I hope."
[dice=Perception,circumstance bonus]d20+5+4[/dice]
Plus all the aids that should do I hope for a 1-2 adventure. :)Yonkers (alias of Mage of the Wyrmkin)2024-01-19T19:15:53ZRe: Forums: Play-by-Post: Gameplay for #10-14: Debt to the QuahBit Player (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5t/gameplay&page=2#532024-01-27T00:00:06Z2024-01-19T14:02:08Z<p>Lini tries to show respect Lake at Dawn with polite conversation. </p>
<p><span class="messageboard-dice"><b>Diplomacy:</b></span> <span class="messageboard-dice">1d20 + 3 ⇒ (18) + 3 = 21</span></p>Lini tries to show respect Lake at Dawn with polite conversation.
[dice=Diplomacy]d20+3[/dice]Bit Player (alias of Mage of the Wyrmkin)2024-01-19T14:02:08ZRe: Forums: Play-by-Post: Gameplay for #10-14: Debt to the QuahBit Player (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5t/gameplay#492024-01-26T23:58:21Z2024-01-19T00:57:56Z<p>Lini waits to see what additional skills can influence Lake at Dawn and Kemchet.</p>Lini waits to see what additional skills can influence Lake at Dawn and Kemchet.Bit Player (alias of Mage of the Wyrmkin)2024-01-19T00:57:56ZRe: Forums: Play-by-Post: 6-09 Ridgerock rescue - Jan 2024Yonkers (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5o/gameplay&page=2#802024-01-26T23:58:21Z2024-01-18T21:46:19Z<p>Yonkers nods at Bonkers.</p>
<p><b>"Yes good plan. Let us check out this secret passageway and find Ongie before the Organization does."</b></p>Yonkers nods at Bonkers.
"Yes good plan. Let us check out this secret passageway and find Ongie before the Organization does."Yonkers (alias of Mage of the Wyrmkin)2024-01-18T21:46:19ZRe: Forums: Play-by-Post: Shadow's Last Stand, Part 2Tiny Pebble (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/gameplay&page=4#1832024-01-18T17:40:09Z2024-01-18T16:41:59Z<p>@GM Chrios - Tiny Pebble has Tremorsense so he will automatically detect hidden or invisible opponents that are touching the ground as long as they are within 60 feet of his position.</p>@GM Chrios - Tiny Pebble has Tremorsense so he will automatically detect hidden or invisible opponents that are touching the ground as long as they are within 60 feet of his position.Tiny Pebble (alias of Mage of the Wyrmkin)2024-01-18T16:41:59ZRe: Forums: Play-by-Post: Shadow's Last Stand, Part 2Igor Ivantoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/gameplay&page=4#1822024-01-18T16:40:56Z2024-01-18T16:30:49Z<p>@GM Chrios - Igor would like to cast Haste on the party so I will need to have everyone put down their tokens (reasonably close together please) before my character can act. My familiar (Tiny Pebble) can use his standard action to break a single character out of the Fascination effect but again I will need tokens to be down on the map to act.</p>@GM Chrios - Igor would like to cast Haste on the party so I will need to have everyone put down their tokens (reasonably close together please) before my character can act. My familiar (Tiny Pebble) can use his standard action to break a single character out of the Fascination effect but again I will need tokens to be down on the map to act.Igor Ivantoe (alias of Mage of the Wyrmkin)2024-01-18T16:30:49ZRe: Forums: Play-by-Post: [SFS] 6-05 Unearthing UlumbiaMagical Mercenaries (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5b/gameplay&page=5#2402024-01-18T18:28:14Z2024-01-18T16:08:58Z<p><span class=messageboard-ooc>I noticed a post on Tuesday by Delea so I am holding off on botting her for now.</span></p>I noticed a post on Tuesday by Delea so I am holding off on botting her for now.Magical Mercenaries (alias of Mage of the Wyrmkin)2024-01-18T16:08:58ZRe: Forums: Play-by-Post: 6-09 Ridgerock rescue - Jan 2024Yonkers (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5o/gameplay&page=2#762024-01-18T16:30:58Z2024-01-18T15:55:43Z<p>Yonkers examines the room with the aid of his high tech tool. Numerous dials turn on his scanning device and detailed pictures appears on his view screen. </p>
<p><span class="messageboard-dice"><b>Perception,circumstance bonus:</b></span> <span class="messageboard-dice">1d20 + 5 + 4 ⇒ (11) + 5 + 4 = 20</span></p>
<p><span class=messageboard-ooc>You have to love all the relatively inexpensive but fun gadgets in this game. It pays to be prepared. :) </span></p>Yonkers examines the room with the aid of his high tech tool. Numerous dials turn on his scanning device and detailed pictures appears on his view screen.
[dice=Perception,circumstance bonus]d20+5+4[/dice]
You have to love all the relatively inexpensive but fun gadgets in this game. It pays to be prepared. :)Yonkers (alias of Mage of the Wyrmkin)2024-01-18T15:55:43ZRe: Forums: Play-by-Post: 6-09 Ridgerock rescue - Jan 2024Yonkers (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5o/gameplay&page=2#742024-01-18T02:30:58Z2024-01-18T02:26:21Z<p>Yonkers laughs at Ebon's brutal and direct approach.</p>
<p><b>"Tone it down a bit there. It is all true of course but ysoki don't respond well to threatening talk."</b></p>Yonkers laughs at Ebon's brutal and direct approach.
"Tone it down a bit there. It is all true of course but ysoki don't respond well to threatening talk."Yonkers (alias of Mage of the Wyrmkin)2024-01-18T02:26:21ZRe: Forums: Play-by-Post: 6-09 Ridgerock rescue - Jan 2024Yonkers (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5o/gameplay&page=2#712024-01-17T23:50:58Z2024-01-17T23:42:34Z<p>Yonkers replies to the sound in the wall.</p>
<p><b>"No game. We are here to find Ongie before the Organization thugs find her."</b></p>
<p><b>"We can offer her a safe haven. It is not safe anymore on this planet for her."</b></p>Yonkers replies to the sound in the wall.
"No game. We are here to find Ongie before the Organization thugs find her."
"We can offer her a safe haven. It is not safe anymore on this planet for her."Yonkers (alias of Mage of the Wyrmkin)2024-01-17T23:42:34ZRe: Forums: Play-by-Post: Shadow's Last Stand, Part 2Igor Ivantoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/gameplay&page=4#1802024-01-17T19:20:59Z2024-01-17T19:15:03Z<p>Igor stands quietly with Tiny Pebble. He is a master of knowledge but sadly not of conversation.</p>Igor stands quietly with Tiny Pebble. He is a master of knowledge but sadly not of conversation.Igor Ivantoe (alias of Mage of the Wyrmkin)2024-01-17T19:15:03ZRe: Forums: Play-by-Post: 6-09 Ridgerock rescue - Jan 2024Yonkers (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5o/gameplay&page=2#692024-01-17T19:11:49Z2024-01-17T19:08:45Z<p>Yonkers adds a few words to try and help his scaly friend out.</p>
<p><b>"We are actually on a rescue mission. We mean you no harm."</b></p>
<p><span class="messageboard-dice"><b>Aid to Diplomacy, DC 10:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (19) + 4 = 23</span></p>Yonkers adds a few words to try and help his scaly friend out.
"We are actually on a rescue mission. We mean you no harm."
[dice=Aid to Diplomacy, DC 10]d20+4[/dice]Yonkers (alias of Mage of the Wyrmkin)2024-01-17T19:08:45ZRe: Forums: Play-by-Post Discussion: GM Jhaeman's PFS1 # 1-03 (#31) "Sniper in the Deep" Discussion"The Rock " (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/discussion&page=2#1002024-01-16T23:16:00Z2024-01-16T23:02:57Z<p>I don't have a dog in this fight. Do what you like. :)</p>I don't have a dog in this fight. Do what you like. :)"The Rock " (alias of Mage of the Wyrmkin)2024-01-16T23:02:57ZRe: Forums: Play-by-Post: Gameplay for #10-14: Debt to the QuahBit Player (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5t/gameplay#392024-01-16T18:46:00Z2024-01-16T18:42:01Z<p><span class=messageboard-ooc>I am sure that an instance of Lini has played 8-22 before but not this Lini. ;) </span></p>
<p>Lini signals to her cat to stay and this time Droogami immediately complies as the time for games is over.</p>
<p><b>"Yes, thank-you for the opportunity to discuss this issue with you today."</b></p>I am sure that an instance of Lini has played 8-22 before but not this Lini. ;)
Lini signals to her cat to stay and this time Droogami immediately complies as the time for games is over.
"Yes, thank-you for the opportunity to discuss this issue with you today."Bit Player (alias of Mage of the Wyrmkin)2024-01-16T18:42:01ZRe: Forums: Play-by-Post: 6-09 Ridgerock rescue - Jan 2024Yonkers (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5o/gameplay&page=2#622024-01-16T16:40:57Z2024-01-16T16:33:35Z<p>Yonkers shoves the gem in one of his cheek pouches. He leaves the UBP for others to carry (party treasure). </p>
<p><b>"Nice mouth feel. I can get used to this!"</b></p>
<p>He turns to Ebon. </p>
<p><b>"I think that your black scales look awesome. Iconic actually."</b> </p>
<p>The ysoki takes out a small aerosol can of lubricant from his engineering tool kit.</p>
<p><b>"You want a shine up? Make your scales really glisten?"</b></p>
<p>———-</p>
<p><b>"Right. Looking ahead. I do tend to get distracted, quite a bit."</b></p>
<p>Yonkers scans ahead with his scanning device with Balok looking for anything interesting.</p>
<p><span class="messageboard-dice"><b>Perception,circumstance bonus:</b></span> <span class="messageboard-dice">1d20 + 5 + 4 ⇒ (2) + 5 + 4 = 11</span></p>Yonkers shoves the gem in one of his cheek pouches. He leaves the UBP for others to carry (party treasure).
"Nice mouth feel. I can get used to this!"
He turns to Ebon.
"I think that your black scales look awesome. Iconic actually."
The ysoki takes out a small aerosol can of lubricant from his engineering tool kit.
"You want a shine up? Make your scales really glisten?"
-------
"Right. Looking ahead. I do tend to get distracted, quite a bit."
Yonkers scans ahead with his scanning...Yonkers (alias of Mage of the Wyrmkin)2024-01-16T16:33:35ZRe: Forums: Play-by-Post Discussion: GM Jhaeman's PFS1 # 1-03 (#31) "Sniper in the Deep" Discussion"The Rock " (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/discussion&page=2#982024-01-16T14:50:57Z2024-01-16T14:39:36Z<p>As always it is up to the table GM to decide how he wants to play it but the rules are pretty clear by RAW. You can recharge the ioun stone by scroll or spell (and not by wand). Without an errata or official FAQ you have to play in PFS with the rules as written and not as how you would like them. This is as clear a case as you can possibly have in this game.</p>
<p>———</p>
<p>A careful reading of the rules will show that casting a spell from a scroll is like spell casting while activating a wand is not at all like spell casting. This might help to explain why scrolls are listed as a suitable medium for recharging magical items while wands are not.</p>As always it is up to the table GM to decide how he wants to play it but the rules are pretty clear by RAW. You can recharge the ioun stone by scroll or spell (and not by wand). Without an errata or official FAQ you have to play in PFS with the rules as written and not as how you would like them. This is as clear a case as you can possibly have in this game.
------
A careful reading of the rules will show that casting a spell from a scroll is like spell casting while activating a wand is..."The Rock " (alias of Mage of the Wyrmkin)2024-01-16T14:39:36ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 # 1-03 (#31): "Sniper in the Deep" (Subtier 8-9) Gameplay"The Rock " (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/gameplay&page=6#2942024-01-14T15:31:22Z2024-01-14T15:30:59Z<p>The Rock nods at Kit.</p>
<p><b>"Alright. Time to go down."</b></p>The Rock nods at Kit.
"Alright. Time to go down.""The Rock " (alias of Mage of the Wyrmkin)2024-01-14T15:30:59ZRe: Forums: Play-by-Post: 6-09 Ridgerock rescue - Jan 2024Yonkers (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5o/gameplay&page=2#562024-01-14T15:20:58Z2024-01-14T15:15:42Z<p><b>"That explains what my nose was telling me. Alright. I am going to start working on disarming that trap. If anyone wants to give me a hand or two I will take it."</b></p>
<p><b>"I knew that no ysoki would leave treasure like that unguarded. That would be almost criminal!"</b></p>
<p><span class="messageboard-dice"><b>Engineering, Trapsmith tools:</b></span> <span class="messageboard-dice">1d20 + 12 + 4 ⇒ (4) + 12 + 4 = 20</span></p>
<p><span class=messageboard-ooc>Aids are welcome, especially with that roll. :) </span></p>"That explains what my nose was telling me. Alright. I am going to start working on disarming that trap. If anyone wants to give me a hand or two I will take it."
"I knew that no ysoki would leave treasure like that unguarded. That would be almost criminal!"
[dice=Engineering, Trapsmith tools]d20+12+4[/dice]
Aids are welcome, especially with that roll. :)Yonkers (alias of Mage of the Wyrmkin)2024-01-14T15:15:42ZRe: Forums: Play-by-Post: 6-09 Ridgerock rescue - Jan 2024Yonkers (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5o/gameplay&page=2#532024-01-14T14:40:58Z2024-01-14T14:37:33Z<p>Yonkers nods and points to his nose.</p>
<p><b>"Alright, keep looking. There must be a hidden door here."</b></p>
<p>He takes out his scanning device and starts looking for a switch, panel or concealed doorway.</p>
<p><span class="messageboard-dice"><b>Perception,circumstance bonus:</b></span> <span class="messageboard-dice">1d20 + 5 + 4 ⇒ (3) + 5 + 4 = 12</span></p>
<p><b>"Everyone take a look as the nose knows."</b></p>Yonkers nods and points to his nose.
"Alright, keep looking. There must be a hidden door here."
He takes out his scanning device and starts looking for a switch, panel or concealed doorway.
[dice=Perception,circumstance bonus]d20+5+4[/dice]
"Everyone take a look as the nose knows."Yonkers (alias of Mage of the Wyrmkin)2024-01-14T14:37:33ZRe: Forums: Play-by-Post: [SFS] 6-05 Unearthing UlumbiaMagical Mercenaries (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5b/gameplay&page=5#2012024-01-14T14:30:58Z2024-01-14T13:52:15Z<p>The protean (alpha) fighting the male lashunta strike out once again attempting to coordinate with Brock.</p>
<p>It speaks in an eerie otherworldly voice but in the common tongue.</p>
<p><b>"No, now you die!"</b> </p>
<p><span class="messageboard-dice"><b>Bite, Flank vs KAC:</b></span> <span class="messageboard-dice">1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18</span></p>
<p><span class="messageboard-dice"><b>Damage, Piercing:</b></span> <span class="messageboard-dice">1d6 + 5 ⇒ (1) + 5 = 6</span></p>
<p>If the attack hits KAC+4 then Red is grappled.</p>
<p>———</p>
<p>The protean (beta) in combat with the female lashunta screams out as the hook knife connects with its body but it is far from dead. It lashes out at her attempting to bite her.</p>
<p><span class="messageboard-dice"><b>Bite vs KAC:</b></span> <span class="messageboard-dice">1d20 + 9 ⇒ (18) + 9 = 27</span></p>
<p><span class="messageboard-dice"><b>Damage, Piercing:</b></span> <span class="messageboard-dice">1d6 + 5 ⇒ (1) + 5 = 6</span></p>
<p>If the attack hits KAC+4 then Blue is grappled.</p>
<p>———-</p>
<p>George's summoning spell finishes and another protean appears. This one (gamma) is much smaller (tiny) and it flies towards the female lashunta.</p>
<p><span class="messageboard-dice"><b>Bite, Flank vs KAC:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (11) + 5 = 16</span></p>
<p><span class="messageboard-dice"><b>Damage, Piercing:</b></span> <span class="messageboard-dice">1d6 + 3 ⇒ (4) + 3 = 7</span></p>
<p>If the attack hits KAC+4 then Blue is grappled.</p>
<p>@DM Kludde - Tiny creatures without reach provoke an attack of opportunity when they enter another creature's square to attack. If a creature has the grappled condition (hopefully now) the creature cannot make this attack of opportunity.</p>
<p>————</p>
<p>Delea tries to end the fight (at least with the male). She sends out powerful thought waves intending to fry his mind.</p>
<p><span class="messageboard-dice"><b>Mind Thrust, Will DC 17 for half damage:</b></span> <span class="messageboard-dice">4d10 ⇒ (3, 6, 7, 7) = 23</span></p>The protean (alpha) fighting the male lashunta strike out once again attempting to coordinate with Brock.
It speaks in an eerie otherworldly voice but in the common tongue.
"No, now you die!"
[dice=Bite, Flank vs KAC]d20+9+2[/dice]
[dice=Damage, Piercing]d6+5[/dice]
If the attack hits KAC+4 then Red is grappled.
------
The protean (beta) in combat with the female lashunta screams out as the hook knife connects with its body but it is far from dead. It lashes out at her attempting to...Magical Mercenaries (alias of Mage of the Wyrmkin)2024-01-14T13:52:15ZRe: Forums: Play-by-Post: 6-09 Ridgerock rescue - Jan 2024Yonkers (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5o/gameplay#492024-01-13T16:00:59Z2024-01-13T15:33:08Z<p>Yonkers takes out his broad-spectrum scanning kit and starts to check out the storage room for any signs of traps or hidden compartments. He also gives a sniff to see if there are any hidden creatures in the room.</p>
<p><span class="messageboard-dice"><b>Perception,circumstance bonus:</b></span> <span class="messageboard-dice">1d20 + 5 + 4 ⇒ (5) + 5 + 4 = 14</span></p>
<p>Blindsense 30' (Scent)</p>
<p><b>"I would not leave a big gem like that unguarded. Everyone have a look around first."</b></p>Yonkers takes out his broad-spectrum scanning kit and starts to check out the storage room for any signs of traps or hidden compartments. He also gives a sniff to see if there are any hidden creatures in the room.
[dice=Perception,circumstance bonus]d20+5+4[/dice]
Blindsense 30' (Scent)
"I would not leave a big gem like that unguarded. Everyone have a look around first."Yonkers (alias of Mage of the Wyrmkin)2024-01-13T15:33:08ZRe: Forums: Play-by-Post: Gameplay for #10-14: Debt to the QuahDroogami the Magnificent (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5t/gameplay#242024-01-13T18:27:46Z2024-01-13T01:07:24Z<p>Droogami walks with the confidence of a fully developed male leopard in his prime. He crouches down and appears ready to pounce on Rocky but then snorts indicating that it is only a game.</p>Droogami walks with the confidence of a fully developed male leopard in his prime. He crouches down and appears ready to pounce on Rocky but then snorts indicating that it is only a game.Droogami the Magnificent (alias of Mage of the Wyrmkin)2024-01-13T01:07:24ZRe: Forums: Play-by-Post: Gameplay for #10-14: Debt to the QuahBit Player (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5t/gameplay#232024-01-13T18:27:48Z2024-01-13T01:02:49Z<p>Lini tries to make friends with Corba's pet dog. Of course she comes prepared with a small piece of beef jerky to bribe him with.</p>
<p><b>"Why Rocky is such a cutie. Who can possibly have a problem with him?"</b></p>
<p><b>"Droo and I am ready to go as well."</b></p>
<p><b>"Be nice to Rocky, alright Droo. No tricks!"</b></p>Lini tries to make friends with Corba's pet dog. Of course she comes prepared with a small piece of beef jerky to bribe him with.
"Why Rocky is such a cutie. Who can possibly have a problem with him?"
"Droo and I am ready to go as well."
"Be nice to Rocky, alright Droo. No tricks!"Bit Player (alias of Mage of the Wyrmkin)2024-01-13T01:02:49ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 # 1-03 (#31): "Sniper in the Deep" (Subtier 8-9) Gameplay"The Rock " (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/gameplay&page=6#2912024-01-13T01:00:58Z2024-01-13T00:54:36Z<p><span class=messageboard-ooc>@Malachi - The ioun stone works exactly like a ring of spell storing. You have to use a spell or a scroll of a spell to fill it. The details can be found in the Ring of Spell Storing, Minor. My Seeker level Druid has one as well. :)</span></p>@Malachi - The ioun stone works exactly like a ring of spell storing. You have to use a spell or a scroll of a spell to fill it. The details can be found in the Ring of Spell Storing, Minor. My Seeker level Druid has one as well. :)"The Rock " (alias of Mage of the Wyrmkin)2024-01-13T00:54:36ZRe: Forums: Play-by-Post: 6-09 Ridgerock rescue - Jan 2024Yonkers (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5o/gameplay#452024-01-12T21:12:14Z2024-01-12T21:07:09Z<p>Yonkers puts his engineering kit away to look at the new gear. </p>
<p><b>"Not a bad haul considering. Hopefully we can put these items to good use."</b></p>
<p>The ysoki resists the urge to stick the laser drill into a pouch cheek (never a good idea with items of this nature despite the safety switch) so he holsters it at his side after examining it.</p>
<p>Resisting the urge to be a complete pack rat he asks the others.</p>
<p><b>"Who wants the fire extinguisher and the batteries?"</b></p>
<p><span class=messageboard-ooc>He is a Starfinder and a ysoki so if the item is not nailed down it is going in a pocket or a cheek pouch. ;) </span></p>Yonkers puts his engineering kit away to look at the new gear.
"Not a bad haul considering. Hopefully we can put these items to good use."
The ysoki resists the urge to stick the laser drill into a pouch cheek (never a good idea with items of this nature despite the safety switch) so he holsters it at his side after examining it.
Resisting the urge to be a complete pack rat he asks the others.
"Who wants the fire extinguisher and the batteries?"
He is a Starfinder and a ysoki so if the...Yonkers (alias of Mage of the Wyrmkin)2024-01-12T21:07:09ZRe: Forums: Play-by-Post: 6-09 Ridgerock rescue - Jan 2024Yonkers (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5o/gameplay#422024-01-12T15:00:58Z2024-01-12T14:37:06Z<p>Yonkers is toasty warm in his bargain basement armor bolstered by the Climate Adaptation cantrip. </p>
<p><b>"You might be right, Ebon about her location. We shall see."</b></p>
<p>The ysoki turns his attention to opening the door. He takes out his handy Engineering kit and gets to work.</p>
<p><b>"If anyone wants to help out they can."</b></p>
<p><span class="messageboard-dice"><b>Engineering:</b></span> <span class="messageboard-dice">1d20 + 12 ⇒ (16) + 12 = 28</span></p>
<p>@GM Kludde - Please use result 18 for the next initiative check for my character (Paradox 11 +7 modifier). Also my character has Blindsense (Scent) 30 feet to help detect hiding or invisible opponents. :)</p>Yonkers is toasty warm in his bargain basement armor bolstered by the Climate Adaptation cantrip.
"You might be right, Ebon about her location. We shall see."
The ysoki turns his attention to opening the door. He takes out his handy Engineering kit and gets to work.
"If anyone wants to help out they can."
[dice=Engineering]d20+12[/dice]
@GM Kludde - Please use result 18 for the next initiative check for my character (Paradox 11 +7 modifier). Also my character has Blindsense (Scent) 30...Yonkers (alias of Mage of the Wyrmkin)2024-01-12T14:37:06ZRe: Forums: Play-by-Post: Gameplay for #10-14: Debt to the QuahBit Player (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5t/gameplay#182024-01-12T14:30:57Z2024-01-12T14:24:36Z<p>Lini tries to help Desynthia find out what they can of the Shoanti.</p>
<p><span class="messageboard-dice"><b>Diplomacy, Aid DC 10:</b></span> <span class="messageboard-dice">1d20 + 3 ⇒ (8) + 3 = 11</span></p>Lini tries to help Desynthia find out what they can of the Shoanti.
[dice=Diplomacy, Aid DC 10]d20+3[/dice]Bit Player (alias of Mage of the Wyrmkin)2024-01-12T14:24:36ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 # 1-03 (#31): "Sniper in the Deep" (Subtier 8-9) Gameplay"The Rock " (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/gameplay&page=6#2892024-01-12T14:20:58Z2024-01-12T14:17:24Z<p><b>"I agree. We can check the other rooms latter. Down we go."</b></p>
<p>The druid directs Ginger into position and then he checks the last unopened door for traps on the cargo hold. Assuming that the door is not trapped he waits for the party to assemble and then he opens it.</p>
<p>31 Perception on a take 10. </p>
<p><span class=messageboard-ooc>Let's go. :) </span></p>"I agree. We can check the other rooms latter. Down we go."
The druid directs Ginger into position and then he checks the last unopened door for traps on the cargo hold. Assuming that the door is not trapped he waits for the party to assemble and then he opens it.
31 Perception on a take 10.
Let's go. :)"The Rock " (alias of Mage of the Wyrmkin)2024-01-12T14:17:24ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRawkNRole (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=18#8512024-01-12T02:28:48Z2024-01-12T02:13:25Z<p>Rawk-N-Role has a look at the statues.</p>
<p><span class="messageboard-dice"><b>Arcana:</b></span> <span class="messageboard-dice">1d20 + 0 ⇒ (3) + 0 = 3</span></p>
<p>He shrugs as clearly this encounter with these creatures was before his time as a familiar.</p>Rawk-N-Role has a look at the statues.
[dice=Arcana]d20+0[/dice]
He shrugs as clearly this encounter with these creatures was before his time as a familiar.RawkNRole (alias of Mage of the Wyrmkin)2024-01-12T02:13:25ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 # 1-03 (#31): "Sniper in the Deep" (Subtier 8-9) Gameplay"The Rock " (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/gameplay&page=6#2842024-01-12T00:28:49Z2024-01-12T00:17:44Z<p>The Rock thinks they should clear the cargo hold first.</p>
<p>He heads with Ginger to check out one of the doors to see if it is trapped. </p>
<p>31 Perception on a take 10.</p>
<p>Assuming that no traps are found and when people are assembled he will open the door.</p>The Rock thinks they should clear the cargo hold first.
He heads with Ginger to check out one of the doors to see if it is trapped.
31 Perception on a take 10.
Assuming that no traps are found and when people are assembled he will open the door."The Rock " (alias of Mage of the Wyrmkin)2024-01-12T00:17:44ZRe: Forums: Play-by-Post: 6-09 Ridgerock rescue - Jan 2024Yonkers (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5o/gameplay#372024-01-11T22:38:48Z2024-01-11T22:32:12Z<p>Yonkers nods at Ebon's comments.</p>
<p><b>"Sure, we can start at the old prison. It sounds like a fun place to start."</b></p>Yonkers nods at Ebon's comments.
"Sure, we can start at the old prison. It sounds like a fun place to start."Yonkers (alias of Mage of the Wyrmkin)2024-01-11T22:32:12ZRe: Forums: Play-by-Post: [SFS] 6-05 Unearthing UlumbiaMagical Mercenaries (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5b/gameplay&page=4#1882024-01-11T22:28:47Z2024-01-11T21:58:45Z<p><span class=messageboard-ooc>@Nikko - That seems like a cool idea. :) </span></p>
<p>The troublesome protean attempts to bite Freyan yet again (so it is not renewing the grapple but Freyan will suffer with the grappled condition until the end of the protean's turn).</p>
<p><span class="messageboard-dice"><b>Bite, Flank vs KAC:</b></span> <span class="messageboard-dice">1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17</span></p>
<p><span class="messageboard-dice"><b>Damage, Piercing:</b></span> <span class="messageboard-dice">1d6 + 5 ⇒ (4) + 5 = 9</span></p>
<p>If the attack hits KAC+4 then Red is grappled.</p>
<p>———</p>
<p>George's spell completes and he summons another small sized protean which heads towards Davaine at a rapid speed. It attempts to block her path to the machine on the walkway and hopefully bite her as well.</p>
<p><span class="messageboard-dice"><b>Bite vs KAC:</b></span> <span class="messageboard-dice">1d20 + 9 ⇒ (9) + 9 = 18</span></p>
<p><span class="messageboard-dice"><b>Damage, Piercing:</b></span> <span class="messageboard-dice">1d6 + 5 ⇒ (1) + 5 = 6</span></p>
<p>If the attack hits KAC+4 then Blue is grappled. </p>
<p>———-</p>
<p>Delea sends another mental blast at Freyan.</p>
<p><span class="messageboard-dice"><b>Mind Thrust, Will DC 16:</b></span> <span class="messageboard-dice">2d10 ⇒ (2, 9) = 11</span></p>@Nikko - That seems like a cool idea. :)
The troublesome protean attempts to bite Freyan yet again (so it is not renewing the grapple but Freyan will suffer with the grappled condition until the end of the protean's turn).
[dice=Bite, Flank vs KAC]d20+9+2[/dice]
[dice=Damage, Piercing]d6+5[/dice]
If the attack hits KAC+4 then Red is grappled.
------
George's spell completes and he summons another small sized protean which heads towards Davaine at a rapid speed. It attempts to block her...Magical Mercenaries (alias of Mage of the Wyrmkin)2024-01-11T21:58:45ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 # 1-03 (#31): "Sniper in the Deep" (Subtier 8-9) Gameplay"The Rock " (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/gameplay&page=6#2822024-01-11T21:40:58Z2024-01-11T21:36:24Z<p><span class=messageboard-ooc>Sure, consider yourself healed up with your wand. :) </span></p>Sure, consider yourself healed up with your wand. :)"The Rock " (alias of Mage of the Wyrmkin)2024-01-11T21:36:24ZRe: Forums: Play-by-Post: 6-09 Ridgerock rescue - Jan 2024Yonkers (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5o/gameplay#342024-01-11T14:00:57Z2024-01-11T13:57:50Z<p>Yonkers thinks to himself out loud and tries to follow the trail of a grease rat.</p>
<p><b>"Well, what would an engineer do in a town like this? Where would she go?"</b></p>
<p><span class="messageboard-dice"><b>Engineering:</b></span> <span class="messageboard-dice">1d20 + 12 ⇒ (9) + 12 = 21</span></p>Yonkers thinks to himself out loud and tries to follow the trail of a grease rat.
"Well, what would an engineer do in a town like this? Where would she go?"
[dice=Engineering]d20+12[/dice]Yonkers (alias of Mage of the Wyrmkin)2024-01-11T13:57:50ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 # 1-03 (#31): "Sniper in the Deep" (Subtier 8-9) Gameplay"The Rock " (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/gameplay&page=6#2782024-01-11T03:40:57Z2024-01-11T03:13:52Z<p>The Rock raises a watery eyebrow at the thought of paying so much for a scroll. </p>
<p><b>"Ah, people will probably be feeling better by tomorrow anyways. Why fork out all your gold to some silly church for a piece of parchment. Trust in nature and a bit of time to heal all your ills."</b></p>
<p><span class=messageboard-ooc>This is not a position that I personally believe in as a player but The Rock thinks differently. If the spell was really necessary then Druids would be able to cast it. :-) </span></p>The Rock raises a watery eyebrow at the thought of paying so much for a scroll.
"Ah, people will probably be feeling better by tomorrow anyways. Why fork out all your gold to some silly church for a piece of parchment. Trust in nature and a bit of time to heal all your ills."
This is not a position that I personally believe in as a player but The Rock thinks differently. If the spell was really necessary then Druids would be able to cast it. :-)"The Rock " (alias of Mage of the Wyrmkin)2024-01-11T03:13:52ZRe: Forums: Play-by-Post: 6-09 Ridgerock rescue - Jan 2024Yonkers (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5o/gameplay#312024-01-11T01:00:58Z2024-01-11T00:55:21Z<p>Yonkers is surprised that he is the best pilot on board so he takes the ship in for an easy landing (he hopes).</p>
<p>He activates the seals on his armor and casts a cantrip to fortify himself and everyone else against the cold (Climate Adaptation).</p>
<p><span class=messageboard-ooc>Everyone with armor should be good for-50 F</span> </p>
<p><b>"You can buckle in."</b></p>
<p><span class=messageboard-ooc>New day. New Paradoxes. :) </span></p>
<p><span class="messageboard-dice"><b>Paradox 1:</b></span> <span class="messageboard-dice">1d20 ⇒ 13</span></p>
<p><span class="messageboard-dice"><b>Paradox 2:</b></span> <span class="messageboard-dice">1d20 ⇒ 11</span></p>Yonkers is surprised that he is the best pilot on board so he takes the ship in for an easy landing (he hopes).
He activates the seals on his armor and casts a cantrip to fortify himself and everyone else against the cold (Climate Adaptation).
Everyone with armor should be good for-50 F
"You can buckle in."
New day. New Paradoxes. :)
[dice=Paradox 1]d20[/dice]
[dice=Paradox 2]d20[/dice]Yonkers (alias of Mage of the Wyrmkin)2024-01-11T00:55:21ZRe: Forums: Play-by-Post: Shadow's Last Stand, Part 2Igor Ivantoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/gameplay&page=4#1642024-01-11T00:51:05Z2024-01-11T00:43:34Z<p>Igor follows Jilla on the lily pads while Tiny Pebble boards the cart for transport.</p>Igor follows Jilla on the lily pads while Tiny Pebble boards the cart for transport.Igor Ivantoe (alias of Mage of the Wyrmkin)2024-01-11T00:43:34ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 # 1-03 (#31): "Sniper in the Deep" (Subtier 8-9) GameplayGinger T-Rex (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/gameplay&page=6#2762024-01-11T00:30:58Z2024-01-11T00:28:49Z<p>Ginger seems a little more subdued than her regular self but follows her master's lead.</p>Ginger seems a little more subdued than her regular self but follows her master's lead.Ginger T-Rex (alias of Mage of the Wyrmkin)2024-01-11T00:28:49ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 # 1-03 (#31): "Sniper in the Deep" (Subtier 8-9) Gameplay"The Rock " (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/gameplay&page=6#2752024-01-11T00:51:05Z2024-01-11T00:23:45Z<p>The Rock takes out a wand of cure light wounds and heals Ginger completely although her two negative levels remain. He takes out another wand and enhances his reaction time for the next battle (Heightened Awareness) is cast. He then places both wands away in a handy bandolier.</p>
<p><span class="messageboard-dice"><b>Cure Light Wounds:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (8) + 1 = 9</span></p>
<p><b>"When people are ready we should continue on."</b></p>The Rock takes out a wand of cure light wounds and heals Ginger completely although her two negative levels remain. He takes out another wand and enhances his reaction time for the next battle (Heightened Awareness) is cast. He then places both wands away in a handy bandolier.
[dice=Cure Light Wounds]d8+1[/dice]
"When people are ready we should continue on.""The Rock " (alias of Mage of the Wyrmkin)2024-01-11T00:23:45ZRe: Forums: Play-by-Post: [SFS] 6-05 Unearthing UlumbiaMagical Mercenaries (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5b/gameplay&page=4#1792024-01-10T23:10:57Z2024-01-10T22:28:31Z<p>As George 09-23 spell finishes a small sized Protean appears. Its snake liked form shifts and changes as it flies with great agility to a position behind the male lashunta trying to setup a flank with Brock.</p>
<p><span class=messageboard-ooc>It has a 60 feet perfect fly speed so it can easily position itself without drawing an attack of opportunity.</span></p>
<p>It lashes out at Red trying to bite him and potentially grab him.</p>
<p><span class="messageboard-dice"><b>Bite,Flank vs KAC:</b></span> <span class="messageboard-dice">1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30</span></p>
<p><span class="messageboard-dice"><b>Damage, Piercing:</b></span> <span class="messageboard-dice">1d6 + 5 ⇒ (5) + 5 = 10</span></p>
<p><span class=messageboard-ooc>If the attack hits KAC+4 then Red is Grappled</span></p>
<p>——-</p>
<p>Delea runs in the room and blast the male lashunta's mind.
<br />
(I am going to assume that her seals are also activated)</p>
<p><span class="messageboard-dice"><b>Mind Thrust, Will DC 17 for half damage:</b></span> <span class="messageboard-dice">4d10 ⇒ (9, 1, 4, 4) = 18</span></p>As George 09-23 spell finishes a small sized Protean appears. Its snake liked form shifts and changes as it flies with great agility to a position behind the male lashunta trying to setup a flank with Brock.
It has a 60 feet perfect fly speed so it can easily position itself without drawing an attack of opportunity.
It lashes out at Red trying to bite him and potentially grab him.
[dice=Bite,Flank vs KAC]d20+9+2[/dice]
[dice=Damage, Piercing]d6+5[/dice]
If the attack hits KAC+4 then Red...Magical Mercenaries (alias of Mage of the Wyrmkin)2024-01-10T22:28:31ZRe: Forums: Play-by-Post: Gameplay for #10-14: Debt to the QuahDroogami the Magnificent (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5t/gameplay#102024-01-10T19:10:57Z2024-01-10T19:06:48Z<p>Droogami in the meanwhile is lounging indulgently on the floor. He is all sprawled out under a large table.</p>Droogami in the meanwhile is lounging indulgently on the floor. He is all sprawled out under a large table.Droogami the Magnificent (alias of Mage of the Wyrmkin)2024-01-10T19:06:48ZRe: Forums: Play-by-Post: Gameplay for #10-14: Debt to the QuahBit Player (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5t/gameplay#92024-01-10T19:10:57Z2024-01-10T19:02:52Z<p>Lini responds to the briefing with confidence and brimming over with enthusiasm. While not formally trained for diplomatic work her natural charm is quite apparent.</p>
<p><b>"You can count on us to set things right. A lunkhead like Lumketul will not sink the reputation of the Pathfinder Society. No Sir!"</b></p>
<p><span class=messageboard-ooc>A Druid character with more than a 7 Charisma? Definitely a Pre-Gen. ;) </span></p>Lini responds to the briefing with confidence and brimming over with enthusiasm. While not formally trained for diplomatic work her natural charm is quite apparent.
"You can count on us to set things right. A lunkhead like Lumketul will not sink the reputation of the Pathfinder Society. No Sir!"
A Druid character with more than a 7 Charisma? Definitely a Pre-Gen. ;)Bit Player (alias of Mage of the Wyrmkin)2024-01-10T19:02:52ZRe: Forums: Play-by-Post: 6-09 Ridgerock rescue - Jan 2024Yonkers (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5o/gameplay#272024-01-10T17:30:58Z2024-01-10T17:22:25Z<p>Yonkers snaps a picture of the picture with his personal comm unit.</p>
<p><b>"Wow, the grease really brings out the brown in her eyes. Maybe she will be game for a litter when this is all over?"</b></p>
<p>——-</p>
<p>Yonkers moves over to try to decode the strange message.</p>
<p><b>"I bet it is Datch. It is always Datch!"</b></p>
<p><span class=messageboard-ooc>Frankly I have no idea but she keeps coming up. That scamp. ;) </span></p>
<p><span class="messageboard-dice"><b>Computers:</b></span> <span class="messageboard-dice">1d20 + 10 ⇒ (6) + 10 = 16</span></p>Yonkers snaps a picture of the picture with his personal comm unit.
"Wow, the grease really brings out the brown in her eyes. Maybe she will be game for a litter when this is all over?"
-----
Yonkers moves over to try to decode the strange message.
"I bet it is Datch. It is always Datch!"
Frankly I have no idea but she keeps coming up. That scamp. ;)
[dice=Computers]d20+10[/dice]Yonkers (alias of Mage of the Wyrmkin)2024-01-10T17:22:25ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 # 1-03 (#31): "Sniper in the Deep" (Subtier 8-9) Gameplay"The Rock " (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/gameplay&page=6#2712024-01-10T16:00:57Z2024-01-10T15:41:05Z<p>The Rock stays in the back with his proxy fighting in his place for now.</p>
<p>Total Defense action.</p>
<p>He responds to Kit.</p>
<p><b>"Indeed. It is likely that Ginger will need to be let loose in the wild when this is adventure is over."</b></p>
<p>The druid does not elaborate about how many animals are cycled through Pathfinder adventures. Be it by blindness, level drain, death by immolation or simple trauma the list goes on and on.</p>
<p><span class=messageboard-ooc>I have been through a lot of AC with my three druid PCs and I mean a lot. :) </span></p>The Rock stays in the back with his proxy fighting in his place for now.
Total Defense action.
He responds to Kit.
"Indeed. It is likely that Ginger will need to be let loose in the wild when this is adventure is over."
The druid does not elaborate about how many animals are cycled through Pathfinder adventures. Be it by blindness, level drain, death by immolation or simple trauma the list goes on and on.
I have been through a lot of AC with my three druid PCs and I mean a lot. :)"The Rock " (alias of Mage of the Wyrmkin)2024-01-10T15:41:05ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 # 1-03 (#31): "Sniper in the Deep" (Subtier 8-9) GameplayGinger T-Rex (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/gameplay&page=6#2702024-01-10T15:50:57Z2024-01-10T15:39:03Z<p>Ginger switches her attacks to Blue which is dangerously close to her charge.</p>
<p><span class="messageboard-dice"><b>Bite, 2 negative levels, Gr. Magic Weapon, Bard Song, Power Attack:</b></span> <span class="messageboard-dice">1d20 + 13 - 2 + 2 + 3 - 2 ⇒ (4) + 13 - 2 + 2 + 3 - 2 = 18</span></p>
<p><span class="messageboard-dice"><b>Damage (Magical), B/P/S. Gr. Magic Weapon, Bard Song, Power Attack:</b></span> <span class="messageboard-dice">3d6 + 16 + 2 + 3 + 6 ⇒ (6, 5, 5) + 16 + 2 + 3 + 6 = 43</span></p>
<p><span class="messageboard-dice"><b>Bite, 2 negative levels, Gr. Magic Weapon, Bard Song, Power Attack, Multi Attack:</b></span> <span class="messageboard-dice">1d20 + 13 - 2 + 2 + 3 - 2 - 5 ⇒ (3) + 13 - 2 + 2 + 3 - 2 - 5 = 12</span></p>
<p><span class="messageboard-dice"><b>Damage (Magical), B/P/S. Gr. Magic Weapon, Bard Song, Power Attack:</b></span> <span class="messageboard-dice">3d6 + 16 + 2 + 3 + 6 ⇒ (5, 5, 2) + 16 + 2 + 3 + 6 = 39</span></p>
<p><span class=messageboard-ooc>Those rolls could have been better. Malachi bring it home. :) </span></p>Ginger switches her attacks to Blue which is dangerously close to her charge.
[dice=Bite, 2 negative levels, Gr. Magic Weapon, Bard Song, Power Attack]d20+13-2+2+3-2[/dice]
[dice=Damage (Magical), B/P/S. Gr. Magic Weapon, Bard Song, Power Attack]3d6+16+2+3+6[/dice]
[dice=Bite, 2 negative levels, Gr. Magic Weapon, Bard Song, Power Attack, Multi Attack]d20+13-2+2+3-2-5[/dice]
[dice=Damage (Magical), B/P/S. Gr. Magic Weapon, Bard Song, Power Attack]3d6+16+2+3+6[/dice]
Those rolls could have...Ginger T-Rex (alias of Mage of the Wyrmkin)2024-01-10T15:39:03ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRawkNRole (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=17#8402024-01-10T14:10:57Z2024-01-10T14:10:39Z<p>Rawk-N-Role smiles at his master and pats her on the shoulder empathising
<br />
with the pain that she is feeling. The elemental does not agree thinking that the cultists got exactly what they deserved.</p>Rawk-N-Role smiles at his master and pats her on the shoulder empathising
with the pain that she is feeling. The elemental does not agree thinking that the cultists got exactly what they deserved.RawkNRole (alias of Mage of the Wyrmkin)2024-01-10T14:10:39ZRe: Forums: Play-by-Post Discussion: GM Jhaeman's PFS1 # 1-03 (#31) "Sniper in the Deep" Discussion"The Rock " (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/discussion&page=2#932024-01-10T01:15:19Z2024-01-10T01:09:14Z<p>More like going full on Thor. :-)</p>
<p>My dinosaur hits hard but you hit HARDER!</p>More like going full on Thor. :-)
My dinosaur hits hard but you hit HARDER!"The Rock " (alias of Mage of the Wyrmkin)2024-01-10T01:09:14ZRe: Forums: Recruitment: GM Jhaeman's Starfinder Society Scenario # 2-17: "Cost of Living" (Subtier 5-6)Mage of the Wyrmkinhttps://paizo.com/campaigns/v5748p75ivn5m/recruiting#62024-01-09T23:28:46Z2024-01-09T23:24:46Z<p>I am interested as well. My 5th level Technomancer is at the tail end of an adventure. When is the expected start date of this mission?</p>I am interested as well. My 5th level Technomancer is at the tail end of an adventure. When is the expected start date of this mission?Mage of the Wyrmkin2024-01-09T23:24:46ZRe: Forums: Play-by-Post Discussion: Discussion for #10-14: Debt to the Quah (Core)Bit Player (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5t/discussion#92024-01-09T21:48:44Z2024-01-09T21:36:41Z<p>Lini is purchasing a waterskin (small size) and a scroll case from her starting funds. I am also assuming that she is wearing clothing (I chose the Entertainer's Outfit as it fits her flamboyant personality). She is leaving some of her gear behind at the Grand Lodge so she will not be walking around encumbered.</p>Lini is purchasing a waterskin (small size) and a scroll case from her starting funds. I am also assuming that she is wearing clothing (I chose the Entertainer's Outfit as it fits her flamboyant personality). She is leaving some of her gear behind at the Grand Lodge so she will not be walking around encumbered.Bit Player (alias of Mage of the Wyrmkin)2024-01-09T21:36:41ZRe: Forums: Play-by-Post: Gameplay for #10-14: Debt to the QuahDroogami the Magnificent (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5t/gameplay#72024-01-09T18:00:58Z2024-01-09T17:48:06Z<p>The proud snow leopard smiles a toothy grin at the assembled party and then licks her master almost knocking her off his back.</p>
<p><b>"Hey stop that you trickster!"</b></p>
<p>Lini says in a fake rebuking tone.</p>The proud snow leopard smiles a toothy grin at the assembled party and then licks her master almost knocking her off his back.
"Hey stop that you trickster!"
Lini says in a fake rebuking tone.Droogami the Magnificent (alias of Mage of the Wyrmkin)2024-01-09T17:48:06ZRe: Forums: Play-by-Post: Gameplay for #10-14: Debt to the QuahBit Player (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5t/gameplay#62024-01-09T18:18:59Z2024-01-09T17:38:47Z<p>A young female gnome comes riding in on a fully grown snow leopard. The two look familiar, perhaps even iconic but their names do not come instantly to mind.</p>
<p>The carefree and diminutive fey creature smiles impossibly wide at the sight of fellow Pathfinders.</p>
<p><b>"Hello there! I am Lini, well at least for today and this is Droogami but I call him Droo for short."</b></p>
<p><b>"Hey Droo say hi to our new friends!"</b></p>A young female gnome comes riding in on a fully grown snow leopard. The two look familiar, perhaps even iconic but their names do not come instantly to mind.
The carefree and diminutive fey creature smiles impossibly wide at the sight of fellow Pathfinders.
"Hello there! I am Lini, well at least for today and this is Droogami but I call him Droo for short."
"Hey Droo say hi to our new friends!"Bit Player (alias of Mage of the Wyrmkin)2024-01-09T17:38:47ZRe: Forums: Recruitment: Recruitment for #10-14: Debt to the Quah (Core)Mage of the Wyrmkinhttps://paizo.com/campaigns/v5748p75ivn5t/recruiting#212024-01-09T16:20:58Z2024-01-09T16:15:15Z<p>Thanks GM Top. I will try to get Lini and Droogami on board today. :)</p>Thanks GM Top. I will try to get Lini and Droogami on board today. :)Mage of the Wyrmkin2024-01-09T16:15:15ZRe: Forums: Play-by-Post: 6-09 Ridgerock rescue - Jan 2024Yonkers (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5o/gameplay#232024-01-09T16:10:58Z2024-01-09T16:02:37Z<p>Yonkers agrees with the choice of the Thunderbolt (Drake class) as their vehicle of choice.</p>
<p><span class=messageboard-ooc>I will need to read through the Starship rules. I have not had the opportunity to use them to date. :) </span></p>
<p>He asks Radaszam if they have any particulars on Ongie and the mission in general.</p>
<p><b>"Do we have a picture of her, even an outdated one? Also do you know if she likes to hang out in any particular spot? You don't happen to have any contacts that we can meet up with on planet do you?"</b></p>Yonkers agrees with the choice of the Thunderbolt (Drake class) as their vehicle of choice.
I will need to read through the Starship rules. I have not had the opportunity to use them to date. :)
He asks Radaszam if they have any particulars on Ongie and the mission in general.
"Do we have a picture of her, even an outdated one? Also do you know if she likes to hang out in any particular spot? You don't happen to have any contacts that we can meet up with on planet do you?"Yonkers (alias of Mage of the Wyrmkin)2024-01-09T16:02:37ZRe: Forums: Play-by-Post Discussion: GM Jhaeman's PFS1 # 1-03 (#31) "Sniper in the Deep" Discussion"The Rock " (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/discussion&page=2#902024-01-09T14:10:58Z2024-01-09T14:07:42Z<p>@Malachi - If you could finish off Black first that would be good. Your character is immune to their attacks so you can even squeeze in with Ginger if you need to.</p>@Malachi - If you could finish off Black first that would be good. Your character is immune to their attacks so you can even squeeze in with Ginger if you need to."The Rock " (alias of Mage of the Wyrmkin)2024-01-09T14:07:42ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRawkNRole (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=17#8342024-01-09T13:50:58Z2024-01-09T13:42:17Z<p>Rawk-N-Role stands vigil.</p>Rawk-N-Role stands vigil.RawkNRole (alias of Mage of the Wyrmkin)2024-01-09T13:42:17ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 # 1-03 (#31): "Sniper in the Deep" (Subtier 8-9) GameplayGinger T-Rex (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/gameplay&page=6#2632024-01-09T03:25:12Z2024-01-09T03:12:57Z<p>Ginger is able to hang in the fight. She snaps at black twice.</p>
<p><span class="messageboard-dice"><b>Bite,2 negative levels, Gr. Magic Weapon, Bard Song:</b></span> <span class="messageboard-dice">1d20 + 13 - 2 + 2 + 3 ⇒ (9) + 13 - 2 + 2 + 3 = 25</span></p>
<p><span class="messageboard-dice"><b>Damage (Magical),B/P/S, Gr. Magic Weapon, Bard Song:</b></span> <span class="messageboard-dice">3d6 + 16 + 2 + 3 ⇒ (6, 5, 6) + 16 + 2 + 3 = 38</span></p>
<p><span class="messageboard-dice"><b>Bite,2 negative levels, Gr. Magic Weapon, Bard Song, Multi attack:</b></span> <span class="messageboard-dice">1d20 + 13 - 2 + 2 + 3 - 5 ⇒ (11) + 13 - 2 + 2 + 3 - 5 = 22</span></p>
<p><span class="messageboard-dice"><b>Damage (Magical),B/P/S, Gr. Magic Weapon, Bard Song:</b></span> <span class="messageboard-dice">3d6 + 16 + 2 + 3 ⇒ (4, 6, 1) + 16 + 2 + 3 = 32</span></p>Ginger is able to hang in the fight. She snaps at black twice.
[dice=Bite,2 negative levels, Gr. Magic Weapon, Bard Song]d20+13-2+2+3[/dice]
[dice=Damage (Magical),B/P/S, Gr. Magic Weapon, Bard Song]3d6+16+2+3[/dice]
[dice=Bite,2 negative levels, Gr. Magic Weapon, Bard Song, Multi attack]d20+13-2+2+3-5[/dice]
[dice=Damage (Magical),B/P/S, Gr. Magic Weapon, Bard Song]3d6+16+2+3[/dice]Ginger T-Rex (alias of Mage of the Wyrmkin)2024-01-09T03:12:57ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 # 1-03 (#31): "Sniper in the Deep" (Subtier 8-9) Gameplay"The Rock " (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/gameplay&page=6#2612024-01-09T02:46:04Z2024-01-09T02:28:23Z<p>The Rock pulls out all the stops attempting to keep his companion in the fight.</p>
<p><span class="messageboard-dice"><b>Handle Animal DC 25, Damaged Animal, Boon, 4-Leaf Clover:</b></span> <span class="messageboard-dice">1d20 + 11 - 2 + 2 + 3 ⇒ (15) + 11 - 2 + 2 + 3 = 29</span></p>
<p>He expends another boon (and finally learns Gnome to boot) and his form Blurs (as a swift action). He then swims out of the room and strikes a defensive position.</p>
<p><b>The Rock is now blurred (20% miss chance).</b></p>The Rock pulls out all the stops attempting to keep his companion in the fight.
[dice=Handle Animal DC 25, Damaged Animal, Boon, 4-Leaf Clover]d20+11-2+2+3[/dice]
He expends another boon (and finally learns Gnome to boot) and his form Blurs (as a swift action). He then swims out of the room and strikes a defensive position.
The Rock is now blurred (20% miss chance)."The Rock " (alias of Mage of the Wyrmkin)2024-01-09T02:28:23ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRawkNRole (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=17#8312024-01-09T02:05:13Z2024-01-09T01:42:55Z<p>Rawk-N-Role attempts to determine (with his Tremorsense) if Aglanda is still standing in the same place or if she has collapsed in a pool of blood on the floor. He tells Rogarch about what he knows.</p>
<p>He then takes a 5 foot step forward and tries to slug Blue in the face.</p>
<p><span class="messageboard-dice"><b>Slam,Earth Mastery, Power Attack:</b></span> <span class="messageboard-dice">1d20 + 9 + 1 - 2 ⇒ (10) + 9 + 1 - 2 = 18</span></p>
<p><span class="messageboard-dice"><b>Damage, Earth Mastery, Power Attack:</b></span> <span class="messageboard-dice">1d6 + 4 + 1 + 6 ⇒ (5) + 4 + 1 + 6 = 16</span></p>Rawk-N-Role attempts to determine (with his Tremorsense) if Aglanda is still standing in the same place or if she has collapsed in a pool of blood on the floor. He tells Rogarch about what he knows.
He then takes a 5 foot step forward and tries to slug Blue in the face.
[dice=Slam,Earth Mastery, Power Attack]d20+9+1-2[/dice]
[dice=Damage, Earth Mastery, Power Attack]d6+4+1+6[/dice]RawkNRole (alias of Mage of the Wyrmkin)2024-01-09T01:42:55ZRe: Forums: Play-by-Post: 6-09 Ridgerock rescue - Jan 2024Yonkers (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5o/gameplay#182024-01-08T20:20:57Z2024-01-08T19:50:41Z<p>Yonkers jumps on the infosphere on his personal comm unit. The Ysoki starts typing in search parameters for the planet in question and two minutes latter the information spits out on his device.</p>
<p><b>"Alright what do we know about Vesk-7?"</b></p>
<p>29 Physical Science on a take 20 to recall information. </p>
<p>He turns to Ebon.</p>
<p><b>"I have a spell that should help with the cold. As long as you have some armor you should be fine."</b></p>
<p><span class=messageboard-ooc>Climate Adaptation is pretty nifty for a 0 level spell. :) </span></p>Yonkers jumps on the infosphere on his personal comm unit. The Ysoki starts typing in search parameters for the planet in question and two minutes latter the information spits out on his device.
"Alright what do we know about Vesk-7?"
29 Physical Science on a take 20 to recall information.
He turns to Ebon.
"I have a spell that should help with the cold. As long as you have some armor you should be fine."
Climate Adaptation is pretty nifty for a 0 level spell. :)Yonkers (alias of Mage of the Wyrmkin)2024-01-08T19:50:41ZRe: Forums: Recruitment: Recruitment for #10-14: Debt to the Quah (Core)Mage of the Wyrmkinhttps://paizo.com/campaigns/v5748p75ivn5t/recruiting#172024-01-08T16:40:58Z2024-01-08T16:33:42Z<p>Sure I can leave Sylvester on the shelf for now. I am leaning towards Lini as the pregen. Can I change her prepared spells?</p>Sure I can leave Sylvester on the shelf for now. I am leaning towards Lini as the pregen. Can I change her prepared spells?Mage of the Wyrmkin2024-01-08T16:33:42ZRe: Forums: Play-by-Post Discussion: GM Jhaeman's PFS1 # 1-03 (#31) "Sniper in the Deep" Discussion"The Rock " (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/discussion&page=2#882024-01-08T16:00:58Z2024-01-08T15:50:05Z<p>Imagine facing this encounter when the scenario came out in season one (essentially a Core game). I think it would be an instant TPK.
<br />
It is an example of really terrible game design (either you have the solution to the problem (Death Ward) or you lose). </p>
<p>Hopefully your character's ability will work. :)</p>Imagine facing this encounter when the scenario came out in season one (essentially a Core game). I think it would be an instant TPK.
It is an example of really terrible game design (either you have the solution to the problem (Death Ward) or you lose).
Hopefully your character's ability will work. :)"The Rock " (alias of Mage of the Wyrmkin)2024-01-08T15:50:05ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 # 1-03 (#31): "Sniper in the Deep" (Subtier 8-9) Gameplay"The Rock " (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/gameplay&page=6#2572024-01-08T14:50:57Z2024-01-08T14:42:23Z<p>@GM Jhaeman - Generally with the Link ability my character can make Handle Animal checks as a free action. Would this check be the same? I am also wondering if the Bard song would help here (typically it provides a bonus against saves vs fear but this seems to be thematically applicable as well). Also the DC for Handle Animal increases by 2 for wounded animals as well. Should I be applying this penalty as well?</p>
<p><span class=messageboard-ooc>I guess everyone should be putting their incorporeal Touch AC in their taglines now. :-( </span></p>@GM Jhaeman - Generally with the Link ability my character can make Handle Animal checks as a free action. Would this check be the same? I am also wondering if the Bard song would help here (typically it provides a bonus against saves vs fear but this seems to be thematically applicable as well). Also the DC for Handle Animal increases by 2 for wounded animals as well. Should I be applying this penalty as well?
I guess everyone should be putting their incorporeal Touch AC in their taglines..."The Rock " (alias of Mage of the Wyrmkin)2024-01-08T14:42:23ZRe: Forums: Play-by-Post: 6-09 Ridgerock rescue - Jan 2024Yonkers (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5o/gameplay#112024-01-07T17:40:58Z2024-01-07T17:36:17Z<p>Yonkers smiles and gives a double thumbs up right back to Chance.</p>
<p><b>"Well, are we all here? We have a rescue to undertake."</b></p>Yonkers smiles and gives a double thumbs up right back to Chance.
"Well, are we all here? We have a rescue to undertake."Yonkers (alias of Mage of the Wyrmkin)2024-01-07T17:36:17ZRe: Forums: Play-by-Post: Shadow's Last Stand, Part 2Igor Ivantoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/gameplay&page=4#1582024-01-07T15:10:57Z2024-01-07T15:06:36Z<p>Igor stays below deck with Jilla. Tiny Pebble is at his side.</p>
<p>He addresses the performers.</p>
<p><b>"Not to worry we will get you out of here by hook or by crook. It is likely we will find the key to your lock soon."</b></p>
<p><b>"So, while we are waiting can you tell us who is behind this and what the scheme was?"</b></p>Igor stays below deck with Jilla. Tiny Pebble is at his side.
He addresses the performers.
"Not to worry we will get you out of here by hook or by crook. It is likely we will find the key to your lock soon."
"So, while we are waiting can you tell us who is behind this and what the scheme was?"Igor Ivantoe (alias of Mage of the Wyrmkin)2024-01-07T15:06:36ZRe: Forums: Play-by-Post: [SFS] 6-05 Unearthing UlumbiaMagical Mercenaries (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5b/gameplay&page=4#1532024-01-07T15:00:58Z2024-01-07T14:47:48Z<p>A muttered sound of thanks is given as the radio is destroyed by the android operative. It is as if the cosmos itself is relieved that the screeching (some call it music) has stopped.</p>
<p>Delea draws her laser pistol and fires at the last remaining ghoul.</p>
<p><span class="messageboard-dice"><b>To hit:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (19) + 7 = 26</span></p>
<p><span class="messageboard-dice"><b>Damage, Fire:</b></span> <span class="messageboard-dice">1d4 + 3 ⇒ (2) + 3 = 5</span></p>A muttered sound of thanks is given as the radio is destroyed by the android operative. It is as if the cosmos itself is relieved that the screeching (some call it music) has stopped.
Delea draws her laser pistol and fires at the last remaining ghoul.
[dice=To hit]d20+7[/dice]
[dice=Damage, Fire]d4+3[/dice]Magical Mercenaries (alias of Mage of the Wyrmkin)2024-01-07T14:47:48ZRe: Forums: Recruitment: Recruitment for #10-14: Debt to the Quah (Core)Sylvester Solstar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5t/recruiting#62024-01-06T19:30:57Z2024-01-06T19:23:42Z<p>Sylvester Solstar, 7th level sorcerer is ready for a core game. :)</p>Sylvester Solstar, 7th level sorcerer is ready for a core game. :)Sylvester Solstar (alias of Mage of the Wyrmkin)2024-01-06T19:23:42ZRe: Forums: Play-by-Post: [SFS] 6-05 Unearthing UlumbiaMagical Mercenaries (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5b/gameplay&page=3#1472024-01-06T19:20:57Z2024-01-06T19:15:52Z<p>George's spell completes and a tiny toy soldier appears. The robot solider fires its musket twice at Blue and waves of sonic energy scream its way.</p>
<p><span class="messageboard-dice"><b>Sonic gun, Full Attack vs Blue:</b></span> <span class="messageboard-dice">1d20 + 5 - 4 ⇒ (13) + 5 - 4 = 14</span></p>
<p><span class="messageboard-dice"><b>Sonic Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span></p>
<p><span class="messageboard-dice"><b>Sonic gun, Full Attack vs Blue:</b></span> <span class="messageboard-dice">1d20 + 5 - 4 ⇒ (5) + 5 - 4 = 6</span></p>
<p><span class="messageboard-dice"><b>Sonic Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span></p>George's spell completes and a tiny toy soldier appears. The robot solider fires its musket twice at Blue and waves of sonic energy scream its way.
[dice=Sonic gun, Full Attack vs Blue]d20+5-4[/dice]
[dice=Sonic Damage]d4[/dice]
[dice=Sonic gun, Full Attack vs Blue]d20+5-4[/dice]
[dice=Sonic Damage]d4[/dice]Magical Mercenaries (alias of Mage of the Wyrmkin)2024-01-06T19:15:52ZRe: Forums: Play-by-Post: 6-09 Ridgerock rescue - Jan 2024Yonkers (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5o/gameplay#52024-01-06T09:09:19Z2024-01-05T23:54:22Z<p>Yonkers pulls Ebon out of the mission briefing that was clearly not meant for their ears. Somehow they were sent to the wrong room.</p>
<p><span class=messageboard-ooc>It is not like this could not happen. :) </span></p>
<p>The rat-man puts his brush away now that his grooming is complete.</p>
<p><b>"Well, this mission is more my speed. The last one seemed rather severe."</b></p>Yonkers pulls Ebon out of the mission briefing that was clearly not meant for their ears. Somehow they were sent to the wrong room.
It is not like this could not happen. :)
The rat-man puts his brush away now that his grooming is complete.
"Well, this mission is more my speed. The last one seemed rather severe."Yonkers (alias of Mage of the Wyrmkin)2024-01-05T23:54:22ZRe: Forums: Play-by-Post Discussion: [SFS] DMK's space that is safe from space monsters jumping out from the shadows and eating your face. Guaranteed.Yonkers (alias of Mage of the Wyrmkin)https://paizo.com/threads/rzs43nki&page=8?SFS-DMKs-space-that-is-safe-from-space#3792024-01-05T20:32:14Z2024-01-05T20:31:40Z<p>Do 1st level Precogs with relatively low Dexterity start with two or three Paradoxes?</p>Do 1st level Precogs with relatively low Dexterity start with two or three Paradoxes?Yonkers (alias of Mage of the Wyrmkin)2024-01-05T20:31:40ZRe: Forums: Play-by-Post: 6-09 Ridgerock rescue - Jan 2024Yonkers (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5o/gameplay#32024-01-06T09:09:44Z2024-01-05T20:21:15Z<p>A large upright standing rat or a small rat-man (depends on your exposure to the Ysoki race) strolls into the meeting room. He nods at the imposing Vesk. While he has never been officially on a mission his time in the scoured stars has provided him with useful but scary experiences.</p>
<p><span class=messageboard-ooc>This character has been created at 2nd level by using the Rescued Starfinder boon (mission #1-99).</span></p>
<p><b>"Nice song. Is it new? I have not heard it before."</b></p>
<p><span class="messageboard-dice"><b>Paradox 1:</b></span> <span class="messageboard-dice">1d20 ⇒ 18</span></p>
<p><span class="messageboard-dice"><b>Paradox 2:</b></span> <span class="messageboard-dice">1d20 ⇒ 16</span></p>
<p>Yonkers nimbly fishes out a hair brush from a cheek pouch and he begins to lick and comb himself clean.</p>
<p><b>"You can never be too ready for a mission or at least that I what I have been told."</b></p>A large upright standing rat or a small rat-man (depends on your exposure to the Ysoki race) strolls into the meeting room. He nods at the imposing Vesk. While he has never been officially on a mission his time in the scoured stars has provided him with useful but scary experiences.
This character has been created at 2nd level by using the Rescued Starfinder boon (mission #1-99).
"Nice song. Is it new? I have not heard it before."
[dice=Paradox 1]d20[/dice]
[dice=Paradox 2]d20[/dice]
...Yonkers (alias of Mage of the Wyrmkin)2024-01-05T20:21:15ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 # 1-03 (#31): "Sniper in the Deep" (Subtier 8-9) GameplayGinger T-Rex (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/gameplay&page=5#2492024-01-05T19:00:59Z2024-01-05T18:44:45Z<p>The Rock commands Ginger to defend Malachi. The powerful creature moves in front of the door. His extensive training allows him not to be frightened by the sight of these strange creatures (Attack all trick was taken twice) and Ginger prepares a nasty bite should one of the creatures come too close.</p>
<p><span class=messageboard-ooc>Ginger can breathe underwater and has a swim speed.</span></p>
<p><b>Ginger's training harness is shedding light in a 20' radius.</b></p>
<p><span class="messageboard-dice"><b>Readied Bite, Reach 10 feet, Gr. Magic Fang, Bard Song:</b></span> <span class="messageboard-dice">1d20 + 13 + 2 + 3 ⇒ (9) + 13 + 2 + 3 = 27</span></p>
<p><span class="messageboard-dice"><b>Damage (B/S/P), Gr. Magic Fang, Bard Song:</b></span> <span class="messageboard-dice">3d6 + 16 + 2 + 3 ⇒ (1, 2, 4) + 16 + 2 + 3 = 28</span></p>
<p><span class="messageboard-dice"><b>Grapple, Bard Song:</b></span> <span class="messageboard-dice">1d20 + 19 + 3 ⇒ (4) + 19 + 3 = 26</span></p>
<p>@GM Jhaeman - Ginger has the Narrow Frame feat and typically does not take any penalties for attacking or defending while squeezing. Now if this translates into not taking a penalty for attacking someone else that is in a doorway I will let you decide.</p>The Rock commands Ginger to defend Malachi. The powerful creature moves in front of the door. His extensive training allows him not to be frightened by the sight of these strange creatures (Attack all trick was taken twice) and Ginger prepares a nasty bite should one of the creatures come too close.
Ginger can breathe underwater and has a swim speed.
Ginger's training harness is shedding light in a 20' radius.
[dice=Readied Bite, Reach 10 feet, Gr. Magic Fang, Bard Song]d20+13+2+3[/dice]
...Ginger T-Rex (alias of Mage of the Wyrmkin)2024-01-05T18:44:45ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 # 1-03 (#31): "Sniper in the Deep" (Subtier 8-9) Gameplay"The Rock " (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/gameplay&page=5#2482024-01-05T19:00:59Z2024-01-05T18:30:56Z<p>The Rock springs into action. He has no idea about what they are facing but trusts in the forces of nature to resolve any problem. He speaks a few words of power and draws power from a nearby ley line to power his incantation. The water elemental/druid swims away from the door of the room.</p>
<p><span class=messageboard-ooc>The Rock has a swim speed, can breathe underwater and has Darkvision in his elemental form.</span></p>
<p><b>"We should let them come to us."</b></p>
<p>Explosion of Rot (both Red and Blue are caught in the area of effect). This spell will damage living and nonliving creatures (including undead and constructs).</p>
<p><span class="messageboard-dice"><b>Explosion of Rot, CL 10, Reflex DC 18 for half damage and not to be staggered:</b></span> <span class="messageboard-dice">10d6 ⇒ (1, 5, 1, 4, 5, 3, 4, 4, 1, 4) = 32</span></p>
<p><span class="messageboard-dice"><b>Rounds of being Staggered:</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span></p>The Rock springs into action. He has no idea about what they are facing but trusts in the forces of nature to resolve any problem. He speaks a few words of power and draws power from a nearby ley line to power his incantation. The water elemental/druid swims away from the door of the room.
The Rock has a swim speed, can breathe underwater and has Darkvision in his elemental form.
"We should let them come to us."
Explosion of Rot (both Red and Blue are caught in the area of effect). This..."The Rock " (alias of Mage of the Wyrmkin)2024-01-05T18:30:56ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRawkNRole (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=17#8222024-01-05T15:40:58Z2024-01-05T15:00:30Z<p>Rawk-N-Role punches out at yellow attempting to bring him down.</p>
<p><span class="messageboard-dice"><b>Slam,Earth Mastery:</b></span> <span class="messageboard-dice">1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26</span></p>
<p><span class="messageboard-dice"><b>Damage,Earth Mastery:</b></span> <span class="messageboard-dice">1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10</span></p>
<p>Rawk-N-Role then moves towards Rogarch and the invisible opponent. He uses his tremorsense to detect her and informs his master of her current location in their shared language.</p>
<p><span class=messageboard-ooc>Tremorsense 60' will pinpoint her square with the information given. Right now everyone knows her location due to the fact that she took a 5 foot step before drinking her potion of Invisibility. Tremorsense may become valuable if she is able to attempt to escape in the following rounds. :) </span></p>
<p><b>@GM Jhaeman - Could you please put her icon back on the map for now. Typically North on a map means up but in Pathfinder there is no standard. North could mean any direction. :) </b></p>Rawk-N-Role punches out at yellow attempting to bring him down.
[dice=Slam,Earth Mastery]d20+9+1[/dice]
[dice=Damage,Earth Mastery]d6+4+1[/dice]
Rawk-N-Role then moves towards Rogarch and the invisible opponent. He uses his tremorsense to detect her and informs his master of her current location in their shared language.
Tremorsense 60' will pinpoint her square with the information given. Right now everyone knows her location due to the fact that she took a 5 foot step before drinking her...RawkNRole (alias of Mage of the Wyrmkin)2024-01-05T15:00:30ZRe: Forums: Play-by-Post Discussion: GM Jhaeman's PFS1 # 1-03 (#31) "Sniper in the Deep" Discussion"The Rock " (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/discussion&page=2#832024-01-05T00:30:57Z2024-01-05T00:26:11Z<p>^Lookout duty should be in the familiar handbook as a requirement. Bonus points if you familiar does not need to sleep or eat. :)</p>^Lookout duty should be in the familiar handbook as a requirement. Bonus points if you familiar does not need to sleep or eat. :)"The Rock " (alias of Mage of the Wyrmkin)2024-01-05T00:26:11ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 # 1-03 (#31): "Sniper in the Deep" (Subtier 8-9) Gameplay"The Rock " (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/gameplay&page=5#2442024-01-05T00:23:14Z2024-01-05T00:18:07Z<p><span class=messageboard-ooc>@Malachi - You now have Touch of the Sea up on your character. Everyone in the party (except your bird) now has a swim speed. :) </span></p>
<p>The Rock gives a good tug (or push if appropriate) on the door attempting to move the party along.</p>@Malachi - You now have Touch of the Sea up on your character. Everyone in the party (except your bird) now has a swim speed. :)
The Rock gives a good tug (or push if appropriate) on the door attempting to move the party along."The Rock " (alias of Mage of the Wyrmkin)2024-01-05T00:18:07ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 # 1-03 (#31): "Sniper in the Deep" (Subtier 8-9) Gameplay"The Rock " (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/gameplay&page=5#2412024-01-04T22:35:21Z2024-01-04T22:34:31Z<p><span class=messageboard-ooc>@Malachi - I can set you up with a Touch of the Sea spell if you like. Just let me know and I will burn another pearl of power. :) </span></p>@Malachi - I can set you up with a Touch of the Sea spell if you like. Just let me know and I will burn another pearl of power. :)"The Rock " (alias of Mage of the Wyrmkin)2024-01-04T22:34:31ZRe: Forums: Recruitment: [PFS] The Flaxseed Pathfinder Lodge: Explore, Report, Cooperate! (ongoing PFS recruitment)Mage of the Wyrmkinhttps://paizo.com/campaigns/TheFlaxseedPathfinderLodgeExploreReportCooperate/recruiting&page=186#92522024-01-04T22:33:10Z2024-01-04T22:32:33Z<p>^Very true however this is not a scenario I would recommend replaying more than once. The Confirmation experience (back in the day) devolved into extreme silliness once you are on your third replay. :)</p>^Very true however this is not a scenario I would recommend replaying more than once. The Confirmation experience (back in the day) devolved into extreme silliness once you are on your third replay. :)Mage of the Wyrmkin2024-01-04T22:32:33ZRe: Forums: Play-by-Post: Shadow's Last Stand, Part 2Igor Ivantoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/gameplay&page=4#1512024-01-04T18:20:57Z2024-01-04T18:17:22Z<p>Igor shakes his head at Eredur's comment. </p>
<p><b>"No,they are charmed. Charm Person to be precise."</b></p>Igor shakes his head at Eredur's comment.
"No,they are charmed. Charm Person to be precise."Igor Ivantoe (alias of Mage of the Wyrmkin)2024-01-04T18:17:22ZRe: Forums: Play-by-Post: Shadow's Last Stand, Part 2Igor Ivantoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/gameplay&page=3#1482024-01-04T16:30:57Z2024-01-04T16:18:32Z<p>Igor is curious about the lead's mental condition and casts Detect Magic to verify.</p>
<p><b>"Curious."</b></p>
<p>Igor examines the leader's and troupe's auras and does confirm that it is indeed the Charm Person spell that was used.</p>
<p>30 Knowledge Arcana on a take 10.</p>
<p><span class=messageboard-ooc>Detect Magic will only detect the school of magic and not the spell cast. It requires a Knowledge Arcana check DC 20+spell level to determine a spell effect that is already in place (which Igor does easily). </span></p>Igor is curious about the lead's mental condition and casts Detect Magic to verify.
"Curious."
Igor examines the leader's and troupe's auras and does confirm that it is indeed the Charm Person spell that was used.
30 Knowledge Arcana on a take 10.
Detect Magic will only detect the school of magic and not the spell cast. It requires a Knowledge Arcana check DC 20+spell level to determine a spell effect that is already in place (which Igor does easily).Igor Ivantoe (alias of Mage of the Wyrmkin)2024-01-04T16:18:32ZRe: Forums: Play-by-Post Discussion: GM Jhaeman's PFS1 # 1-03 (#31) "Sniper in the Deep" Discussion"The Rock " (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/discussion&page=2#812024-01-04T16:00:58Z2024-01-04T15:57:24Z<p>@Calabaza - Touch of the Sea is a 9 minute duration (not 9 rounds as your tagline indicates) :)</p>@Calabaza - Touch of the Sea is a 9 minute duration (not 9 rounds as your tagline indicates) :)"The Rock " (alias of Mage of the Wyrmkin)2024-01-04T15:57:24ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 # 1-03 (#31): "Sniper in the Deep" (Subtier 8-9) GameplayGinger T-Rex (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/gameplay&page=5#2382024-01-04T14:50:57Z2024-01-04T14:45:47Z<p>Ginger swims with her master (also not registering the cold due to Endure Elements) and feels that breathing water is as natural as breathing air. She takes a snort sniff to be sure but does not spit it out as she usually would. While she is confused about why this is the case she notices that everyone else is breathing and moving perfectly normally underwater.</p>
<p>30 Swim check on a take 10 (Swim speed of 30).</p>Ginger swims with her master (also not registering the cold due to Endure Elements) and feels that breathing water is as natural as breathing air. She takes a snort sniff to be sure but does not spit it out as she usually would. While she is confused about why this is the case she notices that everyone else is breathing and moving perfectly normally underwater.
30 Swim check on a take 10 (Swim speed of 30).Ginger T-Rex (alias of Mage of the Wyrmkin)2024-01-04T14:45:47ZRe: Forums: Play-by-Post: Shadow's Last Stand, Part 2Igor Ivantoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/gameplay&page=3#1452024-01-04T14:30:57Z2024-01-04T14:19:09Z<p>The wizard partially draws his dagger and light spills forth from his blade filling the hold of the ship. He looks at the man and tries to see if this man is indeed Malcom McWirsting (assuming that this person is actually an actor of significance). </p>
<p>24 Knowledge Local (or Nobility if that helps).</p>The wizard partially draws his dagger and light spills forth from his blade filling the hold of the ship. He looks at the man and tries to see if this man is indeed Malcom McWirsting (assuming that this person is actually an actor of significance).
24 Knowledge Local (or Nobility if that helps).Igor Ivantoe (alias of Mage of the Wyrmkin)2024-01-04T14:19:09ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 # 1-03 (#31): "Sniper in the Deep" (Subtier 8-9) GameplayGinger T-Rex (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/gameplay&page=5#2322024-01-04T00:55:56Z2024-01-04T00:47:51Z<p>Ginger looks at her master eagerly ready to get wet again.</p>Ginger looks at her master eagerly ready to get wet again.Ginger T-Rex (alias of Mage of the Wyrmkin)2024-01-04T00:47:51ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRawkNRole (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=17#8102024-01-03T22:25:57Z2024-01-03T22:16:13Z<p>Rawk-N-Role feels his master's rage and he kicks out at the closest cultist (yellow).</p>
<p><span class="messageboard-dice"><b>Slam,Earth Mastery,Power Attack:</b></span> <span class="messageboard-dice">1d20 + 9 + 1 - 2 ⇒ (13) + 9 + 1 - 2 = 21</span></p>
<p><span class="messageboard-dice"><b>Damage, Blunt, Earth Mastery, Power Attack:</b></span> <span class="messageboard-dice">1d6 + 4 + 1 + 6 ⇒ (2) + 4 + 1 + 6 = 13</span></p>Rawk-N-Role feels his master's rage and he kicks out at the closest cultist (yellow).
[dice=Slam,Earth Mastery,Power Attack]d20+9+1-2[/dice]
[dice=Damage, Blunt, Earth Mastery, Power Attack]d6+4+1+6[/dice]RawkNRole (alias of Mage of the Wyrmkin)2024-01-03T22:16:13ZRe: Forums: Play-by-Post: Shadow's Last Stand, Part 2Igor Ivantoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/gameplay&page=3#1412024-01-03T20:09:41Z2024-01-03T19:32:58Z<p>Igor blushes at the miscommunication. Language is a funny thing at times.</p>
<p><b>"Yes, I meant that we should use the paper work against him as leverage. By all means hold on to it for now. It should be very helpful to build our case."</b></p>Igor blushes at the miscommunication. Language is a funny thing at times.
"Yes, I meant that we should use the paper work against him as leverage. By all means hold on to it for now. It should be very helpful to build our case."Igor Ivantoe (alias of Mage of the Wyrmkin)2024-01-03T19:32:58ZRe: Forums: Play-by-Post: Shadow's Last Stand, Part 2Igor Ivantoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/gameplay&page=3#1392024-01-03T14:10:55Z2024-01-03T14:07:21Z<p>Igor nods quickly glancing down at the letter.</p>
<p><b>"It looks like the captain would be a helpful witness as well. If he has the proper incentive to cooperate."</b></p>
<p><b>"We should keep all the forged paperwork here to encourage him to do the right thing at the right time."</b></p>Igor nods quickly glancing down at the letter.
"It looks like the captain would be a helpful witness as well. If he has the proper incentive to cooperate."
"We should keep all the forged paperwork here to encourage him to do the right thing at the right time."Igor Ivantoe (alias of Mage of the Wyrmkin)2024-01-03T14:07:21ZRe: Forums: Play-by-Post: [SFS] 6-05 Unearthing UlumbiaMagical Mercenaries (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5b/gameplay&page=3#1282024-01-02T19:30:57Z2024-01-02T19:12:24Z<p>The (illusion of a) Crest-Eater towers over the ghouls. It licks it chops and its muscles tense as it appears to prepare to pounce.</p>The (illusion of a) Crest-Eater towers over the ghouls. It licks it chops and its muscles tense as it appears to prepare to pounce.Magical Mercenaries (alias of Mage of the Wyrmkin)2024-01-02T19:12:24ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 # 1-03 (#31): "Sniper in the Deep" (Subtier 8-9) GameplayGinger T-Rex (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/gameplay&page=5#2202024-01-02T16:20:56Z2024-01-02T16:15:29Z<p>As soon as The Rock gives the go ahead signal that the room is not trapped his T-Rex companions makes his way through the door. While oversized for such small entries the animal is able to squeeze his way in with remarkable agility (Narrow Frame feat).</p>As soon as The Rock gives the go ahead signal that the room is not trapped his T-Rex companions makes his way through the door. While oversized for such small entries the animal is able to squeeze his way in with remarkable agility (Narrow Frame feat).Ginger T-Rex (alias of Mage of the Wyrmkin)2024-01-02T16:15:29ZRe: Forums: Play-by-Post: Shadow's Last Stand, Part 2Igor Ivantoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/gameplay&page=3#1352024-01-02T01:00:57Z2024-01-02T00:58:16Z<p>Igor trusts his elven senses over gnomish enthusiasm any day. He follows with Tiny Pebble at a discrete distance and checks the place over.</p>
<p>33 Perception on a take 10.</p>
<p><span class=messageboard-ooc>Clearly the Captain's quarters is where the good stuff is being held. :) </span></p>Igor trusts his elven senses over gnomish enthusiasm any day. He follows with Tiny Pebble at a discrete distance and checks the place over.
33 Perception on a take 10.
Clearly the Captain's quarters is where the good stuff is being held. :)Igor Ivantoe (alias of Mage of the Wyrmkin)2024-01-02T00:58:16ZRe: Forums: Play-by-Post: Shadow's Last Stand, Part 2Magical Mercenaries (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/gameplay&page=3#1332024-01-01T19:10:57Z2024-01-01T19:02:23Z<p>The Hound Archon sheathes his sword and pulls Igor on to the boat preventing the wizard from the mundane task of climbing.</p>
<p>He salutes everyone before disappearing back into the ether.</p>The Hound Archon sheathes his sword and pulls Igor on to the boat preventing the wizard from the mundane task of climbing.
He salutes everyone before disappearing back into the ether.Magical Mercenaries (alias of Mage of the Wyrmkin)2024-01-01T19:02:23ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 # 1-03 (#31): "Sniper in the Deep" (Subtier 8-9) GameplayGinger T-Rex (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/gameplay&page=5#2102024-01-01T18:10:57Z2024-01-01T18:01:45Z<p>Ginger is not exactly sure why everyone wants to go aboard the floating piece of wood on the water but if they want to go then so does she. There might be interesting things to chew on here and it seems all new and shiny to her.</p>
<p><span class=messageboard-ooc>You have to wonder what animals are actually thinking. :) </span></p>Ginger is not exactly sure why everyone wants to go aboard the floating piece of wood on the water but if they want to go then so does she. There might be interesting things to chew on here and it seems all new and shiny to her.
You have to wonder what animals are actually thinking. :)Ginger T-Rex (alias of Mage of the Wyrmkin)2024-01-01T18:01:45ZRe: Forums: Play-by-Post Discussion: GM Jhaeman's PFS1 # 1-03 (#31) "Sniper in the Deep" DiscussionGinger T-Rex (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/discussion&page=2#802024-01-01T23:49:10Z2024-01-01T17:50:30Z<p><span class=messageboard-bigger>Roar!</span></p>
<p>Happy New Year everyone!</p>Roar!
Happy New Year everyone!Ginger T-Rex (alias of Mage of the Wyrmkin)2024-01-01T17:50:30ZRe: Forums: Play-by-Post: Shadow's Last Stand, Part 2Igor Ivantoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/gameplay&page=3#1282023-12-31T18:13:03Z2023-12-31T18:10:34Z<p><span class=messageboard-ooc>I think that it is a little late for that. Your character did what he did and it will have no impact on the game anyways.It is just a little RP flavour that no one should willingly squash. :) </span></p>
<p><span class=messageboard-ooc>Of course a Hound Archon would not approve. They are lawful to a fault even fighting with other good aligned outsiders when their objectives conflict.</span></p>I think that it is a little late for that. Your character did what he did and it will have no impact on the game anyways.It is just a little RP flavour that no one should willingly squash. :)
Of course a Hound Archon would not approve. They are lawful to a fault even fighting with other good aligned outsiders when their objectives conflict.Igor Ivantoe (alias of Mage of the Wyrmkin)2023-12-31T18:10:34ZRe: Forums: Play-by-Post: Shadow's Last Stand, Part 2Igor Ivantoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/gameplay&page=3#1262023-12-31T14:30:57Z2023-12-31T14:24:29Z<p>Igor shakes his head knowing full well that Piotr's outrageous action would not count as legal in any legitimate court in the land.</p>Igor shakes his head knowing full well that Piotr's outrageous action would not count as legal in any legitimate court in the land.Igor Ivantoe (alias of Mage of the Wyrmkin)2023-12-31T14:24:29ZRe: Forums: Play-by-Post: Shadow's Last Stand, Part 2Tiny Pebble (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/gameplay&page=3#1252023-12-31T14:31:22Z2023-12-31T14:21:13Z<p>Tiny Pebble simply stands his ground. He is certain that an enraged archon can deal with a frozen opponent.</p>
<p>Total Defence action is taken.</p>Tiny Pebble simply stands his ground. He is certain that an enraged archon can deal with a frozen opponent.
Total Defence action is taken.Tiny Pebble (alias of Mage of the Wyrmkin)2023-12-31T14:21:13ZRe: Forums: Play-by-Post: Shadow's Last Stand, Part 2Magical Mercenaries (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/gameplay&page=3#1242023-12-31T14:30:57Z2023-12-31T14:15:34Z<p>@GM Chrios - Jilla has 13 temporary hit points now so the last attack (4 hit points of damage) would have been absorbed completely. :) </p>
<p><span class=messageboard-ooc>Hold Person allows a new save every round (as a full round action) so we are really not off initiative, yet. :) </span></p>
<p>The Hound Archon does not understand Piotr's strange behaviour. </p>
<p><b>"By the gods you are as bad as the Azata!"</b></p>
<p>The upright canine harrumphs loudly and shakes his head. He continues his attacks on the captain but this time he uses the flat of his blade to subdue rather than kill.</p>
<p><b>With Hold Person in place the Captain now has a Dexterity of 0 and melee attacks have a +4 bonus to hit.</b></p>
<p><span class="messageboard-dice"><b>Great Sword, Subdue, bonus to attack, Power Attack:</b></span> <span class="messageboard-dice">1d20 + 9 - 4 + 4 - 2 ⇒ (12) + 9 - 4 + 4 - 2 = 19</span></p>
<p><span class="messageboard-dice"><b>Damage, Non-Lethal, Power Attack:</b></span> <span class="messageboard-dice">2d6 + 3 + 6 ⇒ (2, 4) + 3 + 6 = 15</span></p>
<p><span class="messageboard-dice"><b>Great Sword, Subdue, bonus to attack, Power Attack, Iterative attack:</b></span> <span class="messageboard-dice">1d20 + 9 - 4 + 4 - 2 - 5 ⇒ (11) + 9 - 4 + 4 - 2 - 5 = 13</span></p>
<p><span class="messageboard-dice"><b>Damage, Non-Lethal, Power Attack:</b></span> <span class="messageboard-dice">2d6 + 3 + 6 ⇒ (5, 3) + 3 + 6 = 17</span></p>@GM Chrios - Jilla has 13 temporary hit points now so the last attack (4 hit points of damage) would have been absorbed completely. :)
Hold Person allows a new save every round (as a full round action) so we are really not off initiative, yet. :)
The Hound Archon does not understand Piotr's strange behaviour.
"By the gods you are as bad as the Azata!"
The upright canine harrumphs loudly and shakes his head. He continues his attacks on the captain but this time he uses the flat of his...Magical Mercenaries (alias of Mage of the Wyrmkin)2023-12-31T14:15:34ZRe: Forums: Play-by-Post Discussion: Shadow's Last Stand, Part 2 [PFS] by GM Chrios DiscussionIgor Ivantoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/discussion#272023-12-26T21:01:24Z2023-12-26T20:59:43Z<p>Likely we will have to have a bit of patience with people for the next week or so. Still if you are around take a swing or two at the poor captain. :)</p>Likely we will have to have a bit of patience with people for the next week or so. Still if you are around take a swing or two at the poor captain. :)Igor Ivantoe (alias of Mage of the Wyrmkin)2023-12-26T20:59:43ZRe: Forums: Play-by-Post: Shadow's Last Stand, Part 2Igor Ivantoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/gameplay&page=3#1122023-12-26T21:00:57Z2023-12-26T20:51:04Z<p>Igor stays put for now. With the captain so outnumbered and two of his minions already in the fight he feels no immediate need to come on board.
<br />
He pulls out another pearl of power and recalls another cast spell (Shield).</p>Igor stays put for now. With the captain so outnumbered and two of his minions already in the fight he feels no immediate need to come on board.
He pulls out another pearl of power and recalls another cast spell (Shield).Igor Ivantoe (alias of Mage of the Wyrmkin)2023-12-26T20:51:04ZRe: Forums: Play-by-Post: Shadow's Last Stand, Part 2Tiny Pebble (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/gameplay&page=3#1112023-12-26T20:50:57Z2023-12-26T20:47:45Z<p>Tiny Pebble lumbers over to take a swing at the captain as well.</p>
<p><span class="messageboard-dice"><b>Slam, Power Attack:</b></span> <span class="messageboard-dice">1d20 + 7 - 1 ⇒ (10) + 7 - 1 = 16</span></p>
<p><span class="messageboard-dice"><b>Damage, Power Attack:</b></span> <span class="messageboard-dice">1d6 + 4 + 3 ⇒ (6) + 4 + 3 = 13</span></p>
<p><span class=messageboard-ooc>Maybe with the Menace Aura that will hit. :) </span></p>Tiny Pebble lumbers over to take a swing at the captain as well.
[dice=Slam, Power Attack]d20+7-1[/dice]
[dice=Damage, Power Attack]d6+4+3[/dice]
Maybe with the Menace Aura that will hit. :)Tiny Pebble (alias of Mage of the Wyrmkin)2023-12-26T20:47:45ZRe: Forums: Play-by-Post: Shadow's Last Stand, Part 2Magical Mercenaries (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/gameplay&page=3#1102023-12-26T21:00:57Z2023-12-26T20:46:14Z<p>The Hound Archon takes a step forward and then attacks the captain twice with his great sword.</p>
<p><span class="messageboard-dice"><b>Great Sword, Power Attack:</b></span> <span class="messageboard-dice">1d20 + 9 - 2 ⇒ (4) + 9 - 2 = 11</span>
<br />
<span class="messageboard-dice"><b>Damage, Power Attack:</b></span> <span class="messageboard-dice">2d6 + 3 + 6 ⇒ (2, 2) + 3 + 6 = 13</span></p>
<p><span class="messageboard-dice"><b>Great Sword, Power Attack, Iterative Attack:</b></span> <span class="messageboard-dice">1d20 + 9 - 2 - 5 ⇒ (7) + 9 - 2 - 5 = 9</span>
<br />
<span class="messageboard-dice"><b>Damage, Power Attack:</b></span> <span class="messageboard-dice">2d6 + 3 + 6 ⇒ (5, 3) + 3 + 6 = 17</span></p>
<p><span class=messageboard-ooc>Sad, just sad. He is great at menacing people but not so great at actually hitting people. ;) </span></p>The Hound Archon takes a step forward and then attacks the captain twice with his great sword.
[dice=Great Sword, Power Attack]d20+9-2[/dice]
[dice=Damage, Power Attack]2d6+3+6[/dice]
[dice=Great Sword, Power Attack, Iterative Attack]d20+9-2-5[/dice]
[dice=Damage, Power Attack]2d6+3+6[/dice]
Sad, just sad. He is great at menacing people but not so great at actually hitting people. ;)Magical Mercenaries (alias of Mage of the Wyrmkin)2023-12-26T20:46:14ZRe: Forums: Play-by-Post: [SFS] 6-05 Unearthing UlumbiaMagical Mercenaries (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5b/gameplay&page=2#732023-12-25T13:20:57Z2023-12-25T13:10:59Z<p>The quartet of tanks all fire at orange.</p>
<p><span class="messageboard-dice"><b>Robot 1, Full Attack vs Orange:</b></span> <span class="messageboard-dice">1d20 + 5 - 4 ⇒ (4) + 5 - 4 = 5</span>
<br />
<span class="messageboard-dice"><b>Sonic Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span></p>
<p><span class="messageboard-dice"><b>Robot 1, Full Attack vs Orange:</b></span> <span class="messageboard-dice">1d20 + 5 - 4 ⇒ (14) + 5 - 4 = 15</span>
<br />
<span class="messageboard-dice"><b>Sonic Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span></p>
<p><span class="messageboard-dice"><b>Robot 2, Full Attack vs Orange:</b></span> <span class="messageboard-dice">1d20 + 5 - 4 ⇒ (20) + 5 - 4 = 21</span>
<br />
<span class="messageboard-dice"><b>Sonic Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span></p>
<p><span class="messageboard-dice"><b>Robot 2, Full Attack vs Orange:</b></span> <span class="messageboard-dice">1d20 + 5 - 4 ⇒ (5) + 5 - 4 = 6</span>
<br />
<span class="messageboard-dice"><b>Sonic Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span></p>
<p><span class="messageboard-dice"><b>Robot 3, Full Attack vs Orange:</b></span> <span class="messageboard-dice">1d20 + 5 - 4 ⇒ (7) + 5 - 4 = 8</span>
<br />
<span class="messageboard-dice"><b>Sonic Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span></p>
<p><span class="messageboard-dice"><b>Robot 3, Full Attack vs Orange:</b></span> <span class="messageboard-dice">1d20 + 5 - 4 ⇒ (14) + 5 - 4 = 15</span>
<br />
<span class="messageboard-dice"><b>Sonic Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span></p>
<p><span class="messageboard-dice"><b>Robot 4, Full Attack vs Orange:</b></span> <span class="messageboard-dice">1d20 + 5 - 4 ⇒ (12) + 5 - 4 = 13</span>
<br />
<span class="messageboard-dice"><b>Sonic Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span></p>
<p><span class="messageboard-dice"><b>Robot 4, Full Attack vs Orange:</b></span> <span class="messageboard-dice">1d20 + 5 - 4 ⇒ (15) + 5 - 4 = 16</span>
<br />
<span class="messageboard-dice"><b>Sonic Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span></p>
<p><span class="messageboard-dice"><b>Critical Damage, Robot 2 - Attack 1:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span></p>
<p><span class=messageboard-ooc>It looks like only one hit albeit a critical for five points of damage total. :) </span></p>The quartet of tanks all fire at orange.
[dice=Robot 1, Full Attack vs Orange]d20+5-4[/dice]
[dice=Sonic Damage]d4[/dice]
[dice=Robot 1, Full Attack vs Orange]d20+5-4[/dice]
[dice=Sonic Damage]d4[/dice]
[dice=Robot 2, Full Attack vs Orange]d20+5-4[/dice]
[dice=Sonic Damage]d4[/dice]
[dice=Robot 2, Full Attack vs Orange]d20+5-4[/dice]
[dice=Sonic Damage]d4[/dice]
[dice=Robot 3, Full Attack vs Orange]d20+5-4[/dice]
[dice=Sonic Damage]d4[/dice]
[dice=Robot 3, Full Attack vs...Magical Mercenaries (alias of Mage of the Wyrmkin)2023-12-25T13:10:59ZRe: Forums: Play-by-Post: [SFS] 6-05 Unearthing UlumbiaMagical Mercenaries (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5b/gameplay&page=2#642023-12-24T15:40:55Z2023-12-24T15:16:40Z<p>George 09-23 spell completes and another tiny robot tank appears.</p>
<p><b>"Bleep. Rapid Fire all units!"</b></p>
<p>The tanks all fire their sonic cannons in quick succession at Blue.</p>
<p><span class="messageboard-dice"><b>Robot 1, Full Attack vs Blue:</b></span> <span class="messageboard-dice">1d20 + 5 - 4 ⇒ (12) + 5 - 4 = 13</span>
<br />
<span class="messageboard-dice"><b>Sonic Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 1</span></p>
<p><span class="messageboard-dice"><b>Robot 1, Full Attack vs Blue:</b></span> <span class="messageboard-dice">1d20 + 5 - 4 ⇒ (18) + 5 - 4 = 19</span>
<br />
<span class="messageboard-dice"><b>Sonic Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span></p>
<p><span class="messageboard-dice"><b>Robot 2, Full Attack vs Blue:</b></span> <span class="messageboard-dice">1d20 + 5 - 4 ⇒ (9) + 5 - 4 = 10</span>
<br />
<span class="messageboard-dice"><b>Sonic Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span></p>
<p><span class="messageboard-dice"><b>Robot 2, Full Attack vs Blue:</b></span> <span class="messageboard-dice">1d20 + 5 - 4 ⇒ (1) + 5 - 4 = 2</span>
<br />
<span class="messageboard-dice"><b>Sonic Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 1</span></p>
<p><span class="messageboard-dice"><b>Robot 3, Full Attack vs Blue:</b></span> <span class="messageboard-dice">1d20 + 5 - 4 ⇒ (5) + 5 - 4 = 6</span>
<br />
<span class="messageboard-dice"><b>Sonic Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 1</span></p>
<p><span class="messageboard-dice"><b>Robot 3, Full Attack vs Blue:</b></span> <span class="messageboard-dice">1d20 + 5 - 4 ⇒ (17) + 5 - 4 = 18</span>
<br />
<span class="messageboard-dice"><b>Sonic Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span></p>
<p><span class="messageboard-dice"><b>Robot 4, Full Attack vs Blue:</b></span> <span class="messageboard-dice">1d20 + 5 - 4 ⇒ (19) + 5 - 4 = 20</span>
<br />
<span class="messageboard-dice"><b>Sonic Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span></p>
<p><span class="messageboard-dice"><b>Robot 4, Full Attack vs Blue:</b></span> <span class="messageboard-dice">1d20 + 5 - 4 ⇒ (17) + 5 - 4 = 18</span>
<br />
<span class="messageboard-dice"><b>Sonic Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span></p>
<p><span class=messageboard-ooc>That looks like 11 points of sonic damage total. :) </span></p>George 09-23 spell completes and another tiny robot tank appears.
"Bleep. Rapid Fire all units!"
The tanks all fire their sonic cannons in quick succession at Blue.
[dice=Robot 1, Full Attack vs Blue]d20+5-4[/dice]
[dice=Sonic Damage]d4[/dice]
[dice=Robot 1, Full Attack vs Blue]d20+5-4[/dice]
[dice=Sonic Damage]d4[/dice]
[dice=Robot 2, Full Attack vs Blue]d20+5-4[/dice]
[dice=Sonic Damage]d4[/dice]
[dice=Robot 2, Full Attack vs Blue]d20+5-4[/dice]
[dice=Sonic Damage]d4[/dice]
...Magical Mercenaries (alias of Mage of the Wyrmkin)2023-12-24T15:16:40ZRe: Forums: Recruitment: Castamir's Flaxseed Station RecruitmentMage of the Wyrmkinhttps://paizo.com/campaigns/CastamirsFlaxseedStation/recruiting&page=70#34742024-01-02T17:32:02Z2023-12-23T14:54:30Z<p>I don't really believe that he is only one person with the amount of games that he pumps out. He must an avatar or two of Weydan himself. ;)</p>I don't really believe that he is only one person with the amount of games that he pumps out. He must an avatar or two of Weydan himself. ;)Mage of the Wyrmkin2023-12-23T14:54:30ZRe: Forums: Play-by-Post: [SFS] 6-05 Unearthing UlumbiaMagical Mercenaries (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5b/gameplay&page=2#622023-12-23T14:20:58Z2023-12-23T13:54:21Z<p>Delea moves closer to be able to Mind Blast her opponents in the future.</p>
<p>Double Move.</p>
<p><span class=messageboard-ooc>At level 6 Delea can only Mind Thrust opponents out to a range of 40 feet. Technically her attack last round would not be possible but I don't think it is worth retconning it at this point. She could have double moved and used her Mind Thrust this round instead. :) </span></p>
<p>@DM Kludde - YMMV with the holidays. Personally it is a mad scramble for me before the holidays with preparations but I have plenty of screen time during the holidays to post. A lot of people are travelling or going from party to party so your call for a relaxed posting schedule is a good one. :)</p>Delea moves closer to be able to Mind Blast her opponents in the future.
Double Move.
At level 6 Delea can only Mind Thrust opponents out to a range of 40 feet. Technically her attack last round would not be possible but I don't think it is worth retconning it at this point. She could have double moved and used her Mind Thrust this round instead. :)
@DM Kludde - YMMV with the holidays. Personally it is a mad scramble for me before the holidays with preparations but I have plenty of screen...Magical Mercenaries (alias of Mage of the Wyrmkin)2023-12-23T13:54:21ZRe: Forums: Play-by-Post: Shadow's Last Stand, Part 2Magical Mercenaries (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/gameplay&page=3#1042023-12-23T13:50:57Z2023-12-23T13:37:04Z<p>The Hound Archon takes the long way around avoiding pink's reach entirely. He moves towards the captain attempting to strike him down.</p>
<p><span class="messageboard-dice"><b>Great Sword, Power Attack:</b></span> <span class="messageboard-dice">1d20 + 9 - 2 ⇒ (1) + 9 - 2 = 8</span></p>
<p><span class="messageboard-dice"><b>Slashing, Power Attack:</b></span> <span class="messageboard-dice">2d6 + 3 + 6 ⇒ (5, 1) + 3 + 6 = 15</span></p>
<p><span class=messageboard-ooc>Then again with that roll, maybe not ...</span></p>
<p>The captain is within the archon's Aura of Menace and must make a Will DC 16 saving throw or take -2 on ac, attacks and saves.</p>
<p>His goodly presence can be appreciated by his allies within ten feet of his person (Magic Circe vs Evil provides a +2 deflection bonus to ac and a +2 resistance bonus to saving throw vs evil opponents).</p>
<p>@GM Chrios - I have no idea if these people are evil or not. If they are then everyone near the hound archon has the equivalent of Protection from Evil up. :)</p>The Hound Archon takes the long way around avoiding pink's reach entirely. He moves towards the captain attempting to strike him down.
[dice=Great Sword, Power Attack]d20+9-2[/dice]
[dice=Slashing, Power Attack]2d6+3+6[/dice]
Then again with that roll, maybe not ...
The captain is within the archon's Aura of Menace and must make a Will DC 16 saving throw or take -2 on ac, attacks and saves.
His goodly presence can be appreciated by his allies within ten feet of his person (Magic Circe vs...Magical Mercenaries (alias of Mage of the Wyrmkin)2023-12-23T13:37:04ZRe: Forums: Play-by-Post: Shadow's Last Stand, Part 2Igor Ivantoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/gameplay&page=3#1032023-12-23T13:40:56Z2023-12-23T13:33:45Z<p>Igor launches a Force Missile at Pink and turns visible. He safely pockets his pearl of power.</p>
<p><span class="messageboard-dice"><b>Force Missile vs Pink, Intense Spells:</b></span> <span class="messageboard-dice">1d4 + 3 ⇒ (2) + 3 = 5</span></p>Igor launches a Force Missile at Pink and turns visible. He safely pockets his pearl of power.
[dice=Force Missile vs Pink, Intense Spells]d4+3[/dice]Igor Ivantoe (alias of Mage of the Wyrmkin)2023-12-23T13:33:45ZRe: Forums: Play-by-Post: Shadow's Last Stand, Part 2Tiny Pebble (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/gameplay&page=3#1022023-12-23T13:40:56Z2023-12-23T13:30:22Z<p>Tiny Pebble takes a swing at Pink attempting to take him down.</p>
<p><span class="messageboard-dice"><b>Slam vs Pink, Power Attack:</b></span> <span class="messageboard-dice">1d20 + 7 - 1 ⇒ (9) + 7 - 1 = 15</span></p>
<p><span class="messageboard-dice"><b>Damage,Power Attack:</b></span> <span class="messageboard-dice">1d6 + 4 + 3 ⇒ (5) + 4 + 3 = 12</span></p>
<p><span class=messageboard-ooc>Hopefully the Menace Aura will make the difference here and allow him to hit. :) </span></p>Tiny Pebble takes a swing at Pink attempting to take him down.
[dice=Slam vs Pink, Power Attack]d20+7-1[/dice]
[dice=Damage,Power Attack]d6+4+3[/dice]
Hopefully the Menace Aura will make the difference here and allow him to hit. :)Tiny Pebble (alias of Mage of the Wyrmkin)2023-12-23T13:30:22ZRe: Forums: Play-by-Post Discussion: [Gameday XII] PFS1 #10-20 Countdown to Round Mountain DiscussionXilt Sphinx (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/discussion#482023-12-22T14:11:21Z2023-12-22T14:11:01Z<p>Thanks for running cmlobue!</p>
<p>I really like the graphic of the clockwork dog. It is a shame there is no boon to pick one up as a pet. ;)</p>Thanks for running cmlobue!
I really like the graphic of the clockwork dog. It is a shame there is no boon to pick one up as a pet. ;)Xilt Sphinx (alias of Mage of the Wyrmkin)2023-12-22T14:11:01ZRe: Forums: Play-by-Post: [SFS] 6-05 Unearthing UlumbiaMagical Mercenaries (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn5b/gameplay&page=2#562023-12-21T20:13:05Z2023-12-21T20:09:08Z<p>As George 09-23 completes his spell three tiny sized robots appear. They are styled after gleaming silver toy tanks with oversized cannons and treads. The first two attack red outright while the third one tries to distract it with harrying fire.</p>
<p><b>"Bleep...focus fire on red. Bleep."</b></p>
<p><span class="messageboard-dice"><b>Sonic vs EAC:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (11) + 5 = 16</span>
<br />
<span class="messageboard-dice"><b>Sonic Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 1</span></p>
<p><span class="messageboard-dice"><b>Sonic vs EAC:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (1) + 5 = 6</span>
<br />
<span class="messageboard-dice"><b>Sonic Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span></p>
<p><span class="messageboard-dice"><b>Harrying Fire vs AC 15 (Red):</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (20) + 5 = 25</span></p>
<p><b>The next character to attack Red should get +2 circumstance bonus to their attack roll.</b></p>As George 09-23 completes his spell three tiny sized robots appear. They are styled after gleaming silver toy tanks with oversized cannons and treads. The first two attack red outright while the third one tries to distract it with harrying fire.
"Bleep...focus fire on red. Bleep."
[dice=Sonic vs EAC]d20+5[/dice]
[dice=Sonic Damage]d4[/dice]
[dice=Sonic vs EAC]d20+5[/dice]
[dice=Sonic Damage]d4[/dice]
[dice=Harrying Fire vs AC 15 (Red)]d20+5[/dice]
The next character to attack Red should...Magical Mercenaries (alias of Mage of the Wyrmkin)2023-12-21T20:09:08ZRe: Forums: Play-by-Post: Shadow's Last Stand, Part 2Tiny Pebble (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/gameplay&page=2#902023-12-20T23:38:40Z2023-12-20T23:38:19Z<p>Tiny Pebble steps forward and plows into pink.</p>
<p><span class="messageboard-dice"><b>Slam, Power Attack:</b></span> <span class="messageboard-dice">1d20 + 7 - 1 ⇒ (9) + 7 - 1 = 15</span></p>
<p><span class="messageboard-dice"><b>Slam, Power Attack:</b></span> <span class="messageboard-dice">1d6 + 4 + 3 ⇒ (2) + 4 + 3 = 9</span></p>Tiny Pebble steps forward and plows into pink.
[dice=Slam, Power Attack]d20+7-1[/dice]
[dice=Slam, Power Attack]d6+4+3[/dice]Tiny Pebble (alias of Mage of the Wyrmkin)2023-12-20T23:38:19ZRe: Forums: Play-by-Post: Shadow's Last Stand, Part 2Igor Ivantoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/gameplay&page=2#892023-12-20T23:38:14Z2023-12-20T23:33:37Z<p>Igor now has two capable minions at work and does not wish to act like a Prima Donna. The modest and rather bland wizard simply smiles and draws forth a pearl of power. With a single word of power a magical incantation is now recalled (Vanish spell is now restored).</p>
<p><b>Igor is invisible</b></p>Igor now has two capable minions at work and does not wish to act like a Prima Donna. The modest and rather bland wizard simply smiles and draws forth a pearl of power. With a single word of power a magical incantation is now recalled (Vanish spell is now restored).
Igor is invisibleIgor Ivantoe (alias of Mage of the Wyrmkin)2023-12-20T23:33:37ZRe: Forums: Play-by-Post: Shadow's Last Stand, Part 2Magical Mercenaries (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/gameplay&page=2#882023-12-21T13:21:25Z2023-12-20T23:20:43Z<p>As Igor's spell reaches completion a divinely inspired hound appears on the battlefield. The archon howls a deadly challenge to his opponents and his presence can be felt by all.</p>
<p>All four of the sailors are within the archon's Aura of Menace and must make a Will DC 16 saving throw or take -2 on ac, attacks and saves.</p>
<p>His goodly presence can be appreciated by his allies within ten feet of his person (Magic Circe vs Evil provides a +2 deflection bonus to ac and a +2 resistance bonus to saving throw vs evil opponents).</p>
<p>The canine warrior reaches out and touches Jilla fortifying for the battle ahead.</p>
<p><b>"Be of good cheer, little warrior. Today is our day and this battle is ours. I guarantee it."</b></p>
<p>Aid spell cast on Jilla.</p>
<p><span class="messageboard-dice"><b>Aid (temporary hit points), CL 6:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (7) + 6 = 13</span></p>
<p><b>Jilla now has 13 temporary hit points as well as +1 morale bonus to hit and to saves vs fear</b></p>
<p>The hound then steps to provide as much protection as he can to all of the characters (with the exception of Igor, Eredur and Winnie). He then draws a formidable sword.</p>As Igor's spell reaches completion a divinely inspired hound appears on the battlefield. The archon howls a deadly challenge to his opponents and his presence can be felt by all.
All four of the sailors are within the archon's Aura of Menace and must make a Will DC 16 saving throw or take -2 on ac, attacks and saves.
His goodly presence can be appreciated by his allies within ten feet of his person (Magic Circe vs Evil provides a +2 deflection bonus to ac and a +2 resistance bonus to saving...Magical Mercenaries (alias of Mage of the Wyrmkin)2023-12-20T23:20:43ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainXilt Sphinx (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay&page=6#2762023-12-20T22:48:15Z2023-12-20T22:37:35Z<p>^Sure the azata started singing last round so you get those bonuses right now. Team Xilt could do more but let the martials have the fun of chopping down the last creature. :)</p>^Sure the azata started singing last round so you get those bonuses right now. Team Xilt could do more but let the martials have the fun of chopping down the last creature. :)Xilt Sphinx (alias of Mage of the Wyrmkin)2023-12-20T22:37:35ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainTzleztor (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay&page=6#2742023-12-20T22:38:16Z2023-12-20T22:31:55Z<p>Tzleztor hovers in the air as well and strikes a defensive posture.</p>
<p>Total Defence action is taken.</p>Tzleztor hovers in the air as well and strikes a defensive posture.
Total Defence action is taken.Tzleztor (alias of Mage of the Wyrmkin)2023-12-20T22:31:55ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainXilt Sphinx (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay&page=6#2732023-12-20T22:38:16Z2023-12-20T22:30:24Z<p>Xilt just hovers in the air (still invisible) and waits for the battle to be over.</p>
<p>The azata keeps her power chords going while providing cover for Xilt.</p>
<p><b>Inspire Courage +2 to hit and +2 to damage for everyone</b></p>
<p><span class=messageboard-ooc>I think the game is over after this combat but the azata should be able to patch up the party after the battle if not.</span></p>Xilt just hovers in the air (still invisible) and waits for the battle to be over.
The azata keeps her power chords going while providing cover for Xilt.
Inspire Courage +2 to hit and +2 to damage for everyone
I think the game is over after this combat but the azata should be able to patch up the party after the battle if not.Xilt Sphinx (alias of Mage of the Wyrmkin)2023-12-20T22:30:24ZRe: Forums: Play-by-Post Discussion: [Gameday XII] PFS1 #10-20 Countdown to Round Mountain DiscussionXilt Sphinx (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/discussion#382023-12-20T22:28:15Z2023-12-20T22:27:40Z<p>Xilt will just take 10 (28 total) on his Craft-Alchemy for 50 gold. :)</p>Xilt will just take 10 (28 total) on his Craft-Alchemy for 50 gold. :)Xilt Sphinx (alias of Mage of the Wyrmkin)2023-12-20T22:27:40ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 # 1-03 (#31): "Sniper in the Deep" (Subtier 8-9) GameplayGinger T-Rex (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/gameplay&page=4#1782023-12-20T20:58:14Z2023-12-20T20:54:59Z<p>Ginger stays with the party ready to defend them should they come under attack while her master is away.</p>Ginger stays with the party ready to defend them should they come under attack while her master is away.Ginger T-Rex (alias of Mage of the Wyrmkin)2023-12-20T20:54:59ZRe: Forums: Play-by-Post: Shadow's Last Stand, Part 2Igor Ivantoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/gameplay&page=2#802023-12-19T23:00:57Z2023-12-19T22:59:11Z<p>Igor attempts to bring in some help. Summon Monster IV is being cast.</p>
<p><b>Igor is invisible.</b></p>Igor attempts to bring in some help. Summon Monster IV is being cast.
Igor is invisible.Igor Ivantoe (alias of Mage of the Wyrmkin)2023-12-19T22:59:11ZRe: Forums: Play-by-Post: Shadow's Last Stand, Part 2Tiny Pebble (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/gameplay&page=2#792023-12-19T23:00:57Z2023-12-19T22:54:42Z<p>Tiny Pebble attempts to climb on to the deck of the ship and strike a defensive position.</p>
<p><span class="messageboard-dice"><b>Climb:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (13) + 7 = 20</span></p>
<p>Move action and Total Defence action is taken.</p>Tiny Pebble attempts to climb on to the deck of the ship and strike a defensive position.
[dice=Climb]d20+7[/dice]
Move action and Total Defence action is taken.Tiny Pebble (alias of Mage of the Wyrmkin)2023-12-19T22:54:42ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainTzleztor (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay&page=6#2702023-12-19T16:40:57Z2023-12-19T16:33:01Z<p>Tzleztor thinks that the battle is pretty well over with both mages being blinded and next to an enlarged, hasted and inspired Tull.</p>
<p>He flies further away from the ground and strikes a defensive posture.</p>
<p>Move action and Total Defence.</p>
<p><span class="messageboard-dice"><b>Fly action, straight up DC 20:</b></span> <span class="messageboard-dice">1d20 + 18 ⇒ (14) + 18 = 32</span></p>Tzleztor thinks that the battle is pretty well over with both mages being blinded and next to an enlarged, hasted and inspired Tull.
He flies further away from the ground and strikes a defensive posture.
Move action and Total Defence.
[dice=Fly action, straight up DC 20]d20+18[/dice]Tzleztor (alias of Mage of the Wyrmkin)2023-12-19T16:33:01ZRe: Forums: Play-by-Post Discussion: [Gameday XII] PFS1 #10-20 Countdown to Round Mountain DiscussionXilt Sphinx (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/discussion#362023-12-19T15:40:57Z2023-12-19T15:32:42Z<p>^Yes this table has been around for a long time. I should have pointed you that way as well but I have been too busy with the holidays to give it any thought. Good job cmlobue. :)</p>^Yes this table has been around for a long time. I should have pointed you that way as well but I have been too busy with the holidays to give it any thought. Good job cmlobue. :)Xilt Sphinx (alias of Mage of the Wyrmkin)2023-12-19T15:32:42ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainXilt Sphinx (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay&page=6#2682023-12-19T16:00:58Z2023-12-19T15:30:34Z<p>Xilt finishes his summoning spell and an lillend azata appears. Her appearance is a little different than your typical summons. She appears to be the goth version with dark spiky hair, black leather straps and a rock-n-roll styled harp. </p>
<p>The wizard motions for her to pause momentarily as he sends a Fireball towards the two clockwork mages and comes into full view.</p>
<p><span class="messageboard-dice"><b>Fireball, CL 13 with arcane point spent to overcome SR:</b></span> <span class="messageboard-dice">1d20 + 13 ⇒ (18) + 13 = 31</span></p>
<p><span class="messageboard-dice"><b>Fireball, DC 20 Reflex save for half damage:</b></span> <span class="messageboard-dice">10d6 ⇒ (4, 4, 1, 2, 1, 1, 3, 5, 1, 2) = 24</span></p>
<p>The Azata positioned strategically between him and the mages effortlessly Hovers (Hover Feat). She taps the Wizard with an Invisibility spell with her long tail and then starts pumping out loud power-chords on her rock inspired harp.</p>
<p><b>Inspire Courage +2 to hit and +2 to damage for everyone</b></p>
<p><b>Xilt is Invisible (again) and has cover behind the large sized azata</b></p>Xilt finishes his summoning spell and an lillend azata appears. Her appearance is a little different than your typical summons. She appears to be the goth version with dark spiky hair, black leather straps and a rock-n-roll styled harp.
The wizard motions for her to pause momentarily as he sends a Fireball towards the two clockwork mages and comes into full view.
[dice=Fireball, CL 13 with arcane point spent to overcome SR]d20+13[/dice]
[dice=Fireball, DC 20 Reflex save for half...Xilt Sphinx (alias of Mage of the Wyrmkin)2023-12-19T15:30:34ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 # 1-03 (#31): "Sniper in the Deep" (Subtier 8-9) GameplayGinger T-Rex (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/gameplay&page=4#1652023-12-18T04:00:57Z2023-12-18T03:59:39Z<p>Ginger looks around. Her bright eyes sparkling with excitement. She wonders when the party will get moving again.</p>Ginger looks around. Her bright eyes sparkling with excitement. She wonders when the party will get moving again.Ginger T-Rex (alias of Mage of the Wyrmkin)2023-12-18T03:59:39ZRe: Forums: Play-by-Post: Shadow's Last Stand, Part 2Igor Ivantoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/gameplay&page=2#702023-12-18T03:40:57Z2023-12-18T03:35:29Z<p>Igor is not naturally sneaky but at least he is invisible so he cannot be spotted directly. </p>
<p><span class="messageboard-dice"><b>Stealth,Invisible and moving:</b></span> <span class="messageboard-dice">1d20 + 1 + 20 ⇒ (19) + 1 + 20 = 40</span></p>
<p><span class=messageboard-ooc>Alright that was a pretty good roll. :) </span></p>Igor is not naturally sneaky but at least he is invisible so he cannot be spotted directly.
[dice=Stealth,Invisible and moving]d20+1+20[/dice]
Alright that was a pretty good roll. :)Igor Ivantoe (alias of Mage of the Wyrmkin)2023-12-18T03:35:29ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRawkNRole (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=16#7782023-12-17T19:51:46Z2023-12-17T19:49:28Z<p>Rawk-N-Role stays back not wishing to advance into a possible ambush. He does keep on the alert for any sign of activity.</p>
<p>He wonders how much all this loot could be worth.</p>
<p><span class="messageboard-dice"><b>Appraise:</b></span> <span class="messageboard-dice">1d20 + 3 ⇒ (10) + 3 = 13</span></p>Rawk-N-Role stays back not wishing to advance into a possible ambush. He does keep on the alert for any sign of activity.
He wonders how much all this loot could be worth.
[dice=Appraise]d20+3[/dice]RawkNRole (alias of Mage of the Wyrmkin)2023-12-17T19:49:28ZRe: Forums: Play-by-Post: Shadow's Last Stand, Part 2Igor Ivantoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/gameplay&page=2#662023-12-17T15:00:58Z2023-12-17T14:55:06Z<p>Igor wonders how this situation has morphed from being silly to being absurd with half the party attempting to jam themselves into the cart pulled by Winnie. </p>
<p><span class=messageboard-ooc> It would seem like the law of inertia applies equally (if not more) to inane ideas. Once they begin to roll they seem to snowball completely out of control. :) </span></p>Igor wonders how this situation has morphed from being silly to being absurd with half the party attempting to jam themselves into the cart pulled by Winnie.
It would seem like the law of inertia applies equally (if not more) to inane ideas. Once they begin to roll they seem to snowball completely out of control. :)Igor Ivantoe (alias of Mage of the Wyrmkin)2023-12-17T14:55:06ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainXilt Sphinx (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay&page=6#2582023-12-17T01:00:58Z2023-12-17T00:53:31Z<p>Xilt hovers effortlessly high up above the ground. He remains invisible as he starts to call for some reinforcements.</p>
<p><b>Casting Summon Monster VI</b></p>
<p><b>Xilt is still invisible</b></p>Xilt hovers effortlessly high up above the ground. He remains invisible as he starts to call for some reinforcements.
Casting Summon Monster VI
Xilt is still invisibleXilt Sphinx (alias of Mage of the Wyrmkin)2023-12-17T00:53:31ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainTzleztor (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay&page=6#2572023-12-17T01:20:57Z2023-12-17T00:42:23Z<p>Tzleztor tries to dodge the blast of heat.</p>
<p><span class="messageboard-dice"><b>Reflex save, Improved Evasion:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (12) + 5 = 17</span></p>
<p><span class=messageboard-ooc>Tzleztor has Improved Evasion so it is no damage on a save and half damage on a failed save.</span></p>
<p><b>"Hey that is not fair! Time to get even."</b> </p>
<p>The mephit sends a cloud of glittery particles to cover purple and yellow.</p>
<p><b>Glitterdust Will DC 14 to avoid blindess for yellow and purple.</b></p>
<p>He then attempts to fly directly up.</p>
<p><span class="messageboard-dice"><b>Fly check DC 20:</b></span> <span class="messageboard-dice">1d20 + 18 ⇒ (7) + 18 = 25</span></p>Tzleztor tries to dodge the blast of heat.
[dice=Reflex save, Improved Evasion]d20+5[/dice]
Tzleztor has Improved Evasion so it is no damage on a save and half damage on a failed save.
"Hey that is not fair! Time to get even."
The mephit sends a cloud of glittery particles to cover purple and yellow.
Glitterdust Will DC 14 to avoid blindess for yellow and purple.
He then attempts to fly directly up.
[dice=Fly check DC 20]d20+18[/dice]Tzleztor (alias of Mage of the Wyrmkin)2023-12-17T00:42:23ZRe: Forums: Play-by-Post: Shadow's Last Stand, Part 2Tiny Pebble (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/gameplay&page=2#632023-12-16T23:10:57Z2023-12-16T23:03:02Z<p>Tiny Pebble goes on his first <s>horsey</s> owlbear ride. While not naturally attuned to travel by lily pad it is a novel experience for the earth elemental.</p>Tiny Pebble goes on his first horsey owlbear ride. While not naturally attuned to travel by lily pad it is a novel experience for the earth elemental.Tiny Pebble (alias of Mage of the Wyrmkin)2023-12-16T23:03:02ZRe: Forums: Play-by-Post: Shadow's Last Stand, Part 2Igor Ivantoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/gameplay&page=2#622023-12-16T23:20:57Z2023-12-16T22:56:27Z<p>Igor decides that the best way around the madness infecting the party is to join in and dash through it as quickly as possible. That being said he takes all the necessary precautions. First off he stores all of his water sensitive equipment in waterproof (or resistant) containers, boxes and bottles. He then casts Prestidigitation on himself to whisk away any possible wetness that might touch his person. He casts a litany of spells to protect himself and his familiar from harm. </p>
<p>Unencumbered and unarmoured Igor can easily balance on the lily pads outside of combat. Tiny Pebble is not as agile and he rides shotgun in the owl drawn wagon. Igor turns invisible as they approach not wishing to make himself a target.</p>
<p><b>Igor is invisible</b></p>
<p>[Spoiler omitted]</p>
<p><span class=messageboard-ooc>Alright people this is insane. ;) </span></p>Igor decides that the best way around the madness infecting the party is to join in and dash through it as quickly as possible. That being said he takes all the necessary precautions. First off he stores all of his water sensitive equipment in waterproof (or resistant) containers, boxes and bottles. He then casts Prestidigitation on himself to whisk away any possible wetness that might touch his person. He casts a litany of spells to protect himself and his familiar from harm.
Unencumbered...Igor Ivantoe (alias of Mage of the Wyrmkin)2023-12-16T22:56:27ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 # 1-03 (#31): "Sniper in the Deep" (Subtier 8-9) GameplayGinger T-Rex (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/gameplay&page=4#1532023-12-16T18:00:58Z2023-12-16T17:22:18Z<p>Ginger is slightly ahead of her master. She sniffs the air noticing the smell of stale ale, sweat and blood in the run down tavern. She steps eagerly forward smiling at her companions.</p>Ginger is slightly ahead of her master. She sniffs the air noticing the smell of stale ale, sweat and blood in the run down tavern. She steps eagerly forward smiling at her companions.Ginger T-Rex (alias of Mage of the Wyrmkin)2023-12-16T17:22:18ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRawkNRole (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=16#7742023-12-16T13:10:57Z2023-12-16T13:02:12Z<p>Rawk-N-Role walks side by side with his master for now.</p>Rawk-N-Role walks side by side with his master for now.RawkNRole (alias of Mage of the Wyrmkin)2023-12-16T13:02:12ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRawkNRole (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=16#7672023-12-15T04:30:23Z2023-12-15T04:27:36Z<p>Rawk-N-Role holds his position and enjoys the show.</p>Rawk-N-Role holds his position and enjoys the show.RawkNRole (alias of Mage of the Wyrmkin)2023-12-15T04:27:36ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainTzleztor (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay&page=6#2522023-12-15T04:41:15Z2023-12-15T04:09:39Z<p>Tzleztor pulls out his stubby staff and flies upwards. He attempts to immolate red, blue and green in a blast of flame.</p>
<p><b>"Boom!"</b></p>
<p><span class="messageboard-dice"><b>UMD, DC 20 to activate:</b></span> <span class="messageboard-dice">1d20 + 17 ⇒ (16) + 17 = 33</span></p>
<p><span class="messageboard-dice"><b>Caster Level check if needed to bypass SR:</b></span> <span class="messageboard-dice">1d20 + 8 ⇒ (17) + 8 = 25</span></p>
<p><span class="messageboard-dice"><b>Fireball Reflex DC 15 for half damage:</b></span> <span class="messageboard-dice">8d6 ⇒ (6, 2, 6, 3, 3, 3, 5, 1) = 29</span></p>
<p><span class="messageboard-dice"><b>DC 20 check to Fly straight up:</b></span> <span class="messageboard-dice">1d20 + 18 ⇒ (1) + 18 = 19</span></p>
<p>His fly check failed (but not by five or more) so he can only ascend at a 45 degree angle and not straight up. He moves forward ten feet and ascends ten feet into the air.</p>Tzleztor pulls out his stubby staff and flies upwards. He attempts to immolate red, blue and green in a blast of flame.
"Boom!"
[dice=UMD, DC 20 to activate]d20+17[/dice]
[dice=Caster Level check if needed to bypass SR]d20+8[/dice]
[dice=Fireball Reflex DC 15 for half damage]8d6[/dice]
[dice=DC 20 check to Fly straight up]d20+18[/dice]
His fly check failed (but not by five or more) so he can only ascend at a 45 degree angle and not straight up. He moves forward ten feet and ascends ten...Tzleztor (alias of Mage of the Wyrmkin)2023-12-15T04:09:39ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainXilt Sphinx (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay&page=6#2512023-12-15T04:10:23Z2023-12-15T03:39:10Z<p>[Spoiler omitted]</p>
<p>The two magic missiles barely penetrate the wizard's ablative barrier and begin to scratch at his magical protection (5 Non-Lethal damage and 1 point off of his temporary hit points).</p>
<p>Xilt does not like being out in the open. He disappears from view (Vanish spell is cast) and he steps through a crack in realty and dimensionally slides to a position 100 feet above the battlefield. His contingency spell triggers (with a Fly spell) and now he is easily hovering well above the battle field.</p>
<p><b>Xilt is now Invisible</b></p>[Spoiler omitted]
The two magic missiles barely penetrate the wizard's ablative barrier and begin to scratch at his magical protection (5 Non-Lethal damage and 1 point off of his temporary hit points).
Xilt does not like being out in the open. He disappears from view (Vanish spell is cast) and he steps through a crack in realty and dimensionally slides to a position 100 feet above the battlefield. His contingency spell triggers (with a Fly spell) and now he is easily hovering well above the...Xilt Sphinx (alias of Mage of the Wyrmkin)2023-12-15T03:39:10ZRe: Forums: Play-by-Post: Shadow's Last Stand, Part 2Igor Ivantoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/gameplay#472023-12-13T23:51:07Z2023-12-13T22:52:29Z<p>Igor appreciates the novelty of the idea if not its practicality. </p>
<p><b>"Would not a party of adventurers and an owlbear attract a lot more attention to themselves by jumping from giant lily pad to giant lily pad in a harbour than by simply hiring a boat to get to the ship in question?"</b></p>
<p>The wizard quickly decides it is best to answer his own rhetorical question than to chance an inane if enthusiastic reply. </p>
<p><b>"To put it simply the answer to that question is yes it will."</b></p>
<p><span class=messageboard-ooc>If the players want to use magic we can but we should try to be a little more discrete in our approach. :) </span></p>Igor appreciates the novelty of the idea if not its practicality.
"Would not a party of adventurers and an owlbear attract a lot more attention to themselves by jumping from giant lily pad to giant lily pad in a harbour than by simply hiring a boat to get to the ship in question?"
The wizard quickly decides it is best to answer his own rhetorical question than to chance an inane if enthusiastic reply.
"To put it simply the answer to that question is yes it will."
If the players want to...Igor Ivantoe (alias of Mage of the Wyrmkin)2023-12-13T22:52:29ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRawkNRole (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=16#7582023-12-13T01:33:55Z2023-12-13T01:29:43Z<p>Rawk-N-Role advances just behind his master. </p>
<p>Double Move</p>Rawk-N-Role advances just behind his master.
Double MoveRawkNRole (alias of Mage of the Wyrmkin)2023-12-13T01:29:43ZRe: Forums: Recruitment: [PFS] The Flaxseed Pathfinder Lodge: Explore, Report, Cooperate! (ongoing PFS recruitment)Mage of the Wyrmkinhttps://paizo.com/campaigns/TheFlaxseedPathfinderLodgeExploreReportCooperate/recruiting&page=185#92162023-12-10T23:14:17Z2023-12-10T20:32:27Z<p>^These levels play quickly and can typically be finished in a typical 4 hour gaming slot while played live. In fact Emerald Spire is often looked as a mechanism for speed levelling. :)</p>
<p>I would highly recommend it to anyone that enjoys a good dungeon romp.</p>^These levels play quickly and can typically be finished in a typical 4 hour gaming slot while played live. In fact Emerald Spire is often looked as a mechanism for speed levelling. :)
I would highly recommend it to anyone that enjoys a good dungeon romp.Mage of the Wyrmkin2023-12-10T20:32:27ZRe: Forums: Play-by-Post: Shadow's Last Stand, Part 2Tiny Pebble (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/gameplay#302023-12-10T15:01:03Z2023-12-10T14:54:15Z<p>Tiny Pebble stands guard over his master. He does not drink or eat but has been known to dance from time to time if the beat is good. Clearly at this early hour he does not expect music of any kind.</p>Tiny Pebble stands guard over his master. He does not drink or eat but has been known to dance from time to time if the beat is good. Clearly at this early hour he does not expect music of any kind.Tiny Pebble (alias of Mage of the Wyrmkin)2023-12-10T14:54:15ZRe: Forums: Play-by-Post: Shadow's Last Stand, Part 2Igor Ivantoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/gameplay#292023-12-10T15:11:29Z2023-12-10T14:38:12Z<p>Igor knows that most Pathfinders will find any excuse to carouse even pretending to do "research". The wizard will borrow the newly purchased Blue Book from Piotr and study it while the man/wolf gets drunk. </p>
<p><b>26 Knowledge:Local on a take 10 to gather information.</b></p>
<p><span class=messageboard-ooc>This knowledge check will NOT take 3 hours of time. Any aids would be appreciated if any characters are actually trained in Knowledge:Local. :) </span></p>
<p><span class=messageboard-ooc>The Blue Book is a good idea but not something that my character would necessarily think of. I guess having a couple of party animals in the group can come in handy. :) </span></p>Igor knows that most Pathfinders will find any excuse to carouse even pretending to do "research". The wizard will borrow the newly purchased Blue Book from Piotr and study it while the man/wolf gets drunk.
26 Knowledge:Local on a take 10 to gather information.
This knowledge check will NOT take 3 hours of time. Any aids would be appreciated if any characters are actually trained in Knowledge:Local. :)
The Blue Book is a good idea but not something that my character would necessarily...Igor Ivantoe (alias of Mage of the Wyrmkin)2023-12-10T14:38:12ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainXilt Sphinx (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay&page=5#2382023-12-08T16:42:59Z2023-12-08T16:41:06Z<p>@cmblobue - You mentioned that the attack would occur on a new day. Has only a few hours passed or has a day(s) plus a few hours passed since our meeting with the clockwork mage and hounds?</p>@cmblobue - You mentioned that the attack would occur on a new day. Has only a few hours passed or has a day(s) plus a few hours passed since our meeting with the clockwork mage and hounds?Xilt Sphinx (alias of Mage of the Wyrmkin)2023-12-08T16:41:06ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRawkNRole (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=15#7372023-12-07T15:13:03Z2023-12-07T15:10:33Z<p>Rawk-N-Role stays with his master. Hopefully this time the enemy will be just be big and mean and not covered in acid or protected by flame.</p>Rawk-N-Role stays with his master. Hopefully this time the enemy will be just be big and mean and not covered in acid or protected by flame.RawkNRole (alias of Mage of the Wyrmkin)2023-12-07T15:10:33ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainXilt Sphinx (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay&page=5#2352023-12-07T14:53:02Z2023-12-07T14:49:26Z<p>Xilt shrugs listening to Tzleztor's words and seeing that the Lorian and Tull wish to stay behind.</p>
<p><b>"Very well we can stay behind and fight."</b></p>Xilt shrugs listening to Tzleztor's words and seeing that the Lorian and Tull wish to stay behind.
"Very well we can stay behind and fight."Xilt Sphinx (alias of Mage of the Wyrmkin)2023-12-07T14:49:26ZRe: Forums: Play-by-Post Discussion: Shadow's Last Stand, Part 2 [PFS] by GM Chrios DiscussionIgor Ivantoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/discussion#102023-12-07T02:34:15Z2023-12-07T02:28:05Z<p>Player: Mage of the Wyrmkin
<br />
Character: Igor Ivantoe
<br />
Pathfinder Society Number:115226-10
<br />
This Chronicle #: 15
<br />
Starting XP: 18
<br />
Initial Prestige: 5
<br />
Initial Fame:30
<br />
Starting Gold: 1.95 gold
<br />
Faction: Grand Lodge
<br />
Day Job: 26 Craft-Alchemy on a take 10 for 50 gold.</p>Player: Mage of the Wyrmkin
Character: Igor Ivantoe
Pathfinder Society Number:115226-10
This Chronicle #: 15
Starting XP: 18
Initial Prestige: 5
Initial Fame:30
Starting Gold: 1.95 gold
Faction: Grand Lodge
Day Job: 26 Craft-Alchemy on a take 10 for 50 gold.Igor Ivantoe (alias of Mage of the Wyrmkin)2023-12-07T02:28:05ZRe: Forums: Play-by-Post: Shadow's Last Stand, Part 2Tiny Pebble (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/gameplay#92023-12-07T02:25:09Z2023-12-07T02:24:41Z<p>An earth elemental comes trundling in. His brilliant blues eyes sparkle like gem stones and he smiles as he sees a familiar face. He waves hello to Jilla. He speaks to Igor in his own language but perhaps someone else speaks his native tongue as well.</p>
<p><span class=messageboard-ooc>If anyone speaks Terran they can talk to Tiny Pebble directly.</span></p>An earth elemental comes trundling in. His brilliant blues eyes sparkle like gem stones and he smiles as he sees a familiar face. He waves hello to Jilla. He speaks to Igor in his own language but perhaps someone else speaks his native tongue as well.
If anyone speaks Terran they can talk to Tiny Pebble directly.Tiny Pebble (alias of Mage of the Wyrmkin)2023-12-07T02:24:41ZRe: Forums: Play-by-Post: Shadow's Last Stand, Part 2Igor Ivantoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn53/gameplay#82023-12-07T02:24:15Z2023-12-07T02:18:15Z<p>Igor nods at the others. The wizard is clearly not outspoken but he is not actively aloof either but simply introverted and very bookish. </p>
<p><b>"I am sure it will be another exciting adventure. Hopefully people will try to keep their head this time and not be overly impulsive."</b></p>Igor nods at the others. The wizard is clearly not outspoken but he is not actively aloof either but simply introverted and very bookish.
"I am sure it will be another exciting adventure. Hopefully people will try to keep their head this time and not be overly impulsive."Igor Ivantoe (alias of Mage of the Wyrmkin)2023-12-07T02:18:15ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainTzleztor (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay&page=5#2322023-12-07T02:00:05Z2023-12-07T01:37:07Z<p>Tzleztor eyes the half-orc and smiles.</p>
<p><b>"I would not be so cocky big boy. It looked like you were a chew toy during the last combat with the hounds."</b></p>
<p>The mephit turns to Xilt.</p>
<p><b>"You might be overthinking this a bit much."</b></p>Tzleztor eyes the half-orc and smiles.
"I would not be so cocky big boy. It looked like you were a chew toy during the last combat with the hounds."
The mephit turns to Xilt.
"You might be overthinking this a bit much."Tzleztor (alias of Mage of the Wyrmkin)2023-12-07T01:37:07ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainXilt Sphinx (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay&page=5#2312023-12-07T01:40:47Z2023-12-07T01:35:32Z<p><b>"Fighting is fine but we should escort these people to safety first. We don't know that they will not be attacked on the way out of here."</b></p>
<p><span class=messageboard-ooc>I am expecting combat either way but I never played this one before so what do I know. Perhaps leading them to safety prevents the final battle or we will get a different battle or the same battle on a different map. :) </span></p>"Fighting is fine but we should escort these people to safety first. We don't know that they will not be attacked on the way out of here."
I am expecting combat either way but I never played this one before so what do I know. Perhaps leading them to safety prevents the final battle or we will get a different battle or the same battle on a different map. :)Xilt Sphinx (alias of Mage of the Wyrmkin)2023-12-07T01:35:32ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainTzleztor (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay&page=5#2282023-12-07T00:50:11Z2023-12-07T00:43:40Z<p>Tzleztor agrees with his master.</p>
<p><b>"Yeah. Saving the people seems to be the important mission. These walking machines can be defeated latter by someone else if need be."</b></p>
<p>The mephit lowers his voice and finds the time to say the next bit more discretely not wishing to undermine the group in front of Zho Bai.</p>
<p><span class=tiny><b>"Not to mention that most of you had difficulty fighting four little mechanical doggies and were getting tripped all the time. Maybe we should go with the first plan and not be overly heroic."</b></span></p>
<p><span class=messageboard-ooc>I get that player participation was a little lacking during the last combat but Tzleztor saw what he saw. :) </span></p>Tzleztor agrees with his master.
"Yeah. Saving the people seems to be the important mission. These walking machines can be defeated latter by someone else if need be."
The mephit lowers his voice and finds the time to say the next bit more discretely not wishing to undermine the group in front of Zho Bai.
"Not to mention that most of you had difficulty fighting four little mechanical doggies and were getting tripped all the time. Maybe we should go with the first plan and not be overly...Tzleztor (alias of Mage of the Wyrmkin)2023-12-07T00:43:40ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainXilt Sphinx (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay&page=5#2272023-12-07T00:40:23Z2023-12-07T00:35:18Z<p><b>"I think we should stay with the citizens and make sure that they get out safely. If we have time we can return afterwards to delay and crush the enemy army."</b></p>"I think we should stay with the citizens and make sure that they get out safely. If we have time we can return afterwards to delay and crush the enemy army."Xilt Sphinx (alias of Mage of the Wyrmkin)2023-12-07T00:35:18ZRe: Forums: Recruitment: Castamir's Flaxseed Station RecruitmentMage of the Wyrmkinhttps://paizo.com/campaigns/CastamirsFlaxseedStation/recruiting&page=70#34582023-12-05T13:51:01Z2023-12-05T13:45:18Z<p>^Sure I will trade you a GM Valen for a GM Redelia. ;)</p>^Sure I will trade you a GM Valen for a GM Redelia. ;)Mage of the Wyrmkin2023-12-05T13:45:18ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainXilt Sphinx (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay&page=5#2212023-12-05T13:51:01Z2023-12-05T13:42:16Z<p><b>"Have a little faith Tzleztor. We have made ourselves known and have found out a lot about these people."</b></p>
<p><span class=messageboard-ooc>Plot points have been achieved. :) </span></p>"Have a little faith Tzleztor. We have made ourselves known and have found out a lot about these people."
Plot points have been achieved. :)Xilt Sphinx (alias of Mage of the Wyrmkin)2023-12-05T13:42:16ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainTzleztor (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay&page=5#2202023-12-05T13:41:01Z2023-12-05T13:40:05Z<p>Tzleztor grins and is his typically cynical self.</p>
<p><b>"All right let's go. It will be good for a laugh at the very least."</b></p>Tzleztor grins and is his typically cynical self.
"All right let's go. It will be good for a laugh at the very least."Tzleztor (alias of Mage of the Wyrmkin)2023-12-05T13:40:05ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRawkNRole (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=15#7242023-12-02T04:43:47Z2023-12-02T04:11:17Z<p>Rawk-N-Role gives a rocky thumbs up to Ting for his masterful strike that finished the Babau Demon.</p>Rawk-N-Role gives a rocky thumbs up to Ting for his masterful strike that finished the Babau Demon.RawkNRole (alias of Mage of the Wyrmkin)2023-12-02T04:11:17ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainXilt Sphinx (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay&page=5#2122023-11-30T01:01:02Z2023-11-30T00:41:40Z<p>Xilt and Tzleztor decide to watch the agriculture practices of the farmers. Or rather Xilt watches intently while Tzleztor complains incessantly.</p>
<p>The wizard casts Heightened Awareness and Heroism so he can document the process in even more vivid detail.</p>
<p><b>32 Knowledge Dungeoneering on a take 10.</b></p>
<p><span class=messageboard-ooc>While not exciting we might as well pick up all the exploration points we can and Xilt is just the Uber nerd to do it. :) </span></p>Xilt and Tzleztor decide to watch the agriculture practices of the farmers. Or rather Xilt watches intently while Tzleztor complains incessantly.
The wizard casts Heightened Awareness and Heroism so he can document the process in even more vivid detail.
32 Knowledge Dungeoneering on a take 10.
While not exciting we might as well pick up all the exploration points we can and Xilt is just the Uber nerd to do it. :)Xilt Sphinx (alias of Mage of the Wyrmkin)2023-11-30T00:41:40ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainXilt Sphinx (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay&page=5#2082023-11-29T21:01:02Z2023-11-29T20:37:12Z<p>Xilt and Tzleztor are simply slightly bruised from the encounter and Nikita has a tiny scratch hardly worth mentioning. The other three however do need some form of medical attention.</p>
<p><b>"Very well. I will start but Tull and Nikita I suppose may have to finish off."</b></p>
<p>The wizard casts a summoning spell and a beautifully exotic blonde female appears. Her lusciously long curls is strategically covering her ample bosom. She slides gracefully on her powerful tail. She sings a beautiful melody as she heals the party.</p>
<p><span class=messageboard-ooc>Summon Monster VI is cast and a Lillend Azata appears!</span></p>
<p><span class="messageboard-dice"><b>Cure Serious Wounds for Lorian:</b></span> <span class="messageboard-dice">3d8 + 7 ⇒ (6, 6, 2) + 7 = 21</span>
<br />
<span class="messageboard-dice"><b>Cure Serious Wounds for Lorian:</b></span> <span class="messageboard-dice">3d8 + 7 ⇒ (2, 7, 4) + 7 = 20</span></p>
<p><span class="messageboard-dice"><b>Cure Light Wounds for Lorian:</b></span> <span class="messageboard-dice">1d8 + 5 ⇒ (2) + 5 = 7</span>
<br />
<span class="messageboard-dice"><b>Cure Light Wounds for Lorian:</b></span> <span class="messageboard-dice">1d8 + 5 ⇒ (1) + 5 = 6</span>
<br />
<span class="messageboard-dice"><b>Cure Light Wounds for Lorian:</b></span> <span class="messageboard-dice">1d8 + 5 ⇒ (2) + 5 = 7</span></p>
<p><span class="messageboard-dice"><b>Cure Light Wounds for John:</b></span> <span class="messageboard-dice">1d8 + 5 ⇒ (5) + 5 = 10</span>
<br />
<span class="messageboard-dice"><b>Cure Light Wounds for John:</b></span> <span class="messageboard-dice">1d8 + 5 ⇒ (8) + 5 = 13</span></p>
<p>The Azata will fill her four second level slots with first level spells.</p>
<p><span class="messageboard-dice"><b>Cure Light Wounds for John:</b></span> <span class="messageboard-dice">1d8 + 5 ⇒ (1) + 5 = 6</span>
<br />
<span class="messageboard-dice"><b>Cure Light Wounds for John:</b></span> <span class="messageboard-dice">1d8 + 5 ⇒ (5) + 5 = 10</span>
<br />
<span class="messageboard-dice"><b>Cure Light Wounds for John:</b></span> <span class="messageboard-dice">1d8 + 5 ⇒ (7) + 5 = 12</span>
<br />
<span class="messageboard-dice"><b>Cure Light Wounds for John:</b></span> <span class="messageboard-dice">1d8 + 5 ⇒ (7) + 5 = 12</span></p>
<p>@cmlobue - Lorian is completely healed. John is healed 63 hit points.</p>
<p>Xilt refreshes his False Life spell. He knows that his (non-lethal) wounds will heal by themselves in a little over an hour. He also recovers a spell with a pearl of power.</p>
<p><span class="messageboard-dice"><b>False Life, Temporary Hit Points:</b></span> <span class="messageboard-dice">1d10 + 10 ⇒ (5) + 10 = 15</span></p>
<p><b>"So, what is next?"</b></p>Xilt and Tzleztor are simply slightly bruised from the encounter and Nikita has a tiny scratch hardly worth mentioning. The other three however do need some form of medical attention.
"Very well. I will start but Tull and Nikita I suppose may have to finish off."
The wizard casts a summoning spell and a beautifully exotic blonde female appears. Her lusciously long curls is strategically covering her ample bosom. She slides gracefully on her powerful tail. She sings a beautiful melody as she...Xilt Sphinx (alias of Mage of the Wyrmkin)2023-11-29T20:37:12ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainTzleztor (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay&page=5#2032023-11-29T00:23:11Z2023-11-29T00:22:00Z<p>Tzleztor simply howls with laughter as John's puny wand fizzles out.</p>
<p><b>"Do yourself a favour and just throw that piece of junk away! Even when it works it barely works!"</b></p>
<p><span class=messageboard-ooc>The mephit familiar can be a jerk at times so please just take it as cheeky RP. :) </span></p>Tzleztor simply howls with laughter as John's puny wand fizzles out.
"Do yourself a favour and just throw that piece of junk away! Even when it works it barely works!"
The mephit familiar can be a jerk at times so please just take it as cheeky RP. :)Tzleztor (alias of Mage of the Wyrmkin)2023-11-29T00:22:00ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRawkNRole (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=15#7112023-11-28T23:23:10Z2023-11-28T23:13:57Z<p>Rawk-N-Role holds his ground for now and keeps up his defensive posture.</p>Rawk-N-Role holds his ground for now and keeps up his defensive posture.RawkNRole (alias of Mage of the Wyrmkin)2023-11-28T23:13:57ZRe: Forums: Play-by-Post: GM Miteke - The Twisted Circle (7-12)Grilgoth (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn0g/gameplay&page=11#5322023-11-28T22:03:11Z2023-11-28T22:00:58Z<p><span class=messageboard-ooc>Thanks for running. :)</span></p>Thanks for running. :)Grilgoth (alias of Mage of the Wyrmkin)2023-11-28T22:00:58ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainXilt Sphinx (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay&page=4#2002023-11-28T22:03:11Z2023-11-28T21:52:53Z<p><b>"Good idea Tzleztor. We might as well make use of the superior range of our spells."</b></p>
<p>The wizard sends five missiles at the clockwork mage. He then puts his Spark Staff away to free up both hands.</p>
<p><span class="messageboard-dice"><b>Magic Missile, CL13 with arcane point spent:</b></span> <span class="messageboard-dice">5d4 + 5 ⇒ (4, 4, 4, 1, 3) + 5 = 21</span></p>
<p><span class="messageboard-dice"><b>CL check to overcome SR, arcane point +2 CL:</b></span> <span class="messageboard-dice">1d20 + 11 + 2 ⇒ (20) + 11 + 2 = 33</span></p>"Good idea Tzleztor. We might as well make use of the superior range of our spells."
The wizard sends five missiles at the clockwork mage. He then puts his Spark Staff away to free up both hands.
[dice=Magic Missile, CL13 with arcane point spent]5d4+5[/dice]
[dice=CL check to overcome SR, arcane point +2 CL]d20+11+2[/dice]Xilt Sphinx (alias of Mage of the Wyrmkin)2023-11-28T21:52:53ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainTzleztor (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay&page=4#1992023-11-28T21:53:11Z2023-11-28T21:44:32Z<p>Tzleztor nods at the clockwork mage's work.</p>
<p><b>"Well he is a one trick pony but it sure is a nice trick!"</b></p>
<p>The mephit effortlessly hovers in mid-air as he draws forth his wand of magic missile.</p>
<p><b>"Not too many of these charges left. I better make it count."</b></p>
<p><span class="messageboard-dice"><b>UMD, DC 20 to activate:</b></span> <span class="messageboard-dice">1d20 + 17 ⇒ (3) + 17 = 20</span></p>
<p><span class="messageboard-dice"><b>Magic Missile, CL 5:</b></span> <span class="messageboard-dice">3d4 + 3 ⇒ (3, 2, 2) + 3 = 10</span></p>
<p><span class="messageboard-dice"><b>CL check to overcome SR:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (20) + 5 = 25</span></p>Tzleztor nods at the clockwork mage's work.
"Well he is a one trick pony but it sure is a nice trick!"
The mephit effortlessly hovers in mid-air as he draws forth his wand of magic missile.
"Not too many of these charges left. I better make it count."
[dice=UMD, DC 20 to activate]d20+17[/dice]
[dice=Magic Missile, CL 5]3d4+3[/dice]
[dice=CL check to overcome SR]d20+5[/dice]Tzleztor (alias of Mage of the Wyrmkin)2023-11-28T21:44:32ZRe: Forums: Play-by-Post: GM Miteke - The Twisted Circle (7-12)Grilgoth (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn0g/gameplay&page=11#5242023-11-27T13:51:01Z2023-11-27T13:48:15Z<p>Considering how badly this game is dragging and the fact that we are past the game day end date I suggest a GM summary wrap up.</p>Considering how badly this game is dragging and the fact that we are past the game day end date I suggest a GM summary wrap up.Grilgoth (alias of Mage of the Wyrmkin)2023-11-27T13:48:15ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainTzleztor (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay&page=4#1952023-11-26T21:31:03Z2023-11-26T21:28:30Z<p>Tzleztor sees his master make a quick beeline out of there after casting his spell. He looks once at his non-functional staff and has no intention of getting zapped again by the robotic mage so he flies out of there like a bat out of hell.</p>
<p>Double move action to fly away.</p>Tzleztor sees his master make a quick beeline out of there after casting his spell. He looks once at his non-functional staff and has no intention of getting zapped again by the robotic mage so he flies out of there like a bat out of hell.
Double move action to fly away.Tzleztor (alias of Mage of the Wyrmkin)2023-11-26T21:28:30ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainXilt Sphinx (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay&page=4#1942023-11-26T21:21:03Z2023-11-26T21:20:22Z<p>Xilt positions a Fireball to catch the last remaining hound and the clockwork mage. He then flies well out of the mage's Scorching Ray range. </p>
<p>Arcane Point to increase spell DC by 2.</p>
<p><span class="messageboard-dice"><b>Fireball, Reflex DC 22 for half damage:</b></span> <span class="messageboard-dice">10d6 ⇒ (4, 3, 1, 6, 6, 4, 4, 4, 4, 2) = 38</span></p>Xilt positions a Fireball to catch the last remaining hound and the clockwork mage. He then flies well out of the mage's Scorching Ray range.
Arcane Point to increase spell DC by 2.
[dice=Fireball, Reflex DC 22 for half damage]10d6[/dice]Xilt Sphinx (alias of Mage of the Wyrmkin)2023-11-26T21:20:22ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRawkNRole (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=14#6962023-11-26T16:11:03Z2023-11-26T15:21:24Z<p>Rawk-N-Role checks out the creature and informs his master about what he knows. He then wisely moves behind the heroes and takes up a defensive posture. </p>
<p><span class="messageboard-dice"><b>Knowledge Planes:</b></span> <span class="messageboard-dice">1d20 + 3 ⇒ (17) + 3 = 20</span></p>
<p><span class=messageboard-ooc>DR please for this iconic creature! :)</span></p>
<p><span class=messageboard-ooc>Let us see if Candledark can add to our party's official knowledge about this creature before I put up a post for Rogarch. If not I will put up a post for her latter today.</span></p>Rawk-N-Role checks out the creature and informs his master about what he knows. He then wisely moves behind the heroes and takes up a defensive posture.
[dice=Knowledge Planes]d20+3[/dice]
DR please for this iconic creature! :)
Let us see if Candledark can add to our party's official knowledge about this creature before I put up a post for Rogarch. If not I will put up a post for her latter today.RawkNRole (alias of Mage of the Wyrmkin)2023-11-26T15:21:24ZRe: Forums: Play-by-Post: GM Miteke - The Twisted Circle (7-12)Grilgoth (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn0g/gameplay&page=11#5172023-11-22T18:23:14Z2023-11-22T18:22:44Z<p><span class=messageboard-ooc>Yes you need a 28 UMD to emulate a Wisdom of 13. Also you can keep on rolling UMD checks until you roll a 1 and jam up the item for a day. :) </span></p>Yes you need a 28 UMD to emulate a Wisdom of 13. Also you can keep on rolling UMD checks until you roll a 1 and jam up the item for a day. :)Grilgoth (alias of Mage of the Wyrmkin)2023-11-22T18:22:44ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainXilt Sphinx (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay&page=4#1882023-11-21T18:21:02Z2023-11-21T18:14:08Z<p>Xilt puts a lot of distance as well between himself and the Clockwork Mage drawing a staff as he moves. He then unloads with a Lightning Bolt from his staff hoping to electrify his opponent.</p>
<p><span class="messageboard-dice"><b>Lightning Bolt, Reflex DC 20 for half damage, CL 11:</b></span> <span class="messageboard-dice">10d6 ⇒ (3, 4, 1, 5, 5, 1, 6, 1, 6, 3) = 35</span></p>Xilt puts a lot of distance as well between himself and the Clockwork Mage drawing a staff as he moves. He then unloads with a Lightning Bolt from his staff hoping to electrify his opponent.
[dice=Lightning Bolt, Reflex DC 20 for half damage, CL 11]10d6[/dice]Xilt Sphinx (alias of Mage of the Wyrmkin)2023-11-21T18:14:08ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainTzleztor (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay&page=4#1872023-11-21T18:11:02Z2023-11-21T18:07:57Z<p>The mephit curses out the clockwork mage for jamming up for staff. In Tzleztor's mind it must be the enemy's fault and not his that he was unable to use it previously. </p>
<p><b>"Fine take some sparkles then!"</b></p>
<p>Tzleztor showers the Clockwork Mage with glittery salt before flying well out of the range of any possible Scorching Ray!</p>
<p>Glitterdust Will DC 14 (save or be blinded).</p>The mephit curses out the clockwork mage for jamming up for staff. In Tzleztor's mind it must be the enemy's fault and not his that he was unable to use it previously.
"Fine take some sparkles then!"
Tzleztor showers the Clockwork Mage with glittery salt before flying well out of the range of any possible Scorching Ray!
Glitterdust Will DC 14 (save or be blinded).Tzleztor (alias of Mage of the Wyrmkin)2023-11-21T18:07:57ZRe: Forums: Play-by-Post: GM Miteke - The Twisted Circle (7-12)Grilgoth (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn0g/gameplay&page=11#5072023-11-21T17:41:02Z2023-11-21T17:39:04Z<p><b>"Considering how dangerous this creature can be to ghorans and the fact that it was locked away with powerful magic for a reason I think it is best to leave it here."</b></p>
<p><span class=messageboard-ooc>Two votes for leaving it and one vote for waking it up. We should decide on what we are doing here so we can close out the game. :) </span></p>"Considering how dangerous this creature can be to ghorans and the fact that it was locked away with powerful magic for a reason I think it is best to leave it here."
Two votes for leaving it and one vote for waking it up. We should decide on what we are doing here so we can close out the game. :)Grilgoth (alias of Mage of the Wyrmkin)2023-11-21T17:39:04ZRe: Forums: Play-by-Post: GM Miteke - The Twisted Circle (7-12)Grilgoth (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn0g/gameplay&page=11#5042023-11-21T01:38:54Z2023-11-21T01:30:39Z<p><b>"Honestly I don't know what to tell you. Perhaps this seedling can help out the sick tree in Mercy but maybe it is a mistake to wake it up at all. As for it being a source of profit I just don't know."</b></p>"Honestly I don't know what to tell you. Perhaps this seedling can help out the sick tree in Mercy but maybe it is a mistake to wake it up at all. As for it being a source of profit I just don't know."Grilgoth (alias of Mage of the Wyrmkin)2023-11-21T01:30:39ZRe: Forums: Play-by-Post: GM Miteke - The Twisted Circle (7-12)Grilgoth (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn0g/gameplay&page=10#4972023-11-20T13:52:59Z2023-11-20T13:49:45Z<p>Grilgoth is fine with continuing their investigation of the seedling but not its awakening.</p>
<p><b>"I would not recommend waking up that creature. It was put in storage for a good reason."</b></p>Grilgoth is fine with continuing their investigation of the seedling but not its awakening.
"I would not recommend waking up that creature. It was put in storage for a good reason."Grilgoth (alias of Mage of the Wyrmkin)2023-11-20T13:49:45ZRe: Forums: Play-by-Post Discussion: GM Miteke - The Twisted Circle (7-12) DiscussionGrilgoth (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn0g/discussion&page=3#1022023-11-20T00:51:03Z2023-11-20T00:43:10Z<p><span class="messageboard-dice"><b>Boon roll:</b></span> <span class="messageboard-dice">1d20 ⇒ 19</span></p>
<p>Close but no cigar. :)</p>[dice=Boon roll]d20[/dice]
Close but no cigar. :)Grilgoth (alias of Mage of the Wyrmkin)2023-11-20T00:43:10ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainTzleztor (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay&page=4#1832023-11-19T14:21:03Z2023-11-19T14:13:49Z<p>@cmlobue - I doubt (hope he is not) a 15th level caster. A caster level check would not add his intelligence modifier only his level as a spell caster. Still I doubt the mage is less than 11th level (as he cast three rays with Scorching Ray) so that roll is still more than enough to cut through Tzleztor SR. :)</p>
<p>Tzleztor does not really feel the heat from the mage's ray. His Ablative Barrier glows pink blunting some of the ray's power. The remainder of the damage is absorbed harmlessly by his magical reinforcement (False Life).</p>
<p><span class=messageboard-ooc>After the Scorching Ray, Xilt is at 12 non-lethal damage and Tzleztor is at 5 non-lethal damage. No real damage suffered by either (yet).</span></p>@cmlobue - I doubt (hope he is not) a 15th level caster. A caster level check would not add his intelligence modifier only his level as a spell caster. Still I doubt the mage is less than 11th level (as he cast three rays with Scorching Ray) so that roll is still more than enough to cut through Tzleztor SR. :)
Tzleztor does not really feel the heat from the mage's ray. His Ablative Barrier glows pink blunting some of the ray's power. The remainder of the damage is absorbed harmlessly by his...Tzleztor (alias of Mage of the Wyrmkin)2023-11-19T14:13:49ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRawkNRole (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=14#6702023-11-19T14:01:03Z2023-11-19T13:50:14Z<p>Rawk-N-Role simply grumbles in Terran. He is clearly upset that he cannot combat these opponents without immolating himself. </p>
<p><span class=messageboard-ooc>I have never really appreciated the use of Fire Ward gel before but it would have really been handy on this adventure for this little guy. :) </span></p>Rawk-N-Role simply grumbles in Terran. He is clearly upset that he cannot combat these opponents without immolating himself.
I have never really appreciated the use of Fire Ward gel before but it would have really been handy on this adventure for this little guy. :)RawkNRole (alias of Mage of the Wyrmkin)2023-11-19T13:50:14ZRe: Forums: Play-by-Post Discussion: Champions of the Cosmos DiscussionDoctor Night (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn2i/discussion&page=3#1082023-11-17T21:21:15Z2023-11-17T21:13:41Z<p>@GM SuperTumbler - When you have a moment could you please push my character to inactive? Thanks! :)</p>@GM SuperTumbler - When you have a moment could you please push my character to inactive? Thanks! :)Doctor Night (alias of Mage of the Wyrmkin)2023-11-17T21:13:41ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainXilt Sphinx (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay&page=4#1812023-11-17T19:51:15Z2023-11-17T19:29:44Z<p>@cmlobue - Each scorching ray is a separate attack so the first five points from each attack would be converted over to non-lethal damage by Xilt's Ablative Barrier. The remaining damage (14 points) is soaked up completely by Xilt's temporary hit points. In terms of Tzleztor he has an SR of 16 that the mage will need to overcome. Even if the mage does overcome his SR his Ablative Barrier spell will convert the first five points over to non-lethal damage and the remaining damage will be absorbed completely by his temporary hit points. So no real damage done to either of them (yet). :)</p>@cmlobue - Each scorching ray is a separate attack so the first five points from each attack would be converted over to non-lethal damage by Xilt's Ablative Barrier. The remaining damage (14 points) is soaked up completely by Xilt's temporary hit points. In terms of Tzleztor he has an SR of 16 that the mage will need to overcome. Even if the mage does overcome his SR his Ablative Barrier spell will convert the first five points over to non-lethal damage and the remaining damage will be...Xilt Sphinx (alias of Mage of the Wyrmkin)2023-11-17T19:29:44ZRe: Forums: Play-by-Post: GM Miteke - The Twisted Circle (7-12)Grilgoth (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn0g/gameplay&page=10#4872023-11-17T14:11:15Z2023-11-17T14:07:37Z<p>Grilgoth is able to easily identify the strange potions.</p>
<p>20 Alchemy on a take 10 for all three checks.</p>
<p><span class="messageboard-dice"><b>Heal:</b></span> <span class="messageboard-dice">1d20 - 1 ⇒ (2) - 1 = 1</span></p>
<p><b>"Ask a Cleric?</b></p>Grilgoth is able to easily identify the strange potions.
20 Alchemy on a take 10 for all three checks.
[dice=Heal]d20-1[/dice]
"Ask a Cleric?Grilgoth (alias of Mage of the Wyrmkin)2023-11-17T14:07:37ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRawkNRole (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=14#6612023-11-17T03:01:13Z2023-11-17T02:55:23Z<p>Rawk-N-Role curses as more fiery opponents appear. He shakes his head in disgust as he moves to the back of the party.</p>
<p><span class=messageboard-ooc>Move action taken.</span></p>Rawk-N-Role curses as more fiery opponents appear. He shakes his head in disgust as he moves to the back of the party.
Move action taken.RawkNRole (alias of Mage of the Wyrmkin)2023-11-17T02:55:23ZRe: Forums: Play-by-Post: GM Miteke - The Twisted Circle (7-12)Grilgoth (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn0g/gameplay&page=10#4812023-11-17T01:43:00Z2023-11-17T01:42:35Z<p><b>"Alright. We should check out the rest of the cave and come back here. Perhaps it will help to make sense of what we are seeing here."</b></p>
<p><span class=messageboard-ooc>One vote for exploring more first. :) </span></p>"Alright. We should check out the rest of the cave and come back here. Perhaps it will help to make sense of what we are seeing here."
One vote for exploring more first. :)Grilgoth (alias of Mage of the Wyrmkin)2023-11-17T01:42:35ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainTzleztor (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay&page=4#1772023-11-16T19:02:58Z2023-11-16T19:02:03Z<p>Tzleztor draws forth his chubby little staff as he flies in a bit closer.
<br />
He attempt to imitate his master and will his ember staff to fire off a Fireball at the enemy wizard but instead it sparks out now useless for an entire day!</p>
<p><span class="messageboard-dice"><b>UMD to activate, DC 20:</b></span> <span class="messageboard-dice">1d20 + 17 ⇒ (1) + 17 = 18</span></p>
<p><b>"Drat!"</b></p>Tzleztor draws forth his chubby little staff as he flies in a bit closer.
He attempt to imitate his master and will his ember staff to fire off a Fireball at the enemy wizard but instead it sparks out now useless for an entire day!
[dice=UMD to activate, DC 20]d20+17[/dice]
"Drat!"Tzleztor (alias of Mage of the Wyrmkin)2023-11-16T19:02:03ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainXilt Sphinx (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay&page=4#1762023-11-16T19:01:12Z2023-11-16T18:59:21Z<p>Xilt's Ablative Barrier absorbs the force of the magical missile considerably (2 lethal damage is converted into non-lethal damage). The wizard bypasses the dogs completely and focuses on the mage instead.</p>
<p>He flies in closer and breathes a line of electricity directly at the spell caster.</p>
<p>(Arcane Point to increase the spell DC by 2)</p>
<p><span class="messageboard-dice"><b>Dragon Breath, Electricity, Reflex DC 23 for half:</b></span> <span class="messageboard-dice">11d6 ⇒ (4, 6, 1, 5, 5, 4, 3, 5, 5, 3, 1) = 42</span></p>Xilt's Ablative Barrier absorbs the force of the magical missile considerably (2 lethal damage is converted into non-lethal damage). The wizard bypasses the dogs completely and focuses on the mage instead.
He flies in closer and breathes a line of electricity directly at the spell caster.
(Arcane Point to increase the spell DC by 2)
[dice=Dragon Breath, Electricity, Reflex DC 23 for half]11d6[/dice]Xilt Sphinx (alias of Mage of the Wyrmkin)2023-11-16T18:59:21ZRe: Forums: Online Play: ANNOUNCING Play-by-Post Gameday XIIMage of the Wyrmkinhttps://paizo.com/threads/rzs43uc5&page=3?ANNOUNCING-PlaybyPost-Gameday-XII#1092023-11-16T18:11:13Z2023-11-16T18:06:11Z<div class="messageboard-quotee">Lady Ladile wrote:</div><blockquote><p> Per the email that GMs (hopefully) should have received:</p>
<p><i><b>Door Prizes</b></i></p>
<p><i>Paizo has graciously offered up prize vouchers for Gameday, and we will be randomly drawing winners from a pool of all players and GMs for reported games. These vouchers will need to be emailed, so please encourage your players to fill in their emails when signing up so that we can get them their prizes when they win.</p>
<p>We also have a set of boons for our PFS1 players. Each GM and Player of a PFS1 game has a 10% chance to win one of our lovely boons at random. Have everyone at your table roll a d20 and a roll of 1 or 20 wins. Please select the prize won in the dropdown field on the RPGChronicles report (page 2 if you are using RPGChronicles for signups), and make sure they filled in their email addresses so we can send them out.</i> </blockquote><p>Would it be possible to PM people (on Paizo) if they win a prize voucher and you do not have an email for them? I am sure that people will come running to you with an email if you have a prize voucher waiting for them. :)Lady Ladile wrote:Per the email that GMs (hopefully) should have received:
Door Prizes
Paizo has graciously offered up prize vouchers for Gameday, and we will be randomly drawing winners from a pool of all players and GMs for reported games. These vouchers will need to be emailed, so please encourage your players to fill in their emails when signing up so that we can get them their prizes when they win.
We also have a set of boons for our PFS1 players. Each GM and Player of a PFS1 game has...Mage of the Wyrmkin2023-11-16T18:06:11ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 # 1-03 (#31): "Sniper in the Deep" (Subtier 8-9) GameplayGinger T-Rex (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/gameplay#282023-11-16T13:41:37Z2023-11-16T13:41:18Z<p>Ginger trods along with her master.</p>Ginger trods along with her master.Ginger T-Rex (alias of Mage of the Wyrmkin)2023-11-16T13:41:18ZRe: Forums: Play-by-Post: GM Miteke - The Twisted Circle (7-12)Grilgoth (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn0g/gameplay&page=10#4772023-11-16T13:11:15Z2023-11-16T13:03:07Z<p>Grilgoth nods being well able to answer the question without resorting to magical means.</p>
<p>21 Knowledge History on a take 10.</p>
<p>While she knows "The Knowledge" she is oblivious to Eredur's emotional state.</p>
<p><span class="messageboard-dice"><b>Sense motive:</b></span> <span class="messageboard-dice">1d20 - 1 ⇒ (5) - 1 = 4</span></p>
<p><b>"Perhaps awakening this seedling is not the best idea. I think it was sealed away by druids in the distant past and for good reason. It may give off a radiation harmful to ghorans."</b></p>Grilgoth nods being well able to answer the question without resorting to magical means.
21 Knowledge History on a take 10.
While she knows "The Knowledge" she is oblivious to Eredur's emotional state.
[dice=Sense motive]d20-1[/dice]
"Perhaps awakening this seedling is not the best idea. I think it was sealed away by druids in the distant past and for good reason. It may give off a radiation harmful to ghorans."Grilgoth (alias of Mage of the Wyrmkin)2023-11-16T13:03:07ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 # 1-03 (#31): "Sniper in the Deep" (Subtier 8-9) GameplayGinger T-Rex (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/gameplay#192023-11-16T02:41:02Z2023-11-16T02:32:31Z<p>Ginger follows her master and smiles. She suspects that they are heading off to eat and that means tasty table scraps for this hungry young dinosaur.</p>Ginger follows her master and smiles. She suspects that they are heading off to eat and that means tasty table scraps for this hungry young dinosaur.Ginger T-Rex (alias of Mage of the Wyrmkin)2023-11-16T02:32:31ZRe: Forums: Play-by-Post: GM Miteke - The Twisted Circle (7-12)Grilgoth (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn0g/gameplay&page=10#4712023-11-15T19:57:48Z2023-11-15T19:52:33Z<p>Grilgoth toys using her cognotagen to (automatically) answer the difficult history question but out of politeness she tests the wizard first.</p>
<p><b>"So Eredur do you know the answer to this riddle?"</b></p>
<p>She does have a look around while she waits for his reply.</p>
<p><span class="messageboard-dice"><b>Perception:</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (4) + 6 = 10</span></p>Grilgoth toys using her cognotagen to (automatically) answer the difficult history question but out of politeness she tests the wizard first.
"So Eredur do you know the answer to this riddle?"
She does have a look around while she waits for his reply.
[dice=Perception]d20+6[/dice]Grilgoth (alias of Mage of the Wyrmkin)2023-11-15T19:52:33ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRawkNRole (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=14#6542023-11-15T15:04:35Z2023-11-15T15:00:01Z<p>Rawk-N-Role stays put for the time being. He can see that the creature is not responding to his threats.</p>Rawk-N-Role stays put for the time being. He can see that the creature is not responding to his threats.RawkNRole (alias of Mage of the Wyrmkin)2023-11-15T15:00:01ZRe: Forums: Play-by-Post: GM Miteke - The Twisted Circle (7-12)Grilgoth (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn0g/gameplay&page=10#4672023-11-15T14:21:33Z2023-11-15T13:31:06Z<p>Grilgoth thinks about what this could mean.</p>
<p>24 Knowledge Nature on a take 10
<br />
24 Knowledge Arcana on a take 10</p>
<p><span class=messageboard-ooc>If there are other knowledge checks required please let me know.</span></p>Grilgoth thinks about what this could mean.
24 Knowledge Nature on a take 10
24 Knowledge Arcana on a take 10
If there are other knowledge checks required please let me know.Grilgoth (alias of Mage of the Wyrmkin)2023-11-15T13:31:06ZRe: Forums: Play-by-Post: GM Miteke - The Twisted Circle (7-12)Grilgoth (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn0g/gameplay&page=10#4652023-11-15T13:53:50Z2023-11-15T13:10:38Z<p><span class=messageboard-ooc>Alright not to meta-game but if there is real work to do I don't want to ghost out here so I will say my character immediately climbs down as soon as she sees that no one is following her and joins the party in their exploration. :) </span></p>
<p>The alchemist gulps down her last extract (Shield) before determining that the party should explore the larger passageway first. She clutches a potion (of Reduce Person) in her buckler hand as she advances.</p>
<p><b>"Alright, let us finish this."</b></p>
<p><span class=messageboard-ooc>The red arrow marks the direction on the map.</span></p>Alright not to meta-game but if there is real work to do I don't want to ghost out here so I will say my character immediately climbs down as soon as she sees that no one is following her and joins the party in their exploration. :)
The alchemist gulps down her last extract (Shield) before determining that the party should explore the larger passageway first. She clutches a potion (of Reduce Person) in her buckler hand as she advances.
"Alright, let us finish this."
The red arrow marks...Grilgoth (alias of Mage of the Wyrmkin)2023-11-15T13:10:38ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 # 1-03 (#31): "Sniper in the Deep" (Subtier 8-9) GameplayGinger T-Rex (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/gameplay#142023-11-14T22:20:51Z2023-11-14T22:14:55Z<p>Ginger looks at Polly and wonders if her master will let her chase the pretty bird around the room. However when The Rock spends the time to fasten her training harness she knows that playtime is over and she stands alertly at attention.</p>Ginger looks at Polly and wonders if her master will let her chase the pretty bird around the room. However when The Rock spends the time to fasten her training harness she knows that playtime is over and she stands alertly at attention.Ginger T-Rex (alias of Mage of the Wyrmkin)2023-11-14T22:14:55ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 # 1-03 (#31): "Sniper in the Deep" (Subtier 8-9) GameplayGinger T-Rex (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/gameplay#72023-11-14T17:28:07Z2023-11-14T17:17:36Z<p>The young T-Rex looks at the moving tree with a look of confusion and curiosity. Clearly the concept of an animated tree is beyond her level of understanding. In her mind it must be a creature that simply looks like a tree.</p>The young T-Rex looks at the moving tree with a look of confusion and curiosity. Clearly the concept of an animated tree is beyond her level of understanding. In her mind it must be a creature that simply looks like a tree.Ginger T-Rex (alias of Mage of the Wyrmkin)2023-11-14T17:17:36ZRe: Forums: Play-by-Post: GM Miteke - The Twisted Circle (7-12)Grilgoth (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn0g/gameplay&page=10#4602023-11-14T14:23:06Z2023-11-14T13:52:53Z<p>Grilgoth nods at Nistivo's suggestion putting her potion away.</p>
<p><b>"Sure cut off its ears to show to the Sheriff if you like and do look around for treasure. I am going to climb up while my climbing extract lasts."</b></p>
<p>Grilgoth takes advantage of her Monkeyfish form to attempt to easily scale the rope back up to the surface.</p>
<p>16 Climb on a take 10.</p>Grilgoth nods at Nistivo's suggestion putting her potion away.
"Sure cut off its ears to show to the Sheriff if you like and do look around for treasure. I am going to climb up while my climbing extract lasts."
Grilgoth takes advantage of her Monkeyfish form to attempt to easily scale the rope back up to the surface.
16 Climb on a take 10.Grilgoth (alias of Mage of the Wyrmkin)2023-11-14T13:52:53ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 # 1-03 (#31): "Sniper in the Deep" (Subtier 8-9) GameplayGinger T-Rex (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn4a/gameplay#42023-11-14T14:21:28Z2023-11-14T13:43:37Z<p>Following closely on the heels of the irritated Kellid is a baby dinosaur. Although quite skinny for her size the juvenile T-Rex looks quite powerful with long and lean muscles throughout and a jaw that can rip through a steel chest with ease.</p>
<p>Ginger comes bounding into the room with enthusiasm and energy eager to meet new people and start a new mission. Her demeanour being closer to a trained but friendly guard dog then a prehistoric monster of old.</p>Following closely on the heels of the irritated Kellid is a baby dinosaur. Although quite skinny for her size the juvenile T-Rex looks quite powerful with long and lean muscles throughout and a jaw that can rip through a steel chest with ease.
Ginger comes bounding into the room with enthusiasm and energy eager to meet new people and start a new mission. Her demeanour being closer to a trained but friendly guard dog then a prehistoric monster of old.Ginger T-Rex (alias of Mage of the Wyrmkin)2023-11-14T13:43:37ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRawkNRole (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=13#6422023-11-14T01:01:26Z2023-11-14T00:52:02Z<p><span class=messageboard-ooc>Listen to the GM. Taglines are great. Sometimes even I need to look up and see what I am immune to. ;) </span></p>Listen to the GM. Taglines are great. Sometimes even I need to look up and see what I am immune to. ;)RawkNRole (alias of Mage of the Wyrmkin)2023-11-14T00:52:02ZRe: Forums: Play-by-Post Discussion: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" DiscussionRelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/discussion#442023-11-14T01:41:59Z2023-11-14T00:34:57Z<p>@GM Jhaeman - That is much appreciated. I apologise for not getting back to you sooner with an email. Thanks again for all your great work. :)</p>@GM Jhaeman - That is much appreciated. I apologise for not getting back to you sooner with an email. Thanks again for all your great work. :)Relgar (alias of Mage of the Wyrmkin)2023-11-14T00:34:57ZRe: Forums: Play-by-Post Discussion: [Gameday XII] PFS1 #10-20 Countdown to Round Mountain DiscussionXilt Sphinx (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/discussion#282023-11-13T19:25:02Z2023-11-13T18:56:41Z<p><span class="messageboard-dice"><b>Boon roll. 1 or 20 for the win!:</b></span> <span class="messageboard-dice">1d20 ⇒ 3</span></p>
<p>@cmlobue - Sign in sheet has been updated. :)</p>[dice=Boon roll. 1 or 20 for the win!]d20[/dice]
@cmlobue - Sign in sheet has been updated. :)Xilt Sphinx (alias of Mage of the Wyrmkin)2023-11-13T18:56:41ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainXilt Sphinx (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay&page=4#1682023-11-13T15:04:13Z2023-11-13T14:46:02Z<p>@cmlobue - Xilt spent his turn casting Fly and then flying straight up (his Fly skill is +25 so he cannot fail this check). It is in the first line of a previous post. :)</p>@cmlobue - Xilt spent his turn casting Fly and then flying straight up (his Fly skill is +25 so he cannot fail this check). It is in the first line of a previous post. :)Xilt Sphinx (alias of Mage of the Wyrmkin)2023-11-13T14:46:02ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayRawkNRole (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=13#6392023-11-13T23:01:47Z2023-11-13T14:33:11Z<p>Rawk-N-Role is fed up with these stupid flaming creatures that he cannot safely pummel. He advances on his stubby legs and lets the creature know his displeasure with a strange vocalisation.</p>
<p><span class="messageboard-dice"><b>Intimidate vs Fire Monster,Size Penalty:</b></span> <span class="messageboard-dice">1d20 + 1 - 4 ⇒ (13) + 1 - 4 = 10</span></p>
<p><span class=messageboard-ooc>I know this probably will not work but it seems like a fun thing for Rawk-N-Role to try. :) </span></p>Rawk-N-Role is fed up with these stupid flaming creatures that he cannot safely pummel. He advances on his stubby legs and lets the creature know his displeasure with a strange vocalisation.
[dice=Intimidate vs Fire Monster,Size Penalty]d20+1-4[/dice]
I know this probably will not work but it seems like a fun thing for Rawk-N-Role to try. :)RawkNRole (alias of Mage of the Wyrmkin)2023-11-13T14:33:11ZRe: Forums: Play-by-Post Discussion: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" DiscussionRelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/discussion#392023-11-12T01:30:29Z2023-11-12T01:25:49Z<p>@GM Jhaeman - Please report this game as a replay. Thanks! :)</p>@GM Jhaeman - Please report this game as a replay. Thanks! :)Relgar (alias of Mage of the Wyrmkin)2023-11-12T01:25:49ZRe: Forums: Play-by-Post Discussion: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" DiscussionRelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/discussion#342023-11-11T14:22:52Z2023-11-11T14:21:26Z<p>The chronicle sheet looks great. I have played this before in Core but the system is not smart enough to know the difference. Would it be possible to burn a replay here to correct the reporting?</p>
<p>Also is not a 10% chance 1 or 2 on a d20? Congrats on your roll. :)</p>
<p><span class="messageboard-dice"><b>Boon roll, Low wins!:</b></span> <span class="messageboard-dice">1d20 ⇒ 1</span></p>The chronicle sheet looks great. I have played this before in Core but the system is not smart enough to know the difference. Would it be possible to burn a replay here to correct the reporting?
Also is not a 10% chance 1 or 2 on a d20? Congrats on your roll. :)
[dice=Boon roll, Low wins!]d20[/dice]Relgar (alias of Mage of the Wyrmkin)2023-11-11T14:21:26ZRe: Forums: Play-by-Post Discussion: GM Miteke - The Twisted Circle (7-12) DiscussionGrilgoth (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn0g/discussion&page=2#892023-11-10T19:31:04Z2023-11-10T19:22:41Z<p>I am a big fan of spell trigger items. Not only does it expand your spell reservoir and range but they can be easily and safely activated in the thick of combat (even when grappled or when raging). For extra fun they can be used by your +1 with UMD. They are just the best. :)</p>I am a big fan of spell trigger items. Not only does it expand your spell reservoir and range but they can be easily and safely activated in the thick of combat (even when grappled or when raging). For extra fun they can be used by your +1 with UMD. They are just the best. :)Grilgoth (alias of Mage of the Wyrmkin)2023-11-10T19:22:41ZRe: Forums: Play-by-Post: GM Miteke - The Twisted Circle (7-12)Grilgoth (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn0g/gameplay&page=9#4402023-11-10T19:11:05Z2023-11-10T19:06:40Z<p>@Miteke - Wands are considered weapon-like objects. Assuming they are stored appropriately (in a handy pocket and not buried in your backpack) you can draw it like a weapon and not provoke an AoO. </p>
<p>@Miteke - As the Cloaker has the grappled condition (it is grappling our wizard) it should not be able to make an attack of opportunity against Ezekial.</p>@Miteke - Wands are considered weapon-like objects. Assuming they are stored appropriately (in a handy pocket and not buried in your backpack) you can draw it like a weapon and not provoke an AoO.
@Miteke - As the Cloaker has the grappled condition (it is grappling our wizard) it should not be able to make an attack of opportunity against Ezekial.Grilgoth (alias of Mage of the Wyrmkin)2023-11-10T19:06:40ZRe: Forums: Play-by-Post: GM Miteke - The Twisted Circle (7-12)Grilgoth (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn0g/gameplay&page=9#4382023-11-10T19:11:05Z2023-11-10T18:59:58Z<p><span class=messageboard-ooc>This is not a GM question. This is a reading question. If you check out the combat section of the CRB (page 184) you will see that spell trigger items (including wands) do not require concentration nor do they provoke attacks of opportunity. :) </span></p>This is not a GM question. This is a reading question. If you check out the combat section of the CRB (page 184) you will see that spell trigger items (including wands) do not require concentration nor do they provoke attacks of opportunity. :)Grilgoth (alias of Mage of the Wyrmkin)2023-11-10T18:59:58ZRe: Forums: Play-by-Post: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" GameplayRelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/gameplay&page=9#4192023-11-10T19:01:04Z2023-11-10T18:56:17Z<p><span class=messageboard-ooc>With a hint like that what could it be? Moonscar, The Harrowing, Shattered Star AP, Strange Aeons AP and there must be so many more possible choices. :) </span></p>With a hint like that what could it be? Moonscar, The Harrowing, Shattered Star AP, Strange Aeons AP and there must be so many more possible choices. :)Relgar (alias of Mage of the Wyrmkin)2023-11-10T18:56:17ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainXilt Sphinx (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay&page=4#1652023-11-10T13:41:03Z2023-11-10T13:38:29Z<p>@cmlobue - With the hounds I will take Immunity, Vulnerability, Special Attacks and Special Defences. With the clockwork mage I will take Energy Resistance and Immunity.</p>@cmlobue - With the hounds I will take Immunity, Vulnerability, Special Attacks and Special Defences. With the clockwork mage I will take Energy Resistance and Immunity.Xilt Sphinx (alias of Mage of the Wyrmkin)2023-11-10T13:38:29ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainTzleztor (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay&page=4#1632023-11-09T19:01:02Z2023-11-09T18:47:32Z<p>Tzleztor has a look at well at these strange creature before flying up into the sky.</p>
<p><span class="messageboard-dice"><b>Knowledge-Arcana, dogs:</b></span> <span class="messageboard-dice">1d20 + 11 ⇒ (7) + 11 = 18</span></p>
<p><span class="messageboard-dice"><b>Knowledge-Arcana, master:</b></span> <span class="messageboard-dice">1d20 + 11 ⇒ (9) + 11 = 20</span></p>
<p>Double Move (Fly).</p>
<p>He attempts to see if the winds will allow him to fly straight up like his master and he does so easily.</p>
<p><span class="messageboard-dice"><b>Fly,DC 20:</b></span> <span class="messageboard-dice">1d20 + 18 ⇒ (14) + 18 = 32</span></p>Tzleztor has a look at well at these strange creature before flying up into the sky.
[dice=Knowledge-Arcana, dogs]d20+11[/dice]
[dice=Knowledge-Arcana, master]d20+11[/dice]
Double Move (Fly).
He attempts to see if the winds will allow him to fly straight up like his master and he does so easily.
[dice=Fly,DC 20]d20+18[/dice]Tzleztor (alias of Mage of the Wyrmkin)2023-11-09T18:47:32ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainXilt Sphinx (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay&page=4#1622023-11-09T18:51:52Z2023-11-09T18:46:08Z<p>Xilt attempts to identify the hounds and their master before casting Fly and heading straight up into the sky.</p>
<p><span class="messageboard-dice"><b>Knowledge-Arcana, dogs:</b></span> <span class="messageboard-dice">1d20 + 21 ⇒ (8) + 21 = 29</span></p>
<p><span class="messageboard-dice"><b>Knowledge-Arcana, master:</b></span> <span class="messageboard-dice">1d20 + 21 ⇒ (11) + 21 = 32</span></p>
<p>[Spoiler omitted]</p>Xilt attempts to identify the hounds and their master before casting Fly and heading straight up into the sky.
[dice=Knowledge-Arcana, dogs]d20+21[/dice]
[dice=Knowledge-Arcana, master]d20+21[/dice]
[Spoiler omitted]Xilt Sphinx (alias of Mage of the Wyrmkin)2023-11-09T18:46:08ZRe: Forums: Play-by-Post: Pathfinder 2-23 Shadow's Last Stand - Part I: At Shadow's DoorTiny Pebble (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn00/gameplay&page=6#2552023-11-09T14:41:02Z2023-11-09T14:36:47Z<p>Tiny Pebble advances and takes up a defensive posture.</p>
<p>Move and Total Defence action.</p>Tiny Pebble advances and takes up a defensive posture.
Move and Total Defence action.Tiny Pebble (alias of Mage of the Wyrmkin)2023-11-09T14:36:47ZRe: Forums: Play-by-Post: GM Miteke - The Twisted Circle (7-12)Grilgoth (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn0g/gameplay&page=9#4352023-11-09T14:31:02Z2023-11-09T14:19:58Z<p>With the creature completely surrounded and protected by false images Grilgoth decides to hold her fire for now and take up a defensive posture (Total Defence). She can see no reliable way to hurt the Cloaker without hurting members of her party. She retrieves a potion of Vanish from her spring loaded wrist sheath should the situation change.</p>With the creature completely surrounded and protected by false images Grilgoth decides to hold her fire for now and take up a defensive posture (Total Defence). She can see no reliable way to hurt the Cloaker without hurting members of her party. She retrieves a potion of Vanish from her spring loaded wrist sheath should the situation change.Grilgoth (alias of Mage of the Wyrmkin)2023-11-09T14:19:58ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainXilt Sphinx (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay&page=4#1592023-11-09T01:14:15Z2023-11-09T01:07:01Z<p>@cmlobue - Can we make knowledge checks for the hounds and their master? If so what knowledge checks should we make?</p>@cmlobue - Can we make knowledge checks for the hounds and their master? If so what knowledge checks should we make?Xilt Sphinx (alias of Mage of the Wyrmkin)2023-11-09T01:07:01ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainXilt Sphinx (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay&page=4#1572023-11-08T17:58:59Z2023-11-08T17:55:01Z<p>@John - How can an Investigator cast Haste on the party? He uses extracts (which targets only himself) and not spells.</p>@John - How can an Investigator cast Haste on the party? He uses extracts (which targets only himself) and not spells.Xilt Sphinx (alias of Mage of the Wyrmkin)2023-11-08T17:55:01ZRe: Forums: Play-by-Post: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" GameplayRelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/gameplay&page=9#4072023-11-08T13:08:58Z2023-11-08T13:03:27Z<p>Relgar uses his highly developed sense of taste to identify both potions.</p>
<p>23 Perception on a take 10.</p>
<p><b>"I think we are done here people."</b></p>Relgar uses his highly developed sense of taste to identify both potions.
23 Perception on a take 10.
"I think we are done here people."Relgar (alias of Mage of the Wyrmkin)2023-11-08T13:03:27ZRe: Forums: Play-by-Post: GM Miteke - The Twisted Circle (7-12)Grilgoth (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn0g/gameplay&page=9#4262023-11-08T13:08:58Z2023-11-08T12:54:58Z<p>Grilgoth knows her alchemical weapons are too dangerous to use in such tight quarters. She draws her wand of Cure Light Wounds in her shield hand as she begins to feel better.</p>
<p>Move action to draw a wand.</p>
<p>@Miteke - Is Eredur completely covered by the cloaker?</p>
<p><span class=messageboard-ooc>It is an excellent use of the wand of Magic Missile against a Mirror Imaged opponent. :) </span></p>Grilgoth knows her alchemical weapons are too dangerous to use in such tight quarters. She draws her wand of Cure Light Wounds in her shield hand as she begins to feel better.
Move action to draw a wand.
@Miteke - Is Eredur completely covered by the cloaker?
It is an excellent use of the wand of Magic Missile against a Mirror Imaged opponent. :)Grilgoth (alias of Mage of the Wyrmkin)2023-11-08T12:54:58ZRe: Forums: Play-by-Post: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" GameplayRelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/gameplay&page=9#4052023-11-08T12:48:58Z2023-11-08T12:42:07Z<p>Relgar casts Detect Magic and starts looking for treasure.</p>
<p><b>"They did not put up much a fight. I don't think their hearts were in it. The first bunch had more spirit."</b></p>Relgar casts Detect Magic and starts looking for treasure.
"They did not put up much a fight. I don't think their hearts were in it. The first bunch had more spirit."Relgar (alias of Mage of the Wyrmkin)2023-11-08T12:42:07ZRe: Forums: Play-by-Post: GM Miteke - The Twisted Circle (7-12)Grilgoth (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn0g/gameplay&page=9#4182023-11-07T19:31:03Z2023-11-07T19:26:10Z<p><span class="messageboard-dice"><b>Will save vs Moan:</b></span> <span class="messageboard-dice">1d20 - 1 ⇒ (1) - 1 = 0</span></p>
<p>Shirt Re-roll:</p>
<p><span class="messageboard-dice"><b>Will save vs Moan:</b></span> <span class="messageboard-dice">1d20 - 1 ⇒ (7) - 1 = 6</span></p>
<p>Despite every effort Grilgoth falls victim to the sonic attack. All she can do is get back on her feet in case this creature attacks her.</p>
<p>Move action is used to stand up.</p>[dice=Will save vs Moan]d20-1[/dice]
Shirt Re-roll:
[dice=Will save vs Moan]d20-1[/dice]
Despite every effort Grilgoth falls victim to the sonic attack. All she can do is get back on her feet in case this creature attacks her.
Move action is used to stand up.Grilgoth (alias of Mage of the Wyrmkin)2023-11-07T19:26:10ZRe: Forums: Play-by-Post: Pathfinder 2-23 Shadow's Last Stand - Part I: At Shadow's DoorTiny Pebble (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn00/gameplay&page=5#2482023-11-07T19:21:04Z2023-11-07T19:12:38Z<p>Tiny Pebble stays put for now.</p>
<p>Total Defence action is taken.</p>Tiny Pebble stays put for now.
Total Defence action is taken.Tiny Pebble (alias of Mage of the Wyrmkin)2023-11-07T19:12:38ZRe: Forums: Play-by-Post: GM Miteke - The Twisted Circle (7-12)Grilgoth (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn0g/gameplay&page=9#4152023-11-07T14:11:04Z2023-11-07T14:05:23Z<p>@Miteke - The nauseated condition should not force the party to fall prone (unless there is text in the scenario indicating this). Characters are still entitled to one move action a turn which they could use for climbing if they so wish.</p>@Miteke - The nauseated condition should not force the party to fall prone (unless there is text in the scenario indicating this). Characters are still entitled to one move action a turn which they could use for climbing if they so wish.Grilgoth (alias of Mage of the Wyrmkin)2023-11-07T14:05:23ZRe: Forums: Play-by-Post Discussion: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" DiscussionRelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/discussion#272023-11-07T13:51:04Z2023-11-07T13:47:04Z<p>Player Name: Mage of the Wyrmkin
<br />
Character Name: Relgar
<br />
PFS #: 115226-12
<br />
Faction: Dark Archive
<br />
Day Job Check: None</p>
<p>Thanks for the game! :)</p>Player Name: Mage of the Wyrmkin
Character Name: Relgar
PFS #: 115226-12
Faction: Dark Archive
Day Job Check: None
Thanks for the game! :)Relgar (alias of Mage of the Wyrmkin)2023-11-07T13:47:04ZRe: Forums: Play-by-Post: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" GameplayGregor - Mauler Familiar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/gameplay&page=8#4002023-11-07T13:42:22Z2023-11-07T13:41:47Z<p>Gregor snickers as the battle continues but keeps up his defensive posture.</p>
<p>Total Defence action.</p>Gregor snickers as the battle continues but keeps up his defensive posture.
Total Defence action.Gregor - Mauler Familiar (alias of Mage of the Wyrmkin)2023-11-07T13:41:47ZRe: Forums: Play-by-Post: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" GameplayRelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/gameplay&page=8#3992023-11-07T13:41:04Z2023-11-07T13:40:44Z<p>Relgar does what sorcerers do and he casts yet another salvo of missiles at the pretty woman behind the column.</p>
<p><span class="messageboard-dice"><b>Magic Missile, CL 5:</b></span> <span class="messageboard-dice">3d4 + 3 ⇒ (3, 2, 2) + 3 = 10</span></p>Relgar does what sorcerers do and he casts yet another salvo of missiles at the pretty woman behind the column.
[dice=Magic Missile, CL 5]3d4+3[/dice]Relgar (alias of Mage of the Wyrmkin)2023-11-07T13:40:44ZRe: Forums: Play-by-Post: Pathfinder 2-23 Shadow's Last Stand - Part I: At Shadow's DoorTiny Pebble (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn00/gameplay&page=5#2422023-11-06T23:21:09Z2023-11-06T23:14:23Z<p>Tiny Pebble stays put for now. </p>
<p>Total Defence action is taken.</p>Tiny Pebble stays put for now.
Total Defence action is taken.Tiny Pebble (alias of Mage of the Wyrmkin)2023-11-06T23:14:23ZRe: Forums: Play-by-Post: GM Miteke - The Twisted Circle (7-12)Grilgoth (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn0g/gameplay&page=9#4102023-11-06T20:42:03Z2023-11-06T20:40:49Z<p>Grilgoth nods contently.</p>
<p><b>"Quite right. We need to keep our eyes open for these corpse flowers."</b></p>
<p><b>"I am fairly certain that they will feed on us as well if given half a chance."</b></p>
<p>The alchemist focuses her attention on the south west corner of the room looking for the corpse flowers in particular. </p>
<p><b>"It stands to reason that they might be located in the south west corner of the room given the sparsity of vines in that area."</b> </p>
<p>26 on Knowledge Nature with a take 10 </p>
<p>18 Perception on a take 10</p>
<p>@miteke - Can we ask some questions about the corpse flowers with our knowledge checks?</p>Grilgoth nods contently.
"Quite right. We need to keep our eyes open for these corpse flowers."
"I am fairly certain that they will feed on us as well if given half a chance."
The alchemist focuses her attention on the south west corner of the room looking for the corpse flowers in particular.
"It stands to reason that they might be located in the south west corner of the room given the sparsity of vines in that area."
26 on Knowledge Nature with a take 10
18 Perception on a take 10
...Grilgoth (alias of Mage of the Wyrmkin)2023-11-06T20:40:49ZRe: Forums: Play-by-Post: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" GameplayGregor - Mauler Familiar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/gameplay&page=8#3902023-11-06T17:21:08Z2023-11-06T17:18:50Z<p>Gregor strikes a defensive pose. </p>
<p>Total Defence action</p>Gregor strikes a defensive pose.
Total Defence actionGregor - Mauler Familiar (alias of Mage of the Wyrmkin)2023-11-06T17:18:50ZRe: Forums: Play-by-Post: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" GameplayRelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/gameplay&page=8#3892023-11-06T17:21:08Z2023-11-06T17:16:54Z<p>Relgar takes a moment to blast the beautiful woman behind the pillar. The missiles swerve and turn around the rock face to target the crossbow wielding pirate.</p>
<p><span class="messageboard-dice"><b>Magic Missile, CL 5:</b></span> <span class="messageboard-dice">3d4 + 3 ⇒ (2, 3, 3) + 3 = 11</span></p>
<p><span class=messageboard-ooc>She has cover but not total cover. :) </span></p>
<p><b>"Ambush!"</b></p>Relgar takes a moment to blast the beautiful woman behind the pillar. The missiles swerve and turn around the rock face to target the crossbow wielding pirate.
[dice=Magic Missile, CL 5]3d4+3[/dice]
She has cover but not total cover. :)
"Ambush!"Relgar (alias of Mage of the Wyrmkin)2023-11-06T17:16:54ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainTzleztor (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay&page=4#1512023-11-05T23:31:01Z2023-11-05T23:25:56Z<p>Tzleztor feels free to chime in.</p>
<p><b>"Next time bring backup. I mean unless you want to spend the entire day in a library or a town hall."</b></p>
<p><b>"Which was boring by the way."</b></p>Tzleztor feels free to chime in.
"Next time bring backup. I mean unless you want to spend the entire day in a library or a town hall."
"Which was boring by the way."Tzleztor (alias of Mage of the Wyrmkin)2023-11-05T23:25:56ZRe: Forums: Play-by-Post: GM Miteke - The Twisted Circle (7-12)Grilgoth (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn0g/gameplay&page=9#4012023-11-05T17:21:01Z2023-11-05T17:16:42Z<p>Grilgoth climbs with the agility of a monkey. She stays just above the bigger members of the party in case they might fall on her although with the extract of Monkeyfish she can climb faster than anyone else in the party. </p>
<p><b>Climb check 16 on a take 10. She has a Climb Speed of 10 feet as well so she retains her dexterity bonus while climbing.</b></p>
<p>@Eredur - Have a look at the climb skill in the CRB and all your answers will be answered. :) In short, using a rope reduces the DC of the climb. Characters can generally take 10 on a climb check and characters with a climb speed can always take 10 on a climb.</p>Grilgoth climbs with the agility of a monkey. She stays just above the bigger members of the party in case they might fall on her although with the extract of Monkeyfish she can climb faster than anyone else in the party.
Climb check 16 on a take 10. She has a Climb Speed of 10 feet as well so she retains her dexterity bonus while climbing.
@Eredur - Have a look at the climb skill in the CRB and all your answers will be answered. :) In short, using a rope reduces the DC of the climb....Grilgoth (alias of Mage of the Wyrmkin)2023-11-05T17:16:42ZRe: Forums: Play-by-Post: GM Miteke - The Twisted Circle (7-12)Grilgoth (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn0g/gameplay&page=8#3962023-11-04T15:51:03Z2023-11-04T15:48:32Z<p><span class=messageboard-ooc>Good advice GM. :) </span></p>Good advice GM. :)Grilgoth (alias of Mage of the Wyrmkin)2023-11-04T15:48:32ZRe: Forums: Play-by-Post Discussion: GM Miteke - The Twisted Circle (7-12) DiscussionGrilgoth (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn0g/discussion&page=2#862023-11-04T15:51:03Z2023-11-04T15:42:11Z<p>I think that most people would easily survive a 15 foot drop in real life as well. Not that I am suggesting doing so. That is just crazy! :)</p>I think that most people would easily survive a 15 foot drop in real life as well. Not that I am suggesting doing so. That is just crazy! :)Grilgoth (alias of Mage of the Wyrmkin)2023-11-04T15:42:11ZRe: Forums: Play-by-Post Discussion: GM Miteke - The Twisted Circle (7-12) DiscussionGrilgoth (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn0g/discussion&page=2#842023-11-04T01:12:05Z2023-11-04T01:09:06Z<p>The advantage of having characters climb down themselves is that it is much faster. If there is immediate danger below we do not want the party scattered. :)</p>The advantage of having characters climb down themselves is that it is much faster. If there is immediate danger below we do not want the party scattered. :)Grilgoth (alias of Mage of the Wyrmkin)2023-11-04T01:09:06ZRe: Forums: Play-by-Post: GM Miteke - The Twisted Circle (7-12)Grilgoth (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn0g/gameplay&page=8#3932023-11-04T01:42:05Z2023-11-04T01:07:14Z<p><span class=messageboard-ooc>With an actual Climb speed (like with an extract of Monkey Climb or a potion of Spider Climb) you can always take 10 on your climb checks. Generally you can take 10 on a climb check unless you are in a stressful situation. So yes unless the GM decides otherwise.</span></p>
<p><span class=messageboard-ooc>Most characters should be able to jump a ten foot pit, climb a rope or stay afloat in calm water outside of combat conditions. If your character cannot do something a peasant commoner can do routinely then consider a magical solution for these obstacles. :) </span></p>With an actual Climb speed (like with an extract of Monkey Climb or a potion of Spider Climb) you can always take 10 on your climb checks. Generally you can take 10 on a climb check unless you are in a stressful situation. So yes unless the GM decides otherwise.
Most characters should be able to jump a ten foot pit, climb a rope or stay afloat in calm water outside of combat conditions. If your character cannot do something a peasant commoner can do routinely then consider a magical solution...Grilgoth (alias of Mage of the Wyrmkin)2023-11-04T01:07:14ZRe: Forums: Play-by-Post: Pathfinder 2-23 Shadow's Last Stand - Part I: At Shadow's DoorTiny Pebble (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn00/gameplay&page=5#2352023-11-04T01:02:06Z2023-11-04T01:00:48Z<p>Tiny Pebble hangs back not wishing to get tangled up in the web. </p>
<p>Total Defence action is taken.</p>Tiny Pebble hangs back not wishing to get tangled up in the web.
Total Defence action is taken.Tiny Pebble (alias of Mage of the Wyrmkin)2023-11-04T01:00:48ZRe: Forums: Play-by-Post: GM Miteke - The Twisted Circle (7-12)Grilgoth (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn0g/gameplay&page=8#3872023-11-03T18:21:12Z2023-11-03T18:13:48Z<p><span class=messageboard-ooc>Generally there are substantial undergarments underneath heavy armor. Not only for modesty but for practical purposes as well (imagine the chafing!). It does seem to be the reasonable thing to do from a non-gaming standpoint but it does not really matter too much in-game. At worst it would be a few charges off a healing wand if you fall. :)</span></p>Generally there are substantial undergarments underneath heavy armor. Not only for modesty but for practical purposes as well (imagine the chafing!). It does seem to be the reasonable thing to do from a non-gaming standpoint but it does not really matter too much in-game. At worst it would be a few charges off a healing wand if you fall. :)Grilgoth (alias of Mage of the Wyrmkin)2023-11-03T18:13:48ZRe: Forums: Play-by-Post: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" GameplayGregor - Mauler Familiar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/gameplay&page=8#3792023-11-03T17:21:10Z2023-11-03T17:19:41Z<p>Gregor looks around eagerly. </p>
<p>@GM Jhaeman - I am going to assume a normal (or at least dim) level of light in the caves so far considering the dogs.</p>Gregor looks around eagerly.
@GM Jhaeman - I am going to assume a normal (or at least dim) level of light in the caves so far considering the dogs.Gregor - Mauler Familiar (alias of Mage of the Wyrmkin)2023-11-03T17:19:41ZRe: Forums: Play-by-Post: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" GameplayRelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/gameplay&page=8#3782023-11-03T17:31:12Z2023-11-03T17:12:56Z<p>Relgar nods approvingly as Arioch works.</p>
<p><b>"Alright, alright. That was a good idea."</b></p>
<p><b>"So, is everyone ready now?"</b></p>
<p>Relgar dismounts his familiar and after a reduction in size his familiar is riding around in a handy pocket. The sorcerer moves his glowing silver coin to an inner pocket blocking out the light source completely. </p>
<p>He then gives a swish of a wand before putting it away heightening his reactions for the upcoming battle.</p>
<p><b>Heightened Awareness is up and will be expended in the next combat for a net +16 bonus to initiative.</b></p>Relgar nods approvingly as Arioch works.
"Alright, alright. That was a good idea."
"So, is everyone ready now?"
Relgar dismounts his familiar and after a reduction in size his familiar is riding around in a handy pocket. The sorcerer moves his glowing silver coin to an inner pocket blocking out the light source completely.
He then gives a swish of a wand before putting it away heightening his reactions for the upcoming battle.
Heightened Awareness is up and will be expended in the next...Relgar (alias of Mage of the Wyrmkin)2023-11-03T17:12:56ZRe: Forums: Play-by-Post: GM Miteke - The Twisted Circle (7-12)Grilgoth (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn0g/gameplay&page=8#3842023-11-03T17:11:11Z2023-11-03T17:04:32Z<p>@Patchouli - In general heavy armor is a trap option in PFS where exploration and mobility is important. You will need to shed your armor or heal yourself after falling or you could get lucky (a 13 is not an impossible roll). :)</p>
<p>Grilgoth is sure to keep her distance from the less sure footed (or handed) members of the party during her descent down the rope.</p>@Patchouli - In general heavy armor is a trap option in PFS where exploration and mobility is important. You will need to shed your armor or heal yourself after falling or you could get lucky (a 13 is not an impossible roll). :)
Grilgoth is sure to keep her distance from the less sure footed (or handed) members of the party during her descent down the rope.Grilgoth (alias of Mage of the Wyrmkin)2023-11-03T17:04:32ZRe: Forums: Play-by-Post: GM Miteke - The Twisted Circle (7-12)Fluffy - Riding Dog (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn0g/gameplay&page=8#3812023-11-03T15:31:11Z2023-11-03T15:03:05Z<p>Fluffy barks goodbye to the adventurers as he guards the entrance to the crevice.</p>
<p><b>"Woof!"</b></p>Fluffy barks goodbye to the adventurers as he guards the entrance to the crevice.
"Woof!"Fluffy - Riding Dog (alias of Mage of the Wyrmkin)2023-11-03T15:03:05ZRe: Forums: Play-by-Post: GM Miteke - The Twisted Circle (7-12)Grilgoth (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn0g/gameplay&page=8#3802023-11-03T15:01:11Z2023-11-03T14:51:15Z<p>Grilgoth looks at her canine and decides that it is best to leave him behind for now. </p>
<p><span class="messageboard-dice"><b>Handle Animal, DC 10, Guard:</b></span> <span class="messageboard-dice">1d20 - 2 ⇒ (14) - 2 = 12</span></p>
<p>The alchemist is surprised when Fluffy takes her command after the first attempt. </p>
<p><b>"Good doggie!"</b></p>
<p><b>"Ok, I am going to need a couple of minutes before we go down."</b></p>
<p>The alchemists whips up a couple of extracts in two minutes flat. She then downs two extracts straight away. She easily grabs her backpack off of her faithful hound with her new found carrying capacity. The alchemist drinks an extract of Monkey Fish and a potion of Mage Armor right before descending below with the provided rope.</p>
<p>Potion Consumed: Mage Armor.</p>
<p>Extracts Consumed: Heightened Awareness, Ant Haul and Monkey Fish.</p>
<p><b>Climb check 16 on a take 10. She has a Climb Speed of 10 feet as well so she retains her dexterity bonus while climbing.</b></p>Grilgoth looks at her canine and decides that it is best to leave him behind for now.
[dice=Handle Animal, DC 10, Guard]d20-2[/dice]
The alchemist is surprised when Fluffy takes her command after the first attempt.
"Good doggie!"
"Ok, I am going to need a couple of minutes before we go down."
The alchemists whips up a couple of extracts in two minutes flat. She then downs two extracts straight away. She easily grabs her backpack off of her faithful hound with her new found carrying...Grilgoth (alias of Mage of the Wyrmkin)2023-11-03T14:51:15ZRe: Forums: Play-by-Post: Pathfinder 2-23 Shadow's Last Stand - Part I: At Shadow's DoorTiny Pebble (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn00/gameplay&page=5#2282023-11-02T21:31:02Z2023-11-02T21:18:12Z<p>Tiny Pebble moves in front of his master and takes a defensive posture.</p>
<p>Move and Total Defence.</p>Tiny Pebble moves in front of his master and takes a defensive posture.
Move and Total Defence.Tiny Pebble (alias of Mage of the Wyrmkin)2023-11-02T21:18:12ZRe: Forums: Play-by-Post: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" GameplayGregor - Mauler Familiar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/gameplay&page=8#3732023-11-02T15:41:01Z2023-11-02T15:36:57Z<p>Gregor roars in the affirmative sensing his master's desire for action.</p>Gregor roars in the affirmative sensing his master's desire for action.Gregor - Mauler Familiar (alias of Mage of the Wyrmkin)2023-11-02T15:36:57ZRe: Forums: Play-by-Post: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" GameplayRelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/gameplay&page=8#3722023-11-02T15:41:01Z2023-11-02T15:36:09Z<p>Relgar looks around at the others wondering about the delay.</p>
<p><b>"What are we waiting for? It is time to kick some butt!"</b></p>Relgar looks around at the others wondering about the delay.
"What are we waiting for? It is time to kick some butt!"Relgar (alias of Mage of the Wyrmkin)2023-11-02T15:36:09ZRe: Forums: Play-by-Post: GM Miteke - The Twisted Circle (7-12)Grilgoth (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn0g/gameplay&page=8#3732023-11-02T00:01:01Z2023-11-01T23:52:24Z<p>Grilgoth nods at Nistivo's prognostication. </p>
<p><b>"You might indeed be right about this but let us hope that we find Amenira alive and well."</b></p>
<p><b>"At any rate hunting down the Cloaker seems to be our best course of action."</b></p>Grilgoth nods at Nistivo's prognostication.
"You might indeed be right about this but let us hope that we find Amenira alive and well."
"At any rate hunting down the Cloaker seems to be our best course of action."Grilgoth (alias of Mage of the Wyrmkin)2023-11-01T23:52:24ZRe: Forums: Play-by-Post: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" GameplayGregor - Mauler Familiar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/gameplay&page=8#3682023-11-01T23:42:45Z2023-11-01T23:41:45Z<p>Gregor looks at his master and grins. He lets out a strange giggle as his master blasts the last puppy.</p>Gregor looks at his master and grins. He lets out a strange giggle as his master blasts the last puppy.Gregor - Mauler Familiar (alias of Mage of the Wyrmkin)2023-11-01T23:41:45ZRe: Forums: Play-by-Post: Pathfinder 2-23 Shadow's Last Stand - Part I: At Shadow's DoorTiny Pebble (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn00/gameplay&page=5#2182023-11-01T23:41:01Z2023-11-01T23:39:18Z<p>Tiny Pebble stays put and in a defensive crouch.</p>
<p>Total Defence action is taken.</p>Tiny Pebble stays put and in a defensive crouch.
Total Defence action is taken.Tiny Pebble (alias of Mage of the Wyrmkin)2023-11-01T23:39:18ZRe: Forums: Play-by-Post: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" GameplayRelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/gameplay&page=8#3672023-11-01T15:31:02Z2023-11-01T15:24:30Z<p>Relgar sees past the half-orcs backsides to catch a glimpse of the last remaining rabid dog. He lets loose with a trio of missiles in an attempt to bring it down.</p>
<p><span class="messageboard-dice"><b>Magic Missile vs red, Varisian Tattoo CL5:</b></span> <span class="messageboard-dice">3d4 + 3 ⇒ (1, 3, 4) + 3 = 11</span></p>
<p><b>"What a view! They really do not pay me enough for this job."</b></p>
<p><span class=messageboard-ooc>I should have line of effect here but if not my character can always move first.</span></p>Relgar sees past the half-orcs backsides to catch a glimpse of the last remaining rabid dog. He lets loose with a trio of missiles in an attempt to bring it down.
[dice=Magic Missile vs red, Varisian Tattoo CL5]3d4+3[/dice]
"What a view! They really do not pay me enough for this job."
I should have line of effect here but if not my character can always move first.Relgar (alias of Mage of the Wyrmkin)2023-11-01T15:24:30ZRe: Forums: Play-by-Post: GM Miteke - The Twisted Circle (7-12)Grilgoth (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn0g/gameplay&page=8#3702023-10-31T23:47:20Z2023-10-31T23:46:02Z<p>Grilgoth is curious about why the construct is in a confused state.</p>
<p><span class=messageboard-ooc>I will take Spell Like Abilities (if any) and a possible explanation for the current mental state of the soul bound doll.</span></p>Grilgoth is curious about why the construct is in a confused state.
I will take Spell Like Abilities (if any) and a possible explanation for the current mental state of the soul bound doll.Grilgoth (alias of Mage of the Wyrmkin)2023-10-31T23:46:02ZRe: Forums: Play-by-Post: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" GameplayRelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/gameplay&page=8#3602023-10-31T13:31:28Z2023-10-31T13:30:56Z<p>@Zarjkil - Your character cannot take Immediate actions if Flatfooted. :)</p>@Zarjkil - Your character cannot take Immediate actions if Flatfooted. :)Relgar (alias of Mage of the Wyrmkin)2023-10-31T13:30:56ZRe: Forums: Play-by-Post: Pathfinder 2-23 Shadow's Last Stand - Part I: At Shadow's DoorTiny Pebble (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn00/gameplay&page=5#2132023-10-30T23:26:33Z2023-10-30T23:18:20Z<p>With the narrow corridor Tiny Pebble decides to stay in front of his master and he strikes a defensive pose.</p>
<p>Full Defence action is taken.</p>With the narrow corridor Tiny Pebble decides to stay in front of his master and he strikes a defensive pose.
Full Defence action is taken.Tiny Pebble (alias of Mage of the Wyrmkin)2023-10-30T23:18:20ZRe: Forums: Play-by-Post: GM Miteke - The Twisted Circle (7-12)Grilgoth (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn0g/gameplay&page=8#3662023-10-30T15:32:59Z2023-10-30T15:19:25Z<p>24 Knowledge Arcana on a take 10.</p>
<p>The alchemist instantly sees what this creature is, a soul bound doll. </p>
<p><b>"Hi Nira. Do you know where your creator is?"</b></p>24 Knowledge Arcana on a take 10.
The alchemist instantly sees what this creature is, a soul bound doll.
"Hi Nira. Do you know where your creator is?"Grilgoth (alias of Mage of the Wyrmkin)2023-10-30T15:19:25ZRe: Forums: Play-by-Post: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" GameplayGregor - Mauler Familiar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/gameplay&page=8#3532023-10-30T15:12:58Z2023-10-30T15:08:50Z<p>Gregor growls at red while his master casts his spell.</p>
<p><span class="messageboard-dice"><b>Intimidate vs Red:</b></span> <span class="messageboard-dice">1d20 ⇒ 4</span></p>
<p>(Intimidate and then Move action)</p>
<p>He looks up at his master strangely as Relgar rides him like a giant ostrich and not like a deadly bird of prey.</p>
<p><span class=messageboard-ooc>I am definitely dumping a point into Intimidate next level. Having your pet roaring at everyone is just too much fun!</span></p>Gregor growls at red while his master casts his spell.
[dice=Intimidate vs Red]d20[/dice]
(Intimidate and then Move action)
He looks up at his master strangely as Relgar rides him like a giant ostrich and not like a deadly bird of prey.
I am definitely dumping a point into Intimidate next level. Having your pet roaring at everyone is just too much fun!Gregor - Mauler Familiar (alias of Mage of the Wyrmkin)2023-10-30T15:08:50ZRe: Forums: Play-by-Post: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" GameplayRelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/gameplay&page=8#3522023-10-30T15:52:58Z2023-10-30T15:06:06Z<p>@GM Jheaman - I changed the border colour of one of the dogs to red so they all have different coloured borders. A character moved away from being in front of the gate off-turn (probably Davor if you read the text of his last post). </p>
<p>Relgar summons a twenty foot pit underneath a duo of dogs before riding his mauler familiar to the back rank of the party.</p>
<p>Create Pit Reflex save DC 17 for yellow and red dogs.</p>
<p><span class="messageboard-dice"><b>Falling Damage, 20 feet:</b></span> <span class="messageboard-dice">2d6 ⇒ (6, 3) = 9</span></p>@GM Jheaman - I changed the border colour of one of the dogs to red so they all have different coloured borders. A character moved away from being in front of the gate off-turn (probably Davor if you read the text of his last post).
Relgar summons a twenty foot pit underneath a duo of dogs before riding his mauler familiar to the back rank of the party.
Create Pit Reflex save DC 17 for yellow and red dogs.
[dice=Falling Damage, 20 feet]2d6[/dice]Relgar (alias of Mage of the Wyrmkin)2023-10-30T15:06:06ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainTzleztor (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay&page=3#1422023-10-30T14:44:15Z2023-10-30T14:43:37Z<p>Tzleztor keeps watch with Tull as Xilt fills his roll as the uber geek of the party. </p>
<p>He smiles at the warrior now that he has the opportunity to goof off instead of browsing through boring paperwork.</p>Tzleztor keeps watch with Tull as Xilt fills his roll as the uber geek of the party.
He smiles at the warrior now that he has the opportunity to goof off instead of browsing through boring paperwork.Tzleztor (alias of Mage of the Wyrmkin)2023-10-30T14:43:37ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainXilt Sphinx (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay&page=3#1412023-10-30T14:42:58Z2023-10-30T14:36:58Z<p>@Tull - Sure, a body guard is appreciated in case something nasty pops up. :) Investigative Mind is already up on my wizard so no worries about your luck blessing working with all of his rolls. He has that part covered. :)</p>@Tull - Sure, a body guard is appreciated in case something nasty pops up. :) Investigative Mind is already up on my wizard so no worries about your luck blessing working with all of his rolls. He has that part covered. :)Xilt Sphinx (alias of Mage of the Wyrmkin)2023-10-30T14:36:58ZRe: Forums: Play-by-Post: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" GameplayRelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/gameplay&page=7#3442023-10-29T17:31:35Z2023-10-29T17:31:13Z<p>Relgar shrugs.</p>
<p><b>"I don't really see the point of that. They are in there and we need to clean them out. Better for all of us to go in all at once."</b></p>Relgar shrugs.
"I don't really see the point of that. They are in there and we need to clean them out. Better for all of us to go in all at once."Relgar (alias of Mage of the Wyrmkin)2023-10-29T17:31:13ZRe: Forums: Play-by-Post: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" GameplayGregor - Mauler Familiar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/gameplay&page=7#3422023-10-29T14:22:00Z2023-10-29T14:21:27Z<p>Gregor smiles a wide toothy grin at the prospect of the battle ahead.</p>Gregor smiles a wide toothy grin at the prospect of the battle ahead.Gregor - Mauler Familiar (alias of Mage of the Wyrmkin)2023-10-29T14:21:27ZRe: Forums: Play-by-Post: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" GameplayRelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/gameplay&page=7#3412023-10-29T14:31:09Z2023-10-29T14:16:15Z<p>Relgar casts a spell protecting his familiar-mount.</p>
<p>Mage Armor is cast. </p>
<p><b>"So are we ready to go and break some heads?"</b></p>
<p>The gnome then casts Prestidigitation to quickly clean his equipment from any water or dirt that he might encounter in the cave. He also casts the Light spell on a silver coin which he keeps in a handy buttoned pocket.</p>Relgar casts a spell protecting his familiar-mount.
Mage Armor is cast.
"So are we ready to go and break some heads?"
The gnome then casts Prestidigitation to quickly clean his equipment from any water or dirt that he might encounter in the cave. He also casts the Light spell on a silver coin which he keeps in a handy buttoned pocket.Relgar (alias of Mage of the Wyrmkin)2023-10-29T14:16:15ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainXilt Sphinx (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay&page=3#1382023-10-29T13:41:09Z2023-10-29T13:26:56Z<p>@cmlobue - If possible my character would like to do multiple activities on both days. Time permitting in game of course.</p>
<p><b>Day 4 action:</b></p>
<p>Examining the Military.</p>
<p><b>Investigative Mind:Roll Twice and take the better roll.</b></p>
<p><span class="messageboard-dice"><b>Knowledge: Nobility, Roll 1, Heroism, Heightened Awareness:</b></span> <span class="messageboard-dice">1d20 + 11 + 2 + 2 ⇒ (17) + 11 + 2 + 2 = 32</span></p>
<p><span class="messageboard-dice"><b>Knowledge: Nobility, Roll 2, Heroism, Heightened Awareness:</b></span> <span class="messageboard-dice">1d20 + 11 + 2 + 2 ⇒ (17) + 11 + 2 + 2 = 32</span></p>
<p><b>Result: 32 for Knowledge Nobility.</b></p>
<p>[Spoiler omitted]</p>
<p><b>Day 5 Action: </b></p>
<p>Xilt goes with Tzleztor to study the town's records.</p>
<p><b>Investigative Mind:Roll Twice and take the better roll.</b></p>
<p><span class="messageboard-dice"><b>Knowledge: Local, Roll 1, Heroism, Heightened Awareness:</b></span> <span class="messageboard-dice">1d20 + 14 + 2 + 2 ⇒ (12) + 14 + 2 + 2 = 30</span></p>
<p><span class="messageboard-dice"><b>Knowledge: Local, Roll 2, Heroism, Heightened Awareness:</b></span> <span class="messageboard-dice">1d20 + 14 + 2 + 2 ⇒ (7) + 14 + 2 + 2 = 25</span></p>
<p><b>Result: 30 for Knowledge Local.</b></p>@cmlobue - If possible my character would like to do multiple activities on both days. Time permitting in game of course.
Day 4 action:
Examining the Military.
Investigative Mind:Roll Twice and take the better roll.
[dice=Knowledge: Nobility, Roll 1, Heroism, Heightened Awareness]d20+11+2+2[/dice]
[dice=Knowledge: Nobility, Roll 2, Heroism, Heightened Awareness]d20+11+2+2[/dice]
Result: 32 for Knowledge Nobility.
[Spoiler omitted]
Day 5 Action:
Xilt goes with Tzleztor to study the...Xilt Sphinx (alias of Mage of the Wyrmkin)2023-10-29T13:26:56ZRe: Forums: Play-by-Post: Pathfinder 2-23 Shadow's Last Stand - Part I: At Shadow's DoorTiny Pebble (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn00/gameplay&page=5#2042023-10-28T20:41:02Z2023-10-28T20:30:55Z<p>Tiny Pebble moves up in front of his master and strikes a defensive posture.</p>
<p>Move and Total Defence action.</p>Tiny Pebble moves up in front of his master and strikes a defensive posture.
Move and Total Defence action.Tiny Pebble (alias of Mage of the Wyrmkin)2023-10-28T20:30:55ZRe: Forums: Play-by-Post: GM Miteke - The Twisted Circle (7-12)Grilgoth (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn0g/gameplay&page=8#3522023-10-28T20:21:28Z2023-10-28T20:20:29Z<p>Grilgoth is surprised as the dwarf is strangely eloquent. She is not good with people, any people but she does try to help Erudur.</p>
<p><span class="messageboard-dice"><b>Diplomacy, Aid DC 10:</b></span> <span class="messageboard-dice">1d20 - 2 ⇒ (14) - 2 = 12</span></p>
<p><b>"We are only trying to help. We don't mean to pry."</b></p>
<p><span class=messageboard-ooc>That is one aid but we still need one more! :) </span></p>Grilgoth is surprised as the dwarf is strangely eloquent. She is not good with people, any people but she does try to help Erudur.
[dice=Diplomacy, Aid DC 10]d20-2[/dice]
"We are only trying to help. We don't mean to pry."
That is one aid but we still need one more! :)Grilgoth (alias of Mage of the Wyrmkin)2023-10-28T20:20:29ZRe: Forums: Play-by-Post Discussion: GM Miteke - The Twisted Circle (7-12) DiscussionGrilgoth (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn0g/discussion&page=2#802023-10-28T20:21:02Z2023-10-28T20:14:45Z<p>Hah! I love my dwarf Monk/Inquisitor but they hardly excel at everything. :)</p>Hah! I love my dwarf Monk/Inquisitor but they hardly excel at everything. :)Grilgoth (alias of Mage of the Wyrmkin)2023-10-28T20:14:45ZRe: Forums: Play-by-Post: GM Miteke - The Twisted Circle (7-12)Grilgoth (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn0g/gameplay&page=7#3382023-10-27T13:11:18Z2023-10-27T13:10:31Z<p>Grilgoth nods being well versed in monster lore.</p>
<p><b>"It would be better if we faced this creature during the day. It has additional magical abilities that only work in areas of darkness."</b></p>Grilgoth nods being well versed in monster lore.
"It would be better if we faced this creature during the day. It has additional magical abilities that only work in areas of darkness."Grilgoth (alias of Mage of the Wyrmkin)2023-10-27T13:10:31ZRe: Forums: Play-by-Post: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" GameplayRelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/gameplay&page=7#3322023-10-26T18:42:06Z2023-10-26T18:41:38Z<p>@GM Jhaeman - How long did it take for us to sail over here? I am tracking buffs.</p>
<p>Relgar stays seated on Gregor ready for some action.</p>
<p><b>"Well, it looks like more of a cleanup operation than one where disguises are actually needed."</b></p>
<p><b>"And that is a good thing."</b></p>@GM Jhaeman - How long did it take for us to sail over here? I am tracking buffs.
Relgar stays seated on Gregor ready for some action.
"Well, it looks like more of a cleanup operation than one where disguises are actually needed."
"And that is a good thing."Relgar (alias of Mage of the Wyrmkin)2023-10-26T18:41:38ZRe: Forums: Play-by-Post: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" GameplayRelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/gameplay&page=7#3272023-10-25T12:01:02Z2023-10-25T11:54:24Z<p>Relgar shakes his head. </p>
<p><b>"A blind man can see through your disguise Vindex. Find a barrel to hide in or go below deck."</b></p>Relgar shakes his head.
"A blind man can see through your disguise Vindex. Find a barrel to hide in or go below deck."Relgar (alias of Mage of the Wyrmkin)2023-10-25T11:54:24ZRe: Forums: Play-by-Post: GM Miteke - The Twisted Circle (7-12)Grilgoth (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn0g/gameplay&page=7#3262023-10-24T12:51:05Z2023-10-24T12:34:48Z<p>Grilgoth rides Fluffy back to the guesthouse.</p>
<p><span class=messageboard-ooc>The painted house will have to wait for now with all the Lawful members of the party unwilling to break any rules. :) </span></p>Grilgoth rides Fluffy back to the guesthouse.
The painted house will have to wait for now with all the Lawful members of the party unwilling to break any rules. :)Grilgoth (alias of Mage of the Wyrmkin)2023-10-24T12:34:48ZRe: Forums: Play-by-Post: GM Miteke - The Twisted Circle (7-12)Grilgoth (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn0g/gameplay&page=7#3212023-10-23T20:51:07Z2023-10-23T20:46:18Z<p>Grilgoth notices the doll-like figure scouring back to the painted house.
<br />
She knows that they should pay her (or it if it actually a doll) a visit but not right now.</p>
<p><b>"Yes, we should return to the guesthouse for now. I am curious about what he might say."</b></p>Grilgoth notices the doll-like figure scouring back to the painted house.
She knows that they should pay her (or it if it actually a doll) a visit but not right now.
"Yes, we should return to the guesthouse for now. I am curious about what he might say."Grilgoth (alias of Mage of the Wyrmkin)2023-10-23T20:46:18ZRe: Forums: Play-by-Post: GM Miteke - The Twisted Circle (7-12)Grilgoth (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn0g/gameplay&page=7#3172023-10-23T12:21:07Z2023-10-23T12:15:27Z<p>Grilgoth is no longer wearing her blue hat (it is currently in her backpack). The remainder of her clothing are neutral browns and beige colours. She wears no holy symbols.</p>
<p><span class=messageboard-ooc>Her icon is blue but her coloration is actually of deep shadow (grey). :) </span></p>Grilgoth is no longer wearing her blue hat (it is currently in her backpack). The remainder of her clothing are neutral browns and beige colours. She wears no holy symbols.
Her icon is blue but her coloration is actually of deep shadow (grey). :)Grilgoth (alias of Mage of the Wyrmkin)2023-10-23T12:15:27ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainXilt Sphinx (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay&page=3#1272023-10-22T14:41:28Z2023-10-22T14:26:50Z<p>Xilt casts some magics before retiring for the night and further defensive spells in the morning.</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p><b>"I am going to examine their military. If anyone wants to come with me."</b></p>Xilt casts some magics before retiring for the night and further defensive spells in the morning.
[Spoiler omitted]
[Spoiler omitted]
"I am going to examine their military. If anyone wants to come with me."Xilt Sphinx (alias of Mage of the Wyrmkin)2023-10-22T14:26:50ZRe: Forums: Play-by-Post: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" GameplayRelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/gameplay&page=7#3122023-10-20T18:21:45Z2023-10-20T17:58:12Z<p>Relgar's eyes light up at his new moniker. In fact he feels a bit ashamed that he did not think of it himself.</p>
<p><b>"Fire beard? I like that!"</b></p>Relgar's eyes light up at his new moniker. In fact he feels a bit ashamed that he did not think of it himself.
"Fire beard? I like that!"Relgar (alias of Mage of the Wyrmkin)2023-10-20T17:58:12ZRe: Forums: Play-by-Post: GM Miteke - The Twisted Circle (7-12)Grilgoth (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn0g/gameplay&page=7#3062023-10-20T16:41:14Z2023-10-20T14:17:41Z<p>Grilgoth looks up at the sky.</p>
<p><span class="messageboard-dice"><b>Knowledge Dungeoneering:</b></span> <span class="messageboard-dice">1d20 + 11 ⇒ (15) + 11 = 26</span></p>
<p><span class=messageboard-ooc>I will take special attacks and special abilities (if any)</span></p>
<p><b>"That is a Cloaker. Nasty!"</b></p>
<p>The alchemist notices a flash of fire from the Paladin's location.</p>
<p><b>"Nice shot."</b></p>
<p>Grilgoth throws another fiery explosive at the swarm before dashing away with Fluffy.</p>
<p><span class="messageboard-dice"><b>Alchemist Bomb vs Touch, Bless:</b></span> <span class="messageboard-dice">1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12</span></p>
<p><span class="messageboard-dice"><b>Fire damage:</b></span> <span class="messageboard-dice">1d6 + 6 ⇒ (1) + 6 = 7</span></p>
<p><span class=messageboard-ooc>That will probably miss but the drift of 1 cannot hit anyone but the swarm anyways.</span></p>
<p>Splash damage is 6 points (3 points with a Reflex save of 16).</p>
<p><b>That damage should be increased by 50% as it is targeting a swarm.</b></p>Grilgoth looks up at the sky.
[dice=Knowledge Dungeoneering]d20+11[/dice]
I will take special attacks and special abilities (if any)
"That is a Cloaker. Nasty!"
The alchemist notices a flash of fire from the Paladin's location.
"Nice shot."
Grilgoth throws another fiery explosive at the swarm before dashing away with Fluffy.
[dice=Alchemist Bomb vs Touch, Bless]d20+7+1[/dice]
[dice=Fire damage]d6+6[/dice]
That will probably miss but the drift of 1 cannot hit anyone but the swarm...Grilgoth (alias of Mage of the Wyrmkin)2023-10-20T14:17:41ZRe: Forums: Play-by-Post: Pathfinder 2-23 Shadow's Last Stand - Part I: At Shadow's DoorTiny Pebble (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn00/gameplay&page=4#1872023-10-20T16:41:14Z2023-10-20T12:38:22Z<p>Tiny Pebble retrieves the magical treasure under the altar.</p>
<p><span class=messageboard-ooc>It is now party treasure and anyone can use it. :) </span></p>Tiny Pebble retrieves the magical treasure under the altar.
It is now party treasure and anyone can use it. :)Tiny Pebble (alias of Mage of the Wyrmkin)2023-10-20T12:38:22ZRe: Forums: Play-by-Post: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" GameplayRelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/gameplay&page=7#3102023-10-20T16:41:14Z2023-10-20T12:27:56Z<p>Relgar pouch for bribes is now empty he looks around for someone else to foot the bill this time.</p>
<p><b>"I paid the last two times. This time someone else will have to pony up!"</b></p>Relgar pouch for bribes is now empty he looks around for someone else to foot the bill this time.
"I paid the last two times. This time someone else will have to pony up!"Relgar (alias of Mage of the Wyrmkin)2023-10-20T12:27:56ZRe: Forums: Play-by-Post: Pathfinder 2-23 Shadow's Last Stand - Part I: At Shadow's DoorTiny Pebble (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn00/gameplay&page=4#1842023-10-20T00:01:22Z2023-10-19T23:59:13Z<p>Tiny Pebble comes back to rejoin his master.</p>Tiny Pebble comes back to rejoin his master.Tiny Pebble (alias of Mage of the Wyrmkin)2023-10-19T23:59:13ZRe: Forums: Play-by-Post Discussion: GM Miteke - The Twisted Circle (7-12) DiscussionGrilgoth (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn0g/discussion&page=2#712023-10-19T12:51:21Z2023-10-19T12:30:53Z<p>Generally I prefer just blowing them up with fire but yes I have seen wizards use Color Spray on bat swarms as well. :)</p>
<p>I have updated the RPG Chronicles information. :)</p>Generally I prefer just blowing them up with fire but yes I have seen wizards use Color Spray on bat swarms as well. :)
I have updated the RPG Chronicles information. :)Grilgoth (alias of Mage of the Wyrmkin)2023-10-19T12:30:53ZRe: Forums: Play-by-Post: GM Miteke - The Twisted Circle (7-12)Grilgoth (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn0g/gameplay&page=6#2972023-10-19T12:31:20Z2023-10-19T12:13:17Z<p>Grilgoth attempts to mount Shaggy in a hurry but is not any faster than normal.</p>
<p><span class="messageboard-dice"><b>Ride DC 20 to mount as a free action:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (6) + 5 = 11</span></p>
<p>(Move action expended)</p>
<p>The alchemist rides Shaggy forward and is careful to avoid the swarm completely. Grilgoth ends up adjacent to Baldrum. She nods at the dwarf holding his liquid fire.</p>
<p><b>"Here, let me show you how it is done. You have to be careful not to hit your friends."</b></p>
<p>The wayang then tosses a fiery explosion at the swarm (Patchouli is excluded due to Precise Bombs).</p>
<p><span class="messageboard-dice"><b>Bomb, to hit touch,Bless:</b></span> <span class="messageboard-dice">1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20</span></p>
<p><span class="messageboard-dice"><b>Fire damage:</b></span> <span class="messageboard-dice">1d6 + 6 ⇒ (5) + 6 = 11</span></p>
<p><b>That damage should be increased by 50% as it is targeting a swarm.</b></p>
<p>The Mind Chemist examines the swarm.</p>
<p><span class="messageboard-dice"><b>Knowledge Nature:</b></span> <span class="messageboard-dice">1d20 + 14 ⇒ (9) + 14 = 23</span></p>
<p><span class=messageboard-ooc>I will take hit points, senses, special attacks and defensive abilities as my questions.</span></p>
<p><b>"Perhaps Fireball the other swarm then Erudur?"</b></p>Grilgoth attempts to mount Shaggy in a hurry but is not any faster than normal.
[dice=Ride DC 20 to mount as a free action]d20+5[/dice]
(Move action expended)
The alchemist rides Shaggy forward and is careful to avoid the swarm completely. Grilgoth ends up adjacent to Baldrum. She nods at the dwarf holding his liquid fire.
"Here, let me show you how it is done. You have to be careful not to hit your friends."
The wayang then tosses a fiery explosion at the swarm (Patchouli is excluded...Grilgoth (alias of Mage of the Wyrmkin)2023-10-19T12:13:17ZRe: Forums: Play-by-Post: GM Miteke - The Twisted Circle (7-12)Grilgoth (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn0g/gameplay&page=6#2892023-10-18T18:41:23Z2023-10-18T18:33:53Z<p>Grilgoth shrugs.</p>
<p><b>"It seems like a nice Fireball or two might solve the problem."</b></p>Grilgoth shrugs.
"It seems like a nice Fireball or two might solve the problem."Grilgoth (alias of Mage of the Wyrmkin)2023-10-18T18:33:53ZRe: Forums: Play-by-Post: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" GameplayGregor - Mauler Familiar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/gameplay&page=7#3032023-10-18T12:41:23Z2023-10-18T12:37:39Z<p>Gregor carefully licks his chops and smiles as his master turns his attention to Mumbuckle. A wicked grin of excitement reveal a multitude of sharp pointy teeth.</p>Gregor carefully licks his chops and smiles as his master turns his attention to Mumbuckle. A wicked grin of excitement reveal a multitude of sharp pointy teeth.Gregor - Mauler Familiar (alias of Mage of the Wyrmkin)2023-10-18T12:37:39ZRe: Forums: Play-by-Post: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" GameplayRelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/gameplay&page=7#3022023-10-18T12:51:22Z2023-10-18T12:32:10Z<p>Relgar decides to get into the interrogation as well. His fist still aflame with magical fire. The gnome looks somewhat hopeful that the prisoner refuses to answer promptly as he is anxious to see how a Grippli might burn.</p>
<p><b>"Where is this Viper Cove and when are you planned to meet up?"</b></p>
<p>In a moment of geek solidarity he says is a quieter voice to Mumbuckle.</p>
<p><b><span class=tiny>"Your little bottles of flame are a lot of fun. I need to try them out some time."</span></b></p>
<p>@GM Jhaeman - Relgar is not trying to be intimidating. He is simply a hopeful pyromaniac and a faithful follower of Ymeri. :)</p>Relgar decides to get into the interrogation as well. His fist still aflame with magical fire. The gnome looks somewhat hopeful that the prisoner refuses to answer promptly as he is anxious to see how a Grippli might burn.
"Where is this Viper Cove and when are you planned to meet up?"
In a moment of geek solidarity he says is a quieter voice to Mumbuckle.
"Your little bottles of flame are a lot of fun. I need to try them out some time."
@GM Jhaeman - Relgar is not trying to be...Relgar (alias of Mage of the Wyrmkin)2023-10-18T12:32:10ZRe: Forums: Play-by-Post: GM Miteke - The Twisted Circle (7-12)Grilgoth (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn0g/gameplay&page=6#2832023-10-17T17:31:41Z2023-10-17T17:31:03Z<p>Grilgoth nods at Erudur and winks at Lybna right before she departs on her scouting mission.</p>
<p><span class=messageboard-ooc>You have to break a few rules from time to time. :) </span></p>Grilgoth nods at Erudur and winks at Lybna right before she departs on her scouting mission.
You have to break a few rules from time to time. :)Grilgoth (alias of Mage of the Wyrmkin)2023-10-17T17:31:03ZRe: Forums: Play-by-Post: GM Miteke - The Twisted Circle (7-12)Grilgoth (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn0g/gameplay&page=6#2762023-10-16T13:13:05Z2023-10-16T13:03:55Z<p>Grilgoth nods.</p>
<p><b>"Yes, I noticed that the tree was sick when we visited the temple."</b></p>
<p><b>"The tree has maybe a decade left unless a cure is found."</b></p>Grilgoth nods.
"Yes, I noticed that the tree was sick when we visited the temple."
"The tree has maybe a decade left unless a cure is found."Grilgoth (alias of Mage of the Wyrmkin)2023-10-16T13:03:55ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainXilt Sphinx (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay&page=3#1192023-10-16T12:53:05Z2023-10-16T12:47:35Z<p>Xilt and Tzleztor spend some time exploring the cave documenting the local life.</p>
<p><b>Investigative Mind: roll twice and take the better result.</b></p>
<p><span class="messageboard-dice"><b>Knowledge Dungeoneering 1: Heightened Awareness, Heroism:</b></span> <span class="messageboard-dice">1d20 + 18 + 2 + 2 ⇒ (9) + 18 + 2 + 2 = 31</span></p>
<p><span class="messageboard-dice"><b>Knowledge Dungeoneering 2: Heightened Awareness, Heroism:</b></span> <span class="messageboard-dice">1d20 + 18 + 2 + 2 ⇒ (19) + 18 + 2 + 2 = 41</span></p>
<p><b>Result: Knowledge Dungeoneering 41</b></p>Xilt and Tzleztor spend some time exploring the cave documenting the local life.
Investigative Mind: roll twice and take the better result.
[dice=Knowledge Dungeoneering 1: Heightened Awareness, Heroism]d20+18+2+2[/dice]
[dice=Knowledge Dungeoneering 2: Heightened Awareness, Heroism]d20+18+2+2[/dice]
Result: Knowledge Dungeoneering 41Xilt Sphinx (alias of Mage of the Wyrmkin)2023-10-16T12:47:35ZRe: Forums: Play-by-Post: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" GameplayRelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/gameplay&page=6#2862023-10-16T00:41:08Z2023-10-16T00:39:45Z<p>Relgar lands Gregor on deck.</p>
<p><b>"So, what is next?"</b></p>Relgar lands Gregor on deck.
"So, what is next?"Relgar (alias of Mage of the Wyrmkin)2023-10-16T00:39:45ZRe: Forums: Play-by-Post Discussion: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" DiscussionRelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/discussion#202023-10-15T20:21:09Z2023-10-15T20:17:44Z<p>Kudos to Igor and Scraps for being so utterly unappealing. They are a very interesting (if disgusting) pair. :)</p>Kudos to Igor and Scraps for being so utterly unappealing. They are a very interesting (if disgusting) pair. :)Relgar (alias of Mage of the Wyrmkin)2023-10-15T20:17:44ZRe: Forums: Play-by-Post Discussion: [GameDay XII] DM Carbide's CORE Year of the Shadow Lodge (T8-9)Sylvester Solstar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1g/discussion&page=3#1302023-10-15T17:51:13Z2023-10-15T17:42:24Z<p>@DM Carbide - Burning the replay did the trick. Thanks. :)</p>@DM Carbide - Burning the replay did the trick. Thanks. :)Sylvester Solstar (alias of Mage of the Wyrmkin)2023-10-15T17:42:24ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainXilt Sphinx (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay&page=3#1162023-10-15T15:01:34Z2023-10-15T14:18:27Z<p>Xilt casts both Investigative Mind (cast at CL 13 with arcane point and extended) and Heroism (extended). He then quickly examines all of the magical items found.</p>
<p><b>Investigative Mind: roll twice and take the better result.</b></p>
<p><span class="messageboard-dice"><b>Spellcraft 1: wakazashi, Heroism:</b></span> <span class="messageboard-dice">1d20 + 21 + 2 ⇒ (20) + 21 + 2 = 43</span></p>
<p><span class="messageboard-dice"><b>Spellcraft 2: wakazashi, Heroism:</b></span> <span class="messageboard-dice">1d20 + 21 + 2 ⇒ (17) + 21 + 2 = 40</span></p>
<p><b>Result: Spellcraft 43</b></p>
<p><span class="messageboard-dice"><b>Spellcraft 1: scabbard: wakazashi, Heroism:</b></span> <span class="messageboard-dice">1d20 + 21 + 2 ⇒ (4) + 21 + 2 = 27</span></p>
<p><span class="messageboard-dice"><b>Spellcraft 2: scabbard: wakazashi, Heroism:</b></span> <span class="messageboard-dice">1d20 + 21 + 2 ⇒ (15) + 21 + 2 = 38</span></p>
<p><b>Result: Spellcraft 38</b></p>
<p><span class="messageboard-dice"><b>Spellcraft 1: katana, Heroism:</b></span> <span class="messageboard-dice">1d20 + 21 + 2 ⇒ (20) + 21 + 2 = 43</span></p>
<p><span class="messageboard-dice"><b>Spellcraft 2: katana, Heroism:</b></span> <span class="messageboard-dice">1d20 + 21 + 2 ⇒ (20) + 21 + 2 = 43</span></p>
<p><b>Result: Spellcraft 43</b></p>
<p><span class="messageboard-dice"><b>Spellcraft 1: scabbard:katana, Heroism:</b></span> <span class="messageboard-dice">1d20 + 21 + 2 ⇒ (9) + 21 + 2 = 32</span></p>
<p><span class="messageboard-dice"><b>Spellcraft 2: scabbard:katana, Heroism:</b></span> <span class="messageboard-dice">1d20 + 21 + 2 ⇒ (19) + 21 + 2 = 42</span></p>
<p><b>Result: Spellcraft 42</b></p>
<p><span class="messageboard-dice"><b>Spellcraft 1: o-yoroi armor, Heroism:</b></span> <span class="messageboard-dice">1d20 + 21 + 2 ⇒ (19) + 21 + 2 = 42</span></p>
<p><span class="messageboard-dice"><b>Spellcraft 2: o-yoroi armor, Heroism:</b></span> <span class="messageboard-dice">1d20 + 21 + 2 ⇒ (3) + 21 + 2 = 26</span></p>
<p><b>Result: Spellcraft 42</b></p>
<p><span class="messageboard-dice"><b>Spellcraft 1: ring, Heroism:</b></span> <span class="messageboard-dice">1d20 + 21 + 2 ⇒ (12) + 21 + 2 = 35</span></p>
<p><span class="messageboard-dice"><b>Spellcraft 2: ring, Heroism:</b></span> <span class="messageboard-dice">1d20 + 21 + 2 ⇒ (12) + 21 + 2 = 35</span></p>
<p><b>Result: Spellcraft 35</b></p>
<p>Xilt and Tzleztor are both protected from the water by the Life Bubble spell so they explore the lake bed.</p>
<p><b>Investigative Mind: roll twice and take the better result.</b></p>
<p><span class="messageboard-dice"><b>Knowledge Dungeoneering 1: Heightened Awareness, Heroism:</b></span> <span class="messageboard-dice">1d20 + 18 + 2 + 2 ⇒ (17) + 18 + 2 + 2 = 39</span></p>
<p><span class="messageboard-dice"><b>Knowledge Dungeoneering 2: Heightened Awareness, Heroism:</b></span> <span class="messageboard-dice">1d20 + 18 + 2 + 2 ⇒ (18) + 18 + 2 + 2 = 40</span></p>
<p><b>Result: Knowledge Dungeoneering 40</b></p>
<p><span class=messageboard-ooc>Everyone in the party except Xilt have Life Bubble up for 4 hours. Tzleztor has it up for 6 hours. Xilt has it up until 1 AM tomorrow.</span></p>Xilt casts both Investigative Mind (cast at CL 13 with arcane point and extended) and Heroism (extended). He then quickly examines all of the magical items found.
Investigative Mind: roll twice and take the better result.
[dice=Spellcraft 1: wakazashi, Heroism]d20+21+2[/dice]
[dice=Spellcraft 2: wakazashi, Heroism]d20+21+2[/dice]
Result: Spellcraft 43
[dice=Spellcraft 1: scabbard: wakazashi, Heroism]d20+21+2[/dice]
[dice=Spellcraft 2: scabbard: wakazashi, Heroism]d20+21+2[/dice]
...Xilt Sphinx (alias of Mage of the Wyrmkin)2023-10-15T14:18:27ZRe: Forums: Play-by-Post: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" GameplayRelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/gameplay&page=6#2812023-10-15T14:11:08Z2023-10-15T13:59:27Z<p>Relgar cannot resist. The urge to prank is greater than his urge to inflame. He uses his fey magic to make the foremast slippery.</p>
<p>A Grease spell is cast on the pole that Mumbuckle is climbing.</p>
<p><span class=messageboard-ooc>The Reflex DC for the spell is 16 but hopefully it will stack with demoralize and entangle for a falling alchemist! </span></p>Relgar cannot resist. The urge to prank is greater than his urge to inflame. He uses his fey magic to make the foremast slippery.
A Grease spell is cast on the pole that Mumbuckle is climbing.
The Reflex DC for the spell is 16 but hopefully it will stack with demoralize and entangle for a falling alchemist!Relgar (alias of Mage of the Wyrmkin)2023-10-15T13:59:27ZRe: Forums: Play-by-Post: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" GameplayGregor - Mauler Familiar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/gameplay&page=6#2802023-10-15T14:01:08Z2023-10-15T13:52:52Z<p>Gregor flies into position and roars at Mumbuckle.</p>
<p><span class="messageboard-dice"><b>Intimidate:</b></span> <span class="messageboard-dice">1d20 ⇒ 14</span></p>
<p><span class=messageboard-ooc>Move action and Demoralise action</span></p>Gregor flies into position and roars at Mumbuckle.
[dice=Intimidate]d20[/dice]
Move action and Demoralise actionGregor - Mauler Familiar (alias of Mage of the Wyrmkin)2023-10-15T13:52:52ZRe: Forums: Play-by-Post: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" GameplayGregor - Mauler Familiar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/gameplay&page=6#2742023-10-15T00:01:47Z2023-10-14T23:54:20Z<p>Gregor roars in laughter displaying a full set of pearly whites. The prehistoric reptile clearly appreciates crude bodily humour.</p>Gregor roars in laughter displaying a full set of pearly whites. The prehistoric reptile clearly appreciates crude bodily humour.Gregor - Mauler Familiar (alias of Mage of the Wyrmkin)2023-10-14T23:54:20ZRe: Forums: Play-by-Post: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" GameplayRelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/gameplay&page=6#2732023-10-14T23:51:32Z2023-10-14T23:46:22Z<p>Relgar almost loses his lunch at Igor's behaviour. His mouth hangs agape in shock.</p>
<p><span class=messageboard-ooc>Igor's personal hygiene would make a feral monkey blush in shame. I am sorry for reading your post as I cannot unread it. ;) </span></p>Relgar almost loses his lunch at Igor's behaviour. His mouth hangs agape in shock.
Igor's personal hygiene would make a feral monkey blush in shame. I am sorry for reading your post as I cannot unread it. ;)Relgar (alias of Mage of the Wyrmkin)2023-10-14T23:46:22ZRe: Forums: Play-by-Post Discussion: [GameDay XII] DM Carbide's CORE Year of the Shadow Lodge (T8-9)Sylvester Solstar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1g/discussion&page=3#1262023-10-15T00:11:27Z2023-10-14T23:42:15Z<p>My character is still coming up as a Core character which is good. The scenario is still telling me that I played it before (which I did in standard only). Feel free to burn one of my replays to see if I can receive full online credit for this game. :)</p>My character is still coming up as a Core character which is good. The scenario is still telling me that I played it before (which I did in standard only). Feel free to burn one of my replays to see if I can receive full online credit for this game. :)Sylvester Solstar (alias of Mage of the Wyrmkin)2023-10-14T23:42:15ZRe: Forums: Play-by-Post Discussion: GM Miteke - The Twisted Circle (7-12) DiscussionGrilgoth (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn0g/discussion&page=2#632023-10-14T23:41:49Z2023-10-14T23:37:59Z<p>Sure go for it. :)</p>Sure go for it. :)Grilgoth (alias of Mage of the Wyrmkin)2023-10-14T23:37:59ZRe: Forums: Play-by-Post Discussion: [GameDay XII] DM Carbide's CORE Year of the Shadow Lodge (T8-9)Sylvester Solstar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1g/discussion&page=3#1232023-10-14T18:01:23Z2023-10-14T17:51:16Z<p>No it is not sorted. It is still telling me that I have played it before. </p>
<p>I have a lot of replays so if you can consume one to fix the problem I can live what that solution as well. :)</p>No it is not sorted. It is still telling me that I have played it before.
I have a lot of replays so if you can consume one to fix the problem I can live what that solution as well. :)Sylvester Solstar (alias of Mage of the Wyrmkin)2023-10-14T17:51:16ZRe: Forums: Play-by-Post Discussion: GM Miteke - The Twisted Circle (7-12) DiscussionGrilgoth (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn0g/discussion&page=2#592023-10-14T21:57:44Z2023-10-14T15:47:08Z<p>Consider it seconded. :)</p>Consider it seconded. :)Grilgoth (alias of Mage of the Wyrmkin)2023-10-14T15:47:08ZRe: Forums: Play-by-Post: GM Miteke - The Twisted Circle (7-12)Grilgoth (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn0g/gameplay&page=6#2722023-10-14T15:51:29Z2023-10-14T15:46:34Z<p>Grilgoth nods.</p>
<p><b>"Sure, I will help you with that."</b></p>Grilgoth nods.
"Sure, I will help you with that."Grilgoth (alias of Mage of the Wyrmkin)2023-10-14T15:46:34ZRe: Forums: Play-by-Post Discussion: [GameDay XII] DM Carbide's CORE Year of the Shadow Lodge (T8-9)Sylvester Solstar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1g/discussion&page=3#1192023-10-13T17:47:44Z2023-10-13T17:47:16Z<p>@DM Carbide - No it is not fixed but thanks for letting me know. :)</p>@DM Carbide - No it is not fixed but thanks for letting me know. :)Sylvester Solstar (alias of Mage of the Wyrmkin)2023-10-13T17:47:16ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainTzleztor (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay&page=3#1112023-10-13T17:57:14Z2023-10-13T17:37:12Z<p>@cmlobue - Outsiders do not eat so I think that Tzleztor should be immune to the hunger effect. I will roll a fortitude save regardless.</p>
<p><span class="messageboard-dice"><b>Fortitude save, DC 24:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (3) + 4 = 7</span></p>
<p>The mephit curses in his own language before flying into the air. He decides to try to send a large fireball at the exposed undead creature.</p>
<p><span class="messageboard-dice"><b>Ember Staff, UMD 20, Fireball:</b></span> <span class="messageboard-dice">1d20 + 17 ⇒ (15) + 17 = 32</span></p>
<p><span class="messageboard-dice"><b>Fireball, Reflex DC 15, CL 8:</b></span> <span class="messageboard-dice">8d6 ⇒ (1, 2, 2, 5, 4, 3, 6, 3) = 26</span></p>@cmlobue - Outsiders do not eat so I think that Tzleztor should be immune to the hunger effect. I will roll a fortitude save regardless.
[dice=Fortitude save, DC 24]d20+4[/dice]
The mephit curses in his own language before flying into the air. He decides to try to send a large fireball at the exposed undead creature.
[dice=Ember Staff, UMD 20, Fireball]d20+17[/dice]
[dice=Fireball, Reflex DC 15, CL 8]8d6[/dice]Tzleztor (alias of Mage of the Wyrmkin)2023-10-13T17:37:12ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainXilt Sphinx (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay&page=3#1102023-10-13T18:17:13Z2023-10-13T17:31:01Z<p>Xilt attempts not to get the munchies.</p>
<p><span class="messageboard-dice"><b>Fort save, DC 24:</b></span> <span class="messageboard-dice">1d20 + 11 ⇒ (15) + 11 = 26</span></p>
<p>The wizard then dimensional slides into the position far above the battle field. His Contingency spell (Fly) triggers immediately as soon as he is airborne with both feet off the ground. He flies into position as he grabs his staff. Xilt then sends a lightning bolt down at his enemy.</p>
<p><span class="messageboard-dice"><b>Ember Staff: Lightning Bolt, CL 11 Reflex save DC 20:</b></span> <span class="messageboard-dice">10d6 ⇒ (1, 3, 5, 4, 4, 5, 1, 1, 6, 4) = 34</span></p>
<p><span class=messageboard-ooc>Dimensional Slide is part of his move action as is grabbing his staff. He is currently 100 feet above the ground.</span></p>Xilt attempts not to get the munchies.
[dice=Fort save, DC 24]d20+11[/dice]
The wizard then dimensional slides into the position far above the battle field. His Contingency spell (Fly) triggers immediately as soon as he is airborne with both feet off the ground. He flies into position as he grabs his staff. Xilt then sends a lightning bolt down at his enemy.
[dice=Ember Staff: Lightning Bolt, CL 11 Reflex save DC 20]10d6[/dice]
Dimensional Slide is part of his move action as is grabbing...Xilt Sphinx (alias of Mage of the Wyrmkin)2023-10-13T17:31:01ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainXilt Sphinx (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay&page=3#1082023-10-13T13:12:42Z2023-10-13T13:12:11Z<p>@Tull - You are right on both points (I think). There is a lot of confusion about Freedom of Movement but your take on it follows the text of the spell correctly. :)</p>
<p><span class=messageboard-ooc>I will get a post up today now that our warpriest is safe. </span></p>@Tull - You are right on both points (I think). There is a lot of confusion about Freedom of Movement but your take on it follows the text of the spell correctly. :)
I will get a post up today now that our warpriest is safe.Xilt Sphinx (alias of Mage of the Wyrmkin)2023-10-13T13:12:11ZRe: Forums: Play-by-Post Discussion: [GameDay XII] DM Carbide's CORE Year of the Shadow Lodge (T8-9)Sylvester Solstar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1g/discussion&page=3#1142023-10-13T12:51:18Z2023-10-13T12:10:14Z<p>My sheet looks good but I did not get proper online credit for the game. I played this one in standard and the system is not smart enough to realise that this is a core game (it thinks I played this one before in core). Not the biggest deal considering my meticulous paper records but still. </p>
<p>Thanks for running GM Carbide. :)</p>
<p>Some points:</p>
<p>1) Belladonna has it right of it about core games.</p>
<p>2) The Magic Boon may be used by any caster (even spontaneous casters) despite the awkward wording of the boon. This was clarified by Mike Brock when he was in charge of organized play.</p>My sheet looks good but I did not get proper online credit for the game. I played this one in standard and the system is not smart enough to realise that this is a core game (it thinks I played this one before in core). Not the biggest deal considering my meticulous paper records but still.
Thanks for running GM Carbide. :)
Some points:
1) Belladonna has it right of it about core games.
2) The Magic Boon may be used by any caster (even spontaneous casters) despite the awkward wording of...Sylvester Solstar (alias of Mage of the Wyrmkin)2023-10-13T12:10:14ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainXilt Sphinx (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay&page=3#1062023-10-12T17:58:06Z2023-10-12T17:48:36Z<p><span class=messageboard-ooc>I will wait until tomorrow morning for Tull to act and then my character will post regardless. The warpriest should be able to escape from the grapple (with his Liberation blessing) full attack and hopefully bring down the monster. I definitely don't want him to be swallowed whole.:) </span></p>I will wait until tomorrow morning for Tull to act and then my character will post regardless. The warpriest should be able to escape from the grapple (with his Liberation blessing) full attack and hopefully bring down the monster. I definitely don't want him to be swallowed whole.:)Xilt Sphinx (alias of Mage of the Wyrmkin)2023-10-12T17:48:36ZRe: Forums: Play-by-Post: Pathfinder 2-23 Shadow's Last Stand - Part I: At Shadow's DoorTiny Pebble (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn00/gameplay&page=4#1622023-10-12T17:38:07Z2023-10-12T17:30:18Z<p>Tiny Pebble decides to merge into the wall (or floor) with his earth gliding ability.</p>Tiny Pebble decides to merge into the wall (or floor) with his earth gliding ability.Tiny Pebble (alias of Mage of the Wyrmkin)2023-10-12T17:30:18ZRe: Forums: Play-by-Post Discussion: Champions of the Cosmos DiscussionDoctor Night (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn2i/discussion&page=2#652023-10-12T15:21:07Z2023-10-12T15:18:02Z<p>I don't have the mental bandwidth for an M&M game at this time. Thanks so much GM SuperTumbler for the opportunity to play.</p>I don't have the mental bandwidth for an M&M game at this time. Thanks so much GM SuperTumbler for the opportunity to play.Doctor Night (alias of Mage of the Wyrmkin)2023-10-12T15:18:02ZRe: Forums: Play-by-Post Discussion: [GameDay XII] DM Carbide's CORE Year of the Shadow Lodge (T8-9)Sylvester Solstar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1g/discussion&page=3#1092023-10-12T12:21:15Z2023-10-12T12:07:40Z<p>No, I am good as well. :)</p>
<p>@DM Carbide - Just a reminder that gold rewards should be based on character level for this scenario as it is a special scenario with four or more sub-tiers. So this means 8-9 tier gold for the higher level characters like Khellek and Silgil. My character is actually in tier now and should receive 5-6 tier gold. :)</p>No, I am good as well. :)
@DM Carbide - Just a reminder that gold rewards should be based on character level for this scenario as it is a special scenario with four or more sub-tiers. So this means 8-9 tier gold for the higher level characters like Khellek and Silgil. My character is actually in tier now and should receive 5-6 tier gold. :)Sylvester Solstar (alias of Mage of the Wyrmkin)2023-10-12T12:07:40ZRe: Forums: Play-by-Post: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" GameplayRelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/gameplay&page=6#2602023-10-12T02:08:16Z2023-10-12T01:58:51Z<p>Relgar cheers as Mumbuckle launches glorious fire at Igor. The fire obsessed gnome halfheartedly apologises as he realises that cheering for an enemy while fun is still a social faux pas. Relgar steers Gregor around for another pass and shoots his own ball of fire at black.</p>
<p><span class="messageboard-dice"><b>Produce Flame vs Touch AC:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (14) + 4 = 18</span></p>
<p><span class="messageboard-dice"><b>Produce Flame, CL 6, Pyromaniac:</b></span> <span class="messageboard-dice">1d6 + 5 + 1 ⇒ (2) + 5 + 1 = 8</span></p>Relgar cheers as Mumbuckle launches glorious fire at Igor. The fire obsessed gnome halfheartedly apologises as he realises that cheering for an enemy while fun is still a social faux pas. Relgar steers Gregor around for another pass and shoots his own ball of fire at black.
[dice=Produce Flame vs Touch AC]d20+4[/dice]
[dice=Produce Flame, CL 6, Pyromaniac]d6+5+1[/dice]Relgar (alias of Mage of the Wyrmkin)2023-10-12T01:58:51ZRe: Forums: Play-by-Post Discussion: [GameDay XII] DM Carbide's CORE Year of the Shadow Lodge (T8-9)Sylvester Solstar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1g/discussion&page=3#1032023-10-11T12:51:22Z2023-10-11T12:42:24Z<p>Thanks and RPG Chronicles has been updated. :)</p>Thanks and RPG Chronicles has been updated. :)Sylvester Solstar (alias of Mage of the Wyrmkin)2023-10-11T12:42:24ZRe: Forums: Play-by-Post: GM Miteke - The Twisted Circle (7-12)Grilgoth (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn0g/gameplay&page=6#2592023-10-11T12:41:15Z2023-10-11T12:17:26Z<p>Grilgoth follows Nistivo but allows him to take the lead. </p>
<p><span class="messageboard-dice"><b>Perception:</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (13) + 6 = 19</span></p>
<p><span class="messageboard-dice"><b>Sense Motive:</b></span> <span class="messageboard-dice">1d20 - 1 ⇒ (7) - 1 = 6</span></p>
<p>Grilgoth notices nothing unusual about the man's reply but the toys and doll are curious, as they have no other leads she thinks that they should find a way to explore the interior of this house.</p>
<p><b>"Maybe we can come inside and see some of the wonderful robes that you are weaving? They are for sale are they not?"</b></p>Grilgoth follows Nistivo but allows him to take the lead.
[dice=Perception]d20+6[/dice]
[dice=Sense Motive]d20-1[/dice]
Grilgoth notices nothing unusual about the man's reply but the toys and doll are curious, as they have no other leads she thinks that they should find a way to explore the interior of this house.
"Maybe we can come inside and see some of the wonderful robes that you are weaving? They are for sale are they not?"Grilgoth (alias of Mage of the Wyrmkin)2023-10-11T12:17:26ZRe: Forums: Play-by-Post Discussion: [GameDay XII] DM Carbide's CORE Year of the Shadow Lodge (T8-9)Sylvester Solstar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1g/discussion&page=3#1012023-10-11T12:31:15Z2023-10-11T12:12:17Z<p><span class="messageboard-dice"><b>Boon roll:</b></span> <span class="messageboard-dice">1d20 ⇒ 3</span></p>
<p>I must be missing the link to where to update my character information on RPG Chronicles for this game. I cannot see it anywhere but I do want a chronicle sheet. Normal speed and no day job for Sylvester. :)</p>[dice=Boon roll]d20[/dice]
I must be missing the link to where to update my character information on RPG Chronicles for this game. I cannot see it anywhere but I do want a chronicle sheet. Normal speed and no day job for Sylvester. :)Sylvester Solstar (alias of Mage of the Wyrmkin)2023-10-11T12:12:17ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainXilt Sphinx (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay&page=3#1032023-10-11T00:35:44Z2023-10-11T00:34:59Z<p><span class=messageboard-ooc>I am just waiting for Tull to post first. From what I see of his build I am sure that he will be fine but if not my character has Dimension Door on tap. :) </span></p>I am just waiting for Tull to post first. From what I see of his build I am sure that he will be fine but if not my character has Dimension Door on tap. :)Xilt Sphinx (alias of Mage of the Wyrmkin)2023-10-11T00:34:59ZRe: Forums: Play-by-Post: [GameDay XII] DM Carbide's CORE Year of the Shadow Lodge (T8-9)Sylvester Solstar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1g/gameplay&page=6#2692023-10-10T13:01:12Z2023-10-10T12:50:59Z<p>Sylvester stretches out and gives Shaggy a solid pat. He is glad to win even if it is by default.</p>
<p><b>"It is always a good thing when your opponent does your job for you."</b></p>
<p><span class=messageboard-ooc>Good game everyone. :) </span></p>Sylvester stretches out and gives Shaggy a solid pat. He is glad to win even if it is by default.
"It is always a good thing when your opponent does your job for you."
Good game everyone. :)Sylvester Solstar (alias of Mage of the Wyrmkin)2023-10-10T12:50:59ZRe: Forums: Play-by-Post: GM Miteke - The Twisted Circle (7-12)Grilgoth (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn0g/gameplay&page=6#2532023-10-10T02:51:31Z2023-10-10T02:43:01Z<p><span class=messageboard-ooc>I meant to go inside the weaver's house. There is only so much you can find in a box. ;) </span></p>I meant to go inside the weaver's house. There is only so much you can find in a box. ;)Grilgoth (alias of Mage of the Wyrmkin)2023-10-10T02:43:01ZRe: Forums: Play-by-Post: [GameDay XII] DM Carbide's CORE Year of the Shadow Lodge (T8-9)Sylvester Solstar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1g/gameplay&page=6#2642023-10-10T01:31:33Z2023-10-10T01:27:57Z<p><b>"Sigil, he is up there. Send up a Fireball from your staff!"</b></p>"Sigil, he is up there. Send up a Fireball from your staff!"Sylvester Solstar (alias of Mage of the Wyrmkin)2023-10-10T01:27:57ZRe: Forums: Play-by-Post: [GameDay XII] DM Carbide's CORE Year of the Shadow Lodge (T8-9)Sylvester Solstar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1g/gameplay&page=6#2622023-10-10T01:01:27Z2023-10-10T00:59:31Z<p>Sylvester speaks with his dog seeing if he has detected their hidden opponent. Assuming that there is no target Sylvester will strike a defensive posture (Total Defence).</p>Sylvester speaks with his dog seeing if he has detected their hidden opponent. Assuming that there is no target Sylvester will strike a defensive posture (Total Defence).Sylvester Solstar (alias of Mage of the Wyrmkin)2023-10-10T00:59:31ZRe: Forums: Play-by-Post: [GameDay XII] DM Carbide's CORE Year of the Shadow Lodge (T8-9)Shaggy - Riding Dog (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1g/gameplay&page=6#2602023-10-10T01:01:27Z2023-10-10T00:54:46Z<p>Shaggy attempts to advance through the storm in an attempt to search the room for their hidden opponent.</p>
<p><span class="messageboard-dice"><b>Acrobatics, DC 10:</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (4) + 6 = 10</span></p>
<p>Scent 30' radius.</p>Shaggy attempts to advance through the storm in an attempt to search the room for their hidden opponent.
[dice=Acrobatics, DC 10]d20+6[/dice]
Scent 30' radius.Shaggy - Riding Dog (alias of Mage of the Wyrmkin)2023-10-10T00:54:46ZRe: Forums: Play-by-Post: Pathfinder 2-23 Shadow's Last Stand - Part I: At Shadow's DoorTiny Pebble (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn00/gameplay&page=3#1482023-10-10T00:51:29Z2023-10-10T00:47:48Z<p>Tiny Pebble stays put.</p>Tiny Pebble stays put.Tiny Pebble (alias of Mage of the Wyrmkin)2023-10-10T00:47:48ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainXilt Sphinx (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay&page=2#982023-10-09T16:51:31Z2023-10-09T16:37:52Z<p>@cmlombue - I think that the bite damage should be assigned to Tull and not my character. That would be a neat trick to bite one character and damage another. ;)</p>@cmlombue - I think that the bite damage should be assigned to Tull and not my character. That would be a neat trick to bite one character and damage another. ;)Xilt Sphinx (alias of Mage of the Wyrmkin)2023-10-09T16:37:52ZRe: Forums: Play-by-Post: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" GameplayRelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/gameplay&page=5#2442023-10-09T13:51:33Z2023-10-09T13:47:14Z<p>Relgar can cast more powerful spells but with the party doing so well he decides to throw another mini-fireball this time at blue.</p>
<p><span class="messageboard-dice"><b>Produce Flame vs Touch:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (14) + 4 = 18</span></p>
<p><span class="messageboard-dice"><b>Produce Flame, CL 6, Pyromaniac:</b></span> <span class="messageboard-dice">1d6 + 5 + 1 ⇒ (4) + 5 + 1 = 10</span></p>
<p><b>"Whee!"</b></p>Relgar can cast more powerful spells but with the party doing so well he decides to throw another mini-fireball this time at blue.
[dice=Produce Flame vs Touch]d20+4[/dice]
[dice=Produce Flame, CL 6, Pyromaniac]d6+5+1[/dice]
"Whee!"Relgar (alias of Mage of the Wyrmkin)2023-10-09T13:47:14ZRe: Forums: Play-by-Post: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" GameplayGregor - Mauler Familiar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/gameplay&page=5#2432023-10-09T13:51:33Z2023-10-09T13:40:50Z<p>Gregor ferries his master over to his location and then growls at yellow. He is clearly annoyed that he was fired upon.</p>
<p>Move action to fly and then a standard action to intimidate.</p>
<p><span class="messageboard-dice"><b>Demoralize vs Yellow:</b></span> <span class="messageboard-dice">1d20 ⇒ 15</span></p>
<p><span class=messageboard-ooc>This is a first but then again Mauler Familiars are supposed to be scary. :) </span></p>Gregor ferries his master over to his location and then growls at yellow. He is clearly annoyed that he was fired upon.
Move action to fly and then a standard action to intimidate.
[dice=Demoralize vs Yellow]d20[/dice]
This is a first but then again Mauler Familiars are supposed to be scary. :)Gregor - Mauler Familiar (alias of Mage of the Wyrmkin)2023-10-09T13:40:50ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainTzleztor (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay&page=2#962023-10-09T13:21:27Z2023-10-09T12:56:55Z<p>The mephit laughs back. He is thrilled that he has gotten a rise out of the good doctor. Tzleztor is decked out with all kinds of magical gear including several magical wands, scrolls and a bona fide staff. Clearly santa has been very good to this adventuring elemental.</p>
<p><b>"Easy Peasy Lemon Squeezy. My wand shoots three magic missiles!"</b></p>
<p><span class=messageboard-ooc>Tzeztor is supposed to irritating at times despite his high charisma. He is a salt mephit after all. Please take this as RP fun and not as a knock on your character's abilities. :) </span></p>The mephit laughs back. He is thrilled that he has gotten a rise out of the good doctor. Tzleztor is decked out with all kinds of magical gear including several magical wands, scrolls and a bona fide staff. Clearly santa has been very good to this adventuring elemental.
"Easy Peasy Lemon Squeezy. My wand shoots three magic missiles!"
Tzeztor is supposed to irritating at times despite his high charisma. He is a salt mephit after all. Please take this as RP fun and not as a knock on your...Tzleztor (alias of Mage of the Wyrmkin)2023-10-09T12:56:55ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainXilt Sphinx (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay&page=2#942023-10-08T23:41:08Z2023-10-08T23:35:52Z<p><span class=messageboard-ooc>Alright a Paladin with a firearm. That is pretty neat. :) </span></p>Alright a Paladin with a firearm. That is pretty neat. :)Xilt Sphinx (alias of Mage of the Wyrmkin)2023-10-08T23:35:52ZRe: Forums: Play-by-Post Discussion: [GameDay XII] DM Carbide's CORE Year of the Shadow Lodge (T8-9)Sylvester Solstar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1g/discussion&page=2#922023-10-09T00:01:09Z2023-10-08T23:28:40Z<p>A spell does what it says, no less and no more. That being said I agree to not slow down the game needlessly. I will go with Plan B. :)</p>A spell does what it says, no less and no more. That being said I agree to not slow down the game needlessly. I will go with Plan B. :)Sylvester Solstar (alias of Mage of the Wyrmkin)2023-10-08T23:28:40ZRe: Forums: Play-by-Post: [GameDay XII] DM Carbide's CORE Year of the Shadow Lodge (T8-9)Shaggy - Riding Dog (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1g/gameplay&page=6#2552023-10-08T23:31:40Z2023-10-08T23:24:11Z<p>Shaggy is ridden into the room and he attempts to smell his opponent.</p>
<p><span class="messageboard-dice"><b>Acrobatics to move half speed, DC 10:</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (4) + 6 = 10</span></p>
<p><span class=messageboard-ooc>Standard action is used to use the Scent ability.</span></p>Shaggy is ridden into the room and he attempts to smell his opponent.
[dice=Acrobatics to move half speed, DC 10]d20+6[/dice]
Standard action is used to use the Scent ability.Shaggy - Riding Dog (alias of Mage of the Wyrmkin)2023-10-08T23:24:11ZRe: Forums: Play-by-Post: [GameDay XII] DM Carbide's CORE Year of the Shadow Lodge (T8-9)Sylvester Solstar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1g/gameplay&page=6#2542023-10-08T23:31:09Z2023-10-08T23:18:26Z<p>Sylvester uses his fey abilities to speak with his dog. He directs him to sniff out his opponent.</p>
<p>Speak with Animals is cast.</p>Sylvester uses his fey abilities to speak with his dog. He directs him to sniff out his opponent.
Speak with Animals is cast.Sylvester Solstar (alias of Mage of the Wyrmkin)2023-10-08T23:18:26ZRe: Forums: Play-by-Post: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" GameplayRelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/gameplay&page=5#2312023-10-08T12:51:07Z2023-10-08T12:43:01Z<p>Relgar guides his mount with his knees easily being a skilled rider. He does not tax his familiar allowing him to rise easily and slowly in the air and to turn in a wide slow arc. </p>
<p>The sorcerer from his perch tosses a ball of fire at yellow.</p>
<p><span class="messageboard-dice"><b>Produce Flame vs Touch:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (4) + 4 = 8</span></p>
<p><span class="messageboard-dice"><b>Fire damage, CL 6, Pyromaniac:</b></span> <span class="messageboard-dice">1d6 + 5 + 1 ⇒ (4) + 5 + 1 = 10</span></p>
<p><span class=messageboard-ooc>No fly check is required due to careful flying. Ride check succeeds automatically even with -5 penalty for no saddle.</span></p>Relgar guides his mount with his knees easily being a skilled rider. He does not tax his familiar allowing him to rise easily and slowly in the air and to turn in a wide slow arc.
The sorcerer from his perch tosses a ball of fire at yellow.
[dice=Produce Flame vs Touch]d20+4[/dice]
[dice=Fire damage, CL 6, Pyromaniac]d6+5+1[/dice]
No fly check is required due to careful flying. Ride check succeeds automatically even with -5 penalty for no saddle.Relgar (alias of Mage of the Wyrmkin)2023-10-08T12:43:01ZRe: Forums: Play-by-Post: [GameDay XII] DM Carbide's CORE Year of the Shadow Lodge (T8-9)Sylvester Solstar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1g/gameplay&page=6#2512023-10-08T12:52:10Z2023-10-08T12:25:17Z<p>@DM Carbide - The last line of the spell says "Any creature covered by the dust takes a -40 on Stealth checks." This is as clear and as RAW as you can find in this game. It is a magical effect which makes sneaking around (under any circumstances) nearly impossible. :)</p>@DM Carbide - The last line of the spell says "Any creature covered by the dust takes a -40 on Stealth checks." This is as clear and as RAW as you can find in this game. It is a magical effect which makes sneaking around (under any circumstances) nearly impossible. :)Sylvester Solstar (alias of Mage of the Wyrmkin)2023-10-08T12:25:17ZRe: Forums: Play-by-Post: Pathfinder 2-23 Shadow's Last Stand - Part I: At Shadow's DoorTiny Pebble (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn00/gameplay&page=3#1432023-10-08T12:21:15Z2023-10-08T12:14:05Z<p>Tiny Pebble retreats further into the room knowing that he will be of no help in this combat.</p>Tiny Pebble retreats further into the room knowing that he will be of no help in this combat.Tiny Pebble (alias of Mage of the Wyrmkin)2023-10-08T12:14:05ZRe: Forums: Play-by-Post: [GameDay XII] DM Carbide's CORE Year of the Shadow Lodge (T8-9)Sylvester Solstar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1g/gameplay&page=5#2492023-10-07T23:22:22Z2023-10-07T23:14:53Z<p>@DM Carbide - It does not but the Glitterdust spell does impose a blanket -40 penalty to stealth. It should be a straight Perception check versus Stealth to pinpoint his square even assuming he had total concealment from the Sleet Storm spell. Do you agree with this?</p>@DM Carbide - It does not but the Glitterdust spell does impose a blanket -40 penalty to stealth. It should be a straight Perception check versus Stealth to pinpoint his square even assuming he had total concealment from the Sleet Storm spell. Do you agree with this?Sylvester Solstar (alias of Mage of the Wyrmkin)2023-10-07T23:14:53ZRe: Forums: Play-by-Post: [GameDay XII] DM Carbide's CORE Year of the Shadow Lodge (T8-9)Sylvester Solstar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1g/gameplay&page=5#2462023-10-07T20:21:14Z2023-10-07T20:09:18Z<p>Sylvester nods in gratitude to Lite-Brite.</p>
<p><b>"Thanks."</b></p>
<p><span class=messageboard-ooc>Just so people know. While Chavion did save against the Glitterdust spell he should still be outlined by the spell (so he cannot be invisible at this point). He is also at -40 on all Stealth checks.</span></p>
<p>@DM Carbide - Glitterdust may have auditory and olfactory components as well as the glitter. The spell does not state that the penalty to stealth only applies to visual perception checks.</p>Sylvester nods in gratitude to Lite-Brite.
"Thanks."
Just so people know. While Chavion did save against the Glitterdust spell he should still be outlined by the spell (so he cannot be invisible at this point). He is also at -40 on all Stealth checks.
@DM Carbide - Glitterdust may have auditory and olfactory components as well as the glitter. The spell does not state that the penalty to stealth only applies to visual perception checks.Sylvester Solstar (alias of Mage of the Wyrmkin)2023-10-07T20:09:18ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainTzleztor (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay&page=2#922023-10-07T13:11:22Z2023-10-07T13:05:38Z<p><b>"Impressive."</b></p>
<p>The mephit giggles as "The Doctor" launches a single missile out of his wand.</p>
<p><span class=messageboard-ooc>Sadly no. One missile is all you get. :) </span></p>"Impressive."
The mephit giggles as "The Doctor" launches a single missile out of his wand.
Sadly no. One missile is all you get. :)Tzleztor (alias of Mage of the Wyrmkin)2023-10-07T13:05:38ZRe: Forums: Play-by-Post: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" GameplayRelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/gameplay&page=5#2222023-10-07T13:01:20Z2023-10-07T12:51:17Z<p>Relgar decides to summon flame again before mounting his trusty travelling companion.</p>
<p>Produce Flame is cast.</p>Relgar decides to summon flame again before mounting his trusty travelling companion.
Produce Flame is cast.Relgar (alias of Mage of the Wyrmkin)2023-10-07T12:51:17ZRe: Forums: Play-by-Post: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" GameplayGregor - Mauler Familiar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/gameplay&page=5#2212023-10-07T12:51:14Z2023-10-07T12:50:20Z<p>Sensing his master's frustration about climbing rope in combat Gregor decides to spring into action. He transforms from tattoo into animal and then leaps down and grows to a man sized beast waiting for Relgar to jump on board.</p>Sensing his master's frustration about climbing rope in combat Gregor decides to spring into action. He transforms from tattoo into animal and then leaps down and grows to a man sized beast waiting for Relgar to jump on board.Gregor - Mauler Familiar (alias of Mage of the Wyrmkin)2023-10-07T12:50:20ZRe: Forums: Play-by-Post Discussion: [GameDay XII] DM Carbide's CORE Year of the Shadow Lodge (T8-9)Sylvester Solstar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1g/discussion&page=2#872023-10-07T03:07:28Z2023-10-07T02:55:19Z<p>^Indeed but now we are really showing our age. :) </p>
<p>If memory serves the Haste spell would age everyone one year each time they were a target of the spell. Ha, the clunky goodness of first edition AD&D.</p>^Indeed but now we are really showing our age. :)
If memory serves the Haste spell would age everyone one year each time they were a target of the spell. Ha, the clunky goodness of first edition AD&D.Sylvester Solstar (alias of Mage of the Wyrmkin)2023-10-07T02:55:19ZRe: Forums: Play-by-Post: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" GameplayRelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/gameplay&page=5#2102023-10-06T23:32:06Z2023-10-06T23:30:40Z<p>Relgar's familiar disappears back into its tattoo form. The little gnome tries to quietly climb the rope. </p>
<p>15 Stealth on a take 10.</p>
<p>@GM Jhaeman - My understanding is that climbing a rope with a wall to brace against (like a ship) is a DC 5 check.</p>Relgar's familiar disappears back into its tattoo form. The little gnome tries to quietly climb the rope.
15 Stealth on a take 10.
@GM Jhaeman - My understanding is that climbing a rope with a wall to brace against (like a ship) is a DC 5 check.Relgar (alias of Mage of the Wyrmkin)2023-10-06T23:30:40ZRe: Forums: Play-by-Post Discussion: [GameDay XII] DM Carbide's CORE Year of the Shadow Lodge (T8-9)Sylvester Solstar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1g/discussion&page=2#792023-10-06T18:45:27Z2023-10-06T17:43:13Z<p>@DM Carbide - Normally you would cast a 1 round spell as a full-round action on your turn and the summons would appear just before your initiative count on the following round. In effect your character is casting the spell throughout the entire round until just before his next initiative count on the following round and thus can easily be interrupted any time during the casting of the spell.</p>
<p>In the rare case (say a surprise round) where a player would split a summon spell over two rounds then the summons would appear at the completion of the casting of the spell. So in the middle of your character's turn after your character has expended his standard action (and thus completed the full round action) in round 2 of the casting. </p>
<p>I hope that this is clear. :)</p>@DM Carbide - Normally you would cast a 1 round spell as a full-round action on your turn and the summons would appear just before your initiative count on the following round. In effect your character is casting the spell throughout the entire round until just before his next initiative count on the following round and thus can easily be interrupted any time during the casting of the spell.
In the rare case (say a surprise round) where a player would split a summon spell over two rounds...Sylvester Solstar (alias of Mage of the Wyrmkin)2023-10-06T17:43:13ZRe: Forums: Play-by-Post: Pathfinder 2-23 Shadow's Last Stand - Part I: At Shadow's DoorTiny Pebble (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn00/gameplay&page=3#1342023-10-06T13:51:09Z2023-10-06T13:45:15Z<p>Tiny Pebble is always up for a rumble but knows that he is ineffectual against flying opponents. He moves back with his master.</p>
<p>(Double Move)</p>Tiny Pebble is always up for a rumble but knows that he is ineffectual against flying opponents. He moves back with his master.
(Double Move)Tiny Pebble (alias of Mage of the Wyrmkin)2023-10-06T13:45:15ZRe: Forums: Play-by-Post: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" GameplayRelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/gameplay&page=5#2032023-10-05T23:53:00Z2023-10-05T23:48:11Z<p>Relgar snickers softly at the shakedown. He would care more if he had not already wheedled a purse of ten gold coins from their patron at the beginning of the mission.</p>
<p>Unless someone interjects and produces their own rope and grapple the gnome hands over the required gold to the enterprising woman.</p>Relgar snickers softly at the shakedown. He would care more if he had not already wheedled a purse of ten gold coins from their patron at the beginning of the mission.
Unless someone interjects and produces their own rope and grapple the gnome hands over the required gold to the enterprising woman.Relgar (alias of Mage of the Wyrmkin)2023-10-05T23:48:11ZRe: Forums: Play-by-Post Discussion: [GameDay XII] DM Carbide's CORE Year of the Shadow Lodge (T8-9)Sylvester Solstar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1g/discussion&page=2#712023-10-05T22:18:49Z2023-10-05T21:34:21Z<p>^Making all the knowledge checks both IC and OOC. Yes this is a good idea for next round. :)</p>^Making all the knowledge checks both IC and OOC. Yes this is a good idea for next round. :)Sylvester Solstar (alias of Mage of the Wyrmkin)2023-10-05T21:34:21ZRe: Forums: Play-by-Post Discussion: [GameDay XII] DM Carbide's CORE Year of the Shadow Lodge (T8-9)Sylvester Solstar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1g/discussion&page=2#692023-10-05T21:31:04Z2023-10-05T21:22:20Z<p>I think the primary problem is your spell selection. Clerics have a great spell list and a lot of save or suck spells that only require a standard action to pull off. These include in the core list (levels 1-3): Command, Sound Burst, Blindness and Bestow Curse which are all quite potent. </p>
<p>Silence and the Summon Monster line are powerful spells but they are balanced by the fact that they require 1 round to complete them. You need to plan for this by taking cover, casting Sanctuary, turning invisible or simply not caring if you are targeted. A character can always chain two consecutive standard actions together to complete a 1 round spell. So a character can use a move action to move, then begin a summon spell (with a standard action) and then complete the spell on the following turn with another standard action (and have a move action remaining). </p>
<p>Of course posting while tired and at work is not a good idea. It is not a fun idea either. :)</p>I think the primary problem is your spell selection. Clerics have a great spell list and a lot of save or suck spells that only require a standard action to pull off. These include in the core list (levels 1-3): Command, Sound Burst, Blindness and Bestow Curse which are all quite potent.
Silence and the Summon Monster line are powerful spells but they are balanced by the fact that they require 1 round to complete them. You need to plan for this by taking cover, casting Sanctuary, turning...Sylvester Solstar (alias of Mage of the Wyrmkin)2023-10-05T21:22:20ZRe: Forums: Play-by-Post Discussion: [GameDay XII] DM Carbide's CORE Year of the Shadow Lodge (T8-9)Sylvester Solstar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1g/discussion&page=2#672023-10-06T03:59:22Z2023-10-05T17:51:49Z<p>@Belladonna - You might want to examine your prepared spells to have something more effective to use in combat than Guidance for the boss fight. </p>
<p>Also expecting the party to incapacitate the opponent so your character can summon is not realistic (at that point what is the point anyways). Your character could have retreated to the previous room and begun to summon in relative safety.</p>
<p>I know this sounds harsh and that is not the intention but if people are too scared to offer feedback then how can other players improve their level of play. :)</p>@Belladonna - You might want to examine your prepared spells to have something more effective to use in combat than Guidance for the boss fight.
Also expecting the party to incapacitate the opponent so your character can summon is not realistic (at that point what is the point anyways). Your character could have retreated to the previous room and begun to summon in relative safety.
I know this sounds harsh and that is not the intention but if people are too scared to offer feedback then how...Sylvester Solstar (alias of Mage of the Wyrmkin)2023-10-05T17:51:49ZRe: Forums: Play-by-Post: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" GameplayRelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/gameplay&page=4#2002023-10-05T17:41:07Z2023-10-05T17:31:43Z<p><span class=messageboard-ooc>Relgar has secured a pouch of 10 gold to use for bribes and tolls at the beginning of the adventure if this helps to expedite the decision making process. :) </span></p>Relgar has secured a pouch of 10 gold to use for bribes and tolls at the beginning of the adventure if this helps to expedite the decision making process. :)Relgar (alias of Mage of the Wyrmkin)2023-10-05T17:31:43ZRe: Forums: Play-by-Post: Pathfinder 2-23 Shadow's Last Stand - Part I: At Shadow's DoorTiny Pebble (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn00/gameplay&page=3#1262023-10-05T02:56:38Z2023-10-05T02:47:07Z<p>(Tiny Pebble acts on his master's initiative as he is a familiar)</p>
<p><span class="messageboard-dice"><b>Perception:</b></span> <span class="messageboard-dice">1d20 + 9 ⇒ (17) + 9 = 26</span></p>(Tiny Pebble acts on his master's initiative as he is a familiar)
[dice=Perception]d20+9[/dice]Tiny Pebble (alias of Mage of the Wyrmkin)2023-10-05T02:47:07ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainTzleztor (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay&page=2#862023-10-04T20:20:41Z2023-10-04T20:18:32Z<p><b>"Ha, I have never heard of this big boy before."</b></p>
<p>The mephit stays close to his master. He draws forth a stunted staff and attempts to activate it.</p>
<p><span class="messageboard-dice"><b>Ember Staff:Produce Flame, DC 20 to activate:</b></span> <span class="messageboard-dice">1d20 + 17 ⇒ (8) + 17 = 25</span></p>"Ha, I have never heard of this big boy before."
The mephit stays close to his master. He draws forth a stunted staff and attempts to activate it.
[dice=Ember Staff:Produce Flame, DC 20 to activate]d20+17[/dice]Tzleztor (alias of Mage of the Wyrmkin)2023-10-04T20:18:32ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainXilt Sphinx (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay&page=2#852023-10-04T19:26:05Z2023-10-04T19:21:57Z<p><b>"It is a gashadokuro. Quite rare actually. Let me help you while I think about what I might know about it."</b></p>
<p><span class=messageboard-ooc>Special Attacks please. :)</span></p>
<p>Xilt will cast Haste on the party. </p>
<p>@cmlobue - If allowed Tull is hasted as well. Technically he has moved away from the rest of the party but my character does have a higher initiative so he could have gotten the spell off first.</p>"It is a gashadokuro. Quite rare actually. Let me help you while I think about what I might know about it."
Special Attacks please. :)
Xilt will cast Haste on the party.
@cmlobue - If allowed Tull is hasted as well. Technically he has moved away from the rest of the party but my character does have a higher initiative so he could have gotten the spell off first.Xilt Sphinx (alias of Mage of the Wyrmkin)2023-10-04T19:21:57ZRe: Forums: Play-by-Post: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" GameplayRelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/gameplay&page=4#1982023-10-04T18:46:15Z2023-10-04T18:38:13Z<p>Relgar asks the two thieves in the party to expedite a method of transportation. </p>
<p><b>"Vindex, Arioch why don't you 'borrow' a row boat for the party?"</b></p>Relgar asks the two thieves in the party to expedite a method of transportation.
"Vindex, Arioch why don't you 'borrow' a row boat for the party?"Relgar (alias of Mage of the Wyrmkin)2023-10-04T18:38:13ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainTzleztor (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay&page=2#832023-10-04T18:36:10Z2023-10-04T18:24:16Z<p>Tzleztor examines the creature as well. While not as learned as his master he might know something of value.</p>
<p><span class="messageboard-dice"><b>Knowledge Religion:</b></span> <span class="messageboard-dice">1d20 + 10 ⇒ (13) + 10 = 23</span></p>
<p>@cmlobue - I will take my turn for both my character and his familiar once I learn a bit more about this creature. How many questions do I have between these two?</p>
<p>@Tull - A potion of Enlarge Person is a standard action to drink but the effects will be felt immediately after drinking the potion. In other words your character is large size right now. :)</p>Tzleztor examines the creature as well. While not as learned as his master he might know something of value.
[dice=Knowledge Religion]d20+10[/dice]
@cmlobue - I will take my turn for both my character and his familiar once I learn a bit more about this creature. How many questions do I have between these two?
@Tull - A potion of Enlarge Person is a standard action to drink but the effects will be felt immediately after drinking the potion. In other words your character is large size right...Tzleztor (alias of Mage of the Wyrmkin)2023-10-04T18:24:16ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainXilt Sphinx (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay&page=2#822023-10-04T18:36:10Z2023-10-04T18:22:55Z<p>In preparation for this encounter Xilt has cast Life Bubble on everyone in the party and their companions (if applicable) providing them all with a protective shell of fresh air. </p>
<p><span class=messageboard-ooc>The duration of the spell is massive (22 hours split among the party) so we can decide on how it is split up after the combat. ;) </span></p>
<p>As the monster emerges from the water the wizard studies the creature.</p>
<p><span class="messageboard-dice"><b>Knowledge Religion, Heightened Awareness:</b></span> <span class="messageboard-dice">1d20 + 20 + 2 ⇒ (8) + 20 + 2 = 30</span></p>
<p><b>"My word. It is rather large."</b></p>In preparation for this encounter Xilt has cast Life Bubble on everyone in the party and their companions (if applicable) providing them all with a protective shell of fresh air.
The duration of the spell is massive (22 hours split among the party) so we can decide on how it is split up after the combat. ;)
As the monster emerges from the water the wizard studies the creature.
[dice=Knowledge Religion, Heightened Awareness]d20+20+2[/dice]
"My word. It is rather large."Xilt Sphinx (alias of Mage of the Wyrmkin)2023-10-04T18:22:55ZRe: Forums: Play-by-Post Discussion: Champions of the Cosmos DiscussionDoctor Night (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn2i/discussion#202023-10-04T15:28:00Z2023-10-04T13:13:37Z<p>Thanks for having me GM SuperTumbler. I will need to get my build up to speed for PL10. This I will do in the next day or so.</p>Thanks for having me GM SuperTumbler. I will need to get my build up to speed for PL10. This I will do in the next day or so.Doctor Night (alias of Mage of the Wyrmkin)2023-10-04T13:13:37ZRe: Forums: Play-by-Post: [GameDay XII] DM Carbide's CORE Year of the Shadow Lodge (T8-9)Sylvester Solstar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1g/gameplay&page=5#2302023-10-04T12:57:10Z2023-10-04T12:55:46Z<p>Sylvester attempts to blind their opponent before retreating slightly with Shaggy seeking the protection of a solid wall between himself and Charvion. He winks at Bella next to him indicating that she should attempt to do something monumental if she can.</p>
<p><b>"This is it. I hope."</b></p>
<p>Glitterdust is cast. Will DC 19 or be blinded.</p>Sylvester attempts to blind their opponent before retreating slightly with Shaggy seeking the protection of a solid wall between himself and Charvion. He winks at Bella next to him indicating that she should attempt to do something monumental if she can.
"This is it. I hope."
Glitterdust is cast. Will DC 19 or be blinded.Sylvester Solstar (alias of Mage of the Wyrmkin)2023-10-04T12:55:46ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainXilt Sphinx (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay&page=2#792023-10-04T00:23:10Z2023-10-04T00:16:20Z<p><span class=messageboard-ooc>Tull, thanks for the offer but a 1 minute wait and one spell expended sure beats a day's wait and four spells expended. Life Bubble is a way better spell anyways providing (in addition) Endure Elements, Protection from pressure and keeps all your stuff nice and dry. :) </span></p>Tull, thanks for the offer but a 1 minute wait and one spell expended sure beats a day's wait and four spells expended. Life Bubble is a way better spell anyways providing (in addition) Endure Elements, Protection from pressure and keeps all your stuff nice and dry. :)Xilt Sphinx (alias of Mage of the Wyrmkin)2023-10-04T00:16:20ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainXilt Sphinx (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay&page=2#772023-10-03T13:13:14Z2023-10-03T13:00:22Z<p>Xilt shrugs as such minor annoyances are not a problem for a wizard of his experience.</p>
<p><b>"I can protect you all from the water if you like. I will just need a minute to study my notes to prepare the spell."</b></p>
<p><span class=messageboard-ooc>I can fill an empty spell slot with Life Bubble if the party wants to explore the cave. Not only will we be able to breathe underwater but it will keep all our equipment nice and dry.</span></p>Xilt shrugs as such minor annoyances are not a problem for a wizard of his experience.
"I can protect you all from the water if you like. I will just need a minute to study my notes to prepare the spell."
I can fill an empty spell slot with Life Bubble if the party wants to explore the cave. Not only will we be able to breathe underwater but it will keep all our equipment nice and dry.Xilt Sphinx (alias of Mage of the Wyrmkin)2023-10-03T13:00:22ZRe: Forums: Play-by-Post: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" GameplayRelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/gameplay&page=4#1862023-10-02T13:13:11Z2023-10-02T13:05:34Z<p>Relgar has no sympathy for ruffians and has no compunctions of immolating this thug should he get out of line.</p>
<p><b>"See if he has anything good to take and what his business is. Anyone that tries to rough us up deserves to leave with empty pockets at the very least!"</b></p>Relgar has no sympathy for ruffians and has no compunctions of immolating this thug should he get out of line.
"See if he has anything good to take and what his business is. Anyone that tries to rough us up deserves to leave with empty pockets at the very least!"Relgar (alias of Mage of the Wyrmkin)2023-10-02T13:05:34ZRe: Forums: Play-by-Post Discussion: [GameDay XII] DM Carbide's CORE Year of the Shadow Lodge (T8-9)Sylvester Solstar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1g/discussion&page=2#622023-10-01T22:51:08Z2023-10-01T22:42:55Z<p>^It looks like you are saved by the bell and will not have to deal with the remnant of the swarm due to plot armour. :)</p>^It looks like you are saved by the bell and will not have to deal with the remnant of the swarm due to plot armour. :)Sylvester Solstar (alias of Mage of the Wyrmkin)2023-10-01T22:42:55ZRe: Forums: Play-by-Post: [GameDay XII] DM Carbide's CORE Year of the Shadow Lodge (T8-9)Sylvester Solstar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1g/gameplay&page=5#2052023-09-30T18:41:18Z2023-09-30T18:34:12Z<p><span class=messageboard-ooc>My character (and Shaggy) was not in the room at the beginning of the first round. Are there any other character that need to roll this reflex save?</span></p>My character (and Shaggy) was not in the room at the beginning of the first round. Are there any other character that need to roll this reflex save?Sylvester Solstar (alias of Mage of the Wyrmkin)2023-09-30T18:34:12ZRe: Forums: Play-by-Post: [GameDay XII] DM Carbide's CORE Year of the Shadow Lodge (T8-9)Sylvester Solstar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1g/gameplay&page=5#2022023-09-30T14:31:17Z2023-09-30T14:09:40Z<p>Sylvester rides Shaggy to a distance of ten feet away from the swarm. He then unloads with another burst of flame striking only the beetles before steering Shaggy well away from the swarm and down the hallway.</p>
<p><span class="messageboard-dice"><b>Burning Hands, Draconic Bloodline, Reflex DC 17 for half damage:</b></span> <span class="messageboard-dice">5d4 + 5 ⇒ (1, 3, 1, 3, 4) + 5 = 17</span></p>Sylvester rides Shaggy to a distance of ten feet away from the swarm. He then unloads with another burst of flame striking only the beetles before steering Shaggy well away from the swarm and down the hallway.
[dice=Burning Hands, Draconic Bloodline, Reflex DC 17 for half damage]5d4+5[/dice]Sylvester Solstar (alias of Mage of the Wyrmkin)2023-09-30T14:09:40ZRe: Forums: Play-by-Post: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" GameplayRelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/gameplay&page=4#1692023-09-29T12:31:06Z2023-09-29T12:28:02Z<p>Relgar sends out sheets of flame in an attempt to cook the dog and its master (black). He wonders how the rows of fish next to him will taste when blasted with arcane fire. He then steps (5 feet) out of sight behind the ramshackle cart. </p>
<p><span class="messageboard-dice"><b>Burning Hands, CL 7, Draconic Bloodline, Reflex DC 17 for half damage:</b></span> <span class="messageboard-dice">5d4 + 5 ⇒ (2, 2, 4, 2, 2) + 5 = 17</span></p>Relgar sends out sheets of flame in an attempt to cook the dog and its master (black). He wonders how the rows of fish next to him will taste when blasted with arcane fire. He then steps (5 feet) out of sight behind the ramshackle cart.
[dice=Burning Hands, CL 7, Draconic Bloodline, Reflex DC 17 for half damage]5d4+5[/dice]Relgar (alias of Mage of the Wyrmkin)2023-09-29T12:28:02ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainTzleztor (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay&page=2#712023-09-28T12:51:18Z2023-09-28T12:47:59Z<p>The mephit muses about the upcoming encounter at the lake.</p>
<p><b>"I am sure that this is going to be much more exciting than visiting a musty barrack anyways."</b></p>The mephit muses about the upcoming encounter at the lake.
"I am sure that this is going to be much more exciting than visiting a musty barrack anyways."Tzleztor (alias of Mage of the Wyrmkin)2023-09-28T12:47:59ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainXilt Sphinx (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay&page=2#702023-09-28T13:01:19Z2023-09-28T12:45:07Z<p>Xilt and Tzleztor decide to change direction and join the rest of the party. Once they are underway he casts Heightened Awareness to sharpen his senses. He casts Message on the party so can communicate more discretely.</p>Xilt and Tzleztor decide to change direction and join the rest of the party. Once they are underway he casts Heightened Awareness to sharpen his senses. He casts Message on the party so can communicate more discretely.Xilt Sphinx (alias of Mage of the Wyrmkin)2023-09-28T12:45:07ZRe: Forums: Play-by-Post Discussion: [GameDay XII] DM Carbide's CORE Year of the Shadow Lodge (T8-9)Sylvester Solstar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1g/discussion&page=2#592023-09-28T12:41:19Z2023-09-28T12:35:44Z<p>My character has plenty of Burning Hands left on tap. Khellek if you could move at least two squares away from the swarm then my character should be able to ride in (and out) on his turn and cast a Burning Hands spell without frying your character.</p>My character has plenty of Burning Hands left on tap. Khellek if you could move at least two squares away from the swarm then my character should be able to ride in (and out) on his turn and cast a Burning Hands spell without frying your character.Sylvester Solstar (alias of Mage of the Wyrmkin)2023-09-28T12:35:44ZRe: Forums: Play-by-Post: [GameDay XII] DM Carbide's CORE Year of the Shadow Lodge (T8-9)Shaggy - Riding Dog (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1g/gameplay&page=4#1932023-09-27T02:36:15Z2023-09-27T02:18:39Z<p>Shaggy tries not to fall over. He slows down but is still able to easily complete his task.</p>
<p><span class="messageboard-dice"><b>Acrobatics check DC 10 for Grease:</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (6) + 6 = 12</span></p>
<p><span class=messageboard-ooc>I kept the same roll but I changed the modifier from Reflex save to Acrobatics. I moved them back on the map to reflect his reduced movement for the turn. :) </span></p>Shaggy tries not to fall over. He slows down but is still able to easily complete his task.
[dice=Acrobatics check DC 10 for Grease]d20+6[/dice]
I kept the same roll but I changed the modifier from Reflex save to Acrobatics. I moved them back on the map to reflect his reduced movement for the turn. :)Shaggy - Riding Dog (alias of Mage of the Wyrmkin)2023-09-27T02:18:39ZRe: Forums: Play-by-Post: [GameDay XII] DM Carbide's CORE Year of the Shadow Lodge (T8-9)Sylvester Solstar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1g/gameplay&page=4#1912023-09-27T02:06:10Z2023-09-27T02:01:22Z<p>Sylvester steers Shaggy into the room while casting a spell of his own. As soon as the spell completes he wheels the dog around and leaves the room entirely.</p>
<p>His last Fireball of the day engulfs the swarm and both goblins.</p>
<p><span class="messageboard-dice"><b>Fireball, Reflex DC 19, Draconic Bloodline:</b></span> <span class="messageboard-dice">6d6 + 6 ⇒ (3, 4, 1, 4, 2, 5) + 6 = 25</span></p>
<p><span class=messageboard-ooc>The concentration for casting whilst riding is automatic as is the ride check to guide Shaggy with only his knees.</span></p>Sylvester steers Shaggy into the room while casting a spell of his own. As soon as the spell completes he wheels the dog around and leaves the room entirely.
His last Fireball of the day engulfs the swarm and both goblins.
[dice=Fireball, Reflex DC 19, Draconic Bloodline]6d6+6[/dice]
The concentration for casting whilst riding is automatic as is the ride check to guide Shaggy with only his knees.Sylvester Solstar (alias of Mage of the Wyrmkin)2023-09-27T02:01:22ZRe: Forums: Play-by-Post: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" GameplayGregor - Mauler Familiar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/gameplay&page=4#1652023-09-26T21:01:32Z2023-09-26T20:53:30Z<p>After Relgar climbs down Gregor shrinks down and climbs into a handy pocket in his master's vest.</p>After Relgar climbs down Gregor shrinks down and climbs into a handy pocket in his master's vest.Gregor - Mauler Familiar (alias of Mage of the Wyrmkin)2023-09-26T20:53:30ZRe: Forums: Play-by-Post: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" GameplayRelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/gameplay&page=4#1642023-09-26T21:01:32Z2023-09-26T20:49:52Z<p>Relgar snaps his fingers dismissing the flame around his hand. He draws forth a couple of scrolls. He completely heals his faithful familiar and refreshes his innate magical abilities.</p>
<p><span class=messageboard-ooc>Infernal Healing and Recharge Innate Magic scrolls are consummed.</span></p>
<p><b>"All right. It is time to head out."</b></p>Relgar snaps his fingers dismissing the flame around his hand. He draws forth a couple of scrolls. He completely heals his faithful familiar and refreshes his innate magical abilities.
Infernal Healing and Recharge Innate Magic scrolls are consummed.
"All right. It is time to head out."Relgar (alias of Mage of the Wyrmkin)2023-09-26T20:49:52ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainTzleztor (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay&page=2#652023-09-26T20:31:23Z2023-09-26T20:28:57Z<p>Xilt's side kick flies along side his master.</p>
<p><b>"Another day in the underground. I wonder what we will discover today?"</b></p>
<p><span class=messageboard-ooc>We should probably team up to investigate the suspected creature encounters. This is only prudent. :) </span></p>Xilt's side kick flies along side his master.
"Another day in the underground. I wonder what we will discover today?"
We should probably team up to investigate the suspected creature encounters. This is only prudent. :)Tzleztor (alias of Mage of the Wyrmkin)2023-09-26T20:28:57ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainXilt Sphinx (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay&page=2#642023-09-26T20:31:23Z2023-09-26T20:20:40Z<p>Xilt travels to the garrison to speak to the leaders of the militia. As he approaches the guard house he casts Heightened Awareness to sharpen his senses.</p>
<p>[Spoiler omitted]</p>Xilt travels to the garrison to speak to the leaders of the militia. As he approaches the guard house he casts Heightened Awareness to sharpen his senses.
[Spoiler omitted]Xilt Sphinx (alias of Mage of the Wyrmkin)2023-09-26T20:20:40ZRe: Forums: Play-by-Post: Pathfinder 2-23 Shadow's Last Stand - Part I: At Shadow's DoorTiny Pebble (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn00/gameplay&page=2#962023-09-25T23:48:24Z2023-09-25T23:48:08Z<p>Tiny Pebble steps up and attacks with his summoned friend.</p>
<p><span class="messageboard-dice"><b>To hit, Flank, Earth Mastery, Power Attack:</b></span> <span class="messageboard-dice">1d20 + 7 + 2 + 1 - 1 ⇒ (15) + 7 + 2 + 1 - 1 = 24</span></p>
<p><span class="messageboard-dice"><b>Slam, Earth Mastery, Power Attack:</b></span> <span class="messageboard-dice">1d6 + 4 + 1 + 3 ⇒ (5) + 4 + 1 + 3 = 13</span></p>Tiny Pebble steps up and attacks with his summoned friend.
[dice=To hit, Flank, Earth Mastery, Power Attack]d20+7+2+1-1[/dice]
[dice=Slam, Earth Mastery, Power Attack]d6+4+1+3[/dice]Tiny Pebble (alias of Mage of the Wyrmkin)2023-09-25T23:48:08ZRe: Forums: Play-by-Post: Pathfinder 2-23 Shadow's Last Stand - Part I: At Shadow's DoorMagical Mercenaries (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn00/gameplay&page=2#952023-09-25T23:46:15Z2023-09-25T23:42:00Z<p>Garsita advances and attacks again with her glaive.</p>
<p><span class="messageboard-dice"><b>Glaive to hit:</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (10) + 6 = 16</span></p>
<p><span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">1d10 + 4 ⇒ (10) + 4 = 14</span></p>
<p>The summoned elemental (green) coordinates with Tiny Pebble to surround and destroy the nasty mirror. He steps up (5' step) and punches out.</p>
<p><span class="messageboard-dice"><b>To hit, Flank, Earth Mastery, Power Attack:</b></span> <span class="messageboard-dice">1d20 + 6 + 2 + 1 - 1 ⇒ (20) + 6 + 2 + 1 - 1 = 28</span></p>
<p><span class="messageboard-dice"><b>Slam, Earth Mastery, Power Attack:</b></span> <span class="messageboard-dice">1d6 + 4 + 1 + 3 ⇒ (6) + 4 + 1 + 3 = 14</span></p>
<p>Crit confirm for green.</p>
<p><span class="messageboard-dice"><b>Crit confirm, Flank, Earth Mastery, Power Attack:</b></span> <span class="messageboard-dice">1d20 + 6 + 2 + 1 - 1 ⇒ (15) + 6 + 2 + 1 - 1 = 23</span></p>
<p><span class="messageboard-dice"><b>Slam, Earth Mastery, Power Attack:</b></span> <span class="messageboard-dice">1d6 + 4 + 1 + 3 ⇒ (6) + 4 + 1 + 3 = 14</span></p>Garsita advances and attacks again with her glaive.
[dice=Glaive to hit]d20+6[/dice]
[dice=Damage]d10+4[/dice]
The summoned elemental (green) coordinates with Tiny Pebble to surround and destroy the nasty mirror. He steps up (5' step) and punches out.
[dice=To hit, Flank, Earth Mastery, Power Attack]d20+6+2+1-1[/dice]
[dice=Slam, Earth Mastery, Power Attack]d6+4+1+3[/dice]
Crit confirm for green.
[dice=Crit confirm, Flank, Earth Mastery, Power Attack]d20+6+2+1-1[/dice]
[dice=Slam,...Magical Mercenaries (alias of Mage of the Wyrmkin)2023-09-25T23:42:00ZRe: Forums: Play-by-Post: [GameDay XII] DM Carbide's CORE Year of the Shadow Lodge (T8-9)Sylvester Solstar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1g/gameplay&page=4#1852023-09-25T13:51:46Z2023-09-25T13:42:52Z<p>Sylvester taps himself with his cure wand attempting to heal the scratch left behind by the nasty goblin. The wand triggers healing him completely. The sorcerer puts his wand away.</p>
<p><span class="messageboard-dice"><b>UMD DC 20,Heroism:</b></span> <span class="messageboard-dice">1d20 + 16 + 2 ⇒ (17) + 16 + 2 = 35</span></p>
<p><span class="messageboard-dice"><b>CLW:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (8) + 1 = 9</span></p>
<p>He steers Shaggy in the correct direction easily keeping up with Khellek.</p>Sylvester taps himself with his cure wand attempting to heal the scratch left behind by the nasty goblin. The wand triggers healing him completely. The sorcerer puts his wand away.
[dice=UMD DC 20,Heroism]d20+16+2[/dice]
[dice=CLW]d8+1[/dice]
He steers Shaggy in the correct direction easily keeping up with Khellek.Sylvester Solstar (alias of Mage of the Wyrmkin)2023-09-25T13:42:52ZRe: Forums: Play-by-Post: Pathfinder 2-23 Shadow's Last Stand - Part I: At Shadow's DoorMagical Mercenaries (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn00/gameplay&page=2#862023-09-24T19:31:08Z2023-09-24T19:30:22Z<p>The summoned (green) elemental tries to earn his keep. He punches out again.</p>
<p><span class="messageboard-dice"><b>Slam, Earth Mastery, Power Attack:</b></span> <span class="messageboard-dice">1d20 + 6 + 1 - 1 ⇒ (6) + 6 + 1 - 1 = 12</span></p>
<p><span class="messageboard-dice"><b>Slam, Earth Master, Power Attack:</b></span> <span class="messageboard-dice">1d6 + 4 + 1 + 3 ⇒ (6) + 4 + 1 + 3 = 14</span></p>The summoned (green) elemental tries to earn his keep. He punches out again.
[dice=Slam, Earth Mastery, Power Attack]d20+6+1-1[/dice]
[dice=Slam, Earth Master, Power Attack]d6+4+1+3[/dice]Magical Mercenaries (alias of Mage of the Wyrmkin)2023-09-24T19:30:22ZRe: Forums: Play-by-Post: Pathfinder 2-23 Shadow's Last Stand - Part I: At Shadow's DoorTiny Pebble (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn00/gameplay&page=2#852023-09-24T19:31:08Z2023-09-24T19:28:27Z<p>Tiny Pebble tries to put the hurt on this nasty construct.</p>
<p><span class="messageboard-dice"><b>Slam, Earth Mastery, Power Attack:</b></span> <span class="messageboard-dice">1d20 + 7 + 1 - 1 ⇒ (9) + 7 + 1 - 1 = 16</span></p>
<p><span class="messageboard-dice"><b>Slam, Earth Mastery, Power Attack:</b></span> <span class="messageboard-dice">1d6 + 4 + 1 + 3 ⇒ (1) + 4 + 1 + 3 = 9</span></p>Tiny Pebble tries to put the hurt on this nasty construct.
[dice=Slam, Earth Mastery, Power Attack]d20+7+1-1[/dice]
[dice=Slam, Earth Mastery, Power Attack]d6+4+1+3[/dice]Tiny Pebble (alias of Mage of the Wyrmkin)2023-09-24T19:28:27ZRe: Forums: Play-by-Post: Pathfinder 2-23 Shadow's Last Stand - Part I: At Shadow's DoorMagical Mercenaries (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn00/gameplay&page=2#832023-09-24T19:41:08Z2023-09-24T19:16:12Z<p>Igor yells to Garsita to take cover against the opposing wall. The cleric lashes out yet again with her glaive and then moves away.</p>
<p><span class="messageboard-dice"><b>Garsita, to hit with Glaive:</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (10) + 6 = 16</span></p>
<p><span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">1d10 + 4 ⇒ (7) + 4 = 11</span></p>Igor yells to Garsita to take cover against the opposing wall. The cleric lashes out yet again with her glaive and then moves away.
[dice=Garsita, to hit with Glaive]d20+6[/dice]
[dice=damage]d10+4[/dice]Magical Mercenaries (alias of Mage of the Wyrmkin)2023-09-24T19:16:12ZRe: Forums: Play-by-Post: Pathfinder 2-23 Shadow's Last Stand - Part I: At Shadow's DoorTiny Pebble (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn00/gameplay&page=2#822023-09-24T15:41:38Z2023-09-24T15:38:31Z<p><span class=messageboard-ooc>I will roll his attack of opportunity now and post his turn latter.</span></p>
<p>Tiny Pebble tries to body slam the mirror back into the ground.</p>
<p><span class="messageboard-dice"><b>Slam, Earth Mastery, Power Attack, Melee vs Prone:</b></span> <span class="messageboard-dice">1d20 + 7 + 1 - 1 + 4 ⇒ (1) + 7 + 1 - 1 + 4 = 12</span></p>
<p><span class="messageboard-dice"><b>Slam, Earth Mastery, Power Attack:</b></span> <span class="messageboard-dice">1d6 + 4 + 1 + 3 ⇒ (4) + 4 + 1 + 3 = 12</span></p>
<p><span class=messageboard-ooc>Horrible rolls. Hopefully the dice gods will like me better on my actual turn. ;) </span></p>I will roll his attack of opportunity now and post his turn latter.
Tiny Pebble tries to body slam the mirror back into the ground.
[dice=Slam, Earth Mastery, Power Attack, Melee vs Prone]d20+7+1-1+4[/dice]
[dice=Slam, Earth Mastery, Power Attack]d6+4+1+3[/dice]
Horrible rolls. Hopefully the dice gods will like me better on my actual turn. ;)Tiny Pebble (alias of Mage of the Wyrmkin)2023-09-24T15:38:31ZRe: Forums: Play-by-Post: Pathfinder 2-23 Shadow's Last Stand - Part I: At Shadow's DoorMagical Mercenaries (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn00/gameplay&page=2#812023-09-24T15:41:08Z2023-09-24T15:37:29Z<p>@DoubleGold - Garsita should get an attack of opportunity as well as she has a reach weapon. I will roll all of the attacks of opportunities for all the characters now and then post their turns latter. Unfortunately I have been drafted for real life gardening duty. ;)</p>
<p>Garsita attempts to cut the mirror down with her glaive.</p>
<p><span class="messageboard-dice"><b>To hit, Melee vs Prone:</b></span> <span class="messageboard-dice">1d20 + 6 + 4 ⇒ (4) + 6 + 4 = 14</span></p>
<p><span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">1d10 + 4 ⇒ (8) + 4 = 12</span></p>
<p>The (green) earth elemental tries to kick the mirror as it rises.</p>
<p><span class="messageboard-dice"><b>Slam, Earth Mastery, Power Attack, Melee vs Prone:</b></span> <span class="messageboard-dice">1d20 + 6 + 1 - 1 + 4 ⇒ (9) + 6 + 1 - 1 + 4 = 19</span></p>
<p><span class="messageboard-dice"><b>Slam, Earth Mastery, Power Attack:</b></span> <span class="messageboard-dice">1d6 + 4 + 1 + 3 ⇒ (2) + 4 + 1 + 3 = 10</span></p>@DoubleGold - Garsita should get an attack of opportunity as well as she has a reach weapon. I will roll all of the attacks of opportunities for all the characters now and then post their turns latter. Unfortunately I have been drafted for real life gardening duty. ;)
Garsita attempts to cut the mirror down with her glaive.
[dice=To hit, Melee vs Prone]d20+6+4[/dice]
[dice=damage]d10+4[/dice]
The (green) earth elemental tries to kick the mirror as it rises.
[dice=Slam, Earth Mastery,...Magical Mercenaries (alias of Mage of the Wyrmkin)2023-09-24T15:37:29ZRe: Forums: Play-by-Post: [GameDay XII] DM Carbide's CORE Year of the Shadow Lodge (T8-9)Sylvester Solstar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1g/gameplay&page=4#1732023-09-24T00:23:03Z2023-09-24T00:12:28Z<p>An illusion is good but teleportation is better. Sylvester, mounted on Shaggy is quick to grab a hand.</p>
<p><b>"Sure, take Shaggy and myself with you. Once I am inside I will try to time an illusion of a chunk of the roof to move into the proper position to conceal the movement of the rest of the party."</b></p>
<p>Once inside Sylvester looks for the opportunity to cast his Silent Image spell.</p>
<p><span class=messageboard-ooc>Early bird gets the worm. :) </span></p>An illusion is good but teleportation is better. Sylvester, mounted on Shaggy is quick to grab a hand.
"Sure, take Shaggy and myself with you. Once I am inside I will try to time an illusion of a chunk of the roof to move into the proper position to conceal the movement of the rest of the party."
Once inside Sylvester looks for the opportunity to cast his Silent Image spell.
Early bird gets the worm. :)Sylvester Solstar (alias of Mage of the Wyrmkin)2023-09-24T00:12:28ZRe: Forums: Play-by-Post: [GameDay XII] DM Carbide's CORE Year of the Shadow Lodge (T8-9)Sylvester Solstar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1g/gameplay&page=4#1662023-09-23T22:03:03Z2023-09-23T21:56:18Z<p>Sylvester nods at the bard,</p>
<p><b>"Right, I was thinking of using my own abilities (Silent Image is mentioned in the post just above) but the deck can work as well. Or perhaps both of them together?"</b></p>Sylvester nods at the bard,
"Right, I was thinking of using my own abilities (Silent Image is mentioned in the post just above) but the deck can work as well. Or perhaps both of them together?"Sylvester Solstar (alias of Mage of the Wyrmkin)2023-09-23T21:56:18ZRe: Forums: Play-by-Post: [GameDay XII] DM Carbide's CORE Year of the Shadow Lodge (T8-9)Sylvester Solstar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1g/gameplay&page=4#1642023-09-23T22:03:03Z2023-09-23T21:51:34Z<p><span class=messageboard-ooc>If the party wants to sneak in my character can use the Silent Image spell to create an illusion (like a large chunk of the ceiling to hide behind, some shrubbery, a dust cloud etc). The advantage of this is that if the dragon is occupied (by the other parties) and cannot spend an action to actively disbelieve then it should work flawlessly (no save required). </span></p>
<p>Sylvester thinks some gnomish trickery is in order to hide the party's approach into the Mausoleum itself.</p>
<p><b>"I can hide our approach if you like. We can deal with the threat that Osprey has mentioned and leave the dragon to more experienced Pathfinders."</b></p>If the party wants to sneak in my character can use the Silent Image spell to create an illusion (like a large chunk of the ceiling to hide behind, some shrubbery, a dust cloud etc). The advantage of this is that if the dragon is occupied (by the other parties) and cannot spend an action to actively disbelieve then it should work flawlessly (no save required).
Sylvester thinks some gnomish trickery is in order to hide the party's approach into the Mausoleum itself.
"I can hide our approach...Sylvester Solstar (alias of Mage of the Wyrmkin)2023-09-23T21:51:34ZRe: Forums: Play-by-Post: Pathfinder 2-23 Shadow's Last Stand - Part I: At Shadow's DoorMagical Mercenaries (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn00/gameplay&page=2#772023-09-23T14:53:02Z2023-09-23T14:50:52Z<p>Garsita steps back and tries to bring her glaive down on the mirror.</p>
<p><span class="messageboard-dice"><b>Attack:</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (3) + 6 = 9</span></p>
<p><span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">1d10 + 4 ⇒ (2) + 4 = 6</span></p>
<p><span class=messageboard-ooc>There are just not enough bonuses to make that a hit! :)</span></p>Garsita steps back and tries to bring her glaive down on the mirror.
[dice=Attack]d20+6[/dice]
[dice=Damage]d10+4[/dice]
There are just not enough bonuses to make that a hit! :)Magical Mercenaries (alias of Mage of the Wyrmkin)2023-09-23T14:50:52ZRe: Forums: Play-by-Post: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" GameplayGregor - Mauler Familiar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/gameplay&page=3#1482023-09-23T14:43:06Z2023-09-23T14:37:43Z<p>Gregor looks at his master for healing but is smart enough to know that Relgar might find something to use off his opponents to not growl that loudly.</p>Gregor looks at his master for healing but is smart enough to know that Relgar might find something to use off his opponents to not growl that loudly.Gregor - Mauler Familiar (alias of Mage of the Wyrmkin)2023-09-23T14:37:43ZRe: Forums: Play-by-Post: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" GameplayRelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/gameplay&page=3#1472023-09-23T14:43:06Z2023-09-23T14:35:46Z<p>Relgar begins to loot the fallen bodies and he looks around the warehouse for items of interest. </p>
<p>Detect Magic is cast. </p>
<p>23 Perception on a take 10.</p>Relgar begins to loot the fallen bodies and he looks around the warehouse for items of interest.
Detect Magic is cast.
23 Perception on a take 10.Relgar (alias of Mage of the Wyrmkin)2023-09-23T14:35:46ZRe: Forums: Play-by-Post: Pathfinder 2-23 Shadow's Last Stand - Part I: At Shadow's DoorTiny Pebble (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn00/gameplay&page=2#762023-09-23T14:03:03Z2023-09-23T13:59:21Z<p>Tiny Pebble waits a moment as well hoping that the mirror will be no match for a slippery floor. He then steps forward and tries to punch the construct.</p>
<p><span class="messageboard-dice"><b>Slam,Earth Mastery,Power Attack:</b></span> <span class="messageboard-dice">1d20 + 7 + 1 - 1 ⇒ (12) + 7 + 1 - 1 = 19</span></p>
<p><b>Hopefully the mirror will fall prone and with a +4 bonus to hit this attack (a 23 net) will hit.</b></p>
<p><span class="messageboard-dice"><b>Slam,Earth Mastery, Power Attack:</b></span> <span class="messageboard-dice">1d6 + 4 + 1 + 3 ⇒ (2) + 4 + 1 + 3 = 10</span></p>Tiny Pebble waits a moment as well hoping that the mirror will be no match for a slippery floor. He then steps forward and tries to punch the construct.
[dice=Slam,Earth Mastery,Power Attack]d20+7+1-1[/dice]
Hopefully the mirror will fall prone and with a +4 bonus to hit this attack (a 23 net) will hit.
[dice=Slam,Earth Mastery, Power Attack]d6+4+1+3[/dice]Tiny Pebble (alias of Mage of the Wyrmkin)2023-09-23T13:59:21ZRe: Forums: Play-by-Post: Pathfinder 2-23 Shadow's Last Stand - Part I: At Shadow's DoorMagical Mercenaries (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn00/gameplay&page=2#752023-09-23T14:03:03Z2023-09-23T13:53:59Z<p>The newly summoned earth elemental waits dutifully for Igor's spell to trigger (and hopefully drop the mirror to the floor) before attempting to clobber it with a stony fist.</p>
<p><span class="messageboard-dice"><b>Slam,Earth Mastery,Power Attack:</b></span> <span class="messageboard-dice">1d20 + 6 + 1 - 1 ⇒ (18) + 6 + 1 - 1 = 24</span></p>
<p><span class="messageboard-dice"><b>Slam,Earth Mastery, Power Attack:</b></span> <span class="messageboard-dice">1d6 + 4 + 1 + 3 ⇒ (2) + 4 + 1 + 3 = 10</span></p>The newly summoned earth elemental waits dutifully for Igor's spell to trigger (and hopefully drop the mirror to the floor) before attempting to clobber it with a stony fist.
[dice=Slam,Earth Mastery,Power Attack]d20+6+1-1[/dice]
[dice=Slam,Earth Mastery, Power Attack]d6+4+1+3[/dice]Magical Mercenaries (alias of Mage of the Wyrmkin)2023-09-23T13:53:59ZRe: Forums: Recruitment: DM Brainiac's Dungeon Crawl Classics RecruitmentMage of the Wyrmkinhttps://paizo.com/campaigns/v5748p75ivmyt/recruiting#32023-09-22T15:01:09Z2023-09-22T14:59:34Z<p>Level 2 seems deluxe after spending 3-4 sessions in a funnel. I would like to give it a try too.</p>Level 2 seems deluxe after spending 3-4 sessions in a funnel. I would like to give it a try too.Mage of the Wyrmkin2023-09-22T14:59:34ZRe: Forums: Play-by-Post: Pathfinder 2-23 Shadow's Last Stand - Part I: At Shadow's DoorTiny Pebble (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn00/gameplay&page=2#692023-09-21T20:53:14Z2023-09-21T20:47:54Z<p>Tiny Pebble takes a swing at the window before stepping back to guard his master.</p>
<p><span class="messageboard-dice"><b>Slam, Earth Mastery, Power Attack:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (4) + 7 = 11</span></p>
<p><span class="messageboard-dice"><b>Slam,Earth Mastery, Power Attack:</b></span> <span class="messageboard-dice">1d6 + 4 + 1 + 3 ⇒ (2) + 4 + 1 + 3 = 10</span></p>Tiny Pebble takes a swing at the window before stepping back to guard his master.
[dice=Slam, Earth Mastery, Power Attack]d20+7[/dice]
[dice=Slam,Earth Mastery, Power Attack]d6+4+1+3[/dice]Tiny Pebble (alias of Mage of the Wyrmkin)2023-09-21T20:47:54ZRe: Forums: Play-by-Post: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" GameplayRelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/gameplay&page=3#1312023-09-21T19:03:02Z2023-09-21T18:58:20Z<p>Relgar guides Gregor using only his knees. The prehistoric reptile climbs slowly not attempting any fancy flying within the warehouse. Gregor tosses a ball of flame at the pirate whom he flies over.</p>
<p>Double move for Gregor (no fly check required).</p>
<p>Guide with knees (Ride check automatically successful even with the -5 modifier for riding without a saddle).</p>
<p><span class="messageboard-dice"><b>Produce Flame, To hit touch AC:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (3) + 4 = 7</span></p>
<p><span class="messageboard-dice"><b>Fire damage, CL 6, Pyromanic:</b></span> <span class="messageboard-dice">1d6 + 5 + 1 ⇒ (4) + 5 + 1 = 10</span></p>
<p><span class=messageboard-ooc>I love the thematics of throwing fire around with Produce Flame but Magic Missile just hits every round (no muss/no fuss). :) </span></p>Relgar guides Gregor using only his knees. The prehistoric reptile climbs slowly not attempting any fancy flying within the warehouse. Gregor tosses a ball of flame at the pirate whom he flies over.
Double move for Gregor (no fly check required).
Guide with knees (Ride check automatically successful even with the -5 modifier for riding without a saddle).
[dice=Produce Flame, To hit touch AC]d20+4[/dice]
[dice=Fire damage, CL 6, Pyromanic]d6+5+1[/dice]
I love the thematics of throwing...Relgar (alias of Mage of the Wyrmkin)2023-09-21T18:58:20ZRe: Forums: Play-by-Post: [GameDay XII] DM Carbide's CORE Year of the Shadow Lodge (T8-9)Sylvester Solstar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1g/gameplay&page=3#1482023-09-21T18:53:30Z2023-09-21T18:46:52Z<p>Sylvester guides Shaggy away with only his knees. He then completes his spell and three magical bolts speed at the purple goblin.</p>
<p>Shaggy takes a 5' step.</p>
<p><span class="messageboard-dice"><b>Magic Missile, CL 6:</b></span> <span class="messageboard-dice">3d4 + 3 ⇒ (2, 3, 3) + 3 = 11</span></p>Sylvester guides Shaggy away with only his knees. He then completes his spell and three magical bolts speed at the purple goblin.
Shaggy takes a 5' step.
[dice=Magic Missile, CL 6]3d4+3[/dice]Sylvester Solstar (alias of Mage of the Wyrmkin)2023-09-21T18:46:52ZRe: Forums: Play-by-Post: [GameDay XII] DM Carbide's CORE Year of the Shadow Lodge (T8-9)Sylvester Solstar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1g/gameplay&page=3#1462023-09-21T12:23:03Z2023-09-21T12:15:18Z<p>Sylvester's eyes brighten as he comes to realise that all of the goblins can be caught with a single Fireball. The gnome unleashes a ball of flame and then moves with Shaggy to hide behind some shrubbery for cover.</p>
<p><span class="messageboard-dice"><b>Fireball,Draconic bloodline, Reflex DC 19 for half damage:</b></span> <span class="messageboard-dice">6d6 + 6 ⇒ (1, 4, 1, 6, 1, 4) + 6 = 23</span></p>Sylvester's eyes brighten as he comes to realise that all of the goblins can be caught with a single Fireball. The gnome unleashes a ball of flame and then moves with Shaggy to hide behind some shrubbery for cover.
[dice=Fireball,Draconic bloodline, Reflex DC 19 for half damage]6d6+6[/dice]Sylvester Solstar (alias of Mage of the Wyrmkin)2023-09-21T12:15:18ZRe: Forums: Play-by-Post: Pathfinder 2-23 Shadow's Last Stand - Part I: At Shadow's DoorTiny Pebble (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn00/gameplay&page=2#642023-09-20T21:51:09Z2023-09-20T21:45:57Z<p>Tiny Pebble reaches out again trying to clobber the pretty window.</p>
<p><span class="messageboard-dice"><b>Slam,Earth Mastery, Power Attack:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (12) + 7 = 19</span></p>
<p><span class="messageboard-dice"><b>Slam,Earth Mastery, Power Attack:</b></span> <span class="messageboard-dice">1d6 + 8 ⇒ (6) + 8 = 14</span></p>Tiny Pebble reaches out again trying to clobber the pretty window.
[dice=Slam,Earth Mastery, Power Attack]d20+7[/dice]
[dice=Slam,Earth Mastery, Power Attack]d6+8[/dice]Tiny Pebble (alias of Mage of the Wyrmkin)2023-09-20T21:45:57ZRe: Forums: Recruitment: Recruitment: Mutants and Masterminds Champions of the Cosmos Cosmic Heroes Space OperaDoctor Night (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn2i/recruiting#452023-09-20T15:01:14Z2023-09-20T14:57:02Z<p>Another point to remember is that you can purchase a power at full price that is flavoured thematically as a device but is not actually a device. My character's magical powers are setup that way (his magic/alchemical supplies are always with him/cannot be taken away without GM Fiat because... magic). This can also apply to something like Thor's hammer (which always returns to him and cannot be taken away from him etc.).</p>
<p>It is not strictly about real life logic as well. Iron Man's armor could be purchased at full price as well. It is all about the narrative agreement you make with the GM (and paying full price of course). So yes Death Quaker's last point is correct about the narrative difference between equipment and device.</p>Another point to remember is that you can purchase a power at full price that is flavoured thematically as a device but is not actually a device. My character's magical powers are setup that way (his magic/alchemical supplies are always with him/cannot be taken away without GM Fiat because... magic). This can also apply to something like Thor's hammer (which always returns to him and cannot be taken away from him etc.).
It is not strictly about real life logic as well. Iron Man's armor could...Doctor Night (alias of Mage of the Wyrmkin)2023-09-20T14:57:02ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainXilt Sphinx (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay&page=2#512023-09-19T17:13:39Z2023-09-19T17:06:18Z<p>Xilt discusses religion with the priests and lay citizens. Tzleztor chimes in from time to time to add his opinion as well.</p>
<p>(Tzleztor will auto-aid on Knowledge-Religion)</p>
<p>34 on a take 10 for Knowledge Religion.</p>
<p><span class=messageboard-ooc>I might as well get the ball rolling here. :) </span></p>Xilt discusses religion with the priests and lay citizens. Tzleztor chimes in from time to time to add his opinion as well.
(Tzleztor will auto-aid on Knowledge-Religion)
34 on a take 10 for Knowledge Religion.
I might as well get the ball rolling here. :)Xilt Sphinx (alias of Mage of the Wyrmkin)2023-09-19T17:06:18ZRe: Forums: Play-by-Post: Pathfinder 2-23 Shadow's Last Stand - Part I: At Shadow's DoorTiny Pebble (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn00/gameplay&page=2#562023-09-19T13:45:42Z2023-09-19T13:25:20Z<p>Tiny Pebble takes a swing at the creature before making room for Marcus (5' step) to move in and attack.</p>
<p><span class="messageboard-dice"><b>Fort save vs dazzled:</b></span> <span class="messageboard-dice">1d20 + 3 ⇒ (18) + 3 = 21</span></p>
<p><span class="messageboard-dice"><b>Slam,Earth Mastery,Power Attack:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (17) + 7 = 24</span></p>
<p><span class="messageboard-dice"><b>Slam,Earth Mastery,Power Attack:</b></span> <span class="messageboard-dice">1d6 + 8 ⇒ (4) + 8 = 12</span></p>Tiny Pebble takes a swing at the creature before making room for Marcus (5' step) to move in and attack.
[dice=Fort save vs dazzled]d20+3[/dice]
[dice=Slam,Earth Mastery,Power Attack]d20+7[/dice]
[dice=Slam,Earth Mastery,Power Attack]d6+8[/dice]Tiny Pebble (alias of Mage of the Wyrmkin)2023-09-19T13:25:20ZRe: Forums: Recruitment: Recruitment: Mutants and Masterminds Champions of the Cosmos Cosmic Heroes Space OperaDoctor Night (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn2i/recruiting#292023-09-19T13:13:10Z2023-09-19T13:04:50Z<p>Might I suggest that you use Hero points to partially achieve some of these effects instead? Having a character that can automatically solve any problem with his powers will not be a fun character to play with or GM for.</p>
<p>I think the better way to go in creating a time based character is to pick specific time based effects (established powers, traits, skills and feats) that reflect your abilities rather than choosing a grab-all, "I win" made up power which is well beyond the abilities of a PL 10 character.</p>Might I suggest that you use Hero points to partially achieve some of these effects instead? Having a character that can automatically solve any problem with his powers will not be a fun character to play with or GM for.
I think the better way to go in creating a time based character is to pick specific time based effects (established powers, traits, skills and feats) that reflect your abilities rather than choosing a grab-all, "I win" made up power which is well beyond the abilities of a PL...Doctor Night (alias of Mage of the Wyrmkin)2023-09-19T13:04:50ZRe: Forums: Play-by-Post: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" GameplayRelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/gameplay&page=3#1162023-09-19T12:23:37Z2023-09-19T12:23:07Z<p>Relgar snaps his fingers and a ball of fire appears in his right hand. He then mounts his familiar and waits for takeoff.</p>
<p>Produce Flame is cast. </p>
<p><span class=messageboard-ooc>It is getting a little crowded on the ground for my liking. :) </span></p>Relgar snaps his fingers and a ball of fire appears in his right hand. He then mounts his familiar and waits for takeoff.
Produce Flame is cast.
It is getting a little crowded on the ground for my liking. :)Relgar (alias of Mage of the Wyrmkin)2023-09-19T12:23:07ZRe: Forums: Play-by-Post: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" GameplayGregor - Mauler Familiar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/gameplay&page=3#1152023-09-19T12:24:06Z2023-09-19T12:20:00Z<p>Gregor climbs out of Relgar's pocket and grows in size waiting for his master to climb on board.</p>Gregor climbs out of Relgar's pocket and grows in size waiting for his master to climb on board.Gregor - Mauler Familiar (alias of Mage of the Wyrmkin)2023-09-19T12:20:00ZRe: Forums: Play-by-Post Discussion: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" DiscussionRelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/discussion#142023-09-19T01:43:05Z2023-09-19T01:35:43Z<p>@GM Jhaeman - This is a good idea. The new player can actually be level 1 or 2 and still bring the game down to the low subtier.</p>@GM Jhaeman - This is a good idea. The new player can actually be level 1 or 2 and still bring the game down to the low subtier.Relgar (alias of Mage of the Wyrmkin)2023-09-19T01:35:43ZRe: Forums: Play-by-Post: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" GameplayRelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/gameplay&page=3#1042023-09-18T17:03:04Z2023-09-18T16:59:41Z<p>@GM Jhaeman - Are we not playing up with the four level adjustment (a +0 Bab would be low here)? At least that is what my quick math is telling me.</p>@GM Jhaeman - Are we not playing up with the four level adjustment (a +0 Bab would be low here)? At least that is what my quick math is telling me.Relgar (alias of Mage of the Wyrmkin)2023-09-18T16:59:41ZRe: Forums: Recruitment: Recruitment: Mutants and Masterminds Champions of the Cosmos Cosmic Heroes Space OperaDoctor Night (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn2i/recruiting#52023-09-18T12:06:04Z2023-09-18T11:48:43Z<p>I want to bring in my Doctor Night character but I will definitely need to tweak his background to fit the setting. I am thinking space adventuring Mad Scientist/Alchemist rather than graduate student and his weird experiments will be famous (or infamous) in the right circles depending on who you might ask. I will be adding a little more edge to this character for flavour as well as he is not technically a superhero (anymore) although he is still "heroic". :)</p>
<p>In terms of build it is quite a glow up from roughly 90 points to 170 points so that leaves a lot of room for additional weird abilities. You can click on the profile to see my original starting point if you like. </p>
<p>Incidentally I like the more affordable skill pricing. This is very nice.</p>I want to bring in my Doctor Night character but I will definitely need to tweak his background to fit the setting. I am thinking space adventuring Mad Scientist/Alchemist rather than graduate student and his weird experiments will be famous (or infamous) in the right circles depending on who you might ask. I will be adding a little more edge to this character for flavour as well as he is not technically a superhero (anymore) although he is still "heroic". :)
In terms of build it is quite a...Doctor Night (alias of Mage of the Wyrmkin)2023-09-18T11:48:43ZRe: Forums: Play-by-Post: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" GameplayGregor - Mauler Familiar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/gameplay&page=2#972023-09-18T01:43:11Z2023-09-18T01:37:52Z<p>Gregor coos with delight as the flames lick across the room.</p>
<p>@GM Jhaeman - How high is the ceiling in this warehouse in case we would like to fly over the crates?</p>Gregor coos with delight as the flames lick across the room.
@GM Jhaeman - How high is the ceiling in this warehouse in case we would like to fly over the crates?Gregor - Mauler Familiar (alias of Mage of the Wyrmkin)2023-09-18T01:37:52ZRe: Forums: Play-by-Post: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" GameplayRelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/gameplay&page=2#962023-09-18T01:42:39Z2023-09-18T01:33:25Z<p>Relgar's eyes sparkle with glee at the thought of all of the boxes burning brightly. He knows he shouldn't but he says a short prayer to Ymeri before dashing behind a crate and releasing a wave of glorious fire at the first poor victim.</p>
<p><span class="messageboard-dice"><b>Burning Hands,Draconic Bloodline, Reflex DC 17 for half damage:</b></span> <span class="messageboard-dice">5d4 + 5 ⇒ (1, 2, 3, 2, 2) + 5 = 15</span></p>Relgar's eyes sparkle with glee at the thought of all of the boxes burning brightly. He knows he shouldn't but he says a short prayer to Ymeri before dashing behind a crate and releasing a wave of glorious fire at the first poor victim.
[dice=Burning Hands,Draconic Bloodline, Reflex DC 17 for half damage]5d4+5[/dice]Relgar (alias of Mage of the Wyrmkin)2023-09-18T01:33:25ZRe: Forums: Play-by-Post: [GameDay XII] DM Carbide's CORE Year of the Shadow Lodge (T8-9)Sylvester Solstar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1g/gameplay&page=3#1362023-09-17T18:01:07Z2023-09-17T17:40:15Z<p>Sylvester can easily be carried over the gate (he is very light) but is not an exceptionally good climber himself.</p>
<p><b>"Yes, perhaps the rope and grapple is the best option if Ibaz cannot open the lock on the gate."</b></p>
<p><b>"Maybe one of the unfortunate dead people here has a key?"</b></p>
<p>Sylvester has a quick look to see if any of the people on the ground survived. He also looks to see if they have a key to the lodge (or useful treasure to bypass the obstacle).</p>
<p>25 Perception on a take 10.</p>Sylvester can easily be carried over the gate (he is very light) but is not an exceptionally good climber himself.
"Yes, perhaps the rope and grapple is the best option if Ibaz cannot open the lock on the gate."
"Maybe one of the unfortunate dead people here has a key?"
Sylvester has a quick look to see if any of the people on the ground survived. He also looks to see if they have a key to the lodge (or useful treasure to bypass the obstacle).
25 Perception on a take 10.Sylvester Solstar (alias of Mage of the Wyrmkin)2023-09-17T17:40:15ZRe: Forums: Play-by-Post: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" GameplayRelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/gameplay&page=2#892023-09-17T13:01:38Z2023-09-17T12:50:59Z<p>Relgar looks around at his teammates. He then asks Arioch.</p>
<p><b>"Are we ready?"</b></p>
<p><span class=messageboard-ooc>It would seem that some characters are still not on the map yet.</span></p>Relgar looks around at his teammates. He then asks Arioch.
"Are we ready?"
It would seem that some characters are still not on the map yet.Relgar (alias of Mage of the Wyrmkin)2023-09-17T12:50:59ZRe: Forums: Play-by-Post: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" GameplayGregor - Mauler Familiar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/gameplay&page=2#882023-09-17T12:51:05Z2023-09-17T12:46:57Z<p>Gregor stays in his master's pocket for now as flying his master around indoors may be tricky if the warehouse is tightly packed with boxes. He waits with anticipation for the upcoming battle.</p>Gregor stays in his master's pocket for now as flying his master around indoors may be tricky if the warehouse is tightly packed with boxes. He waits with anticipation for the upcoming battle.Gregor - Mauler Familiar (alias of Mage of the Wyrmkin)2023-09-17T12:46:57ZRe: Forums: Play-by-Post: Pathfinder 2-23 Shadow's Last Stand - Part I: At Shadow's DoorTiny Pebble (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn00/gameplay#482023-09-17T12:41:05Z2023-09-17T12:33:40Z<p>Tiny Pebble looks around as well.</p>
<p><span class="messageboard-dice"><b>Perception:</b></span> <span class="messageboard-dice">1d20 + 9 ⇒ (3) + 9 = 12</span></p>
<p>@DoubleGold - Tiny Pebble has Tremorsense 60' so if anyone is touching the ground nearby he will know. :)</p>Tiny Pebble looks around as well.
[dice=Perception]d20+9[/dice]
@DoubleGold - Tiny Pebble has Tremorsense 60' so if anyone is touching the ground nearby he will know. :)Tiny Pebble (alias of Mage of the Wyrmkin)2023-09-17T12:33:40ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainXilt Sphinx (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay#432023-09-17T02:31:19Z2023-09-17T02:18:20Z<p>Xilt nods at Zho Bai having anticipated the leader's response.</p>
<p><b>"This is only sensible. We will return with the proof you need while we get to know your people better."</b></p>
<p><span class=messageboard-ooc>Clearly we will have to jump through some scenario hoops and achieve some objectives to get the people to trust us enough to leave their home. The exact nature of these challenges I do not know but the narrative structure is easily recognizable. :) </span></p>Xilt nods at Zho Bai having anticipated the leader's response.
"This is only sensible. We will return with the proof you need while we get to know your people better."
Clearly we will have to jump through some scenario hoops and achieve some objectives to get the people to trust us enough to leave their home. The exact nature of these challenges I do not know but the narrative structure is easily recognizable. :)Xilt Sphinx (alias of Mage of the Wyrmkin)2023-09-17T02:18:20ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainXilt Sphinx (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay#392023-09-14T18:01:06Z2023-09-14T17:54:54Z<p>Xilt nods. It is monumental news that is hard to accept from strangers.</p>
<p><b>"I understand that you do not necessarily believe us to be correct about this. You do not even know us. Now, who can we convince so that you would believe us and take this threat seriously? The priests or are there other groups of people as well?"</b></p>Xilt nods. It is monumental news that is hard to accept from strangers.
"I understand that you do not necessarily believe us to be correct about this. You do not even know us. Now, who can we convince so that you would believe us and take this threat seriously? The priests or are there other groups of people as well?"Xilt Sphinx (alias of Mage of the Wyrmkin)2023-09-14T17:54:54ZRe: Forums: Play-by-Post: [GameDay XII] DM Carbide's CORE Year of the Shadow Lodge (T8-9)Shaggy - Riding Dog (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1g/gameplay&page=3#1252023-09-14T11:51:10Z2023-09-14T11:46:39Z<p>Shaggy contributes a bark to the conversation not wishing to be left out.</p>
<p><b>"Woof!"</b></p>Shaggy contributes a bark to the conversation not wishing to be left out.
"Woof!"Shaggy - Riding Dog (alias of Mage of the Wyrmkin)2023-09-14T11:46:39ZRe: Forums: Play-by-Post: [GameDay XII] DM Carbide's CORE Year of the Shadow Lodge (T8-9)Sylvester Solstar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1g/gameplay&page=3#1242023-09-14T11:51:10Z2023-09-14T11:45:47Z<p>Sylvester pats Shaggy and is glad that he does not have to run around like all these silly humans (or half-humans). </p>
<p><b>"To the Grand Lodge then."</b></p>Sylvester pats Shaggy and is glad that he does not have to run around like all these silly humans (or half-humans).
"To the Grand Lodge then."Sylvester Solstar (alias of Mage of the Wyrmkin)2023-09-14T11:45:47ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayMagical Mercenaries (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=7#3352023-09-14T11:21:11Z2023-09-14T11:15:38Z<p><span class=messageboard-ooc>Goran only has a 5 foot step remaining in his surprise round. I have moved him 5 feet away from the lizard people.</span></p>Goran only has a 5 foot step remaining in his surprise round. I have moved him 5 feet away from the lizard people.Magical Mercenaries (alias of Mage of the Wyrmkin)2023-09-14T11:15:38ZRe: Forums: Play-by-Post: [GameDay XII] DM Carbide's CORE Year of the Shadow Lodge (T8-9)Sylvester Solstar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1g/gameplay&page=3#1202023-09-13T18:51:09Z2023-09-13T18:46:19Z<p>Sylvester whips out his wand, touches his focusing crystal and then attempts to bend the cure wand to his will. His wand over performs healing him completely and then some. He quickly put his wand away in a ready pocket.</p>
<p><span class="messageboard-dice"><b>UMD DC 20, CLW, Heroism:</b></span> <span class="messageboard-dice">1d20 + 16 + 2 ⇒ (2) + 16 + 2 = 20</span></p>
<p><span class="messageboard-dice"><b>CLW CL1:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (8) + 1 = 9</span></p>
<p>Sylvester laughs at Khellek. </p>
<p><b>"No time for that. Alright everyone. It is time to go!"</b></p>Sylvester whips out his wand, touches his focusing crystal and then attempts to bend the cure wand to his will. His wand over performs healing him completely and then some. He quickly put his wand away in a ready pocket.
[dice=UMD DC 20, CLW, Heroism]d20+16+2[/dice]
[dice=CLW CL1]d8+1[/dice]
Sylvester laughs at Khellek.
"No time for that. Alright everyone. It is time to go!"Sylvester Solstar (alias of Mage of the Wyrmkin)2023-09-13T18:46:19ZRe: Forums: Play-by-Post: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" GameplayRelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/gameplay&page=2#722023-09-13T12:41:09Z2023-09-13T12:33:17Z<p>Relgar makes a cursory check of the east sliding doors. </p>
<p>25 Perception on a take 10 (Vindex's aid is included).</p>
<p>He also casts Detect Magic to see if there are any magical traps on or near the doors.</p>
<p><span class=messageboard-ooc>The east set of doors seems to be the most discrete of all the doors and does not include a peep hole. </span></p>Relgar makes a cursory check of the east sliding doors.
25 Perception on a take 10 (Vindex's aid is included).
He also casts Detect Magic to see if there are any magical traps on or near the doors.
The east set of doors seems to be the most discrete of all the doors and does not include a peep hole.Relgar (alias of Mage of the Wyrmkin)2023-09-13T12:33:17ZRe: Forums: Play-by-Post: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" GameplayRelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/gameplay&page=2#692023-09-13T01:01:45Z2023-09-13T01:01:13Z<p>Relgar shrugs. </p>
<p><b>"Perhaps one of you is good with locks?"</b></p>Relgar shrugs.
"Perhaps one of you is good with locks?"Relgar (alias of Mage of the Wyrmkin)2023-09-13T01:01:13ZRe: Forums: Play-by-Post: [GameDay XII] DM Carbide's CORE Year of the Shadow Lodge (T8-9)Sylvester Solstar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1g/gameplay&page=3#1102023-09-12T21:03:48Z2023-09-12T21:02:18Z<p>Sylvester checks the goblins for loot. He wonders if one of them has a potion of healing so he will not have to use his wand.</p>
<p>Detect Magic is cast.</p>
<p><b>"Well, that was fast. The dragon was way scarier!"</b></p>Sylvester checks the goblins for loot. He wonders if one of them has a potion of healing so he will not have to use his wand.
Detect Magic is cast.
"Well, that was fast. The dragon was way scarier!"Sylvester Solstar (alias of Mage of the Wyrmkin)2023-09-12T21:02:18ZRe: Forums: Play-by-Post: [GameDay XII] DM Carbide's CORE Year of the Shadow Lodge (T8-9)Sylvester Solstar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1g/gameplay&page=3#1042023-09-12T19:21:12Z2023-09-12T18:56:00Z<p>Sylvester casts another Fireball before scurrying on Shaggy for total cover behind a building.</p>
<p>The Fireball should engulf the two archers and two goblin dogs.</p>
<p>(Goblins yellow and blue. Dogs red and green.)</p>
<p><span class="messageboard-dice"><b>Fireball,Reflex DC 19, Draconic Bloodline:</b></span> <span class="messageboard-dice">6d6 + 6 ⇒ (1, 4, 5, 3, 4, 6) + 6 = 29</span></p>
<p><span class=messageboard-ooc>People complain about the effectiveness of this spell but it never seems old to me. :) </span></p>Sylvester casts another Fireball before scurrying on Shaggy for total cover behind a building.
The Fireball should engulf the two archers and two goblin dogs.
(Goblins yellow and blue. Dogs red and green.)
[dice=Fireball,Reflex DC 19, Draconic Bloodline]6d6+6[/dice]
People complain about the effectiveness of this spell but it never seems old to me. :)Sylvester Solstar (alias of Mage of the Wyrmkin)2023-09-12T18:56:00ZRe: Forums: Play-by-Post: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" GameplayGregor - Mauler Familiar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/gameplay&page=2#622023-09-12T14:24:21Z2023-09-12T14:15:33Z<p>Gregor decides to manifest himself at this point. The tiny reptilian familiar transforms from tattoo into an intelligent animal and takes up residence in one of Relgar's handy pockets. He sniffs the wet air and looks around with excitement at the prospect of imminent danger.</p>
<p><span class=messageboard-ooc>Gregor has scent as a special sense.</span></p>Gregor decides to manifest himself at this point. The tiny reptilian familiar transforms from tattoo into an intelligent animal and takes up residence in one of Relgar's handy pockets. He sniffs the wet air and looks around with excitement at the prospect of imminent danger.
Gregor has scent as a special sense.Gregor - Mauler Familiar (alias of Mage of the Wyrmkin)2023-09-12T14:15:33ZRe: Forums: Play-by-Post: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" GameplayRelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/gameplay&page=2#612023-09-12T13:41:11Z2023-09-12T13:13:49Z<p>At the first sight of rain Relgar places his leather scroll case in his leather backpack and pulls it tight to keep it dry. He also uses a bit of gnomish magic to repel the drizzle and to clean any muck or water from his belongings and clothes. Relgar puts up a defensive spell in case they jump directly into action.</p>
<p>Prestidigitation is cast. Mage Armor is cast.</p>
<p><b>"This looks like the place."</b></p>At the first sight of rain Relgar places his leather scroll case in his leather backpack and pulls it tight to keep it dry. He also uses a bit of gnomish magic to repel the drizzle and to clean any muck or water from his belongings and clothes. Relgar puts up a defensive spell in case they jump directly into action.
Prestidigitation is cast. Mage Armor is cast.
"This looks like the place."Relgar (alias of Mage of the Wyrmkin)2023-09-12T13:13:49ZRe: Forums: Play-by-Post: [GameDay XII] DM Carbide's CORE Year of the Shadow Lodge (T8-9)Sylvester Solstar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1g/gameplay&page=2#1002023-09-12T13:02:13Z2023-09-12T12:06:04Z<p>@Khellek - Thanks! :)</p>
<p>@DM Carbide - Are there civilians in the marketplace or only these baddies? I will take my turn when I get an answer. :) </p>
<p>Sylvester winces in pain and a degree of disbelief as an arrow grazes his body. He listens as the caster completes her spell and with Khellek's enchantment he figures it out.</p>
<p><span class="messageboard-dice"><b>Spellcraft DC 16, Heroism:</b></span> <span class="messageboard-dice">1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17</span></p>
<p><b>"Ah, a Bless spell."</b></p>@Khellek - Thanks! :)
@DM Carbide - Are there civilians in the marketplace or only these baddies? I will take my turn when I get an answer. :)
Sylvester winces in pain and a degree of disbelief as an arrow grazes his body. He listens as the caster completes her spell and with Khellek's enchantment he figures it out.
[dice=Spellcraft DC 16, Heroism]d20+7+2[/dice]
"Ah, a Bless spell."Sylvester Solstar (alias of Mage of the Wyrmkin)2023-09-12T12:06:04ZRe: Forums: Play-by-Post: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" GameplayRelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/gameplay&page=2#592023-09-12T12:01:10Z2023-09-12T11:50:05Z<p>Relgar hopes that this motley crew is better at adventuring then they are at conversation. At an opportune time he leaves (hopefully with the others) and he makes his way towards the docks.</p>
<p><span class=messageboard-ooc>Igor is positively scary in his interactions with people and Vindex is a close second being actively anti-social. They are humiliating to associate with virtually and anonymously so excellent RP (I guess). :) </span></p>Relgar hopes that this motley crew is better at adventuring then they are at conversation. At an opportune time he leaves (hopefully with the others) and he makes his way towards the docks.
Igor is positively scary in his interactions with people and Vindex is a close second being actively anti-social. They are humiliating to associate with virtually and anonymously so excellent RP (I guess). :)Relgar (alias of Mage of the Wyrmkin)2023-09-12T11:50:05ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainTzleztor (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay#342023-09-12T11:41:10Z2023-09-12T11:31:24Z<p>Tzleztor grins at Lorian.</p>
<p><b>"If you like I can send our herald ahead to formally announce our arrival when we are ready of course."</b></p>
<p><span class=messageboard-ooc>I think we should finish off examining the elevator first.</span></p>Tzleztor grins at Lorian.
"If you like I can send our herald ahead to formally announce our arrival when we are ready of course."
I think we should finish off examining the elevator first.Tzleztor (alias of Mage of the Wyrmkin)2023-09-12T11:31:24ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainXilt Sphinx (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay#322023-09-12T00:01:13Z2023-09-11T23:59:44Z<p>Xilt gives a few pointers about the workings of the elevator system.</p>
<p>(Auto aid to Nikita) Knowledge-Engineering.</p>Xilt gives a few pointers about the workings of the elevator system.
(Auto aid to Nikita) Knowledge-Engineering.Xilt Sphinx (alias of Mage of the Wyrmkin)2023-09-11T23:59:44ZRe: Forums: Play-by-Post: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" GameplayRelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/gameplay&page=2#522023-09-11T23:51:12Z2023-09-11T23:46:06Z<p>Relgar winks at his teammates. </p>
<p><b>"Perhaps we should head down to the docks. I think I know which building will do the trick."</b></p>Relgar winks at his teammates.
"Perhaps we should head down to the docks. I think I know which building will do the trick."Relgar (alias of Mage of the Wyrmkin)2023-09-11T23:46:06ZRe: Forums: Play-by-Post: [GameDay XII] DM Carbide's CORE Year of the Shadow Lodge (T8-9)Sylvester Solstar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1g/gameplay&page=2#922023-09-11T21:01:13Z2023-09-11T20:53:09Z<p>@DM Carbide - Khellek makes a fine point. How far/how long will it take to get to the grand lodge?</p>@DM Carbide - Khellek makes a fine point. How far/how long will it take to get to the grand lodge?Sylvester Solstar (alias of Mage of the Wyrmkin)2023-09-11T20:53:09ZRe: Forums: Play-by-Post: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" GameplayRelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/gameplay#502023-09-11T19:51:12Z2023-09-11T19:44:19Z<p>Relgar might be small but he knows how to work a room. With a ready smile and inexhaustible charm he moves around the bar looking for any leads that might be of help to the team.</p>
<p>20 Diplomacy on a take 10 (to gather information).</p>Relgar might be small but he knows how to work a room. With a ready smile and inexhaustible charm he moves around the bar looking for any leads that might be of help to the team.
20 Diplomacy on a take 10 (to gather information).Relgar (alias of Mage of the Wyrmkin)2023-09-11T19:44:19ZRe: Forums: Play-by-Post: Pathfinder 2-23 Shadow's Last Stand - Part I: At Shadow's DoorTiny Pebble (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn00/gameplay#312023-09-11T18:11:12Z2023-09-11T18:05:09Z<p>Tiny Pebble notices any vibrations in the floor so if there is anyone (or anything) nearby he should detect it.</p>
<p><span class=messageboard-ooc>Tremor Sense 60'</span></p>
<p>His eyes sparkle and he smiles at Jilla as he helps her clear a path.</p>Tiny Pebble notices any vibrations in the floor so if there is anyone (or anything) nearby he should detect it.
Tremor Sense 60'
His eyes sparkle and he smiles at Jilla as he helps her clear a path.Tiny Pebble (alias of Mage of the Wyrmkin)2023-09-11T18:05:09ZRe: Forums: Play-by-Post: [GameDay XII] DM Carbide's CORE Year of the Shadow Lodge (T8-9)Sylvester Solstar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1g/gameplay&page=2#862023-09-11T13:21:11Z2023-09-11T13:19:40Z<p>@DM Carbide - It is legal (and actually an option) to attempt to tie up your opponent with a rope after pinning them although in this situation it is far better to actually do damage with the grapple attempt then attempt to tie up the dragon. </p>
<p>Sylvester waits for the rest of the team to finish off the dragon and will jump into action only if necessary.</p>
<p><span class=messageboard-ooc>My character will act only if the dragon is not already down at the end of the turn. I have burned through enough spells in this encounter. :) </span></p>@DM Carbide - It is legal (and actually an option) to attempt to tie up your opponent with a rope after pinning them although in this situation it is far better to actually do damage with the grapple attempt then attempt to tie up the dragon.
Sylvester waits for the rest of the team to finish off the dragon and will jump into action only if necessary.
My character will act only if the dragon is not already down at the end of the turn. I have burned through enough spells in this encounter. :)Sylvester Solstar (alias of Mage of the Wyrmkin)2023-09-11T13:19:40ZRe: Forums: Play-by-Post: GM Miteke - The Twisted Circle (7-12)Fluffy - Riding Dog (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn0g/gameplay&page=2#822023-09-11T13:11:12Z2023-09-11T13:04:16Z<p>Fluffy does not understand what they are talking about but recognizes his name and can tell that Grilgoth is defending her in some way. She barks in agreement.</p>
<p><b>"Woof! Woof!"</b></p>Fluffy does not understand what they are talking about but recognizes his name and can tell that Grilgoth is defending her in some way. She barks in agreement.
"Woof! Woof!"Fluffy - Riding Dog (alias of Mage of the Wyrmkin)2023-09-11T13:04:16ZRe: Forums: Recruitment: Interest Check: Mutants and Masterminds Cosmic/Guardians of the Galaxy/Space OperaDoctor Night (alias of Mage of the Wyrmkin)https://paizo.com/threads/rzs43v6a&page=3?Interest-Check-Mutants-and-Masterminds#1042023-09-10T22:31:40Z2023-09-10T22:24:27Z<p>Sure, having some diversity among the character backgrounds would be great. The character I have in mind is very tech-savvy but leans very heavily towards magic (and not science) in his power set. I would age my character a little (he would be a full blown Mad Scientist now and not a graduate student) as it is a mature PL10 game and not a starter PL6 game.</p>
<p>I am looking forward to seeing what people have in mind in terms of their character builds. :)</p>Sure, having some diversity among the character backgrounds would be great. The character I have in mind is very tech-savvy but leans very heavily towards magic (and not science) in his power set. I would age my character a little (he would be a full blown Mad Scientist now and not a graduate student) as it is a mature PL10 game and not a starter PL6 game.
I am looking forward to seeing what people have in mind in terms of their character builds. :)Doctor Night (alias of Mage of the Wyrmkin)2023-09-10T22:24:27ZRe: Forums: Play-by-Post: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" GameplayRelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/gameplay#452023-09-10T16:01:07Z2023-09-10T15:53:25Z<p>Relgar raises an eyebrow knowing all too well the propensity of drunkenness among the "big people".</p>
<p><b>"Personally I think that we will find out more information at the docks itself then by talking to inebriated humanoids at an unrelated bar. However if the entire party is against me then we can go there first."</b></p>
<p><span class=messageboard-ooc>As gathering information in bars is such a powerful RP trope I am only against the idea in-character. :) </span></p>Relgar raises an eyebrow knowing all too well the propensity of drunkenness among the "big people".
"Personally I think that we will find out more information at the docks itself then by talking to inebriated humanoids at an unrelated bar. However if the entire party is against me then we can go there first."
As gathering information in bars is such a powerful RP trope I am only against the idea in-character. :)Relgar (alias of Mage of the Wyrmkin)2023-09-10T15:53:25ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainXilt Sphinx (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay#302023-09-10T12:41:07Z2023-09-10T12:33:46Z<p>@John - If your character is not really good at a skill then it is probably better to try to aid another character (which is only DC 10). The DC for checks will probably be fairly high as it is tier 10-11 and there might be a consequence for failing a check. As my character has already attempted this check you might automatically be considered to be aiding but it is always good to indicate this fact with your roll to be kind to the GM. :)</p>@John - If your character is not really good at a skill then it is probably better to try to aid another character (which is only DC 10). The DC for checks will probably be fairly high as it is tier 10-11 and there might be a consequence for failing a check. As my character has already attempted this check you might automatically be considered to be aiding but it is always good to indicate this fact with your roll to be kind to the GM. :)Xilt Sphinx (alias of Mage of the Wyrmkin)2023-09-10T12:33:46ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainXilt Sphinx (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay#272023-09-10T00:04:11Z2023-09-09T23:47:26Z<p>Xilt casts Heightened Awareness to help sharpen his memory and senses.</p>
<p>He decides to plot out the exits and entrances with his opinionated familiar at his side.</p>
<p>30 Knowledge Dungeoneering on a take 10.</p>
<p><b>(32 Knowledge Dungeoneering if aid can be applied from Tzleztor)</b></p>
<p><span class="messageboard-dice"><b>Tzleztor, Aid to Xilt DC 10:</b></span> <span class="messageboard-dice">1d20 + 8 ⇒ (3) + 8 = 11</span></p>
<p><b>"You make some fair points there but really Tzleztor putting slides and ladders around the Big Ticker is a little ridiculous."</b></p>Xilt casts Heightened Awareness to help sharpen his memory and senses.
He decides to plot out the exits and entrances with his opinionated familiar at his side.
30 Knowledge Dungeoneering on a take 10.
(32 Knowledge Dungeoneering if aid can be applied from Tzleztor)
[dice=Tzleztor, Aid to Xilt DC 10]d20+8[/dice]
"You make some fair points there but really Tzleztor putting slides and ladders around the Big Ticker is a little ridiculous."Xilt Sphinx (alias of Mage of the Wyrmkin)2023-09-09T23:47:26ZRe: Forums: Play-by-Post Discussion: [Gameday XII] PFS1 #10-20 Countdown to Round Mountain DiscussionXilt Sphinx (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/discussion#182023-09-09T23:51:26Z2023-09-09T23:42:38Z<p>My character can do the Appraise check but if you want to use your Diplomacy instead go ahead. :)</p>
<p>My character will do 3 and 4 as well if no one else can. I will start off with 3 as it is an easy check for Xilt.</p>
<p>Ideally we will want to spread out the checks assuming some level of competency with the skills provided. :)</p>My character can do the Appraise check but if you want to use your Diplomacy instead go ahead. :)
My character will do 3 and 4 as well if no one else can. I will start off with 3 as it is an easy check for Xilt.
Ideally we will want to spread out the checks assuming some level of competency with the skills provided. :)Xilt Sphinx (alias of Mage of the Wyrmkin)2023-09-09T23:42:38ZRe: Forums: Play-by-Post: [GameDay XII] DM Carbide's CORE Year of the Shadow Lodge (T8-9)Sylvester Solstar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1g/gameplay&page=2#792023-09-09T13:12:33Z2023-09-09T13:12:00Z<p><span class=messageboard-ooc>People please do some damage so that that dragon goes down this turn. Ibaz is pretty beat up. :) </span></p>People please do some damage so that that dragon goes down this turn. Ibaz is pretty beat up. :)Sylvester Solstar (alias of Mage of the Wyrmkin)2023-09-09T13:12:00ZRe: Forums: Play-by-Post: [GameDay XII] DM Carbide's CORE Year of the Shadow Lodge (T8-9)Sylvester Solstar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1g/gameplay&page=2#772023-09-09T01:22:06Z2023-09-09T01:14:23Z<p>Sylvester and Shaggy race out again. He unloads yet another salvo of magic missiles at the dragon before returning to his sheltered position.</p>
<p>He yells out to Ibaz.</p>
<p><b>"Just punch him!"</b></p>
<p><span class="messageboard-dice"><b>Magic Missile, CL 6:</b></span> <span class="messageboard-dice">3d4 + 3 ⇒ (4, 3, 1) + 3 = 11</span></p>
<p>Both ride check and concentration check (for casting while Shaggy is moving) will automatically succeed.</p>
<p><span class=messageboard-ooc>It is a good thing that we are playing Tier 5-6 or Ibaz would have probably be unconscious (or worse).</span></p>Sylvester and Shaggy race out again. He unloads yet another salvo of magic missiles at the dragon before returning to his sheltered position.
He yells out to Ibaz.
"Just punch him!"
[dice=Magic Missile, CL 6]3d4+3[/dice]
Both ride check and concentration check (for casting while Shaggy is moving) will automatically succeed.
It is a good thing that we are playing Tier 5-6 or Ibaz would have probably be unconscious (or worse).Sylvester Solstar (alias of Mage of the Wyrmkin)2023-09-09T01:14:23ZRe: Forums: Play-by-Post: [GameDay XII] DM Carbide's CORE Year of the Shadow Lodge (T8-9)Sylvester Solstar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1g/gameplay&page=2#712023-09-08T12:41:07Z2023-09-08T12:34:26Z<p>Sylvester uses Shaggy's superior mobility to continue his hit and run campaign. He darts out with his dog and casts a trio of mystical bolts at the dragon and then rides back to his original covered position. The experienced rider is able to guide Shaggy using only his knees.</p>
<p>Both ride check and concentration check (for casting while Shaggy is moving) will automatically succeed.</p>
<p><span class="messageboard-dice"><b>Magic Missile, CL 6:</b></span> <span class="messageboard-dice">3d4 + 3 ⇒ (4, 2, 3) + 3 = 12</span></p>Sylvester uses Shaggy's superior mobility to continue his hit and run campaign. He darts out with his dog and casts a trio of mystical bolts at the dragon and then rides back to his original covered position. The experienced rider is able to guide Shaggy using only his knees.
Both ride check and concentration check (for casting while Shaggy is moving) will automatically succeed.
[dice=Magic Missile, CL 6]3d4+3[/dice]Sylvester Solstar (alias of Mage of the Wyrmkin)2023-09-08T12:34:26ZRe: Forums: Recruitment: Interest Check: Mutants and Masterminds Cosmic/Guardians of the Galaxy/Space OperaDoctor Night (alias of Mage of the Wyrmkin)https://paizo.com/threads/rzs43v6a&page=2?Interest-Check-Mutants-and-Masterminds#932023-09-07T13:01:10Z2023-09-07T12:50:47Z<p>@DeathQuaker - I generally stick to society style games for the most part as they are much shorter and are very likely to complete. Even if there is a problem with the GM (which is quite rare) another GM is very likely to step in to complete the game anyways. In the worst case scenario (this has not happened to me) leadership would probably step in anyways and adjudicate so that your character is not stranded in a dead scenario. I cannot say enough good things about society play. :) </p>
<p>All that being said playing other games is fun but then you are left with the pros and cons of the individual GM. I generally go in with low expectations in terms of campaign duration. If it lasts it lasts and if not then I had fun while I was playing it. I like building characters and looking at other players' builds (GM SuperTumbler has some fun builds) as well as talking about the mechanics of the game so it is never a waste.</p>@DeathQuaker - I generally stick to society style games for the most part as they are much shorter and are very likely to complete. Even if there is a problem with the GM (which is quite rare) another GM is very likely to step in to complete the game anyways. In the worst case scenario (this has not happened to me) leadership would probably step in anyways and adjudicate so that your character is not stranded in a dead scenario. I cannot say enough good things about society play. :)
All that...Doctor Night (alias of Mage of the Wyrmkin)2023-09-07T12:50:47ZRe: Forums: Play-by-Post: [GameDay XII] DM Carbide's CORE Year of the Shadow Lodge (T8-9)Sylvester Solstar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1g/gameplay&page=2#612023-09-07T01:53:39Z2023-09-07T01:42:45Z<p>@DM Carbide - Considering that Shaggy has 140 feet of movement (with Haste up and a double move) he should easily be able to get them under cover. I assume that I have moved them to the right position but if not please let me know.</p>
<p>Sylvester is able to easily steer Shaggy with his knees only and maintain his concentration while he throws a ball of fire up into the sky to attempt to scorch the black dragon.</p>
<p><span class=messageboard-ooc>Both ride check and concentration check will automatically succeed.</span> </p>
<p><span class="messageboard-dice"><b>Fireball, Reflex DC 19 for half damage, dragon bloodline:</b></span> <span class="messageboard-dice">6d6 + 6 ⇒ (6, 3, 3, 3, 1, 3) + 6 = 25</span></p>
<p>The curious gnome tries to remember what he may know about the black dragon.</p>
<p><span class="messageboard-dice"><b>Knowledge Arcana:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (4) + 5 = 9</span></p>@DM Carbide - Considering that Shaggy has 140 feet of movement (with Haste up and a double move) he should easily be able to get them under cover. I assume that I have moved them to the right position but if not please let me know.
Sylvester is able to easily steer Shaggy with his knees only and maintain his concentration while he throws a ball of fire up into the sky to attempt to scorch the black dragon.
Both ride check and concentration check will automatically succeed.
[dice=Fireball,...Sylvester Solstar (alias of Mage of the Wyrmkin)2023-09-07T01:42:45ZRe: Forums: Play-by-Post Discussion: [GameDay XII] DM Carbide's CORE Year of the Shadow Lodge (T8-9)Sylvester Solstar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1g/discussion&page=2#532023-09-07T00:22:38Z2023-09-07T00:21:59Z<p>Thanks. :)</p>Thanks. :)Sylvester Solstar (alias of Mage of the Wyrmkin)2023-09-07T00:21:59ZRe: Forums: Play-by-Post: [GameDay XII] DM Carbide's CORE Year of the Shadow Lodge (T8-9)Sylvester Solstar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1g/gameplay&page=2#582023-09-06T22:11:10Z2023-09-06T22:04:31Z<p>@DM Carbide - Is there cover under the arena? I am thinking about casting and then riding Shaggy to safety. :)</p>@DM Carbide - Is there cover under the arena? I am thinking about casting and then riding Shaggy to safety. :)Sylvester Solstar (alias of Mage of the Wyrmkin)2023-09-06T22:04:31ZRe: Forums: Play-by-Post Discussion: [GameDay XII] DM Carbide's CORE Year of the Shadow Lodge (T8-9)Sylvester Solstar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1g/discussion&page=2#512023-09-06T21:51:36Z2023-09-06T21:51:15Z<p>@Silgil - If you could copy Shaggy over that would be great. I will create a stand-in image in the meanwhile. :)</p>@Silgil - If you could copy Shaggy over that would be great. I will create a stand-in image in the meanwhile. :)Sylvester Solstar (alias of Mage of the Wyrmkin)2023-09-06T21:51:15ZRe: Forums: Play-by-Post: GM Miteke - The Twisted Circle (7-12)Fluffy - Riding Dog (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn0g/gameplay#262023-09-07T05:59:31Z2023-09-06T18:04:21Z<p>Fluffy does not understand Taldane or even have an empathic link with his master. He does understand when he is not wanted. The canine turns his nose up at the weird uppity man.</p>Fluffy does not understand Taldane or even have an empathic link with his master. He does understand when he is not wanted. The canine turns his nose up at the weird uppity man.Fluffy - Riding Dog (alias of Mage of the Wyrmkin)2023-09-06T18:04:21ZRe: Forums: Online Play: ANNOUNCING Play-by-Post Gameday XIIMage of the Wyrmkinhttps://paizo.com/threads/rzs43uc5&page=2?ANNOUNCING-PlaybyPost-Gameday-XII#802023-09-05T21:12:09Z2023-09-05T21:11:07Z<p>Thanks for being so generous to all the great GMs out there bigrin42! </p>
<p>Also thanks for the all the hard work organising and coordinating. :)</p>Thanks for being so generous to all the great GMs out there bigrin42!
Also thanks for the all the hard work organising and coordinating. :)Mage of the Wyrmkin2023-09-05T21:11:07ZRe: Forums: Play-by-Post Discussion: [GameDay XII] DM Carbide's CORE Year of the Shadow Lodge (T8-9)Sylvester Solstar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1g/discussion#412023-09-05T17:46:54Z2023-09-05T17:45:26Z<p>@DM Carbide - As high level (8-9) characters would be receiving the same gold rewards (as playing tier 8-9) but with less risk what possible objection could a player have? </p>
<p>That being said if a player has an objection and we have a viable solution then we should at least listen to it. :)</p>@DM Carbide - As high level (8-9) characters would be receiving the same gold rewards (as playing tier 8-9) but with less risk what possible objection could a player have?
That being said if a player has an objection and we have a viable solution then we should at least listen to it. :)Sylvester Solstar (alias of Mage of the Wyrmkin)2023-09-05T17:45:26ZRe: Forums: Play-by-Post: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" GameplayGregor - Mauler Familiar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/gameplay#252023-09-05T17:41:11Z2023-09-05T17:28:31Z<p>Gregor does not appreciate the half-orc's tone. Gregor is certain that he is not allowed to bite the man but he can make his displeasure known. He attempts to pee on the nasty man's leg.</p>
<p>The reptile starts to gaffaw at this crude form of humour.</p>Gregor does not appreciate the half-orc's tone. Gregor is certain that he is not allowed to bite the man but he can make his displeasure known. He attempts to pee on the nasty man's leg.
The reptile starts to gaffaw at this crude form of humour.Gregor - Mauler Familiar (alias of Mage of the Wyrmkin)2023-09-05T17:28:31ZRe: Forums: Play-by-Post: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" GameplayGregor - Mauler Familiar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/gameplay#222023-09-05T13:11:07Z2023-09-05T13:07:46Z<p>Gregor snarls at Arioch who is interrupting the rhythm of his rocking with the inane pounding of his mace. He was there first and clearly on the job.</p>Gregor snarls at Arioch who is interrupting the rhythm of his rocking with the inane pounding of his mace. He was there first and clearly on the job.Gregor - Mauler Familiar (alias of Mage of the Wyrmkin)2023-09-05T13:07:46ZRe: Forums: Play-by-Post: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma" GameplayGregor - Mauler Familiar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1o/gameplay#202023-09-05T13:01:08Z2023-09-05T12:56:00Z<p>Gregor smiles to reveal a set of very pointy teeth. The winged man sized reptile rocks the crate with vigour.</p>Gregor smiles to reveal a set of very pointy teeth. The winged man sized reptile rocks the crate with vigour.Gregor - Mauler Familiar (alias of Mage of the Wyrmkin)2023-09-05T12:56:00ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainTzleztor (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay#112023-09-05T12:41:07Z2023-09-05T12:36:14Z<p>Tzleztor bends over in laughter at Tull's words. In fact the mephit almost falls out of the air before he straightens up and flaps again.</p>
<p><b>"You might be mean looking Tull and you are probably tough as hell being a half-orc but you need better publicity. You can borrow our herald for a while until you come up with a better opening line."</b></p>
<p>The mephit pretends to be Tull for a moment (but is playful and not mocking).</p>
<p>18 Bluff on a take 10 for the performance.</p>
<p><span class=messageboard-bigger><b>"Fear.The. Butterfly!"</b></span></p>Tzleztor bends over in laughter at Tull's words. In fact the mephit almost falls out of the air before he straightens up and flaps again.
"You might be mean looking Tull and you are probably tough as hell being a half-orc but you need better publicity. You can borrow our herald for a while until you come up with a better opening line."
The mephit pretends to be Tull for a moment (but is playful and not mocking).
18 Bluff on a take 10 for the performance.
"Fear.The. Butterfly!"Tzleztor (alias of Mage of the Wyrmkin)2023-09-05T12:36:14ZRe: Forums: Play-by-Post: Pathfinder 2-23 Shadow's Last Stand - Part I: At Shadow's DoorTiny Pebble (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn00/gameplay#52023-09-08T03:06:55Z2023-09-04T15:21:44Z<p>Tiny Pebble stands with his master. The rocky earth elemental really does not see the point of these briefings. Granted he does not understand their language but still it is always (or almost always) the same drill. Beat up some bad guys or bring back some item that the society needs. His master has explained it to him many times.</p>Tiny Pebble stands with his master. The rocky earth elemental really does not see the point of these briefings. Granted he does not understand their language but still it is always (or almost always) the same drill. Beat up some bad guys or bring back some item that the society needs. His master has explained it to him many times.Tiny Pebble (alias of Mage of the Wyrmkin)2023-09-04T15:21:44ZRe: Forums: Play-by-Post: GM Miteke - The Twisted Circle (7-12)Fluffy - Riding Dog (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn0g/gameplay#132023-09-04T14:14:17Z2023-09-04T14:07:15Z<p>Fluffy looks around the room. Bright eyed and friendly he seems to be a loyal party companion.</p>Fluffy looks around the room. Bright eyed and friendly he seems to be a loyal party companion.Fluffy - Riding Dog (alias of Mage of the Wyrmkin)2023-09-04T14:07:15ZRe: Forums: Play-by-Post: [Gameday XII] PFS1 #10-20 Countdown to Round MountainTzleztor (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/gameplay#62023-09-04T13:54:18Z2023-09-04T13:46:15Z<p>An energetic mephit flies around the room. He points at the investigator and speaks with his master.</p>
<p><b>"Seems like you have some competition there. This guy know his stuff."</b></p>
<p>He makes his way over to Setare and pats her on the shoulder in greeting.</p>
<p><b>"It is nice to see a familiar face. I am sure we will have as much fun as the last time maybe more."</b></p>
<p><b>"I am Tzleztor and my travelling companion over there is Xilt."</b></p>An energetic mephit flies around the room. He points at the investigator and speaks with his master.
"Seems like you have some competition there. This guy know his stuff."
He makes his way over to Setare and pats her on the shoulder in greeting.
"It is nice to see a familiar face. I am sure we will have as much fun as the last time maybe more."
"I am Tzleztor and my travelling companion over there is Xilt."Tzleztor (alias of Mage of the Wyrmkin)2023-09-04T13:46:15ZRe: Forums: Play-by-Post: [GameDay XII] DM Carbide's CORE Year of the Shadow Lodge (T8-9)Shaggy - Riding Dog (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1g/gameplay#142023-09-02T11:51:58Z2023-09-02T11:37:12Z<p>Shaggy wags his tail contently at all the treats he has been able to snag today. A more stern master would surely reprimand him but he knows that Sylvester will not do so today or ever.</p>Shaggy wags his tail contently at all the treats he has been able to snag today. A more stern master would surely reprimand him but he knows that Sylvester will not do so today or ever.Shaggy - Riding Dog (alias of Mage of the Wyrmkin)2023-09-02T11:37:12ZRe: Forums: Play-by-Post: [GameDay XII] DM Carbide's CORE Year of the Shadow Lodge (T8-9)Shaggy - Riding Dog (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivn1g/gameplay#62023-09-01T22:11:07Z2023-09-01T22:06:36Z<p>Shaggy looks up at the two. He barks a hello to the bard recognising him immediately. He eyes the woman's pastry but he is too well trained to beg for it in public.</p>
<p><b>"Woof!"</b></p>Shaggy looks up at the two. He barks a hello to the bard recognising him immediately. He eyes the woman's pastry but he is too well trained to beg for it in public.
"Woof!"Shaggy - Riding Dog (alias of Mage of the Wyrmkin)2023-09-01T22:06:36ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayMagical Mercenaries (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=6#2542023-08-31T17:50:59Z2023-08-31T17:42:26Z<p><span class=messageboard-ooc>It is actually quite a lot of information when you think about it. There are a limited number of possible creatures that fits within the criteria given. That is, intelligent, stealthy, four legged, medium sized and probably in the CR 2-3 range due to the fact that there are four of them. My guess is worg but any stealthy intelligent predator will do. :) </span></p>It is actually quite a lot of information when you think about it. There are a limited number of possible creatures that fits within the criteria given. That is, intelligent, stealthy, four legged, medium sized and probably in the CR 2-3 range due to the fact that there are four of them. My guess is worg but any stealthy intelligent predator will do. :)Magical Mercenaries (alias of Mage of the Wyrmkin)2023-08-31T17:42:26ZRe: Forums: Recruitment: Interest Check: Mutants and Masterminds Cosmic/Guardians of the Galaxy/Space OperaDoctor Night (alias of Mage of the Wyrmkin)https://paizo.com/threads/rzs43v6a&page=2?Interest-Check-Mutants-and-Masterminds#722023-08-30T13:41:08Z2023-08-30T13:23:30Z<p>Building a solid character is a good and fun exercise on its own. It is also one of the best ways (for new players) to learn how the rules really works. You can read the rules all you like but until you use them (to build and play) you will never fully understand them. </p>
<p>I don't think it is unreasonable for the GM to ask for character builds before deciding on who will play and who will not.</p>Building a solid character is a good and fun exercise on its own. It is also one of the best ways (for new players) to learn how the rules really works. You can read the rules all you like but until you use them (to build and play) you will never fully understand them.
I don't think it is unreasonable for the GM to ask for character builds before deciding on who will play and who will not.Doctor Night (alias of Mage of the Wyrmkin)2023-08-30T13:23:30ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayMagical Mercenaries (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=5#2412023-08-29T15:03:29Z2023-08-29T14:58:08Z<p>@Ting - Rawk-N-Role did point out the positions of four opponents as is indicated on the map (see Gm's post right above yours). :)</p>
<p>@GM Jhaeman - The map is good. Theatre of the mind and PF do not mesh that well. :)</p>@Ting - Rawk-N-Role did point out the positions of four opponents as is indicated on the map (see Gm's post right above yours). :)
@GM Jhaeman - The map is good. Theatre of the mind and PF do not mesh that well. :)Magical Mercenaries (alias of Mage of the Wyrmkin)2023-08-29T14:58:08ZRe: Forums: Recruitment: Interest Check: Mutants and Masterminds Cosmic/Guardians of the Galaxy/Space OperaDoctor Night (alias of Mage of the Wyrmkin)https://paizo.com/threads/rzs43v6a&page=2?Interest-Check-Mutants-and-Masterminds#552023-08-28T18:18:30Z2023-08-28T18:13:29Z<p>Reading through the rules and seeing builds will help you a lot. In terms of character creation think about what powers your character will use on a regular basis and then make sure that it fits with your character concept. The more specific you can be with your power set the better. Then list your powers together and eliminate the ones that do not properly fit your theme.</p>
<p>I have no idea what you mean about a character that is attempting to be an avatar of a ship? What does that mean in concrete terms?</p>Reading through the rules and seeing builds will help you a lot. In terms of character creation think about what powers your character will use on a regular basis and then make sure that it fits with your character concept. The more specific you can be with your power set the better. Then list your powers together and eliminate the ones that do not properly fit your theme.
I have no idea what you mean about a character that is attempting to be an avatar of a ship? What does that mean in...Doctor Night (alias of Mage of the Wyrmkin)2023-08-28T18:13:29ZRe: Forums: Recruitment: Interest Check: Mutants and Masterminds Cosmic/Guardians of the Galaxy/Space OperaDoctor Night (alias of Mage of the Wyrmkin)https://paizo.com/threads/rzs43v6a?Interest-Check-Mutants-and-Masterminds#422023-08-26T13:01:03Z2023-08-26T12:52:36Z<p>Generally in these types of game you want to build a fun character concept that you want to play and not necessarily the most powerful (or broken) concept available. Also as it is a campaign game certain skills (or a character's demeanour or reputation) might be much more relevant to the success of a mission then their power set. Sometimes it is the small things that count. :)</p>Generally in these types of game you want to build a fun character concept that you want to play and not necessarily the most powerful (or broken) concept available. Also as it is a campaign game certain skills (or a character's demeanour or reputation) might be much more relevant to the success of a mission then their power set. Sometimes it is the small things that count. :)Doctor Night (alias of Mage of the Wyrmkin)2023-08-26T12:52:36ZRe: Forums: Recruitment: Interest Check: Mutants and Masterminds Cosmic/Guardians of the Galaxy/Space OperaDoctor Night (alias of Mage of the Wyrmkin)https://paizo.com/threads/rzs43v6a?Interest-Check-Mutants-and-Masterminds#362023-08-26T01:31:02Z2023-08-26T01:30:03Z<p>I looked through the guidelines in the rule book I have and I see no examples of being immune to conditions. Generally you are immune to a source of something but not necessarily the results of an effect.</p>I looked through the guidelines in the rule book I have and I see no examples of being immune to conditions. Generally you are immune to a source of something but not necessarily the results of an effect.Doctor Night (alias of Mage of the Wyrmkin)2023-08-26T01:30:03ZRe: Forums: Recruitment: Interest Check: Mutants and Masterminds Cosmic/Guardians of the Galaxy/Space OperaDoctor Night (alias of Mage of the Wyrmkin)https://paizo.com/threads/rzs43v6a?Interest-Check-Mutants-and-Masterminds#342023-08-26T01:21:02Z2023-08-26T01:15:46Z<p>Would it be possible to purchase immunity to a condition (like Dazed or Staggered)? If so what would the cost be?</p>Would it be possible to purchase immunity to a condition (like Dazed or Staggered)? If so what would the cost be?Doctor Night (alias of Mage of the Wyrmkin)2023-08-26T01:15:46ZRe: Forums: Recruitment: Interest Check: Mutants and Masterminds Cosmic/Guardians of the Galaxy/Space OperaDoctor Night (alias of Mage of the Wyrmkin)https://paizo.com/threads/rzs43v6a?Interest-Check-Mutants-and-Masterminds#322023-08-25T17:51:02Z2023-08-25T17:47:07Z<p>There is no need to overly limit your character's powers unless you want to. You can always have a very limited TK ability as a niche side power for a different type of build or create a powerful set of abilities around TK that are much more powerful.</p>There is no need to overly limit your character's powers unless you want to. You can always have a very limited TK ability as a niche side power for a different type of build or create a powerful set of abilities around TK that are much more powerful.Doctor Night (alias of Mage of the Wyrmkin)2023-08-25T17:47:07ZRe: Forums: Recruitment: Interest Check: Mutants and Masterminds Cosmic/Guardians of the Galaxy/Space OperaDoctor Night (alias of Mage of the Wyrmkin)https://paizo.com/threads/rzs43v6a?Interest-Check-Mutants-and-Masterminds#302023-08-25T12:11:02Z2023-08-25T12:03:09Z<p>Meeting in game at a crisis is the classic trope. Why mess with a classic. :)</p>
<p>As for our previous experiences I guess that can vary from character to character. Some of us can be new to this lifestyle while others might be old hands and even have an established reputation. Of course the GM will get to weight in on this aspect as well. </p>
<p>@Storm Dragon - I get you. Some builds just do not feel right within the limitations of the system. Point based games are more flexible than class based systems but still some characters are harder to realise than others. :)</p>Meeting in game at a crisis is the classic trope. Why mess with a classic. :)
As for our previous experiences I guess that can vary from character to character. Some of us can be new to this lifestyle while others might be old hands and even have an established reputation. Of course the GM will get to weight in on this aspect as well.
@Storm Dragon - I get you. Some builds just do not feel right within the limitations of the system. Point based games are more flexible than class based...Doctor Night (alias of Mage of the Wyrmkin)2023-08-25T12:03:09ZRe: Forums: Recruitment: Interest Check: Mutants and Masterminds Cosmic/Guardians of the Galaxy/Space OperaDoctor Night (alias of Mage of the Wyrmkin)https://paizo.com/threads/rzs43v6a?Interest-Check-Mutants-and-Masterminds#252023-08-24T14:01:06Z2023-08-24T13:42:14Z<p>Perhaps we could be space faring "problem solvers". Essentially mercenaries but with a heart. I think that it would be best if our group was somewhat heroic (as we are using a superhero system with superhero mechanics) but not necessarily all white (or even dark) knights. Character motivations can vary widely as can their individual propensity for doing good. Friction in the group is great for role playing as long as there is comity (and a sense of humour) between the team members.</p>Perhaps we could be space faring "problem solvers". Essentially mercenaries but with a heart. I think that it would be best if our group was somewhat heroic (as we are using a superhero system with superhero mechanics) but not necessarily all white (or even dark) knights. Character motivations can vary widely as can their individual propensity for doing good. Friction in the group is great for role playing as long as there is comity (and a sense of humour) between the team members.Doctor Night (alias of Mage of the Wyrmkin)2023-08-24T13:42:14ZRe: Forums: Recruitment: Interest Check: Mutants and Masterminds Cosmic/Guardians of the Galaxy/Space OperaDoctor Night (alias of Mage of the Wyrmkin)https://paizo.com/threads/rzs43v6a?Interest-Check-Mutants-and-Masterminds#182023-08-23T14:31:02Z2023-08-23T13:51:50Z<p>^At lower PL you really feel it but at PL 10 (150 points) seems like a lot to play around with. More points does often equate to more powerful characters anyways despite the PL limits on your attacks and defences. There is also something to be said about being a little green and growing into your character as you gain experience. </p>
<p>This really is all up to the GM and it is all a wash anyways as your opponents will probably be adjusted to compensate for your point total one way or another. :)</p>^At lower PL you really feel it but at PL 10 (150 points) seems like a lot to play around with. More points does often equate to more powerful characters anyways despite the PL limits on your attacks and defences. There is also something to be said about being a little green and growing into your character as you gain experience.
This really is all up to the GM and it is all a wash anyways as your opponents will probably be adjusted to compensate for your point total one way or another. :)Doctor Night (alias of Mage of the Wyrmkin)2023-08-23T13:51:50ZRe: Forums: Recruitment: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma"Mage of the Wyrmkinhttps://paizo.com/campaigns/v5748p75ivn1o/recruiting#62023-08-22T23:51:03Z2023-08-22T23:47:20Z<p>Well that should do it Ed. A healer type is always appreciated if that is the direction in which you would like to go. :)</p>Well that should do it Ed. A healer type is always appreciated if that is the direction in which you would like to go. :)Mage of the Wyrmkin2023-08-22T23:47:20ZRe: Forums: Recruitment: [Gameday XII] GM Jhaeman's PFS1 # 4-15: "The Cyphermage Dilemma"Mage of the Wyrmkinhttps://paizo.com/campaigns/v5748p75ivn1o/recruiting#32023-08-22T14:41:27Z2023-08-22T14:37:28Z<p>I have no other options (they are all in play) but we are pretty close to the edge already. All we need to do is to lose two character levels and we can opt to play low tier. So for example if a player decided to play a 3rd level character instead of a 5th level character that should do it. :)</p>I have no other options (they are all in play) but we are pretty close to the edge already. All we need to do is to lose two character levels and we can opt to play low tier. So for example if a player decided to play a 3rd level character instead of a 5th level character that should do it. :)Mage of the Wyrmkin2023-08-22T14:37:28ZRe: Forums: Recruitment: Interest Check: Mutants and Masterminds Cosmic/Guardians of the Galaxy/Space OperaDoctor Night (alias of Mage of the Wyrmkin)https://paizo.com/threads/rzs43v6a?Interest-Check-Mutants-and-Masterminds#132023-08-22T14:01:03Z2023-08-22T13:50:52Z<p>The genius of this game is that your character's flaws help to power their heroic behaviour (by often granting hero points). This encourages more interesting and realistic play. :)</p>The genius of this game is that your character's flaws help to power their heroic behaviour (by often granting hero points). This encourages more interesting and realistic play. :)Doctor Night (alias of Mage of the Wyrmkin)2023-08-22T13:50:52ZRe: Forums: Recruitment: [PFS1][Gameday XII]GM 7thGate's The Dalsine AffairMage of the Wyrmkinhttps://paizo.com/campaigns/v5748p75ivn08/recruiting#72023-08-21T17:51:05Z2023-08-21T17:44:51Z<p>There does not seem to be enough interest in this game so I will withdraw my wizard as well. See you all around in the other games. :)</p>There does not seem to be enough interest in this game so I will withdraw my wizard as well. See you all around in the other games. :)Mage of the Wyrmkin2023-08-21T17:44:51ZRe: Forums: Recruitment: Interest Check: Mutants and Masterminds Cosmic/Guardians of the Galaxy/Space OperaDoctor Night (alias of Mage of the Wyrmkin)https://paizo.com/threads/rzs43v6a?Interest-Check-Mutants-and-Masterminds#92023-08-21T17:41:04Z2023-08-21T17:39:21Z<p>I would recommend picking up a book as well. The more examples you read the better you will be at building your own characters.</p>I would recommend picking up a book as well. The more examples you read the better you will be at building your own characters.Doctor Night (alias of Mage of the Wyrmkin)2023-08-21T17:39:21ZRe: Forums: Recruitment: Interest Check: Mutants and Masterminds Cosmic/Guardians of the Galaxy/Space OperaDoctor Night (alias of Mage of the Wyrmkin)https://paizo.com/threads/rzs43v6a?Interest-Check-Mutants-and-Masterminds#62023-08-21T02:13:04Z2023-08-21T02:03:30Z<p>Character creation can be straight forward or hard depending on how much you need to squeeze your imagined power set into the existing rules (and how efficient you want to be with your points). Some builds are easier to realise than others. :) </p>
<p>Overall it is much less complex than PF and runs much faster IMO.</p>Character creation can be straight forward or hard depending on how much you need to squeeze your imagined power set into the existing rules (and how efficient you want to be with your points). Some builds are easier to realise than others. :)
Overall it is much less complex than PF and runs much faster IMO.Doctor Night (alias of Mage of the Wyrmkin)2023-08-21T02:03:30ZRe: Forums: Play-by-Post Discussion: [Gameday XII] PFS1 #10-20 Countdown to Round Mountain DiscussionTzleztor (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmzq/discussion#52023-08-20T20:43:04Z2023-08-20T20:35:57Z<p>My master knows what he is talking about. He makes me do all the work around here. :)</p>My master knows what he is talking about. He makes me do all the work around here. :)Tzleztor (alias of Mage of the Wyrmkin)2023-08-20T20:35:57ZRe: Forums: Recruitment: Interest Check: Mutants and Masterminds Cosmic/Guardians of the Galaxy/Space OperaDoctor Night (alias of Mage of the Wyrmkin)https://paizo.com/threads/rzs43v6a?Interest-Check-Mutants-and-Masterminds#32023-08-20T14:23:30Z2023-08-20T14:15:35Z<p>I would be very interested. If possible I would love to upgrade Doctor Night to PL 10. He is currently on the bench as the GM disappeared into the ether last year. I can add all sorts of technological and alchemical strangeness with the additional points. :)</p>I would be very interested. If possible I would love to upgrade Doctor Night to PL 10. He is currently on the bench as the GM disappeared into the ether last year. I can add all sorts of technological and alchemical strangeness with the additional points. :)Doctor Night (alias of Mage of the Wyrmkin)2023-08-20T14:15:35ZRe: Forums: Play-by-Post Discussion: Castamir's Flaxseed StationMage of the Wyrmkinhttps://paizo.com/campaigns/CastamirsFlaxseedStation/discussion&page=39#19042023-08-15T12:51:02Z2023-08-15T12:48:10Z<p>Thanks for the heads up. I am making sure that my paper copy (backups) are all up to date. Copying over the information to Google Docs is an excellent idea as well. I can at least pretend that we are in the 21st century. :)</p>Thanks for the heads up. I am making sure that my paper copy (backups) are all up to date. Copying over the information to Google Docs is an excellent idea as well. I can at least pretend that we are in the 21st century. :)Mage of the Wyrmkin2023-08-15T12:48:10ZRe: Forums: Play-by-Post: GM Jhaeman's PFS1 Module: "City of Golden Death" GameplayMagical Mercenaries (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz5/gameplay&page=4#1522023-08-13T11:41:02Z2023-08-13T11:31:14Z<p><span class=messageboard-ooc>Fireball is d6/level. Let me help you. :) </span></p>
<p><span class="messageboard-dice"><b>Missing Fireball damage:</b></span> <span class="messageboard-dice">3d6 ⇒ (3, 5, 3) = 11</span></p>Fireball is d6/level. Let me help you. :)
[dice=Missing Fireball damage]3d6[/dice]Magical Mercenaries (alias of Mage of the Wyrmkin)2023-08-13T11:31:14ZRe: Forums: Online Play: ANNOUNCING Play-by-Post Gameday XIIMage of the Wyrmkinhttps://paizo.com/threads/rzs43uc5&page=2?ANNOUNCING-PlaybyPost-Gameday-XII#532023-08-10T20:51:35Z2023-08-10T20:31:24Z<p>@roll4initiative: I suggest that you do the following: </p>
<p>1) Boil a large package of pasta.
<br />
2) Wait for the pasta to cool.
<br />
3) Tie up the player in question with large wet noodles.
<br />
4) Read the Core rules to this player for maximum retention.
<br />
5) Quiz said player until they learn. Repetition is key here. </p>
<p>(All said tongue-in-cheek of course)! :) </p>
<p>Perhaps helping them to fix their character sheets to be compliant with the core rules is a good first step instead of forcing them out of the core game. We need more core players and honest mistakes are going to happen. :)</p>@roll4initiative: I suggest that you do the following:
1) Boil a large package of pasta.
2) Wait for the pasta to cool.
3) Tie up the player in question with large wet noodles.
4) Read the Core rules to this player for maximum retention.
5) Quiz said player until they learn. Repetition is key here.
(All said tongue-in-cheek of course)! :)
Perhaps helping them to fix their character sheets to be compliant with the core rules is a good first step instead of forcing them out of the core game....Mage of the Wyrmkin2023-08-10T20:31:24ZRe: Forums: Recruitment: [PFS1][Gameday XII]GM 7thGate's The Dalsine AffairMage of the Wyrmkinhttps://paizo.com/campaigns/v5748p75ivn08/recruiting#32023-08-10T12:31:33Z2023-08-10T12:20:57Z<p>I have a 6th level wizard to offer up. :)</p>I have a 6th level wizard to offer up. :)Mage of the Wyrmkin2023-08-10T12:20:57ZRe: Forums: Online Play: ANNOUNCING Play-by-Post Gameday XIIMage of the Wyrmkinhttps://paizo.com/threads/rzs43uc5?ANNOUNCING-PlaybyPost-Gameday-XII#432023-08-04T23:01:03Z2023-08-04T22:53:13Z<p>^Following your logic it would be possible to play a level 6 character in either the 3-4 or 8-9 sub-tiers then as long as there was not another character playing in the opposite sub-tiers? I just want to be clear. :)</p>^Following your logic it would be possible to play a level 6 character in either the 3-4 or 8-9 sub-tiers then as long as there was not another character playing in the opposite sub-tiers? I just want to be clear. :)Mage of the Wyrmkin2023-08-04T22:53:13ZRe: Forums: Play-by-Post: [SFS] 6-01 Intro: Year of Fortune's FallMagical Mercenaries (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmy8/gameplay&page=3#1472023-07-22T19:11:04Z2023-07-22T19:10:35Z<p>Zarzucket can just make out Omen's form. She lets a trio of mystical bolts loose at the solarian.</p>
<p><span class="messageboard-dice"><b>Magic Missile, Full Round action:</b></span> <span class="messageboard-dice">3d4 + 3 ⇒ (4, 3, 1) + 3 = 11</span></p>Zarzucket can just make out Omen's form. She lets a trio of mystical bolts loose at the solarian.
[dice=Magic Missile, Full Round action]3d4+3[/dice]Magical Mercenaries (alias of Mage of the Wyrmkin)2023-07-22T19:10:35ZRe: Forums: Recruitment: [12-15] Betrayal in the Bones (GMAndrewW)Helgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz8/recruiting#152023-07-21T11:51:03Z2023-07-21T11:48:13Z<p>I would need to use a replay to play this game as one of my other characters has played it before.</p>I would need to use a replay to play this game as one of my other characters has played it before.Helgar (alias of Mage of the Wyrmkin)2023-07-21T11:48:13ZRe: Forums: Recruitment: Silbeg Memorial Scenario RecruitmentMage of the Wyrmkinhttps://paizo.com/campaigns/v5748p75ivmz2/recruiting#272023-07-19T13:21:01Z2023-07-19T13:14:09Z<p>A lot of players might have played this one. I know I have. You might want to try another one or put up an evergreen like 8-07.</p>A lot of players might have played this one. I know I have. You might want to try another one or put up an evergreen like 8-07.Mage of the Wyrmkin2023-07-19T13:14:09ZRe: Forums: Recruitment: [12-15] Betrayal in the Bones (GMAndrewW)Helgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz8/recruiting#42023-07-18T13:01:21Z2023-07-18T13:00:24Z<p>I don't think that people are necessarily seeing this thread. Perhaps posting a link in the recruitment thread would be a good idea. :)</p>I don't think that people are necessarily seeing this thread. Perhaps posting a link in the recruitment thread would be a good idea. :)Helgar (alias of Mage of the Wyrmkin)2023-07-18T13:00:24ZRe: Forums: Recruitment: [12-15] Betrayal in the Bones (GMAndrewW)Helgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmz8/recruiting#22023-07-15T13:03:11Z2023-07-15T12:54:56Z<p>I would love to play this one with my 13th level herald caller cleric if possible. His entire character sheet is included in his profile. I do have two 15th level options as well if the table swings to the higher tier of play. A 15th level druid and a 15th level wizard. </p>
<p>I can play hard mode or not at the discretion of the table and the GM. I am flexible and excited to play at the seeker level. :)</p>I would love to play this one with my 13th level herald caller cleric if possible. His entire character sheet is included in his profile. I do have two 15th level options as well if the table swings to the higher tier of play. A 15th level druid and a 15th level wizard.
I can play hard mode or not at the discretion of the table and the GM. I am flexible and excited to play at the seeker level. :)Helgar (alias of Mage of the Wyrmkin)2023-07-15T12:54:56ZRe: Forums: Recruitment: Silbeg Memorial Scenario RecruitmentMage of the Wyrmkinhttps://paizo.com/campaigns/v5748p75ivmz2/recruiting#112023-07-07T23:57:56Z2023-07-07T23:53:58Z<p>8-07 is a great choice in the standard play category as everyone should be able to play it (as a evergreen) and it is good fun as well. As a pure dungeon crawler it is pretty low bandwidth as well for both player and GM. </p>
<p>Waking Rune is epic especially at high tier. Definitely worth burning a replay. :) </p>
<p>There are a lot of good choices in the 1-11 level range.</p>8-07 is a great choice in the standard play category as everyone should be able to play it (as a evergreen) and it is good fun as well. As a pure dungeon crawler it is pretty low bandwidth as well for both player and GM.
Waking Rune is epic especially at high tier. Definitely worth burning a replay. :)
There are a lot of good choices in the 1-11 level range.Mage of the Wyrmkin2023-07-07T23:53:58ZRe: Forums: Recruitment: Silbeg Memorial Scenario RecruitmentMage of the Wyrmkinhttps://paizo.com/campaigns/v5748p75ivmz2/recruiting#82023-07-07T22:18:37Z2023-07-07T22:18:37Z<p>That is a helpful list. I am interested as well. A seeker level adventure like 7-29 or 9-25 would be amazing if there is any interest.</p>That is a helpful list. I am interested as well. A seeker level adventure like 7-29 or 9-25 would be amazing if there is any interest.Mage of the Wyrmkin2023-07-07T22:18:37ZRe: Forums: Recruitment: TOZ's The Flesh Collector RecruitmentMage of the Wyrmkinhttps://paizo.com/campaigns/v5748p75ivmyg/recruiting#62023-07-05T00:37:03Z2023-07-05T00:33:04Z<p>I have a 11th level wizard, 11th level Druid and a 9th level Druid in tier so I am covered for both tiers of play.</p>I have a 11th level wizard, 11th level Druid and a 9th level Druid in tier so I am covered for both tiers of play.Mage of the Wyrmkin2023-07-05T00:33:04ZRe: Forums: Recruitment: [PFS] The Flaxseed Pathfinder Lodge: Explore, Report, Cooperate! (ongoing PFS recruitment)Mage of the Wyrmkinhttps://paizo.com/campaigns/TheFlaxseedPathfinderLodgeExploreReportCooperate/recruiting&page=183#91442023-07-03T22:24:30Z2023-07-03T22:24:30Z<p>I would be up for 2-16. :)</p>I would be up for 2-16. :)Mage of the Wyrmkin2023-07-03T22:24:30ZRe: Forums: Recruitment: [PFS] The Flaxseed Pathfinder Lodge: Explore, Report, Cooperate! (ongoing PFS recruitment)Mage of the Wyrmkinhttps://paizo.com/campaigns/TheFlaxseedPathfinderLodgeExploreReportCooperate/recruiting&page=183#91422023-07-03T18:17:46Z2023-07-03T18:17:46Z<p>TOZ might as well have thrown chum in the water. :)</p>
<p>10-20 so far has the most support.</p>TOZ might as well have thrown chum in the water. :)
10-20 so far has the most support.Mage of the Wyrmkin2023-07-03T18:17:46ZRe: Forums: Recruitment: [PFS] The Flaxseed Pathfinder Lodge: Explore, Report, Cooperate! (ongoing PFS recruitment)Mage of the Wyrmkinhttps://paizo.com/campaigns/TheFlaxseedPathfinderLodgeExploreReportCooperate/recruiting&page=183#91342023-06-30T21:08:13Z2023-06-30T21:08:13Z<p>If someone were to run 10-20 I would be interested. I have not had the chance to play this one yet.</p>If someone were to run 10-20 I would be interested. I have not had the chance to play this one yet.Mage of the Wyrmkin2023-06-30T21:08:13ZRe: Forums: Play-by-Post Discussion: GM Otha’s The Moonscar: DiscussionFlint Firetoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmk9/discussion&page=14#6992023-06-26T21:12:55Z2023-06-26T21:01:18Z<p>Well done GM Otha. Many thanks for a properly run game. :)</p>
<p>@Theodric - I like the lunar base. That is a fun idea!</p>
<p>I would be up to continuing on with this group but we will need someone to run the adventure. This (as always) is the main stumbling block to continuing on. I would of course be up to playing any one of the 1 XP high level adventures and if we were to play Witchwar Legacy then I would have to bring my 17th level Bard instead (and burn a replay) as Flint has already played it. :)</p>Well done GM Otha. Many thanks for a properly run game. :)
@Theodric - I like the lunar base. That is a fun idea!
I would be up to continuing on with this group but we will need someone to run the adventure. This (as always) is the main stumbling block to continuing on. I would of course be up to playing any one of the 1 XP high level adventures and if we were to play Witchwar Legacy then I would have to bring my 17th level Bard instead (and burn a replay) as Flint has already played it. :)Flint Firetoe (alias of Mage of the Wyrmkin)2023-06-26T21:01:18ZRe: Forums: Play-by-Post: GM Otha’s The Moonscar: GameplayFlint Firetoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmk9/gameplay&page=30#14882023-06-26T01:37:36Z2023-06-26T01:37:36Z<p>Flint answers Osprey and Janira.</p>
<p><b>"Yes, the queen is gone for now with a few of my arrows in her I might add. Being able to Teleport is handy when you need to get away. I doubt that she will return, at least in the short term."</b></p>Flint answers Osprey and Janira.
"Yes, the queen is gone for now with a few of my arrows in her I might add. Being able to Teleport is handy when you need to get away. I doubt that she will return, at least in the short term."Flint Firetoe (alias of Mage of the Wyrmkin)2023-06-26T01:37:36ZRe: Forums: Play-by-Post: GM Otha’s The Moonscar: GameplayFlint Firetoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmk9/gameplay&page=30#14812023-06-24T01:30:34Z2023-06-24T01:29:39Z<p>@Agata - It is a DC 30 Knowledge History or knowledge Arcana to know the proper command word for a magical item.</p>@Agata - It is a DC 30 Knowledge History or knowledge Arcana to know the proper command word for a magical item.Flint Firetoe (alias of Mage of the Wyrmkin)2023-06-24T01:29:39ZRe: Forums: Play-by-Post: GM Otha’s The Moonscar: GameplayFlint Firetoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmk9/gameplay&page=30#14782023-06-23T16:53:27Z2023-06-23T16:53:27Z<p>Flint has a close look at the statues to see if they resemble any of the people that they are looking for.</p>
<p><b>"It is likely that we have found our people transformed into statues or trapped in this mirror."</b></p>
<p><b>"Agata do you know a way to free them?"</b></p>Flint has a close look at the statues to see if they resemble any of the people that they are looking for.
"It is likely that we have found our people transformed into statues or trapped in this mirror."
"Agata do you know a way to free them?"Flint Firetoe (alias of Mage of the Wyrmkin)2023-06-23T16:53:27ZRe: Forums: Play-by-Post Discussion: GM Otha’s The Moonscar: DiscussionFlint Firetoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmk9/discussion&page=14#6922023-06-22T21:35:56Z2023-06-22T21:35:24Z<p>Thanks for the sheet. It looks good. That is a nice boon and it is time to buy something silly with it. :)</p>Thanks for the sheet. It looks good. That is a nice boon and it is time to buy something silly with it. :)Flint Firetoe (alias of Mage of the Wyrmkin)2023-06-22T21:35:24ZRe: Forums: Play-by-Post: GM Otha’s The Moonscar: GameplayFlint Firetoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmk9/gameplay&page=30#14722023-06-22T21:30:49Z2023-06-22T21:30:49Z<p>Flint nods. Clearly they need to find the prisoners.</p>
<p><b>"I guess we can resort to magic if we get stuck but we should use our eyes and ears first in a place like this."</b></p>
<p><b>"My bet is they are down in the pit somewhere but it is always best to be thorough."</b></p>
<p><b>"Theodric would you please use your sword to cut a hole in the wall near the entrance. I am sure that it will cut through the stone like a hot knife through butter."</b></p>
<p>While the dwarf waits for the fighter to cut a passage around the prismatic wall he examines the room for any sign of tracks and takes a peek down into the pit to see if he notices anything.</p>
<p>46 Perception on a take 10 including planar penalties
<br />
37 Survival on a take 10 including planar penalties</p>Flint nods. Clearly they need to find the prisoners.
"I guess we can resort to magic if we get stuck but we should use our eyes and ears first in a place like this."
"My bet is they are down in the pit somewhere but it is always best to be thorough."
"Theodric would you please use your sword to cut a hole in the wall near the entrance. I am sure that it will cut through the stone like a hot knife through butter."
While the dwarf waits for the fighter to cut a passage around the prismatic...Flint Firetoe (alias of Mage of the Wyrmkin)2023-06-22T21:30:49ZRe: Forums: Play-by-Post: GM Otha’s The Moonscar: GameplayFlint Firetoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmk9/gameplay&page=30#14702023-06-22T13:46:35Z2023-06-22T13:36:02Z<p>Flint smiles as the last demon departs. He nods at Marta's comments in agreement.</p>
<p><b>"Indeed, these creatures keep leaving with my arrows still in them."</b></p>
<p><b>"At least I was able to finally put Betcezia down. She was running from combat to combat for quite a while."</b></p>
<p><b>"As for following the queen well she could be anywhere right now. Somehow I think that we have seen the last of her on this adventure."</b></p>
<p>Flint casts a few curatives on himself for good measure.</p>
<p><span class="messageboard-dice"><b>Cure Serious Wounds:</b></span> <span class="messageboard-dice">3d8 + 9 ⇒ (6, 4, 5) + 9 = 24</span>
<br />
<span class="messageboard-dice"><b>Cure Light Wounds:</b></span> <span class="messageboard-dice">1d8 + 5 ⇒ (3) + 5 = 8</span>
<br />
<span class="messageboard-dice"><b>Cure Light Wounds:</b></span> <span class="messageboard-dice">1d8 + 5 ⇒ (4) + 5 = 9</span></p>Flint smiles as the last demon departs. He nods at Marta's comments in agreement.
"Indeed, these creatures keep leaving with my arrows still in them."
"At least I was able to finally put Betcezia down. She was running from combat to combat for quite a while."
"As for following the queen well she could be anywhere right now. Somehow I think that we have seen the last of her on this adventure."
Flint casts a few curatives on himself for good measure.
[dice=Cure Serious Wounds]3d8+9[/dice]...Flint Firetoe (alias of Mage of the Wyrmkin)2023-06-22T13:36:02ZRe: Forums: Play-by-Post Discussion: GM Otha’s The Moonscar: DiscussionFlint Firetoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmk9/discussion&page=14#6812023-06-18T13:05:12Z2023-06-18T13:05:12Z<p>There has been a definite shift up in difficulty in the scenarios and high level adventures as the game evolved. This is a hard fact to ignore and it forces characters to be (at least somewhat) optimised to face the latter challenges. In other words I agree with what Theodric and Agata are saying. :)</p>
<p>I am glad to see that there has been some fun RP among the group so it has not been completely hack'n'slash. </p>
<p><span class="messageboard-dice"><b>Day Job for Flint. Profession-Engineering, Ioun Stone:</b></span> <span class="messageboard-dice">1d20 + 15 + 2 ⇒ (18) + 15 + 2 = 35</span></p>There has been a definite shift up in difficulty in the scenarios and high level adventures as the game evolved. This is a hard fact to ignore and it forces characters to be (at least somewhat) optimised to face the latter challenges. In other words I agree with what Theodric and Agata are saying. :)
I am glad to see that there has been some fun RP among the group so it has not been completely hack'n'slash.
[dice=Day Job for Flint. Profession-Engineering, Ioun Stone]d20+15+2[/dice]Flint Firetoe (alias of Mage of the Wyrmkin)2023-06-18T13:05:12ZRe: Forums: Recruitment: [PFS] The Flaxseed Pathfinder Lodge: Explore, Report, Cooperate! (ongoing PFS recruitment)Mage of the Wyrmkinhttps://paizo.com/campaigns/TheFlaxseedPathfinderLodgeExploreReportCooperate/recruiting&page=183#91252023-06-17T23:46:45Z2023-06-17T23:43:09Z<p>I am still interested as well. See you all soon. :)</p>I am still interested as well. See you all soon. :)Mage of the Wyrmkin2023-06-17T23:43:09ZRe: Forums: Play-by-Post Discussion: GM Otha’s The Moonscar: DiscussionFlint Firetoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmk9/discussion&page=14#6772023-06-18T05:09:32Z2023-06-17T13:11:11Z<p>Agreed Marta. No criticism intended. I was simply trying to point out things that did not make sense (to me) at the time. It is all good. :)</p>Agreed Marta. No criticism intended. I was simply trying to point out things that did not make sense (to me) at the time. It is all good. :)Flint Firetoe (alias of Mage of the Wyrmkin)2023-06-17T13:11:11ZRe: Forums: Play-by-Post: GM Otha’s The Moonscar: GameplayFlint Firetoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmk9/gameplay&page=30#14562023-06-17T12:42:57Z2023-06-17T12:36:51Z<p>Flint attempts to resist the negative energy attack and is only damaged somewhat.</p>
<p><span class="messageboard-dice"><b>Will save, Heroism, Shake it off, Planar Penalty:</b></span> <span class="messageboard-dice">1d20 + 29 + 2 + 2 - 4 ⇒ (11) + 29 + 2 + 2 - 4 = 40</span></p>
<p>The archer changes his stance to a more aggressive posture and banes his bow against the evil outsiders that he is facing. He keeps his pull light on his bow attempting for accuracy over damage. He targets Betcezia first and then turns his arrows to target the evil queen should she drop. Once again he relies on his Echolocation to bypass her Displacement effect.</p>
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<p>[Spoiler omitted]</p>Flint attempts to resist the negative energy attack and is only damaged somewhat.
[dice=Will save, Heroism, Shake it off, Planar Penalty]d20+29+2+2-4[/dice]
The archer changes his stance to a more aggressive posture and banes his bow against the evil outsiders that he is facing. He keeps his pull light on his bow attempting for accuracy over damage. He targets Betcezia first and then turns his arrows to target the evil queen should she drop. Once again he relies on his Echolocation to...Flint Firetoe (alias of Mage of the Wyrmkin)2023-06-17T12:36:51ZRe: Forums: Play-by-Post Discussion: GM Otha’s The Moonscar: DiscussionFlint Firetoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmk9/discussion&page=14#6752023-06-17T12:22:21Z2023-06-17T12:20:04Z<p>@GM Otha - We can simply say that we are playing this module in "Campaign" mode which gives the GM a lot more leeway to alter the encounters and rules as he sees fit and ties everything up with a nice neat ribbon. </p>
<p>I really like the addition of the survivors from the previous battles. It makes the final battle much more dramatic and it will hopefully last a little longer than the two round battles which are common in this level range. </p>
<p>It has been fun. :)</p>@GM Otha - We can simply say that we are playing this module in "Campaign" mode which gives the GM a lot more leeway to alter the encounters and rules as he sees fit and ties everything up with a nice neat ribbon.
I really like the addition of the survivors from the previous battles. It makes the final battle much more dramatic and it will hopefully last a little longer than the two round battles which are common in this level range.
It has been fun. :)Flint Firetoe (alias of Mage of the Wyrmkin)2023-06-17T12:20:04ZRe: Forums: Play-by-Post Discussion: GM Otha’s The Moonscar: DiscussionFlint Firetoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmk9/discussion&page=14#6722023-06-16T18:52:20Z2023-06-16T18:38:49Z<p>I know how mounted archery works Theodric and normally you would be correct in what you are saying. In this particular case as the archer could not see her target at the beginning of her round she should not be able to take a Full Attack action on her turn. </p>
<p>While this restriction is not written directly in the rules the rider and mount share the same turn in many regards so the rider's turn starts at the same time as the mount begins to move. If the rider has to wait half her turn (a move action) to be able to see her opponent then she should only be able to take a standard action to attack.</p>
<p>Typically the attacker and the target are not hidden from each other at the beginning of the turn so this case would be an exception (in my mind at least) to the general rule. :)</p>I know how mounted archery works Theodric and normally you would be correct in what you are saying. In this particular case as the archer could not see her target at the beginning of her round she should not be able to take a Full Attack action on her turn.
While this restriction is not written directly in the rules the rider and mount share the same turn in many regards so the rider's turn starts at the same time as the mount begins to move. If the rider has to wait half her turn (a move...Flint Firetoe (alias of Mage of the Wyrmkin)2023-06-16T18:38:49ZRe: Forums: Play-by-Post Discussion: GM Otha’s The Moonscar: DiscussionFlint Firetoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmk9/discussion&page=14#6702023-06-16T13:02:30Z2023-06-16T12:55:23Z<p>@GM Otha - It would seem that you are playing fast and loose with the action economy for our opponents. It is generally not possible to Teleport (a standard SLA for a Succubus) and then cast a standard action spell (Vampiric Touch) in the same round. Likewise casting a spell and then negative channeling (without a feat like Quick Channel) is also not possible as you are combining two standard actions together in the same round. Also a mounted archer who did not have line of sight/line of effect at the start of his turn should not be able to Full Attack.
<br />
The mount and the rider are essentially sharing the round (they act together on the rider's initiative count) and their actions need to be synchronised with each other.</p>@GM Otha - It would seem that you are playing fast and loose with the action economy for our opponents. It is generally not possible to Teleport (a standard SLA for a Succubus) and then cast a standard action spell (Vampiric Touch) in the same round. Likewise casting a spell and then negative channeling (without a feat like Quick Channel) is also not possible as you are combining two standard actions together in the same round. Also a mounted archer who did not have line of sight/line of...Flint Firetoe (alias of Mage of the Wyrmkin)2023-06-16T12:55:23ZRe: Forums: Play-by-Post: GM Otha’s The Moonscar: GameplayFlint Firetoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmk9/gameplay&page=30#14512023-06-15T16:06:06Z2023-06-15T16:06:06Z<p>@GM Otha - Alie targeted the general and not Izmiaria with her spell. I think that the general is frozen solid now with those rolls. :)</p>@GM Otha - Alie targeted the general and not Izmiaria with her spell. I think that the general is frozen solid now with those rolls. :)Flint Firetoe (alias of Mage of the Wyrmkin)2023-06-15T16:06:06ZRe: Forums: Play-by-Post Discussion: GM Otha’s The Moonscar: DiscussionFlint Firetoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmk9/discussion&page=14#6612023-06-13T18:29:35Z2023-06-13T18:29:35Z<p>This is a clear case as a monk is able to attack unarmed even with both of his hands full. It is even spelled out in the class feature itself!</p>
<p>Clearly your old GM needs to be pointed back to the actual text of the CRB. I agree with Agata. He was just plain wrong. :)</p>
<p>@Theodric :-)</p>This is a clear case as a monk is able to attack unarmed even with both of his hands full. It is even spelled out in the class feature itself!
Clearly your old GM needs to be pointed back to the actual text of the CRB. I agree with Agata. He was just plain wrong. :)
@Theodric :-)Flint Firetoe (alias of Mage of the Wyrmkin)2023-06-13T18:29:35ZRe: Forums: Play-by-Post: GM Otha’s The Moonscar: GameplayFlint Firetoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmk9/gameplay&page=29#14452023-06-13T14:03:33Z2023-06-13T13:59:42Z<p>@Zaarah - Your character cannot cast Immediate action spells if she was flatfooted at the time of the attack. Just a reminder. :)</p>@Zaarah - Your character cannot cast Immediate action spells if she was flatfooted at the time of the attack. Just a reminder. :)Flint Firetoe (alias of Mage of the Wyrmkin)2023-06-13T13:59:42ZRe: Forums: Play-by-Post Discussion: GM Otha’s The Moonscar: DiscussionFlint Firetoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmk9/discussion&page=14#6552023-06-13T12:53:08Z2023-06-13T12:16:23Z<p>Yes, Flint can flank with his unarmed attacks even while he is attacking with his bow. An advantage of being a Monk (with the Unarmed Strike class feature) as opposed to the other archers out there. His feet are registered deadly weapons! :-)</p>Yes, Flint can flank with his unarmed attacks even while he is attacking with his bow. An advantage of being a Monk (with the Unarmed Strike class feature) as opposed to the other archers out there. His feet are registered deadly weapons! :-)Flint Firetoe (alias of Mage of the Wyrmkin)2023-06-13T12:16:23ZRe: Forums: Play-by-Post: GM Otha’s The Moonscar: GameplayFlint Firetoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmk9/gameplay&page=29#14432023-06-13T12:10:09Z2023-06-13T12:10:09Z<p>With Betcezia momentarily out of sight Flint turns his attention to Izmiara. He nods respectfully at the general adopting a more defensive posture and lessens the pull on his bow to compensate for any loss in accuracy. </p>
<p>He then sends his arrows flying at the queen to hopefully finish the job that Theodric has started. He relies on his Echolocation to bypass the nasty Displacement effect.</p>
<p><span class=messageboard-ooc>If Flint is lucky enough to down the queen then he will send his remaining arrows at the general</span></p>
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<p>[Spoiler omitted]</p>With Betcezia momentarily out of sight Flint turns his attention to Izmiara. He nods respectfully at the general adopting a more defensive posture and lessens the pull on his bow to compensate for any loss in accuracy.
He then sends his arrows flying at the queen to hopefully finish the job that Theodric has started. He relies on his Echolocation to bypass the nasty Displacement effect.
If Flint is lucky enough to down the queen then he will send his remaining arrows at the general
...Flint Firetoe (alias of Mage of the Wyrmkin)2023-06-13T12:10:09ZRe: Forums: Play-by-Post Discussion: GM Otha’s The Moonscar: DiscussionFlint Firetoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmk9/discussion&page=14#6522023-06-12T23:51:48Z2023-06-12T23:51:48Z<p>@GM Otha - Clearly the GM's combat post is going to take a lot longer as there is just so much more going on than a player's post. No worries. :)</p>@GM Otha - Clearly the GM's combat post is going to take a lot longer as there is just so much more going on than a player's post. No worries. :)Flint Firetoe (alias of Mage of the Wyrmkin)2023-06-12T23:51:48ZRe: Forums: Play-by-Post: EbonFist's #5-20 The Sealed GateTzleztor (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmua/gameplay&page=7#3382023-06-12T19:33:39Z2023-06-12T19:33:39Z<p>Tzleztor nods in agreement.</p>
<p><b>"Nikolai did not even know that the plant lady was a plant. Clearly these people need to open a book now and again."</b></p>Tzleztor nods in agreement.
"Nikolai did not even know that the plant lady was a plant. Clearly these people need to open a book now and again."Tzleztor (alias of Mage of the Wyrmkin)2023-06-12T19:33:39ZRe: Forums: Play-by-Post Discussion: GM Otha’s The Moonscar: DiscussionFlint Firetoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmk9/discussion&page=13#6492023-06-12T19:25:29Z2023-06-12T19:22:55Z<p>@Theodric - The Clay Skin spell (cast at caster level 9) can absorb a maximum of 45 hit points of damage before it is dispelled. :)</p>
<p>@GM Otha - I am not seeing a post from you in the game post so I cannot double check your math. Hopefully it will show up soon. ;)</p>@Theodric - The Clay Skin spell (cast at caster level 9) can absorb a maximum of 45 hit points of damage before it is dispelled. :)
@GM Otha - I am not seeing a post from you in the game post so I cannot double check your math. Hopefully it will show up soon. ;)Flint Firetoe (alias of Mage of the Wyrmkin)2023-06-12T19:22:55ZRe: Forums: Play-by-Post: GM Otha’s The Moonscar: GameplayFlint Firetoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmk9/gameplay&page=29#14362023-06-10T15:53:34Z2023-06-10T15:42:23Z<p><span class=messageboard-ooc>Sorry for my double posting here. :) </span></p>
<p>@GM Otha - Damage taken should be 18 lethal damage (3+20- 5 points for Clay Skin) and 57 non-lethal damage (7+10+40). The Greater Vital Strike damage has to be removed completely.</p>Sorry for my double posting here. :)
@GM Otha - Damage taken should be 18 lethal damage (3+20- 5 points for Clay Skin) and 57 non-lethal damage (7+10+40). The Greater Vital Strike damage has to be removed completely.Flint Firetoe (alias of Mage of the Wyrmkin)2023-06-10T15:42:23ZRe: Forums: Play-by-Post Discussion: GM Otha’s The Moonscar: DiscussionFlint Firetoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmk9/discussion&page=13#6412023-06-10T14:29:43Z2023-06-10T14:28:55Z<p>Generally I think that this feat (and feat chain) is there to help martial characters when they need to spend their move action moving up and then they only get one attack. If you have a big attack (like a giant, dinosaur or Marta's goliath druid then it is even better).</p>Generally I think that this feat (and feat chain) is there to help martial characters when they need to spend their move action moving up and then they only get one attack. If you have a big attack (like a giant, dinosaur or Marta's goliath druid then it is even better).Flint Firetoe (alias of Mage of the Wyrmkin)2023-06-10T14:28:55ZRe: Forums: Play-by-Post Discussion: GM Otha’s The Moonscar: DiscussionFlint Firetoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmk9/discussion&page=13#6362023-06-10T13:54:13Z2023-06-10T13:50:58Z<p>True but as I mentioned in the game thread Greater Vital Strike cannot be added to a full attack action (only an attack action) so he does a little less damage then you think even on a crit! :) </p>
<p>As for the Buffering Cap it is much better to be knocked out then killed. That is for sure.</p>True but as I mentioned in the game thread Greater Vital Strike cannot be added to a full attack action (only an attack action) so he does a little less damage then you think even on a crit! :)
As for the Buffering Cap it is much better to be knocked out then killed. That is for sure.Flint Firetoe (alias of Mage of the Wyrmkin)2023-06-10T13:50:58ZRe: Forums: Play-by-Post: GM Otha’s The Moonscar: GameplayFlint Firetoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmk9/gameplay&page=29#14352023-06-10T14:03:35Z2023-06-10T13:15:09Z<p>When Flint is struck by the incredible axe blow by the general Flint's Buffering Cap triggers (as an immediate action) softening the blow significantly.</p>
<p>@GM Otha - Lethal damage is reduced by 5 points due to Clay Skin. All of the critical damage from the axe attack is converted to non-lethal damage. Also Vital Strike/Greater Vital Strike damage should only be added if the general makes one attack as a standard action not on a full attack so this damage needs to be removed entirely. Flint should take 18 points of lethal damage (23 [3+20] points - 5 points from Clay Skin) and 77 [7+10+60] points of non-lethal damage due to the Buffering Cap.</p>
<p>@GM Otha - Everyone should be up now in the initiative order either at the bottom or top of the initiative order.</p>When Flint is struck by the incredible axe blow by the general Flint's Buffering Cap triggers (as an immediate action) softening the blow significantly.
@GM Otha - Lethal damage is reduced by 5 points due to Clay Skin. All of the critical damage from the axe attack is converted to non-lethal damage. Also Vital Strike/Greater Vital Strike damage should only be added if the general makes one attack as a standard action not on a full attack so this damage needs to be removed entirely. Flint...Flint Firetoe (alias of Mage of the Wyrmkin)2023-06-10T13:15:09ZRe: Forums: Play-by-Post Discussion: GM Otha’s The Moonscar: DiscussionFlint Firetoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmk9/discussion&page=13#6342023-06-10T12:46:57Z2023-06-10T12:46:57Z<p>The GM's dice are hot,hot,hot! Watch out! :0</p>The GM's dice are hot,hot,hot! Watch out! :0Flint Firetoe (alias of Mage of the Wyrmkin)2023-06-10T12:46:57ZRe: Forums: Play-by-Post: EbonFist's #5-20 The Sealed GateTzleztor (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmua/gameplay&page=7#3322023-06-09T14:50:28Z2023-06-09T14:50:28Z<p>In the meanwhile Tzleztor searches through the remains of the plant people to see if they did leave any loot behind.</p>In the meanwhile Tzleztor searches through the remains of the plant people to see if they did leave any loot behind.Tzleztor (alias of Mage of the Wyrmkin)2023-06-09T14:50:28ZRe: Forums: Play-by-Post: GM Otha’s The Moonscar: GameplayFlint Firetoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmk9/gameplay&page=29#14312023-06-09T13:00:34Z2023-06-09T12:17:41Z<p>Flint clicks his boots together for a burst of speed and then calls forth a judgement against his enemies (Destruction and Protection). The dwarf archer targets his attacks against Betcezia first and if she falls he will switch to General Irentios. Flint hopes that his new found auditory power (Echolocation) will help his arrows fly true. He then checks out the queen for signs of weakness.</p>
<p><span class=messageboard-ooc>Echolocation should bypass Displacement</span></p>
<p><b>Echolocation and See Invisibility are active</b></p>
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<p><span class="messageboard-dice"><b>Knowledge Planes for the Queen, Heroism, Heightened Awareness, Chronicle, Planar Penalty:</b></span> <span class="messageboard-dice">1d20 + 27 + 2 + 2 + 2 - 4 ⇒ (19) + 27 + 2 + 2 + 2 - 4 = 48</span></p>
<p><span class=messageboard-ooc>I am interested in Spell-Like Abilities,Supernatural Abilities and the abilities of her black blade.</span></p>Flint clicks his boots together for a burst of speed and then calls forth a judgement against his enemies (Destruction and Protection). The dwarf archer targets his attacks against Betcezia first and if she falls he will switch to General Irentios. Flint hopes that his new found auditory power (Echolocation) will help his arrows fly true. He then checks out the queen for signs of weakness.
Echolocation should bypass Displacement
Echolocation and See Invisibility are active
[Spoiler
...Flint Firetoe (alias of Mage of the Wyrmkin)2023-06-09T12:17:41ZRe: Forums: Play-by-Post Discussion: GM Otha’s The Moonscar: DiscussionFlint Firetoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmk9/discussion&page=13#6262023-06-09T01:46:59Z2023-06-09T01:46:59Z<p>@Theodric - Enlarge Person will not work as Alie is at her maximum already for the Dimension Door spell. Protection from Evil is an excellent idea. :)</p>@Theodric - Enlarge Person will not work as Alie is at her maximum already for the Dimension Door spell. Protection from Evil is an excellent idea. :)Flint Firetoe (alias of Mage of the Wyrmkin)2023-06-09T01:46:59ZRe: Forums: Play-by-Post: EbonFist's #5-20 The Sealed GateTzleztor (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmua/gameplay&page=7#3262023-06-08T20:04:58Z2023-06-08T19:52:15Z<p>Tzleztor flies around the blinded tree dude and then attempts to suck the moisture out of the surrounding area (20' radius).</p>
<p><span class="messageboard-dice"><b>Fortitude save for half damage, DC 16 (for plant creatures):</b></span> <span class="messageboard-dice">2d8 ⇒ (6, 6) = 12</span></p>
<p><span class="messageboard-dice"><b>Duration of Tangleshot arrow in rounds:</b></span> <span class="messageboard-dice">2d4 ⇒ (3, 3) = 6</span></p>
<p>@Ebonfist - While the Tree Dude is not stuck to the ground he is still entangled and blind so he should be easy for everyone to hit. :)</p>Tzleztor flies around the blinded tree dude and then attempts to suck the moisture out of the surrounding area (20' radius).
[dice=Fortitude save for half damage, DC 16 (for plant creatures)]2d8[/dice]
[dice=Duration of Tangleshot arrow in rounds]2d4[/dice]
@Ebonfist - While the Tree Dude is not stuck to the ground he is still entangled and blind so he should be easy for everyone to hit. :)Tzleztor (alias of Mage of the Wyrmkin)2023-06-08T19:52:15ZRe: Forums: Play-by-Post: GM Otha’s The Moonscar: GameplayFlint Firetoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmk9/gameplay&page=29#14252023-06-08T13:01:50Z2023-06-08T12:52:19Z<p>Flint looks over at Alie to magically transport them over the wall before letting his arrows fly.</p>
<p><span class=messageboard-ooc>As long as we are in contact with each other then Dimension Door will work (no crouching required). I am going to assume that we did that prior to combat as we all know we are going in magically. :) </span></p>
<p>@GM Otha - Lucky for me that Alie is in the top initiative block with my character. Flint should draw first blood! :)</p>Flint looks over at Alie to magically transport them over the wall before letting his arrows fly.
As long as we are in contact with each other then Dimension Door will work (no crouching required). I am going to assume that we did that prior to combat as we all know we are going in magically. :)
@GM Otha - Lucky for me that Alie is in the top initiative block with my character. Flint should draw first blood! :)Flint Firetoe (alias of Mage of the Wyrmkin)2023-06-08T12:52:19ZRe: Forums: Play-by-Post: EbonFist's #5-20 The Sealed GateTzleztor (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmua/gameplay&page=7#3212023-06-07T23:25:27Z2023-06-07T23:22:54Z<p>@EbonFist - I think your Smoking Tree Dude is blinded by the Glitterdust spell as he clearly failed his save. :) </p>
<p>Tzleztor moves over slightly (5 foot fly) and he then fires a very sticky arrow at the tree man and then a regular boring cold iron arrow.</p>
<p><span class="messageboard-dice"><b>Tangleshot arrow vs. Touch AC -1, Haste:</b></span> <span class="messageboard-dice">1d20 + 8 - 1 + 1 ⇒ (17) + 8 - 1 + 1 = 25</span></p>
<p><span class=messageboard-ooc>The tree will be entangled. It need to make a DC 10 Reflex save or it will be stuck to the ground.</span></p>
<p><span class="messageboard-dice"><b>Cold Iron arrow, Haste:</b></span> <span class="messageboard-dice">1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16</span></p>
<p><span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 1</span></p>@EbonFist - I think your Smoking Tree Dude is blinded by the Glitterdust spell as he clearly failed his save. :)
Tzleztor moves over slightly (5 foot fly) and he then fires a very sticky arrow at the tree man and then a regular boring cold iron arrow.
[dice=Tangleshot arrow vs. Touch AC -1, Haste]d20+8-1+1[/dice]
The tree will be entangled. It need to make a DC 10 Reflex save or it will be stuck to the ground.
[dice=Cold Iron arrow, Haste]d20+8+1[/dice]
[dice=Damage]d4[/dice]Tzleztor (alias of Mage of the Wyrmkin)2023-06-07T23:22:54ZRe: Forums: Play-by-Post Discussion: GM Otha’s The Moonscar: DiscussionFlint Firetoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmk9/discussion&page=13#6162023-06-07T18:22:17Z2023-06-07T18:11:53Z<p>@GM Otha - I see nothing in the spell description that blocks ordinary sound but spell effects relying on sound would probably be blocked by the violet layer. As the wall is opaque no one would be able to see into or out of the room. As the GM you can always tell us how we are able to see her now or we can roll with the fact that the description of the room and its inhabitants will be delivered once we bypass or breach the wall.</p>
<p>To the party: It would seem that Dimension Door (when people are ready) would be the best way to bypass the prismatic wall or alternatively Theodric could easily carve up the adjacent wall with his adamantine weapon.</p>@GM Otha - I see nothing in the spell description that blocks ordinary sound but spell effects relying on sound would probably be blocked by the violet layer. As the wall is opaque no one would be able to see into or out of the room. As the GM you can always tell us how we are able to see her now or we can roll with the fact that the description of the room and its inhabitants will be delivered once we bypass or breach the wall.
To the party: It would seem that Dimension Door (when people...Flint Firetoe (alias of Mage of the Wyrmkin)2023-06-07T18:11:53ZRe: Forums: Play-by-Post Discussion: GM Otha’s The Moonscar: DiscussionFlint Firetoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmk9/discussion&page=13#6142023-06-07T13:23:40Z2023-06-07T13:05:58Z<p>@GM Otha - We are going into combat anyways so why not trigger it? :) I will take the first buff as it will negate that nasty Displacement effect. How exactly are we seeing them through the Prismatic Wall? Is there a gap somewhere to allow us to see into the room?</p>
<p>@Theodric - It is often the quiet ones that surprise you. ;)</p>@GM Otha - We are going into combat anyways so why not trigger it? :) I will take the first buff as it will negate that nasty Displacement effect. How exactly are we seeing them through the Prismatic Wall? Is there a gap somewhere to allow us to see into the room?
@Theodric - It is often the quiet ones that surprise you. ;)Flint Firetoe (alias of Mage of the Wyrmkin)2023-06-07T13:05:58ZRe: Forums: Play-by-Post Discussion: GM Otha’s The Moonscar: DiscussionFlint Firetoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmk9/discussion&page=13#6082023-06-06T16:23:55Z2023-06-06T16:22:27Z<p>In a home game I can certainly see some of the characters cracking here and deciding to maybe hang out for a "day or two" with the queen. :)</p>In a home game I can certainly see some of the characters cracking here and deciding to maybe hang out for a "day or two" with the queen. :)Flint Firetoe (alias of Mage of the Wyrmkin)2023-06-06T16:22:27ZRe: Forums: Play-by-Post: GM Otha’s The Moonscar: GameplayFlint Firetoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmk9/gameplay&page=29#14162023-06-06T16:24:38Z2023-06-06T16:03:29Z<p>While the others converse with the beautiful queen Flint take advantage of the time provided to hide behind the opaque prismatic wall. He draws forth a scroll of Echolocation and casts it on himself to prepare for the coming battle. Time permitting he casts Divine Favor on himself as well.</p>
<p>@GM Otha - Please let me know if I can get a buff or two in during the time spent during the conversation.</p>While the others converse with the beautiful queen Flint take advantage of the time provided to hide behind the opaque prismatic wall. He draws forth a scroll of Echolocation and casts it on himself to prepare for the coming battle. Time permitting he casts Divine Favor on himself as well.
@GM Otha - Please let me know if I can get a buff or two in during the time spent during the conversation.Flint Firetoe (alias of Mage of the Wyrmkin)2023-06-06T16:03:29ZRe: Forums: Play-by-Post: EbonFist's #5-20 The Sealed GateTzleztor (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmua/gameplay&page=7#3122023-06-06T00:04:51Z2023-06-06T00:04:22Z<p>Tzleztor breathes in a mouthful of smoke.</p>
<p><span class="messageboard-dice"><b>Fort save:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (6) + 4 = 10</span></p>
<p><b>"I am going to be sick!"</b></p>
<p>In response the mephit takes to the air in an attempt to put some distance between himself and the plant creature.</p>
<p><span class="messageboard-dice"><b>Fly check to fly straight up, DC 20:</b></span> <span class="messageboard-dice">1d20 + 17 ⇒ (13) + 17 = 30</span></p>
<p><span class=messageboard-ooc>Single move action</span></p>Tzleztor breathes in a mouthful of smoke.
[dice=Fort save]d20+4[/dice]
"I am going to be sick!"
In response the mephit takes to the air in an attempt to put some distance between himself and the plant creature.
[dice=Fly check to fly straight up, DC 20]d20+17[/dice]
Single move actionTzleztor (alias of Mage of the Wyrmkin)2023-06-06T00:04:22ZRe: Forums: Play-by-Post Discussion: GM Otha’s The Moonscar: DiscussionFlint Firetoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmk9/discussion&page=13#6032023-06-04T13:23:35Z2023-06-04T13:23:35Z<p>I get your reference GM Otha which makes me too old as well. :)</p>I get your reference GM Otha which makes me too old as well. :)Flint Firetoe (alias of Mage of the Wyrmkin)2023-06-04T13:23:35ZRe: Forums: Play-by-Post: GM Otha’s The Moonscar: GameplayFlint Firetoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmk9/gameplay&page=29#14102023-06-04T12:57:36Z2023-06-04T12:57:36Z<p>Flint keeps pace with Theodric at the front of the party. He keeps an eye out for possible danger.</p>
<p>46 Perception on a take 10 including planar penalties.</p>Flint keeps pace with Theodric at the front of the party. He keeps an eye out for possible danger.
46 Perception on a take 10 including planar penalties.Flint Firetoe (alias of Mage of the Wyrmkin)2023-06-04T12:57:36ZRe: Forums: Play-by-Post Discussion: GM Otha’s The Moonscar: DiscussionFlint Firetoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmk9/discussion&page=13#6012023-06-03T15:37:32Z2023-06-03T15:37:32Z<p>Right. We will have to find the real prisoners sooner or latter. :)</p>Right. We will have to find the real prisoners sooner or latter. :)Flint Firetoe (alias of Mage of the Wyrmkin)2023-06-03T15:37:32ZRe: Forums: Play-by-Post: GM Otha’s The Moonscar: GameplayFlint Firetoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmk9/gameplay&page=29#14072023-06-03T11:44:05Z2023-06-03T11:44:05Z<p>Flint looks at Theodric and points to the unexplored corridor adjacent to the recently defeated demons.</p>
<p><b>"We should continue on ahead."</b></p>
<p><span class=messageboard-ooc>We need to check everywhere for the prisoners so one way is as a good as another.</span></p>Flint looks at Theodric and points to the unexplored corridor adjacent to the recently defeated demons.
"We should continue on ahead."
We need to check everywhere for the prisoners so one way is as a good as another.Flint Firetoe (alias of Mage of the Wyrmkin)2023-06-03T11:44:05ZRe: Forums: Play-by-Post: GM Otha’s The Moonscar: GameplayFlint Firetoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmk9/gameplay&page=29#14052023-06-02T20:02:59Z2023-06-02T20:02:59Z<p>Flint shrugs knowing that it is indeed a very minor setback. </p>
<p><b>"No matter he will fall next time we meet him. I doubt he will be able to pull that rabbit out of the hat again."</b></p>
<p><b>"Shall we continue on?"</b></p>
<p>Flint fortifies himself with a spell (Fallback Strategy) and a charge off of his staff (Shield spell) right before the party is ready to move forward. He grips his bow tightly ready to use his pointy arrows on the general if they meet again.</p>Flint shrugs knowing that it is indeed a very minor setback.
"No matter he will fall next time we meet him. I doubt he will be able to pull that rabbit out of the hat again."
"Shall we continue on?"
Flint fortifies himself with a spell (Fallback Strategy) and a charge off of his staff (Shield spell) right before the party is ready to move forward. He grips his bow tightly ready to use his pointy arrows on the general if they meet again.Flint Firetoe (alias of Mage of the Wyrmkin)2023-06-02T20:02:59ZRe: Forums: Play-by-Post: EbonFist's #5-20 The Sealed GateTzleztor (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmua/gameplay&page=7#3052023-06-02T19:47:46Z2023-06-02T19:47:46Z<p><b>"All right flower power. It is time for you to go nighty-night."</b></p>
<p>The mephit sends a stream of glowing sticky salt particles in her general direction.</p>
<p>Glitterdust Will DC 14 or be blinded.</p>"All right flower power. It is time for you to go nighty-night."
The mephit sends a stream of glowing sticky salt particles in her general direction.
Glitterdust Will DC 14 or be blinded.Tzleztor (alias of Mage of the Wyrmkin)2023-06-02T19:47:46ZRe: Forums: Play-by-Post: GM Otha’s The Moonscar: GameplayFlint Firetoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmk9/gameplay&page=28#13982023-06-01T22:03:41Z2023-06-01T21:59:18Z<p>Flint nods at Theodric's comments.</p>
<p><b>"True justice would be to deliver this general to his mistress in chains and watch as she slowly tears him to pieces for his stupidity and weakness."</b></p>
<p><b>"Personally I think that we should grant him a quick death now. It is a practical and humane solution."</b></p>Flint nods at Theodric's comments.
"True justice would be to deliver this general to his mistress in chains and watch as she slowly tears him to pieces for his stupidity and weakness."
"Personally I think that we should grant him a quick death now. It is a practical and humane solution."Flint Firetoe (alias of Mage of the Wyrmkin)2023-06-01T21:59:18ZRe: Forums: Play-by-Post: GM Otha’s The Moonscar: GameplayFlint Firetoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmk9/gameplay&page=28#13942023-06-01T12:58:27Z2023-06-01T12:41:29Z<p>Flint also has methods of determining the truth or forcing discussion. Marta is not the only inquisitor in the party although she is the most experienced. The dwarf is confident that the general will be happy to tell the party his plan and how we all will be splendidly defeated in the coming battles. </p>
<p>While he watches and listens for the truth he also looks for signs of domination or charm which will help to better explain the general's current behaviour.</p>
<p>25 Sense Motive on a take 10 with planar penalties (it is DC 15 to detect domination and DC 25 to determine if a person is charmed).</p>Flint also has methods of determining the truth or forcing discussion. Marta is not the only inquisitor in the party although she is the most experienced. The dwarf is confident that the general will be happy to tell the party his plan and how we all will be splendidly defeated in the coming battles.
While he watches and listens for the truth he also looks for signs of domination or charm which will help to better explain the general's current behaviour.
25 Sense Motive on a take 10 with...Flint Firetoe (alias of Mage of the Wyrmkin)2023-06-01T12:41:29ZRe: Forums: Play-by-Post: GM Otha’s The Moonscar: GameplayFlint Firetoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmk9/gameplay&page=28#13902023-06-01T00:02:12Z2023-06-01T00:02:12Z<p>With the battle over Flint's Judgement ends abruptly. His fresh wound is mostly healed (Now only -5 hit points on the board).</p>
<p><b>"Excellent job Theodric. You must have been reading my mind as I was just going to suggest that you hog-tie the general. Magical handcuffs are fine and all but nothing beats a well tied rope!"</b></p>
<p>The dwarf collects his durable arrows from the fallen demons and casts a quick spell on himself removing what is left of his wounds. </p>
<p><span class="messageboard-dice"><b>Cure Light Wounds, CL 9:</b></span> <span class="messageboard-dice">1d8 + 5 ⇒ (1) + 5 = 6</span></p>
<p>@GM Otha - Flint is at full hit points.</p>
<p>He gestures in the general's direction and gives the man a magical pat down for any equipment, hidden or otherwise that the man might be carrying.</p>
<p>41 Perception on a take 10 to magically feel or see any visible or hidden equipment on the general (Sift spell).</p>With the battle over Flint's Judgement ends abruptly. His fresh wound is mostly healed (Now only -5 hit points on the board).
"Excellent job Theodric. You must have been reading my mind as I was just going to suggest that you hog-tie the general. Magical handcuffs are fine and all but nothing beats a well tied rope!"
The dwarf collects his durable arrows from the fallen demons and casts a quick spell on himself removing what is left of his wounds.
[dice=Cure Light Wounds, CL 9]d8+5[/dice]
...Flint Firetoe (alias of Mage of the Wyrmkin)2023-06-01T00:02:12ZRe: Forums: Play-by-Post Discussion: GM Otha’s The Moonscar: DiscussionFlint Firetoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmk9/discussion&page=12#5892023-05-28T11:59:18Z2023-05-28T11:59:18Z<p>@Marta - I would hang on to your gloves for now unless you want to use your character's hands slot for something else. Acid damage works fine against most creature types. Against demons and devils you are out of luck. :)</p>@Marta - I would hang on to your gloves for now unless you want to use your character's hands slot for something else. Acid damage works fine against most creature types. Against demons and devils you are out of luck. :)Flint Firetoe (alias of Mage of the Wyrmkin)2023-05-28T11:59:18ZRe: Forums: Play-by-Post: EbonFist's #5-20 The Sealed GateTzleztor (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmua/gameplay&page=6#2992023-05-27T12:29:55Z2023-05-27T12:29:55Z<p>The mephit chuckles when he sees the woman.</p>
<p><b>"Alright now everything makes sense about the location of your new lodge Aldonai. It is all about the ladies."</b></p>
<p>Tzleztor shakes his head.</p>
<p><b>"You humanoids are so predictable."</b> </p>
<p><span class="messageboard-dice"><b>Knowledge Nature:</b></span> <span class="messageboard-dice">1d20 + 1 ⇒ (20) + 1 = 21</span></p>The mephit chuckles when he sees the woman.
"Alright now everything makes sense about the location of your new lodge Aldonai. It is all about the ladies."
Tzleztor shakes his head.
"You humanoids are so predictable."
[dice=Knowledge Nature]d20+1[/dice]Tzleztor (alias of Mage of the Wyrmkin)2023-05-27T12:29:55ZRe: Forums: Play-by-Post: GM Otha’s The Moonscar: GameplayFlint Firetoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmk9/gameplay&page=28#13722023-05-26T18:12:57Z2023-05-26T17:57:39Z<p>Flint's wounds begin to close as Irori's magic begins to take effect (4 hit points healed). He steps forward (5 feet) and examines the new combatant before putting bane on his bow and attempting to finish off Red before moving on to Green. </p>
<p>@GM Otha - Flint is now at -9 hit points on the board. While green does provide soft cover (which Flint ignores) by blocking the doorway there should be gaps enough for Flint to fire through.</p>
<p><span class="messageboard-dice"><b>Knowledge-Nobility, Heroism, Heightened Awareness, Planar Penalty:</b></span> <span class="messageboard-dice">1d20 + 8 + 2 + 2 - 4 ⇒ (19) + 8 + 2 + 2 - 4 = 27</span></p>
<p><b>"It is General Irentios. He was thought to be missing. Try to knock him out if you can."</b></p>
<p><b>"Hold on Theodric. We are coming through!"</b></p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>Flint's wounds begin to close as Irori's magic begins to take effect (4 hit points healed). He steps forward (5 feet) and examines the new combatant before putting bane on his bow and attempting to finish off Red before moving on to Green.
@GM Otha - Flint is now at -9 hit points on the board. While green does provide soft cover (which Flint ignores) by blocking the doorway there should be gaps enough for Flint to fire through.
[dice=Knowledge-Nobility, Heroism, Heightened Awareness, Planar...Flint Firetoe (alias of Mage of the Wyrmkin)2023-05-26T17:57:39ZRe: Forums: Play-by-Post: GM Otha’s The Moonscar: GameplayFlint Firetoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmk9/gameplay&page=28#13672023-05-24T20:34:30Z2023-05-24T20:26:47Z<p>@GM Otha - I would say that rend is a separate source of damage and that yes damage reduction should apply. Just my 2 cents. :)</p>@GM Otha - I would say that rend is a separate source of damage and that yes damage reduction should apply. Just my 2 cents. :)Flint Firetoe (alias of Mage of the Wyrmkin)2023-05-24T20:26:47ZRe: Forums: Play-by-Post: GM Otha’s The Moonscar: GameplayFlint Firetoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmk9/gameplay&page=28#13632023-05-22T13:23:42Z2023-05-22T13:09:38Z<p>Flint calls forth the judgement of Irori as he battles this new set of foes. He pulls forth a half dozen arrows as he attempts to turn the closest Glazrezu (green) into a pin cushion.</p>
<p>Judgement (Protection, Healing)</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p><span class=messageboard-ooc>What horrible rolling! :) </span></p>Flint calls forth the judgement of Irori as he battles this new set of foes. He pulls forth a half dozen arrows as he attempts to turn the closest Glazrezu (green) into a pin cushion.
Judgement (Protection, Healing)
[Spoiler omitted]
[Spoiler omitted]
[Spoiler omitted]
[Spoiler omitted]
[Spoiler omitted]
[Spoiler omitted]
[Spoiler omitted]
What horrible rolling! :)Flint Firetoe (alias of Mage of the Wyrmkin)2023-05-22T13:09:38ZRe: Forums: Play-by-Post Discussion: GM Otha’s The Moonscar: DiscussionFlint Firetoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmk9/discussion&page=12#5832023-05-21T20:33:10Z2023-05-21T20:27:40Z<p>I am going to wait until the GM has the chance to put a proper map up before taking my actions. :)</p>I am going to wait until the GM has the chance to put a proper map up before taking my actions. :)Flint Firetoe (alias of Mage of the Wyrmkin)2023-05-21T20:27:40ZRe: Forums: Play-by-Post: GM Otha’s The Moonscar: GameplayFlint Firetoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmk9/gameplay&page=28#13582023-05-21T20:23:40Z2023-05-21T20:18:18Z<p>Flint checks out the demons before being mauled and spell hammered. While the claw does rip into the dwarf's leg it is blunted slightly by his rock hard skin (Clay Skin).</p>
<p><span class="messageboard-dice"><b>Knowledge Planes, Heroism, Heightened Awareness, Chronicle, Planar Penalty:</b></span> <span class="messageboard-dice">1d20 + 27 + 2 + 2 + 2 - 4 ⇒ (2) + 27 + 2 + 2 + 2 - 4 = 31</span></p>
<p><b>"Glabrezu, I have seen them before."</b></p>
<p><span class=messageboard-ooc>I will take spell-like abilities and special attacks please.</span></p>
<p>The dwarf attempts not to be fully spell hammered.</p>
<p><span class="messageboard-dice"><b>Will save, Heroism, Hardy, Planar Penalties:</b></span> <span class="messageboard-dice">1d20 + 29 + 2 + 2 - 4 ⇒ (18) + 29 + 2 + 2 - 4 = 47</span></p>
<p>@GM Otha - With the Clay Skin spell up, the successful save and the temporary hit points as a buffer Flint should be at -13 hit points on the board.</p>Flint checks out the demons before being mauled and spell hammered. While the claw does rip into the dwarf's leg it is blunted slightly by his rock hard skin (Clay Skin).
[dice=Knowledge Planes, Heroism, Heightened Awareness, Chronicle, Planar Penalty]d20+27+2+2+2-4[/dice]
"Glabrezu, I have seen them before."
I will take spell-like abilities and special attacks please.
The dwarf attempts not to be fully spell hammered.
[dice=Will save, Heroism, Hardy, Planar
...Flint Firetoe (alias of Mage of the Wyrmkin)2023-05-21T20:18:18ZRe: Forums: Play-by-Post: GM Otha’s The Moonscar: GameplayFlint Firetoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmk9/gameplay&page=27#13502023-05-19T23:09:43Z2023-05-19T22:25:09Z<p>Flint scans the area for any possible traps. He is wary of any possible deception but knows that they will have to act to free the prisoners.</p>
<p><b>"Theodric, Marta cut them down but be careful. I will cover both of you with my bow."</b></p>
<p>46 Perception on a take 10 to see through any disguises and to look for traps in the room. </p>
<p>@GM Otha - Are we going to have to fly down the shaft to get to the fork in the road? If so I will beg a Fly spell off of Alie and if not my character will use one of his own scrolls to get down there.</p>Flint scans the area for any possible traps. He is wary of any possible deception but knows that they will have to act to free the prisoners.
"Theodric, Marta cut them down but be careful. I will cover both of you with my bow."
46 Perception on a take 10 to see through any disguises and to look for traps in the room.
@GM Otha - Are we going to have to fly down the shaft to get to the fork in the road? If so I will beg a Fly spell off of Alie and if not my character will use one of his own...Flint Firetoe (alias of Mage of the Wyrmkin)2023-05-19T22:25:09ZRe: Forums: Play-by-Post: EbonFist's #5-20 The Sealed GateTzleztor (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmua/gameplay&page=6#2692023-05-18T23:44:33Z2023-05-18T23:44:33Z<p>The mephit follows his master's lead and looks around.</p>
<p><span class="messageboard-dice"><b>Will save:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (6) + 7 = 13</span></p>
<p><span class="messageboard-dice"><b>Perception:</b></span> <span class="messageboard-dice">1d20 + 13 ⇒ (6) + 13 = 19</span></p>The mephit follows his master's lead and looks around.
[dice=Will save]d20+7[/dice]
[dice=Perception]d20+13[/dice]Tzleztor (alias of Mage of the Wyrmkin)2023-05-18T23:44:33ZRe: Forums: Play-by-Post: GM Otha’s The Moonscar: GameplayFlint Firetoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmk9/gameplay&page=27#13472023-05-18T18:18:21Z2023-05-18T18:16:53Z<p><b>"Clearly the ability to see through walls would be of use on this festering moon. Fortunately no one was injured."</b></p>
<p><b>"Now it is time to descend and perhaps take the first fork in the road (red arrow on the map)?"</b></p>
<p><span class=messageboard-ooc>It is very bad game design to make deadly traps practically impossible to find. It eliminates player agency and is another nail in the coffin for the poor rogue. :) </span></p>"Clearly the ability to see through walls would be of use on this festering moon. Fortunately no one was injured."
"Now it is time to descend and perhaps take the first fork in the road (red arrow on the map)?"
It is very bad game design to make deadly traps practically impossible to find. It eliminates player agency and is another nail in the coffin for the poor rogue. :)Flint Firetoe (alias of Mage of the Wyrmkin)2023-05-18T18:16:53ZRe: Forums: Play-by-Post: GM Otha’s The Moonscar: GameplayFlint Firetoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmk9/gameplay&page=27#13432023-05-18T12:09:15Z2023-05-18T12:08:17Z<p>Flint gives the door a once over and assuming he does not believe it is trapped then he opens it.</p>
<p>46 Perception on a take 10 for traps.</p>
<p><span class=messageboard-ooc>I don't think that Marta is going to beat Flint's stone cunning for a trap placed in a stone floor but prod away with that spear. It is thematic. :) </span></p>Flint gives the door a once over and assuming he does not believe it is trapped then he opens it.
46 Perception on a take 10 for traps.
I don't think that Marta is going to beat Flint's stone cunning for a trap placed in a stone floor but prod away with that spear. It is thematic. :)Flint Firetoe (alias of Mage of the Wyrmkin)2023-05-18T12:08:17ZRe: Forums: Play-by-Post: GM Otha’s The Moonscar: GameplayFlint Firetoe (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmk9/gameplay&page=27#13392023-05-17T22:31:30Z2023-05-17T22:30:44Z<p>@GM Otha - Flint and Theodric are on the front line with Marta in the middle of the pack (as per her post about her character's positioning). She can be "directing" the party however. :)</p>@GM Otha - Flint and Theodric are on the front line with Marta in the middle of the pack (as per her post about her character's positioning). She can be "directing" the party however. :)Flint Firetoe (alias of Mage of the Wyrmkin)2023-05-17T22:30:44ZRe: Forums: Play-by-Post: EbonFist's #5-20 The Sealed GateTzleztor (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmua/gameplay&page=6#2552023-05-16T01:13:13Z2023-05-16T01:11:49Z<p>Tzleztor decides to stay above the canopy for an additional layer of safety. He moves while drawing his Ember Staff in one hand. He attempts to activate it and burn light green down to the ground.</p>
<p><span class="messageboard-dice"><b>UMD, Ember Staff DC 20:</b></span> <span class="messageboard-dice">1d20 + 16 ⇒ (9) + 16 = 25</span></p>
<p><span class="messageboard-dice"><b>Scorching Ray 1 vs Touch:</b></span> <span class="messageboard-dice">1d20 + 8 ⇒ (8) + 8 = 16</span></p>
<p><span class="messageboard-dice"><b>Scorching Ray 2 vs Touch:</b></span> <span class="messageboard-dice">1d20 + 8 ⇒ (3) + 8 = 11</span></p>
<p><span class="messageboard-dice"><b>Scorching Ray 1, Fire damage:</b></span> <span class="messageboard-dice">4d6 ⇒ (6, 1, 4, 1) = 12</span></p>
<p><span class="messageboard-dice"><b>Scorching Ray 2, Fire damage:</b></span> <span class="messageboard-dice">4d6 ⇒ (5, 2, 3, 2) = 12</span></p>Tzleztor decides to stay above the canopy for an additional layer of safety. He moves while drawing his Ember Staff in one hand. He attempts to activate it and burn light green down to the ground.
[dice=UMD, Ember Staff DC 20]d20+16[/dice]
[dice=Scorching Ray 1 vs Touch]d20+8[/dice]
[dice=Scorching Ray 2 vs Touch]d20+8[/dice]
[dice=Scorching Ray 1, Fire damage]4d6[/dice]
[dice=Scorching Ray 2, Fire damage]4d6[/dice]Tzleztor (alias of Mage of the Wyrmkin)2023-05-16T01:11:49ZRe: Forums: Recruitment: [PFS] The Flaxseed Pathfinder Lodge: Explore, Report, Cooperate! (ongoing PFS recruitment)Mage of the Wyrmkinhttps://paizo.com/campaigns/TheFlaxseedPathfinderLodgeExploreReportCooperate/recruiting&page=182#90862023-05-13T01:39:32Z2023-05-13T01:39:32Z<p>I would be up for playing as well. I have characters in both tiers and my level 1 Witch could be converted over to Concordance if it made any difference at all.</p>I would be up for playing as well. I have characters in both tiers and my level 1 Witch could be converted over to Concordance if it made any difference at all.Mage of the Wyrmkin2023-05-13T01:39:32ZRe: Forums: Play-by-Post: EbonFist's #5-20 The Sealed GateTzleztor (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmua/gameplay&page=5#2452023-05-11T23:08:26Z2023-05-11T23:05:32Z<p>Tzleztor sheathes his wand of Mirror Images and then sends a stream of sparkly particles to attempt to blind dark green and dark grey. He then shifts slightly (5' step) in the air.</p>
<p>Glitterdust CL 6, Will save DC 14 or be blinded.</p>
<p><span class=messageboard-ooc>Tzleztor will automatically succeed on attempts to hover or move than less than half of his movement (Fly check +17 modifier).</span></p>Tzleztor sheathes his wand of Mirror Images and then sends a stream of sparkly particles to attempt to blind dark green and dark grey. He then shifts slightly (5' step) in the air.
Glitterdust CL 6, Will save DC 14 or be blinded.
Tzleztor will automatically succeed on attempts to hover or move than less than half of his movement (Fly check +17 modifier).Tzleztor (alias of Mage of the Wyrmkin)2023-05-11T23:05:32ZRe: Forums: Play-by-Post: EbonFist's #5-20 The Sealed GateTzleztor (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmua/gameplay&page=5#2382023-05-09T14:18:31Z2023-05-09T14:14:25Z<p>Tzleztor attempts to fly straight up to safety.</p>
<p><span class="messageboard-dice"><b>Fly check DC 20:</b></span> <span class="messageboard-dice">1d20 + 17 ⇒ (6) + 17 = 23</span></p>
<p>The plucky Mephit gains 40 feet of altitude.</p>
<p>(Double move straight up)</p>
<p>@Ebonfist - Tzleztor is now on the other side of the canopy if he can fly there easily enough (he will not risk any Fly DC checks higher than 15) so he should have cover from any attacks from creatures on the other side.</p>Tzleztor attempts to fly straight up to safety.
[dice=Fly check DC 20]d20+17[/dice]
The plucky Mephit gains 40 feet of altitude.
(Double move straight up)
@Ebonfist - Tzleztor is now on the other side of the canopy if he can fly there easily enough (he will not risk any Fly DC checks higher than 15) so he should have cover from any attacks from creatures on the other side.Tzleztor (alias of Mage of the Wyrmkin)2023-05-09T14:14:25ZRe: Forums: Recruitment: [PFS] The Flaxseed Pathfinder Lodge: Explore, Report, Cooperate! (ongoing PFS recruitment)Mage of the Wyrmkinhttps://paizo.com/campaigns/TheFlaxseedPathfinderLodgeExploreReportCooperate/recruiting&page=182#90742023-05-06T18:14:00Z2023-05-06T18:12:53Z<p>The Waking Rune is really good (but hard). I highly recommend it. :)</p>The Waking Rune is really good (but hard). I highly recommend it. :)Mage of the Wyrmkin2023-05-06T18:12:53ZRe: Forums: Play-by-Post: EbonFist's #5-20 The Sealed GateTzleztor (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmua/gameplay&page=5#2252023-05-05T22:46:29Z2023-05-05T22:46:29Z<p>A wand comes zipping out of Tzleztor's spring loaded wrist sheath. The mephit flies (5' step) over to the heavily damaged Bloodrager. He speaks a word of power attempting to activate his wand.</p>
<p><span class="messageboard-dice"><b>UMD:</b></span> <span class="messageboard-dice">1d20 + 16 ⇒ (5) + 16 = 21</span></p>
<p><span class="messageboard-dice"><b>Cure Moderate Wounds, CL 3:</b></span> <span class="messageboard-dice">2d8 + 3 ⇒ (5, 8) + 3 = 16</span></p>
<p>Kal'Ryon is cured 16 hit points.</p>
<p><b>"Don't worry buddy. We have your back."</b></p>A wand comes zipping out of Tzleztor's spring loaded wrist sheath. The mephit flies (5' step) over to the heavily damaged Bloodrager. He speaks a word of power attempting to activate his wand.
[dice=UMD]d20+16[/dice]
[dice=Cure Moderate Wounds, CL 3]2d8+3[/dice]
Kal'Ryon is cured 16 hit points.
"Don't worry buddy. We have your back."Tzleztor (alias of Mage of the Wyrmkin)2023-05-05T22:46:29ZRe: Forums: Recruitment: [PFS] The Flaxseed Pathfinder Lodge: Explore, Report, Cooperate! (ongoing PFS recruitment)Mage of the Wyrmkinhttps://paizo.com/campaigns/TheFlaxseedPathfinderLodgeExploreReportCooperate/recruiting&page=182#90702023-05-05T22:04:02Z2023-05-05T22:04:02Z<p>Sounds good. I would be down for that series as well.</p>Sounds good. I would be down for that series as well.Mage of the Wyrmkin2023-05-05T22:04:02ZRe: Forums: Recruitment: Castamir's Flaxseed Station RecruitmentMage of the Wyrmkinhttps://paizo.com/campaigns/CastamirsFlaxseedStation/recruiting&page=67#33052023-05-02T20:41:38Z2023-05-02T20:39:36Z<p>I signed up for Ghost Level Delve so we should have a legal table now and at least 4 with Jhaeman.</p>I signed up for Ghost Level Delve so we should have a legal table now and at least 4 with Jhaeman.Mage of the Wyrmkin2023-05-02T20:39:36ZRe: Forums: Play-by-Post: EbonFist's #5-20 The Sealed GateTzleztor (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmua/gameplay&page=5#2152023-05-02T20:08:46Z2023-05-02T20:07:13Z<p>Tzleztor attempts to activate his wand again. Three copies of the mephit appears.</p>
<p><span class="messageboard-dice"><b>UMD, Wand of Mirror Image:</b></span> <span class="messageboard-dice">1d20 + 16 ⇒ (5) + 16 = 21</span></p>
<p><span class="messageboard-dice"><b>Mirror Image, CL 3:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (2) + 1 = 3</span></p>
<p>He also shifts his position slightly (5' step).</p>
<p><b>"Careful people with your attacks. Apparently these tree folk are on our side now."</b></p>Tzleztor attempts to activate his wand again. Three copies of the mephit appears.
[dice=UMD, Wand of Mirror Image]d20+16[/dice]
[dice=Mirror Image, CL 3]d4+1[/dice]
He also shifts his position slightly (5' step).
"Careful people with your attacks. Apparently these tree folk are on our side now."Tzleztor (alias of Mage of the Wyrmkin)2023-05-02T20:07:13ZRe: Forums: Play-by-Post: EbonFist's #5-20 The Sealed GateTzleztor (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmua/gameplay&page=5#2102023-04-28T20:52:02Z2023-04-28T20:52:02Z<p>@EbonFist - A 26 should miss (his AC is 28) and he is not flatfooted. Is black able to flank with blue and thus able to hit? I am not sure of their reach.</p>@EbonFist - A 26 should miss (his AC is 28) and he is not flatfooted. Is black able to flank with blue and thus able to hit? I am not sure of their reach.Tzleztor (alias of Mage of the Wyrmkin)2023-04-28T20:52:02ZRe: Forums: Play-by-Post: EbonFist's #5-20 The Sealed GateTzleztor (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmua/gameplay&page=5#2072023-04-27T23:49:45Z2023-04-27T23:49:45Z<p>The mephit shakes his head as his master moves away.</p>
<p><b>"Nice. Abandon your faithful servant at the first sign of danger."</b></p>
<p>A wand comes flying out of his spring-loaded wrist sheath and Tzleztor attempts to activate this wand but the wand only sparks but does not short out.</p>
<p><span class="messageboard-dice"><b>UMD, Target DC 20:</b></span> <span class="messageboard-dice">1d20 + 16 ⇒ (2) + 16 = 18</span></p>
<p>The mephit shifts carefully backwards (5' step).</p>The mephit shakes his head as his master moves away.
"Nice. Abandon your faithful servant at the first sign of danger."
A wand comes flying out of his spring-loaded wrist sheath and Tzleztor attempts to activate this wand but the wand only sparks but does not short out.
[dice=UMD, Target DC 20]d20+16[/dice]
The mephit shifts carefully backwards (5' step).Tzleztor (alias of Mage of the Wyrmkin)2023-04-27T23:49:45ZRe: Forums: Play-by-Post: EbonFist's #5-20 The Sealed GateTzleztor (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmua/gameplay&page=5#2032023-04-27T13:00:23Z2023-04-27T13:00:23Z<p>The mephit follows suit waiting to act in tandem with his master.</p>
<p><span class="messageboard-dice"><b>Knowledge Arcana, four armed monsters:</b></span> <span class="messageboard-dice">1d20 + 10 ⇒ (9) + 10 = 19</span></p>
<p><span class="messageboard-dice"><b>Knowledge Nature, tree like creatures:</b></span> <span class="messageboard-dice">1d20 + 1 ⇒ (5) + 1 = 6</span></p>
<p><b>"Boss, who are these .... people?"</b></p>The mephit follows suit waiting to act in tandem with his master.
[dice=Knowledge Arcana, four armed monsters]d20+10[/dice]
[dice=Knowledge Nature, tree like creatures]d20+1[/dice]
"Boss, who are these .... people?"Tzleztor (alias of Mage of the Wyrmkin)2023-04-27T13:00:23ZRe: Forums: Play-by-Post: EbonFist's #5-20 The Sealed GateTzleztor (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmua/gameplay&page=4#1982023-04-25T22:20:56Z2023-04-25T22:20:56Z<p>Tzleztor takes to the air hovering above the ground and near his master.
<br />
He nods appreciatively as his master shields him from the heat.</p>
<p><b>"It is too humid here. The desert I like but all this moisture. Yuck!"</b></p>
<p>The plucky mephit glances around as well.</p>
<p><span class="messageboard-dice"><b>Perception:</b></span> <span class="messageboard-dice">1d20 + 13 ⇒ (17) + 13 = 30</span></p>Tzleztor takes to the air hovering above the ground and near his master.
He nods appreciatively as his master shields him from the heat.
"It is too humid here. The desert I like but all this moisture. Yuck!"
The plucky mephit glances around as well.
[dice=Perception]d20+13[/dice]Tzleztor (alias of Mage of the Wyrmkin)2023-04-25T22:20:56ZRe: Forums: Play-by-Post: EbonFist's #5-20 The Sealed GateMagical Mercenaries (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmua/gameplay&page=4#1892023-04-21T21:49:11Z2023-04-21T21:36:33Z<p>The hounds appear and are directed by the mage to get to the bottom of this mystery.</p>
<p><span class="messageboard-dice"><b>Survival, Hound 1:</b></span> <span class="messageboard-dice">1d20 + 14 ⇒ (6) + 14 = 20</span></p>
<p><span class="messageboard-dice"><b>Survival, Hound 2:</b></span> <span class="messageboard-dice">1d20 + 14 ⇒ (6) + 14 = 20</span></p>
<p><span class="messageboard-dice"><b>Survival, Hound 3:</b></span> <span class="messageboard-dice">1d20 + 14 ⇒ (4) + 14 = 18</span></p>
<p><span class=messageboard-ooc>If scent can be used to follow the trail then it would be an automatic success as the DC would be only 10 (and not 25). They are hounds after all. :)</span></p>
<p><span class=messageboard-ooc>Next time I will just go with an auto-aid and then take 10 for the win. This dice roller is evil and defies the laws of probability on a regular basis. :)</span></p>The hounds appear and are directed by the mage to get to the bottom of this mystery.
[dice=Survival, Hound 1]d20+14[/dice]
[dice=Survival, Hound 2]d20+14[/dice]
[dice=Survival, Hound 3]d20+14[/dice]
If scent can be used to follow the trail then it would be an automatic success as the DC would be only 10 (and not 25). They are hounds after all. :)
Next time I will just go with an auto-aid and then take 10 for the win. This dice roller is evil and defies the laws of probability on a...Magical Mercenaries (alias of Mage of the Wyrmkin)2023-04-21T21:36:33ZRe: Forums: Play-by-Post: EbonFist's #5-20 The Sealed GateTzleztor (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmua/gameplay&page=4#1762023-04-20T13:12:21Z2023-04-20T13:12:21Z<p>Tzleztor for once agrees with his master.</p>
<p><b>"There must be a ton of treasure behind it or maybe something important like an arcane focus to keep the tapestry open. These traps are expensive."</b></p>Tzleztor for once agrees with his master.
"There must be a ton of treasure behind it or maybe something important like an arcane focus to keep the tapestry open. These traps are expensive."Tzleztor (alias of Mage of the Wyrmkin)2023-04-20T13:12:21ZRe: Forums: Play-by-Post: EbonFist's #5-20 The Sealed GateTzleztor (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmua/gameplay&page=4#1632023-04-17T15:26:32Z2023-04-17T15:26:32Z<p>The mephit grins at Kal'ryon tries to reposition himself. The little guy has a breath weapon of his own so he know what it is all about.</p>
<p><b>"Not to worry. No one is planning on getting too close anyways."</b></p>The mephit grins at Kal'ryon tries to reposition himself. The little guy has a breath weapon of his own so he know what it is all about.
"Not to worry. No one is planning on getting too close anyways."Tzleztor (alias of Mage of the Wyrmkin)2023-04-17T15:26:32ZRe: Forums: Play-by-Post: Bonekeep Level 1: The Silent Grave (subtier 3-5)Tiny Pebble (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmte/gameplay&page=10#4592023-04-13T17:52:23Z2023-04-13T17:30:30Z<p>Tiny Pebble moves around the room and attempts to put the hurt on the bad dog.</p>
<p><span class="messageboard-dice"><b>Slam,Earth Mastery, Haste, Power Attack:</b></span> <span class="messageboard-dice">1d20 + 7 + 1 + 1 - 1 ⇒ (11) + 7 + 1 + 1 - 1 = 19</span></p>
<p><span class="messageboard-dice"><b>Damage,Earth Mastery. Power Attack:</b></span> <span class="messageboard-dice">1d6 + 4 + 1 + 3 ⇒ (2) + 4 + 1 + 3 = 10</span></p>
<p><span class="messageboard-dice"><b>Concealment, low % is a miss:</b></span> <span class="messageboard-dice">1d100 ⇒ 20</span></p>
<p>The earth elemental shows his mastery of the martial arts as he pushes nothing but air. He turns to Jilla and he repeats a single word in Terran and with the squeezing of one of his fists can only mean one thing.</p>
<p><b>"Pin!"</b></p>Tiny Pebble moves around the room and attempts to put the hurt on the bad dog.
[dice=Slam,Earth Mastery, Haste, Power Attack]d20+7+1+1-1[/dice]
[dice=Damage,Earth Mastery. Power Attack]d6+4+1+3[/dice]
[dice=Concealment, low % is a miss]d100[/dice]
The earth elemental shows his mastery of the martial arts as he pushes nothing but air. He turns to Jilla and he repeats a single word in Terran and with the squeezing of one of his fists can only mean one thing.
"Pin!"Tiny Pebble (alias of Mage of the Wyrmkin)2023-04-13T17:30:30ZRe: Forums: Play-by-Post: EbonFist's #5-20 The Sealed GateTzleztor (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmua/gameplay&page=3#1502023-04-13T00:28:55Z2023-04-13T00:28:55Z<p>The mephit looks around at the others.</p>
<p><b>"Does anyone here speak bear?"</b></p>The mephit looks around at the others.
"Does anyone here speak bear?"Tzleztor (alias of Mage of the Wyrmkin)2023-04-13T00:28:55ZRe: Forums: Play-by-Post Discussion: [Outpost VI] PFS1e Special: Bonekeep, Level 1: The Silent Grave DiscussionTiny Pebble (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmte/discussion&page=4#1672023-04-12T21:42:50Z2023-04-12T21:39:46Z<div class="messageboard-quotee">GM Roll4initiative wrote:</div><blockquote><p> I'm very surprised everyone made their save against the shadow hound's howl.</p>
<p>When I played this during NostalgiaCon, three or four out of six of us ran screaming from the shadow hound for 2 rounds. My cleric was not affected, luckily. </blockquote><p>Not everyone. :)
<p>But yes we were pretty lucky and that is why Remove Fear should be a staple on every Cleric's prepared spell list!</p>GM Roll4initiative wrote:I'm very surprised everyone made their save against the shadow hound's howl.
When I played this during NostalgiaCon, three or four out of six of us ran screaming from the shadow hound for 2 rounds. My cleric was not affected, luckily.
Not everyone. :) But yes we were pretty lucky and that is why Remove Fear should be a staple on every Cleric's prepared spell list!Tiny Pebble (alias of Mage of the Wyrmkin)2023-04-12T21:39:46ZRe: Forums: Play-by-Post: Bonekeep Level 1: The Silent Grave (subtier 3-5)Tiny Pebble (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmte/gameplay&page=9#4472023-04-12T21:29:46Z2023-04-12T21:29:35Z<p>Tiny Pebble sheepishly returns to the battlefield. </p>
<p>Double move (80 feet) to his original starting position.</p>Tiny Pebble sheepishly returns to the battlefield.
Double move (80 feet) to his original starting position.Tiny Pebble (alias of Mage of the Wyrmkin)2023-04-12T21:29:35ZRe: Forums: Starfinder General Discussion: What should hypothetical Starfinder 2e do differently from PF2e?Mage of the Wyrmkinhttps://paizo.com/threads/rzs43ri4&page=3?What-should-hypothetical-Starfinder-2e-do#1092023-04-11T21:16:10Z2023-04-11T21:11:31Z<p>Yes, BNW for real niche protection you will want classes to have unique and powerful skill options that are walled off from other classes. Still if you can make an operative that is essentially as good (in terms of a raw bonus) as the other classes in all the relevant skills it is a real problem. So to answer your question it is a bit of both. Operatives are over tuned and the other classes need more cool and unique skill options to better defend their home turf.</p>Yes, BNW for real niche protection you will want classes to have unique and powerful skill options that are walled off from other classes. Still if you can make an operative that is essentially as good (in terms of a raw bonus) as the other classes in all the relevant skills it is a real problem. So to answer your question it is a bit of both. Operatives are over tuned and the other classes need more cool and unique skill options to better defend their home turf.Mage of the Wyrmkin2023-04-11T21:11:31ZRe: Forums: Play-by-Post: Bonekeep Level 1: The Silent Grave (subtier 3-5)Tiny Pebble (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmte/gameplay&page=9#4332023-04-11T20:06:00Z2023-04-11T20:03:33Z<p>@GM Roll4initiative - Edited post and a DC 20 Will save for the Mastiff to avoid blindness from the Glitterdust spell. :)</p>@GM Roll4initiative - Edited post and a DC 20 Will save for the Mastiff to avoid blindness from the Glitterdust spell. :)Tiny Pebble (alias of Mage of the Wyrmkin)2023-04-11T20:03:33ZRe: Forums: Play-by-Post: Bonekeep Level 1: The Silent Grave (subtier 3-5)Tiny Pebble (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmte/gameplay&page=9#4312023-04-11T20:01:24Z2023-04-11T19:27:02Z<p>Tiny Pebble tries to stand his ground against the howling but he cannot.</p>
<p><span class="messageboard-dice"><b>Will save, Full PFE bonus:</b></span> <span class="messageboard-dice">1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11</span></p>
<p>The little elemental is so terrified by the sound that he glides directly down and away right into the earth itself to get away from the creature and its terrible noise as quickly as possible. It swims until it can no longer hear or sense the creature with its tremor sense.</p>
<p><b>Edited - Double move straight down into the ground (80 feet).</b></p>
<p>@GM Roll4initiative - Retreating into the ground seems the most natural way for an earth elemental to flee a feared enemy as it cannot follow him. :)</p>Tiny Pebble tries to stand his ground against the howling but he cannot.
[dice=Will save, Full PFE bonus]d20+5+2[/dice]
The little elemental is so terrified by the sound that he glides directly down and away right into the earth itself to get away from the creature and its terrible noise as quickly as possible. It swims until it can no longer hear or sense the creature with its tremor sense.
Edited - Double move straight down into the ground (80 feet).
@GM Roll4initiative - Retreating...Tiny Pebble (alias of Mage of the Wyrmkin)2023-04-11T19:27:02ZRe: Forums: Starfinder General Discussion: What should hypothetical Starfinder 2e do differently from PF2e?Mage of the Wyrmkinhttps://paizo.com/threads/rzs43ri4&page=3?What-should-hypothetical-Starfinder-2e-do#1072023-04-11T18:46:22Z2023-04-11T18:43:22Z<p>Bretl makes a stronger point then mine even. Just allow full level to damage on all weapons period. This is a simple fix that is easy to understand and implement. Sure operatives will do a little more damage overall as they level up but the main issue with this class is how they overshadow every other class in the skill department. </p>
<p>Characters that want to be more competent in battle will still move to long arms (or other options) but at least small arms will be a passable out of the box option.</p>Bretl makes a stronger point then mine even. Just allow full level to damage on all weapons period. This is a simple fix that is easy to understand and implement. Sure operatives will do a little more damage overall as they level up but the main issue with this class is how they overshadow every other class in the skill department.
Characters that want to be more competent in battle will still move to long arms (or other options) but at least small arms will be a passable out of the box option.Mage of the Wyrmkin2023-04-11T18:43:22ZRe: Forums: Play-by-Post: EbonFist's #5-20 The Sealed GateTzleztor (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmua/gameplay&page=3#1452023-04-11T17:11:38Z2023-04-11T17:10:57Z<p><b>"Alright, we will have a look at the tracks to see if you people missed something."</b></p>
<p><span class="messageboard-dice"><b>Survival, to aid Xilt:</b></span> <span class="messageboard-dice">1d20 ⇒ 3</span></p>
<p>The mephit decides that playing with the mud is more fun than tracking people.</p>"Alright, we will have a look at the tracks to see if you people missed something."
[dice=Survival, to aid Xilt]d20[/dice]
The mephit decides that playing with the mud is more fun than tracking people.Tzleztor (alias of Mage of the Wyrmkin)2023-04-11T17:10:57ZRe: Forums: Starfinder General Discussion: What should hypothetical Starfinder 2e do differently from PF2e?Mage of the Wyrmkinhttps://paizo.com/threads/rzs43ri4&page=3?What-should-hypothetical-Starfinder-2e-do#1042023-04-11T16:34:01Z2023-04-11T16:29:06Z<p>@Gaulin - A technomancer is the equivalent of a bard or magus and is not a full caster like a wizard. They should do reasonable damage when attacking with a ranged weapon right out of the gate. Small arms do not do a reasonable amount of damage for anyone but an operative. </p>
<p>It is alright for small arms to do less damage but then they are double penalised with weapon specialization being half as effective (for small arms) it leads me to think that most casters would be much better off with a great axe than a laser pistol and that is just dead wrong for all sorts of reasons. :)</p>@Gaulin - A technomancer is the equivalent of a bard or magus and is not a full caster like a wizard. They should do reasonable damage when attacking with a ranged weapon right out of the gate. Small arms do not do a reasonable amount of damage for anyone but an operative.
It is alright for small arms to do less damage but then they are double penalised with weapon specialization being half as effective (for small arms) it leads me to think that most casters would be much better off with a...Mage of the Wyrmkin2023-04-11T16:29:06ZRe: Forums: Play-by-Post: EbonFist's #5-20 The Sealed GateTzleztor (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmua/gameplay&page=3#1422023-04-11T00:50:22Z2023-04-11T00:46:05Z<p>Tzleztor slots the wand of Mirror Image into his spring loaded wrist sheath and places another wand in his bandolier.</p>
<p><b>"I think that we have one more building to search and then we can follow the tracks."</b></p>
<p><span class=messageboard-ooc>Building 6</span></p>Tzleztor slots the wand of Mirror Image into his spring loaded wrist sheath and places another wand in his bandolier.
"I think that we have one more building to search and then we can follow the tracks."
Building 6Tzleztor (alias of Mage of the Wyrmkin)2023-04-11T00:46:05ZRe: Forums: Play-by-Post: Bonekeep Level 1: The Silent Grave (subtier 3-5)Tiny Pebble (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmte/gameplay&page=9#4202023-04-10T16:42:07Z2023-04-10T16:32:29Z<p>Tiny Pebble avoids the blue obstacle completely and makes his way to his master. He strikes a defensive posture (total defence) for the time being. The elemental checks out the creature as well and tells his master what he knows.</p>
<p><span class="messageboard-dice"><b>Knowledge Planes:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (16) + 5 = 21</span></p>
<p><span class=messageboard-ooc>T.P. will take Special Attacks and Special Defences</span></p>
<p>@Eka - You can attack twice and then step back if you like (or retreat). It seems pretty clear (even without the results of the knowledge check) that it likes the darkness so we should encourage it to leave it. :)</p>Tiny Pebble avoids the blue obstacle completely and makes his way to his master. He strikes a defensive posture (total defence) for the time being. The elemental checks out the creature as well and tells his master what he knows.
[dice=Knowledge Planes]d20+5[/dice]
T.P. will take Special Attacks and Special Defences
@Eka - You can attack twice and then step back if you like (or retreat). It seems pretty clear (even without the results of the knowledge check) that it likes the darkness so...Tiny Pebble (alias of Mage of the Wyrmkin)2023-04-10T16:32:29ZRe: Forums: Starfinder General Discussion: What should hypothetical Starfinder 2e do differently from PF2e?Mage of the Wyrmkinhttps://paizo.com/threads/rzs43ri4&page=2?What-should-hypothetical-Starfinder-2e-do#982023-04-10T13:11:50Z2023-04-10T12:49:17Z<p>It is generally best to explain with words and to include keywords outside the main body of the text. 4th edition D&D did this very well in my opinion. Designing complex games rules that are easily absorbed by the reader is a difficult process so getting it exactly right is just not going to happen every time. </p>
<p>CorvusMask makes an excellent point here and an online reference tool makes referencing scattered text much easier than in a printed book. Still reading a printed book (or pdf) is probably the best way to learn the rules (as opposed to referencing the rules) so organisation of the rules remains important.</p>It is generally best to explain with words and to include keywords outside the main body of the text. 4th edition D&D did this very well in my opinion. Designing complex games rules that are easily absorbed by the reader is a difficult process so getting it exactly right is just not going to happen every time.
CorvusMask makes an excellent point here and an online reference tool makes referencing scattered text much easier than in a printed book. Still reading a printed book (or pdf) is...Mage of the Wyrmkin2023-04-10T12:49:17ZRe: Forums: Starfinder General Discussion: What should hypothetical Starfinder 2e do differently from PF2e?Mage of the Wyrmkinhttps://paizo.com/threads/rzs43ri4&page=2?What-should-hypothetical-Starfinder-2e-do#952023-04-09T19:58:08Z2023-04-09T19:39:35Z<p>This is ugly but it is not like there is not ugliness in the original PF rules. Wild Shape (in PF1) is a great example of a rule set that is found in multiple locations and can easily confuse new players. The main difference is that we know (and love) the quirks of the old system but may be less tolerant to learn quirks for an entirely different system. Most of us came into PF1 with years of 3.0/3.5 under our belt so picking it up was quick and painless (for the most part).</p>
<p>I think that many players were fooled by how different the two systems (PF1/PF2) actually are on a mechanical level and that it will take an actual commitment to learn the game as opposed to picking up Starfinder which was dead easy considering that most players already knew the original Pathfinder game.</p>This is ugly but it is not like there is not ugliness in the original PF rules. Wild Shape (in PF1) is a great example of a rule set that is found in multiple locations and can easily confuse new players. The main difference is that we know (and love) the quirks of the old system but may be less tolerant to learn quirks for an entirely different system. Most of us came into PF1 with years of 3.0/3.5 under our belt so picking it up was quick and painless (for the most part).
I think that many...Mage of the Wyrmkin2023-04-09T19:39:35ZRe: Forums: Starfinder General Discussion: What should hypothetical Starfinder 2e do differently from PF2e?Mage of the Wyrmkinhttps://paizo.com/threads/rzs43ri4&page=2?What-should-hypothetical-Starfinder-2e-do#932023-04-09T14:04:33Z2023-04-09T13:57:50Z<p>Making use of key words is really good way to keep the level of confusion and discussion down and to consolidate your game terms in one section of your book. When you have ambiguously defined terms you slow down the game and give the GM a headache. </p>
<p>All that being said BNW makes a great point in that the rules should be understandable and accessible. If that means more words on the page then so be it. The rules should read like an RPG and not like a tactical war game or a legal document. So the writers have to be judicious in how they use these keywords so they enhance and not interfere with how the reader is able to absorb these rules.</p>Making use of key words is really good way to keep the level of confusion and discussion down and to consolidate your game terms in one section of your book. When you have ambiguously defined terms you slow down the game and give the GM a headache.
All that being said BNW makes a great point in that the rules should be understandable and accessible. If that means more words on the page then so be it. The rules should read like an RPG and not like a tactical war game or a legal document. So...Mage of the Wyrmkin2023-04-09T13:57:50ZForums: Website Feedback: Avatar Picture Changing to a SMU-F. Is this a Malicious Script or an Easter Egg?Mage of the Wyrmkinhttps://paizo.com/threads/rzs43su0?Avatar-Picture-Changing-to-a-SMUF-Is-this-a#12023-04-09T07:18:35Z2023-04-08T14:25:58Z<p>I have noticed that since I responded to a discussion thread in one of my PbP games that my avatar picture will turn into a blue lovable character whenever I type this word in the body of the message(SMU-F). I am wondering if this was done intentionally by Paizo or if it could be a malicious script?</p>
<p>R is the fourth letter of the word that I left out in the word above.</p>I have noticed that since I responded to a discussion thread in one of my PbP games that my avatar picture will turn into a blue lovable character whenever I type this word in the body of the message(SMU-F). I am wondering if this was done intentionally by Paizo or if it could be a malicious script?
R is the fourth letter of the word that I left out in the word above.Mage of the Wyrmkin2023-04-08T14:25:58ZRe: Forums: Starfinder General Discussion: What should hypothetical Starfinder 2e do differently from PF2e?Mage of the Wyrmkinhttps://paizo.com/threads/rzs43ri4&page=2?What-should-hypothetical-Starfinder-2e-do#882023-04-10T15:32:20Z2023-04-07T19:34:15Z<p>@Xenocrat - My assumptions are different from yours in terms of statistics. I pick numbers that I am likely to see in an actual game. 22 Dexterity seems excessive at level 5 for an Operative and would be a very fringe pick for a Technomancer. How are you even getting more than a 21 Dexterity at this point anyways? </p>
<p>@Gaulin - You are right about this. Operatives should be better at fighting than casters. My whole point is that small arms should be good enough that characters will want to use them and not be railroaded into using longarms to do decent damage. </p>
<p>Like Gaulin said. Please keep it civil. :)</p>@Xenocrat - My assumptions are different from yours in terms of statistics. I pick numbers that I am likely to see in an actual game. 22 Dexterity seems excessive at level 5 for an Operative and would be a very fringe pick for a Technomancer. How are you even getting more than a 21 Dexterity at this point anyways?
@Gaulin - You are right about this. Operatives should be better at fighting than casters. My whole point is that small arms should be good enough that characters will want to use...Mage of the Wyrmkin2023-04-07T19:34:15ZRe: Forums: Starfinder General Discussion: What should hypothetical Starfinder 2e do differently from PF2e?Mage of the Wyrmkinhttps://paizo.com/threads/rzs43ri4&page=2?What-should-hypothetical-Starfinder-2e-do#842023-04-10T15:31:22Z2023-04-07T13:58:01Z<p>I agree with you Davor. I would much rather have my casters casting spells than firing weapons anyways but I feel that this is not really the point. Small arms as is are not effective for anyone but operatives. This is a real problem thematically in a space fantasy type setting where you want players to feel that they can freely switch from spell to space weapon at a moment's notice and be reasonably effective.</p>I agree with you Davor. I would much rather have my casters casting spells than firing weapons anyways but I feel that this is not really the point. Small arms as is are not effective for anyone but operatives. This is a real problem thematically in a space fantasy type setting where you want players to feel that they can freely switch from spell to space weapon at a moment's notice and be reasonably effective.Mage of the Wyrmkin2023-04-07T13:58:01ZRe: Forums: Starfinder General Discussion: What should hypothetical Starfinder 2e do differently from PF2e?Mage of the Wyrmkinhttps://paizo.com/threads/rzs43ri4&page=2?What-should-hypothetical-Starfinder-2e-do#822023-04-07T03:08:21Z2023-04-07T02:40:45Z<p>Not to be contrary but showing is much more persuasive than telling. My initial analysis looks at 5th level characters against a CR 4 opponent with an EAC of 16. The full attacking Technomancer will score an average of 8.5 damage while a comparable Operative will score an average of 12.2 damage a round. This is assuming that the Technomancer has longarm proficiency and versatile specialization with the longarm in question. So they are not even remotely close. This is also assuming sonic weapons which do good damage and are not commonly resisted against.</p>
<p>I can show you the math if you like and we can look at other level points as well to see if your statement has any validity.</p>Not to be contrary but showing is much more persuasive than telling. My initial analysis looks at 5th level characters against a CR 4 opponent with an EAC of 16. The full attacking Technomancer will score an average of 8.5 damage while a comparable Operative will score an average of 12.2 damage a round. This is assuming that the Technomancer has longarm proficiency and versatile specialization with the longarm in question. So they are not even remotely close. This is also assuming sonic...Mage of the Wyrmkin2023-04-07T02:40:45ZRe: Forums: Starfinder General Discussion: What should hypothetical Starfinder 2e do differently from PF2e?Mage of the Wyrmkinhttps://paizo.com/threads/rzs43ri4&page=2?What-should-hypothetical-Starfinder-2e-do#802023-04-10T15:30:24Z2023-04-06T18:30:23Z<p>To be fair there are other areas that could use some shoring up. These are the two top (other) problems that pop into my mind.</p>
<p>Class balance: operatives are clearly too good in this system. It would take a skilled player to play another class and keep up with the operative in terms of damage and skills. Most builds from other classes will not even come close. The floor for this class is way too high. Play an operative and win the game without even trying.</p>
<p>Weapon balance and weapon specialization: Small arms are almost useless for any class but the operative. The caster classes (generally) do not have proficiency with better ranged weapons so are forced down the path of using their feats to catch up with other classes, use spell gems to be exclusive casters or insanely decide to focus on a basic weapon and grab a great axe.</p>To be fair there are other areas that could use some shoring up. These are the two top (other) problems that pop into my mind.
Class balance: operatives are clearly too good in this system. It would take a skilled player to play another class and keep up with the operative in terms of damage and skills. Most builds from other classes will not even come close. The floor for this class is way too high. Play an operative and win the game without even trying.
Weapon balance and weapon...Mage of the Wyrmkin2023-04-06T18:30:23ZRe: Forums: Starfinder General Discussion: What should hypothetical Starfinder 2e do differently from PF2e?Mage of the Wyrmkinhttps://paizo.com/threads/rzs43ri4&page=2?What-should-hypothetical-Starfinder-2e-do#772023-08-15T14:27:19Z2023-04-06T02:36:04Z<p>Personally if they were to reboot Starfinder I would prefer that they do more of an update (so a 1.5 version) than to make it more like Pathfinder 2e mechanically. What I like about Starfinder is that it is so very much like the original Pathfinder mechanically but streamlined in some areas (for example critical hits or grappling). If they continue to refine and simplify the rules and work to correct the obvious problem areas then they can have a game that is both improved and very easy to learn.</p>Personally if they were to reboot Starfinder I would prefer that they do more of an update (so a 1.5 version) than to make it more like Pathfinder 2e mechanically. What I like about Starfinder is that it is so very much like the original Pathfinder mechanically but streamlined in some areas (for example critical hits or grappling). If they continue to refine and simplify the rules and work to correct the obvious problem areas then they can have a game that is both improved and very easy to...Mage of the Wyrmkin2023-04-06T02:36:04ZRe: Forums: Play-by-Post: Bonekeep Level 1: The Silent Grave (subtier 3-5)Tiny Pebble (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmte/gameplay&page=9#4042023-04-06T00:24:06Z2023-04-06T00:23:26Z<p>Tiny Pebble stays put for now but he understands that his affinity for stone would make him a natural first choice to reconnoiter the well.</p>Tiny Pebble stays put for now but he understands that his affinity for stone would make him a natural first choice to reconnoiter the well.Tiny Pebble (alias of Mage of the Wyrmkin)2023-04-06T00:23:26ZRe: Forums: Play-by-Post: EbonFist's #5-20 The Sealed GateTzleztor (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmua/gameplay&page=3#1302023-04-05T19:28:37Z2023-04-05T19:28:37Z<p><b>"Next."</b></p>
<p><span class=messageboard-ooc>How about building 2 then?</span></p>"Next."
How about building 2 then?Tzleztor (alias of Mage of the Wyrmkin)2023-04-05T19:28:37ZRe: Forums: Play-by-Post: Bonekeep Level 1: The Silent Grave (subtier 3-5)Tiny Pebble (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmte/gameplay&page=8#3862023-04-04T12:45:13Z2023-04-04T12:40:52Z<p>Tiny Pebble shakes his head at Igor as the Fireball explodes. He guards his master and keeps an eye out while the wizard studies.</p>Tiny Pebble shakes his head at Igor as the Fireball explodes. He guards his master and keeps an eye out while the wizard studies.Tiny Pebble (alias of Mage of the Wyrmkin)2023-04-04T12:40:52ZRe: Forums: Play-by-Post: Bonekeep Level 1: The Silent Grave (subtier 3-5)Tiny Pebble (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmte/gameplay&page=7#3462023-03-30T20:06:29Z2023-03-30T19:34:58Z<p>Tiny Pebble looks at his master replying in Terran. The meaning is not clear (to those who do not understand Terran) but the tone seems to indicate that he is berating his master.</p>
<p>[Spoiler omitted]</p>Tiny Pebble looks at his master replying in Terran. The meaning is not clear (to those who do not understand Terran) but the tone seems to indicate that he is berating his master.
[Spoiler omitted]Tiny Pebble (alias of Mage of the Wyrmkin)2023-03-30T19:34:58ZRe: Forums: Play-by-Post: Bonekeep Level 1: The Silent Grave (subtier 3-5)Tiny Pebble (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmte/gameplay&page=7#3432023-03-30T17:33:49Z2023-03-30T17:31:19Z<p>Tiny Pebble advances looking for more targets to SMASH! He feels deep within the earth for any rumblings of enemies. </p>
<p><span class=messageboard-ooc>Normally my familiars spend their time fiddling with their magical toys and equipment. It is refreshing to have one that can be on the front line. </span></p>Tiny Pebble advances looking for more targets to SMASH! He feels deep within the earth for any rumblings of enemies.
Normally my familiars spend their time fiddling with their magical toys and equipment. It is refreshing to have one that can be on the front line.Tiny Pebble (alias of Mage of the Wyrmkin)2023-03-30T17:31:19ZRe: Forums: Play-by-Post: Bonekeep Level 1: The Silent Grave (subtier 3-5)Tiny Pebble (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmte/gameplay&page=7#3332023-03-29T17:19:14Z2023-03-29T17:19:14Z<p>Tiny Pebble eyes his master. He hopes that the next mission will be less painful than the last.</p>Tiny Pebble eyes his master. He hopes that the next mission will be less painful than the last.Tiny Pebble (alias of Mage of the Wyrmkin)2023-03-29T17:19:14ZRe: Forums: Play-by-Post: EbonFist's #5-20 The Sealed GateMagical Mercenaries (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmua/gameplay&page=2#912023-03-28T19:47:52Z2023-03-28T19:29:42Z<p><b>Just for clarification and to make the GM's life easier, here are the rules for negative levels. For each negative level your character has your character is at -1 to level based abilities,attack,cmb,cmd,saves and skills rolls as well as -5 hit points both current and total. This will impact the damage of bombs, spells, breath weapon etc. as they are level based.</b></p>
<p><b>This means (unfortunately) that most of the party will be at -3 or -4 on their Will save against the confusion effect.</b></p>
<p>@Ebonfist - Yellow gets a save at the end of his turn to regain his sight from Glitterdust. The Will DC is 14. </p>
<p>Frantz is suddenly thrust into the action.</p>
<p><b>"Whoa, what is that sound?"</b></p>
<p><span class="messageboard-dice"><b>Will save vs Confusion:</b></span> <span class="messageboard-dice">1d20 + 3 ⇒ (12) + 3 = 15</span></p>
<p><span class="messageboard-dice"><b>Rounds of Confusion:</b></span> <span class="messageboard-dice">1d4 ⇒ 1</span></p>
<p><span class="messageboard-dice"><b>Confusion effect:</b></span> <span class="messageboard-dice">1d100 ⇒ 78</span></p>
<p>Frantz moves to attack Myth (the nearest creature) with his claws. He flies forward and misses horribly.</p>
<p><span class="messageboard-dice"><b>claw 1:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (2) + 5 = 7</span>
<br />
<span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">1d3 + 1 ⇒ (3) + 1 = 4</span></p>
<p><span class="messageboard-dice"><b>claw 2:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (6) + 5 = 11</span>
<br />
<span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">1d3 + 1 ⇒ (1) + 1 = 2</span></p>Just for clarification and to make the GM's life easier, here are the rules for negative levels. For each negative level your character has your character is at -1 to level based abilities,attack,cmb,cmd,saves and skills rolls as well as -5 hit points both current and total. This will impact the damage of bombs, spells, breath weapon etc. as they are level based.
This means (unfortunately) that most of the party will be at -3 or -4 on their Will save against the confusion effect.
@Ebonfist...Magical Mercenaries (alias of Mage of the Wyrmkin)2023-03-28T19:29:42ZRe: Forums: Play-by-Post: EbonFist's #5-20 The Sealed GateMagical Mercenaries (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmua/gameplay&page=2#842023-03-27T19:02:17Z2023-03-27T18:40:05Z<p><b>"But, but ... I don't have any magical protection!"</b></p>
<p>The mephit exclaims as he sees his fancy pants cousin decked out in all his gear. Frantz shrugs knowing that with all these big shots around no one is likely to bother him.</p>
<p><b>"Alright, first one to the finish line wins."</b></p>
<p>Frantz does not climb as his cousin does and he stays closer to the ground. He targets yellow with a blast of magical salt.</p>
<p>Glitterdust cast on Yellow. He must make a DC 14 Will save or be blinded.</p>
<p><span class=messageboard-ooc>Hopefully one will stick and at least with Glitterdust you do not have to worry about SR.</span></p>"But, but ... I don't have any magical protection!"
The mephit exclaims as he sees his fancy pants cousin decked out in all his gear. Frantz shrugs knowing that with all these big shots around no one is likely to bother him.
"Alright, first one to the finish line wins."
Frantz does not climb as his cousin does and he stays closer to the ground. He targets yellow with a blast of magical salt.
Glitterdust cast on Yellow. He must make a DC 14 Will save or be blinded.
Hopefully one will...Magical Mercenaries (alias of Mage of the Wyrmkin)2023-03-27T18:40:05ZRe: Forums: Play-by-Post: GM Bret’s Outpost VI: Gallows of Madness!Gregor - Mauler Familiar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmss/gameplay&page=5#2312023-03-27T16:53:29Z2023-03-27T16:49:23Z<p>Gregor looks up at his Relgar and wonders why they are not flying. He grudgingly allows his master to steer him like a pack mule once he has completed his spell casting.</p>Gregor looks up at his Relgar and wonders why they are not flying. He grudgingly allows his master to steer him like a pack mule once he has completed his spell casting.Gregor - Mauler Familiar (alias of Mage of the Wyrmkin)2023-03-27T16:49:23ZRe: Forums: Play-by-Post: GM Bret’s Outpost VI: Gallows of Madness!Gregor - Mauler Familiar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmss/gameplay&page=5#2172023-03-25T20:03:55Z2023-03-25T20:03:55Z<p>Gregor strikes a defensive posture (Total Defense) and spends a moment to sniff the air around them for enemies.</p>
<p>Scent ability should automatically detect any enemies within 30 feet (wind conditions permitting).</p>Gregor strikes a defensive posture (Total Defense) and spends a moment to sniff the air around them for enemies.
Scent ability should automatically detect any enemies within 30 feet (wind conditions permitting).Gregor - Mauler Familiar (alias of Mage of the Wyrmkin)2023-03-25T20:03:55ZRe: Forums: Play-by-Post: GM Bret’s Outpost VI: Gallows of Madness!Gregor - Mauler Familiar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmss/gameplay&page=5#2012023-03-24T21:44:13Z2023-03-24T21:40:26Z<p>Gregor looks around at the party and he smiles with a mouthful of very sharp teeth. His eyes sparkles with the anticipation of battle.</p>Gregor looks around at the party and he smiles with a mouthful of very sharp teeth. His eyes sparkles with the anticipation of battle.Gregor - Mauler Familiar (alias of Mage of the Wyrmkin)2023-03-24T21:40:26ZRe: Forums: Play-by-Post: EbonFist's #5-20 The Sealed GateMagical Mercenaries (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmua/gameplay&page=2#662023-03-24T00:38:42Z2023-03-24T00:03:05Z<p>Both Frantz and Tzleztor jeer at Xilt who have left them in the protective shell.</p>
<p><b>"Hey, we are not babies you know. We can help!"</b></p>
<p>Tzleztor is particularly animated over the unauthorised use of his staff.</p>
<p><b>"Not fair! I get dibs on the Spark Staff in the next combat."</b></p>Both Frantz and Tzleztor jeer at Xilt who have left them in the protective shell.
"Hey, we are not babies you know. We can help!"
Tzleztor is particularly animated over the unauthorised use of his staff.
"Not fair! I get dibs on the Spark Staff in the next combat."Magical Mercenaries (alias of Mage of the Wyrmkin)2023-03-24T00:03:05ZRe: Forums: Play-by-Post: EbonFist's #5-20 The Sealed GateMagical Mercenaries (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmua/gameplay&page=2#552023-03-21T21:47:47Z2023-03-21T21:46:23Z<p><b>"Long time no see. We were fighting Hell Cats the last time you rung but now I can see it is so much worse."</b></p>
<p><span class=messageboard-ooc>Frantz is the mephit with the red square border.</span></p>"Long time no see. We were fighting Hell Cats the last time you rung but now I can see it is so much worse."
Frantz is the mephit with the red square border.Magical Mercenaries (alias of Mage of the Wyrmkin)2023-03-21T21:46:23ZRe: Forums: Play-by-Post: Outpost VI - GM Valen's Pathfinder Society Scenario #1-35: Voice in the Void (CORE)Shaggy - Riding Dog (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmt7/gameplay&page=3#1272023-03-21T19:49:32Z2023-03-21T19:38:08Z<p>Shaggy makes a single quiet bark agreeing with Red's statement of impromptu violence.</p>
<p><b>"Woof!"</b></p>
<p><span class=messageboard-ooc>I love the way that dogs try to participate in our conversations even though they clearly cannot possibly understand what we are saying. It is so cute. :) </span></p>Shaggy makes a single quiet bark agreeing with Red's statement of impromptu violence.
"Woof!"
I love the way that dogs try to participate in our conversations even though they clearly cannot possibly understand what we are saying. It is so cute. :)Shaggy - Riding Dog (alias of Mage of the Wyrmkin)2023-03-21T19:38:08ZRe: Forums: Play-by-Post: Outpost VI - GM Valen's Pathfinder Society Scenario #1-35: Voice in the Void (CORE)Shaggy - Riding Dog (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmt7/gameplay&page=2#952023-03-20T16:23:14Z2023-03-20T13:59:58Z<p>With all the excitement over Shaggy stops his whimpering and comes back to Sylvester. He does not really understand what has just happened but being a dog he does not dwell on it.</p>
<p><b>"Woof! Woof!"</b></p>With all the excitement over Shaggy stops his whimpering and comes back to Sylvester. He does not really understand what has just happened but being a dog he does not dwell on it.
"Woof! Woof!"Shaggy - Riding Dog (alias of Mage of the Wyrmkin)2023-03-20T13:59:58ZRe: Forums: Play-by-Post: Outpost VI - GM Valen's Pathfinder Society Scenario #1-35: Voice in the Void (CORE)Shaggy - Riding Dog (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmt7/gameplay&page=2#862023-03-19T17:04:01Z2023-03-19T16:38:34Z<p>Shaggy is so confused but will the confusion continue?</p>
<p><span class="messageboard-dice"><b>Will vs Mouther:</b></span> <span class="messageboard-dice">1d20 + 1 ⇒ (5) + 1 = 6</span></p>
<p>Man's best friend is still confused but what does he do?</p>
<p><span class="messageboard-dice"><b>Confusion %:</b></span> <span class="messageboard-dice">1d100 ⇒ 5</span></p>
<p>Shaggy retreats away from the bad noises that this scary creature is making while begging his owner for forgiveness as he whimpers away.</p>
<p><span class=messageboard-ooc>As Shaggy was not attacked by anyone last turn he gets to roll again to see what he might do. Normally Sylvester should use Handle Animal to command his animal but under the circumstances I think that Shaggy would probably prefer to run away and not be confused. :) </span></p>Shaggy is so confused but will the confusion continue?
[dice=Will vs Mouther]d20+1[/dice]
Man's best friend is still confused but what does he do?
[dice=Confusion %]d100[/dice]
Shaggy retreats away from the bad noises that this scary creature is making while begging his owner for forgiveness as he whimpers away.
As Shaggy was not attacked by anyone last turn he gets to roll again to see what he might do. Normally Sylvester should use Handle Animal to command his animal but under the...Shaggy - Riding Dog (alias of Mage of the Wyrmkin)2023-03-19T16:38:34ZRe: Forums: Play-by-Post: Outpost VI - GM Valen's Pathfinder Society Scenario #1-35: Voice in the Void (CORE)Shaggy - Riding Dog (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmt7/gameplay&page=2#772023-03-17T17:48:47Z2023-03-17T17:40:22Z<p>Shaggy is assaulted by the strange sounds coming from that strange creature but being a purchased animal he has no additional resources to draw upon.</p>
<p><span class="messageboard-dice"><b>Will save:</b></span> <span class="messageboard-dice">1d20 + 1 ⇒ (10) + 1 = 11</span></p>
<p><span class="messageboard-dice"><b>Confusion %:</b></span> <span class="messageboard-dice">1d100 ⇒ 91</span></p>
<p>Shaggy turns on his owner and attempts to bite him.</p>
<p><span class=messageboard-ooc>Sylvester is the closest target. :) </span></p>
<p><span class="messageboard-dice"><b>Bite:</b></span> <span class="messageboard-dice">1d20 + 3 ⇒ (1) + 3 = 4</span></p>
<p>But clearly his heart is not in it and he misses terribly.</p>Shaggy is assaulted by the strange sounds coming from that strange creature but being a purchased animal he has no additional resources to draw upon.
[dice=Will save]d20+1[/dice]
[dice=Confusion %]d100[/dice]
Shaggy turns on his owner and attempts to bite him.
Sylvester is the closest target. :)
[dice=Bite]d20+3[/dice]
But clearly his heart is not in it and he misses terribly.Shaggy - Riding Dog (alias of Mage of the Wyrmkin)2023-03-17T17:40:22ZRe: Forums: Play-by-Post: Outpost VI - GM Valen's Pathfinder Society Scenario #1-35: Voice in the Void (CORE)Shaggy - Riding Dog (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmt7/gameplay#402023-03-14T20:06:16Z2023-03-14T20:05:49Z<p>Shaggy looks around the battlefield. He is glad that his master is not asking him to attack that really strange and scary looking monster. Sylvester's Light spell continues to emanate from Shaggy's saddle.</p>
<p><span class=messageboard-ooc>Just a heads up to everyone that Shaggy is a light source.</span></p>Shaggy looks around the battlefield. He is glad that his master is not asking him to attack that really strange and scary looking monster. Sylvester's Light spell continues to emanate from Shaggy's saddle.
Just a heads up to everyone that Shaggy is a light source.Shaggy - Riding Dog (alias of Mage of the Wyrmkin)2023-03-14T20:05:49ZRe: Forums: Play-by-Post: Bonekeep Level 1: The Silent Grave (subtier 3-5)Magical Mercenaries (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmte/gameplay&page=3#1212023-03-13T02:28:53Z2023-03-13T02:14:17Z<p>@GM Roll4initiative - I am continuing to bot Jilla.</p>
<p>The gnome is done being a wrestler for this fight. She doubt that she can top what she has just done. She moves towards the stairs and focuses her fey powers. Suddenly huge chucks of wood begin flying at the last remaining statue.</p>
<p><span class="messageboard-dice"><b>Wood Blast:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (15) + 4 = 19</span></p>
<p><span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">1d6 + 3 ⇒ (5) + 3 = 8</span></p>
<p><span class=messageboard-ooc>I believe that DR would apply here as it is a physical attack.</span></p>
<p>Jagged Peak decides to skirt around the grease pile and takes a swing at blue.</p>
<p><span class="messageboard-dice"><b>Slam,Earth Mastery, Power Attack:</b></span> <span class="messageboard-dice">1d20 + 6 + 1 - 1 ⇒ (2) + 6 + 1 - 1 = 8</span></p>
<p><span class="messageboard-dice"><b>Damage, Earth Mastery, Power Attack:</b></span> <span class="messageboard-dice">1d6 + 4 + 1 + 3 ⇒ (6) + 4 + 1 + 3 = 14</span></p>
<p>AC:17
<br />
Hit Points:13
<br />
Round 5 of 6.</p>@GM Roll4initiative - I am continuing to bot Jilla.
The gnome is done being a wrestler for this fight. She doubt that she can top what she has just done. She moves towards the stairs and focuses her fey powers. Suddenly huge chucks of wood begin flying at the last remaining statue.
[dice=Wood Blast]d20+4[/dice]
[dice=Damage]d6+3[/dice]
I believe that DR would apply here as it is a physical attack.
Jagged Peak decides to skirt around the grease pile and takes a swing at blue.
...Magical Mercenaries (alias of Mage of the Wyrmkin)2023-03-13T02:14:17ZRe: Forums: Play-by-Post: Bonekeep Level 1: The Silent Grave (subtier 3-5)Magical Mercenaries (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmte/gameplay&page=3#1142023-03-12T21:05:18Z2023-03-12T20:32:08Z<p>@GM Roll4initiative - I will continue to bot Jilla.</p>
<p>The sturdy matron of the martial arts takes the blow from the animated statue in stride. She quips backs as she attempts to pin her opponent.</p>
<p><b>"Now it is time to put you in my Deep-Fried Pretzel Lock."</b></p>
<p><span class="messageboard-dice"><b>Grapple check to pin, Improved Grapple, Aid, bonus for the grapple not being interrupted:</b></span> <span class="messageboard-dice">1d20 + 3 + 2 + 2 + 5 ⇒ (17) + 3 + 2 + 2 + 5 = 29</span></p>
<p><span class=messageboard-ooc>Pink should have the Pinned condition and be at -4 to AC among other penalties.</span></p>
<p>Jagged Peak head bashes the statue to prove once again that earth beats stone.</p>
<p><span class="messageboard-dice"><b>Slam,Earth Mastery,Flanking, Power Attack:</b></span> <span class="messageboard-dice">1d20 + 6 + 1 + 2 - 1 ⇒ (3) + 6 + 1 + 2 - 1 = 11</span></p>
<p><span class="messageboard-dice"><b>Damage, Earth Mastery, Power Attack:</b></span> <span class="messageboard-dice">1d6 + 4 + 1 + 3 ⇒ (5) + 4 + 1 + 3 = 13</span></p>
<p><span class=messageboard-ooc>It is a hit only because of the pin and the flank. :) </span></p>
<p>AC:17
<br />
Hit Points:13
<br />
Round 4 of 6.</p>@GM Roll4initiative - I will continue to bot Jilla.
The sturdy matron of the martial arts takes the blow from the animated statue in stride. She quips backs as she attempts to pin her opponent.
"Now it is time to put you in my Deep-Fried Pretzel Lock."
[dice=Grapple check to pin, Improved Grapple, Aid, bonus for the grapple not being interrupted]d20+3+2+2+5[/dice]
Pink should have the Pinned condition and be at -4 to AC among other penalties.
Jagged Peak head bashes the statue to prove...Magical Mercenaries (alias of Mage of the Wyrmkin)2023-03-12T20:32:08ZRe: Forums: Play-by-Post: Bonekeep Level 1: The Silent Grave (subtier 3-5)Magical Mercenaries (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmte/gameplay&page=3#1092023-03-12T00:41:42Z2023-03-12T00:36:55Z<p>@GMRoll4initiative - I believe that yellow should now be at -36 hit after Drukpa hit with both claw attacks. I will bot Jilla to keep the game moving. She does have Improved Grapple so she will not provoke at least. :) </p>
<p>The lithe gnome wrestler is not deterred from her first unsuccessful grappling attempt.</p>
<p><b>"Sometimes your buns don't rise the first time around. They need to be proofed again."</b></p>
<p>Jilla lunges herself at pink in proud luchador tradition attempting the famous (or could be famous) gnome scissor hold.</p>
<p><span class="messageboard-dice"><b>Grapple,Improved Grapple:</b></span> <span class="messageboard-dice">1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22</span></p>@GMRoll4initiative - I believe that yellow should now be at -36 hit after Drukpa hit with both claw attacks. I will bot Jilla to keep the game moving. She does have Improved Grapple so she will not provoke at least. :)
The lithe gnome wrestler is not deterred from her first unsuccessful grappling attempt.
"Sometimes your buns don't rise the first time around. They need to be proofed again."
Jilla lunges herself at pink in proud luchador tradition attempting the famous (or could be famous)...Magical Mercenaries (alias of Mage of the Wyrmkin)2023-03-12T00:36:55ZRe: Forums: Play-by-Post: Bonekeep Level 1: The Silent Grave (subtier 3-5)Magical Mercenaries (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmte/gameplay&page=3#1022023-03-11T20:41:10Z2023-03-11T20:24:43Z<p>@GM Roll4initiative - I believe that Tiny Pebble's attack of opportunity against yellow when it stood up would have hit as well (hits AC 27, 10 damage). So yellow should be at -27 hp if you account for its DR. :)</p>
<p>At Igor's direction Jagged Peak moves carefully into a flanking position with Tiny Pebble before giving pink a mighty kick.</p>
<p><span class="messageboard-dice"><b>Slam,Earth Mastery, Flanking, Power Attack:</b></span> <span class="messageboard-dice">1d20 + 6 + 1 + 2 - 1 ⇒ (6) + 6 + 1 + 2 - 1 = 14</span></p>
<p><span class="messageboard-dice"><b>Damage,Earth Mastery, Power Attack:</b></span> <span class="messageboard-dice">1d6 + 4 + 1 + 3 ⇒ (2) + 4 + 1 + 3 = 10</span></p>
<p>AC:17
<br />
Hit Points:13
<br />
Round 3 of 6.</p>@GM Roll4initiative - I believe that Tiny Pebble's attack of opportunity against yellow when it stood up would have hit as well (hits AC 27, 10 damage). So yellow should be at -27 hp if you account for its DR. :)
At Igor's direction Jagged Peak moves carefully into a flanking position with Tiny Pebble before giving pink a mighty kick.
[dice=Slam,Earth Mastery, Flanking, Power Attack]d20+6+1+2-1[/dice]
[dice=Damage,Earth Mastery, Power Attack]d6+4+1+3[/dice]
AC:17
Hit Points:13
Round 3 of 6.Magical Mercenaries (alias of Mage of the Wyrmkin)2023-03-11T20:24:43ZRe: Forums: Play-by-Post: Bonekeep Level 1: The Silent Grave (subtier 3-5)Magical Mercenaries (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmte/gameplay&page=2#842023-03-10T20:42:24Z2023-03-10T20:36:46Z<p>At the direction of Igor Jagged Peak takes a step through the rock to be across from Drukpa. Emerging partially out of the rock face a big fist now attempts to smash down on green.</p>
<p><span class="messageboard-dice"><b>Slam,Flanking,Earth Mastery, Power Attack:</b></span> <span class="messageboard-dice">1d20 + 6 + 2 + 1 - 1 ⇒ (6) + 6 + 2 + 1 - 1 = 14</span></p>
<p><span class="messageboard-dice"><b>Slam,Earth Mastery, Power Attack:</b></span> <span class="messageboard-dice">1d6 + 4 + 1 + 3 ⇒ (6) + 4 + 1 + 3 = 14</span></p>
<p>5 foot Earth Glide followed by a slam. If permitted by the GM Jagged Peak will be partially covered by the rock face.</p>
<p>AC:17 (21 if cover is allowed)
<br />
Hit Points:13
<br />
Round 2 of 6.</p>At the direction of Igor Jagged Peak takes a step through the rock to be across from Drukpa. Emerging partially out of the rock face a big fist now attempts to smash down on green.
[dice=Slam,Flanking,Earth Mastery, Power Attack]d20+6+2+1-1[/dice]
[dice=Slam,Earth Mastery, Power Attack]d6+4+1+3[/dice]
5 foot Earth Glide followed by a slam. If permitted by the GM Jagged Peak will be partially covered by the rock face.
AC:17 (21 if cover is allowed)
Hit Points:13
Round 2 of 6.Magical Mercenaries (alias of Mage of the Wyrmkin)2023-03-10T20:36:46ZRe: Forums: Play-by-Post Discussion: GM Jhaeman's "Academy of Secrets" DiscussionHelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmoe/discussion&page=3#1142023-03-10T14:50:16Z2023-03-10T14:50:16Z<p>Excellent job GM Jhaeman.</p>
<p>It was a really fun module. :)</p>Excellent job GM Jhaeman.
It was a really fun module. :)Helgar (alias of Mage of the Wyrmkin)2023-03-10T14:50:16ZRe: Forums: Play-by-Post: Outpost VI - GM Valen's Pathfinder Society Scenario #1-35: Voice in the Void (CORE)Shaggy - Riding Dog (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmt7/gameplay#112023-03-10T00:29:50Z2023-03-10T00:26:39Z<p>Shaggy barks hello at both Corey and Ledt as they pet him. </p>
<p><b>"Woof! Woof!"</b></p>Shaggy barks hello at both Corey and Ledt as they pet him.
"Woof! Woof!"Shaggy - Riding Dog (alias of Mage of the Wyrmkin)2023-03-10T00:26:39ZRe: Forums: Play-by-Post: Bonekeep Level 1: The Silent Grave (subtier 3-5)Magical Mercenaries (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmte/gameplay&page=2#682023-03-09T17:23:05Z2023-03-09T17:21:46Z<p>Igor's summoning spell is completed and a slightly smaller copy of Tiny Pebble appears right next to Jilla. Igor commands it in Terran to pass through the wall to attack green.</p>
<p>Jagged Peak (or JP) jumps through the wall and tries to give green a fistful.</p>
<p><span class="messageboard-dice"><b>Slam,Earth Mastery,Power Attack:</b></span> <span class="messageboard-dice">1d20 + 6 + 1 - 1 ⇒ (2) + 6 + 1 - 1 = 8</span>
<br />
<span class="messageboard-dice"><b>Damage, Bludegoning,Power Attack, Earth Mastery:</b></span> <span class="messageboard-dice">1d6 + 4 + 3 + 1 ⇒ (2) + 4 + 3 + 1 = 10</span></p>
<p>AC:17
<br />
Hit Points:13
<br />
Round 1 of 6.</p>Igor's summoning spell is completed and a slightly smaller copy of Tiny Pebble appears right next to Jilla. Igor commands it in Terran to pass through the wall to attack green.
Jagged Peak (or JP) jumps through the wall and tries to give green a fistful.
[dice=Slam,Earth Mastery,Power Attack]d20+6+1-1[/dice]
[dice=Damage, Bludegoning,Power Attack, Earth Mastery]d6+4+3+1[/dice]
AC:17
Hit Points:13
Round 1 of 6.Magical Mercenaries (alias of Mage of the Wyrmkin)2023-03-09T17:21:46ZRe: Forums: Play-by-Post: Outpost VI - GM Valen's Pathfinder Society Scenario #1-35: Voice in the Void (CORE)Shaggy - Riding Dog (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmt7/gameplay#62023-03-09T01:40:47Z2023-03-09T01:40:47Z<p>Sylvester's loyal companion meets the gaze of the other pathfinders. He is well trained enough not to bark a greeting or beg for food.</p>Sylvester's loyal companion meets the gaze of the other pathfinders. He is well trained enough not to bark a greeting or beg for food.Shaggy - Riding Dog (alias of Mage of the Wyrmkin)2023-03-09T01:40:47ZRe: Forums: Play-by-Post Discussion: GM Jhaeman's "Academy of Secrets" DiscussionHelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmoe/discussion&page=3#1062023-03-09T00:50:34Z2023-03-09T00:41:03Z<p>Helgar attempts to compose some inspiring choir music.</p>
<p><span class="messageboard-dice"><b>Perform-Sing (Day Job):</b></span> <span class="messageboard-dice">1d20 + 9 ⇒ (9) + 9 = 18</span></p>
<p>This is more of a side hustle than an actual day job. :)</p>
<p>Thanks for running GM Jhaeman. It is much appreciated. It was fun playing with all of you.</p>Helgar attempts to compose some inspiring choir music.
[dice=Perform-Sing (Day Job)]d20+9[/dice]
This is more of a side hustle than an actual day job. :)
Thanks for running GM Jhaeman. It is much appreciated. It was fun playing with all of you.Helgar (alias of Mage of the Wyrmkin)2023-03-09T00:41:03ZRe: Forums: Play-by-Post: GM Jhaeman's Academy of Secret's GameplayHelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmoe/gameplay&page=12#5872023-03-08T15:22:51Z2023-03-08T15:17:04Z<p>Helgar shrugs at Quenly's question.</p>
<p><b>"That is impossible to say. Hell does not speak with one voice having many vying factions with shifting loyalties."</b></p>
<p><b>"However I would consider our recent role in the breaching festival to be far more impactful to the possibility of personal retribution than any teaching position that we may or may not take up."</b></p>
<p><span class=messageboard-ooc>Our party went in and upset the apple cart and we destroyed (almost) every devil that we could and you are asking if taking up a teaching position will put you in some sort of jeopardy? That is funny. :) </span></p>Helgar shrugs at Quenly's question.
"That is impossible to say. Hell does not speak with one voice having many vying factions with shifting loyalties."
"However I would consider our recent role in the breaching festival to be far more impactful to the possibility of personal retribution than any teaching position that we may or may not take up."
Our party went in and upset the apple cart and we destroyed (almost) every devil that we could and you are asking if taking up a teaching position...Helgar (alias of Mage of the Wyrmkin)2023-03-08T15:17:04ZRe: Forums: Play-by-Post: GM Jhaeman's Academy of Secret's GameplayHelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmoe/gameplay&page=12#5852023-03-08T14:33:00Z2023-03-08T14:23:05Z<p>Helgar nods.</p>
<p>The cleric collects what ever treasure is offered and quickly secures it.
<br />
It might not be all that was offered but it is still a considerable amount.</p>
<p><b>"Yes, the festival has to end but it does not have to be announced tonight. There has been enough hardship on the Acadamae already. Let them have some fun. In the months to come a new breaching festival can be announced. It can be changed into an event that is far less dangerous and does not involve any diabolical content."</b></p>
<p><b>"This will spare the Acadamae and its headmaster any embarrassment. It should also prevent any future tragedies."</b></p>
<p>Helgar has no wish to retire from the Pathfinder Society but the headmaster's offer is appealing.</p>
<p><b>"Access to your libraries when we are in town would be acceptable. I would also be amenable to a guest lecturer position from time to time when it does not interfere with my Pathfinder duties. I am rather knowledgeable about extra-planar matters."</b></p>Helgar nods.
The cleric collects what ever treasure is offered and quickly secures it.
It might not be all that was offered but it is still a considerable amount.
"Yes, the festival has to end but it does not have to be announced tonight. There has been enough hardship on the Acadamae already. Let them have some fun. In the months to come a new breaching festival can be announced. It can be changed into an event that is far less dangerous and does not involve any diabolical content."
"This...Helgar (alias of Mage of the Wyrmkin)2023-03-08T14:23:05ZRe: Forums: Play-by-Post: GM Jhaeman's Academy of Secret's GameplayHelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmoe/gameplay&page=12#5782023-03-08T00:22:27Z2023-03-08T00:20:17Z<p>Helgar snickers at Rogue's comments knowing that Ornelos' days are numbered anyways.</p>
<p><b>"Patience, patience. All in good time."</b></p>
<p><b>"I would not worry about it too much Shel. Hell has a way of righting what it considers to be an injustice. People implicated in this scandal will be dealt with, in the proper time and place. I am fairly certain these amateurish attacks were merely an emotional outburst and not a coordinated and thoughtful attempt to settle a score."</b></p>
<p><b>"Now to the business at hand. I will claim the prize as the first one out and split it equally with my companions."</b> </p>
<p><b>"As to the amount you did promise us over 150,000 sails prior to the competition and you do seem a little short. That does concern me."</b></p>Helgar snickers at Rogue's comments knowing that Ornelos' days are numbered anyways.
"Patience, patience. All in good time."
"I would not worry about it too much Shel. Hell has a way of righting what it considers to be an injustice. People implicated in this scandal will be dealt with, in the proper time and place. I am fairly certain these amateurish attacks were merely an emotional outburst and not a coordinated and thoughtful attempt to settle a score."
"Now to the business at hand. I...Helgar (alias of Mage of the Wyrmkin)2023-03-08T00:20:17ZRe: Forums: Play-by-Post Discussion: GM Jhaeman's "Academy of Secrets" DiscussionHelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmoe/discussion&page=3#1012023-03-07T15:35:11Z2023-03-07T15:35:11Z<p>I see criticals as the icing on the cake of being able to full attack every round. This time around there has been a lot of icing on your cake. :)</p>I see criticals as the icing on the cake of being able to full attack every round. This time around there has been a lot of icing on your cake. :)Helgar (alias of Mage of the Wyrmkin)2023-03-07T15:35:11ZRe: Forums: Play-by-Post Discussion: GM Jhaeman's "Academy of Secrets" DiscussionHelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmoe/discussion&page=2#992023-03-07T14:47:10Z2023-03-07T14:47:10Z<p>Flyn's dice are hot,hot.hot! </p>
<p>Not that I am complaining. :)</p>Flyn's dice are hot,hot.hot!
Not that I am complaining. :)Helgar (alias of Mage of the Wyrmkin)2023-03-07T14:47:10ZRe: Forums: Play-by-Post Discussion: GM Jhaeman's "Academy of Secrets" DiscussionHelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmoe/discussion&page=2#972023-03-07T02:14:34Z2023-03-07T02:14:34Z<p>Best wishes to you and your family Quenly and hopefully everything will resolve quickly.</p>Best wishes to you and your family Quenly and hopefully everything will resolve quickly.Helgar (alias of Mage of the Wyrmkin)2023-03-07T02:14:34ZRe: Forums: Play-by-Post: GM Jhaeman's Academy of Secret's GameplayHelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmoe/gameplay&page=12#5672023-03-07T02:29:08Z2023-03-07T01:52:31Z<p>Helgar gestures carefully and he summons four barbed chains from hell itself to attack his opponent (Red). These chains attempt to wrap around the Osyluth in an attempt to trip and intimidate him.</p>
<p><span class="messageboard-dice"><b>Chain 1 (CMB plus Wisdom bonus vs CMD):</b></span> <span class="messageboard-dice">1d20 + 9 + 7 ⇒ (13) + 9 + 7 = 29</span></p>
<p><span class="messageboard-dice"><b>Chain 2 (CMB plus Wisdom bonus vs CMD):</b></span> <span class="messageboard-dice">1d20 + 9 + 7 ⇒ (18) + 9 + 7 = 34</span></p>
<p><span class="messageboard-dice"><b>Chain 3 (CMB plus Wisdom bonus vs CMD):</b></span> <span class="messageboard-dice">1d20 + 9 + 7 ⇒ (11) + 9 + 7 = 27</span></p>
<p><span class="messageboard-dice"><b>Chain 4 (CMB plus Wisdom bonus vs CMD):</b></span> <span class="messageboard-dice">1d20 + 9 + 7 ⇒ (9) + 9 + 7 = 25</span></p>
<p>If one of the chains (probably #2) trip the devil then he will need to make a Will save DC 18 or be shaken for 1d4 rounds.</p>
<p><span class="messageboard-dice"><b>rounds shaken:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span></p>
<p><span class=messageboard-ooc>Helgar is casting Barbed Chains (level 1 spell) defensively (auto-success). This spell is SR no. </span></p>
<p>The cleric chants in Infernal:</p>
<p>[Spoiler omitted]</p>
<p>@GM Jhaeman - I think that Blessing of Fervor is no longer up.</p>Helgar gestures carefully and he summons four barbed chains from hell itself to attack his opponent (Red). These chains attempt to wrap around the Osyluth in an attempt to trip and intimidate him.
[dice=Chain 1 (CMB plus Wisdom bonus vs CMD)]d20+9+7[/dice]
[dice=Chain 2 (CMB plus Wisdom bonus vs CMD)]d20+9+7[/dice]
[dice=Chain 3 (CMB plus Wisdom bonus vs CMD)]d20+9+7[/dice]
[dice=Chain 4 (CMB plus Wisdom bonus vs CMD)]d20+9+7[/dice]
If one of the chains (probably #2) trip the devil then...Helgar (alias of Mage of the Wyrmkin)2023-03-07T01:52:31ZRe: Forums: Play-by-Post: GM Jhaeman's Academy of Secret's GameplayHelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmoe/gameplay&page=12#5622023-03-06T14:25:16Z2023-03-06T14:18:45Z<p>Helgar attempts to resist the fear aura of the bone devil. He is only momentarily shaken.</p>
<p><span class="messageboard-dice"><b>Will save, Heroism:</b></span> <span class="messageboard-dice">1d20 + 21 + 2 ⇒ (3) + 21 + 2 = 26</span></p>
<p>@GM Jhaeman - I believe that fear effects stack so two shaken results would add up to the frightened condition.</p>Helgar attempts to resist the fear aura of the bone devil. He is only momentarily shaken.
[dice=Will save, Heroism]d20+21+2[/dice]
@GM Jhaeman - I believe that fear effects stack so two shaken results would add up to the frightened condition.Helgar (alias of Mage of the Wyrmkin)2023-03-06T14:18:45ZRe: Forums: Play-by-Post: GM Jhaeman's Academy of Secret's GameplayHelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmoe/gameplay&page=12#5562023-03-04T13:50:44Z2023-03-04T13:08:02Z<p>Helgar creates a magical double of himself and he then calls upon Dispater to nullify any invisibility effects surrounding his person for the foreseeable future.</p>
<p><span class=messageboard-ooc>Move action - Mirror Image 1 copy, Invisibility Purge 60 feet radius around Helgar. 12 minute duration. Invisibility is impossible in this area and SR should not apply to this effect as there is no SR line in the spell description. The FAQ has it working against Will-O'-Wisp who have immunity to magic.</span></p>
<p><b>"Flyn, attack that one (points to black) last."</b></p>
<p><span class=messageboard-ooc>Helgar chooses +2 attack, AC and Reflex saves from the Blessing of Fervor. I think that this is the last round of the spell. Please correct me if you calculate it differently.</span></p>Helgar creates a magical double of himself and he then calls upon Dispater to nullify any invisibility effects surrounding his person for the foreseeable future.
Move action - Mirror Image 1 copy, Invisibility Purge 60 feet radius around Helgar. 12 minute duration. Invisibility is impossible in this area and SR should not apply to this effect as there is no SR line in the spell description. The FAQ has it working against Will-O'-Wisp who have immunity to magic.
"Flyn, attack that one...Helgar (alias of Mage of the Wyrmkin)2023-03-04T13:08:02ZRe: Forums: Play-by-Post: GM Jhaeman's Academy of Secret's GameplayHelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmoe/gameplay&page=12#5522023-03-02T20:35:46Z2023-03-02T20:14:52Z<p>Helgar attempts to the identify the devils.</p>
<p><span class="messageboard-dice"><b>K-Planes,Heroism:</b></span> <span class="messageboard-dice">1d20 + 23 + 2 ⇒ (2) + 23 + 2 = 27</span></p>
<p><span class=messageboard-ooc>Spell like abilities if possible.</span></p>
<p>The cleric targets the area around the two devils in the back (black and blue) with a Confusion spell. Helgar uses a twig of myrrh to help bypass the innate magic resistance of these fiends.</p>
<p><span class="messageboard-dice"><b>SR check, +1 to CL checks (Myrrh), Boon (Time Lost Chronicler):</b></span> <span class="messageboard-dice">1d20 + 12 + 1 + 1 ⇒ (12) + 12 + 1 + 1 = 26</span></p>
<p>Black and Blue must make a DC 21 Will save or be confused for 12 rounds.</p>
<p>@GM Jhaeman - Are there any rounds left on the Blessing of Fervor?</p>Helgar attempts to the identify the devils.
[dice=K-Planes,Heroism]d20+23+2[/dice]
Spell like abilities if possible.
The cleric targets the area around the two devils in the back (black and blue) with a Confusion spell. Helgar uses a twig of myrrh to help bypass the innate magic resistance of these fiends.
[dice=SR check, +1 to CL checks (Myrrh), Boon (Time Lost Chronicler)]d20+12+1+1[/dice]
Black and Blue must make a DC 21 Will save or be confused for 12 rounds.
@GM Jhaeman - Are there...Helgar (alias of Mage of the Wyrmkin)2023-03-02T20:14:52ZRe: Forums: Play-by-Post: GM Jhaeman's Academy of Secret's GameplayHelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmoe/gameplay&page=11#5462023-03-02T00:35:08Z2023-03-02T00:15:13Z<p>Helgar refreshes his Heightened Awareness from his wand before putting it away in a handy pocket. He then glances down at the Ice Devil for any possible loot.</p>
<p>39 Perception check on a take 10.</p>
<p>He looks at Flyn and smiles.</p>
<p><b>"I am glad that you were not further delayed. Good job."</b></p>
<p><b>"Now, it is time to get to the Hall of Whispers. Hopefully without any further interruptions."</b></p>Helgar refreshes his Heightened Awareness from his wand before putting it away in a handy pocket. He then glances down at the Ice Devil for any possible loot.
39 Perception check on a take 10.
He looks at Flyn and smiles.
"I am glad that you were not further delayed. Good job."
"Now, it is time to get to the Hall of Whispers. Hopefully without any further interruptions."Helgar (alias of Mage of the Wyrmkin)2023-03-02T00:15:13ZRe: Forums: Play-by-Post Discussion: GM Jhaeman's "Academy of Secrets" DiscussionHelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmoe/discussion&page=2#942023-02-28T22:50:46Z2023-02-28T22:48:54Z<p>Helgar is starting to feel the burn on this adventure. He still has quite a few spells left but his channeling tank is almost empty. :)</p>Helgar is starting to feel the burn on this adventure. He still has quite a few spells left but his channeling tank is almost empty. :)Helgar (alias of Mage of the Wyrmkin)2023-02-28T22:48:54ZRe: Forums: Play-by-Post: GM Jhaeman's Academy of Secret's GameplayHelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmoe/gameplay&page=11#5382023-02-28T22:49:41Z2023-02-28T22:28:09Z<p>Helgar sends forth a wave of negative energy to disorient his opponent.</p>
<p>Will DC 24 save to avoid being dazed for 1 round. Full damage is taken regardless of save. All allies are excluded from the attack.</p>
<p><span class="messageboard-dice"><b>Negative Channeling:</b></span> <span class="messageboard-dice">3d6 ⇒ (1, 5, 3) = 9</span></p>
<p>If the ice devil is dazed then Helgar will use his move action to move away from him otherwise he will five foot step away from him and defensively put up a copy of himself (1 mirror image, SLA automatically cast defensively).</p>
<p>@GM Jhaeman - I am going with the assumption that it is easy to tell if an opponent is dazed otherwise he will stick to the five foot step and the mirror image of himself. :) </p>
<p><span class=messageboard-ooc>+2 ac, reflex saves and attack rolls from Blessing of Fervor</span></p>Helgar sends forth a wave of negative energy to disorient his opponent.
Will DC 24 save to avoid being dazed for 1 round. Full damage is taken regardless of save. All allies are excluded from the attack.
[dice=Negative Channeling]3d6[/dice]
If the ice devil is dazed then Helgar will use his move action to move away from him otherwise he will five foot step away from him and defensively put up a copy of himself (1 mirror image, SLA automatically cast defensively).
@GM Jhaeman - I am going...Helgar (alias of Mage of the Wyrmkin)2023-02-28T22:28:09ZRe: Forums: Play-by-Post: GM Jhaeman's Academy of Secret's GameplayHelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmoe/gameplay&page=11#5342023-02-28T16:15:10Z2023-02-28T16:13:21Z<p>This devil is entirely too close to Helgar for comfort so the Cleric racks his brain to see if he can retreat safely from the creature.</p>
<p><span class="messageboard-dice"><b>Knowledge Planes, Heroism:</b></span> <span class="messageboard-dice">1d20 + 23 + 2 ⇒ (9) + 23 + 2 = 34</span></p>
<p>@GM Jhaeman - If possible I would like to request Feats and Spell-like abilities. Most pressing on Helgar's mind is escaping the reach of this devil unscathed. :)</p>This devil is entirely too close to Helgar for comfort so the Cleric racks his brain to see if he can retreat safely from the creature.
[dice=Knowledge Planes, Heroism]d20+23+2[/dice]
@GM Jhaeman - If possible I would like to request Feats and Spell-like abilities. Most pressing on Helgar's mind is escaping the reach of this devil unscathed. :)Helgar (alias of Mage of the Wyrmkin)2023-02-28T16:13:21ZRe: Forums: Play-by-Post Discussion: GM Jhaeman's "Academy of Secrets" DiscussionHelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmoe/discussion&page=2#912023-02-28T00:38:57Z2023-02-28T00:33:07Z<p>I am not trying to be contrary but the wall of stone would have to block the windows as well to be effective against devils that are able to teleport at will. </p>
<p>The entire wall does not need to come down. Just poke a hole or two in it so that there can be some air exchange and then we can leave and come back latter. Queenly could also easily knock it down in his dragon form in one round. </p>
<p>We could move this discussion into the game thread but it will take more time to argue about it then to take down a portion of the wall. :)</p>I am not trying to be contrary but the wall of stone would have to block the windows as well to be effective against devils that are able to teleport at will.
The entire wall does not need to come down. Just poke a hole or two in it so that there can be some air exchange and then we can leave and come back latter. Queenly could also easily knock it down in his dragon form in one round.
We could move this discussion into the game thread but it will take more time to argue about it then to...Helgar (alias of Mage of the Wyrmkin)2023-02-28T00:33:07ZRe: Forums: Play-by-Post Discussion: GM Jhaeman's "Academy of Secrets" DiscussionHelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmoe/discussion&page=2#872023-02-27T18:49:20Z2023-02-27T18:49:20Z<p>@Flyn - If we are speaking OOC then the module is going to wait for our characters to arrive. IC there is no way that Helgar will leave the students trapped in a wall of stone to possibly suffocate if our party is somehow delayed. Getting the students out should be quick as the wall is surprisingly brittle.</p>@Flyn - If we are speaking OOC then the module is going to wait for our characters to arrive. IC there is no way that Helgar will leave the students trapped in a wall of stone to possibly suffocate if our party is somehow delayed. Getting the students out should be quick as the wall is surprisingly brittle.Helgar (alias of Mage of the Wyrmkin)2023-02-27T18:49:20ZRe: Forums: Play-by-Post: GM Jhaeman's Academy of Secret's GameplayHelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmoe/gameplay&page=11#5272023-02-27T13:45:25Z2023-02-27T13:45:25Z<p>Helgar renews his Heightened Awareness with his wand.</p>
<p><b>"Before we depart we should free the students from the wall that I created to protect them."</b></p>
<p><b>"A couple of well placed arrows I think should do the trick."</b></p>
<p><span class=messageboard-ooc>The Wall of Stone is 3 inches thick so it has 45 hit points per 5 foot square. Adamantine arrows should bypass the 8 hardness. A few arrows should do the trick I think. :) </span></p>Helgar renews his Heightened Awareness with his wand.
"Before we depart we should free the students from the wall that I created to protect them."
"A couple of well placed arrows I think should do the trick."
The Wall of Stone is 3 inches thick so it has 45 hit points per 5 foot square. Adamantine arrows should bypass the 8 hardness. A few arrows should do the trick I think. :)Helgar (alias of Mage of the Wyrmkin)2023-02-27T13:45:25ZRe: Forums: Play-by-Post: GM Jhaeman's Academy of Secret's GameplayHelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmoe/gameplay&page=11#5202023-02-27T01:57:25Z2023-02-27T01:54:58Z<p>Helgar smiles as Quenly begins to disembowel the summoned creature. He takes a careful step back and draws forth a wand of cure light wounds. He taps himself back to full health.</p>
<p><span class="messageboard-dice"><b>CLW:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (7) + 1 = 8</span></p>Helgar smiles as Quenly begins to disembowel the summoned creature. He takes a careful step back and draws forth a wand of cure light wounds. He taps himself back to full health.
[dice=CLW]d8+1[/dice]Helgar (alias of Mage of the Wyrmkin)2023-02-27T01:54:58ZRe: Forums: Play-by-Post: GM Jhaeman's Academy of Secret's GameplayHelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmoe/gameplay&page=11#5142023-02-26T00:13:53Z2023-02-25T23:14:05Z<p>Helgar can see that the battle is well in hand so he does not really see the need to daze the creatures again. He moves towards Shel and then attempts to patch her wound with some emergency medicine.</p>
<p><span class="messageboard-dice"><b>Heal check vs DC 17, Heroism:</b></span> <span class="messageboard-dice">1d20 + 11 + 2 ⇒ (9) + 11 + 2 = 22</span></p>
<p><span class=messageboard-ooc>That should stop the bleed effect I think. This is a nasty effect against characters but less so against monsters who have such a limited life span anyways. :) </span></p>
<p><span class=messageboard-ooc>Again Helgar chooses +2 attack, AC and Reflex saves from the Blessing of Fervor.</span></p>Helgar can see that the battle is well in hand so he does not really see the need to daze the creatures again. He moves towards Shel and then attempts to patch her wound with some emergency medicine.
[dice=Heal check vs DC 17, Heroism]d20+11+2[/dice]
That should stop the bleed effect I think. This is a nasty effect against characters but less so against monsters who have such a limited life span anyways. :)
Again Helgar chooses +2 attack, AC and Reflex saves from the Blessing of Fervor.Helgar (alias of Mage of the Wyrmkin)2023-02-25T23:14:05ZRe: Forums: Play-by-Post: GM Jhaeman's Academy of Secret's GameplayHelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmoe/gameplay&page=11#5112023-02-25T04:06:47Z2023-02-25T04:06:12Z<p><span class=messageboard-ooc>Alright, I will wait to see how Flyn rolls on his save before taking my turn. Scroll of Remove Fear on standby. :) </span></p>Alright, I will wait to see how Flyn rolls on his save before taking my turn. Scroll of Remove Fear on standby. :)Helgar (alias of Mage of the Wyrmkin)2023-02-25T04:06:12ZRe: Forums: Play-by-Post Discussion: GM Jhaeman's "Academy of Secrets" DiscussionHelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmoe/discussion&page=2#852023-02-23T15:30:35Z2023-02-23T15:30:35Z<p>I am such a fan of the Grace spell. If it were me personally I would be making all sorts of crazy hand signals to the devils that I just walked by. Of course that is not Helgar's style so I just had to post it OOC. :)</p>I am such a fan of the Grace spell. If it were me personally I would be making all sorts of crazy hand signals to the devils that I just walked by. Of course that is not Helgar's style so I just had to post it OOC. :)Helgar (alias of Mage of the Wyrmkin)2023-02-23T15:30:35ZRe: Forums: Play-by-Post: GM Jhaeman's Academy of Secret's GameplayHelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmoe/gameplay&page=10#4992023-02-23T15:53:49Z2023-02-23T15:14:25Z<p>Helgar attempts to resist the evil magic but some of the damage leaks through his Ablative Barrier which glows pink in response to the spell attack (He is LN so that will be 4 lethal damage and 5 non-lethal damage).</p>
<p><span class="messageboard-dice"><b>Will save, Heroism:</b></span> <span class="messageboard-dice">1d20 + 23 + 2 ⇒ (1) + 23 + 2 = 26</span></p>
<p><span class=messageboard-ooc>Talk about cold dice! :) </span></p>
<p>The cleric is flummoxed and he calls upon Dispater to protect him (Grace is cast as a swift action). Surrounded by a nimbus of unbeatable energy Helgar confidently walks past his opponents' reach without fear of reprisal (no attacks of opportunities due to Grace). Then floating five feet above a student's pillow he releases a wave of negative energy. </p>
<p>Will DC 24 save to avoid being dazed for 1 round. Full damage is taken regardless of save. This should effect all enemies on the board except for black and allies are excluded of course.</p>
<p>@GM Jhaeman - I think that is right according to what I am seeing on the board. Helgar still has fifteen feet of movement left over if he needs it to catch them all in the channel. </p>
<p><span class="messageboard-dice"><b>Dazing Channel, Will DC 24:</b></span> <span class="messageboard-dice">3d6 ⇒ (5, 6, 2) = 13</span></p>
<p><b>"Quenly if you could please dispel the bearded devils? Those are the ones that just appeared now."</b></p>
<p><span class=messageboard-ooc>Dispel Magic can be used against the SLA that summoned the devils.</span></p>
<p><span class=messageboard-ooc>Again Helgar chooses +2 attack, AC and Reflex saves from the Blessing of Fervor.</span></p>Helgar attempts to resist the evil magic but some of the damage leaks through his Ablative Barrier which glows pink in response to the spell attack (He is LN so that will be 4 lethal damage and 5 non-lethal damage).
[dice=Will save, Heroism]d20+23+2[/dice]
Talk about cold dice! :)
The cleric is flummoxed and he calls upon Dispater to protect him (Grace is cast as a swift action). Surrounded by a nimbus of unbeatable energy Helgar confidently walks past his opponents' reach without fear of...Helgar (alias of Mage of the Wyrmkin)2023-02-23T15:14:25ZRe: Forums: Play-by-Post: GM Jhaeman's Academy of Secret's GameplayHelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmoe/gameplay&page=10#4912023-02-22T02:14:53Z2023-02-22T01:15:43Z<p>The cleric calls out to the students.</p>
<p><b>"Stay put. We will come get you soon!"</b></p>
<p>Helgar gestures and a wall of red coloured stone appears from floor to ceiling to protect the students from the devils' attacks. He leaves no room for any devil to teleport inside the hastily constructed stone structure. Helgar then moves just outside to take cover behind the building and outside the line of sight of the erinyes. </p>
<p><span class=messageboard-ooc>Helgar will choose the +2 to attack, AC and Reflex saves from the Blessing of Fervor.</span></p>The cleric calls out to the students.
"Stay put. We will come get you soon!"
Helgar gestures and a wall of red coloured stone appears from floor to ceiling to protect the students from the devils' attacks. He leaves no room for any devil to teleport inside the hastily constructed stone structure. Helgar then moves just outside to take cover behind the building and outside the line of sight of the erinyes.
Helgar will choose the +2 to attack, AC and Reflex saves from the Blessing of Fervor.Helgar (alias of Mage of the Wyrmkin)2023-02-22T01:15:43ZRe: Forums: Play-by-Post Discussion: GM Jhaeman's "Academy of Secrets" DiscussionHelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmoe/discussion&page=2#842023-02-22T11:29:16Z2023-02-22T00:58:16Z<p>An epic battle where the heroes fall to a mightier opponent in a blaze of glory is a classic ending to a lengthy campaign. It will be remembered by all for a long time! </p>
<p>Personally (as a player) I prefer a strategic retreat or even a disorganised rout if necessary. It lack gravitas but practicality often does. :)</p>An epic battle where the heroes fall to a mightier opponent in a blaze of glory is a classic ending to a lengthy campaign. It will be remembered by all for a long time!
Personally (as a player) I prefer a strategic retreat or even a disorganised rout if necessary. It lack gravitas but practicality often does. :)Helgar (alias of Mage of the Wyrmkin)2023-02-22T00:58:16ZRe: Forums: Play-by-Post Discussion: GM Jhaeman's "Academy of Secrets" DiscussionHelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmoe/discussion&page=2#812023-02-21T02:20:02Z2023-02-21T02:20:02Z<p>They are lucky to have such a committed GM. Three years on one campaign is a really good run. Have fun. :)</p>They are lucky to have such a committed GM. Three years on one campaign is a really good run. Have fun. :)Helgar (alias of Mage of the Wyrmkin)2023-02-21T02:20:02ZRe: Forums: Play-by-Post: GM Jhaeman's Academy of Secret's GameplayHelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmoe/gameplay&page=10#4872023-02-20T14:16:19Z2023-02-20T14:16:19Z<p>Helgar tries to identify the creatures.</p>
<p>Hounds:
<br />
<span class="messageboard-dice"><b>K-Planes, Heroism:</b></span> <span class="messageboard-dice">1d20 + 23 + 2 ⇒ (5) + 23 + 2 = 30</span></p>
<p>Women:
<br />
<span class="messageboard-dice"><b>K-Planes, Heroism:</b></span> <span class="messageboard-dice">1d20 + 23 + 2 ⇒ (5) + 23 + 2 = 30</span></p>
<p>@GM Jhaeman - How high are the ceilings on this floor and are the winged furies at ground level?</p>Helgar tries to identify the creatures.
Hounds:
[dice=K-Planes, Heroism]d20+23+2[/dice]
Women:
[dice=K-Planes, Heroism]d20+23+2[/dice]
@GM Jhaeman - How high are the ceilings on this floor and are the winged furies at ground level?Helgar (alias of Mage of the Wyrmkin)2023-02-20T14:16:19ZRe: Forums: Play-by-Post: GM Jhaeman's Academy of Secret's GameplayHelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmoe/gameplay&page=10#4812023-02-19T14:14:43Z2023-02-19T14:14:43Z<p><span class=messageboard-ooc>As the Hall of Whispers is not marked on the map we really have no idea where it is. Of course finding it now will not be a problem. Just follow the sound of screaming NPCs. :) </span></p>
<p>Helgar nods at Flyn's reasonable suggestion.</p>
<p><b>"That works."</b></p>As the Hall of Whispers is not marked on the map we really have no idea where it is. Of course finding it now will not be a problem. Just follow the sound of screaming NPCs. :)
Helgar nods at Flyn's reasonable suggestion.
"That works."Helgar (alias of Mage of the Wyrmkin)2023-02-19T14:14:43ZRe: Forums: Play-by-Post: GM Jhaeman's Academy of Secret's GameplayHelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmoe/gameplay&page=10#4792023-02-19T13:55:26Z2023-02-19T13:53:11Z<p>Helgar looks to the others. He draws and activates his wand of Heightened Awareness. He then stows it is a handy pocket.</p>
<p><b>"We should head to the Hall of Whispers, with dispatch!"</b></p>
<p><span class=messageboard-ooc>That was Quenly's pick on the first round so I feel that we should go with it now.</span></p>Helgar looks to the others. He draws and activates his wand of Heightened Awareness. He then stows it is a handy pocket.
"We should head to the Hall of Whispers, with dispatch!"
That was Quenly's pick on the first round so I feel that we should go with it now.Helgar (alias of Mage of the Wyrmkin)2023-02-19T13:53:11ZRe: Forums: Play-by-Post Discussion: GM Jhaeman's "Academy of Secrets" DiscussionHelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmoe/discussion&page=2#782023-02-18T13:35:31Z2023-02-18T13:35:31Z<p>@Flyn - Your character might want to diversify a little as well in the future. Have a reasonable Plan 'B' that is actually a threat if you cannot use your bow. There are several high level adventures which totally nerf ranged attacks and having only one reliable means of offence leaves a character brittle. :)</p>@Flyn - Your character might want to diversify a little as well in the future. Have a reasonable Plan 'B' that is actually a threat if you cannot use your bow. There are several high level adventures which totally nerf ranged attacks and having only one reliable means of offence leaves a character brittle. :)Helgar (alias of Mage of the Wyrmkin)2023-02-18T13:35:31ZRe: Forums: Play-by-Post: GM Jhaeman's Academy of Secret's GameplayHelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmoe/gameplay&page=10#4662023-02-18T01:28:44Z2023-02-18T01:27:11Z<p>Helgar advances and descends to being 30 feet above the ground. He then sends out a pulse of damaging negative energy attempting to damage and daze his opponents. He is careful to screen out his allies with his attack.</p>
<p>Will DC 24 save to avoid being dazed for 1 round. Full damage is taken regardless of save.</p>
<p><span class="messageboard-dice"><b>Negative Energy Damage:</b></span> <span class="messageboard-dice">3d6 ⇒ (3, 3, 1) = 7</span></p>
<p><span class=messageboard-ooc>Sunder attacks are nasty so think of picking up a Fortifying Stone for your bow. :) </span></p>Helgar advances and descends to being 30 feet above the ground. He then sends out a pulse of damaging negative energy attempting to damage and daze his opponents. He is careful to screen out his allies with his attack.
Will DC 24 save to avoid being dazed for 1 round. Full damage is taken regardless of save.
[dice=Negative Energy Damage]3d6[/dice]
Sunder attacks are nasty so think of picking up a Fortifying Stone for your bow. :)Helgar (alias of Mage of the Wyrmkin)2023-02-18T01:27:11ZRe: Forums: Play-by-Post: GM Jhaeman's Academy of Secret's GameplayHelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmoe/gameplay&page=10#4612023-02-17T15:39:50Z2023-02-17T15:39:50Z<p>Helgar pulls out an arcane scroll and casts it. In front of the characters is a spiked, well supported metal wall that seems electrified.
<br />
It runs from the building to the edge of the grasping tentacles.</p>
<p><span class=messageboard-ooc>Silent Image cast with UMD, auto-success. Will DC 11 if interacted with as it is from a scroll.</span></p>Helgar pulls out an arcane scroll and casts it. In front of the characters is a spiked, well supported metal wall that seems electrified.
It runs from the building to the edge of the grasping tentacles.
Silent Image cast with UMD, auto-success. Will DC 11 if interacted with as it is from a scroll.Helgar (alias of Mage of the Wyrmkin)2023-02-17T15:39:50ZRe: Forums: Play-by-Post: GM Jhaeman's Academy of Secret's GameplayHelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmoe/gameplay&page=10#4522023-02-14T22:43:01Z2023-02-14T22:39:01Z<p>Helgar notices the devils and decides to take to the air. He casts Air Walk on himself and then walks up an invisible staircase. He then activates his Quick Runner Shirt to move even further up in the air.</p>
<p>Helgar is now 40 feet above the ground. </p>
<p><b>"Yes these warmonger devils are a lot like constructs and like to trample people underfoot. Take to the air if you can."</b></p>
<p><span class=messageboard-ooc>Quick Runner shirt is activated with a swift action to grant an additional move action and this ends his turn.</span></p>
<p>@GM Jhaeman - A 44 is a pretty good knowledge check. I would like to know more about the construct immunity of this devils. Are they immune to Mind Affecting or Negative Energy? Also do we have to worry about bystanders in terms of area of effects or can we assume that they have cleared out around us?</p>Helgar notices the devils and decides to take to the air. He casts Air Walk on himself and then walks up an invisible staircase. He then activates his Quick Runner Shirt to move even further up in the air.
Helgar is now 40 feet above the ground.
"Yes these warmonger devils are a lot like constructs and like to trample people underfoot. Take to the air if you can."
Quick Runner shirt is activated with a swift action to grant an additional move action and this ends his turn.
@GM Jhaeman - A...Helgar (alias of Mage of the Wyrmkin)2023-02-14T22:39:01ZRe: Forums: Play-by-Post: GM Jhaeman's Academy of Secret's GameplayHelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmoe/gameplay&page=10#4512023-02-14T14:30:56Z2023-02-14T14:30:56Z<p>Helgar checks out his opponents before acting.</p>
<p><span class="messageboard-dice"><b>K-Planes,Heroism:</b></span> <span class="messageboard-dice">1d20 + 23 + 2 ⇒ (19) + 23 + 2 = 44</span></p>Helgar checks out his opponents before acting.
[dice=K-Planes,Heroism]d20+23+2[/dice]Helgar (alias of Mage of the Wyrmkin)2023-02-14T14:30:56ZRe: Forums: Play-by-Post: GM Jhaeman's Academy of Secret's GameplayHelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmoe/gameplay&page=9#4462023-02-13T15:03:15Z2023-02-13T15:03:15Z<p>@GM Jhaeman - Are we actually in combat time or is this more of a narrative experience? If we not directly in combat yet then Helgar will first attempt to bolster the morale of the crowd to reduce panic. So another vote to help against the beetle devils.</p>@GM Jhaeman - Are we actually in combat time or is this more of a narrative experience? If we not directly in combat yet then Helgar will first attempt to bolster the morale of the crowd to reduce panic. So another vote to help against the beetle devils.Helgar (alias of Mage of the Wyrmkin)2023-02-13T15:03:15ZRe: Forums: Play-by-Post: GM Jhaeman's Academy of Secret's GameplayHelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmoe/gameplay&page=9#4412023-02-12T17:57:30Z2023-02-12T17:56:00Z<p>Helgar waits for Flyn to return with Illia to enter the portal. When the party is ready to leave he leads the way back home.</p>Helgar waits for Flyn to return with Illia to enter the portal. When the party is ready to leave he leads the way back home.Helgar (alias of Mage of the Wyrmkin)2023-02-12T17:56:00ZRe: Forums: Play-by-Post: GM Jhaeman's Academy of Secret's GameplayHelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmoe/gameplay&page=9#4392023-02-12T13:58:18Z2023-02-12T13:58:18Z<p>Helgar grins sardonically at Quenly's comments.</p>
<p><b>"Did you not hear Marijkal's words?"</b></p>
<p><b>"I expect that there will be a settling of accounts when we return. Hopefully the Acadamae itself will not be entirely ripped apart by the powers of Hell."</b></p>
<p><b>"We need to get back immediately to see what we can do. As for dealing with the headmaster or a future Breaching Festival. I doubt that will be an issue."</b></p>Helgar grins sardonically at Quenly's comments.
"Did you not hear Marijkal's words?"
"I expect that there will be a settling of accounts when we return. Hopefully the Acadamae itself will not be entirely ripped apart by the powers of Hell."
"We need to get back immediately to see what we can do. As for dealing with the headmaster or a future Breaching Festival. I doubt that will be an issue."Helgar (alias of Mage of the Wyrmkin)2023-02-12T13:58:18ZRe: Forums: Play-by-Post: GM Jhaeman's Academy of Secret's GameplayHelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmoe/gameplay&page=9#4372023-02-12T13:48:57Z2023-02-12T13:30:26Z<p>Helgar nods as their portal back to the Acadamae awaits.</p>
<p><b>"Well, are we ready to head back home now?"</b></p>
<p>He turns to Flyn.</p>
<p><b>"Bring Illia if you like but she is to go with the last person. I do not want any confusion when it is time to dole out the prize money."</b></p>Helgar nods as their portal back to the Acadamae awaits.
"Well, are we ready to head back home now?"
He turns to Flyn.
"Bring Illia if you like but she is to go with the last person. I do not want any confusion when it is time to dole out the prize money."Helgar (alias of Mage of the Wyrmkin)2023-02-12T13:30:26ZRe: Forums: Recruitment: [Outpost VI] PFS1e Special: Bonekeep, Level 1: The Silent GraveMage of the Wyrmkinhttps://paizo.com/campaigns/v5748p75ivmte/recruiting#172023-02-12T00:59:58Z2023-02-11T22:00:10Z<p>@GM Roll4initiative - Are we close enough to town to make use of spell casting services for multi-hour spells? The description in the module is too vague to know. :)</p>
<p>If Jhaeman does not decide to play then someone that can handle traps and fight would be ideal. I think that the party would be better served with an alchemist, a bard or an investigator than a rogue. It is build dependent of course but most rogues do not pull their weight. :)</p>@GM Roll4initiative - Are we close enough to town to make use of spell casting services for multi-hour spells? The description in the module is too vague to know. :)
If Jhaeman does not decide to play then someone that can handle traps and fight would be ideal. I think that the party would be better served with an alchemist, a bard or an investigator than a rogue. It is build dependent of course but most rogues do not pull their weight. :)Mage of the Wyrmkin2023-02-11T22:00:10ZRe: Forums: Play-by-Post: GM Jhaeman's Academy of Secret's GameplayHelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmoe/gameplay&page=9#4332023-02-11T03:30:41Z2023-02-11T03:10:08Z<p>Helgar grins as he heals himself completely. He smiles and pats Flyn on the shoulder.</p>
<p><b>"Excellent job."</b></p>
<p><span class="messageboard-dice"><b>Cure Moderate Wounds:</b></span> <span class="messageboard-dice">2d8 + 10 ⇒ (6, 1) + 10 = 17</span></p>
<p><span class="messageboard-dice"><b>Cure Light Wounds, Wand:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (8) + 1 = 9</span></p>
<p>Helgar refreshes his Heightened Awareness and then has a chat with his scorpion familiar Tom about the mystical circle in the middle of the room. Tom then scuttles back to the safety of his satchel and Helgar puts his wands away.</p>
<p>31 K-Arcana on a take 10 including an auto aid from Tom and planar penalties. </p>
<p>Detect Magic is cast if necessary to determine the nature of the mystical circle.</p>
<p><b>"I suspect that this might be our ride home but I am just getting a second opinion."</b></p>Helgar grins as he heals himself completely. He smiles and pats Flyn on the shoulder.
"Excellent job."
[dice=Cure Moderate Wounds]2d8+10[/dice]
[dice=Cure Light Wounds, Wand]1d8+1[/dice]
Helgar refreshes his Heightened Awareness and then has a chat with his scorpion familiar Tom about the mystical circle in the middle of the room. Tom then scuttles back to the safety of his satchel and Helgar puts his wands away.
31 K-Arcana on a take 10 including an auto aid from Tom and planar
...Helgar (alias of Mage of the Wyrmkin)2023-02-11T03:10:08ZRe: Forums: Recruitment: [Outpost VI] PFS1e Special: Bonekeep, Level 1: The Silent GraveMage of the Wyrmkinhttps://paizo.com/campaigns/v5748p75ivmte/recruiting#132023-02-11T04:19:54Z2023-02-11T02:55:26Z<p>@GM Roll4initiative - I think we have a little boo boo with the math there. 20 divided by 5 should be APL 4 which is very comfortably in the low tier range. </p>
<p>I think Drukpa is actually level 4 but that will not change anything at all. There is a lot of leeway here to remain low tier. :)</p>@GM Roll4initiative - I think we have a little boo boo with the math there. 20 divided by 5 should be APL 4 which is very comfortably in the low tier range.
I think Drukpa is actually level 4 but that will not change anything at all. There is a lot of leeway here to remain low tier. :)Mage of the Wyrmkin2023-02-11T02:55:26ZRe: Forums: Recruitment: [Outpost VI] PFS1e Special: Bonekeep, Level 1: The Silent GraveMage of the Wyrmkinhttps://paizo.com/campaigns/v5748p75ivmte/recruiting#102023-02-11T01:03:16Z2023-02-10T21:56:58Z<p>I could bring my 6th level wizard with his Earth Elemental combat familiar to allow players to bring their martial characters. That would still be PFS legal (playing down) but not within the 3-5 stated range so it would be up to the GM. He has a free body recovery boon if needed and enough gear to sell should he die.</p>I could bring my 6th level wizard with his Earth Elemental combat familiar to allow players to bring their martial characters. That would still be PFS legal (playing down) but not within the 3-5 stated range so it would be up to the GM. He has a free body recovery boon if needed and enough gear to sell should he die.Mage of the Wyrmkin2023-02-10T21:56:58ZRe: Forums: Play-by-Post: GM Jhaeman's Academy of Secret's GameplayHelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmoe/gameplay&page=9#4312023-02-10T01:10:20Z2023-02-10T01:00:48Z<p>Helgar attmepts to dodge the worst of the blast. His lucky charm activates.</p>
<p><span class="messageboard-dice"><b>Reflex save vs DC 20:</b></span> <span class="messageboard-dice">1d20 + 15 ⇒ (17) + 15 = 32</span></p>
<p>The cleric's ablative barrier activates but he is still quite singed (20 lethal, 5 non-lethal damage). </p>
<p>@GM Jhaeman - I will post my character's action once you resolve Flyn's attacks. I suspect from all the arrow attacks, sneak attack and negative chaneling damage that the devil might be dead. :)</p>Helgar attmepts to dodge the worst of the blast. His lucky charm activates.
[dice=Reflex save vs DC 20]d20+15[/dice]
The cleric's ablative barrier activates but he is still quite singed (20 lethal, 5 non-lethal damage).
@GM Jhaeman - I will post my character's action once you resolve Flyn's attacks. I suspect from all the arrow attacks, sneak attack and negative chaneling damage that the devil might be dead. :)Helgar (alias of Mage of the Wyrmkin)2023-02-10T01:00:48ZRe: Forums: Play-by-Post: GM Jhaeman's Academy of Secret's GameplayHelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmoe/gameplay&page=9#4232023-02-09T14:03:03Z2023-02-09T13:43:39Z<p>Helgar steps forward and decides to take no chances. He sends out two pulses of negative energy attempting to both damage and daze the devil before he gets to act and he then launches a ray of cold energy at the monster.</p>
<p>Variant daze channel - Full damage regardless of the save. Will DC 24 or be dazed for 1 round. He is excluding the entire party from the channels.</p>
<p>Standard action:
<br />
<span class="messageboard-dice"><b>Dazing Channel, negative energy:</b></span> <span class="messageboard-dice">3d6 ⇒ (5, 2, 6) = 13</span></p>
<p>Move action (Quick Channel):
<br />
<span class="messageboard-dice"><b>Dazing Channel, negative energy:</b></span> <span class="messageboard-dice">3d6 ⇒ (1, 5, 2) = 8</span></p>
<p>Swift action:
<br />
Cold Ice Strike - 30' line of cold. Reflex DC 23 for half damage. Caster level 13 with Urea.</p>
<p><span class="messageboard-dice"><b>SR check:</b></span> <span class="messageboard-dice">1d20 + 13 ⇒ (11) + 13 = 24</span></p>
<p><span class="messageboard-dice"><b>Cold Damage:</b></span> <span class="messageboard-dice">13d6 ⇒ (1, 4, 6, 4, 1, 5, 3, 3, 6, 3, 5, 5, 4) = 50</span></p>
<p><span class=messageboard-ooc>Assuming that Blessing of Fervor is up. Helgar will choose the +2 attack, dodge AC and reflex save option.</span></p>
<p>@Flyn/Shel - Please remember that I have enchanted both of your weapons increasing their attack and damage bonuses by 1 (Rags to Riches). I am not sure if you are including these bonuses in your attacks or not and every point of damage can count. :)</p>Helgar steps forward and decides to take no chances. He sends out two pulses of negative energy attempting to both damage and daze the devil before he gets to act and he then launches a ray of cold energy at the monster.
Variant daze channel - Full damage regardless of the save. Will DC 24 or be dazed for 1 round. He is excluding the entire party from the channels.
Standard action:
[dice=Dazing Channel, negative energy]3d6[/dice]
Move action (Quick Channel):
[dice=Dazing Channel, negative...Helgar (alias of Mage of the Wyrmkin)2023-02-09T13:43:39ZRe: Forums: Recruitment: [Outpost VI] PFS1 #6-08 The Segang ExpeditionMage of the Wyrmkinhttps://paizo.com/campaigns/v5748p75ivmt2/recruiting#72023-02-08T15:47:29Z2023-02-08T15:35:48Z<p>I would be interested in playing as well. For a low tier game I have Relgar a level 3 sorcerer that is focused on fire spells and for the high tier game I have Rogarch who is a level 5 arcane bloodrager. I would also prefer to play high tier but can play low tier as well.</p>I would be interested in playing as well. For a low tier game I have Relgar a level 3 sorcerer that is focused on fire spells and for the high tier game I have Rogarch who is a level 5 arcane bloodrager. I would also prefer to play high tier but can play low tier as well.Mage of the Wyrmkin2023-02-08T15:35:48ZRe: Forums: Play-by-Post: GM Jhaeman's Academy of Secret's GameplayHelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmoe/gameplay&page=9#4172023-02-08T14:42:47Z2023-02-08T14:42:47Z<p>Helgar considers the deal fully but at the end of the day his loyalty to the party and to Dispater stands firm and he will not let them face this threat alone. </p>
<p><b>•••Get ready everyone. It looks like that we will need to fight our way out of here.•••</b></p>Helgar considers the deal fully but at the end of the day his loyalty to the party and to Dispater stands firm and he will not let them face this threat alone.
***Get ready everyone. It looks like that we will need to fight our way out of here.***Helgar (alias of Mage of the Wyrmkin)2023-02-08T14:42:47ZRe: Forums: Play-by-Post: GM Jhaeman's Academy of Secret's GameplayHelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmoe/gameplay&page=9#4092023-02-06T14:12:53Z2023-02-06T14:07:05Z<p>Helgar steps just into the room considering it impolite to continue to converse with the devil from such a distance.</p>
<p>He glances down at the contract.</p>
<p><b>"Taldane, of course. It lacks the precision of Infernal for these types of agreements but it will do in a pinch."</b></p>
<p>He glances back at the rest of the party and gestures for them to come forward.</p>
<p><b>"We should all come a bit closer, at least into the great hall. I am not yet certain of the will of the party but regardless we should show Chyvvom the respect that he has earned. This is an impressive arrangement and very well done that it could persist virtually undiscovered for centuries."</b></p>
<p>Helgar is genuine in what he is saying and has great respect for a well run operation.</p>
<p><span class=messageboard-ooc>Shel at the very least should be positioned closer when combat breaks out and it is rude for everyone to be hanging outside the hall if we do continue with our conversation.</span></p>Helgar steps just into the room considering it impolite to continue to converse with the devil from such a distance.
He glances down at the contract.
"Taldane, of course. It lacks the precision of Infernal for these types of agreements but it will do in a pinch."
He glances back at the rest of the party and gestures for them to come forward.
"We should all come a bit closer, at least into the great hall. I am not yet certain of the will of the party but regardless we should show Chyvvom...Helgar (alias of Mage of the Wyrmkin)2023-02-06T14:07:05ZRe: Forums: Play-by-Post: GM Jhaeman's Academy of Secret's GameplayHelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmoe/gameplay&page=9#4042023-02-06T00:53:40Z2023-02-06T00:03:10Z<p>Helgar smiles realiasing he really should have looked closer at the mural. </p>
<p><b>"Well, they say that pictures speak louder than words."</b></p>
<p><b>"You can see above Volshenek Ornelos founder of the Acadamae negotiating with an Infernal Duke and then students from the Acadamae signing their own contracts. How quaint."</b></p>
<p>19 History on a take 10 including planar penalties. </p>
<p><b>"Well, this does really explain everything."</b></p>
<p>While Helgar examines the historical significance of the mural he reflects on the possibility that there may be a magical connection between Lorthact and the mural of contracts and if breaking it might weaken Chyvvom in return. It is one possible explanation for Marijkal's warning.</p>
<p>29 K-Arcana on a take 10 including planar penalties.
<br />
35 K-Planes on a take 10 including planar penalties.</p>
<p>@GM Jhaeman - Now that my character is actually seeing Chyvvom in the flesh can he make a knowledge check to determine what his abilities are and what kind of devil he might be? As we are still out of combat he can take 10 for a 35 K-Planes. He is particularly interested in SLA and any funky powers or weaknesses he might have in regards to contracts.</p>Helgar smiles realiasing he really should have looked closer at the mural.
"Well, they say that pictures speak louder than words."
"You can see above Volshenek Ornelos founder of the Acadamae negotiating with an Infernal Duke and then students from the Acadamae signing their own contracts. How quaint."
19 History on a take 10 including planar penalties.
"Well, this does really explain everything."
While Helgar examines the historical significance of the mural he reflects on the...Helgar (alias of Mage of the Wyrmkin)2023-02-06T00:03:10ZRe: Forums: Play-by-Post: GM Jhaeman's Academy of Secret's GameplayHelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmoe/gameplay&page=9#4012023-02-05T14:21:16Z2023-02-05T14:03:38Z<p>Helgar nods politely.</p>
<p><b>"It is pleasant to see that you do live up to your reputation. Now before we get down to business proper and decide upon your most generous offer I am curious about Belzeragna's connection to the annual breaching festival that has been going on in the Acadamae for centuries."</b></p>
<p><b>"Are they even aware that they are sending participants here to you?"</b></p>Helgar nods politely.
"It is pleasant to see that you do live up to your reputation. Now before we get down to business proper and decide upon your most generous offer I am curious about Belzeragna's connection to the annual breaching festival that has been going on in the Acadamae for centuries."
"Are they even aware that they are sending participants here to you?"Helgar (alias of Mage of the Wyrmkin)2023-02-05T14:03:38ZRe: Forums: Play-by-Post: GM Jhaeman's Academy of Secret's GameplayHelgar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmoe/gameplay&page=8#3992023-02-04T16:38:52Z2023-02-04T16:37:17Z<p>Helgar nods to Flyn. </p>
<p>He gives the double doors a once over for traps as is his usual custom.</p>
<p>39 Perception on a take 10 including planar penalty.</p>
<p><b>"Agreed. Time to move on."</b></p>Helgar nods to Flyn.
He gives the double doors a once over for traps as is his usual custom.
39 Perception on a take 10 including planar penalty.
"Agreed. Time to move on."Helgar (alias of Mage of the Wyrmkin)2023-02-04T16:37:17ZRe: Forums: Play-by-Post: GM Jhaeman's Academy of Secret's GameplayMagical Mercenaries (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmoe/gameplay&page=8#3802023-02-02T01:18:21Z2023-02-02T00:57:02Z<p>Helgar agrees with Quenly and he sends in the kytons to enforce his will.</p>
<p>Betsy smiles.</p>
<p><b>"Yes, we will force her back into chains. A worthy goal."</b></p>
<p><b>"Attack girls until she submits completely."</b></p>
<p>Cara steps forwards and opens the door. She then reaches out with a single chain.</p>
<p>Cara:</p>
<p><span class="messageboard-dice"><b>To Hit Augmented:</b></span> <span class="messageboard-dice">1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31</span>
<br />
<span class="messageboard-dice"><b>Damage, Augmented:</b></span> <span class="messageboard-dice">2d4 + 2 + 2 ⇒ (3, 3) + 2 + 2 = 10</span></p>
<p>Betsy steps behind Cara and lashes out with all four chains.</p>
<p><span class="messageboard-dice"><b>To Hit Augmented, Chain 1:</b></span> <span class="messageboard-dice">1d20 + 11 + 2 ⇒ (19) + 11 + 2 = 32</span>
<br />
<span class="messageboard-dice"><b>Damage, Augmented:</b></span> <span class="messageboard-dice">2d4 + 2 + 2 ⇒ (4, 4) + 2 + 2 = 12</span></p>
<p><span class="messageboard-dice"><b>To Hit Augmented, Chain 2:</b></span> <span class="messageboard-dice">1d20 + 11 + 2 ⇒ (4) + 11 + 2 = 17</span>
<br />
<span class="messageboard-dice"><b>Damage, Augmented:</b></span> <span class="messageboard-dice">2d4 + 2 + 2 ⇒ (3, 1) + 2 + 2 = 8</span></p>
<p><span class="messageboard-dice"><b>To Hit Augmented, Chain 3:</b></span> <span class="messageboard-dice">1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27</span>
<br />
<span class="messageboard-dice"><b>Damage, Augmented:</b></span> <span class="messageboard-dice">2d4 + 2 + 2 ⇒ (3, 4) + 2 + 2 = 11</span></p>
<p><span class="messageboard-dice"><b>To Hit Augmented, Chain 4:</b></span> <span class="messageboard-dice">1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27</span>
<br />
<span class="messageboard-dice"><b>Damage, Augmented:</b></span> <span class="messageboard-dice">2d4 + 2 + 2 ⇒ (2, 2) + 2 + 2 = 8</span></p>
<p>Des then moves into the room and flails out with a single chain.</p>
<p><span class="messageboard-dice"><b>To Hit Augmented:</b></span> <span class="messageboard-dice">1d20 + 11 + 2 ⇒ (6) + 11 + 2 = 19</span>
<br />
<span class="messageboard-dice"><b>Damage, Augmented:</b></span> <span class="messageboard-dice">2d4 + 2 + 2 ⇒ (2, 2) + 2 + 2 = 8</span></p>
<p>Ann with her wounds now completely healed moves into the room daring Illia to attack her(her movement provokes) before attempting to strike her in return.</p>
<p><span class="messageboard-dice"><b>To Hit Augmented:</b></span> <span class="messageboard-dice">1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30</span>
<br />
<span class="messageboard-dice"><b>Damage, Augmented:</b></span> <span class="messageboard-dice">2d4 + 2 + 2 ⇒ (3, 4) + 2 + 2 = 11</span></p>Helgar agrees with Quenly and he sends in the kytons to enforce his will.
Betsy smiles.
"Yes, we will force her back into chains. A worthy goal."
"Attack girls until she submits completely."
Cara steps forwards and opens the door. She then reaches out with a single chain.
Cara:
[dice=To Hit Augmented]d20+11+2[/dice]
[dice=Damage, Augmented]2d4+2+2[/dice]
Betsy steps behind Cara and lashes out with all four chains.
[dice=To Hit Augmented, Chain 1]d20+11+2[/dice]
[dice=Damage,...Magical Mercenaries (alias of Mage of the Wyrmkin)2023-02-02T00:57:02ZRe: Forums: Play-by-Post: GM Jhaeman's Academy of Secret's GameplayMagical Mercenaries (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmoe/gameplay&page=8#3722023-02-01T00:25:18Z2023-02-01T00:16:55Z<p>Cara, Betsy and Des reach out with their long chains.</p>
<p><span class=messageboard-ooc>They have 10 feet reach with their chains. :) </span></p>
<p>Attacks of Opportunity:</p>
<p>Cara:</p>
<p><span class="messageboard-dice"><b>To Hit, Augmented:</b></span> <span class="messageboard-dice">1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30</span>
<br />
<span class="messageboard-dice"><b>Damage,Augmented:</b></span> <span class="messageboard-dice">2d4 + 2 + 2 ⇒ (4, 1) + 2 + 2 = 9</span></p>
<p>Betsy:</p>
<p><span class="messageboard-dice"><b>To Hit, Augmented:</b></span> <span class="messageboard-dice">1d20 + 11 + 2 ⇒ (20) + 11 + 2 = 33</span>
<br />
<span class="messageboard-dice"><b>Damage,Augmented:</b></span> <span class="messageboard-dice">2d4 + 2 + 2 ⇒ (4, 2) + 2 + 2 = 10</span></p>
<p>Crit Confirm:</p>
<p><span class="messageboard-dice"><b>To Hit, Augmented:</b></span> <span class="messageboard-dice">1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 23</span>
<br />
<span class="messageboard-dice"><b>Damage,Augmented:</b></span> <span class="messageboard-dice">2d4 + 2 + 2 ⇒ (4, 1) + 2 + 2 = 9</span></p>
<p>Des:</p>
<p><span class="messageboard-dice"><b>To Hit, Augmented:</b></span> <span class="messageboard-dice">1d20 + 11 + 2 ⇒ (5) + 11 + 2 = 18</span>
<br />
<span class="messageboard-dice"><b>Damage,Augmented:</b></span> <span class="messageboard-dice">2d4 + 2 + 2 ⇒ (2, 2) + 2 + 2 = 8</span></p>Cara, Betsy and Des reach out with their long chains.
They have 10 feet reach with their chains. :)
Attacks of Opportunity:
Cara:
[dice=To Hit, Augmented]d20+11+2[/dice]
[dice=Damage,Augmented]2d4+2+2[/dice]
Betsy:
[dice=To Hit, Augmented]d20+11+2[/dice]
[dice=Damage,Augmented]2d4+2+2[/dice]
Crit Confirm:
[dice=To Hit, Augmented]d20+11+2[/dice]
[dice=Damage,Augmented]2d4+2+2[/dice]
Des:
[dice=To Hit, Augmented]d20+11+2[/dice]
[dice=Damage,Augmented]2d4+2+2[/dice]Magical Mercenaries (alias of Mage of the Wyrmkin)2023-02-01T00:16:55ZRe: Forums: Play-by-Post: GM Jhaeman's Academy of Secret's GameplayMagical Mercenaries (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmoe/gameplay&page=8#3662023-01-31T15:06:45Z2023-01-31T14:58:40Z<p>Betsy the leader of the gang calls out to the other kytons. </p>
<p><b>"All right girls. You have heard the master. It is time to do what we do best and this time it looks like her flesh is so nice and soft."</b></p>
<p>The wounds inflicted on Ann and Des begin to heal (Regeneration 2) and they do not even look as damaged as one would imagine (DR 5).</p>
<p>Cara and Betsy are closer and advance chains in hand.</p>
<p>Cara:
<br />
<span class="messageboard-dice"><b>To hit, Augmented, Flanking:</b></span> <span class="messageboard-dice">1d20 + 11 + 2 + 2 ⇒ (15) + 11 + 2 + 2 = 30</span>
<br />
<span class="messageboard-dice"><b>Damage,Augmented:</b></span> <span class="messageboard-dice">2d4 + 2 + 2 ⇒ (4, 4) + 2 + 2 = 12</span></p>
<p>Betsy:
<br />
<span class="messageboard-dice"><b>To hit, Augmented, Flanking:</b></span> <span class="messageboard-dice">1d20 + 11 + 2 + 2 ⇒ (7) + 11 + 2 + 2 = 22</span>
<br />
<span class="messageboard-dice"><b>Damage,Augmented:</b></span> <span class="messageboard-dice">2d4 + 2 + 2 ⇒ (3, 3) + 2 + 2 = 10</span></p>
<p>Ann and Des do not fully close the distance but attempt to frighten her instead.</p>
<p>Ann:
<br />
<span class="messageboard-dice"><b>Intimidate to demoralize:</b></span> <span class="messageboard-dice">1d20 + 12 ⇒ (1) + 12 = 13</span></p>
<p>Des:
<br />
Unnerving Gaze Will DC 15 or be shaken for 1d3 rounds.
<br />
<span class="messageboard-dice"><b>rounds shaken:</b></span> <span class="messageboard-dice">1d3 ⇒ 1</span></p>Betsy the leader of the gang calls out to the other kytons.
"All right girls. You have heard the master. It is time to do what we do best and this time it looks like her flesh is so nice and soft."
The wounds inflicted on Ann and Des begin to heal (Regeneration 2) and they do not even look as damaged as one would imagine (DR 5).
Cara and Betsy are closer and advance chains in hand.
Cara:
[dice=To hit, Augmented, Flanking]d20+11+2+2[/dice]
[dice=Damage,Augmented]2d4+2+2[/dice]
Betsy:...Magical Mercenaries (alias of Mage of the Wyrmkin)2023-01-31T14:58:40ZRe: Forums: Play-by-Post: Destiny of the Sands, Part I: A Bitter BargainHelping Hand (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmpv/gameplay&page=5#2032023-01-31T14:40:28Z2023-01-31T14:40:28Z<p>Helping Hand winks at Carlin and attempts to entertain her with amazing aerial acrobatics to lighten her mood. Flipping above Rogarch's head and landing with incredible ease on one of her shoulders.</p>
<p>20 Acrobatics (with guidance) on a take 10 in lieu of a performance check.</p>Helping Hand winks at Carlin and attempts to entertain her with amazing aerial acrobatics to lighten her mood. Flipping above Rogarch's head and landing with incredible ease on one of her shoulders.
20 Acrobatics (with guidance) on a take 10 in lieu of a performance check.Helping Hand (alias of Mage of the Wyrmkin)2023-01-31T14:40:28ZRe: Forums: Play-by-Post: GM Jhaeman's Academy of Secret's GameplayMagical Mercenaries (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmoe/gameplay&page=8#3522023-01-29T15:02:08Z2023-01-29T14:47:02Z<p>The Kyton all advance carefully. Ann and Des step into flanking position.</p>
<p>Ann:</p>
<p><span class="messageboard-dice"><b>Chain 1, Flanking, Augmented:</b></span> <span class="messageboard-dice">1d20 + 11 + 2 + 2 ⇒ (15) + 11 + 2 + 2 = 30</span>
<br />
<span class="messageboard-dice"><b>Damage. Augmented:</b></span> <span class="messageboard-dice">2d4 + 2 + 2 ⇒ (1, 4) + 2 + 2 = 9</span></p>
<p><span class="messageboard-dice"><b>Chain 2, Flanking, Augmented:</b></span> <span class="messageboard-dice">1d20 + 11 + 2 + 2 ⇒ (1) + 11 + 2 + 2 = 16</span>
<br />
<span class="messageboard-dice"><b>Damage. Augmented:</b></span> <span class="messageboard-dice">2d4 + 2 + 2 ⇒ (2, 1) + 2 + 2 = 7</span></p>
<p><span class="messageboard-dice"><b>Chain 3, Flanking, Augmented:</b></span> <span class="messageboard-dice">1d20 + 11 + 2 + 2 ⇒ (10) + 11 + 2 + 2 = 25</span>
<br />
<span class="messageboard-dice"><b>Damage. Augmented:</b></span> <span class="messageboard-dice">2d4 + 2 + 2 ⇒ (4, 2) + 2 + 2 = 10</span></p>
<p><span class="messageboard-dice"><b>Chain 4, Flanking, Augmented:</b></span> <span class="messageboard-dice">1d20 + 11 + 2 + 2 ⇒ (6) + 11 + 2 + 2 = 21</span>
<br />
<span class="messageboard-dice"><b>Damage. Augmented:</b></span> <span class="messageboard-dice">2d4 + 2 + 2 ⇒ (3, 3) + 2 + 2 = 10</span></p>
<p>Des:</p>
<p><span class="messageboard-dice"><b>Chain 1, Flanking, Augmented:</b></span> <span class="messageboard-dice">1d20 + 11 + 2 + 2 ⇒ (6) + 11 + 2 + 2 = 21</span>
<br />
<span class="messageboard-dice"><b>Damage. Augmented:</b></span> <span class="messageboard-dice">2d4 + 2 + 2 ⇒ (1, 1) + 2 + 2 = 6</span></p>
<p><span class="messageboard-dice"><b>Chain 2, Flanking, Augmented:</b></span> <span class="messageboard-dice">1d20 + 11 + 2 + 2 ⇒ (20) + 11 + 2 + 2 = 35</span>
<br />
<span class="messageboard-dice"><b>Damage. Augmented:</b></span> <span class="messageboard-dice">2d4 + 2 + 2 ⇒ (2, 4) + 2 + 2 = 10</span></p>
<p><span class="messageboard-dice"><b>Chain 3, Flanking, Augmented:</b></span> <span class="messageboard-dice">1d20 + 11 + 2 + 2 ⇒ (14) + 11 + 2 + 2 = 29</span>
<br />
<span class="messageboard-dice"><b>Damage. Augmented:</b></span> <span class="messageboard-dice">2d4 + 2 + 2 ⇒ (4, 4) + 2 + 2 = 12</span></p>
<p><span class="messageboard-dice"><b>Chain 4, Flanking, Augmented:</b></span> <span class="messageboard-dice">1d20 + 11 + 2 + 2 ⇒ (15) + 11 + 2 + 2 = 30</span>
<br />
<span class="messageboard-dice"><b>Damage. Augmented:</b></span> <span class="messageboard-dice">2d4 + 2 + 2 ⇒ (1, 2) + 2 + 2 = 7</span></p>
<p>Betsy:</p>
<p><span class="messageboard-dice"><b>Chain 1, Augmented:</b></span> <span class="messageboard-dice">1d20 + 11 + 2 ⇒ (3) + 11 + 2 = 16</span>
<br />
<span class="messageboard-dice"><b>Damage. Augmented:</b></span> <span class="messageboard-dice">2d4 + 2 + 2 ⇒ (2, 3) + 2 + 2 = 9</span></p>
<p><span class="messageboard-dice"><b>Chain 2, Augmented:</b></span> <span class="messageboard-dice">1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 23</span>
<br />
<span class="messageboard-dice"><b>Damage. Augmented:</b></span> <span class="messageboard-dice">2d4 + 2 + 2 ⇒ (1, 1) + 2 + 2 = 6</span></p>
<p><span class="messageboard-dice"><b>Chain 3, Augmented:</b></span> <span class="messageboard-dice">1d20 + 11 + 2 ⇒ (16) + 11 + 2 = 29</span>
<br />
<span class="messageboard-dice"><b>Damage. Augmented:</b></span> <span class="messageboard-dice">2d4 + 2 + 2 ⇒ (2, 4) + 2 + 2 = 10</span></p>
<p><span class="messageboard-dice"><b>Chain 4, Augmented:</b></span> <span class="messageboard-dice">1d20 + 11 + 2 ⇒ (16) + 11 + 2 = 29</span>
<br />
<span class="messageboard-dice"><b>Damage. Augmented:</b></span> <span class="messageboard-dice">2d4 + 2 + 2 ⇒ (4, 1) + 2 + 2 = 9</span></p>
<p>Cara:</p>
<p><span class="messageboard-dice"><b>Chain 1, Augmented:</b></span> <span class="messageboard-dice">1d20 + 11 + 2 ⇒ (1) + 11 + 2 = 14</span>
<br />
<span class="messageboard-dice"><b>Damage. Augmented:</b></span> <span class="messageboard-dice">2d4 + 2 + 2 ⇒ (4, 1) + 2 + 2 = 9</span></p>
<p><span class="messageboard-dice"><b>Chain 2, Augmented:</b></span> <span class="messageboard-dice">1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 23</span>
<br />
<span class="messageboard-dice"><b>Damage. Augmented:</b></span> <span class="messageboard-dice">2d4 + 2 + 2 ⇒ (3, 2) + 2 + 2 = 9</span></p>
<p><span class="messageboard-dice"><b>Chain 3, Augmented:</b></span> <span class="messageboard-dice">1d20 + 11 + 2 ⇒ (4) + 11 + 2 = 17</span>
<br />
<span class="messageboard-dice"><b>Damage. Augmented:</b></span> <span class="messageboard-dice">2d4 + 2 + 2 ⇒ (1, 2) + 2 + 2 = 7</span></p>
<p><span class="messageboard-dice"><b>Chain 4, Augmented:</b></span> <span class="messageboard-dice">1d20 + 11 + 2 ⇒ (1) + 11 + 2 = 14</span>
<br />
<span class="messageboard-dice"><b>Damage. Augmented:</b></span> <span class="messageboard-dice">2d4 + 2 + 2 ⇒ (4, 1) + 2 + 2 = 9</span></p>
<p>Des: Chain 2 Critical confirm:</p>
<p><span class="messageboard-dice"><b>Chain 2, Flanking, Augmented:</b></span> <span class="messageboard-dice">1d20 + 11 + 2 + 2 ⇒ (18) + 11 + 2 + 2 = 33</span>
<br />
<span class="messageboard-dice"><b>Damage. Augmented:</b></span> <span class="messageboard-dice">2d4 + 2 + 2 ⇒ (1, 3) + 2 + 2 = 8</span></p>
<p><span class=messageboard-ooc>It looks like only 10 points of damage is getting through the DR and most of it is from the critical hit. DR shuts down kytons hard! :) </span></p>The Kyton all advance carefully. Ann and Des step into flanking position.
Ann:
[dice=Chain 1, Flanking, Augmented]d20+11+2+2[/dice]
[dice=Damage. Augmented]2d4+2+2[/dice]
[dice=Chain 2, Flanking, Augmented]d20+11+2+2[/dice]
[dice=Damage. Augmented]2d4+2+2[/dice]
[dice=Chain 3, Flanking, Augmented]d20+11+2+2[/dice]
[dice=Damage. Augmented]2d4+2+2[/dice]
[dice=Chain 4, Flanking, Augmented]d20+11+2+2[/dice]
[dice=Damage. Augmented]2d4+2+2[/dice]
Des:
[dice=Chain 1, Flanking,...Magical Mercenaries (alias of Mage of the Wyrmkin)2023-01-29T14:47:02ZRe: Forums: Play-by-Post: GM Jhaeman's Academy of Secret's GameplayMagical Mercenaries (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmoe/gameplay&page=7#3442023-01-27T22:40:29Z2023-01-27T22:29:20Z<p>@GM Jhaeman: As it is a surprise round I am going to assume that the kytons are only able to attack once each this round and not full attack.</p>
<p>Ann, Betsy, Cara and Des appear in position around the devourer and lash out with their chains.</p>
<p>Ann:
<br />
<span class="messageboard-dice"><b>Flanking,Augmented:</b></span> <span class="messageboard-dice">1d20 + 11 + 2 + 2 ⇒ (16) + 11 + 2 + 2 = 31</span>
<br />
<span class="messageboard-dice"><b>Damage, Augmented:</b></span> <span class="messageboard-dice">2d4 + 2 + 2 ⇒ (1, 2) + 2 + 2 = 7</span></p>
<p>Besty:
<br />
<span class="messageboard-dice"><b>Flanking,Augmented:</b></span> <span class="messageboard-dice">1d20 + 11 + 2 + 2 ⇒ (11) + 11 + 2 + 2 = 26</span>
<br />
<span class="messageboard-dice"><b>Damage, Augmented:</b></span> <span class="messageboard-dice">2d4 + 2 + 2 ⇒ (1, 2) + 2 + 2 = 7</span></p>
<p>Cara:
<br />
<span class="messageboard-dice"><b>Flanking,Augmented:</b></span> <span class="messageboard-dice">1d20 + 11 + 2 + 2 ⇒ (16) + 11 + 2 + 2 = 31</span>
<br />
<span class="messageboard-dice"><b>Damage, Augmented:</b></span> <span class="messageboard-dice">2d4 + 2 + 2 ⇒ (2, 3) + 2 + 2 = 9</span></p>
<p>Des:
<br />
<span class="messageboard-dice"><b>Flanking,Augmented:</b></span> <span class="messageboard-dice">1d20 + 11 + 2 + 2 ⇒ (5) + 11 + 2 + 2 = 20</span>
<br />
<span class="messageboard-dice"><b>Damage, Augmented:</b></span> <span class="messageboard-dice">2d4 + 2 + 2 ⇒ (3, 2) + 2 + 2 = 9</span></p>@GM Jhaeman: As it is a surprise round I am going to assume that the kytons are only able to attack once each this round and not full attack.
Ann, Betsy, Cara and Des appear in position around the devourer and lash out with their chains.
Ann:
[dice=Flanking,Augmented]d20+11+2+2[/dice]
[dice=Damage, Augmented]2d4+2+2[/dice]
Besty:
[dice=Flanking,Augmented]d20+11+2+2[/dice]
[dice=Damage, Augmented]2d4+2+2[/dice]
Cara:
[dice=Flanking,Augmented]d20+11+2+2[/dice]
[dice=Damage,...Magical Mercenaries (alias of Mage of the Wyrmkin)2023-01-27T22:29:20ZRe: Forums: Online Play: ANNOUNCING Play-by-Post/Discord Outpost VI: Strange-ish Things!Mage of the Wyrmkinhttps://paizo.com/threads/rzs43qhj?ANNOUNCING-PlaybyPostDiscord-Outpost-VI#382023-01-26T16:19:07Z2023-01-26T16:04:42Z<p>^You can run it in CORE but realistically you have to expect the party to be either completely optimised or at the upper edge of the level range (level 5's playing down in a 3-4) to have a good chance of survival. A TPK here for a randomly selected party is not only possible but probably the most likely outcome if the party intends to see it all the way to the end.</p>
<p>All that being said it can be done (and has been done before). People just have to go in with the right expectations. :)</p>^You can run it in CORE but realistically you have to expect the party to be either completely optimised or at the upper edge of the level range (level 5's playing down in a 3-4) to have a good chance of survival. A TPK here for a randomly selected party is not only possible but probably the most likely outcome if the party intends to see it all the way to the end.
All that being said it can be done (and has been done before). People just have to go in with the right expectations. :)Mage of the Wyrmkin2023-01-26T16:04:42ZRe: Forums: Play-by-Post: GM Badblood's Down the Verdant Path (Pathfinder 1e #9-14, Tier 1-5)Gregor - Mauler Familiar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmnp/gameplay&page=9#4492023-01-08T16:34:49Z2023-01-08T16:34:49Z<p>Gregor shrinks down to tiny size and finds a nice place to hide until combat is over.</p>Gregor shrinks down to tiny size and finds a nice place to hide until combat is over.Gregor - Mauler Familiar (alias of Mage of the Wyrmkin)2023-01-08T16:34:49ZRe: Forums: Play-by-Post: Destiny of the Sands, Part I: A Bitter BargainHelping Hand (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmpv/gameplay#82022-12-06T01:15:20Z2022-12-06T01:15:20Z<p>A bizarre but very friendly looking scorpion rests on Rogarch's shoulder. He is extremely excited to see the party assembled and waves at everyone in greeting.</p>A bizarre but very friendly looking scorpion rests on Rogarch's shoulder. He is extremely excited to see the party assembled and waves at everyone in greeting.Helping Hand (alias of Mage of the Wyrmkin)2022-12-06T01:15:20ZRe: Forums: Play-by-Post: GM Badblood's Down the Verdant Path (Pathfinder 1e #9-14, Tier 1-5)Magical Mercenaries (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmnp/gameplay&page=7#3432022-12-01T01:21:12Z2022-12-01T01:20:28Z<p><span class="messageboard-dice"><b>Fort save:</b></span> <span class="messageboard-dice">1d20 + 3 ⇒ (15) + 3 = 18</span></p>
<p><span class=messageboard-ooc>It seems like the eagle is still not tripping out from the spores. Go eagle! :) </span></p>[dice=Fort save]d20+3[/dice]
It seems like the eagle is still not tripping out from the spores. Go eagle! :)Magical Mercenaries (alias of Mage of the Wyrmkin)2022-12-01T01:20:28ZRe: Forums: Play-by-Post: GM Badblood's Down the Verdant Path (Pathfinder 1e #9-14, Tier 1-5)Magical Mercenaries (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmnp/gameplay&page=7#3392022-11-30T14:33:50Z2022-11-30T14:32:50Z<p>The celestial eagle tries to take a bite out of the nasty plant creature.</p>
<p><span class="messageboard-dice"><b>Bite:</b></span> <span class="messageboard-dice">1d20 + 3 ⇒ (8) + 3 = 11</span></p>
<p><span class="messageboard-dice"><b>Damage, Smite Evil +1 point if evil:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span></p>
<p><span class=messageboard-ooc>An active "threat" to the plant creature. That has to be worth something. :) </span></p>The celestial eagle tries to take a bite out of the nasty plant creature.
[dice=Bite]d20+3[/dice]
[dice=Damage, Smite Evil +1 point if evil]d4[/dice]
An active "threat" to the plant creature. That has to be worth something. :)Magical Mercenaries (alias of Mage of the Wyrmkin)2022-11-30T14:32:50ZRe: Forums: Play-by-Post: GM Badblood's Down the Verdant Path (Pathfinder 1e #9-14, Tier 1-5)Magical Mercenaries (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmnp/gameplay&page=7#3352022-11-30T03:39:13Z2022-11-30T03:15:52Z<p>Relgar finishes off his summoning and a celestial eagle appears below him. The eagle flies towards the plant creature.</p>
<p><span class="messageboard-dice"><b>Fort save vs spores:</b></span> <span class="messageboard-dice">1d20 + 3 ⇒ (11) + 3 = 14</span></p>
<p><span class=messageboard-ooc>Sadly I fear that is not high enough. :) </span></p>
<p>Beetle Round 2/3.
<br />
Eagle Round 1/3.</p>Relgar finishes off his summoning and a celestial eagle appears below him. The eagle flies towards the plant creature.
[dice=Fort save vs spores]d20+3[/dice]
Sadly I fear that is not high enough. :)
Beetle Round 2/3.
Eagle Round 1/3.Magical Mercenaries (alias of Mage of the Wyrmkin)2022-11-30T03:15:52ZRe: Forums: Play-by-Post: GM Badblood's Down the Verdant Path (Pathfinder 1e #9-14, Tier 1-5)Magical Mercenaries (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmnp/gameplay&page=7#3232022-11-28T14:35:59Z2022-11-28T14:17:07Z<p>Relgar's summoning finally ends and then a celestial fire beetle appears. The giant sized insect flies next to it and attempts to bite it.</p>
<p><span class="messageboard-dice"><b>Bite attack, Smite Evil:</b></span> <span class="messageboard-dice">1d20 + 1 ⇒ (4) + 1 = 5</span>
<br />
<span class="messageboard-dice"><b>Damage, +1 if evil:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span></p>
<p><span class=messageboard-ooc>Fire beetles are fairly useless but they are the only summon at level 1 which are immune to Mind Affecting Effects. Hopefully it will be a nice distraction.</span></p>
<p>AC:12 HP:4 Fort: +2</p>Relgar's summoning finally ends and then a celestial fire beetle appears. The giant sized insect flies next to it and attempts to bite it.
[dice=Bite attack, Smite Evil]d20+1[/dice]
[dice=Damage, +1 if evil]d4[/dice]
Fire beetles are fairly useless but they are the only summon at level 1 which are immune to Mind Affecting Effects. Hopefully it will be a nice distraction.
AC:12 HP:4 Fort: +2Magical Mercenaries (alias of Mage of the Wyrmkin)2022-11-28T14:17:07ZRe: Forums: Play-by-Post: GM Jhaeman's Academy of Secret's GameplayTom, Dick or Harry (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmoe/gameplay&page=3#1052022-11-21T15:36:11Z2022-11-21T15:36:11Z<p>Tom leaves his resting place for a moment to check out the crowd whom he waves to in his own fashion. He takes advantage of Quenly's dragon to communicate telepathically with the rest of the party.</p>
<p><b>••• Well, this is a bit of a treat to able to talk to everyone directly instead of going through Helgar. I will be around to discuss what I know when we get into some of the stickier points of the adventure. However most of the time I will be in my protective satchel. After being blown to pieces on my last adventure I am a bit reticent to be out and about all the time.•••</b></p>
<p>With these thoughts expressed Tom waits a moment for any possible response and then heads back to the safety of his portable home.</p>Tom leaves his resting place for a moment to check out the crowd whom he waves to in his own fashion. He takes advantage of Quenly's dragon to communicate telepathically with the rest of the party.
*** Well, this is a bit of a treat to able to talk to everyone directly instead of going through Helgar. I will be around to discuss what I know when we get into some of the stickier points of the adventure. However most of the time I will be in my protective satchel. After being blown to pieces...Tom, Dick or Harry (alias of Mage of the Wyrmkin)2022-11-21T15:36:11ZRe: Forums: Advice: Blessed Be The Faithful: Iluzry's Guide To the ClericMage of the Wyrmkinhttps://paizo.com/threads/rzs43pn2?Blessed-Be-The-Faithful-Iluzrys-Guide-To-the#132022-11-19T18:35:40Z2022-11-19T18:35:40Z<p>^Right you are. I jumped over it. As for sources I meant not simply Core spells. Kindly disregard my request as it is already done. :)</p>^Right you are. I jumped over it. As for sources I meant not simply Core spells. Kindly disregard my request as it is already done. :)Mage of the Wyrmkin2022-11-19T18:35:40ZRe: Forums: Advice: Blessed Be The Faithful: Iluzry's Guide To the ClericMage of the Wyrmkinhttps://paizo.com/threads/rzs43pn2?Blessed-Be-The-Faithful-Iluzrys-Guide-To-the#112022-11-19T17:41:21Z2022-11-19T17:37:20Z<p>Nice guide. :)</p>
<p>I do think it is possible to have a skill monkey cleric with the right archetype (Herald Caller or Cardinal for example), reasonable intelligence and a skilled race. Add in a Sage/Figment familiar for even more monkey power. </p>
<p>I would really love to see a section for the best cleric spells pulled from all the sources. Perhaps limit it to 4/5 or greater spells as the cleric spell list is long.</p>Nice guide. :)
I do think it is possible to have a skill monkey cleric with the right archetype (Herald Caller or Cardinal for example), reasonable intelligence and a skilled race. Add in a Sage/Figment familiar for even more monkey power.
I would really love to see a section for the best cleric spells pulled from all the sources. Perhaps limit it to 4/5 or greater spells as the cleric spell list is long.Mage of the Wyrmkin2022-11-19T17:37:20ZRe: Forums: Play-by-Post: GM Badblood's Down the Verdant Path (Pathfinder 1e #9-14, Tier 1-5)Magical Mercenaries (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmnp/gameplay&page=5#2172022-11-07T13:14:57Z2022-11-07T12:58:57Z<p>The celestial eagle continues its attack on the porcupine attempting to hover in place.</p>
<p><span class="messageboard-dice"><b>Fly DC 15:</b></span> <span class="messageboard-dice">1d20 + 8 ⇒ (4) + 8 = 12</span></p>
<p><span class=messageboard-ooc>As the eagle failed his fly check by less than five so he does not fall but it is forced to move.</span></p>
<p>As the eagle is unable to stay in place he moves on to the next target. Hopefully the humanoid will be less prickly.</p>
<p><span class="messageboard-dice"><b>Bite:</b></span> <span class="messageboard-dice">1d20 + 3 ⇒ (8) + 3 = 11</span></p>
<p><span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span></p>The celestial eagle continues its attack on the porcupine attempting to hover in place.
[dice=Fly DC 15]d20+8[/dice]
As the eagle failed his fly check by less than five so he does not fall but it is forced to move.
As the eagle is unable to stay in place he moves on to the next target. Hopefully the humanoid will be less prickly.
[dice=Bite]d20+3[/dice]
[dice=Damage]d4[/dice]Magical Mercenaries (alias of Mage of the Wyrmkin)2022-11-07T12:58:57ZRe: Forums: Play-by-Post: GM Badblood's Down the Verdant Path (Pathfinder 1e #9-14, Tier 1-5)Magical Mercenaries (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmnp/gameplay&page=5#2052022-11-05T18:56:03Z2022-11-05T18:43:06Z<p>A celestial eagle appears right next to Relgar as his spell completes. The creatures flies out of the cloud and attacks the nearest enemy with an downward peck.</p>
<p>Summon Monster 1, CL 3
<br />
<span class="messageboard-dice"><b>To Hit:</b></span> <span class="messageboard-dice">1d20 + 3 ⇒ (10) + 3 = 13</span>
<br />
<span class="messageboard-dice"><b>Damage,Smite Evil: if evil add 1 point of damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span></p>
<p><span class=messageboard-ooc>The eagle has a height advantage so potentially you can add an additional +1 to its attack. As the creature is of animal intelligence I did not have him attempt to setup a flank with Jack.</span></p>
<p>Eagle AC 14
<br />
Hit Points 5</p>A celestial eagle appears right next to Relgar as his spell completes. The creatures flies out of the cloud and attacks the nearest enemy with an downward peck.
Summon Monster 1, CL 3
[dice=To Hit]d20+3[/dice]
[dice=Damage,Smite Evil: if evil add 1 point of damage]d4[/dice]
The eagle has a height advantage so potentially you can add an additional +1 to its attack. As the creature is of animal intelligence I did not have him attempt to setup a flank with Jack.
Eagle AC 14
Hit Points 5Magical Mercenaries (alias of Mage of the Wyrmkin)2022-11-05T18:43:06ZRe: Forums: Play-by-Post: GM Jhaeman's Academy of Secret's GameplayTom, Dick or Harry (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmoe/gameplay#82022-11-04T01:52:19Z2022-11-04T01:52:19Z<p>The scorpion looks at the messenger and the scroll with a knowing look and even bows his head in acknowledgement to the man before they are whisked away.</p>The scorpion looks at the messenger and the scroll with a knowing look and even bows his head in acknowledgement to the man before they are whisked away.Tom, Dick or Harry (alias of Mage of the Wyrmkin)2022-11-04T01:52:19ZRe: Forums: Recruitment: [PFS, CORE] Seeker Tier Campaign Interest CheckMage of the Wyrmkinhttps://paizo.com/campaigns/v5748p75ivmny/recruiting#102022-10-30T14:29:20Z2022-10-30T14:29:20Z<p>I would be very interested but my only core character is level 6 at this point. As I said before a core run through Emerald Spire is probably the fastest way to speed level up characters. :)</p>I would be very interested but my only core character is level 6 at this point. As I said before a core run through Emerald Spire is probably the fastest way to speed level up characters. :)Mage of the Wyrmkin2022-10-30T14:29:20ZRe: Forums: Pathfinder Society: The Chronicle System is actively driving me away from playingMage of the Wyrmkinhttps://paizo.com/threads/rzs43pc4?The-Chronicle-System-is-actively-driving-me#92022-10-31T09:34:12Z2022-10-29T15:47:48Z<p>The easiest way to store your character sheets and chronicle sheets are in a solid 3-ring binder with nice divider sheets. You can organise them anyway you like but I like to sort them by type of campaign, character and then by character level. This way you always have everything you need in order for that character and can find it quickly. Paper copies are the best way to go to preserve your sanity and to easily reference a character at any time as long as they are properly organised. </p>
<p>Then if you wish you can always scan in (or save) your characters and chronicle sheets to store electronically. If you wish to do so then follow the excellent suggestions provided in the previous posts.</p>
<p>I think that Hmm has the right approach. Find a system that works for you and then stick to it.</p>The easiest way to store your character sheets and chronicle sheets are in a solid 3-ring binder with nice divider sheets. You can organise them anyway you like but I like to sort them by type of campaign, character and then by character level. This way you always have everything you need in order for that character and can find it quickly. Paper copies are the best way to go to preserve your sanity and to easily reference a character at any time as long as they are properly organised.
Then...Mage of the Wyrmkin2022-10-29T15:47:48ZRe: Forums: Play-by-Post: GM Badblood's Down the Verdant Path (Pathfinder 1e #9-14, Tier 1-5)Gregor - Mauler Familiar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmnp/gameplay&page=2#662022-10-19T14:14:02Z2022-10-19T14:05:08Z<p>Gregor wants to get in on the action and simply sticks his tongue out at Falbin. It is not clear what he understands in terms of the bet but he does know that Relgar is sticking it to him.</p>Gregor wants to get in on the action and simply sticks his tongue out at Falbin. It is not clear what he understands in terms of the bet but he does know that Relgar is sticking it to him.Gregor - Mauler Familiar (alias of Mage of the Wyrmkin)2022-10-19T14:05:08ZRe: Forums: Play-by-Post: PFS1e 1-47 - The Darkest Vengeance [Gameday IX] (KS)Helping Hand (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmkf/gameplay&page=9#4152022-10-19T02:32:04Z2022-10-19T02:31:23Z<p>Helping hand tries to hide behind his mistress to avoid the heat. He is not entirely successful but manages to avoid some of the flame (Improved Evasion).</p>
<p><span class="messageboard-dice"><b>Reflex save, DC 15:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (8) + 5 = 13</span></p>Helping hand tries to hide behind his mistress to avoid the heat. He is not entirely successful but manages to avoid some of the flame (Improved Evasion).
[dice=Reflex save, DC 15]d20+5[/dice]Helping Hand (alias of Mage of the Wyrmkin)2022-10-19T02:31:23ZRe: Forums: Play-by-Post: GM Badblood's Down the Verdant Path (Pathfinder 1e #9-14, Tier 1-5)Gregor - Mauler Familiar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmnp/gameplay#422022-10-17T13:09:19Z2022-10-17T13:09:19Z<p>It is not clear if Relgar's familiar understands exactly what is being said but he does understand unnecessary delay and dithering and he harrumps loudly in agreement with Relgar's plan of action.</p>It is not clear if Relgar's familiar understands exactly what is being said but he does understand unnecessary delay and dithering and he harrumps loudly in agreement with Relgar's plan of action.Gregor - Mauler Familiar (alias of Mage of the Wyrmkin)2022-10-17T13:09:19ZRe: Forums: Play-by-Post: GM Badblood's Down the Verdant Path (Pathfinder 1e #9-14, Tier 1-5)Gregor - Mauler Familiar (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmnp/gameplay#52022-10-12T18:58:02Z2022-10-12T18:58:02Z<p>Gregor circle overhead and lands on Relgar's shoulder. The flying reptile lands on Relgar's shoulder. He looks on with interest as the party prepares to disembark.</p>Gregor circle overhead and lands on Relgar's shoulder. The flying reptile lands on Relgar's shoulder. He looks on with interest as the party prepares to disembark.Gregor - Mauler Familiar (alias of Mage of the Wyrmkin)2022-10-12T18:58:02ZRe: Forums: Play-by-Post: PFS1e 1-47 - The Darkest Vengeance [Gameday IX] (KS)Helping Hand (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmkf/gameplay&page=8#3602022-10-10T00:17:41Z2022-10-10T00:17:41Z<p>Helping Hand secures himself in a handy breast pocket for the climb down. He looks around for any signs of trouble.</p>
<p>21 Perception on a take 10.</p>Helping Hand secures himself in a handy breast pocket for the climb down. He looks around for any signs of trouble.
21 Perception on a take 10.Helping Hand (alias of Mage of the Wyrmkin)2022-10-10T00:17:41ZRe: Forums: Play-by-Post: PFS1e 1-47 - The Darkest Vengeance [Gameday IX] (KS)Helping Hand (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmkf/gameplay&page=7#3242022-10-07T22:36:03Z2022-10-07T22:34:04Z<p>Helping Hand puts his claws in front of his eyes in an attempt to not be blinded.</p>
<p><span class="messageboard-dice"><b>Fort save:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (14) + 4 = 18</span></p>Helping Hand puts his claws in front of his eyes in an attempt to not be blinded.
[dice=Fort save]d20+4[/dice]Helping Hand (alias of Mage of the Wyrmkin)2022-10-07T22:34:04ZRe: Forums: Play-by-Post: PFS1e 1-47 - The Darkest Vengeance [Gameday IX] (KS)Helping Hand (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmkf/gameplay&page=7#3072022-10-06T23:50:29Z2022-10-06T23:50:29Z<p>With the light back at a reasonable level Helping Hand pops out of his resting spot. He hops on to Rogarch's shoulder and keeps a watch.</p>With the light back at a reasonable level Helping Hand pops out of his resting spot. He hops on to Rogarch's shoulder and keeps a watch.Helping Hand (alias of Mage of the Wyrmkin)2022-10-06T23:50:29ZRe: Forums: Play-by-Post: PFS1e 1-47 - The Darkest Vengeance [Gameday IX] (KS)Helping Hand (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmkf/gameplay&page=6#2642022-10-04T18:27:47Z2022-10-04T18:27:47Z<p>Helping Hands keeps a look out as well for his mistress.</p>Helping Hands keeps a look out as well for his mistress.Helping Hand (alias of Mage of the Wyrmkin)2022-10-04T18:27:47ZRe: Forums: Play-by-Post: PFS1e 1-47 - The Darkest Vengeance [Gameday IX] (KS)Helping Hand (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmkf/gameplay&page=5#2302022-10-01T13:00:35Z2022-10-01T13:00:35Z<p>Helping Hand helps with the search from on top of Rogarch's shoulder.</p>
<p><span class="messageboard-dice"><b>Perception,Guidance:</b></span> <span class="messageboard-dice">1d20 + 11 + 1 ⇒ (14) + 11 + 1 = 26</span></p>Helping Hand helps with the search from on top of Rogarch's shoulder.
[dice=Perception,Guidance]d20+11+1[/dice]Helping Hand (alias of Mage of the Wyrmkin)2022-10-01T13:00:35ZRe: Forums: Play-by-Post: PFS1e 1-47 - The Darkest Vengeance [Gameday IX] (KS)Helping Hand (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmkf/gameplay&page=4#1762022-09-25T19:21:03Z2022-09-25T19:21:03Z<p>Helping Hand taps himself for luck and checks out the room.</p>
<p><span class="messageboard-dice"><b>Perception,Guidance:</b></span> <span class="messageboard-dice">1d20 + 11 + 1 ⇒ (4) + 11 + 1 = 16</span></p>Helping Hand taps himself for luck and checks out the room.
[dice=Perception,Guidance]d20+11+1[/dice]Helping Hand (alias of Mage of the Wyrmkin)2022-09-25T19:21:03ZRe: Forums: Play-by-Post: [Gameday XI, PFS Core]#4-25: Glories of the Past Pt 3 - The Secrets Stones KeepShaggy - Riding Dog (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmju/gameplay&page=2#922022-09-20T14:20:27Z2022-09-20T14:17:56Z<p><span class=messageboard-ooc>You should definitely make an alias for your loyal companion. You can track all of your buffs for your companion and even post your attacks under that alias as well. This helps to reduce the amount of work the GM has to do and is so much nicer for your AC for role playing purposes as well. I am purchased animal and looks what my nice gnome master has done for me. Of course it is your choice, it is just a suggestion. :)</span></p>You should definitely make an alias for your loyal companion. You can track all of your buffs for your companion and even post your attacks under that alias as well. This helps to reduce the amount of work the GM has to do and is so much nicer for your AC for role playing purposes as well. I am purchased animal and looks what my nice gnome master has done for me. Of course it is your choice, it is just a suggestion. :)Shaggy - Riding Dog (alias of Mage of the Wyrmkin)2022-09-20T14:17:56ZRe: Forums: Play-by-Post: PFS1e 1-47 - The Darkest Vengeance [Gameday IX] (KS)Helping Hand (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmkf/gameplay&page=3#1182022-09-19T15:35:49Z2022-09-19T15:35:49Z<p>Helping Hand needs no light as well. He sits on his mistress' shoulder and scans the area.</p>
<p>21 Perception on a take 10.</p>Helping Hand needs no light as well. He sits on his mistress' shoulder and scans the area.
21 Perception on a take 10.Helping Hand (alias of Mage of the Wyrmkin)2022-09-19T15:35:49ZRe: Forums: Play-by-Post: PFS1e 1-47 - The Darkest Vengeance [Gameday IX] (KS)Helping Hand (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmkf/gameplay&page=3#1032022-09-18T20:12:44Z2022-09-18T20:12:44Z<p><span class=messageboard-ooc>Helping Hand is usually riding around on my character's shoulder or in a pocket. I will roll a save and it will be up to the GM to apply it or not.</span></p>
<p><span class="messageboard-dice"><b>Fort save:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (1) + 4 = 5</span></p>Helping Hand is usually riding around on my character's shoulder or in a pocket. I will roll a save and it will be up to the GM to apply it or not.
[dice=Fort save]d20+4[/dice]Helping Hand (alias of Mage of the Wyrmkin)2022-09-18T20:12:44ZRe: Forums: Play-by-Post: PFS1e 1-47 - The Darkest Vengeance [Gameday IX] (KS)Helping Hand (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmkf/gameplay&page=2#762022-09-16T22:07:29Z2022-09-16T22:07:29Z<p>Helping Hand tags his mistress for luck and then retreats into his familiar satchel for protection.</p>
<p>Guidance is cast.</p>Helping Hand tags his mistress for luck and then retreats into his familiar satchel for protection.
Guidance is cast.Helping Hand (alias of Mage of the Wyrmkin)2022-09-16T22:07:29ZRe: Forums: Play-by-Post: PFS1e 1-47 - The Darkest Vengeance [Gameday IX] (KS)Helping Hand (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmkf/gameplay&page=2#552022-09-15T13:36:57Z2022-09-15T13:36:57Z<p>Helping Hand taps his mistress for Guidance in the upcoming battle.</p>Helping Hand taps his mistress for Guidance in the upcoming battle.Helping Hand (alias of Mage of the Wyrmkin)2022-09-15T13:36:57ZRe: Forums: Play-by-Post: PFS1e 1-47 - The Darkest Vengeance [Gameday IX] (KS)Helping Hand (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmkf/gameplay&page=2#512022-09-15T02:51:35Z2022-09-15T02:51:35Z<p>Helping Hand has a peek as well. He cannot talk yet but he can point with a claw.</p>
<p><span class="messageboard-dice"><b>Perception, Guidance:</b></span> <span class="messageboard-dice">1d20 + 11 + 1 ⇒ (14) + 11 + 1 = 26</span></p>Helping Hand has a peek as well. He cannot talk yet but he can point with a claw.
[dice=Perception, Guidance]d20+11+1[/dice]Helping Hand (alias of Mage of the Wyrmkin)2022-09-15T02:51:35ZRe: Forums: Play-by-Post Discussion: Last Heroes DiscussionDoctor Night (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivm9y/discussion&page=3#1422022-09-13T01:58:00Z2022-09-13T01:58:00Z<p>We can always be patient and play in other games for now. :)</p>We can always be patient and play in other games for now. :)Doctor Night (alias of Mage of the Wyrmkin)2022-09-13T01:58:00ZRe: Forums: Play-by-Post: PFS1e 1-47 - The Darkest Vengeance [Gameday IX] (KS)Helping Hand (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmkf/gameplay#172022-09-12T15:30:41Z2022-09-12T15:30:41Z<p>Helping Hand beams at Gery. He is clearly not your ordinary run-of-the-mill scorpion.</p>Helping Hand beams at Gery. He is clearly not your ordinary run-of-the-mill scorpion.Helping Hand (alias of Mage of the Wyrmkin)2022-09-12T15:30:41ZRe: Forums: Play-by-Post: [Gameday XI, PFS Core]#4-25: Glories of the Past Pt 3 - The Secrets Stones KeepShaggy - Riding Dog (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmju/gameplay#182022-09-12T14:51:36Z2022-09-12T14:48:45Z<p>After a couple of weeks of travel Shaggy has warmed up to their guide. The dog does not understand Taldane but he can read their body language well enough. He barks a good bye.</p>
<p><b>"Woof! Woof!</b></p>After a couple of weeks of travel Shaggy has warmed up to their guide. The dog does not understand Taldane but he can read their body language well enough. He barks a good bye.
"Woof! Woof!Shaggy - Riding Dog (alias of Mage of the Wyrmkin)2022-09-12T14:48:45ZRe: Forums: Play-by-Post: [Gameday XI, PFS Core]#4-25: Glories of the Past Pt 3 - The Secrets Stones KeepShaggy - Riding Dog (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmju/gameplay#52022-09-11T14:53:08Z2022-09-11T14:51:07Z<p>A beautifully maintained wolf hound with a deep fawn coat looks around at all the new people. He is content to simply stand and watch for now. As most dogs he seems friendly enough.</p>A beautifully maintained wolf hound with a deep fawn coat looks around at all the new people. He is content to simply stand and watch for now. As most dogs he seems friendly enough.Shaggy - Riding Dog (alias of Mage of the Wyrmkin)2022-09-11T14:51:07ZRe: Forums: Play-by-Post: PFS1e 1-47 - The Darkest Vengeance [Gameday IX] (KS)Helping Hand (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmkf/gameplay#62022-09-11T12:34:40Z2022-09-11T12:34:40Z<p>Sitting on top of Rogarch's shoulder is a strange looking scorpion-like creature. The creature is obviously awash in positive emotion and is waving enthusiastically at everyone in joyous greeting.</p>Sitting on top of Rogarch's shoulder is a strange looking scorpion-like creature. The creature is obviously awash in positive emotion and is waving enthusiastically at everyone in joyous greeting.Helping Hand (alias of Mage of the Wyrmkin)2022-09-11T12:34:40ZRe: Forums: Play-by-Post Discussion: Last Heroes DiscussionDoctor Night (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivm9y/discussion&page=3#1392022-09-09T00:22:02Z2022-09-09T00:22:02Z<p>It is quiet in here again. :)</p>It is quiet in here again. :)Doctor Night (alias of Mage of the Wyrmkin)2022-09-09T00:22:02ZRe: Forums: Play-by-Post Discussion: Last Heroes DiscussionDoctor Night (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivm9y/discussion&page=3#1382022-08-17T16:47:51Z2022-08-17T16:46:57Z<p>Normally my character would have magically created a ladder or something for Siphon to climb up on but with the security around the place this would be picked up on pretty quickly.</p>Normally my character would have magically created a ladder or something for Siphon to climb up on but with the security around the place this would be picked up on pretty quickly.Doctor Night (alias of Mage of the Wyrmkin)2022-08-17T16:46:57ZRe: Forums: Play-by-Post: Last Heroes GameplayDoctor Night (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivm9y/gameplay&page=8#3562022-08-17T16:34:31Z2022-08-17T16:34:31Z<p>Doctor Night uses a combination of his magically powered jumping ability and his gymnastic skills to slowly parkour his way to the top of the roof. His plan is to stay concealed on the way up the building.</p>
<p><span class=messageboard-ooc>Skill-mastery on Acrobatics for a total of 20.</span></p>Doctor Night uses a combination of his magically powered jumping ability and his gymnastic skills to slowly parkour his way to the top of the roof. His plan is to stay concealed on the way up the building.
Skill-mastery on Acrobatics for a total of 20.Doctor Night (alias of Mage of the Wyrmkin)2022-08-17T16:34:31ZRe: Forums: Play-by-Post: Last Heroes GameplayDoctor Night (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivm9y/gameplay&page=8#3512022-08-12T18:19:52Z2022-08-12T18:14:12Z<p>Doctor Night nods.</p>
<p><b>"I will come with you. I will likely sense these creatures from a good distance."</b></p>
<p>As Doctor Night leaves the van his form begins to blend and disappear into the landscape.</p>
<p><span class=messageboard-ooc>Concealment to normal vision and hearing is now active.</span></p>Doctor Night nods.
"I will come with you. I will likely sense these creatures from a good distance."
As Doctor Night leaves the van his form begins to blend and disappear into the landscape.
Concealment to normal vision and hearing is now active.Doctor Night (alias of Mage of the Wyrmkin)2022-08-12T18:14:12ZRe: Forums: Play-by-Post: Last Heroes GameplayDoctor Night (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivm9y/gameplay&page=7#3492022-08-12T13:59:01Z2022-08-12T13:58:22Z<p>Doctor Night is now more concerned with the runaway bugs then their original mission. </p>
<p><b>"I think we should try to go looking for these insects of yours. It is too dangerous to let them go and hope that nothing is going to go wrong."</b></p>Doctor Night is now more concerned with the runaway bugs then their original mission.
"I think we should try to go looking for these insects of yours. It is too dangerous to let them go and hope that nothing is going to go wrong."Doctor Night (alias of Mage of the Wyrmkin)2022-08-12T13:58:22ZRe: Forums: Play-by-Post Discussion: 7–99: Through Maelstrom Rift - GM Nowruz DiscussionBit Player (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmga/discussion&page=2#662022-08-05T13:04:06Z2022-08-05T13:04:06Z<p>The chronicle sheet looks good. Thanks for being the GM. :)</p>The chronicle sheet looks good. Thanks for being the GM. :)Bit Player (alias of Mage of the Wyrmkin)2022-08-05T13:04:06ZRe: Forums: Play-by-Post: Last Heroes GameplayDoctor Night (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivm9y/gameplay&page=7#3422022-08-04T16:23:02Z2022-08-04T16:23:02Z<p>Doctor Night thinks for a moment.</p>
<p><b>"We should probably get out of here for now. We will have to think of some discrete way of letting them know they have a problem before it actually becomes a problem."</b></p>Doctor Night thinks for a moment.
"We should probably get out of here for now. We will have to think of some discrete way of letting them know they have a problem before it actually becomes a problem."Doctor Night (alias of Mage of the Wyrmkin)2022-08-04T16:23:02ZRe: Forums: Play-by-Post: 7–99: Through Maelstrom Rift - GM NowruzBit Player (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmga/gameplay&page=6#2772022-08-04T12:57:31Z2022-08-04T12:35:06Z<p>Octaris tries to force the portal closed by force of will.</p>
<p><span class="messageboard-dice"><b>UMD, Good Hope:</b></span> <span class="messageboard-dice">1d20 + 16 + 2 ⇒ (1) + 16 + 2 = 19</span></p>
<p><span class=messageboard-ooc>Shirt re-roll is being used here. It seems like we are coming to the end anyways. :) </span></p>
<p><span class="messageboard-dice"><b>UMD, Good Hope:</b></span> <span class="messageboard-dice">1d20 + 16 + 2 ⇒ (20) + 16 + 2 = 38</span></p>
<p>The Torrent nods at his fiery companion.</p>
<p><b>"Right, I see what you mean."</b></p>Octaris tries to force the portal closed by force of will.
[dice=UMD, Good Hope]d20+16+2[/dice]
Shirt re-roll is being used here. It seems like we are coming to the end anyways. :)
[dice=UMD, Good Hope]d20+16+2[/dice]
The Torrent nods at his fiery companion.
"Right, I see what you mean."Bit Player (alias of Mage of the Wyrmkin)2022-08-04T12:35:06ZRe: Forums: Play-by-Post: 7–99: Through Maelstrom Rift - GM NowruzBit Player (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmga/gameplay&page=6#2612022-08-03T16:23:55Z2022-08-03T16:17:37Z<p>Octaris tries to resist the force of the Maelstrom</p>
<p><span class="messageboard-dice"><b>Fort DC 18,Good Hope:</b></span> <span class="messageboard-dice">1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21</span></p>
<p>The Torrent flies closer (to blue) and then tries to free the wysp attuned to the plane of water (blue).</p>
<p>He calls out in Aquan telling the creature that everything will be alright.</p>
<p><span class="messageboard-dice"><b>UMD,Good Hope:</b></span> <span class="messageboard-dice">1d20 + 16 + 2 ⇒ (8) + 16 + 2 = 26</span></p>Octaris tries to resist the force of the Maelstrom
[dice=Fort DC 18,Good Hope]d20+10+2[/dice]
The Torrent flies closer (to blue) and then tries to free the wysp attuned to the plane of water (blue).
He calls out in Aquan telling the creature that everything will be alright.
[dice=UMD,Good Hope]d20+16+2[/dice]Bit Player (alias of Mage of the Wyrmkin)2022-08-03T16:17:37ZRe: Forums: Play-by-Post: 7–99: Through Maelstrom Rift - GM NowruzBit Player (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmga/gameplay&page=6#2542022-07-30T18:00:48Z2022-07-30T17:53:40Z<p>@GM Nowruz - Please add 2 points of damage to my last attack due to Inspire Courage.</p>
<p>The plucky Mephit flies closer to the beast and lets loose another torrent of water.</p>
<p><span class="messageboard-dice"><b>Water Blast,Inspire Courage, Good Hope:</b></span> <span class="messageboard-dice">1d20 + 14 + 2 + 2 ⇒ (20) + 14 + 2 + 2 = 38</span></p>
<p><span class="messageboard-dice"><b>Damage, Inspire Courage, Good Hope:</b></span> <span class="messageboard-dice">3d6 + 8 + 2 + 2 ⇒ (4, 1, 1) + 8 + 2 + 2 = 18</span></p>
<p>Critical confirm rolls:</p>
<p><span class="messageboard-dice"><b>Water Blast,Inspire Courage, Good Hope:</b></span> <span class="messageboard-dice">1d20 + 14 + 2 + 2 ⇒ (17) + 14 + 2 + 2 = 35</span></p>
<p><span class="messageboard-dice"><b>Damage, Inspire Courage, Good Hope:</b></span> <span class="messageboard-dice">3d6 + 8 + 2 + 2 ⇒ (2, 4, 3) + 8 + 2 + 2 = 21</span></p>@GM Nowruz - Please add 2 points of damage to my last attack due to Inspire Courage.
The plucky Mephit flies closer to the beast and lets loose another torrent of water.
[dice=Water Blast,Inspire Courage, Good Hope]d20+14+2+2[/dice]
[dice=Damage, Inspire Courage, Good Hope]3d6+8+2+2[/dice]
Critical confirm rolls:
[dice=Water Blast,Inspire Courage, Good Hope]d20+14+2+2[/dice]
[dice=Damage, Inspire Courage, Good Hope]3d6+8+2+2[/dice]Bit Player (alias of Mage of the Wyrmkin)2022-07-30T17:53:40ZRe: Forums: Play-by-Post: 7–99: Through Maelstrom Rift - GM NowruzBit Player (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmga/gameplay&page=5#2462022-07-29T18:16:30Z2022-07-29T18:14:10Z<p>@GM Nowruz - A water blast should be a physical blast and I do not think it would penetrate DR. Of course this is my first time playing a Kineticist so I cannot say this with my usual confidence. :)</p>@GM Nowruz - A water blast should be a physical blast and I do not think it would penetrate DR. Of course this is my first time playing a Kineticist so I cannot say this with my usual confidence. :)Bit Player (alias of Mage of the Wyrmkin)2022-07-29T18:14:10ZRe: Forums: Play-by-Post: 7–99: Through Maelstrom Rift - GM NowruzBit Player (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmga/gameplay&page=5#2422022-07-29T00:39:19Z2022-07-29T00:35:30Z<p><span class="messageboard-dice"><b>Fort save vs. maelstrom, DC 18:</b></span> <span class="messageboard-dice">1d20 + 10 ⇒ (13) + 10 = 23</span></p>
<p>The water mephit simply goes with the flow as the chaotic energies of the maelstrom flows through him.</p>
<p><b>"That was rad!"</b></p>
<p>The torrent flies right next to his friend Ember and then lets go at the weird tentacled creature with a blast of water.</p>
<p><span class="messageboard-dice"><b>Water Blast:</b></span> <span class="messageboard-dice">1d20 + 14 ⇒ (7) + 14 = 21</span></p>
<p><span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">3d6 + 8 ⇒ (4, 6, 2) + 8 = 20</span></p>
<p><b>"What is that thing?"</b></p>
<p><span class="messageboard-dice"><b>K-Planes,New creature:</b></span> <span class="messageboard-dice">1d20 + 3 ⇒ (4) + 3 = 7</span></p>[dice=Fort save vs. maelstrom, DC 18]d20+10[/dice]
The water mephit simply goes with the flow as the chaotic energies of the maelstrom flows through him.
"That was rad!"
The torrent flies right next to his friend Ember and then lets go at the weird tentacled creature with a blast of water.
[dice=Water Blast]d20+14[/dice]
[dice=Damage]3d6+8[/dice]
"What is that thing?"
[dice=K-Planes,New creature]d20+3[/dice]Bit Player (alias of Mage of the Wyrmkin)2022-07-29T00:35:30ZRe: Forums: Play-by-Post Discussion: Last Heroes DiscussionDoctor Night (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivm9y/discussion&page=3#1362022-07-28T14:13:11Z2022-07-28T14:13:11Z<p>This looks like a routine (take 10) sort of situation to me anyways. It will be up to the GM to adjudicate.</p>This looks like a routine (take 10) sort of situation to me anyways. It will be up to the GM to adjudicate.Doctor Night (alias of Mage of the Wyrmkin)2022-07-28T14:13:11ZRe: Forums: Play-by-Post: Last Heroes GameplayDoctor Night (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivm9y/gameplay&page=7#3362022-07-27T15:33:07Z2022-07-27T15:27:59Z<p>Doctor Night nods at Brisk. </p>
<p><b>"Alright. I suspect that their cameras might be able to pick up my camouflaged form anyways if they are at all sophisticated but a burst of speed might go unnoticed to all but the most painstaking forensic review."</b></p>
<p>@Brisk - You might want to spend a Hero Point to pick up Concealment (Invisibility) as a power stunt off of your Feel the Speed power set. You can ask the GM if that is possible.</p>Doctor Night nods at Brisk.
"Alright. I suspect that their cameras might be able to pick up my camouflaged form anyways if they are at all sophisticated but a burst of speed might go unnoticed to all but the most painstaking forensic review."
@Brisk - You might want to spend a Hero Point to pick up Concealment (Invisibility) as a power stunt off of your Feel the Speed power set. You can ask the GM if that is possible.Doctor Night (alias of Mage of the Wyrmkin)2022-07-27T15:27:59ZRe: Forums: Play-by-Post: 7–99: Through Maelstrom Rift - GM NowruzBit Player (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmga/gameplay&page=5#2232022-07-26T01:08:21Z2022-07-26T01:08:21Z<p>The Torrent shrugs. He has no idea to expect on the other side of the Maelstrom so he is as ready to go as he ever will be.</p>
<p><span class=messageboard-ooc>Ready as well.</span></p>The Torrent shrugs. He has no idea to expect on the other side of the Maelstrom so he is as ready to go as he ever will be.
Ready as well.Bit Player (alias of Mage of the Wyrmkin)2022-07-26T01:08:21ZRe: Forums: Play-by-Post: 7–99: Through Maelstrom Rift - GM NowruzBit Player (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmga/gameplay&page=5#2192022-07-25T12:56:57Z2022-07-25T12:56:57Z<p>The water mephit attempts to activate his wand of Mage Armor taping Ember. After a second attempt the wand activates.</p>
<p><b>"Sure."</b></p>
<p><span class="messageboard-dice"><b>UMD,Mage Armor:</b></span> <span class="messageboard-dice">1d20 + 16 ⇒ (2) + 16 = 18</span></p>
<p><span class="messageboard-dice"><b>UMD,Mage Armor:</b></span> <span class="messageboard-dice">1d20 + 16 ⇒ (7) + 16 = 23</span></p>The water mephit attempts to activate his wand of Mage Armor taping Ember. After a second attempt the wand activates.
"Sure."
[dice=UMD,Mage Armor]d20+16[/dice]
[dice=UMD,Mage Armor]d20+16[/dice]Bit Player (alias of Mage of the Wyrmkin)2022-07-25T12:56:57ZRe: Forums: Play-by-Post: Last Heroes GameplayDoctor Night (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivm9y/gameplay&page=7#3262022-07-22T02:10:05Z2022-07-22T02:10:05Z<p>Doctor Night nods agreeing with Brisk.</p>
<p><b>"Alright. We should get the show on the road."</b></p>
<p><b>"Having these insects hatch in the building would be ... unfortunate."</b></p>
<p><span class=messageboard-ooc>What can possibly do wrong with the plan? :) </span></p>Doctor Night nods agreeing with Brisk.
"Alright. We should get the show on the road."
"Having these insects hatch in the building would be ... unfortunate."
What can possibly do wrong with the plan? :)Doctor Night (alias of Mage of the Wyrmkin)2022-07-22T02:10:05ZRe: Forums: Play-by-Post: 7–99: Through Maelstrom Rift - GM NowruzBit Player (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmga/gameplay&page=5#2052022-07-22T02:27:05Z2022-07-22T02:00:17Z<p>The water mephit takes up Zephyr's offer for healing.</p>
<p><span class="messageboard-dice"><b>CLW:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (3) + 1 = 4</span></p>
<p><b>"Well, that should do it. I agree with Ember. We should look around a bit first."</b></p>
<p>The mephit then tries to activate an arcane wand. The wand activates. He then reforms his shroud of water into the shape of a shield.</p>
<p><span class="messageboard-dice"><b>UMD,Wand of Mage Armor:</b></span> <span class="messageboard-dice">1d20 + 16 ⇒ (14) + 16 = 30</span></p>The water mephit takes up Zephyr's offer for healing.
[dice=CLW]d8+1[/dice]
"Well, that should do it. I agree with Ember. We should look around a bit first."
The mephit then tries to activate an arcane wand. The wand activates. He then reforms his shroud of water into the shape of a shield.
[dice=UMD,Wand of Mage Armor]d20+16[/dice]Bit Player (alias of Mage of the Wyrmkin)2022-07-22T02:00:17ZRe: Forums: Play-by-Post: Last Heroes GameplayDoctor Night (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivm9y/gameplay&page=7#3222022-07-20T18:32:40Z2022-07-20T18:31:44Z<p>Doctor Night shakes his head. Clearly the saying about being careful about what you wish for was in clear display, right here, right now. </p>
<p><b>"Maybe you overdid it a bit."</b></p>
<p><b>"Are these insects actually dangerous to people or will they only look dangerous?"</b></p>Doctor Night shakes his head. Clearly the saying about being careful about what you wish for was in clear display, right here, right now.
"Maybe you overdid it a bit."
"Are these insects actually dangerous to people or will they only look dangerous?"Doctor Night (alias of Mage of the Wyrmkin)2022-07-20T18:31:44ZRe: Forums: Play-by-Post: 7–99: Through Maelstrom Rift - GM NowruzBit Player (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmga/gameplay&page=4#1942022-07-20T18:19:58Z2022-07-20T18:19:58Z<p>@GM Nowruz - The way that Produce Flame works is that it is a standard action to cast the spell and then you can use your actions on following rounds to use the flame as a weapon. So you can benefit from a high BAB and Haste to attack multiple times a round with the flame but the downside is that it cannot be used on the same round as it is cast. It is very different from most other ranged damage (or melee) spells which are touch spells and allow you a free attack on the turn you cast it. Typically as the spell has a nice duration (1 minute/level) my Druid characters will cast it before entering a dungeon and be able to use it as soon as the encounter begins. This is all moot now but I thought you might want to know anyways. :)</p>
<p>The water elemental shrugs.</p>
<p><b>"Well, that was something."</b></p>@GM Nowruz - The way that Produce Flame works is that it is a standard action to cast the spell and then you can use your actions on following rounds to use the flame as a weapon. So you can benefit from a high BAB and Haste to attack multiple times a round with the flame but the downside is that it cannot be used on the same round as it is cast. It is very different from most other ranged damage (or melee) spells which are touch spells and allow you a free attack on the turn you cast it....Bit Player (alias of Mage of the Wyrmkin)2022-07-20T18:19:58ZRe: Forums: Play-by-Post: Last Heroes GameplayDoctor Night (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivm9y/gameplay&page=7#3162022-07-19T18:13:14Z2022-07-19T18:12:04Z<p>Doctor Night nods.</p>
<p><b>"I thought that you might enjoy this idea."</b></p>
<p><b>"So, do you know on how long this might take?"</b></p>Doctor Night nods.
"I thought that you might enjoy this idea."
"So, do you know on how long this might take?"Doctor Night (alias of Mage of the Wyrmkin)2022-07-19T18:12:04ZRe: Forums: Play-by-Post: 7–99: Through Maelstrom Rift - GM NowruzBit Player (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmga/gameplay&page=4#1892022-07-19T18:01:48Z2022-07-19T17:58:00Z<p>@Zephyr - Produce Flame has a range of 0 feet (and is yet not a touch spell either) so I am not sure if it can be cast offensively in this manner. It is up to the GM. :) </p>
<p>The water elemental does his best to dodge the electrical attack and takes minimal damage.</p>
<p><span class="messageboard-dice"><b>Reflex vs DC 16:</b></span> <span class="messageboard-dice">1d20 + 15 ⇒ (13) + 15 = 28</span></p>
<p>He then unloads with another water spout attack.</p>
<p><span class="messageboard-dice"><b>water blast, inspire courage:</b></span> <span class="messageboard-dice">1d20 + 14 + 2 ⇒ (6) + 14 + 2 = 22</span></p>
<p><span class="messageboard-dice"><b>damage, inspire courage:</b></span> <span class="messageboard-dice">3d6 + 8 + 2 ⇒ (5, 4, 2) + 8 + 2 = 21</span></p>@Zephyr - Produce Flame has a range of 0 feet (and is yet not a touch spell either) so I am not sure if it can be cast offensively in this manner. It is up to the GM. :)
The water elemental does his best to dodge the electrical attack and takes minimal damage.
[dice=Reflex vs DC 16]d20+15[/dice]
He then unloads with another water spout attack.
[dice=water blast, inspire courage]d20+14+2[/dice]
[dice=damage, inspire courage]3d6+8+2[/dice]Bit Player (alias of Mage of the Wyrmkin)2022-07-19T17:58:00ZRe: Forums: Play-by-Post: 7–99: Through Maelstrom Rift - GM NowruzBit Player (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmga/gameplay&page=4#1822022-07-16T22:13:58Z2022-07-16T21:54:13Z<p>Octaris is not quite sure what to do but when in doubt blast it with water. The water mephit moves into position and unleashes a spout of water at the central haunt.</p>
<p><b>"I am on it Ember."</b></p>
<p><span class="messageboard-dice"><b>Water Blast, Inspire Courage:</b></span> <span class="messageboard-dice">1d20 + 14 + 2 ⇒ (12) + 14 + 2 = 28</span></p>
<p><span class="messageboard-dice"><b>Damage, Inspire Courage:</b></span> <span class="messageboard-dice">3d6 + 8 + 2 ⇒ (6, 5, 4) + 8 + 2 = 25</span></p>
<p><span class=messageboard-ooc>I am assuming that the central haunt is somewhere around (or is) the cyclone (near B1) but my character has plenty of movement to move around if needed.</span></p>Octaris is not quite sure what to do but when in doubt blast it with water. The water mephit moves into position and unleashes a spout of water at the central haunt.
"I am on it Ember."
[dice=Water Blast, Inspire Courage]d20+14+2[/dice]
[dice=Damage, Inspire Courage]3d6+8+2[/dice]
I am assuming that the central haunt is somewhere around (or is) the cyclone (near B1) but my character has plenty of movement to move around if needed.Bit Player (alias of Mage of the Wyrmkin)2022-07-16T21:54:13ZRe: Forums: Play-by-Post: 7–99: Through Maelstrom Rift - GM NowruzBit Player (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmga/gameplay&page=4#1582022-07-13T01:46:21Z2022-07-13T01:32:53Z<p><b>"I guess the real question is how does this help us, if at all to complete our mission?"</b></p>
<p>The water mephit stays close to the others, especially Ember who seems to be the most knowledgeable of the party.</p>"I guess the real question is how does this help us, if at all to complete our mission?"
The water mephit stays close to the others, especially Ember who seems to be the most knowledgeable of the party.Bit Player (alias of Mage of the Wyrmkin)2022-07-13T01:32:53ZRe: Forums: Play-by-Post: Last Heroes GameplayDoctor Night (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivm9y/gameplay&page=7#3132022-07-11T00:56:24Z2022-07-11T00:48:41Z<p>Doctor Night nods at Sahara's suggestion.</p>
<p><b>"It is good that we are thinking of creative ways to get into the building but I cannot risk my secret identity."</b></p>
<p><b>"I do like your idea of going in undercover but maybe a maintenance or cleaning crew would be better. They would garner less attention and have the run of the place."</b></p>
<p><b>"It would take some work to get the assignment but perhaps less than a medical doctor or researcher who would be vetted more thoroughly."</b></p>
<p>The good doctor then thinks for a moment.</p>
<p><b>"Of course if they had or thought they had an aggressive insect situation than Bug Hunter might be called."</b></p>
<p><b>"I hear that he is the only name in town for these types of problems."</b></p>
<p><b>"It would be reasonable for him to have a few assistants to help out on a bigger job."</b></p>Doctor Night nods at Sahara's suggestion.
"It is good that we are thinking of creative ways to get into the building but I cannot risk my secret identity."
"I do like your idea of going in undercover but maybe a maintenance or cleaning crew would be better. They would garner less attention and have the run of the place."
"It would take some work to get the assignment but perhaps less than a medical doctor or researcher who would be vetted more thoroughly."
The good doctor then thinks for...Doctor Night (alias of Mage of the Wyrmkin)2022-07-11T00:48:41ZRe: Forums: Play-by-Post: 7–99: Through Maelstrom Rift - GM NowruzBit Player (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmga/gameplay&page=4#1522022-07-11T00:39:53Z2022-07-11T00:41:41Z<p>The Torrent flies away from the cyclone.</p>
<p><b>"Good idea to keep your distance."</b></p>The Torrent flies away from the cyclone.
"Good idea to keep your distance."Bit Player (alias of Mage of the Wyrmkin)2022-07-11T00:41:41ZRe: Forums: Play-by-Post: Last Heroes GameplayDoctor Night (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivm9y/gameplay&page=7#3082022-07-08T21:59:30Z2022-07-08T22:00:49Z<p>Doctor Night seems dubious about simply arriving in Bug Hunter's van.</p>
<p><b>"So what exactly is the plan here? I doubt that all of us will be able to successfully sneak in."</b></p>
<p><b>"It would be better if we had a reason for being there. That would allow us to get past the outer layers of security and give us some time to research the problem."</b></p>Doctor Night seems dubious about simply arriving in Bug Hunter's van.
"So what exactly is the plan here? I doubt that all of us will be able to successfully sneak in."
"It would be better if we had a reason for being there. That would allow us to get past the outer layers of security and give us some time to research the problem."Doctor Night (alias of Mage of the Wyrmkin)2022-07-08T22:00:49ZRe: Forums: Play-by-Post: 7–99: Through Maelstrom Rift - GM NowruzBit Player (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmga/gameplay&page=3#1442022-07-08T21:09:49Z2022-07-08T21:09:49Z<p>The Torrent simply nods in agreement with Ember not wanting to appear to look dumb.</p>
<p><span class="messageboard-dice"><b>Bluff:</b></span> <span class="messageboard-dice">1d20 + 13 ⇒ (17) + 13 = 30</span></p>The Torrent simply nods in agreement with Ember not wanting to appear to look dumb.
[dice=Bluff]d20+13[/dice]Bit Player (alias of Mage of the Wyrmkin)2022-07-08T21:09:49ZRe: Forums: Play-by-Post: Last Heroes GameplayDoctor Night (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivm9y/gameplay&page=6#3002022-07-02T21:19:03Z2022-07-02T21:09:26Z<p>Bug Hunter's text message is routed through several dummy numbers to at last ring on John's wired phone in his modest studio apartment. A mechanised female voice reads out the text to land line message. </p>
<p>Doctor Night nods and suits up. He makes his way to Bug Hunter's house. As he approaches he blends into the surroundings so as not to draw too much attention to his host.</p>
<p><span class=messageboard-ooc>The GM will have to decide if and how we can use our cell phones in our costumed identity. Typically a cell phone costs at least 1 equipment point according to the rules. However considering how ubiquitous cell technology is in 2022 it is reasonable to assume that everyone has at least a basic cell phone on them at all times. :)</span></p>Bug Hunter's text message is routed through several dummy numbers to at last ring on John's wired phone in his modest studio apartment. A mechanised female voice reads out the text to land line message.
Doctor Night nods and suits up. He makes his way to Bug Hunter's house. As he approaches he blends into the surroundings so as not to draw too much attention to his host.
The GM will have to decide if and how we can use our cell phones in our costumed identity. Typically a cell phone costs...Doctor Night (alias of Mage of the Wyrmkin)2022-07-02T21:09:26ZRe: Forums: Play-by-Post Discussion: Last Heroes DiscussionDoctor Night (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivm9y/discussion&page=3#1192022-07-02T20:46:06Z2022-07-02T20:37:52Z<p>@Matt Adams 259 - His thesis is on studying the structure of organic materials and then fabricating these structures artificially to use for manufacturing purposes. The premise is that organic materials are often stronger and lighter than non-organic materials. It is said for example that both bone and spider webs are stronger and far less dense than steel.</p>
<p>His study of Alchemy is definitely independent study. I doubt that it would be taught formally at your typical university although as it is your world you would have to tell me.</p>@Matt Adams 259 - His thesis is on studying the structure of organic materials and then fabricating these structures artificially to use for manufacturing purposes. The premise is that organic materials are often stronger and lighter than non-organic materials. It is said for example that both bone and spider webs are stronger and far less dense than steel.
His study of Alchemy is definitely independent study. I doubt that it would be taught formally at your typical university although as it...Doctor Night (alias of Mage of the Wyrmkin)2022-07-02T20:37:52ZRe: Forums: Play-by-Post: Last Heroes GameplayDoctor Night (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivm9y/gameplay&page=6#2962022-06-30T11:32:27Z2022-06-30T11:32:27Z<p>Doctor Night is dubious about the girl's intentions having a perfect recollection of the ongoing banter during the last combat and her obviously conflicted status between hero and villain. </p>
<p>Doctor Night smiles at Siphon.</p>
<p><b>"Maybe staying with Bug Hunter will set you on the right track for that."</b></p>
<p><b>"I am sure that it will be ... interesting at the very least."</b></p>Doctor Night is dubious about the girl's intentions having a perfect recollection of the ongoing banter during the last combat and her obviously conflicted status between hero and villain.
Doctor Night smiles at Siphon.
"Maybe staying with Bug Hunter will set you on the right track for that."
"I am sure that it will be ... interesting at the very least."Doctor Night (alias of Mage of the Wyrmkin)2022-06-30T11:32:27ZRe: Forums: Play-by-Post: Last Heroes GameplayDoctor Night (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivm9y/gameplay&page=6#2832022-06-25T14:00:29Z2022-06-25T14:00:29Z<p>Doctor Night waits patiently for the next couple of minutes. He strikes up a conversation with Bug Hunter and his pet stick insect.</p>
<p><b>"So tell me, Bug Hunter. Did you start working on this equipment of yours before the Doomsday event?"</b></p>
<p><b>"Your friend is a Phasmid. Is he not?"</b></p>
<p><span class=messageboard-ooc>Valerie/Matt Adams 259 - I think you two are up to move the plot along. :) </span></p>Doctor Night waits patiently for the next couple of minutes. He strikes up a conversation with Bug Hunter and his pet stick insect.
"So tell me, Bug Hunter. Did you start working on this equipment of yours before the Doomsday event?"
"Your friend is a Phasmid. Is he not?"
Valerie/Matt Adams 259 - I think you two are up to move the plot along. :)Doctor Night (alias of Mage of the Wyrmkin)2022-06-25T14:00:29ZRe: Forums: Play-by-Post Discussion: Last Heroes DiscussionDoctor Night (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivm9y/discussion&page=3#1142022-06-22T19:03:09Z2022-06-22T19:03:09Z<p>@Matt Adams 259 - I assume the following purchases are alright with you?</p>
<p>1 point to increase his Leaping from Rank 4 to Rank 5.</p>
<p>1 point to acquire the Move-by Action Advantage.</p>
<p>@Brisk - Have fun. :)</p>@Matt Adams 259 - I assume the following purchases are alright with you?
1 point to increase his Leaping from Rank 4 to Rank 5.
1 point to acquire the Move-by Action Advantage.
@Brisk - Have fun. :)Doctor Night (alias of Mage of the Wyrmkin)2022-06-22T19:03:09ZRe: Forums: Play-by-Post Discussion: Last Heroes DiscussionDoctor Night (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivm9y/discussion&page=3#1112022-06-18T12:36:55Z2022-06-18T12:36:55Z<p>Good points and keeping it simple is always better. :)</p>
<p>Alright Doctor Night will spend:</p>
<p>1 point to increase his Leaping from Rank 4 to Rank 5.</p>
<p>1 point to acquire the Move-by Action Advantage.</p>Good points and keeping it simple is always better. :)
Alright Doctor Night will spend:
1 point to increase his Leaping from Rank 4 to Rank 5.
1 point to acquire the Move-by Action Advantage.Doctor Night (alias of Mage of the Wyrmkin)2022-06-18T12:36:55ZRe: Forums: Play-by-Post Discussion: Last Heroes DiscussionDoctor Night (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivm9y/discussion&page=3#1082022-06-17T18:17:57Z2022-06-17T17:39:13Z<p>@Matt Admas 259 - There are quite a few items on my radar but first I want to fix up his Leaping power as it is not working as I intended for him. I want for him to be able to bounce around the battlefield with many in-flight corrections during his movement action. So perhaps a limited form of Flight is in order. </p>
<p>The limitations I am thinking that would apply to his flight would be:</p>
<p>1) Does not function if immobilised, restrained or bound. Which is exactly the same as the wings limitation so -1 cost per rank is appropriate.</p>
<p>2)He can only fly if in contact with a suitable surface during his movement phase. He could pseudo hover by bouncing up and down in place but he can not fly at all over water and his speed might be halved under other conditions where the surface involved does not provide sufficient resistance (marsh or a desert for example). I think this should also qualify for a -1 cost per rank. </p>
<p>I think that the subtle advantage (+1 flat point) would be appropriate as well.</p>
<p>We would also have to decide how to deal with falling and if 1 Rank of Safe Fall is required or is redundant with the Flight power.</p>
<p>If you agree with these assumptions then we can start costing out the power.</p>@Matt Admas 259 - There are quite a few items on my radar but first I want to fix up his Leaping power as it is not working as I intended for him. I want for him to be able to bounce around the battlefield with many in-flight corrections during his movement action. So perhaps a limited form of Flight is in order.
The limitations I am thinking that would apply to his flight would be:
1) Does not function if immobilised, restrained or bound. Which is exactly the same as the wings limitation...Doctor Night (alias of Mage of the Wyrmkin)2022-06-17T17:39:13ZRe: Forums: Play-by-Post: PFS 1E #10-06 Treason's Chains [1-5] FULLHelping Hand (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmg9/gameplay&page=3#1012022-06-17T16:37:52Z2022-06-17T16:37:52Z<p>Helping Hand climbs into one of Rogarch's pockets and imbues her with a touch of divine energy.</p>
<p>Guidance is cast.</p>Helping Hand climbs into one of Rogarch's pockets and imbues her with a touch of divine energy.
Guidance is cast.Helping Hand (alias of Mage of the Wyrmkin)2022-06-17T16:37:52ZRe: Forums: Play-by-Post: Last Heroes GameplayDoctor Night (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivm9y/gameplay&page=6#2822022-06-17T16:30:24Z2022-06-17T16:30:24Z<p>Doctor Night looks at Bug Hunter from the back of his truck.</p>
<p><b>"I don't think that rushing a lady is the way to go. I will pay attention for anything unusual."</b></p>
<p>Doctor Night cranks open the manual window at the back of the truck as he listens for any potential noise that might be an issue.</p>
<p><b>"How quaint."</b></p>Doctor Night looks at Bug Hunter from the back of his truck.
"I don't think that rushing a lady is the way to go. I will pay attention for anything unusual."
Doctor Night cranks open the manual window at the back of the truck as he listens for any potential noise that might be an issue.
"How quaint."Doctor Night (alias of Mage of the Wyrmkin)2022-06-17T16:30:24ZRe: Forums: Play-by-Post: Last Heroes GameplayDoctor Night (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivm9y/gameplay&page=6#2752022-06-17T01:32:38Z2022-06-17T01:32:38Z<p>Doctor Night reappears as he notices no items of interest.</p>
<p><b>"It is best not to linger here."</b></p>
<p>He turns to Bug Hunter.</p>
<p><b>"Well, I could help out if you want at least for a while."</b></p>Doctor Night reappears as he notices no items of interest.
"It is best not to linger here."
He turns to Bug Hunter.
"Well, I could help out if you want at least for a while."Doctor Night (alias of Mage of the Wyrmkin)2022-06-17T01:32:38ZRe: Forums: Play-by-Post Discussion: Last Heroes DiscussionDoctor Night (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivm9y/discussion&page=3#1032022-06-15T20:12:00Z2022-06-15T20:12:00Z<p>@Matt Adams 259 - Did we earn an additional character/power point for foiling Samurai Sapphire's plans (so a total of 2 points earned including the school chapter)?</p>@Matt Adams 259 - Did we earn an additional character/power point for foiling Samurai Sapphire's plans (so a total of 2 points earned including the school chapter)?Doctor Night (alias of Mage of the Wyrmkin)2022-06-15T20:12:00ZRe: Forums: Play-by-Post: Last Heroes GameplayDoctor Night (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivm9y/gameplay&page=6#2732022-06-15T20:10:08Z2022-06-15T20:10:08Z<p>Doctor Night has a look around as they arrive at the crime scene for anything out of the usual.</p>
<p><b>"I am going to have a quick look around and then we can leave."</b></p>
<p>Perception of 25, Investigation of 15 on a take 10.</p>
<p>He keeps his senses peeled for trouble and seems to fade into the background as he looks around the warehouse.</p>
<p><span class=messageboard-ooc>His concealment vs. Normal Sight and Hearing are active</span></p>Doctor Night has a look around as they arrive at the crime scene for anything out of the usual.
"I am going to have a quick look around and then we can leave."
Perception of 25, Investigation of 15 on a take 10.
He keeps his senses peeled for trouble and seems to fade into the background as he looks around the warehouse.
His concealment vs. Normal Sight and Hearing are activeDoctor Night (alias of Mage of the Wyrmkin)2022-06-15T20:10:08ZRe: Forums: Play-by-Post: Last Heroes GameplayDoctor Night (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivm9y/gameplay&page=6#2672022-06-14T17:31:11Z2022-06-14T17:31:11Z<p>Doctor Night wonders what kind of a rock Bug Hunter has been living under if he thinks that law enforcement will be able to handle the likes of the Sapphire Samurai.</p>
<p><b>"I think it would be better if she were to stay with one of us at least for the time being. We were able to hold our own against his kind but I doubt that non-powered people would stand much of a chance."</b></p>
<p><b>"For everyone's safety we should keep this as quiet as possible."</b></p>Doctor Night wonders what kind of a rock Bug Hunter has been living under if he thinks that law enforcement will be able to handle the likes of the Sapphire Samurai.
"I think it would be better if she were to stay with one of us at least for the time being. We were able to hold our own against his kind but I doubt that non-powered people would stand much of a chance."
"For everyone's safety we should keep this as quiet as possible."Doctor Night (alias of Mage of the Wyrmkin)2022-06-14T17:31:11ZRe: Forums: Play-by-Post: Last Heroes GameplayDoctor Night (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivm9y/gameplay&page=6#2622022-06-11T20:39:21Z2022-06-11T20:38:42Z<p>Doctor Night gladly takes the contact card from Sahara.</p>
<p><b>"Well, there are certainly not as many heroes left nowadays so we all have to stick together. Thanks."</b></p>
<p>The hero turns to respond to Siphon's comments. He thinks about his small studio apartment and knows that it will not house multiple people comfortably for any length of time.</p>
<p><b>"You have a point. My place will not do but perhaps one of the others has a suitable space."</b></p>
<p>Doctor Night looks around at the assembled heroes but more specifically at Brisk and Bug Hunter.</p>Doctor Night gladly takes the contact card from Sahara.
"Well, there are certainly not as many heroes left nowadays so we all have to stick together. Thanks."
The hero turns to respond to Siphon's comments. He thinks about his small studio apartment and knows that it will not house multiple people comfortably for any length of time.
"You have a point. My place will not do but perhaps one of the others has a suitable space."
Doctor Night looks around at the assembled heroes but more...Doctor Night (alias of Mage of the Wyrmkin)2022-06-11T20:38:42ZRe: Forums: Play-by-Post Discussion: Last Heroes DiscussionDoctor Night (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivm9y/discussion&page=2#992022-06-11T20:44:07Z2022-06-11T20:27:03Z<p>@Matt Adams 259 - What is our status in terms of Power Points earned? I know that we earned one at the school but did we earn another point for fighting with Sapphire Samurai or is that immediate plot arc not done yet? Clearly I am looking to do some purchasing. :)</p>
<p>Also in terms of both Luck points and Hero points resetting. Generally it would be at the end of a chapter/mission which could be now but that also is entirely up to the GM as well.</p>@Matt Adams 259 - What is our status in terms of Power Points earned? I know that we earned one at the school but did we earn another point for fighting with Sapphire Samurai or is that immediate plot arc not done yet? Clearly I am looking to do some purchasing. :)
Also in terms of both Luck points and Hero points resetting. Generally it would be at the end of a chapter/mission which could be now but that also is entirely up to the GM as well.Doctor Night (alias of Mage of the Wyrmkin)2022-06-11T20:27:03ZRe: Forums: Play-by-Post: Last Heroes GameplayDoctor Night (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivm9y/gameplay&page=6#2592022-06-10T22:24:26Z2022-06-10T21:46:50Z<p>At the mention of Sapphire Samurai escaping Doctor Night scans the area for any trace of the villain but is not hopeful despite his enhanced senses.</p>
<p>25 Perception (with Skill Mastery, -1/100' for both vision and hearing).</p>
<p>Doctor Night accepts Sahara's handshake.</p>
<p><b>"Well, we were glad to help. I am Doctor Night. This is Brisk and Bug Hunter."</b></p>
<p>He then nods in a reassuring manner towards Siphon.</p>
<p><b>"Not to worry. In time you can choose to share your identity with us ... or not. Your choice. At least you are safe for now."</b></p>At the mention of Sapphire Samurai escaping Doctor Night scans the area for any trace of the villain but is not hopeful despite his enhanced senses.
25 Perception (with Skill Mastery, -1/100' for both vision and hearing).
Doctor Night accepts Sahara's handshake.
"Well, we were glad to help. I am Doctor Night. This is Brisk and Bug Hunter."
He then nods in a reassuring manner towards Siphon.
"Not to worry. In time you can choose to share your identity with us ... or not. Your choice. At...Doctor Night (alias of Mage of the Wyrmkin)2022-06-10T21:46:50ZRe: Forums: Play-by-Post: GM Zin's CORE 0-08 Slave Pits of AbsalomFluffy - Riding Dog (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmh5/gameplay#372022-05-25T15:11:43Z2022-05-25T15:11:43Z<p>Shaggy's ears perk up at the sound of some proper communications. He feels the need to contribute and he barks at his fellow canine.</p>
<p>[Spoiler omitted]</p>Shaggy's ears perk up at the sound of some proper communications. He feels the need to contribute and he barks at his fellow canine.
[Spoiler omitted]Fluffy - Riding Dog (alias of Mage of the Wyrmkin)2022-05-25T15:11:43ZRe: Forums: Play-by-Post: PFS 1E #10-06 Treason's Chains [1-5] FULLHelping Hand (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmg9/gameplay&page=2#542022-05-23T20:02:32Z2022-05-23T19:56:27Z<p>Helping Hand slaps Rogarch with Guidance before they enter the shop. He stands perched on her shoulder scanning the store.</p>
<p><span class="messageboard-dice"><b>Perception:</b></span> <span class="messageboard-dice">1d20 + 11 ⇒ (13) + 11 = 24</span></p>Helping Hand slaps Rogarch with Guidance before they enter the shop. He stands perched on her shoulder scanning the store.
[dice=Perception]d20+11[/dice]Helping Hand (alias of Mage of the Wyrmkin)2022-05-23T19:56:27ZRe: Forums: Play-by-Post: GM Zin's CORE 0-08 Slave Pits of AbsalomFluffy - Riding Dog (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmh5/gameplay#52022-05-16T19:53:11Z2022-05-16T19:53:11Z<p>Shaggy barks at the familiar faces. He looks around the room and wags his tail contently.</p>Shaggy barks at the familiar faces. He looks around the room and wags his tail contently.Fluffy - Riding Dog (alias of Mage of the Wyrmkin)2022-05-16T19:53:11ZRe: Forums: Play-by-Post: PFS 1E #10-06 Treason's Chains [1-5] FULLHelping Hand (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmg9/gameplay#52022-05-04T15:18:12Z2022-05-04T15:18:12Z<p>A strange looking and other worldly scorpion sits on Rogarch's shoulder. He beams at the party and begins to wave enthusiastically in greeting to everyone.</p>A strange looking and other worldly scorpion sits on Rogarch's shoulder. He beams at the party and begins to wave enthusiastically in greeting to everyone.Helping Hand (alias of Mage of the Wyrmkin)2022-05-04T15:18:12ZRe: Forums: Play-by-Post: 8-7 Tome of Righteous ReposeHelping Hand (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmcz/gameplay&page=7#3442022-04-15T22:09:53Z2022-04-15T21:57:22Z<p>Helping Hand keeps the Guidance flowing to his mistress.</p>Helping Hand keeps the Guidance flowing to his mistress.Helping Hand (alias of Mage of the Wyrmkin)2022-04-15T21:57:22ZRe: Forums: Play-by-Post: 8-7 Tome of Righteous ReposeHelping Hand (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmcz/gameplay&page=7#3332022-04-14T19:59:13Z2022-04-14T19:59:13Z<p>Helping Hand crawls out of his cage and taps Rogarch with Guidance.</p>Helping Hand crawls out of his cage and taps Rogarch with Guidance.Helping Hand (alias of Mage of the Wyrmkin)2022-04-14T19:59:13ZRe: Forums: Play-by-Post: 8-7 Tome of Righteous ReposeHelping Hand (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmcz/gameplay&page=7#3222022-04-13T21:44:25Z2022-04-13T21:44:25Z<p>Helping Hand taps Rogarch for Guidance and then moves again to his familiar satchel.</p>Helping Hand taps Rogarch for Guidance and then moves again to his familiar satchel.Helping Hand (alias of Mage of the Wyrmkin)2022-04-13T21:44:25ZRe: Forums: Play-by-Post: 8-7 Tome of Righteous ReposeHelping Hand (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmcz/gameplay&page=6#2872022-04-10T21:05:28Z2022-04-10T20:44:07Z<p>Helping Hand taps Rogarch with Guidance and then runs to the safety of his protective case.</p>Helping Hand taps Rogarch with Guidance and then runs to the safety of his protective case.Helping Hand (alias of Mage of the Wyrmkin)2022-04-10T20:44:07ZRe: Forums: Play-by-Post: 8-7 Tome of Righteous ReposeHelping Hand (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmcz/gameplay&page=6#2762022-04-07T18:28:54Z2022-04-07T18:28:54Z<p>Helping Hand almost salutes sensing through his empathic link that his master is on mission. He scans the area for anything of interest.</p>
<p>20 Perception on a take 10.</p>
<p><span class=messageboard-ooc>It is a matter of debate if familiars who cannot communicate verbally yet understand verbal language at all.</span></p>Helping Hand almost salutes sensing through his empathic link that his master is on mission. He scans the area for anything of interest.
20 Perception on a take 10.
It is a matter of debate if familiars who cannot communicate verbally yet understand verbal language at all.Helping Hand (alias of Mage of the Wyrmkin)2022-04-07T18:28:54ZRe: Forums: Play-by-Post: 8-7 Tome of Righteous ReposeHelping Hand (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmcz/gameplay&page=6#2702022-04-06T23:28:52Z2022-04-06T23:28:52Z<p>Helping Hand helps his mistress out and looks around as well.</p>
<p>20 Perception on a take 10.</p>Helping Hand helps his mistress out and looks around as well.
20 Perception on a take 10.Helping Hand (alias of Mage of the Wyrmkin)2022-04-06T23:28:52ZRe: Forums: Play-by-Post: 8-7 Tome of Righteous ReposeHelping Hand (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmcz/gameplay&page=6#2672022-04-06T21:11:16Z2022-04-06T21:09:19Z<p>Helping Hand is on Rogarch's shoulder. He might not be able to talk yet but he sure can point to trouble or treasure at least and his emotional link to his master is strong.</p>
<p>20 Perception (on a take 10).</p>Helping Hand is on Rogarch's shoulder. He might not be able to talk yet but he sure can point to trouble or treasure at least and his emotional link to his master is strong.
20 Perception (on a take 10).Helping Hand (alias of Mage of the Wyrmkin)2022-04-06T21:09:19ZRe: Forums: Play-by-Post: 8-7 Tome of Righteous ReposeHelping Hand (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmcz/gameplay&page=6#2562022-04-02T20:25:22Z2022-04-02T20:25:22Z<p>Helping Hand blesses Rogarch again with further Guidance and stands watch for more trouble.</p>Helping Hand blesses Rogarch again with further Guidance and stands watch for more trouble.Helping Hand (alias of Mage of the Wyrmkin)2022-04-02T20:25:22ZRe: Forums: Play-by-Post: 8-7 Tome of Righteous ReposeHelping Hand (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmcz/gameplay&page=5#2492022-04-02T17:01:08Z2022-04-02T17:01:08Z<p>Helping Hand goes back into his satchel for now after taping Rogarch.</p>Helping Hand goes back into his satchel for now after taping Rogarch.Helping Hand (alias of Mage of the Wyrmkin)2022-04-02T17:01:08ZRe: Forums: Play-by-Post: [Outpost V] DM Carbide's Severing Ties Gameplay (PFS1e 4-07 CORE)Fluffy - Riding Dog (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmbu/gameplay&page=5#2292022-03-30T20:25:02Z2022-03-30T20:25:02Z<p>Shaggy looks up at Sylvester and then over to Corey and then back to Sylvester. Shaggy looks up expectantly at his master. Clearly the canine wants to be included in what ever they are doing. </p>
<p>Sylvester draws his own wand and puts up Mage Armor on Shaggy. The sorcerer then places his almost completely depleted wand back in its holster.</p>Shaggy looks up at Sylvester and then over to Corey and then back to Sylvester. Shaggy looks up expectantly at his master. Clearly the canine wants to be included in what ever they are doing.
Sylvester draws his own wand and puts up Mage Armor on Shaggy. The sorcerer then places his almost completely depleted wand back in its holster.Fluffy - Riding Dog (alias of Mage of the Wyrmkin)2022-03-30T20:25:02ZRe: Forums: Play-by-Post: 8-7 Tome of Righteous ReposeHelping Hand (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmcz/gameplay&page=5#2042022-03-29T02:41:03Z2022-03-29T02:41:03Z<p>Helping Hand slaps Rogarch for luck (Guidance) before retreating to his familiar satchel.</p>
<p><span class=messageboard-ooc>Helping Hand now has Total Cover from attacks.</span></p>Helping Hand slaps Rogarch for luck (Guidance) before retreating to his familiar satchel.
Helping Hand now has Total Cover from attacks.Helping Hand (alias of Mage of the Wyrmkin)2022-03-29T02:41:03ZRe: Forums: Play-by-Post: 8-7 Tome of Righteous ReposeHelping Hand (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmcz/gameplay&page=4#1812022-03-25T17:10:30Z2022-03-25T17:10:30Z<p>Helping Hand keeps her mistress informed as well. Looking around.</p>
<p>20 on Perception (on a take 10).</p>Helping Hand keeps her mistress informed as well. Looking around.
20 on Perception (on a take 10).Helping Hand (alias of Mage of the Wyrmkin)2022-03-25T17:10:30ZRe: Forums: Play-by-Post: 8-7 Tome of Righteous ReposeHelping Hand (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmcz/gameplay&page=3#1212022-03-20T00:01:09Z2022-03-20T00:01:09Z<p>Helping Hand looks at the Pixie and around the room from the vantage point of Rogarch's shoulder.</p>
<p>20 Perception on a take 10.</p>Helping Hand looks at the Pixie and around the room from the vantage point of Rogarch's shoulder.
20 Perception on a take 10.Helping Hand (alias of Mage of the Wyrmkin)2022-03-20T00:01:09ZRe: Forums: Play-by-Post: [Outpost V] DM Carbide's Severing Ties Gameplay (PFS1e 4-07 CORE)Fluffy - Riding Dog (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmbu/gameplay&page=3#1302022-03-19T14:01:49Z2022-03-19T14:01:49Z<p>Shaggy returns with the others. His fear suddenly gone. His head is hung down in shame as he reunites with his master.</p>Shaggy returns with the others. His fear suddenly gone. His head is hung down in shame as he reunites with his master.Fluffy - Riding Dog (alias of Mage of the Wyrmkin)2022-03-19T14:01:49ZRe: Forums: Play-by-Post: 8-7 Tome of Righteous ReposeHelping Hand (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmcz/gameplay&page=2#922022-03-17T02:41:19Z2022-03-17T02:41:14Z<p>Helping Hand decides to retreat to his familiar satchel for now.</p>
<p><span class=messageboard-ooc>Helping Hand now has total cover from any potential effects.</span></p>Helping Hand decides to retreat to his familiar satchel for now.
Helping Hand now has total cover from any potential effects.Helping Hand (alias of Mage of the Wyrmkin)2022-03-17T02:41:14ZRe: Forums: Play-by-Post: 8-7 Tome of Righteous ReposeHelping Hand (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmcz/gameplay&page=2#722022-03-15T14:56:34Z2022-03-15T14:55:14Z<p>Helping Hand renews his mistress' blessing (Guidance).</p>
<p><span class=messageboard-ooc>It seems like about 1 minute has passed according to the GM's guidelines.</span></p>Helping Hand renews his mistress' blessing (Guidance).
It seems like about 1 minute has passed according to the GM's guidelines.Helping Hand (alias of Mage of the Wyrmkin)2022-03-15T14:55:14ZRe: Forums: Play-by-Post: [Outpost V] DM Carbide's Severing Ties Gameplay (PFS1e 4-07 CORE)Fluffy - Riding Dog (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmbu/gameplay&page=2#842022-03-15T13:01:41Z2022-03-15T12:53:02Z<p>Shaggy retreats out of the temple as fast (or faster) than he entered it bringing Sylvester for a ride.</p>
<p><span class="messageboard-dice"><b>Will save:</b></span> <span class="messageboard-dice">1d20 + 1 ⇒ (8) + 1 = 9</span>
<br />
<span class="messageboard-dice"><b>Will save:</b></span> <span class="messageboard-dice">1d20 + 1 ⇒ (14) + 1 = 15</span>
<br />
<span class="messageboard-dice"><b>Will save:</b></span> <span class="messageboard-dice">1d20 + 1 ⇒ (3) + 1 = 4</span></p>
<p>Double move away.</p>Shaggy retreats out of the temple as fast (or faster) than he entered it bringing Sylvester for a ride.
[dice=Will save]d20+1[/dice]
[dice=Will save]d20+1[/dice]
[dice=Will save]d20+1[/dice]
Double move away.Fluffy - Riding Dog (alias of Mage of the Wyrmkin)2022-03-15T12:53:02ZRe: Forums: Play-by-Post: 8-7 Tome of Righteous ReposeHelping Hand (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmcz/gameplay&page=2#682022-03-15T00:30:27Z2022-03-15T00:30:27Z<p>Helping Hand give Jim a tiny thumbs up and a wave.</p>Helping Hand give Jim a tiny thumbs up and a wave.Helping Hand (alias of Mage of the Wyrmkin)2022-03-15T00:30:27ZRe: Forums: Play-by-Post: 8-7 Tome of Righteous ReposeHelping Hand (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmcz/gameplay#492022-03-12T19:59:33Z2022-03-12T19:58:29Z<p>Helping Hand scans the area as well and listens for any possible noise. He crawls up to Rogarch's breast pocket for a better vantage point.</p>
<p>20 for Perception on a take 10. He also has Darkvision 60 feet.</p>Helping Hand scans the area as well and listens for any possible noise. He crawls up to Rogarch's breast pocket for a better vantage point.
20 for Perception on a take 10. He also has Darkvision 60 feet.Helping Hand (alias of Mage of the Wyrmkin)2022-03-12T19:58:29ZRe: Forums: Play-by-Post: 8-7 Tome of Righteous ReposeHelping Hand (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmcz/gameplay#302022-03-10T00:42:14Z2022-03-10T00:32:31Z<p>Helping Hand waits right before they enter the dungeon to slap Rogarch with some more divine luck (Guidance).</p>Helping Hand waits right before they enter the dungeon to slap Rogarch with some more divine luck (Guidance).Helping Hand (alias of Mage of the Wyrmkin)2022-03-10T00:32:31ZRe: Forums: Play-by-Post: 8-7 Tome of Righteous ReposeHelping Hand (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmcz/gameplay#282022-03-10T00:18:54Z2022-03-10T00:18:54Z<p>Helping Hand feels that the period of potential danger is over so he crawls back out of his protective carrier. The red scorpion is waving and smiling at the party (including Agirran) and looks quite friendly.</p>Helping Hand feels that the period of potential danger is over so he crawls back out of his protective carrier. The red scorpion is waving and smiling at the party (including Agirran) and looks quite friendly.Helping Hand (alias of Mage of the Wyrmkin)2022-03-10T00:18:54ZRe: Forums: Play-by-Post: 8-7 Tome of Righteous ReposeHelping Hand (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmcz/gameplay#182022-03-09T01:05:22Z2022-03-09T00:52:06Z<p>Helping Hand decides to retreat for now inside his safe space (Familiar Satchel). He looks at Agirran through a tiny air hole.</p>Helping Hand decides to retreat for now inside his safe space (Familiar Satchel). He looks at Agirran through a tiny air hole.Helping Hand (alias of Mage of the Wyrmkin)2022-03-09T00:52:06ZRe: Forums: Play-by-Post: [Outpost V] DM Carbide's Severing Ties Gameplay (PFS1e 4-07 CORE)Fluffy - Riding Dog (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmbu/gameplay#292022-03-08T14:08:08Z2022-03-08T14:08:08Z<p>Shaggy senses his master's mood and is alert and mindful of his surroundings. He is practically silent and motionless waiting on Sylvester's commands.</p>Shaggy senses his master's mood and is alert and mindful of his surroundings. He is practically silent and motionless waiting on Sylvester's commands.Fluffy - Riding Dog (alias of Mage of the Wyrmkin)2022-03-08T14:08:08ZRe: Forums: Play-by-Post: 8-7 Tome of Righteous ReposeHelping Hand (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmcz/gameplay#132022-03-08T01:55:03Z2022-03-08T01:52:36Z<p>The strange looking red scorpion on Rogarch's shoulder turns to Greithe practically beaming with goodwill and positive energy. His demeanour seems strangely comforting and familiar to the paladin. </p>
<p><span class=messageboard-ooc>Helping Hand is an emissary familiar in service to Kurgess.</span></p>The strange looking red scorpion on Rogarch's shoulder turns to Greithe practically beaming with goodwill and positive energy. His demeanour seems strangely comforting and familiar to the paladin.
Helping Hand is an emissary familiar in service to Kurgess.Helping Hand (alias of Mage of the Wyrmkin)2022-03-08T01:52:36ZRe: Forums: Play-by-Post: [Outpost V] DM Carbide's Severing Ties Gameplay (PFS1e 4-07 CORE)Fluffy - Riding Dog (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmbu/gameplay#52022-03-06T01:23:30Z2022-03-06T01:20:03Z<p>Sylvester's mount wags his tail. He clearly has no idea about what is being discussed but he barks anyways in support of his master's words.</p>
<p><b>"Woof."</b></p>Sylvester's mount wags his tail. He clearly has no idea about what is being discussed but he barks anyways in support of his master's words.
"Woof."Fluffy - Riding Dog (alias of Mage of the Wyrmkin)2022-03-06T01:20:03ZRe: Forums: Play-by-Post: PFS1e 10-07 - Mystery Under Moonlight #2 - The Howling Dance (KS)Helping Hand (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivm8a/gameplay&page=7#3462022-03-04T16:19:49Z2022-03-04T16:19:49Z<p>Helping Hand taps Rogarch with a bit of luck and then returns to his familiar satchel.</p>Helping Hand taps Rogarch with a bit of luck and then returns to his familiar satchel.Helping Hand (alias of Mage of the Wyrmkin)2022-03-04T16:19:49ZRe: Forums: Play-by-Post: GM Jhaeman's PFS Module: "Masks of the Living God" GameplayShaggy - Riding Dog (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmdf/gameplay#392022-03-01T03:21:23Z2022-03-01T03:20:14Z<p>Shaggy seems to rather enjoy the river-boat ride. Especially at times when the wind seems to pick up and blow against his fur.</p>Shaggy seems to rather enjoy the river-boat ride. Especially at times when the wind seems to pick up and blow against his fur.Shaggy - Riding Dog (alias of Mage of the Wyrmkin)2022-03-01T03:20:14ZRe: Forums: Play-by-Post: PFS1e 10-07 - Mystery Under Moonlight #2 - The Howling Dance (KS)Helping Hand (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivm8a/gameplay&page=7#3072022-02-25T14:44:18Z2022-02-25T14:45:20Z<p>Helping Hand keeps safe in his protective box for now.</p>
<p>(Total Cover is provided by the Familiar Satchel)</p>Helping Hand keeps safe in his protective box for now.
(Total Cover is provided by the Familiar Satchel)Helping Hand (alias of Mage of the Wyrmkin)2022-02-25T14:45:20ZRe: Forums: Play-by-Post: GM Jhaeman's PFS Module: "Masks of the Living God" GameplayShaggy - Riding Dog (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmdf/gameplay#142022-02-24T22:16:32Z2022-02-24T22:09:07Z<p>Shaggy wags his tail. He can tell from Relgar's manner that these people are acceptable so he allows them to pet him.</p>Shaggy wags his tail. He can tell from Relgar's manner that these people are acceptable so he allows them to pet him.Shaggy - Riding Dog (alias of Mage of the Wyrmkin)2022-02-24T22:09:07ZRe: Forums: Play-by-Post: GM Jhaeman's PFS Module: "Masks of the Living God" GameplayShaggy - Riding Dog (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivmdf/gameplay#92022-02-24T01:53:01Z2022-02-24T01:53:01Z<p>A powerfully built and rather large wolf hound looks at the humans with interest. He wags his tail and barks to announce his presence.</p>
<p><b>"Woof,woof."</b></p>A powerfully built and rather large wolf hound looks at the humans with interest. He wags his tail and barks to announce his presence.
"Woof,woof."Shaggy - Riding Dog (alias of Mage of the Wyrmkin)2022-02-24T01:53:01ZRe: Forums: Play-by-Post: PFS1e 10-07 - Mystery Under Moonlight #2 - The Howling Dance (KS)Helping Hand (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivm8a/gameplay&page=6#2922022-02-22T14:37:15Z2022-02-22T14:27:49Z<p>Helping Hand has a quick look around as well. He hears some disturbing noises so he taps his mistress for luck (Guidance) and then seeks shelter in his familiar satchel.</p>
<p><span class="messageboard-dice"><b>Perception:</b></span> <span class="messageboard-dice">1d20 + 10 ⇒ (14) + 10 = 24</span></p>
<p><span class=messageboard-ooc>Helping Hand now has total cover in his protective case</span></p>Helping Hand has a quick look around as well. He hears some disturbing noises so he taps his mistress for luck (Guidance) and then seeks shelter in his familiar satchel.
[dice=Perception]d20+10[/dice]
Helping Hand now has total cover in his protective caseHelping Hand (alias of Mage of the Wyrmkin)2022-02-22T14:27:49ZRe: Forums: Play-by-Post: PFS1e 10-07 - Mystery Under Moonlight #2 - The Howling Dance (KS)Helping Hand (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivm8a/gameplay&page=6#2692022-02-18T20:33:51Z2022-02-18T20:34:12Z<p>Helping Hand looks down at poor Dorrion being unable to help him directly. He taps his mistress for luck (Guidance) and hopes that his mistress will be able to help him soon.</p>Helping Hand looks down at poor Dorrion being unable to help him directly. He taps his mistress for luck (Guidance) and hopes that his mistress will be able to help him soon.Helping Hand (alias of Mage of the Wyrmkin)2022-02-18T20:34:12ZRe: Forums: Play-by-Post: PFS1e 10-07 - Mystery Under Moonlight #2 - The Howling Dance (KS)Helping Hand (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivm8a/gameplay&page=6#2592022-02-17T22:07:47Z2022-02-17T22:07:47Z<p>Helping Hand gives Rogarch a magical high five to keep the luck flowing.</p>
<p>Guidance cast.</p>Helping Hand gives Rogarch a magical high five to keep the luck flowing.
Guidance cast.Helping Hand (alias of Mage of the Wyrmkin)2022-02-17T22:07:47ZRe: Forums: Play-by-Post: PFS1e 10-07 - Mystery Under Moonlight #2 - The Howling Dance (KS)Helping Hand (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivm8a/gameplay&page=5#2252022-02-13T16:06:55Z2022-02-13T16:06:55Z<p>Helping Hand slaps Rogarch providing divine guidance in case it is needed in the near future.</p>Helping Hand slaps Rogarch providing divine guidance in case it is needed in the near future.Helping Hand (alias of Mage of the Wyrmkin)2022-02-13T16:06:55ZRe: Forums: Play-by-Post: PFS1e 10-07 - Mystery Under Moonlight #2 - The Howling Dance (KS)Helping Hand (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivm8a/gameplay&page=5#2152022-02-09T15:09:26Z2022-02-09T15:09:26Z<p>Helping Hand slaps Rogarch for better luck next time (Guidance).</p>Helping Hand slaps Rogarch for better luck next time (Guidance).Helping Hand (alias of Mage of the Wyrmkin)2022-02-09T15:09:26ZRe: Forums: Play-by-Post: PFS1e 10-07 - Mystery Under Moonlight #2 - The Howling Dance (KS)Helping Hand (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivm8a/gameplay&page=5#2052022-02-08T16:12:39Z2022-02-08T16:12:39Z<p>Helping Hand taps Rogarch renewing his master's Guidance.</p>Helping Hand taps Rogarch renewing his master's Guidance.Helping Hand (alias of Mage of the Wyrmkin)2022-02-08T16:12:39ZRe: Forums: Play-by-Post: PFS1e 10-07 - Mystery Under Moonlight #2 - The Howling Dance (KS)Helping Hand (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivm8a/gameplay&page=4#1932022-02-05T19:31:15Z2022-02-05T19:31:15Z<p>Helping Hand slaps Rogarch for luck.</p>
<p>Guidance cast.</p>Helping Hand slaps Rogarch for luck.
Guidance cast.Helping Hand (alias of Mage of the Wyrmkin)2022-02-05T19:31:15ZRe: Forums: Play-by-Post: PFS1e 10-07 - Mystery Under Moonlight #2 - The Howling Dance (KS)Helping Hand (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivm8a/gameplay&page=4#1772022-02-03T00:46:21Z2022-02-03T00:39:04Z<p>@phaeton_nz - It is nice to see people up early on the other side of the world. :)</p>
<p>Helping Hand slaps Rogarch with some divine guidance.</p>@phaeton_nz - It is nice to see people up early on the other side of the world. :)
Helping Hand slaps Rogarch with some divine guidance.Helping Hand (alias of Mage of the Wyrmkin)2022-02-03T00:39:04ZRe: Forums: Play-by-Post: GM Jhaeman's "Decline of Glory" GameplayShaggy - Riding Dog (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivm6u/gameplay&page=9#4432022-01-31T15:00:34Z2022-01-31T15:00:34Z<p>Shaggy is not quite sure what Petro is saying but he feels that he is going to like it.</p>
<p><b>"Woof! Woof!</b></p>Shaggy is not quite sure what Petro is saying but he feels that he is going to like it.
"Woof! Woof!Shaggy - Riding Dog (alias of Mage of the Wyrmkin)2022-01-31T15:00:34ZRe: Forums: Play-by-Post: GM Jhaeman's "Decline of Glory" GameplayShaggy - Riding Dog (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivm6u/gameplay&page=9#4332022-01-29T15:28:26Z2022-01-29T15:28:26Z<p>Shaggy looks up at his master as he gets a magical blow-dry.</p>
<p><b>"Woof?"</b></p>Shaggy looks up at his master as he gets a magical blow-dry.
"Woof?"Shaggy - Riding Dog (alias of Mage of the Wyrmkin)2022-01-29T15:28:26ZRe: Forums: Play-by-Post: PFS1e 10-07 - Mystery Under Moonlight #2 - The Howling Dance (KS)Helping Hand (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivm8a/gameplay&page=3#1432022-01-29T00:22:27Z2022-01-29T00:22:40Z<p>Helping Hand looks excited. Finally an activity in which he can help out with. He peers through the darkness attempting to aid his mistress.</p>
<p><span class="messageboard-dice"><b>Perception:</b></span> <span class="messageboard-dice">1d20 + 10 ⇒ (10) + 10 = 20</span></p>
<p>The tiny scorpion points to what appears to be a way out with a tiny claw.</p>Helping Hand looks excited. Finally an activity in which he can help out with. He peers through the darkness attempting to aid his mistress.
[dice=Perception]d20+10[/dice]
The tiny scorpion points to what appears to be a way out with a tiny claw.Helping Hand (alias of Mage of the Wyrmkin)2022-01-29T00:22:40ZRe: Forums: Play-by-Post: GM Mauve's CORE #9-22: Grotto of the Deluged GodShaggy - Riding Dog (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivm6i/gameplay&page=5#2422021-12-14T23:23:05Z2021-12-14T23:22:49Z<p>Shaggy barks when Selfi approaches the boat. </p>
<p><b>"Woof! Woof!"</b></p>
<p>Clearly the elf did not get the memo that he is on a guard duty.</p>
<p><span class=messageboard-ooc>What are you trying to do? Get a defenceless dog killed with dragon breath? Shame on you! </span></p>Shaggy barks when Selfi approaches the boat.
"Woof! Woof!"
Clearly the elf did not get the memo that he is on a guard duty.
What are you trying to do? Get a defenceless dog killed with dragon breath? Shame on you!Shaggy - Riding Dog (alias of Mage of the Wyrmkin)2021-12-14T23:22:49ZRe: Forums: Play-by-Post: GM Mauve's CORE #9-22: Grotto of the Deluged GodShaggy - Riding Dog (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivm6i/gameplay&page=4#1922021-12-06T20:53:02Z2021-12-06T20:53:02Z<p>With the obvious tension over Shaggy barks a hello to the new comers and wags his tail furiously.</p>
<p><b>"Woof!"</b></p>With the obvious tension over Shaggy barks a hello to the new comers and wags his tail furiously.
"Woof!"Shaggy - Riding Dog (alias of Mage of the Wyrmkin)2021-12-06T20:53:02ZRe: Forums: Play-by-Post: GM Mauve's CORE #9-22: Grotto of the Deluged GodShaggy - Riding Dog (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivm6i/gameplay&page=4#1792021-12-02T22:02:01Z2021-12-02T21:58:01Z<p>Shaggy looks at the water thinking that jumping in might be a fun idea but he can easily sense that some people in the party are in some sort of danger so he stays quiet and alert waiting for instruction from Sylvester.</p>Shaggy looks at the water thinking that jumping in might be a fun idea but he can easily sense that some people in the party are in some sort of danger so he stays quiet and alert waiting for instruction from Sylvester.Shaggy - Riding Dog (alias of Mage of the Wyrmkin)2021-12-02T21:58:01ZRe: Forums: Play-by-Post: GM Mauve's CORE #9-22: Grotto of the Deluged GodShaggy - Riding Dog (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivm6i/gameplay&page=4#1632021-12-01T19:34:19Z2021-12-01T19:18:26Z<p>The poor dog get jostled around the boat. The four legged canine keeps his balance.</p>
<p><span class="messageboard-dice"><b>Reflex:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (13) + 5 = 18</span></p>
<p>@GM Mauve - How high is the ceiling of the cave?</p>The poor dog get jostled around the boat. The four legged canine keeps his balance.
[dice=Reflex]d20+5[/dice]
@GM Mauve - How high is the ceiling of the cave?Shaggy - Riding Dog (alias of Mage of the Wyrmkin)2021-12-01T19:18:26ZRe: Forums: Play-by-Post: GM Jhaeman's "Decline of Glory" GameplayShaggy - Riding Dog (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivm6u/gameplay&page=2#1002021-12-01T14:15:30Z2021-12-01T13:49:14Z<p>Shaggy has no clue what everyone is talking about but he wants to participate in the conversation anyways so he barks in a friendly affirmative manner.</p>
<p><b>"Woof, woof."</b></p>Shaggy has no clue what everyone is talking about but he wants to participate in the conversation anyways so he barks in a friendly affirmative manner.
"Woof, woof."Shaggy - Riding Dog (alias of Mage of the Wyrmkin)2021-12-01T13:49:14ZRe: Forums: Play-by-Post: GM Mauve's CORE #9-22: Grotto of the Deluged GodShaggy - Riding Dog (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivm6i/gameplay#382021-11-15T19:38:42Z2021-11-15T19:38:42Z<p>Shaggy walks happily in the shallow water looking with curiosity at his new surroundings.</p>Shaggy walks happily in the shallow water looking with curiosity at his new surroundings.Shaggy - Riding Dog (alias of Mage of the Wyrmkin)2021-11-15T19:38:42ZRe: Forums: Play-by-Post: GM Jhaeman's "Decline of Glory" GameplayShaggy - Riding Dog (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivm6u/gameplay#62021-11-15T00:37:14Z2021-11-15T00:37:14Z<p>Shaggy perks up at the sight and scent of Petro and gives him a good lick in proper canine fashion.</p>Shaggy perks up at the sight and scent of Petro and gives him a good lick in proper canine fashion.Shaggy - Riding Dog (alias of Mage of the Wyrmkin)2021-11-15T00:37:14ZRe: Forums: Play-by-Post: GM Jhaeman's "Decline of Glory" GameplayShaggy - Riding Dog (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivm6u/gameplay#32021-11-15T00:03:15Z2021-11-14T19:48:59Z<p>Shaggy wags his tail and looks with anticipation at the prospect of trotting in the mud. The muscular and loyal wolfhound barks up at his master indicating his approval of his current situation.</p>
<p><b>"Woof, woof."</b></p>Shaggy wags his tail and looks with anticipation at the prospect of trotting in the mud. The muscular and loyal wolfhound barks up at his master indicating his approval of his current situation.
"Woof, woof."Shaggy - Riding Dog (alias of Mage of the Wyrmkin)2021-11-14T19:48:59ZRe: Forums: Play-by-Post: GM Mauve's CORE #9-22: Grotto of the Deluged GodShaggy - Riding Dog (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivm6i/gameplay#82021-11-11T15:54:10Z2021-11-11T15:46:41Z<p>The muscular wolf hound wags its tail contently. Unlike his master he enjoys ship board life especially compared to the dank dungeons where they usually find themselves.</p>
<p><b>"Woof, woof."</b></p>The muscular wolf hound wags its tail contently. Unlike his master he enjoys ship board life especially compared to the dank dungeons where they usually find themselves.
"Woof, woof."Shaggy - Riding Dog (alias of Mage of the Wyrmkin)2021-11-11T15:46:41ZRe: Forums: Play-by-Post Discussion: GM Otha's Tomb of the Iron MedusaRokgurn (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/discussion&page=7#3152021-10-20T13:19:03Z2021-10-20T13:01:54Z<p>Thanks for the chronicle sheet.</p>
<p>@Yuri - Opinions can vary but I would pick up the +1 version ASAP for a character that is heavily dependent on one stat and leave it at that. So if you can grab it at 12th or 13th level then you can have a good run with it for a fair number of levels. The other versions are just too expensive for the levels of play that you are likely to see in PFS.</p>Thanks for the chronicle sheet.
@Yuri - Opinions can vary but I would pick up the +1 version ASAP for a character that is heavily dependent on one stat and leave it at that. So if you can grab it at 12th or 13th level then you can have a good run with it for a fair number of levels. The other versions are just too expensive for the levels of play that you are likely to see in PFS.Rokgurn (alias of Mage of the Wyrmkin)2021-10-20T13:01:54ZRe: Forums: Play-by-Post Discussion: GM Otha's Tomb of the Iron MedusaRokgurn (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/discussion&page=7#3012021-10-17T14:16:50Z2021-10-17T14:12:53Z<p>Thanks for running. Good job GM Otha. :)</p>Thanks for running. Good job GM Otha. :)Rokgurn (alias of Mage of the Wyrmkin)2021-10-17T14:12:53ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaWhisper softly (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=29#14372021-10-17T13:07:25Z2021-10-17T12:53:35Z<p>Whisper is quick to offer up his advice.</p>
<p><b>"Perhaps staying silent is best on this matter. Position in society is more important than truth and I agree with Yuri that little is likely to be done to change the political order proof or not."</b></p>
<p><b>"Much has been accomplished on this quest. We have uncovered proof of what has happened and have returned a heirloom of significant historical and magical value to our patron. We have also been able to save the lives of the two sisters and clear out an ancient tomb of unspeakable evil. I say leave it at that."</b></p>
<p>Whisper refrains from speaking about the Wish spell contained within the sword itself. Such magic is powerful but can have unintended consequences even if the user is careful with its use.</p>Whisper is quick to offer up his advice.
"Perhaps staying silent is best on this matter. Position in society is more important than truth and I agree with Yuri that little is likely to be done to change the political order proof or not."
"Much has been accomplished on this quest. We have uncovered proof of what has happened and have returned a heirloom of significant historical and magical value to our patron. We have also been able to save the lives of the two sisters and clear out an...Whisper softly (alias of Mage of the Wyrmkin)2021-10-17T12:53:35ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaRokgurn (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=29#14362021-10-17T12:54:15Z2021-10-17T12:43:13Z<p>Rokgurn remains silent not wishing to involve himself in these clearly political matters which are outside his area of expertise.</p>Rokgurn remains silent not wishing to involve himself in these clearly political matters which are outside his area of expertise.Rokgurn (alias of Mage of the Wyrmkin)2021-10-17T12:43:13ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaRokgurn (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=29#14322021-10-16T03:21:07Z2021-10-16T03:21:07Z<p>Rokgurn just shakes his head at Jack who has managed to once again find the fly in the ointment.</p>
<p><b>"Who knows perhaps something exciting will happen at the end so cheer up. If not it was a fine adventure with a great haul."</b></p>Rokgurn just shakes his head at Jack who has managed to once again find the fly in the ointment.
"Who knows perhaps something exciting will happen at the end so cheer up. If not it was a fine adventure with a great haul."Rokgurn (alias of Mage of the Wyrmkin)2021-10-16T03:21:07ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaRokgurn (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=29#14302021-10-15T17:33:05Z2021-10-15T17:32:06Z<p>Rokgurn spends a few moments to summon a quintet of giant eagles who can carry those who cannot fly for hours on end.</p>
<p><span class=messageboard-ooc>Fly just does not last that long but Eagle Aerie does. :) </span></p>Rokgurn spends a few moments to summon a quintet of giant eagles who can carry those who cannot fly for hours on end.
Fly just does not last that long but Eagle Aerie does. :)Rokgurn (alias of Mage of the Wyrmkin)2021-10-15T17:32:06ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaRokgurn (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=29#14092021-10-13T02:11:25Z2021-10-13T01:55:33Z<p>Rokgurn activates a rune and then taps the entire party trying to protect them from any future flames before bugging out.</p>
<p>Resist Energy, Fire(30) is up on the party (except Yuri due to superstition). </p>
<p><span class="messageboard-dice"><b>CL check, Place Magic +1 CL to bypass SR:</b></span> <span class="messageboard-dice">1d20 + 14 + 1 ⇒ (17) + 14 + 1 = 32</span></p>
<p><span class=messageboard-ooc>Rune of Alacrity is activated as a swift action and provides +2 dodge bonus to AC for three rounds.</span></p>
<p>@GM Otha - The scale on this map is one square is equivalent to 50 feet although I think from what I am seeing is that we are defaulting to the standard 1 square is equal to 5' for simplicity sake.</p>Rokgurn activates a rune and then taps the entire party trying to protect them from any future flames before bugging out.
Resist Energy, Fire(30) is up on the party (except Yuri due to superstition).
[dice=CL check, Place Magic +1 CL to bypass SR]d20+14+1[/dice]
Rune of Alacrity is activated as a swift action and provides +2 dodge bonus to AC for three rounds.
@GM Otha - The scale on this map is one square is equivalent to 50 feet although I think from what I am seeing is that we are...Rokgurn (alias of Mage of the Wyrmkin)2021-10-13T01:55:33ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaRokgurn (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=29#14062021-10-12T12:35:32Z2021-10-12T12:13:04Z<p>@GM Otha - Our party will have to walk/fly back to the crashed carriage and then teleport through the tree. This has no meaningful impact on this combat and is just a slight correction. More importantly I do not see the enemy on Slide 8. Are we actually all on Slide 2? </p>
<p>Rokgurn attempts to dodge the blast in his air elemental form and with a feat of aerial acrobatics he is able to escape the effect completely.</p>
<p><span class="messageboard-dice"><b>Reflex save, Improved Evasion:</b></span> <span class="messageboard-dice">1d20 + 16 ⇒ (17) + 16 = 33</span></p>
<p><span class=messageboard-ooc>As we need to travel back to the tree I would imagine that Good Hope would be down by now as it only has a 13 minute duration (but could be put right back up this round). Also Hunter's Blessing is up and will provide +2 to hit and damage vs Undead as a sacred bonus.</span></p>@GM Otha - Our party will have to walk/fly back to the crashed carriage and then teleport through the tree. This has no meaningful impact on this combat and is just a slight correction. More importantly I do not see the enemy on Slide 8. Are we actually all on Slide 2?
Rokgurn attempts to dodge the blast in his air elemental form and with a feat of aerial acrobatics he is able to escape the effect completely.
[dice=Reflex save, Improved Evasion]d20+16[/dice]
As we need to travel back to...Rokgurn (alias of Mage of the Wyrmkin)2021-10-12T12:13:04ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaRokgurn (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=29#14012021-10-11T13:52:36Z2021-10-11T13:39:01Z<p>Rokgurn thinks for a moment trying to recall if he has seen any plant life in the necropolis.</p>
<p><b>"I should be able to teleport us all out of here. I remember a tree near the smashed carriage on the hill. That should do."</b></p>
<p><b>"There are a lot of other options including using the luck blade but this one seems the simplest to me."</b></p>
<p>@GM Otha - Rokgurn should be able to use his Menhir Savant abilities to transport the party through the tree found in the necropolis to anywhere (on the same plane) to a tree of the same species. He can essentially cast Transport via Plant seven times a day but it is a supernatural power and not a spell. Considering the size of the party it will take a couple of trips back and forth for Rokgurn but that is not an issue considering how often he can use the power.</p>Rokgurn thinks for a moment trying to recall if he has seen any plant life in the necropolis.
"I should be able to teleport us all out of here. I remember a tree near the smashed carriage on the hill. That should do."
"There are a lot of other options including using the luck blade but this one seems the simplest to me."
@GM Otha - Rokgurn should be able to use his Menhir Savant abilities to transport the party through the tree found in the necropolis to anywhere (on the same plane) to a...Rokgurn (alias of Mage of the Wyrmkin)2021-10-11T13:39:01ZRe: Forums: Play-by-Post Discussion: GM Otha's Tomb of the Iron MedusaRokgurn (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/discussion&page=6#2882021-10-09T16:33:09Z2021-10-09T16:33:09Z<p>That was a tough fight so it is a good thing that we took a rest after all to recharge. I find that in the older modules and scenarios that the encounters can swing wildly from a total cake walk to very challenging. :)</p>That was a tough fight so it is a good thing that we took a rest after all to recharge. I find that in the older modules and scenarios that the encounters can swing wildly from a total cake walk to very challenging. :)Rokgurn (alias of Mage of the Wyrmkin)2021-10-09T16:33:09ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaRokgurn (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=28#13932021-10-09T16:22:14Z2021-10-09T16:06:06Z<p>Rokgurn nods in thanks to Daathiel and then chews down a goodberry and taps himself with his wand of healing.</p>
<p><span class="messageboard-dice"><b>CLW:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (6) + 1 = 7</span></p>
<p>He feels better as his health is fully restored. He waits for Yuri to fall out of rage before casting a spell on him (Blessing of the Salamander). The remainder of the barbarian's wounds quickly close up.</p>
<p>@GM Otha - Rokgurn and Yuri are now at maximum hit points.</p>
<p>The Druid casts yet another summoning spell and a water mephit appears. Rokgurn asks him to retrieve the medusa's treasure and scout the bottom of the pool.</p>
<p>Rokgurn has a quick fly around the room looking for anything of interest.</p>
<p>Perception of 43 on a take 10.</p>Rokgurn nods in thanks to Daathiel and then chews down a goodberry and taps himself with his wand of healing.
[dice=CLW]d8+1[/dice]
He feels better as his health is fully restored. He waits for Yuri to fall out of rage before casting a spell on him (Blessing of the Salamander). The remainder of the barbarian's wounds quickly close up.
@GM Otha - Rokgurn and Yuri are now at maximum hit points.
The Druid casts yet another summoning spell and a water mephit appears. Rokgurn asks him to...Rokgurn (alias of Mage of the Wyrmkin)2021-10-09T16:06:06ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaRokgurn (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=28#13752021-10-07T13:42:20Z2021-10-07T13:38:40Z<p>Rokgurn flies to the edge of the pool. He will attempt to interrupt her spell casting with a snowball.</p>
<p>(Ready action which will trigger on her standard action)</p>
<p><span class="messageboard-dice"><b>To hit touch, Good Hope, Bard Song, Hawkeye, cover:</b></span> <span class="messageboard-dice">1d20 + 15 + 2 + 3 + 7 - 4 ⇒ (13) + 15 + 2 + 3 + 7 - 4 = 36</span></p>
<p><span class="messageboard-dice"><b>Intensified Snowball (Cold),Good Hope:</b></span> <span class="messageboard-dice">10d6 + 2 ⇒ (4, 1, 1, 1, 4, 6, 1, 2, 6, 5) + 2 = 33</span></p>
<p><span class="messageboard-dice"><b>Bard Song,Sonic:</b></span> <span class="messageboard-dice">1d6 ⇒ 4</span></p>
<p><span class="messageboard-dice"><b>SR check if needed, Place Magic +1CL:</b></span> <span class="messageboard-dice">1d20 + 15 ⇒ (12) + 15 = 27</span></p>Rokgurn flies to the edge of the pool. He will attempt to interrupt her spell casting with a snowball.
(Ready action which will trigger on her standard action)
[dice=To hit touch, Good Hope, Bard Song, Hawkeye, cover]d20+15+2+3+7-4[/dice]
[dice=Intensified Snowball (Cold),Good Hope]10d6+2[/dice]
[dice=Bard Song,Sonic]1d6[/dice]
[dice=SR check if needed, Place Magic +1CL]d20+15[/dice]Rokgurn (alias of Mage of the Wyrmkin)2021-10-07T13:38:40ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaRokgurn (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=28#13722021-10-07T13:17:57Z2021-10-07T13:10:05Z<p>Rokgurn attempts to resist the withering effect.</p>
<p><span class="messageboard-dice"><b>Fort save, Good Hope, 4-Leaf Clover:</b></span> <span class="messageboard-dice">1d20 + 17 + 2 + 2 ⇒ (10) + 17 + 2 + 2 = 31</span></p>
<p>While he avoids the worst of the effects of the spell his concentration is broken and another summons is wasted.</p>Rokgurn attempts to resist the withering effect.
[dice=Fort save, Good Hope, 4-Leaf Clover]d20+17+2+2[/dice]
While he avoids the worst of the effects of the spell his concentration is broken and another summons is wasted.Rokgurn (alias of Mage of the Wyrmkin)2021-10-07T13:10:05ZRe: Forums: Play-by-Post Discussion: GM Otha's Tomb of the Iron MedusaRokgurn (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/discussion&page=6#2862021-10-06T20:14:04Z2021-10-06T20:12:04Z<p>@Daathiel - It really depends on how you think the ability works. Is the advice generalised in one language or is advice given out as needed to individuals in the group? It is not a big deal either way but is still fun to think about. :)</p>@Daathiel - It really depends on how you think the ability works. Is the advice generalised in one language or is advice given out as needed to individuals in the group? It is not a big deal either way but is still fun to think about. :)Rokgurn (alias of Mage of the Wyrmkin)2021-10-06T20:12:04ZRe: Forums: Play-by-Post Discussion: GM Otha's Tomb of the Iron MedusaRokgurn (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/discussion&page=6#2842021-10-06T17:46:20Z2021-10-06T17:46:20Z<p>@Daathiel - As your character speaks Aquan I am assuming that your Naturalist ability will work for a water elemental. I have used the Whirlwind ability several times but I have never had the opportunity to use the Vortex ability. :)</p>@Daathiel - As your character speaks Aquan I am assuming that your Naturalist ability will work for a water elemental. I have used the Whirlwind ability several times but I have never had the opportunity to use the Vortex ability. :)Rokgurn (alias of Mage of the Wyrmkin)2021-10-06T17:46:20ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaRokgurn (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=28#13592021-10-05T20:03:12Z2021-10-05T19:54:42Z<p>@Daathiel - That is really too bad. I am pretty confident that we do not need the summons anyways but it would have been fun. :)</p>
<p>Rokgurn sighs and he steps forward and attempts another summons.</p>
<p>Summon Natural Ally VI.</p>@Daathiel - That is really too bad. I am pretty confident that we do not need the summons anyways but it would have been fun. :)
Rokgurn sighs and he steps forward and attempts another summons.
Summon Natural Ally VI.Rokgurn (alias of Mage of the Wyrmkin)2021-10-05T19:54:42ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaRokgurn (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=28#13532021-10-05T13:04:33Z2021-10-05T12:58:47Z<p>@GM Otha - Assuming that the Enervation spell actually worked it might be enough of a drain (-4 caster levels) to allow Daathiel to dispel the Blade Barrier spell. If this is the case then my character can target his summoning spell into the room and Yuri can redirect his first attack from the Blade Barrier spell to the Medusa. It was a good roll after all. :)</p>@GM Otha - Assuming that the Enervation spell actually worked it might be enough of a drain (-4 caster levels) to allow Daathiel to dispel the Blade Barrier spell. If this is the case then my character can target his summoning spell into the room and Yuri can redirect his first attack from the Blade Barrier spell to the Medusa. It was a good roll after all. :)Rokgurn (alias of Mage of the Wyrmkin)2021-10-05T12:58:47ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaRokgurn (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=27#13502021-10-05T00:09:27Z2021-10-05T00:03:56Z<p>@GM Otha - Does the Blade Barrier block the line of effect for a summoning spell? I need to know this before I begin my turn as it will determine where the summon will appear.</p>@GM Otha - Does the Blade Barrier block the line of effect for a summoning spell? I need to know this before I begin my turn as it will determine where the summon will appear.Rokgurn (alias of Mage of the Wyrmkin)2021-10-05T00:03:56ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaRokgurn (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=27#13422021-10-01T22:38:43Z2021-10-01T22:37:18Z<p>@Daathiel - well done! :)</p>@Daathiel - well done! :)Rokgurn (alias of Mage of the Wyrmkin)2021-10-01T22:37:18ZRe: Forums: Play-by-Post Discussion: GM Otha's Tomb of the Iron MedusaRokgurn (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/discussion&page=6#2782021-09-30T22:16:49Z2021-09-30T21:39:08Z<p>My bard has always found Mass Cacophonous Call to be highly effective. Bards generally cannot have as high a save DC as sorcerers but when you have multiple targets it is very likely that at least one of them will fail. It is the high level alternative to persistent Confusion.</p>
<p>Of course bards make the best support character in the game but sometimes you want to cut loose with some offence as well (or at least I do) . It is really a great class overall with so many options regardless of how you would like to play it. :)</p>My bard has always found Mass Cacophonous Call to be highly effective. Bards generally cannot have as high a save DC as sorcerers but when you have multiple targets it is very likely that at least one of them will fail. It is the high level alternative to persistent Confusion.
Of course bards make the best support character in the game but sometimes you want to cut loose with some offence as well (or at least I do) . It is really a great class overall with so many options regardless of how...Rokgurn (alias of Mage of the Wyrmkin)2021-09-30T21:39:08ZRe: Forums: Play-by-Post Discussion: GM Otha's Tomb of the Iron MedusaRokgurn (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/discussion&page=6#2762021-09-30T18:56:15Z2021-09-30T18:56:15Z<p>Trying to dispel it is certainly the right move. :)</p>
<p>I just hope that she will not dispel my summon. I am feeling like something really big and considering the water underneath her perhaps an augmented dire crocodile is in order. That can make a splash.</p>Trying to dispel it is certainly the right move. :)
I just hope that she will not dispel my summon. I am feeling like something really big and considering the water underneath her perhaps an augmented dire crocodile is in order. That can make a splash.Rokgurn (alias of Mage of the Wyrmkin)2021-09-30T18:56:15ZRe: Forums: Play-by-Post Discussion: GM Otha's Tomb of the Iron MedusaRokgurn (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/discussion&page=6#2742021-09-30T18:39:15Z2021-09-30T18:39:15Z<p>I am hoping that the Medusa is not a 17th level caster that can cast 9th level spells and has chosen (for now) to use a bow instead. :)</p>
<p>It might be scary if and when she decides to use Wish or Time Stop instead of using her bow (or even summoning monsters).</p>
<p>I suspect that the devils are a plot element but I could be wrong.</p>I am hoping that the Medusa is not a 17th level caster that can cast 9th level spells and has chosen (for now) to use a bow instead. :)
It might be scary if and when she decides to use Wish or Time Stop instead of using her bow (or even summoning monsters).
I suspect that the devils are a plot element but I could be wrong.Rokgurn (alias of Mage of the Wyrmkin)2021-09-30T18:39:15ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaRokgurn (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=27#13322021-09-29T21:30:52Z2021-09-29T21:21:18Z<p>Rokgurn notices that the Medusa has brought in some friends to help her. He thinks that two can play at that game. The Druid activates his sipping jacket and disappears from view. He begins to summon.</p>
<p><span class=messageboard-ooc>Swift action - vanish (sipping jacket),1 round action -cast summon nature ally 7.</span></p>Rokgurn notices that the Medusa has brought in some friends to help her. He thinks that two can play at that game. The Druid activates his sipping jacket and disappears from view. He begins to summon.
Swift action - vanish (sipping jacket),1 round action -cast summon nature ally 7.Rokgurn (alias of Mage of the Wyrmkin)2021-09-29T21:21:18ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaRokgurn (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=27#13142021-09-27T15:16:46Z2021-09-27T15:16:46Z<p><span class=messageboard-ooc>Agreed. My character will also rely completely on Echolocation with his eyes closed. Whisper is in his cage chilling out and not watching the show. :) </span></p>Agreed. My character will also rely completely on Echolocation with his eyes closed. Whisper is in his cage chilling out and not watching the show. :)Rokgurn (alias of Mage of the Wyrmkin)2021-09-27T15:16:46ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaRokgurn (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=27#13112021-09-27T13:33:30Z2021-09-27T13:32:25Z<p>Rokgurn nods at the dwarf. There appears to be space for enlarged <span class=messageboard-bigger>Yuri</span> in the room.</p>
<p><span class=messageboard-ooc>I did not see the map but I am assuming that this is the case from the description of the room. If I am wrong then GM Otha can correct me.</span></p>Rokgurn nods at the dwarf. There appears to be space for enlarged Yuri in the room.
I did not see the map but I am assuming that this is the case from the description of the room. If I am wrong then GM Otha can correct me.Rokgurn (alias of Mage of the Wyrmkin)2021-09-27T13:32:25ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaRokgurn (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=27#13052021-09-24T23:54:15Z2021-09-24T23:48:01Z<p>Rokgurn nods to Yuri.</p>
<p><b>"Indeed, but a quick bath in its blood is a quick cure. Still not pleasant memories for those turned to stone."</b></p>
<p>He turns to Jack's suggestion.</p>
<p><b>"I can easily summon a cloud of mist that will cut down her gaze unless she is right next to you. Still I recommend you use these instead."</b></p>
<p>He offers Jack his pair of Smoked Goggles.</p>
<p><b>"You might want to leave Tim outside for now."</b></p>
<p>With those words he closes his eyes following Alie's example.</p>Rokgurn nods to Yuri.
"Indeed, but a quick bath in its blood is a quick cure. Still not pleasant memories for those turned to stone."
He turns to Jack's suggestion.
"I can easily summon a cloud of mist that will cut down her gaze unless she is right next to you. Still I recommend you use these instead."
He offers Jack his pair of Smoked Goggles.
"You might want to leave Tim outside for now."
With those words he closes his eyes following Alie's example.Rokgurn (alias of Mage of the Wyrmkin)2021-09-24T23:48:01ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaRokgurn (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=26#13002021-09-24T17:34:32Z2021-09-24T17:25:43Z<p>Rokgurn offers anyone who wants it his pair of Smoked Goggles.</p>
<p><b>"These were from my earlier days with the society. It helped with a fight with a Basilisk if I remember correctly."</b></p>Rokgurn offers anyone who wants it his pair of Smoked Goggles.
"These were from my earlier days with the society. It helped with a fight with a Basilisk if I remember correctly."Rokgurn (alias of Mage of the Wyrmkin)2021-09-24T17:25:43ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaWhisper softly (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=26#12972021-09-24T14:22:05Z2021-09-24T14:14:12Z<p>Whisper pops out of his cage. He is relieved that he travels as luggage with his master on these strange trips to the Ethereal Plane. </p>
<p><b>"Indeed, from your description that must be what it is. At the very least do not look at it directly!"</b></p>
<p><span class=messageboard-ooc>26 on K-Nature with a take 10 should be enough to ID.</span></p>
<p>He relays to the party what he knows and then retreats back to the safety of his satchel.</p>Whisper pops out of his cage. He is relieved that he travels as luggage with his master on these strange trips to the Ethereal Plane.
"Indeed, from your description that must be what it is. At the very least do not look at it directly!"
26 on K-Nature with a take 10 should be enough to ID.
He relays to the party what he knows and then retreats back to the safety of his satchel.Whisper softly (alias of Mage of the Wyrmkin)2021-09-24T14:14:12ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaRokgurn (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=26#12952021-09-24T14:20:44Z2021-09-24T14:10:16Z<p>[Spoiler omitted]</p>
<p>Rokgurn flies back to the hallway to speak to the others. He motions them back a bit and whispers to the party.</p>
<p><b>"It is a good thing that you did not look through this door. There appears to be a Medusa there or so Whisper tells me. I might have been petrified if not for my training."</b></p>[Spoiler omitted]
Rokgurn flies back to the hallway to speak to the others. He motions them back a bit and whispers to the party.
"It is a good thing that you did not look through this door. There appears to be a Medusa there or so Whisper tells me. I might have been petrified if not for my training."Rokgurn (alias of Mage of the Wyrmkin)2021-09-24T14:10:16ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaRokgurn (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=26#12922021-09-24T00:45:55Z2021-09-24T00:43:14Z<p><b>"I will go have a look."</b></p>
<p>Rokgurn turns ethereal with Whisper and takes a quick look around the room before returning back to the hallway to report.</p>
<p>41 on Perception with a take 10.</p>
<p><span class=messageboard-ooc>Ethereal Jaunt for 1 round.</span></p>"I will go have a look."
Rokgurn turns ethereal with Whisper and takes a quick look around the room before returning back to the hallway to report.
41 on Perception with a take 10.
Ethereal Jaunt for 1 round.Rokgurn (alias of Mage of the Wyrmkin)2021-09-24T00:43:14ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaWhisper softly (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=26#12792021-09-22T00:33:30Z2021-09-22T00:28:10Z<p>Whisper has a look at the mummy. This field of study is not his speciality but he does have what he would consider a rudimentary grounding in this subject.</p>
<p><span class="messageboard-dice"><b>K-Nobility:</b></span> <span class="messageboard-dice">1d20 + 16 ⇒ (15) + 16 = 31</span></p>
<p><b>"Ah, yes. I believe this is Marcus Junius Adella. I cannot explain why he has been relocated here and not in the empty tomb at the entrance."</b></p>Whisper has a look at the mummy. This field of study is not his speciality but he does have what he would consider a rudimentary grounding in this subject.
[dice=K-Nobility]d20+16[/dice]
"Ah, yes. I believe this is Marcus Junius Adella. I cannot explain why he has been relocated here and not in the empty tomb at the entrance."Whisper softly (alias of Mage of the Wyrmkin)2021-09-22T00:28:10ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaRokgurn (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=26#12782021-09-22T00:31:46Z2021-09-22T00:26:01Z<p>Rokgurn laughs.</p>
<p><b>"Indeed."</b></p>Rokgurn laughs.
"Indeed."Rokgurn (alias of Mage of the Wyrmkin)2021-09-22T00:26:01ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaRokgurn (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=26#12632021-09-17T17:19:27Z2021-09-17T17:19:07Z<p>Rokgurn will do a quick check as well for any hidden doors and such.</p>
<p>Perception check of 41 on a Take 10.</p>Rokgurn will do a quick check as well for any hidden doors and such.
Perception check of 41 on a Take 10.Rokgurn (alias of Mage of the Wyrmkin)2021-09-17T17:19:07ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaRokgurn (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=26#12592021-09-17T13:31:10Z2021-09-17T13:30:28Z<p>Rokgurn looks over at Daathiel and wonders why they are not proceeding in to the room.</p>
<p><b>"Perhaps we should just check the room out quickly and then we can check out the rest of the level?"</b></p>
<p><span class=messageboard-ooc>The game has seemed to stall a bit so I just giving it a push. :) </span></p>Rokgurn looks over at Daathiel and wonders why they are not proceeding in to the room.
"Perhaps we should just check the room out quickly and then we can check out the rest of the level?"
The game has seemed to stall a bit so I just giving it a push. :)Rokgurn (alias of Mage of the Wyrmkin)2021-09-17T13:30:28ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaRokgurn (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=26#12522021-09-14T23:59:06Z2021-09-14T23:59:06Z<p>Rokgurn suggests exploring the room to the north east. </p>
<p><b>"This place is packed with loot to sure."</b></p>Rokgurn suggests exploring the room to the north east.
"This place is packed with loot to sure."Rokgurn (alias of Mage of the Wyrmkin)2021-09-14T23:59:06ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaRokgurn (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=25#12492021-09-14T13:17:24Z2021-09-14T13:15:49Z<p>Rokgurn nods his head in thanks to Daathiel for the healing and then shrugs at Jack's comments. He considers it wasteful to bury any treaure.</p>
<p><b>"Burying treasure makes no sense to me. However it is our good fortune as now we can benefit from all of these items."</b></p>
<p>He taps himself with his wand of curing. Rokgurn is now completely healed up.</p>
<p><span class="messageboard-dice"><b>CLW:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (4) + 1 = 5</span></p>Rokgurn nods his head in thanks to Daathiel for the healing and then shrugs at Jack's comments. He considers it wasteful to bury any treaure.
"Burying treasure makes no sense to me. However it is our good fortune as now we can benefit from all of these items."
He taps himself with his wand of curing. Rokgurn is now completely healed up.
[dice=CLW]d8+1[/dice]Rokgurn (alias of Mage of the Wyrmkin)2021-09-14T13:15:49ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaRokgurn (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=25#12432021-09-13T14:01:22Z2021-09-13T13:58:01Z<p>Rokgurn flies back to the others. He places his healing wand back into his haversack and activates another wand renewing his Heightened Awareness.</p>
<p><b>"That was interesting but where is our missing body?"</b></p>
<p>He opens his eyes and scans the room for possible treasure or secret passage.</p>
<p>(Take 10 on Perception is 44)</p>Rokgurn flies back to the others. He places his healing wand back into his haversack and activates another wand renewing his Heightened Awareness.
"That was interesting but where is our missing body?"
He opens his eyes and scans the room for possible treasure or secret passage.
(Take 10 on Perception is 44)Rokgurn (alias of Mage of the Wyrmkin)2021-09-13T13:58:01ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaRokgurn (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=25#12352021-09-11T13:35:55Z2021-09-11T13:35:55Z<p>@Daathiel - In this case it will not matter much as they have Resist Sonic 10. :)</p>@Daathiel - In this case it will not matter much as they have Resist Sonic 10. :)Rokgurn (alias of Mage of the Wyrmkin)2021-09-11T13:35:55ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaRokgurn (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=25#12292021-09-09T00:09:11Z2021-09-09T00:05:37Z<p>Rokgurn nods as Alie stays put. Feeling that he has done his part he draws forth his wand of healing and taps himself.</p>
<p><span class="messageboard-dice"><b>CLW:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (6) + 1 = 7</span></p>Rokgurn nods as Alie stays put. Feeling that he has done his part he draws forth his wand of healing and taps himself.
[dice=CLW]d8+1[/dice]Rokgurn (alias of Mage of the Wyrmkin)2021-09-09T00:05:37ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaRokgurn (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=25#12232021-09-07T23:25:04Z2021-09-07T23:22:13Z<p>@GM Otha - As of your last post. I do not think that the damage was calculated properly for the Shinning Children. After my last spell and Jack's attack last round Red should be at -66 hit points (20+22+24) and Orange should be at -68 (20+48) hit points. This does not include the damage from Jack's last post (above).</p>@GM Otha - As of your last post. I do not think that the damage was calculated properly for the Shinning Children. After my last spell and Jack's attack last round Red should be at -66 hit points (20+22+24) and Orange should be at -68 (20+48) hit points. This does not include the damage from Jack's last post (above).Rokgurn (alias of Mage of the Wyrmkin)2021-09-07T23:22:13ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaRokgurn (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=25#12192021-09-07T17:46:17Z2021-09-07T17:46:17Z<p>@GM Otha- I think the system just ate most of your last post. :)</p>@GM Otha- I think the system just ate most of your last post. :)Rokgurn (alias of Mage of the Wyrmkin)2021-09-07T17:46:17ZRe: Forums: Play-by-Post Discussion: GM Otha's Tomb of the Iron MedusaRokgurn (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/discussion&page=6#2682021-09-07T00:15:48Z2021-09-07T00:11:08Z<p>Echolocation backed up by Heal spells (and potentially a Wish) makes the permanent blindness less scary but still. A save every round for every nearby character as a free action is just ... nice! :)</p>Echolocation backed up by Heal spells (and potentially a Wish) makes the permanent blindness less scary but still. A save every round for every nearby character as a free action is just ... nice! :)Rokgurn (alias of Mage of the Wyrmkin)2021-09-07T00:11:08ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaRokgurn (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=25#12162021-09-07T00:09:36Z2021-09-07T00:02:49Z<p>Rokgurn tries to resist the light show put on by the Shining Children before taking his actions (listed above).</p>
<p><span class="messageboard-dice"><b>Fort Save,Bard Song, Eyes Closed, 4-Leaf Clover:</b></span> <span class="messageboard-dice">1d20 + 17 + 3 + 2 + 2 ⇒ (12) + 17 + 3 + 2 + 2 = 36</span></p>
<p><span class=messageboard-ooc>Hopefully these creatures will fail their save for a change. I want to do full damage for once. :) </span></p>Rokgurn tries to resist the light show put on by the Shining Children before taking his actions (listed above).
[dice=Fort Save,Bard Song, Eyes Closed, 4-Leaf Clover]d20+17+3+2+2[/dice]
Hopefully these creatures will fail their save for a change. I want to do full damage for once. :)Rokgurn (alias of Mage of the Wyrmkin)2021-09-07T00:02:49ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaRokgurn (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=25#12122021-09-06T13:31:39Z2021-09-06T12:53:57Z<p>@GM Otha - Rokgurn has his eyes already shut. Does he still need to save vs the blinding light and if so does he get a bonus to his roll?</p>
<p><span class=messageboard-ooc>Rokgurn can navigate the battle field just fine with his Echolocation so I will have him take his actions and then see if I need to roll his save or not.</span></p>
<p>Rokgurn blasts the creatures with another burst of decay before flying out of the line of fire like a bat out of hell.</p>
<p><span class="messageboard-dice"><b>Explosion of Rot,Place Magic, Reflex DC 21 for half damage:</b></span> <span class="messageboard-dice">15d6 ⇒ (1, 6, 3, 6, 6, 3, 2, 1, 2, 1, 5, 5, 3, 2, 2) = 48</span></p>
<p><span class="messageboard-dice"><b>Rounds of Staggered on a failed save:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span></p>@GM Otha - Rokgurn has his eyes already shut. Does he still need to save vs the blinding light and if so does he get a bonus to his roll?
Rokgurn can navigate the battle field just fine with his Echolocation so I will have him take his actions and then see if I need to roll his save or not.
Rokgurn blasts the creatures with another burst of decay before flying out of the line of fire like a bat out of hell.
[dice=Explosion of Rot,Place Magic, Reflex DC 21 for half damage]15d6[/dice]
...Rokgurn (alias of Mage of the Wyrmkin)2021-09-06T12:53:57ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaRokgurn (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=25#12082021-09-03T15:41:45Z2021-09-03T15:37:49Z<p>Rokgurn nods at Daathiel's description. He hovers in the air slightly above the ground and closes his eyes relying on his Echolocation alone. He unleashes the destructive forces of nature engulfing both of the Shinning Children.</p>
<p><span class="messageboard-dice"><b>SR check, CL 15 with Place Magic:</b></span> <span class="messageboard-dice">1d20 + 15 ⇒ (6) + 15 = 21</span></p>
<p><span class="messageboard-dice"><b>Explosion of Rot, Reflex DC 21 for half damage:</b></span> <span class="messageboard-dice">15d6 ⇒ (4, 3, 2, 1, 1, 2, 1, 6, 1, 1, 4, 2, 4, 2, 6) = 40</span></p>
<p><span class="messageboard-dice"><b>Rounds of Staggered if failed save:</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span></p>
<p><span class=messageboard-ooc>That is Rokgurn's surprise action turn. :) </span></p>Rokgurn nods at Daathiel's description. He hovers in the air slightly above the ground and closes his eyes relying on his Echolocation alone. He unleashes the destructive forces of nature engulfing both of the Shinning Children.
[dice=SR check, CL 15 with Place Magic]d20+15[/dice]
[dice=Explosion of Rot, Reflex DC 21 for half damage]15d6[/dice]
[dice=Rounds of Staggered if failed save]d4[/dice]
That is Rokgurn's surprise action turn. :)Rokgurn (alias of Mage of the Wyrmkin)2021-09-03T15:37:49ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaWhisper softly (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=25#12052021-09-02T14:02:51Z2021-09-02T13:50:25Z<p>Whisper pops his head out of his satchel to add to the conversation but retreats right back into his cage and closes his eyes as he has nothing more to add.</p>
<p><span class="messageboard-dice"><b>K-Planes:</b></span> <span class="messageboard-dice">1d20 + 28 ⇒ (1) + 28 = 29</span></p>
<p><span class=messageboard-ooc>Lousy roll!</span></p>
<p>@GM Otha - I am not seeing tokens for the creatures on the map. Also note that both Rokgurn and Daathiel will need to be within 40 feet of these creatures for their Blind Sight to have discovered them. I need this information in order for Rokgurn to target his area of effect spells.</p>Whisper pops his head out of his satchel to add to the conversation but retreats right back into his cage and closes his eyes as he has nothing more to add.
[dice=K-Planes]d20+28[/dice]
Lousy roll!
@GM Otha - I am not seeing tokens for the creatures on the map. Also note that both Rokgurn and Daathiel will need to be within 40 feet of these creatures for their Blind Sight to have discovered them. I need this information in order for Rokgurn to target his area of effect spells.Whisper softly (alias of Mage of the Wyrmkin)2021-09-02T13:50:25ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaRokgurn (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=25#12012021-09-01T11:43:40Z2021-09-01T11:43:40Z<p>@GM Otha - My character has Echolocation up and was looking for the creatures as well. Should he not be included in the surprise round?</p>@GM Otha - My character has Echolocation up and was looking for the creatures as well. Should he not be included in the surprise round?Rokgurn (alias of Mage of the Wyrmkin)2021-09-01T11:43:40ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaRokgurn (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=24#11962021-08-31T12:18:44Z2021-08-31T12:18:44Z<p>@GM Otha - My character has Blind Sight up as well so if it the creature is invisible I will be able to "see" it. :)</p>@GM Otha - My character has Blind Sight up as well so if it the creature is invisible I will be able to "see" it. :)Rokgurn (alias of Mage of the Wyrmkin)2021-08-31T12:18:44ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaRokgurn (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=24#11942021-08-30T21:15:22Z2021-08-30T20:58:36Z<p>@GM Otha - Yes it detects all types listed but it does not specify which type is detected. It will let me know their general power level (aura - which is generally overwhelming at this level as most creatures fought will have at least 11 HD) and location as per Detect Undead. It is a pretty nice monster detection sense as it will detect lingering auras of creatures that have passed by as well so it can be used to track a creature. If it helps at all you can add a Perception check of 44 in bright light and a Survival check of 29 to check for any visible tracks. :)</p>@GM Otha - Yes it detects all types listed but it does not specify which type is detected. It will let me know their general power level (aura - which is generally overwhelming at this level as most creatures fought will have at least 11 HD) and location as per Detect Undead. It is a pretty nice monster detection sense as it will detect lingering auras of creatures that have passed by as well so it can be used to track a creature. If it helps at all you can add a Perception check of 44 in...Rokgurn (alias of Mage of the Wyrmkin)2021-08-30T20:58:36ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaRokgurn (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=24#11922021-08-30T18:06:07Z2021-08-30T18:04:14Z<p>Rokgurn uses his Spirit Sense ability to scan for Undead creatures.</p>
<p><b>"If there is an undead creature in here I will find it."</b></p>
<p>Spirit Sense (60' Cone - Detects Undead,Incorporeal,Ethereal, Astral,Outsiders or Fey creatures).</p>Rokgurn uses his Spirit Sense ability to scan for Undead creatures.
"If there is an undead creature in here I will find it."
Spirit Sense (60' Cone - Detects Undead,Incorporeal,Ethereal, Astral,Outsiders or Fey creatures).Rokgurn (alias of Mage of the Wyrmkin)2021-08-30T18:04:14ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaRokgurn (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=24#11822021-08-25T20:19:03Z2021-08-25T20:17:33Z<p>Rokgurn hovers nearby Daathiel for backup while Whisper rests safely in his satchel.</p>Rokgurn hovers nearby Daathiel for backup while Whisper rests safely in his satchel.Rokgurn (alias of Mage of the Wyrmkin)2021-08-25T20:17:33ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaRokgurn (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=24#11762021-08-24T23:12:22Z2021-08-24T23:02:24Z<p>Rokgurn nods at Alie and starts to check out the corridor to the north to begin with. He ascends and hugs the wall peeking with his Echolocation to see if anything is lurking around the corner.</p>
<p>@GM Otha - Are we back underground again? I know that we took a staircase down but are we below the surface?</p>Rokgurn nods at Alie and starts to check out the corridor to the north to begin with. He ascends and hugs the wall peeking with his Echolocation to see if anything is lurking around the corner.
@GM Otha - Are we back underground again? I know that we took a staircase down but are we below the surface?Rokgurn (alias of Mage of the Wyrmkin)2021-08-24T23:02:24ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaRokgurn (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=24#11732021-08-23T12:57:20Z2021-08-23T12:57:20Z<p>Rokgurn shrugs.</p>
<p><b>"Bones that are not buried around here have a tendency to be walking around on there own. We should check around to see where they have wandered off to."</b></p>Rokgurn shrugs.
"Bones that are not buried around here have a tendency to be walking around on there own. We should check around to see where they have wandered off to."Rokgurn (alias of Mage of the Wyrmkin)2021-08-23T12:57:20ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaRokgurn (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=24#11672021-08-20T15:39:57Z2021-08-20T15:39:08Z<p>Rokgurn comments on the new development as he floats around the room.</p>
<p><b>"Stairs, how interesting. I was expecting a vampire to just pop out of the box. Shall we descend?"</b></p>
<p><span class=messageboard-ooc>If we are back underground then Hunter Blessing will apply with +2 to Perception and Initiative for everyone. :) </span></p>Rokgurn comments on the new development as he floats around the room.
"Stairs, how interesting. I was expecting a vampire to just pop out of the box. Shall we descend?"
If we are back underground then Hunter Blessing will apply with +2 to Perception and Initiative for everyone. :)Rokgurn (alias of Mage of the Wyrmkin)2021-08-20T15:39:08ZRe: Forums: Play-by-Post: GM Jhaeman's Tide of Morning Gameplay ThreadShaggy - Riding Dog (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlzz/gameplay&page=3#1212021-08-05T02:16:04Z2021-08-05T02:14:06Z<p>Shaggy walks with confidence as he carries Relgar through the forest. His eyes attune easily to the natural moonlight.</p>
<p><span class=messageboard-ooc> While Darkvision is generally superior to Low light vision natural moonlight is a notable exception.</span></p>Shaggy walks with confidence as he carries Relgar through the forest. His eyes attune easily to the natural moonlight.
While Darkvision is generally superior to Low light vision natural moonlight is a notable exception.Shaggy - Riding Dog (alias of Mage of the Wyrmkin)2021-08-05T02:14:06ZRe: Forums: Play-by-Post: GM Jhaeman's Tide of Morning Gameplay ThreadShaggy - Riding Dog (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlzz/gameplay#62021-07-23T13:49:44Z2021-07-23T13:45:06Z<p>The large fawn colored wolf hound walks with purpose. The dog's muscles ripple with every movement belying its considerable strength. The dog walks happily with an occasional wag of the tail. It is obvious from its grooming and disposition that Shaggy has been very well treated.</p>The large fawn colored wolf hound walks with purpose. The dog's muscles ripple with every movement belying its considerable strength. The dog walks happily with an occasional wag of the tail. It is obvious from its grooming and disposition that Shaggy has been very well treated.Shaggy - Riding Dog (alias of Mage of the Wyrmkin)2021-07-23T13:45:06ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaWhisper softly (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=20#9942021-07-13T13:38:46Z2021-07-13T13:36:24Z<p>Whisper pops out to have a look at the devils himself before retreating once again into the safety of his satchel.</p>
<p><span class="messageboard-dice"><b>K-Planes, Good Hope:</b></span> <span class="messageboard-dice">1d20 + 20 + 2 ⇒ (7) + 20 + 2 = 29</span></p>
<p><b>"Use holy weapons if you have them."</b></p>Whisper pops out to have a look at the devils himself before retreating once again into the safety of his satchel.
[dice=K-Planes, Good Hope]d20+20+2[/dice]
"Use holy weapons if you have them."Whisper softly (alias of Mage of the Wyrmkin)2021-07-13T13:36:24ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaWhisper softly (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=19#9342021-07-04T14:02:25Z2021-07-04T14:02:25Z<p>Whisper pops out of his cage for a quick inspection and briefing before retreating back to the safety of his satchel.</p>
<p><span class="messageboard-dice"><b>K-Arcana,Good Hope:</b></span> <span class="messageboard-dice">1d20 + 26 + 2 ⇒ (8) + 26 + 2 = 36</span></p>
<p><b>"Impressive. Perhaps this is the Iron Medusa that is the name sake of this dungeon?"</b></p>
<p>@GM Otha - Whisper gets two questions. I will take Spell Like Abilities and Defensive Abilities. </p>
<p>@Vladek - You can only make Knowledge checks on your turn.</p>Whisper pops out of his cage for a quick inspection and briefing before retreating back to the safety of his satchel.
[dice=K-Arcana,Good Hope]d20+26+2[/dice]
"Impressive. Perhaps this is the Iron Medusa that is the name sake of this dungeon?"
@GM Otha - Whisper gets two questions. I will take Spell Like Abilities and Defensive Abilities.
@Vladek - You can only make Knowledge checks on your turn.Whisper softly (alias of Mage of the Wyrmkin)2021-07-04T14:02:25ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaWhisper softly (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=17#8422021-06-18T17:10:13Z2021-06-18T17:02:38Z<p>Whisper takes a peek at the animated ooze. He educates Rokgurn and then returns to the safety of his satchel.</p>
<p><span class="messageboard-dice"><b>K-Planes,Good Hope:</b></span> <span class="messageboard-dice">1d20 + 20 + 2 ⇒ (11) + 20 + 2 = 33</span></p>
<p><span class=messageboard-ooc>The important bases are already covered. How about Immunities?</span></p>Whisper takes a peek at the animated ooze. He educates Rokgurn and then returns to the safety of his satchel.
[dice=K-Planes,Good Hope]d20+20+2[/dice]
The important bases are already covered. How about Immunities?Whisper softly (alias of Mage of the Wyrmkin)2021-06-18T17:02:38ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaWhisper softly (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=17#8222021-06-14T01:22:20Z2021-06-14T01:22:20Z<p>Whisper has a quick look at the body to inform Rokgurn what he knows before returning to his protective satchel.</p>
<p>(Take 10 on K-Undead of 39 with Good Hope active)</p>Whisper has a quick look at the body to inform Rokgurn what he knows before returning to his protective satchel.
(Take 10 on K-Undead of 39 with Good Hope active)Whisper softly (alias of Mage of the Wyrmkin)2021-06-14T01:22:20ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaWhisper softly (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=17#8202021-06-13T21:22:10Z2021-06-13T21:22:10Z<p>Whisper rests in his protective satchel for now.</p>Whisper rests in his protective satchel for now.Whisper softly (alias of Mage of the Wyrmkin)2021-06-13T21:22:10ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaWhisper softly (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=16#7542021-05-29T14:47:28Z2021-05-29T14:47:28Z<p>Whisper pops his head out to look at the ladies. At the sight of the vampire bites he looks at them carefully for any traces of arcane signatures left behind by a previous enchantment.</p>
<p>(His take 10 on K-Arcana is 36 which is more than enough to identify the signs of any active spell effect still in place. His take 10 on K-Religion is 37 which should allow him to know about what types of magical effects a vampire could place on their victims.)</p>
<p>He communicates what he knows to Rokgurn through a series of natural sounding bird chirps (their shared language) so as to not alarm the young ladies.</p>Whisper pops his head out to look at the ladies. At the sight of the vampire bites he looks at them carefully for any traces of arcane signatures left behind by a previous enchantment.
(His take 10 on K-Arcana is 36 which is more than enough to identify the signs of any active spell effect still in place. His take 10 on K-Religion is 37 which should allow him to know about what types of magical effects a vampire could place on their victims.)
He communicates what he knows to Rokgurn through...Whisper softly (alias of Mage of the Wyrmkin)2021-05-29T14:47:28ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaWhisper softly (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=15#7042021-05-21T19:15:21Z2021-05-21T19:12:38Z<p>Whisper pops his head out to take a look at what might be going on. </p>
<p><span class="messageboard-dice"><b>k-planes:</b></span> <span class="messageboard-dice">1d20 + 20 ⇒ (14) + 20 = 34</span></p>
<p>He gives Rokgurn a quick summary before hiding again in his satchel for protection.</p>
<p><b>"Barbed devils. You will need holy weapons to hurt them."</b></p>
<p>@GM Otha - I will take SLA and Resistances please.</p>Whisper pops his head out to take a look at what might be going on.
[dice=k-planes]d20+20[/dice]
He gives Rokgurn a quick summary before hiding again in his satchel for protection.
"Barbed devils. You will need holy weapons to hurt them."
@GM Otha - I will take SLA and Resistances please.Whisper softly (alias of Mage of the Wyrmkin)2021-05-21T19:12:38ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaWhisper softly (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=14#6892021-05-18T18:46:12Z2021-05-18T18:43:02Z<p>Whisper creeps out of his cage using the wall as cover to get a good look at this strange sounding creature. He will then return, report and go back into his satchel.</p>
<p><span class=messageboard-ooc>I think he will have to get as far as Daathiel's position.</span></p>
<p><span class="messageboard-dice"><b>Stealth,Hunter's Blessing:</b></span> <span class="messageboard-dice">1d20 + 15 + 2 ⇒ (1) + 15 + 2 = 18</span></p>
<p><span class="messageboard-dice"><b>K-Religion,Ioun Stone:</b></span> <span class="messageboard-dice">1d20 + 25 + 2 ⇒ (2) + 25 + 2 = 29</span></p>
<p><span class=messageboard-ooc>Stellar rolling there. :) </span></p>Whisper creeps out of his cage using the wall as cover to get a good look at this strange sounding creature. He will then return, report and go back into his satchel.
I think he will have to get as far as Daathiel's position.
[dice=Stealth,Hunter's Blessing]d20+15+2[/dice]
[dice=K-Religion,Ioun Stone]d20+25+2[/dice]
Stellar rolling there. :)Whisper softly (alias of Mage of the Wyrmkin)2021-05-18T18:43:02ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaWhisper softly (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=14#6792021-05-15T13:21:59Z2021-05-15T13:21:59Z<p>Whisper receives the blessing and then returns to the safety of his satchel.</p>Whisper receives the blessing and then returns to the safety of his satchel.Whisper softly (alias of Mage of the Wyrmkin)2021-05-15T13:21:59ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaWhisper softly (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=13#6442021-05-08T16:26:10Z2021-05-08T16:26:10Z<p>Whisper nods in agreement with Yuri.</p>
<p><b>"They were indeed Master Dwarf and having rock sized hail dropped on your head was not a pleasant experience."</b></p>
<p>He turns to Daathiel.</p>
<p><b>"And I must thank-you for the healing. Rokgurn does an adequate job when pressed but you do it with style."</b></p>
<p>With those words Whisper retreats back into his cage until he is needed again.</p>Whisper nods in agreement with Yuri.
"They were indeed Master Dwarf and having rock sized hail dropped on your head was not a pleasant experience."
He turns to Daathiel.
"And I must thank-you for the healing. Rokgurn does an adequate job when pressed but you do it with style."
With those words Whisper retreats back into his cage until he is needed again.Whisper softly (alias of Mage of the Wyrmkin)2021-05-08T16:26:10ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaWhisper softly (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=13#6122021-05-02T14:28:33Z2021-05-02T14:28:33Z<p>Whisper stretches out in his familiar satchel wishing that combat could be over.</p>
<p><span class=messageboard-ooc>The familiar satchel provides total cover for Whisper but there is little that he can do to contribute while inside his protective case.</span></p>Whisper stretches out in his familiar satchel wishing that combat could be over.
The familiar satchel provides total cover for Whisper but there is little that he can do to contribute while inside his protective case.Whisper softly (alias of Mage of the Wyrmkin)2021-05-02T14:28:33ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaWhisper softly (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=13#6012021-04-27T21:15:12Z2021-04-27T21:15:12Z<p>Whisper stays in his protective cage licking his wounds.</p>Whisper stays in his protective cage licking his wounds.Whisper softly (alias of Mage of the Wyrmkin)2021-04-27T21:15:12ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaWhisper softly (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=12#5722021-04-23T02:56:44Z2021-04-23T02:24:46Z<p>@GM Otha - My familiar is only sticking his head out of his protective cage so I think that should provide Improved Cover. He really should have fully ducked back into his cage but he didn't. :) He also has SR 19 against both spell effects.</p>
<p>(Ice Storm - Full damage 15 points)</p>
<p><span class="messageboard-dice"><b>Reflex vs Cone of Cold,Improved Evasion, Improved cover bonus:</b></span> <span class="messageboard-dice">1d20 + 7 + 4 ⇒ (16) + 7 + 4 = 27</span></p>
<p><span class=messageboard-ooc>So he will take 15 points of damage total or none if his SR works against the Ice Storm spell. That was lucky! </span></p>
<p><b>"Ouch. That smarts! Daathiel has made a good start but I can fill in some gaps."</b></p>
<p><span class="messageboard-dice"><b>k-planes:</b></span> <span class="messageboard-dice">1d20 + 20 ⇒ (19) + 20 = 39</span></p>
<p><span class=messageboard-ooc>Let us go with DR and Special Attacks.</span></p>
<p>After a few words spoken Whisper retreats fully into his protective cage.</p>@GM Otha - My familiar is only sticking his head out of his protective cage so I think that should provide Improved Cover. He really should have fully ducked back into his cage but he didn't. :) He also has SR 19 against both spell effects.
(Ice Storm - Full damage 15 points)
[dice=Reflex vs Cone of Cold,Improved Evasion, Improved cover bonus]d20+7+4[/dice]
So he will take 15 points of damage total or none if his SR works against the Ice Storm spell. That was lucky!
"Ouch. That smarts!...Whisper softly (alias of Mage of the Wyrmkin)2021-04-23T02:24:46ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaWhisper softly (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=12#5662021-04-22T12:43:18Z2021-04-22T12:35:32Z<p>Whisper pops his head out of his cage to examine this novelty as well.</p>
<p><b>"Most curious. I wonder what might have caused this strange occurrence?"</b></p>
<p>(K-Nature 26, K-Arcana 36, K-Dungeoneering 34, all on a take 10)</p>Whisper pops his head out of his cage to examine this novelty as well.
"Most curious. I wonder what might have caused this strange occurrence?"
(K-Nature 26, K-Arcana 36, K-Dungeoneering 34, all on a take 10)Whisper softly (alias of Mage of the Wyrmkin)2021-04-22T12:35:32ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaWhisper softly (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=12#5582021-04-21T16:01:58Z2021-04-21T16:01:58Z<p>Whisper waits in his satchel for his master to need him.</p>Whisper waits in his satchel for his master to need him.Whisper softly (alias of Mage of the Wyrmkin)2021-04-21T16:01:58ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaWhisper softly (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=11#5072021-04-10T14:17:57Z2021-04-10T14:17:57Z<p>Whisper sagely retreats to the safety of his cage at the mere mention of playing with the tiles again.</p>Whisper sagely retreats to the safety of his cage at the mere mention of playing with the tiles again.Whisper softly (alias of Mage of the Wyrmkin)2021-04-10T14:17:57ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaWhisper softly (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=9#4452021-03-31T13:48:53Z2021-03-31T13:01:28Z<p>Whisper pops his head out of his cage as the excitement ramps up through the empathic link he shares with Rokgurn. He looks around and provides his report before ducking back to the full safety of his familiar satchel.</p>
<p><span class="messageboard-dice"><b>K-Religion,Undead:</b></span> <span class="messageboard-dice">1d20 + 25 + 2 ⇒ (15) + 25 + 2 = 42</span></p>
<p><span class=messageboard-ooc>I will go with Defensive Abilities and Weaknesses if any.</span></p>
<p>@GM Otha - Once you update us on what we know Rokgurn will act but this is clearly something I would like to do before the Nemhain gets its turn. :)</p>Whisper pops his head out of his cage as the excitement ramps up through the empathic link he shares with Rokgurn. He looks around and provides his report before ducking back to the full safety of his familiar satchel.
[dice=K-Religion,Undead]d20+25+2[/dice]
I will go with Defensive Abilities and Weaknesses if any.
@GM Otha - Once you update us on what we know Rokgurn will act but this is clearly something I would like to do before the Nemhain gets its turn. :)Whisper softly (alias of Mage of the Wyrmkin)2021-03-31T13:01:28ZRe: Forums: Play-by-Post: [PFS_CORE_Aerondor] 01-49 Among the DeadShaggy - Riding Dog (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlov/gameplay&page=7#3502021-03-24T17:31:03Z2021-03-24T17:31:03Z<p>Shaggy looks around warily and sniffs the air. He looks back at Sylvester wondering when they can leave this awful place.</p>
<p><span class="messageboard-dice"><b>Perception:</b></span> <span class="messageboard-dice">1d20 + 8 ⇒ (10) + 8 = 18</span></p>Shaggy looks around warily and sniffs the air. He looks back at Sylvester wondering when they can leave this awful place.
[dice=Perception]d20+8[/dice]Shaggy - Riding Dog (alias of Mage of the Wyrmkin)2021-03-24T17:31:03ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaWhisper softly (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=9#4032021-03-22T21:14:34Z2021-03-22T21:14:34Z<p>Whisper ducks back into his satchel after a brief comment about the competent but bourgeois frescoes painted throughout the room.</p>Whisper ducks back into his satchel after a brief comment about the competent but bourgeois frescoes painted throughout the room.Whisper softly (alias of Mage of the Wyrmkin)2021-03-22T21:14:34ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaWhisper softly (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=8#3992021-03-21T12:53:41Z2021-03-21T12:53:41Z<p>Whisper pokes his head out of his satchel to discuss the nature of these spirits with his master.</p>
<p>(Knowledge-Religion 37 with a Take 10)</p>Whisper pokes his head out of his satchel to discuss the nature of these spirits with his master.
(Knowledge-Religion 37 with a Take 10)Whisper softly (alias of Mage of the Wyrmkin)2021-03-21T12:53:41ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaWhisper softly (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=8#3962021-03-20T23:15:24Z2021-03-20T23:15:24Z<p>Whisper camps out in familiar satchel fully protected from the outside world.</p>Whisper camps out in familiar satchel fully protected from the outside world.Whisper softly (alias of Mage of the Wyrmkin)2021-03-20T23:15:24ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaWhisper softly (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=8#3702021-03-16T17:34:36Z2021-03-16T17:22:16Z<p>The bird chirps out agreeing sarcastically with Yuri's outrageous comment.</p>
<p><b>"It has a certain rebel without a cause vibe. You would definitely be the belle of the ball in Geb."</b></p>
<p>Whisper eyes Yuri and smiles briefly as he is clearly very amused by the dwarf's observation. He then retreats to the safety of his familiar satchel.</p>The bird chirps out agreeing sarcastically with Yuri's outrageous comment.
"It has a certain rebel without a cause vibe. You would definitely be the belle of the ball in Geb."
Whisper eyes Yuri and smiles briefly as he is clearly very amused by the dwarf's observation. He then retreats to the safety of his familiar satchel.Whisper softly (alias of Mage of the Wyrmkin)2021-03-16T17:22:16ZRe: Forums: Play-by-Post: [PFS_CORE_Aerondor] 01-49 Among the DeadShaggy - Riding Dog (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlov/gameplay&page=6#2822021-03-14T20:35:23Z2021-03-14T20:35:23Z<p>The poor burned dog tries to acclimate to the low oxygen level in the room but is unable to.</p>
<p><span class="messageboard-dice"><b>Fort DC 15:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (3) + 5 = 8</span></p>The poor burned dog tries to acclimate to the low oxygen level in the room but is unable to.
[dice=Fort DC 15]d20+5[/dice]Shaggy - Riding Dog (alias of Mage of the Wyrmkin)2021-03-14T20:35:23ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaWhisper softly (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=7#3382021-03-10T04:53:10Z2021-03-10T04:48:44Z<p>Whisper thinks for a moment if he can be of any help to the party. He examines the ghost to start.</p>
<p>(K-Religion of 37 on a take 10)</p>Whisper thinks for a moment if he can be of any help to the party. He examines the ghost to start.
(K-Religion of 37 on a take 10)Whisper softly (alias of Mage of the Wyrmkin)2021-03-10T04:48:44ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaWhisper softly (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=7#3322021-03-08T17:27:45Z2021-03-08T17:27:15Z<p>The bird looks at Jack with his jaw ajar and completely gobsmacked by the words coming out of the man's mouth.</p>
<p><b>"He is more than a pretty face. Who would have known?"</b></p>
<p>(Chirp)</p>The bird looks at Jack with his jaw ajar and completely gobsmacked by the words coming out of the man's mouth.
"He is more than a pretty face. Who would have known?"
(Chirp)Whisper softly (alias of Mage of the Wyrmkin)2021-03-08T17:27:15ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaWhisper softly (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=7#3122021-03-04T20:18:31Z2021-03-04T20:13:30Z<p><b>"Well then you should have been more definitive in your answer before."</b></p>
<p>The bird darts back inside his familiar satchel before the Bard has a chance to reply.</p>"Well then you should have been more definitive in your answer before."
The bird darts back inside his familiar satchel before the Bard has a chance to reply.Whisper softly (alias of Mage of the Wyrmkin)2021-03-04T20:13:30ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaWhisper softly (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=7#3082021-03-04T19:43:58Z2021-03-04T19:32:09Z<p>The little bird pops out of his nest.</p>
<p><b>"Wait a moment everyone. Let us not be too hasty. It is likely a trap."</b></p>
<p><b>"I will try to see if I recognise that rune. Perhaps we can be a bit more precise in our analysis."</b></p>
<p>(Take 10 on K-Arcana of 36 to Identify a spell already in place. Typical DC is 20+Spell Level.)</p>
<p><span class=messageboard-ooc>It is strange but Spellcraft is used for identifying spells as they are being cast and K-Arcana is used for spells or spell effects already active and in place.</span></p>The little bird pops out of his nest.
"Wait a moment everyone. Let us not be too hasty. It is likely a trap."
"I will try to see if I recognise that rune. Perhaps we can be a bit more precise in our analysis."
(Take 10 on K-Arcana of 36 to Identify a spell already in place. Typical DC is 20+Spell Level.)
It is strange but Spellcraft is used for identifying spells as they are being cast and K-Arcana is used for spells or spell effects already active and in place.Whisper softly (alias of Mage of the Wyrmkin)2021-03-04T19:32:09ZRe: Forums: Play-by-Post: [PFS_CORE_Aerondor] 01-49 Among the DeadShaggy - Riding Dog (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlov/gameplay&page=4#1902021-03-04T12:54:35Z2021-03-04T12:45:29Z<p>Shaggy takes his master away from the area of concern further up the staircase into the other room but is careful to avoid being right at the edge of the open pit in the previous room.</p>
<p>@GM Aerondor - I put a red arrow to indicate movement up the stairs as I do not know how far the stairs go up until you are in the previous room. As it is a single move action up the stairs the maximum Shaggy can move is 4 squares.</p>Shaggy takes his master away from the area of concern further up the staircase into the other room but is careful to avoid being right at the edge of the open pit in the previous room.
@GM Aerondor - I put a red arrow to indicate movement up the stairs as I do not know how far the stairs go up until you are in the previous room. As it is a single move action up the stairs the maximum Shaggy can move is 4 squares.Shaggy - Riding Dog (alias of Mage of the Wyrmkin)2021-03-04T12:45:29ZRe: Forums: Play-by-Post: [PFS_CORE_Aerondor] 01-49 Among the DeadShaggy - Riding Dog (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlov/gameplay#452021-02-19T22:12:16Z2021-02-19T22:07:27Z<p>Shaggy barks back at the nasty wolves and is glad they are getting what they deserve. He is directed by Sylvester just outside of the reach of the nasty nearby creature.</p>
<p>(5' Step)</p>Shaggy barks back at the nasty wolves and is glad they are getting what they deserve. He is directed by Sylvester just outside of the reach of the nasty nearby creature.
(5' Step)Shaggy - Riding Dog (alias of Mage of the Wyrmkin)2021-02-19T22:07:27ZRe: Forums: Play-by-Post: [PFS_CORE_Aerondor] 01-49 Among the DeadShaggy - Riding Dog (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlov/gameplay#312021-02-18T20:19:12Z2021-02-18T20:19:12Z<p>Shaggy looks a bit surprised as his master speaks to what appears to him to be oversized nasty dogs. He barks back in a whisper to Sylvester.</p>
<p>[Spoiler omitted]</p>Shaggy looks a bit surprised as his master speaks to what appears to him to be oversized nasty dogs. He barks back in a whisper to Sylvester.
[Spoiler omitted]Shaggy - Riding Dog (alias of Mage of the Wyrmkin)2021-02-18T20:19:12ZRe: Forums: Play-by-Post: [PFS_CORE_Aerondor] 01-49 Among the DeadShaggy - Riding Dog (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlov/gameplay#252021-02-17T09:46:22Z2021-02-17T02:59:25Z<p>The canine gives his master a confused look as the water keeps disappearing from his outstretched tongue. Shaggy is not quite sure what exactly is going on but suspects that Sylvester is behind it somehow.</p>The canine gives his master a confused look as the water keeps disappearing from his outstretched tongue. Shaggy is not quite sure what exactly is going on but suspects that Sylvester is behind it somehow.Shaggy - Riding Dog (alias of Mage of the Wyrmkin)2021-02-17T02:59:25ZRe: Forums: Play-by-Post: [PFS_CORE_Aerondor] 01-49 Among the DeadShaggy - Riding Dog (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlov/gameplay#112021-02-15T16:13:00Z2021-02-15T15:58:25Z<p>Sylvester's travelling companion is a cream haired and muscular Wolfhound. He wags his tail contently and barks a greeting to the group.</p>
<p><b>"Woof,woof!"</b></p>
<p><span class=messageboard-ooc>Shaggy is a bog standard Riding Dog and not an animal companion as this is a Core game. :) </span></p>Sylvester's travelling companion is a cream haired and muscular Wolfhound. He wags his tail contently and barks a greeting to the group.
"Woof,woof!"
Shaggy is a bog standard Riding Dog and not an animal companion as this is a Core game. :)Shaggy - Riding Dog (alias of Mage of the Wyrmkin)2021-02-15T15:58:25ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaWhisper softly (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=5#2022021-02-15T15:39:17Z2021-02-15T15:31:54Z<p>Whisper pulls his head back into his familiar satchel and enjoys the relative safety and solitude of his personal space.</p>
<p>(Total Cover)</p>Whisper pulls his head back into his familiar satchel and enjoys the relative safety and solitude of his personal space.
(Total Cover)Whisper softly (alias of Mage of the Wyrmkin)2021-02-15T15:31:54ZRe: Forums: Play-by-Post: GM Erich's 5-17 Fate of the Fiend (Tier 7-11)Ginger T-Rex (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlj9/gameplay&page=9#4112021-02-12T02:37:13Z2021-02-12T02:34:35Z<p>Ginger flinches as another powerful blow gets through her guard. Predatory instinct kicks in and the young theropod attempts to push her stony opponent to the ground in an attempt to prevent any future attacks.</p>
<p><span class="messageboard-dice"><b>Maintain Grapple to Pin,Slow vs CMD:</b></span> <span class="messageboard-dice">1d20 + 23 + 5 - 1 ⇒ (11) + 23 + 5 - 1 = 38</span></p>
<p>(Attempting to Pin)</p>Ginger flinches as another powerful blow gets through her guard. Predatory instinct kicks in and the young theropod attempts to push her stony opponent to the ground in an attempt to prevent any future attacks.
[dice=Maintain Grapple to Pin,Slow vs CMD]d20+23+5-1[/dice]
(Attempting to Pin)Ginger T-Rex (alias of Mage of the Wyrmkin)2021-02-12T02:34:35ZRe: Forums: Play-by-Post: GM Erich's 5-17 Fate of the Fiend (Tier 7-11)Ginger T-Rex (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlj9/gameplay&page=9#4102021-02-11T21:30:40Z2021-02-11T21:30:40Z<p>@GM Erich - What happened to Ginger's attack last round?</p>@GM Erich - What happened to Ginger's attack last round?Ginger T-Rex (alias of Mage of the Wyrmkin)2021-02-11T21:30:40ZRe: Forums: Play-by-Post: GM Erich's 5-17 Fate of the Fiend (Tier 7-11)Ginger T-Rex (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlj9/gameplay&page=9#4052021-02-10T20:45:28Z2021-02-10T20:16:08Z<p>The dinosaur's Resinous skin (DR 5/Piercing) deflects part of the devastating attack by the Golem but she is still taken back by the savage strike. Ginger once again attempts to resist the strange slowing effect but she is again unable to.</p>
<p><span class="messageboard-dice"><b>Will vs Slow:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (11) + 5 = 16</span></p>
<p>The Teenager T-Rex gives the Rock the stink eye in response to his hand signal. She might be young but she knows how to defend herself signal or not, slowed or not. </p>
<p><span class="messageboard-dice"><b>Bite,Power Attack, Slow:</b></span> <span class="messageboard-dice">1d20 + 17 - 2 - 1 ⇒ (13) + 17 - 2 - 1 = 27</span>
<br />
<span class="messageboard-dice"><b>Damage,Power Attack:</b></span> <span class="messageboard-dice">3d6 + 22 + 6 ⇒ (1, 2, 4) + 22 + 6 = 35</span></p>
<p>Free Grapple Attempt if attack hits</p>
<p><span class="messageboard-dice"><b>Grab,Power Attack, Slow vs CMD:</b></span> <span class="messageboard-dice">1d20 + 23 - 2 - 1 ⇒ (19) + 23 - 2 - 1 = 39</span></p>
<p><span class=messageboard-ooc>Current attack and defences includes Slow spell. She takes no penalties for squeezing due to Narrow Frame. Her current Hit points should be at -31 now unless the attack was piercing. It is more difficult for an opponent to break a Grapple due to Resinous Skin (-2 to their check).</span></p>The dinosaur's Resinous skin (DR 5/Piercing) deflects part of the devastating attack by the Golem but she is still taken back by the savage strike. Ginger once again attempts to resist the strange slowing effect but she is again unable to.
[dice=Will vs Slow]d20+5[/dice]
The Teenager T-Rex gives the Rock the stink eye in response to his hand signal. She might be young but she knows how to defend herself signal or not, slowed or not.
[dice=Bite,Power Attack, Slow]d20+17-2-1[/dice]...Ginger T-Rex (alias of Mage of the Wyrmkin)2021-02-10T20:16:08ZRe: Forums: Play-by-Post: GM Erich's 5-17 Fate of the Fiend (Tier 7-11)Ginger T-Rex (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlj9/gameplay&page=8#3972021-02-09T17:58:43Z2021-02-09T17:55:52Z<p>Ginger continues to attempt to bite the Lich. This time she tries to be more precise with her blows.</p>
<p><span class="messageboard-dice"><b>Bite:</b></span> <span class="messageboard-dice">1d20 + 17 ⇒ (16) + 17 = 33</span>
<br />
<span class="messageboard-dice"><b>Damage(Magic,B/S/P):</b></span> <span class="messageboard-dice">3d6 + 22 ⇒ (4, 2, 4) + 22 = 32</span></p>
<p><span class="messageboard-dice"><b>Bite,Multi-Attack:</b></span> <span class="messageboard-dice">1d20 + 17 - 5 ⇒ (1) + 17 - 5 = 13</span>
<br />
<span class="messageboard-dice"><b>Damage(Magic,B/S/P):</b></span> <span class="messageboard-dice">3d6 + 22 ⇒ (4, 1, 3) + 22 = 30</span></p>
<p>(No attack penalties for squeezing due to Narrow Frame. She is not attempting the free grab attempt if she hits with her bite.)</p>Ginger continues to attempt to bite the Lich. This time she tries to be more precise with her blows.
[dice=Bite]d20+17[/dice]
[dice=Damage(Magic,B/S/P)]3d6+22[/dice]
[dice=Bite,Multi-Attack]d20+17-5[/dice]
[dice=Damage(Magic,B/S/P)]3d6+22[/dice]
(No attack penalties for squeezing due to Narrow Frame. She is not attempting the free grab attempt if she hits with her bite.)Ginger T-Rex (alias of Mage of the Wyrmkin)2021-02-09T17:55:52ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaWhisper softly (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=4#1642021-02-06T21:20:19Z2021-02-06T21:20:19Z<p>The bird chirps waiting until the spirit fades back into the body.</p>
<p><b>"As Ghosts go I would say he was rather restrained, even almost cordial by their standards."</b></p>
<p><b>"However he may not be as pleasant if we encounter him again."</b></p>
<p><span class=messageboard-ooc>At least we can freely loot the body for now so I consider that an upside. :)</span></p>The bird chirps waiting until the spirit fades back into the body.
"As Ghosts go I would say he was rather restrained, even almost cordial by their standards."
"However he may not be as pleasant if we encounter him again."
At least we can freely loot the body for now so I consider that an upside. :)Whisper softly (alias of Mage of the Wyrmkin)2021-02-06T21:20:19ZRe: Forums: Play-by-Post: GM Erich's 5-17 Fate of the Fiend (Tier 7-11)Ginger T-Rex (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlj9/gameplay&page=8#3882021-02-06T20:56:57Z2021-02-06T20:51:12Z<p>Ginger makes her way towards the Lich as best she can and then attempts to crush the skeletal creature in her powerful jaws.</p>
<p><span class="messageboard-dice"><b>Bite(Magic,B/S/P),Power Attack:</b></span> <span class="messageboard-dice">1d20 + 17 - 2 ⇒ (2) + 17 - 2 = 17</span>
<br />
<span class="messageboard-dice"><b>Damage,Power Attack:</b></span> <span class="messageboard-dice">3d6 + 22 + 6 ⇒ (6, 1, 2) + 22 + 6 = 37</span></p>
<p>(She will not attempt to grab the pinned creature)</p>
<p><span class=messageboard-ooc>Due to Narrow Frame there are no penalties to attack or AC due to squeezing</span></p>Ginger makes her way towards the Lich as best she can and then attempts to crush the skeletal creature in her powerful jaws.
[dice=Bite(Magic,B/S/P),Power Attack]d20+17-2[/dice]
[dice=Damage,Power Attack]3d6+22+6[/dice]
(She will not attempt to grab the pinned creature)
Due to Narrow Frame there are no penalties to attack or AC due to squeezingGinger T-Rex (alias of Mage of the Wyrmkin)2021-02-06T20:51:12ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaWhisper softly (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=4#1572021-02-05T21:47:43Z2021-02-05T21:47:43Z<p>Whisper checks out the spirit trying to determine what it is and what abilities it might have.</p>
<p>(Take 10 on K-Religion in regards to Undead is 37)</p>Whisper checks out the spirit trying to determine what it is and what abilities it might have.
(Take 10 on K-Religion in regards to Undead is 37)Whisper softly (alias of Mage of the Wyrmkin)2021-02-05T21:47:43ZRe: Forums: Play-by-Post: GM Erich's 5-17 Fate of the Fiend (Tier 7-11)Ginger T-Rex (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlj9/gameplay&page=8#3782021-02-05T18:25:02Z2021-02-05T18:19:57Z<p>Ginger is not quite sure why this strange looking woman is so scary.</p>
<p><span class="messageboard-dice"><b>Will save, Devotion (Not included):</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (17) + 5 = 22</span></p>
<p>Somehow she is able to find the gumption to overcome this strange effect and move towards the woman.</p>
<p>@GM Erich - I am assuming that she will need to squeeze due to her size so her movement is halved but due to Narrow Frame she has no combat penalties for squeezing. How high up is the coffin in front of her? Can she jump, climb or even just step on top of it with her remaining 10' of movement?</p>Ginger is not quite sure why this strange looking woman is so scary.
[dice=Will save, Devotion (Not included)]d20+5[/dice]
Somehow she is able to find the gumption to overcome this strange effect and move towards the woman.
@GM Erich - I am assuming that she will need to squeeze due to her size so her movement is halved but due to Narrow Frame she has no combat penalties for squeezing. How high up is the coffin in front of her? Can she jump, climb or even just step on top of it with her...Ginger T-Rex (alias of Mage of the Wyrmkin)2021-02-05T18:19:57ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaWhisper softly (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=3#1492021-02-05T16:39:13Z2021-02-05T16:37:59Z<p>The speaking hawk replies to Alle's inquiry about the mummified remains.</p>
<p><b>"From what Rokgurn has described I doubt that it is anything more than a dead man but it never hurts to have a look."</b></p>
<p>Whisper has a peek to see if he believes the creature to be of undead origin.</p>
<p>(Take 10 on K-Religion in regards to undead is 37)</p>The speaking hawk replies to Alle's inquiry about the mummified remains.
"From what Rokgurn has described I doubt that it is anything more than a dead man but it never hurts to have a look."
Whisper has a peek to see if he believes the creature to be of undead origin.
(Take 10 on K-Religion in regards to undead is 37)Whisper softly (alias of Mage of the Wyrmkin)2021-02-05T16:37:59ZRe: Forums: Play-by-Post: [PFS CORE] GM Zin's 6-06 Hall of the Flesh EatersShaggy - Riding Dog (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivljl/gameplay&page=9#4012021-02-03T15:21:47Z2021-02-03T15:21:47Z<p><b>"Woof,woof..."</b></p>"Woof,woof..."Shaggy - Riding Dog (alias of Mage of the Wyrmkin)2021-02-03T15:21:47ZRe: Forums: Play-by-Post: GM Erich's 5-17 Fate of the Fiend (Tier 7-11)Ginger T-Rex (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlj9/gameplay&page=7#3472021-01-29T22:32:10Z2021-01-29T22:32:10Z<p>Ginger keeps wagging her tail and playfully poking Rallas with the end and laughing to herself as if it is the funniest thing in the world.</p>Ginger keeps wagging her tail and playfully poking Rallas with the end and laughing to herself as if it is the funniest thing in the world.Ginger T-Rex (alias of Mage of the Wyrmkin)2021-01-29T22:32:10ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaWhisper softly (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=3#1112021-01-29T22:23:20Z2021-01-29T22:16:47Z<p>Rokgurn's familiar looks straight up with only his head exposed from his protective satchel.</p>
<p><b>"A very interesting effect."</b> Whisper chirps out in the common tongue.</p>
<p><b>"Clearly this ceiling has been enchanted with transmutation magic."</b></p>
<p>(Take 10 on K-Arcana is 36)</p>Rokgurn's familiar looks straight up with only his head exposed from his protective satchel.
"A very interesting effect." Whisper chirps out in the common tongue.
"Clearly this ceiling has been enchanted with transmutation magic."
(Take 10 on K-Arcana is 36)Whisper softly (alias of Mage of the Wyrmkin)2021-01-29T22:16:47ZRe: Forums: Play-by-Post: GM Erich's 5-17 Fate of the Fiend (Tier 7-11)Ginger T-Rex (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlj9/gameplay&page=7#3302021-01-26T21:45:34Z2021-01-26T21:34:45Z<p>Ginger is already at the doors smiling. Despite her bulk she able to stand quite comfortably next to Rokgurn and Brallanera.</p>
<p><span class=messageboard-ooc>With Narrow Frame she will take no combat penalties for squeezing.</span></p>Ginger is already at the doors smiling. Despite her bulk she able to stand quite comfortably next to Rokgurn and Brallanera.
With Narrow Frame she will take no combat penalties for squeezing.Ginger T-Rex (alias of Mage of the Wyrmkin)2021-01-26T21:34:45ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaWhisper softly (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay&page=2#522021-01-23T17:05:40Z2021-01-23T17:05:40Z<p>Whisper peeks his head out of his protective Familiar Satchel. He appears the same and yet somehow different as well.</p>
<p>@GM Otha - This familiar's abilities can change on a daily basis due to the fact that he has a Figment archetype. His current abilities will be noted in the spoilers above. </p>
<p><b>"I am sure that once we get a lay of the land so to speak my master and possibly others will employ further spells. You can never be too careful in the city of the dead."</b></p>Whisper peeks his head out of his protective Familiar Satchel. He appears the same and yet somehow different as well.
@GM Otha - This familiar's abilities can change on a daily basis due to the fact that he has a Figment archetype. His current abilities will be noted in the spoilers above.
"I am sure that once we get a lay of the land so to speak my master and possibly others will employ further spells. You can never be too careful in the city of the dead."Whisper softly (alias of Mage of the Wyrmkin)2021-01-23T17:05:40ZRe: Forums: Play-by-Post: GM Erich's 5-17 Fate of the Fiend (Tier 7-11)Ginger T-Rex (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlj9/gameplay&page=7#3172021-01-23T01:05:45Z2021-01-23T01:05:45Z<p><span class="messageboard-dice"><b>Will vs Slow:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (4) + 5 = 9</span></p>
<p>Ginger seems bewildered as her movement slows. She focuses her efforts on one big bite.</p>
<p><span class="messageboard-dice"><b>Bite,PA,Blessing,Slow,Flank:</b></span> <span class="messageboard-dice">1d20 + 17 - 2 + 2 - 1 + 2 ⇒ (14) + 17 - 2 + 2 - 1 + 2 = 32</span>
<br />
<span class="messageboard-dice"><b>Damage,PA:</b></span> <span class="messageboard-dice">3d6 + 22 + 6 ⇒ (6, 3, 3) + 22 + 6 = 40</span></p>[dice=Will vs Slow]d20+5[/dice]
Ginger seems bewildered as her movement slows. She focuses her efforts on one big bite.
[dice=Bite,PA,Blessing,Slow,Flank]d20+17-2+2-1+2[/dice]
[dice=Damage,PA]3d6+22+6[/dice]Ginger T-Rex (alias of Mage of the Wyrmkin)2021-01-23T01:05:45ZRe: Forums: Play-by-Post: GM Erich's 5-17 Fate of the Fiend (Tier 7-11)Ginger T-Rex (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlj9/gameplay&page=7#3122021-01-21T20:08:36Z2021-01-21T20:08:36Z<p>Ginger spends his time moving towards the last standing enemy.</p>
<p>(Double Move with the increased speed from the Blessing of Fervor)</p>Ginger spends his time moving towards the last standing enemy.
(Double Move with the increased speed from the Blessing of Fervor)Ginger T-Rex (alias of Mage of the Wyrmkin)2021-01-21T20:08:36ZRe: Forums: Play-by-Post: GM Erich's 5-17 Fate of the Fiend (Tier 7-11)Ginger T-Rex (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlj9/gameplay&page=7#3052021-01-18T23:01:30Z2021-01-18T22:51:04Z<p>Ginger pokes his head into the hedge as he attempts to snack on the Morlocks (Orange and Yellow). He relies on his magically enhanced hide to keep the thorns at bay. At The Rock's request he attempts to employ catch and release with his prey (no grab attempts).</p>
<p><span class="messageboard-dice"><b>Attack,Bite:</b></span> <span class="messageboard-dice">1d20 + 17 ⇒ (3) + 17 = 20</span>
<br />
<span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">3d6 + 22 ⇒ (1, 3, 5) + 22 = 31</span></p>
<p><span class="messageboard-dice"><b>Extra attack from Blessing of Fervor,Bite:</b></span> <span class="messageboard-dice">1d20 + 17 ⇒ (7) + 17 = 24</span>
<br />
<span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">3d6 + 22 ⇒ (1, 5, 2) + 22 = 30</span></p>
<p><span class="messageboard-dice"><b>Attack,Bite, Multi-Attack:</b></span> <span class="messageboard-dice">1d20 + 17 - 5 ⇒ (1) + 17 - 5 = 13</span>
<br />
<span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">3d6 + 22 ⇒ (3, 1, 2) + 22 = 28</span></p>
<p><span class=messageboard-ooc>Ginger will start with Orange and move to Yellow if he falls unconscious.</span></p>Ginger pokes his head into the hedge as he attempts to snack on the Morlocks (Orange and Yellow). He relies on his magically enhanced hide to keep the thorns at bay. At The Rock's request he attempts to employ catch and release with his prey (no grab attempts).
[dice=Attack,Bite]d20+17[/dice]
[dice=Damage]3d6+22[/dice]
[dice=Extra attack from Blessing of Fervor,Bite]d20+17[/dice]
[dice=Damage]3d6+22[/dice]
[dice=Attack,Bite, Multi-Attack]d20+17-5[/dice]
[dice=Damage]3d6+22[/dice]
Ginger...Ginger T-Rex (alias of Mage of the Wyrmkin)2021-01-18T22:51:04ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaWhisper softly (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay#162021-01-18T15:21:59Z2021-01-18T15:13:20Z<p>Whisper chirps to Rokgurn in their shared language. He is ready to share his knowledge (in the common tongue) to any that might be interested.</p>
<p>(Whisper's Take 10 on his knowledge checks out of combat is also sufficient to gather all this information. His current skill bonuses are hidden in the spoiler above.)</p>
<p><span class=messageboard-ooc>If any are interested just open the tabs.</span></p>Whisper chirps to Rokgurn in their shared language. He is ready to share his knowledge (in the common tongue) to any that might be interested.
(Whisper's Take 10 on his knowledge checks out of combat is also sufficient to gather all this information. His current skill bonuses are hidden in the spoiler above.)
If any are interested just open the tabs.Whisper softly (alias of Mage of the Wyrmkin)2021-01-18T15:13:20ZRe: Forums: Play-by-Post: GM Erich's 5-17 Fate of the Fiend (Tier 7-11)Ginger T-Rex (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlj9/gameplay&page=6#2932021-01-17T21:03:46Z2021-01-17T20:51:46Z<p>Ginger hustles up to the nearest target (double move).</p>
<p><span class=messageboard-ooc>Blessing of Fervor - +2 to hit, +2 dodge AC and reflex saves already added in to stats above.</span></p>Ginger hustles up to the nearest target (double move).
Blessing of Fervor - +2 to hit, +2 dodge AC and reflex saves already added in to stats above.Ginger T-Rex (alias of Mage of the Wyrmkin)2021-01-17T20:51:46ZRe: Forums: Play-by-Post: GM Otha's Tomb of the Iron MedusaWhisper softly (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlo8/gameplay#82021-01-16T15:25:15Z2021-01-16T15:21:28Z<p>The bird actually begins to speak.</p>
<p><b>"You will have to forgive my companion's lack of manners. He is Rokgurn and my name is Whisper. I will try to do my best to advise you as I can on these travels. The life of adventurer is a difficult one and many of you spend more time in the tavern or theatre then in the library and that is understandable."</b></p>
<p><b>"Although...I can see that I will have some stiff competition from some (eyes Daathiel) but that is a good thing."</b></p>The bird actually begins to speak.
"You will have to forgive my companion's lack of manners. He is Rokgurn and my name is Whisper. I will try to do my best to advise you as I can on these travels. The life of adventurer is a difficult one and many of you spend more time in the tavern or theatre then in the library and that is understandable."
"Although...I can see that I will have some stiff competition from some (eyes Daathiel) but that is a good thing."Whisper softly (alias of Mage of the Wyrmkin)2021-01-16T15:21:28ZRe: Forums: Play-by-Post: GM Erich's 5-17 Fate of the Fiend (Tier 7-11)Ginger T-Rex (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlj9/gameplay&page=5#2272020-12-23T23:13:20Z2020-12-23T23:13:20Z<p>Ginger steps up (5' step) and attacks the last remaining demon.</p>
<p><span class="messageboard-dice"><b>Attack,Bite:</b></span> <span class="messageboard-dice">1d20 + 17 ⇒ (8) + 17 = 25</span>
<br />
<span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">3d6 + 22 ⇒ (6, 5, 5) + 22 = 38</span></p>
<p><span class="messageboard-dice"><b>Attack,Bite,Blessing of Fervor:</b></span> <span class="messageboard-dice">1d20 + 17 ⇒ (7) + 17 = 24</span>
<br />
<span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">3d6 + 22 ⇒ (4, 5, 3) + 22 = 34</span></p>
<p><span class="messageboard-dice"><b>Attack,Bite,Multiattack:</b></span> <span class="messageboard-dice">1d20 + 17 - 5 ⇒ (14) + 17 - 5 = 26</span>
<br />
<span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">3d6 + 22 ⇒ (2, 3, 4) + 22 = 31</span>
<br />
<span class="messageboard-dice"><b>Grab,Multiattack:</b></span> <span class="messageboard-dice">1d20 + 23 - 5 ⇒ (9) + 23 - 5 = 27</span></p>Ginger steps up (5' step) and attacks the last remaining demon.
[dice=Attack,Bite]d20+17[/dice]
[dice=Damage]3d6+22[/dice]
[dice=Attack,Bite,Blessing of Fervor]d20+17[/dice]
[dice=Damage]3d6+22[/dice]
[dice=Attack,Bite,Multiattack]d20+17-5[/dice]
[dice=Damage]3d6+22[/dice]
[dice=Grab,Multiattack]d20+23-5[/dice]Ginger T-Rex (alias of Mage of the Wyrmkin)2020-12-23T23:13:20ZRe: Forums: Play-by-Post: GM Erich's 5-17 Fate of the Fiend (Tier 7-11)Ginger T-Rex (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlj9/gameplay&page=5#2222020-12-23T03:00:57Z2020-12-23T02:42:01Z<p>At a word from the Rock, Ginger lashes out at the closest demon (Pink). </p>
<p>(Extra attack option chosen - Blessing of Fervor)</p>
<p><span class="messageboard-dice"><b>Bite:</b></span> <span class="messageboard-dice">1d20 + 17 ⇒ (7) + 17 = 24</span>
<br />
<span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">3d6 + 22 ⇒ (5, 3, 5) + 22 = 35</span>
<br />
<span class="messageboard-dice"><b>Grab:</b></span> <span class="messageboard-dice">1d20 + 23 ⇒ (19) + 23 = 42</span></p>
<p>(free action release if she hit)</p>
<p><span class="messageboard-dice"><b>Bite,Extra Attack from Blessing of Fervor:</b></span> <span class="messageboard-dice">1d20 + 17 ⇒ (7) + 17 = 24</span>
<br />
<span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">3d6 + 22 ⇒ (2, 1, 1) + 22 = 26</span>
<br />
<span class="messageboard-dice"><b>Grab:</b></span> <span class="messageboard-dice">1d20 + 23 ⇒ (6) + 23 = 29</span></p>
<p>(free action release if she hit)</p>
<p><span class="messageboard-dice"><b>Bite,Multi attack:</b></span> <span class="messageboard-dice">1d20 + 17 - 5 ⇒ (17) + 17 - 5 = 29</span>
<br />
<span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">3d6 + 22 ⇒ (6, 4, 4) + 22 = 36</span>
<br />
<span class="messageboard-dice"><b>Grab,Multi attack:</b></span> <span class="messageboard-dice">1d20 + 23 - 5 ⇒ (13) + 23 - 5 = 31</span></p>
<p>@GM Erich - If you consider catch and release too cheesy we can say that Ginger does not choose to grapple save on the last attack as that probably makes more sense anyways.</p>At a word from the Rock, Ginger lashes out at the closest demon (Pink).
(Extra attack option chosen - Blessing of Fervor)
[dice=Bite]d20+17[/dice]
[dice=Damage]3d6+22[/dice]
[dice=Grab]d20+23[/dice]
(free action release if she hit)
[dice=Bite,Extra Attack from Blessing of Fervor]d20+17[/dice]
[dice=Damage]3d6+22[/dice]
[dice=Grab]d20+23[/dice]
(free action release if she hit)
[dice=Bite,Multi attack]d20+17-5[/dice]
[dice=Damage]3d6+22[/dice]
[dice=Grab,Multi attack]d20+23-5[/dice]
@GM...Ginger T-Rex (alias of Mage of the Wyrmkin)2020-12-23T02:42:01ZRe: Forums: Play-by-Post: GM Erich's 5-17 Fate of the Fiend (Tier 7-11)Ginger T-Rex (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlj9/gameplay&page=5#2202020-12-22T13:22:39Z2020-12-22T13:22:39Z<p><span class=messageboard-ooc>Who is still up at this point?</span></p>Who is still up at this point?Ginger T-Rex (alias of Mage of the Wyrmkin)2020-12-22T13:22:39ZRe: Forums: Play-by-Post: GM Erich's 5-17 Fate of the Fiend (Tier 7-11)Ginger T-Rex (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlj9/gameplay&page=5#2162020-12-21T20:47:07Z2020-12-21T20:45:49Z<p>Ginger tries to take a bite out of the remaining goat-headed demon as he comes too close (Attack of Opportunity on Yellow).</p>
<p><span class="messageboard-dice"><b>Bite,Blessing of Fervor:</b></span> <span class="messageboard-dice">1d20 + 17 + 2 ⇒ (19) + 17 + 2 = 38</span>
<br />
<span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">3d6 + 22 ⇒ (2, 4, 2) + 22 = 30</span>
<br />
<span class="messageboard-dice"><b>Grab, Blessing of Fervor:</b></span> <span class="messageboard-dice">1d20 + 23 + 2 ⇒ (9) + 23 + 2 = 34</span></p>
<p><span class=messageboard-ooc>Current AC assumes that he is grappling.</span></p>Ginger tries to take a bite out of the remaining goat-headed demon as he comes too close (Attack of Opportunity on Yellow).
[dice=Bite,Blessing of Fervor]d20+17+2[/dice]
[dice=Damage]3d6+22[/dice]
[dice=Grab, Blessing of Fervor]d20+23+2[/dice]
Current AC assumes that he is grappling.Ginger T-Rex (alias of Mage of the Wyrmkin)2020-12-21T20:45:49ZRe: Forums: Play-by-Post: GM Erich's 5-17 Fate of the Fiend (Tier 7-11)Ginger T-Rex (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlj9/gameplay&page=5#2022020-12-17T21:42:12Z2020-12-17T21:42:12Z<p>At a command from The Rock Ginger bounds forwards and attempts to rip open a hole in the prison gate.</p>
<p><span class="messageboard-dice"><b>Bite,Power Attack:</b></span> <span class="messageboard-dice">3d6 + 28 ⇒ (4, 2, 5) + 28 = 39</span></p>At a command from The Rock Ginger bounds forwards and attempts to rip open a hole in the prison gate.
[dice=Bite,Power Attack]3d6+28[/dice]Ginger T-Rex (alias of Mage of the Wyrmkin)2020-12-17T21:42:12ZRe: Forums: Play-by-Post: GM Erich's 5-17 Fate of the Fiend (Tier 7-11)Ginger T-Rex (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlj9/gameplay&page=4#1912020-12-15T21:43:07Z2020-12-15T21:43:07Z<p>@GM Erich - Does Ginger detect any of the creatures with her Scent ability and in what direction they might be relative to her? She spent a move action to detect their position.</p>@GM Erich - Does Ginger detect any of the creatures with her Scent ability and in what direction they might be relative to her? She spent a move action to detect their position.Ginger T-Rex (alias of Mage of the Wyrmkin)2020-12-15T21:43:07ZRe: Forums: Play-by-Post: GM Erich's 5-17 Fate of the Fiend (Tier 7-11)Ginger T-Rex (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlj9/gameplay&page=4#1882020-12-15T20:55:13Z2020-12-15T20:48:27Z<p>Ginger plays with her chew toy (Orange) attempting to get to the chewy center.</p>
<p><span class="messageboard-dice"><b>Maintain Grapple with Grab, Blessing of Fervor, Opponent has not broken grapple vs CMD:</b></span> <span class="messageboard-dice">1d20 + 23 + 2 + 5 ⇒ (16) + 23 + 2 + 5 = 46</span>
<br />
<span class="messageboard-dice"><b>Bite Damage:</b></span> <span class="messageboard-dice">3d6 + 22 ⇒ (5, 4, 5) + 22 = 36</span></p>
<p>Ginger then looks around as she is surprised that the other creatures just disappeared into thin air. She sniffs the air as she tries to locate them.</p>
<p>(Move action - Use Scent to determine direction of these demons if they are within 30' of her location)</p>
<p>Blessing of Fervor - +2 to hit, +2 dodge AC and reflex saves already added in to stats above. Grappling penalties are calculated in stats above as well.</p>Ginger plays with her chew toy (Orange) attempting to get to the chewy center.
[dice=Maintain Grapple with Grab, Blessing of Fervor, Opponent has not broken grapple vs CMD]d20+23+2+5[/dice]
[dice=Bite Damage]3d6+22[/dice]
Ginger then looks around as she is surprised that the other creatures just disappeared into thin air. She sniffs the air as she tries to locate them.
(Move action - Use Scent to determine direction of these demons if they are within 30' of her location)
Blessing of...Ginger T-Rex (alias of Mage of the Wyrmkin)2020-12-15T20:48:27ZRe: Forums: Play-by-Post: GM Erich's 5-17 Fate of the Fiend (Tier 7-11)Ginger T-Rex (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlj9/gameplay&page=4#1762020-12-10T01:53:05Z2020-12-10T01:53:05Z<p>Ginger continues to bite down on the grappled demon (Orange).</p>
<p><span class="messageboard-dice"><b>Maintain Grapple with Grab, Blessing of Fervor, Opponent has not broken grapple vs CMD:</b></span> <span class="messageboard-dice">1d20 + 21 + 2 + 5 ⇒ (13) + 21 + 2 + 5 = 41</span></p>
<p><span class="messageboard-dice"><b>Bite Damage:</b></span> <span class="messageboard-dice">3d6 + 22 ⇒ (1, 3, 4) + 22 = 30</span></p>
<p>Blessing of Fervor - +2 to hit, +2 dodge AC and reflex saves already added in to stats above. Grappling penalties are calculated in stats above as well.</p>
<p><span class=messageboard-ooc>The Grapple check should actually be 2 higher so 43 total but I think that this is a moot point.</span></p>Ginger continues to bite down on the grappled demon (Orange).
[dice=Maintain Grapple with Grab, Blessing of Fervor, Opponent has not broken grapple vs CMD]d20+21+2+5[/dice]
[dice=Bite Damage]3d6+22[/dice]
Blessing of Fervor - +2 to hit, +2 dodge AC and reflex saves already added in to stats above. Grappling penalties are calculated in stats above as well.
The Grapple check should actually be 2 higher so 43 total but I think that this is a moot point.Ginger T-Rex (alias of Mage of the Wyrmkin)2020-12-10T01:53:05ZRe: Forums: Play-by-Post: GM Erich's 5-17 Fate of the Fiend (Tier 7-11)Ginger T-Rex (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlj9/gameplay&page=4#1622020-12-08T22:36:50Z2020-12-08T22:36:50Z<p>Ginger's eyes light up as Setare tries to communicate a matter of some urgency to the group. It is clear that the exact meaning of the instruction is beyond the dinosaur's ability to understand.</p>
<p><span class=messageboard-ooc>Or just do more damage. That always works. :)</span></p>Ginger's eyes light up as Setare tries to communicate a matter of some urgency to the group. It is clear that the exact meaning of the instruction is beyond the dinosaur's ability to understand.
Or just do more damage. That always works. :)Ginger T-Rex (alias of Mage of the Wyrmkin)2020-12-08T22:36:50ZRe: Forums: Play-by-Post: GM Erich's 5-17 Fate of the Fiend (Tier 7-11)Ginger T-Rex (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlj9/gameplay&page=4#1602020-12-08T22:46:19Z2020-12-08T21:57:34Z<p>Ginger charges the Incubus Demon (Orange) as instructed by The Rock. She takes advantage of the blessing that increases her ability to attack and defend herself.</p>
<p><span class="messageboard-dice"><b>Bite,Charge,Blessing,Power Attack:</b></span> <span class="messageboard-dice">1d20 + 17 + 2 + 2 - 2 ⇒ (16) + 17 + 2 + 2 - 2 = 35</span>
<br />
<span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">3d6 + 28 ⇒ (3, 3, 4) + 28 = 38</span>
<br />
<span class="messageboard-dice"><b>Grab vs CMD,Blessing,Power Attack:</b></span> <span class="messageboard-dice">1d20 + 21 + 2 - 2 ⇒ (20) + 21 + 2 - 2 = 41</span></p>
<p><span class=messageboard-ooc>Blessing of Fervor - +2 to hit, +2 dodge AC and reflex saves already added in to stats above. Charge is also reflected above.</span></p>
<p>@GM Erich - Due to Resinous Skin escaping a grapple is more difficult (additional -2 penalty).</p>Ginger charges the Incubus Demon (Orange) as instructed by The Rock. She takes advantage of the blessing that increases her ability to attack and defend herself.
[dice=Bite,Charge,Blessing,Power Attack]d20+17+2+2-2[/dice]
[dice=Damage]3d6+28[/dice]
[dice=Grab vs CMD,Blessing,Power Attack]d20+21+2-2[/dice]
Blessing of Fervor - +2 to hit, +2 dodge AC and reflex saves already added in to stats above. Charge is also reflected above.
@GM Erich - Due to Resinous Skin escaping a grapple is more...Ginger T-Rex (alias of Mage of the Wyrmkin)2020-12-08T21:57:34ZRe: Forums: Play-by-Post: GM Erich's 5-17 Fate of the Fiend (Tier 7-11)Ginger T-Rex (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlj9/gameplay&page=3#1372020-12-06T01:56:26Z2020-12-06T01:56:26Z<p>The T-Rex youth roars with anticipation. She smiles a toothy grin at the party and her eyes sparkle with excitement.</p>The T-Rex youth roars with anticipation. She smiles a toothy grin at the party and her eyes sparkle with excitement.Ginger T-Rex (alias of Mage of the Wyrmkin)2020-12-06T01:56:26ZRe: Forums: Play-by-Post: GM Erich's 5-17 Fate of the Fiend (Tier 7-11)Ginger T-Rex (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlj9/gameplay&page=3#1082020-12-02T02:20:58Z2020-12-02T02:20:58Z<p>Ginger attempts to dodge the spray of acid.</p>
<p><span class="messageboard-dice"><b>Reflex save, Evasion:</b></span> <span class="messageboard-dice">1d20 + 9 ⇒ (13) + 9 = 22</span></p>Ginger attempts to dodge the spray of acid.
[dice=Reflex save, Evasion]d20+9[/dice]Ginger T-Rex (alias of Mage of the Wyrmkin)2020-12-02T02:20:58ZRe: Forums: Play-by-Post: GM Erich's 5-17 Fate of the Fiend (Tier 7-11)Ginger T-Rex (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlj9/gameplay&page=3#1052020-12-01T04:24:47Z2020-12-01T04:24:47Z<p>The young dinosaur continues her assault.</p>
<p><span class="messageboard-dice"><b>Bite,Flank,Armor Non-Proficiency Penalty:</b></span> <span class="messageboard-dice">1d20 + 15 + 2 - 4 ⇒ (13) + 15 + 2 - 4 = 26</span>
<br />
<span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">3d6 + 18 ⇒ (2, 1, 1) + 18 = 22</span>
<br />
<span class="messageboard-dice"><b>Grab,Flank,Non-Proficiency Penalty:</b></span> <span class="messageboard-dice">1d20 + 21 + 2 - 4 ⇒ (9) + 21 + 2 - 4 = 28</span></p>
<p><span class="messageboard-dice"><b>Bite,Iterative,Flank,Armor Non-Proficiency Penalty:</b></span> <span class="messageboard-dice">1d20 + 15 - 5 + 2 - 4 ⇒ (7) + 15 - 5 + 2 - 4 = 15</span>
<br />
<span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">3d6 + 18 ⇒ (5, 3, 2) + 18 = 28</span>
<br />
<span class="messageboard-dice"><b>Grab,Flank,Non-Proficiency Penalty:</b></span> <span class="messageboard-dice">1d20 + 21 + 2 - 4 ⇒ (11) + 21 + 2 - 4 = 30</span></p>The young dinosaur continues her assault.
[dice=Bite,Flank,Armor Non-Proficiency Penalty]d20+15+2-4[/dice]
[dice=Damage]3d6+18[/dice]
[dice=Grab,Flank,Non-Proficiency Penalty]d20+21+2-4[/dice]
[dice=Bite,Iterative,Flank,Armor Non-Proficiency Penalty]d20+15-5+2-4[/dice]
[dice=Damage]3d6+18[/dice]
[dice=Grab,Flank,Non-Proficiency Penalty]d20+21+2-4[/dice]Ginger T-Rex (alias of Mage of the Wyrmkin)2020-12-01T04:24:47ZRe: Forums: Play-by-Post: GM Erich's 5-17 Fate of the Fiend (Tier 7-11)Ginger T-Rex (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlj9/gameplay&page=2#912020-11-28T03:03:19Z2020-11-28T03:03:19Z<p>Ginger winces in pain from the acid and bellows out a defiant roar. She bares her teeth again and attempts to bite down on her opponent.</p>
<p><span class="messageboard-dice"><b>Bite,Flank,Armor Non-Proficiency Penalty:</b></span> <span class="messageboard-dice">1d20 + 15 + 2 - 4 ⇒ (2) + 15 + 2 - 4 = 15</span>
<br />
<span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">3d6 + 18 ⇒ (2, 2, 2) + 18 = 24</span></p>
<p><span class="messageboard-dice"><b>Bite,Iterative,Flank,Armor Non-Proficiency Penalty:</b></span> <span class="messageboard-dice">1d20 + 15 - 5 + 2 - 4 ⇒ (4) + 15 - 5 + 2 - 4 = 12</span>
<br />
<span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">3d6 + 18 ⇒ (1, 3, 6) + 18 = 28</span></p>
<p><span class=messageboard-ooc>Such sad rolling!</span></p>Ginger winces in pain from the acid and bellows out a defiant roar. She bares her teeth again and attempts to bite down on her opponent.
[dice=Bite,Flank,Armor Non-Proficiency Penalty]d20+15+2-4[/dice]
[dice=Damage]3d6+18[/dice]
[dice=Bite,Iterative,Flank,Armor Non-Proficiency Penalty]d20+15-5+2-4[/dice]
[dice=Damage]3d6+18[/dice]
Such sad rolling!Ginger T-Rex (alias of Mage of the Wyrmkin)2020-11-28T03:03:19ZRe: Forums: Play-by-Post: GM Erich's 5-17 Fate of the Fiend (Tier 7-11)Ginger T-Rex (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivlj9/gameplay&page=2#842020-11-27T03:35:19Z2020-11-27T03:35:19Z<p>Ginger attempts to side step the stream of acid.</p>
<p><span class="messageboard-dice"><b>Reflex, Evasion:</b></span> <span class="messageboard-dice">1d20 + 9 ⇒ (8) + 9 = 17</span></p>
<p>She then continues her attack on the Ichor Shark (Yellow).</p>
<p><span class="messageboard-dice"><b>Bite,Flank,Armor Non-Proficiency Penalty:</b></span> <span class="messageboard-dice">1d20 + 15 + 2 - 4 ⇒ (4) + 15 + 2 - 4 = 17</span>
<br />
<span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">3d6 + 18 ⇒ (1, 5, 2) + 18 = 26</span></p>
<p><span class="messageboard-dice"><b>Bite,Flank,Armor Non-Proficiency Penalty, Multi-Attack:</b></span> <span class="messageboard-dice">1d20 + 15 + 2 - 4 - 5 ⇒ (8) + 15 + 2 - 4 - 5 = 16</span>
<br />
<span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">3d6 + 18 ⇒ (3, 5, 5) + 18 = 31</span></p>Ginger attempts to side step the stream of acid.
[dice=Reflex, Evasion]d20+9[/dice]
She then continues her attack on the Ichor Shark (Yellow).
[dice=Bite,Flank,Armor Non-Proficiency Penalty]d20+15+2-4[/dice]
[dice=Damage]3d6+18[/dice]
[dice=Bite,Flank,Armor Non-Proficiency Penalty, Multi-Attack]d20+15+2-4-5[/dice]
[dice=Damage]3d6+18[/dice]Ginger T-Rex (alias of Mage of the Wyrmkin)2020-11-27T03:35:19ZRe: Forums: Play-by-Post: [PFS CORE] GM Zin's 6-06 Hall of the Flesh EatersShaggy - Riding Dog (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivljl/gameplay&page=2#612020-11-18T21:05:56Z2020-11-18T21:05:56Z<p>Shaggy does not share his master's appraisal of the situation but his whimpering subsides and he begins to move with more confidence.</p>Shaggy does not share his master's appraisal of the situation but his whimpering subsides and he begins to move with more confidence.Shaggy - Riding Dog (alias of Mage of the Wyrmkin)2020-11-18T21:05:56ZRe: Forums: Play-by-Post: [PFS CORE] GM Zin's 6-06 Hall of the Flesh EatersShaggy - Riding Dog (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivljl/gameplay#82020-11-02T22:41:25Z2020-11-02T20:57:50Z<p>Shaggy barks excitedly at the party. While young and full of vigor he seems exceptionally well-trained. The light golden-brown coat of the dog glistens. The muscularity and sheer size of the canine is impressive.</p>
<p><b>"Woof! Woof!</b></p>Shaggy barks excitedly at the party. While young and full of vigor he seems exceptionally well-trained. The light golden-brown coat of the dog glistens. The muscularity and sheer size of the canine is impressive.
"Woof! Woof!Shaggy - Riding Dog (alias of Mage of the Wyrmkin)2020-11-02T20:57:50ZRe: Forums: Play-by-Post: [Gameday IX] TOZ’s Sky Key Solution GameplayTom, Dick or Harry (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivles/gameplay&page=4#1782020-09-16T00:52:21Z2020-09-16T00:50:57Z<p>Tom tries to avoid the blast of cold.</p>
<p><span class="messageboard-dice"><b>Reflex:</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (5) + 6 = 11</span></p>
<p><span class=messageboard-ooc>Sure. I am certain that my familiar can use the healing. Does it trigger automatically or do we have to use an action to do it?</span></p>Tom tries to avoid the blast of cold.
[dice=Reflex]d20+6[/dice]
Sure. I am certain that my familiar can use the healing. Does it trigger automatically or do we have to use an action to do it?Tom, Dick or Harry (alias of Mage of the Wyrmkin)2020-09-16T00:50:57ZRe: Forums: Play-by-Post: [Gameday IX] TOZ’s Sky Key Solution GameplayTom, Dick or Harry (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivles/gameplay&page=3#1232020-09-11T13:43:44Z2020-09-11T13:41:14Z<p>Tom has a peek at both the giant snake and the snake man. He gives a quick update to Helgar before retreating to the safety of his protective satchel.</p>
<p><span class="messageboard-dice"><b>K-nature for the giant anaconda:</b></span> <span class="messageboard-dice">1d20 + 22 ⇒ (17) + 22 = 39</span>
<br />
<span class="messageboard-dice"><b>k-local for Serpent Folk:</b></span> <span class="messageboard-dice">1d20 + 10 ⇒ (3) + 10 = 13</span></p>
<p>(If possible Tom would like to know about the snake's reach and any possible feats the snake might have)</p>Tom has a peek at both the giant snake and the snake man. He gives a quick update to Helgar before retreating to the safety of his protective satchel.
[dice=K-nature for the giant anaconda]d20+22[/dice]
[dice=k-local for Serpent Folk]d20+10[/dice]
(If possible Tom would like to know about the snake's reach and any possible feats the snake might have)Tom, Dick or Harry (alias of Mage of the Wyrmkin)2020-09-11T13:41:14ZRe: Forums: Play-by-Post: [Gameday IX] TOZ’s Sky Key Solution GameplayTom, Dick or Harry (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivles/gameplay&page=2#872020-09-06T20:37:17Z2020-09-06T20:10:00Z<p>The lithe scorpion tries to dodge all the incoming shards of pottery.</p>
<p><span class="messageboard-dice"><b>Reflex:</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (7) + 6 = 13</span></p>
<p>Tom works with Helgar to discover any interesting truths in the Serpentfolk's past.</p>
<p><span class="messageboard-dice"><b>K-History,Aid from Helgar:</b></span> <span class="messageboard-dice">1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18</span></p>The lithe scorpion tries to dodge all the incoming shards of pottery.
[dice=Reflex]d20+6[/dice]
Tom works with Helgar to discover any interesting truths in the Serpentfolk's past.
[dice=K-History,Aid from Helgar]d20+10+2[/dice]Tom, Dick or Harry (alias of Mage of the Wyrmkin)2020-09-06T20:10:00ZRe: Forums: Play-by-Post: [Gameday IX] TOZ’s Sky Key Solution GameplayTom, Dick or Harry (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivles/gameplay&page=2#822020-09-06T02:38:50Z2020-09-06T02:26:16Z<p>Tom examines the ancient understanding of the natural world as expressed in serpentfolk architecture. He conveys this information to Helgar.</p>
<p>(His take 10 on K-Nature is 32)</p>Tom examines the ancient understanding of the natural world as expressed in serpentfolk architecture. He conveys this information to Helgar.
(His take 10 on K-Nature is 32)Tom, Dick or Harry (alias of Mage of the Wyrmkin)2020-09-06T02:26:16ZRe: Forums: Play-by-Post: [Gameday IX] TOZ’s Sky Key Solution GameplayTom, Dick or Harry (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivles/gameplay#452020-09-03T12:40:46Z2020-09-03T12:37:18Z<p>Tom pokes his head out of his satchel to provide (hopefully) useful intelligence on their opponents before retreating to safety within his box.</p>
<p><span class="messageboard-dice"><b>K-Arcana:</b></span> <span class="messageboard-dice">1d20 + 10 ⇒ (1) + 10 = 11</span></p>Tom pokes his head out of his satchel to provide (hopefully) useful intelligence on their opponents before retreating to safety within his box.
[dice=K-Arcana]d20+10[/dice]Tom, Dick or Harry (alias of Mage of the Wyrmkin)2020-09-03T12:37:18ZRe: Forums: Play-by-Post: [Gameday IX] TOZ’s Sky Key Solution GameplayTom, Dick or Harry (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivles/gameplay#332020-09-02T19:06:48Z2020-09-02T19:06:48Z<p>Tom pokes his tiny head out of satchel to see what the excitement is all about. He chatters and clicks in communication with Helgar before returning to the safety of his box.</p>Tom pokes his tiny head out of satchel to see what the excitement is all about. He chatters and clicks in communication with Helgar before returning to the safety of his box.Tom, Dick or Harry (alias of Mage of the Wyrmkin)2020-09-02T19:06:48ZRe: Forums: Play-by-Post: [Gameday IX] TOZ’s Sky Key Solution GameplayTom, Dick or Harry (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivles/gameplay#72020-09-01T02:03:52Z2020-09-01T02:03:52Z<p>Tom clicks his tiny claws at his master adding to the conversation.</p>
<p><span class="messageboard-dice"><b>K-Arcana:</b></span> <span class="messageboard-dice">1d20 + 10 ⇒ (4) + 10 = 14</span>
<br />
<span class="messageboard-dice"><b>K-History:</b></span> <span class="messageboard-dice">1d20 + 10 ⇒ (19) + 10 = 29</span></p>Tom clicks his tiny claws at his master adding to the conversation.
[dice=K-Arcana]d20+10[/dice]
[dice=K-History]d20+10[/dice]Tom, Dick or Harry (alias of Mage of the Wyrmkin)2020-09-01T02:03:52ZRe: Forums: Play-by-Post Discussion: [Gameday IX] TOZ's Sky Key Solution DiscussionTom, Dick or Harry (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivles/discussion#72020-08-27T22:49:25Z2020-08-27T22:49:25Z<p>^ You should listen to this man. He knows what he is talking about. </p>
<p>I can't speak in game to the rest of you but I am whispering constantly to my master. Have a fun game everyone.</p>^ You should listen to this man. He knows what he is talking about.
I can't speak in game to the rest of you but I am whispering constantly to my master. Have a fun game everyone.Tom, Dick or Harry (alias of Mage of the Wyrmkin)2020-08-27T22:49:25ZRe: Forums: Play-by-Post: [PFS] Your Siege of GallowspireWhisper softly (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivkyl/gameplay&page=8#3522020-05-12T20:21:55Z2020-05-12T20:21:55Z<p>Whisper peeks outside his cage long enough to tell his master what is going on but retreats back quickly.</p>
<p>(His Take 10 on K-Arcana is 36 with the luck bonus).</p>Whisper peeks outside his cage long enough to tell his master what is going on but retreats back quickly.
(His Take 10 on K-Arcana is 36 with the luck bonus).Whisper softly (alias of Mage of the Wyrmkin)2020-05-12T20:21:55ZRe: Forums: Play-by-Post: [PFS] Your Siege of GallowspireWhisper softly (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivkyl/gameplay&page=7#3222020-05-06T17:38:44Z2020-05-06T17:38:44Z<p>Whisper takes a peek at the big bad before returning to the safety of his satchel.</p>
<p><span class="messageboard-dice"><b>K-Religion,Luck bonus:</b></span> <span class="messageboard-dice">1d20 + 24 + 1 ⇒ (4) + 24 + 1 = 29</span></p>Whisper takes a peek at the big bad before returning to the safety of his satchel.
[dice=K-Religion,Luck bonus]d20+24+1[/dice]Whisper softly (alias of Mage of the Wyrmkin)2020-05-06T17:38:44ZRe: Forums: Play-by-Post: [PFS] Your Siege of GallowspireWhisper softly (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivkyl/gameplay&page=7#3112020-05-05T22:31:41Z2020-05-05T22:26:00Z<p>After the room is declared safe the little bird checks out the figurine of the Halfling Goddess.</p>
<p><span class="messageboard-dice"><b>K-History,Luck Bonus:</b></span> <span class="messageboard-dice">1d20 + 15 + 1 ⇒ (1) + 15 + 1 = 17</span></p>
<p>Unfortunately Whisper is not able to add much to the discussion and he dishearteningly returns to his satchel.</p>After the room is declared safe the little bird checks out the figurine of the Halfling Goddess.
[dice=K-History,Luck Bonus]d20+15+1[/dice]
Unfortunately Whisper is not able to add much to the discussion and he dishearteningly returns to his satchel.Whisper softly (alias of Mage of the Wyrmkin)2020-05-05T22:26:00ZRe: Forums: Play-by-Post: [PFS] Your Siege of GallowspireWhisper softly (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivkyl/gameplay&page=6#2982020-05-04T15:44:46Z2020-05-04T15:44:46Z<p>Whisper stays protected in his satchel. </p>
<p><b>"Chirp."</b></p>Whisper stays protected in his satchel.
"Chirp."Whisper softly (alias of Mage of the Wyrmkin)2020-05-04T15:44:46ZRe: Forums: Play-by-Post: [PFS] Your Siege of GallowspireWhisper softly (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivkyl/gameplay&page=6#2592020-04-29T02:48:49Z2020-04-29T02:18:54Z<p>Whisper takes a peek at the trio of creatures before him before darting back to his safe haven. He appears to be somewhat shaken for some reason.</p>
<p><span class="messageboard-dice"><b>K-Religion, DC 26:</b></span> <span class="messageboard-dice">1d20 + 24 ⇒ (2) + 24 = 26</span></p>
<p><span class="messageboard-dice"><b>K-Religion, DC 21:</b></span> <span class="messageboard-dice">1d20 + 24 ⇒ (4) + 24 = 28</span></p>
<p>Whisper would like to know if there is a way to permanently kill these Grave Knights.</p>Whisper takes a peek at the trio of creatures before him before darting back to his safe haven. He appears to be somewhat shaken for some reason.
[dice=K-Religion, DC 26]d20+24[/dice]
[dice=K-Religion, DC 21]d20+24[/dice]
Whisper would like to know if there is a way to permanently kill these Grave Knights.Whisper softly (alias of Mage of the Wyrmkin)2020-04-29T02:18:54ZRe: Forums: Play-by-Post: [PFS] Your Siege of GallowspireWhisper softly (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivkyl/gameplay&page=5#2222020-04-25T01:53:23Z2020-04-25T01:46:16Z<p>Whisper understands the significance of both the clay ball and the statue and informs Rokgurn in their shared chirping language. He then flies back to his protective satchel.</p>
<p>(His take 10 on Arcana and Planes are both 35).</p>Whisper understands the significance of both the clay ball and the statue and informs Rokgurn in their shared chirping language. He then flies back to his protective satchel.
(His take 10 on Arcana and Planes are both 35).Whisper softly (alias of Mage of the Wyrmkin)2020-04-25T01:46:16ZRe: Forums: Play-by-Post: [PFS] Your Siege of GallowspireWhisper softly (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivkyl/gameplay&page=4#1762020-04-18T17:56:20Z2020-04-18T17:26:49Z<p>The little bird leaves his protective casing to inform Rokgurn about the identity of the statues. He then concentrates on the abilities of the undead before retreating again to the safety of his satchel.</p>
<p><span class="messageboard-dice"><b>K-Religion - Large Bloody Bones:</b></span> <span class="messageboard-dice">1d20 + 24 ⇒ (17) + 24 = 41</span></p>
<p><span class="messageboard-dice"><b>K-Religion - Huge Green Skeleton:</b></span> <span class="messageboard-dice">1d20 + 24 ⇒ (1) + 24 = 25</span></p>
<p>Whisper can identify both the Devourers and Gashdokoro as mentioned by Jack. He is much more familiar with the Devourers knowing four tidbits of information.</p>
<p>Whisper would like to know about their special attacks, special defenses, resistances and spell-like-abilities.</p>
<p>@Yours is Mined - How high is the ceiling in this place?</p>The little bird leaves his protective casing to inform Rokgurn about the identity of the statues. He then concentrates on the abilities of the undead before retreating again to the safety of his satchel.
[dice=K-Religion - Large Bloody Bones]d20+24[/dice]
[dice=K-Religion - Huge Green Skeleton]d20+24[/dice]
Whisper can identify both the Devourers and Gashdokoro as mentioned by Jack. He is much more familiar with the Devourers knowing four tidbits of information.
Whisper would like to know...Whisper softly (alias of Mage of the Wyrmkin)2020-04-18T17:26:49ZRe: Forums: Play-by-Post Discussion: [PFS] Your Siege of GallowspireTessa Primrose (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivkyl/discussion&page=3#1122020-04-14T16:54:08Z2020-04-14T16:54:08Z<p>Tessa flies in hoping to help with her Anklyosaurus companion Rocky by her side.</p>
<p><b>"Come on boy. There is work to do."</b></p>
<p>Aid Mission Roll:</p>
<p><span class="messageboard-dice"><b>Aid:</b></span> <span class="messageboard-dice">4d6 ⇒ (1, 2, 4, 1) = 8</span></p>Tessa flies in hoping to help with her Anklyosaurus companion Rocky by her side.
"Come on boy. There is work to do."
Aid Mission Roll:
[dice=Aid]4d6[/dice]Tessa Primrose (alias of Mage of the Wyrmkin)2020-04-14T16:54:08ZRe: Forums: Play-by-Post: [PFS] Your Siege of GallowspireWhisper softly (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivkyl/gameplay&page=3#1092020-04-10T18:07:45Z2020-04-10T18:07:45Z<p>Whisper has a closer look at the oozes and masses.</p>
<p><span class="messageboard-dice"><b>k-dungeoneering,oozes:</b></span> <span class="messageboard-dice">1d20 + 15 ⇒ (4) + 15 = 19</span></p>
<p><span class="messageboard-dice"><b>k-dungeoneering,masses:</b></span> <span class="messageboard-dice">1d20 + 15 ⇒ (8) + 15 = 23</span></p>
<p>He whispers the little he does know to Rokgurn before retreating to his protective satchel.</p>Whisper has a closer look at the oozes and masses.
[dice=k-dungeoneering,oozes]d20+15[/dice]
[dice=k-dungeoneering,masses]d20+15[/dice]
He whispers the little he does know to Rokgurn before retreating to his protective satchel.Whisper softly (alias of Mage of the Wyrmkin)2020-04-10T18:07:45ZRe: Forums: Play-by-Post: [PFS] Your Siege of GallowspireWhisper softly (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivkyl/gameplay&page=2#512020-04-03T22:14:06Z2020-04-03T22:09:50Z<p>Whisper notices the excitement level of his master ratchet up a couple of notches and he climbs ever so carefully out of his familiar satchel. The tiny bird is careful to stay within the protective shell of his master's Life Bubble. He then checks out the creatures of interest.</p>
<p><span class="messageboard-dice"><b>k-nature Goat:</b></span> <span class="messageboard-dice">1d20 + 15 ⇒ (5) + 15 = 20</span></p>
<p><span class="messageboard-dice"><b>k-nature Lady:</b></span> <span class="messageboard-dice">1d20 + 15 ⇒ (15) + 15 = 30</span></p>
<p>He is unfamiliar with the goat but knowledgeable about the lady. He conveys what he knows to Rokgurn before retreating to back into his protective satchel.</p>
<p><span class=messageboard-ooc>Whisper would like to know about her Spell Like Abilities.</span></p>Whisper notices the excitement level of his master ratchet up a couple of notches and he climbs ever so carefully out of his familiar satchel. The tiny bird is careful to stay within the protective shell of his master's Life Bubble. He then checks out the creatures of interest.
[dice=k-nature Goat]d20+15[/dice]
[dice=k-nature Lady]d20+15[/dice]
He is unfamiliar with the goat but knowledgeable about the lady. He conveys what he knows to Rokgurn before retreating to back into his protective...Whisper softly (alias of Mage of the Wyrmkin)2020-04-03T22:09:50ZRe: Forums: Play-by-Post: [PFS] Your Siege of GallowspireWhisper softly (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivkyl/gameplay#102020-03-28T18:39:47Z2020-03-28T18:39:47Z<p>A hawk follows and then speaks aloud in Taldane to Rokgurn.</p>
<p><b>"A little bird has told me that some of our companions from our last adventure will be joining us again. I will leave you guessing as to who they might be."</b></p>
<p>He turns towards the others. </p>
<p><b>"Apologies, I did not intend to be rude. I am Whisper."</b></p>A hawk follows and then speaks aloud in Taldane to Rokgurn.
"A little bird has told me that some of our companions from our last adventure will be joining us again. I will leave you guessing as to who they might be."
He turns towards the others.
"Apologies, I did not intend to be rude. I am Whisper."Whisper softly (alias of Mage of the Wyrmkin)2020-03-28T18:39:47ZRe: Forums: Play-by-Post: Passing the TorchWhisper softly (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivkku/gameplay&page=30#14732020-01-19T20:58:30Z2020-01-19T20:58:13Z<p>Does Whisper have any clue what is going to happen when people start putting on the helm? If not does he know of a way of finding out?</p>Does Whisper have any clue what is going to happen when people start putting on the helm? If not does he know of a way of finding out?Whisper softly (alias of Mage of the Wyrmkin)2020-01-19T20:58:13ZRe: Forums: Play-by-Post: Passing the TorchWhisper softly (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivkku/gameplay&page=30#14612020-01-19T19:09:43Z2020-01-19T19:09:43Z<p>Whisper comes back out yet again to discuss with Rokgurn if this can be possible and what might happen if people were to wear the crown.</p>Whisper comes back out yet again to discuss with Rokgurn if this can be possible and what might happen if people were to wear the crown.Whisper softly (alias of Mage of the Wyrmkin)2020-01-19T19:09:43ZRe: Forums: Play-by-Post: Passing the TorchWhisper softly (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivkku/gameplay&page=30#14582020-01-19T18:57:19Z2020-01-19T18:57:19Z<p>Whisper returns swiftly to his safety cage as soon as Hamish begins to speak knowing full well what might happen.</p>Whisper returns swiftly to his safety cage as soon as Hamish begins to speak knowing full well what might happen.Whisper softly (alias of Mage of the Wyrmkin)2020-01-19T18:57:19ZRe: Forums: Play-by-Post: The Makings of a HeroDroogami the Magnificent (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/GMWhtKntsForgeOfHeroes/gameplay&page=27#13052019-11-28T03:14:51Z2019-11-28T03:14:51Z<p>Fairy Tale smiles at Leo's question. </p>
<p><b>"How can I help. With Fey magic of course and with a bit of patience. Funny how that everyday ingredient is in such short supply these days."</b></p>
<p>She pauses a moment.</p>
<p><b>"To answer your question about the hidden world of the faeries is more difficult. The Fey belong to different courts in various countries on several planes. Some are benign, some far less so. In time we might travel to visit them but not now. Now we are here to see what help we can bring to this rather small city."</b></p>Fairy Tale smiles at Leo's question.
"How can I help. With Fey magic of course and with a bit of patience. Funny how that everyday ingredient is in such short supply these days."
She pauses a moment.
"To answer your question about the hidden world of the faeries is more difficult. The Fey belong to different courts in various countries on several planes. Some are benign, some far less so. In time we might travel to visit them but not now. Now we are here to see what help we can bring to...Droogami the Magnificent (alias of Mage of the Wyrmkin)2019-11-28T03:14:51ZRe: Forums: Play-by-Post: The Makings of a HeroDroogami the Magnificent (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/GMWhtKntsForgeOfHeroes/gameplay&page=27#13032019-11-27T22:48:36Z2019-11-27T22:48:36Z<p>A diminutive form flits into the room quietly. A subtle feeling of woodland bliss follows in her wake. A faint waft of springtime flowers, quickly flowing rivers and peaceful meadows fills the air.</p>
<p>The small woman-like figure lands on the closest table and beams at the assembled party.</p>
<p><b>"It is so good to finally meet you all. Some of you are new to the hero business and yet while others have just started they have already made quite a name for themselves."</b></p>
<p>She pauses for a moment.</p>
<p><b>"I hope to be able to help in any way I can."</b></p>A diminutive form flits into the room quietly. A subtle feeling of woodland bliss follows in her wake. A faint waft of springtime flowers, quickly flowing rivers and peaceful meadows fills the air.
The small woman-like figure lands on the closest table and beams at the assembled party.
"It is so good to finally meet you all. Some of you are new to the hero business and yet while others have just started they have already made quite a name for themselves."
She pauses for a moment.
"I hope...Droogami the Magnificent (alias of Mage of the Wyrmkin)2019-11-27T22:48:36ZRe: Forums: Recruitment: Interest Check - 3e Mutants & Masterminds DC HeroesDroogami the Magnificent (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/GMWhtKntsForgeOfHeroes/recruiting&page=4#1652019-11-26T14:13:55Z2019-11-26T14:13:55Z<p>@WhtKnt - My build is mostly done as well. She will be completed by someday tomorrow but is ready for character introductions.</p>@WhtKnt - My build is mostly done as well. She will be completed by someday tomorrow but is ready for character introductions.Droogami the Magnificent (alias of Mage of the Wyrmkin)2019-11-26T14:13:55ZRe: Forums: Play-by-Post: Gameday VIII - PFS #9-09 Beyond the Halflight Path - GM HawthwileSammy the snake (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivkoz/gameplay&page=10#4572019-11-08T16:28:11Z2019-11-08T16:13:10Z<p>Sammy senses his master returning and he doubles back fifteen feet. He then climbs back into Xilt's backpack.</p>Sammy senses his master returning and he doubles back fifteen feet. He then climbs back into Xilt's backpack.Sammy the snake (alias of Mage of the Wyrmkin)2019-11-08T16:13:10ZRe: Forums: Play-by-Post: Gameday VIII - PFS #9-09 Beyond the Halflight Path - GM HawthwileSammy the snake (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivkoz/gameplay&page=9#4442019-11-07T13:04:31Z2019-11-07T13:04:31Z<p>Sammy continues his trek to the exit.</p>Sammy continues his trek to the exit.Sammy the snake (alias of Mage of the Wyrmkin)2019-11-07T13:04:31ZRe: Forums: Play-by-Post: Gameday VIII - PFS #9-09 Beyond the Halflight Path - GM HawthwileSammy the snake (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivkoz/gameplay&page=9#4372019-11-04T21:13:44Z2019-11-04T20:58:35Z<p>Sammy goes ahead to scout for this creature. He has a sneaking suspicion that he might be hiding around the next corner. He moves again through the Dweomersink to have a look.</p>
<p><span class=messageboard-ooc>Message is still up on Sammy as it was not dispelled the first time through.</span></p>
<p><span class=messageboard-ooc>There should be a light spell on a used container a bit south of the Dweomersink (say about 30'). It was discarded when I thought Sammy would have to stay behind. </span></p>Sammy goes ahead to scout for this creature. He has a sneaking suspicion that he might be hiding around the next corner. He moves again through the Dweomersink to have a look.
Message is still up on Sammy as it was not dispelled the first time through.
There should be a light spell on a used container a bit south of the Dweomersink (say about 30'). It was discarded when I thought Sammy would have to stay behind.Sammy the snake (alias of Mage of the Wyrmkin)2019-11-04T20:58:35ZRe: Forums: Play-by-Post: Gameday VIII - PFS #9-09 Beyond the Halflight Path - GM HawthwileSammy the snake (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivkoz/gameplay&page=8#4002019-10-29T12:10:09Z2019-10-29T12:09:38Z<p>Sammy slides out of his master's pack before Xilt rushes forward. Taking a comfortable position on a nearby wall.</p>Sammy slides out of his master's pack before Xilt rushes forward. Taking a comfortable position on a nearby wall.Sammy the snake (alias of Mage of the Wyrmkin)2019-10-29T12:09:38ZRe: Forums: Play-by-Post: Gameday VIII - PFS #9-09 Beyond the Halflight Path - GM HawthwileSammy the snake (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivkoz/gameplay&page=7#3192019-10-19T02:20:56Z2019-10-19T02:20:56Z<p>Sammy knows that Robyyn cannot see him but he sticks his long serpentine tongue out in his direction giving him the raspberry.</p>Sammy knows that Robyyn cannot see him but he sticks his long serpentine tongue out in his direction giving him the raspberry.Sammy the snake (alias of Mage of the Wyrmkin)2019-10-19T02:20:56ZRe: Forums: Play-by-Post: Gameday VIII - PFS #9-09 Beyond the Halflight Path - GM HawthwileSammy the snake (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivkoz/gameplay&page=7#3072019-10-17T17:41:18Z2019-10-17T17:41:18Z<p>Sammy returns to his master's backpack.</p>Sammy returns to his master's backpack.Sammy the snake (alias of Mage of the Wyrmkin)2019-10-17T17:41:18ZRe: Forums: Play-by-Post: Gameday VIII - PFS #9-09 Beyond the Halflight Path - GM HawthwileSammy the snake (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivkoz/gameplay&page=7#3042019-10-17T12:57:42Z2019-10-17T12:57:42Z<p>Sammy finds a hiding space on the wall near Kronug and waits for the party's return.</p>
<p><span class=messageboard-ooc>Sammy must always be within 100' of his master so he will move up if Xilt moves beyond that distance. They can communicate by Message and Empathic Link.</span></p>Sammy finds a hiding space on the wall near Kronug and waits for the party's return.
Sammy must always be within 100' of his master so he will move up if Xilt moves beyond that distance. They can communicate by Message and Empathic Link.Sammy the snake (alias of Mage of the Wyrmkin)2019-10-17T12:57:42ZRe: Forums: Play-by-Post: Gameday VIII - PFS #9-09 Beyond the Halflight Path - GM HawthwileSammy the snake (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivkoz/gameplay&page=6#2972019-10-16T20:43:23Z2019-10-16T20:43:23Z<p><span class=messageboard-ooc>Are dweomersinks safe for Figment Familiars? We sort of disappear in Anti-Magic fields.</span></p>Are dweomersinks safe for Figment Familiars? We sort of disappear in Anti-Magic fields.Sammy the snake (alias of Mage of the Wyrmkin)2019-10-16T20:43:23ZRe: Forums: Play-by-Post: Gameday VIII - PFS #9-09 Beyond the Halflight Path - GM HawthwileSammy the snake (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivkoz/gameplay&page=6#2722019-10-14T11:07:47Z2019-10-14T11:07:47Z<p>Sammy continues to crawl toward safety.</p>Sammy continues to crawl toward safety.Sammy the snake (alias of Mage of the Wyrmkin)2019-10-14T11:07:47ZRe: Forums: Play-by-Post: Gameday VIII - PFS #9-09 Beyond the Halflight Path - GM HawthwileSammy the snake (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivkoz/gameplay&page=6#2642019-10-13T15:03:51Z2019-10-13T15:01:26Z<p>Sammy continues to climb to safety from any explosions.</p>
<p><span class=messageboard-ooc>Half speed climb (due to possible blindness and no wish to roll acrobatics) Take 10 Climb 25. Double move. I have indicated Sammy with a +20 marker.</span></p>Sammy continues to climb to safety from any explosions.
Half speed climb (due to possible blindness and no wish to roll acrobatics) Take 10 Climb 25. Double move. I have indicated Sammy with a +20 marker.Sammy the snake (alias of Mage of the Wyrmkin)2019-10-13T15:01:26ZRe: Forums: Play-by-Post: Gameday VIII - PFS #9-09 Beyond the Halflight Path - GM HawthwileSammy the snake (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivkoz/gameplay&page=6#2542019-10-12T13:29:41Z2019-10-12T12:54:12Z<p>Sammy feels like he is almost cooked enough for eating. He remains out of reach near the ceiling of the cave and crawls past Dewberry trying to escape a future blast.</p>
<p><span class=messageboard-ooc>Half speed climb (due to blindness and no wish to roll acrobatics) Take 10 Climb 25. Double move. I have indicated Sammy with a +20 marker.</span></p>
<p><span class=messageboard-ooc>The last remaining monster (Red) has taken 21 non-lethal. He should fall unconscious before exploding (hopefully). The map was not updated when you made your last post.</span></p>Sammy feels like he is almost cooked enough for eating. He remains out of reach near the ceiling of the cave and crawls past Dewberry trying to escape a future blast.
Half speed climb (due to blindness and no wish to roll acrobatics) Take 10 Climb 25. Double move. I have indicated Sammy with a +20 marker.
The last remaining monster (Red) has taken 21 non-lethal. He should fall unconscious before exploding (hopefully). The map was not updated when you made your last post.Sammy the snake (alias of Mage of the Wyrmkin)2019-10-12T12:54:12ZRe: Forums: Play-by-Post: Gameday VIII - PFS #9-09 Beyond the Halflight Path - GM HawthwileSammy the snake (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivkoz/gameplay&page=5#2502019-10-11T12:44:48Z2019-10-11T12:44:48Z<p>Sammy attempt to slowly climb the back wall to the avoid any unpleasant surprises.</p>
<p><span class=messageboard-ooc>half speed climb up 20'. Take 10 on Climb is 25</span></p>Sammy attempt to slowly climb the back wall to the avoid any unpleasant surprises.
half speed climb up 20'. Take 10 on Climb is 25Sammy the snake (alias of Mage of the Wyrmkin)2019-10-11T12:44:48ZRe: Forums: Play-by-Post: Gameday VIII - PFS #9-09 Beyond the Halflight Path - GM HawthwileSammy the snake (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivkoz/gameplay&page=5#2312019-10-10T12:59:33Z2019-10-10T12:59:33Z<p>Sammy stays ever vigilant sniffing the air around him for trouble. Should a Darkstalker approach nearby (5') he will inform his master.</p>Sammy stays ever vigilant sniffing the air around him for trouble. Should a Darkstalker approach nearby (5') he will inform his master.Sammy the snake (alias of Mage of the Wyrmkin)2019-10-10T12:59:33ZRe: Forums: Play-by-Post: Gameday VIII - PFS #9-09 Beyond the Halflight Path - GM HawthwileSammy the snake (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivkoz/gameplay&page=5#2182019-10-09T14:33:11Z2019-10-09T14:33:11Z<p>Sammy continues to kiss the air searching for the location of these foul creatures. He will surely communicate this fact to Xilt. His master is in trouble yet again and he wracks his tiny serpentine brain to remember if these creatures can see invisible creatures as well as in the dark. He remembers hearing once that casting in the dark is almost as bad as swimming after eating or perhaps it was the other way around. </p>
<p><span class=messageboard-ooc>He can take two move actions to locate the direction of these creatures. He automatically pinpoints any creatures within 5' of himself and Xilt.</span></p>
<p><span class=messageboard-ooc>We should have a discussion about line of effect and casting I think. Assuming that you are blind can you cast spells with a range of touch (like on yourself)? Also is tremorsense or a pinpointed square with scent enough information to cast at a spell at a creature or even to center an area of effect spell?</span></p>Sammy continues to kiss the air searching for the location of these foul creatures. He will surely communicate this fact to Xilt. His master is in trouble yet again and he wracks his tiny serpentine brain to remember if these creatures can see invisible creatures as well as in the dark. He remembers hearing once that casting in the dark is almost as bad as swimming after eating or perhaps it was the other way around.
He can take two move actions to locate the direction of these creatures. He...Sammy the snake (alias of Mage of the Wyrmkin)2019-10-09T14:33:11ZRe: Forums: Play-by-Post: Gameday VIII - PFS #9-09 Beyond the Halflight Path - GM HawthwileSammy the snake (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivkoz/gameplay&page=4#1962019-10-07T12:29:16Z2019-10-07T12:18:59Z<p>Sammy is on alert. He cannot see past the darkness but relies on his scent ability to tell his master if anyone approaches.</p>Sammy is on alert. He cannot see past the darkness but relies on his scent ability to tell his master if anyone approaches.Sammy the snake (alias of Mage of the Wyrmkin)2019-10-07T12:18:59ZRe: Forums: Play-by-Post: Gameday VIII - PFS #9-09 Beyond the Halflight Path - GM HawthwileSammy the snake (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivkoz/gameplay&page=4#1842019-10-05T15:08:05Z2019-10-05T15:02:50Z<p>Sammy stands guard. His tongue actively tasting the air around them.</p>Sammy stands guard. His tongue actively tasting the air around them.Sammy the snake (alias of Mage of the Wyrmkin)2019-10-05T15:02:50ZRe: Forums: Play-by-Post: Gameday VIII - PFS #9-09 Beyond the Halflight Path - GM HawthwileSammy the snake (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivkoz/gameplay&page=4#1512019-10-01T12:25:23Z2019-10-01T12:25:23Z<p>Sammy likes the funny colors. </p>
<p><span class="messageboard-dice"><b>Will:</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (7) + 6 = 13</span></p>Sammy likes the funny colors.
[dice=Will]1d20+6[/dice]Sammy the snake (alias of Mage of the Wyrmkin)2019-10-01T12:25:23ZRe: Forums: Play-by-Post: Gameday VIII - PFS #9-09 Beyond the Halflight Path - GM HawthwileSammy the snake (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivkoz/gameplay&page=3#1302019-09-28T03:58:10Z2019-09-28T03:58:10Z<p>Sammy watches as this eldritch horror creeps up beside them.
<br />
His head poking gently out of the top of Xilt's backpack. He feels his master's fear and wonders if they can simply vanish and escape this monster's notice.</p>
<p><span class="messageboard-dice"><b>KS(Planes):</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (19) + 7 = 26</span></p>
<p><span class=messageboard-ooc> My familiar did not roll a KS check so he doing so now. I would like to know if this creature has any special senses or abilities to detect hidden or invisible creatures.</span></p>Sammy watches as this eldritch horror creeps up beside them.
His head poking gently out of the top of Xilt's backpack. He feels his master's fear and wonders if they can simply vanish and escape this monster's notice.
[dice=KS(Planes)] 1d20+7[/dice]
My familiar did not roll a KS check so he doing so now. I would like to know if this creature has any special senses or abilities to detect hidden or invisible creatures.Sammy the snake (alias of Mage of the Wyrmkin)2019-09-28T03:58:10ZRe: Forums: Play-by-Post: Gameday VIII - PFS #9-09 Beyond the Halflight Path - GM HawthwileSammy the snake (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivkoz/gameplay&page=2#982019-09-24T12:23:24Z2019-09-24T11:57:02Z<p>Sammy returns to speak to Xilt. Considering the lighting conditions he slithers back into Xilt's backpack leaving only his head exposed.</p>
<p><span class="messageboard-dice"><b>Aid KS-Engineering:</b></span> <span class="messageboard-dice">1d20 + 3 ⇒ (16) + 3 = 19</span></p>Sammy returns to speak to Xilt. Considering the lighting conditions he slithers back into Xilt's backpack leaving only his head exposed.
[Dice=Aid KS-Engineering]1d20+3[/Dice]Sammy the snake (alias of Mage of the Wyrmkin)2019-09-24T11:57:02ZRe: Forums: Play-by-Post: Gameday VIII - PFS #9-09 Beyond the Halflight Path - GM HawthwileSammy the snake (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivkoz/gameplay&page=2#902019-09-23T19:43:23Z2019-09-23T19:43:23Z<p>Sammy slithers quietly at the edge of the ceiling and the side wall thirty feet in front of the party. He sticks out his tongue from time to time to taste the air. He will alert his master should he notice anything out of the usual.</p>
<p><span class=messageboard-ooc>Sammy's take 10 on Stealth is 29 and he has Scent.</span></p>Sammy slithers quietly at the edge of the ceiling and the side wall thirty feet in front of the party. He sticks out his tongue from time to time to taste the air. He will alert his master should he notice anything out of the usual.
Sammy's take 10 on Stealth is 29 and he has Scent.Sammy the snake (alias of Mage of the Wyrmkin)2019-09-23T19:43:23ZRe: Forums: Play-by-Post: Gameday VIII - PFS #9-09 Beyond the Halflight Path - GM HawthwileSammy the snake (alias of Mage of the Wyrmkin)https://paizo.com/campaigns/v5748p75ivkoz/gameplay#92019-09-10T13:06:13Z2019-09-10T13:06:13Z<p>Sammy sneaks out of the pack instinctively hiding from the bird of prey circling overhead. He carefully approaches Lis and hisses playfully at her.</p>Sammy sneaks out of the pack instinctively hiding from the bird of prey circling overhead. He carefully approaches Lis and hisses playfully at her.Sammy the snake (alias of Mage of the Wyrmkin)2019-09-10T13:06:13Z