paizo.com Recent Posts by Maelwys0paizo.com Recent Posts by Maelwys02024-03-26T23:10:14Z2024-03-26T23:10:14ZRe: Forums: Play-by-Post Discussion: [PACS] Legendary Curse of the Crimson Throne by Mhuirich DiscussionZadim - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivky4/discussion&page=2#782024-03-01T22:50:45Z2024-03-01T22:42:34Z<p>Yeah, I'll add
<br />
<span class="messageboard-dice"><b>Blessing 3:</b></span> <span class="messageboard-dice">1d1000 ⇒ 503</span>
<br />
In as my 3rd pick (after the existing two) as well.</p>Yeah, I'll add
[dice=Blessing 3]1d1000[/dice]
In as my 3rd pick (after the existing two) as well.Zadim - Maelwys (alias of Maelwys0)2024-03-01T22:42:34ZRe: Forums: Play-by-Post Discussion: [PACS] Legendary Curse of the Crimson Throne by Mhuirich DiscussionZadim - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivky4/discussion&page=2#742024-02-28T16:20:46Z2024-02-28T16:11:02Z<p><b>3A: Red Mantis and Orange Flames</b></p>
<p>Scenario Reward: Blackjack Role Card</p>
<p>Deck Upgrade:
<br />
<span class="messageboard-dice"><b>Item 3:</b></span> <span class="messageboard-dice">1d1000 ⇒ 647</span> (Bloodroot Poison)
<br />
<span class="messageboard-dice"><b>Ally 2:</b></span> <span class="messageboard-dice">1d1000 ⇒ 392</span> (Shy Ratani)</p>
<p>Hero Point: Power Feat. Select Role: <i>Executioner</i> and Power: <i>You may ignore a monster's immunity to the Poison trait.</i></p>3A: Red Mantis and Orange Flames
Scenario Reward: Blackjack Role Card
Deck Upgrade:
[dice=Item 3]1d1000[/dice] (Bloodroot Poison)
[dice=Ally 2]1d1000[/dice] (Shy Ratani)
Hero Point: Power Feat. Select Role: Executioner and Power: You may ignore a monster's immunity to the Poison trait.Zadim - Maelwys (alias of Maelwys0)2024-02-28T16:11:02ZRe: Forums: Play-by-Post: [PACS] Legendary Curse of the Crimson Throne by Mhuirich GameplayZadim - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivky4/gameplay&page=7#3372024-02-24T21:52:44Z2024-02-24T21:46:09Z<p><span class=messageboard-ooc>Turn 10, under the Harrow of The Big Sky
<br />
<i>At the start of your turn, you may remove 1 of your scourges.</i></span></p>
<p>Zadim leads the group running back into the main section of the manor where the last assassin must be hiding. With almost the entire building now aflame, time is running out.</p>
<p><span class=messageboard-ooc>Free Exploration - Manor #6: Holy Light
<br />
<span class="messageboard-dice"><b>Check to Acquire - Wisdom 8:</b></span> <span class="messageboard-dice">1d6 ⇒ 5</span> - Failed, banished.</span></p>
<p>Zadim runs past a spell scroll as it catches fire. No time to stop and trifle with such things!</p>
<p><span class=messageboard-ooc>Discard The Queen Mother to explore - Manor #7: Thunderstorm
<br />
Immediately displayed, no effect until the start of the next turn.</span></p>
<p>In the next room, the second floor threatens to collapse onto them, raining sparks and embers around the group. It's holding on so far, but not for much longer... time is of the essence!</p>
<p><span class=messageboard-ooc>Discard Spider to explore again - Manor #8: Horn of Blasting
<br />
Zova recharges Blessing of the Green Faith, because even though it's only an Item 2, we're not likely to get much else here after this.
<br />
<span class="messageboard-dice"><b>Check to Acquire - Constitution 7:</b></span> <span class="messageboard-dice">2d8 ⇒ (3, 8) = 11</span> - Acquired</span></p>
<p>As Zadim continues to scan for the assassin, he spots a horn on the ground. He quickly scoops it up, thinking it could at least be useful to summon help once they've dealt with the final foe.</p>
<p><span class=messageboard-ooc>Discard The Joke to explore again again - Manor #9: Red Mantis Assassins
<br />
<span class="messageboard-dice"><b>Before Acting - Wisdom 4+4=8:</b></span> <span class="messageboard-dice">1d6 ⇒ 5</span> - Failed, <span class="messageboard-dice"><b>Difficulty increased by:</b></span> <span class="messageboard-dice">1d6 ⇒ 4</span>
<br />
Reveal Humanbane Rapier for combat +1d8 vs Human. Reload Humanbane Rapier for +1d4. Reload Spider Venom for +1d4 and Poison. Recharge Blowgun to add Stealth (+1d8+4). Recharge Scorpion Whip to add Intelligence (1d8)
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 10+4+4+4=22:</b></span> <span class="messageboard-dice">1d8 + 4 + 1d6 + 1 + 1d4 + 1d4 + 1d8 + 4 + 1d8 ⇒ (2) + 4 + (4) + 1 + (2) + (2) + (6) + 4 + (8) = 33</span> - Defeated
<br />
Use Charisma to close. Varian recharges Asmodeus's Tyranny for +1d4 at an Urban location. Varian discards The Liar and the top 5 cards of his deck to super-bless the final closing check.
<br />
<span class="messageboard-dice"><b>Check to Close - Charisma 5+4=9:</b></span> <span class="messageboard-dice">1d4 + 1d4 + 6d4 ⇒ (4) + (1) + (4, 2, 1, 4, 4, 3) = 23</span> - Super-closed for the Win!</span></p>
<p>Finally, Zadim spots the last enemy. He runs at them, with his well poisoned rapier leading the way, quickly slicing the man down with little effort. As the group tumbles back out of the flaming house into the fresh air, a constable runs up to them, and tries to stop them from exiting, thinking they might be responsible for the fires. Zadim stumbles his words for a minute, before the suave Varian saunters over and easily smooth-talks their way past the man with little effort, so smoothly that by the end of it both the constable and Zadim believe that somehow the constable himself was more likely to be responsible for the fire than the group. As the constable stands confused, the group disappears around a corner into the night...</p>
<p><span class=messageboard-ooc>We win!</span></p>Turn 10, under the Harrow of The Big Sky
At the start of your turn, you may remove 1 of your scourges.
Zadim leads the group running back into the main section of the manor where the last assassin must be hiding. With almost the entire building now aflame, time is running out.
Free Exploration - Manor #6: Holy Light
[dice=Check to Acquire - Wisdom 8]1d6[/dice] - Failed, banished.
Zadim runs past a spell scroll as it catches fire. No time to stop and trifle with such things!
Discard The...Zadim - Maelwys (alias of Maelwys0)2024-02-24T21:46:09ZRe: Forums: Play-by-Post: [PACS] Legendary Curse of the Crimson Throne by Mhuirich GameplayZadim - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivky4/gameplay&page=7#3332024-02-19T21:20:47Z2024-02-19T21:15:30Z<p><span class=messageboard-ooc>Turn 4, under the Harrow of The Theater
<br />
<i>At the start of your turn, examine the top card of your location; you may encounter it.</i>
<br />
Examine Bank #1: Helpful Haversack, and encounter.
<br />
<span class="messageboard-dice"><b>Check to Acquire - Dexterity 6:</b></span> <span class="messageboard-dice">1d8 + 2 ⇒ (3) + 2 = 5</span> - Failed, banished.
<br />
Recharge The Locksmith to examine top card of location - Bank #2: Crow.
<br />
Move to Storehouse.</span></p>
<p>Entering the money vault, Zadim takes a quick look around. He spots a bag on the floor, but picking it up finds that the magic has been damaged and it's no longer useful. Hearing a crow off in the distance, he makes a note to mention that to Zova, in case it can become a useful ally. Just as he's thinking this, he hears another commotion from the store room and runs back that direction.</p>
<p><span class=messageboard-ooc>Free Exploration - Storehouse #7: Red Mantis Assassin
<br />
<span class="messageboard-dice"><b>Before Acting, Wisdom 4+#=4:</b></span> <span class="messageboard-dice">1d6 ⇒ 2</span> - Failed.
<br />
<span class="messageboard-dice"><b>Difficulty Increased by:</b></span> <span class="messageboard-dice">1d6 ⇒ 4</span>
<br />
Reveal Humanbane Rapier for combat, +1d8 vs Human. Reload Humanbane Rapier for +1d4. Reload Spider for +1d4 and Poison. Recharge Mouse to add +1d4. Recharge Blessing of Abadar to add Intelligence to a Poison check.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 10+##+4=22:</b></span> <span class="messageboard-dice">1d8 + 4 + 1d6 + 1 + 1d8 + 1d4 + 1d4 + 1d4 + 1d8 ⇒ (2) + 4 + (3) + 1 + (5) + (2) + (1) + (4) + (8) = 30</span> - Defeated.
<br />
Discard my hand (Gem of Physical Prowess) to close the location.
<br />
Draw 2 new items (Ring of Protection, Liquid Courage), and banish 1 (Liquid Courage).
<br />
Move to Manor. Zova moves to Bank, to keep us still mostly spread out.
<br />
End of turn, <span class="messageboard-dice"><b>Examine:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span> cards from <span class="messageboard-dice"><b>Location:</b></span> <span class="messageboard-dice">1d3 ⇒ 3</span> - Office
<br />
Office #4: Minotaur - Placed on bottom
<br />
Office #5: Keen Rapier - Banished
<br />
Office #6: Drowning Mud - Placed on bottom
<br />
End of turn, <span class="messageboard-dice"><b>Ablaze:</b></span> <span class="messageboard-dice">1d4 - 2 + 1 ⇒ (4) - 2 + 1 = 3</span> damage, recharge Ring of Protection to reduce damage by 3. </span></p>
<p>Rushing into the room, Zadim brandishes his rapier at the assassin. The poison-tipped blade quickly pierces his foe, striking him to the ground. Looking around the store room, he confirms that it is now empty and secured before moving off to meet up with Hakon. Luckily, on his way out he spots the glint of a magical ring, and scoops it up.</p>
<p><span class=messageboard-ooc>Draw 6 cards to reset my hand.</span></p>
<div class="messageboard-quotee">Zadim wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Humanbane_Rapier" target="_blank" rel="nofollow">Humanbane Rapier</a>, <a href="https://pacg.fandom.com/wiki/Scorpion_Whip" target="_blank" rel="nofollow">Scorpion Whip</a>, <a href="https://pacg.fandom.com/wiki/Blowgun" target="_blank" rel="nofollow">Blowgun</a>, <a href="https://pacg.fandom.com/wiki/Spider_(Core)" target="_blank" rel="nofollow">Spider (Core)</a>, <a href="https://pacg.fandom.com/wiki/The_Queen_Mother" target="_blank" rel="nofollow">The Queen Mother</a>, <a href="https://pacg.fandom.com/wiki/The_Joke" target="_blank" rel="nofollow">The Joke</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Armor_of_Insults" target="_blank" rel="nofollow">Armor of Insults</a>, <a href="https://pacg.fandom.com/wiki/Spider_Venom" target="_blank" rel="nofollow">Spider Venom</a>,
<br />
<b>Deck:</b> 8 <b>Discard:</b> 2 <b>Buried:</b> 2
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Recharge the Joke to bless any Craft, Diplomacy, Disable, or Stealth check
<br />
Need Intel?: Recharge Blowgun or Scorpion Whip to examine top card of my location
<br />
Local Combat: Recharge Blowgun or Scorpion Whip to add 1d8+4
<br />
<b>Movement: </b>Keep me with the group
<br />
<b>Other: </b>3A Shirt Reroll NOT Used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><a href="https://docs.google.com/spreadsheets/d/1a-ryS8PEX8UIFsCDyOFKJjyA83S8bbSUhjE9w7xElVg/edit#gid=825324472" target="_blank" rel="nofollow">Status Link</a></span>
<br />
<span class=messageboard-ooc><a href="https://paizo.com/campaigns/v5748p75ivky4/gameplay&page=7#324" target="_blank" rel="nofollow">Most Recent BR Refresh</a></span></p>
<p><span class=messageboard-ooc><i>Zova</i> - <b>Bank Of Abadar</b> 2-11 remain // 2=Crow</span></p>
<p><span class=messageboard-ooc><i>Hakon, Zadim</i> - <b>Manor</b> 3-11 remain // 3=Giant Slug</span>
<br />
<span class=messageboard-ooc><i>Varian</i> - <b>Office</b> 7-10, 1-2, 4, 6 remain // 1=Symbol of Agony 2=Wailing Maidens, 4=Minotaur, 6=Drowning Mud</span></p>Turn 4, under the Harrow of The Theater
At the start of your turn, examine the top card of your location; you may encounter it.
Examine Bank #1: Helpful Haversack, and encounter.
[dice=Check to Acquire - Dexterity 6]1d8+2[/dice] - Failed, banished.
Recharge The Locksmith to examine top card of location - Bank #2: Crow.
Move to Storehouse.
Entering the money vault, Zadim takes a quick look around. He spots a bag on the floor, but picking it up finds that the magic has been damaged and it's no...Zadim - Maelwys (alias of Maelwys0)2024-02-19T21:15:30ZRe: Forums: Play-by-Post: [PACS] Legendary Curse of the Crimson Throne by Mhuirich GameplayZadim - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivky4/gameplay&page=7#3282023-11-16T22:41:13Z2023-11-16T22:33:08Z<p><span class=messageboard-ooc>Turn 2, under the Harrow of The Wanderer
<br />
<i>When a local character fails to acquire a boon, you may bury a card to encounter it.</i>
<br />
Move to Blood Pool</span></p>
<p>Zadim quickly grabs what fire-fighting supplies he can find, and rushes down to the basement to attempt to locate the source of the fire.</p>
<p><span class=messageboard-ooc>Free Exploration - Blood Pool #1: Red Mantis Assassin
<br />
Display Armor of Insults.
<br />
Discard The Vision to bless, name 1.
<br />
<span class="messageboard-dice"><b>Before Acting - Wisdom 4+4=8:</b></span> <span class="messageboard-dice">2d6 ⇒ (1, 2) = 3</span> +3 = 6. Failed.
<br />
<span class="messageboard-dice"><b>Difficulty to defeat increased by:</b></span> <span class="messageboard-dice">1d6 ⇒ 4</span>
<br />
Harrow Card played - Recharge Mouse, Blessing of Abadar, Blessing of Wadjet to draw 3 (Glamered Leather Armor, The Locksmith, Scorpion Whip).
<br />
Reveal Venomous Fighting Fan for combat. Recharge Venomous Fighting Fan to add +1d12 + Poison. Recharge Scorpion Whip to add Stealth. Recharge The Locksmith to add Intelligence. Display Spider Venom.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 10+2x4+4=22:</b></span> <span class="messageboard-dice">1d8 + 4 + 1d4 + 1 + 1d12 + 1d8 + 4 + 1d8 ⇒ (2) + 4 + (1) + 1 + (6) + (4) + 4 + (5) = 27</span> - Defeated.
<br />
Bury Blue Star and Glamered Leather Armor to close.
<br />
Closed: <span class="messageboard-dice"><b>Heal 1:</b></span> <span class="messageboard-dice">1d2 ⇒ 1</span> - The Queen Mother, shuffled into draw deck (deck shuffled).
<br />
Move to <b>Bank</b>.</span></p>
<p>As he's about to run down the stairs, Zadim suddenly has a vision... he sees an assassin in the basement, setting fires. With this foresight, Zadim runs down the stairs ready for battle! But unfortunately, the assassin hears him coming and is prepared anyway, getting the drop on Zadim.</p>
<p>But Zadim is prepared for battle as well, and fights fiercely. With a poison-coated fan in one hand and a poisonous whip in the other, Zadim dances around the assassin, slicing him over and over with the poisonous attacks. Quickly the assassin is overwhelmed by the poison running through his veins, and he collapses to the ground dead.</p>
<p>Zadim tries to put out the fires in the basement, and then seeing that the job here is done he runs back up the stairs, and towards another storage area in search of more flames to extinguish.</p>
<p><span class=messageboard-ooc>End of Turn <span class="messageboard-dice"><b>Deadly Blaze:</b></span> <span class="messageboard-dice">1d4 - 2 + 1 ⇒ (2) - 2 + 1 = 1</span> - Meh, my hand is already empty. ;-)
<br />
<span class="messageboard-dice"><b>Random Location:</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span> - Storehouse
<br />
<span class="messageboard-dice"><b># Cards:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span>
<br />
Storehouse #1: Magic Chain Shirt - Banished
<br />
Storehouse #2: Wyrmsmite - Banished (boo)</span>
<br />
Draw 6 to reset my hand.</p>
<div class="messageboard-quotee">Zadim wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Humanbane_Rapier" target="_blank" rel="nofollow">Humanbane Rapier</a>, <a href="https://pacg.fandom.com/wiki/Gem_of_Physical_Prowess" target="_blank" rel="nofollow">Gem of Physical Prowess</a>, <a href="https://pacg.fandom.com/wiki/Mouse" target="_blank" rel="nofollow">Mouse</a>, <a href="https://pacg.fandom.com/wiki/Spider_(Core)" target="_blank" rel="nofollow">Spider (Core)</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Abadar" target="_blank" rel="nofollow">Blessing of Abadar</a>, <a href="https://pacg.fandom.com/wiki/The_Locksmith" target="_blank" rel="nofollow">The Locksmith</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Armor_of_Insults" target="_blank" rel="nofollow">Armor of Insults</a>, <a href="https://pacg.fandom.com/wiki/Spider_Venom" target="_blank" rel="nofollow">Spider Venom</a>,
<br />
<b>Deck:</b> 8 <b>Discard:</b> 1 <b>Buried:</b> 2
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Use Blessing of Abadar if you hit a hard barrier
<br />
Use The Locksmith for Acrobatics or Disable
<br />
<b>Movement: </b>Keep me with the group
<br />
<b>Other: </b>3A Shirt Reroll NOT Used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><a href="https://docs.google.com/spreadsheets/d/1a-ryS8PEX8UIFsCDyOFKJjyA83S8bbSUhjE9w7xElVg/edit#gid=825324472" target="_blank" rel="nofollow">Status Link</a></span>
<br />
<span class=messageboard-ooc><a href="https://paizo.com/campaigns/v5748p75ivky4/gameplay&page=7#324" target="_blank" rel="nofollow">Most Recent BR Refresh</a></span></p>
<p><span class=messageboard-ooc><i>Zadim</i> - <b>Bank Of Abadar</b> 1-11 remain</span></p>
<p><span class=messageboard-ooc><i>Varian</i> - <b>Manor</b> 1-11 remain</span>
<br />
<span class=messageboard-ooc><b>Office</b> 4-11, 2-3 remain // 2=Symbol of Agony 3=Wailing Maidens</span>
<br />
<span class=messageboard-ooc><i>Zova, Hakon</i> - <b>Storehouse</b> 3-11 remain</span></p>Turn 2, under the Harrow of The Wanderer
When a local character fails to acquire a boon, you may bury a card to encounter it.
Move to Blood Pool
Zadim quickly grabs what fire-fighting supplies he can find, and rushes down to the basement to attempt to locate the source of the fire.
Free Exploration - Blood Pool #1: Red Mantis Assassin
Display Armor of Insults.
Discard The Vision to bless, name 1.
[dice=Before Acting - Wisdom 4+4=8]2d6[/dice] +3 = 6. Failed.
[dice=Difficulty to defeat...Zadim - Maelwys (alias of Maelwys0)2023-11-16T22:33:08ZRe: Forums: Play-by-Post: [PACS] Legendary Curse of the Crimson Throne by Mhuirich GameplayZadim - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivky4/gameplay&page=7#3222023-11-14T22:20:51Z2023-11-14T22:12:31Z<p><span class=messageboard-ooc>Deck Upgrade: Armor 2 (Upgrade Studded Leather Armor to Glamered Leather Armor)
<br />
Start at <b>Storehouse</b>
<br />
Draw 7 (6 + Storehouse) for opening hand.
<br />
Add <b>The Vision (Harrow)</b> to opening hand.
<br />
Discard <b>The Queen Mother</b> from random blessings.</span></p>
<div class="messageboard-quotee">Zadim wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Venomous_Fighting_Fan_+1" target="_blank" rel="nofollow">Venomous Fighting Fan +1</a>, <a href="https://pacg.fandom.com/wiki/Armor_of_Insults" target="_blank" rel="nofollow">Armor of Insults</a>, <a href="https://pacg.fandom.com/wiki/Blue_Star" target="_blank" rel="nofollow">Blue Star</a>, <a href="https://pacg.fandom.com/wiki/Spider_Venom" target="_blank" rel="nofollow">Spider Venom</a>, <a href="https://pacg.fandom.com/wiki/Mouse" target="_blank" rel="nofollow">Mouse</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Abadar" target="_blank" rel="nofollow">Blessing of Abadar</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Wadjet" target="_blank" rel="nofollow">Blessing of Wadjet</a>, <a href="https://pacg.fandom.com/wiki/The_Vision" target="_blank" rel="nofollow">The Vision (Harrow)</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 10 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Use Blessing of Abadar if you hit a hard barrier
<br />
<b>Movement: </b>Keep me with the group
<br />
<b>Other: </b>3A Shirt Reroll NOT Used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Deck Upgrade: Armor 2 (Upgrade Studded Leather Armor to Glamered Leather Armor)
Start at Storehouse
Draw 7 (6 + Storehouse) for opening hand.
Add The Vision (Harrow) to opening hand.
Discard The Queen Mother from random blessings.
Zadim wrote:Hand: Venomous Fighting Fan +1, Armor of Insults, Blue Star, Spider Venom, Mouse, Blessing of Abadar, Blessing of Wadjet, The Vision (Harrow),
Displayed:
Deck: 10 Discard: 1 Buried: 0
Hero Points: 2
NOTES:
Available Support: Use Blessing of Abadar if...Zadim - Maelwys (alias of Maelwys0)2023-11-14T22:12:31ZRe: Forums: Play-by-Post Discussion: [PACS] Legendary Curse of the Crimson Throne by Mhuirich DiscussionZadim - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivky4/discussion&page=2#702023-09-20T16:41:10Z2023-09-20T16:36:14Z<p><span class="messageboard-dice"><b>Armor 2:</b></span> <span class="messageboard-dice">1d1000 ⇒ 665</span> - Glamered Leather Armor</p>
<p>Hero Point - Saved
<br />
Adventure Reward - Supporter Feat: Keppira D'Bear</p>[dice=Armor 2]1d1000[/dice] - Glamered Leather Armor
Hero Point - Saved
Adventure Reward - Supporter Feat: Keppira D'BearZadim - Maelwys (alias of Maelwys0)2023-09-20T16:36:14ZRe: Forums: Play-by-Post: [PACS] Legendary Curse of the Crimson Throne by Mhuirich GameplayZadim - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivky4/gameplay&page=7#3142023-08-28T21:52:53Z2023-08-28T21:24:07Z<p><span class=messageboard-ooc>Off-turn: Recharge Shuriken +1 for Varian.</span></p>
<p><span class=messageboard-ooc>Turn 15, under the Orison</span></p>
<p>Zadim continues to sit in his lookout location as the rest of the group gathers in the guardhouse. When Varian enters last, the undead in the next room finally burst forth. As Varian rushes to engage the mummy, Zadim whips a shuriken towards it from the shadows, to help Varian with the fight.</p>
<p>With the mummy defeated, and the group gathering, Zadim takes point and moves into the next room. As he enters, he spies a vampire alchemist off on the far side, likely the person that sent the mummy out after them. Zadim wields his rapier and charges.</p>
<p><span class=messageboard-ooc>Free Exploration - Oubliette #2: Vampire
<br />
Recharge Daggermark Poisoner to reveal Humanbane Rapier for combat. Recharge Joke to recharge Venomous Fighting Fan +1 to add 1d8+4.
<br />
<span class="messageboard-dice"><b>Combat 10+6=16:</b></span> <span class="messageboard-dice">1d8 + 4 + 1d6 + 1 + 1d8 + 4 ⇒ (8) + 4 + (1) + 1 + (3) + 4 = 21</span> - Defeated
<br />
Varian takes second combat check</span></p>
<p>Zadim strikes quickly against the vampire, hitting it several times in quick succession. As he tires he looks over and see Varian preparing a spell. The two have now travelled together enough that Zadim has started to recognize that look in the half-elf's eyes. As the air fills with static energy, Zadim quickly hits the ground just as a bolt of lightning flies over his head, striking the vampire fully in the chest. As the vampire falls to dust, Zadim stands back up and brushes himself off. "Thanks for the assist" he nods.</p>
<p><span class=messageboard-ooc>Closing Henchman defeated, attempt to close.
<br />
Hakon plays Good Omen to add +1d6+1 to a close attempt. Harrow +1d4.
<br />
<span class="messageboard-dice"><b>Check to Close - Constitution 5+2=7:</b></span> <span class="messageboard-dice">1d8 + 1d6 + 1 + 1d4 ⇒ (2) + (2) + 1 + (4) = 9</span> - Location closed, the party moves to the Pits.</span></p>
<p>Looking around, Zadim spots that the guardhouse is now empty. He moves over to secure the gate and ensure that nobody else is following behind us. The door sticks briefly, and he has to really throw his back into it (with Hakon throwing a supportive spell at him) before he finally gets it secured.
<br />
With that finally done, he looks around at the group. "Well, only one place left for her to hide. Shall we?" he gestures to Hakon to take point towards the Pits...</p>
<p><span class=messageboard-ooc>Besieged - suffer 1 damage on movement. Recharge Armor of Insults to reduce damage to 0.
<br />
End of turn. Display Spider Venom and draw 4 to reset my hand.
<br />
Withering - <span class="messageboard-dice"><b>Bury:</b></span> <span class="messageboard-dice">1d5 ⇒ 5</span> Blessing of Wadjet</span></p>
<div class="messageboard-quotee">Zadim wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Humanbane_Rapier" target="_blank" rel="nofollow">Humanbane Rapier</a>, <a href="https://pacg.fandom.com/wiki/Scorpion_Whip" target="_blank" rel="nofollow">Scorpion Whip</a>, <a href="https://pacg.fandom.com/wiki/Blowgun" target="_blank" rel="nofollow">Blowgun</a>, <a href="https://pacg.fandom.com/wiki/Keen_Starknife" target="_blank" rel="nofollow">Keen Starknife</a>, <a href="https://pacg.fandom.com/wiki/Studded_Leather_Armor" target="_blank" rel="nofollow">Studded Leather Armor</a>, <a href="https://pacg.fandom.com/wiki/The_Sickness" target="_blank" rel="nofollow">The Sickness (Harrow)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Spider_Venom" target="_blank" rel="nofollow">Spider Venom</a>,
<br />
<b>Deck:</b> 5 <b>Discard:</b> 4 <b>Buried:</b> 5
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Need Intel?: Recharge Blowgun to examine top card of my location
<br />
Local Combat: Recharge Blowgun, Scorpion Whip, or Keen Starknife to add 1d8+4
<br />
<b>Movement: </b>Keep me with the group
<br />
<b>Other: </b>2D Shirt Reroll Used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted] </p>
<p><span class=messageboard-ooc><a href="https://docs.google.com/spreadsheets/d/1a-ryS8PEX8UIFsCDyOFKJjyA83S8bbSUhjE9w7xElVg/edit#gid=825324472" target="_blank" rel="nofollow">Status Link</a></span>
<br />
<span class=messageboard-ooc><a href="https://paizo.com/campaigns/v5748p75ivky4/gameplay&page=7#309" target="_blank" rel="nofollow">Most Recent BR Refresh</a></span></p>
<p><b>Notes for Zova:</b> <span class=messageboard-ooc>The Real Rabbit Prince arrives in your Discards.
<br />
1 Ranged Combat Damage from Besieged Pits</span>
<br />
<b>Notes for Varian:</b> <span class=messageboard-ooc>1 Ranged Combat Damage from Besieged Pits</span>
<br />
<b>Notes for Hakon:</b> <span class=messageboard-ooc>2 Ranged Combat Damage from Besieged Oubliette. Given Enervation.
<br />
1 Ranged Combat Damage from Besieged Pits
<br />
Used Good Omen</span></p>
<p><span class=messageboard-ooc><i>Zadim, Zova, Hakon, Varian</i> - <b>Pits</b> 1-9 remain // 1 = Lady Andaisin (VILLAIN)</span></p>Off-turn: Recharge Shuriken +1 for Varian.
Turn 15, under the Orison
Zadim continues to sit in his lookout location as the rest of the group gathers in the guardhouse. When Varian enters last, the undead in the next room finally burst forth. As Varian rushes to engage the mummy, Zadim whips a shuriken towards it from the shadows, to help Varian with the fight.
With the mummy defeated, and the group gathering, Zadim takes point and moves into the next room. As he enters, he spies a vampire...Zadim - Maelwys (alias of Maelwys0)2023-08-28T21:24:07ZRe: Forums: Play-by-Post: [PACS] Legendary Curse of the Crimson Throne by Mhuirich GameplayZadim - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivky4/gameplay&page=7#3072023-06-30T17:31:40Z2023-06-30T17:31:40Z<p><span class=messageboard-ooc>Turn 11, <span class="messageboard-dice"><b>under:</b></span> <span class="messageboard-dice">1d19 + 6 ⇒ (5) + 6 = 11</span> the Harrow of The Carnival
<br />
<i>All damage is Mental damage that cannot be reduced.</i></span></p>
<p>Zadim continues to explore the guardhouse. Poking his head into the next room, he is stunned to find a lower planar being there. "That wizard must have summoned a pet..." he mutters as he draws his rapier and charges, throwing the new starknife ahead of himself with the other hand.</p>
<p><span class=messageboard-ooc>Free Exploration - Oubliette #5: Inquisitor Devil
<br />
Reveal Humanbane Rapier for combat. Recharge Blowgun to add Stealth. Freely recharge Keen Starknife for +1d4. -4 for Resistance.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 17:</b></span> <span class="messageboard-dice">1d8 + 4 + 1d6 + 1 + 1d8 + 4 + 1d4 - 4 ⇒ (2) + 4 + (4) + 1 + (4) + 4 + (1) - 4 = 16</span> - Shirt reroll
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 17:</b></span> <span class="messageboard-dice">1d8 + 4 + 1d6 + 1 + 1d8 + 4 + 1d4 - 4 ⇒ (8) + 4 + (1) + 1 + (1) + 4 + (2) - 4 = 17</span> - Success, defeated.</span></p>
<p>After a hard fought battle in which the devil almost gained an upper hand, Zadim finally emerges victorious. He stops to catch his breath while he listens at the next door. Hearing the moaning of undead from behind it, Zadim decides that it's time to pause for a minute and regain his strength before he'll be ready to face them.</p>
<p><span class=messageboard-ooc>Recharge Studded Leather Armor to examine - Oubliette #6: Mob of Undead
<br />
Too risky to continue with this depleted hand (and some of those undead could be nasty, some of us don't even have weapons right now) so better to wait until everybody is equipped up or grouped up to continue.</span></p>
<p><span class=messageboard-ooc>Draw 3 to reset my hand and end my turn.
<br />
<span class="messageboard-dice"><b>Withering - Bury:</b></span> <span class="messageboard-dice">1d6 ⇒ 1</span> The Dance</span></p>
<div class="messageboard-quotee">Zadim wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Humanbane_Rapier" target="_blank" rel="nofollow">Humanbane Rapier</a>, <a href="https://pacg.fandom.com/wiki/Venomous_Fighting_Fan_+1" target="_blank" rel="nofollow">Venomous Fighting Fan +1</a>, <a href="https://pacg.fandom.com/wiki/Shuriken_+1" target="_blank" rel="nofollow">Shuriken +1</a>, <a href="https://pacg.fandom.com/wiki/Spider_Venom" target="_blank" rel="nofollow">Spider Venom</a>, <a href="https://pacg.fandom.com/wiki/Daggermark_Poisoner" target="_blank" rel="nofollow">Daggermark Poisoner</a>, <a href="https://pacg.fandom.com/wiki/The_Joke" target="_blank" rel="nofollow">The Joke</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Armor_of_Insults" target="_blank" rel="nofollow">Armor of Insults</a>,
<br />
<b>Deck:</b> 5 <b>Discard:</b> 5 <b>Buried:</b> 4
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Any Craft, Diplomacy, Disable or Stealth: Discard (unhallowed) The Joke to bless
<br />
<b>Movement: </b>Keep me with the group
<br />
<b>Other: </b>2D Shirt Reroll NOT Used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><a href="https://docs.google.com/spreadsheets/d/1a-ryS8PEX8UIFsCDyOFKJjyA83S8bbSUhjE9w7xElVg/edit#gid=825324472" target="_blank" rel="nofollow">Status Link</a></span>
<br />
<span class=messageboard-ooc><a href="https://paizo.com/campaigns/v5748p75ivky4/gameplay&page=6#299" target="_blank" rel="nofollow">Most Recent BR Refresh</a></span>
<br />
<b>Hourglass is off by 1, and shuffled after Asmodeus's Tyranny</b>
<br />
<b>Notes for Hakon:</b> <span class=messageboard-ooc>Healed 1, get rid of Plagued</span>
<br />
<b>Random Card(s) Used:</b> <span class=messageboard-ooc>Ally 1</span>
<br />
<b>Additional Info 1:</b> <span class=messageboard-ooc>Hourglass 2: Iomedae's Justice (Acquired!) and Hourglass 23: The Waxworks shuffled into Cell, then banished when Cell closed. Hourglass Shuffled after the Hour of Asmodeus's Tyranny</span>
<br />
<b>Additional Info 2:</b> <span class=messageboard-ooc>Hourglass 11 drawn randomly</span></p>
<p><span class=messageboard-ooc><i>Varian</i> - <b>Shrine</b> 4-6 remain</span>
<br />
<span class=messageboard-ooc><i>Zadim</i> - <b>Oubliette</b> 6-9 remain // 6 = Mob of Undead</span>
<br />
<span class=messageboard-ooc><i>Hakon, Zova</i> - <b>Pits</b> 2-10 remain // 2 = Lady Andaisin (VILLAIN)</span></p>Turn 11, [dice=under]1d19+6[/dice] the Harrow of The Carnival
All damage is Mental damage that cannot be reduced.
Zadim continues to explore the guardhouse. Poking his head into the next room, he is stunned to find a lower planar being there. "That wizard must have summoned a pet..." he mutters as he draws his rapier and charges, throwing the new starknife ahead of himself with the other hand.
Free Exploration - Oubliette #5: Inquisitor Devil
Reveal Humanbane Rapier for combat. Recharge...Zadim - Maelwys (alias of Maelwys0)2023-06-30T17:31:40ZRe: Forums: Play-by-Post: [PACS] Legendary Curse of the Crimson Throne by Mhuirich GameplayZadim - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivky4/gameplay&page=7#3022023-06-20T14:50:50Z2023-06-20T14:50:50Z<p><span class=messageboard-ooc>Turn 7, under the Blessing of Desna's Freedom
<br />
<i>On each check, the first blessing played to bless may be played freely.</i></span></p>
<p>Zadim continues to explore the guard house, looking for any other allies that wizard might've had nearby. As he's peeking around a door, he's suddenly enveloped in an ochre mist. It seems to hover for a moment around him, before coalescing around a small jar that he keeps in his belt pouch, containing a spider that he occasionally milks for its deadly venom. When it moves away from the jar again, Zadim can see that the spider is curled up dead... this mist has sucked the very life essence from it, strengthening itself in the process. He jumps back away from the mist, realizing what it is, and draws his rapier.</p>
<p><span class=messageboard-ooc>Free Exploration - Oubliette #1: Vampiric Mist
<br />
Before acting, bury Spider. <span class="messageboard-dice"><b>Difficulty increased by:</b></span> <span class="messageboard-dice">1d8 ⇒ 8</span>
<br />
Reveal Humanbane Rapier for combat. Recharge Scorpion Whip to add Stealth
<br />
<span class="messageboard-dice"><b>Check to Defeat - 12+8=20:</b></span> <span class="messageboard-dice">1d8 + 4 + 1d6 + 1 + 1d8 + 4 ⇒ (8) + 4 + (6) + 1 + (4) + 4 = 27</span> - Defeated.</span></p>
<p>With some skilled sword work, made even more impressive by the fact that he's slashing at a cloud of mist, Zadim manages to disperse the ... creature? Continuing to look around, he spots a harrow card on the ground. Although he doesn't know much about harrow cards, and doesn't recognize this one at all, he does notice that it is of the suit of Shields, which is supposed to be a good omen this month. Hopefully, that holds...</p>
<p><span class=messageboard-ooc>Discard Blessing of Abadar to explore - Oubliette #2: The Mountain Man
<br />
Harrow suit +1d4. Reveal Blessing of Wadjet to add +1d4.
<br />
<span class="messageboard-dice"><b>Check to Acquire - Constitution 4+3=7:</b></span> <span class="messageboard-dice">1d8 + 1d4 + 1d4 ⇒ (8) + (4) + (4) = 16</span> - Acquired</span></p>
<p>Trying the next door, he finds the guard post armoury. A good omen, indeed! Quickly scouring the walls for any weapons that might suit him, he spots a very sharp and well balanced starknife. He tosses it in the air a few times to test the heft of it, and finding it quite impressive he slips it into his pack.</p>
<p><span class=messageboard-ooc>Discard The Mountain Man to explore - Oubliette #3: Keen Starknife
<br />
Reveal Blessing of Wadjet to add +1d4.
<br />
<span class="messageboard-dice"><b>Check to Acquire - Acrobatics 12:</b></span> <span class="messageboard-dice">1d8 + 4 + 1d4 ⇒ (4) + 4 + (4) = 12</span> - Acquired</span></p>
<p>Continuing to look through the armoury, Zadim spots a throwing axe. Unfortunately when he tries to toss it into the air to test it out, it clambers loudly to the floor. Not nearly as well balanced... and now he's made noise. Zadim curses himself for getting carried away his haul here, and quickly leaves the room, on guard for anybody else that might've been attracted to the loud sound.</p>
<p><span class=messageboard-ooc>Discard Blessing of Wadjet to examine - Oubliette #4: Returning Throwing Axe. Then explore.
<br />
<span class="messageboard-dice"><b>Check to ACquire - Dexterity 10:</b></span> <span class="messageboard-dice">2d8 + 2 ⇒ (2, 2) + 2 = 6</span> - Failed, banished.</span></p>
<p><span class=messageboard-ooc>Display Armor of Insults. End turn, <span class="messageboard-dice"><b>burying:</b></span> <span class="messageboard-dice">1d7 ⇒ 6</span> The Mountain Man. Draw 4 to reset my hand. Draw 4 to reset my hand.</span></p>
<div class="messageboard-quotee">Zadim wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Humanbane_Rapier" target="_blank" rel="nofollow">Humanbane Rapier</a>, <a href="https://pacg.fandom.com/wiki/Keen_Starknife" target="_blank" rel="nofollow">Keen Starknife</a>, <a href="https://pacg.fandom.com/wiki/Blowgun" target="_blank" rel="nofollow">Blowgun</a>, <a href="https://pacg.fandom.com/wiki/Venomous_Fighting_Fan_+1" target="_blank" rel="nofollow">Venomous Fighting Fan +1</a>, <a href="https://pacg.fandom.com/wiki/Studded_Leather_Armor" target="_blank" rel="nofollow">Studded Leather Armor</a>, <a href="https://pacg.fandom.com/wiki/The_Joke" target="_blank" rel="nofollow">The Joke</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Armor_of_Insults" target="_blank" rel="nofollow">Armor of Insults</a>,
<br />
<b>Deck:</b> 5 <b>Discard:</b> 6 <b>Buried:</b> 3
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Any Craft, Diplomacy, Disable or Stealth: Discard (unhallowed) The Joke to bless
<br />
<b>Movement: </b>Keep me with the group
<br />
<b>Other: </b>2D Shirt Reroll NOT Used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><a href="https://docs.google.com/spreadsheets/d/1a-ryS8PEX8UIFsCDyOFKJjyA83S8bbSUhjE9w7xElVg/edit#gid=825324472" target="_blank" rel="nofollow">Status Link</a></span>
<br />
<span class=messageboard-ooc><a href="https://paizo.com/campaigns/v5748p75ivky4/gameplay&page=6#299" target="_blank" rel="nofollow">Most Recent BR Refresh</a></span>
<br />
<b>Hourglass is off by 1</b>
<br />
<b>Additional Info 1:</b> <span class=messageboard-ooc>Hourglass 2: Iomedae's Justice shuffled into Cell</span></p>
<p><span class=messageboard-ooc><i>Hakon</i> - <b>Lair</b> 1-6 remain</span>
<br />
<span class=messageboard-ooc><i>Zova</i> - <b>Shrine</b> 4-6 remain</span>
<br />
<span class=messageboard-ooc><i>Zadim</i> - <b>Oubliette</b> 5-9 remain</span>
<br />
<span class=messageboard-ooc><b>Pits</b> 1-10 remain</span>
<br />
<span class=messageboard-ooc><i>Varian</i> - <b>Cell</b> Shuffled 2,4, 6-10, Iomedae's Justice remain // Iomedae's Justice, The Empty Throne, Ill Tidings</span></p>Turn 7, under the Blessing of Desna's Freedom
On each check, the first blessing played to bless may be played freely.
Zadim continues to explore the guard house, looking for any other allies that wizard might've had nearby. As he's peeking around a door, he's suddenly enveloped in an ochre mist. It seems to hover for a moment around him, before coalescing around a small jar that he keeps in his belt pouch, containing a spider that he occasionally milks for its deadly venom. When it moves...Zadim - Maelwys (alias of Maelwys0)2023-06-20T14:50:50ZRe: Forums: Play-by-Post: [PACS] Legendary Curse of the Crimson Throne by Mhuirich GameplayZadim - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivky4/gameplay&page=6#2962023-06-06T22:14:53Z2023-06-06T22:14:53Z<p><span class=messageboard-ooc>Turn 3, under the Harrow of the Paladin
<br />
<i>When another character avenges your encounter, heal 1d4 cards.</i></span></p>
<p>Entering the bunker with the group, Zadim splits off towards the guard post to try to deal with the guards there before any can raise the alarm.
<br />
As he's approaching, suddenly he's hit in the chest with a bolt of flame. "Damn, they're got wizards..." he mutters under his breath, as he pulls his rapier and charges.</p>
<p><span class=messageboard-ooc>Free Explore - Oubliette #1: Evoker
<br />
<i>Wow. Possibly the worst card to encounter on your first explore of your first turn, and at possibly the worst location to encounter it. Well that's just mean...</i>
<br />
<span class="messageboard-dice"><b>Damage Type:</b></span> <span class="messageboard-dice">1d6 ⇒ 4</span> - Fire
<br />
Before acting, suffer 2 Fire Damage - Discard Mouse and The Locksmith.
<br />
Reveal and reload Rapier to use Combat for the defeat check. Reload Spider to add +1d4 +Poison. Recharge The Sickness to add my Intelligence to a Poison check.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 10+3+3=16:</b></span> <span class="messageboard-dice">1d8 + 4 + 1d6 + 1 + 1d4 + 1d4 + 1d8 ⇒ (1) + 4 + (5) + 1 + (1) + (4) + (7) = 23</span> - Very dead, because I'm busy trying to clear my hand.
<br />
<span class="messageboard-dice"><b>After acting, Fire Damage:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (3) + 1 = 4</span> - Discard Gem of Physical Prowess and Blue Star</span></p>
<p>He quickly closes the distance between himself and the halfling wizard, and quickly strikes him down with his poisoned blade. Unfortunately as the halfling dies, he detonates in a blaze of glory, the blast catching Zadim in the face. Although he's barely arrived at the guardhouse yet, he quickly stops to bandage up himself and treat his burns.</p>
<p><span class=messageboard-ooc>Hand is empty, draw 6 to reset my hand and end my turn.
<br />
End of turn, <span class="messageboard-dice"><b>bury:</b></span> <span class="messageboard-dice">1d5 ⇒ 5</span> Blue Star</span></p>
<div class="messageboard-quotee">Zadim wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Humanbane_Rapier" target="_blank" rel="nofollow">Humanbane Rapier</a>, <a href="https://pacg.fandom.com/wiki/Scorpion_Whip" target="_blank" rel="nofollow">Scorpion Whip</a>, <a href="https://pacg.fandom.com/wiki/Armor_of_Insults" target="_blank" rel="nofollow">Armor of Insults</a>, <a href="https://pacg.fandom.com/wiki/Spider_(Core)" target="_blank" rel="nofollow">Spider (Core)</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Abadar" target="_blank" rel="nofollow">Blessing of Abadar</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Wadjet" target="_blank" rel="nofollow">Blessing of Wadjet</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 8 <b>Discard:</b> 4 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Movement: </b>Keep me with the group
<br />
<b>Other: </b>2D Shirt Reroll NOT Used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><a href="https://docs.google.com/spreadsheets/d/1a-ryS8PEX8UIFsCDyOFKJjyA83S8bbSUhjE9w7xElVg/edit#gid=825324472" target="_blank" rel="nofollow">Status Link</a></span>
<br />
<span class=messageboard-ooc><a href="https://paizo.com/campaigns/v5748p75ivky4/gameplay&page=6#292" target="_blank" rel="nofollow">Most Recent BR Refresh</a></span></p>
<p><b>Random Card(s) Used:</b> <span class=messageboard-ooc>Spell 1-3, Blessing 1</span></p>
<p><span class=messageboard-ooc><i>Hakon</i> - <b>Lair</b> 1-10 remain</span>
<br />
<span class=messageboard-ooc><i>Zova</i> - <b>Shrine</b> 5-10 remain</span>
<br />
<span class=messageboard-ooc><i>Zadim</i> - <b>Oubliette</b> 2-10 remain</span>
<br />
<span class=messageboard-ooc><b>Pits</b> 1-10 remain</span>
<br />
<span class=messageboard-ooc><i>Varian</i> - <b>Cell</b> 1-10 remain</span></p>Turn 3, under the Harrow of the Paladin
When another character avenges your encounter, heal 1d4 cards.
Entering the bunker with the group, Zadim splits off towards the guard post to try to deal with the guards there before any can raise the alarm.
As he's approaching, suddenly he's hit in the chest with a bolt of flame. "Damn, they're got wizards..." he mutters under his breath, as he pulls his rapier and charges.
Free Explore - Oubliette #1: Evoker
Wow. Possibly the worst card to encounter...Zadim - Maelwys (alias of Maelwys0)2023-06-06T22:14:53ZRe: Forums: Play-by-Post: [PACS] Legendary Curse of the Crimson Throne by Mhuirich GameplayZadim - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivky4/gameplay&page=6#2912023-05-24T18:21:22Z2023-05-24T18:21:22Z<p><span class=messageboard-ooc>Card Feat: Ally. Added card: Mouse (L0 Ally)
<br />
Deck Upgrade: Weapon 2 (Upgrade Dawnflower's Petal to Venomous Fighting Fan +1)
<br />
Draw 6 for opening hand. Add <b>The Sickness (Harrow)</b> to opening hand. Discard <b>The Dance</b> from random blessings.
<br />
Start at <b>Oubliette</b></span></p>
<div class="messageboard-quotee">Zadim wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Humanbane_Rapier" target="_blank" rel="nofollow">Humanbane Rapier</a>, <a href="https://pacg.fandom.com/wiki/Gem_of_Physical_Prowess" target="_blank" rel="nofollow">Gem of Physical Prowess</a>, <a href="https://pacg.fandom.com/wiki/Blue_Star" target="_blank" rel="nofollow">Blue Star</a>, <a href="https://pacg.fandom.com/wiki/Spider_(Core)" target="_blank" rel="nofollow">Spider (Core)</a>, <a href="https://pacg.fandom.com/wiki/Mouse" target="_blank" rel="nofollow">Mouse</a>, <a href="https://pacg.fandom.com/wiki/The_Locksmith" target="_blank" rel="nofollow">The Locksmith</a>, <a href="https://pacg.fandom.com/wiki/The_Sickness" target="_blank" rel="nofollow">The Sickness (Harrow)</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 11 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local Dex or Stealth: Recharge Mouse for +1d4
<br />
Any Acro or Disable: Bury Locksmith to bless twice
<br />
<b>Movement: </b>Keep me with the group
<br />
<b>Other: </b>2D Shirt Reroll NOT Used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Card Feat: Ally. Added card: Mouse (L0 Ally)
Deck Upgrade: Weapon 2 (Upgrade Dawnflower's Petal to Venomous Fighting Fan +1)
Draw 6 for opening hand. Add The Sickness (Harrow) to opening hand. Discard The Dance from random blessings.
Start at Oubliette
Zadim wrote:Hand: Humanbane Rapier, Gem of Physical Prowess, Blue Star, Spider (Core), Mouse, The Locksmith, The Sickness (Harrow),
Displayed:
Deck: 11 Discard: 1 Buried: 0
Hero Points: 2
NOTES:
Available Support: Local Dex or Stealth:...Zadim - Maelwys (alias of Maelwys0)2023-05-24T18:21:22ZRe: Forums: Play-by-Post Discussion: [PACS] Legendary Curse of the Crimson Throne by Mhuirich DiscussionZadim - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivky4/discussion&page=2#652023-05-19T23:33:45Z2023-05-19T23:33:45Z<p><span class="messageboard-dice"><b>Ally 2 - Shy Ratani:</b></span> <span class="messageboard-dice">1d1000 ⇒ 667</span>
<br />
<span class="messageboard-dice"><b>Weapon 2 - Venomous Fighting Fan +1:</b></span> <span class="messageboard-dice">1d1000 ⇒ 590</span></p>
<p>Hero Point - Card Feat (Ally)
<br />
Supporter Feat - Ishani Dhatri (subject to change once we work out the rest of them)</p>[dice=Ally 2 - Shy Ratani]1d1000[/dice]
[dice=Weapon 2 - Venomous Fighting Fan +1]1d1000[/dice]
Hero Point - Card Feat (Ally)
Supporter Feat - Ishani Dhatri (subject to change once we work out the rest of them)Zadim - Maelwys (alias of Maelwys0)2023-05-19T23:33:45ZRe: Forums: Play-by-Post: [PACS] Legendary Curse of the Crimson Throne by Mhuirich GameplayZadim - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivky4/gameplay&page=6#2862023-05-11T16:12:09Z2023-05-11T16:12:09Z<p><span class=messageboard-ooc>Zova's turn: Recharge Scorpion Whip</span></p>
<p><span class=messageboard-ooc>Turn 11, under the Harrow of the Vision
<br />
<i>At the start of your turn, examine the top card of your location; if it is a Magic card, encounter it.</i>
<br />
Examine Office #3: Giant Slug. Not Magic.
<br />
Move to Hospice</span></p>
<p>Zadim is busy cleaning up the body of Lamm when he gets a sudden vision of a slug nearby... shuddering slightly he thinks that seems more like Zova's domain than his own, so he leaves Zova with the slug and heads off to see where Varian and Radovan wandered off to.</p>
<p><span class=messageboard-ooc>Free Exploration - Hospice #2: Fiery Glare.
<br />
Reveal Blessing of Wadjet for +1d4
<br />
<span class="messageboard-dice"><b>Check to Acquire - Intelligence 5:</b></span> <span class="messageboard-dice">1d8 + 1d4 ⇒ (8) + (4) = 12</span> - Acquired</span></p>
<p>Finding them in the Sick Ward, Zadim starts to poke around for any evidence. He finds a pile of papers, but rather than being any usable evidence of any sort it turns out just to be a low level spell scroll. He pockets it in case Varian wants to check it out later, and then moves on.</p>
<p><span class=messageboard-ooc>Discard Blessing of Wadjet to explore - Hospice #3: Norgorber's Shadow
<br />
Blessing of Wadjet gives me +1 die
<br />
<span class="messageboard-dice"><b>Check to Acquire - Stealth 5+3=8:</b></span> <span class="messageboard-dice">2d8 + 4 ⇒ (2, 6) + 4 = 12</span> - Acquired</span></p>
<p>Up ahead he spots more of these creepy doctors guarding something. Seeing that there are two of them this time, he utters a short prayer to Norgorber to grant him extra stealth, and then feeling the blessing of the god fall over him like a dark shadow, he sneaks forward.</p>
<p><span class=messageboard-ooc>Discard Daggermark Poisoner to explore - Hospice #4: Queen's Physician
<br />
Recharge Norgorber's Shadow to bless.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Stealth 7:</b></span> <span class="messageboard-dice">2d8 + 4 ⇒ (7, 2) + 4 = 13</span> - Defeated
<br />
Attempt to close, summon Queen's Physician
<br />
Discard Blessing of Abadar to bless.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Stealth 7:</b></span> <span class="messageboard-dice">2d8 + 4 ⇒ (7, 5) + 4 = 16</span> - Defeated
<br />
Location is closed, no scourge to heal. Move to the Office. I presume Varian also moves to Office in case Urban bonus is needed to help acquire things. </span></p>
<p>Zadim sneaks up on both doctors one at a time, approaching them from the shadows and dispatching them before they can utter a sound to alert anybody. Soon enough, both of their bodies have been silently dragged off into the shadows where they won't be spotted right away. Zadim signals back to Varian and Radovan that the coast is now clear, and the sick ward has been secured.</p>
<p><span class=messageboard-ooc>Recharge Fiery Glare to examine Office #3: Giant Slug. Draw 4 to end my turn.</span></p>
<div class="messageboard-quotee">Zadim wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Humanbane_Rapier" target="_blank" rel="nofollow">Humanbane Rapier</a>, <a href="https://pacg.fandom.com/wiki/Blowgun" target="_blank" rel="nofollow">Blowgun</a>, <a href="https://pacg.fandom.com/wiki/Armor_of_Insults" target="_blank" rel="nofollow">Armor of Insults</a>, <a href="https://pacg.fandom.com/wiki/Gem_of_Physical_Prowess" target="_blank" rel="nofollow">Gem of Physical Prowess</a>, <a href="https://pacg.fandom.com/wiki/The_Joke" target="_blank" rel="nofollow">The Joke</a>, <a href="https://pacg.fandom.com/wiki/The_Theater" target="_blank" rel="nofollow">The Theater</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 7 <b>Discard:</b> 3 <b>Buried:</b> 5
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local Combat: Recharge Blowgun to add 1d8+4
<br />
After Slug, recharge Armor to examine final card
<br />
Any Craft, Diplomacy, Disable, or Stealth: Recharge The Joke to bless
<br />
<b>Movement: </b>Keep me with the group
<br />
<b>Other: </b>2C Shirt Reroll NOT Used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><a href="https://docs.google.com/spreadsheets/d/1a-ryS8PEX8UIFsCDyOFKJjyA83S8bbSUhjE9w7xElVg/edit#gid=825324472" target="_blank" rel="nofollow">Status Link</a></span>
<br />
<span class=messageboard-ooc><a href="https://paizo.com/campaigns/v5748p75ivky4/gameplay&page=6#283" target="_blank" rel="nofollow">Most Recent BR Refresh</a></span></p>
<p><b>Random Card(s) Used:</b> <span class=messageboard-ooc>Ally: Card Caster</span></p>
<p><span class=messageboard-ooc><i>Hakon</i> - <b>Base</b> 1-3 remain // All cards known</span></p>
<p><span class=messageboard-ooc><i>Zova, Varian, Zadim</i> - <b>Office</b> 3-4 remain // 3 = Giant Slug, 4 = Unknown boon</span></p>Zova's turn: Recharge Scorpion Whip
Turn 11, under the Harrow of the Vision
At the start of your turn, examine the top card of your location; if it is a Magic card, encounter it.
Examine Office #3: Giant Slug. Not Magic.
Move to Hospice
Zadim is busy cleaning up the body of Lamm when he gets a sudden vision of a slug nearby... shuddering slightly he thinks that seems more like Zova's domain than his own, so he leaves Zova with the slug and heads off to see where Varian and Radovan wandered...Zadim - Maelwys (alias of Maelwys0)2023-05-11T16:12:09ZRe: Forums: Play-by-Post: [PACS] Legendary Curse of the Crimson Throne by Mhuirich GameplayZadim - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivky4/gameplay&page=6#2812023-04-14T23:38:46Z2023-04-14T23:37:18Z<p><span class=messageboard-ooc>Off-turn, recharge Shurikan +1. No boons to heal. Move to Blood Pool</span></p>
<p><span class=messageboard-ooc>Turn 7, under the Incitation</span></p>
<p>Zadim follows the others into the Experimentation Ward. Peeking ahead he quickly spots one of the "Nurses". He sneaks into the room past the nurse, and gathers up some of the notes that Varian had pointed towards. Having found what they were looking for, he's eager to leave this place, and guides the others back towards the office to see how Zova has done with those tigers.</p>
<p><span class=messageboard-ooc>Free Exploration - Blood Pool #3: Queen's Physicians.
<br />
Varian recharges Helpful Haversack for +1d4 Urban.
<br />
<span class="messageboard-dice"><b>Stealth 7:</b></span> <span class="messageboard-dice">1d8 + 4 + 1d4 ⇒ (3) + 4 + (2) = 9</span> - Success
<br />
Bury War Drum and The Locksmith to close.
<br />
Heal The Theatre after closing.
<br />
Everybody rejoins Zova in the Office, now that the Tigers are gone.</span></p>
<p><span class=messageboard-ooc>Draw 2 to reset my hand.</span></p>
<div class="messageboard-quotee">Zadim wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Humanbane_Rapier" target="_blank" rel="nofollow">Humanbane Rapier</a>, <a href="https://pacg.fandom.com/wiki/Scorpion_Whip" target="_blank" rel="nofollow">Scorpion Whip</a>, <a href="https://pacg.fandom.com/wiki/Daggermark_Poisoner" target="_blank" rel="nofollow">Daggermark Poisoner</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Wadjet" target="_blank" rel="nofollow">Blessing of Wadjet</a>, <a href="https://pacg.fandom.com/wiki/The_Theater" target="_blank" rel="nofollow">The Theater</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Abadar" target="_blank" rel="nofollow">Blessing of Abadar</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 8 <b>Discard:</b> 0 <b>Buried:</b> 5
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local Combat: Recharge Scorpion Whip to add 1d8+4
<br />
Good Loot: Discard Blessing of Wadjet to add 2d8 to acquire
<br />
Any Barrier: Discard Abadar to bless twice
<br />
<b>Movement: </b>Keep me with the group
<br />
<b>Other: </b>2C Shirt Reroll NOT Used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><a href="https://docs.google.com/spreadsheets/d/1a-ryS8PEX8UIFsCDyOFKJjyA83S8bbSUhjE9w7xElVg/edit#gid=825324472" target="_blank" rel="nofollow">Status Link</a></span>
<br />
<span class=messageboard-ooc><a href="https://paizo.com/campaigns/v5748p75ivky4/gameplay&page=6#263" target="_blank" rel="nofollow">Most Recent BR Refresh</a></span></p>
<p><b>Notes for Varian:</b> <span class=messageboard-ooc>Recharge Handy Haversack</span>
<br />
<b>Notes for Hakon:</b> <span class=messageboard-ooc>Heals 1 card</span>
<br />
<b>Random Card(s) Used:</b> <span class=messageboard-ooc>Ally: Korvoson Dandy, Monster: Dire Badger</span></p>
<p><span class=messageboard-ooc><b>Base</b> 1-7 remain</span></p>
<p><span class=messageboard-ooc><b>Hospice</b> 1-11 remain // 1 = Sleep</span></p>
<p><span class=messageboard-ooc><i>Zova, Hakon, Varian, Zadim</i> - <b>Office</b> 4-7 remain</span></p>Off-turn, recharge Shurikan +1. No boons to heal. Move to Blood Pool
Turn 7, under the Incitation
Zadim follows the others into the Experimentation Ward. Peeking ahead he quickly spots one of the "Nurses". He sneaks into the room past the nurse, and gathers up some of the notes that Varian had pointed towards. Having found what they were looking for, he's eager to leave this place, and guides the others back towards the office to see how Zova has done with those tigers.
Free Exploration -...Zadim - Maelwys (alias of Maelwys0)2023-04-14T23:37:18ZRe: Forums: Play-by-Post: [PACS] Legendary Curse of the Crimson Throne by Mhuirich GameplayZadim - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivky4/gameplay&page=6#2722023-03-30T18:08:11Z2023-03-30T18:08:11Z<p><span class=messageboard-ooc>Turn 3, under the Harrow of the Brass Dwarf
<br />
<i>The first time you discard cards as damage this turn, recharge 1 of them instead.</i></span></p>
<p>Following Varian and Radovan into the office, Zadim pokes around to see what interesting things he can find. In one cabinet he finds a large drum. Lifting it out, he looks over to Hakon and raises and eyebrow, thinking that the skald might find it more useful than himself. But seeing that the skald is busy for the moment, he just straps it to his back thinking that somebody might find some use at some point.</p>
<p><span class=messageboard-ooc>Free Exploration - Office #1: War Drum
<br />
Harrow Suit is Shields +1d4 Constitution. Reveal Blessing of Wadjet for +1d4
<br />
<span class="messageboard-dice"><b>Check to Acquire - Constitution 4:</b></span> <span class="messageboard-dice">1d8 + 1d4 + 1d4 ⇒ (5) + (3) + (2) = 10</span> - Success, Acquired</span></p>
<p>Continuing his examination he peeks into one of the back rooms, where he spots a pair of tigers pacing up and down the room looking aggressive. Definitely not what he'd expected to find here... Zadim quietly eases the door closed again and signals to the others to meet out near the front the office. "There might be something useful hidden beyond that space, but those tigers look fierce. I should be able to sneak past them, but the rest of you should clear out first or they might come running out to attack you while I'm sneaking in. I don't want anybody to get bit."</p>
<p><span class=messageboard-ooc>Recharge Survivor to examine top of deck - Office #2: Biting Tigers
<br />
Considering that's a Combat 16+1d6 check that you need to beat by 5 to avoid an extra discard, seems like a waste for everybody here to do it, so I think I'll pass on encountering it right now. If everybody else wants to head away to another location first, I can pass the non-combat check pretty easily next turn, but most other people don't have the non-combat skills.</span></p>
<p><span class=messageboard-ooc>Recharge Dawnflower's Petal to examine top of deck - Office #2: Biting Tigers. Surprise! ;-)
<br />
Just clearing my hand a bit.</span></p>
<p><span class=messageboard-ooc>End of turn, draw 0.</span></p>
<div class="messageboard-quotee">Zadim wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Humanbane_Rapier" target="_blank" rel="nofollow">Humanbane Rapier</a>, <a href="https://pacg.fandom.com/wiki/Shuriken_+1" target="_blank" rel="nofollow">Shuriken +1</a>, <a href="https://pacg.fandom.com/wiki/War_Drum" target="_blank" rel="nofollow">War Drum</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Wadjet" target="_blank" rel="nofollow">Blessing of Wadjet</a>, <a href="https://pacg.fandom.com/wiki/The_Locksmith" target="_blank" rel="nofollow">The Locksmith</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Abadar" target="_blank" rel="nofollow">Blessing of Abadar</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 9 <b>Discard:</b> 1 <b>Buried:</b> 3
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local Combat: Recharge Shuriken +1 to add 1d8+4
<br />
Good Loot: Discard Blessing of Wadjet to add 2d8 to acquire
<br />
Any Acro or Disable: Discard Locksmith to bless twice
<br />
Any Barrier: Discard Abadar to bless twice
<br />
<b>Movement: </b>Keep me with the group
<br />
<b>Other: </b>2C Shirt Reroll NOT Used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><a href="https://docs.google.com/spreadsheets/d/1a-ryS8PEX8UIFsCDyOFKJjyA83S8bbSUhjE9w7xElVg/edit#gid=825324472" target="_blank" rel="nofollow">Status Link</a></span>
<br />
<span class=messageboard-ooc><a href="https://paizo.com/campaigns/v5748p75ivky4/gameplay&page=6#263" target="_blank" rel="nofollow">Most Recent BR Refresh</a></span></p>
<p><b>Notes for Hakon:</b> <span class=messageboard-ooc>Given Enervation</span>
<br />
<b>Random Card(s) Used:</b> <span class=messageboard-ooc>Ally: Korvoson Dandy</span></p>
<p><span class=messageboard-ooc><b>Base</b> 1-7 remain</span>
<br />
<span class=messageboard-ooc><b>Barracks</b> 1-11 remain // 1 = Magic Leather Armor</span>
<br />
<span class=messageboard-ooc><b>Hospice</b> 1-11 remain // 1 = Sleep</span>
<br />
<span class=messageboard-ooc><b>Blood Pool</b> 1-11 remain // 1 = Desna's Freedom</span>
<br />
<span class=messageboard-ooc><i>Hakon, Varian, Zadim, Zova</i> - <b>Office</b> 2-7 remain // 2 = Biting Tigers</span></p>Turn 3, under the Harrow of the Brass Dwarf
The first time you discard cards as damage this turn, recharge 1 of them instead.
Following Varian and Radovan into the office, Zadim pokes around to see what interesting things he can find. In one cabinet he finds a large drum. Lifting it out, he looks over to Hakon and raises and eyebrow, thinking that the skald might find it more useful than himself. But seeing that the skald is busy for the moment, he just straps it to his back thinking that...Zadim - Maelwys (alias of Maelwys0)2023-03-30T18:08:11ZRe: Forums: Play-by-Post: [PACS] Legendary Curse of the Crimson Throne by Mhuirich GameplayZadim - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivky4/gameplay&page=6#2642023-01-30T16:42:22Z2023-01-30T16:42:22Z<p><span class=messageboard-ooc>Start at same location as Zova.
<br />
Draw 6 card starting hand. Draw Harrow.
<br />
Impoverished: Draw 3 (Spider Venom, Studded Leather Armor, Shuriken +1), Bury 3 (Spider, Spider Venom, Studded Leather Armor)
<br />
Discard The Theatre (Random Blessing #4) for character power.</span></p>
<div class="messageboard-quotee">Zadim wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Humanbane_Rapier" target="_blank" rel="nofollow">Humanbane Rapier</a>, <a href="https://pacg.fandom.com/wiki/Dawnflower%27s_Petal" target="_blank" rel="nofollow">Dawnflower's Petal</a>, <a href="https://pacg.fandom.com/wiki/Shuriken_+1" target="_blank" rel="nofollow">Shuriken +1</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Wadjet" target="_blank" rel="nofollow">Blessing of Wadjet</a>, <a href="https://pacg.fandom.com/wiki/The_Locksmith" target="_blank" rel="nofollow">The Locksmith</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Abadar" target="_blank" rel="nofollow">Blessing of Abadar</a>, <a href="https://pacg.fandom.com/wiki/The_Survivor" target="_blank" rel="nofollow">The Survivor (Harrow)</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 7 <b>Discard:</b> 1 <b>Buried:</b> 3
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Need intel? Recharge The Survivor to examine top card of my location
<br />
Local Combat: Recharge Dawnflower's Blessing or Shuriken +1 to add 1d8+3
<br />
Good Loot: Discard Blessing of Wadjet to add 2d8 to acquire
<br />
Any Acro or Disable: Discard Locksmith to bless twice
<br />
Any Barrier: Discard Abadar to bless twice
<br />
<b>Movement: </b>Keep me with the group
<br />
<b>Other: </b>2C Shirt Reroll NOT Used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Start at same location as Zova.
Draw 6 card starting hand. Draw Harrow.
Impoverished: Draw 3 (Spider Venom, Studded Leather Armor, Shuriken +1), Bury 3 (Spider, Spider Venom, Studded Leather Armor)
Discard The Theatre (Random Blessing #4) for character power.
Zadim wrote:Hand: Humanbane Rapier, Dawnflower's Petal, Shuriken +1, Blessing of Wadjet, The Locksmith, Blessing of Abadar, The Survivor (Harrow),
Displayed:
Deck: 7 Discard: 1 Buried: 3
Hero Points: 2
NOTES:
Available Support: Need...Zadim - Maelwys (alias of Maelwys0)2023-01-30T16:42:22ZRe: Forums: Play-by-Post Discussion: [PACS] Legendary Curse of the Crimson Throne by Mhuirich DiscussionZadim - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivky4/discussion&page=2#612023-01-26T19:01:20Z2023-01-26T19:01:20Z<p>So it looks like:
<br />
Spell 2 - Varian
<br />
Weapon 2 - Zadim
<br />
Ally 1 - Hakon
<br />
Blessing 2 - Zova
<br />
Ausio - Hakon</p>
<p>Looks good to all?</p>So it looks like:
Spell 2 - Varian
Weapon 2 - Zadim
Ally 1 - Hakon
Blessing 2 - Zova
Ausio - Hakon
Looks good to all?Zadim - Maelwys (alias of Maelwys0)2023-01-26T19:01:20ZRe: Forums: Play-by-Post Discussion: [PACS] Legendary Curse of the Crimson Throne by Mhuirich DiscussionZadim - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivky4/discussion&page=2#582023-01-20T17:06:03Z2023-01-20T17:06:03Z<p><span class="messageboard-dice"><b>Weapon 2 - Humanbane Rapier:</b></span> <span class="messageboard-dice">1d1000 ⇒ 343</span>
<br />
<span class="messageboard-dice"><b>Armor 2 - Glamered Leather Armor:</b></span> <span class="messageboard-dice">1d1000 ⇒ 96</span></p>
<p>I'm happy with my current allies, I'll let somebody else take Ausio.</p>
<p>Hero Point: Skill Feat - Dexterity +2</p>[dice=Weapon 2 - Humanbane Rapier]1d1000[/dice]
[dice=Armor 2 - Glamered Leather Armor]1d1000[/dice]
I'm happy with my current allies, I'll let somebody else take Ausio.
Hero Point: Skill Feat - Dexterity +2Zadim - Maelwys (alias of Maelwys0)2023-01-20T17:06:03ZRe: Forums: Play-by-Post: [PACS] Legendary Curse of the Crimson Throne by Mhuirich GameplayZadim - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivky4/gameplay&page=6#2572023-01-19T18:42:56Z2023-01-19T18:42:56Z<p><span class=messageboard-ooc>This all assumes that Varian guards his location. Otherwise I'll go a little less hard and hold back a weapon for a future turn.</span></p>
<p><span class=messageboard-ooc>Off-turn, fight Plague Zombies
<br />
Reveal Shuriken +1 for combat. Blessed by the Hour. Recharge Dawnflower's Petal to add Stealth 1d8+3
<br />
<span class="messageboard-dice"><b>Check to Defeat - 10/15:</b></span> <span class="messageboard-dice">2d8 + 3 + 1d4 + 1 + 1d8 + 3 ⇒ (4, 2) + 3 + (2) + 1 + (5) + 3 = 20</span> - Success.
<br />
Reveal Shuriken +1 for combat. Blessed by the Hour. Hakon buries The Beating to assist +1d8+2. Zadim recharges Rapier to add Stealth 1d8+3
<br />
<span class="messageboard-dice"><b>Check to Defeat - 11+6=17/22:</b></span> <span class="messageboard-dice">2d8 + 3 + 1d4 + 1 + 1d8 + 2 + 1d8 + 3 ⇒ (6, 7) + 3 + (1) + 1 + (7) + 2 + (1) + 3 = 31</span> - Success, defeated
<br />
After acting, <span class="messageboard-dice"><b>combat damage:</b></span> <span class="messageboard-dice">1d4 - 1 ⇒ (4) - 1 = 3</span> - Recharge Grounded Studded Leather to reduce damage by 2. Discard Armor of Insults.</span></p>
<p><span class=messageboard-ooc>During Hakon's fight, recharge Shuriken +1 to add Stealth (1d8+3)</span></p>This all assumes that Varian guards his location. Otherwise I'll go a little less hard and hold back a weapon for a future turn.
Off-turn, fight Plague Zombies
Reveal Shuriken +1 for combat. Blessed by the Hour. Recharge Dawnflower's Petal to add Stealth 1d8+3
[dice=Check to Defeat - 10/15]2d8+3+1d4+1+1d8+3[/dice] - Success.
Reveal Shuriken +1 for combat. Blessed by the Hour. Hakon buries The Beating to assist +1d8+2. Zadim recharges Rapier to add Stealth 1d8+3
[dice=Check to Defeat -...Zadim - Maelwys (alias of Maelwys0)2023-01-19T18:42:56ZRe: Forums: Play-by-Post: [PACS] Legendary Curse of the Crimson Throne by Mhuirich GameplayZadim - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivky4/gameplay&page=6#2512023-01-06T19:06:02Z2023-01-06T19:06:02Z<p><span class=messageboard-ooc>Turn 16, under the Harrow of The Winged Serpent
<br />
<i>Your Ranged check is blessed.</i>
<br />
Move to Abandoned Shacks</span></p>
<p>Feeling greatly refreshed from his stop in the base, Zadim rushes off to the Abandoned Shacks to join Hakon in the hunt.</p>
<p><span class=messageboard-ooc>Free Exploration - Abandoned Shacks #1: Vampire
<br />
Reveal Shuriken +1 for combat (recharge Daggermark Poisoner). Blessed by the hour. Zova discards Urgathoa's Gluttony (recharging Caltrops) to bless twice.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 10+## = 16/21:</b></span> <span class="messageboard-dice">4d8 + 3 + 1d4 + 1 ⇒ (6, 7, 4, 6) + 3 + (3) + 1 = 30</span> - Success
<br />
Recharge Gem of Physical Prowess (recharge Blue Star) to use Constitution instead of Divine. Varian discards The Brass Dwarf (recharging The Joke) to bless twice. Harrow Suit +1d4.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Divine/Constitution 7+# = 10:</b></span> <span class="messageboard-dice">3d8 + 1d4 ⇒ (3, 6, 5) + (3) = 17</span> - Defeated.</span></p>
<p>Very quickly, Hakon points him towards the shack that he's cornered a Vampire in. Zadim sneaks up to the door, and feeling like it's a good time to keep his distance, he breaks out his shuriken. Cursing that all of his poisonous accoutrements won't be of any use here, he takes his time to aim a careful shot from the shadows outside, striking the vampire. Hakon then runs in, holding a powerful magical gem in front of him and channeling his very life energy through the gemstone, where it is reflected towards to the vampire like a ray of pure sunlight. Sure enough, the vampire dissipates into a puff of smoke.</p>
<p>Unfortunately, before Zadim and Hakon can celebrate the victory, a door opens and a zombie comes shambling out towards them.</p>
<p><span class=messageboard-ooc><span class="messageboard-dice"><b>Danger to Close: Blood Veil/Zombie Minion:</b></span> <span class="messageboard-dice">1d2 ⇒ 2</span> - Zombie Minion
<br />
Reveal Shuriken +1 for combat. Blessed by the hour.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 9/14:</b></span> <span class="messageboard-dice">2d8 + 3 + 1d4 + 1 ⇒ (8, 4) + 3 + (4) + 1 = 20</span> - Success
<br />
Reveal Shuriken +1 for combat. Blessed by the hour. Discard The Joke to bless.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 11+# = 14/19:</b></span> <span class="messageboard-dice">3d8 + 3 + 1d4 + 1 ⇒ (5, 5, 4) + 3 + (2) + 1 = 20</span></span></p>
<p>Zadim retrieves his shuriken from the pile of vampire dust, and hurls it at the zombie. Hitting it accurately, he strikes down the creature with the same ease that he defeated its master. The shack is quiet once more...</p>
<p><span class=messageboard-ooc>While closing, Villain is spotted. Location remains open with Villain present</span></p>
<p>... until Zadim hears a distant cackle from another nearby shack... his work here is not yet done.</p>
<p><span class=messageboard-ooc>Draw 4 to reset my hand and end my turn.</span></p>
<div class="messageboard-quotee">Zadim wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Shuriken_+1" target="_blank" rel="nofollow">Shuriken +1</a>, <a href="https://pacg.fandom.com/wiki/Rapier_(Core)" target="_blank" rel="nofollow">Rapier (Core)</a>, <a href="https://pacg.fandom.com/wiki/Dawnflower%27s_Petal" target="_blank" rel="nofollow">Dawnflower's Petal</a>, <a href="https://pacg.fandom.com/wiki/Armor_of_Insults" target="_blank" rel="nofollow">Armor of Insults</a>, <a href="https://pacg.fandom.com/wiki/Spider_Venom" target="_blank" rel="nofollow">Spider Venom</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Wadjet" target="_blank" rel="nofollow">Blessing of Wadjet</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Studded_Leather_Armor" target="_blank" rel="nofollow">Studded Leather Armor</a>, <a href="https://pacg.fandom.com/wiki/Grounded_Studded_Leather" target="_blank" rel="nofollow">Grounded Studded Leather</a>,
<br />
<b>Deck:</b> 7 <b>Discard:</b> 6 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local Combat: Recharge Dawnflower's Blessing or Shuriken +1 to add 1d8+3
<br />
Good Loot: Discard Blessing of Wadjet to add 2d8 to acquire</p>
<p><b>Movement: </b>Keep me with the group
<br />
<b>Other: </b>2B Shirt Reroll Used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><a href="https://docs.google.com/spreadsheets/d/1a-ryS8PEX8UIFsCDyOFKJjyA83S8bbSUhjE9w7xElVg/edit#gid=825324472" target="_blank" rel="nofollow">Status Link</a></span>
<br />
<span class=messageboard-ooc><a href="https://paizo.com/campaigns/v5748p75ivky4/gameplay&page=5#250" target="_blank" rel="nofollow">Most Recent BR Refresh</a></span></p>
<p><b>Notes for Zova:</b> <span class=messageboard-ooc>Given The Dance. Discard Urgathoa's Gluttony and recharge Caltrops.</span>
<br />
<b>Notes for Varian:</b> <span class=messageboard-ooc>Discard The Brass Dwarf (triggers Harrow Suit benefit, but your ally isn't yet in discard), recharge The Joke.</span></p>
<p><span class=messageboard-ooc><i>Varian</i> - <b>Graveyard</b> </span></p>
<p><span class=messageboard-ooc><i>Hakon, Zadim</i> - <b>Abandoned Shacks</b> 5 remain // 5 = Villain</span>
<br />
<span class=messageboard-ooc><i>Zova</i> - <b>Den of Iniquity</b> </span></p>Turn 16, under the Harrow of The Winged Serpent
Your Ranged check is blessed.
Move to Abandoned Shacks
Feeling greatly refreshed from his stop in the base, Zadim rushes off to the Abandoned Shacks to join Hakon in the hunt.
Free Exploration - Abandoned Shacks #1: Vampire
Reveal Shuriken +1 for combat (recharge Daggermark Poisoner). Blessed by the hour. Zova discards Urgathoa's Gluttony (recharging Caltrops) to bless twice.
[dice=Check to Defeat - Combat 10+## = 16/21]4d8+3+1d4+1[/dice] -...Zadim - Maelwys (alias of Maelwys0)2023-01-06T19:06:02ZRe: Forums: Play-by-Post: [PACS] Legendary Curse of the Crimson Throne by Mhuirich GameplayZadim - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivky4/gameplay&page=5#2452022-08-22T15:12:46Z2022-08-22T15:12:46Z<p><span class=messageboard-ooc>Off-turn: Discarded Blessing of Abadar, moved to Den</span></p>
<p><span class=messageboard-ooc>Turn 12, under the Harrow of The Lost
<br />
<i>When you would recharge a Magic boon, discard it instead.</i></span></p>
<p><span class=messageboard-ooc>Lacking in... hand, I move to The Base.</span></p>
<p>After helping Hakon clean out the shop, Zadim makes a quick stop back at the base to find some reinforcements.</p>
<p><span class=messageboard-ooc>Free Exploration - Vencarlo Orisini, Trinia Sabor, Cressida Kroft
<br />
Acquire Cressida, and Bury her to draw a new Armor. Random Armor 1: Grounded Studded Leather
<br />
Display Grounded Studded Leather.
<br />
Zadim is healed for 1: <i>(Blessing of Abadar)</i>. Deck shuffled.</span></p>
<p>He runs into Vencarlo, Trinia, and Cressida deep in a tactical conversation. Pulling Cressida aside, he shows her his tattered studded leather armor. "It's served me well, but I fear it's showing wear from it's service. Do you have anything that might be a little more durable?" She leads him to the armoury and offers a similar suit, but this one magically enchanted. "It will do! Thank you as always, Cressida!"</p>
<p>Donning the new armor and stopping briefly by the medic to have some bandages applied to his wounds, Zadim prepares to rejoin his friends and finish this.</p>
<p><span class=messageboard-ooc>Draw 4 to reset my hand and end my turn.</span></p>
<div class="messageboard-quotee">Zadim wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Shuriken_+1" target="_blank" rel="nofollow">Shuriken +1</a>, <a href="https://pacg.fandom.com/wiki/Gem_of_Physical_Prowess" target="_blank" rel="nofollow">Gem of Physical Prowess</a>, <a href="https://pacg.fandom.com/wiki/Blue_Star" target="_blank" rel="nofollow">Blue Star</a>, <a href="https://pacg.fandom.com/wiki/Daggermark_Poisoner" target="_blank" rel="nofollow">Daggermark Poisoner</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Wadjet" target="_blank" rel="nofollow">Blessing of Wadjet</a>, <a href="https://pacg.fandom.com/wiki/The_Joke" target="_blank" rel="nofollow">The Joke</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Studded_Leather_Armor" target="_blank" rel="nofollow">Studded Leather Armor</a>, <a href="https://pacg.fandom.com/wiki/Grounded_Studded_Leather" target="_blank" rel="nofollow">Grounded Studded Leather</a>,
<br />
<b>Deck:</b> 8 <b>Discard:</b> 5 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>any Craft, Diplomacy, Disable, Stealth: Recharge the Joke to Bless.
<br />
Good Loot: Discard Blessing of Wadjet to add 2d8 to acquire</p>
<p><b>Movement: </b>Keep me with the group
<br />
<b>Other: </b>2B Shirt Reroll Used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><a href="https://docs.google.com/spreadsheets/d/1a-ryS8PEX8UIFsCDyOFKJjyA83S8bbSUhjE9w7xElVg/edit#gid=825324472" target="_blank" rel="nofollow">Status Link</a></span>
<br />
<span class=messageboard-ooc><a href="https://paizo.com/campaigns/v5748p75ivky4/gameplay&page=5#243" target="_blank" rel="nofollow">Most Recent BR Refresh</a></span></p>
<p><b>Notes for Hakon:</b> <span class=messageboard-ooc>Heals 5 cards</span></p>
<p><span class=messageboard-ooc><i>Zadim</i> - <b>Base</b> 1,2,4-6 remain // 1-2 Known</span>
<br />
<span class=messageboard-ooc><b>Graveyard</b> 1-10 remain</span></p>
<p><span class=messageboard-ooc><i>Hakon, Zova</i> - <b>Abandoned Shacks</b> 1-9 remain // The Desert</span>
<br />
<span class=messageboard-ooc><i>Varian</i> - <b>Den of Iniquity</b> 1-12 remain</span></p>Off-turn: Discarded Blessing of Abadar, moved to Den
Turn 12, under the Harrow of The Lost
When you would recharge a Magic boon, discard it instead.
Lacking in... hand, I move to The Base.
After helping Hakon clean out the shop, Zadim makes a quick stop back at the base to find some reinforcements.
Free Exploration - Vencarlo Orisini, Trinia Sabor, Cressida Kroft
Acquire Cressida, and Bury her to draw a new Armor. Random Armor 1: Grounded Studded Leather
Display Grounded Studded Leather....Zadim - Maelwys (alias of Maelwys0)2022-08-22T15:12:46ZRe: Forums: Play-by-Post: [PACS] Legendary Curse of the Crimson Throne by Mhuirich GameplayZadim - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivky4/gameplay&page=5#2382022-06-02T14:14:02Z2022-06-02T14:14:02Z<p><span class=messageboard-ooc>Start of Hakon's turn, recharge Elixer of Love to examine top of Shop.</span></p>
<p><span class=messageboard-ooc>2nd Combat vs Plague Zombie
<br />
Reveal Rapier for combat. Reload Rapier for +1d4. Recharge Blowgun for +1d8+3.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 11+3+3=17:</b></span> <span class="messageboard-dice">1d8 + 3 + 1d8 + 1d4 + 1d8 + 3 ⇒ (7) + 3 + (8) + (4) + (5) + 3 = 30</span> - Defeated, banished.</span></p>
<div class="messageboard-quotee">Zadim wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Shuriken_+1" target="_blank" rel="nofollow">Shuriken +1</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Abadar" target="_blank" rel="nofollow">Blessing of Abadar</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Wadjet" target="_blank" rel="nofollow">Blessing of Wadjet</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Studded_Leather_Armor" target="_blank" rel="nofollow">Studded Leather Armor</a>,
<br />
<b>Deck:</b> 11 <b>Discard:</b> 5 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Difficult Barrier: Discard Blessing of Abadar to bless twice.
<br />
Good Loot: Discard Blessing of Wadjet to add 2d8 to acquire</p>
<p><b>Movement: </b>Keep me with the group
<br />
<b>Other: </b>2B Shirt Reroll Used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Start of Hakon's turn, recharge Elixer of Love to examine top of Shop.
2nd Combat vs Plague Zombie
Reveal Rapier for combat. Reload Rapier for +1d4. Recharge Blowgun for +1d8+3.
[dice=Check to Defeat - Combat 11+3+3=17]1d8+3+1d8+1d4+1d8+3[/dice] - Defeated, banished.
Zadim wrote:Hand: Shuriken +1, Blessing of Abadar, Blessing of Wadjet,
Displayed: Studded Leather Armor,
Deck: 11 Discard: 5 Buried: 1
Hero Points: 2
NOTES:
Available Support: Difficult Barrier: Discard Blessing of Abadar to...Zadim - Maelwys (alias of Maelwys0)2022-06-02T14:14:02ZRe: Forums: Play-by-Post: [PACS] Legendary Curse of the Crimson Throne by Mhuirich GameplayZadim - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivky4/gameplay&page=5#2352022-05-23T17:04:40Z2022-05-23T16:55:14Z<p><span class=messageboard-ooc>Turn 8, under the blessing of Gozreh's Growth
<br />
<i>On your check against an Animal or Elemental card, add 1d4.</i>
<br />
Move to Shop</span></p>
<p>Realizing that the shacks aren't a friendly place for his pets to come out and play, and wanting to avoid the Graveyard and all of it's "immune to poison" menaces, Zadim moves towards the shops to investigate those.</p>
<p><span class=messageboard-ooc>Free Exploration - Shop #1: Stinging Wasps
<br />
Banish Acid Flask for +2d4.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Acrobatics 11:</b></span> <span class="messageboard-dice">1d8 + 3 + 2d4 ⇒ (1) + 3 + (1, 3) = 8</span> - Shirt Reroll
<br />
<span class="messageboard-dice"><b>Check to Defeat - Acrobatics 11:</b></span> <span class="messageboard-dice">1d8 + 3 + 2d4 ⇒ (3) + 3 + (1, 4) = 11</span> - Success, defeated.</span></p>
<p>As Zadim approaches the shop, he spots a nest full of angry wasps ahead. Thinking quickly, he pulls out that vial of Acid that he'd found, and splashes it on the nest, killing the wasps inside before they have a chance to attack. That was a close one, those things can be mean...</p>
<p><span class=messageboard-ooc>Discard Spider to explore - Shop #2: Elixer of Love
<br />
Reveal Blessing of Wadjet for +1d4
<br />
<span class="messageboard-dice"><b>Check to Acquire - Craft 6:</b></span> <span class="messageboard-dice">1d8 + 1 + 1d4 ⇒ (2) + 1 + (4) = 7</span> - Success, acquired.</span></p>
<p>Entering the shop to look around, Zadim spots another vial of liquid. This one, meant for seducing people. Knowing that he could always use some help in that area, Zadim speaks with the shopkeep about it. Although the shopkeep isn't impressed by Zadim's alchemical knowledge, it seems that the god of trade has smiled upon him, and he manages to haggle for a fair price.</p>
<p><span class=messageboard-ooc>Discard Snake to explore - Shop #3: Wyvern Blade Trap
<br />
Check invokes Poison, recharge Blue Star to add Intelligence. Zova recharges Green Faith to bless.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Dexterity 10:</b></span> <span class="messageboard-dice">2d8 + 1d8 ⇒ (6, 5) + (8) = 19</span> - Success, defeated.</span></p>
<p>After making his purchase, Zadim sneaks quietly into the back room of the shop to look for more clues for their mission. Unfortunately, it turns out that the shopkeep has his back room very well guarded, as a blade trap swings out towards Zadim. Zadim's knowledge of poison blades, as well as his quick reactions serve him well and he manages to avoid contact with the blade.</p>
<p>After that, Zadim stops for a minute to catch his breath before continuing onwards.</p>
<p><span class=messageboard-ooc>End of turn. Draw 2 to reset my hand.</span></p>
<div class="messageboard-quotee">Zadim wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Rapier_(Core)" target="_blank" rel="nofollow">Rapier (Core)</a>, <a href="https://pacg.fandom.com/wiki/Blowgun" target="_blank" rel="nofollow">Blowgun</a>, <a href="https://pacg.fandom.com/wiki/Shuriken_+1" target="_blank" rel="nofollow">Shuriken +1</a>, <a href="https://pacg.fandom.com/wiki/Elixer_of_Love" target="_blank" rel="nofollow">Elixer of Love</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Abadar" target="_blank" rel="nofollow">Blessing of Abadar</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Wadjet" target="_blank" rel="nofollow">Blessing of Wadjet</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Studded_Leather_Armor" target="_blank" rel="nofollow">Studded Leather Armor</a>,
<br />
<b>Deck:</b> 8 <b>Discard:</b> 5 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Difficult Barrier: Discard Blessing of Abadar to bless twice.
<br />
Local Combat: Recharge Blowgun or Shuriken +1 to add 1d8+3
<br />
Good Loot: Discard Blessing of Wadjet to ad 2d8 to acquire
<br />
Need Intel?: Recharge Elixer of Love or Blowgun to examine top card of my location
<br />
<b>Movement: </b>Keep me with the group
<br />
<b>Other: </b>2B Shirt Reroll Used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><a href="https://docs.google.com/spreadsheets/d/1a-ryS8PEX8UIFsCDyOFKJjyA83S8bbSUhjE9w7xElVg/edit#gid=825324472" target="_blank" rel="nofollow">Status Link</a></span>
<br />
<span class=messageboard-ooc><a href="https://paizo.com/campaigns/v5748p75ivky4/gameplay&page=5#230" target="_blank" rel="nofollow">Most Recent BR Refresh</a></span></p>
<p><b>Notes for Zova:</b> <span class=messageboard-ooc>Recharge Blessing of Green Faith</span>
<br />
<b>Notes for Hakon:</b> <span class=messageboard-ooc>Banished Good Omen to Recovery</span></p>
<p><span class=messageboard-ooc><b>Base</b> 1-6 remain</span>
<br />
<span class=messageboard-ooc><i>Hakon, Zova</i> - <b>Graveyard</b> 1-10 remain</span></p>
<p><span class=messageboard-ooc><i>Zadim</i> - <b>Shop</b> 4-10 remain</span>
<br />
<span class=messageboard-ooc><i>Varian</i> - <b>Abandoned Shacks</b> 2-11 remain // The Desert</span>
<br />
<span class=messageboard-ooc><b>Den of Iniquity</b> 1-12 remain</span></p>Turn 8, under the blessing of Gozreh's Growth
On your check against an Animal or Elemental card, add 1d4.
Move to Shop
Realizing that the shacks aren't a friendly place for his pets to come out and play, and wanting to avoid the Graveyard and all of it's "immune to poison" menaces, Zadim moves towards the shops to investigate those.
Free Exploration - Shop #1: Stinging Wasps
Banish Acid Flask for +2d4.
[dice=Check to Defeat - Acrobatics 11]1d8+3+2d4[/dice] - Shirt Reroll
[dice=Check to...Zadim - Maelwys (alias of Maelwys0)2022-05-23T16:55:14ZRe: Forums: Play-by-Post: [PACS] Legendary Curse of the Crimson Throne by Mhuirich GameplayZadim - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivky4/gameplay&page=5#2282022-04-28T18:13:57Z2022-04-28T18:13:57Z<p><span class=messageboard-ooc>Turn 4, under the Harrow of the Sickness
<br />
<i>When you suffer damage, suffer the scourge Plagued.</i>
<br />
Move to Abandoned Shacks. Harrow of Keys avoided.</span></p>
<p>Following the others towards the abandoned part of town, Zadim takes his time peaking into several of the shacks, looking for any sign of their enemies.</p>
<p><span class=messageboard-ooc>Free Exploration - Abandoned Shacks #1: Spiked Gauntlet
<br />
<span class="messageboard-dice"><b>Check to Acquire - Strength 4:</b></span> <span class="messageboard-dice">1d8 ⇒ 3</span> - Banished</span></p>
<p>Inside the first door, he finds a gauntlet with a large impaling spike sticking out of it. Feeling that this isn't his style of weapons, he quickly tosses it aside and moves on to the next hovel.</p>
<p><span class=messageboard-ooc>Discard The Waxworks to explore - Abandoned Shacks #2: Acid Flask
<br />
Played my Harrow, heal 0 allies and remove 0 scourges
<br />
<span class="messageboard-dice"><b>Check to Acquire - Craft 4:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (8) + 1 = 9</span> - Acquired</span></p>
<p>In this one he finds a ruined alchemical lab. Digging around through the shards of glass, he manages to come up with one flask of liquid that he is able to easily recognize as a powerful acid. Thinking this could come in handy later, he slips it into a leather pouch to keep it safe.</p>
<p><span class=messageboard-ooc>Display Studded Leather Armor. Recharge Armor of Insults to examine Abandoned Shacks #3: Symbol of Fear. Reset my hand, revealing Blue Star to increase hand size to 7, and drawing 3.</span></p>
<p>Zadim wants to call to his new snake friend to sniff ahead, but something about this forsaken part of town has apparently put the animals ill at ease, and they're not willing to cooperate right now. So he peeks into the next doorway himself, and quickly pulls back when he spots a magical symbol inscribed on the wall inside. Luckily, he didn't get a look at the full symbol and trigger it's magic. He motions to Varian, requesting that he come and take a look at this symbol and see if he knows the appropriate counter-spell. Or in the case that a spell won't do it, maybe he at least knows where to toss this acid flask to cause the most disruption to the magic? </p>
<div class="messageboard-quotee">Zadim wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Rapier_(Core)" target="_blank" rel="nofollow">Rapier (Core)</a>, <a href="https://pacg.fandom.com/wiki/Blowgun" target="_blank" rel="nofollow">Blowgun</a>, <a href="https://pacg.fandom.com/wiki/Blue_Star" target="_blank" rel="nofollow">Blue Star</a>, <a href="https://pacg.fandom.com/wiki/Acid_Flask" target="_blank" rel="nofollow">Acid Flask</a>, <a href="https://pacg.fandom.com/wiki/Spider_(Core)" target="_blank" rel="nofollow">Spider (Core)</a>, <a href="https://pacg.fandom.com/wiki/Snake" target="_blank" rel="nofollow">Snake</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Wadjet" target="_blank" rel="nofollow">Blessing of Wadjet</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Studded_Leather_Armor" target="_blank" rel="nofollow">Studded Leather Armor</a>,
<br />
<b>Deck:</b> 9 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local Combat: Bury Blue Star to add 1d6+Poison
<br />
Local Combat: Recharge Blowgun to add 1d8+3
<br />
Local Combat: Banish Acid Flask to add 2d4+Acid
<br />
Local Lock or Trap Barrier: Banish Acid Flask to add 2d4+Acid
<br />
Good Loot: Discard Blessing of Wadjet to ad 2d8 to acquire
<br />
Need Intel?: Recharge Blue Star or Spider or Snake to examine top card of my location
<br />
<b>Movement: </b>Keep me with the group
<br />
<b>Other: </b>1B Shirt Reroll Used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><a href="https://docs.google.com/spreadsheets/d/1a-ryS8PEX8UIFsCDyOFKJjyA83S8bbSUhjE9w7xElVg/edit#gid=825324472" target="_blank" rel="nofollow">Status Link</a></span>
<br />
<span class=messageboard-ooc><a href="https://paizo.com/campaigns/v5748p75ivky4/gameplay&page=5#217" target="_blank" rel="nofollow">Most Recent BR Refresh</a></span></p>
<p><b>Notes for Zova:</b> <span class=messageboard-ooc>Recharge Blessing of the Green Faith</span>
<br />
<b>Notes for Hakon:</b> <span class=messageboard-ooc>Given back Quartermaster</span>
<br />
<b>Random Card(s) Used:</b> <span class=messageboard-ooc>Lightning Touch Acquired</span>
<br />
<b>Additional Info 1:</b> <span class=messageboard-ooc>The Desert moved from Hourglass to Abandoned Shacks. Both Shuffled</span></p>
<p><span class=messageboard-ooc><b>Base</b> 1-6 remain</span>
<br />
<span class=messageboard-ooc><b>Graveyard</b> 1-14 remain</span></p>
<p><span class=messageboard-ooc><b>Shop</b> 1-12 remain</span>
<br />
<span class=messageboard-ooc><i>Hakon, Varian, Zova, Zadim</i> - <b>Abandoned Shacks</b> 3-13 remain // 3: Symbol of Fear (also here: The Desert)</span>
<br />
<span class=messageboard-ooc><b>Den of Iniquity</b> 1-12 remain</span></p>Turn 4, under the Harrow of the Sickness
When you suffer damage, suffer the scourge Plagued.
Move to Abandoned Shacks. Harrow of Keys avoided.
Following the others towards the abandoned part of town, Zadim takes his time peaking into several of the shacks, looking for any sign of their enemies.
Free Exploration - Abandoned Shacks #1: Spiked Gauntlet
[dice=Check to Acquire - Strength 4]1d8[/dice] - Banished
Inside the first door, he finds a gauntlet with a large impaling spike sticking out...Zadim - Maelwys (alias of Maelwys0)2022-04-28T18:13:57ZRe: Forums: Play-by-Post: [PACS] Legendary Curse of the Crimson Throne by Mhuirich GameplayZadim - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivky4/gameplay&page=5#2252022-04-25T19:24:27Z2022-04-25T19:24:45Z<p>Seeing that Varian and Radovan are chasing down Jolistina, Zadim quickly moves to intercept the zombie attempting to ambush them.</p>
<p><span class=messageboard-ooc>Reveal Rapier for combat. Discard the Locksmith to bless twice.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 11+6=17/22:</b></span> <span class="messageboard-dice">3d8 + 3 + 1d8 ⇒ (6, 1, 4) + 3 + (8) = 22</span> - Defeated, and surpassed Harrow of Hammers.</span></p>
<p>With some quick bladework and rapid movements that the zombie was unable to follow, Zadim felled the beast. Though his friends do hear him muttering under his breath about how much easier it would've been if the foul creature had a working circulatory system that he could poison...</p>
<p>Seeing that Varian has chased the elf out of the manor, Zadim quickly moves toward the local store to make sure she hasn't ducked in there to hide.</p>
<p><span class=messageboard-ooc>When location closes, move to Shop</span></p>
<div class="messageboard-quotee">Zadim wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Rapier_(Core)" target="_blank" rel="nofollow">Rapier (Core)</a>, <a href="https://pacg.fandom.com/wiki/Armor_of_Insults" target="_blank" rel="nofollow">Armor of Insults</a>, <a href="https://pacg.fandom.com/wiki/Studded_Leather_Armor" target="_blank" rel="nofollow">Studded Leather Armor</a>, <a href="https://pacg.fandom.com/wiki/Blue_Star" target="_blank" rel="nofollow">Blue Star</a>, <a href="https://pacg.fandom.com/wiki/The_Waxworks" target="_blank" rel="nofollow">The Waxworks (Harrow)</a>, <a href="https://pacg.fandom.com/wiki/Snake" target="_blank" rel="nofollow">Snake</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 11 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Movement: </b>Keep me with the group
<br />
<b>Other: </b>1B Shirt Reroll Used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Seeing that Varian and Radovan are chasing down Jolistina, Zadim quickly moves to intercept the zombie attempting to ambush them.
Reveal Rapier for combat. Discard the Locksmith to bless twice.
[dice=Check to Defeat - Combat 11+6=17/22]3d8+3+1d8[/dice] - Defeated, and surpassed Harrow of Hammers.
With some quick bladework and rapid movements that the zombie was unable to follow, Zadim felled the beast. Though his friends do hear him muttering under his breath about how much easier it...Zadim - Maelwys (alias of Maelwys0)2022-04-25T19:24:45ZRe: Forums: Play-by-Post: [PACS] Legendary Curse of the Crimson Throne by Mhuirich GameplayZadim - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivky4/gameplay&page=5#2192022-03-18T21:56:41Z2022-03-18T21:56:41Z<p><span class=messageboard-ooc>As per discussion, updated Blessing of the Quartermaster into Blessing of Abadar</span></p>
<p>Zadim will start in the Manor, with plans to quickly move on to the Abandoned Shacks. </p>
<p>After drawing his starting hand, Zadim will discard The Peacock from the box into his discard pile. (Previous scenario reward)</p>
<div class="messageboard-quotee">Zadim wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Rapier_(Core)" target="_blank" rel="nofollow">Rapier (Core)</a>, <a href="https://pacg.fandom.com/wiki/Armor_of_Insults" target="_blank" rel="nofollow">Armor of Insults</a>, <a href="https://pacg.fandom.com/wiki/Studded_Leather_Armor" target="_blank" rel="nofollow">Studded Leather Armor</a>, <a href="https://pacg.fandom.com/wiki/Blue_Star" target="_blank" rel="nofollow">Blue Star</a>, <a href="https://pacg.fandom.com/wiki/The_Joke" target="_blank" rel="nofollow">The Joke</a>, <a href="https://pacg.fandom.com/wiki/The_Locksmith" target="_blank" rel="nofollow">The Locksmith</a>, <a href="https://pacg.fandom.com/wiki/The_Waxworks" target="_blank" rel="nofollow">The Waxworks (Harrow)</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 10 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Any Craft, Diplomacy, Disable, Stealth: Recharge the Joke for 1 die.
<br />
Any Acrobatics, Disable: Discard Locksmith for 2 dice.</p>
<p><b>Movement: </b>Keep me with the group
<br />
<b>Other: </b>1B Shirt Reroll Used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>As per discussion, updated Blessing of the Quartermaster into Blessing of Abadar
Zadim will start in the Manor, with plans to quickly move on to the Abandoned Shacks.
After drawing his starting hand, Zadim will discard The Peacock from the box into his discard pile. (Previous scenario reward)
Zadim wrote:Hand: Rapier (Core), Armor of Insults, Studded Leather Armor, Blue Star, The Joke, The Locksmith, The Waxworks (Harrow),
Displayed:
Deck: 10 Discard: 1 Buried: 0
Hero Points: 2
NOTES:...Zadim - Maelwys (alias of Maelwys0)2022-03-18T21:56:41ZRe: Forums: Play-by-Post Discussion: [PACS] Legendary Curse of the Crimson Throne by Mhuirich DiscussionZadim - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivky4/discussion&page=2#532022-03-04T16:46:26Z2022-03-04T16:46:26Z<p>Rally Ishani Dhatri</p>
<p>Upgrades:
<br />
<span class="messageboard-dice"><b>Armor 2:</b></span> <span class="messageboard-dice">1d1000 ⇒ 814</span> Studded Leather Armor -> Glamored Leather Armor
<br />
<span class="messageboard-dice"><b>Blessing 2:</b></span> <span class="messageboard-dice">1d1000 ⇒ 360</span> Blessing of the Quartermaster -> Blessing of Abadar</p>
<p>Hero Point - Power Feat (Hand Size 6)</p>Rally Ishani Dhatri
Upgrades:
[dice=Armor 2]1d1000[/dice] Studded Leather Armor -> Glamored Leather Armor
[dice=Blessing 2]1d1000[/dice] Blessing of the Quartermaster -> Blessing of Abadar
Hero Point - Power Feat (Hand Size 6)Zadim - Maelwys (alias of Maelwys0)2022-03-04T16:46:26ZRe: Forums: Play-by-Post: [PACS] Legendary Curse of the Crimson Throne by Mhuirich GameplayZadim - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivky4/gameplay&page=5#2132022-02-12T06:08:55Z2022-02-12T06:08:55Z<p><span class=messageboard-ooc>Turn 18, under the Harrow of the Teamster
<br />
<i>After your first exploration of your turn, you may discard a card to explore.</i>
<br />
Harrow of Keys - Bury Sage from discards.</span></p>
<p>With the rest of the team closeby, Zadim carefully explores the docks, searching around all of the piles of crates and boxes all over. In one, he finds a breastplate. Much heavier than he normally wears, but might be useful in a pinch.</p>
<p><span class=messageboard-ooc>Free Exploration - Docks #1: Magic Spiked Breastplate
<br />
Hakon discards Blessing of Wadjet
<br />
<span class="messageboard-dice"><b>Check to Acquire - Constitution 8:</b></span> <span class="messageboard-dice">1d8 + 1d4 + 2d8 ⇒ (3) + (2) + (4, 3) = 12</span> - Acquired</span></p>
<p>Behind another box, he spots the sea hag. As he moves towards her, a shark leaps out of the water at him, stunning Zova temporarily.</p>
<p><span class=messageboard-ooc>Using the Harrow, discard Dawnflower's Petal to explore - Docks #2: Yvicca
<br />
Before Acting - Zova is Dazed.
<br />
Before Acting - Summon Jigsaw Shark. Harrow of Crowns, difficulty +4.
<br />
Reveal Scorpion Whip for combat. Zova recharges Porcupine for +1d8. Recharge Magic Spiked Breastplate to add Intelligence (+1d8). Zova recharges Green Faith to bless.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 11+4=15:</b></span> <span class="messageboard-dice">2d8 + 1d8 + 3 + 1d8 + 1d8 ⇒ (8, 1) + (2) + 3 + (3) + (7) = 24</span> - Defeated.</span></p>
<p>Luckily with his poisoned whip and exact knowledge of anatomy in how best to deliver the poison, combined with Zova's knowledge of nature and animals (and an assist from her pet porcupine), the group works together and manages to strike down the creature, leaving them face to face with the hag.</p>
<p><span class=messageboard-ooc><span class="messageboard-dice"><b>Yvicca + Aquatic:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span> +2 difficulty to both combat checks.
<br />
Reveal Scorpion Whip for combat. Recharge Gem of Physical Prowess to add Intelligence (+1d8). Recharge Shuriken +1 to add Stealth (+1d8+3). Varian buries Sage's Journal to add his Knowledge (1d12+3).
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 16:</b></span> <span class="messageboard-dice">1d8 + 1d8 + 3 + 1d8 + 1d8 + 3 + 1d12 + 3 ⇒ (8) + (2) + 3 + (6) + (7) + 3 + (5) + 3 = 37</span> - Success
<br />
Reveal Scorpion Whip for combat. Recharge Blue Star to add Intelligence. Recharge Blowgun to add Stealth.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 11:</b></span> <span class="messageboard-dice">1d8 + 1d8 + 3 + 1d8 + 1d8 + 3 ⇒ (1) + (7) + 3 + (1) + (8) + 3 = 23</span></span></p>
<p>With Varian standing nearby yelling helpful bits of advice as he reads from his encyclopedia entry on the strengths and weaknesses of hags, Zadim again puts his whip and his strong knowledge of how to best utilize it's poison to use. Since Varian has informed him that hags are indeed NOT immune to poison, the team is able to make short work of this one, bringing her to swift justice.</p>Turn 18, under the Harrow of the Teamster
After your first exploration of your turn, you may discard a card to explore.
Harrow of Keys - Bury Sage from discards.
With the rest of the team closeby, Zadim carefully explores the docks, searching around all of the piles of crates and boxes all over. In one, he finds a breastplate. Much heavier than he normally wears, but might be useful in a pinch.
Free Exploration - Docks #1: Magic Spiked Breastplate
Hakon discards Blessing of Wadjet...Zadim - Maelwys (alias of Maelwys0)2022-02-12T06:08:55ZRe: Forums: Play-by-Post: [PACS] Legendary Curse of the Crimson Throne by Mhuirich GameplayZadim - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivky4/gameplay&page=5#2052021-12-10T17:27:26Z2021-12-10T17:25:23Z<p><span class=messageboard-ooc>Turn 14, under the Harrow of The Carnival
<br />
<i>All damage is Mental damage that cannot be reduced.</i>
<br />
Give Shield of Resistance back to Hakon
<br />
Recharge Rapier to examine Docks #3: Crow
<br />
Move to Boat</span></p>
<p>Zadim takes a look at the shield. "Not really my style, is it?" he asks, as he hands it back over to Hakon. He takes a glance around and spots a crow sitting nearby watching them with a great deal of intelligence behind its small beady eyes. "We should let Zova know about that, she's always looking for new friends". With that, Zadim heads down the dock towards the boat. Rumour has it there's an old hag in the boat that needs to face justice... and Zadim thinks he'd like to help deliver that.</p>
<p><span class=messageboard-ooc>Free Exploration - Boat #2: Helpful Haversack
<br />
<span class="messageboard-dice"><b>Check to Acquire - Dexterity 6:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (1) + 1 = 2</span> - Failed, banished.</span></p>
<p>Entering the boat, he waves at Varian and Radovan before starting his own room to room search. Unfortuntely, the first room he enters is a supply closet, and all he finds is a moldy old bag that some rats have already gnawed a hole through. </p>
<p><span class=messageboard-ooc>Reveal Blue Star for hand size +1, draw 2 to reset my hand.</span></p>
<div class="messageboard-quotee">Zadim wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Scorpion_Whip" target="_blank" rel="nofollow">Scorpion Whip</a>, <a href="https://pacg.fandom.com/wiki/Blowgun" target="_blank" rel="nofollow">Blowgun</a>, <a href="https://pacg.fandom.com/wiki/Dawnflower%27s_Petal" target="_blank" rel="nofollow">Dawnflower's Petal</a>, <a href="https://pacg.fandom.com/wiki/Shuriken_+1" target="_blank" rel="nofollow">Shuriken +1</a>, <a href="https://pacg.fandom.com/wiki/Gem_of_Physical_Prowess" target="_blank" rel="nofollow">Gem of Physical Prowess</a>, <a href="https://pacg.fandom.com/wiki/Blue_Star" target="_blank" rel="nofollow">Blue Star</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 15 <b>Discard:</b> 4 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>So many weapons... if somebody wants to fight the villain while I'm here, I'm happy to help. Unfortunately all these weapons also tend to make it hard to explore, so feel free to recharge a couple more of them for examinations once the known card is out of the way
<br />
<b>Movement: </b>Keep me with the group
<br />
<b>Other: </b>1B Shirt Reroll Used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><a href="https://docs.google.com/spreadsheets/d/1a-ryS8PEX8UIFsCDyOFKJjyA83S8bbSUhjE9w7xElVg/edit#gid=825324472" target="_blank" rel="nofollow">Status Link</a></span>
<br />
<span class=messageboard-ooc><a href="https://paizo.com/campaigns/v5748p75ivky4/gameplay&page=4#198" target="_blank" rel="nofollow">Most Recent BR Refresh</a></span></p>
<p><b>Notes for Hakon:</b> <span class=messageboard-ooc>Given Fiery Glare & Shield of Resistence back</span></p>
<p><span class=messageboard-ooc><b>Base</b> 1-2 remain // 1=Trinia Sabor, 2=Thousand-Bones</span></p>
<p><span class=messageboard-ooc><i>Zova</i> - <b>Twisting Passages</b> 4-7 remain</span></p>
<p><span class=messageboard-ooc><i>Hakon</i> - <b>Docks</b> 3-9 remain // 3=Crow</span></p>
<p><span class=messageboard-ooc><i>Varian, Zadim</i> - <b>Boat</b> 3, 5-10 remain // Villain is here, 3=Ingratiating Minion</span></p>Turn 14, under the Harrow of The Carnival
All damage is Mental damage that cannot be reduced.
Give Shield of Resistance back to Hakon
Recharge Rapier to examine Docks #3: Crow
Move to Boat
Zadim takes a look at the shield. "Not really my style, is it?" he asks, as he hands it back over to Hakon. He takes a glance around and spots a crow sitting nearby watching them with a great deal of intelligence behind its small beady eyes. "We should let Zova know about that, she's always looking for new...Zadim - Maelwys (alias of Maelwys0)2021-12-10T17:25:23ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieRadovan - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=28#13982021-11-30T18:25:20Z2021-11-30T18:25:20Z<p>Ravager spots the vampire queen at the same time Damiel does, but stands back while Damiel takes a shot with his rifle. Seeing that the shot was a solid hit, and Damiel needs to stop and reload his rifle, Radovan leaps into the opening with his Backsword and Sai both shining in the glow of fiery light that Radovans hands are giving off, as Norge rages within him.</p>
<p><span class=messageboard-ooc>Reveal Vampiric Backsword +3 for 1d8+1d6+3+1d6 combat (bury Quick-Change Mask). +1d4 Single-weapon style. Discard Sai for +1d4 (bury Dreamstalker). +1 Norge. Banish Elder Ice Elemental from Norge for +1d8+4 (bury Neferekhu). Tarlin discards Blessing of the Oathkeeper for 2 dice (burying something).
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 36/49:</b></span> <span class="messageboard-dice">3d8 + 1d6 + 3 + 1d6 + 1d4 + 1d4 + 1 + 1d8 + 4 ⇒ (7, 8, 4) + (1) + 3 + (3) + (4) + (4) + 1 + (5) + 4 = 44</span> - Defeated! Suffer a scourge, but I don't care because we win!</span></p>
<p>Both weapons strike true at the opening that Damiel has made for him, and the vampire queen screams as the fires of Norge envelope her...</p>Ravager spots the vampire queen at the same time Damiel does, but stands back while Damiel takes a shot with his rifle. Seeing that the shot was a solid hit, and Damiel needs to stop and reload his rifle, Radovan leaps into the opening with his Backsword and Sai both shining in the glow of fiery light that Radovans hands are giving off, as Norge rages within him.
Reveal Vampiric Backsword +3 for 1d8+1d6+3+1d6 combat (bury Quick-Change Mask). +1d4 Single-weapon style. Discard Sai for +1d4...Radovan - Maelwys (alias of Maelwys0)2021-11-30T18:25:20ZRe: Forums: Play-by-Post: [PACS] Legendary Curse of the Crimson Throne by Mhuirich GameplayZadim - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivky4/gameplay&page=4#2002021-11-21T18:48:39Z2021-11-21T18:35:58Z<p><span class=messageboard-ooc>Turn 10, under the blessing of Rovagug's Destruction
<br />
<i>On your check, you may banish a random blessing from your discards to bless.</i>
<br />
Move to Docks</span></p>
<p>Feeling much better after his treatment, Zadim heads down to the docks to meet back up with Hakon. Arriving there, he greets him and proceeds to look around. Peering over the edge, under the docks he finds a frog.</p>
<p><span class=messageboard-ooc>Free Exploration - Docks #1: Frog
<br />
Recharge Gem of Physical Prowess (2) to use Dexterity die.
<br />
<span class="messageboard-dice"><b>Check to Acquire - Wisdom/Dexterity 4:</b></span> <span class="messageboard-dice">1d8 ⇒ 2</span> - Failed
<br />
Bury Luckstone to Reroll.
<br />
<span class="messageboard-dice"><b>Check to Acquire - Wisdom/Dexterity 4:</b></span> <span class="messageboard-dice">1d8 ⇒ 4</span> - Acquired</span></p>
<p>After showing the frog a couple of his shiny stones, he seems to have made friends with the creature. Though he does shake his head and wonder what he's doing... a master assassin like himself, laying on his belly looking over the edge of a dock, making friends with a frog. Zadim really hopes that Zova doesn't come by and see him like this, she'd never let him live it down. As he's ruminating, the frog suddenly jumps away in a panic. Looking over, he spots a Crocodile that's just about to lunge!</p>
<p><span class=messageboard-ooc>Discard Frog to explore - Docks #2: Crocodile
<br />
<span class="messageboard-dice"><b>BYA - Acrobatics 6:</b></span> <span class="messageboard-dice">1d8 + 3 ⇒ (3) + 3 = 6</span> - Success
<br />
Reveal Scorpion Whip for combat. Recharge Acid Flask to add Intelligence to a Poison-based attack.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 11:</b></span> <span class="messageboard-dice">1d8 + 1d8 + 3 + 1d8 ⇒ (4) + (2) + 3 + (7) = 16</span> - Defeated</span></p>
<p>Doing a quick flip to his feet, Zadim successfully dives out of the way, executing a series of flips and jumps to get back to his feet and away from the creature. He reaches down to his belt and pulls out his whip, flicking it towards the croc. A few short minutes later, the creature's nose has been thoroughly wrapped in the whip and the poison on it has started working through it's system, shutting it down. The croc defeated, Zadim looks around to see where his new froggy friend has run off to.</p>
<p><span class=messageboard-ooc>Draw 3 to reset my hand.</span></p>
<div class="messageboard-quotee">Zadim wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Scorpion_Whip" target="_blank" rel="nofollow">Scorpion Whip</a>, <a href="https://pacg.fandom.com/wiki/Blowgun" target="_blank" rel="nofollow">Blowgun</a>, <a href="https://pacg.fandom.com/wiki/Rapier_(Core)" target="_blank" rel="nofollow">Rapier (Core)</a>, <a href="https://pacg.fandom.com/wiki/Gem_of_Physical_Prowess" target="_blank" rel="nofollow">Gem of Physical Prowess</a>, <a href="https://pacg.fandom.com/wiki/Blue_Star" target="_blank" rel="nofollow">Blue Star</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 16 <b>Discard:</b> 4 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Lots of local combat help, but no monsters left here... so nothing exciting there.
<br />
<b>Movement: </b>Keep me with the group
<br />
<b>Other: </b>1B Shirt Reroll Used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><a href="https://docs.google.com/spreadsheets/d/1a-ryS8PEX8UIFsCDyOFKJjyA83S8bbSUhjE9w7xElVg/edit#gid=825324472" target="_blank" rel="nofollow">Status Link</a></span>
<br />
<span class=messageboard-ooc><a href="https://paizo.com/campaigns/v5748p75ivky4/gameplay&page=4#198" target="_blank" rel="nofollow">Most Recent BR Refresh</a></span></p>
<p><b>Notes for Hakon:</b> <span class=messageboard-ooc>Given Shield of Resistance. Buried Sacred Candle to draw The Trumpet from Hourglass</span></p>
<p><span class=messageboard-ooc><b>Base</b> 1-2 remain // 1=Trinia Sabor, 2=Thousand-Bones</span></p>
<p><span class=messageboard-ooc><i>Zova</i> - <b>Twisting Passages</b> 1-7 remain // 1=Cave Bear</span>
<br />
<span class=messageboard-ooc><i>Varian</i> - <b>River</b> 3-8 remain // 3=Proxy A4</span>
<br />
<span class=messageboard-ooc><i>Hakon, Zadim</i> - <b>Docks</b> 3-9 remain</span></p>
<p><span class=messageboard-ooc><b>Boat</b> 1-10 remain // Villain is here</span></p>Turn 10, under the blessing of Rovagug's Destruction
On your check, you may banish a random blessing from your discards to bless.
Move to Docks
Feeling much better after his treatment, Zadim heads down to the docks to meet back up with Hakon. Arriving there, he greets him and proceeds to look around. Peering over the edge, under the docks he finds a frog.
Free Exploration - Docks #1: Frog
Recharge Gem of Physical Prowess (2) to use Dexterity die.
[dice=Check to Acquire - Wisdom/Dexterity...Zadim - Maelwys (alias of Maelwys0)2021-11-21T18:35:58ZRe: Forums: Play-by-Post Discussion: [ACG] [CAG] Curse of the Crimson Throne by Maelwys DiscussionKyra - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/discussion&page=3#1502021-11-19T17:32:00Z2021-11-19T17:31:17Z<p>I'd like the <span class="messageboard-dice"><b>Spell 5:</b></span> <span class="messageboard-dice">1d1000 ⇒ 929</span> (for my own Steal Soul).
<br />
If I get it, I'll take a Card Feat for a new Spell slot. If not, I'll take a Skill Feat for Strength +2.</p>
<p>No interest in the Loot spell.</p>
<p>And my vote for the next scenario is 5D, to remove Deadly.</p>I'd like the [dice=Spell 5]1d1000[/dice] (for my own Steal Soul).
If I get it, I'll take a Card Feat for a new Spell slot. If not, I'll take a Skill Feat for Strength +2.
No interest in the Loot spell.
And my vote for the next scenario is 5D, to remove Deadly.Kyra - Maelwys (alias of Maelwys0)2021-11-19T17:31:17ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieRadovan - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=28#13932021-11-18T18:50:57Z2021-11-18T18:50:57Z<p><span class=messageboard-ooc>Turn 18, under the Blessing of the Ancients
<br />
Curse of the Daybane - Basic Blessing, no free explore.
<br />
Start of turn, Ring of Regeneration <span class="messageboard-dice"><b>recharge:</b></span> <span class="messageboard-dice">1d8 ⇒ 5</span> Blessing of Osiris
<br />
Move to Guardian Vault. Suffer 2 Poison damage (reduced to 0)
<br />
Suffered Poison damage, display a monster (Desert Trapper, ADB) next to Fell.</span></p>
<p>Wincing once more into the burning sun, Radovan quickly scurries back into the vault for shade. This sun is getting worse and worse... he pauses to recover before proceeding.</p>
<p><span class=messageboard-ooc>Discard Sand Elemental to explore - Vault #1: Cenovath
<br />
Reveal Neferekhu to add 2 Wisdom dice. Bury Hand of Glory from Quang for +1d6+6
<br />
<span class="messageboard-dice"><b>Check to Acquire - Wisdom 14:</b></span> <span class="messageboard-dice">3d6 + 1d6 + 6 ⇒ (6, 6, 2) + (5) + 6 = 25</span> - Acquired
<br />
<span class="messageboard-dice"><b>Don't Piss off the Talking Head - Diplomacy 8:</b></span> <span class="messageboard-dice">1d8 + 4 ⇒ (8) + 4 = 12</span> - Passed
<br />
RFG Cenovath and Bury top 5, because why the hell not! +1 Wisdom skill feat!</span></p>
<p>Digging around a new section of the vault, he spots some sealed canopic jars. His (usually) friendly head in a cage whispers something to him about taking a closer look at those... so he moves over to them and cracks one open. A small millipede crawls out... but not just any millipede. This is one made of pure crystalized thoughts, the head tell him. Something that will make one smarter... fascinating. Radovan picks it up and looks closer... the thing seems to be almost reaching for him. Throwing all caution to the wind, and at the advice of a mummified talking head, Radovan places the thing on his shoulder. It quickly scurries up his neck and disappears into his ear. Hmm... maybe not his finest moment, but it could've been worse? That's when he's suddenly wracked by pain as the creature burrows into his brain. Radovan collapses to the ground, his head feeling like it'll split open... and then nothing. The moment is gone, he's still alive... and feels a bit more aware of his surroundings too. Maybe the crazy head was right afterall?</p>
<p><span class=messageboard-ooc>End of turn, <span class="messageboard-dice"><b>move to:</b></span> <span class="messageboard-dice">1d7 ⇒ 5</span> Ruined Temple
<br />
Ring of Regeneration <span class="messageboard-dice"><b>recharge:</b></span> <span class="messageboard-dice">1d8 ⇒ 6</span> Blessing of Osiris (2)
<br />
Recharge Sword Cane to move to Guardian Vault. Suffer 2 Poison damage (reduce to 0).
<br />
Draw 2 to reset my hand.</span></p>
<p>Wandering through the vault he finds himself in a temple area. Not where he'd wanted to be... no, he'd rather have another shot at that vault. Luckily with his new awareness, he'd been dragging his cane in the sand behind him, and can quickly and easily find his way back in. See, this is already paying off...</p>
<div class="messageboard-quotee">Radovan, Pitbound Bodyguard wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Adamantine_Sai_+2" target="_blank" rel="nofollow">Adamantine Sai +2</a>, <a href="https://pacg.fandom.com/wiki/Vampiric_Backsword_+3" target="_blank" rel="nofollow">Vampiric Backsword +3</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Regeneration" target="_blank" rel="nofollow">Ring of Regeneration</a>, <a href="https://pacg.fandom.com/wiki/Quick-Change_Mask" target="_blank" rel="nofollow">Quick-Change Mask</a>, <a href="https://pacg.fandom.com/wiki/Dreamstalker" target="_blank" rel="nofollow">Dreamstalker</a>, <a href="https://pacg.fandom.com/wiki/Neferekhu" target="_blank" rel="nofollow">Neferekhu</a>, </b>
</p>
<b>Displayed:</b> <a href="" target="_blank" rel="nofollow">Elder Ice Elemental (Norge, AD4)</a>, <a href="" target="_blank" rel="nofollow">Bonecrusher Hunter (Norge, AD0)</a>, <a href="" target="_blank" rel="nofollow">Furies of the Drowned Desert (Fell, AD6)</a>, <a href="" target="_blank" rel="nofollow">Elder Ifreeti (Fell, AD4)</a>, <a href="" target="_blank" rel="nofollow">Desert Trapper (Fell, AD0)</a>,
<br />
<b>Deck:</b> 7 <b>Discard:</b> 7 <b>Buried:</b> 6
<br />
<b>Hero Points:</b> 3 // Radovan, Pitbound Bodyguard has the following <b>curses</b> displayed:[Spoiler omitted][Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local: Reduce all Ranged, Fire, and Poison damage by 1.
<br />
Local: Reduce all damage from a Summoned monster by 1.</p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
</blockquote><p><span class=messageboard-ooc>Vault #1 acquired, then removed from game. If anybody wants to join me in the vault, I reduce the move-here poison damage by 1. If we need to guard another location, I can Dreamstalker there to corner the villain.</span>Turn 18, under the Blessing of the Ancients
Curse of the Daybane - Basic Blessing, no free explore.
Start of turn, Ring of Regeneration [dice=recharge]1d8[/dice] Blessing of Osiris
Move to Guardian Vault. Suffer 2 Poison damage (reduced to 0)
Suffered Poison damage, display a monster (Desert Trapper, ADB) next to Fell.
Wincing once more into the burning sun, Radovan quickly scurries back into the vault for shade. This sun is getting worse and worse... he pauses to recover before proceeding.
...Radovan - Maelwys (alias of Maelwys0)2021-11-18T18:50:57ZRe: Forums: Play-by-Post Discussion: [ACG] [CAG] Curse of the Crimson Throne by Maelwys DiscussionBR Updates - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/discussion&page=3#1492021-11-18T18:21:20Z2021-11-18T18:21:20Z<p><b>Acquired Cards from Scenario 5C</b></p>
<p>Raccoon (Ally 3)</p>
<p>Achaekek's Claws (Blessing 4)
<br />
Norgorber's Shadow (Blessing 2)
<br />
Incitation (Blessing 0)</p>
<p>Wand of Restorative Touch (Item 4)</p>
<p>Scrying (Spell 5)
<br />
Restorative Touch (Spell 3)
<br />
Good Omen (Spell 1)</p>
<p>Thundering Earthbreaker (Weapon 4)</p>
<p><b>Reward</b>
<br />
Each character gets a Hero Point.
<br />
Loot: spell Sadomasochism.
<br />
In other scenarios in this adventure, if more than half of the characters have this reward, do not add the wildcard Unhallowed.</p>Acquired Cards from Scenario 5C
Raccoon (Ally 3)
Achaekek's Claws (Blessing 4)
Norgorber's Shadow (Blessing 2)
Incitation (Blessing 0)
Wand of Restorative Touch (Item 4)
Scrying (Spell 5)
Restorative Touch (Spell 3)
Good Omen (Spell 1)
Thundering Earthbreaker (Weapon 4)
Reward
Each character gets a Hero Point.
Loot: spell Sadomasochism.
In other scenarios in this adventure, if more than half of the characters have this reward, do not add the wildcard Unhallowed.BR Updates - Maelwys (alias of Maelwys0)2021-11-18T18:21:20ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysBR Updates - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=14#6872021-11-18T18:18:19Z2021-11-18T18:18:19Z<p>The Shrine has been redeemed, and is Hallowed again.</p>
<p><span class=messageboard-ooc>Reward:
<br />
Loot: spell Sadomasochism.
<br />
In other scenarios in this adventure, if more than half of the characters have this reward, do not add the wildcard Unhallowed.</span></p>The Shrine has been redeemed, and is Hallowed again.
Reward:
Loot: spell Sadomasochism.
In other scenarios in this adventure, if more than half of the characters have this reward, do not add the wildcard Unhallowed.BR Updates - Maelwys (alias of Maelwys0)2021-11-18T18:18:19ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieRadovan - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=28#13872021-10-20T17:47:51Z2021-10-20T17:47:51Z<p><span class=messageboard-ooc>Turn 14, under the Blessing of the Ancients
<br />
Curse of the Daybane - Basic Blessing, no free explore.
<br />
Start of turn, Ring of Regeneration <span class="messageboard-dice"><b>recharge:</b></span> <span class="messageboard-dice">1d9 ⇒ 4</span> Shattertouch Shotel +2.
<br />
Move to Guardian Vault. Suffer 2 Poison damage (reduced to 0)
<br />
Suffered Poison damage, display a monster (Elder Ifreeti, AD4) next to Fell.</span></p>
<p>After a break in the vented area, Radovan moves back into the vaults. He finds himself picking up the pace as the sun burns through the volcanic ash... ever since that encounter with the vampire it's been more difficult to be in the light... almost painful. He stops to catch his breath once he's back in the comforting darkness... and finds something there.</p>
<p><span class=messageboard-ooc>Reload Vizier to examine Vault #1: Hand of Glory, then discard Vizier to explore.
<br />
Reveal Neferekhu to add 2 Dice to a Wisdom check
<br />
<span class="messageboard-dice"><b>Check to Acquire - Wisdom 11:</b></span> <span class="messageboard-dice">3d6 ⇒ (3, 2, 1) = 6</span> Hero Point Reroll
<br />
<span class="messageboard-dice"><b>Check to Acquire - Wisdom 11:</b></span> <span class="messageboard-dice">3d6 ⇒ (2, 5, 4) = 11</span> - Acquired, display with Quang.
<br />
Recharge Gravewatcher Chain Mail to add 1 die to Undead check vs Neferekhu (and move my hand some more).
<br />
<span class="messageboard-dice"><b>Don't Piss Off the Talking Head - Diplomacy 8:</b></span> <span class="messageboard-dice">2d8 + 4 ⇒ (2, 2) + 4 = 8</span> - Passed</span></p>
<p>Ah, a withered old hand. His talking skull in a cage seems eager to help him pick it up. Maybe he's hoping that we enough more pieces we can build him a body? Not likely to happen... especially as he feeds his demon Quang the powerful magic of the hand, leaving it a drained husk. A more-drained more-husk? Whatever...</p>
<p><span class=messageboard-ooc>End of turn, <span class="messageboard-dice"><b>move to:</b></span> <span class="messageboard-dice">1d7 ⇒ 4</span> Volcanic Vents
<br />
Ring of Regeneration <span class="messageboard-dice"><b>recharge:</b></span> <span class="messageboard-dice">1d9 ⇒ 3</span> Elyana
<br />
Draw 2 to reset my hand.</span></p>
<p>Radovan heads back outside to the vents again to consider his next steps, hoping this time that the sun will be once more blocked by the ash, at least.</p>
<div class="messageboard-quotee">Radovan, Pitbound Bodyguard wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Adamantine_Sai_+2" target="_blank" rel="nofollow">Adamantine Sai +2</a>, <a href="https://pacg.fandom.com/wiki/Vampiric_Backsword_+3" target="_blank" rel="nofollow">Vampiric Backsword +3</a>, <a href="https://pacg.fandom.com/wiki/Sword_Cane_(Core)" target="_blank" rel="nofollow">Sword Cane (Core)</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Regeneration" target="_blank" rel="nofollow">Ring of Regeneration</a>, <a href="https://pacg.fandom.com/wiki/Neferekhu" target="_blank" rel="nofollow">Neferekhu</a>, <a href="https://pacg.fandom.com/wiki/Sand_Elemental" target="_blank" rel="nofollow">Sand Elemental</a>, </b>
</p>
<b>Displayed:</b> <a href="" target="_blank" rel="nofollow">Elder Ice Elemental (Norge, AD4)</a>, <a href="" target="_blank" rel="nofollow">Bonecrusher Hunter (Norge, AD0)</a>, <a href="" target="_blank" rel="nofollow">Furies of the Drowned Desert (Fell, AD6)</a>, <a href="" target="_blank" rel="nofollow">Elder Ifreeti (Fell, AD4)</a>, <a href="" target="_blank" rel="nofollow">Hand of Glory (Quang, AD6)</a>,
<br />
<b>Deck:</b> 11 <b>Discard:</b> 8 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 3 // Radovan, Pitbound Bodyguard has the following <b>curses</b> displayed:[Spoiler omitted][Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local: Reduce all Ranged, Fire, and Poison damage by 1.
<br />
Local: Reduce all damage from a Summoned monster by 1.</p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
</blockquote><p><span class=messageboard-ooc>Vault #1 Acquired</span>Turn 14, under the Blessing of the Ancients
Curse of the Daybane - Basic Blessing, no free explore.
Start of turn, Ring of Regeneration [dice=recharge]1d9[/dice] Shattertouch Shotel +2.
Move to Guardian Vault. Suffer 2 Poison damage (reduced to 0)
Suffered Poison damage, display a monster (Elder Ifreeti, AD4) next to Fell.
After a break in the vented area, Radovan moves back into the vaults. He finds himself picking up the pace as the sun burns through the volcanic ash... ever since that...Radovan - Maelwys (alias of Maelwys0)2021-10-20T17:47:51ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysBR Updates - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=14#6832021-10-19T17:42:07Z2021-10-19T17:42:07Z<p><b>During This Adventure:</b> Perform a harrowing at the start of each scenario instead of each adventure. At the end of each scenario, return your harrow to the vault. At the start of each scenario, after drawing your starting hand, add your harrow to it.
<br />
The Harrow suit is Stars. Add 1d4 to Wisdom non-combat checks. When you play your harrow, you may heal a blessing and/or a Divine card.
<br />
When choosing deck upgrades, treat Harrow blessings that match the adventure’s Harrow suit as being level #.
<br />
At the start of each scenario, add the wildcards Besieged, Deadly, and Unhallowed.</p>
<p><b>During This Scenario:</b> When you move to or from the Base without playing a boon to move, bury a boon.
<br />
At the end of your turn, recharge a random blessing or a random Divine spell.</p>
<p><b>Additional Rules:</b> Besieged - After you move, suffer 1 Ranged Combat damage.
<br />
Deadly - When you suffer damage, it is increased by 1.
<br />
Unhallowed - On any check, when you would discard a blessing for its power, bury it instead; when you would recharge it for its power, discard it instead.
<br />
[Spoiler omitted]
<br />
<b>Dangers</b> - Ancient Skeleton, Wight, Wraith, or Zombie Minion</p>
<p><b>Scenario Level (#):</b> 5</p>
<p><b>Turn: </b> 16, Quinn/Mhuirich </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Hour Power:</b> On your check against an Undead card, add 1d6.</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>13</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 3 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 4 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 5 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 6 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 7 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 8 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 9 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 10 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 11 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 12 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 13 Seelah/KeithRichmond:</b> [Spoiler omitted][/spoiler]</p>
<p><b>Location #0: Base</b>
<br />
Urban
<br />
<i>At This Location:</i> To build this location, shuffle together all of your rallied supporters.
<br />
This location cannot be closed until all other locations are closed, or until it has no cards and no characters are at it; then it closes automatically. Villains cannot escape to this location.
<br />
For your exploration, draw the top 3 or # cards of this location. Keep 1 and return the rest in any order, then do 1:
<br />
• Draw a card.
<br />
• Heal a card.
<br />
• Recharge any number of cards.
<br />
• Remove 1 of your scourges.
<br />
<i>When Closing:</i> N/A
<br />
<i>When Permanently Closed:</i> N/A
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 11
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Oubliette</b>
<br />
Underground
<br />
<i>At This Location:</i> Damage you suffer is increased by 1.
<br />
<i>When Closing:</i> Succeed at a Constitution or Fortitude 5+# check.
<br />
<i>When Permanently Closed:</i> You may heal an ally.
<br />
M: 2 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> Quinn/Mhuirich, Seelah/KeithRichmond, Kyra/Maelwys, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #5: Ossuary</b>
<br />
Sacred
<br />
Urban
<br />
<i>At This Location:</i> On your check, blessings add 1d4 instead of the normal die, except Pharasma or Urgathoa blessings.
<br />
<i>When Closing:</i> Each local character summons and encounters the story bane Ancient Skeleton; at least 1 must be defeated.
<br />
<i>When Permanently Closed:</i> You may exchange a card in your discards with 1 in your bury pile.
<br />
M: 3 Ba: 1 W: 2 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 0 ?: 2
<br />
<b>Located/Displayed Here:</b> Merisiel/sirrogue, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: Perform a harrowing at the start of each scenario instead of each adventure. At the end of each scenario, return your harrow to the vault. At the start of each scenario, after drawing your starting hand, add your harrow to it.
The Harrow suit is Stars. Add 1d4 to Wisdom non-combat checks. When you play your harrow, you may heal a blessing and/or a Divine card.
When choosing deck upgrades, treat Harrow blessings that match the adventure’s Harrow suit as being level #.
At...BR Updates - Maelwys (alias of Maelwys0)2021-10-19T17:42:07ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysKyra - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=14#6822021-10-19T17:37:18Z2021-10-19T17:37:18Z<p><span class=messageboard-ooc>Merisiel's Turn (post Villain fight)
<br />
Kyra will use Wand of Restorative Touch on Seelah to <span class="messageboard-dice"><b>heal:</b></span> <span class="messageboard-dice">1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3</span> cards to take advantage of the hour.
<br />
<span class="messageboard-dice"><b>Check to Recover: Wand of Restorative Touch - Divine 12:</b></span> <span class="messageboard-dice">1d10 + 6 + 1d4 + 2d6 ⇒ (3) + 6 + (4) + (5, 3) = 21</span> - Recharged</span></p>
<p><span class=messageboard-ooc>Turn 15, under the Harrow of the Mountain Man
<br />
<i>On your Strength or Constitution check, you may recharge a card to reroll.</i>
<br />
Divine Fortune sent to recovery.</span></p>
<p><span class=messageboard-ooc>Free Exploration - Oubliette #5: Sayona
<br />
Reveal Glorious Warhammer for combat. Turn Undead +1d4. Seelah's Divine Fortune +1d6. Seelah cycles a card for +1d8. Bury Incitation to bless.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 21:</b></span> <span class="messageboard-dice">2d8 + 3 + 1d8 + 1 + 1d4 + 1d6 + 1d8 ⇒ (1, 8) + 3 + (7) + 1 + (1) + (4) + (5) = 30</span> - Defeated.
<br />
Discard Blessing of the Spellbound then draw 3 to reset my hand. (Sand Elemental, Desna's Freedom, Blessing of the Qi Zhong).</span></p>
<p><span class=messageboard-ooc>Reveal Blessing of the Qi Zhong to heal 1 (Blessing of the Spellbound) then explore - Oubliette #6: Assassination Squad
<br />
Each local character suffers 1 (+1 Deadly, +1 Location = 3) Fire Damage, then summons and encounters Red Mantis Assassin. Barrier is defeated.
<br />
Recharge Sand Elemental to reduce Fire damage to 0.
<br />
<span class="messageboard-dice"><b>BYA - Perception 4+5=9:</b></span> <span class="messageboard-dice">1d10 + 5 + 1d6 ⇒ (7) + 5 + (4) = 16</span>
<br />
Reveal Glorious Warhapper for combat. Seelah's Divine Fortune +1d6. Seelah cycles a card for +1d8.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 10+5+5=20:</b></span> <span class="messageboard-dice">1d8 + 3 + 1d8 + 1 + 1d6 + 1d8 ⇒ (8) + 3 + (6) + 1 + (5) + (4) = 27</span> - Defeated</span></p>
<p><span class=messageboard-ooc>
<br />
<span class="messageboard-dice"><b>Check to Recover: Divine Fortune - Divine 13:</b></span> <span class="messageboard-dice">1d10 + 6 + 1d6 ⇒ (3) + 6 + (5) = 14</span> - Recharged
<br />
Draw 2 to reset my hand.</span></p>
<div class="messageboard-quotee">Kyra, Dawnseeker wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Glorious_Warhammer" target="_blank" rel="nofollow">Glorious Warhammer</a>, <a href="https://pacg.fandom.com/wiki/Deathgrip_(Core)" target="_blank" rel="nofollow">Deathgrip (Core)</a>, <a href="https://pacg.fandom.com/wiki/Wand_of_Restorative_Touch" target="_blank" rel="nofollow">Wand of Restorative Touch</a>, <a href="https://pacg.fandom.com/wiki/Lyrune-quah_Truthspeaker" target="_blank" rel="nofollow">Lyrune-quah Truthspeaker</a>, <a href="https://pacg.fandom.com/wiki/Desna%27s_Freedom" target="_blank" rel="nofollow">Desna's Freedom</a>, <a href="https://pacg.fandom.com/wiki/Pharasma%27s_Knowing" target="_blank" rel="nofollow">Pharasma's Knowing</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Dawnflower" target="_blank" rel="nofollow">Blessing of the Dawnflower</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Gray_Maiden_Plate" target="_blank" rel="nofollow">Gray Maiden Plate</a>,
<br />
<b>Deck:</b> 14 <b>Discard:</b> 1 <b>Buried:</b> 3
<br />
<b>Hero Points:</b> 3
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local checks are +1d4+Magic against all Outsiders and Undead
<br />
If you need healing or Scourge removal, just ask
<br />
Use Blessings as you need them. (Dawnflower if you need two)
<br />
<b>Movement: </b>Stick with the group
<br />
<b>Other: </b>3B - Shirt Reroll not yet used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Merisiel's Turn (post Villain fight)
Kyra will use Wand of Restorative Touch on Seelah to [dice=heal]1d4+1+1[/dice] cards to take advantage of the hour.
[dice=Check to Recover: Wand of Restorative Touch - Divine 12]1d10+6+1d4+2d6[/dice] - Recharged
Turn 15, under the Harrow of the Mountain Man
On your Strength or Constitution check, you may recharge a card to reroll.
Divine Fortune sent to recovery.
Free Exploration - Oubliette #5: Sayona
Reveal Glorious Warhammer for combat. Turn Undead...Kyra - Maelwys (alias of Maelwys0)2021-10-19T17:37:18ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieRadovan - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=28#13822021-09-29T16:27:31Z2021-09-29T16:27:31Z<p><span class=messageboard-ooc>Hayato's Turn
<br />
Discard Blessing of Abadar</span></p>
<p><span class=messageboard-ooc>Turn 10, under the Blessing of Ptah
<br />
Curse of Daybane - Non-basic Blessing, no effect.
<br />
Start of turn, Ring of Regeneration: <span class="messageboard-dice"><b>recharge:</b></span> <span class="messageboard-dice">1d10 ⇒ 6</span> Dreamstalker.
<br />
Move to Guardian Vault. Suffer to 2 Poison damage (reduced to 0)
<br />
Suffered Poison damage, display a monster (Furies of the Drowned Desert, AD6) next to Fell.</span></p>
<p>Having finished cleaning out the volcanic areas, Radovan moves inside to the vault. The sulfur from the vents has settled deep into this area, which would definitely hurt his companions but Radovan takes a deep breath, feeling reinvigorated by the poisonous fumes.</p>
<p><span class=messageboard-ooc>Free Exploration - Vault #1: Blessing of Osiris
<br />
Recharge Quick-Change Mask to use Stealth instead of Divine.
<br />
<span class="messageboard-dice"><b>Check to Acquire - Divine/Stealth 8:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (7) + 6 = 13</span> - Acquired.</span></p>
<p>As he enters the vault he stops at a small shrine to Osiris, slipping a mask on to give himself the visage of a priest of the faith. And apparently even gods can be fooled by his disguises, as Radovan feels the blessing of the god upon him.</p>
<p><span class=messageboard-ooc>Discard Blessing of Osiris (2) to explore - Vault #2: Tar Tomb
<br />
Encounter a Fire bane, display a monster (Elder Ifreeti, AD4) next to Norge.
<br />
Bury Guardian Thunderbirds from Quang for +1d6+6
<br />
<span class="messageboard-dice"><b>Check to Defeat - Disable 13:</b></span> <span class="messageboard-dice">1d8 + 6 + 1d6 + 6 ⇒ (5) + 6 + (2) + 6 = 19</span> - Defeated</span></p>
<p>Continuing deeper into the vault, he spots a magical trap, meant to encase a person in deadly burning tar. He laughs at it, taking a scoop of the tar in his hands to warm them up as he fiddles with the controls of the trap, successfully disarming it and clearing the way to proceed.</p>
<p><span class=messageboard-ooc>End of turn, <span class="messageboard-dice"><b>move to:</b></span> <span class="messageboard-dice">1d7 ⇒ 4</span>: Volcanic Vents.
<br />
Ring of Regeneration: <span class="messageboard-dice"><b>recharge:</b></span> <span class="messageboard-dice">1d10 ⇒ 6</span> Bloodbound Hat.
<br />
Draw 2 to reset my hand.</span></p>
<p>As he continues forward... he finds himself back outside in the volcanic area once more. Apparently this vault is also a bit of a maze... Radovan sits down for a second to ponder this before heading back inside.</p>
<div class="messageboard-quotee">Radovan, Pitbound Bodyguard wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Adamantine_Sai_+2" target="_blank" rel="nofollow">Adamantine Sai +2</a>, <a href="https://pacg.fandom.com/wiki/Vampiric_Backsword_+3" target="_blank" rel="nofollow">Vampiric Backsword +3</a>, <a href="https://pacg.fandom.com/wiki/Gravewatcher_Chain_Mail" target="_blank" rel="nofollow">Gravewatcher Chain Mail</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Regeneration" target="_blank" rel="nofollow">Ring of Regeneration</a>, <a href="https://pacg.fandom.com/wiki/Vizier" target="_blank" rel="nofollow">Vizier</a>, <a href="https://pacg.fandom.com/wiki/Neferekhu" target="_blank" rel="nofollow">Neferekhu</a>, </b>
</p>
<b>Displayed:</b> <a href="" target="_blank" rel="nofollow">Elder Ice Elemental (Norge, AD4)</a>, <a href="" target="_blank" rel="nofollow">Bonecrusher Hunter (Norge, AD0)</a>, <a href="" target="_blank" rel="nofollow">Furies of the Drowned Desert (Fell, AD6)</a>,
<br />
<b>Deck:</b> 10 <b>Discard:</b> 9 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 4 // Radovan, Pitbound Bodyguard has the following <b>curses</b> displayed:[Spoiler omitted][Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local: Reduce all Ranged, Fire, and Poison damage by 1.
<br />
Local: Reduce all damage from a Summoned monster by 1.</p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
</blockquote><p><span class=messageboard-ooc>Guardian Vault #1 acquired, #2 banished.</span>Hayato's Turn
Discard Blessing of Abadar
Turn 10, under the Blessing of Ptah
Curse of Daybane - Non-basic Blessing, no effect.
Start of turn, Ring of Regeneration: [dice=recharge]1d10[/dice] Dreamstalker.
Move to Guardian Vault. Suffer to 2 Poison damage (reduced to 0)
Suffered Poison damage, display a monster (Furies of the Drowned Desert, AD6) next to Fell.
Having finished cleaning out the volcanic areas, Radovan moves inside to the vault. The sulfur from the vents has settled deep into...Radovan - Maelwys (alias of Maelwys0)2021-09-29T16:27:31ZRe: Forums: Play-by-Post: [PACS] Legendary Curse of the Crimson Throne by Mhuirich GameplayZadim - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivky4/gameplay&page=4#1932021-09-29T15:57:03Z2021-09-29T15:57:03Z<p><span class=messageboard-ooc>Turn 6, under the Harrow of The Big Sky
<br />
<i>At the start of your turn, you may remove 1 of your scourges.</i>
<br />
That couldn't have come up at a better time, since everybody apparently ignored the "STAY AWAY FROM ME" warning! ;-)
<br />
Start of turn, remove Plagued (Hour).
<br />
Start of turn, discard top of deck (Wounded) - Armor of Insults.
<br />
Move to Base.</span></p>
<p>Looking up as he spots Varian and Radovan also approaching now, Zadim shakes his head in disbelief. Do none of these people know the importance of quarantine during a plague? Luckily, as the group approaches the coughing seems to calm down, and Zadim manages to avoid contaminating anybody else. Still, better safe than sorry he heads to find a medic anyway.</p>
<p><span class=messageboard-ooc>Free Exploration - Base #1, #2, #3: Trinia, Cressida, Amin.
<br />
Draw Amin, return the other two, and remove one scourge (Wounded).
<br />
Bury Amin to draw two new items (Crowbar, Gem of Physical Prowess). Banish Crowbar.</span></p>
<p>After arriving at the medics, he is treated for his wounds and given a clean bill of health. He also runs into his old friend Amin Jalento, that passes on a trinket that he'd picked up on a recent adventure. Zadim thanks him profusely, recognizing it as a powerful little trinket indeed, similar to one he already held. He packs up his gear, and gets ready to head back out to meet his friends again.</p>
<p><span class=messageboard-ooc>End turn, and draw 1 to reset my hand.</span></p>
<div class="messageboard-quotee">Zadim wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Scorpion_Whip" target="_blank" rel="nofollow">Scorpion Whip</a>, <a href="https://pacg.fandom.com/wiki/Luckstone" target="_blank" rel="nofollow">Luckstone</a>, <a href="https://pacg.fandom.com/wiki/Gem_of_Physical_Prowess" target="_blank" rel="nofollow">Gem of Physical Prowess</a>, <a href="https://pacg.fandom.com/wiki/Gem_of_Physical_Prowess" target="_blank" rel="nofollow">Gem of Physical Prowess (2)</a>, <a href="https://pacg.fandom.com/wiki/Acid_Flask" target="_blank" rel="nofollow">Acid Flask</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 17 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Movement: </b>Keep me with the group
<br />
<b>Other: </b>1B Shirt Reroll Used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc>Buried Base #3, acquired Random Item #2 (Gem of Physical Prowess).</span></p>
<p><span class=messageboard-ooc><a href="https://docs.google.com/spreadsheets/d/1a-ryS8PEX8UIFsCDyOFKJjyA83S8bbSUhjE9w7xElVg/edit#gid=825324472" target="_blank" rel="nofollow">Status Link</a></span>
<br />
<span class=messageboard-ooc><a href="https://paizo.com/campaigns/v5748p75ivky4/gameplay&page=4#191" target="_blank" rel="nofollow">Most Recent BR Refresh</a></span></p>
<p><b>Notes for Hakon:</b> <span class=messageboard-ooc>Divine Insight to Recovery</span></p>
<p><span class=messageboard-ooc><i>Zadim</i> - <b>Base</b> </span></p>
<p><span class=messageboard-ooc><i>Zova</i> - <b>Twisting Passages</b> 1-8 remain</span>
<br />
<span class=messageboard-ooc><b>River</b> 1-8 remain</span>
<br />
<span class=messageboard-ooc><i>Hakon, Varian</i> - <b>Docks</b> 1-11 remain</span></p>
<p><span class=messageboard-ooc><b>Boat</b> 1-10 remain // Villain is here</span></p>Turn 6, under the Harrow of The Big Sky
At the start of your turn, you may remove 1 of your scourges.
That couldn't have come up at a better time, since everybody apparently ignored the "STAY AWAY FROM ME" warning! ;-)
Start of turn, remove Plagued (Hour).
Start of turn, discard top of deck (Wounded) - Armor of Insults.
Move to Base.
Looking up as he spots Varian and Radovan also approaching now, Zadim shakes his head in disbelief. Do none of these people know the importance of quarantine...Zadim - Maelwys (alias of Maelwys0)2021-09-29T15:57:03ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieRadovan - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=28#13762021-09-25T03:00:59Z2021-09-25T02:57:53Z<p><span class=messageboard-ooc>Turn 6, under the Blessing of the Ancients</span></p>
<p><span class=messageboard-ooc>Free Exploration - Vents #1: Pure Holy Water
<br />
<span class="messageboard-dice"><b>Check to Acquire - Wisdom 12:</b></span> <span class="messageboard-dice">1d6 ⇒ 1</span> - Failed, banished.</span></p>
<p><span class=messageboard-ooc>Discard Heister to explore - Vents #2: Blast Glyph
<br />
Heister - Evade it and put it on the bottom of its location, then explore again.
<br />
Vents #3: Revenant Court Vampire
<br />
Discard Dreamstalker to reveal Adamantine Sai +2 for combat.
<br />
Discard Bloodbound Hat to discard Blessing of Anubis to bless twice (and ignore immunities). +1d4 single-weapon style. Discard Blessing of Osiris for +1 from Norge and to banish Ammut from Norge for +1d8+6.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 27/40:</b></span> <span class="messageboard-dice">3d8 + 6 + 1d4 + 2 + 1d4 + 1 + 1d8 + 6 ⇒ (4, 1, 6) + 6 + (2) + 2 + (1) + 1 + (8) + 6 = 37</span> - Defeated, but not by enough.
<br />
Defeated a monster, display a monster (Elder Ice Elemental, AD4) with Norge.
<br />
Didn't defeat an undead by 13, <span class="messageboard-dice"><b>Suffer a scourge:</b></span> <span class="messageboard-dice">1d6 + 4 ⇒ (6) + 4 = 10</span> - Curse of the Mummy.
<br />
Suffered a scourge, suffer Curse of Daybane (two for the price of one!).
<br />
Defeated a closing henchman, close the location (dealt 1 fire damage, reduced to 0).
<br />
Suffered Fire damage, display a monster (Bonecrusher Hunter, AD0) with Norge.</span></p>
<p><span class=messageboard-ooc>End of turn. Draw 5 to reset my hand.</span></p>
<div class="messageboard-quotee">Radovan, Pitbound Bodyguard wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Adamantine_Sai_+2" target="_blank" rel="nofollow">Adamantine Sai +2</a>, <a href="https://pacg.fandom.com/wiki/Vampiric_Backsword_+3" target="_blank" rel="nofollow">Vampiric Backsword +3</a>, <a href="https://pacg.fandom.com/wiki/Gravewatcher_Chain_Mail" target="_blank" rel="nofollow">Gravewatcher Chain Mail</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Regeneration" target="_blank" rel="nofollow">Ring of Regeneration</a>, <a href="https://pacg.fandom.com/wiki/Quick-Change_Mask" target="_blank" rel="nofollow">Quick-Change Mask</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Abadar" target="_blank" rel="nofollow">Blessing of Abadar</a>, </b>
</p>
<b>Displayed:</b> <a href="" target="_blank" rel="nofollow">Elder Ice Elemental (Norge, AD4)</a>, <a href="" target="_blank" rel="nofollow">Guardian Thunderbirds (Quang, AD6)</a>, <a href="" target="_blank" rel="nofollow">Bonecrusher Hunter (Norge, AD0)</a>,
<br />
<b>Deck:</b> 9 <b>Discard:</b> 9 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 4 // Radovan, Pitbound Bodyguard has the following <b>curses</b> displayed:[Spoiler omitted][Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local: Reduce all Ranged, Fire, and Poison damage by 1.
<br />
Local: Reduce all damage from a Summoned monster by 1.
<br />
Blessing of Abadar against a tough barrier.</p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
</blockquote><p><span class=messageboard-ooc>Vents are closed. But it cost me. Discarding for each activation really hurts when my displayed demons each count as a separate "card play". :-p Luckily, a well timed Ring of Regen draw should start to make me feel better soon.</span>Turn 6, under the Blessing of the Ancients
Free Exploration - Vents #1: Pure Holy Water
[dice=Check to Acquire - Wisdom 12]1d6[/dice] - Failed, banished.
Discard Heister to explore - Vents #2: Blast Glyph
Heister - Evade it and put it on the bottom of its location, then explore again.
Vents #3: Revenant Court Vampire
Discard Dreamstalker to reveal Adamantine Sai +2 for combat.
Discard Bloodbound Hat to discard Blessing of Anubis to bless twice (and ignore immunities). +1d4 single-weapon...Radovan - Maelwys (alias of Maelwys0)2021-09-25T02:57:53ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysBR Updates - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=14#6772021-09-23T17:17:08Z2021-09-23T17:17:08Z<p><b>During This Adventure:</b> Perform a harrowing at the start of each scenario instead of each adventure. At the end of each scenario, return your harrow to the vault. At the start of each scenario, after drawing your starting hand, add your harrow to it.
<br />
The Harrow suit is Stars. Add 1d4 to Wisdom non-combat checks. When you play your harrow, you may heal a blessing and/or a Divine card.
<br />
When choosing deck upgrades, treat Harrow blessings that match the adventure’s Harrow suit as being level #.
<br />
At the start of each scenario, add the wildcards Besieged, Deadly, and Unhallowed.</p>
<p><b>During This Scenario:</b> When you move to or from the Base without playing a boon to move, bury a boon.
<br />
At the end of your turn, recharge a random blessing or a random Divine spell.</p>
<p><b>Additional Rules:</b> Besieged - After you move, suffer 1 Ranged Combat damage.
<br />
Deadly - When you suffer damage, it is increased by 1.
<br />
Unhallowed - On any check, when you would discard a blessing for its power, bury it instead; when you would recharge it for its power, discard it instead.
<br />
[Spoiler omitted]
<br />
<b>Dangers</b> - Ancient Skeleton, Wight, Wraith, or Zombie Minion</p>
<p><b>Scenario Level (#):</b> 5</p>
<p><b>Turn: </b> 12, Quinn/Mhuirich </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Hour Power:</b> At the start of your turn, you may recharge any number of cards then reset.</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>17</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 3 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 4 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 5 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 6 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 7 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 8 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 9 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 10 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 11 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 12 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 13 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 14 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 15 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 16 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 17 Seelah/KeithRichmond:</b> [Spoiler omitted][/spoiler]</p>
<p><b>Location #0: Base</b>
<br />
Urban
<br />
<i>At This Location:</i> To build this location, shuffle together all of your rallied supporters.
<br />
This location cannot be closed until all other locations are closed, or until it has no cards and no characters are at it; then it closes automatically. Villains cannot escape to this location.
<br />
For your exploration, draw the top 3 or # cards of this location. Keep 1 and return the rest in any order, then do 1:
<br />
• Draw a card.
<br />
• Heal a card.
<br />
• Recharge any number of cards.
<br />
• Remove 1 of your scourges.
<br />
<i>When Closing:</i> N/A
<br />
<i>When Permanently Closed:</i> N/A
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 11
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #1: Cathedral</b>
<br />
Sacred
<br />
Urban
<br />
<i>At This Location:</i> When you defeat a monster, heal a blessing.
<br />
<i>When Closing:</i> Bury a blessing.
<br />
<i>When Permanently Closed:</i> You may heal a blessing.
<br />
M: 3 Ba: 1 W: 0 Sp: 1 Ar: 0 I: 0 Al: 1 Bl: 3 ?: 1
<br />
<b>Located/Displayed Here:</b> Quinn/Mhuirich, Seelah/KeithRichmond, Kyra/Maelwys, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Oubliette</b>
<br />
Underground
<br />
<i>At This Location:</i> Damage you suffer is increased by 1.
<br />
<i>When Closing:</i> Succeed at a Constitution or Fortitude 5+# check.
<br />
<i>When Permanently Closed:</i> You may heal an ally.
<br />
M: 3 Ba: 2 W: 2 Sp: 0 Ar: 0 I: 0 Al: 1 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #5: Ossuary</b>
<br />
Sacred
<br />
Urban
<br />
<i>At This Location:</i> On your check, blessings add 1d4 instead of the normal die, except Pharasma or Urgathoa blessings.
<br />
<i>When Closing:</i> Each local character summons and encounters the story bane Ancient Skeleton; at least 1 must be defeated.
<br />
<i>When Permanently Closed:</i> You may exchange a card in your discards with 1 in your bury pile.
<br />
M: 3 Ba: 1 W: 2 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #6: Repository</b>
<br />
Sacred
<br />
Underground
<br />
<i>At This Location:</i> When you fail to acquire a boon, suffer 1d4-1 Poison damage.
<br />
<i>When Closing:</i> Summon and acquire a weapon, a spell, an armor, or an item.
<br />
<i>When Permanently Closed:</i> Recharge 1d4 boons.
<br />
M: 0 Ba: 1 W: 2 Sp: 1 Ar: 0 I: 1 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Merisiel/sirrogue, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: Perform a harrowing at the start of each scenario instead of each adventure. At the end of each scenario, return your harrow to the vault. At the start of each scenario, after drawing your starting hand, add your harrow to it.
The Harrow suit is Stars. Add 1d4 to Wisdom non-combat checks. When you play your harrow, you may heal a blessing and/or a Divine card.
When choosing deck upgrades, treat Harrow blessings that match the adventure’s Harrow suit as being level #.
At...BR Updates - Maelwys (alias of Maelwys0)2021-09-23T17:17:08ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysKyra - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=14#6762021-09-23T17:15:19Z2021-09-23T17:14:53Z<p><span class=messageboard-ooc>Seelah's Turn, received Cure</span></p>
<p><span class=messageboard-ooc>Turn 11, under the harrow of the Winged Servant.
<br />
<i>Your Ranged check is blessed.</i></span></p>
<p><span class=messageboard-ooc>Free Exploration - Crypt #5: Good Omen
<br />
<span class="messageboard-dice"><b>Check to Acquire - Divine 6:</b></span> <span class="messageboard-dice">1d10 + 6 + 1d4 ⇒ (1) + 6 + (1) = 8</span> - Acquired</span></p>
<p><span class=messageboard-ooc>Discard Pharasma's Knowing to draw 2 (Divine Fortune, Lyrune-quah Truthspeaker), then recharge 2 (Good Omen, Staff of Dark Flame). Then explore - Crypt #6: Mummy
<br />
Display Divine Fortune. Reveal Glorious Warhammer for combat. Divine Fortune +1d6. Turn Undead +1d4. Seelah cycles a card +1d8. Banner +1. Bury Runewell's Echo to bless. Bury The Owl to use Wisdom instead of Strength. (Played my harrow, heal Pharasma's Knowing from discard) Recharge Truthspeaker for +1d6.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 14+10+3=27:</b></span> <span class="messageboard-dice">2d10 + 3 + 1d8 + 1 + 1d6 + 1d4 + 1d8 + 1 + 1d6 ⇒ (3, 8) + 3 + (2) + 1 + (5) + (4) + (1) + 1 + (1) = 29</span> - Success, defeated!
<br />
Truthspeaker - After the check, heal 2 cards (Blessing of Spellbound).
<br />
Henchman defeated, attempt to close.
<br />
<span class="messageboard-dice"><b>Check to Close - Divine 5+5=10:</b></span> <span class="messageboard-dice">1d10 + 6 + 1d4 + 1d6 ⇒ (1) + 6 + (1) + (6) = 14</span> - Closed: Draw Incitation from hourglass.
<br />
Location closed, move to the Cathedral. 2 Ranged Combat damage, draw Gray Maiden Plate to reduce it to 0, and then display Gray Maiden Plate.</span></p>
<p><span class=messageboard-ooc>End of turn, recharge Wand of Flying to <span class="messageboard-dice"><b>heal Quinn:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span> cards. Recharge Cure (Scenario effect). Draw 4 to reset my hand.</span></p>
<div class="messageboard-quotee">Kyra, Dawnseeker wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Glorious_Warhammer" target="_blank" rel="nofollow">Glorious Warhammer</a>, <a href="https://pacg.fandom.com/wiki/Deathgrip_(Core)" target="_blank" rel="nofollow">Deathgrip (Core)</a>, <a href="https://pacg.fandom.com/wiki/Wand_of_Restorative_Touch" target="_blank" rel="nofollow">Wand of Restorative Touch</a>, <a href="https://pacg.fandom.com/wiki/Incitation" target="_blank" rel="nofollow">Incitation</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Spellbound" target="_blank" rel="nofollow">Blessing of the Spellbound (2)</a>, <a href="https://pacg.fandom.com/wiki/Pharasma%27s_Knowing" target="_blank" rel="nofollow">Pharasma's Knowing</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Dawnflower" target="_blank" rel="nofollow">Blessing of the Dawnflower</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Gray_Maiden_Plate" target="_blank" rel="nofollow">Gray Maiden Plate</a>, <a href="https://pacg.fandom.com/wiki/Divine_Fortune" target="_blank" rel="nofollow">Divine Fortune</a>,
<br />
<b>Deck:</b> 15 <b>Discard:</b> 0 <b>Buried:</b> 2
<br />
<b>Hero Points:</b> 3
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local checks are +1d4+Magic against all Outsiders and Undead
<br />
If you need healing or Scourge removal, just ask
<br />
Use Blessings as you need them. (Dawnflower if you need two)
<br />
<b>Movement: </b>Stick with the group
<br />
<b>Other: </b>3B - Shirt Reroll not yet used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc>Crypt closed, Quinn and Seelah move to Cathedral with Kyra (and take 2 Ranged Combat damage for doing so). Then Quinn heals 2. Divine Fortune is displayed for +!d6 to all checks at the Cathedral.</span></p>Seelah's Turn, received Cure
Turn 11, under the harrow of the Winged Servant.
Your Ranged check is blessed.
Free Exploration - Crypt #5: Good Omen
[dice=Check to Acquire - Divine 6]1d10+6+1d4[/dice] - Acquired
Discard Pharasma's Knowing to draw 2 (Divine Fortune, Lyrune-quah Truthspeaker), then recharge 2 (Good Omen, Staff of Dark Flame). Then explore - Crypt #6: Mummy
Display Divine Fortune. Reveal Glorious Warhammer for combat. Divine Fortune +1d6. Turn Undead +1d4. Seelah cycles a card...Kyra - Maelwys (alias of Maelwys0)2021-09-23T17:14:53ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysKyra - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=14#6722021-09-20T15:40:37Z2021-09-20T15:20:18Z<p><span class=messageboard-ooc>Quinn's Turn
<br />
Seelah cycles a card.
<br />
<span class="messageboard-dice"><b>Before Acting - Fortitude 6+3=9:</b></span> <span class="messageboard-dice">1d6 + 2 + 1d4 + 1d8 ⇒ (5) + 2 + (1) + (1) = 9</span> - Close, but successful. No scourge.</span></p>
<div class="messageboard-quotee">Kyra, Dawnseeker wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Staff_of_Dark_Flame" target="_blank" rel="nofollow">Staff of Dark Flame</a>, <a href="https://pacg.fandom.com/wiki/Glorious_Warhammer" target="_blank" rel="nofollow">Glorious Warhammer</a>, <a href="https://pacg.fandom.com/wiki/Wand_of_Restorative_Touch" target="_blank" rel="nofollow">Wand of Restorative Touch</a>, <a href="https://pacg.fandom.com/wiki/Wand_of_Flying" target="_blank" rel="nofollow">Wand of Flying</a>, <a href="https://pacg.fandom.com/wiki/Pharasma%27s_Knowing" target="_blank" rel="nofollow">Pharasma's Knowing</a>, <a href="https://www.drivethrurpg.com/images/5549/206431.jpg" target="_blank" rel="nofollow">Runewell's Echo</a>, <a href="https://pacg.fandom.com/wiki/The_Owl" target="_blank" rel="nofollow">The Owl (Harrow)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Gray_Maiden_Plate" target="_blank" rel="nofollow">Gray Maiden Plate</a>,
<br />
<b>Deck:</b> 14 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 3
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local checks are +1d4+Magic against all Outsiders and Undead
<br />
If you need healing or Scourge removal, just ask
<br />
Use Blessings as you need them. (Runewell's Echo if you need two)
<br />
<b>Movement: </b>Stick with the group
<br />
<b>Other: </b>3B - Shirt Reroll not yet used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Quinn's Turn
Seelah cycles a card.
[dice=Before Acting - Fortitude 6+3=9]1d6+2+1d4+1d8[/dice] - Close, but successful. No scourge.
Kyra, Dawnseeker wrote:Hand: Staff of Dark Flame, Glorious Warhammer, Wand of Restorative Touch, Wand of Flying, Pharasma's Knowing, Runewell's Echo, The Owl (Harrow),
Displayed: Gray Maiden Plate,
Deck: 14 Discard: 1 Buried: 0
Hero Points: 3
NOTES:
Available Support: Local checks are +1d4+Magic against all Outsiders and Undead
If you need healing or Scourge...Kyra - Maelwys (alias of Maelwys0)2021-09-20T15:20:18ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysBR Updates - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=14#6692021-09-17T22:46:12Z2021-09-17T22:46:12Z<p><b>During This Adventure:</b> Perform a harrowing at the start of each scenario instead of each adventure. At the end of each scenario, return your harrow to the vault. At the start of each scenario, after drawing your starting hand, add your harrow to it.
<br />
The Harrow suit is Stars. Add 1d4 to Wisdom non-combat checks. When you play your harrow, you may heal a blessing and/or a Divine card.
<br />
When choosing deck upgrades, treat Harrow blessings that match the adventure’s Harrow suit as being level #.
<br />
At the start of each scenario, add the wildcards Besieged, Deadly, and Unhallowed.</p>
<p><b>During This Scenario:</b> When you move to or from the Base without playing a boon to move, bury a boon.
<br />
At the end of your turn, recharge a random blessing or a random Divine spell.</p>
<p><b>Additional Rules:</b> Besieged - After you move, suffer 1 Ranged Combat damage.
<br />
Deadly - When you suffer damage, it is increased by 1.
<br />
Unhallowed - On any check, when you would discard a blessing for its power, bury it instead; when you would recharge it for its power, discard it instead.
<br />
[Spoiler omitted]
<br />
<b>Dangers</b> - Ancient Skeleton, Wight, Wraith, or Zombie Minion</p>
<p><b>Scenario Level (#):</b> 5</p>
<p><b>Turn: </b> 8, Quinn/Mhuirich </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Hour Power:</b> On your blessed check, you may reroll any dice showing 1.</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>22</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 3 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 4 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 5 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 6 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 7 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 8 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 9 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 10 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 11 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 12 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 13 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 14 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 15 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 16 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 17 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 18 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 19 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 20 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 21 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 22 Merisiel/sirrogue:</b> [Spoiler omitted][/spoiler]</p>
<p><b>Location #0: Base</b>
<br />
Urban
<br />
<i>At This Location:</i> To build this location, shuffle together all of your rallied supporters.
<br />
This location cannot be closed until all other locations are closed, or until it has no cards and no characters are at it; then it closes automatically. Villains cannot escape to this location.
<br />
For your exploration, draw the top 3 or # cards of this location. Keep 1 and return the rest in any order, then do 1:
<br />
• Draw a card.
<br />
• Heal a card.
<br />
• Recharge any number of cards.
<br />
• Remove 1 of your scourges.
<br />
<i>When Closing:</i> N/A
<br />
<i>When Permanently Closed:</i> N/A
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 11
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #1: Cathedral</b>
<br />
Sacred
<br />
Urban
<br />
<i>At This Location:</i> When you defeat a monster, heal a blessing.
<br />
<i>When Closing:</i> Bury a blessing.
<br />
<i>When Permanently Closed:</i> You may heal a blessing.
<br />
M: 3 Ba: 1 W: 0 Sp: 1 Ar: 0 I: 0 Al: 1 Bl: 3 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #2: Crypt</b>
<br />
Sacred
<br />
Underground
<br />
Urban
<br />
<i>At This Location:</i> The difficulty of checks against Undead banes is increased by 3.
<br />
<i>When Closing:</i> Succeed at a Wisdom or Divine 5+# check.
<br />
<i>When Permanently Closed:</i> You may examine the top card of the hourglass. If it is a blessing, you may draw it.
<br />
M: 4 Ba: 2 W: 0 Sp: 2 Ar: 0 I: 0 Al: 0 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> Quinn/Mhuirich, Seelah/KeithRichmond, Kyra/Maelwys, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Oubliette</b>
<br />
Underground
<br />
<i>At This Location:</i> Damage you suffer is increased by 1.
<br />
<i>When Closing:</i> Succeed at a Constitution or Fortitude 5+# check.
<br />
<i>When Permanently Closed:</i> You may heal an ally.
<br />
M: 3 Ba: 2 W: 2 Sp: 0 Ar: 0 I: 0 Al: 1 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #5: Ossuary</b>
<br />
Sacred
<br />
Urban
<br />
<i>At This Location:</i> On your check, blessings add 1d4 instead of the normal die, except Pharasma or Urgathoa blessings.
<br />
<i>When Closing:</i> Each local character summons and encounters the story bane Ancient Skeleton; at least 1 must be defeated.
<br />
<i>When Permanently Closed:</i> You may exchange a card in your discards with 1 in your bury pile.
<br />
M: 3 Ba: 1 W: 2 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #6: Repository</b>
<br />
Sacred
<br />
Underground
<br />
<i>At This Location:</i> When you fail to acquire a boon, suffer 1d4-1 Poison damage.
<br />
<i>When Closing:</i> Summon and acquire a weapon, a spell, an armor, or an item.
<br />
<i>When Permanently Closed:</i> Recharge 1d4 boons.
<br />
M: 0 Ba: 1 W: 2 Sp: 1 Ar: 0 I: 1 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Merisiel/sirrogue, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: Perform a harrowing at the start of each scenario instead of each adventure. At the end of each scenario, return your harrow to the vault. At the start of each scenario, after drawing your starting hand, add your harrow to it.
The Harrow suit is Stars. Add 1d4 to Wisdom non-combat checks. When you play your harrow, you may heal a blessing and/or a Divine card.
When choosing deck upgrades, treat Harrow blessings that match the adventure’s Harrow suit as being level #.
At...BR Updates - Maelwys (alias of Maelwys0)2021-09-17T22:46:12ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysKyra - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=14#6682021-09-17T22:17:18Z2021-09-17T22:17:18Z<p><span class=messageboard-ooc>Seelah's Turn
<br />
Receive Pharasma's Knowing. Bury Pharasma's Knowing.
<br />
Move to Crypt, take 2 Ranged Combat damage. Draw Gray Maiden Plate to reduce damage to 0. Display Gray Maiden Plate.</span></p>
<p><span class=messageboard-ooc>Turn 7, under Gozreh's Growth
<br />
<i>On your check against an Animal or Elemental card, add 1d4.</i></span></p>
<p><span class=messageboard-ooc>Free Exploration - Crypt #1: Dire Lion
<br />
BYA - Recharge Sand Elemental to ignore check and damage.
<br />
Reveal Staff of Dark Flame for combat. Gozreh's Hour +1d4. Seelah cycles a card for +1d8. Banner +1.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 17:</b></span> <span class="messageboard-dice">1d8 + 3 + 1d6 + 1 + 1d4 + 1d8 + 1 ⇒ (1) + 3 + (1) + 1 + (1) + (3) + 1 = 11</span> - Wow. Dice have it in for me, hero point reroll the lot.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 17:</b></span> <span class="messageboard-dice">1d8 + 3 + 1d6 + 1 + 1d4 + 1d8 + 1 ⇒ (7) + 3 + (6) + 1 + (1) + (2) + 1 = 21</span> - Defeated, banished.</span></p>
<p><span class=messageboard-ooc>At this point I'll remember that I don't really have any got combat options in my hand, and maybe I shouldn't be exploring the place that's almost half monsters...
<br />
End of turn, recharge Blessing of the Dawnflower to <span class="messageboard-dice"><b>heal Seelah:</b></span> <span class="messageboard-dice">1d4 ⇒ 1</span>.
<br />
Draw 2 to reset my hand. Recharge Blessing of the Spellbound.</span></p>
<div class="messageboard-quotee">Kyra, Dawnseeker wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Staff_of_Dark_Flame" target="_blank" rel="nofollow">Staff of Dark Flame</a>, <a href="https://pacg.fandom.com/wiki/Glorious_Warhammer" target="_blank" rel="nofollow">Glorious Warhammer</a>, <a href="https://pacg.fandom.com/wiki/Wand_of_Restorative_Touch" target="_blank" rel="nofollow">Wand of Restorative Touch</a>, <a href="https://pacg.fandom.com/wiki/Wand_of_Flying" target="_blank" rel="nofollow">Wand of Flying</a>, <a href="https://pacg.fandom.com/wiki/The_Owl" target="_blank" rel="nofollow">The Owl (Harrow)</a>, <a href="https://www.drivethrurpg.com/images/5549/206431.jpg" target="_blank" rel="nofollow">Runewell's Echo</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Gray_Maiden_Plate" target="_blank" rel="nofollow">Gray Maiden Plate</a>,
<br />
<b>Deck:</b> 14 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 3
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local checks are +1d4+Magic against all Outsiders and Undead
<br />
If you need healing or Scourge removal, just ask
<br />
Use Blessings as you need them. (Runewell's Echo if you need two)
<br />
<b>Movement: </b>Stick with the group
<br />
<b>Other: </b>3B - Shirt Reroll not yet used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc>Seelah cycled (or discarded) one card, and then healed 1.</span></p>Seelah's Turn
Receive Pharasma's Knowing. Bury Pharasma's Knowing.
Move to Crypt, take 2 Ranged Combat damage. Draw Gray Maiden Plate to reduce damage to 0. Display Gray Maiden Plate.
Turn 7, under Gozreh's Growth
On your check against an Animal or Elemental card, add 1d4.
Free Exploration - Crypt #1: Dire Lion
BYA - Recharge Sand Elemental to ignore check and damage.
Reveal Staff of Dark Flame for combat. Gozreh's Hour +1d4. Seelah cycles a card for +1d8. Banner +1.
[dice=Check to Defeat -...Kyra - Maelwys (alias of Maelwys0)2021-09-17T22:17:18ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysBR Updates - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=14#6642021-09-09T18:12:24Z2021-09-09T18:12:24Z<p><b>During This Adventure:</b> Perform a harrowing at the start of each scenario instead of each adventure. At the end of each scenario, return your harrow to the vault. At the start of each scenario, after drawing your starting hand, add your harrow to it.
<br />
The Harrow suit is Stars. Add 1d4 to Wisdom non-combat checks. When you play your harrow, you may heal a blessing and/or a Divine card.
<br />
When choosing deck upgrades, treat Harrow blessings that match the adventure’s Harrow suit as being level #.
<br />
At the start of each scenario, add the wildcards Besieged, Deadly, and Unhallowed.</p>
<p><b>During This Scenario:</b> When you move to or from the Base without playing a boon to move, bury a boon.
<br />
At the end of your turn, recharge a random blessing or a random Divine spell.</p>
<p><b>Additional Rules:</b> Besieged - After you move, suffer 1 Ranged Combat damage.
<br />
Deadly - When you suffer damage, it is increased by 1.
<br />
Unhallowed - On any check, when you would discard a blessing for its power, bury it instead; when you would recharge it for its power, discard it instead.
<br />
[Spoiler omitted]
<br />
<b>Dangers</b> - Ancient Skeleton, Wight, Wraith, or Zombie Minion</p>
<p><b>Scenario Level (#):</b> 5</p>
<p><b>Turn: </b> 4, Quinn/Mhuirich </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Hour Power:</b> On your check against a barrier, you may recharge a card to add your Intelligence die.</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>26</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 3 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 4 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 5 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 6 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 7 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 8 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 9 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 10 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 11 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 12 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 13 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 14 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 15 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 16 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 17 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 18 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 19 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 20 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 21 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 22 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 23 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 24 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 25 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 26 Merisiel/sirrogue:</b> [Spoiler omitted][/spoiler]</p>
<p><b>Location #0: Base</b>
<br />
Urban
<br />
<i>At This Location:</i> To build this location, shuffle together all of your rallied supporters.
<br />
This location cannot be closed until all other locations are closed, or until it has no cards and no characters are at it; then it closes automatically. Villains cannot escape to this location.
<br />
For your exploration, draw the top 3 or # cards of this location. Keep 1 and return the rest in any order, then do 1:
<br />
• Draw a card.
<br />
• Heal a card.
<br />
• Recharge any number of cards.
<br />
• Remove 1 of your scourges.
<br />
<i>When Closing:</i> N/A
<br />
<i>When Permanently Closed:</i> N/A
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 11
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #1: Cathedral</b>
<br />
Sacred
<br />
Urban
<br />
<i>At This Location:</i> When you defeat a monster, heal a blessing.
<br />
<i>When Closing:</i> Bury a blessing.
<br />
<i>When Permanently Closed:</i> You may heal a blessing.
<br />
M: 3 Ba: 1 W: 0 Sp: 1 Ar: 0 I: 0 Al: 1 Bl: 3 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #2: Crypt</b>
<br />
Sacred
<br />
Underground
<br />
Urban
<br />
<i>At This Location:</i> The difficulty of checks against Undead banes is increased by 3.
<br />
<i>When Closing:</i> Succeed at a Wisdom or Divine 5+# check.
<br />
<i>When Permanently Closed:</i> You may examine the top card of the hourglass. If it is a blessing, you may draw it.
<br />
M: 4 Ba: 2 W: 0 Sp: 2 Ar: 0 I: 0 Al: 0 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Shrine</b>
<br />
Sacred
<br />
Urban
<br />
<i>At This Location:</i> On your Divine checks, add 2.
<br />
<i>When Closing:</i> Succeed at a Wisdom or Divine 5+# check.
<br />
<i>When Permanently Closed:</i> You may draw a new blessing.
<br />
M: 1 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> Quinn/Mhuirich, Seelah/KeithRichmond, Kyra/Maelwys, Giant Anaconda, Wraith Henchman
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Oubliette</b>
<br />
Underground
<br />
<i>At This Location:</i> Damage you suffer is increased by 1.
<br />
<i>When Closing:</i> Succeed at a Constitution or Fortitude 5+# check.
<br />
<i>When Permanently Closed:</i> You may heal an ally.
<br />
M: 3 Ba: 2 W: 2 Sp: 0 Ar: 0 I: 0 Al: 1 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #5: Ossuary</b>
<br />
Sacred
<br />
Urban
<br />
<i>At This Location:</i> On your check, blessings add 1d4 instead of the normal die, except Pharasma or Urgathoa blessings.
<br />
<i>When Closing:</i> Each local character summons and encounters the story bane Ancient Skeleton; at least 1 must be defeated.
<br />
<i>When Permanently Closed:</i> You may exchange a card in your discards with 1 in your bury pile.
<br />
M: 3 Ba: 1 W: 2 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #6: Repository</b>
<br />
Sacred
<br />
Underground
<br />
<i>At This Location:</i> When you fail to acquire a boon, suffer 1d4-1 Poison damage.
<br />
<i>When Closing:</i> Summon and acquire a weapon, a spell, an armor, or an item.
<br />
<i>When Permanently Closed:</i> Recharge 1d4 boons.
<br />
M: 0 Ba: 1 W: 2 Sp: 1 Ar: 1 I: 2 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Merisiel/sirrogue, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: Perform a harrowing at the start of each scenario instead of each adventure. At the end of each scenario, return your harrow to the vault. At the start of each scenario, after drawing your starting hand, add your harrow to it.
The Harrow suit is Stars. Add 1d4 to Wisdom non-combat checks. When you play your harrow, you may heal a blessing and/or a Divine card.
When choosing deck upgrades, treat Harrow blessings that match the adventure’s Harrow suit as being level #.
At...BR Updates - Maelwys (alias of Maelwys0)2021-09-09T18:12:24ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysKyra - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=14#6632021-09-09T18:05:46Z2021-09-09T18:05:46Z<p><span class=messageboard-ooc>Seelah's Turn - Recharge (Unhallowed: discard) Blessing of the Spellbound</span></p>
<p><span class=messageboard-ooc>Turn 3, under the Harrow of The Dance
<br />
<i>When at least 3 types of boon are played on any check, a character may draw a card.</i>
<br />
Display Gray Maiden Plate</span></p>
<p>Kyra follows Seelah into the shrine, stepping around the traps that she'd disarmed. She finds a small alter to Norgorber and goes over to pay her respects.</p>
<p><span class=messageboard-ooc>Free Exploration - Shrine #4: Norgorber's Shadow
<br />
<span class="messageboard-dice"><b>Check to Acquire - Divine 5+5=10:</b></span> <span class="messageboard-dice">1d10 + 6 + 2 + 1d4 ⇒ (4) + 6 + 2 + (3) = 15</span> - Acquired.</span></p>
<p><span class=messageboard-ooc>Discard The Owl to explore (harrow: heal Blessing of the Spellbound) - Shrine #5: The Teamster
<br />
<span class="messageboard-dice"><b>Check to Acquire - Diplomacy 4+5=9:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (5) + 1 = 6</span> - Banished.</span></p>
<p>Having prayed at the alter she feels the blessing upon herself. As she stands back up from her prayer, she spots a harrow card on the floor nearby. But she places her trusts in the gods instead of the cards, and leaves it there.</p>
<p><span class=messageboard-ooc>Discard Norgorber's Shadow to examine - Shrine #6: Scrying. No shuffle, then explore.
<br />
Recharge Lyrune-quah Truthspeaker for +1d6.
<br />
<span class="messageboard-dice"><b>Check to Acquire - Divine 13:</b></span> <span class="messageboard-dice">1d10 + 6 + 2 + 1d4 + 1d6 ⇒ (7) + 6 + 2 + (3) + (4) = 22</span> - Acquired.
<br />
Heal 2 cards <i>(The Owl, Norgorber's Shadow)</i></span></p>
<p>Continuing to explore the shrine, Kyra spots a scroll containing a powerful divination spell. Retrieving it, she casts it in search of more altars to cleanse and pray at. Unfortunately, all she finds are monsters...</p>
<p><span class=messageboard-ooc>Banish Scrying to examine the top 3 cards for a Blessing. Shrine #7: Ember Ghoul (monster). Shrine #8: Wraith (monster). Shrine #9: Giant Anaconda (monster). No Blessings. Location is shuffled.</span></p>
<p><span class=messageboard-ooc>Discard Blessing of the Spellbound (2) to explore - <span class="messageboard-dice"><b>Shrine #:</b></span> <span class="messageboard-dice">1d4 + 6 ⇒ (1) + 6 = 7</span>: Ember Ghoul.
<br />
Banish Deathgrip for combat. Turn Undead +1d4. Vulnerable to Cold +4. Banner +1
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 20:</b></span> <span class="messageboard-dice">1d10 + 6 + 2 + 2d8 + 1d4 + 4 + 1 ⇒ (9) + 6 + 2 + (1, 4) + (1) + 4 + 1 = 28</span> - Defeated.
<br />
After acting, negated by Deathgrip.
<br />
Defeated a monster, Seelah displays Steal Soul.</span></p>
<p>Casting the spell attracts one of the monsters to her, a ghoul. Summoning another attack spell Kyra manages to fight it off and put it down before it can hurt anybody.</p>
<p><span class=messageboard-ooc>End of turn.
<br />
<span class="messageboard-dice"><b>Check to Recover: Scrying - Divine 15:</b></span> <span class="messageboard-dice">1d10 + 6 + 2 + 1d4 ⇒ (10) + 6 + 2 + (2) = 20</span> - Recharged
<br />
<span class="messageboard-dice"><b>Check to Recover: Deathgrip - Divine 10:</b></span> <span class="messageboard-dice">1d10 + 6 + 2 + 1d4 ⇒ (9) + 6 + 2 + (4) = 21</span> - Recharged.
<br />
Draw 5 to reset my hand.</span></p>
<div class="messageboard-quotee">Kyra, Dawnseeker wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Staff_of_Dark_Flame" target="_blank" rel="nofollow">Staff of Dark Flame</a>, <a href="https://pacg.fandom.com/wiki/Wand_of_Restorative_Touch" target="_blank" rel="nofollow">Wand of Restorative Touch</a>, <a href="https://pacg.fandom.com/wiki/Wand_of_Flying" target="_blank" rel="nofollow">Wand of Flying</a>, <a href="https://pacg.fandom.com/wiki/Sand_Elemental" target="_blank" rel="nofollow">Sand Elemental</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Dawnflower" target="_blank" rel="nofollow">Blessing of the Dawnflower</a>, <a href="https://www.drivethrurpg.com/images/5549/206431.jpg" target="_blank" rel="nofollow">Runewell's Echo</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Spellbound" target="_blank" rel="nofollow">Blessing of the Spellbound</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Gray_Maiden_Plate" target="_blank" rel="nofollow">Gray Maiden Plate</a>,
<br />
<b>Deck:</b> 13 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 4
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local checks are +1d4+Magic against all Outsiders and Undead
<br />
If you need healing or Scourge removal, just ask
<br />
Use Blessings as you need them. (Runewell's Echo if you need two)
<br />
<b>Movement: </b>Stick with the group
<br />
<b>Other: </b>3B - Shirt Reroll not yet used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Seelah's Turn - Recharge (Unhallowed: discard) Blessing of the Spellbound
Turn 3, under the Harrow of The Dance
When at least 3 types of boon are played on any check, a character may draw a card.
Display Gray Maiden Plate
Kyra follows Seelah into the shrine, stepping around the traps that she'd disarmed. She finds a small alter to Norgorber and goes over to pay her respects.
Free Exploration - Shrine #4: Norgorber's Shadow
[dice=Check to Acquire - Divine 5+5=10]1d10+6+2+1d4[/dice] -...Kyra - Maelwys (alias of Maelwys0)2021-09-09T18:05:46ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysBR Updates - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=14#6582021-09-07T18:47:14Z2021-09-07T18:47:14Z<p><b>During This Adventure:</b> Perform a harrowing at the start of each scenario instead of each adventure. At the end of each scenario, return your harrow to the vault. At the start of each scenario, after drawing your starting hand, add your harrow to it.
<br />
The Harrow suit is Stars. Add 1d4 to Wisdom non-combat checks. When you play your harrow, you may heal a blessing and/or a Divine card.
<br />
When choosing deck upgrades, treat Harrow blessings that match the adventure’s Harrow suit as being level #.
<br />
At the start of each scenario, add the wildcards Besieged, Deadly, and Unhallowed.</p>
<p><b>During This Scenario:</b> When you move to or from the Base without playing a boon to move, bury a boon.
<br />
At the end of your turn, recharge a random blessing or a random Divine spell.</p>
<p><b>Additional Rules:</b> Besieged - After you move, suffer 1 Ranged Combat damage.
<br />
Deadly - When you suffer damage, it is increased by 1.
<br />
Unhallowed - On any check, when you would discard a blessing for its power, bury it instead; when you would recharge it for its power, discard it instead.
<br />
[Spoiler omitted]
<br />
<b>Dangers</b> - Ancient Skeleton, Wight, Wraith, or Zombie Minion</p>
<p><b>Scenario Level (#):</b> 5</p>
<p><b>Turn: </b> 1, Seelah/KeithRichmond </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Hour Power:</b> When you would discard an ally, recharge it instead.</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>29</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 3 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 4 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 5 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 6 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 7 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 8 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 9 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 10 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 11 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 12 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 13 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 14 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 15 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 16 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 17 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 18 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 19 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 20 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 21 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 22 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 23 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 24 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 25 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 26 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 27 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 28 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 29 Merisiel/sirrogue:</b> [Spoiler omitted][/spoiler]</p>
<p><b>Location #0: Base</b>
<br />
Urban
<br />
<i>At This Location:</i> To build this location, shuffle together all of your rallied supporters.
<br />
This location cannot be closed until all other locations are closed, or until it has no cards and no characters are at it; then it closes automatically. Villains cannot escape to this location.
<br />
For your exploration, draw the top 3 or # cards of this location. Keep 1 and return the rest in any order, then do 1:
<br />
• Draw a card.
<br />
• Heal a card.
<br />
• Recharge any number of cards.
<br />
• Remove 1 of your scourges.
<br />
<i>When Closing:</i> N/A
<br />
<i>When Permanently Closed:</i> N/A
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 11
<br />
<b>Located/Displayed Here:</b> Quinn/Mhuirich, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #1: Cathedral</b>
<br />
Sacred
<br />
Urban
<br />
<i>At This Location:</i> When you defeat a monster, heal a blessing.
<br />
<i>When Closing:</i> Bury a blessing.
<br />
<i>When Permanently Closed:</i> You may heal a blessing.
<br />
M: 3 Ba: 1 W: 0 Sp: 1 Ar: 0 I: 0 Al: 1 Bl: 3 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #2: Crypt</b>
<br />
Sacred
<br />
Underground
<br />
Urban
<br />
<i>At This Location:</i> The difficulty of checks against Undead banes is increased by 3.
<br />
<i>When Closing:</i> Succeed at a Wisdom or Divine 5+# check.
<br />
<i>When Permanently Closed:</i> You may examine the top card of the hourglass. If it is a blessing, you may draw it.
<br />
M: 4 Ba: 2 W: 0 Sp: 2 Ar: 0 I: 0 Al: 0 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Shrine</b>
<br />
Sacred
<br />
Urban
<br />
<i>At This Location:</i> On your Divine checks, add 2.
<br />
<i>When Closing:</i> Succeed at a Wisdom or Divine 5+# check.
<br />
<i>When Permanently Closed:</i> You may draw a new blessing.
<br />
M: 2 Ba: 3 W: 0 Sp: 1 Ar: 0 I: 0 Al: 0 Bl: 3 ?: 1
<br />
<b>Located/Displayed Here:</b> Seelah/KeithRichmond, Kyra/Maelwys, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Oubliette</b>
<br />
Underground
<br />
<i>At This Location:</i> Damage you suffer is increased by 1.
<br />
<i>When Closing:</i> Succeed at a Constitution or Fortitude 5+# check.
<br />
<i>When Permanently Closed:</i> You may heal an ally.
<br />
M: 3 Ba: 2 W: 2 Sp: 0 Ar: 0 I: 0 Al: 1 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #5: Ossuary</b>
<br />
Sacred
<br />
Urban
<br />
<i>At This Location:</i> On your check, blessings add 1d4 instead of the normal die, except Pharasma or Urgathoa blessings.
<br />
<i>When Closing:</i> Each local character summons and encounters the story bane Ancient Skeleton; at least 1 must be defeated.
<br />
<i>When Permanently Closed:</i> You may exchange a card in your discards with 1 in your bury pile.
<br />
M: 3 Ba: 1 W: 2 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #6: Repository</b>
<br />
Sacred
<br />
Underground
<br />
<i>At This Location:</i> When you fail to acquire a boon, suffer 1d4-1 Poison damage.
<br />
<i>When Closing:</i> Summon and acquire a weapon, a spell, an armor, or an item.
<br />
<i>When Permanently Closed:</i> Recharge 1d4 boons.
<br />
M: 1 Ba: 2 W: 2 Sp: 1 Ar: 1 I: 2 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Merisiel/sirrogue, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: Perform a harrowing at the start of each scenario instead of each adventure. At the end of each scenario, return your harrow to the vault. At the start of each scenario, after drawing your starting hand, add your harrow to it.
The Harrow suit is Stars. Add 1d4 to Wisdom non-combat checks. When you play your harrow, you may heal a blessing and/or a Divine card.
When choosing deck upgrades, treat Harrow blessings that match the adventure’s Harrow suit as being level #.
At...BR Updates - Maelwys (alias of Maelwys0)2021-09-07T18:47:14ZRe: Forums: Play-by-Post: [PACS] Legendary Curse of the Crimson Throne by Mhuirich GameplayZadim - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivky4/gameplay&page=4#1882021-09-07T18:24:18Z2021-09-07T18:24:18Z<p><span class=messageboard-ooc>Hakon's Turn</span></p>
<p>Zadim looks up surprised as he notices Hakon following after him. Maybe the skald has some healing spell to offer, to help with this plague? Zadim turns back and towards Hakon hopefully, when he is suddenly hit in the back with a barrage of shrapnel.</p>
<p><span class=messageboard-ooc><span class="messageboard-dice"><b>Suffer:</b></span> <span class="messageboard-dice">1d4 ⇒ 1</span> damage. Discard Spider.
<br />
Recharge Blowgun to examine - Docks #1: Mercenary.
<br />
<span class="messageboard-dice"><b>Hour effect: Heal:</b></span> <span class="messageboard-dice">1d4 - 1 ⇒ (4) - 1 = 3</span> cards
<br />
Zadim is healed for 3: <i>(Burglar, Blessing of Wadjet, The Waxworks (Harrow))</i>. Deck shuffled.</span></p>
<p>Luckily most of the sharpnel's lost in the folds of his robes, and only once piece gets through. Zadim winces as he pulls the piece out of his back, and grimaces at Hakon. "So lovely of you to come check up on me... I assure you, I'm fine getting to the hospital myself without further excuses to help get me in the door."</p>
<div class="messageboard-quotee">Zadim wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Scorpion_Whip" target="_blank" rel="nofollow">Scorpion Whip</a>, <a href="https://pacg.fandom.com/wiki/Luckstone" target="_blank" rel="nofollow">Luckstone</a>, <a href="https://pacg.fandom.com/wiki/Gem_of_Physical_Prowess" target="_blank" rel="nofollow">Gem of Physical Prowess</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 19 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2 // Zadim has the following <b>scourges</b> marked:[Spoiler omitted][Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Will be moving to the Base next turn to remove Plagued.
<br />
<b>Movement: </b>Keep me with the group
<br />
<b>Other: </b>1B Shirt Reroll Used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Hakon's Turn
Zadim looks up surprised as he notices Hakon following after him. Maybe the skald has some healing spell to offer, to help with this plague? Zadim turns back and towards Hakon hopefully, when he is suddenly hit in the back with a barrage of shrapnel.
[dice=Suffer]1d4[/dice] damage. Discard Spider.
Recharge Blowgun to examine - Docks #1: Mercenary.
[dice=Hour effect: Heal]1d4-1[/dice] cards
Zadim is healed for 3: (Burglar, Blessing of Wadjet, The Waxworks (Harrow)). Deck
...Zadim - Maelwys (alias of Maelwys0)2021-09-07T18:24:18ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieRadovan - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=28#13712021-09-02T18:10:52Z2021-09-02T18:10:52Z<p><span class=messageboard-ooc>No trading for me, here's my starting hand</span></p>
<div class="messageboard-quotee">Radovan, Pitbound Bodyguard wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Mask_of_Stolen_Mein" target="_blank" rel="nofollow">Mask of Stolen Mein</a>, <a href="https://pacg.fandom.com/wiki/Elyana" target="_blank" rel="nofollow">Elyana</a>, <a href="https://pacg.fandom.com/wiki/Isiem" target="_blank" rel="nofollow">Isiem</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Midnight_Lord" target="_blank" rel="nofollow">Blessing of the Midnight Lord</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Starsong" target="_blank" rel="nofollow">Blessing of the Starsong</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Mantis_God" target="_blank" rel="nofollow">Blessing of the Mantis God</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 16 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 4 </blockquote><p>Feeling an odd sense of deja-vu, Radovan heads out into the Volcanic Vents to see what he can find.
<p><span class=messageboard-ooc>Turn 2, under the Blessing of Nethys</span></p>
<p><span class=messageboard-ooc>Free Exploration - Volcanic Vents #1: Blessing of the Ancients
<br />
<span class="messageboard-dice"><b>Check to Acquire - Divine 3:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span> - Failed, banished.</span></p>
<p>He finds a small charred shrine to the ancients, and kicks it over since there's clearly nothing there of value.</p>
<p><span class=messageboard-ooc>Discard Isiem to examine the top three and rearrange them: Vents #2: Shattertouch Shotel +2, Vents #3: Pure Holy Water, Vents #4: Elder Ifreeti.
<br />
Rearrange them as 3/5/4 and explore: Vents #2: Shattertouch Shotel +2.
<br />
Discard Blessing of the Starsong to bless.
<br />
<span class="messageboard-dice"><b>Check to Acquire - Dexterity 12:</b></span> <span class="messageboard-dice">2d8 + 4 ⇒ (3, 6) + 4 = 13</span> - Acquired.</span></p>
<p>Looking around the barren landscape, Radovan spots a fire ifreeti ahead. Luckily, he also spots a powerful curved blade nearby. Making a quick run towards the weapon, he snatches it up and immediately charges the ifreet with it.</p>
<p><span class=messageboard-ooc>Discard Elyana to examine the Elder Ifreeti, and then explore - Vents #4: Elder Ifreeti
<br />
Encountered a Fire bane, display a monster on Norge (Ammut, AD6).
<br />
Recharge Mask of the Stolen Mien to play a card. Reveal Shotel for combat. +1d4 single-weapon style. Discard Shotel to add +2/die and Cold and Electricity. +1d8 for Cold vs Ifreeti. Recharge
<br />
Blessing of the Mantis God to play a card. Recharge Blessing of the Midnight Lord to add 2 dice to my Finesse check.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 19/32:</b></span> <span class="messageboard-dice">3d8 + 1d6 + 2 + 1d4 + 1d8 + 12 ⇒ (7, 3, 2) + (1) + 2 + (1) + (4) + 12 = 32</span> - Defeated, no scourge.
<br />
Defeated an Ifreeti, draw a boon (Blessing): Blessing of Osiris.
<br />
Defeated a monster, display a monster (Guardian Thunderbirds, AD6) with Quang.
<br />
</span></p>
<p>Not anticipating that the monster was going to have been previously turned by one of the local vampires, Radovan is drawn into a protracted battle with it. But finally, he manages to slip his blade into a weak spot, and the creature falls dead. He feels the blessing of Osiris radiate upon him for ridding the world of this creature, even as his own inner demons draw strength from this victory. </p>
<p>The battle over, Radovan stops to rest a few moments before continuing.</p>
<p><span class=messageboard-ooc>End of turn, draw 5 to reset my hand.</span></p>
<div class="messageboard-quotee">Radovan, Pitbound Bodyguard wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Adamantine_Sai_+2" target="_blank" rel="nofollow">Adamantine Sai +2</a>, <a href="https://pacg.fandom.com/wiki/Bloodbound_Hat" target="_blank" rel="nofollow">Bloodbound Hat</a>, <a href="https://pacg.fandom.com/wiki/Dreamstalker" target="_blank" rel="nofollow">Dreamstalker</a>, <a href="https://pacg.fandom.com/wiki/Heister" target="_blank" rel="nofollow">Heister</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Anubis" target="_blank" rel="nofollow">Blessing of Anubis</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Osiris" target="_blank" rel="nofollow">Blessing of Osiris</a>, </b>
</p>
<b>Displayed:</b> <a href="" target="_blank" rel="nofollow">Ammut (Norge, AD6)</a>, <a href="" target="_blank" rel="nofollow">Guardian Thunderbirds (Quang, AD6)</a>,
<br />
<b>Deck:</b> 14 <b>Discard:</b> 4 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 4
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local: Reduce all Ranged, Fire, and Poison damage by 1.
<br />
Local: Reduce all damage from a Summoned monster by 1.
<br />
Use Blessing of Osiris if somebody needs a lot of healing. Please leave Blessing of Anubis for me, to overcome undead immunities (since, everything is undead...)</p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
</blockquote><p><span class=messageboard-ooc>Vents #1 #4 banished, Vents #2 acquired. Random Blessing #1 acquired. Vents #3 known and on top.</span>No trading for me, here's my starting hand
Radovan, Pitbound Bodyguard wrote:Hand: Mask of Stolen Mein, Elyana, Isiem, Blessing of the Midnight Lord, Blessing of the Starsong, Blessing of the Mantis God,
Displayed:
Deck: 16 Discard: 0 Buried: 0
Hero Points: 4
Feeling an odd sense of deja-vu, Radovan heads out into the Volcanic Vents to see what he can find. Turn 2, under the Blessing of Nethys
Free Exploration - Volcanic Vents #1: Blessing of the Ancients
[dice=Check to Acquire - Divine...Radovan - Maelwys (alias of Maelwys0)2021-09-02T18:10:52ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysKyra - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=14#6552021-09-02T16:45:00Z2021-09-02T16:45:00Z<p>Kyra equips the new magical Staff that they'd found, and heads for the <b>Shrine</b> to purify the evil out of it.</p>
<div class="messageboard-quotee">Kyra, Dawnseeker wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Staff_of_Dark_Flame" target="_blank" rel="nofollow">Staff of Dark Flame</a>, <a href="https://pacg.fandom.com/wiki/Deathgrip_(Core)" target="_blank" rel="nofollow">Deathgrip (Core)</a>, <a href="https://pacg.fandom.com/wiki/Gray_Maiden_Plate" target="_blank" rel="nofollow">Gray Maiden Plate</a>, <a href="https://pacg.fandom.com/wiki/Lyrune-quah_Truthspeaker" target="_blank" rel="nofollow">Lyrune-quah Truthspeaker</a>, <a href="https://www.drivethrurpg.com/images/5549/206431.jpg" target="_blank" rel="nofollow">Runewell's Echo</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Spellbound" target="_blank" rel="nofollow">Blessing of the Spellbound</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Spellbound" target="_blank" rel="nofollow">Blessing of the Spellbound (2)</a>, <a href="https://pacg.fandom.com/wiki/The_Owl" target="_blank" rel="nofollow">The Owl (Harrow)</a>, </b>
</p>
<b>Displayed:</b>
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<b>Deck:</b> 12 <b>Discard:</b> 0 <b>Buried:</b> 0
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<b>Hero Points:</b> 4
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<b>NOTES:</b>
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<b>Available Support: </b>Local checks are +1d4+Magic against all Outsiders and Undead
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If you need healing or Scourge removal, just ask
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Use Blessings as you need them. (Runewell's Echo if you need two)
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<b>Movement: </b>Stick with the group
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<b>Other: </b>3B - Shirt Reroll not yet used
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</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Kyra equips the new magical Staff that they'd found, and heads for the Shrine to purify the evil out of it.
Kyra, Dawnseeker wrote:Hand: Staff of Dark Flame, Deathgrip (Core), Gray Maiden Plate, Lyrune-quah Truthspeaker, Runewell's Echo, Blessing of the Spellbound, Blessing of the Spellbound (2), The Owl (Harrow),
Displayed:
Deck: 12 Discard: 0 Buried: 0
Hero Points: 4
NOTES:
Available Support: Local checks are +1d4+Magic against all Outsiders and Undead
If you need healing or Scourge...Kyra - Maelwys (alias of Maelwys0)2021-09-02T16:45:00ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysBR Updates - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=14#6542021-09-02T16:18:14Z2021-09-02T16:18:14Z<p><b>During This Adventure:</b> Perform a harrowing at the start of each scenario instead of each adventure. At the end of each scenario, return your harrow to the vault. At the start of each scenario, after drawing your starting hand, add your harrow to it.
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The Harrow suit is Stars. Add 1d4 to Wisdom non-combat checks. When you play your harrow, you may heal a blessing and/or a Divine card.
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When choosing deck upgrades, treat Harrow blessings that match the adventure’s Harrow suit as being level #.
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At the start of each scenario, add the wildcards Besieged, Deadly, and Unhallowed.</p>
<p><b>During This Scenario:</b> When you move to or from the Base without playing a boon to move, bury a boon.
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At the end of your turn, recharge a random blessing or a random Divine spell.</p>
<p><b>Additional Rules:</b> Besieged - After you move, suffer 1 Ranged Combat damage.
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Deadly - When you suffer damage, it is increased by 1.
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Unhallowed - On any check, when you would discard a blessing for its power, bury it instead; when you would recharge it for its power, discard it instead.
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[Spoiler omitted]
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<b>Dangers</b> - Ancient Skeleton, Wight, Wraith, or Zombie Minion</p>
<p><b>Scenario Level (#):</b> 5</p>
<p><b>Turn: </b> 0, Quinn/Mhuirich </p>
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<b>Barriers</b>
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<b>Weapons</b>
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<b>Spells</b>
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<b>Armors</b>
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<b>Items</b>
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<b>Allies</b>
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<b>Blessings</b>
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[Spoiler omitted]
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[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
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<i>Hours Remaining: </i>0</p>
<p><b>Hourglass</b>
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[Spoiler omitted]</p>
<p><b>Location #0: Base</b>
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Urban
<br />
<i>At This Location:</i> To build this location, shuffle together all of your rallied supporters.
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This location cannot be closed until all other locations are closed, or until it has no cards and no characters are at it; then it closes automatically. Villains cannot escape to this location.
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For your exploration, draw the top 3 or # cards of this location. Keep 1 and return the rest in any order, then do 1:
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• Draw a card.
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• Heal a card.
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• Recharge any number of cards.
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• Remove 1 of your scourges.
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<i>When Closing:</i> N/A
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<i>When Permanently Closed:</i> N/A
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M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 11
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<b>Located/Displayed Here:</b> None</p>
<p><b>Location #1: Cathedral</b>
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Sacred
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Urban
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<i>At This Location:</i> When you defeat a monster, heal a blessing.
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<i>When Closing:</i> Bury a blessing.
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<i>When Permanently Closed:</i> You may heal a blessing.
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M: 3 Ba: 1 W: 0 Sp: 1 Ar: 0 I: 0 Al: 1 Bl: 3 ?: 1
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<b>Located/Displayed Here:</b> None</p>
<p><b>Location #2: Crypt</b>
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Sacred
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Underground
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Urban
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<i>At This Location:</i> The difficulty of checks against Undead banes is increased by 3.
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<i>When Closing:</i> Succeed at a Wisdom or Divine 5+# check.
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<i>When Permanently Closed:</i> You may examine the top card of the hourglass. If it is a blessing, you may draw it.
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M: 4 Ba: 2 W: 0 Sp: 2 Ar: 0 I: 0 Al: 0 Bl: 1 ?: 1
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<b>Located/Displayed Here:</b> None</p>
<p><b>Location #3: Shrine</b>
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Sacred
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Urban
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<i>At This Location:</i> On your Divine checks, add 2.
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<i>When Closing:</i> Succeed at a Wisdom or Divine 5+# check.
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<i>When Permanently Closed:</i> You may draw a new blessing.
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M: 2 Ba: 3 W: 0 Sp: 1 Ar: 0 I: 0 Al: 0 Bl: 3 ?: 1
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<b>Located/Displayed Here:</b> None</p>
<p><b>Location #4: Oubliette</b>
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Underground
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<i>At This Location:</i> Damage you suffer is increased by 1.
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<i>When Closing:</i> Succeed at a Constitution or Fortitude 5+# check.
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<i>When Permanently Closed:</i> You may heal an ally.
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M: 3 Ba: 2 W: 2 Sp: 0 Ar: 0 I: 0 Al: 1 Bl: 1 ?: 1
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<b>Located/Displayed Here:</b> None</p>
<p><b>Location #5: Ossuary</b>
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Sacred
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Urban
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<i>At This Location:</i> On your check, blessings add 1d4 instead of the normal die, except Pharasma or Urgathoa blessings.
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<i>When Closing:</i> Each local character summons and encounters the story bane Ancient Skeleton; at least 1 must be defeated.
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<i>When Permanently Closed:</i> You may exchange a card in your discards with 1 in your bury pile.
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M: 3 Ba: 1 W: 2 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 0 ?: 1
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<b>Located/Displayed Here:</b> None</p>
<p><b>Location #6: Repository</b>
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Sacred
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Underground
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<i>At This Location:</i> When you fail to acquire a boon, suffer 1d4-1 Poison damage.
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<i>When Closing:</i> Summon and acquire a weapon, a spell, an armor, or an item.
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<i>When Permanently Closed:</i> Recharge 1d4 boons.
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M: 1 Ba: 2 W: 2 Sp: 1 Ar: 1 I: 2 Al: 0 Bl: 0 ?: 1
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<b>Located/Displayed Here:</b> None</p>During This Adventure: Perform a harrowing at the start of each scenario instead of each adventure. At the end of each scenario, return your harrow to the vault. At the start of each scenario, after drawing your starting hand, add your harrow to it.
The Harrow suit is Stars. Add 1d4 to Wisdom non-combat checks. When you play your harrow, you may heal a blessing and/or a Divine card.
When choosing deck upgrades, treat Harrow blessings that match the adventure’s Harrow suit as being level #.
At...BR Updates - Maelwys (alias of Maelwys0)2021-09-02T16:18:14ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysBR Updates - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=14#6532021-09-02T16:17:25Z2021-09-02T16:17:25Z<p>With the first round of undead defeated, the group proceeds to the shrine the purify it of evil.</p>
<p><b>Scenario 5C: The Shrine of Midnight</b>
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<b>Villain:</b> Bishop Zev Ravenka (Lich)
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<b>Closing Henchmen:</b> Prelate Aruth (Mummy), Zombie Minions (Proxy A)
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<b>Dangers:</b> Elemental, Mysterious Relic, Wight, Wraith
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<b>During This Scenario:</b> When you move to or from the Base without playing a boon to move, bury a boon.
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At the end of your turn, recharge a random blessing or a random Divine spell.
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<b>Wildcards:</b> Besieged - After you move, suffer 1 Ranged Combat damage.
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Deadly - When you suffer damage, it is increased by 1.
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Unhallowed - On any check, when you would discard a blessing for its power, bury it instead; when you would recharge it for its power, discard it instead.</p>
<p><b>Harrowing</b></p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>With the first round of undead defeated, the group proceeds to the shrine the purify it of evil.
Scenario 5C: The Shrine of Midnight
Villain: Bishop Zev Ravenka (Lich)
Closing Henchmen: Prelate Aruth (Mummy), Zombie Minions (Proxy A)
Dangers: Elemental, Mysterious Relic, Wight, Wraith
During This Scenario: When you move to or from the Base without playing a boon to move, bury a boon.
At the end of your turn, recharge a random blessing or a random Divine spell.
Wildcards: Besieged - After you...BR Updates - Maelwys (alias of Maelwys0)2021-09-02T16:17:25ZRe: Forums: Play-by-Post: [PACS] Legendary Curse of the Crimson Throne by Mhuirich GameplayZadim - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivky4/gameplay&page=4#1832021-08-27T18:02:07Z2021-08-27T18:02:07Z<p>As Varian is engaging in commerce, Zadim is kneeling next to the river, watching the water. He's shaken from his studies when he realizes that Varian asked him a question.</p>
<p>"There are dead fish in this water... somebody has been eating, and they've not been clean about it. I think there's a fishery not too far upstream, perhaps our lycanthrope friends are making a feast of it. We should check that out."</p>
<p><span class=messageboard-ooc>Turn 2, under the harrow of the Hidden Truth
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<i>The first time you examine cards this turn, heal 1d4-1 cards.</i>
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Darn, that's a great one for me to get later in the game, not so helpful right away
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Move to Fishery.</span></p>
<p><span class=messageboard-ooc>Free Exploration - Fishery #1: Luckstone OR Fishery #2: Enormous Reefclaw.
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Examined a card, <span class="messageboard-dice"><b>heal:</b></span> <span class="messageboard-dice">1d4 - 1 ⇒ (4) - 1 = 3</span> cards (The Paladin shuffled into deck).
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Encounter Luckstone and shuffle Reefclaw back in. Reveal Blessing of Wadjet
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<span class="messageboard-dice"><b>Check to Acquire - Wisdom 6:</b></span> <span class="messageboard-dice">1d6 + 1d4 ⇒ (3) + (4) = 7</span> - Acquired.</span></p>
<p>Arriving at the Fishery, Zadim peaks into the pond. He spots a shiny rock near the shore, and reaches in to grab it, managing to just barely snatch it out as a giant crab skuttles over to defend his stash. Zadim steps back out of the way of the crab, and looks over the area in search of more evidence of the were-rats.</p>
<p><span class=messageboard-ooc>Discard Spider to explore - <span class="messageboard-dice"><b>Fishery #:</b></span> <span class="messageboard-dice">1d10 + 1 ⇒ (6) + 1 = 7</span>: Elixir of Healing OR <span class="messageboard-dice"><b>Fishery #:</b></span> <span class="messageboard-dice">1d10 + 1 ⇒ (8) + 1 = 9</span>: Termite Swarm
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<span class="messageboard-dice"><b>Trigger - Constitution 6:</b></span> <span class="messageboard-dice">1d8 + 1d4 ⇒ (7) + (3) = 10</span> - Success
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Encounter the Elixir of Healing, shuffle Termites back in. Reveal Blessing of Wadjet.
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<span class="messageboard-dice"><b>Check to Acquire - Craft 4:</b></span> <span class="messageboard-dice">1d8 + 1 + 1d4 ⇒ (1) + 1 + (3) = 5</span> - Acquired</span></p>
<p>In his peaking around, Zadim managed to knock over a termite mound nearby. He quickly manages to scurry away from it without being bitten. He also spots an old potion vial that the mound was apparently built around, and manages to fish it out safely. This could definitely come in handy...</p>
<p><span class=messageboard-ooc>Discard The Waxworks to explore (playing my harrow heals an ally, my spider) - <span class="messageboard-dice"><b>Fishery #:</b></span> <span class="messageboard-dice">1d10 + 1 ⇒ (5) + 1 = 6</span>: Acid Flask OR <span class="messageboard-dice"><b>Fishery #:</b></span> <span class="messageboard-dice">1d10 + 1 ⇒ (10) + 1 = 11</span>: Burglar
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Burglar Trigger - Auto-encounter. Reveal Blessing of Wadjet.
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<span class="messageboard-dice"><b>Check to Acquire - Stealth 7:</b></span> <span class="messageboard-dice">1d8 + 3 + 1d4 ⇒ (3) + 3 + (4) = 10</span> - Acquired
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Explore into Acid Flask. Reveal Blessing of Wadjet
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<span class="messageboard-dice"><b>Check to Acquire - Craft 4:</b></span> <span class="messageboard-dice">1d8 + 1 + 1d4 ⇒ (6) + 1 + (4) = 11</span> - Acquired</span></p>
<p>Zadim spots another figure lurking in the shadows nearby, and moves to sneak up on it. He quickly realizes that this isn't any were-creature, just a burglar looking for valuables. Deciding to turn the table on the poor man and prove who is the better thief, Zadim sneaks up behind and pilfers a flask from the burglar's belt, before tapping him on the shoulder. The man startles when he realizes there's somebody right behind him, and seemingly impressed with Zadim's own light fingers, he decides to help him out.</p>
<p><span class=messageboard-ooc>Discard Burglar to examine <span class="messageboard-dice"><b>Fishery #:</b></span> <span class="messageboard-dice">1d9 + 1 ⇒ (2) + 1 = 3</span> - Sling. It's a boon, I explore - Fishery #3: Sling OR <span class="messageboard-dice"><b>Fishery #:</b></span> <span class="messageboard-dice">1d9 + 1 ⇒ (4) + 1 = 5</span>: Mist Horror.
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Encounter Sling. Reveal Blessing of Wadjet.
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<span class="messageboard-dice"><b>Check to Acquire - Dexterity 3:</b></span> <span class="messageboard-dice">1d8 + 1 + 1d4 ⇒ (1) + 1 + (3) = 5</span> - Acquired.</span></p>
<p>The burglar explains to Zadim where there's a monster lurking deep in the fishery that should be avoided, and then also points him towards a weapon that he'd spotted, before leaving on his way.</p>
<p><span class=messageboard-ooc>Recharge Elixir of Healing to examine <s><span class="messageboard-dice"><b>Fishery #:</b></span> <span class="messageboard-dice">1d9 + 1 ⇒ (6) + 1 = 7</span> <span class="messageboard-dice"><b>Fishery #:</b></span> <span class="messageboard-dice">1d9 + 1 ⇒ (6) + 1 = 7</span> <span class="messageboard-dice"><b>Fishery #:</b></span> <span class="messageboard-dice">1d9 + 1 ⇒ (2) + 1 = 3</span></s> <span class="messageboard-dice"><b>Fishery #:</b></span> <span class="messageboard-dice">1d9 + 1 ⇒ (9) + 1 = 10</span>: Cryptic Message
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Discard Blessing of Wadjet to examine Fishery #10: Cryptic Message, then explore - Fishery #10: Cryptic Message OR <span class="messageboard-dice"><b>Fishery #:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (7) + 1 = 8</span>: Sage
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Encounter Sage, shuffle Cryptic Message back in.
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<span class="messageboard-dice"><b>Check to Acquire - Sage: Diplomacy 4:</b></span> <span class="messageboard-dice">2d4 ⇒ (1, 4) = 5</span> - Acquired</span></p>
<p>After picking up the weapon, Zadim continues to poke around the Fishery, and spots a Sage studying some cryptic writings on the wall. Ignoring the writings, Zadim starts up a conversation with the sage and manages to convince him to join their search for were-rats. The man very helpfully points towards the far back corner, where he'd heard some earlier scurrying sounds.</p>
<p><span class=messageboard-ooc>Discard Sage to examine <span class="messageboard-dice"><b>Fishery # (2, 4, 5, 9, 10):</b></span> <span class="messageboard-dice">1d5 ⇒ 3</span> (5): Mist Horror, shuffle, then explore - <span class="messageboard-dice"><b>Fishery # (2, 4, 5, 9, 10):</b></span> <span class="messageboard-dice">1d5 ⇒ 2</span> (4): Girrigz OR <s><span class="messageboard-dice"><b>Fishery # (2, 4, 5, 9, 10):</b></span> <span class="messageboard-dice">1d5 ⇒ 2</span></s> <span class="messageboard-dice"><b>Fishery # (2, 4, 5, 9, 10):</b></span> <span class="messageboard-dice">1d5 ⇒ 3</span> (5):Mist Horror
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Encounter Girrigz, shuffle Mist Horror.
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Hour is 1, no full moon.
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<span class="messageboard-dice"><b>Before Acting - Stealth 5:</b></span> <span class="messageboard-dice">1d8 + 3 ⇒ (6) + 3 = 9</span> - Success
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Reveal Blowgun for combat. Recharge Sling to add Stealth. Recharge Acid Flask to add Intelligence.
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<span class="messageboard-dice"><b>Check to Defeat - Combat 15:</b></span> <span class="messageboard-dice">1d8 + 3 + 1d4 + 1d8 + 3 + 1d8 ⇒ (4) + 3 + (1) + (3) + 3 + (7) = 21</span> - Defeated.
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After acting, Plagued and Wounded.
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Closing henchman, to close summon Jigsaw Shark
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Summoned bane, +4 difficulty.
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Reveal Blowgun for combat. Recharge Dawnflower's Petal to add Stealth. Recharge The Locksmith to add Intelligence.
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<span class="messageboard-dice"><b>Check to Defeat - Combat 15:</b></span> <span class="messageboard-dice">1d8 + 3 + 1d4 + 1d8 + 3 + 1d8 ⇒ (3) + 3 + (3) + (3) + 3 + (8) = 23</span> - Defeated
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Fishery closed. Move to Docks.</span></p>
<p>Zadim follows the sage's lead, moving towards that back corner. And sure enough, he spots the lead rat making himself a nest back there, and feasting on fresh fish. He sneaks up on the creature, and shoots it multiple times from the shadows with his blowgun. It turns and runs towards him on all fours, leaping at Zadim and managing to sink his teeth into him just as the poison takes effect, causing him to fall down dead into the pond at his feet. Zadim kneels by the waterside, frantically trying to wash out the infected wound, hoping that it's not too late. Unfortunately, the dead body now floating in the water has attracted the attention of a large shark, which comes lunging out of the water towards Zadim, forcing him to backup. With another triple flash of poisonous darts flying towards their target, the shark is quickly put down as well. But unfortunately, the poorly timed distraction has already done it's damage... the lycanthropy has already started to pump away from the wound and towards Zadim's heart. He knows time is now of the essence, and quickly rushes out from the Fishery towards the docks, and beyond them the local hospital in search of healing. "Go on without me, I'll catch up to you later!" he shouts to the others as he runs, hoping nobody will follow him and put themselves into potential danger.</p>
<p><span class=messageboard-ooc>Draw 3 to end my turn.</span></p>
<div class="messageboard-quotee">Zadim wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Blowgun" target="_blank" rel="nofollow">Blowgun</a>, <a href="https://pacg.fandom.com/wiki/Luckstone" target="_blank" rel="nofollow">Luckstone</a>, <a href="https://pacg.fandom.com/wiki/Scorpion_Whip" target="_blank" rel="nofollow">Scorpion Whip</a>, <a href="https://pacg.fandom.com/wiki/Spider_(Core)" target="_blank" rel="nofollow">Spider (Core)</a>, <a href="https://pacg.fandom.com/wiki/Gem_of_Physical_Prowess" target="_blank" rel="nofollow">Gem of Physical Prowess</a>, </b>
</p>
<b>Displayed:</b>
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<b>Deck:</b> 15 <b>Discard:</b> 4 <b>Buried:</b> 0
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<b>Hero Points:</b> 2 // Zadim has the following <b>scourges</b> marked:[Spoiler omitted][Spoiler omitted]
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<b>NOTES:</b>
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<b>Available Support: </b>Local Combat help as always, but I don't recommend coming to my location this turn unless you can pass a Con/Fort check, I'm contagious.
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Will be moving to the Base next turn to remove Plagued.
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<b>Movement: </b>Keep me with the group
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<b>Other: </b>1B Shirt Reroll Used
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</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc>Acquired Fishery #1, 3, 6, 7, 8, 11.
<br />
Fishery is Closed, Boat is Open.</span></p>
<p><span class=messageboard-ooc><a href="https://docs.google.com/spreadsheets/d/1a-ryS8PEX8UIFsCDyOFKJjyA83S8bbSUhjE9w7xElVg/edit#gid=825324472" target="_blank" rel="nofollow">Status Link</a></span>
<br />
<span class=messageboard-ooc><a href="https://paizo.com/campaigns/v5748p75ivky4/gameplay&page=4#180" target="_blank" rel="nofollow">Most Recent BR Refresh</a></span></p>
<p><b>Notes for Zova:</b> <span class=messageboard-ooc>Discarded The Survivor</span>
<br />
<b>Notes for Hakon:</b> <span class=messageboard-ooc>Sent Good Omen to Recovery</span></p>
<p><span class=messageboard-ooc><i>Hakon, Varian, Zova</i> - <b>River</b> 4-11 remain // 4-6 known. Henchman is 6</span>
<br />
<span class=messageboard-ooc><i>Zadim</i> - <b>Docks</b> </span></p>As Varian is engaging in commerce, Zadim is kneeling next to the river, watching the water. He's shaken from his studies when he realizes that Varian asked him a question.
"There are dead fish in this water... somebody has been eating, and they've not been clean about it. I think there's a fishery not too far upstream, perhaps our lycanthrope friends are making a feast of it. We should check that out."
Turn 2, under the harrow of the Hidden Truth
The first time you examine cards this turn,...Zadim - Maelwys (alias of Maelwys0)2021-08-27T18:02:07ZRe: Forums: Play-by-Post Discussion: [ACG] [CAG] Curse of the Crimson Throne by Maelwys DiscussionKyra - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/discussion&page=3#1452021-08-25T16:41:57Z2021-08-25T16:41:57Z<p>1st Choice - <span class="messageboard-dice"><b>Spell 5: Steal Soul:</b></span> <span class="messageboard-dice">1d1000 ⇒ 383</span>
<br />
2nd Choice - <span class="messageboard-dice"><b>Ally 5: Sand Elemental:</b></span> <span class="messageboard-dice">1d1000 ⇒ 109</span></p>
<p>Yep, my rolls are going awesome... ;-)</p>
<p>Hero Point: Power Feat - (remove a scourge from a local character or)</p>
<p>Also, I'm interested in the Staff of Greater Necromancy loot if Varian doesn't want it.</p>1st Choice - [dice=Spell 5: Steal Soul]1d1000[/dice]
2nd Choice - [dice=Ally 5: Sand Elemental]1d1000[/dice]
Yep, my rolls are going awesome... ;-)
Hero Point: Power Feat - (remove a scourge from a local character or)
Also, I'm interested in the Staff of Greater Necromancy loot if Varian doesn't want it.Kyra - Maelwys (alias of Maelwys0)2021-08-25T16:41:57ZRe: Forums: Play-by-Post Discussion: [ACG] [CAG] Curse of the Crimson Throne by Maelwys DiscussionBR Updates - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/discussion&page=3#1422021-08-23T22:04:01Z2021-08-23T22:04:01Z<p><b>Acquired Cards from Scenario 5B</b></p>
<p>Andachi (Ally 5)
<br />
Lyrune-quah Moon Maiden (Ally 5)
<br />
Skoan-quah Boneslayer (Ally 4)
<br />
Firepelt Cougar (Ally 4)
<br />
Nightspear (Ally 4)
<br />
Jasan Adriel (Ally 4)
<br />
Hellknight of the Nail (Ally 3)
<br />
Djinn (Ally 3)
<br />
Sable Company Marine (Ally 3)
<br />
Cerulean Mastermind (Ally 3)</p>
<p>Moon Maiden Armor (Armor 4)
<br />
Corpse Plate (Armor 3)</p>
<p>The Savored Sting (Blessing 3)</p>
<p>Wyvern Poison (Item 5)
<br />
Blue War Paint (Item 4)
<br />
Wayfinder (Item 3)</p>
<p>Quickened Ray (Spell 5)
<br />
Safe Haven (Spell 4)</p>
<p>Banudor (Weapon 5)
<br />
Blackjack's Rapier (Weapon 4)</p>
<p><b>Reward</b>
<br />
Each Character gets a Hero Point. A character gets the Loot item Staff of Greater Necromancy. In other scenarios in this adventure, do not add the wildcard Withering.</p>Acquired Cards from Scenario 5B
Andachi (Ally 5)
Lyrune-quah Moon Maiden (Ally 5)
Skoan-quah Boneslayer (Ally 4)
Firepelt Cougar (Ally 4)
Nightspear (Ally 4)
Jasan Adriel (Ally 4)
Hellknight of the Nail (Ally 3)
Djinn (Ally 3)
Sable Company Marine (Ally 3)
Cerulean Mastermind (Ally 3)
Moon Maiden Armor (Armor 4)
Corpse Plate (Armor 3)
The Savored Sting (Blessing 3)
Wyvern Poison (Item 5)
Blue War Paint (Item 4)
Wayfinder (Item 3)
Quickened Ray (Spell 5)
Safe Haven (Spell 4)
Banudor...BR Updates - Maelwys (alias of Maelwys0)2021-08-23T22:04:01ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysBR Updates - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=14#6522021-08-23T22:01:52Z2021-08-23T22:01:52Z<p><span class=messageboard-ooc><b>Scenario 5B Reward</b>
<br />
Each Character gets a Hero Point. A character gets the Loot item Staff of Greater Necromancy. In other scenarios in this adventure, do not add the wildcard Withering.</span></p>Scenario 5B Reward
Each Character gets a Hero Point. A character gets the Loot item Staff of Greater Necromancy. In other scenarios in this adventure, do not add the wildcard Withering.BR Updates - Maelwys (alias of Maelwys0)2021-08-23T22:01:52ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieRadovan - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=28#13672021-08-13T22:30:02Z2021-08-13T22:30:02Z<p>Radovan will follow along to Falseen Deek with the others, and visit the <b>Volcanic Vents</b> again as before.</p>
<p>(Hand to come after Traders, in case I actually see something good)</p>Radovan will follow along to Falseen Deek with the others, and visit the Volcanic Vents again as before.
(Hand to come after Traders, in case I actually see something good)Radovan - Maelwys (alias of Maelwys0)2021-08-13T22:30:02ZRe: Forums: Play-by-Post Discussion: [ACG][CaG] Season of Factions Favor Adventure 1: Chasing Yellow Sails by Rhynn Davrie DiscussionRadovan - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/discussion&page=8#3562021-08-13T22:27:39Z2021-08-13T22:27:39Z<p>Some good stuff there, but I think I'll pass on upgrades and just play the deck as it is for the last scenario, rather than trying to figure out what might be a good upgrade at this point. ;-)</p>
<p>HP Saved.</p>Some good stuff there, but I think I'll pass on upgrades and just play the deck as it is for the last scenario, rather than trying to figure out what might be a good upgrade at this point. ;-)
HP Saved.Radovan - Maelwys (alias of Maelwys0)2021-08-13T22:27:39ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysBR Updates - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=13#6482021-08-11T23:29:17Z2021-08-11T23:29:17Z<p><span class=messageboard-ooc>Seelah gains Blackjack's Daggers from Merisiel, and loses a card to Quinn, then must encounter a Wraith or bury a card.
<br />
Quinn gains a card from Quinn, and loses Limning Starknife to Kyra, then must encounter a Wraith or bury a card.
<br />
(Note, during Merisiel's turn Kyra Seelah and Quinn were all at the same location, so Kyra's +1d4 vs Undead will apply)</span></p>
<p><b>During This Adventure:</b> Perform a harrowing at the start of each scenario instead of each adventure. At the end of each scenario, return your harrow to the vault. At the start of each scenario, after drawing your starting hand, add your harrow to it.
<br />
The Harrow suit is Stars. Add 1d4 to Wisdom non-combat checks. When you play your harrow, you may heal a blessing and/or a Divine card.
<br />
When choosing deck upgrades, treat Harrow blessings that match the adventure’s Harrow suit as being level #.
<br />
At the start of each scenario, add the wildcards Besieged, Deadly, Unhallowed, and Withering.</p>
<p><b>During This Scenario:</b> When you move to or from the Base without playing a boon to move, bury a boon.
<br />
While marked with the scourge Drained, your hand size is reduced by 2.</p>
<p><b>Additional Rules:</b> Besieged - After you move, suffer 1 Ranged Combat damage.
<br />
Deadly - When you suffer damage, it is increased by 1.
<br />
Unhallowed - On any check, when you would discard a blessing for its power, bury it instead; when you would recharge it for its power, discard it instead.
<br />
Withering - At the end of your turn, bury a random card from your discards.
<br />
[Spoiler omitted]
<br />
<b>Dangers</b> - Ancient Skeleton, Wight, Wraith, or Zombie Minion</p>
<p><b>Scenario Level (#):</b> 5</p>
<p><b>Turn: </b> 20, Quinn/Mhuirich </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Hour Power:</b> At the start of your check, the difficulty is increased by the number of allies in your hand.</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>10</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 3 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 4 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 5 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 6 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 7 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 8 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 9 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 10 Merisiel/sirrogue:</b> [Spoiler omitted][/spoiler]</p>
<p><b>Location #0: Base</b>
<br />
Urban
<br />
<i>At This Location:</i> To build this location, shuffle together all of your rallied supporters.
<br />
This location cannot be closed until all other locations are closed, or until it has no cards and no characters are at it; then it closes automatically. Villains cannot escape to this location.
<br />
For your exploration, draw the top 3 or # cards of this location. Keep 1 and return the rest in any order, then do 1:
<br />
• Draw a card.
<br />
• Heal a card.
<br />
• Recharge any number of cards.
<br />
• Remove 1 of your scourges.
<br />
<i>When Closing:</i> N/A
<br />
<i>When Permanently Closed:</i> N/A
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 11
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #1: Castle</b>
<br />
Urban
<br />
<i>At This Location:</i> You may avenge by recharging a card.
<br />
<i>When Closing:</i> Bury a weapon or the top card of your deck.
<br />
<i>When Permanently Closed:</i> You may heal a weapon or an armor.
<br />
M: 0 Ba: 0 W: 1 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Slaughterhouse</b>
<br />
Urban
<br />
Wild
<br />
<i>At This Location:</i> When you defeat a monster, discard a card.
<br />
<i>When Closing:</i> Banish an ally.
<br />
<i>When Permanently Closed:</i> Examine the top card of each location, ignoring their powers that happen when you examine them; if any are allies, banish them.
<br />
M: 2 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 2 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> Quinn/Mhuirich, Seelah/KeithRichmond, Merisiel/sirrogue, Kyra/Maelwys, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>Seelah gains Blackjack's Daggers from Merisiel, and loses a card to Quinn, then must encounter a Wraith or bury a card.
Quinn gains a card from Quinn, and loses Limning Starknife to Kyra, then must encounter a Wraith or bury a card.
(Note, during Merisiel's turn Kyra Seelah and Quinn were all at the same location, so Kyra's +1d4 vs Undead will apply)
During This Adventure: Perform a harrowing at the start of each scenario instead of each adventure. At the end of each scenario, return your...BR Updates - Maelwys (alias of Maelwys0)2021-08-11T23:29:17ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysKyra - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=13#6472021-08-11T23:21:03Z2021-08-11T23:21:03Z<p><span class=messageboard-ooc>Merisiel's turn
<br />
Lost The Mute Hag to Merisiel.
<br />
<span class="messageboard-dice"><b>Draw:</b></span> <span class="messageboard-dice">1d6 ⇒ 3</span> Limning Starknife from Quinn's hand
<br />
Encounter Wraith.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Divine 8+5=13:</b></span> <span class="messageboard-dice">1d10 + 6 + 1d4 + 1d4 ⇒ (2) + 6 + (4) + (1) = 13</span> - Defeated</span></p>
<p><span class=messageboard-ooc>Turn 19, under a Prayer
<br />
Move to Lair (discard Staff of Dark Flame and Limning Starknife to Ranged Combat damage)
<br />
Free Exploration - Lair #1: Safe Haven
<br />
<span class="messageboard-dice"><b>Check to Acquire - Divine 13:</b></span> <span class="messageboard-dice">1d10 + 6 + 1d4 ⇒ (10) + 6 + (1) = 17</span> - Acquired
<br />
</span></p>
<p><span class=messageboard-ooc>Discard Lyrune-Quah Truthspeaker to explore - Lair #2: Wraith
<br />
<span class="messageboard-dice"><b>Check to Defeat - Divine 8+5+2=15:</b></span> <span class="messageboard-dice">1d10 + 6 + 1d4 + 1d4 ⇒ (7) + 6 + (2) + (1) = 16</span> - Defeated
<br />
Seelah discards (buries) The Wanderer to bless twice.
<br />
<span class="messageboard-dice"><b>Check to Close - Melee 5+5=10:</b></span> <span class="messageboard-dice">3d8 + 3 ⇒ (7, 1, 6) + 3 = 17</span> - Closed
<br />
Location closed, move to Slaughterhouse (discard Glorious Warhammer and Safe Haven to Ranged Combat damage)
<br />
Banish Restorative Touch to <span class="messageboard-dice"><b>heal:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (4) + 1 = 5</span> cards.</span></p>
<p><span class=messageboard-ooc>End of turn.
<br />
<span class="messageboard-dice"><b>Withering:</b></span> <span class="messageboard-dice">1d3 ⇒ 1</span> - Wand of Detect Magic
<br />
<span class="messageboard-dice"><b>Check to Recover: Restorative Touch - Divine 10:</b></span> <span class="messageboard-dice">1d10 + 6 + 1d4 ⇒ (7) + 6 + (4) = 17</span> - Recharged
<br />
Draw 5 to reset my hand.</span></p>
<div class="messageboard-quotee">Kyra, Dawnseeker wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Glorious_Warhammer" target="_blank" rel="nofollow">Glorious Warhammer</a>, <a href="https://pacg.fandom.com/wiki/Holy_Javelin" target="_blank" rel="nofollow">Holy Javelin</a>, <a href="https://pacg.fandom.com/wiki/Safe_Haven" target="_blank" rel="nofollow">Safe Haven</a>, <a href="https://pacg.fandom.com/wiki/Deathgrip_(Core)" target="_blank" rel="nofollow">Deathgrip (Core)</a>, <a href="https://pacg.fandom.com/wiki/Wand_of_Flying" target="_blank" rel="nofollow">Wand of Flying</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Spellbound" target="_blank" rel="nofollow">Blessing of the Spellbound</a>, <a href="https://www.drivethrurpg.com/images/5549/206431.jpg" target="_blank" rel="nofollow">Runewell's Echo</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 9 <b>Discard:</b> 2 <b>Buried:</b> 5
<br />
<b>Hero Points:</b> 4
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local checks are +1d4+Magic against all Outsiders and Undead
<br />
If you need healing, just ask
<br />
Use Blessings as you need them. (use both against the villain)
<br />
<b>Movement: </b>Stick with the group
<br />
<b>Other: </b>3B - Shirt Reroll not yet used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Merisiel's turn
Lost The Mute Hag to Merisiel.
[dice=Draw]1d6[/dice] Limning Starknife from Quinn's hand
Encounter Wraith.
[dice=Check to Defeat - Divine 8+5=13]1d10+6+1d4+1d4[/dice] - Defeated
Turn 19, under a Prayer
Move to Lair (discard Staff of Dark Flame and Limning Starknife to Ranged Combat damage)
Free Exploration - Lair #1: Safe Haven
[dice=Check to Acquire - Divine 13]1d10+6+1d4[/dice] - Acquired
Discard Lyrune-Quah Truthspeaker to explore - Lair #2: Wraith
[dice=Check to Defeat...Kyra - Maelwys (alias of Maelwys0)2021-08-11T23:21:03ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysBR Updates - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=13#6432021-08-06T21:28:52Z2021-08-06T21:28:52Z<p><b>During This Adventure:</b> Perform a harrowing at the start of each scenario instead of each adventure. At the end of each scenario, return your harrow to the vault. At the start of each scenario, after drawing your starting hand, add your harrow to it.
<br />
The Harrow suit is Stars. Add 1d4 to Wisdom non-combat checks. When you play your harrow, you may heal a blessing and/or a Divine card.
<br />
When choosing deck upgrades, treat Harrow blessings that match the adventure’s Harrow suit as being level #.
<br />
At the start of each scenario, add the wildcards Besieged, Deadly, Unhallowed, and Withering.</p>
<p><b>During This Scenario:</b> When you move to or from the Base without playing a boon to move, bury a boon.
<br />
While marked with the scourge Drained, your hand size is reduced by 2.</p>
<p><b>Additional Rules:</b> Besieged - After you move, suffer 1 Ranged Combat damage.
<br />
Deadly - When you suffer damage, it is increased by 1.
<br />
Unhallowed - On any check, when you would discard a blessing for its power, bury it instead; when you would recharge it for its power, discard it instead.
<br />
Withering - At the end of your turn, bury a random card from your discards.
<br />
[Spoiler omitted]
<br />
<b>Dangers</b> - Ancient Skeleton, Wight, Wraith, or Zombie Minion</p>
<p><b>Scenario Level (#):</b> 5</p>
<p><b>Turn: </b> 16, Quinn/Mhuirich </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Hour Power:</b> When a local character fails to acquire a boon, you may bury a card to encounter it.</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>14</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 3 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 4 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 5 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 6 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 7 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 8 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 9 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 10 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 11 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 12 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 13 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 14 Merisiel/sirrogue:</b> [Spoiler omitted][/spoiler]</p>
<p><b>Location #0: Base</b>
<br />
Urban
<br />
<i>At This Location:</i> To build this location, shuffle together all of your rallied supporters.
<br />
This location cannot be closed until all other locations are closed, or until it has no cards and no characters are at it; then it closes automatically. Villains cannot escape to this location.
<br />
For your exploration, draw the top 3 or # cards of this location. Keep 1 and return the rest in any order, then do 1:
<br />
• Draw a card.
<br />
• Heal a card.
<br />
• Recharge any number of cards.
<br />
• Remove 1 of your scourges.
<br />
<i>When Closing:</i> N/A
<br />
<i>When Permanently Closed:</i> N/A
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 11
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #1: Castle</b>
<br />
Urban
<br />
<i>At This Location:</i> You may avenge by recharging a card.
<br />
<i>When Closing:</i> Bury a weapon or the top card of your deck.
<br />
<i>When Permanently Closed:</i> You may heal a weapon or an armor.
<br />
M: 0 Ba: 0 W: 1 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Quinn/Mhuirich, None
<br />
[Spoiler omitted][Spoiler omitted]
<br />
<b>Location #2: Lair</b>
<br />
Underground
<br />
Wild
<br />
<i>At This Location:</i> The difficulty to defeat story banes is increased by 2.
<br />
<i>When Closing:</i> Succeed at a Strength or Melee 5+# check.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 2 Ba: 1 W: 2 Sp: 1 Ar: 1 I: 0 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Seelah/KeithRichmond, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Slaughterhouse</b>
<br />
Urban
<br />
Wild
<br />
<i>At This Location:</i> When you defeat a monster, discard a card.
<br />
<i>When Closing:</i> Banish an ally.
<br />
<i>When Permanently Closed:</i> Examine the top card of each location, ignoring their powers that happen when you examine them; if any are allies, banish them.
<br />
M: 3 Ba: 0 W: 2 Sp: 0 Ar: 0 I: 0 Al: 3 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> Kyra/Maelwys, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Throne Room</b>
<br />
Urban
<br />
<i>At This Location:</i> At the start of your turn, you may recharge an item to draw a card.
<br />
<i>When Closing:</i> A local character summons and defeats the story bane Rioting Mob.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Merisiel/sirrogue, Sczarni Thief
<br />
[Spoiler omitted]</p>During This Adventure: Perform a harrowing at the start of each scenario instead of each adventure. At the end of each scenario, return your harrow to the vault. At the start of each scenario, after drawing your starting hand, add your harrow to it.
The Harrow suit is Stars. Add 1d4 to Wisdom non-combat checks. When you play your harrow, you may heal a blessing and/or a Divine card.
When choosing deck upgrades, treat Harrow blessings that match the adventure’s Harrow suit as being level #.
At...BR Updates - Maelwys (alias of Maelwys0)2021-08-06T21:28:52ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysBR Updates - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=13#6422021-08-06T21:28:29Z2021-08-06T21:28:29Z<p><span class=messageboard-ooc>Turn 15, under the Harrow of the Idiot.
<br />
Move to Slaughterhouse, drawing Moon Maiden Armor to reduce Combat damage by 2.
<br />
Display Moon Maiden Armor.</span></p>
<p><span class=messageboard-ooc>Free Exploration - Slaughterhouse #1: Bogeyman
<br />
<span class="messageboard-dice"><b>BYA - Wisdom 8:</b></span> <span class="messageboard-dice">1d10 + 3 + 1d4 ⇒ (5) + 3 + (4) = 12</span> - Success
<br />
Reveal Glorious Warhammer for combat.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 14:</b></span> <span class="messageboard-dice">1d8 + 3 + 1d8 + 1 + 1 ⇒ (8) + 3 + (3) + 1 + 1 = 16</span> - Defeated.
<br />
Defeated a monster, discard Staff of Dark Flame.</span></p>
<p><span class=messageboard-ooc>Discard Blessing of Qi Zhong to <span class="messageboard-dice"><b>heal one:</b></span> <span class="messageboard-dice">1d2 ⇒ 2</span> <i>(Staff of Dark Flame)</i> and explore - Slaughterhouse #2: Evoker
<br />
<span class="messageboard-dice"><b>Evoker Type:</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span> (Poison).
<br />
Suffer 1+1 Poison damage, discard Wand of Detect Magic and Wand of Flying.
<br />
Reveal and reload Glorious Warhammer for combat (and to ignore after acting). Bury Blessing of the Dawnflower to bless. Bury Desna's Freedom to bless again.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 10+2x5=20:</b></span> <span class="messageboard-dice">3d8 + 3 + 1d8 + 1 + 1 ⇒ (1, 1, 8) + 3 + (4) + 1 + 1 = 19</span>
<br />
Recharge Moon Maiden Armor to add my Wisdom die after the roll.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 10+2x5=20:</b></span> <span class="messageboard-dice">1 + 1 + 8 + 3 + 4 + 1 + 1 + 1d10 ⇒ 1 + 1 + 8 + 3 + 4 + 1 + 1 + (7) = 26</span> - Defeated.
<br />
Glorious Warhammer prevents after acting damage.
<br />
Defeated a monster, discard a card... hand is empty, nothing to discard.</span></p>
<p><span class=messageboard-ooc>End of turn, <span class="messageboard-dice"><b>Withering:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span> Blessing of Qi Zhong is buried.
<br />
Draw 7 to reset my hand.</span></p>
<div class="messageboard-quotee">Kyra, Dawnseeker wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Glorious_Warhammer" target="_blank" rel="nofollow">Glorious Warhammer</a>, <a href="https://pacg.fandom.com/wiki/Staff_of_Dark_Flame" target="_blank" rel="nofollow">Staff of Dark Flame</a>, <a href="https://pacg.fandom.com/wiki/Deathgrip_(Core)" target="_blank" rel="nofollow">Deathgrip (Core)</a>, <a href="https://pacg.fandom.com/wiki/Restorative_Touch" target="_blank" rel="nofollow">Restorative Touch</a>, <a href="https://pacg.fandom.com/wiki/Holy_Javelin" target="_blank" rel="nofollow">Holy Javelin</a>, <a href="https://pacg.fandom.com/wiki/Lyrune-quah_Truthspeaker" target="_blank" rel="nofollow">Lyrune-quah Truthspeaker</a>, <a href="https://pacg.fandom.com/wiki/The_Mute_Hag" target="_blank" rel="nofollow">The Mute Hag (Harrow)</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 8 <b>Discard:</b> 3 <b>Buried:</b> 4
<br />
<b>Hero Points:</b> 4
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local checks are +1d4+Magic against all Outsiders and Undead
<br />
If you need healing, just ask
<br />
Use Blessings as you need them. (Especially Qi Zhong if the hour has Wisdom, and Desna against a barrier), and Dawnflower if you need extra help
<br />
<b>Movement: </b>Stick with the group
<br />
<b>Other: </b>3B - Shirt Reroll not yet used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Turn 15, under the Harrow of the Idiot.
Move to Slaughterhouse, drawing Moon Maiden Armor to reduce Combat damage by 2.
Display Moon Maiden Armor.
Free Exploration - Slaughterhouse #1: Bogeyman
[dice=BYA - Wisdom 8]1d10+3+1d4[/dice] - Success
Reveal Glorious Warhammer for combat.
[dice=Check to Defeat - Combat 14]1d8+3+1d8+1+1[/dice] - Defeated.
Defeated a monster, discard Staff of Dark Flame.
Discard Blessing of Qi Zhong to [dice=heal one]1d2[/dice] (Staff of Dark Flame) and explore -...BR Updates - Maelwys (alias of Maelwys0)2021-08-06T21:28:29ZRe: Forums: Play-by-Post: [PACS] Legendary Curse of the Crimson Throne by Mhuirich GameplayZadim - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivky4/gameplay&page=4#1752021-08-03T22:57:50Z2021-08-03T22:57:50Z<p>Zadim will start near <b>The River</b>.</p>
<p><span class=messageboard-ooc>Draw 5 for starting hand, then draw The Waxworks for Harrow, then acquire and discard The Paladin (from boon).</span></p>
<div class="messageboard-quotee">Zadim wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Dawnflower%27s_Petal" target="_blank" rel="nofollow">Dawnflower's Petal</a>, <a href="https://pacg.fandom.com/wiki/Blowgun" target="_blank" rel="nofollow">Blowgun</a>, <a href="https://pacg.fandom.com/wiki/Spider_(Core)" target="_blank" rel="nofollow">Spider (Core)</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Wadjet" target="_blank" rel="nofollow">Blessing of Wadjet</a>, <a href="https://pacg.fandom.com/wiki/The_Locksmith" target="_blank" rel="nofollow">The Locksmith</a>, <a href="https://pacg.fandom.com/wiki/The_Waxworks" target="_blank" rel="nofollow">The Waxworks (Harrow)</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 11 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local Combat: Recharge Dawnflower's Petal for +1d8+3
<br />
Acro/Disable: Locksmith to bless twice
<br />
<b>Movement: </b>Keep me with the group
<br />
<b>Other: </b>1B Shirt Reroll Used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Zadim will start near The River.
Draw 5 for starting hand, then draw The Waxworks for Harrow, then acquire and discard The Paladin (from boon).
Zadim wrote:Hand: Dawnflower's Petal, Blowgun, Spider (Core), Blessing of Wadjet, The Locksmith, The Waxworks (Harrow),
Displayed:
Deck: 11 Discard: 1 Buried: 0
Hero Points: 2
NOTES:
Available Support: Local Combat: Recharge Dawnflower's Petal for +1d8+3
Acro/Disable: Locksmith to bless twice
Movement: Keep me with the group
Other: 1B Shirt Reroll...Zadim - Maelwys (alias of Maelwys0)2021-08-03T22:57:50ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieRadovan - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=28#13602021-07-27T15:50:40Z2021-07-27T15:50:16Z<p><span class=messageboard-ooc>Turn 19, under the Blessing of the Elements</span></p>
<p><span class=messageboard-ooc>Curse of the Daybane, no free exploration.
<br />
Discard Blessing of Anubis to explore - Barge #1: Sedja
<br />
Reveal Red Leathers for +2 Diplomacy
<br />
<span class="messageboard-dice"><b>Check to Acquire - Diplomacy 11:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (6) + 6 = 12</span> - Acquired</span></p>
<p><span class=messageboard-ooc>Bury Sedja to move nobody, and explore the location - Barge #2: Yeleth the Soulbinder
<br />
I'm not confident in my ability to fight the villain while withered, so I'll invoke Quang and evade the encounter, shuffling him back into the barge.</span></p>
<p><span class=messageboard-ooc>Discard Mask of Stolen Mein and draw 2 to reset my hand. </span></p>
<div class="messageboard-quotee">Radovan, Pitbound Bodyguard wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Vampiric_Backsword_+3" target="_blank" rel="nofollow">Vampiric Backsword +3</a>, <a href="https://pacg.fandom.com/wiki/Red_Leathers" target="_blank" rel="nofollow">Red Leathers</a>, <a href="https://pacg.fandom.com/wiki/Gravewatcher_Chain_Mail" target="_blank" rel="nofollow">Gravewatcher Chain Mail</a>, <a href="https://pacg.fandom.com/wiki/Vizier" target="_blank" rel="nofollow">Vizier</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Mantis_God" target="_blank" rel="nofollow">Blessing of the Mantis God</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Anubis" target="_blank" rel="nofollow">Blessing of Anubis</a>, </b>
</p>
<b>Displayed:</b> <a href="" target="_blank" rel="nofollow">Guecubu (Fell, 3)</a>, <a href="" target="_blank" rel="nofollow">Guardian Thunderbirds (Norge, 6)</a>, <a href="" target="_blank" rel="nofollow">Infernal Contract</a>, <a href="" target="_blank" rel="nofollow">Desert Trapper (Quang, 0)</a>,
<br />
<b>Deck:</b> 7 <b>Discard:</b> 10 <b>Buried:</b> 3
<br />
<b>Hero Points:</b> 3 // Radovan, Pitbound Bodyguard has the following <b>curses</b> displayed:[Spoiler omitted][Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local: Reduce all Ranged, Fire, and Poison damage by 1.
<br />
Local: Reduce all damage from a Summoned monster by 1.
<br />
Use Blessing of Anubis for 2 Charisma dice (especially against the Contract)</p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
</blockquote><p><span class=messageboard-ooc>Barge #1 Acquired, Barge #2 Known, Barge shuffled.</span>Turn 19, under the Blessing of the Elements
Curse of the Daybane, no free exploration.
Discard Blessing of Anubis to explore - Barge #1: Sedja
Reveal Red Leathers for +2 Diplomacy
[dice=Check to Acquire - Diplomacy 11]1d8+6[/dice] - Acquired
Bury Sedja to move nobody, and explore the location - Barge #2: Yeleth the Soulbinder
I'm not confident in my ability to fight the villain while withered, so I'll invoke Quang and evade the encounter, shuffling him back into the barge.
Discard Mask of...Radovan - Maelwys (alias of Maelwys0)2021-07-27T15:50:16ZRe: Forums: Play-by-Post Discussion: [PACS] Legendary Curse of the Crimson Throne by Mhuirich DiscussionZadim - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivky4/discussion#492021-07-27T15:01:34Z2021-07-27T15:00:33Z<p>Rally Trinia
<br />
Supporter Upgrade: Amin Jalento
<br />
Hero Point: Stored</p>
<p>Deck Upgrades:
<br />
<span class="messageboard-dice"><b>Armor 1:</b></span> <span class="messageboard-dice">1d1000 ⇒ 126</span> - Replace Bronzed Leather with Armor of Insults
<br />
<span class="messageboard-dice"><b>Weapon 1:</b></span> <span class="messageboard-dice">1d1000 ⇒ 27</span> - Replace Dawnflower's Petal with Snakebite Dagger (sucks to replace my signature weapon so quickly... it's just not as good as I wish it was, clearly a victim of the fact that it was designed so far before the character)</p>Rally Trinia
Supporter Upgrade: Amin Jalento
Hero Point: Stored
Deck Upgrades:
[dice=Armor 1]1d1000[/dice] - Replace Bronzed Leather with Armor of Insults
[dice=Weapon 1]1d1000[/dice] - Replace Dawnflower's Petal with Snakebite Dagger (sucks to replace my signature weapon so quickly... it's just not as good as I wish it was, clearly a victim of the fact that it was designed so far before the character)Zadim - Maelwys (alias of Maelwys0)2021-07-27T15:00:33ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieRadovan - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=28#13532021-07-14T22:06:31Z2021-07-14T22:06:31Z<p><span class=messageboard-ooc>Turn 15, under the .... SANDSTORM!
<br />
<span class="messageboard-dice"><b>Radovan:</b></span> <span class="messageboard-dice">1d7 ⇒ 5</span> - Ruined Temple; Examine Tabe's Last Jest, not a boon.
<br />
<span class="messageboard-dice"><b>Tarlin:</b></span> <span class="messageboard-dice">1d7 ⇒ 5</span> - Ruined Temple; Examine Tabe's Last Jest, still not a boon.
<br />
<span class="messageboard-dice"><b>Damiel:</b></span> <span class="messageboard-dice">1d7 ⇒ 4</span> - Volcanic Vents; No cards to examine.
<br />
<span class="messageboard-dice"><b>Hayato:</b></span> <span class="messageboard-dice">1d7 ⇒ 3</span> - Sepulcher of the Servant; No cards to examine.
<br />
Banish sandstorm...
<br />
Turn 15, under the blessing of the Lady of Graves.
<br />
Move from Ruined Temple to Guardian Vault.
<br />
Take 2 Poison Damage, Fell reduces it to 0.
<br />
Took Poison damage - Display a random monster (Bonestorm, AD4) next to Fell.</span></p>
<p><span class=messageboard-ooc>Free exploration - Vault #1: Kafar
<br />
Reveal Red Leathers for +2 Diplomacy.
<br />
<span class="messageboard-dice"><b>Check to Acquire - Diplomacy 9:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (3) + 6 = 9</span> - Acquired.</span></p>
<p><span class=messageboard-ooc>Discard Kafar to explore - Vault #2: Guardian Thunderbirds
<br />
<span class="messageboard-dice"><b>Before you Act: Electricity damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span> - Reveal Gravewatcher Armor to reduce damage by 3.
<br />
Took damage - Display a random monster (Desert Trapper, B) next to Quang.
<br />
Reveal Vampiric Backsword +3 for combat. +1d4 single-weapon. +2 Fell. +1 Norge. Banish Royal Naga from Norge for +1d8+4.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 22:</b></span> <span class="messageboard-dice">1d8 + 1d6 + 3 + 1d6 + 1d4 + 2 + 1 + 1d8 + 4 ⇒ (4) + (5) + 3 + (2) + (2) + 2 + 1 + (8) + 4 = 31</span> - Defeated.
<br />
Defeated a monster - Display a random monster (Earth Ossumental, AD5) next to Quang.
<br />
Reload Vampiric sword to <span class="messageboard-dice"><b>recharge:</b></span> <span class="messageboard-dice">1d7 ⇒ 1</span> - Dreamstalker</span></p>
<p><span class=messageboard-ooc>Discard Sand Elemental to explore - Vault #3: Infernal Contract.
<br />
Reveal Red Leathers for +2 Diplomacy. Discard Blessing of Abadar to bless twice. Bury Earth Ossumental from Quang for +1d6+5.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Diplomacy 17:</b></span> <span class="messageboard-dice">3d8 + 6 + 1d6 + 5 ⇒ (3, 6, 6) + 6 + (4) + 5 = 30</span> - Defeated. Display this card next to Radovan.
<br />
Close location - <span class="messageboard-dice"><b>Scourge Die:</b></span> <span class="messageboard-dice">1d6 + 4 ⇒ (2) + 4 = 6</span> - Curse of Withering (and Curse of Daybane, from scenario effect)
<br />
On closing, <span class="messageboard-dice"><b>move to:</b></span> <span class="messageboard-dice">1d7 ⇒ 4</span> - Volcanic Vents.</span></p>
<p><span class=messageboard-ooc>End my turn, draw 3 to reset my hand.</span></p>
<div class="messageboard-quotee">Radovan, Pitbound Bodyguard wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Vampiric_Backsword_+3" target="_blank" rel="nofollow">Vampiric Backsword +3</a>, <a href="https://pacg.fandom.com/wiki/Red_Leathers" target="_blank" rel="nofollow">Red Leathers</a>, <a href="https://pacg.fandom.com/wiki/Gravewatcher_Chain_Mail" target="_blank" rel="nofollow">Gravewatcher Chain Mail</a>, <a href="https://pacg.fandom.com/wiki/Mask_of_Stolen_Mein" target="_blank" rel="nofollow">Mask of Stolen Mein</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Anubis" target="_blank" rel="nofollow">Blessing of Anubis (2)</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Anubis" target="_blank" rel="nofollow">Blessing of Anubis</a>, </b>
</p>
<b>Displayed:</b> <a href="" target="_blank" rel="nofollow">Guecubu (Fell, 3)</a>, <a href="" target="_blank" rel="nofollow">Guardian Thunderbirds (Norge, 6)</a>, <a href="" target="_blank" rel="nofollow">Infernal Contract</a>, <a href="" target="_blank" rel="nofollow">Desert Trapper (Quang, 0)</a>,
<br />
<b>Deck:</b> 9 <b>Discard:</b> 8 <b>Buried:</b> 2
<br />
<b>Hero Points:</b> 3 // Radovan, Pitbound Bodyguard has the following <b>curses</b> displayed:[Spoiler omitted][Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local: Reduce all Ranged, Fire, and Poison damage by 1.
<br />
Local: Reduce all damage from a Summoned monster by 1.
<br />
Use Blessing of Anubis for 2 Charisma dice (especially against the Contract)</p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
</blockquote><p>Turn 15, under the .... SANDSTORM!
[dice=Radovan]1d7[/dice] - Ruined Temple; Examine Tabe's Last Jest, not a boon.
[dice=Tarlin]1d7[/dice] - Ruined Temple; Examine Tabe's Last Jest, still not a boon.
[dice=Damiel]1d7[/dice] - Volcanic Vents; No cards to examine.
[dice=Hayato]1d7[/dice] - Sepulcher of the Servant; No cards to examine.
Banish sandstorm...
Turn 15, under the blessing of the Lady of Graves.
Move from Ruined Temple to Guardian Vault.
Take 2 Poison Damage, Fell reduces it to 0....Radovan - Maelwys (alias of Maelwys0)2021-07-14T22:06:31ZRe: Forums: Play-by-Post: [PACS] Legendary Curse of the Crimson Throne by Mhuirich GameplayZadim - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivky4/gameplay&page=4#1632021-07-14T21:14:08Z2021-07-14T21:13:38Z<p><span class=messageboard-ooc>Off-turn, received Keen Rapier.
<br />
Turn 12, under an Incitation
<br />
Give Hakon the Blessing of Wadjet.</span></p>
<p><span class=messageboard-ooc>Free Exploration - Rooftops 4 #4: Flanking Attack
<br />
Location Text: Or Acid-spraying Skull
<br />
Banish Flanking Attack, encounter Acid-spraying Skull.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Acrobatics 4:</b></span> <span class="messageboard-dice">1d8 + 3 ⇒ (7) + 3 = 10</span> - Success, banished.</span></p>
<p>Seeing that Varian has spotted a trap ahead, Zadim moves carefully up to the front of the group to examine it. Sure enough, it's an acid-spraying trap that could do serious damage to somebody. Luckily, he's agile enough to simply jump over the trigger mechanism and disable it from behind. Once he's sure that it's secure, he gestures to Hakon to move forward and grab the nearby holy symbol, knowing that it'll do the skald more good than himself.</p>
<p><span class=messageboard-ooc>Display Spider Venom, end my turn, and draw 1 to reset my hand.</p>
<div class="messageboard-quotee">Zadim wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Flaming_Shortbow" target="_blank" rel="nofollow">Flaming Shortbow</a>, <a href="https://pacg.fandom.com/wiki/Keen_Rapier" target="_blank" rel="nofollow">Keen Rapier</a>, <a href="https://pacg.fandom.com/wiki/Bronzed_Leather" target="_blank" rel="nofollow">Bronzed Leather</a>, <a href="https://pacg.fandom.com/wiki/Gem_of_Physical_Prowess" target="_blank" rel="nofollow">Gem of Physical Prowess</a>, <a href="https://pacg.fandom.com/wiki/The_Joke" target="_blank" rel="nofollow">The Joke</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Studded_Leather_Armor" target="_blank" rel="nofollow">Studded Leather Armor</a>, <a href="https://pacg.fandom.com/wiki/Spider_Venom" target="_blank" rel="nofollow">Spider Venom</a>,
<br />
<b>Deck:</b> 7 <b>Discard:</b> 9 <b>Buried:</b> 4
<br />
<b>Hero Points:</b> 1 // Zadim has the following <b>scourges</b> marked:[Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Craft, Diplomacy, Disable, or Stealth: Recharge the Joke to Bless
<br />
Combat: Recharge Keen Rapier for +1d8+3.
<br />
Curious? Recharge Bronzed Leather to examine top card once we're past the Holy Symbol
<br />
<b>Movement: </b>Keep me with the group
<br />
<b>Other: </b>1B Shirt Reroll Used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p>[ooc]<a href="https://docs.google.com/spreadsheets/d/1a-ryS8PEX8UIFsCDyOFKJjyA83S8bbSUhjE9w7xElVg/edit#gid=825324472" target="_blank" rel="nofollow">Status Link</a></span>
<br />
<span class=messageboard-ooc><a href="https://paizo.com/campaigns/v5748p75ivky4/gameplay&page=4#155" target="_blank" rel="nofollow">Most Recent BR Refresh</a></span></p>
<p><b>Notes for Zova:</b> <span class=messageboard-ooc>Recharge Blessing of the Green Faith</span>
<br />
<b>Notes for Hakon:</b> <span class=messageboard-ooc>Buried Fencer. Buried Sacred Candle to draw The Demon's Lantern. Given Lightning Touch (to be turned into a Cure for Varian). Given Blessing of Wadjet</span>
<br />
<b>Additional Info 1:</b> <span class=messageboard-ooc>Fugitive shuffled into Rooftops #4</span>
<br />
<b>Additional Info 2:</b> <span class=messageboard-ooc>Fox acquired from Random. All five random barriers have been pulled.</span></p>
<p><span class=messageboard-ooc><i>Zadim, Hakon, Zova, Varian</i> - <b>Rooftops #4</b> 1 (top) 5-9 (shuffled) 10 (bottom) remain // 1, 10 = Fugitive</span></p>Off-turn, received Keen Rapier.
Turn 12, under an Incitation
Give Hakon the Blessing of Wadjet.
Free Exploration - Rooftops 4 #4: Flanking Attack
Location Text: Or Acid-spraying Skull
Banish Flanking Attack, encounter Acid-spraying Skull.
[dice=Check to Defeat - Acrobatics 4]1d8+3[/dice] - Success, banished.
Seeing that Varian has spotted a trap ahead, Zadim moves carefully up to the front of the group to examine it. Sure enough, it's an acid-spraying trap that could do serious damage to...Zadim - Maelwys (alias of Maelwys0)2021-07-14T21:13:38ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysBR Updates - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=13#6382021-07-14T20:52:08Z2021-07-14T20:52:08Z<p><b>During This Adventure:</b> Perform a harrowing at the start of each scenario instead of each adventure. At the end of each scenario, return your harrow to the vault. At the start of each scenario, after drawing your starting hand, add your harrow to it.
<br />
The Harrow suit is Stars. Add 1d4 to Wisdom non-combat checks. When you play your harrow, you may heal a blessing and/or a Divine card.
<br />
When choosing deck upgrades, treat Harrow blessings that match the adventure’s Harrow suit as being level #.
<br />
At the start of each scenario, add the wildcards Besieged, Deadly, Unhallowed, and Withering.</p>
<p><b>During This Scenario:</b> When you move to or from the Base without playing a boon to move, bury a boon.
<br />
While marked with the scourge Drained, your hand size is reduced by 2.</p>
<p><b>Additional Rules:</b> Besieged - After you move, suffer 1 Ranged Combat damage.
<br />
Deadly - When you suffer damage, it is increased by 1.
<br />
Unhallowed - On any check, when you would discard a blessing for its power, bury it instead; when you would recharge it for its power, discard it instead.
<br />
Withering - At the end of your turn, bury a random card from your discards.
<br />
[Spoiler omitted]
<br />
<b>Dangers</b> - Ancient Skeleton, Wight, Wraith, or Zombie Minion</p>
<p><b>Scenario Level (#):</b> 5</p>
<p><b>Turn: </b> 12, Quinn/Mhuirich
<br />
<span class=messageboard-ooc>Upkeep - Quinn needs to take 2 Fire Damage from Chimera, then 2 Fire Damage from his friend, then 3 Acid Damage from Xenarth. Magic Plate will reduce each of those by 1.</span></p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Hour Power:</b> At the start of your turn, summon and encounter an ally.</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>18</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 3 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 4 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 5 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 6 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 7 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 8 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 9 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 10 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 11 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 12 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 13 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 14 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 15 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 16 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 17 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 18 Merisiel/sirrogue:</b> [Spoiler omitted][/spoiler]</p>
<p><b>Location #0: Base</b>
<br />
Urban
<br />
<i>At This Location:</i> To build this location, shuffle together all of your rallied supporters.
<br />
This location cannot be closed until all other locations are closed, or until it has no cards and no characters are at it; then it closes automatically. Villains cannot escape to this location.
<br />
For your exploration, draw the top 3 or # cards of this location. Keep 1 and return the rest in any order, then do 1:
<br />
• Draw a card.
<br />
• Heal a card.
<br />
• Recharge any number of cards.
<br />
• Remove 1 of your scourges.
<br />
<i>When Closing:</i> N/A
<br />
<i>When Permanently Closed:</i> N/A
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 11
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #1: Castle</b>
<br />
Urban
<br />
<i>At This Location:</i> You may avenge by recharging a card.
<br />
<i>When Closing:</i> Bury a weapon or the top card of your deck.
<br />
<i>When Permanently Closed:</i> You may heal a weapon or an armor.
<br />
M: 1 Ba: 0 W: 1 Sp: 0 Ar: 0 I: 0 Al: 1 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Quinn/Mhuirich, Seelah/KeithRichmond, Kyra/Maelwys, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #2: Lair</b>
<br />
Underground
<br />
Wild
<br />
<i>At This Location:</i> The difficulty to defeat story banes is increased by 2.
<br />
<i>When Closing:</i> Succeed at a Strength or Melee 5+# check.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 3 Ba: 1 W: 2 Sp: 1 Ar: 2 I: 0 Al: 1 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Slaughterhouse</b>
<br />
Urban
<br />
Wild
<br />
<i>At This Location:</i> When you defeat a monster, discard a card.
<br />
<i>When Closing:</i> Banish an ally.
<br />
<i>When Permanently Closed:</i> Examine the top card of each location, ignoring their powers that happen when you examine them; if any are allies, banish them.
<br />
M: 4 Ba: 0 W: 2 Sp: 0 Ar: 0 I: 0 Al: 3 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Throne Room</b>
<br />
Urban
<br />
<i>At This Location:</i> At the start of your turn, you may recharge an item to draw a card.
<br />
<i>When Closing:</i> A local character summons and defeats the story bane Rioting Mob.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 1 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 1 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Merisiel/sirrogue, Sczarni Thief
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: Perform a harrowing at the start of each scenario instead of each adventure. At the end of each scenario, return your harrow to the vault. At the start of each scenario, after drawing your starting hand, add your harrow to it.
The Harrow suit is Stars. Add 1d4 to Wisdom non-combat checks. When you play your harrow, you may heal a blessing and/or a Divine card.
When choosing deck upgrades, treat Harrow blessings that match the adventure’s Harrow suit as being level #.
At...BR Updates - Maelwys (alias of Maelwys0)2021-07-14T20:52:08ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysKyra - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=13#6372021-07-14T20:51:38Z2021-07-14T20:51:38Z<p><span class=messageboard-ooc>Turn 11, under the blessing of Grandmother Nightmare
<br />
<i>When you fail to acquire a boon, you may shuffle it and a new monster into its location.</i></span></p>
<p>Kyra continues to explore the castle along with Seelah and Quinn. Unfortunately, all three of them are surprised when a demon-shark appears and attacks them!</p>
<p><span class=messageboard-ooc>Free Exploration - Castle #4: Xenarth
<br />
BYA - Each local character suffers 2+1=3 Acid Damage.
<br />
Discard Gray Maiden Armor to reduce damage to 0. +1d6 Divine Fortune.
<br />
<span class="messageboard-dice"><b>Check to Recharge - Fortitude 6:</b></span> <span class="messageboard-dice">1d6 + 2 + 1d6 ⇒ (2) + 2 + (4) = 8</span> - Recharged.
<br />
Banish Holy Javelin for combat. +1d4 Turn Outsider. +1d6 Divine Fortune. +1d8 Seelah's Aura.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 24:</b></span> <span class="messageboard-dice">1d10 + 6 + 2d12 + 1d4 + 1d6 + 1d8 ⇒ (2) + 6 + (9, 2) + (1) + (5) + (2) = 27</span> - Defeated.</span></p>
<p>Kyra quickly conjures a powerful anti-demon spell that she knows, and the bolt of light strikes the creatures down. But unfortunately it has already done it's damage. Her nice Gray armor is ruined, and her companions don't look well off either. She stops to heal the paladin, and then looks over at Quinn, telling him that he'll have to wait a few minutes before she can again muster enough power to heal him properly.</p>
<p><span class=messageboard-ooc>Kyra, Dawnseeker ends her turn. Recharge Runewell's Echo to <span class="messageboard-dice"><b>Heal Seelah:</b></span> <span class="messageboard-dice">1d4 ⇒ 1</span> cards.
<br />
Withering - Bury one of the Blessings of the Spellbound from discards.<span class="messageboard-dice"><b>Check to Recover: Holy Javelin - Divine 10:</b></span> <span class="messageboard-dice">1d10 + 6 + 1d6 ⇒ (2) + 6 + (3) = 11</span> - Recharged.
<br />
Draw 5 to reset my hand.</span></p>
<div class="messageboard-quotee">Kyra, Dawnseeker wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Staff_of_Dark_Flame" target="_blank" rel="nofollow">Staff of Dark Flame</a>, <a href="https://pacg.fandom.com/wiki/Glorious_Warhammer" target="_blank" rel="nofollow">Glorious Warhammer</a>, <a href="https://pacg.fandom.com/wiki/Wand_of_Flying" target="_blank" rel="nofollow">Wand of Flying</a>, <a href="https://pacg.fandom.com/wiki/Wand_of_Detect_Magic" target="_blank" rel="nofollow">Wand of Detect Magic</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Dawnflower" target="_blank" rel="nofollow">Blessing of the Dawnflower</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Qi_Zhong" target="_blank" rel="nofollow">Blessing of the Qi Zhong</a>, <a href="https://pacg.fandom.com/wiki/Desna%27s_Freedom" target="_blank" rel="nofollow">Desna's Freedom</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Moon_Maiden_Armor" target="_blank" rel="nofollow">Moon Maiden Armor</a>,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 1 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 4
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local checks are +1d4+Magic against all Outsiders and Undead
<br />
If you need healing, just ask
<br />
Use Blessings as you need them. (Especially Qi Zhong if the hour has Wisdom, and Desna against a barrier), and Dawnflower if you need extra help
<br />
<b>Movement: </b>Stick with the group
<br />
<b>Other: </b>3B - Shirt Reroll not yet used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc>Castle #4 banished. Quinn and Seelah each take 3 (2+Deadly) Acid damage. Seelah heals for 1.</span></p>Turn 11, under the blessing of Grandmother Nightmare
When you fail to acquire a boon, you may shuffle it and a new monster into its location.
Kyra continues to explore the castle along with Seelah and Quinn. Unfortunately, all three of them are surprised when a demon-shark appears and attacks them!
Free Exploration - Castle #4: Xenarth
BYA - Each local character suffers 2+1=3 Acid Damage.
Discard Gray Maiden Armor to reduce damage to 0. +1d6 Divine Fortune.
[dice=Check to Recharge -...Kyra - Maelwys (alias of Maelwys0)2021-07-14T20:51:38ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysKyra - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=13#6352021-07-05T21:17:32Z2021-07-05T21:17:32Z<p><span class=messageboard-ooc>Seelah's Turn
<br />
Chimera #1: Suffer 2 Fire Damage. Draw Gray Maiden Plate to reduce damage by 1. Discard Blessing of the Spellbound #2 for damage. Display Gray Maiden Plate.
<br />
Chimera #2: Suffer 2 Fire Damage. Draw Gray Maiden Plate to reduce damage by 1. Discard Blessing of the Spellbound for damage. display Gray Maiden Plate.
<br />
Fight the Chimera, revealing Staff of Dark Flame for combat.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 9:</b></span> <span class="messageboard-dice">1d8 + 3 + 1d6 + 1 + 1d8 + 1d6 ⇒ (4) + 3 + (4) + 1 + (2) + (2) = 16</span> - Defeated.</span></p>
<div class="messageboard-quotee">Kyra, Dawnseeker wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Staff_of_Dark_Flame" target="_blank" rel="nofollow">Staff of Dark Flame</a>, <a href="https://pacg.fandom.com/wiki/Holy_Javelin" target="_blank" rel="nofollow">Holy Javelin</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Qi_Zhong" target="_blank" rel="nofollow">Blessing of the Qi Zhong</a>, <a href="https://www.drivethrurpg.com/images/5549/206431.jpg" target="_blank" rel="nofollow">Runewell's Echo</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Gray_Maiden_Plate" target="_blank" rel="nofollow">Gray Maiden Plate</a>, <a href="https://pacg.fandom.com/wiki/Moon_Maiden_Armor" target="_blank" rel="nofollow">Moon Maiden Armor</a>,
<br />
<b>Deck:</b> 14 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 4
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local checks are +1d4+Magic against all Outsiders and Undead
<br />
If you need healing, just ask
<br />
Use Blessings as you need them. (Especially Qi Zhong if the hour has Wisdom, and either Spellbound if it's an Arcane/Divine check), and Runewell if you need extra help
<br />
<b>Movement: </b>Stick with the group
<br />
<b>Other: </b>3B - Shirt Reroll not yet used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Seelah's Turn
Chimera #1: Suffer 2 Fire Damage. Draw Gray Maiden Plate to reduce damage by 1. Discard Blessing of the Spellbound #2 for damage. Display Gray Maiden Plate.
Chimera #2: Suffer 2 Fire Damage. Draw Gray Maiden Plate to reduce damage by 1. Discard Blessing of the Spellbound for damage. display Gray Maiden Plate.
Fight the Chimera, revealing Staff of Dark Flame for combat.
[dice=Check to Defeat - Combat 9]1d8+3+1d6+1+1d8+1d6[/dice] - Defeated.
Kyra, Dawnseeker wrote:Hand: Staff of...Kyra - Maelwys (alias of Maelwys0)2021-07-05T21:17:32ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysKyra - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=13#6332021-07-05T19:48:02Z2021-07-05T19:48:02Z<p><span class=messageboard-ooc>Quinn's turn:
<br />
Recharge The Mute Hag to examine top card of the Castle (subsequently blessing his check against that card).
<br />
Heal Divine Fortune from discards (Divine card, because I played my Harrow).
<br />
Deck is shuffled.</span></p>
<div class="messageboard-quotee">Kyra, Dawnseeker wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Staff_of_Dark_Flame" target="_blank" rel="nofollow">Staff of Dark Flame</a>, <a href="https://pacg.fandom.com/wiki/Holy_Javelin" target="_blank" rel="nofollow">Holy Javelin</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Spellbound" target="_blank" rel="nofollow">Blessing of the Spellbound</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Qi_Zhong" target="_blank" rel="nofollow">Blessing of the Qi Zhong</a>, <a href="https://www.drivethrurpg.com/images/5549/206431.jpg" target="_blank" rel="nofollow">Runewell's Echo</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Spellbound" target="_blank" rel="nofollow">Blessing of the Spellbound (2)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Gray_Maiden_Plate" target="_blank" rel="nofollow">Gray Maiden Plate</a>, <a href="https://pacg.fandom.com/wiki/Moon_Maiden_Armor" target="_blank" rel="nofollow">Moon Maiden Armor</a>,
<br />
<b>Deck:</b> 14 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 4 // Kyra, Dawnseeker has the following <b>scourges</b> marked:[Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local checks are +1d4+Magic against all Outsiders and Undead
<br />
If you need healing, just ask
<br />
Use Blessings as you need them. (Especially Qi Zhong if the hour has Wisdom, and either Spellbound if it's an Arcane/Divine check), and Runewell if you need extra help
<br />
<b>Movement: </b>Stick with the group
<br />
<b>Other: </b>3B - Shirt Reroll not yet used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Quinn's turn:
Recharge The Mute Hag to examine top card of the Castle (subsequently blessing his check against that card).
Heal Divine Fortune from discards (Divine card, because I played my Harrow).
Deck is shuffled.
Kyra, Dawnseeker wrote:Hand: Staff of Dark Flame, Holy Javelin, Blessing of the Spellbound, Blessing of the Qi Zhong, Runewell's Echo, Blessing of the Spellbound (2),
Displayed: Gray Maiden Plate, Moon Maiden Armor,
Deck: 14 Discard: 0 Buried: 0
Hero Points: 4 // Kyra,...Kyra - Maelwys (alias of Maelwys0)2021-07-05T19:48:02ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysBR Updates - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=13#6312021-07-01T18:04:47Z2021-07-01T18:04:47Z<p><b>During This Adventure:</b> Perform a harrowing at the start of each scenario instead of each adventure. At the end of each scenario, return your harrow to the vault. At the start of each scenario, after drawing your starting hand, add your harrow to it.
<br />
The Harrow suit is Stars. Add 1d4 to Wisdom non-combat checks. When you play your harrow, you may heal a blessing and/or a Divine card.
<br />
When choosing deck upgrades, treat Harrow blessings that match the adventure’s Harrow suit as being level #.
<br />
At the start of each scenario, add the wildcards Besieged, Deadly, Unhallowed, and Withering.</p>
<p><b>During This Scenario:</b> When you move to or from the Base without playing a boon to move, bury a boon.
<br />
While marked with the scourge Drained, your hand size is reduced by 2.</p>
<p><b>Additional Rules:</b> Besieged - After you move, suffer 1 Ranged Combat damage.
<br />
Deadly - When you suffer damage, it is increased by 1.
<br />
Unhallowed - On any check, when you would discard a blessing for its power, bury it instead; when you would recharge it for its power, discard it instead.
<br />
Withering - At the end of your turn, bury a random card from your discards.
<br />
[Spoiler omitted]
<br />
<b>Dangers</b> - Ancient Skeleton, Wight, Wraith, or Zombie Minion</p>
<p><b>Scenario Level (#):</b> 5</p>
<p><b>Turn: </b> 8, Quinn/Mhuirich </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Hour Power:</b> When you would bury a boon, succeed at its check to acquire or banish it instead.</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>22</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 3 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 4 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 5 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 6 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 7 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 8 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 9 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 10 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 11 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 12 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 13 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 14 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 15 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 16 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 17 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 18 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 19 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 20 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 21 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 22 Merisiel/sirrogue:</b> [Spoiler omitted][/spoiler]</p>
<p><b>Location #0: Base</b>
<br />
Urban
<br />
<i>At This Location:</i> To build this location, shuffle together all of your rallied supporters.
<br />
This location cannot be closed until all other locations are closed, or until it has no cards and no characters are at it; then it closes automatically. Villains cannot escape to this location.
<br />
For your exploration, draw the top 3 or # cards of this location. Keep 1 and return the rest in any order, then do 1:
<br />
• Draw a card.
<br />
• Heal a card.
<br />
• Recharge any number of cards.
<br />
• Remove 1 of your scourges.
<br />
<i>When Closing:</i> N/A
<br />
<i>When Permanently Closed:</i> N/A
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 11
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #1: Castle</b>
<br />
Urban
<br />
<i>At This Location:</i> You may avenge by recharging a card.
<br />
<i>When Closing:</i> Bury a weapon or the top card of your deck.
<br />
<i>When Permanently Closed:</i> You may heal a weapon or an armor.
<br />
M: 3 Ba: 0 W: 1 Sp: 0 Ar: 0 I: 1 Al: 1 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Quinn/Mhuirich, Seelah/KeithRichmond, Kyra/Maelwys, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #2: Lair</b>
<br />
Underground
<br />
Wild
<br />
<i>At This Location:</i> The difficulty to defeat story banes is increased by 2.
<br />
<i>When Closing:</i> Succeed at a Strength or Melee 5+# check.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 3 Ba: 1 W: 2 Sp: 1 Ar: 2 I: 0 Al: 1 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Slaughterhouse</b>
<br />
Urban
<br />
Wild
<br />
<i>At This Location:</i> When you defeat a monster, discard a card.
<br />
<i>When Closing:</i> Banish an ally.
<br />
<i>When Permanently Closed:</i> Examine the top card of each location, ignoring their powers that happen when you examine them; if any are allies, banish them.
<br />
M: 4 Ba: 0 W: 2 Sp: 0 Ar: 0 I: 0 Al: 3 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Throne Room</b>
<br />
Urban
<br />
<i>At This Location:</i> At the start of your turn, you may recharge an item to draw a card.
<br />
<i>When Closing:</i> A local character summons and defeats the story bane Rioting Mob.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 2 Ba: 1 W: 0 Sp: 0 Ar: 0 I: 1 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Merisiel/sirrogue, Sczarni Thief
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: Perform a harrowing at the start of each scenario instead of each adventure. At the end of each scenario, return your harrow to the vault. At the start of each scenario, after drawing your starting hand, add your harrow to it.
The Harrow suit is Stars. Add 1d4 to Wisdom non-combat checks. When you play your harrow, you may heal a blessing and/or a Divine card.
When choosing deck upgrades, treat Harrow blessings that match the adventure’s Harrow suit as being level #.
At...BR Updates - Maelwys (alias of Maelwys0)2021-07-01T18:04:47ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysKyra - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=13#6302021-07-01T18:01:59Z2021-07-01T18:01:59Z<p><span class=messageboard-ooc>Off-turn: Poisoned, Drained, and un-Drained.</span></p>
<p><span class=messageboard-ooc>Turn 7, under the Harrow of The Desert
<br />
<i>When you move during your move step, bury a card.</i>
<br />
Start of turn, send Divine Fortune to recovery.</span></p>
<p><span class=messageboard-ooc>Free Exploration - Castle #3: Moon Maiden Armor
<br />
Recover Fire Snake to use Divine. Recharge Lyrune-quah Truthspeaker to add +1d6.
<br />
<span class="messageboard-dice"><b>Check to Acquire: Fortitude/Divine 12:</b></span> <span class="messageboard-dice">1d10 + 6 + 1d6 ⇒ (5) + 6 + (3) = 14</span> - Acquired
<br />
Truthspeaker heals me two cards (remove Poisoned instead).
<br />
Display Moon Maiden armor.</span></p>
<p>Kyra follows Seelah to (and into) the Castle, thankful for her plate armor as the arrows rain down around them. When they spread out a bit there, she spots another suit of armor there... thinking that this could be very useful given the constant barrages they'd dealing with, she casts a quick spell to help her free the armor and pack it up to take, just in case she needs it later. Then, she decides to stop and heal up the group, after those mold spores that Seelah released earlier have gotten into her and Quinn's sinuses, and will only continue to do more damage the longer they're present.</p>
<p><span class=messageboard-ooc>End of turn, recharge Wand of Flying to <span class="messageboard-dice"><b>heal Quinn:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span> cards (or remove Poisoned instead).
<br />
Withering - No cards in discard to bury.
<br />
<span class="messageboard-dice"><b>Check to Recover: Divine Fortune - Divine 13:</b></span> <span class="messageboard-dice">1d10 + 6 ⇒ (4) + 6 = 10</span> - Discarded
<br />
<span class="messageboard-dice"><b>Check to Recover: Fire Snake - Divine 8:</b></span> <span class="messageboard-dice">1d10 + 6 ⇒ (6) + 6 = 12</span> - Recharged
<br />
Draw 4 to reset my hand.</span></p>
<div class="messageboard-quotee">Kyra, Dawnseeker wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Staff_of_Dark_Flame" target="_blank" rel="nofollow">Staff of Dark Flame</a>, <a href="https://pacg.fandom.com/wiki/Holy_Javelin" target="_blank" rel="nofollow">Holy Javelin</a>, <a href="https://pacg.fandom.com/wiki/The_Mute_Hag" target="_blank" rel="nofollow">The Mute Hag (Harrow)</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Spellbound" target="_blank" rel="nofollow">Blessing of the Spellbound</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Qi_Zhong" target="_blank" rel="nofollow">Blessing of the Qi Zhong</a>, <a href="https://www.drivethrurpg.com/images/5549/206431.jpg" target="_blank" rel="nofollow">Runewell's Echo</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Spellbound" target="_blank" rel="nofollow">Blessing of the Spellbound (2)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Gray_Maiden_Plate" target="_blank" rel="nofollow">Gray Maiden Plate</a>, <a href="https://pacg.fandom.com/wiki/Moon_Maiden_Armor" target="_blank" rel="nofollow">Moon Maiden Armor</a>,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 4 // Kyra, Dawnseeker has the following <b>scourges</b> marked:[Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local checks are +1d4+Magic against all Outsiders and Undead
<br />
If you need healing, just ask
<br />
Use Blessings as you need them. (Especially Qi Zhong if the hour has Wisdom, and either Spellbound if it's an Arcane/Divine check), and Runewell if you need extra help
<br />
<b>Movement: </b>Stick with the group
<br />
<b>Other: </b>3B - Shirt Reroll not yet used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc>Quinn: Heal 3 (or remove Poisoned scourge)</span></p>Off-turn: Poisoned, Drained, and un-Drained.
Turn 7, under the Harrow of The Desert
When you move during your move step, bury a card.
Start of turn, send Divine Fortune to recovery.
Free Exploration - Castle #3: Moon Maiden Armor
Recover Fire Snake to use Divine. Recharge Lyrune-quah Truthspeaker to add +1d6.
[dice=Check to Acquire: Fortitude/Divine 12]1d10+6+1d6[/dice] - Acquired
Truthspeaker heals me two cards (remove Poisoned instead).
Display Moon Maiden armor.
Kyra follows Seelah to...Kyra - Maelwys (alias of Maelwys0)2021-07-01T18:01:59ZRe: Forums: Play-by-Post: [PACS] Legendary Curse of the Crimson Throne by Mhuirich GameplayZadim - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivky4/gameplay&page=4#1572021-07-01T03:23:54Z2021-07-01T03:23:54Z<p><span class=messageboard-ooc>Off-turn, recharge Rapier. Healed for 1: <i>(The Mountain Man)</i>. Deck shuffled. Brass Dwarf added to hand. Entangled removed when my location closed.</span></p>
<p><span class=messageboard-ooc>Turn 8, under the Harrow of The Eclipse
<br />
<i>On your Intelligence or Wisdom check, the difficulty is increased by 3.</i>
<br />
Give The Locksmith to Varian (since it's his Harrow, he can make better use of it than I). Display Spider Venom.</span></p>
<p>Seeing that Varian is tiring from the chase, Zadim signals him to fall back as he takes the lead, leaping to the next rooftop.</p>
<p><span class=messageboard-ooc>Free Exploration - Rooftop #3 <span class="messageboard-dice">1d10 ⇒ 4</span>: Mad Prophet
<br />
Location Text, alternate Barrier: Imps and House Drakes
<br />
Banish Mad Prophet, encounter Imps and Drakes.
<br />
Reload Spider Venom to add 1d4+Poison.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 10+4:</b></span> <span class="messageboard-dice">1d8 + 3 + 1d6 + 1d4 + 1d4 ⇒ (8) + 3 + (4) + (4) + (4) = 23</span> - Defeated.</span></p>
<p>Landing on the rooftop and looking around, he spots a man standing nearby. When Zadim attempts to approach him and ask about the fugitive, the man starts rambling incoherent end-of-the-world type stuff... so Zadim decides he'd rather go face the small group of imps that's taken an interest in him than continue that conversation. Pulling back his magical bow, he looses several magical flaming poisoned arrows at them, quickly making short work of the group.</p>
<p><span class=messageboard-ooc>Discard The Brass Dwarf to explore - Rooftop #3 <span class="messageboard-dice">1d10 ⇒ 8</span>: Priest of Abadar
<br />
Varian discards Codex to add 1d12+3.
<br />
<span class="messageboard-dice"><b>Check to Acquire - Diplomacy 6:</b></span> <span class="messageboard-dice">1d4 + 1d12 + 3 ⇒ (2) + (11) + 3 = 16</span> - Acquired.</span></p>
<p>Spotting another similarly dressed man nearby, Zadim approaches him more cautiously after his last encounter. Luckily this priest seems much more sane, and when Zadim offers him a chance to read through some of Varian's tomes, he offers his help quite readily.</p>
<p><span class=messageboard-ooc>Discard Priest of Abadar to explore - Rooftop #3 <span class="messageboard-dice">1d10 ⇒ 1</span>: Mouse
<br />
<span class="messageboard-dice"><b>Check to Acquire - Stealth 4:</b></span> <span class="messageboard-dice">1d8 + 3 + 1d4 ⇒ (1) + 3 + (1) = 5</span> - Acquired.</span></p>
<p>The priest leads him towards a scuffling sound he'd heard nearby... which unfortunately turns out to be nothing more than a mouse. Still, it might be a lead... Zadim sneaks up on the mouse and quietly follows it to see where it's going, maybe it will lead him to the fugitive they seek.</p>
<p><span class=messageboard-ooc>Discard Mouse to explore - Rooftop #3 <span class="messageboard-dice">1d9 + 1 ⇒ (6) + 1 = 7</span> - The Wanderer
<br />
<span class="messageboard-dice"><b>Check to Acquire - Craft 4+1+3=8:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (8) + 1 = 9</span> - Acquired</span></p>
<p>... unfortunately it leads to nothing more than a discarded harrow card. Zadim retrieves it, in case it tells his fortune, but then quickly realizes that in his following of the mouse he's wandered off course a bit. Picking up the trail again, he leaps down towards where he thinks the fugitive might be hiding... because it's the path that is most booby-trapped.</p>
<p><span class=messageboard-ooc>Discard The Wanderer to explore - Rooftop #3 <span class="messageboard-dice">1d9 + 1 ⇒ (1) + 1 = 2</span>: Burning Tar
<br />
Location Text, alternate Barrier: Poison Gas
<br />
Banish Burning Tar, encounter Poison Gas. Harder check, but avoids the BYA auto-damage to the whole party.
<br />
Recharge Deathbane Light Crossbow to add my Intelligence. Hakon discards Divine Insight +2d6. Zova recharges Blessing of Green Faith to bless.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Craft 6+2+4+3=15:</b></span> <span class="messageboard-dice">2d8 + 1 + 1d8 + 2d6 ⇒ (3, 8) + 1 + (2) + (6, 1) = 21</span> - Defeated.</span></p>
<p>Zadim deftly avoids the Burning Tar that the fugitive had left behind, and instead ends up getting a face full of poison gas. Luckily his long work with poisons has prepared him for this, and his instinct (along with a hastily cast spell from Hakon) help guide him safely out of the poison. Still coughing slightly, Zadim signals to Hakon both in thanks for the help, and also that it's his turn to take up the chase as Zadim needs to stop and catch his breath.</p>
<p><span class=messageboard-ooc>Draw 4 to end my turn.</span></p>
<div class="messageboard-quotee">Zadim wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Flaming_Shortbow" target="_blank" rel="nofollow">Flaming Shortbow</a>, <a href="https://pacg.fandom.com/wiki/Bronzed_Leather" target="_blank" rel="nofollow">Bronzed Leather</a>, <a href="https://pacg.fandom.com/wiki/Spider_Venom" target="_blank" rel="nofollow">Spider Venom</a>, <a href="https://pacg.fandom.com/wiki/The_Joke" target="_blank" rel="nofollow">The Joke</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Wadjet" target="_blank" rel="nofollow">Blessing of Wadjet</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Studded_Leather_Armor" target="_blank" rel="nofollow">Studded Leather Armor</a>,
<br />
<b>Deck:</b> 7 <b>Discard:</b> 10 <b>Buried:</b> 4
<br />
<b>Hero Points:</b> 1 // Zadim has the following <b>scourges</b> marked:[Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Craft, Diplomacy, Disable, or Stealth: Recharge the Joke to Bless
<br />
Check to Acquire: Discard Wadjet +2d8
<br />
<b>Movement: </b>Keep me with the group
<br />
<b>Other: </b>1B Shirt Reroll Used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><a href="https://docs.google.com/spreadsheets/d/1a-ryS8PEX8UIFsCDyOFKJjyA83S8bbSUhjE9w7xElVg/edit#gid=825324472" target="_blank" rel="nofollow">Status Link</a></span>
<br />
<span class=messageboard-ooc><a href="https://paizo.com/campaigns/v5748p75ivky4/gameplay&page=4#155" target="_blank" rel="nofollow">Most Recent BR Refresh</a></span></p>
<p><b>Notes for Zova:</b> <span class=messageboard-ooc>Recharge Blessing of Green Faith</span>
<br />
<b>Notes for Varian:</b> <span class=messageboard-ooc>Given an extra copy of The Locksmith. Discard Codex</span>
<br />
<b>Notes for Hakon:</b> <span class=messageboard-ooc>Recover Divine Insight</span>
<br />
<b>Additional Info 1:</b> <span class=messageboard-ooc>Fugitive shuffled into Rooftops #3</span></p>
<p><span class=messageboard-ooc><i>Zadim, Hakon, Zova, Varian</i> - <b>Rooftops #3</b> 3, 5, 6, 9 remain // Shuffled with Fugitive</span>
<br />
<span class=messageboard-ooc><b>Rooftops #4</b> 1-9 remain</span></p>Off-turn, recharge Rapier. Healed for 1: (The Mountain Man). Deck shuffled. Brass Dwarf added to hand. Entangled removed when my location closed.
Turn 8, under the Harrow of The Eclipse
On your Intelligence or Wisdom check, the difficulty is increased by 3.
Give The Locksmith to Varian (since it's his Harrow, he can make better use of it than I). Display Spider Venom.
Seeing that Varian is tiring from the chase, Zadim signals him to fall back as he takes the lead, leaping to the next
...Zadim - Maelwys (alias of Maelwys0)2021-07-01T03:23:54ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysKyra - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=13#6272021-06-30T16:53:09Z2021-06-30T16:53:09Z<p><span class=messageboard-ooc>Off-turn, use both forms of Restorative Touch on Quinn after he discarded his hand.
<br />
Draw Gray Maiden Plate to reduce Ranged Combat Damage by 2 when I'm moved to the new location. Display Gray Maiden Plate.
<br />
<span class="messageboard-dice"><b>Check to Recover: Restorative Touch - Divine 10:</b></span> <span class="messageboard-dice">1d10 + 6 + 1d6 ⇒ (4) + 6 + (3) = 13</span> - Recharged
<br />
<span class="messageboard-dice"><b>Check to Recover: Wand of Restorative Touch - Divine 12:</b></span> <span class="messageboard-dice">1d10 + 6 + 1d6 ⇒ (6) + 6 + (5) = 17</span> - Recharged</span></p>
<div class="messageboard-quotee">Kyra, Dawnseeker wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Staff_of_Dark_Flame" target="_blank" rel="nofollow">Staff of Dark Flame</a>, <a href="https://pacg.fandom.com/wiki/Fire_Snake" target="_blank" rel="nofollow">Fire Snake</a>, <a href="https://pacg.fandom.com/wiki/Holy_Javelin" target="_blank" rel="nofollow">Holy Javelin</a>, <a href="https://pacg.fandom.com/wiki/Wand_of_Flying" target="_blank" rel="nofollow">Wand of Flying</a>, <a href="https://pacg.fandom.com/wiki/Lyrune-quah_Truthspeaker" target="_blank" rel="nofollow">Lyrune-quah Truthspeaker</a>, <a href="https://www.drivethrurpg.com/images/5549/206431.jpg" target="_blank" rel="nofollow">Runewell's Echo</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Gray_Maiden_Plate" target="_blank" rel="nofollow">Gray Maiden Plate</a>, <a href="https://pacg.fandom.com/wiki/Divine_Fortune" target="_blank" rel="nofollow">Divine Fortune</a>,
<br />
<b>Deck:</b> 13 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 4
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local checks are +1d4+Magic against all Outsiders and Undead
<br />
If you need healing, just ask
<br />
Use Blessings as you need them.
<br />
<b>Movement: </b>Stick with the group
<br />
<b>Other: </b>3B - Shirt Reroll not yet used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Off-turn, use both forms of Restorative Touch on Quinn after he discarded his hand.
Draw Gray Maiden Plate to reduce Ranged Combat Damage by 2 when I'm moved to the new location. Display Gray Maiden Plate.
[dice=Check to Recover: Restorative Touch - Divine 10]1d10+6+1d6[/dice] - Recharged
[dice=Check to Recover: Wand of Restorative Touch - Divine 12]1d10+6+1d6[/dice] - Recharged
Kyra, Dawnseeker wrote:Hand: Staff of Dark Flame, Fire Snake, Holy Javelin, Wand of Flying, Lyrune-quah...Kyra - Maelwys (alias of Maelwys0)2021-06-30T16:53:09ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysBR Updates - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=13#6242021-06-29T01:54:33Z2021-06-29T01:54:33Z<p><b>During This Adventure:</b> Perform a harrowing at the start of each scenario instead of each adventure. At the end of each scenario, return your harrow to the vault. At the start of each scenario, after drawing your starting hand, add your harrow to it.
<br />
The Harrow suit is Stars. Add 1d4 to Wisdom non-combat checks. When you play your harrow, you may heal a blessing and/or a Divine card.
<br />
When choosing deck upgrades, treat Harrow blessings that match the adventure’s Harrow suit as being level #.
<br />
At the start of each scenario, add the wildcards Besieged, Deadly, Unhallowed, and Withering.</p>
<p><b>During This Scenario:</b> When you move to or from the Base without playing a boon to move, bury a boon.
<br />
While marked with the scourge Drained, your hand size is reduced by 2.</p>
<p><b>Additional Rules:</b> Besieged - After you move, suffer 1 Ranged Combat damage.
<br />
Deadly - When you suffer damage, it is increased by 1.
<br />
Unhallowed - On any check, when you would discard a blessing for its power, bury it instead; when you would recharge it for its power, discard it instead.
<br />
Withering - At the end of your turn, bury a random card from your discards.
<br />
[Spoiler omitted]
<br />
<b>Dangers</b> - Ancient Skeleton, Wight, Wraith, or Zombie Minion</p>
<p><b>Scenario Level (#):</b> 5</p>
<p><b>Turn: </b> 4, Quinn/Mhuirich </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Hour Power:</b> On your check, you may recharge a card to replace all d4s with d8s.</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>26</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 3 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 4 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 5 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 6 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 7 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 8 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 9 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 10 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 11 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 12 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 13 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 14 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 15 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 16 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 17 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 18 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 19 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 20 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 21 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 22 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 23 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 24 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 25 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 26 Merisiel/sirrogue:</b> [Spoiler omitted][/spoiler]</p>
<p><b>Location #0: Base</b>
<br />
Urban
<br />
<i>At This Location:</i> To build this location, shuffle together all of your rallied supporters.
<br />
This location cannot be closed until all other locations are closed, or until it has no cards and no characters are at it; then it closes automatically. Villains cannot escape to this location.
<br />
For your exploration, draw the top 3 or # cards of this location. Keep 1 and return the rest in any order, then do 1:
<br />
• Draw a card.
<br />
• Heal a card.
<br />
• Recharge any number of cards.
<br />
• Remove 1 of your scourges.
<br />
<i>When Closing:</i> N/A
<br />
<i>When Permanently Closed:</i> N/A
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 11
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #1: Castle</b>
<br />
Urban
<br />
<i>At This Location:</i> You may avenge by recharging a card.
<br />
<i>When Closing:</i> Bury a weapon or the top card of your deck.
<br />
<i>When Permanently Closed:</i> You may heal a weapon or an armor.
<br />
M: 3 Ba: 1 W: 1 Sp: 0 Ar: 1 I: 1 Al: 2 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #2: Lair</b>
<br />
Underground
<br />
Wild
<br />
<i>At This Location:</i> The difficulty to defeat story banes is increased by 2.
<br />
<i>When Closing:</i> Succeed at a Strength or Melee 5+# check.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 3 Ba: 1 W: 2 Sp: 1 Ar: 2 I: 0 Al: 1 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Slaughterhouse</b>
<br />
Urban
<br />
Wild
<br />
<i>At This Location:</i> When you defeat a monster, discard a card.
<br />
<i>When Closing:</i> Banish an ally.
<br />
<i>When Permanently Closed:</i> Examine the top card of each location, ignoring their powers that happen when you examine them; if any are allies, banish them.
<br />
M: 4 Ba: 0 W: 2 Sp: 0 Ar: 0 I: 0 Al: 3 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Throne Room</b>
<br />
Urban
<br />
<i>At This Location:</i> At the start of your turn, you may recharge an item to draw a card.
<br />
<i>When Closing:</i> A local character summons and defeats the story bane Rioting Mob.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 2 Ba: 1 W: 1 Sp: 1 Ar: 0 I: 1 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Merisiel/sirrogue, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #5: Storehouse</b>
<br />
Urban
<br />
<i>At This Location:</i> Treat your hand size as 1 larger.
<br />
<i>When Closing:</i> Discard your hand.
<br />
<i>When Permanently Closed:</i> Draw 2 new items and banish 1 of them.
<br />
M: 2 Ba: 1 W: 2 Sp: 0 Ar: 2 I: 2 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Quinn/Mhuirich, Seelah/KeithRichmond, Kyra/Maelwys, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: Perform a harrowing at the start of each scenario instead of each adventure. At the end of each scenario, return your harrow to the vault. At the start of each scenario, after drawing your starting hand, add your harrow to it.
The Harrow suit is Stars. Add 1d4 to Wisdom non-combat checks. When you play your harrow, you may heal a blessing and/or a Divine card.
When choosing deck upgrades, treat Harrow blessings that match the adventure’s Harrow suit as being level #.
At...BR Updates - Maelwys (alias of Maelwys0)2021-06-29T01:54:33ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysBR Updates - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=13#6232021-06-28T21:23:13Z2021-06-28T21:23:13Z<p><b>During This Adventure:</b> Perform a harrowing at the start of each scenario instead of each adventure. At the end of each scenario, return your harrow to the vault. At the start of each scenario, after drawing your starting hand, add your harrow to it.
<br />
The Harrow suit is Stars. Add 1d4 to Wisdom non-combat checks. When you play your harrow, you may heal a blessing and/or a Divine card.
<br />
When choosing deck upgrades, treat Harrow blessings that match the adventure’s Harrow suit as being level #.
<br />
At the start of each scenario, add the wildcards Besieged, Deadly, Unhallowed, and Withering.</p>
<p><b>During This Scenario:</b> When you move to or from the Base without playing a boon to move, bury a boon.
<br />
While marked with the scourge Drained, your hand size is reduced by 2.</p>
<p><b>Additional Rules:</b> Besieged - After you move, suffer 1 Ranged Combat damage.
<br />
Deadly - When you suffer damage, it is increased by 1.
<br />
Unhallowed - On any check, when you would discard a blessing for its power, bury it instead; when you would recharge it for its power, discard it instead.
<br />
Withering - At the end of your turn, bury a random card from your discards.
<br />
[Spoiler omitted]
<br />
<b>Dangers</b> - Ancient Skeleton, Wight, Wraith, or Zombie Minion</p>
<p><b>Scenario Level (#):</b> 5</p>
<p><b>Turn: </b> 4, Quinn/Mhuirich </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Hour Power:</b> On your check, you may recharge a card to replace all d4s with d8s.</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>26</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 3 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 4 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 5 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 6 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 7 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 8 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 9 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 10 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 11 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 12 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 13 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 14 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 15 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 16 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 17 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 18 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 19 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 20 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 21 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 22 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 23 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 24 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 25 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 26 Merisiel/sirrogue:</b> [Spoiler omitted][/spoiler]</p>
<p><b>Location #0: Base</b>
<br />
Urban
<br />
<i>At This Location:</i> To build this location, shuffle together all of your rallied supporters.
<br />
This location cannot be closed until all other locations are closed, or until it has no cards and no characters are at it; then it closes automatically. Villains cannot escape to this location.
<br />
For your exploration, draw the top 3 or # cards of this location. Keep 1 and return the rest in any order, then do 1:
<br />
• Draw a card.
<br />
• Heal a card.
<br />
• Recharge any number of cards.
<br />
• Remove 1 of your scourges.
<br />
<i>When Closing:</i> N/A
<br />
<i>When Permanently Closed:</i> N/A
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 11
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #1: Castle</b>
<br />
Urban
<br />
<i>At This Location:</i> You may avenge by recharging a card.
<br />
<i>When Closing:</i> Bury a weapon or the top card of your deck.
<br />
<i>When Permanently Closed:</i> You may heal a weapon or an armor.
<br />
M: 3 Ba: 1 W: 1 Sp: 0 Ar: 1 I: 1 Al: 2 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #2: Lair</b>
<br />
Underground
<br />
Wild
<br />
<i>At This Location:</i> The difficulty to defeat story banes is increased by 2.
<br />
<i>When Closing:</i> Succeed at a Strength or Melee 5+# check.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 3 Ba: 1 W: 2 Sp: 1 Ar: 2 I: 0 Al: 1 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Slaughterhouse</b>
<br />
Urban
<br />
Wild
<br />
<i>At This Location:</i> When you defeat a monster, discard a card.
<br />
<i>When Closing:</i> Banish an ally.
<br />
<i>When Permanently Closed:</i> Examine the top card of each location, ignoring their powers that happen when you examine them; if any are allies, banish them.
<br />
M: 4 Ba: 0 W: 2 Sp: 0 Ar: 0 I: 0 Al: 3 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Throne Room</b>
<br />
Urban
<br />
<i>At This Location:</i> At the start of your turn, you may recharge an item to draw a card.
<br />
<i>When Closing:</i> A local character summons and defeats the story bane Rioting Mob.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 2 Ba: 1 W: 1 Sp: 1 Ar: 0 I: 2 Al: 3 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Merisiel/sirrogue, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #5: Storehouse</b>
<br />
Urban
<br />
<i>At This Location:</i> Treat your hand size as 1 larger.
<br />
<i>When Closing:</i> Discard your hand.
<br />
<i>When Permanently Closed:</i> Draw 2 new items and banish 1 of them.
<br />
M: 2 Ba: 1 W: 2 Sp: 0 Ar: 2 I: 2 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Quinn/Mhuirich, Seelah/KeithRichmond, Kyra/Maelwys, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: Perform a harrowing at the start of each scenario instead of each adventure. At the end of each scenario, return your harrow to the vault. At the start of each scenario, after drawing your starting hand, add your harrow to it.
The Harrow suit is Stars. Add 1d4 to Wisdom non-combat checks. When you play your harrow, you may heal a blessing and/or a Divine card.
When choosing deck upgrades, treat Harrow blessings that match the adventure’s Harrow suit as being level #.
At...BR Updates - Maelwys (alias of Maelwys0)2021-06-28T21:23:13ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysKyra - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=13#6222021-06-28T21:19:44Z2021-06-28T21:19:44Z<p><span class=messageboard-ooc>Off-turn, discard (Hour requires Wisdom -> recharge) (Unhallowed -> discard) Blessing of Qi Zhong to bless Seelah.</span></p>
<p><span class=messageboard-ooc>Turn 3, under the Blessing of Shelyn's Song</span></p>
<p><span class=messageboard-ooc>Free Exploration - Stables #6: Wayfinder.
<br />
Display Divine Fortune. Harrow of Stars
<br />
<span class="messageboard-dice"><b>Check to Acquire - Wisdom 10:</b></span> <span class="messageboard-dice">1d10 + 3 + 1d6 + 1d4 ⇒ (5) + 3 + (5) + (2) = 15</span> - Acquired.</span></p>
<p><span class=messageboard-ooc>Discard Wayfinder to examine Stables #7: Basilisk. Do not want. Reshuffle the location before exploring.
<br />
<span class="messageboard-dice"><b>Encounter Stables #:</b></span> <span class="messageboard-dice">1d4 + 6 ⇒ (2) + 6 = 8</span> - Wraith.
<br />
+1d6 Divine Fortune. +1d4 Turn undead. +1d8 Paladin Aura. +1d4 Harrow of Stars
<br />
<span class="messageboard-dice"><b>Check to Defeat - Divine 8+5=13:</b></span> <span class="messageboard-dice">1d10 + 6 + 1d6 + 1d4 + 1d8 + 1d4 ⇒ (10) + 6 + (6) + (4) + (3) + (2) = 31</span> - Defeated. Turn Undead power gives Magic trait, so it stays defeated.
<br />
Defeated a closing henchman, attempt to close. +1d6 Divine Fortune, +1d8 Paladin Aura, discard (Hour -> recharge; Unhallowed -> discard) Mute Hag to add 2 dice to a check to close.
<br />
<span class="messageboard-dice"><b>Check to Close - Diplomacy 5+5=10:</b></span> <span class="messageboard-dice">3d8 + 1 + 1d6 + 1d8 ⇒ (4, 5, 6) + 1 + (3) + (8) = 27</span> - Closed.
<br />
Played my Harrow, heal a Blessing from my discard (Blessing of the Qi Zhong)
<br />
Location closed, all three of us move to the Storehouse.
<br />
Besieged + Deadly = 2 Ranged Combat Damage. Draw Gray Maiden Plate to reduce Combat Damage by 2, then display the Plate again.</span></p>
<p><span class=messageboard-ooc>End of turn, recharge Wand of Detect Magic to <span class="messageboard-dice"><b>heal self:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span> (Wayfinder, Mute Hag).
<br />
Withering - No discards.
<br />
Draw 5 to end my turn.</span></p>
<div class="messageboard-quotee">Kyra, Dawnseeker wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Staff_of_Dark_Flame" target="_blank" rel="nofollow">Staff of Dark Flame</a>, <a href="https://pacg.fandom.com/wiki/Fire_Snake" target="_blank" rel="nofollow">Fire Snake</a>, <a href="https://pacg.fandom.com/wiki/Restorative_Touch" target="_blank" rel="nofollow">Restorative Touch</a>, <a href="https://pacg.fandom.com/wiki/Holy_Javelin" target="_blank" rel="nofollow">Holy Javelin</a>, <a href="https://pacg.fandom.com/wiki/Wand_of_Restorative_Touch" target="_blank" rel="nofollow">Wand of Restorative Touch</a>, <a href="https://pacg.fandom.com/wiki/Wand_of_Flying" target="_blank" rel="nofollow">Wand of Flying</a>, <a href="https://pacg.fandom.com/wiki/Lyrune-quah_Truthspeaker" target="_blank" rel="nofollow">Lyrune-quah Truthspeaker</a>, <a href="https://www.drivethrurpg.com/images/5549/206431.jpg" target="_blank" rel="nofollow">Runewell's Echo</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Gray_Maiden_Plate" target="_blank" rel="nofollow">Gray Maiden Plate</a>, <a href="https://pacg.fandom.com/wiki/Divine_Fortune" target="_blank" rel="nofollow">Divine Fortune</a>,
<br />
<b>Deck:</b> 11 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 4
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local checks are +1d4+Magic against all Outsiders and Undead
<br />
If you need healing, just ask
<br />
Use Blessings as you need them.
<br />
<b>Movement: </b>Stick with the group
<br />
<b>Other: </b>3B - Shirt Reroll not yet used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Off-turn, discard (Hour requires Wisdom -> recharge) (Unhallowed -> discard) Blessing of Qi Zhong to bless Seelah.
Turn 3, under the Blessing of Shelyn's Song
Free Exploration - Stables #6: Wayfinder.
Display Divine Fortune. Harrow of Stars
[dice=Check to Acquire - Wisdom 10]1d10+3+1d6+1d4[/dice] - Acquired.
Discard Wayfinder to examine Stables #7: Basilisk. Do not want. Reshuffle the location before exploring.
[dice=Encounter Stables #]1d4+6[/dice] - Wraith.
+1d6 Divine Fortune. +1d4 Turn...Kyra - Maelwys (alias of Maelwys0)2021-06-28T21:19:44ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysBR Updates - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=13#6202021-06-25T15:20:33Z2021-06-25T15:20:33Z<p><b>During This Adventure:</b> Perform a harrowing at the start of each scenario instead of each adventure. At the end of each scenario, return your harrow to the vault. At the start of each scenario, after drawing your starting hand, add your harrow to it.
<br />
The Harrow suit is Stars. Add 1d4 to Wisdom non-combat checks. When you play your harrow, you may heal a blessing and/or a Divine card.
<br />
When choosing deck upgrades, treat Harrow blessings that match the adventure’s Harrow suit as being level #.
<br />
At the start of each scenario, add the wildcards Besieged, Deadly, Unhallowed, and Withering.</p>
<p><b>During This Scenario:</b> When you move to or from the Base without playing a boon to move, bury a boon.
<br />
While marked with the scourge Drained, your hand size is reduced by 2.</p>
<p><b>Additional Rules:</b> Besieged - After you move, suffer 1 Ranged Combat damage.
<br />
Deadly - When you suffer damage, it is increased by 1.
<br />
Unhallowed - On any check, when you would discard a blessing for its power, bury it instead; when you would recharge it for its power, discard it instead.
<br />
Withering - At the end of your turn, bury a random card from your discards.
<br />
[Spoiler omitted]
<br />
<b>Dangers</b> - Ancient Skeleton, Wight, Wraith, or Zombie Minion</p>
<p><b>Scenario Level (#):</b> 5</p>
<p><b>Turn: </b> 2, Merisiel/sirrogue </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Hour Power:</b> On your check against a barrier, you may recharge a card to add your Intelligence die.</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>28</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 3 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 4 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 5 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 6 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 7 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 8 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 9 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 10 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 11 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 12 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 13 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 14 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 15 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 16 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 17 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 18 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 19 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 20 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 21 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 22 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 23 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 24 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 25 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 26 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 27 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 28 Merisiel/sirrogue:</b> [Spoiler omitted][/spoiler]</p>
<p><b>Location #0: Base</b>
<br />
Urban
<br />
<i>At This Location:</i> To build this location, shuffle together all of your rallied supporters.
<br />
This location cannot be closed until all other locations are closed, or until it has no cards and no characters are at it; then it closes automatically. Villains cannot escape to this location.
<br />
For your exploration, draw the top 3 or # cards of this location. Keep 1 and return the rest in any order, then do 1:
<br />
• Draw a card.
<br />
• Heal a card.
<br />
• Recharge any number of cards.
<br />
• Remove 1 of your scourges.
<br />
<i>When Closing:</i> N/A
<br />
<i>When Permanently Closed:</i> N/A
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 11
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #1: Castle</b>
<br />
Urban
<br />
<i>At This Location:</i> You may avenge by recharging a card.
<br />
<i>When Closing:</i> Bury a weapon or the top card of your deck.
<br />
<i>When Permanently Closed:</i> You may heal a weapon or an armor.
<br />
M: 3 Ba: 1 W: 1 Sp: 0 Ar: 1 I: 1 Al: 2 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #2: Lair</b>
<br />
Underground
<br />
Wild
<br />
<i>At This Location:</i> The difficulty to defeat story banes is increased by 2.
<br />
<i>When Closing:</i> Succeed at a Strength or Melee 5+# check.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 3 Ba: 1 W: 2 Sp: 1 Ar: 2 I: 0 Al: 1 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Slaughterhouse</b>
<br />
Urban
<br />
Wild
<br />
<i>At This Location:</i> When you defeat a monster, discard a card.
<br />
<i>When Closing:</i> Banish an ally.
<br />
<i>When Permanently Closed:</i> Examine the top card of each location, ignoring their powers that happen when you examine them; if any are allies, banish them.
<br />
M: 4 Ba: 0 W: 2 Sp: 0 Ar: 0 I: 0 Al: 3 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Throne Room</b>
<br />
Urban
<br />
<i>At This Location:</i> At the start of your turn, you may recharge an item to draw a card.
<br />
<i>When Closing:</i> A local character summons and defeats the story bane Rioting Mob.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 2 Ba: 1 W: 1 Sp: 1 Ar: 0 I: 2 Al: 3 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Merisiel/sirrogue, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #5: Storehouse</b>
<br />
Urban
<br />
<i>At This Location:</i> Treat your hand size as 1 larger.
<br />
<i>When Closing:</i> Discard your hand.
<br />
<i>When Permanently Closed:</i> Draw 2 new items and banish 1 of them.
<br />
M: 2 Ba: 1 W: 2 Sp: 0 Ar: 2 I: 2 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #6: Stable</b>
<br />
Urban
<br />
<i>At This Location:</i> When you acquire an ally, you may shuffle a new ally into a random other location.
<br />
<i>When Closing:</i> Succeed at a Charisma, Diplomacy, or Survival 5+# check.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 2 Ba: 1 W: 0 Sp: 0 Ar: 0 I: 1 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Quinn/Mhuirich, Seelah/KeithRichmond, Kyra/Maelwys, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: Perform a harrowing at the start of each scenario instead of each adventure. At the end of each scenario, return your harrow to the vault. At the start of each scenario, after drawing your starting hand, add your harrow to it.
The Harrow suit is Stars. Add 1d4 to Wisdom non-combat checks. When you play your harrow, you may heal a blessing and/or a Divine card.
When choosing deck upgrades, treat Harrow blessings that match the adventure’s Harrow suit as being level #.
At...BR Updates - Maelwys (alias of Maelwys0)2021-06-25T15:20:33ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysBR Updates - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=13#6182021-06-24T23:25:32Z2021-06-24T23:25:32Z<p><b>During This Adventure:</b> Perform a harrowing at the start of each scenario instead of each adventure. At the end of each scenario, return your harrow to the vault. At the start of each scenario, after drawing your starting hand, add your harrow to it.
<br />
The Harrow suit is Stars. Add 1d4 to Wisdom non-combat checks. When you play your harrow, you may heal a blessing and/or a Divine card.
<br />
When choosing deck upgrades, treat Harrow blessings that match the adventure’s Harrow suit as being level #.
<br />
At the start of each scenario, add the wildcards Besieged, Deadly, Unhallowed, and Withering.</p>
<p><b>During This Scenario:</b> When you move to or from the Base without playing a boon to move, bury a boon.
<br />
While marked with the scourge Drained, your hand size is reduced by 2.</p>
<p><b>Additional Rules:</b> Besieged - After you move, suffer 1 Ranged Combat damage.
<br />
Deadly - When you suffer damage, it is increased by 1.
<br />
Unhallowed - On any check, when you would discard a blessing for its power, bury it instead; when you would recharge it for its power, discard it instead.
<br />
Withering - At the end of your turn, bury a random card from your discards.
<br />
[Spoiler omitted]
<br />
<b>Dangers</b> - Ancient Skeleton, Wight, Wraith, or Zombie Minion</p>
<p><b>Scenario Level (#):</b> 5</p>
<p><b>Turn: </b> 1, Seelah/KeithRichmond </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Hour Power:</b> On each check, the first blessing played to bless may be played freely.</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>29</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 3 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 4 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 5 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 6 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 7 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 8 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 9 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 10 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 11 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 12 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 13 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 14 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 15 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 16 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 17 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 18 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 19 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 20 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 21 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 22 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 23 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 24 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 25 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 26 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 27 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 28 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 29 Merisiel/sirrogue:</b> [Spoiler omitted][/spoiler]</p>
<p><b>Location #0: Base</b>
<br />
Urban
<br />
<i>At This Location:</i> To build this location, shuffle together all of your rallied supporters.
<br />
This location cannot be closed until all other locations are closed, or until it has no cards and no characters are at it; then it closes automatically. Villains cannot escape to this location.
<br />
For your exploration, draw the top 3 or # cards of this location. Keep 1 and return the rest in any order, then do 1:
<br />
• Draw a card.
<br />
• Heal a card.
<br />
• Recharge any number of cards.
<br />
• Remove 1 of your scourges.
<br />
<i>When Closing:</i> N/A
<br />
<i>When Permanently Closed:</i> N/A
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 11
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #1: Castle</b>
<br />
Urban
<br />
<i>At This Location:</i> You may avenge by recharging a card.
<br />
<i>When Closing:</i> Bury a weapon or the top card of your deck.
<br />
<i>When Permanently Closed:</i> You may heal a weapon or an armor.
<br />
M: 3 Ba: 1 W: 1 Sp: 0 Ar: 1 I: 1 Al: 2 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #2: Lair</b>
<br />
Underground
<br />
Wild
<br />
<i>At This Location:</i> The difficulty to defeat story banes is increased by 2.
<br />
<i>When Closing:</i> Succeed at a Strength or Melee 5+# check.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 3 Ba: 1 W: 2 Sp: 1 Ar: 2 I: 0 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Slaughterhouse</b>
<br />
Urban
<br />
Wild
<br />
<i>At This Location:</i> When you defeat a monster, discard a card.
<br />
<i>When Closing:</i> Banish an ally.
<br />
<i>When Permanently Closed:</i> Examine the top card of each location, ignoring their powers that happen when you examine them; if any are allies, banish them.
<br />
M: 4 Ba: 0 W: 2 Sp: 0 Ar: 0 I: 0 Al: 2 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Throne Room</b>
<br />
Urban
<br />
<i>At This Location:</i> At the start of your turn, you may recharge an item to draw a card.
<br />
<i>When Closing:</i> A local character summons and defeats the story bane Rioting Mob.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 2 Ba: 1 W: 1 Sp: 1 Ar: 0 I: 2 Al: 2 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Merisiel/sirrogue, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #5: Storehouse</b>
<br />
Urban
<br />
<i>At This Location:</i> Treat your hand size as 1 larger.
<br />
<i>When Closing:</i> Discard your hand.
<br />
<i>When Permanently Closed:</i> Draw 2 new items and banish 1 of them.
<br />
M: 2 Ba: 1 W: 2 Sp: 0 Ar: 2 I: 2 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #6: Stable</b>
<br />
Urban
<br />
<i>At This Location:</i> When you acquire an ally, you may shuffle a new ally into a random other location.
<br />
<i>When Closing:</i> Succeed at a Charisma, Diplomacy, or Survival 5+# check.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 3 Ba: 1 W: 0 Sp: 0 Ar: 1 I: 1 Al: 3 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Quinn/Mhuirich, Seelah/KeithRichmond, Kyra/Maelwys, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: Perform a harrowing at the start of each scenario instead of each adventure. At the end of each scenario, return your harrow to the vault. At the start of each scenario, after drawing your starting hand, add your harrow to it.
The Harrow suit is Stars. Add 1d4 to Wisdom non-combat checks. When you play your harrow, you may heal a blessing and/or a Divine card.
When choosing deck upgrades, treat Harrow blessings that match the adventure’s Harrow suit as being level #.
At...BR Updates - Maelwys (alias of Maelwys0)2021-06-24T23:25:32ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysKyra - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=13#6172021-06-24T23:25:18Z2021-06-24T23:25:18Z<p>Kyra will start in the Stable, with Seelah and Quinn.</p>
<div class="messageboard-quotee">Kyra, Dawnseeker wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Divine_Fortune" target="_blank" rel="nofollow">Divine Fortune</a>, <a href="https://pacg.fandom.com/wiki/Gray_Maiden_Plate" target="_blank" rel="nofollow">Gray Maiden Plate</a>, <a href="https://pacg.fandom.com/wiki/Wand_of_Detect_Magic" target="_blank" rel="nofollow">Wand of Detect Magic</a>, <a href="https://pacg.fandom.com/wiki/Wand_of_Restorative_Touch" target="_blank" rel="nofollow">Wand of Restorative Touch</a>, <a href="https://pacg.fandom.com/wiki/Lyrune-quah_Truthspeaker" target="_blank" rel="nofollow">Lyrune-quah Truthspeaker</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Qi_Zhong" target="_blank" rel="nofollow">Blessing of the Qi Zhong</a>, <a href="https://www.drivethrurpg.com/images/5549/206431.jpg" target="_blank" rel="nofollow">Runewell's Echo</a>, <a href="https://pacg.fandom.com/wiki/The_Mute_Hag" target="_blank" rel="nofollow">The Mute Hag (Harrow)</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 12 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 4
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local checks are +1d4+Magic against all Outsiders and Undead
<br />
If you need healing, just ask
<br />
Use Blessings as you need them.
<br />
<b>Movement: </b>Stick with the group
<br />
<b>Other: </b>3B - Shirt Reroll not yet used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc>Display Gray Maiden Plate at the start of the first turn. Divine Fortune is available if needed, otherwise I'll wait and display it at the start of my first turn, to get maximum usage.</span></p>Kyra will start in the Stable, with Seelah and Quinn.
Kyra, Dawnseeker wrote:Hand: Divine Fortune, Gray Maiden Plate, Wand of Detect Magic, Wand of Restorative Touch, Lyrune-quah Truthspeaker, Blessing of the Qi Zhong, Runewell's Echo, The Mute Hag (Harrow),
Displayed:
Deck: 12 Discard: 0 Buried: 0
Hero Points: 4
NOTES:
Available Support: Local checks are +1d4+Magic against all Outsiders and Undead
If you need healing, just ask
Use Blessings as you need them.
Movement: Stick with the group...Kyra - Maelwys (alias of Maelwys0)2021-06-24T23:25:18ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysBR Updates - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=13#6132021-06-23T22:18:01Z2021-06-23T22:18:01Z<p><b>During This Adventure:</b> Perform a harrowing at the start of each scenario instead of each adventure. At the end of each scenario, return your harrow to the vault. At the start of each scenario, after drawing your starting hand, add your harrow to it.
<br />
The Harrow suit is Stars. Add 1d4 to Wisdom non-combat checks. When you play your harrow, you may heal a blessing and/or a Divine card.
<br />
When choosing deck upgrades, treat Harrow blessings that match the adventure’s Harrow suit as being level #.
<br />
At the start of each scenario, add the wildcards Besieged, Deadly, Unhallowed, and Withering.</p>
<p><b>During This Scenario:</b> When you move to or from the Base without playing a boon to move, bury a boon.
<br />
While marked with the scourge Drained, your hand size is reduced by 2.</p>
<p><b>Additional Rules:</b>
<br />
Besieged - After you move, suffer 1 Ranged Combat damage.
<br />
Deadly - When you suffer damage, it is increased by 1.
<br />
Unhallowed - On any check, when you would discard a blessing for its power, bury it instead; when you would recharge it for its power, discard it instead.
<br />
Withering - At the end of your turn, bury a random card from your discards.
<br />
[Spoiler omitted]
<br />
<b>Dangers</b> - Ancient Skeleton, Wight, Wraith, or Zombie Minion</p>
<p><b>Scenario Level (#):</b> 5</p>
<p><b>Location #0: Base</b>
<br />
Urban
<br />
<i>At This Location:</i> To build this location, shuffle together all of your rallied supporters.
<br />
This location cannot be closed until all other locations are closed, or until it has no cards and no characters are at it; then it closes automatically. Villains cannot escape to this location.
<br />
For your exploration, draw the top 3 or # cards of this location. Keep 1 and return the rest in any order, then do 1:
<br />
• Draw a card.
<br />
• Heal a card.
<br />
• Recharge any number of cards.
<br />
• Remove 1 of your scourges.
<br />
<i>When Closing:</i> N/A
<br />
<i>When Permanently Closed:</i> N/A
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 11
<br />
<b>Located/Displayed Here:</b> Quinn/Mhuirich, Seelah/KeithRichmond, Merisiel/sirrogue, Kyra/Maelwys, None</p>
<p><b>Location #1: Castle</b>
<br />
Urban
<br />
<i>At This Location:</i> You may avenge by recharging a card.
<br />
<i>When Closing:</i> Bury a weapon or the top card of your deck.
<br />
<i>When Permanently Closed:</i> You may heal a weapon or an armor.
<br />
M: 3 Ba: 1 W: 1 Sp: 0 Ar: 1 I: 1 Al: 2 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #2: Lair</b>
<br />
Underground
<br />
Wild
<br />
<i>At This Location:</i> The difficulty to defeat story banes is increased by 2.
<br />
<i>When Closing:</i> Succeed at a Strength or Melee 5+# check.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 3 Ba: 1 W: 2 Sp: 1 Ar: 2 I: 0 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #3: Slaughterhouse</b>
<br />
Urban
<br />
Wild
<br />
<i>At This Location:</i> When you defeat a monster, discard a card.
<br />
<i>When Closing:</i> Banish an ally.
<br />
<i>When Permanently Closed:</i> Examine the top card of each location, ignoring their powers that happen when you examine them; if any are allies, banish them.
<br />
M: 4 Ba: 0 W: 2 Sp: 0 Ar: 0 I: 0 Al: 2 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #4: Throne Room</b>
<br />
Urban
<br />
<i>At This Location:</i> At the start of your turn, you may recharge an item to draw a card.
<br />
<i>When Closing:</i> A local character summons and defeats the story bane Rioting Mob.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 2 Ba: 1 W: 1 Sp: 1 Ar: 0 I: 2 Al: 2 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #5: Storehouse</b>
<br />
Urban
<br />
<i>At This Location:</i> Treat your hand size as 1 larger.
<br />
<i>When Closing:</i> Discard your hand.
<br />
<i>When Permanently Closed:</i> Draw 2 new items and banish 1 of them.
<br />
M: 2 Ba: 1 W: 2 Sp: 0 Ar: 2 I: 2 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #6: Stable</b>
<br />
Urban
<br />
<i>At This Location:</i> When you acquire an ally, you may shuffle a new ally into a random other location.
<br />
<i>When Closing:</i> Succeed at a Charisma, Diplomacy, or Survival 5+# check.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 3 Ba: 1 W: 0 Sp: 0 Ar: 1 I: 1 Al: 3 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None</p>During This Adventure: Perform a harrowing at the start of each scenario instead of each adventure. At the end of each scenario, return your harrow to the vault. At the start of each scenario, after drawing your starting hand, add your harrow to it.
The Harrow suit is Stars. Add 1d4 to Wisdom non-combat checks. When you play your harrow, you may heal a blessing and/or a Divine card.
When choosing deck upgrades, treat Harrow blessings that match the adventure’s Harrow suit as being level #.
At...BR Updates - Maelwys (alias of Maelwys0)2021-06-23T22:18:01ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysBR Updates - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=13#6122021-06-23T22:15:37Z2021-06-23T22:15:37Z<p><b>Adventure 5: Skeletons of Scarwall</b></p>
<p>Castle Scarwall looms before you. According to the Cinderlanders, it is the onetime fortress of a giant blue dragon named Kazavon whose teeth are embedded in Queen Ileosa’s crown. It is also massive and stocked deep with undead. You need a lot more information about what you’re doing before you attempt to rescue the sword Serithtial.</p>
<p>“Hiya!” says a cheerful elfin voice. “Remember me?”</p>
<p>You do remember Laori Vaus. She got you caught up in a disgusting game of Blood Pig down in Old Korvosa. And the fact that she works for something called the “Brotherhood of Bones” is constantly disconcerting.</p>
<p>“I brought my... um, boss, or something.” Laori is accompanied by a stern-looking gray-haired noble who stands ahead of a green-skinned woman covered in chains.</p>
<p>“Yes, well, thank you, Miss Vaus,” he says. “I am Shadowcount Sial, and this is my eidolon Asyra. We are here because your interests and ours are aligned. Just this one time.”</p>
<p>You urge the shadowcount to continue, not yet trusting him.</p>
<p>“Hrrm, you see, the Castle here, Castle Scarwall, is where one of our lord Zon-Kuthon’s former worshippers, the dragon Kazavon, held his court. It... did not go well. He betrayed his brothers, amassed a nearly invincible army of orcs and savages, and generally evinced a need to be, well, put down. Thankfully a group of gullible heroes called the Esoteric Order of the Palatine Eye was persuaded to end the dragon’s tyranny.</p>
<p>“Their valiant leader, a paladin named Mandraivus, did what many armies could not, and ran the wyrm through with his sword Serithtial. They defeated Kazavon but could not reduce all of his body parts to, well, nothing. So each of the Order took one fragment of the dragon to a safe place, while Mandraivus stayed behind to guard the castle.”</p>
<p>You tell the count that he seems to know a lot more about this than one might expect.</p>
<p>“Oh yes!” says Laori. “We want to find all of the pieces of Kazavon! His teeth, his tail, that bone that really hurts when you slam it into—”</p>
<p>Shadowcount Sial gives her a hard look, and she buttons up her enthusiasm for a bit. The Shadowcount continues.</p>
<p>“Of course, we in the Brotherhood of Bones would never wish to assemble the dragon back into a functioning creature,” he assures you. “Now, to my story. The heroes, it turns out, did their work too well. The carnage at the castle gave rise to a veritable army of undead, which quickly overwhelmed Mandraivus. The dragon’s chamberlain, a weakling named Kleestad, tried to possess Mandraivus’s holy sword, for which Zon-Kuthon turned him into a bloated monstrosity. You must retrieve the sword from his grasp within the castle’s Star Tower.”</p>
<p>That doesn’t sound as hard as you thought.</p>
<p>“Oh, oh!” says Laori. “Tell them about the chained spirit, and the four spirit anchors that must be defeated before you can face the chained spirit, and the guardian ward on the Star Tower, and...”</p>
<p>Now that does sound as hard as you thought.</p>
<p><b>Scenario 5B: Shadows on the Wing</b>
<br />
<b>Villain:</b> Bellshallam
<br />
<b>Closing Henchmen:</b> Danse Macabre, Knurlott, Wraiths (Proxy A)
<br />
<b>Dangers:</b> Ancient Skeleton, Wight, Wraith, Zombie Minion
<br />
<b>During This Scenario:</b> When you move to or from the Base without playing a boon to move, bury a boon.
<br />
While marked with the scourge Drained, your hand size is reduced by 2.
<br />
<b>Wildcards:</b> Besieged - After you move, suffer 1 Ranged Combat damage.
<br />
Deadly - When you suffer damage, it is increased by 1.
<br />
Unhallowed - On any check, when you would discard a blessing for its power, bury it instead; when you would recharge it for its power, discard it instead.
<br />
Withering - At the end of your turn, bury a random card from your discards.</p>
<p><b>Harrowing</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]</p>Adventure 5: Skeletons of Scarwall
Castle Scarwall looms before you. According to the Cinderlanders, it is the onetime fortress of a giant blue dragon named Kazavon whose teeth are embedded in Queen Ileosa’s crown. It is also massive and stocked deep with undead. You need a lot more information about what you’re doing before you attempt to rescue the sword Serithtial.
“Hiya!” says a cheerful elfin voice. “Remember me?”
You do remember Laori Vaus. She got you caught up in a disgusting game...BR Updates - Maelwys (alias of Maelwys0)2021-06-23T22:15:37ZRe: Forums: Play-by-Post Discussion: [ACG] [CAG] Curse of the Crimson Throne by Maelwys DiscussionKyra - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/discussion&page=3#1402021-06-23T22:05:24Z2021-06-23T22:05:24Z<p>I'll pass on loot and upgrades this time around.</p>I'll pass on loot and upgrades this time around.Kyra - Maelwys (alias of Maelwys0)2021-06-23T22:05:24ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieRadovan - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=27#13482021-06-22T20:19:24Z2021-06-22T20:19:24Z<p><span class=messageboard-ooc>Turn 11, under the Blessing of Horus</span></p>
<p><span class=messageboard-ooc>Free exploration - Vents #1: Furies of the Drowned Desert
<br />
Bury Mistform from Quang for +1d6+3.
<br />
<span class="messageboard-dice"><b>Before Acting - Strength 9:</b></span> <span class="messageboard-dice">1d8 + 1d6 + 3 ⇒ (4) + (5) + 3 = 12</span> - Success.
<br />
Reveal Vampiric Backsword +3 for combat. +1d4 single-weapon style. +1 Norge. Banish Geniekin from Norge for +1d8.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 21:</b></span> <span class="messageboard-dice">1d8 + 1d6 + 3 + 1d6 + 1d4 + 1 + 1d8 ⇒ (4) + (2) + 3 + (4) + (2) + 1 + (6) = 22</span> - Defeated
<br />
Defeated a monster, reload Vampiric Backsword to <span class="messageboard-dice"><b>recharge:</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span> Adamantine Sai.
<br />
Defeated a monster, display Mummy Lord (AD6) with Quang.</span></p>
<p><span class=messageboard-ooc>Discard Elyana to examine Vents #2: Blast Glyph.
<br />
Elyana allows me to ignore Trigger, and explore.
<br />
Recharge Quick-Change Mask to use Stealth instead of Arcane.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Arcane/Stealth 10:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (5) + 6 = 11</span> - Defeated.</span></p>
<p><span class=messageboard-ooc>Discard Isiem to examine remaining cards in location: Flaming Ranseur +3, Infernal Contract, Parade Armor. Place Infernal Contract on top and explore.
<br />
Reveal Red Leathers for +2 Diplomacy. Bury Mummy Lord from Quang for +1d6+6. Tarlin recharges Blessing of Iomedae for 2 dice.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Diplomacy 17:</b></span> <span class="messageboard-dice">3d8 + 2 + 2 + 1d6 + 6 ⇒ (1, 3, 8) + 2 + 2 + (5) + 6 = 27</span> - Defeated. Take 1 Fire Damage to close the location (reduced to 0), display Royal Naga (AD4) next to Norge for taking Fire Damage. Display Contract next to my character for defeating it and closing the location.</span></p>
<p><span class=messageboard-ooc>Draw 4 to reset my hand.</span></p>
<div class="messageboard-quotee">Radovan, Pitbound Bodyguard wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Vampiric_Backsword_+3" target="_blank" rel="nofollow">Vampiric Backsword +3</a>, <a href="https://pacg.fandom.com/wiki/Red_Leathers" target="_blank" rel="nofollow">Red Leathers</a>, <a href="https://pacg.fandom.com/wiki/Gravewatcher_Chain_Mail" target="_blank" rel="nofollow">Gravewatcher Chain Mail</a>, <a href="https://pacg.fandom.com/wiki/Sand_Elemental" target="_blank" rel="nofollow">Sand Elemental</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Abadar" target="_blank" rel="nofollow">Blessing of Abadar</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Anubis" target="_blank" rel="nofollow">Blessing of Anubis</a>, </b>
</p>
<b>Displayed:</b> <a href="" target="_blank" rel="nofollow">Guecubu (Fell, 3)</a>, <a href="" target="_blank" rel="nofollow">Guardian Thunderbirds (Norge, 6)</a>, <a href="" target="_blank" rel="nofollow">Royal Naga (Norge, 4)</a>, <a href="" target="_blank" rel="nofollow">Infernal Contract</a>,
<br />
<b>Deck:</b> 10 <b>Discard:</b> 7 <b>Buried:</b> 2
<br />
<b>Hero Points:</b> 3
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local: Reduce all Ranged, Fire, and Poison damage by 1.
<br />
Local: Reduce all damage from a Summoned monster by 1.
<br />
Use Blessing of Abadar for 2 Dice vs Infernal Contract, or in dire emergency against really nasty barrier</p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
</blockquote><p><span class=messageboard-ooc>Closed Vents, signed the contract. Tarlin recharges Iomedae.</span>Turn 11, under the Blessing of Horus
Free exploration - Vents #1: Furies of the Drowned Desert
Bury Mistform from Quang for +1d6+3.
[dice=Before Acting - Strength 9]1d8+1d6+3[/dice] - Success.
Reveal Vampiric Backsword +3 for combat. +1d4 single-weapon style. +1 Norge. Banish Geniekin from Norge for +1d8.
[dice=Check to Defeat - Combat 21]1d8+1d6+3+1d6+1d4+1+1d8[/dice] - Defeated
Defeated a monster, reload Vampiric Backsword to [dice=recharge]1d6[/dice] Adamantine Sai.
Defeated a monster,...Radovan - Maelwys (alias of Maelwys0)2021-06-22T20:19:24ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieRadovan - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=27#13422021-06-11T23:46:08Z2021-06-11T23:46:08Z<p><span class=messageboard-ooc>Turn 7, under the Blessing of Horus</span></p>
<p>Radovan continues to explore the Vents</p>
<p><span class=messageboard-ooc>Free Exploration - Vents #1: Mistform
<br />
Reveal Neferekhu to add 2 dice. Bury Healer's Kit from Quang for +1d6.
<br />
<span class="messageboard-dice"><b>Check to Acquire - Wisdom 10:</b></span> <span class="messageboard-dice">3d6 + 1d6 ⇒ (2, 5, 1) + (2) = 10</span> - Acquired, display on Quang.
<br />
<span class="messageboard-dice"><b>Don't Piss off the Talking Head - Diplomacy 8:</b></span> <span class="messageboard-dice">1d8 + 4 + 2 ⇒ (3) + 4 + 2 = 9</span> - Safe.</span></p>
<p><span class=messageboard-ooc>Discard Dreamstalker to examine and then explore - Vents #2: Blessing of the Ancients
<br />
Bury Bonecrusher Hunter from Quang for +1d6.
<br />
<span class="messageboard-dice"><b>Check to Acquire - Divine 3:</b></span> <span class="messageboard-dice">1d4 + 1d6 ⇒ (2) + (2) = 4</span> - Acquired.</span></p>
<p><span class=messageboard-ooc>Discard Blessing of the Ancients to examine and then explore - Vents #3: Sard
<br />
Encountered a Poison bane, display Guecubu (AD3) with Fell.
<br />
Reveal Vampiric Backsword +3 for combat. +1d4 single-weapon style. +1 Norge. Banish Bonestorm from Norge for +1d8+4.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 23:</b></span> <span class="messageboard-dice">1d8 + 1d6 + 3 + 1d6 + 1d4 + 1 + 1d8 + 4 ⇒ (5) + (1) + 3 + (2) + (4) + 1 + (7) + 4 = 27</span> - Defeated.
<br />
Defeated a monster, reload Vampiric Backsword to <span class="messageboard-dice"><b>recharge:</b></span> <span class="messageboard-dice">1d3 ⇒ 1</span> Blessing of the Starsong from discard.
<br />
Defeated a monster, display Guardian Thunderbirds (AD6) with Norge.
<br />
After acting, <span class="messageboard-dice"><b>dealt:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (3) + 1 = 4</span> Electricity damage. (Discard Neferekhu, Bloodbound Hat, Sword Cane, Adamantine Sai). Poison damage is reduced to 0.
<br />
Took poison damage, display Geniekin with Norge.</span></p>
<p>After fighting a poisonous electric tree, Radovan is completely exhausted and collapses ... to take a nap.</p>
<p><span class=messageboard-ooc>Draw 6 to reset my hand.</span></p>
<div class="messageboard-quotee">Radovan, Pitbound Bodyguard wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Vampiric_Backsword_+3" target="_blank" rel="nofollow">Vampiric Backsword +3</a>, <a href="https://pacg.fandom.com/wiki/Red_Leathers" target="_blank" rel="nofollow">Red Leathers</a>, <a href="https://pacg.fandom.com/wiki/Quick-Change_Mask" target="_blank" rel="nofollow">Quick-Change Mask</a>, <a href="https://pacg.fandom.com/wiki/Elyana" target="_blank" rel="nofollow">Elyana</a>, <a href="https://pacg.fandom.com/wiki/Isiem" target="_blank" rel="nofollow">Isiem</a>, <a href="https://pacg.fandom.com/wiki/Sand_Elemental" target="_blank" rel="nofollow">Sand Elemental</a>, </b>
</p>
<b>Displayed:</b> <a href="" target="_blank" rel="nofollow">Mistform (Quang, 3)</a>, <a href="" target="_blank" rel="nofollow">Guecubu (Fell, 3)</a>, <a href="" target="_blank" rel="nofollow">Guardian Thunderbirds (Norge, 6)</a>, <a href="" target="_blank" rel="nofollow">Geniekin (Norge, 0)</a>,
<br />
<b>Deck:</b> 11 <b>Discard:</b> 6 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 3
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local: Reduce all Ranged, Fire, and Poison damage by 1.
<br />
Local: Reduce all damage from a Summoned monster by 1.
<br />
Use Blessings sparingly</p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
</blockquote><p><span class=messageboard-ooc>Acquired Vents #1, #2; Banished Vents #3</span>Turn 7, under the Blessing of Horus
Radovan continues to explore the Vents
Free Exploration - Vents #1: Mistform
Reveal Neferekhu to add 2 dice. Bury Healer's Kit from Quang for +1d6.
[dice=Check to Acquire - Wisdom 10]3d6+1d6[/dice] - Acquired, display on Quang.
[dice=Don't Piss off the Talking Head - Diplomacy 8]1d8+4+2[/dice] - Safe.
Discard Dreamstalker to examine and then explore - Vents #2: Blessing of the Ancients
Bury Bonecrusher Hunter from Quang for +1d6.
[dice=Check to Acquire -...Radovan - Maelwys (alias of Maelwys0)2021-06-11T23:46:08ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieRadovan - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=27#13362021-05-22T13:47:49Z2021-05-22T13:47:49Z<p><span class=messageboard-ooc>Off-turn, discard Blessing of the Starsong on Hayato's turn.</span></p>
<p><span class=messageboard-ooc>Turn 3, under the Blessing of Anubis</span></p>
<p><span class=messageboard-ooc>Free Exploration - Vents #1: Healer's Kit
<br />
Reveal Neferekhu for +2 dice
<br />
<span class="messageboard-dice"><b>Check to Acquire - Wisdom 6:</b></span> <span class="messageboard-dice">3d6 ⇒ (6, 3, 5) = 14</span> - Acquired, display with Quang
<br />
<span class="messageboard-dice"><b>Don't Piss off the Skull - Diplomacy 8:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (5) + 6 = 11</span> - Placated</span></p>
<p><span class=messageboard-ooc>Discard Heister to explore - Vents #2: Sun Falcon
<br />
Encountered a bane with Fire, display a monster (Bonestorm, AD4) next to Norge.
<br />
Reveal Vampiric Backsword +3 for combat. +1d4 single-weapon style.
<br />
<span class="messageboard-dice"><b>Check to defeat - Combat 11:</b></span> <span class="messageboard-dice">1d8 + 1d6 + 3 + 1d4 ⇒ (8) + (1) + 3 + (3) = 15</span> - Defeated, shuffled into blessings deck.
<br />
Defeated a monster, display a monster (Bonecrusher Hunter, AD0) next to Quang.
<br />
Defeated a monster, reload Vampiric Backsword to <span class="messageboard-dice"><b>recharge:</b></span> <span class="messageboard-dice">1d2 ⇒ 2</span> Heister into my deck.</span></p>
<p><span class=messageboard-ooc>Draw 3 to reset my hand and end my turn.</span></p>
<div class="messageboard-quotee">Radovan, Pitbound Bodyguard wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Vampiric_Backsword_+3" target="_blank" rel="nofollow">Vampiric Backsword +3</a>, <a href="https://pacg.fandom.com/wiki/Sword_Cane_(Core)" target="_blank" rel="nofollow">Sword Cane (Core)</a>, <a href="https://pacg.fandom.com/wiki/Adamantine_Sai_+2" target="_blank" rel="nofollow">Adamantine Sai +2</a>, <a href="https://pacg.fandom.com/wiki/Bloodbound_Hat" target="_blank" rel="nofollow">Bloodbound Hat</a>, <a href="https://pacg.fandom.com/wiki/Neferekhu" target="_blank" rel="nofollow">Neferekhu</a>, <a href="https://pacg.fandom.com/wiki/Dreamstalker" target="_blank" rel="nofollow">Dreamstalker</a>, </b>
</p>
<b>Displayed:</b> <a href="" target="_blank" rel="nofollow">Healer's Kit (Quang, 0)</a>, <a href="" target="_blank" rel="nofollow">Bonestorm (Norge, 4)</a>, <a href="" target="_blank" rel="nofollow">Bonecrusher Hunter (Quang, 0)</a>,
<br />
<b>Deck:</b> 15 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 3
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local: Reduce all Ranged, Fire, and Poison damage by 1.
<br />
Local: Reduce all damage from a Summoned monster by 1.
<br />
Use Blessings sparingly</p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
</blockquote><p><span class=messageboard-ooc>Acquired Vents #1, shuffled Vents #2 into Blessings deck.</span>Off-turn, discard Blessing of the Starsong on Hayato's turn.
Turn 3, under the Blessing of Anubis
Free Exploration - Vents #1: Healer's Kit
Reveal Neferekhu for +2 dice
[dice=Check to Acquire - Wisdom 6]3d6[/dice] - Acquired, display with Quang
[dice=Don't Piss off the Skull - Diplomacy 8]1d8+6[/dice] - Placated
Discard Heister to explore - Vents #2: Sun Falcon
Encountered a bane with Fire, display a monster (Bonestorm, AD4) next to Norge.
Reveal Vampiric Backsword +3 for combat. +1d4...Radovan - Maelwys (alias of Maelwys0)2021-05-22T13:47:49ZRe: Forums: Play-by-Post Discussion: [ACG] [CAG] Curse of the Crimson Throne by Maelwys DiscussionBR Updates - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/discussion&page=3#1372021-05-22T13:33:01Z2021-05-22T13:33:01Z<p><b>Acquired Cards from Scenario 4D</b></p>
<p>Wolverine (Ally 3)
<br />
Ausio Carowyn (Ally 3)
<br />
Sable Company Marine (Ally 3)</p>
<p>The Paladin (Blessing 1• - Counts as Blessing 4)
<br />
The Winged Serpent (Blessing 1)
<br />
The Dance (Blessing 1)
<br />
The Peacock (Blessing 1)
<br />
The Publican (Blessing 1)
<br />
The Winged Serpent (Blessing 1)
<br />
Torag's Power (Blessing 1)</p>
<p>Liquid Courage (Item 2)</p>
<p>Divine Fortune (Spell 3)
<br />
Enlarge (Spell 2)
<br />
Deathgrip (Spell 2)</p>
<p><span class=messageboard-ooc><b>Loot</b>
<br />
Loot: weapon Thundering Earthbreaker, armor Totem Klar, item Blue War Paint, ally Sklar-Quah Thundercaller
<br />
If your character has:
<br />
• 3 or more respect points, rally supporter Krojun Eats-What-He-Kills.
<br />
• 6 or more respect points, also gain a supporter feat on either Thousand Bones or Truthspeaker Akram.
<br />
• 9 or more respect points, also get Loot: weapon Limning Starknife, armor Moon Maiden Armor, item Silver War Paint, ally Skoan-Quah Boneslayer.</span></p>Acquired Cards from Scenario 4D
Wolverine (Ally 3)
Ausio Carowyn (Ally 3)
Sable Company Marine (Ally 3)
The Paladin (Blessing 1* - Counts as Blessing 4)
The Winged Serpent (Blessing 1)
The Dance (Blessing 1)
The Peacock (Blessing 1)
The Publican (Blessing 1)
The Winged Serpent (Blessing 1)
Torag's Power (Blessing 1)
Liquid Courage (Item 2)
Divine Fortune (Spell 3)
Enlarge (Spell 2)
Deathgrip (Spell 2)
Loot
Loot: weapon Thundering Earthbreaker, armor Totem Klar, item Blue War Paint, ally...BR Updates - Maelwys (alias of Maelwys0)2021-05-22T13:33:01ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysBR Updates - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=13#6112021-05-22T13:24:01Z2021-05-22T13:24:01Z<p><b>Development</b></p>
<p>Krojun Eats-What-He-Kills nods at your progress. “Courage, outlander. I am impressed with your resolve. You are welcome here as nalharests—our siblings.”</p>
<p>You have held up these totems through sandshark attacks and electrical storms. Finally, at the wave of the Sun Shaman, you are allowed to lower them and rest.</p>
<p>“We will need a spirit to bind,” says the shaman.</p>
<p>Torches flicker on the mesa as the ghost of the harrower Zellara takes shape.</p>
<p>“Take mine,” she says. “If the fates must be read, they’ll be read with my approval.”</p>
<p>The Sun Shaman nods, and all are silent. An image enters the minds of all at Bolt Rock. A deep blue dragon atop a castle, just like in Salvator Scream’s painting. A great battle. Body parts that would not die. A crown. A mighty sword.</p>
<p>“There is your quest,” the Sun Shaman says. “It is called ‘Scarwall.’ It is a dark place.”</p>
<p>Aren’t they all, you think. You prepare to leave the Cinderlands behind.</p>
<p><span class=messageboard-ooc><b>Scenario Reward</b>
<br />
Loot: weapon Thundering Earthbreaker, armor Totem Klar, item Blue War Paint, ally Sklar-Quah Thundercaller</span></p>
<p><span class=messageboard-ooc><b>Adventure Reward</b>
<br />
If your character has:
<br />
• 3 or more respect points, rally supporter Krojun Eats-What-He-Kills.
<br />
• 6 or more respect points, also gain a supporter feat on either Thousand Bones or Truthspeaker Akram.
<br />
• 9 or more respect points, also get Loot: weapon Limning Starknife, armor Moon Maiden Armor, item Silver War Paint, ally Skoan-Quah Boneslayer.</span></p>Development
Krojun Eats-What-He-Kills nods at your progress. “Courage, outlander. I am impressed with your resolve. You are welcome here as nalharests—our siblings.”
You have held up these totems through sandshark attacks and electrical storms. Finally, at the wave of the Sun Shaman, you are allowed to lower them and rest.
“We will need a spirit to bind,” says the shaman.
Torches flicker on the mesa as the ghost of the harrower Zellara takes shape.
“Take mine,” she says. “If the fates...BR Updates - Maelwys (alias of Maelwys0)2021-05-22T13:24:01ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysKyra - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=13#6092021-05-13T16:18:41Z2021-05-13T16:18:41Z<p><span class=messageboard-ooc>Discard the Publican and the Locksmith on Seelah's turn.</span></p>
<div class="messageboard-quotee">Kyra, Dawnseeker wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Glorious_Warhammer" target="_blank" rel="nofollow">Glorious Warhammer</a>, <a href="https://pacg.fandom.com/wiki/Staff_of_Dark_Flame" target="_blank" rel="nofollow">Staff of Dark Flame</a>, <a href="https://pacg.fandom.com/wiki/Deathgrip_(Core)" target="_blank" rel="nofollow">Deathgrip (Core)</a>, <a href="https://www.drivethrurpg.com/images/5549/206431.jpg" target="_blank" rel="nofollow">Runewell's Echo</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Spellbound" target="_blank" rel="nofollow">Blessing of the Spellbound (2)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Gray_Maiden_Plate" target="_blank" rel="nofollow">Gray Maiden Plate</a>, <a href="https://pacg.fandom.com/wiki/Divine_Fortune" target="_blank" rel="nofollow">Divine Fortune</a>,
<br />
<b>Deck:</b> 9 <b>Discard:</b> 5 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 3 // Kyra, Dawnseeker has the following <b>scourges</b> marked:[Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local checks are +1d4+Magic against all Outsiders and Undead
<br />
If you need healing, just ask
<br />
Use Blessings as you need them.
<br />
<b>Movement: </b>Stick with the group
<br />
<b>Other: </b>3B - Shirt Reroll not yet used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Discard the Publican and the Locksmith on Seelah's turn.
Kyra, Dawnseeker wrote:Hand: Glorious Warhammer, Staff of Dark Flame, Deathgrip (Core), Runewell's Echo, Blessing of the Spellbound (2),
Displayed: Gray Maiden Plate, Divine Fortune,
Deck: 9 Discard: 5 Buried: 0
Hero Points: 3 // Kyra, Dawnseeker has the following scourges marked:[Spoiler omitted]
NOTES:
Available Support: Local checks are +1d4+Magic against all Outsiders and Undead
If you need healing, just ask
Use Blessings as you...Kyra - Maelwys (alias of Maelwys0)2021-05-13T16:18:41ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysBR Updates - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=13#6062021-04-26T21:01:57Z2021-04-26T21:01:57Z<p><span class=messageboard-ooc>Outstanding Business - Quinn recharged The One on Seelah's turn. All checks are +2d6 (Divine Fortune x2)</span></p>
<p><b>During This Adventure:</b> Perform a harrowing at the start of each scenario instead of each adventure. At the end of each scenario, return your harrow to the vault. At the start of each scenario, after drawing your starting hand, add your harrow to it.
<br />
The Harrow suit is Hammers. Add 1d4 to Strength non-combat checks. When you play your harrow, you may draw a weapon or an armor from your discards.
<br />
When choosing deck upgrades, treat Harrow blessings that match the adventure’s Harrow suit as being level #.
<br />
When you gain a respect point, record it on your Chronicle sheet.</p>
<p><b>During This Scenario:</b> When you move to or from the Base without playing a boon to move, bury a boon.
<br />
When you succeed at a check to defeat by 20 or more, gain 1 respect point.
<br />
At the start of your turn, you may add a boon from your hand to any totem pile and suffer the scourge Honor-Tested.
<br />
When a bane from a location is undefeated, banish a boon from that location's totem pile.
<br />
When you close your location, draw all boons in its totem pile.
<br />
At the end of your turn, banish a boon from each unoccupied location's totem pile; if you cannot, you lose.</p>
<p><b>Additional Rules:</b> [Spoiler omitted]</p>
<p><b>Scenario Level (#):</b> 4</p>
<p><b>Turn: </b> 12, Quinn/Mhuirich </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Hour Power:</b> At the start of your turn, discard a blessing or suffer the scourge Exhausted.</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>18</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 3 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 4 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 5 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 6 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 7 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 8 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 9 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 10 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 11 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 12 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 13 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 14 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 15 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 16 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 17 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 18 Merisiel/sirrogue:</b> [Spoiler omitted][/spoiler]
<br />
<b>Scenario Deck</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 1 Hench/Vill: 0
<br />
[Spoiler omitted]</p>
<p><b>Location #0: Base</b>
<br />
Urban
<br />
<i>At This Location:</i> To build this location, shuffle together all of your rallied supporters.
<br />
This location cannot be closed until all other locations are closed, or until it has no cards and no characters are at it; then it closes automatically. Villains cannot escape to this location.
<br />
For your exploration, draw the top 3 or # cards of this location. Keep 1 and return the rest in any order, then do 1:
<br />
• Draw a card.
<br />
• Heal a card.
<br />
• Recharge any number of cards.
<br />
• Remove 1 of your scourges.
<br />
<i>When Closing:</i> N/A
<br />
<i>When Permanently Closed:</i> N/A
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 10
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Dunes</b>
<br />
Wild
<br />
<i>At This Location:</i> When you encounter a bane and do not defeat it, discard the top blessing of the hourglass.
<br />
<i>When Closing:</i> Acquire the top blessing of the hourglass.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 1 Ba: 1 W: 1 Sp: 2 Ar: 0 I: 1 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Quinn/Mhuirich, Seelah/KeithRichmond, Merisiel/sirrogue, Kyra/Maelwys, Totem Pile: The Peacock, Wand of Flying
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>Outstanding Business - Quinn recharged The One on Seelah's turn. All checks are +2d6 (Divine Fortune x2)
During This Adventure: Perform a harrowing at the start of each scenario instead of each adventure. At the end of each scenario, return your harrow to the vault. At the start of each scenario, after drawing your starting hand, add your harrow to it.
The Harrow suit is Hammers. Add 1d4 to Strength non-combat checks. When you play your harrow, you may draw a weapon or an armor from your...BR Updates - Maelwys (alias of Maelwys0)2021-04-26T21:01:57ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysKyra - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=13#6052021-04-26T20:57:46Z2021-04-26T20:57:46Z<p>Afraid that she's missing out on the party, Kyra follows Merisiel to the Glade to join the others.</p>
<p><span class=messageboard-ooc>Turn 11, under the Harrow of the Inquisitor
<br />
<i>You may not use powers to reroll dice.</i>
<br />
Move to Glade
<br />
Cast Divine Fortune</span></p>
<p><span class=messageboard-ooc>Free Exploration - Glade #8: Pack Landshark
<br />
Encountered a monster, discard Fire Snake (Honor-Tested).
<br />
For combat, reveal Glorious Warhammer. +3 Honor-Tested. +2d6 (Divine Fortune x2). Discard Runewell's Echo to bless. Discard The Keep to bless. Played my Harrow, draw Staff of Dark Flame from discard pile.
<br />
<span class="messageboard-dice"><b>Check to Defeat: Combat 21:</b></span> <span class="messageboard-dice">3d8 + 3 + 1d8 + 1 + 3 + 2d6 ⇒ (3, 3, 3) + 3 + (4) + 1 + 3 + (2, 2) = 24</span> - Defeated.
<br />
Recharge Wand of Restorative Touch, Blessing of the Qi Zhong, and Staff of Dark Flame to close.
<br />
Closed a location, <span class="messageboard-dice"><b>heal 2 cards:</b></span> <span class="messageboard-dice">2d5 ⇒ (5, 1) = 6</span> (Runewell's Echo, Blessing of the Spellbound). Deck shuffled.
<br />
Drew the Totem Pile.
<br />
Location closed, move everybody to the Dunes.</span></p>
<p>Kyra arrives just in time to spot a fin moving through the sand towards the party. She prays to Sarenrae for protection and jumps in front of the fin, driving her hammer down onto it to get the attention of the landshark. As it surfaces, she swings again, and lands a couple more lucky hits. Lucky? Well, she's sure Sarenrae and Iomedae had something to do with that luck, as she senses the divine aura off the Paladin close behind her. Nothing can stand against the combined might of those two gods... especially not a creature like this.</p>
<p>Once the shark is defeated, Kyra leads the group back to the the dunes, to protect the final totem from any more Landsharks that might be nearby.</p>
<div class="messageboard-quotee">Kyra, Dawnseeker wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Glorious_Warhammer" target="_blank" rel="nofollow">Glorious Warhammer</a>, <a href="https://pacg.fandom.com/wiki/Staff_of_Dark_Flame" target="_blank" rel="nofollow">Staff of Dark Flame</a>, <a href="https://pacg.fandom.com/wiki/Deathgrip_(Core)" target="_blank" rel="nofollow">Deathgrip (Core)</a>, <a href="https://pacg.fandom.com/wiki/The_Publican" target="_blank" rel="nofollow">The Publican</a>, <a href="https://pacg.fandom.com/wiki/The_Locksmith" target="_blank" rel="nofollow">The Locksmith</a>, <a href="https://www.drivethrurpg.com/images/5549/206431.jpg" target="_blank" rel="nofollow">Runewell's Echo</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Spellbound" target="_blank" rel="nofollow">Blessing of the Spellbound (2)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Gray_Maiden_Plate" target="_blank" rel="nofollow">Gray Maiden Plate</a>, <a href="https://pacg.fandom.com/wiki/Divine_Fortune" target="_blank" rel="nofollow">Divine Fortune</a>,
<br />
<b>Deck:</b> 9 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 3 // Kyra, Dawnseeker has the following <b>scourges</b> marked:[Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local checks are +1d4+Magic against all Outsiders and Undead
<br />
If you need healing, just ask
<br />
Use Blessings as you need them.
<br />
<b>Movement: </b>Stick with the group
<br />
<b>Other: </b>3B - Shirt Reroll not yet used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Afraid that she's missing out on the party, Kyra follows Merisiel to the Glade to join the others.
Turn 11, under the Harrow of the Inquisitor
You may not use powers to reroll dice.
Move to Glade
Cast Divine Fortune
Free Exploration - Glade #8: Pack Landshark
Encountered a monster, discard Fire Snake (Honor-Tested).
For combat, reveal Glorious Warhammer. +3 Honor-Tested. +2d6 (Divine Fortune x2). Discard Runewell's Echo to bless. Discard The Keep to bless. Played my Harrow, draw Staff of...Kyra - Maelwys (alias of Maelwys0)2021-04-26T20:57:46ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieRadovan - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=27#13292021-04-23T23:24:47Z2021-04-23T23:24:47Z<p>Radovan also visited the Trove, but unfortunately will have to pass on the offerings as nothing quite suits him. He'll then grab his pack and head off to the <b>Volcanic Vents</b> to deal with that poisonous flaming mess by himself, leaving his friends to breath the cleaner air.</p>
<div class="messageboard-quotee">Radovan, Pitbound Bodyguard wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Vampiric_Backsword_+3" target="_blank" rel="nofollow">Vampiric Backsword +3</a>, <a href="https://pacg.fandom.com/wiki/Sword_Cane_(Core)" target="_blank" rel="nofollow">Sword Cane (Core)</a>, <a href="https://pacg.fandom.com/wiki/Bloodbound_Hat" target="_blank" rel="nofollow">Bloodbound Hat</a>, <a href="https://pacg.fandom.com/wiki/Neferekhu" target="_blank" rel="nofollow">Neferekhu</a>, <a href="https://pacg.fandom.com/wiki/Heister" target="_blank" rel="nofollow">Heister</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Starsong" target="_blank" rel="nofollow">Blessing of the Starsong</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 16 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 3
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local: Reduce all Ranged, Fire, and Poison damage by 1.
<br />
Local: Reduce all damage from a Summoned monster by 1.
<br />
Use Blessings sparingly</p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
</blockquote><p>Radovan also visited the Trove, but unfortunately will have to pass on the offerings as nothing quite suits him. He'll then grab his pack and head off to the Volcanic Vents to deal with that poisonous flaming mess by himself, leaving his friends to breath the cleaner air.
Radovan, Pitbound Bodyguard wrote:Hand: Vampiric Backsword +3, Sword Cane (Core), Bloodbound Hat, Neferekhu, Heister, Blessing of the Starsong,
Displayed:
Deck: 16 Discard: 0 Buried: 0
Hero Points: 3
NOTES:
Available...Radovan - Maelwys (alias of Maelwys0)2021-04-23T23:24:47ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieRadovan - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=27#13242021-04-16T17:34:05Z2021-04-16T17:34:05Z<p>Talk first, fight after. Sounds like my life...</p>Talk first, fight after. Sounds like my life...Radovan - Maelwys (alias of Maelwys0)2021-04-16T17:34:05ZRe: Forums: Play-by-Post Discussion: [ACG][CaG] Season of Factions Favor Adventure 1: Chasing Yellow Sails by Rhynn Davrie DiscussionRadovan - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/discussion&page=8#3532021-04-16T17:32:52Z2021-04-16T17:32:52Z<p>Radovan is good to let Damiel pick up the explody bits, and will pass on upgrades.</p>Radovan is good to let Damiel pick up the explody bits, and will pass on upgrades.Radovan - Maelwys (alias of Maelwys0)2021-04-16T17:32:52ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieRadovan - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=27#13152021-04-07T15:37:29Z2021-04-07T15:37:29Z<p><span class=messageboard-ooc>Turn 18, under Blessing of the Ancients
<br />
Move to Forgery of Ra</span></p>
<p><span class=messageboard-ooc>Free Exploration - Forgery #1: Fate Blade
<br />
Bury Geucubu from Quang for +1d6+3.
<br />
<span class="messageboard-dice"><b>Check to Acquire - Dexterity 11:</b></span> <span class="messageboard-dice">1d8 + 4 + 1d6 + 3 ⇒ (1) + 4 + (3) + 3 = 11</span> - Acquired.</span></p>
<p><span class=messageboard-ooc>Discard Isiem to examine the top three, rearrange, and explore - Forgery #2: Coffer Corpse, Undead Trigger
<br />
Recharge Quick-Change Mask, and encounter Coffer Corpse. Encountered a bane with the Fire trait, display Geniekin with Norge.
<br />
<span class="messageboard-dice"><b>Undead Difficulty:</b></span> <span class="messageboard-dice">1d12 ⇒ 10</span> - Nope! Quang allows me to evade the encounter.
<br />
Forgery #3: Bonecrusher Chieftain, Trigger
<br />
Encounter Bonecrusher. Reveal Fate Blade for combat. +1d4 single-weapon style. +2 Fell. Banish Geniekin from Fell for +2d6+0
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 12+3+6=21:</b></span> <span class="messageboard-dice">1d8 + 4 + 1d4 + 1 + 1d4 + 2 + 2d6 ⇒ (4) + 4 + (1) + 1 + (2) + 2 + (5, 2) = 21</span> - Defeated, banished. Weapon was used, and is discarded.
<br />
Defeated a monster, display a monster (Furies of the Drowned Desert, AD6) with Fell.
<br />
Forgery #4: Bone Lamellar
<br />
Place Bone Lamellar on top, and then Coffer Corpse. Explore Bone Lamellar.
<br />
<span class="messageboard-dice"><b>Check to Acquire - Fortitude 6:</b></span> <span class="messageboard-dice">1d6 + 3 ⇒ (6) + 3 = 9</span> - Acquired
<br />
</span></p>
<p><span class=messageboard-ooc>End of turn <span class="messageboard-dice"><b>Ravenous:</b></span> <span class="messageboard-dice">1d4 ⇒ 1</span>, eat all Blessings in my discards. Draw 2 to reset my hand. <span class="messageboard-dice"><b>Poison:</b></span> <span class="messageboard-dice">1d6 ⇒ 4</span> recharges Elyana.</span></p>
<div class="messageboard-quotee">Radovan, Pitbound Bodyguard wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Gravewatcher_Chain_Mail" target="_blank" rel="nofollow">Gravewatcher Chain Mail</a>, <a href="https://pacg.fandom.com/wiki/Bone_Lamellar" target="_blank" rel="nofollow">Bone Lamellar</a>, <a href="https://pacg.fandom.com/wiki/Cartouche_of_Protection" target="_blank" rel="nofollow">Cartouche of Protection</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Midnight_Lord" target="_blank" rel="nofollow">Blessing of the Midnight Lord</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Anubis" target="_blank" rel="nofollow">Blessing of Anubis</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Xandhul_Bloodsbane_III" target="_blank" rel="nofollow">Xandhul Bloodsbane III</a>, <a href="" target="_blank" rel="nofollow">Plasma Ooze (AD5, Norge)</a>, <a href="" target="_blank" rel="nofollow">Elder Ifreeti (AD4, Quang)</a>, <a href="" target="_blank" rel="nofollow">Vanth (AD2, Norge)</a>, <a href="" target="_blank" rel="nofollow">Geniekin (AD0, Norge)</a>, <a href="" target="_blank" rel="nofollow">Furies of the Drowned Desert (AD6, Fell)</a>,
<br />
<b>Deck:</b> 8 <b>Discard:</b> 6 <b>Buried:</b> 8
<br />
<b>Hero Points:</b> 3 // Radovan, Pitbound Bodyguard has the following <b>curses</b> displayed:[Spoiler omitted][Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local: Reduce all Ranged, Fire, and Poison damage by 1.
<br />
Local: Reduce all damage from a Summoned monster by 1.
<br />
Use Blessings sparingly</p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
</blockquote><p>Acquired Forgery #1 and #4
</p>
Banished Forgery #3
<br />
Forgery #2 is known and on top of the location deck.</p>Turn 18, under Blessing of the Ancients
Move to Forgery of Ra
Free Exploration - Forgery #1: Fate Blade
Bury Geucubu from Quang for +1d6+3.
[dice=Check to Acquire - Dexterity 11]1d8+4+1d6+3[/dice] - Acquired.
Discard Isiem to examine the top three, rearrange, and explore - Forgery #2: Coffer Corpse, Undead Trigger
Recharge Quick-Change Mask, and encounter Coffer Corpse. Encountered a bane with the Fire trait, display Geniekin with Norge.
[dice=Undead Difficulty]1d12[/dice] - Nope! Quang...Radovan - Maelwys (alias of Maelwys0)2021-04-07T15:37:29ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieRadovan - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=27#13092021-04-02T21:28:57Z2021-04-02T21:26:19Z<p><span class=messageboard-ooc>Turn 14, under the Blessing of Maat
<br />
Move to Eternal Arena.</span></p>
<p><span class=messageboard-ooc>Free Exploration - Arena #1: Elemental Skin
<br />
<span class="messageboard-dice"><b>Check to Acquire - Wisdom 12:</b></span> <span class="messageboard-dice">1d6 ⇒ 2</span> - Failed.</span></p>
<p><span class=messageboard-ooc>Discard Vizier to Examine and then explore - Arena #2: Nailah
<br />
TRIGGER - Recharge Sword Cane and encounter.
<br />
<span class="messageboard-dice"><b>Undead Difficulty:</b></span> <span class="messageboard-dice">1d12 ⇒ 9</span>
<br />
Bury Furies of the Drowned Desert from Quang for +1d6+6.
<br />
<span class="messageboard-dice"><b>BYA - Fortitude 8:</b></span> <span class="messageboard-dice">1d8 + 3 + 1d6 + 6 ⇒ (7) + 3 + (3) + 6 = 19</span> - Success.
<br />
Reveal Galvanic Kopis for combat. +1d4 single-weapon. +1 Norge. Banish Ammut from Norge for +1d8+6. Discard Blessing of Anubis to bless twice and ignore immunities. +2 Fell. Banish Royal Naga from Fell for +2d6+4
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 22+9=31/37:</b></span> <span class="messageboard-dice">3d8 + 4 + 1d4 + 2 + 1d4 + 1 + 1d8 + 6 + 2 + 2d6 + 4 ⇒ (1, 6, 8) + 4 + (4) + 2 + (1) + 1 + (2) + 6 + 2 + (2, 2) + 4 = 45</span> - Defeated. Weapon had Electricity, so she stays defeated.
<br />
Defeated a monster, display Elder Ifreeti (AD4) with Quang.</span></p>
<p><span class=messageboard-ooc>Defeated a henchman, attempt to close by summoning a random monster - Girtablilu Ranger
<br />
Encounter Poison bane, display Geniekin (AD0) with Fell.
<br />
<span class="messageboard-dice"><b>BYA - Poison Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span> - Reduced to 0 by Fell.
<br />
Took damage, display Vanth (AD2) with Norge.
<br />
Reveal Galvanic Kopis for combat. +1d4 single-weapon. +1 Norge. +2 Fell. Xandhul standing by.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 17:</b></span> <span class="messageboard-dice">1d8 + 4 + 1d4 + 2 + 1 + 2 ⇒ (7) + 4 + (3) + 2 + 1 + 2 = 19</span> - Defeated.
<br />
Defeated a monster display Guecubu (AD3) with Quang.
<br />
Check to make sure no villain here (last card is a blessing).
<br />
Location is closed, <span class="messageboard-dice"><b>recharge:</b></span> <span class="messageboard-dice">1d4 - 1 ⇒ (4) - 1 = 3</span> random cards from discard.
<br />
<span class="messageboard-dice"><b>Random Cards:</b></span> <span class="messageboard-dice">3d14 ⇒ (1, 6, 12) = 19</span> - Sand Elemental, Vampiric Backsword +3, Neferekhu.
<br />
</span></p>
<p><span class=messageboard-ooc>End of turn.
<br />
<span class="messageboard-dice"><b>Ravenous:</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span> - Bury items from discard.
<br />
Draw 3 to reset my hand, then <span class="messageboard-dice"><b>Poison recharge:</b></span> <span class="messageboard-dice">1d6 ⇒ 1</span> - Galvanic Kopis.</span></p>
<div class="messageboard-quotee">Radovan, Pitbound Bodyguard wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Gravewatcher_Chain_Mail" target="_blank" rel="nofollow">Gravewatcher Chain Mail</a>, <a href="https://pacg.fandom.com/wiki/Quick-Change_Mask" target="_blank" rel="nofollow">Quick-Change Mask</a>, <a href="https://pacg.fandom.com/wiki/Elyana" target="_blank" rel="nofollow">Elyana</a>, <a href="https://pacg.fandom.com/wiki/Isiem" target="_blank" rel="nofollow">Isiem</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Midnight_Lord" target="_blank" rel="nofollow">Blessing of the Midnight Lord</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Xandhul_Bloodsbane_III" target="_blank" rel="nofollow">Xandhul Bloodsbane III</a>, <a href="" target="_blank" rel="nofollow">Plasma Ooze (AD5, Norge)</a>, <a href="" target="_blank" rel="nofollow">Elder Ifreeti (AD4, Quang)</a>, <a href="" target="_blank" rel="nofollow">Geniekin (AD0, Fell)</a>, <a href="" target="_blank" rel="nofollow">Vanth (AD2, Norge)</a>, <a href="" target="_blank" rel="nofollow">Guecubu (AD3, Quang)</a>,
<br />
<b>Deck:</b> 8 <b>Discard:</b> 9 <b>Buried:</b> 3
<br />
<b>Hero Points:</b> 3 // Radovan, Pitbound Bodyguard has the following <b>curses</b> displayed:[Spoiler omitted][Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local: Reduce all Ranged, Fire, and Poison damage by 1.
<br />
Local: Reduce all damage from a Summoned monster by 1.
<br />
Use Blessings sparingly</p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
</blockquote><p>Turn 14, under the Blessing of Maat
Move to Eternal Arena.
Free Exploration - Arena #1: Elemental Skin
[dice=Check to Acquire - Wisdom 12]1d6[/dice] - Failed.
Discard Vizier to Examine and then explore - Arena #2: Nailah
TRIGGER - Recharge Sword Cane and encounter.
[dice=Undead Difficulty]1d12[/dice]
Bury Furies of the Drowned Desert from Quang for +1d6+6.
[dice=BYA - Fortitude 8]1d8+3+1d6+6[/dice] - Success.
Reveal Galvanic Kopis for combat. +1d4 single-weapon. +1 Norge. Banish Ammut from...Radovan - Maelwys (alias of Maelwys0)2021-04-02T21:26:19ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieRadovan - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=27#13032021-03-18T02:58:28Z2021-03-18T02:58:28Z<p><span class=messageboard-ooc>Villain is defeated (and stays defeated, since he'd been fought before... so he just closes the location and runs away).
<br />
Defeated a monster, display Furies of the Drowned Desert (AD6) with Quang.
<br />
Closing location, draw Galvanic Kopis +2 from the box.
<br />
Draw 4 to reset my hand.</span></p>
<div class="messageboard-quotee">Radovan, Pitbound Bodyguard wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Sword_Cane_(Core)" target="_blank" rel="nofollow">Sword Cane (Core)</a>, <a href="https://pacg.fandom.com/wiki/Galvanic_Kopis_+2" target="_blank" rel="nofollow">Galvanic Kopis +2</a>, <a href="https://pacg.fandom.com/wiki/Gravewatcher_Chain_Mail" target="_blank" rel="nofollow">Gravewatcher Chain Mail</a>, <a href="https://pacg.fandom.com/wiki/Vizier" target="_blank" rel="nofollow">Vizier</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Midnight_Lord" target="_blank" rel="nofollow">Blessing of the Midnight Lord</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Anubis" target="_blank" rel="nofollow">Blessing of Anubis (2)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Xandhul_Bloodsbane_III" target="_blank" rel="nofollow">Xandhul Bloodsbane III</a>, <a href="" target="_blank" rel="nofollow">Plasma Ooze (AD5, Norge)</a>, <a href="" target="_blank" rel="nofollow">Ammut (AD6, Norge)</a>, <a href="" target="_blank" rel="nofollow">Royal Naga (AD4, Fell)</a>, <a href="" target="_blank" rel="nofollow">Furies of the Drowned Desert (AD6, Quang)</a>,
<br />
<b>Deck:</b> 6 <b>Discard:</b> 12 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 3 // Radovan, Pitbound Bodyguard has the following <b>curses</b> displayed:[Spoiler omitted][Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local: Reduce all Ranged, Fire, and Poison damage by 1.
<br />
Local: Reduce all damage from a Summoned monster by 1.
<br />
Use Blessings sparingly</p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
</blockquote><p>Villain is defeated (and stays defeated, since he'd been fought before... so he just closes the location and runs away).
Defeated a monster, display Furies of the Drowned Desert (AD6) with Quang.
Closing location, draw Galvanic Kopis +2 from the box.
Draw 4 to reset my hand.
Radovan, Pitbound Bodyguard wrote:Hand: Sword Cane (Core), Galvanic Kopis +2, Gravewatcher Chain Mail, Vizier, Blessing of the Midnight Lord, Blessing of Anubis (2),
Displayed: Xandhul Bloodsbane III, Plasma Ooze (AD5,...Radovan - Maelwys (alias of Maelwys0)2021-03-18T02:58:28ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieRadovan - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=27#13012021-03-17T23:38:41Z2021-03-17T23:38:41Z<p><span class=messageboard-ooc>Turn 10, under the Blessing of Horus.</span></p>
<p><span class=messageboard-ooc>Free Exploration - Hall #1: Vanth
<br />
<span class="messageboard-dice"><b>BYA - Scourge Die:</b></span> <span class="messageboard-dice">1d10 ⇒ 1</span> - Curse of Poisoning
<br />
Reveal Vampiric Backsword +3 for combat. +1d4 single-weapon style. +1 Norge.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 13:</b></span> <span class="messageboard-dice">1d8 + 1d6 + 3 + 1d6 + 1d4 + 1 ⇒ (7) + (2) + 3 + (3) + (4) + 1 = 20</span> - Defeated.
<br />
Defeated a monster, display Caravan Raider (AD0) with Quang.
<br />
Reload Backsword to recharge 1 card from discard.
<br />
<span class="messageboard-dice"><b>Discards:</b></span> <span class="messageboard-dice">1d4 ⇒ 1</span> - Dreamstalker.</span></p>
<p><span class=messageboard-ooc>Discard Heister to explore - Hall #2: Twitch Tonic
<br />
Bury Skull Ripper from Quang for +1d6+3.
<br />
<span class="messageboard-dice"><b>Check to Acquire - Craft 6:</b></span> <span class="messageboard-dice">1d4 + 1d6 + 3 ⇒ (4) + (4) + 3 = 11</span> - Acquired.</span></p>
<p><span class=messageboard-ooc>Discard Twitch Tonic to examine and then explore - Hall #3: Hand of Glory
<br />
Reveal Neferekhu for 2 Wisdom dice. Bury Caravan Raider from Quang for +1d6.
<br />
<span class="messageboard-dice"><b>Check to Acquire - Wisdom 11:</b></span> <span class="messageboard-dice">3d6 + 1d6 ⇒ (1, 5, 1) + (3) = 10</span>
<br />
Shirt reroll.
<br />
<span class="messageboard-dice"><b>Check to Acquire - Wisdom 11:</b></span> <span class="messageboard-dice">1d6 + 5 + 1 + 3 ⇒ (6) + 5 + 1 + 3 = 15</span> - Acquired!
<br />
Display on Quang.
<br />
<span class="messageboard-dice"><b>Don't Piss Off the Talking Skull - Diplomacy 8:</b></span> <span class="messageboard-dice">1d8 + 4 + 2 ⇒ (2) + 4 + 2 = 8</span> - We're good.</span></p>
<p><span class=messageboard-ooc>Discard Blessing of the Mantis God to explore - Hall #4: Stavros Nightcrescent.
<br />
<span class="messageboard-dice"><b>BYA - Discard:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (4) + 1 = 5</span> - Discard 5 cards from top of my deck. (Vampiric Backsword +3, Blessing of Abadar, Ring of Regeneration, Adamantine Sai +2, Red Leathers) ... ouch, those hurt
<br />
<span class="messageboard-dice"><b>Undead Difficulty:</b></span> <span class="messageboard-dice">1d12 ⇒ 10</span> ... ouch, that'll hurt too.
<br />
Discard Bloodbound Hat to reveal Neferekhu for 2 Wisdom Dice.
<br />
Discard Neferekhu to bury Hand of Glory from Quang for +1d6+6.
<br />
Blessed by the Mantis God.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Wisdom 6+10=16/22:</b></span> <span class="messageboard-dice">4d6 + 1d6 + 6 ⇒ (2, 1, 4, 1) + (2) + 6 = 16</span> - Success, but Cursed!
<br />
<span class="messageboard-dice"><b>Scourge Die:</b></span> <span class="messageboard-dice">1d10 ⇒ 5</span> - Curse of the Ravenous
<br />
<span class="messageboard-dice"><b>Don't Piss Off the Talking Skull - Diplomacy 8:</b></span> <span class="messageboard-dice">1d8 + 4 ⇒ (5) + 4 = 9</span> - Phew, still on speaking terms.</span></p>
<p><span class=messageboard-ooc>Let Damiel do the Combat check...</span></p>Turn 10, under the Blessing of Horus.
Free Exploration - Hall #1: Vanth
[dice=BYA - Scourge Die]1d10[/dice] - Curse of Poisoning
Reveal Vampiric Backsword +3 for combat. +1d4 single-weapon style. +1 Norge.
[dice=Check to Defeat - Combat 13]1d8+1d6+3+1d6+1d4+1[/dice] - Defeated.
Defeated a monster, display Caravan Raider (AD0) with Quang.
Reload Backsword to recharge 1 card from discard.
[dice=Discards]1d4[/dice] - Dreamstalker.
Discard Heister to explore - Hall #2: Twitch Tonic
Bury Skull...Radovan - Maelwys (alias of Maelwys0)2021-03-17T23:38:41ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysBR Updates - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=13#6012021-03-17T22:50:09Z2021-03-17T22:50:09Z<p><b>During This Adventure:</b> Perform a harrowing at the start of each scenario instead of each adventure. At the end of each scenario, return your harrow to the vault. At the start of each scenario, after drawing your starting hand, add your harrow to it.
<br />
The Harrow suit is Hammers. Add 1d4 to Strength non-combat checks. When you play your harrow, you may draw a weapon or an armor from your discards.
<br />
When choosing deck upgrades, treat Harrow blessings that match the adventure’s Harrow suit as being level #.
<br />
When you gain a respect point, record it on your Chronicle sheet.</p>
<p><b>During This Scenario:</b> When you move to or from the Base without playing a boon to move, bury a boon.
<br />
When you succeed at a check to defeat by 20 or more, gain 1 respect point.
<br />
At the start of your turn, you may add a boon from your hand to any totem pile and suffer the scourge Honor-Tested.
<br />
When a bane from a location is undefeated, banish a boon from that location's totem pile.
<br />
When you close your location, draw all boons in its totem pile.
<br />
At the end of your turn, banish a boon from each unoccupied location's totem pile; if you cannot, you lose.</p>
<p><b>Additional Rules:</b> [Spoiler omitted]</p>
<p><b>Scenario Level (#):</b> 4</p>
<p><b>Turn: </b> 8, Quinn/Mhuirich </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Hour Power:</b> Your check to acquire is blessed.</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>22</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 3 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 4 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 5 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 6 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 7 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 8 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 9 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 10 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 11 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 12 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 13 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 14 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 15 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 16 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 17 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 18 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 19 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 20 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 21 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 22 Merisiel/sirrogue:</b> [Spoiler omitted][/spoiler]
<br />
<b>Scenario Deck</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 2 Hench/Vill: 0
<br />
[Spoiler omitted][Spoiler omitted]</p>
<p><b>Location #0: Base</b>
<br />
Urban
<br />
<i>At This Location:</i> To build this location, shuffle together all of your rallied supporters.
<br />
This location cannot be closed until all other locations are closed, or until it has no cards and no characters are at it; then it closes automatically. Villains cannot escape to this location.
<br />
For your exploration, draw the top 3 or # cards of this location. Keep 1 and return the rest in any order, then do 1:
<br />
• Draw a card.
<br />
• Heal a card.
<br />
• Recharge any number of cards.
<br />
• Remove 1 of your scourges.
<br />
<i>When Closing:</i> N/A
<br />
<i>When Permanently Closed:</i> N/A
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 10
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Dunes</b>
<br />
Wild
<br />
<i>At This Location:</i> When you encounter a bane and do not defeat it, discard the top blessing of the hourglass.
<br />
<i>When Closing:</i> Acquire the top blessing of the hourglass.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 1 Ba: 1 W: 1 Sp: 2 Ar: 0 I: 1 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Merisiel/sirrogue, Kyra/Maelwys, Totem Pile: The Peacock, Wand of Flying
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #5: Glade</b>
<br />
Sacred
<br />
Wild
<br />
<i>At This Location:</i> When you would encounter a non-story bane monster or barrier, you may instead summon and encounter the danger. If you do, and do not defeat it, shuffle the original bane into its location; if you defeat it, banish the original bane.
<br />
<i>When Closing:</i> Either recharge 3 boons or suffer the scourge Exhausted.
<br />
<i>When Permanently Closed:</i> You may heal up to 2 cards.
<br />
M: 2 Ba: 0 W: 1 Sp: 1 Ar: 0 I: 0 Al: 2 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> Quinn/Mhuirich, Seelah/KeithRichmond, Totem Pile: The Publican, The Locksmith
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: Perform a harrowing at the start of each scenario instead of each adventure. At the end of each scenario, return your harrow to the vault. At the start of each scenario, after drawing your starting hand, add your harrow to it.
The Harrow suit is Hammers. Add 1d4 to Strength non-combat checks. When you play your harrow, you may draw a weapon or an armor from your discards.
When choosing deck upgrades, treat Harrow blessings that match the adventure’s Harrow suit as being...BR Updates - Maelwys (alias of Maelwys0)2021-03-17T22:50:09ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysKyra - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=12#6002021-03-17T22:45:29Z2021-03-17T22:45:29Z<p><span class=messageboard-ooc>Turn 7, under the Sands of the Hour</span></p>
<p><span class=messageboard-ooc>Free Exploration - Dunes #3: Bogeyman
<br />
Honor-Tested - Discard Staff of Dark Flame.
<br />
<span class="messageboard-dice"><b>BYA - Wisdom 8:</b></span> <span class="messageboard-dice">1d10 + 3 + 3 ⇒ (10) + 3 + 3 = 16</span> - Passed.
<br />
Banish Deathgrip for combat. +3 Honor-Tested. Recharge Blessing of the Soulbound to try for the 20% chance at Respect.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 14:</b></span> <span class="messageboard-dice">2d10 + 6 + 2d8 + 3 ⇒ (10, 2) + 6 + (2, 2) + 3 = 25</span> - Defeated, but I don't get no respect</span></p>
<p><span class=messageboard-ooc>End turn, draw 3 to reset my hand.</span></p>
<div class="messageboard-quotee">Kyra, Dawnseeker wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Glorious_Warhammer" target="_blank" rel="nofollow">Glorious Warhammer</a>, <a href="https://pacg.fandom.com/wiki/Divine_Fortune" target="_blank" rel="nofollow">Divine Fortune</a>, <a href="https://pacg.fandom.com/wiki/Fire_Snake" target="_blank" rel="nofollow">Fire Snake</a>, <a href="https://pacg.fandom.com/wiki/Wand_of_Restorative_Touch" target="_blank" rel="nofollow">Wand of Restorative Touch</a>, <a href="https://www.drivethrurpg.com/images/5549/206431.jpg" target="_blank" rel="nofollow">Runewell's Echo</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Qi_Zhong" target="_blank" rel="nofollow">Blessing of the Qi Zhong</a>, <a href="https://pacg.fandom.com/wiki/The_Keep" target="_blank" rel="nofollow">The Keep (Harrow)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Gray_Maiden_Plate" target="_blank" rel="nofollow">Gray Maiden Plate</a>,
<br />
<b>Deck:</b> 7 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 3 // Kyra, Dawnseeker has the following <b>scourges</b> marked:[Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local checks are +1d4+Magic against all Outsiders and Undead
<br />
If you need healing, just ask
<br />
Use the Keep for Barriers or Closing. Use Runewell's Echo for non-combat. Use both at once for hard checks or Respect.
<br />
<b>Movement: </b>Stick with the group
<br />
<b>Other: </b>3B - Shirt Reroll not yet used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Turn 7, under the Sands of the Hour
Free Exploration - Dunes #3: Bogeyman
Honor-Tested - Discard Staff of Dark Flame.
[dice=BYA - Wisdom 8]1d10+3+3[/dice] - Passed.
Banish Deathgrip for combat. +3 Honor-Tested. Recharge Blessing of the Soulbound to try for the 20% chance at Respect.
[dice=Check to Defeat - Combat 14]2d10+6+2d8+3[/dice] - Defeated, but I don't get no respect
End turn, draw 3 to reset my hand.
Kyra, Dawnseeker wrote:Hand: Glorious Warhammer, Divine Fortune, Fire Snake, Wand...Kyra - Maelwys (alias of Maelwys0)2021-03-17T22:45:29ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysBR Updates - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=12#5952021-03-12T04:24:06Z2021-03-12T04:24:06Z<p><b>During This Adventure:</b> Perform a harrowing at the start of each scenario instead of each adventure. At the end of each scenario, return your harrow to the vault. At the start of each scenario, after drawing your starting hand, add your harrow to it.
<br />
The Harrow suit is Hammers. Add 1d4 to Strength non-combat checks. When you play your harrow, you may draw a weapon or an armor from your discards.
<br />
When choosing deck upgrades, treat Harrow blessings that match the adventure’s Harrow suit as being level #.
<br />
When you gain a respect point, record it on your Chronicle sheet.</p>
<p><b>During This Scenario:</b> When you move to or from the Base without playing a boon to move, bury a boon.
<br />
When you succeed at a check to defeat by 20 or more, gain 1 respect point.
<br />
At the start of your turn, you may add a boon from your hand to any totem pile and suffer the scourge Honor-Tested.
<br />
When a bane from a location is undefeated, banish a boon from that location's totem pile.
<br />
When you close your location, draw all boons in its totem pile.
<br />
At the end of your turn, banish a boon from each unoccupied location's totem pile; if you cannot, you lose.</p>
<p><b>Additional Rules:</b> [Spoiler omitted]</p>
<p><b>Scenario Level (#):</b> 4</p>
<p><b>Turn: </b> 4, Quinn/Mhuirich </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Hour Power:</b> On your check to close or to guard, add 1d4.</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>26</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 3 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 4 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 5 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 6 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 7 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 8 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 9 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 10 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 11 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 12 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 13 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 14 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 15 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 16 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 17 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 18 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 19 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 20 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 21 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 22 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 23 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 24 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 25 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 26 Merisiel/sirrogue:</b> [Spoiler omitted][/spoiler]
<br />
<b>Scenario Deck</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 4 Hench/Vill: 0
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>
<p><b>Location #0: Base</b>
<br />
Urban
<br />
<i>At This Location:</i> To build this location, shuffle together all of your rallied supporters.
<br />
This location cannot be closed until all other locations are closed, or until it has no cards and no characters are at it; then it closes automatically. Villains cannot escape to this location.
<br />
For your exploration, draw the top 3 or # cards of this location. Keep 1 and return the rest in any order, then do 1:
<br />
• Draw a card.
<br />
• Heal a card.
<br />
• Recharge any number of cards.
<br />
• Remove 1 of your scourges.
<br />
<i>When Closing:</i> N/A
<br />
<i>When Permanently Closed:</i> N/A
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 10
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Cinderlands</b>
<br />
Sacred
<br />
Wild
<br />
<i>At This Location:</i> On your check against a monster or a Respect card, if the result is less than your party's respect points, you may discard a card to reroll.
<br />
<i>When Closing:</i> Succeed at a Constitution, Fortitude, or Survival 4+# check.
<br />
<i>When Permanently Closed:</i> Examine the top card of any location.
<br />
M: 3 Ba: 2 W: 1 Sp: 0 Ar: 0 I: 0 Al: 2 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> Seelah/KeithRichmond, Merisiel/sirrogue, Totem Pile: Torag's Power, Priest of Pharasma
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Dunes</b>
<br />
Wild
<br />
<i>At This Location:</i> When you encounter a bane and do not defeat it, discard the top blessing of the hourglass.
<br />
<i>When Closing:</i> Acquire the top blessing of the hourglass.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 2 Ba: 2 W: 1 Sp: 2 Ar: 0 I: 1 Al: 0 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> Kyra/Maelwys, Totem Pile: The Peacock, Wand of Flying
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #5: Glade</b>
<br />
Sacred
<br />
Wild
<br />
<i>At This Location:</i> When you would encounter a non-story bane monster or barrier, you may instead summon and encounter the danger. If you do, and do not defeat it, shuffle the original bane into its location; if you defeat it, banish the original bane.
<br />
<i>When Closing:</i> Either recharge 3 boons or suffer the scourge Exhausted.
<br />
<i>When Permanently Closed:</i> You may heal up to 2 cards.
<br />
M: 3 Ba: 1 W: 1 Sp: 1 Ar: 0 I: 0 Al: 2 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> Quinn/Mhuirich, Totem Pile: The Publican
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: Perform a harrowing at the start of each scenario instead of each adventure. At the end of each scenario, return your harrow to the vault. At the start of each scenario, after drawing your starting hand, add your harrow to it.
The Harrow suit is Hammers. Add 1d4 to Strength non-combat checks. When you play your harrow, you may draw a weapon or an armor from your discards.
When choosing deck upgrades, treat Harrow blessings that match the adventure’s Harrow suit as being...BR Updates - Maelwys (alias of Maelwys0)2021-03-12T04:24:06ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysKyra - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=12#5942021-03-12T04:17:25Z2021-03-12T04:17:25Z<p><span class=messageboard-ooc>Off-turn: Discard Blessing of the Spellbound for Seelah.</span></p>
<p><span class=messageboard-ooc>Turn 3, under the Harrow of The Lucky Drunk
<br />
<i>After your exploration, you may move to a random location.</i>
<br />
Start of turn, add Wand of Flying to Dunes Totem Pile to be Honor-Tested. </span></p>
<p>Kyra takes her task of watching over the Dune Totem seriously, using one of her wands to prop it up and help hold it in place.</p>
<p><span class=messageboard-ooc>Free Exploration - Dunes #1: The Sickness
<br />
<span class="messageboard-dice"><b>Check to Acquire - Fortitude 4+4=8:</b></span> <span class="messageboard-dice">1d6 + 2 ⇒ (4) + 2 = 6</span> - Failed, banished.</span></p>
<p>As she's digging a spot in the sand to prop the wand, she spots a Harrow card. Unfortunately, it's been ruined by the long time spent in the sand, and no use to her.</p>
<p><span class=messageboard-ooc>Discard Lyrune-quah Truthspeaker to explore - Dunes #2: Stinging Wasps
<br />
Recharge Desna's Freedom to bless.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Perception 11:</b></span> <span class="messageboard-dice">2d10 + 5 ⇒ (2, 7) + 5 = 14</span> - Defeated</span></p>
<p>Looking around, she spots a wasp nest nearby... luckily she spotted it before they spotted her, and she's able to stay far away from it.</p>
<p><span class=messageboard-ooc>Display Gray Maiden Plate, end my turn, and draw 4 to reset my hand.</span></p>
<div class="messageboard-quotee">Kyra, Dawnseeker wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Staff_of_Dark_Flame" target="_blank" rel="nofollow">Staff of Dark Flame</a>, <a href="https://pacg.fandom.com/wiki/Glorious_Warhammer" target="_blank" rel="nofollow">Glorious Warhammer</a>, <a href="https://pacg.fandom.com/wiki/Deathgrip_(Core)" target="_blank" rel="nofollow">Deathgrip (Core)</a>, <a href="https://pacg.fandom.com/wiki/Fire_Snake" target="_blank" rel="nofollow">Fire Snake</a>, <a href="https://pacg.fandom.com/wiki/Wand_of_Restorative_Touch" target="_blank" rel="nofollow">Wand of Restorative Touch</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Spellbound" target="_blank" rel="nofollow">Blessing of the Spellbound (2)</a>, <a href="https://pacg.fandom.com/wiki/The_Keep" target="_blank" rel="nofollow">The Keep (Harrow)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Gray_Maiden_Plate" target="_blank" rel="nofollow">Gray Maiden Plate</a>,
<br />
<b>Deck:</b> 9 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 3 // Kyra, Dawnseeker has the following <b>scourges</b> marked:[Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local checks are +1d4+Magic against all Outsiders and Undead
<br />
If you need healing, just ask
<br />
Take a Blessing if you need it (save Keep for barriers and closings)
<br />
Any Combat: Staff + Discard Deathgrip to reduce difficulty by 1d6+1.
<br />
<b>Movement: </b>Stick with the group
<br />
<b>Other: </b>3B - Shirt Reroll not yet used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Off-turn: Discard Blessing of the Spellbound for Seelah.
Turn 3, under the Harrow of The Lucky Drunk
After your exploration, you may move to a random location.
Start of turn, add Wand of Flying to Dunes Totem Pile to be Honor-Tested.
Kyra takes her task of watching over the Dune Totem seriously, using one of her wands to prop it up and help hold it in place.
Free Exploration - Dunes #1: The Sickness
[dice=Check to Acquire - Fortitude 4+4=8]1d6+2[/dice] - Failed, banished.
As she's...Kyra - Maelwys (alias of Maelwys0)2021-03-12T04:17:25ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysBR Updates - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=12#5912021-03-07T21:26:15Z2021-03-07T21:26:15Z<p><b>During This Adventure:</b> Perform a harrowing at the start of each scenario instead of each adventure. At the end of each scenario, return your harrow to the vault. At the start of each scenario, after drawing your starting hand, add your harrow to it.
<br />
The Harrow suit is Hammers. Add 1d4 to Strength non-combat checks. When you play your harrow, you may draw a weapon or an armor from your discards.
<br />
When choosing deck upgrades, treat Harrow blessings that match the adventure’s Harrow suit as being level #.
<br />
When you gain a respect point, record it on your Chronicle sheet.</p>
<p><b>During This Scenario:</b> When you move to or from the Base without playing a boon to move, bury a boon.
<br />
When you succeed at a check to defeat by 20 or more, gain 1 respect point.
<br />
At the start of your turn, you may add a boon from your hand to any totem pile and suffer the scourge Honor-Tested.
<br />
When a bane from a location is undefeated, banish a boon from that location's totem pile.
<br />
When you close your location, draw all boons in its totem pile.
<br />
At the end of your turn, banish a boon from each unoccupied location's totem pile; if you cannot, you lose.</p>
<p><b>Additional Rules:</b> [Spoiler omitted]</p>
<p><b>Scenario Level (#):</b> 4</p>
<p><b>Turn: </b> 1, Seelah/KeithRichmond </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Hour Power:</b> On your check to close or to guard, add 1d4.</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>29</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 3 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 4 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 5 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 6 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 7 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 8 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 9 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 10 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 11 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 12 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 13 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 14 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 15 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 16 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 17 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 18 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 19 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 20 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 21 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 22 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 23 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 24 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 25 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 26 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 27 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 28 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 29 Merisiel/sirrogue:</b> [Spoiler omitted][/spoiler]
<br />
<b>Scenario Deck</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 5 Hench/Vill: 0
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>
<p><b>Location #0: Base</b>
<br />
Urban
<br />
<i>At This Location:</i> To build this location, shuffle together all of your rallied supporters.
<br />
This location cannot be closed until all other locations are closed, or until it has no cards and no characters are at it; then it closes automatically. Villains cannot escape to this location.
<br />
For your exploration, draw the top 3 or # cards of this location. Keep 1 and return the rest in any order, then do 1:
<br />
• Draw a card.
<br />
• Heal a card.
<br />
• Recharge any number of cards.
<br />
• Remove 1 of your scourges.
<br />
<i>When Closing:</i> N/A
<br />
<i>When Permanently Closed:</i> N/A
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 10
<br />
<b>Located/Displayed Here:</b> Seelah/KeithRichmond, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #1: Cliff</b>
<br />
Wild
<br />
<i>At This Location:</i> On your check, if any die shows a 1 or 2, count it as 0.
<br />
<i>When Closing:</i> Either succeed at a Dexterity or Acrobatics 6+# check or suffer 1d6 Combat damage.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 4 Ba: 1 W: 1 Sp: 0 Ar: 1 I: 0 Al: 0 Bl: 2 ?: 1
<br />
<b>Located/Displayed Here:</b> Merisiel/sirrogue, Totem Pile: The Dance
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #2: Mountain</b>
<br />
Wild
<br />
<i>At This Location:</i> At the start of your turn, succeed at a Wisdom or Survival 4+# check or suffer the scourge Exhausted.
<br />
<i>When Closing:</i> Bury an armor or the top card of your deck.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 3 Ba: 3 W: 1 Sp: 0 Ar: 1 I: 0 Al: 0 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> Totem Pile: The Winged Serpent
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Cinderlands</b>
<br />
Sacred
<br />
Wild
<br />
<i>At This Location:</i> On your check against a monster or a Respect card, if the result is less than your party's respect points, you may discard a card to reroll.
<br />
<i>When Closing:</i> Succeed at a Constitution, Fortitude, or Survival 4+# check.
<br />
<i>When Permanently Closed:</i> Examine the top card of any location.
<br />
M: 3 Ba: 2 W: 1 Sp: 0 Ar: 0 I: 0 Al: 2 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> Totem Pile: Torag's Power
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Dunes</b>
<br />
Wild
<br />
<i>At This Location:</i> When you encounter a bane and do not defeat it, discard the top blessing of the hourglass.
<br />
<i>When Closing:</i> Acquire the top blessing of the hourglass.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 2 Ba: 2 W: 1 Sp: 2 Ar: 0 I: 1 Al: 0 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> Kyra/Maelwys, Totem Pile: The Peacock
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #5: Glade</b>
<br />
Sacred
<br />
Wild
<br />
<i>At This Location:</i> When you would encounter a non-story bane monster or barrier, you may instead summon and encounter the danger. If you do, and do not defeat it, shuffle the original bane into its location; if you defeat it, banish the original bane.
<br />
<i>When Closing:</i> Either recharge 3 boons or suffer the scourge Exhausted.
<br />
<i>When Permanently Closed:</i> You may heal up to 2 cards.
<br />
M: 3 Ba: 1 W: 1 Sp: 1 Ar: 0 I: 0 Al: 2 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> Quinn/Mhuirich, Totem Pile: The Publican
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: Perform a harrowing at the start of each scenario instead of each adventure. At the end of each scenario, return your harrow to the vault. At the start of each scenario, after drawing your starting hand, add your harrow to it.
The Harrow suit is Hammers. Add 1d4 to Strength non-combat checks. When you play your harrow, you may draw a weapon or an armor from your discards.
When choosing deck upgrades, treat Harrow blessings that match the adventure’s Harrow suit as being...BR Updates - Maelwys (alias of Maelwys0)2021-03-07T21:26:15ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysKyra - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=12#5882021-03-04T16:27:52Z2021-03-04T16:27:52Z<p>Kyra will start at the Dunes, in hopes that there's enough Divine blessings in the Hourglass to give her a good chance to close it should the opportunity arise.</p>
<div class="messageboard-quotee">Kyra, Dawnseeker wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Deathgrip_(Core)" target="_blank" rel="nofollow">Deathgrip (Core)</a>, <a href="https://pacg.fandom.com/wiki/Fire_Snake" target="_blank" rel="nofollow">Fire Snake</a>, <a href="https://pacg.fandom.com/wiki/Gray_Maiden_Plate" target="_blank" rel="nofollow">Gray Maiden Plate</a>, <a href="https://pacg.fandom.com/wiki/Wand_of_Flying" target="_blank" rel="nofollow">Wand of Flying</a>, <a href="https://pacg.fandom.com/wiki/Lyrune-quah_Truthspeaker" target="_blank" rel="nofollow">Lyrune-quah Truthspeaker</a>, <a href="https://pacg.fandom.com/wiki/Desna%27s_Freedom" target="_blank" rel="nofollow">Desna's Freedom</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Spellbound" target="_blank" rel="nofollow">Blessing of the Spellbound</a>, <a href="https://pacg.fandom.com/wiki/The_Keep" target="_blank" rel="nofollow">The Keep (Harrow)</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 12 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 3 // Kyra, Dawnseeker has the following <b>scourges</b> marked:[Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local checks are +1d4+Magic against all Outsiders and Undead
<br />
If you need healing, just ask
<br />
Take a Blessing if you need it (save Keep for barriers and closings)
<br />
<b>Movement: </b>Stick with the group
<br />
<b>Other: </b>3B - Shirt Reroll not yet used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Kyra will start at the Dunes, in hopes that there's enough Divine blessings in the Hourglass to give her a good chance to close it should the opportunity arise.
Kyra, Dawnseeker wrote:Hand: Deathgrip (Core), Fire Snake, Gray Maiden Plate, Wand of Flying, Lyrune-quah Truthspeaker, Desna's Freedom, Blessing of the Spellbound, The Keep (Harrow),
Displayed:
Deck: 12 Discard: 0 Buried: 0
Hero Points: 3 // Kyra, Dawnseeker has the following scourges marked:[Spoiler omitted]
NOTES:
Available...Kyra - Maelwys (alias of Maelwys0)2021-03-04T16:27:52ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysBR Updates - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=12#5872021-03-04T16:20:02Z2021-03-04T16:20:02Z<p><b>During This Adventure:</b> Perform a harrowing at the start of each scenario instead of each adventure. At the end of each scenario, return your harrow to the vault. At the start of each scenario, after drawing your starting hand, add your harrow to it.
<br />
The Harrow suit is Hammers. Add 1d4 to Strength non-combat checks. When you play your harrow, you may draw a weapon or an armor from your discards.
<br />
When choosing deck upgrades, treat Harrow blessings that match the adventure’s Harrow suit as being level #.
<br />
When you gain a respect point, record it on your Chronicle sheet.</p>
<p><b>During This Scenario:</b> When you move to or from the Base without playing a boon to move, bury a boon.
<br />
When you succeed at a check to defeat by 20 or more, gain 1 respect point.
<br />
At the start of your turn, you may add a boon from your hand to any totem pile and suffer the scourge Honor-Tested.
<br />
When a bane from a location is undefeated, banish a boon from that location's totem pile.
<br />
When you close your location, draw all boons in its totem pile.
<br />
At the end of your turn, banish a boon from each unoccupied location's totem pile; if you cannot, you lose.</p>
<p><b>Additional Rules:</b> [Spoiler omitted]</p>
<p><b>Scenario Level (#):</b> 4</p>
<p><b>Turn: </b> 0, Quinn/Mhuirich </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>30</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 3 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 4 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 5 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 6 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 7 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 8 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 9 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 10 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 11 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 12 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 13 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 14 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 15 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 16 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 17 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 18 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 19 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 20 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 21 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 22 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 23 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 24 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 25 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 26 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 27 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 28 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 29 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 30 Merisiel/sirrogue:</b> [Spoiler omitted][/spoiler]
<br />
<b>Scenario Deck</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 5 Hench/Vill: 0
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>
<p><b>Location #0: Base</b>
<br />
Urban
<br />
<i>At This Location:</i> To build this location, shuffle together all of your rallied supporters.
<br />
This location cannot be closed until all other locations are closed, or until it has no cards and no characters are at it; then it closes automatically. Villains cannot escape to this location.
<br />
For your exploration, draw the top 3 or # cards of this location. Keep 1 and return the rest in any order, then do 1:
<br />
• Draw a card.
<br />
• Heal a card.
<br />
• Recharge any number of cards.
<br />
• Remove 1 of your scourges.
<br />
<i>When Closing:</i> N/A
<br />
<i>When Permanently Closed:</i> N/A
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 10
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #1: Cliff</b>
<br />
Wild
<br />
<i>At This Location:</i> On your check, if any die shows a 1 or 2, count it as 0.
<br />
<i>When Closing:</i> Either succeed at a Dexterity or Acrobatics 6+# check or suffer 1d6 Combat damage.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 4 Ba: 1 W: 1 Sp: 0 Ar: 1 I: 0 Al: 0 Bl: 2 ?: 1
<br />
<b>Located/Displayed Here:</b> Totem Pile: The Dance</p>
<p><b>Location #2: Mountain</b>
<br />
Wild
<br />
<i>At This Location:</i> At the start of your turn, succeed at a Wisdom or Survival 4+# check or suffer the scourge Exhausted.
<br />
<i>When Closing:</i> Bury an armor or the top card of your deck.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 3 Ba: 3 W: 1 Sp: 0 Ar: 1 I: 0 Al: 0 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> Totem Pile: The Winged Serpent</p>
<p><b>Location #3: Cinderlands</b>
<br />
Sacred
<br />
Wild
<br />
<i>At This Location:</i> On your check against a monster or a Respect card, if the result is less than your party's respect points, you may discard a card to reroll.
<br />
<i>When Closing:</i> Succeed at a Constitution, Fortitude, or Survival 4+# check.
<br />
<i>When Permanently Closed:</i> Examine the top card of any location.
<br />
M: 3 Ba: 2 W: 1 Sp: 0 Ar: 0 I: 0 Al: 2 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> Totem Pile: Torag's Power</p>
<p><b>Location #4: Dunes</b>
<br />
Wild
<br />
<i>At This Location:</i> When you encounter a bane and do not defeat it, discard the top blessing of the hourglass.
<br />
<i>When Closing:</i> Acquire the top blessing of the hourglass.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 2 Ba: 2 W: 1 Sp: 2 Ar: 0 I: 1 Al: 0 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> Totem Pile: The Peacock</p>
<p><b>Location #5: Glade</b>
<br />
Sacred
<br />
Wild
<br />
<i>At This Location:</i> When you would encounter a non-story bane monster or barrier, you may instead summon and encounter the danger. If you do, and do not defeat it, shuffle the original bane into its location; if you defeat it, banish the original bane.
<br />
<i>When Closing:</i> Either recharge 3 boons or suffer the scourge Exhausted.
<br />
<i>When Permanently Closed:</i> You may heal up to 2 cards.
<br />
M: 3 Ba: 1 W: 1 Sp: 1 Ar: 0 I: 0 Al: 2 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> Totem Pile: The Publican</p>During This Adventure: Perform a harrowing at the start of each scenario instead of each adventure. At the end of each scenario, return your harrow to the vault. At the start of each scenario, after drawing your starting hand, add your harrow to it.
The Harrow suit is Hammers. Add 1d4 to Strength non-combat checks. When you play your harrow, you may draw a weapon or an armor from your discards.
When choosing deck upgrades, treat Harrow blessings that match the adventure’s Harrow suit as being...BR Updates - Maelwys (alias of Maelwys0)2021-03-04T16:20:02ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysBR Updates - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=12#5862021-03-04T16:11:41Z2021-03-04T16:11:41Z<p><b>Scenario 4D: Trial of the Totem</b></p>
<p><i>Now that the hoard has been fought off, time to actually complete the totem challenge previously mentioned</i></p>
<p><b>Dangers:</b> Each time you encounter the danger, randomly choose a new barrier.
<br />
<b>Villain:</b> None
<br />
<b>Henchmen (Closing):</b> Pack Landsharks - Proxy B
<br />
<b>Setup:</b> After preparing the story banes, add a blessing to a faceup totem pile next to each location.
<br />
<b>During This Scenario:</b>
<br />
When you move to or from the Base without playing a boon to move, bury a boon.
<br />
When you succeed at a check to defeat by 20 or more, gain 1 respect point.
<br />
At the start of your turn, you may add a boon from your hand to any totem pile and suffer the scourge Honor-Tested.
<br />
When a bane from a location is undefeated, banish a boon from that location's totem pile.
<br />
When you close your location, draw all boons in its totem pile.
<br />
At the end of your turn, banish a boon from each unoccupied location's totem pile; if you cannot, you lose.
<br />
<b>Harrowing:</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]</p>Scenario 4D: Trial of the Totem
Now that the hoard has been fought off, time to actually complete the totem challenge previously mentioned
Dangers: Each time you encounter the danger, randomly choose a new barrier.
Villain: None
Henchmen (Closing): Pack Landsharks - Proxy B
Setup: After preparing the story banes, add a blessing to a faceup totem pile next to each location.
During This Scenario:
When you move to or from the Base without playing a boon to move, bury a boon.
When you succeed...BR Updates - Maelwys (alias of Maelwys0)2021-03-04T16:11:41ZRe: Forums: Play-by-Post Discussion: [ACG] [CAG] Curse of the Crimson Throne by Maelwys DiscussionKyra - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/discussion&page=3#1342021-03-02T19:32:20Z2021-03-02T19:32:20Z<p>Saved the Hero Point, and don't see any upgrades I'm interested in. Kyra will pass.</p>Saved the Hero Point, and don't see any upgrades I'm interested in. Kyra will pass.Kyra - Maelwys (alias of Maelwys0)2021-03-02T19:32:20ZRe: Forums: Play-by-Post: [PACS] Legendary Curse of the Crimson Throne by Mhuirich GameplayZadim - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivky4/gameplay&page=3#1482021-03-02T01:15:41Z2021-03-02T01:13:22Z<p><span class=messageboard-ooc>Turn 4, under the Courtesan
<br />
<i>When you would encounter a non- story bane barrier, banish it instead, then summon and encounter a Task barrier.</i></span></p>
<p><span class=messageboard-ooc>Free Exploration - Rooftops #1: Deathbane Light Crossbow
<br />
Harrow of Keys +1d4.
<br />
<span class="messageboard-dice"><b>Check to Acquire - Dexterity 8:</b></span> <span class="messageboard-dice">1d8 + 1 + 1d4 ⇒ (8) + 1 + (4) = 13</span> - Acquired</span></p>
<p><span class=messageboard-ooc>Discard The Rabbit Prince to explore - Rooftops #2: Prayer
<br />
<span class="messageboard-dice"><b>Check to Acquire - Wisdom 3:</b></span> <span class="messageboard-dice">1d6 ⇒ 5</span> - Acquired</span></p>
<p><span class=messageboard-ooc>Discard Prayer to explore - Rooftops #3: Pit Trap
<br />
Location Text: OR Imprisonment
<br />
Hakon discards Sacred Candle to draw Courtesan, making my new hour Midwife, so I don't need to figure out all the barrier logic.
<br />
Encounter Pit Trap
<br />
Harrow gives +1d4
<br />
<span class="messageboard-dice"><b>Check to Defeat - Acrobatics 6:</b></span> <span class="messageboard-dice">1d8 + 3 + 1d4 ⇒ (3) + 3 + (2) = 8</span> - Defeated</span></p>
<p><span class=messageboard-ooc>Defeated Pit Trap, free exploration - Rooftops #4: Thunderstorm
<br />
OR Locked Door
<br />
Encounter Locked Door. Recharge Gem of Physical Prowess to use Dexterity instead of Disable. Varian discards The Foreign Trader to Bless +1d12. Harrow gives +1d4.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Disable/Dexterity 6+2+4=12:</b></span> <span class="messageboard-dice">2d8 + 1 + 1d12 + 1d4 ⇒ (3, 7) + 1 + (6) + (3) = 20</span> - Defeated.
<br />
</span></p>
<p><span class=messageboard-ooc>Defeated Locked Door, free exploration - Rooftops #5: War Drum
<br />
<span class="messageboard-dice"><b>Check to Acquire - Constitution 4:</b></span> <span class="messageboard-dice">1d8 ⇒ 2</span> - Banished</span></p>
<p><span class=messageboard-ooc>Discard The Real Rabbit Prince into <span class="messageboard-dice"><b>Alphabetical:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span> - Zadim's discard pile to explore - Rooftops #6: Archer.
<br />
<span class="messageboard-dice"><b>Check to Acquire - Charisma 4:</b></span> <span class="messageboard-dice">2d4 ⇒ (4, 1) = 5</span> - Acquired.</span></p>
<p><span class=messageboard-ooc>Discard Archer to explore - Rooftops #7: Acolyte
<br />
<span class="messageboard-dice"><b>Check to Acquire - Charisma 4:</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span> - Acquired.</span></p>
<p><span class=messageboard-ooc>Discard Acolyte to explore - Rooftops #8: Drowning Mud
<br />
OR Imps and House Drakes
<br />
Encounter Drowning Mud.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Strength 6:</b></span> <span class="messageboard-dice">1d8 ⇒ 1</span> - Failed.
<br />
Bury Daggermark Poisoner from top of deck. Suffer Entangled and Exhausted.</span></p>
<p><span class=messageboard-ooc>Display Studded Leather Armor, then end my turn and draw 2 to reset my hand.</span></p>
<div class="messageboard-quotee">Zadim wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Flaming_Shortbow" target="_blank" rel="nofollow">Flaming Shortbow</a>, <a href="https://pacg.fandom.com/wiki/Deathbane_Light_Crossbow" target="_blank" rel="nofollow">Deathbane Light Crossbow</a>, <a href="https://pacg.fandom.com/wiki/Rapier_(Core)" target="_blank" rel="nofollow">Rapier (Core)</a>, <a href="https://pacg.fandom.com/wiki/The_Locksmith" target="_blank" rel="nofollow">The Locksmith</a>, <a href="https://pacg.fandom.com/wiki/Spider_Venom" target="_blank" rel="nofollow">Spider Venom</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Studded_Leather_Armor" target="_blank" rel="nofollow">Studded Leather Armor</a>,
<br />
<b>Deck:</b> 8 <b>Discard:</b> 6 <b>Buried:</b> 4
<br />
<b>Hero Points:</b> 1 // Zadim has the following <b>scourges</b> marked:[Spoiler omitted][Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local Combat: Recharge Rapier, Deathbane Light Crossbow for +1d8+3. </p>
<p>Any: Discard The Locksmith to bless Acro or Disable twice.
<br />
<b>Movement: </b>Keep me with the group
<br />
<b>Other: </b>1B Shirt Reroll Used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted] </p>
<p><span class=messageboard-ooc>Cleared out Rooftops 1-7. Rooftops reshuffled.</span></p>
<p><span class=messageboard-ooc><a href="https://docs.google.com/spreadsheets/d/1a-ryS8PEX8UIFsCDyOFKJjyA83S8bbSUhjE9w7xElVg/edit#gid=825324472" target="_blank" rel="nofollow">Status Link</a></span>
<br />
<span class=messageboard-ooc><a href="https://paizo.com/campaigns/v5748p75ivky4/gameplay&page=3#137" target="_blank" rel="nofollow">Most Recent BR Refresh</a></span>
<br />
<b>Hourglass is offset by 1 turn</b>
<br />
<b>Notes for Varian:</b> <span class=messageboard-ooc>Discarded The Foreign Trader</span>
<br />
<b>Notes for Hakon:</b> <span class=messageboard-ooc>Given The Brass Dwarf. Given back Sacred Candle, then Buried Sacred Candle. Used Cure. Drew The Courtesan from the Hourglass.</span>
<br />
<b>Additional Info 1:</b> <span class=messageboard-ooc>Acquired The Courtesan from the Hourglass</span></p>
<p><span class=messageboard-ooc><i>Zadim, Hakon, Zova, Varian</i> - <b>Rooftops #1</b> 8-10 remain // Shuffled</span>
<br />
<span class=messageboard-ooc><b>Rooftops #2</b> 1-9 remain</span>
<br />
<span class=messageboard-ooc><b>Rooftops #3</b> 1-9 remain</span>
<br />
<span class=messageboard-ooc><b>Rooftops #4</b> 1-9 remain</span></p>Turn 4, under the Courtesan
When you would encounter a non- story bane barrier, banish it instead, then summon and encounter a Task barrier.
Free Exploration - Rooftops #1: Deathbane Light Crossbow
Harrow of Keys +1d4.
[dice=Check to Acquire - Dexterity 8]1d8+1+1d4[/dice] - Acquired
Discard The Rabbit Prince to explore - Rooftops #2: Prayer
[dice=Check to Acquire - Wisdom 3]1d6[/dice] - Acquired
Discard Prayer to explore - Rooftops #3: Pit Trap
Location Text: OR Imprisonment
Hakon discards...Zadim - Maelwys (alias of Maelwys0)2021-03-02T01:13:22ZRe: Forums: Play-by-Post Discussion: [ACG] [CAG] Curse of the Crimson Throne by Maelwys DiscussionBR Updates - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/discussion&page=3#1322021-03-02T00:35:53Z2021-03-02T00:35:53Z<p><b>Acquired Cards from Scenario 4C</b></p>
<p>Skoan-quah Boneslayer (Ally 4)
<br />
Sable Company Marine (Ally 3)
<br />
Cerulean Mastermind (Ally 3)
<br />
Djinn (Ally 3)</p>
<p>Lion's Helm (Armor 3)</p>
<p>Nethys's Duality (Blessing 1)
<br />
The Survivor (Blessing 1)
<br />
Abadar's Law (Blessing 1)</p>
<p>Liquid Courage (Item 2)
<br />
Belt of Physical Prowess (Item 2)</p>
<p>Vindicator (Weapon 4)
<br />
Shock Glaive (Weapon 2)
<br />
Humanbane Rapier (Weapon 2)
<br />
Flaming Mace (Weapon 2)</p>Acquired Cards from Scenario 4C
Skoan-quah Boneslayer (Ally 4)
Sable Company Marine (Ally 3)
Cerulean Mastermind (Ally 3)
Djinn (Ally 3)
Lion's Helm (Armor 3)
Nethys's Duality (Blessing 1)
The Survivor (Blessing 1)
Abadar's Law (Blessing 1)
Liquid Courage (Item 2)
Belt of Physical Prowess (Item 2)
Vindicator (Weapon 4)
Shock Glaive (Weapon 2)
Humanbane Rapier (Weapon 2)
Flaming Mace (Weapon 2)BR Updates - Maelwys (alias of Maelwys0)2021-03-02T00:35:53ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysBR Updates - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=12#5852021-03-02T00:35:21Z2021-03-02T00:35:21Z<p><span class=messageboard-ooc>Development:
<br />
<i>None, this is a two-part scenario and the development comes after the next part</i></span></p>
<p><span class=messageboard-ooc>Rewards:
<br />
Each character gets a hero point. The party gets all boons remaining in locations.
<br />
(Reminder, Respect points are individually tracked in OP, so make sure you're keeping that on your own sheet)</span></p>Development:
None, this is a two-part scenario and the development comes after the next part
Rewards:
Each character gets a hero point. The party gets all boons remaining in locations.
(Reminder, Respect points are individually tracked in OP, so make sure you're keeping that on your own sheet)BR Updates - Maelwys (alias of Maelwys0)2021-03-02T00:35:21ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieRadovan - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=26#12942021-03-02T00:26:47Z2021-03-02T00:26:47Z<p><span class=messageboard-ooc>Hayato's Turn: <span class="messageboard-dice"><b>Fortitude 8:</b></span> <span class="messageboard-dice">1d8 + 3 + 1d10 ⇒ (1) + 3 + (2) = 6</span> - Ouch.
<br />
<span class="messageboard-dice"><b>Acid Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 1</span> - Reveal Cartouche of Protection to reduce it by 1.
<br />
Suffered damage, display Thunder Lizard (AD3) with Quang.
<br />
End of Hayato's turn, recharge Cartouche of Protection to move to Hall of Crocodile Kings</span></p>
<p><span class=messageboard-ooc>Turn 6, under the Blessing of Wadjet</span></p>
<p><span class=messageboard-ooc>Free Exploration - HoCK #1: Evil Eye
<br />
Discard Blessing of Abadar to bless twice. Banish Thunder Lizard from Quang for +1d6+3
<br />
<span class="messageboard-dice"><b>Check to Defeat - Stealth 18:</b></span> <span class="messageboard-dice">3d8 + 6 + 1d6 + 3 ⇒ (6, 5, 8) + 6 + (3) + 3 = 31</span> - Defeated, banished.</span></p>
<p><span class=messageboard-ooc>End of turn, draw 3 to reset my hand.</span></p>
<div class="messageboard-quotee">Radovan, Pitbound Bodyguard wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Vampiric_Backsword_+3" target="_blank" rel="nofollow">Vampiric Backsword +3</a>, <a href="https://pacg.fandom.com/wiki/Sword_Cane_(Core)" target="_blank" rel="nofollow">Sword Cane (Core)</a>, <a href="https://pacg.fandom.com/wiki/Bloodbound_Hat" target="_blank" rel="nofollow">Bloodbound Hat</a>, <a href="https://pacg.fandom.com/wiki/Heister" target="_blank" rel="nofollow">Heister</a>, <a href="https://pacg.fandom.com/wiki/Neferekhu" target="_blank" rel="nofollow">Neferekhu</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Mantis_God" target="_blank" rel="nofollow">Blessing of the Mantis God</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Xandhul_Bloodsbane_III" target="_blank" rel="nofollow">Xandhul Bloodsbane III</a>, <a href="" target="_blank" rel="nofollow">Plasma Ooze (AD5, Norge)</a>, <a href="" target="_blank" rel="nofollow">Ammut (AD6, Norge)</a>, <a href="" target="_blank" rel="nofollow">Skull Ripper (AD3, Quang)</a>, <a href="" target="_blank" rel="nofollow">Royal Naga (AD4, Fell)</a>,
<br />
<b>Deck:</b> 13 <b>Discard:</b> 4 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 3 // Radovan, Pitbound Bodyguard has the following <b>curses</b> displayed:[Spoiler omitted][Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local: Reduce all Ranged, Fire, and Poison damage by 1.
<br />
Local: Reduce all damage from a Summoned monster by 1.
<br />
Any: Discard Mantis God against a story bane</p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
</blockquote><p>Hayato's Turn: [dice=Fortitude 8]1d8+3+1d10[/dice] - Ouch.
[dice=Acid Damage]1d4[/dice] - Reveal Cartouche of Protection to reduce it by 1.
Suffered damage, display Thunder Lizard (AD3) with Quang.
End of Hayato's turn, recharge Cartouche of Protection to move to Hall of Crocodile Kings
Turn 6, under the Blessing of Wadjet
Free Exploration - HoCK #1: Evil Eye
Discard Blessing of Abadar to bless twice. Banish Thunder Lizard from Quang for +1d6+3
[dice=Check to Defeat - Stealth...Radovan - Maelwys (alias of Maelwys0)2021-03-02T00:26:47ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieRadovan - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=26#12882021-02-10T20:39:33Z2021-02-10T20:39:33Z<p><span class=messageboard-ooc><span class="messageboard-dice"><b>Discard and/or Bury:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (3) + 1 = 4</span> - Discard 4 cards from deck.
<br />
Guard the Eternal Arena - Summon Monster: Ammut
<br />
BYA - Before you act, each character at your location is dealt 1d4 Fire damage.
<br />
<span class="messageboard-dice"><b>Fire Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 1</span> - Damage reduced to 0.
<br />
Took Fire damage, display a monster (Ammut #2) with Norge.
<br />
Took damage, display a monster (Skull Ripper) with Quang
<br />
<span class="messageboard-dice"><b>Hayato Fire Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 1</span> - Damage reduced by 1 by my aura.
<br />
Reveal Vampiric Backsword +3 for combat. +1d6 Proficient. +1d4 Single-weapon style. Tarlin discards Blessing of the Oathkeeper to bless twice.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 24:</b></span> <span class="messageboard-dice">3d8 + 1d6 + 3 + 1d6 + 1d4 ⇒ (5, 3, 8) + (6) + 3 + (5) + (1) = 31</span> - Defeated.
<br />
Defeated a monster, display a monster (Royal Naga) with Fell.
<br />
Defeated a monster, reload Vampiric Backsword to <span class="messageboard-dice"><b>recharge:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span> - Blessing of Anubis from discard.</span></p>
<div class="messageboard-quotee">Radovan, Pitbound Bodyguard wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Sword_Cane_(Core)" target="_blank" rel="nofollow">Sword Cane (Core)</a>, <a href="https://pacg.fandom.com/wiki/Bloodbound_Hat" target="_blank" rel="nofollow">Bloodbound Hat</a>, <a href="https://pacg.fandom.com/wiki/Cartouche_of_Protection" target="_blank" rel="nofollow">Cartouche of Protection</a>, <a href="https://pacg.fandom.com/wiki/Neferekhu" target="_blank" rel="nofollow">Neferekhu</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Abadar" target="_blank" rel="nofollow">Blessing of Abadar (2)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Xandhul_Bloodsbane_III" target="_blank" rel="nofollow">Xandhul Bloodsbane III</a>, <a href="" target="_blank" rel="nofollow">Plasma Ooze (AD5, Norge)</a>, <a href="" target="_blank" rel="nofollow">Ammut (AD6, Norge)</a>, <a href="" target="_blank" rel="nofollow">Skull Ripper (AD3, Quang)</a>, <a href="" target="_blank" rel="nofollow">Royal Naga (AD4, Fell)</a>,
<br />
<b>Deck:</b> 15 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 3 // Radovan, Pitbound Bodyguard has the following <b>curses</b> displayed:[Spoiler omitted][Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local: Reduce all Ranged, Fire, and Poison damage by 1.
<br />
Local: Reduce all damage from a Summoned monster by 1.
<br />
Any: Discard Abadar against a barrier</p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
</blockquote><p><span class=messageboard-ooc>Tarlin discards Blessing of the Oathbreaker; Eternal Arena is guarded; used random monsters 1-4</span>[dice=Discard and/or Bury]1d4+1[/dice] - Discard 4 cards from deck.
Guard the Eternal Arena - Summon Monster: Ammut
BYA - Before you act, each character at your location is dealt 1d4 Fire damage.
[dice=Fire Damage]1d4[/dice] - Damage reduced to 0.
Took Fire damage, display a monster (Ammut #2) with Norge.
Took damage, display a monster (Skull Ripper) with Quang
[dice=Hayato Fire Damage]1d4[/dice] - Damage reduced by 1 by my aura.
Reveal Vampiric Backsword +3 for combat. +1d6 Proficient. +1d4...Radovan - Maelwys (alias of Maelwys0)2021-02-10T20:39:33ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysBR Updates - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=12#5812021-02-03T00:38:09Z2021-02-03T00:38:09Z<p><b>During This Adventure:</b> Perform a harrowing at the start of each scenario instead of each adventure. At the end of each scenario, return your harrow to the vault. At the start of each scenario, after drawing your starting hand, add your harrow to it.
<br />
The Harrow suit is Hammers. Add 1d4 to Strength non-combat checks. When you play your harrow, you may draw a weapon or an armor from your discards.
<br />
When choosing deck upgrades, treat Harrow blessings that match the adventure’s Harrow suit as being level #.
<br />
When you gain a respect point, record it on your Chronicle sheet.</p>
<p><b>During This Scenario:</b> When you succeed at a check to defeat by 20 or more, gain 1 respect point.
<br />
When you would explore, instead encounter the top card of the siege pile as if it were the top card of your location. If it is not defeated, shuffle it into the siege pile.
<br />
While using a power that examines cards, you may treat the siege pile as your location.
<br />
When you suffer damage that is not reduced to 0, banish the top card of your location and each unoccupied locations; when a location has no cards, it closes automatically.
<br />
If any location is closed, you lose.
<br />
To win, empty the siege pile.</p>
<p><b>Additional Rules:</b>
<br />
<b>Cinderlander</b> - Non-Closing
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Random Danger (1d3)</b>
<br />
1 - Red Mantis Assassin (above)
<br />
2 - Ashwing Gargoyle (above)
<br />
3 - [Spoiler omitted]</p>
<p><b>Scenario Level (#):</b> 4</p>
<p><b>Turn: </b> 17, Quinn/Mhuirich </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Hour Power:</b> On your check against an Animal or Elemental card, add 1d4.</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>12</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 3 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 4 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 5 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 6 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 7 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 8 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 9 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 10 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 11 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 12 Quinn/Mhuirich:</b> [Spoiler omitted][/spoiler]
<br />
<b>Siege Deck</b>
<br />
M: 1 Ba: 1 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 Hench/Vill: 1
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>
<p><b>Location #1: Cinderlands</b>
<br />
Sacred
<br />
Wild
<br />
<i>At This Location:</i> On your check against a monster or a Respect card, if the result is less than your party's respect points, you may discard a card to reroll.
<br />
<i>When Closing:</i> Succeed at a Constitution, Fortitude, or Survival 4+# check.
<br />
<i>When Permanently Closed:</i> Examine the top card of any location.
<br />
M: 0 Ba: 0 W: 1 Sp: 0 Ar: 0 I: 0 Al: 2 Bl: 1 ?: 0
<br />
<b>Located/Displayed Here:</b> Merisiel/sirrogue, Kyra/Maelwys, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #2: Cliff</b>
<br />
Wild
<br />
<i>At This Location:</i> On your check, if any die shows a 1 or 2, count it as 0.
<br />
<i>When Closing:</i> Either succeed at a Dexterity or Acrobatics 6+# check or suffer 1d6 Combat damage.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 0 Ba: 0 W: 1 Sp: 0 Ar: 1 I: 0 Al: 0 Bl: 1 ?: 0
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Campsite</b>
<br />
Wild
<br />
<i>At This Location:</i> At the end of your turn, you may heal a card.
<br />
<i>When Closing:</i> Choose 3 different types of boons, then recharge a boon of each type.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 0 Ba: 0 W: 2 Sp: 0 Ar: 0 I: 1 Al: 1 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> Quinn/Mhuirich, Seelah/KeithRichmond, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Thicket</b>
<br />
Wild
<br />
<i>At This Location:</i> At the start of your turn, succeed at a Dexterity or Survival 4+# check or suffer the scourge Entangled.
<br />
<i>When Closing:</i> Summon and defeat a barrier.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 1 Al: 1 Bl: 1 ?: 0
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: Perform a harrowing at the start of each scenario instead of each adventure. At the end of each scenario, return your harrow to the vault. At the start of each scenario, after drawing your starting hand, add your harrow to it.
The Harrow suit is Hammers. Add 1d4 to Strength non-combat checks. When you play your harrow, you may draw a weapon or an armor from your discards.
When choosing deck upgrades, treat Harrow blessings that match the adventure’s Harrow suit as being...BR Updates - Maelwys (alias of Maelwys0)2021-02-03T00:38:09ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysKyra - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=12#5802021-02-03T00:37:09Z2021-02-03T00:37:09Z<p><span class=messageboard-ooc>Turn 16, under the Sands of the Hour</span></p>
<p>Kyra hears a flapping sound drawing closer, and finally manages to dig out her warhammer into her hand. She charges out towards the sound, and is met with a vicious slash across her front as a stone gargoyle lands nearby.</p>
<p><span class=messageboard-ooc>Free Exploration - Siege #6: Ashwing Gargoyle.
<br />
BYA - Wounded.
<br />
Reveal Glorious Warhammer for combat. Resistant to Melee, but Vulnerable to Magic, so cancels out. Discard Blessing of the Dawnflower to bless. Discard Blessing of the Spellbound to bless again. Banner +1.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 23+4-4=23:</b></span> <span class="messageboard-dice">3d8 + 3 + 1d8 + 1 + 1 ⇒ (3, 1, 5) + 3 + (4) + 1 + 1 = 18</span> - Shirt reroll the 1.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 23:</b></span> <span class="messageboard-dice">3 + 1d8 + 5 + 3 + 5 + 1 + 1 ⇒ 3 + (8) + 5 + 3 + 5 + 1 + 1 = 26</span> - Defeated!</span></p>
<p>Holding back the cry of pain, she hefts the hammer and prays to any gods that are listening for the strength to fell this beast. It takes a couple tries to shatter the beasts tough skin, but finally the magic of the hammer breaks through, and it crumbles.</p>
<p><span class=messageboard-ooc>Banish Wand of Detect Magic to examine top of Siege deck - Siege #7: Ashwing Gargoyle
<br />
Nope! Not doing that again.</span></p>
<p>She pulls out a wand to check and see if it was carrying anything valuable. Unfortunately not, but it does appear to have another friend nearby, judging by the flapping sounds... Kyra quickly takes a queue from Merisiel and ducks back into shadow before the second one can spot her...</p>
<p><span class=messageboard-ooc>End of turn.
<br />
<span class="messageboard-dice"><b>Check to Recover: Wand of Detect Magic - Divine 6:</b></span> <span class="messageboard-dice">1d10 + 6 ⇒ (9) + 6 = 15</span> - Recharged.
<br />
Draw 3 to reset my hand.</span></p>
<div class="messageboard-quotee">Kyra, Dawnseeker wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Glorious_Warhammer" target="_blank" rel="nofollow">Glorious Warhammer</a>, <a href="https://pacg.fandom.com/wiki/Staff_of_Dark_Flame" target="_blank" rel="nofollow">Staff of Dark Flame</a>, <a href="https://pacg.fandom.com/wiki/Fire_Snake" target="_blank" rel="nofollow">Fire Snake</a>, <a href="https://pacg.fandom.com/wiki/Divine_Fortune" target="_blank" rel="nofollow">Divine Fortune</a>, <a href="https://pacg.fandom.com/wiki/Wand_of_Restorative_Touch" target="_blank" rel="nofollow">Wand of Restorative Touch</a>, <a href="https://www.drivethrurpg.com/images/5549/206431.jpg" target="_blank" rel="nofollow">Runewell's Echo</a>, <a href="https://pacg.fandom.com/wiki/The_Beating" target="_blank" rel="nofollow">The Beating (Harrow)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Half-Plate" target="_blank" rel="nofollow">Half-Plate</a>,
<br />
<b>Deck:</b> 11 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2 // Kyra, Dawnseeker has the following <b>scourges</b> marked:[Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local checks are +1d4+Magic against all Outsiders and Undead
<br />
If you need healing, just ask
<br />
Staff of Dark Flame - Discard Fire Snake to reduce combat difficulty by 1d6+1. Divine Fortune if you're at my location.
<br />
<b>Movement: </b>Stick with the group
<br />
<b>Other: </b>3B - Shirt Reroll not yet used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Turn 16, under the Sands of the Hour
Kyra hears a flapping sound drawing closer, and finally manages to dig out her warhammer into her hand. She charges out towards the sound, and is met with a vicious slash across her front as a stone gargoyle lands nearby.
Free Exploration - Siege #6: Ashwing Gargoyle.
BYA - Wounded.
Reveal Glorious Warhammer for combat. Resistant to Melee, but Vulnerable to Magic, so cancels out. Discard Blessing of the Dawnflower to bless. Discard Blessing of the...Kyra - Maelwys (alias of Maelwys0)2021-02-03T00:37:09ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieRadovan - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=26#12822021-01-29T18:38:57Z2021-01-29T18:22:03Z<p><span class=messageboard-ooc>Turn 2, under the Blessing of the Elements</span></p>
<p>Following Hayato once more into the arena, and again accompanied by Xandhul, Radovan weilds his cane and looks around to see what might be coming to get him this time...</p>
<p><span class=messageboard-ooc>Free Exploration - Arena #4: Living Sandstorms
<br />
Before Acting - Shuffle Sandstorm into hourglass.
<br />
Reveal Sword Cane for combat. +1d4 Single-weapon style. +1 Norge. Recharge Blessing of the Midnight Lord to bless twice.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 18:</b></span> <span class="messageboard-dice">3d8 + 6 + 1d4 + 1d4 + 1 ⇒ (3, 1, 5) + 6 + (2) + (1) + 1 = 19</span> - Defeated.
<br />
Defeated a monster, display Mummy (AD4) with Norge.</span></p>
<p>The first challenger is a living sandstorm, a twister of sand moving across the arena floor towards him. He whispers a prayer and jumps forward, smacking at the cyclone with his cane. Although he's not sure, what, his cane finds something solid in the middle of the cyclone and he beats upon it until it falls silent.</p>
<p>Knowing there must me more monsters nearby to fight, Radovan consults his seer. And sure enough, she spots them...</p>
<p><span class=messageboard-ooc>Discard Isiem to examine top three
<br />
Arena #5: Geniekin - TRIGGER
<br />
Summon and encounter: Elder Ifreeti.
<br />
Encountered a Fire bane, display Royal Naga (AD4) with Norge.
<br />
Reveal Sword Cane for combat. +1d4 Single-weapon style. +2 Fell.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 19:</b></span> <span class="messageboard-dice">1d8 + 6 + 1d4 + 1d4 + 2 ⇒ (3) + 6 + (4) + (1) + 2 = 16</span>
<br />
Xandhul jumps in to help
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 19:</b></span> <span class="messageboard-dice">16 + 1d8 + 1 ⇒ 16 + (7) + 1 = 24</span> - Defeated.
<br />
Defeated a monster, display Coffer Corpse (AD1) with Quang.
<br />
Defeated an Ifreeti, choose Blessing - Draw Blessing of Abadar.</span></p>
<p>First, a Geniekin arises. Content to sit back for the moment, it sends an Ifreeti out to fight him instead. Although he struggles at first, Xandhul jumps in to assist and together they manage to send the creature back to his lamp. The Geniekin glares at him... but before he can approach...</p>
<p><span class=messageboard-ooc>Continue Isiem
<br />
Arena #6: Osirion Ancestor - Adventure TRIGGER
<br />
Recharge Elyana. Encounter Ancestor.
<br />
<span class="messageboard-dice"><b>Check to Acquire - Diplomacy 8:</b></span> <span class="messageboard-dice">1d8 + 4 ⇒ (1) + 4 = 5</span> - Banished.</span></p>
<p>... a ghost arises from the sand. Likely the remains of somebody who had died here before. Radovan has no time for ghosts right now, so he brushes past and continues on towards the Genie. </p>
<p><span class=messageboard-ooc>Continue Isiem
<br />
Arena #7: Ubashki Swarm - TRIGGER
<br />
<span class="messageboard-dice"><b>Examine Trigger - Stealth 6:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (3) + 6 = 9</span> - Success
<br />
- Adventure TRIGGER
<br />
Recharge Quick-Change Mask. Encounter Ubashki Swarm.
<br />
<span class="messageboard-dice"><b>Undead Difficulty Increase:</b></span> <span class="messageboard-dice">1d12 ⇒ 10</span>
<br />
Reveal Sword Cane for combat. +1d4 Single-weapon style. +1 Norge. Banish Mummy from Norge for +1d8+4.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 8+10=18/20/24:</b></span> <span class="messageboard-dice">1d8 + 6 + 1d4 + 1d4 + 1 + 1d8 + 4 ⇒ (2) + 6 + (3) + (1) + 1 + (1) + 4 = 18</span> - Success, cursed.
<br />
<span class="messageboard-dice"><b>Scourge Die:</b></span> <span class="messageboard-dice">1d10 ⇒ 5</span> - Curse of the Ravenous
<br />
<span class="messageboard-dice"><b>Undead Difficulty Increase:</b></span> <span class="messageboard-dice">1d12 ⇒ 7</span>
<br />
Reveal Sword Cane for combat. +1d4 Single-weapon style. +1 Norge. Banish Royal Naga from Norge for +1d8+4.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 8+7=15/17/21:</b></span> <span class="messageboard-dice">1d8 + 6 + 1d4 + 1d4 + 1 + 1d8 + 4 ⇒ (5) + 6 + (1) + (1) + 1 + (3) + 4 = 21</span> - Defeated, cursed.
<br />
Bury Coffer Corpse from Quang for +1d6+1.
<br />
<span class="messageboard-dice"><b>Didn't pass both checks by 2 or more - Fortitude 7:</b></span> <span class="messageboard-dice">1d8 + 3 + 1d6 + 1 ⇒ (4) + 3 + (5) + 1 = 13</span> - Passed.
<br />
<span class="messageboard-dice"><b>Scourge Die:</b></span> <span class="messageboard-dice">1d10 ⇒ 8</span> - Curse of the Sphinx
<br />
Defeated a monster, display Mummy Lord (AD6) with Fell.</span></p>
<p>... only to be interrupted by a swarm of undead felines charging towards him. Although he manages to beat them back, several of them have bitten him and inflicted several curses against him, which he can feel his body fighting against.</p>
<p><span class=messageboard-ooc>Continue Isiem - Only card remaining is Geniekin, place it back on top, and explore.
<br />
Curse of the Sphinx - First, examine the top card. Arena #5: Geniekin - TRIGGER.
<br />
No appropriate monsters left to summon, holding until the BR can reset the random monsters pile...</span></p>
<p>At last though, Radovan has fought his way through to the Genie. Only for it to step back and summon a burning child. Radovan shakes his head at the Geniekin for even daring to send such a thing forward. "I'm not fighting a kid!" he yells.</p>
<p><span class=messageboard-ooc>Encounter Burning Child. Evade. Goes away.
<br />
Continue exploration, encounter Geniekin.
<br />
Reveal Vampiric Backsword +3 for combat. +1d6 Proficient. +1d4 Single-weapon style. +1 Norge. +2 Fell. Banish Mummy Lord from Fell for +2d6+6.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 8+12=20:</b></span> <span class="messageboard-dice">1d8 + 3 + 2d6 + 1d4 + 1 + 2 + 2d6 + 6 ⇒ (4) + 3 + (6, 1) + (3) + 1 + 2 + (6, 6) + 6 = 38</span> - Defeated.
<br />
Defeated a monster, display Plasma Ooze (AD5) with Norge.
<br />
Defeated a monster with the Vampiric sword, reload Sword to recharge random card (Isiem) from discard.</span></p>
<p>He pushes past the kid, ignoring him and charges straight at the Geniekin. With his vampiric sword raised, and fully engulfed in the poisonous energy of Fell, he strikes hard and true, slaying the Genie and ending his awful summoning games.</p>
<p><span class=messageboard-ooc>End of turn, draw 4 to reset my hand.</span></p>
<div class="messageboard-quotee">Radovan, Pitbound Bodyguard wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Vampiric_Backsword_+3" target="_blank" rel="nofollow">Vampiric Backsword +3</a>, <a href="https://pacg.fandom.com/wiki/Sword_Cane_(Core)" target="_blank" rel="nofollow">Sword Cane (Core)</a>, <a href="https://pacg.fandom.com/wiki/Bloodbound_Hat" target="_blank" rel="nofollow">Bloodbound Hat</a>, <a href="https://pacg.fandom.com/wiki/Cartouche_of_Protection" target="_blank" rel="nofollow">Cartouche of Protection</a>, <a href="https://pacg.fandom.com/wiki/Neferekhu" target="_blank" rel="nofollow">Neferekhu</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Abadar" target="_blank" rel="nofollow">Blessing of Abadar (2)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Xandhul_Bloodsbane_III" target="_blank" rel="nofollow">Xandhul Bloodsbane III</a>, <a href="" target="_blank" rel="nofollow">Plasma Ooze (AD5, Norge)</a>,
<br />
<b>Deck:</b> 17 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 3 // Radovan, Pitbound Bodyguard has the following <b>curses</b> displayed:[Spoiler omitted][Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local: Reduce all Ranged, Fire, and Poison damage by 1.
<br />
Local: Reduce all damage from a Summoned monster by 1.
<br />
Any: Discard Abadar against a barrier</p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
</blockquote><p><span class=messageboard-ooc>Arena #4, #5, #6, #7 - All Banished
</p>
Blessings deck needs an extra discard, and then a Sandstorm shuffled in.
<br />
All random monsters used.
<br />
Random blessing #1 acquired.</span></p>Turn 2, under the Blessing of the Elements
Following Hayato once more into the arena, and again accompanied by Xandhul, Radovan weilds his cane and looks around to see what might be coming to get him this time...
Free Exploration - Arena #4: Living Sandstorms
Before Acting - Shuffle Sandstorm into hourglass.
Reveal Sword Cane for combat. +1d4 Single-weapon style. +1 Norge. Recharge Blessing of the Midnight Lord to bless twice.
[dice=Check to Defeat - Combat 18]3d8+6+1d4+1d4+1[/dice] -...Radovan - Maelwys (alias of Maelwys0)2021-01-29T18:22:03ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysBR Updates - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=12#5742021-01-29T01:13:43Z2021-01-29T01:12:22Z<p><span class=messageboard-ooc>Minor Retcon - Quinn taking damage last turn banished cards from every location except the Cinderlands.</span></p>
<p><b>During This Adventure:</b> Perform a harrowing at the start of each scenario instead of each adventure. At the end of each scenario, return your harrow to the vault. At the start of each scenario, after drawing your starting hand, add your harrow to it.
<br />
The Harrow suit is Hammers. Add 1d4 to Strength non-combat checks. When you play your harrow, you may draw a weapon or an armor from your discards.
<br />
When choosing deck upgrades, treat Harrow blessings that match the adventure’s Harrow suit as being level #.
<br />
When you gain a respect point, record it on your Chronicle sheet.</p>
<p><b>During This Scenario:</b> When you succeed at a check to defeat by 20 or more, gain 1 respect point.
<br />
When you would explore, instead encounter the top card of the siege pile as if it were the top card of your location. If it is not defeated, shuffle it into the siege pile.
<br />
While using a power that examines cards, you may treat the siege pile as your location.
<br />
When you suffer damage that is not reduced to 0, banish the top card of your location and each unoccupied locations; when a location has no cards, it closes automatically.
<br />
If any location is closed, you lose.
<br />
To win, empty the siege pile.</p>
<p><b>Additional Rules:</b>
<br />
<b>Cinderlander</b> - Non-Closing
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Random Danger (1d3)</b>
<br />
1 - Red Mantis Assassin (above)
<br />
2 - Ashwing Gargoyle (above)
<br />
3 - [Spoiler omitted]</p>
<p><b>Scenario Level (#):</b> 4</p>
<p><b>Turn: </b> 13, Quinn/Mhuirich </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Hour Power:</b> No effect.</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>16</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 3 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 4 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 5 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 6 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 7 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 8 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 9 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 10 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 11 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 12 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 13 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 14 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 15 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 16 Quinn/Mhuirich:</b> [Spoiler omitted][/spoiler]
<br />
<b>Siege Deck</b>
<br />
M: 4 Ba: 2 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 Hench/Vill: 4
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>
<p><b>Location #1: Cinderlands</b>
<br />
Sacred
<br />
Wild
<br />
<i>At This Location:</i> On your check against a monster or a Respect card, if the result is less than your party's respect points, you may discard a card to reroll.
<br />
<i>When Closing:</i> Succeed at a Constitution, Fortitude, or Survival 4+# check.
<br />
<i>When Permanently Closed:</i> Examine the top card of any location.
<br />
M: 0 Ba: 0 W: 1 Sp: 0 Ar: 0 I: 0 Al: 2 Bl: 1 ?: 0
<br />
<b>Located/Displayed Here:</b> Merisiel/sirrogue, Kyra/Maelwys, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #2: Cliff</b>
<br />
Wild
<br />
<i>At This Location:</i> On your check, if any die shows a 1 or 2, count it as 0.
<br />
<i>When Closing:</i> Either succeed at a Dexterity or Acrobatics 6+# check or suffer 1d6 Combat damage.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 0 Ba: 0 W: 1 Sp: 0 Ar: 1 I: 0 Al: 0 Bl: 1 ?: 0
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Campsite</b>
<br />
Wild
<br />
<i>At This Location:</i> At the end of your turn, you may heal a card.
<br />
<i>When Closing:</i> Choose 3 different types of boons, then recharge a boon of each type.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 0 Ba: 0 W: 2 Sp: 0 Ar: 0 I: 1 Al: 1 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> Quinn/Mhuirich, Seelah/KeithRichmond, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Thicket</b>
<br />
Wild
<br />
<i>At This Location:</i> At the start of your turn, succeed at a Dexterity or Survival 4+# check or suffer the scourge Entangled.
<br />
<i>When Closing:</i> Summon and defeat a barrier.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 1 Al: 1 Bl: 1 ?: 0
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>Minor Retcon - Quinn taking damage last turn banished cards from every location except the Cinderlands.
During This Adventure: Perform a harrowing at the start of each scenario instead of each adventure. At the end of each scenario, return your harrow to the vault. At the start of each scenario, after drawing your starting hand, add your harrow to it.
The Harrow suit is Hammers. Add 1d4 to Strength non-combat checks. When you play your harrow, you may draw a weapon or an armor from your...BR Updates - Maelwys (alias of Maelwys0)2021-01-29T01:12:22ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysKyra - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=12#5732021-01-29T01:10:49Z2021-01-29T01:10:49Z<p><span class=messageboard-ooc>Turn 12, under the Sands of the Hour</span></p>
<p><span class=messageboard-ooc>Free Exploration - Siege #8: Red Mantis Assassin.
<br />
<span class="messageboard-dice"><b>Before Acting: Perception 4+4=8:</b></span> <span class="messageboard-dice">1d10 + 5 ⇒ (10) + 5 = 15</span> - Passed
<br />
Banish Divine for combat (Resistant: +4 difficulty). Recharge Blessing of the Spellbound to bless.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 10+4+4+4=22:</b></span> <span class="messageboard-dice">2d10 + 6 + 2d8 + 1d6 ⇒ (4, 8) + 6 + (8, 6) + (4) = 36</span> - Defeated</span></p>
<p><span class=messageboard-ooc>End of turn.
<br />
Recharge Lyrune-Quah Truthspeaker for +1d6 Divine.
<br />
<span class="messageboard-dice"><b>Check to Recover: Deathgrip (Core) - Divine 10:</b></span> <span class="messageboard-dice">1d10 + 6 + 1d6 ⇒ (6) + 6 + (4) = 16</span> - Recharged
<br />
Lyrune-Quah - Nothing to heal.
<br />
Draw 3 to reset my hand.</span></p>
<div class="messageboard-quotee">Kyra, Dawnseeker wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Glorious_Warhammer" target="_blank" rel="nofollow">Glorious Warhammer</a>, <a href="https://pacg.fandom.com/wiki/Fire_Snake" target="_blank" rel="nofollow">Fire Snake</a>, <a href="https://pacg.fandom.com/wiki/Wand_of_Restorative_Touch" target="_blank" rel="nofollow">Wand of Restorative Touch</a>, <a href="https://pacg.fandom.com/wiki/Wand_of_Detect_Magic" target="_blank" rel="nofollow">Wand of Detect Magic</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Dawnflower" target="_blank" rel="nofollow">Blessing of the Dawnflower</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Spellbound" target="_blank" rel="nofollow">Blessing of the Spellbound</a>, <a href="https://pacg.fandom.com/wiki/The_Beating" target="_blank" rel="nofollow">The Beating (Harrow)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Half-Plate" target="_blank" rel="nofollow">Half-Plate</a>,
<br />
<b>Deck:</b> 13 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local checks are +1d4+Magic against all Outsiders and Undead
<br />
If you need healing, just ask
<br />
Use a Blessing if you need it (and Dawnflower if you need two)
<br />
<b>Movement: </b>Stick with the group
<br />
<b>Other: </b>3B - Shirt Reroll not yet used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Turn 12, under the Sands of the Hour
Free Exploration - Siege #8: Red Mantis Assassin.
[dice=Before Acting: Perception 4+4=8]1d10+5[/dice] - Passed
Banish Divine for combat (Resistant: +4 difficulty). Recharge Blessing of the Spellbound to bless.
[dice=Check to Defeat - Combat 10+4+4+4=22]2d10+6+2d8+1d6[/dice] - Defeated
End of turn.
Recharge Lyrune-Quah Truthspeaker for +1d6 Divine.
[dice=Check to Recover: Deathgrip (Core) - Divine 10]1d10+6+1d6[/dice] - Recharged
Lyrune-Quah - Nothing to...Kyra - Maelwys (alias of Maelwys0)2021-01-29T01:10:49ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieRadovan - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=26#12802021-01-27T18:03:52Z2021-01-27T18:03:52Z<p>Radovan will ask for Xandhul's company again, and head off with Hayato into the Arena.</p>
<div class="messageboard-quotee">Radovan, Pitbound Bodyguard wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Vampiric_Backsword_+3" target="_blank" rel="nofollow">Vampiric Backsword +3</a>, <a href="https://pacg.fandom.com/wiki/Sword_Cane_(Core)" target="_blank" rel="nofollow">Sword Cane (Core)</a>, <a href="https://pacg.fandom.com/wiki/Quick-Change_Mask" target="_blank" rel="nofollow">Quick-Change Mask</a>, <a href="https://pacg.fandom.com/wiki/Isiem" target="_blank" rel="nofollow">Isiem</a>, <a href="https://pacg.fandom.com/wiki/Elyana" target="_blank" rel="nofollow">Elyana</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Midnight_Lord" target="_blank" rel="nofollow">Blessing of the Midnight Lord</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Xandhul_Bloodsbane_III" target="_blank" rel="nofollow">Xandhul Bloodsbane III</a>,
<br />
<b>Deck:</b> 16 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 3
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local: Reduce all Ranged, Fire, and Poison damage by 1.
<br />
Local: Reduce all damage from a Summoned monster by 1.</p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
</blockquote><p>Radovan will ask for Xandhul's company again, and head off with Hayato into the Arena.
Radovan, Pitbound Bodyguard wrote:Hand: Vampiric Backsword +3, Sword Cane (Core), Quick-Change Mask, Isiem, Elyana, Blessing of the Midnight Lord,
Displayed: Xandhul Bloodsbane III,
Deck: 16 Discard: 0 Buried: 0
Hero Points: 3
NOTES:
Available Support: Local: Reduce all Ranged, Fire, and Poison damage by 1.
Local: Reduce all damage from a Summoned monster by 1.[Spoiler omitted]
[Spoiler omitted]
[Spoiler...Radovan - Maelwys (alias of Maelwys0)2021-01-27T18:03:52ZRe: Forums: Play-by-Post Discussion: [ACG][CaG] Season of Factions Favor Adventure 1: Chasing Yellow Sails by Rhynn Davrie DiscussionRadovan - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/discussion&page=7#3502021-01-27T18:01:06Z2021-01-27T18:01:06Z<p>Since it seems there's an extra Armor, Radovan will upgrade Silken Ceremonial Robes to Gravewatcher Chain Mail.
<br />
Bank the HP</p>Since it seems there's an extra Armor, Radovan will upgrade Silken Ceremonial Robes to Gravewatcher Chain Mail.
Bank the HPRadovan - Maelwys (alias of Maelwys0)2021-01-27T18:01:06ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieRadovan - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=26#12672021-01-09T01:11:26Z2021-01-09T01:11:26Z<p><span class=messageboard-ooc>Turn 16, under the Blessing of Nethys
<br />
Move to Ruined Temple</span></p>
<p><span class=messageboard-ooc>Free Exploration - Curse of the Sphinx. Examine first. Ruined Temple #3: Elemental Arachnid, no Trigger, not a boon.
<br />
BYA - Recharge Sand Elemental to ignore all that horrid nastiness.
<br />
Reveal Adamantine Sai +2 for combat. +1d4 single-weapon style. +1 Fire for Norge. Banish Girtablilu Ranger from Norge for +1d8+4
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 17:</b></span> <span class="messageboard-dice">1d8 + 6 + 1d4 + 2 + 1d4 + 1 + 1d8 + 4 ⇒ (3) + 6 + (2) + 2 + (2) + 1 + (1) + 4 = 21</span> - Defeated
<br />
Defeated a monster, display Mummy Lord (AD6) next to Norge.</span></p>
<p>Radovan moves to the temple to join Tarlin and Hayato already there. Still distracted by the Sphinx's riddles, he wanders into one room without entirely taking it in. Suddenly finding himself face to face with a massive elemental construct, Radovan stumbles back. Luckily, as it raises its many arms to attack, a Sand Elemental that he'd made friends with earlier, recognizes the danger and jumps in the way. It absorbs all of the various elemental attacks into itself, then falls back to let Radovan attack it. Leaping forward with his sai in one hand, and flames in the other, he easily melts and tears the creature apart. Then he stops to sit down and contemplate why he's been so distracted recently... it almost got him killed, here.</p>
<p><span class=messageboard-ooc>End of turn, draw 1 to reset my hand.</span></p>
<div class="messageboard-quotee">Radovan, Pitbound Bodyguard wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Adamantine_Sai_+2" target="_blank" rel="nofollow">Adamantine Sai +2</a>, <a href="https://pacg.fandom.com/wiki/Enbalming_Fluid" target="_blank" rel="nofollow">Enbalming Fluid</a>, <a href="https://pacg.fandom.com/wiki/Red_Leathers" target="_blank" rel="nofollow">Red Leathers</a>, <a href="https://pacg.fandom.com/wiki/Neferekhu" target="_blank" rel="nofollow">Neferekhu</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Starsong" target="_blank" rel="nofollow">Blessing of the Starsong</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Ancients" target="_blank" rel="nofollow">Blessing of the Ancients</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Xandhul_Bloodsbane_III" target="_blank" rel="nofollow">Xandhul Bloodsbane III</a>, <a href="" target="_blank" rel="nofollow">Thunder Lizard (Quang, 3)</a>, <a href="" target="_blank" rel="nofollow">Mummy Lord (Norge, 6)</a>,
<br />
<b>Deck:</b> 11 <b>Discard:</b> 4 <b>Buried:</b> 4
<br />
<b>Hero Points:</b> 2 // Radovan, Pitbound Bodyguard has the following <b>curses</b> displayed:[Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local: Reduce all Ranged, Fire, and Poison damage by 1.
<br />
Local: Reduce all damage from a Summoned monster by 1.
<br />
Blessing of Starsong to reroll a really bad result.
<br />
Blessing of Ancients if you need it.</p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
</blockquote><p>Turn 16, under the Blessing of Nethys
Move to Ruined Temple
Free Exploration - Curse of the Sphinx. Examine first. Ruined Temple #3: Elemental Arachnid, no Trigger, not a boon.
BYA - Recharge Sand Elemental to ignore all that horrid nastiness.
Reveal Adamantine Sai +2 for combat. +1d4 single-weapon style. +1 Fire for Norge. Banish Girtablilu Ranger from Norge for +1d8+4
[dice=Check to Defeat - Combat 17]1d8+6+1d4+2+1d4+1+1d8+4[/dice] - Defeated
Defeated a monster, display Mummy Lord (AD6)...Radovan - Maelwys (alias of Maelwys0)2021-01-09T01:11:26ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysBR Updates - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=12#5682021-01-09T00:50:03Z2021-01-09T00:50:03Z<p><b>During This Adventure:</b> Perform a harrowing at the start of each scenario instead of each adventure. At the end of each scenario, return your harrow to the vault. At the start of each scenario, after drawing your starting hand, add your harrow to it.
<br />
The Harrow suit is Hammers. Add 1d4 to Strength non-combat checks. When you play your harrow, you may draw a weapon or an armor from your discards.
<br />
When choosing deck upgrades, treat Harrow blessings that match the adventure’s Harrow suit as being level #.
<br />
When you gain a respect point, record it on your Chronicle sheet.</p>
<p><b>During This Scenario:</b> When you succeed at a check to defeat by 20 or more, gain 1 respect point.
<br />
When you would explore, instead encounter the top card of the siege pile as if it were the top card of your location. If it is not defeated, shuffle it into the siege pile.
<br />
While using a power that examines cards, you may treat the siege pile as your location.
<br />
When you suffer damage that is not reduced to 0, banish the top card of your location and each unoccupied locations; when a location has no cards, it closes automatically.
<br />
If any location is closed, you lose.
<br />
To win, empty the siege pile.</p>
<p><b>Additional Rules:</b>
<br />
<b>Cinderlander</b> - Non-Closing
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Random Danger (1d3)</b>
<br />
1 - Red Mantis Assassin (above)
<br />
2 - Ashwing Gargoyle (above)
<br />
3 - [Spoiler omitted]</p>
<p><b>Scenario Level (#):</b> 4</p>
<p><b>Turn: </b> 9, Quinn/Mhuirich </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Hour Power:</b> On your combat check, you may add the Poison trait; if you do not, suffer the scourge Poisoned.</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>20</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 3 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 4 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 5 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 6 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 7 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 8 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 9 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 10 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 11 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 12 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 13 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 14 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 15 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 16 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 17 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 18 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 19 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 20 Quinn/Mhuirich:</b> [Spoiler omitted][/spoiler]
<br />
<b>Siege Deck</b>
<br />
M: 10 Ba: 4 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 Hench/Vill: 4
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>
<p><b>Location #1: Cinderlands</b>
<br />
Sacred
<br />
Wild
<br />
<i>At This Location:</i> On your check against a monster or a Respect card, if the result is less than your party's respect points, you may discard a card to reroll.
<br />
<i>When Closing:</i> Succeed at a Constitution, Fortitude, or Survival 4+# check.
<br />
<i>When Permanently Closed:</i> Examine the top card of any location.
<br />
M: 0 Ba: 0 W: 1 Sp: 0 Ar: 0 I: 0 Al: 2 Bl: 1 ?: 0
<br />
<b>Located/Displayed Here:</b> Merisiel/sirrogue, Kyra/Maelwys, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #2: Cliff</b>
<br />
Wild
<br />
<i>At This Location:</i> On your check, if any die shows a 1 or 2, count it as 0.
<br />
<i>When Closing:</i> Either succeed at a Dexterity or Acrobatics 6+# check or suffer 1d6 Combat damage.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 0 Ba: 0 W: 1 Sp: 0 Ar: 1 I: 0 Al: 0 Bl: 2 ?: 0
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Campsite</b>
<br />
Wild
<br />
<i>At This Location:</i> At the end of your turn, you may heal a card.
<br />
<i>When Closing:</i> Choose 3 different types of boons, then recharge a boon of each type.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 0 Ba: 0 W: 2 Sp: 0 Ar: 0 I: 1 Al: 2 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> Quinn/Mhuirich, Seelah/KeithRichmond, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Thicket</b>
<br />
Wild
<br />
<i>At This Location:</i> At the start of your turn, succeed at a Dexterity or Survival 4+# check or suffer the scourge Entangled.
<br />
<i>When Closing:</i> Summon and defeat a barrier.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 1 I: 1 Al: 1 Bl: 1 ?: 0
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: Perform a harrowing at the start of each scenario instead of each adventure. At the end of each scenario, return your harrow to the vault. At the start of each scenario, after drawing your starting hand, add your harrow to it.
The Harrow suit is Hammers. Add 1d4 to Strength non-combat checks. When you play your harrow, you may draw a weapon or an armor from your discards.
When choosing deck upgrades, treat Harrow blessings that match the adventure’s Harrow suit as being...BR Updates - Maelwys (alias of Maelwys0)2021-01-09T00:50:03ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysKyra - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=12#5672021-01-09T00:47:38Z2021-01-09T00:47:38Z<p><span class=messageboard-ooc>Turn 8, under Sands of the Hour
<br />
No fights in hand, but Fire Snake if it's a non-combat option, and Materialize (from Merisiel) if it's combat... so might as well use my free explore and go for it.</span></p>
<p><span class=messageboard-ooc>Free Exploration - Siege #7: Roc
<br />
Merisiel uses Materialize.
<br />
Merisiel reveals Blackjack's Rapier for combat. Materialize +3. Recharge Blackjack's Daggers for +1d4+1. Banner +1
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 19:</b></span> <span class="messageboard-dice">1d8 + 6 + 1d6 + 2 + 3 + 1d4 + 1 + 1 ⇒ (6) + 6 + (3) + 2 + 3 + (3) + 1 + 1 = 25</span> - Defeated</span></p>
<p>Kyra digs through her packs looking for a weapon as the horde continues to advance towards them. Suddenly she hears a caw from overhead and looks up to see a giant bird swooping down towards her. She frantically looks around to grab something to fight it with, when suddenly a pair of daggers whizzes past her and lodge themselves in the bird's wings. As it falls out of the swoop and tumbles on the ground, a dark figure leaps out of a nearby tree and lands on it, plunging a rapier through its throat, piercing on the way both in and out the other side. With a gurgle, the roc falls to the ground and stops moving. Kyra looks up at the shadow, recognizing her friend Merisiel. "Thanks for the assist!"
<br />
Looking Merisiel up and down she recognizes that although she wasn't injured in this battle, she has some bruises and muscle stiffness sustained from this long siege.
<br />
"Let me help you with that" she says, gently laying her hands on her friends shoulders, as the pain drains away.</p>
<p><span class=messageboard-ooc>Banish Restorative Touch to <span class="messageboard-dice"><b>heal Merisiel for:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (3) + 1 = 4</span> cards.
<br />
End of turn, recharge Wand of Flying to <span class="messageboard-dice"><b>heal Merisiel for:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span> cards.
<br />
Recharge Lyrune-quah Truthspeaker for +1d6 to Divine
<br />
<span class="messageboard-dice"><b>Check to Recover: Restorative Touch - Divine 10:</b></span> <span class="messageboard-dice">1d10 + 6 + 1d6 ⇒ (8) + 6 + (6) = 20</span>
<br />
Draw 3 cards to reset my hand.</span></p>
<div class="messageboard-quotee">Kyra, Dawnseeker wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Deathgrip_(Core)" target="_blank" rel="nofollow">Deathgrip (Core)</a>, <a href="https://pacg.fandom.com/wiki/Fire_Snake" target="_blank" rel="nofollow">Fire Snake</a>, <a href="https://pacg.fandom.com/wiki/Wand_of_Restorative_Touch" target="_blank" rel="nofollow">Wand of Restorative Touch</a>, <a href="https://pacg.fandom.com/wiki/Lyrune-quah_Truthspeaker" target="_blank" rel="nofollow">Lyrune-quah Truthspeaker</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Dawnflower" target="_blank" rel="nofollow">Blessing of the Dawnflower</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Spellbound" target="_blank" rel="nofollow">Blessing of the Spellbound (2)</a>, <a href="https://pacg.fandom.com/wiki/The_Beating" target="_blank" rel="nofollow">The Beating (Harrow)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Half-Plate" target="_blank" rel="nofollow">Half-Plate</a>,
<br />
<b>Deck:</b> 13 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local checks are +1d4+Magic against all Outsiders and Undead
<br />
If you need healing, just ask
<br />
Use a Blessing if you need it (and Dawnflower if you need two)
<br />
<b>Movement: </b>Stick with the group
<br />
<b>Other: </b>3B - Shirt Reroll not yet used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]
<br />
<span class=messageboard-ooc>Merisiel moves to Cinderlands, banishes Materialize, recharges Blackjack's Daggers, and then heals 7 cards.
<br />
Siege Deck #7 banished</span></p>Turn 8, under Sands of the Hour
No fights in hand, but Fire Snake if it's a non-combat option, and Materialize (from Merisiel) if it's combat... so might as well use my free explore and go for it.
Free Exploration - Siege #7: Roc
Merisiel uses Materialize.
Merisiel reveals Blackjack's Rapier for combat. Materialize +3. Recharge Blackjack's Daggers for +1d4+1. Banner +1
[dice=Check to Defeat - Combat 19]1d8+6+1d6+2+3+1d4+1+1[/dice] - Defeated
Kyra digs through her packs looking for a weapon...Kyra - Maelwys (alias of Maelwys0)2021-01-09T00:47:38ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysKyra - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=12#5632020-12-22T16:45:37Z2020-12-22T16:42:23Z<p><span class=messageboard-ooc>Off-turn: Receive Half-Plate from Seelah.</span></p>
<p>Seelah drops an extra suit of Half-Plate, and heads back into the campsite to check on the others. Kyra looks at it curiously as she dons her own plate armor, and then prepares for the oncoming horde.</p>
<p><span class=messageboard-ooc>Turn 4, under the Harrow of The Crows
<br />
<i>When you would bury a boon, succeed at it scheck to acquire or banish it instead.</i>
<br />
Display Gray Maiden Plate.</span></p>
<p><span class=messageboard-ooc>Free Exploration - Siege #1: Orc Rager
<br />
<span class="messageboard-dice"><b>BYA - Combat Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span> - Discard Gray Maiden Plate to reduce damage to 0.
<br />
<span class="messageboard-dice"><b>Check to Recharge - Fortitude 6:</b></span> <span class="messageboard-dice">1d6 + 2 ⇒ (5) + 2 = 7</span> - Recharged instead.
<br />
Display Half-Plate.
<br />
For combat, banish Holy Javelin.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 10+8=18:</b></span> <span class="messageboard-dice">1d10 + 6 + 2d8 ⇒ (7) + 6 + (8, 3) = 24</span> - Defeated</span></p>
<p>An Orc comes racing across the cinderlands towards her. She stumbles back as he hits her with such furiousity that it damages her newly donned armor. Not having even had time to prepare her weapon yet, she quickly calls forth a powerful magical attack spell, and hurls it at him. As he falls, she looks down at her armor. Thinking that it'll take some time to buff out those dents, she sadly takes it off again. Then, eyeing the extra suit that Seelah had left behind, she shrugs and goes to don that suit instead. Hey, if Seelah's not going to use it right now, at least somebody can! With the armor settled onto her, she goes back to digging for a weapon, hoping she can find it before the next enemy comes over that rise...</p>
<p><span class=messageboard-ooc>No weapons or attack spells in hand, so I need to stop early.
<br />
<span class="messageboard-dice"><b>Check to Recover: Holy Javelin - Divine 10:</b></span> <span class="messageboard-dice">1d10 + 6 ⇒ (7) + 6 = 13</span> - Recharged.
<br />
Draw 1 to reset my hand.</span></p>
<div class="messageboard-quotee">Kyra, Dawnseeker wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Restorative_Touch" target="_blank" rel="nofollow">Restorative Touch</a>, <a href="https://pacg.fandom.com/wiki/Fire_Snake" target="_blank" rel="nofollow">Fire Snake</a>, <a href="https://pacg.fandom.com/wiki/Wand_of_Flying" target="_blank" rel="nofollow">Wand of Flying</a>, <a href="https://pacg.fandom.com/wiki/Lyrune-quah_Truthspeaker" target="_blank" rel="nofollow">Lyrune-quah Truthspeaker (Loot)</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Dawnflower" target="_blank" rel="nofollow">Blessing of the Dawnflower</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Spellbound" target="_blank" rel="nofollow">Blessing of the Spellbound (2)</a>, <a href="https://pacg.fandom.com/wiki/The_Beating" target="_blank" rel="nofollow">The Beating (Harrow)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Half-Plate" target="_blank" rel="nofollow">Half-Plate</a>,
<br />
<b>Deck:</b> 13 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local checks are +1d4+Magic against all Outsiders and Undead
<br />
If you need healing, just ask
<br />
Use a Blessing if you need it (and Dawnflower if you need two)
<br />
<b>Movement: </b>Stick with the group
<br />
<b>Other: </b>3B - Shirt Reroll not yet used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Off-turn: Receive Half-Plate from Seelah.
Seelah drops an extra suit of Half-Plate, and heads back into the campsite to check on the others. Kyra looks at it curiously as she dons her own plate armor, and then prepares for the oncoming horde.
Turn 4, under the Harrow of The Crows
When you would bury a boon, succeed at it scheck to acquire or banish it instead.
Display Gray Maiden Plate.
Free Exploration - Siege #1: Orc Rager
[dice=BYA - Combat Damage]1d4[/dice] - Discard Gray Maiden Plate...Kyra - Maelwys (alias of Maelwys0)2020-12-22T16:42:23ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysBR Updates - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=12#5622020-12-22T16:21:13Z2020-12-22T16:21:13Z<p><b>During This Adventure:</b> Perform a harrowing at the start of each scenario instead of each adventure. At the end of each scenario, return your harrow to the vault. At the start of each scenario, after drawing your starting hand, add your harrow to it.
<br />
The Harrow suit is Hammers. Add 1d4 to Strength non-combat checks. When you play your harrow, you may draw a weapon or an armor from your discards.
<br />
When choosing deck upgrades, treat Harrow blessings that match the adventure’s Harrow suit as being level #.
<br />
When you gain a respect point, record it on your Chronicle sheet.</p>
<p><b>During This Scenario:</b> When you succeed at a check to defeat by 20 or more, gain 1 respect point.
<br />
When you would explore, instead encounter the top card of the siege pile as if it were the top card of your location. If it is not defeated, shuffle it into the siege pile.
<br />
While using a power that examines cards, you may treat the siege pile as your location.
<br />
When you suffer damage that is not reduced to 0, banish the top card of your location and each unoccupied locations; when a location has no cards, it closes automatically.
<br />
If any location is closed, you lose.
<br />
To win, empty the siege pile.</p>
<p><b>Additional Rules:</b>
<br />
<b>Cinderlander</b> - Non-Closing
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Random Danger (1d3)</b>
<br />
1 - Red Mantis Assassin (above)
<br />
2 - Ashwing Gargoyle (above)
<br />
3 - [Spoiler omitted]</p>
<p><b>Scenario Level (#):</b> 4</p>
<p><b>Turn: </b> 4, Kyra/Maelwys </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Hour Power:</b> When you would bury a boon, succeed at its check to acquire or banish it instead.</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>26</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 3 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 4 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 5 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 6 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 7 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 8 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 9 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 10 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 11 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 12 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 13 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 14 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 15 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 16 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 17 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 18 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 19 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 20 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 21 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 22 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 23 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 24 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 25 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 26 Seelah/KeithRichmond:</b> [Spoiler omitted][/spoiler]
<br />
<b>Siege Deck</b>
<br />
M: 12 Ba: 5 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 Hench/Vill: 7
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>
<p><b>Location #1: Cinderlands</b>
<br />
Sacred
<br />
Wild
<br />
<i>At This Location:</i> On your check against a monster or a Respect card, if the result is less than your party's respect points, you may discard a card to reroll.
<br />
<i>When Closing:</i> Succeed at a Constitution, Fortitude, or Survival 4+# check.
<br />
<i>When Permanently Closed:</i> Examine the top card of any location.
<br />
M: 0 Ba: 0 W: 1 Sp: 0 Ar: 0 I: 0 Al: 2 Bl: 1 ?: 0
<br />
<b>Located/Displayed Here:</b> Kyra/Maelwys, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #2: Cliff</b>
<br />
Wild
<br />
<i>At This Location:</i> On your check, if any die shows a 1 or 2, count it as 0.
<br />
<i>When Closing:</i> Either succeed at a Dexterity or Acrobatics 6+# check or suffer 1d6 Combat damage.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 0 Ba: 0 W: 1 Sp: 0 Ar: 1 I: 0 Al: 0 Bl: 2 ?: 0
<br />
<b>Located/Displayed Here:</b> Merisiel/sirrogue, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Campsite</b>
<br />
Wild
<br />
<i>At This Location:</i> At the end of your turn, you may heal a card.
<br />
<i>When Closing:</i> Choose 3 different types of boons, then recharge a boon of each type.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 0 Ba: 0 W: 2 Sp: 0 Ar: 0 I: 1 Al: 2 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> Quinn/Mhuirich, Seelah/KeithRichmond, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Thicket</b>
<br />
Wild
<br />
<i>At This Location:</i> At the start of your turn, succeed at a Dexterity or Survival 4+# check or suffer the scourge Entangled.
<br />
<i>When Closing:</i> Summon and defeat a barrier.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 1 I: 1 Al: 1 Bl: 1 ?: 0
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: Perform a harrowing at the start of each scenario instead of each adventure. At the end of each scenario, return your harrow to the vault. At the start of each scenario, after drawing your starting hand, add your harrow to it.
The Harrow suit is Hammers. Add 1d4 to Strength non-combat checks. When you play your harrow, you may draw a weapon or an armor from your discards.
When choosing deck upgrades, treat Harrow blessings that match the adventure’s Harrow suit as being...BR Updates - Maelwys (alias of Maelwys0)2020-12-22T16:21:13ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieRadovan - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=26#12612020-12-18T18:04:02Z2020-12-18T18:04:02Z<p><span class=messageboard-ooc>Continuing to start my turn...
<br />
Turn 12, under Blessing of Ra
<br />
Start of turn, reveal Ring of Regeneration to <span class="messageboard-dice"><b>recharge:</b></span> <span class="messageboard-dice">1d2 ⇒ 2</span> - Sword Cane from discard.
<br />
Move to Mumia Lab.</span></p>
<p><span class=messageboard-ooc>Free Exploration (Sphinx, First examine) - Mumia Lab #1: Cenovath. Sphinx triggers, recharge my hand, reset my hand, discard Elyana.
<br />
Reveal Neferekhu to add 2 dice to Wisdom check.
<br />
<span class="messageboard-dice"><b>Check to Acquire - Wisdom 14:</b></span> <span class="messageboard-dice">3d6 ⇒ (2, 1, 1) = 4</span> - Wow... yep, that failed.
<br />
<span class="messageboard-dice"><b>Don't Piss off the talking head - Diplomacy 8:</b></span> <span class="messageboard-dice">1d8 + 4 + 2 ⇒ (7) + 4 + 2 = 13</span> - No curse</span></p>
<p><span class=messageboard-ooc>Discard Heister to explore (Sphinx, first examine) - Mumia Lab #2: Ossumental Swarm. Sphinx doesn't trigger, but adventure rule does. Recharge Bloodbound Hat and encounter.
<br />
Reveal Neferekhu for combat. +2d4 unarmed combat. Discard Blessing of Anubis to bless twice (and ignore undead immunities). +2 Fell. +1 Norge. Banish Guardian Thunderbirds from Fell for +2d6+6.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 20/24/26/30:</b></span> <span class="messageboard-dice">3d8 + 1d8 + 2d4 + 2 + 1 + 2d6 + 6 ⇒ (3, 3, 5) + (5) + (4, 1) + 2 + 1 + (2, 3) + 6 = 35</span> - Defeated, no cold, no curse, gain blessing.
<br />
Check was higher than 30, draw Blessing of the Ancients from the box.
<br />
Defeated a monster, display Thunder Lizard (AD3) with Quang.
<br />
Defeated a Henchman, attempt to close.
<br />
Reveal Neferekhu for combat. +2d4 unarmed combat. +1 Norge. Banish Guardian Thunderbirds from Norge for +1d8+6
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 13/17/19:</b></span> <span class="messageboard-dice">1d8 + 1d8 + 2d4 + 1 + 1d8 + 6 ⇒ (2) + (1) + (3, 2) + 1 + (7) + 6 = 22</span> - Defeated, no stealing, no curse.
<br />
Defeated a monster, display Girtablilu Ranger (AD4) with Norge.
<br />
Location closed. Draw a random Alchemical Item from the box (there are none in the random cards, BR will need to find me one)</span></p>
<p><span class=messageboard-ooc>Draw 3 to reset my hand.</span></p>
<div class="messageboard-quotee">Radovan, Pitbound Bodyguard wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Adamantine_Sai_+2" target="_blank" rel="nofollow">Adamantine Sai +2</a>, <a href="" target="_blank" rel="nofollow">Alchemical Item</a>, <a href="https://pacg.fandom.com/wiki/Sand_Elemental" target="_blank" rel="nofollow">Sand Elemental</a>, <a href="https://pacg.fandom.com/wiki/Neferekhu" target="_blank" rel="nofollow">Neferekhu</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Starsong" target="_blank" rel="nofollow">Blessing of the Starsong</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Ancients" target="_blank" rel="nofollow">Blessing of the Ancients</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Xandhul_Bloodsbane_III" target="_blank" rel="nofollow">Xandhul Bloodsbane III</a>, <a href="" target="_blank" rel="nofollow">Thunder Lizard (Quang, 3)</a>, <a href="" target="_blank" rel="nofollow">Girtablilu Ranger (Norge, 4)</a>,
<br />
<b>Deck:</b> 11 <b>Discard:</b> 4 <b>Buried:</b> 4
<br />
<b>Hero Points:</b> 2 // Radovan, Pitbound Bodyguard has the following <b>curses</b> displayed:[Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local: Reduce all Ranged, Fire, and Poison damage by 1.
<br />
Local: Reduce all damage from a Summoned monster by 1.
<br />
Blessing of Starsong to reroll a really bad result.
<br />
Blessing of Ancients if you need it.</p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
</blockquote><p><span class=messageboard-ooc>Mumia Lab is closed.
</p>
BR owes me an Alchemical item. Depending on what it is, I might discard it and draw up instead.</span></p>Continuing to start my turn...
Turn 12, under Blessing of Ra
Start of turn, reveal Ring of Regeneration to [dice=recharge]1d2[/dice] - Sword Cane from discard.
Move to Mumia Lab.
Free Exploration (Sphinx, First examine) - Mumia Lab #1: Cenovath. Sphinx triggers, recharge my hand, reset my hand, discard Elyana.
Reveal Neferekhu to add 2 dice to Wisdom check.
[dice=Check to Acquire - Wisdom 14]3d6[/dice] - Wow... yep, that failed.
[dice=Don't Piss off the talking head - Diplomacy...Radovan - Maelwys (alias of Maelwys0)2020-12-18T18:04:02ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieRadovan - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=26#12582020-12-18T04:41:47Z2020-12-18T04:41:47Z<p><span class=messageboard-ooc>Turn 12, under <b>SANDSTORM!</b>
<br />
<span class="messageboard-dice"><b>Radovan moves to:</b></span> <span class="messageboard-dice">1d5 ⇒ 5</span> Scorched Obelisk and examines Obelisk #3: Sensuret. Adventure Trigger! Recharge Vampiric Backsword +3 and encounter.
<br />
Reveal Sword Cane for combat. +1d4 single-weapon style. +1 Norge. Banish Bonecrusher Chieftain from Norge for +1d8+2
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 25:</b></span> <span class="messageboard-dice">1d8 + 6 + 1d4 + 1d4 + 1 + 1d8 + 2 ⇒ (3) + 6 + (2) + (2) + 1 + (3) + 2 = 19</span>
<br />
Xandhul activates.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 25:</b></span> <span class="messageboard-dice">19 + 1d8 + 1 ⇒ 19 + (5) + 1 = 25</span> - Defeated!
<br />
Defeated by less than 6, <span class="messageboard-dice"><b>Scourge Die:</b></span> <span class="messageboard-dice">1d10 ⇒ 8</span> - Curse of the Sphinx.
<br />
Take 7 combat damage. Bury Cartouche of Protection to reduce damage to 0. Took Damage - Display Guardian Thunderbirds (AD6) with Quang.
<br />
After acting - Bury Dreamstalker and Blessing of Abadar.
<br />
Defeated a monster, display Guardian Thunderbirds (AD6) with Norge.
<br />
Defeated a closing henchman, immediately attempt to close.
<br />
Bury Guardian Thunderbirds from Quang for +1d6+6.
<br />
<span class="messageboard-dice"><b>Check to Close - Fortitude 9:</b></span> <span class="messageboard-dice">1d8 + 3 + 1d6 + 6 ⇒ (3) + 3 + (2) + 6 = 14</span> - Closed
<br />
Dealt 1 Electricity Damage (discard Sword Cane).
<br />
<span class="messageboard-dice"><b>Tarlin moves to:</b></span> <span class="messageboard-dice">1d5 ⇒ 5</span> Scorched Obelisk, now closed.
<br />
<span class="messageboard-dice"><b>Damiel moves to:</b></span> <span class="messageboard-dice">1d5 ⇒ 2</span> Ghoul Square, and examines Ghoul Square #1: Burning Child. Adventure Trigger!
<br />
<span class="messageboard-dice"><b>Hayato moves to:</b></span> <span class="messageboard-dice">1d5 ⇒ 1</span> Eternal Arena, closed.</span></p>
<p>Pausing so Damiel can resolve his encounter.</p>Turn 12, under SANDSTORM!
[dice=Radovan moves to]1d5[/dice] Scorched Obelisk and examines Obelisk #3: Sensuret. Adventure Trigger! Recharge Vampiric Backsword +3 and encounter.
Reveal Sword Cane for combat. +1d4 single-weapon style. +1 Norge. Banish Bonecrusher Chieftain from Norge for +1d8+2
[dice=Check to Defeat - Combat 25]1d8+6+1d4+1d4+1+1d8+2[/dice]
Xandhul activates.
[dice=Check to Defeat - Combat 25]19+1d8+1[/dice] - Defeated!
Defeated by less than 6, [dice=Scourge Die]1d10[/dice] -...Radovan - Maelwys (alias of Maelwys0)2020-12-18T04:41:47ZRe: Forums: Play-by-Post: [PACS] Legendary Curse of the Crimson Throne by Mhuirich GameplayZadim - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivky4/gameplay&page=3#1382020-12-17T22:11:42Z2020-12-17T22:11:42Z<p><span class=messageboard-ooc>Starting at the Tenement, per rules.
<br />
<b>Impoverished</b> - Drew 3 extra cards, and buried 3.
<br />
<b>Harrowing</b> - Drew The Rabbit Prince
<br />
<b>Tyrant Reward</b> - Discard The Mountain Man from box.
<br />
All that combined yields a starting hand.</span></p>
<div class="messageboard-quotee">Zadim wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Rapier_(Core)" target="_blank" rel="nofollow">Rapier (Core)</a>, <a href="https://pacg.fandom.com/wiki/Shuriken_+1" target="_blank" rel="nofollow">Shuriken +1</a>, <a href="https://pacg.fandom.com/wiki/Scorpion_Whip" target="_blank" rel="nofollow">Scorpion Whip</a>, <a href="https://pacg.fandom.com/wiki/Studded_Leather_Armor" target="_blank" rel="nofollow">Studded Leather Armor</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Quartermaster" target="_blank" rel="nofollow">Blessing of the Quartermaster</a>, <a href="https://pacg.fandom.com/wiki/The_Rabbit_Prince" target="_blank" rel="nofollow">The Rabbit Prince (Harrow)</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 8 <b>Discard:</b> 1 <b>Buried:</b> 3
<br />
<b>Hero Points:</b> 1
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Any Non-Combat: Recharge Quartermaster to bless.
<br />
Local Combat: Recharge Shuriken +1, Scorpion Whip for +1d8+3</p>
<p><b>Movement: </b>Keep me with the group
<br />
<b>Other: </b>1B Shirt Reroll Used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Starting at the Tenement, per rules.
Impoverished - Drew 3 extra cards, and buried 3.
Harrowing - Drew The Rabbit Prince
Tyrant Reward - Discard The Mountain Man from box.
All that combined yields a starting hand.
Zadim wrote:Hand: Rapier (Core), Shuriken +1, Scorpion Whip, Studded Leather Armor, Blessing of the Quartermaster, The Rabbit Prince (Harrow),
Displayed:
Deck: 8 Discard: 1 Buried: 3
Hero Points: 1
NOTES:
Available Support: Any Non-Combat: Recharge Quartermaster to bless.
Local...Zadim - Maelwys (alias of Maelwys0)2020-12-17T22:11:42ZRe: Forums: Play-by-Post Discussion: [PACS] Legendary Curse of the Crimson Throne by Mhuirich DiscussionZadim - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivky4/discussion#432020-12-13T17:54:06Z2020-12-13T17:54:06Z<p>Zadim will store his hero point.</p>
<p>Take a Blessing 1 deck upgrade (since Varian already showed his preference for a Spell, there should be enough Blessings that I'm guaranteed to get one). Blessing of the Quartermaster -> The Locksmith.</p>
<p>No loot.</p>Zadim will store his hero point.
Take a Blessing 1 deck upgrade (since Varian already showed his preference for a Spell, there should be enough Blessings that I'm guaranteed to get one). Blessing of the Quartermaster -> The Locksmith.
No loot.Zadim - Maelwys (alias of Maelwys0)2020-12-13T17:54:06ZRe: Forums: Play-by-Post: [PACS] Legendary Curse of the Crimson Throne by Mhuirich GameplayZadim - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivky4/gameplay&page=3#1342020-12-11T18:15:30Z2020-12-11T18:15:30Z<p><span class=messageboard-ooc>Turn 13, under the Orison</span></p>
<p>As Zova creates her distraction, Zadim heads out to face the Derro wizard. It seems that his time in the graveyard has brought him more in touch with his more rotten nature, because he's starting to look like the zombies that lurk here. Zadim holds his breath, and charges.</p>
<p><span class=messageboard-ooc>Free Exploration - Graveyard #1: Vreeg
<br />
<span class="messageboard-dice"><b>BYA - Constitution 4:</b></span> <span class="messageboard-dice">1d8 ⇒ 8</span> - Passed, no bury.
<br />
Varian discards Blessing of the Archdevils to bless. Recharge Grave Tender to add 1d8.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Constitution 6:</b></span> <span class="messageboard-dice">2d8 + 1d8 ⇒ (1, 6) + (8) = 15</span> - Success.
<br />
<span class="messageboard-dice"><b>Harrow of Books - Combat Difficulty Increase:</b></span> <span class="messageboard-dice">1d6 ⇒ 5</span>
<br />
Reveal Rapier for combat. Recharge Rapier to add Stealth. Varian recharges Sling to add 1d4.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 12+5=17:</b></span> <span class="messageboard-dice">1d8 + 3 + 1d8 + 1d8 + 3 + 1d4 ⇒ (8) + 3 + (1) + (7) + 3 + (4) = 26</span> - Defeated.
<br />
Vreeg is defeated and cornered, and gets displayed. Graveyard is closed, banishing Henchman Proxy B3 (Graveyard #4), which gets displayed. Victory conditions are met, we win!</span></p>
<p>Zadim successfully manages to overcome the wizards magic. His new Grave Tender friend knows the layout of the graveyard well, and points Zadim towards a direction that he can sneak up on the wizard without being spotted. With Varian launching sling stones from the outskirts of the yard to distract the undead derro, Zadim sneaks up on him and cleanly runs him through from behind, dropping his (un)dead corpse to the ground. He looks around at his friends, smiling at their success.</p>Turn 13, under the Orison
As Zova creates her distraction, Zadim heads out to face the Derro wizard. It seems that his time in the graveyard has brought him more in touch with his more rotten nature, because he's starting to look like the zombies that lurk here. Zadim holds his breath, and charges.
Free Exploration - Graveyard #1: Vreeg
[dice=BYA - Constitution 4]1d8[/dice] - Passed, no bury.
Varian discards Blessing of the Archdevils to bless. Recharge Grave Tender to add 1d8.
[dice=Check...Zadim - Maelwys (alias of Maelwys0)2020-12-11T18:15:30ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysBR Updates - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=12#5582020-12-04T19:59:37Z2020-12-04T19:59:37Z<p><b>During This Adventure:</b> Perform a harrowing at the start of each scenario instead of each adventure. At the end of each scenario, return your harrow to the vault. At the start of each scenario, after drawing your starting hand, add your harrow to it.
<br />
The Harrow suit is Hammers. Add 1d4 to Strength non-combat checks. When you play your harrow, you may draw a weapon or an armor from your discards.
<br />
When choosing deck upgrades, treat Harrow blessings that match the adventure’s Harrow suit as being level #.
<br />
When you gain a respect point, record it on your Chronicle sheet.</p>
<p><b>During This Scenario:</b> When you succeed at a check to defeat by 20 or more, gain 1 respect point.
<br />
When you would explore, instead encounter the top card of the siege pile as if it were the top card of your location. If it is not defeated, shuffle it into the siege pile.
<br />
While using a power that examines cards, you may treat the siege pile as your location.
<br />
When you suffer damage that is not reduced to 0, banish the top card of your location and each unoccupied locations; when a location has no cards, it closes automatically.
<br />
If any location is closed, you lose.
<br />
To win, empty the siege pile.</p>
<p><b>Additional Rules:</b>
<br />
<b>Cinderlander</b> - Non-Closing
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Random Danger (1d3)</b>
<br />
1 - Red Mantis Assassin (above)
<br />
2 - Ashwing Gargoyle (above)
<br />
3 - [Spoiler omitted]</p>
<p><b>Scenario Level (#):</b> 4</p>
<p><b>Turn: </b> 1, Quinn/Mhuirich </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Hour Power:</b> On your check, you may discard a card to reroll 1 die showing 1 or 2.</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>29</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 3 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 4 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 5 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 6 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 7 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 8 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 9 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 10 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 11 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 12 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 13 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 14 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 15 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 16 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 17 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 18 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 19 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 20 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 21 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 22 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 23 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 24 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 25 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 26 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 27 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 28 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 29 Seelah/KeithRichmond:</b> [Spoiler omitted][/spoiler]
<br />
<b>Siege Deck</b>
<br />
M: 14 Ba: 5 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 Hench/Vill: 9
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>
<p><b>Location #1: Cinderlands</b>
<br />
Sacred
<br />
Wild
<br />
<i>At This Location:</i> On your check against a monster or a Respect card, if the result is less than your party's respect points, you may discard a card to reroll.
<br />
<i>When Closing:</i> Succeed at a Constitution, Fortitude, or Survival 4+# check.
<br />
<i>When Permanently Closed:</i> Examine the top card of any location.
<br />
M: 0 Ba: 0 W: 1 Sp: 0 Ar: 0 I: 0 Al: 2 Bl: 1 ?: 0
<br />
<b>Located/Displayed Here:</b> Seelah/KeithRichmond, Kyra/Maelwys, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #2: Cliff</b>
<br />
Wild
<br />
<i>At This Location:</i> On your check, if any die shows a 1 or 2, count it as 0.
<br />
<i>When Closing:</i> Either succeed at a Dexterity or Acrobatics 6+# check or suffer 1d6 Combat damage.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 0 Ba: 0 W: 1 Sp: 0 Ar: 1 I: 0 Al: 0 Bl: 2 ?: 0
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Campsite</b>
<br />
Wild
<br />
<i>At This Location:</i> At the end of your turn, you may heal a card.
<br />
<i>When Closing:</i> Choose 3 different types of boons, then recharge a boon of each type.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 0 Ba: 0 W: 2 Sp: 0 Ar: 0 I: 1 Al: 2 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> Quinn/Mhuirich, Merisiel/sirrogue, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Thicket</b>
<br />
Wild
<br />
<i>At This Location:</i> At the start of your turn, succeed at a Dexterity or Survival 4+# check or suffer the scourge Entangled.
<br />
<i>When Closing:</i> Summon and defeat a barrier.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 1 I: 1 Al: 1 Bl: 1 ?: 0
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: Perform a harrowing at the start of each scenario instead of each adventure. At the end of each scenario, return your harrow to the vault. At the start of each scenario, after drawing your starting hand, add your harrow to it.
The Harrow suit is Hammers. Add 1d4 to Strength non-combat checks. When you play your harrow, you may draw a weapon or an armor from your discards.
When choosing deck upgrades, treat Harrow blessings that match the adventure’s Harrow suit as being...BR Updates - Maelwys (alias of Maelwys0)2020-12-04T19:59:37ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieRadovan - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=25#12502020-12-04T19:51:07Z2020-12-04T19:51:07Z<p><span class=messageboard-ooc>Turn 8, under the Blessing of the Elements
<br />
<span class="messageboard-dice"><b>Ring of Regeneration - Recharge:</b></span> <span class="messageboard-dice">1d3 ⇒ 3</span> - Blessing of Anubis 2</span></p>
<p>As Hayato left the arena to tend to his wounds from the earlier trap, Radovan continued to stand ready for the next challenger. He grinned, this was the best way to spend a day that he'd had in a while.</p>
<p><span class=messageboard-ooc>Free Exploration - Eternal Arena #1: Royal Naga
<br />
<span class="messageboard-dice"><b>Random Weapon:</b></span> <span class="messageboard-dice">1d1 ⇒ 1</span> - Sword Cane
<br />
Reveal Sword Cane for combat. +1d4 Single-weapon style. +1 Norge. +2 Fell
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 16:</b></span> <span class="messageboard-dice">1d8 + 6 + 1d4 + 1d4 + 1 + 2 ⇒ (7) + 6 + (4) + (2) + 1 + 2 = 22</span>
<br />
<span class="messageboard-dice"><b>Random Weapon:</b></span> <span class="messageboard-dice">1d1 ⇒ 1</span> - Sword Cane
<br />
Reveal Sword Cane for combat. +1d4 Single-weapon style. +1 Norge. +2 Fell
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 16:</b></span> <span class="messageboard-dice">1d8 + 6 + 1d4 + 1d4 + 1 + 2 ⇒ (3) + 6 + (3) + (3) + 1 + 2 = 18</span> - Defeated, banished.
<br />
Defeated a monster, draw a random monster onto Norge (Vanth, AD2).</span></p>
<p>Sure enough, a new challenger appeared. A Naga. The half snake woman approached him and stared at him with her hypnotizing eyes. "If you're going to fight, use the cane" her voice whispered in his mind... "Yeah, that was the plan!" he thought back at her. And then charged, swiftly beating her about the head several times with his cane, until she dropped. Norge felt strength at this success, and drew power from it.</p>
<p><span class=messageboard-ooc>Reload Vizier to examine - Eternal Arena #2: Ghoul - TRIGGER
<br />
Recharge Quick-Change Mask then encounter.
<br />
Reveal Sword Cane for combat. +1d4 Single-weapon style. +1 Norge. Banish Vanth from Norge for +1d8+2
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 11/17:</b></span> <span class="messageboard-dice">1d8 + 6 + 1d4 + 1d4 + 1 + 1d8 + 2 ⇒ (4) + 6 + (1) + (4) + 1 + (7) + 2 = 25</span> - Defeated, no scourge.
<br />
Defeated a monster, draw a random monster onto Norge (Coffer Corpse, AD1).</span></p>
<p>And again a door opened, and a ghoul emerged. Although it appeared to be an easy foe, knowing how diseased and dangerous the undead can be in this part of the world, Radovan didn't want to take any chances. He activated Norge's newly powered up hellfires, and made sure to burn the ragged corpse to ash before letting up, and turning around for his next victim.</p>
<p><span class=messageboard-ooc>Continuing from above... then, discard Vizier to explore - Eternal Arena #3: Devourer Assassin.
<br />
BYA - Recharge Blessing of the Midnight Lord to bless twice.
<br />
<span class="messageboard-dice"><b>BYA - Fortitude 13:</b></span> <span class="messageboard-dice">3d8 + 3 ⇒ (3, 7, 8) + 3 = 21</span> - Passed</span></p>
<p>Another undead. But this one radiated pure power. This was no mere lackey challenging him, Radovan could immediately sense that he was up against the arena's champion. An aura of power and disease emanated from him, and it took some degree of inner strength to hold his stomach against this beast as he prepared himself for the epic fight to come...</p>
<p>[Spoiler omitted]</p>
<div class="messageboard-quotee">Radovan, Pitbound Bodyguard wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Sword_Cane_(Core)" target="_blank" rel="nofollow">Sword Cane (Core)</a>, <a href="https://pacg.fandom.com/wiki/Vampiric_Backsword_+3" target="_blank" rel="nofollow">Vampiric Backsword +3</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Regeneration" target="_blank" rel="nofollow">Ring of Regeneration</a>, <a href="https://pacg.fandom.com/wiki/Cartouche_of_Protection" target="_blank" rel="nofollow">Cartouche of Protection</a>, <a href="https://pacg.fandom.com/wiki/Dreamstalker" target="_blank" rel="nofollow">Dreamstalker</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Abadar" target="_blank" rel="nofollow">Blessing of Abadar</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Xandhul_Bloodsbane_III" target="_blank" rel="nofollow">Xandhul Bloodsbane III</a>, <a href="" target="_blank" rel="nofollow">Guardian Thunderbirds (Fell, 6)</a>, <a href="" target="_blank" rel="nofollow">Bonecrusher Chieftain (Norge, 2)</a>,
<br />
<b>Deck:</b> 15 <b>Discard:</b> 1 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local: Reduce all Ranged, Fire, and Poison damage by 1.
<br />
Local: Reduce all damage from a Summoned monster by 1.
<br />
Blessing of Abadar if you hit a Barrier.</p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
</blockquote><p>Turn 8, under the Blessing of the Elements
[dice=Ring of Regeneration - Recharge]1d3[/dice] - Blessing of Anubis 2
As Hayato left the arena to tend to his wounds from the earlier trap, Radovan continued to stand ready for the next challenger. He grinned, this was the best way to spend a day that he'd had in a while.
Free Exploration - Eternal Arena #1: Royal Naga
[dice=Random Weapon]1d1[/dice] - Sword Cane
Reveal Sword Cane for combat. +1d4 Single-weapon style. +1 Norge. +2 Fell
[dice=Check...Radovan - Maelwys (alias of Maelwys0)2020-12-04T19:51:07ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysKyra - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=12#5562020-11-25T22:01:00Z2020-11-25T22:01:00Z<p>Kyra will move to the border of the Cinderlands, to guard against any assassins coming in from that side.</p>
<div class="messageboard-quotee">Kyra, Dawnseeker wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Holy_Javelin" target="_blank" rel="nofollow">Holy Javelin</a>, <a href="https://pacg.fandom.com/wiki/Restorative_Touch" target="_blank" rel="nofollow">Restorative Touch</a>, <a href="https://pacg.fandom.com/wiki/Fire_Snake" target="_blank" rel="nofollow">Fire Snake</a>, <a href="https://pacg.fandom.com/wiki/Gray_Maiden_Plate" target="_blank" rel="nofollow">Gray Maiden Plate</a>, <a href="https://pacg.fandom.com/wiki/Lyrune-quah_Truthspeaker" target="_blank" rel="nofollow">Lyrune-quah Truthspeaker (Loot)</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Dawnflower" target="_blank" rel="nofollow">Blessing of the Dawnflower</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Spellbound" target="_blank" rel="nofollow">Blessing of the Spellbound (2)</a>, <a href="https://pacg.fandom.com/wiki/The_Beating" target="_blank" rel="nofollow">The Beating (Harrow)</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 12 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local checks are +1d4+Magic against all Outsiders and Undead
<br />
If you need healing, just ask
<br />
Use a Blessing if you need it (and Dawnflower if you need two)
<br />
<b>Movement: </b>Stick with the group
<br />
<b>Other: </b>3B - Shirt Reroll not yet used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Kyra will move to the border of the Cinderlands, to guard against any assassins coming in from that side.
Kyra, Dawnseeker wrote:Hand: Holy Javelin, Restorative Touch, Fire Snake, Gray Maiden Plate, Lyrune-quah Truthspeaker (Loot), Blessing of the Dawnflower, Blessing of the Spellbound (2), The Beating (Harrow),
Displayed:
Deck: 12 Discard: 0 Buried: 0
Hero Points: 2
NOTES:
Available Support: Local checks are +1d4+Magic against all Outsiders and Undead
If you need healing, just ask
Use a...Kyra - Maelwys (alias of Maelwys0)2020-11-25T22:01:00ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysBR Updates - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=12#5532020-11-25T19:42:02Z2020-11-25T19:42:02Z<p><b>During This Adventure:</b> Perform a harrowing at the start of each scenario instead of each adventure. At the end of each scenario, return your harrow to the vault. At the start of each scenario, after drawing your starting hand, add your harrow to it.
<br />
The Harrow suit is Hammers. Add 1d4 to Strength non-combat checks. When you play your harrow, you may draw a weapon or an armor from your discards.
<br />
When choosing deck upgrades, treat Harrow blessings that match the adventure’s Harrow suit as being level #.
<br />
When you gain a respect point, record it on your Chronicle sheet.</p>
<p><b>During This Scenario:</b> When you succeed at a check to defeat by 20 or more, gain 1 respect point.
<br />
When you would explore, instead encounter the top card of the siege pile as if it were the top card of your location. If it is not defeated, shuffle it into the siege pile.
<br />
While using a power that examines cards, you may treat the siege pile as your location.
<br />
When you suffer damage that is not reduced to 0, banish the top card of your location and each unoccupied locations; when a location has no cards, it closes automatically.
<br />
If any location is closed, you lose.
<br />
To win, empty the siege pile.</p>
<p><b>Additional Rules:</b>
<br />
<b>Cinderlander</b> - Non-Closing
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Random Danger (1d3)</b>
<br />
1 - Red Mantis Assassin (above)
<br />
2 - Ashwing Gargoyle (above)
<br />
3 - [Spoiler omitted]</p>
<p><b>Scenario Level (#):</b> 4</p>
<p><b>Turn: </b> 0, Kyra/Maelwys </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>30</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 3 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 4 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 5 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 6 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 7 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 8 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 9 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 10 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 11 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 12 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 13 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 14 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 15 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 16 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 17 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 18 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 19 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 20 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 21 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 22 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 23 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 24 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 25 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 26 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 27 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 28 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 29 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 30 Seelah/KeithRichmond:</b> [Spoiler omitted][/spoiler]
<br />
<b>Siege Deck</b>
<br />
M: 14 Ba: 5 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 Hench/Vill: 9
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>
<p><b>Location #1: Cinderlands</b>
<br />
Sacred
<br />
Wild
<br />
<i>At This Location:</i> On your check against a monster or a Respect card, if the result is less than your party's respect points, you may discard a card to reroll.
<br />
<i>When Closing:</i> Succeed at a Constitution, Fortitude, or Survival 4+# check.
<br />
<i>When Permanently Closed:</i> Examine the top card of any location.
<br />
M: 0 Ba: 0 W: 1 Sp: 0 Ar: 0 I: 0 Al: 2 Bl: 1 ?: 0
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #2: Cliff</b>
<br />
Wild
<br />
<i>At This Location:</i> On your check, if any die shows a 1 or 2, count it as 0.
<br />
<i>When Closing:</i> Either succeed at a Dexterity or Acrobatics 6+# check or suffer 1d6 Combat damage.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 0 Ba: 0 W: 1 Sp: 0 Ar: 1 I: 0 Al: 0 Bl: 2 ?: 0
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #3: Campsite</b>
<br />
Wild
<br />
<i>At This Location:</i> At the end of your turn, you may heal a card.
<br />
<i>When Closing:</i> Choose 3 different types of boons, then recharge a boon of each type.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 0 Ba: 0 W: 2 Sp: 0 Ar: 0 I: 1 Al: 2 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #4: Thicket</b>
<br />
Wild
<br />
<i>At This Location:</i> At the start of your turn, succeed at a Dexterity or Survival 4+# check or suffer the scourge Entangled.
<br />
<i>When Closing:</i> Summon and defeat a barrier.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 1 I: 1 Al: 1 Bl: 1 ?: 0
<br />
<b>Located/Displayed Here:</b> None</p>During This Adventure: Perform a harrowing at the start of each scenario instead of each adventure. At the end of each scenario, return your harrow to the vault. At the start of each scenario, after drawing your starting hand, add your harrow to it.
The Harrow suit is Hammers. Add 1d4 to Strength non-combat checks. When you play your harrow, you may draw a weapon or an armor from your discards.
When choosing deck upgrades, treat Harrow blessings that match the adventure’s Harrow suit as being...BR Updates - Maelwys (alias of Maelwys0)2020-11-25T19:42:02ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysBR Updates - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=12#5522020-11-25T19:36:45Z2020-11-25T19:36:08Z<p><b>Scenario 4C: Flameford Under Fire</b>
<br />
The Sun Shaman motions to a mesa that is repeatedly struck by lightning despite nary a cloud in the sky. “That is Bolt Rock. You must carry a sun totem up the rock and keep it upright for one full day. Then, and only then, will we share our knowledge with you. There are the sun totems.” He points at a display of 10-foot-tall clay pylons, each end of which is rounded so it cannot stand upright on its own. As you consider this, you realize that a crossbow is pointed directly at your heart.</p>
<p>“Well, isn’t this quaint,” says a gray-haired man dressed in leathers and a cowstalker hat. “Korvosans and Shoanti scum making nice-nice. Boys, how ’bout we show ’em what we think of that.”</p>
<p><b>Dangers:</b> Each time you encounter the danger, randomly choose a new Assassin story bane. If you choose the Cinderlander, randomly choose a different one instead.
<br />
<b>Villain:</b> None
<br />
<b>Henchmen:</b> None
<br />
<b>Setup:</b> When building the locations, set aside the banes in a siege pile, then shuffle in the non-closing henchman Cinderlander and a number of non-closing henchmen Red Mantis Assassins - Proxy A and Ashwing Gargoyles - Proxy B each equal to the number of characters.
<br />
<b>During This Scenario:</b>
<br />
When you succeed at a check to defeat by 20 or more, gain 1 respect point.
<br />
When you would explore, instead encounter the top card of the siege pile as if it were the top card of your location. If it is not defeated, shuffle it into the siege pile.
<br />
While using a power that examines cards, you may treat the siege pile as your location.
<br />
When you suffer damage that is not reduced to 0, banish the top card of your location and each unoccupied locations; when a location has no cards, it closes automatically.
<br />
If any location is closed, you lose.
<br />
To win, empty the siege pile.
<br />
<b>Harrowing:</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]</p>Scenario 4C: Flameford Under Fire
The Sun Shaman motions to a mesa that is repeatedly struck by lightning despite nary a cloud in the sky. “That is Bolt Rock. You must carry a sun totem up the rock and keep it upright for one full day. Then, and only then, will we share our knowledge with you. There are the sun totems.” He points at a display of 10-foot-tall clay pylons, each end of which is rounded so it cannot stand upright on its own. As you consider this, you realize that a crossbow is...BR Updates - Maelwys (alias of Maelwys0)2020-11-25T19:36:08ZRe: Forums: Play-by-Post Discussion: [ACG] [CAG] Curse of the Crimson Throne by Maelwys DiscussionKyra - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/discussion&page=3#1272020-11-20T00:08:17Z2020-11-20T00:08:17Z<p>Kyra will take a skill feat (Strength +1).</p>
<p>And is interested in the Loot Lyrune-Quah Truthspeaker. And might also take the Ally 4 upgrade (for a second Lyrune-Quah Truthspeaker) if there's one left over.</p>Kyra will take a skill feat (Strength +1).
And is interested in the Loot Lyrune-Quah Truthspeaker. And might also take the Ally 4 upgrade (for a second Lyrune-Quah Truthspeaker) if there's one left over.Kyra - Maelwys (alias of Maelwys0)2020-11-20T00:08:17ZRe: Forums: Play-by-Post Discussion: [ACG] [CAG] Curse of the Crimson Throne by Maelwys DiscussionBR Updates - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/discussion&page=3#1262020-11-19T23:46:52Z2020-11-19T23:46:52Z<p><b>Acquired Cards for Scenario 4B</b>
<br />
Skoan-quah Boneslayer (Ally 4)
<br />
Firepelt Cougar (Ally 4)
<br />
Sklar-quah Thundercaller (Ally 4)
<br />
Eries Yelloweyes (Ally 2)</p>
<p>The Prince of Pain (Blessing 3)</p>
<p>Thundering Earthbreaker (Weapon 4)
<br />
Dragonbane Greatsword (Weapon 3)</p>
<p><b>Loot</b></p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>Acquired Cards for Scenario 4B
Skoan-quah Boneslayer (Ally 4)
Firepelt Cougar (Ally 4)
Sklar-quah Thundercaller (Ally 4)
Eries Yelloweyes (Ally 2)
The Prince of Pain (Blessing 3)
Thundering Earthbreaker (Weapon 4)
Dragonbane Greatsword (Weapon 3)
Loot
[Spoiler omitted]
[Spoiler omitted]
[Spoiler omitted]
[Spoiler omitted]BR Updates - Maelwys (alias of Maelwys0)2020-11-19T23:46:52ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysBR Updates - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=12#5512020-11-19T23:41:57Z2020-11-19T23:41:57Z<p><b>Development</b>
<br />
“The legend of Skurak is reborn!” Truthspeaker Akram shouts. As you clean the worm guts from your clothing, the great beast Cindermaw slinks beneath the Cinderlands to nurse its wounds. The Skull Clan Boneslayers cheer from the rocky heights, for you have outdone even them today.</p>
<p>“Now you go there,” says your Boneslayer guide, pointing out the path to Sklar-Quah territory. You must enter the Clan of the Sun’s village of Flameford on your own.</p>
<p>“You do not go there,” says a young warrior leading a band of thundercallers. “Tell me, Truthspeaker, why you harbor trespassers?”</p>
<p>“Hold fast, Krojun Eats-What-He-Kills,” says Akram, “and hear what outlanders can do when of a respectful mind.” Akram then speaks loud and long of your great heroism.</p>
<p>“Hrmph,” Krojun says. “My people have not followed in Skurak’s footsteps for some time. I do not trust these words. You must prove yourselves in the Trial of the Totem.”</p>
<p><b>Rewards</b>
<br />
Loot: weapon Returning Totem Spear, armor Shoanti Barbarian Hide, item Red War Paint, ally Lyrune-Quah Truthspeaker.</p>Development
“The legend of Skurak is reborn!” Truthspeaker Akram shouts. As you clean the worm guts from your clothing, the great beast Cindermaw slinks beneath the Cinderlands to nurse its wounds. The Skull Clan Boneslayers cheer from the rocky heights, for you have outdone even them today.
“Now you go there,” says your Boneslayer guide, pointing out the path to Sklar-Quah territory. You must enter the Clan of the Sun’s village of Flameford on your own.
“You do not go there,” says a young...BR Updates - Maelwys (alias of Maelwys0)2020-11-19T23:41:57ZRe: Forums: Rules Questions and Gameplay Discussion: Adjust # and Bane LevelMaelwys0https://paizo.com/threads/rzs438ld?Adjust-and-Bane-Level#22020-11-22T23:32:32Z2020-11-18T23:47:44Z<p>The first scenario is correct. When you increase # by one, you do that for every instance of # (so monsters with ## are increased by 2).</p>The first scenario is correct. When you increase # by one, you do that for every instance of # (so monsters with ## are increased by 2).Maelwys02020-11-18T23:47:44ZRe: Forums: Play-by-Post: [PACS] Legendary Curse of the Crimson Throne by Mhuirich GameplayZadim - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivky4/gameplay&page=3#1282020-11-17T00:30:40Z2020-11-17T00:30:40Z<p><span class=messageboard-ooc>Turn 9, under the Harrow of The Forge
<br />
<i>On your check, add 1 for each type of boon played.</i></span></p>
<p><span class=messageboard-ooc>Free Exploration - Ruin #1: Giantbane Greataxe
<br />
Recharge Blessing of the Quartermaster to bless.
<br />
<span class="messageboard-dice"><b>Check to Acquire - Strength 12:</b></span> <span class="messageboard-dice">2d8 ⇒ (1, 1) = 2</span> - Failed, banished.</span></p>
<p><span class=messageboard-ooc>Draw 4 to reset my hand.</span></p>
<div class="messageboard-quotee">Zadim wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Rapier_(Core)" target="_blank" rel="nofollow">Rapier (Core)</a>, <a href="https://pacg.fandom.com/wiki/Gem_of_Physical_Prowess" target="_blank" rel="nofollow">Gem of Physical Prowess</a>, <a href="https://pacg.fandom.com/wiki/Spider_Venom" target="_blank" rel="nofollow">Spider Venom</a>, <a href="https://pacg.fandom.com/wiki/Daggermark_Poisoner" target="_blank" rel="nofollow">Daggermark Poisoner</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Quartermaster" target="_blank" rel="nofollow">Blessing of the Quartermaster</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Studded_Leather_Armor" target="_blank" rel="nofollow">Studded Leather Armor</a>,
<br />
<b>Deck:</b> 9 <b>Discard:</b> 3 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Any Non-Combat: Recharge Quartermaster to bless.</p>
<p><b>Movement: </b>Keep me with the group
<br />
<b>Other: </b>1B Shirt Reroll Used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Turn 9, under the Harrow of The Forge
On your check, add 1 for each type of boon played.
Free Exploration - Ruin #1: Giantbane Greataxe
Recharge Blessing of the Quartermaster to bless.
[dice=Check to Acquire - Strength 12]2d8[/dice] - Failed, banished.
Draw 4 to reset my hand.
Zadim wrote:Hand: Rapier (Core), Gem of Physical Prowess, Spider Venom, Daggermark Poisoner, Blessing of the Quartermaster,
Displayed: Studded Leather Armor,
Deck: 9 Discard: 3 Buried: 1
Hero Points: 0
NOTES:...Zadim - Maelwys (alias of Maelwys0)2020-11-17T00:30:40ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysKyra - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=11#5472020-11-14T00:37:01Z2020-11-14T00:37:01Z<p><span class=messageboard-ooc>Turn 16, under the Blessing of Achaekek's Claws
<br />
<i>Before acting against a story bane monster, draw 1 card then discard 1 card.</i>
<br />
Send Divine Fortune to recovery.
<br />
Banish Wand of Restorative Touch to remove Merisiel's Wounded curse, and <span class="messageboard-dice"><b>Heal:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (1) + 1 = 2</span>.</span></p>
<p><span class=messageboard-ooc>Free Exploration - Cinderlands #1: Orc Rager
<br />
<span class="messageboard-dice"><b>BYA - Combat Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span> - Draw Gray Maiden Plate to hand to reduce damage by 2.
<br />
Reveal Thundering Earthbreaker for combat. Reload Firepelt Cougar for +1d6. Seelah recharges 1 card from top of deck.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 10+4x2=18:</b></span> <span class="messageboard-dice">1d8 + 2 + 1d12 + 2 + 1d6 + 1d8 ⇒ (2) + 2 + (11) + 2 + (4) + (3) = 24</span> - Defeated.
<br />
Display Gray Maiden Plate.</span></p>
<p>Seeing that everybody else has been swallowed by the beast, Kyra send a wave of healing energy after it towards her friends inside, hoping to shield them from the digestive stomach juices until they can defeat it from the inside out. As she's doing that, she is forced to pause for an orc charging across the field towards her.</p>
<p>Quickly striking it down, she resumes sending positive healing energies into the ground where she knows her friends are, hoping they can defeat this creature.</p>
<p><span class=messageboard-ooc>End of turn, recharge Desna's Freedom to <span class="messageboard-dice"><b>Heal Quinn:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span> cards (or remove Wounded instead)
<br />
<span class="messageboard-dice"><b>Check to Recover: Wand of Restorative Touch - Divine 12:</b></span> <span class="messageboard-dice">1d10 + 6 ⇒ (2) + 6 = 8</span> - Discarded.
<br />
<span class="messageboard-dice"><b>Check to Recover: Divine Fortune - Divine 13:</b></span> <span class="messageboard-dice">1d10 + 6 ⇒ (10) + 6 = 16</span> - Recharged.
<br />
Draw 4 to reset my hand.</span></p>
<div class="messageboard-quotee">Kyra, Dawnseeker wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Staff_of_Dark_Flame" target="_blank" rel="nofollow">Staff of Dark Flame</a>, <a href="https://pacg.fandom.com/wiki/Thundering_Earthbreaker" target="_blank" rel="nofollow">Thundering Earthbreaker</a>, <a href="https://pacg.fandom.com/wiki/Restorative_Touch" target="_blank" rel="nofollow">Restorative Touch</a>, <a href="https://pacg.fandom.com/wiki/Firepelt_Cougar" target="_blank" rel="nofollow">Firepelt Cougar</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Qi_Zhong" target="_blank" rel="nofollow">Blessing of the Qi Zhong</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Dawnflower" target="_blank" rel="nofollow">Blessing of the Dawnflower</a>, <a href="https://pacg.fandom.com/wiki/The_Paladin" target="_blank" rel="nofollow">The Paladin (Harrow)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Gray_Maiden_Plate" target="_blank" rel="nofollow">Gray Maiden Plate</a>,
<br />
<b>Deck:</b> 9 <b>Discard:</b> 4 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local checks are +1d4+Magic against all Outsiders and Undead
<br />
Firepelt Cougar for +1d6 to local combat.
<br />
If you need healing, just ask
<br />
Use a Blessing if you need it (and Dawnflower if you need two)
<br />
<b>Movement: </b>Stick with the group
<br />
<b>Other: </b>3B - Shirt Reroll not yet used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc>Cinderlands #1 defeated.
<br />
Merisiel healed for 2 AND Wounded removed.
<br />
Quinn healed for 2 OR Wounded removed.</span></p>Turn 16, under the Blessing of Achaekek's Claws
Before acting against a story bane monster, draw 1 card then discard 1 card.
Send Divine Fortune to recovery.
Banish Wand of Restorative Touch to remove Merisiel's Wounded curse, and [dice=Heal]1d4+1[/dice].
Free Exploration - Cinderlands #1: Orc Rager
[dice=BYA - Combat Damage]1d4[/dice] - Draw Gray Maiden Plate to hand to reduce damage by 2.
Reveal Thundering Earthbreaker for combat. Reload Firepelt Cougar for +1d6. Seelah recharges 1 card...Kyra - Maelwys (alias of Maelwys0)2020-11-14T00:37:01ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysBR Updates - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=11#5462020-11-13T23:40:03Z2020-11-13T23:40:03Z<p><b>During This Adventure:</b> Perform a harrowing at the start of each scenario instead of each adventure. At the end of each scenario, return your harrow to the vault. At the start of each scenario, after drawing your starting hand, add your harrow to it.
<br />
The Harrow suit is Hammers. Add 1d4 to Strength non-combat checks. When you play your harrow, you may draw a weapon or an armor from your discards.
<br />
When choosing deck upgrades, treat Harrow blessings that match the adventure’s Harrow suit as being level #.
<br />
When you gain a respect point, record it on your Chronicle sheet.</p>
<p><b>During This Scenario:</b> When you move to or from the Base without playing a boon to move, bury a boon.
<br />
When you succeed at a check to defeat by 20 or more, gain 1 respect point (use markers to track these until the end of the adventure).
<br />
When you fail a check to defeat Cindermaw, gain the scourge Honor-Tested. While marked with this scourge, at the start of your turn, suffer 1d4-1 Fire damage.
<br />
If you would defeat Cindermaw and are not marked with the scourge Honor-Tested, Cindermaw is undefeated instead.</p>
<p><b>Scenario Level (#):</b> 4</p>
<p><b>Turn: </b> 16, Kyra/Maelwys </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Hour Power:</b> Before acting against a story bane monster, draw 1 card then discard 1 card.</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>14</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 3 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 4 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 5 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 6 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 7 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 8 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 9 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 10 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 11 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 12 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 13 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 14 Seelah/KeithRichmond:</b> [Spoiler omitted][/spoiler]</p>
<p><b>Location #0: Base</b>
<br />
Urban
<br />
<i>At This Location:</i> To build this location, shuffle together all of your rallied supporters.
<br />
This location cannot be closed until all other locations are closed, or until it has no cards and no characters are at it; then it closes automatically. Villains cannot escape to this location.
<br />
For your exploration, draw the top 3 or # cards of this location. Keep 1 and return the rest in any order, then do 1:
<br />
• Draw a card.
<br />
• Heal a card.
<br />
• Recharge any number of cards.
<br />
• Remove 1 of your scourges.
<br />
<i>When Closing:</i> N/A
<br />
<i>When Permanently Closed:</i> N/A
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 10
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #1: Cinderlands</b>
<br />
Sacred
<br />
Wild
<br />
<i>At This Location:</i> On your check against a monster or a Respect card, if the result is less than your party's respect points, you may discard a card to reroll.
<br />
<i>When Closing:</i> Succeed at a Constitution, Fortitude, or Survival 4+# check.
<br />
<i>When Permanently Closed:</i> Examine the top card of any location.
<br />
M: 3 Ba: 0 W: 1 Sp: 0 Ar: 0 I: 0 Al: 1 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> Quinn/Mhuirich, Seelah/KeithRichmond, Merisiel/sirrogue, Kyra/Maelwys,
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: Perform a harrowing at the start of each scenario instead of each adventure. At the end of each scenario, return your harrow to the vault. At the start of each scenario, after drawing your starting hand, add your harrow to it.
The Harrow suit is Hammers. Add 1d4 to Strength non-combat checks. When you play your harrow, you may draw a weapon or an armor from your discards.
When choosing deck upgrades, treat Harrow blessings that match the adventure’s Harrow suit as being...BR Updates - Maelwys (alias of Maelwys0)2020-11-13T23:40:03ZRe: Forums: Play-by-Post: [PACS] Legendary Curse of the Crimson Throne by Mhuirich GameplayZadim - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivky4/gameplay&page=3#1252020-11-13T16:06:37Z2020-11-13T16:06:37Z<p><span class=messageboard-ooc>Off-turn, summon and encounter an Ancient Skeleton
<br />
Before Acting - Discard Gem of Physical Prowess as combat damage. Studded Leather Armor allows it to be reloaded instead.
<br />
Reveal Rapier for combat. Recharge Dawnflower's Petal to add Stealth.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 11+2x2=15:</b></span> <span class="messageboard-dice">1d8 + 3 + 1d8 + 1d8 + 3 ⇒ (3) + 3 + (4) + (6) + 3 = 19</span> - Defeated</span></p>
<p><span class=messageboard-ooc>Hakon's combat - Recharge Blowgun to add Stealth.</span></p>
<div class="messageboard-quotee">Zadim wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Rapier_(Core)" target="_blank" rel="nofollow">Rapier (Core)</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Quartermaster" target="_blank" rel="nofollow">Blessing of the Quartermaster (2)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Studded_Leather_Armor" target="_blank" rel="nofollow">Studded Leather Armor</a>,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 3 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Any Non-Combat: Recharge Quartermaster to bless.
<br />
Local Combat: Recharge Dawnflower's Petal, Blowgun for +1d8+3
<br />
<b>Movement: </b>Keep me with the group
<br />
<b>Other: </b>1B Shirt Reroll Used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Off-turn, summon and encounter an Ancient Skeleton
Before Acting - Discard Gem of Physical Prowess as combat damage. Studded Leather Armor allows it to be reloaded instead.
Reveal Rapier for combat. Recharge Dawnflower's Petal to add Stealth.
[dice=Check to Defeat - Combat 11+2x2=15]1d8+3+1d8+1d8+3[/dice] - Defeated
Hakon's combat - Recharge Blowgun to add Stealth.
Zadim wrote:Hand: Rapier (Core), Blessing of the Quartermaster (2),
Displayed: Studded Leather Armor,
Deck: 12 Discard: 3...Zadim - Maelwys (alias of Maelwys0)2020-11-13T16:06:37ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysKyra - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=11#5422020-11-11T20:00:39Z2020-11-11T20:00:39Z<p><span class=messageboard-ooc>Quinn's Turn
<br />
Warband, encounter Cytillipede.
<br />
Divine Fortune.
<br />
<span class="messageboard-dice"><b>BYA - Wisdom 7:</b></span> <span class="messageboard-dice">1d10 + 3 + 1d6 ⇒ (5) + 3 + (3) = 11</span> - Passed.
<br />
Reveal Thundering Earthbreaker for combat. Divine Fortune. Seelah. Banner
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 16:</b></span> <span class="messageboard-dice">1d8 + 2 + 1d12 + 2 + 1d6 + 1d8 + 1 ⇒ (3) + 2 + (3) + 2 + (2) + (3) + 1 = 16</span> - Defeated, in spite of horrible rolling.</span></p>
<p><span class=messageboard-ooc>Still Quinn's turn - Cindermaw
<br />
Divine Fortune. Seelah.
<br />
<span class="messageboard-dice"><b>BYA - Acrobatics 9:</b></span> <span class="messageboard-dice">1d4 + 1d6 + 1d8 ⇒ (2) + (1) + (6) = 9</span> - Success</span></p>
<p><span class=messageboard-ooc>Seelah's Turn - Brawl
<br />
Divine Fortune. Boneslayer. Seelah.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Dexterity 8:</b></span> <span class="messageboard-dice">1d4 + 1d6 + 3 + 1d8 ⇒ (2) + (6) + 3 + (1) = 12</span> - Defeated</span></p>
<p><span class=messageboard-ooc>Used Seelah's power twice before his turn, and once during.</span></p>Quinn's Turn
Warband, encounter Cytillipede.
Divine Fortune.
[dice=BYA - Wisdom 7]1d10+3+1d6[/dice] - Passed.
Reveal Thundering Earthbreaker for combat. Divine Fortune. Seelah. Banner
[dice=Check to Defeat - Combat 16]1d8+2+1d12+2+1d6+1d8+1[/dice] - Defeated, in spite of horrible rolling.
Still Quinn's turn - Cindermaw
Divine Fortune. Seelah.
[dice=BYA - Acrobatics 9]1d4+1d6+1d8[/dice] - Success
Seelah's Turn - Brawl
Divine Fortune. Boneslayer. Seelah.
[dice=Check to Defeat - Dexterity...Kyra - Maelwys (alias of Maelwys0)2020-11-11T20:00:39ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieRadovan - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=25#12442020-11-11T18:48:58Z2020-11-11T18:48:58Z<p><span class=messageboard-ooc>Off-turn, Hayato suffered damage from a bane, display Elemental Arachnid (AD4) next to Quang.
<br />
Turn 4, under the Blessing of Isis</span></p>
<p>After watching Hayato have his turn out in the Arena, and watching him slip and fall into a pit of toxic sludge, Radovan decides to show him how it's done. He confidently strolls out into the area...</p>
<p><span class=messageboard-ooc>Free Exploration - <span class="messageboard-dice"><b>Eternal Arena #:</b></span> <span class="messageboard-dice">1d9 + 1 ⇒ (7) + 1 = 8</span> - Returning Throwing Axe +1
<br />
<span class="messageboard-dice"><b>Check to Acquire - Dexterity 8:</b></span> <span class="messageboard-dice">1d8 + 4 ⇒ (8) + 4 = 12</span> - Acquired, display with Quang.</span></p>
<p>... where he finds an axe laying on the ground from some previously fallen combatant. He hefts it briefly, nonplussed by its mediocre functionality, though Quang seems pleased with the magical boon.
<br />
Radovan looks around bored, trying to figure out where the action is...</p>
<p><span class=messageboard-ooc>Discard Isiem to examine top 3
<br />
<span class="messageboard-dice"><b>Eternal Arena #:</b></span> <span class="messageboard-dice">1d9 + 1 ⇒ (6) + 1 = 7</span> - Shield Cloak
<br />
<span class="messageboard-dice"><b>Eternal Arena #:</b></span> <span class="messageboard-dice">1d9 + 1 ⇒ (9) + 1 = 10</span> - Shaitan Ghul: UNDEAD TRIGGER
<br />
Recharge Red Leathers, then encounter.
<br />
BYA - Discard Silken Ceremonial Armor
<br />
Reveal Sword Cane for combat. Discard Blessing of Anubis to bless twice and ignore immunities. Single-weapon style +1d4. Fell +2 Poison.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 20/26:</b></span> <span class="messageboard-dice">3d8 + 6 + 1d4 + 1d4 + 2 ⇒ (6, 8, 2) + 6 + (4) + (3) + 2 = 31</span> - Defeated, no scourge.</span></p>
<p>Suddenly an undead genie charges across the arena at him. It catches him by surprise, making him drop the Red Leathers he was just preparing to slip into, and then tearing at the Silken armor he'd been wearing as an undershirt. Muttering a quick prayer to the Guardian of the Tomb to help him overcome this beasts immunities, he quickly raises his cane, and with a series of quick flips and kicks uses it to completely subdue the creature, and reduce it to dust.</p>
<p><span class=messageboard-ooc>
<br />
Resuming the examine...
<br />
<s><span class="messageboard-dice"><b>Eternal Arena #:</b></span> <span class="messageboard-dice">1d9 + 1 ⇒ (6) + 1 = 7</span></s>
<br />
<s><span class="messageboard-dice"><b>Eternal Arena #:</b></span> <span class="messageboard-dice">1d9 + 1 ⇒ (6) + 1 = 7</span></s>
<br />
<s><span class="messageboard-dice"><b>Eternal Arena #:</b></span> <span class="messageboard-dice">1d9 + 1 ⇒ (9) + 1 = 10</span></s>
<br />
<span class="messageboard-dice"><b>Eternal Arena #:</b></span> <span class="messageboard-dice">1d9 + 1 ⇒ (4) + 1 = 5</span> - Scarab Swarm: TRIGGER
<br />
Suffer one poison damage (reduced to 0). Suffered poison damage, display a monster (Guardian Thunderbirds, AD6) with Fell. Suffered damage, display a monster (Mummy, AD4) next to Norge. Then encounter Swarm.
<br />
Reveal Sword Cane for combat. Single-weapon style +1d4. Norge +1 Fire. Fell +2 Poison. Banish Mummy from Norge for +1d8+4.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 18/22:</b></span> <span class="messageboard-dice">1d8 + 6 + 1d4 + 1d4 + 1 + 2 + 1d8 + 4 ⇒ (2) + 6 + (2) + (4) + 1 + 2 + (2) + 4 = 23</span> - Defeated, permanently.</span>
<br />
He has barely finished brushing himself off from his encounter when a swarm of scarab beetles erupts from the sand around him, crawling up his body and biting him with their poisonous chitin. He laughs at the poison as Fell Viridio draws strength from it, and then after a brief moment of concentration he shouts "FLAME ON!" and his body erupts with the powerful heat of Norge. As the beetles his and fall, he swats and stamps at them with his cane, crushing the last of them so that they can't return to bother anybody else.</p>
<p><span class=messageboard-ooc>Back to the examine again... place Shield Cloak on top of deck... and apparently that's all that remains. Then explore, encountering the Cloak.
<br />
Bury Returning Throwing Axe +1 from Quang for +1d6+1 to acquire.
<br />
<span class="messageboard-dice"><b>Check to Acquire - Knowledge 8:</b></span> <span class="messageboard-dice">1d4 + 1d6 + 1 ⇒ (4) + (1) + 1 = 6</span> - Failed, banished.</span></p>
<p>Finally taking a moment to look around again, he spots a cloak that the genie must've been wearing. Unfortunately, it appears to be damaged beyond repair from their fight, so he uses it to mop his brow and then throws it aside. Now THIS is more like how an arena should be!</p>
<p><span class=messageboard-ooc>End of turn, draw 4 to reset my hand.</span></p>
<div class="messageboard-quotee">Radovan, Pitbound Bodyguard wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Sword_Cane_(Core)" target="_blank" rel="nofollow">Sword Cane (Core)</a>, <a href="https://pacg.fandom.com/wiki/Quick-Change_Mask" target="_blank" rel="nofollow">Quick-Change Mask</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Regeneration" target="_blank" rel="nofollow">Ring of Regeneration</a>, <a href="https://pacg.fandom.com/wiki/Vizier" target="_blank" rel="nofollow">Vizier</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Midnight_Lord" target="_blank" rel="nofollow">Blessing of the Midnight Lord</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Mantis_God" target="_blank" rel="nofollow">Blessing of the Mantis God</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Xandhul_Bloodsbane_III" target="_blank" rel="nofollow">Xandhul Bloodsbane III</a>, <a href="" target="_blank" rel="nofollow">Elemental Arachnid (Quang, 4)</a>, <a href="" target="_blank" rel="nofollow">Guardian Thunderbirds (Fell, 6)</a>,
<br />
<b>Deck:</b> 13 <b>Discard:</b> 3 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local: Reduce all Ranged, Fire, and Poison damage by 1.
<br />
Local: Reduce all damage from a Summoned monster by 1.
<br />
Blessing of the Mantis God if you need it (Midnight Lord in an emergency, I'd rather keep that for myself)</p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
</blockquote><p><span class=messageboard-ooc>Eternal Arena #8 acquired, #5, 7, 10 banished. Needs shuffling</span>Off-turn, Hayato suffered damage from a bane, display Elemental Arachnid (AD4) next to Quang.
Turn 4, under the Blessing of Isis
After watching Hayato have his turn out in the Arena, and watching him slip and fall into a pit of toxic sludge, Radovan decides to show him how it's done. He confidently strolls out into the area...
Free Exploration - [dice=Eternal Arena #]1d9+1[/dice] - Returning Throwing Axe +1
[dice=Check to Acquire - Dexterity 8]1d8+4[/dice] - Acquired, display with Quang.
...Radovan - Maelwys (alias of Maelwys0)2020-11-11T18:48:58ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysKyra - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=11#5362020-10-30T16:31:23Z2020-10-30T16:31:23Z<p><span class=messageboard-ooc>Off-turn, Cindermaw BYA again. Discard Runewell's Echo for +1d12. Seelah recharges 1 from deck for +1d8.
<br />
<span class="messageboard-dice"><b>BYA - Dexterity 9:</b></span> <span class="messageboard-dice">1d4 + 1d12 + 1d8 ⇒ (1) + (11) + (1) = 13</span> - Success, no damage</span></p>
<p>Managing to dodge the beasts fiery breath again, thanks to the blessing of tasks long completed, and the holy aura of the Paladin, Kyra continues to explore the area.</p>
<p><span class=messageboard-ooc>Turn 12, under the Lady of Valor
<br />
<i>On your check, you may discard an armor or the top card of your deck to add 1d6.</i>
<br />
<span class="messageboard-dice"><b>Thunderstorm:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span> - No damage</span></p>
<p><span class=messageboard-ooc>Free Exploration - Cinderlands #1: Thundering Earthbreaker
<br />
Seelah discards The Lucky Drunk to bless twice, and recharges 1 from deck for +1d8.
<br />
<span class="messageboard-dice"><b>Check to Acquire - Melee 15:</b></span> <span class="messageboard-dice">3d8 + 2 + 1d8 ⇒ (4, 4, 2) + 2 + (5) = 17</span> - Acquired</span></p>
<p>She comes across a powerful hammer, even more glorious than her own. Apparently the weapon of a previous combatant that failed to tame the worm, Kyra lifts it with reverence. Recognizing it's power, she puts all her strength into hefting it, and resting it on her shoulder so that it can be swung in battle once more.</p>
<p><span class=messageboard-ooc>Recharge Glorious Warhammer to examine Cinderlands #2: Firepelt Cougar
<br />
Discard Blessing of the Spellbound (2) to explore. Seelah recharges 1 cards from deck for +1d8.
<br />
<span class="messageboard-dice"><b>Check to Acquire - Wisdom 12:</b></span> <span class="messageboard-dice">1d10 + 3 + 1d8 ⇒ (8) + 3 + (8) = 19</span> - Acquired</span></p>
<p>Seeing her lift the weapon, a cougar approaches cautiously. Showing the creature that she means no harm, it seems to instinctively trust and follow her, walking with her and her companions, ready to join any of them in a fight.</p>
<p><span class=messageboard-ooc>End of turn, recharge Wand of Flying to <span class="messageboard-dice"><b>Heal Seelah:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span> cards.
<br />
Draw 3 to reset my hand.
<br />
Display Divine Fortune.</span></p>
<div class="messageboard-quotee">Kyra, Dawnseeker wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Staff_of_Dark_Flame" target="_blank" rel="nofollow">Staff of Dark Flame</a>, <a href="https://pacg.fandom.com/wiki/Thundering_Earthbreaker" target="_blank" rel="nofollow">Thundering Earthbreaker</a>, <a href="https://pacg.fandom.com/wiki/Wand_of_Restorative_Touch" target="_blank" rel="nofollow">Wand of Restorative Touch</a>, <a href="https://pacg.fandom.com/wiki/Firepelt_Cougar" target="_blank" rel="nofollow">Firepelt Cougar</a>, <a href="https://pacg.fandom.com/wiki/Desna%27s_Freedom" target="_blank" rel="nofollow">Desna's Freedom</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Dawnflower" target="_blank" rel="nofollow">Blessing of the Dawnflower</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Gray_Maiden_Plate" target="_blank" rel="nofollow">Gray Maiden Plate</a>, <a href="https://pacg.fandom.com/wiki/Divine_Fortune" target="_blank" rel="nofollow">Divine Fortune</a>,
<br />
<b>Deck:</b> 10 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>ALL Local checks are +1d6 (Divine Fortune)
<br />
Local checks are +1d4+Magic against all Outsiders and Undead
<br />
Firepelt Cougar for +1d6 to local combat.
<br />
Desna's Freedom against a Barrier
<br />
Blessing of the Dawnflower anytime you need (can be used in combination with one of the other two on a bad check)
<br />
If you need healing, just ask
<br />
<b>Movement: </b>Stick with the group
<br />
<b>Other: </b>3B - Shirt Reroll not yet used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>Seelah</b> recharges 3 cards from deck, discards The Lucky Drunk, and then heals 3 from discards.
<br />
Cinderlands #1 and #2 acquired.
<br />
Divine Fortune displayed (+1d6 to all checks).</span></p>Off-turn, Cindermaw BYA again. Discard Runewell's Echo for +1d12. Seelah recharges 1 from deck for +1d8.
[dice=BYA - Dexterity 9]1d4+1d12+1d8[/dice] - Success, no damage
Managing to dodge the beasts fiery breath again, thanks to the blessing of tasks long completed, and the holy aura of the Paladin, Kyra continues to explore the area.
Turn 12, under the Lady of Valor
On your check, you may discard an armor or the top card of your deck to add 1d6.
[dice=Thunderstorm]1d4[/dice] - No damage
...Kyra - Maelwys (alias of Maelwys0)2020-10-30T16:31:23ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysBR Updates - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=11#5352020-10-30T16:06:17Z2020-10-30T16:06:17Z<p><span class=messageboard-ooc><span class="messageboard-dice"><b>Merisiel's Thunderstorm:</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span> - No damage</span></p>
<p><b>During This Adventure:</b> Perform a harrowing at the start of each scenario instead of each adventure. At the end of each scenario, return your harrow to the vault. At the start of each scenario, after drawing your starting hand, add your harrow to it.
<br />
The Harrow suit is Hammers. Add 1d4 to Strength non-combat checks. When you play your harrow, you may draw a weapon or an armor from your discards.
<br />
When choosing deck upgrades, treat Harrow blessings that match the adventure’s Harrow suit as being level #.
<br />
When you gain a respect point, record it on your Chronicle sheet.</p>
<p><b>During This Scenario:</b> When you move to or from the Base without playing a boon to move, bury a boon.
<br />
When you succeed at a check to defeat by 20 or more, gain 1 respect point (use markers to track these until the end of the adventure).
<br />
When you fail a check to defeat Cindermaw, gain the scourge Honor-Tested. While marked with this scourge, at the start of your turn, suffer 1d4-1 Fire damage.
<br />
If you would defeat Cindermaw and are not marked with the scourge Honor-Tested, Cindermaw is undefeated instead.</p>
<p><b>Scenario Level (#):</b> 4</p>
<p><b>Turn: </b> 12, Kyra/Maelwys </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Hour Power:</b> On your check, you may discard an armor or the top card of your deck to add 1d6.</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>18</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 3 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 4 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 5 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 6 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 7 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 8 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 9 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 10 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 11 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 12 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 13 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 14 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 15 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 16 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 17 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 18 Seelah/KeithRichmond:</b> [Spoiler omitted][/spoiler]</p>
<p><b>Location #0: Base</b>
<br />
Urban
<br />
<i>At This Location:</i> To build this location, shuffle together all of your rallied supporters.
<br />
This location cannot be closed until all other locations are closed, or until it has no cards and no characters are at it; then it closes automatically. Villains cannot escape to this location.
<br />
For your exploration, draw the top 3 or # cards of this location. Keep 1 and return the rest in any order, then do 1:
<br />
• Draw a card.
<br />
• Heal a card.
<br />
• Recharge any number of cards.
<br />
• Remove 1 of your scourges.
<br />
<i>When Closing:</i> N/A
<br />
<i>When Permanently Closed:</i> N/A
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 10
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #1: Cinderlands</b>
<br />
Sacred
<br />
Wild
<br />
<i>At This Location:</i> On your check against a monster or a Respect card, if the result is less than your party's respect points, you may discard a card to reroll.
<br />
<i>When Closing:</i> Succeed at a Constitution, Fortitude, or Survival 4+# check.
<br />
<i>When Permanently Closed:</i> Examine the top card of any location.
<br />
M: 3 Ba: 2 W: 2 Sp: 0 Ar: 0 I: 0 Al: 3 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> Quinn/Mhuirich, Seelah/KeithRichmond, Merisiel/sirrogue, Kyra/Maelwys, [Spoiler omitted]
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>[dice=Merisiel's Thunderstorm]1d4[/dice] - No damage
During This Adventure: Perform a harrowing at the start of each scenario instead of each adventure. At the end of each scenario, return your harrow to the vault. At the start of each scenario, after drawing your starting hand, add your harrow to it.
The Harrow suit is Hammers. Add 1d4 to Strength non-combat checks. When you play your harrow, you may draw a weapon or an armor from your discards.
When choosing deck upgrades, treat Harrow...BR Updates - Maelwys (alias of Maelwys0)2020-10-30T16:06:17ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysBR Updates - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=11#5332020-10-28T16:29:06Z2020-10-28T16:24:52Z<p><span class=messageboard-ooc><span class="messageboard-dice"><b>Quinn's Thunderstorm:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span> - No damage
<br />
<span class="messageboard-dice"><b>Seelah's Thunderstorm:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span> - No damage</span></p>
<p><b>During This Adventure:</b> Perform a harrowing at the start of each scenario instead of each adventure. At the end of each scenario, return your harrow to the vault. At the start of each scenario, after drawing your starting hand, add your harrow to it.
<br />
The Harrow suit is Hammers. Add 1d4 to Strength non-combat checks. When you play your harrow, you may draw a weapon or an armor from your discards.
<br />
When choosing deck upgrades, treat Harrow blessings that match the adventure’s Harrow suit as being level #.
<br />
When you gain a respect point, record it on your Chronicle sheet.</p>
<p><b>During This Scenario:</b> When you move to or from the Base without playing a boon to move, bury a boon.
<br />
When you succeed at a check to defeat by 20 or more, gain 1 respect point (use markers to track these until the end of the adventure).
<br />
When you fail a check to defeat Cindermaw, gain the scourge Honor-Tested. While marked with this scourge, at the start of your turn, suffer 1d4-1 Fire damage.
<br />
If you would defeat Cindermaw and are not marked with the scourge Honor-Tested, Cindermaw is undefeated instead.</p>
<p><b>Scenario Level (#):</b> 4</p>
<p><b>Turn: </b> 11, Merisiel/sirrogue </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Hour Power:</b> When you encounter a monster, you may evade it.</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>19</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 3 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 4 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 5 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 6 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 7 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 8 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 9 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 10 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 11 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 12 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 13 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 14 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 15 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 16 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 17 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 18 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 19 Seelah/KeithRichmond:</b> [Spoiler omitted][/spoiler]</p>
<p><b>Location #0: Base</b>
<br />
Urban
<br />
<i>At This Location:</i> To build this location, shuffle together all of your rallied supporters.
<br />
This location cannot be closed until all other locations are closed, or until it has no cards and no characters are at it; then it closes automatically. Villains cannot escape to this location.
<br />
For your exploration, draw the top 3 or # cards of this location. Keep 1 and return the rest in any order, then do 1:
<br />
• Draw a card.
<br />
• Heal a card.
<br />
• Recharge any number of cards.
<br />
• Remove 1 of your scourges.
<br />
<i>When Closing:</i> N/A
<br />
<i>When Permanently Closed:</i> N/A
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 10
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #1: Cinderlands</b>
<br />
Sacred
<br />
Wild
<br />
<i>At This Location:</i> On your check against a monster or a Respect card, if the result is less than your party's respect points, you may discard a card to reroll.
<br />
<i>When Closing:</i> Succeed at a Constitution, Fortitude, or Survival 4+# check.
<br />
<i>When Permanently Closed:</i> Examine the top card of any location.
<br />
M: 3 Ba: 2 W: 2 Sp: 0 Ar: 0 I: 0 Al: 3 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> Quinn/Mhuirich, Seelah/KeithRichmond, Merisiel/sirrogue, Kyra/Maelwys, [Spoiler omitted]
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>[dice=Quinn's Thunderstorm]1d4[/dice] - No damage
[dice=Seelah's Thunderstorm]1d4[/dice] - No damage
During This Adventure: Perform a harrowing at the start of each scenario instead of each adventure. At the end of each scenario, return your harrow to the vault. At the start of each scenario, after drawing your starting hand, add your harrow to it.
The Harrow suit is Hammers. Add 1d4 to Strength non-combat checks. When you play your harrow, you may draw a weapon or an armor from your...BR Updates - Maelwys (alias of Maelwys0)2020-10-28T16:24:52ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysKyra - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=11#5322020-10-28T16:22:16Z2020-10-28T16:22:16Z<p>As the great worm surfaces again, Kyra summons a magical wisp of fire to help pull her out of the way</p>
<p><span class=messageboard-ooc>Banish Fire Snake for the BYA check. Seelah recharges a card from deck for +1d8.
<br />
<span class="messageboard-dice"><b>BYA - Acrobatics 9:</b></span> <span class="messageboard-dice">1d10 + 6 + 1d8 ⇒ (9) + 6 + (1) = 16</span> - Passed</span></p>
<p><span class=messageboard-ooc>End of Seelah's turn
<br />
<span class="messageboard-dice"><b>Check to Recover: Fire Snake - Divine 8:</b></span> <span class="messageboard-dice">1d10 + 6 ⇒ (8) + 6 = 14</span> - Recharged</span></p>As the great worm surfaces again, Kyra summons a magical wisp of fire to help pull her out of the way
Banish Fire Snake for the BYA check. Seelah recharges a card from deck for +1d8.
[dice=BYA - Acrobatics 9]1d10+6+1d8[/dice] - Passed
End of Seelah's turn
[dice=Check to Recover: Fire Snake - Divine 8]1d10+6[/dice] - RechargedKyra - Maelwys (alias of Maelwys0)2020-10-28T16:22:16ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysBR Updates - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=11#5282020-10-22T03:23:07Z2020-10-22T03:23:07Z<p><b>During This Adventure:</b> Perform a harrowing at the start of each scenario instead of each adventure. At the end of each scenario, return your harrow to the vault. At the start of each scenario, after drawing your starting hand, add your harrow to it.
<br />
The Harrow suit is Hammers. Add 1d4 to Strength non-combat checks. When you play your harrow, you may draw a weapon or an armor from your discards.
<br />
When choosing deck upgrades, treat Harrow blessings that match the adventure’s Harrow suit as being level #.
<br />
When you gain a respect point, record it on your Chronicle sheet.</p>
<p><b>During This Scenario:</b> When you move to or from the Base without playing a boon to move, bury a boon.
<br />
When you succeed at a check to defeat by 20 or more, gain 1 respect point (use markers to track these until the end of the adventure).
<br />
When you fail a check to defeat Cindermaw, gain the scourge Honor-Tested. While marked with this scourge, at the start of your turn, suffer 1d4-1 Fire damage.
<br />
If you would defeat Cindermaw and are not marked with the scourge Honor-Tested, Cindermaw is undefeated instead.</p>
<p><b>Scenario Level (#):</b> 4</p>
<p><b>Turn: </b> 9, Quinn/Mhuirich </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Hour Power:</b> No effect.</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>21</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 3 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 4 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 5 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 6 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 7 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 8 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 9 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 10 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 11 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 12 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 13 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 14 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 15 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 16 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 17 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 18 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 19 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 20 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 21 Seelah/KeithRichmond:</b> [Spoiler omitted][/spoiler]</p>
<p><b>Location #0: Base</b>
<br />
Urban
<br />
<i>At This Location:</i> To build this location, shuffle together all of your rallied supporters.
<br />
This location cannot be closed until all other locations are closed, or until it has no cards and no characters are at it; then it closes automatically. Villains cannot escape to this location.
<br />
For your exploration, draw the top 3 or # cards of this location. Keep 1 and return the rest in any order, then do 1:
<br />
• Draw a card.
<br />
• Heal a card.
<br />
• Recharge any number of cards.
<br />
• Remove 1 of your scourges.
<br />
<i>When Closing:</i> N/A
<br />
<i>When Permanently Closed:</i> N/A
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 10
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #1: Cinderlands</b>
<br />
Sacred
<br />
Wild
<br />
<i>At This Location:</i> On your check against a monster or a Respect card, if the result is less than your party's respect points, you may discard a card to reroll.
<br />
<i>When Closing:</i> Succeed at a Constitution, Fortitude, or Survival 4+# check.
<br />
<i>When Permanently Closed:</i> Examine the top card of any location.
<br />
M: 3 Ba: 4 W: 2 Sp: 0 Ar: 0 I: 0 Al: 4 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> Quinn/Mhuirich, Seelah/KeithRichmond, Merisiel/sirrogue, Kyra/Maelwys, [Spoiler omitted]
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: Perform a harrowing at the start of each scenario instead of each adventure. At the end of each scenario, return your harrow to the vault. At the start of each scenario, after drawing your starting hand, add your harrow to it.
The Harrow suit is Hammers. Add 1d4 to Strength non-combat checks. When you play your harrow, you may draw a weapon or an armor from your discards.
When choosing deck upgrades, treat Harrow blessings that match the adventure’s Harrow suit as being...BR Updates - Maelwys (alias of Maelwys0)2020-10-22T03:23:07ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysKyra - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=11#5272020-10-22T03:17:35Z2020-10-22T03:17:35Z<p><span class=messageboard-ooc>Turn 8, under the Harrow of the Idiot
<br />
<i>When you fail a check, suffer the scourge Drained.</i>
<br />
<span class="messageboard-dice"><b>Thunderstorm:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span></span></p>
<p><span class=messageboard-ooc>Free Exploration - Cinderlands #8: Sczarni Thief
<br />
BYA - Other characters here, no effect.
<br />
Banish Deathgrip for combat.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 9+8=17:</b></span> <span class="messageboard-dice">1d10 + 6 + 2d8 ⇒ (2) + 6 + (6, 4) = 18</span> - Defeated.</span></p>
<p><span class=messageboard-ooc>Discard Blessing of the Spellbound to explore - Cinderlands #9: Treacherous Tunnels
<br />
<span class="messageboard-dice"><b>Check to Defeat - Wisdom 9:</b></span> <span class="messageboard-dice">1d10 + 6 ⇒ (3) + 6 = 9</span> - Defeated</span></p>
<p><span class=messageboard-ooc>End of turn, recharge Wand of Detect Magic to <span class="messageboard-dice"><b>heal Quinn:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span> cards.
<br />
<span class="messageboard-dice"><b>Check to Recover: Deathgrip (Core) - Divine 10:</b></span> <span class="messageboard-dice">1d10 + 6 ⇒ (7) + 6 = 13</span> - Recharged.
<br />
Draw 4 to reset my hand.</span></p>
<div class="messageboard-quotee">Kyra, Dawnseeker wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Glorious_Warhammer" target="_blank" rel="nofollow">Glorious Warhammer</a>, <a href="https://pacg.fandom.com/wiki/Staff_of_Dark_Flame" target="_blank" rel="nofollow">Staff of Dark Flame</a>, <a href="https://pacg.fandom.com/wiki/Fire_Snake" target="_blank" rel="nofollow">Fire Snake</a>, <a href="https://pacg.fandom.com/wiki/Wand_of_Flying" target="_blank" rel="nofollow">Wand of Flying</a>, <a href="https://pacg.fandom.com/wiki/Desna%27s_Freedom" target="_blank" rel="nofollow">Desna's Freedom</a>, <a href="https://pacg.fandom.com/wiki/Runewell%27s_Echo" target="_blank" rel="nofollow">Runewell's Echo</a>, <a href="https://www.drivethrurpg.com/images/5549/206431.jpg" target="_blank" rel="nofollow">Blessing of the Spellbound (2)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Gray_Maiden_Plate" target="_blank" rel="nofollow">Gray Maiden Plate</a>,
<br />
<b>Deck:</b> 10 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local checks are +1d4+Magic against all Outsiders and Undead
<br />
Blessing of the Spellbound if it recharges
<br />
Desna's Freedom against a Barrier
<br />
Runewell's Echo anytime you need (can be used in combination with one of the other two on a bad check)
<br />
If you need healing, just ask
<br />
<b>Movement: </b>Stick with the group
<br />
<b>Other: </b>3B - Shirt Reroll not yet used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Turn 8, under the Harrow of the Idiot
When you fail a check, suffer the scourge Drained.
[dice=Thunderstorm]1d4[/dice]
Free Exploration - Cinderlands #8: Sczarni Thief
BYA - Other characters here, no effect.
Banish Deathgrip for combat.
[dice=Check to Defeat - Combat 9+8=17]1d10+6+2d8[/dice] - Defeated.
Discard Blessing of the Spellbound to explore - Cinderlands #9: Treacherous Tunnels
[dice=Check to Defeat - Wisdom 9]1d10+6[/dice] - Defeated
End of turn, recharge Wand of Detect Magic to...Kyra - Maelwys (alias of Maelwys0)2020-10-22T03:17:35ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieRadovan - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=25#12372020-10-16T14:50:37Z2020-10-16T14:50:37Z<p>No trades of Radovan, but will do my normal loot swaps.</p>
<p>If nobody else has an preferences for him, I'll display Xandhul. And then allow Xandhul to show me to the Eternal Arena, where he is most strong.</p>
<div class="messageboard-quotee">Radovan, Pitbound Bodyguard wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Sword_Cane_(Core)" target="_blank" rel="nofollow">Sword Cane (Core)</a>, <a href="https://pacg.fandom.com/wiki/Silken_Ceremonial_Armor" target="_blank" rel="nofollow">Silken Ceremonial Armor</a>, <a href="https://pacg.fandom.com/wiki/Red_Leathers" target="_blank" rel="nofollow">Red Leathers</a>, <a href="https://pacg.fandom.com/wiki/Isiem" target="_blank" rel="nofollow">Isiem</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Mantis_God" target="_blank" rel="nofollow">Blessing of the Mantis God</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Anubis" target="_blank" rel="nofollow">Blessing of Anubis (2)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Xandhul_Bloodsbane_III" target="_blank" rel="nofollow">Xandhul Bloodsbane III</a>,
<br />
<b>Deck:</b> 16 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local: Reduce all Ranged, Fire, and Poison damage by 1.
<br />
Local: Reduce all damage from a Summoned monster by 1.
<br />
Blessing of the Mantis God if you need it (Anubis in an emergency, I'd rather keep that for myself)</p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
</blockquote><p>No trades of Radovan, but will do my normal loot swaps.
If nobody else has an preferences for him, I'll display Xandhul. And then allow Xandhul to show me to the Eternal Arena, where he is most strong.
Radovan, Pitbound Bodyguard wrote:Hand: Sword Cane (Core), Silken Ceremonial Armor, Red Leathers, Isiem, Blessing of the Mantis God, Blessing of Anubis (2),
Displayed: Xandhul Bloodsbane III,
Deck: 16 Discard: 0 Buried: 0
Hero Points: 2
NOTES:
Available Support: Local: Reduce all Ranged,...Radovan - Maelwys (alias of Maelwys0)2020-10-16T14:50:37ZRe: Forums: Play-by-Post: [PACS] Legendary Curse of the Crimson Throne by Mhuirich GameplayZadim - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivky4/gameplay&page=3#1192020-10-16T14:26:28Z2020-10-16T14:26:28Z<p><span class=messageboard-ooc>Turn 5, under the Blessing of Pharasma's Knowing
<br />
<i>On your check against an Undead card, add 1d6.</i>
<br />
Display Studded Leather Armor
<br />
Move to Ossuary</span></p>
<p>With Varian having warned Zadim about what lies ahead in the Pits, Zadim decides to head off towards the Ossuary with Varian, thinking that his skills would be better suited in that place of the dead.</p>
<p><span class=messageboard-ooc>Free Exploration - Ossuary #1: Bloodbug
<br />
Reveal Blowgun for combat. Recharge Blessing of Wadjet to add Intelligence to Poison check.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 11/15:</b></span> <span class="messageboard-dice">1d8 + 3 + 1d4 + 1d8 ⇒ (4) + 3 + (2) + (8) = 17</span> - Defeated</span></p>
<p>Sure enough, when Zadim opens up one of the boxes full of old bones, he finds a nest of large bugs that have apparently decided to make the place their home. Quickly raising his Blowgun, he poisons his darts and fires them off into the swarm, dispatching all of them.</p>
<p><span class=messageboard-ooc>End of turn, draw 3 to reset my hand.</span></p>
<div class="messageboard-quotee">Zadim wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Blowgun" target="_blank" rel="nofollow">Blowgun</a>, <a href="https://pacg.fandom.com/wiki/Dawnflower%27s_Petal" target="_blank" rel="nofollow">Dawnflower's Petal</a>, <a href="https://pacg.fandom.com/wiki/Rapier_(Core)" target="_blank" rel="nofollow">Rapier (Core)</a>, <a href="https://pacg.fandom.com/wiki/Gem_of_Physical_Prowess" target="_blank" rel="nofollow">Gem of Physical Prowess</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Quartermaster" target="_blank" rel="nofollow">Blessing of the Quartermaster (2)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Studded_Leather_Armor" target="_blank" rel="nofollow">Studded Leather Armor</a>,
<br />
<b>Deck:</b> 9 <b>Discard:</b> 3 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Any Non-Combat: Recharge Quartermaster to bless.
<br />
Local Combat: Recharge Dawnflower's Petal, Blowgun for +1d8+3
<br />
<b>Movement: </b>Keep me with the group
<br />
<b>Other: </b>1B Shirt Reroll Used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><a href="https://docs.google.com/spreadsheets/d/1a-ryS8PEX8UIFsCDyOFKJjyA83S8bbSUhjE9w7xElVg/edit#gid=825324472" target="_blank" rel="nofollow">Status Link</a></span>
<br />
<span class=messageboard-ooc><a href="https://paizo.com/campaigns/v5748p75ivky4/gameplay&page=3#116" target="_blank" rel="nofollow">Most Recent BR Refresh</a></span>
<br />
<b>Hourglass offset = 1</b>
<br />
<b>Notes for Zova:</b> <span class=messageboard-ooc>Recharged Blessing of the Green Faith</span>
<br />
<b>Notes for Hakon:</b> <span class=messageboard-ooc>Given Stone Axe +1</span>
<br />
<b>Additional Info 1:</b> <span class=messageboard-ooc>2x Proxy B1 Displayed</span>
<br />
<b>Additional Info 2:</b> <span class=messageboard-ooc>Hourglass shuffled with The Hidden Truth moved into Ossuary. The Desert has also been acquired from the Hourglass</span>
<br />
<span class=messageboard-ooc><b>Base</b> 1-3 remain</span></p>
<p><span class=messageboard-ooc><b>Ruin</b> 1-11 remain // 1</span>
<br />
<span class=messageboard-ooc><i>Varian, Zadim</i> - <b>Ossuary</b> 2-10 remain // Candlelight, Antiplague, Hidden Truth shuffled</span>
<br />
<span class=messageboard-ooc><b>Graveyard</b> 1-11 remain // 1 (Villain)</span>
<br />
<span class=messageboard-ooc><i>Zova, Hakon</i> - <b>Pits</b> 1-10 remain // 1-3, 9-10</span></p>Turn 5, under the Blessing of Pharasma's Knowing
On your check against an Undead card, add 1d6.
Display Studded Leather Armor
Move to Ossuary
With Varian having warned Zadim about what lies ahead in the Pits, Zadim decides to head off towards the Ossuary with Varian, thinking that his skills would be better suited in that place of the dead.
Free Exploration - Ossuary #1: Bloodbug
Reveal Blowgun for combat. Recharge Blessing of Wadjet to add Intelligence to Poison check.
[dice=Check to...Zadim - Maelwys (alias of Maelwys0)2020-10-16T14:26:28ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysKyra - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=11#5202020-10-16T03:27:20Z2020-10-16T03:27:20Z<p><span class=messageboard-ooc>Turn 4, under the Harrow of The Forge
<br />
<i>On your check, add 1 for each type of boon played.</i>
<br />
Start of turn, hand the Shock Kukri back to Quinn.</span></p>
<p>"I think those pixies dropped your stuff in my pocket. Not really my style, thanks anyway." Kyra mutters, as she hands the long knife back.</p>
<p><span class=messageboard-ooc>Free Exploration - Cinderlands #7: Cindermaw
<br />
<span class="messageboard-dice"><b>BYA - Dexterity 9:</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span> - Failed
<br />
<span class="messageboard-dice"><b>Fire Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span> - Ouch! Discard Glorious Warhammer, Wand of Detect Magic, Blessing of the Spellbound, and Blessing of the Qi Zhong
<br />
Banish Holy Javelin for combat. Discard The Paladin to bless. Playing my Harrow allows me to draw a weapon (Glorious Warhammer) from my discards. Banner gives +1.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 27:</b></span> <span class="messageboard-dice">2d10 + 6 + 2d12 + 1 ⇒ (1, 2) + 6 + (7, 1) + 1 = 18</span> - Failed.
<br />
Use a Hero Point to reroll that mess.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 27:</b></span> <span class="messageboard-dice">2d10 + 6 + 2d12 + 1 ⇒ (9, 9) + 6 + (9, 3) + 1 = 37</span> - Success!
<br />
Honor-tested not displayed, so Villain is undefeated and shuffles back into the location.</span></p>
<p>Suddenly, as she's making jokes with Quinn, a giant monster rises in front of her. Kyra acts quickly, summoning her most powerful magic to blast the thing. It hesitates a few moments, as if it didn't even notice the blast... and then finally seems mildly annoyed by it, and turns to leave. Certainly not the effect she was hoping for, this thing has chitin much too strong for any of their weapons to do anything more than cause a mild annoyance. At least... on the outside it does...</p>
<p><span class=messageboard-ooc>End of turn, recharge Wand of Restorative Touch to <span class="messageboard-dice"><b>heal myself:</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span> - that's everything.
<br />
<span class="messageboard-dice"><b>Check to Recover: Holy Javelin - Divine 10:</b></span> <span class="messageboard-dice">1d10 + 6 ⇒ (6) + 6 = 12</span> - Recharged
<br />
Draw 6 to reset my hand. Display Gray Maiden Plate at the start of the next turn.</span></p>
<div class="messageboard-quotee">Kyra, Dawnseeker wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Glorious_Warhammer" target="_blank" rel="nofollow">Glorious Warhammer</a>, <a href="https://pacg.fandom.com/wiki/Deathgrip_(Core)" target="_blank" rel="nofollow">Deathgrip (Core)</a>, <a href="https://pacg.fandom.com/wiki/Wand_of_Detect_Magic" target="_blank" rel="nofollow">Wand of Detect Magic</a>, <a href="https://pacg.fandom.com/wiki/Wand_of_Flying" target="_blank" rel="nofollow">Wand of Flying</a>, <a href="https://pacg.fandom.com/wiki/Runewell%27s_Echo" target="_blank" rel="nofollow">Runewell's Echo</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Spellbound" target="_blank" rel="nofollow">Blessing of the Spellbound</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Gray_Maiden_Plate" target="_blank" rel="nofollow">Gray Maiden Plate</a>,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 3
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local checks are +1d4+Magic against all Outsiders and Undead
<br />
Blessing of the Spellbound if it recharges
<br />
If you need healing, just ask
<br />
<b>Movement: </b>Stick with the group
<br />
<b>Other: </b>3B - Shirt Reroll not yet used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc>Quinn gains Shock Kukri back in hand.
<br />
Everybody needs to make Dex/Acro 9 checks or take 1d4 Fire Damage
<br />
Cinderlands is shuffled.</span></p>Turn 4, under the Harrow of The Forge
On your check, add 1 for each type of boon played.
Start of turn, hand the Shock Kukri back to Quinn.
"I think those pixies dropped your stuff in my pocket. Not really my style, thanks anyway." Kyra mutters, as she hands the long knife back.
Free Exploration - Cinderlands #7: Cindermaw
[dice=BYA - Dexterity 9]1d4[/dice] - Failed
[dice=Fire Damage]1d4[/dice] - Ouch! Discard Glorious Warhammer, Wand of Detect Magic, Blessing of the Spellbound, and...Kyra - Maelwys (alias of Maelwys0)2020-10-16T03:27:20ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysBR Updates - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=11#5212020-10-16T03:27:11Z2020-10-16T03:27:11Z<p><b>During This Adventure:</b> Perform a harrowing at the start of each scenario instead of each adventure. At the end of each scenario, return your harrow to the vault. At the start of each scenario, after drawing your starting hand, add your harrow to it.
<br />
The Harrow suit is Hammers. Add 1d4 to Strength non-combat checks. When you play your harrow, you may draw a weapon or an armor from your discards.
<br />
When choosing deck upgrades, treat Harrow blessings that match the adventure’s Harrow suit as being level #.
<br />
When you gain a respect point, record it on your Chronicle sheet.</p>
<p><b>During This Scenario:</b> When you move to or from the Base without playing a boon to move, bury a boon.
<br />
When you succeed at a check to defeat by 20 or more, gain 1 respect point (use markers to track these until the end of the adventure).
<br />
When you fail a check to defeat Cindermaw, gain the scourge Honor-Tested. While marked with this scourge, at the start of your turn, suffer 1d4-1 Fire damage.
<br />
If you would defeat Cindermaw and are not marked with the scourge Honor-Tested, Cindermaw is undefeated instead.</p>
<p><b>Scenario Level (#):</b> 4</p>
<p><b>Turn: </b> 5, Quinn/Mhuirich </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Hour Power:</b> No effect.</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>25</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 3 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 4 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 5 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 6 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 7 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 8 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 9 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 10 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 11 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 12 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 13 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 14 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 15 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 16 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 17 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 18 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 19 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 20 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 21 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 22 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 23 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 24 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 25 Seelah/KeithRichmond:</b> [Spoiler omitted][/spoiler]</p>
<p><b>Location #0: Base</b>
<br />
Urban
<br />
<i>At This Location:</i> To build this location, shuffle together all of your rallied supporters.
<br />
This location cannot be closed until all other locations are closed, or until it has no cards and no characters are at it; then it closes automatically. Villains cannot escape to this location.
<br />
For your exploration, draw the top 3 or # cards of this location. Keep 1 and return the rest in any order, then do 1:
<br />
• Draw a card.
<br />
• Heal a card.
<br />
• Recharge any number of cards.
<br />
• Remove 1 of your scourges.
<br />
<i>When Closing:</i> N/A
<br />
<i>When Permanently Closed:</i> N/A
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 10
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #1: Cinderlands</b>
<br />
Sacred
<br />
Wild
<br />
<i>At This Location:</i> On your check against a monster or a Respect card, if the result is less than your party's respect points, you may discard a card to reroll.
<br />
<i>When Closing:</i> Succeed at a Constitution, Fortitude, or Survival 4+# check.
<br />
<i>When Permanently Closed:</i> Examine the top card of any location.
<br />
M: 7 Ba: 5 W: 5 Sp: 0 Ar: 0 I: 0 Al: 4 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> Quinn/Mhuirich, Seelah/KeithRichmond, Merisiel/sirrogue, Kyra/Maelwys, Top two cards can be encountered in reverse order if desired.
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: Perform a harrowing at the start of each scenario instead of each adventure. At the end of each scenario, return your harrow to the vault. At the start of each scenario, after drawing your starting hand, add your harrow to it.
The Harrow suit is Hammers. Add 1d4 to Strength non-combat checks. When you play your harrow, you may draw a weapon or an armor from your discards.
When choosing deck upgrades, treat Harrow blessings that match the adventure’s Harrow suit as being...BR Updates - Maelwys (alias of Maelwys0)2020-10-16T03:27:11ZRe: Forums: Play-by-Post Discussion: [ACG][CaG] Season of Factions Favor Adventure 1: Chasing Yellow Sails by Rhynn Davrie DiscussionRadovan - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/discussion&page=7#3382020-10-12T17:32:00Z2020-10-12T17:00:39Z<p>Radovan will select Blessing as well. I don't particularly have one in mind, but I'm sure somebody will want it. </p>
<p>Card upgrade: None
<br />
HP: Card Feat - Armor
<br />
Will fill that slot with an Armor 4 (Tier -2), Silken Ceremonial Armor (but definitely interested in an Armor 6 if we ever get one).</p>Radovan will select Blessing as well. I don't particularly have one in mind, but I'm sure somebody will want it.
Card upgrade: None
HP: Card Feat - Armor
Will fill that slot with an Armor 4 (Tier -2), Silken Ceremonial Armor (but definitely interested in an Armor 6 if we ever get one).Radovan - Maelwys (alias of Maelwys0)2020-10-12T17:00:39ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieRadovan - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=25#12302020-10-08T23:41:22Z2020-10-08T23:41:22Z<p><span class=messageboard-ooc>Turn 21, under the Blessing of the Ancients
<br />
Damiel plays Restoration to let me draw 2: <i>(Blessing of Starsong, Blessing of Anubis (2))</i></span></p>
<p>Radovan nods to his friends, and charges at the undead assassin to finish this fight once and for all.</p>
<p><span class=messageboard-ooc>Free Exploration - Siege Deck #1: Devourer Assassin
<br />
Banish Girtablilu Ranger from Quang to add 1d6+4.
<br />
<span class="messageboard-dice"><b>BYA - Fortitude 13:</b></span> <span class="messageboard-dice">1d8 + 3 + 1d6 + 4 ⇒ (7) + 3 + (4) + 4 = 18</span> - Success
<br />
Damiel plays Cloud Puff on himself, so he can still help with the fight.
<br />
Tarlin takes the first check. I play Blessing of the Starsong on him.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Divine 6:</b></span> <span class="messageboard-dice">2d8 + 4 ⇒ (2, 6) + 4 = 12</span> - Defeated
<br />
Reveal Adamantine Sai +2 for combat. Discard Blessing of Anubis to bless twice and ignore immunities. +1d4 Single-weapon. +2 Norge. +1 Fell. Banish Ecorche from Norge for +1d8+6. Banish Girtablilu Ranger from Fell for +2d6+4. Damiel discards Flame Cannon for +2d8.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 28:</b></span> <span class="messageboard-dice">3d8 + 6 + 1d4 + 2 + 1d4 + 2 + 1 + 1d8 + 6 + 2d6 + 4 + 2d8 ⇒ (7, 3, 7) + 6 + (4) + 2 + (1) + 2 + 1 + (1) + 6 + (3, 2) + 4 + (5, 7) = 61</span> - Defeated by more than 20. Respect point? ;-)</span></p>
<p>With his friends backing him up, Radovan approaches the creature. Tarlin holds up his holy symbol to weaken the thing... and Radovan launches himself at it. Powering himself up with the anger and might of all three of his patron demons, he manages to overcome the evil stench around the creature, and even overwhelms the undead with his own poison aura, something usually unheard of. At last, as the creature starts to stumble and fall Damiel pulls out a large tube and blasts the entire skirmish with a powerful blast of flame. Radovan laughs from amidst the fire, as it simple rolls over him but engulfs the undead's dried skin, burning him to ash.</p>
<p><span class=messageboard-ooc>Victory!</span></p>Turn 21, under the Blessing of the Ancients
Damiel plays Restoration to let me draw 2: (Blessing of Starsong, Blessing of Anubis (2))
Radovan nods to his friends, and charges at the undead assassin to finish this fight once and for all.
Free Exploration - Siege Deck #1: Devourer Assassin
Banish Girtablilu Ranger from Quang to add 1d6+4.
[dice=BYA - Fortitude 13]1d8+3+1d6+4[/dice] - Success
Damiel plays Cloud Puff on himself, so he can still help with the fight.
Tarlin takes the first check....Radovan - Maelwys (alias of Maelwys0)2020-10-08T23:41:22ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysKyra - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=11#5172020-10-05T23:24:33Z2020-10-05T23:24:33Z<p><span class=messageboard-ooc><span class="messageboard-dice"><b>Random Card:</b></span> <span class="messageboard-dice">1d8 ⇒ 5</span> - Acolyte to <span class="messageboard-dice"><b>Random Character:</b></span> <span class="messageboard-dice">1d3 ⇒ 2</span> - Seelah</span></p>
<p>The Pixies make off with a token that Kyra's acolyte friend had given her, and sneak it into Seelah's pack.</p>[dice=Random Card]1d8[/dice] - Acolyte to [dice=Random Character]1d3[/dice] - Seelah
The Pixies make off with a token that Kyra's acolyte friend had given her, and sneak it into Seelah's pack.Kyra - Maelwys (alias of Maelwys0)2020-10-05T23:24:33ZRe: Forums: Play-by-Post: [PACS] Legendary Curse of the Crimson Throne by Mhuirich GameplayZadim - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivky4/gameplay&page=3#1122020-10-05T19:53:01Z2020-10-05T19:53:01Z<p><span class=messageboard-ooc>Off-turn, recharge 2 weapons and then draw <i>Studded Leather Armor</i> on Dungeon close.</span></p>
<div class="messageboard-quotee">Zadim wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Blowgun" target="_blank" rel="nofollow">Blowgun</a>, <a href="https://pacg.fandom.com/wiki/Studded_Leather_Armor" target="_blank" rel="nofollow">Studded Leather Armor</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Quartermaster" target="_blank" rel="nofollow">Blessing of the Quartermaster (2)</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Wadjet" target="_blank" rel="nofollow">Blessing of Wadjet</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 11 <b>Discard:</b> 3 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Any Non-Combat: Recharge Quartermaster to bless.
<br />
<b>Movement: </b>Keep me with the group
<br />
<b>Other: </b>1B Shirt Reroll Used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Off-turn, recharge 2 weapons and then draw Studded Leather Armor on Dungeon close.
Zadim wrote:Hand: Blowgun, Studded Leather Armor, Blessing of the Quartermaster (2), Blessing of Wadjet,
Displayed:
Deck: 11 Discard: 3 Buried: 1
Hero Points: 0
NOTES:
Available Support: Any Non-Combat: Recharge Quartermaster to bless.
Movement: Keep me with the group
Other: 1B Shirt Reroll Used
[Spoiler omitted]
[Spoiler omitted]Zadim - Maelwys (alias of Maelwys0)2020-10-05T19:53:01ZRe: Forums/Pathfinder Adventure Card Game: General Discussion: Core Set Version Character Sheets for Legacy Characters?Maelwys0https://paizo.com/threads/rzs42la1&page=8?Core-Set-Version-Character-Sheets-for-Legacy#3792020-10-03T18:51:24Z2020-10-03T18:51:24Z<p>Typo report: Amli's roles both have the Arcane proficiency, which should be the Armor proficiency instead.</p>Typo report: Amli's roles both have the Arcane proficiency, which should be the Armor proficiency instead.Maelwys02020-10-03T18:51:24ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysBR Updates - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=11#5142020-09-30T15:06:44Z2020-09-30T15:06:44Z<p><b>During This Adventure:</b> Perform a harrowing at the start of each scenario instead of each adventure. At the end of each scenario, return your harrow to the vault. At the start of each scenario, after drawing your starting hand, add your harrow to it.
<br />
The Harrow suit is Hammers. Add 1d4 to Strength non-combat checks. When you play your harrow, you may draw a weapon or an armor from your discards.
<br />
When choosing deck upgrades, treat Harrow blessings that match the adventure’s Harrow suit as being level #.
<br />
When you gain a respect point, record it on your Chronicle sheet.</p>
<p><b>During This Scenario:</b> When you move to or from the Base without playing a boon to move, bury a boon.
<br />
When you succeed at a check to defeat by 20 or more, gain 1 respect point (use markers to track these until the end of the adventure).
<br />
When you fail a check to defeat Cindermaw, gain the scourge Honor-Tested. While marked with this scourge, at the start of your turn, suffer 1d4-1 Fire damage.
<br />
If you would defeat Cindermaw and are not marked with the scourge Honor-Tested, Cindermaw is undefeated instead.</p>
<p><b>Scenario Level (#):</b> 4</p>
<p><b>Turn: </b> 2, Seelah/KeithRichmond </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Hour Power:</b> No effect.</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>28</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 3 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 4 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 5 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 6 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 7 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 8 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 9 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 10 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 11 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 12 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 13 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 14 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 15 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 16 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 17 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 18 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 19 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 20 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 21 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 22 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 23 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 24 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 25 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 26 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 27 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 28 Seelah/KeithRichmond:</b> [Spoiler omitted][/spoiler]</p>
<p><b>Location #0: Base</b>
<br />
Urban
<br />
<i>At This Location:</i> To build this location, shuffle together all of your rallied supporters.
<br />
This location cannot be closed until all other locations are closed, or until it has no cards and no characters are at it; then it closes automatically. Villains cannot escape to this location.
<br />
For your exploration, draw the top 3 or # cards of this location. Keep 1 and return the rest in any order, then do 1:
<br />
• Draw a card.
<br />
• Heal a card.
<br />
• Recharge any number of cards.
<br />
• Remove 1 of your scourges.
<br />
<i>When Closing:</i> N/A
<br />
<i>When Permanently Closed:</i> N/A
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 10
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #1: Cinderlands</b>
<br />
Sacred
<br />
Wild
<br />
<i>At This Location:</i> On your check against a monster or a Respect card, if the result is less than your party's respect points, you may discard a card to reroll.
<br />
<i>When Closing:</i> Succeed at a Constitution, Fortitude, or Survival 4+# check.
<br />
<i>When Permanently Closed:</i> Examine the top card of any location.
<br />
M: 11 Ba: 5 W: 5 Sp: 0 Ar: 0 I: 0 Al: 6 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> Quinn/Mhuirich, Seelah/KeithRichmond, Merisiel/sirrogue, Kyra/Maelwys, Top two cards can be encountered in reverse order if desired.
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: Perform a harrowing at the start of each scenario instead of each adventure. At the end of each scenario, return your harrow to the vault. At the start of each scenario, after drawing your starting hand, add your harrow to it.
The Harrow suit is Hammers. Add 1d4 to Strength non-combat checks. When you play your harrow, you may draw a weapon or an armor from your discards.
When choosing deck upgrades, treat Harrow blessings that match the adventure’s Harrow suit as being...BR Updates - Maelwys (alias of Maelwys0)2020-09-30T15:06:44ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysKyra - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=11#5092020-09-25T22:58:37Z2020-09-25T22:58:37Z<p><span class=messageboard-ooc>Starting in the Cinderlands (of course).</span></p>
<div class="messageboard-quotee">Kyra, Dawnseeker wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Glorious_Warhammer" target="_blank" rel="nofollow">Glorious Warhammer</a>, <a href="https://pacg.fandom.com/wiki/Holy_Javelin" target="_blank" rel="nofollow">Holy Javelin</a>, <a href="https://pacg.fandom.com/wiki/Wand_of_Restorative_Touch" target="_blank" rel="nofollow">Wand of Restorative Touch</a>, <a href="https://pacg.fandom.com/wiki/Wand_of_Detect_Magic" target="_blank" rel="nofollow">Wand of Detect Magic</a>, <a href="https://pacg.fandom.com/wiki/Acolyte_(Core)" target="_blank" rel="nofollow">Acolyte (Core)</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Spellbound" target="_blank" rel="nofollow">Blessing of the Spellbound</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Qi_Zhong" target="_blank" rel="nofollow">Blessing of the Qi Zhong</a>, <a href="https://pacg.fandom.com/wiki/The_Paladin" target="_blank" rel="nofollow">The Paladin (Harrow)</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 12 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 3 // Kyra, Dawnseeker has the following <b>scourges</b> marked:[Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local checks are +1d4+Magic against all Outsiders and Undead
<br />
Blessing of the Spellbound if it recharges
<br />
If you need healing, just ask
<br />
<b>Movement: </b>Stick with the group
<br />
<b>Other: </b>3B - Shirt Reroll not yet used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Starting in the Cinderlands (of course).
Kyra, Dawnseeker wrote:Hand: Glorious Warhammer, Holy Javelin, Wand of Restorative Touch, Wand of Detect Magic, Acolyte (Core), Blessing of the Spellbound, Blessing of the Qi Zhong, The Paladin (Harrow),
Displayed:
Deck: 12 Discard: 0 Buried: 0
Hero Points: 3 // Kyra, Dawnseeker has the following scourges marked:[Spoiler omitted]
NOTES:
Available Support: Local checks are +1d4+Magic against all Outsiders and Undead
Blessing of the Spellbound if it...Kyra - Maelwys (alias of Maelwys0)2020-09-25T22:58:37ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysBR Updates - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=11#5082020-09-25T22:49:40Z2020-09-25T22:49:40Z<p><b>Harrowing:</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]</p>
<p><b>During This Adventure:</b> Perform a harrowing at the start of each scenario instead of each adventure. At the end of each scenario, return your harrow to the vault. At the start of each scenario, after drawing your starting hand, add your harrow to it.
<br />
The Harrow suit is Hammers. Add 1d4 to Strength non-combat checks. When you play your harrow, you may draw a weapon or an armor from your discards.
<br />
When choosing deck upgrades, treat Harrow blessings that match the adventure’s Harrow suit as being level #.
<br />
When you gain a respect point, record it on your Chronicle sheet.</p>
<p><b>During This Scenario:</b> When you move to or from the Base without playing a boon to move, bury a boon.
<br />
When you succeed at a check to defeat by 20 or more, gain 1 respect point (use markers to track these until the end of the adventure).
<br />
When you fail a check to defeat Cindermaw, gain the scourge Honor-Tested. While marked with this scourge, at the start of your turn, suffer 1d4-1 Fire damage.
<br />
If you would defeat Cindermaw and are not marked with the scourge Honor-Tested, Cindermaw is undefeated instead.</p>
<p><b>Scenario Level (#):</b> 4</p>
<p><b>Turn: </b> 1, Quinn/Mhuirich </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Hour Power:</b> When at least 3 types of boon are played on any check, a character may draw a card.</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>29</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 3 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 4 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 5 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 6 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 7 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 8 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 9 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 10 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 11 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 12 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 13 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 14 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 15 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 16 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 17 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 18 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 19 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 20 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 21 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 22 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 23 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 24 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 25 Seelah/KeithRichmond:</b> [Spoiler omitted]<b>Hourglass Card 26 Merisiel/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 27 Kyra/Maelwys:</b> [Spoiler omitted]<b>Hourglass Card 28 Quinn/Mhuirich:</b> [Spoiler omitted]<b>Hourglass Card 29 Seelah/KeithRichmond:</b> [Spoiler omitted][/spoiler]</p>
<p><b>Location #0: Base</b>
<br />
Urban
<br />
<i>At This Location:</i> To build this location, shuffle together all of your rallied supporters.
<br />
This location cannot be closed until all other locations are closed, or until it has no cards and no characters are at it; then it closes automatically. Villains cannot escape to this location.
<br />
For your exploration, draw the top 3 or # cards of this location. Keep 1 and return the rest in any order, then do 1:
<br />
• Draw a card.
<br />
• Heal a card.
<br />
• Recharge any number of cards.
<br />
• Remove 1 of your scourges.
<br />
<i>When Closing:</i> N/A
<br />
<i>When Permanently Closed:</i> N/A
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 10
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #1: Cinderlands</b>
<br />
Sacred
<br />
Wild
<br />
<i>At This Location:</i> On your check against a monster or a Respect card, if the result is less than your party's respect points, you may discard a card to reroll.
<br />
<i>When Closing:</i> Succeed at a Constitution, Fortitude, or Survival 4+# check.
<br />
<i>When Permanently Closed:</i> Examine the top card of any location.
<br />
M: 11 Ba: 6 W: 5 Sp: 0 Ar: 0 I: 0 Al: 6 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> Quinn/Mhuirich, Seelah/KeithRichmond, Merisiel/sirrogue, Kyra/Maelwys, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>Harrowing:
[Spoiler omitted]
[Spoiler omitted]
[Spoiler omitted]
[Spoiler omitted]
During This Adventure: Perform a harrowing at the start of each scenario instead of each adventure. At the end of each scenario, return your harrow to the vault. At the start of each scenario, after drawing your starting hand, add your harrow to it.
The Harrow suit is Hammers. Add 1d4 to Strength non-combat checks. When you play your harrow, you may draw a weapon or an armor from your discards.
When choosing...BR Updates - Maelwys (alias of Maelwys0)2020-09-25T22:49:40ZRe: Forums: Play-by-Post: [PACS] Legendary Curse of the Crimson Throne by Mhuirich GameplayZadim - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivky4/gameplay&page=3#1092020-09-23T15:32:10Z2020-09-23T15:32:10Z<p><span class=messageboard-ooc>Turn 1, under the Benefaction</span></p>
<p>Zadim quickly gives the group a rundown of some basic hand-signs and tips for how to secure their armor against making too much noise, and then the group heads towards the entrance to the dungeons with Zadim taking point. On the way there he spots a priest, and quickly asks him to bless their journey. Unfortunately, the priest is put off by Zadim's dark look, and turns to flee into the streets without offering the gift of his blessing.</p>
<p><span class=messageboard-ooc>Free Exploration - Dungeons #1: Benefaction
<br />
<span class="messageboard-dice"><b>Check to Acquire - Diplomacy 5:</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span> - Auto-fail</span></p>
<p>Entering the stairway down to the dungeon, Zadim spots a line of spiders working their way down and follows them. Spiders often lead to the most interesting places...</p>
<p><span class=messageboard-ooc>Discard Spider to explore - Dungeons #2: Unseen Sentinel
<br />
<span class="messageboard-dice"><b>BYA - Perception 7:</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span> - Auto-fail.
<br />
1 Force damage - Discard Bronzed Leather, draw 1 <i>(Blessing of Wadjet)</i>
<br />
Reveal Blowgun (Stealth + 1d4). Spider gives +1d4 to Stealth checks. Recharge Blue Star to add Intelligence to Poison check.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 11+3+2=16:</b></span> <span class="messageboard-dice">1d8 + 3 + 1d4 + 1d4 + 1d8 ⇒ (6) + 3 + (4) + (4) + (4) = 21</span> - Defeated</span></p>
<p>... unfortunately, as he's heading down the stairs Zadim suddenly takes a hard punch to the gut from an unknown source. His armor absorbs the blow, and he instinctively ducks and rolls to the side away from his unknown assailant. Unable to spot the creature that attacked him, he signals to the others to stop... and when he sees a shimmer in the air between himself and his friends, he quickly aims his trusty blowgun and fires. Hakon flinches as the needle flies towards towards his face, wondering briefly why Zadim appears to be attacking him... but then the needle lodges itself in solid air 3 feet in front of Hakon, and with a thud the invisible attacker falls to the ground. </p>
<p><span class=messageboard-ooc>Discard The Peacock to explore, Harrow lets me draw a card <i>(Shuriken +1)</i> - Dungeons #3: Dogslicer
<br />
Reveal Blessing of Wadjet for +1d4
<br />
<span class="messageboard-dice"><b>Check to Acquire - Acrobatics 7:</b></span> <span class="messageboard-dice">1d8 + 3 + 1d4 ⇒ (8) + 3 + (3) = 14</span> - Acquired</span></p>
<p>Feeling around for the invisible guard, to move him safely off the stairs for his friends to pass, Zadim comes across a sword that the creature had been carrying, now made visible as it was dropped. He weighs it in his hand, finding it to be crude yet functional. An extra weapon is never a bad thing, he thinks as he slips it into his belt for later.</p>
<p><span class=messageboard-ooc>End of turn, <span class="messageboard-dice"><b>take:</b></span> <span class="messageboard-dice">1d4 - 2 ⇒ (2) - 2 = 0</span> Fire Damage, then <span class="messageboard-dice"><b>bury:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span> Bronzed Leather from discards
<br />
Draw 0 to reset hand.</span></p>
<div class="messageboard-quotee">Zadim wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Blowgun" target="_blank" rel="nofollow">Blowgun</a>, <a href="https://pacg.fandom.com/wiki/Shuriken_+1" target="_blank" rel="nofollow">Shuriken +1</a>, <a href="https://pacg.fandom.com/wiki/Dogslicer" target="_blank" rel="nofollow">Dogslicer</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Quartermaster" target="_blank" rel="nofollow">Blessing of the Quartermaster (2)</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Wadjet" target="_blank" rel="nofollow">Blessing of Wadjet</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 10 <b>Discard:</b> 3 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Any Non-Combat: Recharge Quartermaster to bless.
<br />
Local Combat: Recharge Shuriken +1, Dogslicer to add 1d8+3
<br />
<b>Movement: </b>Keep me with the group
<br />
<b>Other: </b>1B Shirt Reroll Used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><a href="https://docs.google.com/spreadsheets/d/1a-ryS8PEX8UIFsCDyOFKJjyA83S8bbSUhjE9w7xElVg/edit#gid=825324472" target="_blank" rel="nofollow">Status Link</a></span>
<br />
<span class=messageboard-ooc><a href="https://paizo.com/campaigns/v5748p75ivky4/gameplay&page=3#103" target="_blank" rel="nofollow">Most Recent BR Refresh</a></span></p>
<p><span class=messageboard-ooc><b>Base</b> 1-3 remain</span>
<br />
<span class=messageboard-ooc><b>Crypt</b> 1-10 remain</span>
<br />
<span class=messageboard-ooc><i>Zova, Varian, Zadim, Hakon</i> - <b>Dungeons</b> 4-10 remain</span>
<br />
<span class=messageboard-ooc><b>Ruin</b> 1-10 remain</span>
<br />
<span class=messageboard-ooc><b>Ossuary</b> 1-10 remain</span>
<br />
<span class=messageboard-ooc><b>Graveyard</b> 1-10 remain</span>
<br />
<span class=messageboard-ooc><b>Pits</b> 1-10 remain</span></p>Turn 1, under the Benefaction
Zadim quickly gives the group a rundown of some basic hand-signs and tips for how to secure their armor against making too much noise, and then the group heads towards the entrance to the dungeons with Zadim taking point. On the way there he spots a priest, and quickly asks him to bless their journey. Unfortunately, the priest is put off by Zadim's dark look, and turns to flee into the streets without offering the gift of his blessing.
Free Exploration -...Zadim - Maelwys (alias of Maelwys0)2020-09-23T15:32:10ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysBR Updates - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=11#5072020-09-21T17:46:28Z2020-09-21T17:46:28Z<p><b>Scenario 4B: The Belly of the Beast</b></p>
<p>“I am here to witness, and to tell of what I see,” says Truthspeaker Akram. This is why you brought him here, to the bleakest part of the Cinderlands. Over the sound of the earth rumbling, the elder Thousand Bones speaks the legend aloud.</p>
<p>“Long ago, the Sklar-Quah warrior Skurak slew his brother. Although Skurak claimed the death was a hunting accident, the Sun Shaman declared him an outlander. Before Skurak was cast out, he swore he would be born again and return to his tribe. He went to the killing grounds of great Cindermaw the Clan-Eater armed with only a dagger. Without fear, he dove into the beast’s mouth and cut his way out. He returned to the clan and declared he had been reborn, leaving his misdeeds in the cleansing fire of Cindermaw’s belly. The Sun Shaman accepted this and Skurak’s time as an outlander was spoken of no more.”</p>
<p>From the hilltop, you look down on the blasted valley below. The ground rumbles, and a deer skitters for cover. It is of no use. The ground erupts in fire, and a giant blazing worm swallows the creature whole.</p>
<p>“You cannot kill Cindermaw,” says Thousand Bones. “For what is the worth of a foe if he may be vanquished? Instead, you must do as Skurak did: enter the mouth of the fire worm and cut your way out. Then you will have the respect of the Skoan-Quah, and their safe passage to the lands of the Sun People.”</p>
<p>Cindermaw retreats into the soil and the tremors cease. Except for a large swath of burnt earth, the valley is peaceful again.</p>
<p>“Careful how you run,” Thousand Bones advises. “If you make too much noise, you will draw out Cindermaw and be bathed in fire. That is not how you become a legend. Time your strides correctly, and you will outfox the mighty worm. Fail, and you will be but one more burn mark along the ground.”</p>
<p><b>Danger:</b> Inferno
<br />
<b>Villain:</b> Cindermaw
<br />
<b>Setup:</b> After building the locations, shuffle into the Cinderlands a number of monsters equal to twice the number of characters and a number of barriers, weapons, and allies each equal to the number of characters.
<br />
<b>During this scenario:</b> When you move to or from the Base without playing a boon to move, bury a boon.
<br />
When you succeed at a check to defeat by 20 or more, gain 1 respect point (use markers to track these until the end of the adventure).
<br />
When you fail a check to defeat Cindermaw, gain the scourge Honor-Tested. While marked with this scourge, at the start of your turn, suffer 1d4-1 Fire damage.
<br />
If you would defeat Cindermaw and are not marked with the scourge Honor-Tested, Cindermaw is undefeated instead.</p>Scenario 4B: The Belly of the Beast
“I am here to witness, and to tell of what I see,” says Truthspeaker Akram. This is why you brought him here, to the bleakest part of the Cinderlands. Over the sound of the earth rumbling, the elder Thousand Bones speaks the legend aloud.
“Long ago, the Sklar-Quah warrior Skurak slew his brother. Although Skurak claimed the death was a hunting accident, the Sun Shaman declared him an outlander. Before Skurak was cast out, he swore he would be born again...BR Updates - Maelwys (alias of Maelwys0)2020-09-21T17:46:28ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieRadovan - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=25#12232020-09-21T16:34:26Z2020-09-21T16:34:26Z<p><span class=messageboard-ooc>Turn 17, under the Blessing of Anubis
<br />
Reveal Ring of Regeneration to <span class="messageboard-dice"><b>recharge:</b></span> <span class="messageboard-dice">1d5 ⇒ 1</span> Elyana from discards
<br />
Give Alchemist's Kit to Damiel</span></p>
<p>Seeing that Damiel is revitalized by the cleric, Damiel tosses him the Alchemist's Kit all the same. It's not going to do Radovan any good, afterall. Might as well give it to the guy that knows how it work!</p>
<p><span class=messageboard-ooc>Free Exploration - Siege #2: Dark Stalker
<br />
Reveal Adamantine Sai +2 for combat, and to ignore Veteran. Single-weapon +1d4. Norge +1. Fell +2.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 12/15:</b></span> <span class="messageboard-dice">1d8 + 6 + 1d4 + 2 + 1d4 + 1 + 2 ⇒ (3) + 6 + (2) + 2 + (4) + 1 + 2 = 20</span> - Defeated, no Fire damage.
<br />
Defeated a monster, display Mask of Stolen Mein to capture the always-useful "Caligni" trait (mostly just to get it out of my hand, and because I drew it far too late to be of any use)
<br />
Defeated a monster, display a monster (Scarab Swarm, 0) next to Quang.</span></p>
<p>With that, he heads back outside into the coming horde... and quickly spots a Caligni sneaking through the shadows trying to get a drop on the group. Radovan reverses the ambush, instead getting the drop on the Stalker and catching him completely off guard. As the would-be-ambusher falls, Radovan feels his magical mask absorbing its essence, and transforming his face into that of a Caligni. It would be useful to fool any others that might still be around... but probably not too useful overall.</p>
<p><span class=messageboard-ooc>End of turn, reveal Ring of Regeneration to <span class="messageboard-dice"><b>recharge:</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span> Vizier from discards.
<br />
Draw 2 to reset my hand.</span></p>
<div class="messageboard-quotee">Radovan, Pitbound Bodyguard wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Adamantine_Sai_+2" target="_blank" rel="nofollow">Adamantine Sai +2</a>, <a href="https://pacg.fandom.com/wiki/Sword_Cane_(Core)" target="_blank" rel="nofollow">Sword Cane (Core)</a>, <a href="https://pacg.fandom.com/wiki/Red_Leathers" target="_blank" rel="nofollow">Red Leathers</a>, <a href="https://pacg.fandom.com/wiki/Quick-Change_Mask" target="_blank" rel="nofollow">Quick-Change Mask</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Regeneration" target="_blank" rel="nofollow">Ring of Regeneration</a>, <a href="https://pacg.fandom.com/wiki/Isiem" target="_blank" rel="nofollow">Isiem</a>, </b>
</p>
<b>Displayed:</b> <a href="" target="_blank" rel="nofollow">Girtablilu Ranger (Quang, 4)</a>, <a href="" target="_blank" rel="nofollow">Rukh (Norge, 3)</a>, <a href="" target="_blank" rel="nofollow">Hanshepsu (Norge, 5)</a>, <a href="" target="_blank" rel="nofollow">Girtablilu Ranger (Fell, 4)</a>, <a href="" target="_blank" rel="nofollow">Vanth (Fell, 2)</a>, <a href="" target="_blank" rel="nofollow">Ecorche (Norge, 6)</a>, <a href="" target="_blank" rel="nofollow">Ghoul (Quang, 1)</a>, <a href="" target="_blank" rel="nofollow">Scarab Swarm (Quang, 0)</a>, <a href="https://pacg.fandom.com/wiki/Mask_of_Stolen_Mein" target="_blank" rel="nofollow">Mask of Stolen Mein</a>, <a href="" target="_blank" rel="nofollow">Dark Stalker (Mask, Caligni)</a>,
<br />
<b>Deck:</b> 13 <b>Discard:</b> 3 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local: Reduce all Ranged, Fire, and Poison damage by 1.
<br />
Local: Reduce all damage from a Summoned monster by 1.</p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
</blockquote><p><span class=messageboard-ooc>Damiel gains Alchemist's Kit in hand. Siege #2 defeated.</span>Turn 17, under the Blessing of Anubis
Reveal Ring of Regeneration to [dice=recharge]1d5[/dice] Elyana from discards
Give Alchemist's Kit to Damiel
Seeing that Damiel is revitalized by the cleric, Damiel tosses him the Alchemist's Kit all the same. It's not going to do Radovan any good, afterall. Might as well give it to the guy that knows how it work!
Free Exploration - Siege #2: Dark Stalker
Reveal Adamantine Sai +2 for combat, and to ignore Veteran. Single-weapon +1d4. Norge +1. Fell +2....Radovan - Maelwys (alias of Maelwys0)2020-09-21T16:34:26ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0BR Updates - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=20#9752020-09-18T16:37:58Z2020-09-18T16:35:59Z<p><b>Development</b></p>
<p>The Blades of Alaznist have fallen! You may have defeated them, but your group is still in a sore spot. Mayala and Brynne are exhausted, Rolf looks traumatized, and Vera keeps mumbling incoherently. You’ve got to get them off of Rivenrake Island, and your new friends seem nothing but pleased with that plan.</p>
<p>But you’re far from leaving empty handed. The adventures you’ve had! The knowledge you’ve learned! The treasure you’ve grabbed! Even if it did almost kill you—multiple times—Hollow Mountain was all you expected and more. One day, perhaps you’ll return; after all, you’ve survived the Runelord of Wrath’s worst. The next challenge awaits!</p>
<p><b>Scenario Reward</b>
<br />
For the rest of the Adventure Path, 1 character may temporarily replace 1 item in her deck with the loot Robes of Xin-Shalast. At the end of each scenario, return the loot to the game box.
<br />
[Spoiler omitted]</p>
<p><b>Adventure Reward</b>
<br />
Each player unlocks the ability to play Mavaro from the Mummy’s Mask Base Set using the Witch Class Deck.</p>
<p><b>Adventure Path Reward</b>
<br />
Each player chooses one of his Pathfinder Society Adventure Card Guild characters.
<br />
That character may treat the loot Runewell’s Echo as if it is in his Class Deck box.
<br />
[Spoiler omitted]</p>Development
The Blades of Alaznist have fallen! You may have defeated them, but your group is still in a sore spot. Mayala and Brynne are exhausted, Rolf looks traumatized, and Vera keeps mumbling incoherently. You’ve got to get them off of Rivenrake Island, and your new friends seem nothing but pleased with that plan.
But you’re far from leaving empty handed. The adventures you’ve had! The knowledge you’ve learned! The treasure you’ve grabbed! Even if it did almost kill you—multiple...BR Updates - Maelwys (alias of Maelwys0)2020-09-18T16:35:59ZRe: Forums: Play-by-Post: [PACS] Legendary Curse of the Crimson Throne by Mhuirich GameplayZadim - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivky4/gameplay&page=3#1042020-09-16T20:01:10Z2020-09-16T20:01:10Z<p><span class=messageboard-ooc>Starting in the Dungeon</span></p>
<div class="messageboard-quotee">Zadim wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Blowgun" target="_blank" rel="nofollow">Blowgun</a>, <a href="https://pacg.fandom.com/wiki/Bronzed_Leather" target="_blank" rel="nofollow">Bronzed Leather</a>, <a href="https://pacg.fandom.com/wiki/Blue_Star" target="_blank" rel="nofollow">Blue Star</a>, <a href="https://pacg.fandom.com/wiki/Spider_(Core)" target="_blank" rel="nofollow">Spider (Core)</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Quartermaster" target="_blank" rel="nofollow">Blessing of the Quartermaster (2)</a>, <a href="https://pacg.fandom.com/wiki/The_Peacock" target="_blank" rel="nofollow">The Peacock (Harrow)</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 11 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Any Non-Combat: Recharge Quartermaster to bless.
<br />
Any: Freely discard Juggler to reroll 1 die. (when I play Juggler I'll hand Codex to Varian, and draw a card)
<br />
Local Combat: Recharge Cold Iron Greatsword to add 1d8+3
<br />
<b>Movement: </b>Keep me with the group
<br />
<b>Other: </b>1B Shirt Reroll Used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc>After drawing my starting hand I'll discard The Trumpet (Random Card #5). We'll probably need another new harrow blessing, because Zova also activated that boon.</span></p>Starting in the Dungeon
Zadim wrote:Hand: Blowgun, Bronzed Leather, Blue Star, Spider (Core), Blessing of the Quartermaster (2), The Peacock (Harrow),
Displayed:
Deck: 11 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: Any Non-Combat: Recharge Quartermaster to bless.
Any: Freely discard Juggler to reroll 1 die. (when I play Juggler I'll hand Codex to Varian, and draw a card)
Local Combat: Recharge Cold Iron Greatsword to add 1d8+3
Movement: Keep me with the group
Other: 1B...Zadim - Maelwys (alias of Maelwys0)2020-09-16T20:01:10ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0Mother Myrtle - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=20#9712020-09-15T19:58:50Z2020-09-15T19:58:50Z<p><span class=messageboard-ooc>Off-turn, heal 2: <i>(Amulet of Fiery Fists, Restoration (Core))</i>. Deck shuffled.</span></p>
<p><span class=messageboard-ooc>Turn 19, under the Blessing of Gorum
<br />
Move to Warrens</span></p>
<p><span class=messageboard-ooc>Realize that all three Villains were immune to Electricity, and my spell is useless.
<br />
Decide to sit down and wait for one of the stronger fighters to show up and take the main fight, while I get support stuff ready.</span></p>
<p><span class=messageboard-ooc>Draw 0 to reset my hand</span></p>
<div class="messageboard-quotee">Mother Myrtle, Reanimator wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Stone_Axe_+1" target="_blank" rel="nofollow">Stone Axe +1</a>, <a href="https://pacg.fandom.com/wiki/Eruption" target="_blank" rel="nofollow">Eruption</a>, <a href="https://pacg.fandom.com/wiki/Staff_of_Hungry_Shadows" target="_blank" rel="nofollow">Staff of Hungry Shadows</a>, <a href="https://pacg.fandom.com/wiki/Cloud_Puff" target="_blank" rel="nofollow">Cloud Puff</a>, <a href="https://pacg.fandom.com/wiki/Headband_of_Epic_Intelligence" target="_blank" rel="nofollow">Headband of Epic Intelligence</a>, <a href="https://pacg.fandom.com/wiki/Shadowcat" target="_blank" rel="nofollow">Shadowcat</a>, <a href="https://pacg.fandom.com/wiki/Stained_Glass_Elemental" target="_blank" rel="nofollow">Stained Glass Elemental</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Potion_of_Heroism" target="_blank" rel="nofollow">Potion of Heroism</a>,
<br />
<b>Deck:</b> 14 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Any Combat: Recharge Shadowcat to add +1d12+6
<br />
Local: Cloud Puff
<br />
Local Combat: Discard Eruption to reduce difficulty by 1d12. (If you use this, I'll override my default download order to retrieve Eruption from discards instead when you win)
<br />
<b>Other: </b>Default Download order: Shadowcat, Restoration, Potion of Heroism, Potion of Focus
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Off-turn, heal 2: (Amulet of Fiery Fists, Restoration (Core)). Deck shuffled.
Turn 19, under the Blessing of Gorum
Move to Warrens
Realize that all three Villains were immune to Electricity, and my spell is useless.
Decide to sit down and wait for one of the stronger fighters to show up and take the main fight, while I get support stuff ready.
Draw 0 to reset my hand
Mother Myrtle, Reanimator wrote:Hand: Stone Axe +1, Eruption, Staff of Hungry Shadows, Cloud Puff, Headband of Epic...Mother Myrtle - Maelwys (alias of Maelwys0)2020-09-15T19:58:50ZRe: Forums: Play-by-Post Discussion: [PACS] Legendary Curse of the Crimson Throne by Mhuirich DiscussionZadim - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivky4/discussion#382020-09-15T15:02:46Z2020-09-15T15:02:46Z<p>Filling in my rolls
<br />
<span class="messageboard-dice"><b>Blessing 1:</b></span> <span class="messageboard-dice">1d1000 ⇒ 889</span>
<br />
<span class="messageboard-dice"><b>Ally 1:</b></span> <span class="messageboard-dice">1d1000 ⇒ 135</span>
<br />
<span class="messageboard-dice"><b>Weapon 1:</b></span> <span class="messageboard-dice">1d1000 ⇒ 885</span></p>
<p>So it looks like Zadim edges out Zova for the Blessing 1
<br />
Zova gets the Weapon 1
<br />
By rolls, Hakon should get the Ally 1, and Varian the Armor 1.
<br />
But Hakon offered to trade, so you two can work that out (since at least you both had some option for each of them)</p>
<p>Zadim final upgrades:
<br />
Card Feat: Blessing
<br />
Deck Upgrade: Blessing 1 (The Joke)</p>Filling in my rolls
[dice=Blessing 1]1d1000[/dice]
[dice=Ally 1]1d1000[/dice]
[dice=Weapon 1]1d1000[/dice]
So it looks like Zadim edges out Zova for the Blessing 1
Zova gets the Weapon 1
By rolls, Hakon should get the Ally 1, and Varian the Armor 1.
But Hakon offered to trade, so you two can work that out (since at least you both had some option for each of them)
Zadim final upgrades:
Card Feat: Blessing
Deck Upgrade: Blessing 1 (The Joke)Zadim - Maelwys (alias of Maelwys0)2020-09-15T15:02:46ZRe: Forums: Play-by-Post Discussion: [ACG] [CAG] Curse of the Crimson Throne by Maelwys DiscussionKyra - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/discussion&page=3#1202020-09-14T18:49:44Z2020-09-14T18:49:44Z<p>Kyra is most interested in one of those Item 4s. Unfortunately, there is no good Weapon 4 for me...</p>
<p>Hero Point will probably be an Item feat, assuming I get one of the new items.</p>Kyra is most interested in one of those Item 4s. Unfortunately, there is no good Weapon 4 for me...
Hero Point will probably be an Item feat, assuming I get one of the new items.Kyra - Maelwys (alias of Maelwys0)2020-09-14T18:49:44ZRe: Forums: Play-by-Post Discussion: [PACS] Legendary Curse of the Crimson Throne by Mhuirich DiscussionZadim - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivky4/discussion#342020-09-13T19:57:58Z2020-09-13T19:57:58Z<p>Top preference is Blessing 1.
<br />
Otherwise, Ally 1
<br />
If not, Weapon 1.</p>
<p>No need for the loot. And my HP will depend on which upgrade I get, because I'm most likely taking the card feat to match.</p>Top preference is Blessing 1.
Otherwise, Ally 1
If not, Weapon 1.
No need for the loot. And my HP will depend on which upgrade I get, because I'm most likely taking the card feat to match.Zadim - Maelwys (alias of Maelwys0)2020-09-13T19:57:58ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0Mother Myrtle - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=20#9652020-09-11T15:10:35Z2020-09-11T15:07:05Z<p><span class=messageboard-ooc>Turn 15, under the Blessing of the Gods
<br />
Move to Deeper Dungeon</span></p>
<p>Having chased the monsters out of the Death Zone, Myrtle returns underground to meet up with Nok-Nok in the dungeons. As she peeks through her first doorway, she spots a witch in there. </p>
<p><span class=messageboard-ooc>Free Exploration - Dungeon #4: Hag
<br />
<span class="messageboard-dice"><b>BYA - Arcane 14:</b></span> <span class="messageboard-dice">1d12 + 4 + 1d4 ⇒ (7) + 4 + (4) = 15</span> - Success
<br />
Reveal Stone Axe for combat.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 15+1=16:</b></span> <span class="messageboard-dice">1d12 + 6 + 1d6 + 1 ⇒ (9) + 6 + (6) + 1 = 22</span> - Defeated, banished
<br />
Defeated a monster, download Restoration.
<br />
Banish Restoration to draw 2 <i>(Cloud Puff, Potion of Heroism)</i></span></p>
<p>Charging in at the witch with her axe raised above her, she quickly attacks and strikes the hag down. Pausing to dig through the hags clothing, she finds enough eyes of newt and such that she can put together the spell components for one of her healing spells, restoring her strength and preparing herself to continue onwards.</p>
<p><span class=messageboard-ooc>Discard Blessing of the Elements to explore - Dungeon #5: Headband of Epic Intelligence
<br />
<span class="messageboard-dice"><b>Check to Acquire - Intelligence 7:</b></span> <span class="messageboard-dice">1d8 + 3 ⇒ (7) + 3 = 10</span> - Acquired</span></p>
<p>Before she leaves the room, and glint catches her eye. It turns out the old hag was also hiding away a magical headband... it would've done more good on her head than in a pile of rags on the ground, but her loss! Myrtle snatches it up and places it on her head, feeling smarter immediately.</p>
<p><span class=messageboard-ooc>Discard Blessing of the Elements (2) to explore - Dungeon #6: Enchanter
<br />
BYA - Discard Staff of Hungry Shadows
<br />
Reveal Stone Axe for combat.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 8+6=14+1=15:</b></span> <span class="messageboard-dice">1d12 + 6 + 1d6 + 1 ⇒ (8) + 6 + (1) + 1 = 16</span> - Defeated
<br />
AYA - Recharge Hide Armor of Fire Resistance to reduce damage to 0.
<br />
Defeated a monster, download Staff of Hungry Shadows from discard.</span></p>
<p>Then, because she can return to Nok-Nok, she feels the sting of a magic missile spell smacking her in the back, causing her to drop her staff. She turns around and snarls at this newcomer... apparently the hag had a boyfriend down here, and he's another spellcaster. Again raising the axe, she charges at the boyfriend, delivering to him the same fate as his partner. He attempts to immolate himself as he dies, to take Myrtle down with him... but her magical armor easily absorbs the weak amount of flame he's able to conjure as he dies. She turns and leaves the room at last, stopping to pick up her staff on the way out. </p>
<p><span class=messageboard-ooc>End of turn.
<br />
<span class="messageboard-dice"><b>Check to Recover: Restoration (Core) - Divine 14:</b></span> <span class="messageboard-dice">1d4 ⇒ 1</span> - Discarded
<br />
Draw 1 to reset my hand.
<br />
Start of Grazzle's turn, display Potion of Heroism for Nok-Nok, giving him +1d6 to all checks until the end of my next turn.</span></p>
<p>Rejoining Nok-Nok at last, Myrtle looks around the dungeon. It looks like most of the doors had already been marked off with Nok-Nok's signature scratch, leaving only one or two remaining. "I guess the giant is hiding in one of those. If you want to sneak up and see, I'll be right behind you. Oh, and take this", Myrtle hand him a potion to drink.</p>
<div class="messageboard-quotee">Mother Myrtle, Reanimator wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Stone_Axe_+1" target="_blank" rel="nofollow">Stone Axe +1</a>, <a href="https://pacg.fandom.com/wiki/Eruption" target="_blank" rel="nofollow">Eruption</a>, <a href="https://pacg.fandom.com/wiki/Staff_of_Hungry_Shadows" target="_blank" rel="nofollow">Staff of Hungry Shadows</a>, <a href="https://pacg.fandom.com/wiki/Cloud_Puff" target="_blank" rel="nofollow">Cloud Puff</a>, <a href="https://pacg.fandom.com/wiki/Headband_of_Epic_Intelligence" target="_blank" rel="nofollow">Headband of Epic Intelligence</a>, <a href="https://pacg.fandom.com/wiki/Shadowcat" target="_blank" rel="nofollow">Shadowcat</a>, <a href="https://pacg.fandom.com/wiki/Stained_Glass_Elemental" target="_blank" rel="nofollow">Stained Glass Elemental</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Potion_of_Heroism" target="_blank" rel="nofollow">Potion of Heroism</a>,
<br />
<b>Deck:</b> 11 <b>Discard:</b> 5 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Any Combat: Recharge Shadowcat to add +1d12+6
<br />
Local: Cloud Puff
<br />
Local Combat: Discard Eruption to reduce difficulty by 1d12. (If you use this, I'll override my default download order to retrieve Eruption from discards instead when you win)
<br />
<b>Other: </b>Default Download order: Shadowcat, Restoration, Potion of Heroism, Potion of Focus
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Turn 15, under the Blessing of the Gods
Move to Deeper Dungeon
Having chased the monsters out of the Death Zone, Myrtle returns underground to meet up with Nok-Nok in the dungeons. As she peeks through her first doorway, she spots a witch in there.
Free Exploration - Dungeon #4: Hag
[dice=BYA - Arcane 14]1d12+4+1d4[/dice] - Success
Reveal Stone Axe for combat.
[dice=Check to Defeat - Combat 15+1=16]1d12+6+1d6+1[/dice] - Defeated, banished
Defeated a monster, download Restoration.
Banish...Mother Myrtle - Maelwys (alias of Maelwys0)2020-09-11T15:07:05ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieRadovan - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=25#12172020-09-10T19:48:19Z2020-09-10T18:57:00Z<p><span class=messageboard-ooc>Off turn, Damiel took damage at my location, display Ghoul (AD1) with Quang
<br />
Turn 13, under the Blessing of the Elements
<br />
Give Cartouche of Protection to Damiel.
<br />
Reveal Ring of Regeneration to <span class="messageboard-dice"><b>Recharge:</b></span> <span class="messageboard-dice">1d7 ⇒ 5</span> Blessing of the Midnight Lord</span></p>
<p>Seeing that Damiel has been rather beat up by his recent fight, he tosses him the protective amulet he'd been wearing. "It looks like you need this more than me right now!"</p>
<p><span class=messageboard-ooc>Free Exploration - Siege #2: Telekinetic Enucleation
<br />
Recharge Heister for +1d12. Bury Elder Ice Elemental from Quang for +1d6+4.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Disable 16:</b></span> <span class="messageboard-dice">1d8 + 6 + 1d12 + 1d6 + 4 ⇒ (3) + 6 + (12) + (5) + 4 = 30</span> - Defeated. Check succeeded, so Heister lets me draw a new Item (1: Alchemist's Kit).</span></p>
<p>Keeping an eye around the area, Radovan spots a nearby trap. Not sure what it does, and not wanting to find out, he quickly moves over to disable it. With an assistant looking over his shoulder, he deftly moves to disable the trap without setting it off. As he finishes, the assistant points out something underneath it. Nothing more than a simple alchemical kit, but as Radovan picks it up he looks over at the mess of used alchemical items that've been spread out at Damiel's feet. Thinking that the Alchemist could probably use a chance to restock some of his more common ingredients, he pulls the pack out to offer to him next time things calm down.</p>
<p><span class=messageboard-ooc>End of turn, reveal Ring of Regeneration to <span class="messageboard-dice"><b>Recharge:</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span> Blessing of the Mantis God
<br />
Draw 1 to reset my hand.</span></p>
<div class="messageboard-quotee">Radovan, Pitbound Bodyguard wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Adamantine_Sai_+2" target="_blank" rel="nofollow">Adamantine Sai +2</a>, <a href="https://pacg.fandom.com/wiki/Red_Leathers" target="_blank" rel="nofollow">Red Leathers</a>, <a href="https://pacg.fandom.com/wiki/Mask_of_Stolen_Mein" target="_blank" rel="nofollow">Mask of Stolen Mein</a>, <a href="https://pacg.fandom.com/wiki/Quick-Change_Mask" target="_blank" rel="nofollow">Quick-Change Mask</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Regeneration" target="_blank" rel="nofollow">Ring of Regeneration</a>, <a href="https://pacg.fandom.com/wiki/Alchemist%27s_Kit" target="_blank" rel="nofollow">Alchemist's Kit</a>, </b>
</p>
<b>Displayed:</b> <a href="" target="_blank" rel="nofollow">Girtablilu Ranger (Quang, 4)</a>, <a href="" target="_blank" rel="nofollow">Rukh (Norge, 3)</a>, <a href="" target="_blank" rel="nofollow">Hanshepsu (Norge, 5)</a>, <a href="" target="_blank" rel="nofollow">Girtablilu Ranger (Fell, 4)</a>, <a href="" target="_blank" rel="nofollow">Vanth (Fell, 2)</a>, <a href="" target="_blank" rel="nofollow">Ecorche (Norge, 6)</a>,
<br />
<b>Deck:</b> 13 <b>Discard:</b> 5 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local: Reduce all Ranged, Fire, and Poison damage by 1.
<br />
Local: Reduce all damage from a Summoned monster by 1.</p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
</blockquote><p><span class=messageboard-ooc>Damiel gains Cartouche of Protection in hand</span>
</p>
<span class=messageboard-ooc>Siege #2 banished.
<br />
Alchemical kit (Random #1) acquired.</span></p>Off turn, Damiel took damage at my location, display Ghoul (AD1) with Quang
Turn 13, under the Blessing of the Elements
Give Cartouche of Protection to Damiel.
Reveal Ring of Regeneration to [dice=Recharge]1d7[/dice] Blessing of the Midnight Lord
Seeing that Damiel has been rather beat up by his recent fight, he tosses him the protective amulet he'd been wearing. "It looks like you need this more than me right now!"
Free Exploration - Siege #2: Telekinetic Enucleation
Recharge Heister for...Radovan - Maelwys (alias of Maelwys0)2020-09-10T18:57:00ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysKyra - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=11#5032020-09-10T18:36:36Z2020-09-10T18:36:36Z<p><span class=messageboard-ooc>Off-turn, Assassination Squad.
<br />
Draw Gray Maiden Plate to reduce Fire Damage by 1. Display Gray Maiden Plate.
<br />
Encounter Red Mantis Assassin. Honor-Tested, discard Wand of Detect Magic.
<br />
<span class="messageboard-dice"><b>BYA - Perception 4+4=8:</b></span> <span class="messageboard-dice">1d10 + 5 ⇒ (10) + 5 = 15</span> - Passed
<br />
Reveal Glorious Warhammer for combat. Discard The Betrayal to bless twice. Honor-Tested +3.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 10+8=18:</b></span> <span class="messageboard-dice">3d8 + 2 + 1d8 + 1 + 3 ⇒ (6, 8, 1) + 2 + (4) + 1 + 3 = 25</span> - Defeated, banished.</span></p>
<p><span class=messageboard-ooc>Turn 23, under the Harrow of the Tyrant
<br />
<i>When you fail a Charisma check, suffer 1d4 Combat damage and the scourge Wounded.</i></span></p>
<p>As Kyra fights off the assassination attempt, and sees that Seelah has come to join them in the Shrine, she decides that it's finally time to deal with the beast hiding inside. She strides boldly towards a door, and throws it open, revealing the beast inside.</p>
<p><span class=messageboard-ooc>Free Exploration - Shrine #3: Red Reaver
<br />
Encounter a monster, honor-tested, discard Mistform.
<br />
When encountered - Everybody is Honor-tested, no more collapses.
<br />
Quinn needs to guard his location.</span>
<br />
[Spoiler omitted]</p>Off-turn, Assassination Squad.
Draw Gray Maiden Plate to reduce Fire Damage by 1. Display Gray Maiden Plate.
Encounter Red Mantis Assassin. Honor-Tested, discard Wand of Detect Magic.
[dice=BYA - Perception 4+4=8]1d10+5[/dice] - Passed
Reveal Glorious Warhammer for combat. Discard The Betrayal to bless twice. Honor-Tested +3.
[dice=Check to Defeat - Combat 10+8=18]3d8+2+1d8+1+3[/dice] - Defeated, banished.
Turn 23, under the Harrow of the Tyrant
When you fail a Charisma check, suffer 1d4...Kyra - Maelwys (alias of Maelwys0)2020-09-10T18:36:36ZRe: Forums/Pathfinder Adventure Card Game: General Discussion: Core Set Version Character Sheets for Legacy Characters?Maelwys0https://paizo.com/threads/rzs42la1&page=8?Core-Set-Version-Character-Sheets-for-Legacy#3582020-09-05T19:04:21Z2020-09-05T19:04:21Z<p>Thanks everybody that has contributed, this is an awesome project and I'm glad to see it coming to fruition!</p>
<p>Another error I've noticed for your error log:
<br />
Summoner Class Deck
<br />
Zetha - Gloomwalker role
<br />
[] - When you play Ahtez for your combat check, add 1d6 ([] 1d6).</p>
<p>(second checkbox should be 2d6)</p>Thanks everybody that has contributed, this is an awesome project and I'm glad to see it coming to fruition!
Another error I've noticed for your error log:
Summoner Class Deck
Zetha - Gloomwalker role
[] - When you play Ahtez for your combat check, add 1d6 ([] 1d6).
(second checkbox should be 2d6)Maelwys02020-09-05T19:04:21ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysKyra - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=10#4982020-09-04T18:27:53Z2020-09-04T18:27:53Z<p><span class=messageboard-ooc>Turn 19, under the hour of Cayden Cailean's Revelry
<br />
<i>On your check, you may discard a card to reroll 1 die showing 1 or 2.</i>
<br />
Move to Shrine</span></p>
<p><span class=messageboard-ooc>Free Exploration - Shrine #2: Vampiric Mist
<br />
BYA - Choose not to bury allies, <span class="messageboard-dice"><b>discard:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span> cards from deck. <i>(The Bear, Deathgrip, Runewell's Echo)</i>
<br />
Reveal and discard Staff of Dark Flame for combat, and to add Fire triggering Vulnerability.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 12-4=8:</b></span> <span class="messageboard-dice">1d8 + 2 + 1d6 + 1 + 1d6 ⇒ (6) + 2 + (1) + 1 + (5) = 15</span> - Defeated.</span></p>
<p><span class=messageboard-ooc>Discard Acolyte to explore (+1d4 Wisdom/Divine) - Shrine #3: The All-seeing Eye
<br />
<span class="messageboard-dice"><b>Check to Acquire - Divine 8:</b></span> <span class="messageboard-dice">1d10 + 6 + 1d4 + 2 ⇒ (10) + 6 + (4) + 2 = 22</span> - Acquired</span></p>
<p><span class=messageboard-ooc>Discard The All-seeing Eye to examine the top two (The Betrayal, Incitation) reverse the order, and then explore - Shrine #5: Incitation
<br />
<span class="messageboard-dice"><b>Check to Acquire - Divine 4:</b></span> <span class="messageboard-dice">1d10 + 6 + 2 ⇒ (7) + 6 + 2 = 15</span> - Acquired</span></p>
<p><span class=messageboard-ooc>Discard Blessing of Qi Zhong to heal 1 <i>(The All-seeing Eye)</i> and then explore - Shrine #4: The Betrayal.
<br />
Discard Incitation to bless.
<br />
<span class="messageboard-dice"><b>Check to Acquire - Diplomacy 4+4=8:</b></span> <span class="messageboard-dice">2d8 + 1 ⇒ (7, 1) + 1 = 9</span> - Acquired!</span></p>
<p><span class=messageboard-ooc>Discard Priest of Pharasma to explore (+1d4 Divine/Undead) - Shrine #6: Mistform
<br />
<span class="messageboard-dice"><b>Check to Acquire - Divine 10:</b></span> <span class="messageboard-dice">1d10 + 6 + 2 + 1d4 ⇒ (3) + 6 + 2 + (2) = 13</span> - Acquired</span></p>
<p><span class=messageboard-ooc>End of turn, recharge Blessing of the Spellbound to <span class="messageboard-dice"><b>Heal myself:</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span> cards <i>(Blessing of the Qi Zhong, Runewell's Echo, Acolyte (Core), Staff of Dark Flame)</i>. Deck shuffled.</span></p>
<p><span class=messageboard-ooc>Draw 3 to reset my hand.</span></p>
<div class="messageboard-quotee">Kyra, Dawnseeker wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Glorious_Warhammer" target="_blank" rel="nofollow">Glorious Warhammer</a>, <a href="https://pacg.fandom.com/wiki/Holy_Javelin" target="_blank" rel="nofollow">Holy Javelin</a>, <a href="https://pacg.fandom.com/wiki/Mistform" target="_blank" rel="nofollow">Mistform</a>, <a href="https://pacg.fandom.com/wiki/Wand_of_Detect_Magic" target="_blank" rel="nofollow">Wand of Detect Magic</a>, <a href="https://pacg.fandom.com/wiki/Acolyte_(Core)" target="_blank" rel="nofollow">Acolyte (Core)</a>, <a href="https://pacg.fandom.com/wiki/Desna%27s_Freedom" target="_blank" rel="nofollow">Desna's Freedom</a>, <a href="https://pacg.fandom.com/wiki/The_Betrayal" target="_blank" rel="nofollow">The Betrayal</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Gray_Maiden_Plate" target="_blank" rel="nofollow">Gray Maiden Plate</a>,
<br />
<b>Deck:</b> 9 <b>Discard:</b> 6 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 3 // Kyra, Dawnseeker has the following <b>scourges</b> marked:[Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local checks are +1d4+Magic against all Outsiders and Undead
<br />
Desna's Blessing if you need it (esp against Barriers)
<br />
Local Obstacle/Trap: Mistform for +2d8
<br />
<b>Movement: </b>Stick with the group
<br />
<b>Other: </b>3B - Shirt Reroll not yet used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Turn 19, under the hour of Cayden Cailean's Revelry
On your check, you may discard a card to reroll 1 die showing 1 or 2.
Move to Shrine
Free Exploration - Shrine #2: Vampiric Mist
BYA - Choose not to bury allies, [dice=discard]1d4[/dice] cards from deck. (The Bear, Deathgrip, Runewell's Echo)
Reveal and discard Staff of Dark Flame for combat, and to add Fire triggering Vulnerability.
[dice=Check to Defeat - Combat 12-4=8]1d8+2+1d6+1+1d6[/dice] - Defeated.
Discard Acolyte to explore (+1d4...Kyra - Maelwys (alias of Maelwys0)2020-09-04T18:27:53ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0Mother Myrtle - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=20#9602020-08-28T23:21:58Z2020-08-28T23:21:58Z<p><span class=messageboard-ooc>Turn 11, under the Blessing of Torag</span></p>
<p><span class=messageboard-ooc>Free Exploration - Death Zone #1: Blessing of Lamashtu
<br />
<span class="messageboard-dice"><b>Check to Acquire - Arcane 5:</b></span> <span class="messageboard-dice">1d12 + 4 + 1d4 ⇒ (7) + 4 + (2) = 13</span> - Drop the 2, still Acquired.</span></p>
<p><span class=messageboard-ooc>Discard Blessing of Lamashtu to explore - Death Zone #2: Warden of Runes
<br />
<span class="messageboard-dice"><b>BYA - Fortitude 14:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (3) + 1 = 4</span> - Failed, display Parade Armor to reduce damage by 3.
<br />
Reveal Stone Axe +1 for combat (using Wisdom/Survival). Banish Liquid Persuasion to add Craft to a Wisdom check
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 23:</b></span> <span class="messageboard-dice">1d12 + 6 + 1d6 + 1 + 1d12 + 6 ⇒ (6) + 6 + (1) + 1 + (7) + 6 = 27</span> - Drop the 1, still Defeated.
<br />
Defeated a monster, download Potion of Focus from deck.
<br />
Attempt to close, banish Potion of Focus to add Craft.
<br />
<span class="messageboard-dice"><b>Check to Close - Survival 10:</b></span> <span class="messageboard-dice">1d12 + 6 + 1d12 + 6 ⇒ (7) + 6 + (12) + 6 = 31</span> - Success, location closed. No Villains located.</span></p>
<p><span class=messageboard-ooc>End of turn, banish Parade Armor.
<br />
<span class="messageboard-dice"><b>Check to Recover: Liquid Persuasion - Knowledge 8:</b></span> <span class="messageboard-dice">1d8 + 5 ⇒ (6) + 5 = 11</span> - Reshuffled
<br />
<span class="messageboard-dice"><b>Check to Recover: Potion of Focus - Knowledge 7:</b></span> <span class="messageboard-dice">1d8 + 5 ⇒ (4) + 5 = 9</span> - Reshuffled
<br />
<span class="messageboard-dice"><b>Check to Recover: Parade Armor - Craft 9:</b></span> <span class="messageboard-dice">1d12 + 6 ⇒ (12) + 6 = 18</span> - Recharged
<br />
Draw 2 to reset my hand.</span></p>
<div class="messageboard-quotee">Mother Myrtle, Reanimator wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Stone_Axe_+1" target="_blank" rel="nofollow">Stone Axe +1</a>, <a href="https://pacg.fandom.com/wiki/Eruption" target="_blank" rel="nofollow">Eruption</a>, <a href="https://pacg.fandom.com/wiki/Hide_Armor_of_Fire_Resistance" target="_blank" rel="nofollow">Hide Armor of Fire Resistance</a>, <a href="https://pacg.fandom.com/wiki/Staff_of_Hungry_Shadows" target="_blank" rel="nofollow">Staff of Hungry Shadows</a>, <a href="https://pacg.fandom.com/wiki/Shadowcat" target="_blank" rel="nofollow">Shadowcat</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Elements" target="_blank" rel="nofollow">Blessing of the Elements 2</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Elements" target="_blank" rel="nofollow">Blessing of the Elements</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 15 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Any Combat: Recharge Shadowcat to add +1d12+6
<br />
<b>Other: </b>Default Download order: Shadowcat, Restoration, Potion of Heroism, Potion of Focus
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Turn 11, under the Blessing of Torag
Free Exploration - Death Zone #1: Blessing of Lamashtu
[dice=Check to Acquire - Arcane 5]1d12+4+1d4[/dice] - Drop the 2, still Acquired.
Discard Blessing of Lamashtu to explore - Death Zone #2: Warden of Runes
[dice=BYA - Fortitude 14]1d8+1[/dice] - Failed, display Parade Armor to reduce damage by 3.
Reveal Stone Axe +1 for combat (using Wisdom/Survival). Banish Liquid Persuasion to add Craft to a Wisdom check
[dice=Check to Defeat - Combat...Mother Myrtle - Maelwys (alias of Maelwys0)2020-08-28T23:21:58ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieRadovan - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=25#12102020-08-28T22:50:53Z2020-08-28T22:50:53Z<p><span class=messageboard-ooc>Turn 9, under the Blessing of the Elements</span></p>
<p><span class=messageboard-ooc>Free Exploration - Siege #4: Ammut
<br />
Encounter a Fire card, display a monster (Ecorche, AD6) next to Norge.
<br />
Combat 24, immune to BOTH Fire and Poison? And BYA damage to Damiel on top? No thanks. Quang will let me evade.</span></p>
<p><span class=messageboard-ooc>Reload Vizier to examine <span class="messageboard-dice"><b>Siege:</b></span> <span class="messageboard-dice">1d13 + 3 ⇒ (9) + 3 = 12</span>. Gah, bad shuffle. I'll discard Vizier to encounter him, and then evade to reshuffle him back in again.</span></p>
<p><span class=messageboard-ooc>Discard Blessing of the Mantis God to explore <span class="messageboard-dice"><b>Siege:</b></span> <span class="messageboard-dice">1d13 + 3 ⇒ (1) + 3 = 4</span> - Right back into the Ammut. Same logic as above, evade.</span></p>
<p>Radovan runs around for a few minutes, dodging all sorts of things without engaging any of them. Then, feeling rather useless, he retreats to the Lab again to sit down and catch his breath.</p>
<p><span class=messageboard-ooc>Draw 2 to reset my hand.</span></p>
<div class="messageboard-quotee">Radovan, Pitbound Bodyguard wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Adamantine_Sai_+2" target="_blank" rel="nofollow">Adamantine Sai +2</a>, <a href="https://pacg.fandom.com/wiki/Red_Leathers" target="_blank" rel="nofollow">Red Leathers</a>, <a href="https://pacg.fandom.com/wiki/Cartouche_of_Protection" target="_blank" rel="nofollow">Cartouche of Protection</a>, <a href="https://pacg.fandom.com/wiki/Quick-Change_Mask" target="_blank" rel="nofollow">Quick-Change Mask</a>, <a href="https://pacg.fandom.com/wiki/Heister" target="_blank" rel="nofollow">Heister</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Regeneration" target="_blank" rel="nofollow">Ring of Regeneration</a>, </b>
</p>
<b>Displayed:</b> <a href="" target="_blank" rel="nofollow">Elder Ice Elemental (Quang, 4)</a>, <a href="" target="_blank" rel="nofollow">Girtablilu Ranger (Quang, 4)</a>, <a href="" target="_blank" rel="nofollow">Rukh (Norge, 3)</a>, <a href="" target="_blank" rel="nofollow">Hanshepsu (Norge, 5)</a>, <a href="" target="_blank" rel="nofollow">Girtablilu Ranger (Fell, 4)</a>, <a href="" target="_blank" rel="nofollow">Vanth (Fell, 2)</a>, <a href="" target="_blank" rel="nofollow">Ecorche (Norge, 6)</a>,
<br />
<b>Deck:</b> 11 <b>Discard:</b> 7 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local: Reduce all Ranged, Fire, and Poison damage by 1.
<br />
Local: Reduce all damage from a Summoned monster by 1.</p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
</blockquote><p>Turn 9, under the Blessing of the Elements
Free Exploration - Siege #4: Ammut
Encounter a Fire card, display a monster (Ecorche, AD6) next to Norge.
Combat 24, immune to BOTH Fire and Poison? And BYA damage to Damiel on top? No thanks. Quang will let me evade.
Reload Vizier to examine [dice=Siege]1d13+3[/dice]. Gah, bad shuffle. I'll discard Vizier to encounter him, and then evade to reshuffle him back in again.
Discard Blessing of the Mantis God to explore [dice=Siege]1d13+3[/dice] -...Radovan - Maelwys (alias of Maelwys0)2020-08-28T22:50:53ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysKyra - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=10#4922020-08-27T23:26:53Z2020-08-27T23:23:52Z<p><span class=messageboard-ooc>Turn 15, under ... ANOTHER Collapse?
<br />
<span class="messageboard-dice"><b>Random Location (Shrine, Dunes, River):</b></span> <span class="messageboard-dice">1d3 ⇒ 1</span> - Merisiel needs to dodge more collapsing stuff. Since she's alone, I'll assume she just evades it.
<br />
New (old) Hour: The Beating <i>(When you encounter a monster from a location, before acting, another local character summons and encounters it.)</i>
<br />
Cast Restorative Touch on Seelah, since she's done overtime against all these collapses. <span class="messageboard-dice"><b>Heal Seelah:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (1) + 1 = 2</span> cards.
<br />
Move to Dunes</span></p>
<p><span class=messageboard-ooc>Free Exploration - Dunes #1: Norgorber's Shadow
<br />
<span class="messageboard-dice"><b>Check to Acquire - Divine 9:</b></span> <span class="messageboard-dice">1d10 + 6 ⇒ (2) + 6 = 8</span> - Banished</span></p>
<p><span class=messageboard-ooc>End my turn, recharge Desna's Freedom to <span class="messageboard-dice"><b>Heal Quinn:</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span> cards.
<br />
<span class="messageboard-dice"><b>Check to Recover: Restorative Touch - Divine 10:</b></span> <span class="messageboard-dice">1d10 + 6 ⇒ (5) + 6 = 11</span> - Recharged
<br />
Draw 3 to reset my hand.</span></p>
<div class="messageboard-quotee">Kyra, Dawnseeker wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Staff_of_Dark_Flame" target="_blank" rel="nofollow">Staff of Dark Flame</a>, <a href="https://pacg.fandom.com/wiki/Glorious_Warhammer" target="_blank" rel="nofollow">Glorious Warhammer</a>, <a href="https://pacg.fandom.com/wiki/Holy_Javelin" target="_blank" rel="nofollow">Holy Javelin</a>, <a href="https://pacg.fandom.com/wiki/Acolyte_(Core)" target="_blank" rel="nofollow">Acolyte (Core)</a>, <a href="https://pacg.fandom.com/wiki/Priest_of_Pharasma" target="_blank" rel="nofollow">Priest of Pharasma</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Spellbound" target="_blank" rel="nofollow">Blessing of the Spellbound</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Qi_Zhong" target="_blank" rel="nofollow">Blessing of the Qi Zhong</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Gray_Maiden_Plate" target="_blank" rel="nofollow">Gray Maiden Plate</a>, <a href="https://pacg.fandom.com/wiki/Divine_Fortune" target="_blank" rel="nofollow">Divine Fortune</a>,
<br />
<b>Deck:</b> 9 <b>Discard:</b> 1 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 3 // Kyra, Dawnseeker has the following <b>scourges</b> marked:[Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local checks are +1d4+Magic against all Outsiders and Undead
<br />
Desna's Blessing if you need it (esp against Barriers)</p>
<p><b>Movement: </b>Stick with the group
<br />
<b>Other: </b>3B - Shirt Reroll not yet used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc>Seelah - Heal 2.
<br />
Quinn - Heal 4.
<br />
Kyra - Moved to Dunes.
<br />
Dune - #1 banished.</span></p>Turn 15, under ... ANOTHER Collapse?
[dice=Random Location (Shrine, Dunes, River)]1d3[/dice] - Merisiel needs to dodge more collapsing stuff. Since she's alone, I'll assume she just evades it.
New (old) Hour: The Beating (When you encounter a monster from a location, before acting, another local character summons and encounters it.)
Cast Restorative Touch on Seelah, since she's done overtime against all these collapses. [dice=Heal Seelah]1d4+1[/dice] cards.
Move to Dunes
Free Exploration -...Kyra - Maelwys (alias of Maelwys0)2020-08-27T23:23:52ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0Mother Myrtle - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=20#9552020-08-23T14:57:30Z2020-08-23T14:57:30Z<p><span class=messageboard-ooc>Off-turn, Myrtle is healed for 5: <i>(Blessing of Nethys, Blessing of the Elements, Restoration (Core), Death's Touch, Lab Accident)</i>. Deck shuffled.</span></p>
<p><span class=messageboard-ooc>Turn 7, under the Blessing of Abadar</span></p>
<p><span class=messageboard-ooc>Free Exploration - Death Zone #1: Invasion Plans
<br />
Banish Potion of Focus to add Craft
<br />
<span class="messageboard-dice"><b>Check to Defeat - Survival 13:</b></span> <span class="messageboard-dice">1d12 + 6 + 1d12 + 6 ⇒ (8) + 6 + (11) + 6 = 31</span> - Defeated
<br />
Examine Death Zone #2: Blessing of Lamashtu, Death Zone #3: Warden of Runes, Death Zone #4: Icy Ledge. Return them in the same order.</span></p>
<p>Myrtle explores the aptly named "Death Zone", coming across a stack of paperwork. As she looks through it, she finds that it's the enemies plans for the area. The recognizes that it points to exactly where the Warden of the area is hiding right now, and pauses to check her gear and make sure that she's ready to face him.</p>
<p><span class=messageboard-ooc>End of turn.
<br />
<span class="messageboard-dice"><b>Check to Recovery: Potion of Focus - Knowledge 7:</b></span> <span class="messageboard-dice">1d12 + 6 ⇒ (7) + 6 = 13</span> - Reshuffled
<br />
Discard Amulet and draw 2 to reset my hand.</span></p>
<div class="messageboard-quotee">Mother Myrtle, Reanimator wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Stone_Axe_+1" target="_blank" rel="nofollow">Stone Axe +1</a>, <a href="https://pacg.fandom.com/wiki/Eruption" target="_blank" rel="nofollow">Eruption</a>, <a href="https://pacg.fandom.com/wiki/Hide_Armor_of_Fire_Resistance" target="_blank" rel="nofollow">Hide Armor of Fire Resistance</a>, <a href="https://pacg.fandom.com/wiki/Parade_Armor" target="_blank" rel="nofollow">Parade Armor</a>, <a href="https://pacg.fandom.com/wiki/Liquid_Persuasion" target="_blank" rel="nofollow">Liquid Persuasion</a>, <a href="https://pacg.fandom.com/wiki/Staff_of_Hungry_Shadows" target="_blank" rel="nofollow">Staff of Hungry Shadows</a>, <a href="https://pacg.fandom.com/wiki/Shadowcat" target="_blank" rel="nofollow">Shadowcat</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 15 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Any Combat: Recharge Shadowcat to add +1d12+6
<br />
<b>Other: </b>Default Download order: Shadowcat, Restoration, Potion of Heroism, Potion of Focus
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Off-turn, Myrtle is healed for 5: (Blessing of Nethys, Blessing of the Elements, Restoration (Core), Death's Touch, Lab Accident). Deck shuffled.
Turn 7, under the Blessing of Abadar
Free Exploration - Death Zone #1: Invasion Plans
Banish Potion of Focus to add Craft
[dice=Check to Defeat - Survival 13]1d12+6+1d12+6[/dice] - Defeated
Examine Death Zone #2: Blessing of Lamashtu, Death Zone #3: Warden of Runes, Death Zone #4: Icy Ledge. Return them in the same order.
Myrtle explores the...Mother Myrtle - Maelwys (alias of Maelwys0)2020-08-23T14:57:30ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysKyra - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=10#4862020-08-22T15:34:10Z2020-08-22T15:34:10Z<p>Kyra is getting used to the ground shaking now, and is alert to any tremors that might cause a rock slide out here.</p>
<p><span class=messageboard-ooc>Collapse
<br />
Divine Fortune + Seelah Divine Aura
<br />
<span class="messageboard-dice"><b>Check to Defeat - Perception 6+4=10:</b></span> <span class="messageboard-dice">1d10 + 5 + 1d6 + 1d6 ⇒ (7) + 5 + (5) + (1) = 18</span> - Defeated</span></p>
<p>She makes sure to be on the opposite side of the river from where the rockslide would be, and succeeds in avoiding any tumbling rocks as they fall harmlessly into the river.</p>Kyra is getting used to the ground shaking now, and is alert to any tremors that might cause a rock slide out here.
Collapse
Divine Fortune + Seelah Divine Aura
[dice=Check to Defeat - Perception 6+4=10]1d10+5+1d6+1d6[/dice] - Defeated
She makes sure to be on the opposite side of the river from where the rockslide would be, and succeeds in avoiding any tumbling rocks as they fall harmlessly into the river.Kyra - Maelwys (alias of Maelwys0)2020-08-22T15:34:10ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysKyra - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=10#4842020-08-22T15:24:32Z2020-08-22T15:24:32Z<p><span class=messageboard-ooc>Off-turn: Discard Runewell's Echo for Merisiel
<br />
Move the party to the River when the Repository is closed.</span></p>
<p><span class=messageboard-ooc>Turn 11, under the Harrow of the Rakshasa
<br />
<i>On your Charisma check, you may use your Intelligence die instead of the normal die.</i></p>
<p>With the Repository now dealt with, Kyra leads the party back outside to the River to show them what she'd discovered there.</p>
<p>[ooc]Free Exploration - River #1: Twitch Tonic
<br />
Banish Fire Snake to use Divine for non-combat check.
<br />
<span class="messageboard-dice"><b>Check to Acquire - Craft/Divine 10:</b></span> <span class="messageboard-dice">1d10 + 6 ⇒ (1) + 6 = 7</span> - Failed, banished.</span></p>
<p>Kyra spots a bottle at the bottom of the river. Unfortunately, when she sends her fire snake out into the river to retrieve it for her, the waters of the river quench the snake, leaving it unable to function underwater. Who could've seen that coming?</p>
<p><span class=messageboard-ooc>Banish Wand of Detect Magic to examine River #2: Voidglass Armor
<br />
Magic, free encounter
<br />
<span class="messageboard-dice"><b>Check to Acquire - Fortitude 9:</b></span> <span class="messageboard-dice">1d6 + 2 ⇒ (1) + 2 = 3</span> - Banished</span></p>
<p>Frustrated at losing the snake, Kyra pulls out her magic detection wand and waves it around. It shows her that there is something large and magical at the bottom of the river nearby. Not trusting the fire snake anymore, she dives in after it... and the current immediately sweeps her away. Kyra pulls herself back to shore, and writes off the armor as lost to the currents. This has not been a very impressive river excursion so far. Kyra quietly casts a healing spell on herself to fix up her bumps and bruises, and bruised ego, and hopes her friends are having better luck than her.</p>
<p><span class=messageboard-ooc>End of turn, recharge Wand of Restorative Touch to heal myself 1d4 cards.
<br />
<span class="messageboard-dice"><b>Healed for:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span>: <i>(The Bear (Harrow), Divine Fortune, Runewell's Echo)</i>. Deck shuffled.
<br />
<span class="messageboard-dice"><b>Check to Recover: Fire Snake - Divine 8:</b></span> <span class="messageboard-dice">1d10 + 6 ⇒ (6) + 6 = 12</span> - Recharged
<br />
<span class="messageboard-dice"><b>Check to Recover: Wand of Detect Magic - Divine 6:</b></span> <span class="messageboard-dice">1d10 + 6 ⇒ (8) + 6 = 14</span> - Recharged
<br />
Draw 4 to reset my hand.
<br />
Start of Quinn's turn, display Divine Fortune.</span></p>
<div class="messageboard-quotee">Kyra, Dawnseeker wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Staff_of_Dark_Flame" target="_blank" rel="nofollow">Staff of Dark Flame</a>, <a href="https://pacg.fandom.com/wiki/Glorious_Warhammer" target="_blank" rel="nofollow">Glorious Warhammer</a>, <a href="https://pacg.fandom.com/wiki/Holy_Javelin" target="_blank" rel="nofollow">Holy Javelin</a>, <a href="https://pacg.fandom.com/wiki/Restorative_Touch" target="_blank" rel="nofollow">Restorative Touch</a>, <a href="https://pacg.fandom.com/wiki/Desna%27s_Freedom" target="_blank" rel="nofollow">Desna's Freedom</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Qi_Zhong" target="_blank" rel="nofollow">Blessing of the Qi Zhong</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Gray_Maiden_Plate" target="_blank" rel="nofollow">Gray Maiden Plate</a>, <a href="https://pacg.fandom.com/wiki/Divine_Fortune" target="_blank" rel="nofollow">Divine Fortune</a>,
<br />
<b>Deck:</b> 10 <b>Discard:</b> 1 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 3 // Kyra, Dawnseeker has the following <b>scourges</b> marked:[Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local checks are +1d4+Magic against all Outsiders and Undead
<br />
Desna's Blessing if you need it (esp against Barriers)</p>
<p><b>Movement: </b>Stick with the group
<br />
<b>Other: </b>3B - Shirt Reroll not yet used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Off-turn: Discard Runewell's Echo for Merisiel
Move the party to the River when the Repository is closed.
Turn 11, under the Harrow of the Rakshasa
On your Charisma check, you may use your Intelligence die instead of the normal die.
With the Repository now dealt with, Kyra leads the party back outside to the River to show them what she'd discovered there.
[ooc]Free Exploration - River #1: Twitch Tonic
Banish Fire Snake to use Divine for non-combat check.
[dice=Check to Acquire -[/ooc]...Kyra - Maelwys (alias of Maelwys0)2020-08-22T15:24:32ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysKyra - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=10#4792020-08-18T20:01:02Z2020-08-18T20:01:02Z<p><span class=messageboard-ooc>Off-turn, healed for 5: <i>(Deathgrip (Core), Wand of Detect Magic, Blessing of the Spellbound, Priest of Pharasma, Blessing of the Qi Zhong)</i>. Deck shuffled.
<br />
Handed Wand of Restorative Touch.</span></p>
<p><span class=messageboard-ooc>Turn 7, under the Harrow of The Locksmith
<br />
<i>On your check, you may recharge a card to replace all d4s with d8s.</i>
<br />
Divine Fortune is banished to Recovery.
<br />
<b>Seelah recharges Glorious Warhammer</b> to examine Repository #5: Lyrune-quah Moon Maiden. Since I'm already Honor-Tested I feel like I should let somebody else take this one, so I'll <b>move to the River</b>.</span></p>
<p>Seelah lets Kyra know that there's another Moon Maiden up ahead. Knowing that she's already earned their respect and bears their mark, Kyra decides to let somebody else take the lead in this encounter, so they can also earn the respect of the Lyrune-Quah. While that discussion is happening, Kyra heads outside to the river for a quiet moment of solitude.</p>
<p><span class=messageboard-ooc>Free Exploration - River #1: Red Mantis Initiate
<br />
<span class="messageboard-dice"><b>BYA - Ranged Combat Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span> - Draw Gray Maiden Armor to reduce combat damage by 2. Display Gray Maiden Armor.
<br />
Discard Blessing of the Dawnflower to bless.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Wisdom 9:</b></span> <span class="messageboard-dice">2d10 + 3 ⇒ (7, 1) + 3 = 11</span> - Defeated</span></p>
<p>As she listens to the bubbling of the river, her solitude is disturbed when something flies out of the nearby bushes and clanks off her armor, splashing into the river. Before she can look down to see what it was, a humanoid figure wearing an insect mask moves out of the nearby brush, approaching her. Kyra recognizes this as an initiate in the order of the Red Mantis. Luckily, she remembers a few important details of the Red Mantis and manages to think her way out of combat, outsmarting the poor initiate and leaving before he's caught on to what is happening. Knowing that he'll notice something off soon, Kyra quickly pulls a wand out of her belt and uses it to cast a Fly spell, soaring up away from the river and back towards the group.</p>
<p><span class=messageboard-ooc>Bury Wand of Flying to examine River #2: Twitch Tonic, Dunes #1: Twisted Space. Move back to Repository and end my turn.
<br />
<span class="messageboard-dice"><b>Check to Recover: Divine Fortune - Divine 13:</b></span> <span class="messageboard-dice">1d10 + 6 ⇒ (1) + 6 = 7</span> - Discarded
<br />
<span class="messageboard-dice"><b>Check to Recover: Wand of Flying - Divine 12:</b></span> <span class="messageboard-dice">1d10 + 6 ⇒ (2) + 6 = 8</span> - Buried
<br />
Draw 3 to reset my hand.</span></p>
<div class="messageboard-quotee">Kyra, Dawnseeker wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Staff_of_Dark_Flame" target="_blank" rel="nofollow">Staff of Dark Flame</a>, <a href="https://pacg.fandom.com/wiki/Glorious_Warhammer" target="_blank" rel="nofollow">Glorious Warhammer</a>, <a href="https://pacg.fandom.com/wiki/Fire_Snake" target="_blank" rel="nofollow">Fire Snake</a>, <a href="https://pacg.fandom.com/wiki/Holy_Javelin" target="_blank" rel="nofollow">Holy Javelin</a>, <a href="https://pacg.fandom.com/wiki/Wand_of_Detect_Magic" target="_blank" rel="nofollow">Wand of Detect Magic</a>, <a href="https://pacg.fandom.com/wiki/Wand_of_Restorative_Touch" target="_blank" rel="nofollow">Wand of Restorative Touch</a>, <a href="https://www.drivethrurpg.com/images/5549/206431.jpg" target="_blank" rel="nofollow">Runewell's Echo</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Gray_Maiden_Plate" target="_blank" rel="nofollow">Gray Maiden Plate</a>,
<br />
<b>Deck:</b> 8 <b>Discard:</b> 3 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 3 // Kyra, Dawnseeker has the following <b>scourges</b> marked:[Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local checks are +1d4+Magic against all Outsiders and Undead
<br />
Blessing if you need it. Two blessings if one is Dawnflower or Echo.
<br />
Any Combat: Staff of Dark Flame to discard Fire Snake and reduce difficulty by 1d6+1
<br />
<b>Movement: </b>Stick with the group
<br />
<b>Other: </b>3B - Shirt Reroll not yet used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Off-turn, healed for 5: (Deathgrip (Core), Wand of Detect Magic, Blessing of the Spellbound, Priest of Pharasma, Blessing of the Qi Zhong). Deck shuffled.
Handed Wand of Restorative Touch.
Turn 7, under the Harrow of The Locksmith
On your check, you may recharge a card to replace all d4s with d8s.
Divine Fortune is banished to Recovery.
Seelah recharges Glorious Warhammer to examine Repository #5: Lyrune-quah Moon Maiden. Since I'm already Honor-Tested I feel like I should let somebody else...Kyra - Maelwys (alias of Maelwys0)2020-08-18T20:01:02ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysKyra - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=10#4762020-08-18T16:21:16Z2020-08-18T16:21:16Z<p><span class=messageboard-ooc>Divine Fortune, Seelah bonus
<br />
<span class="messageboard-dice"><b>Collapse - Perception 10:</b></span> <span class="messageboard-dice">1d10 + 5 + 1d6 + 1d6 ⇒ (3) + 5 + (1) + (3) = 12</span> - Passed</span></p>
<p>Kyra senses another tremor coming, and quickly moves towards a doorway to shelter herself from the falling debris.</p>Divine Fortune, Seelah bonus
[dice=Collapse - Perception 10]1d10+5+1d6+1d6[/dice] - Passed
Kyra senses another tremor coming, and quickly moves towards a doorway to shelter herself from the falling debris.Kyra - Maelwys (alias of Maelwys0)2020-08-18T16:21:16ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieRadovan - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=25#12052020-08-13T18:06:12Z2020-08-13T18:06:12Z<p><span class=messageboard-ooc>Turn 5, under the Blessing of Isis
<br />
Hand Bottled Lightning to Damiel</span></p>
<p>Stopping quickly inside the lab to check on the alchemist and hand off the bottle he'd recovered earlier, Radovan rolls his eyes as he sees yet another towering giant of massed undead moving towards them. Once more he runs outside to climb the thing, and tear it down like he did the last one.</p>
<p><span class=messageboard-ooc>Free Exploration - Siege #1: Ossumental Swarm
<br />
Reveal Adamantine Sai +2 for combat. +1d4 single-weapon. Norge +1. Banish Elder Ifreeti from Rukh for +1d8+4.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 20/24/26/30:</b></span> <span class="messageboard-dice">1d8 + 6 + 1d4 + 2 + 1d4 + 1 + 1d8 + 4 ⇒ (4) + 6 + (2) + 2 + (2) + 1 + (5) + 4 = 26</span>
<br />
- Defeated. Defeated by at least 4, no Cold damage. Defeated by at least 6, no Scourge. Check less than 30, no Blessing.
<br />
Defeated a monster, display a new monster (Hanshepsu, AD5) with Norge.</span></p>
<p>Tearing it to pieces, and burning them as they fall, Radovan succeeds in toppling the creature. It's then that he realizes that this one was carrying an extra present for him... it was infested with a swarm of bugs as well, which crawled out onto him as he climbed it. As the bugs swarm over him and try to bite into him, Radovan laughs them off as their poison is entirely useless against him. </p>
<p><span class=messageboard-ooc>Discard Blessing of the Midnight Lord to explore - Siege #2: Cenovath Swarm
<br />
Encounter a Poison bane, display a new monster (Girtablilu Ranger, AD4) with Fell.
<br />
BYA - I have no ally in hand, so nothing happens.
<br />
Reveal Adamantine Sai +2 for combat. +1d4 single-weapon. Norge +1. Fell +2. Banish Sun Falcon from Fell for +2d6+1
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 18/22:</b></span> <span class="messageboard-dice">1d8 + 6 + 1d4 + 2 + 1d4 + 1 + 2 + 2d6 + 1 ⇒ (2) + 6 + (2) + 2 + (2) + 1 + 2 + (1, 4) + 1 = 23</span> - Defeated, banished.
<br />
Defeated a monster, display a new monster (Vanth, AD2) with Fell.</span></p>
<p>Radovan summons a cloud of poison around him, killing bugs off, and pulling out his blade to help flick away the few survivors that are still holding on. Once the bugs have been cleaned away, Radovan looks out for his next target...</p>
<div class="messageboard-quotee">Radovan, Pitbound Bodyguard wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Adamantine_Sai_+2" target="_blank" rel="nofollow">Adamantine Sai +2</a>, <a href="https://pacg.fandom.com/wiki/Red_Leathers" target="_blank" rel="nofollow">Red Leathers</a>, <a href="https://pacg.fandom.com/wiki/Cartouche_of_Protection" target="_blank" rel="nofollow">Cartouche of Protection</a>, <a href="https://pacg.fandom.com/wiki/Quick-Change_Mask" target="_blank" rel="nofollow">Quick-Change Mask</a>, <a href="https://pacg.fandom.com/wiki/Vizier" target="_blank" rel="nofollow">Vizier</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Mantis_God" target="_blank" rel="nofollow">Blessing of the Mantis God</a>, </b>
</p>
<b>Displayed:</b> <a href="" target="_blank" rel="nofollow">Elder Ice Elemental (Quang, 4)</a>, <a href="" target="_blank" rel="nofollow">Girtablilu Ranger (Quang, 4)</a>, <a href="" target="_blank" rel="nofollow">Rukh (Norge, 3)</a>, <a href="" target="_blank" rel="nofollow">Hanshepsu (Norge, 5)</a>, <a href="" target="_blank" rel="nofollow">Girtablilu Ranger (Fell, 4)</a>, <a href="" target="_blank" rel="nofollow">Vanth (Fell, 2)</a>,
<br />
<b>Deck:</b> 13 <b>Discard:</b> 5 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local: Reduce all Ranged, Fire, and Poison damage by 1.
<br />
Local: Reduce all damage from a Summoned monster by 1.
<br />
Any: Discard Mantis God for 2 dice vs a Story Bane</p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
</blockquote><p>Turn 5, under the Blessing of Isis
Hand Bottled Lightning to Damiel
Stopping quickly inside the lab to check on the alchemist and hand off the bottle he'd recovered earlier, Radovan rolls his eyes as he sees yet another towering giant of massed undead moving towards them. Once more he runs outside to climb the thing, and tear it down like he did the last one.
Free Exploration - Siege #1: Ossumental Swarm
Reveal Adamantine Sai +2 for combat. +1d4 single-weapon. Norge +1. Banish Elder Ifreeti...Radovan - Maelwys (alias of Maelwys0)2020-08-13T18:06:12ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysKyra - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=10#4712020-08-13T15:54:18Z2020-08-13T15:54:18Z<p><span class=messageboard-ooc>Turn 3, under the Harrow of the Big Sky
<br />
<i>At the start of your turn, you may remove 1 of your scourges.</i></span></p>
<p>Kyra joins the others in looking around the reading room, trying to find anything that they can find to impress the Lyrune-quah.</p>
<p><span class=messageboard-ooc>Free Exploration - Reading Room #7: Poison Blast
<br />
Hour is Harrow +1
<br />
<span class="messageboard-dice"><b>Check to Acquire - Intelligence 12:</b></span> <span class="messageboard-dice">1d6 + 1 ⇒ (1) + 1 = 2</span> - Failed</span></p>
<p>Finding an arcane scroll, she takes a quick look at it and throws it aside. That certainly wouldn't help at all.</p>
<p><span class=messageboard-ooc>Discard Priest of Pharasma to explore - Reading Room #8: Lyrune-quah Moon Maiden
<br />
Discard Blessing of the Dawnflower to bless. Discard Blessing of the Spellbound to bless. Hour is Harrow +1
<br />
<span class="messageboard-dice"><b>Check to Acquire - Diplomacy 11:</b></span> <span class="messageboard-dice">3d8 + 1 + 1 ⇒ (3, 8, 3) + 1 + 1 = 16</span> - Acquired, display next to location, and gain Honor-Tested.</span></p>
<p>Then she comes across one of the Maidens themselves. Prostating herself before the maiden, she gives multiple blessings of Sarenrae upon the maiden, wooing her to their side. Once she has the maiden's blessing, she continues to look around in case there's anything else useful left.</p>
<p><span class=messageboard-ooc>Discard Blessing of Qi Zhong to heal one <i>(Blessing of the Dawnflower)</i> and explore - Reading Room #9: Death's Breath Door
<br />
Recharge Blessing of the Spellbound (2) to bless. Hour is Harrow +1.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Divine 10:</b></span> <span class="messageboard-dice">2d10 + 6 + 1 ⇒ (5, 1) + 6 + 1 = 13</span> - Defeated</span></p>
<p>Finding a trapped door near the back of the room, she recognizes the divine symbols on it and is easily able to decipher the solution to open it safely, thanks to her training.</p>
<p><span class=messageboard-ooc>Discard The Bear to explore - Reading Room #10: Spectre
<br />
Honor-Tested, discard Wand of Detect Magic.
<br />
Banish Deathgrip for combat. Turn Undead +1d4. Honor-Tested +3. Hour is Harrow +1
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 14:</b></span> <span class="messageboard-dice">1d10 + 6 + 2d12 + 1d4 + 3 + 1 ⇒ (4) + 6 + (8, 5) + (2) + 3 + 1 = 29</span> - Defeated, but only by 15.</span></p>
<p>As the door opens, a spectre flies out towards the group. Kyra quickly puts herself between the group and the creature, presenting her holy symbol and then reaching out to grip the undead creature by the shoulders. It is taken aback and how easily the cleric is able to touch its ethereal form. Kyra quickly drains the undead energy from it, leaving it whisping away into nothingness.</p>
<p>Sensing that this place is now safe for the Lyrune-quah to return, she turns to follow the group out to the next location.</p>
<p><span class=messageboard-ooc>Location is empty, attempt to close. Encounter a new blessing: The Fiend. Harrow, auto-acquired.
<br />
Closed, heal a blessing. Move with Quinn to wherever he wants to go.</span></p>
<p><span class=messageboard-ooc>End of turn
<br />
<span class="messageboard-dice"><b>Check to Recover: Deathgrip (Core) - Divine 10:</b></span> <span class="messageboard-dice">1d10 + 6 ⇒ (3) + 6 = 9</span> - Discarded.
<br />
Draw 7 to reset my hand.
<br />
Start of Quinn's turn, display Divine Fortune and Gray Maiden Plate.</span></p>
<div class="messageboard-quotee">Kyra, Dawnseeker wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Staff_of_Dark_Flame" target="_blank" rel="nofollow">Staff of Dark Flame</a>, <a href="https://pacg.fandom.com/wiki/Glorious_Warhammer" target="_blank" rel="nofollow">Glorious Warhammer</a>, <a href="https://pacg.fandom.com/wiki/Fire_Snake" target="_blank" rel="nofollow">Fire Snake</a>, <a href="https://pacg.fandom.com/wiki/Wand_of_Flying" target="_blank" rel="nofollow">Wand of Flying</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Dawnflower" target="_blank" rel="nofollow">Blessing of the Dawnflower</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Gray_Maiden_Plate" target="_blank" rel="nofollow">Gray Maiden Plate</a>, <a href="https://pacg.fandom.com/wiki/Divine_Fortune" target="_blank" rel="nofollow">Divine Fortune</a>,
<br />
<b>Deck:</b> 6 <b>Discard:</b> 6 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 3 // Kyra, Dawnseeker has the following <b>scourges</b> marked:[Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local checks are +1d4+Magic against all Outsiders and Undead
<br />
Blessing if you need it. Two blessings if one is Dawnflower or Echo.
<br />
Any Combat: Staff of Dark Flame to discard Fire Snake and reduce difficulty by 1d6+1
<br />
<b>Movement: </b>Stick with the group
<br />
<b>Other: </b>3B - Shirt Reroll not yet used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Turn 3, under the Harrow of the Big Sky
At the start of your turn, you may remove 1 of your scourges.
Kyra joins the others in looking around the reading room, trying to find anything that they can find to impress the Lyrune-quah.
Free Exploration - Reading Room #7: Poison Blast
Hour is Harrow +1
[dice=Check to Acquire - Intelligence 12]1d6+1[/dice] - Failed
Finding an arcane scroll, she takes a quick look at it and throws it aside. That certainly wouldn't help at all.
Discard Priest of...Kyra - Maelwys (alias of Maelwys0)2020-08-13T15:54:18ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0Mother Myrtle - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=19#9492020-08-13T13:58:09Z2020-08-13T13:57:15Z<p><span class=messageboard-ooc>Resuming my turn, only a month late... oops.</span></p>
<p>Continuing up the peak, she follows a friendly moose until... it leads her to one of the giants. The villain looks over at here, his skin burning to keep the mountain cold at bay, and the wave of heat blasts out towards her. </p>
<p><span class=messageboard-ooc>Display Lab Accident upon monster encounter.
<br />
Banish Cloud Puff to ignore BYA</span></p>
<p>Myrtle charges towards the monster, literally throwing everything she's got at it as she goes.</p>
<p><span class=messageboard-ooc>Recharge Bottled Lightning to activate Lab Accident, using Acid instead of Electricity. Recharge Blessing of the Elements for +1 die. Recharge Clockwork Dragonling for +2d8 Wisdom. Potion of Heroism for +1d6.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 28:</b></span> <span class="messageboard-dice">2d12 + 4 + 1d4 + 1d8 + 1 + 2d8 + 1d6 ⇒ (7, 12) + 4 + (1) + (1) + 1 + (2, 5) + (2) = 35</span> - Defeated.</span></p>
<p>Thanks to the mixture of bottles and mechanical allies harrassing the creature, Myrtle is able to close within range to reach out at him with her powerful touch spell. Invoking the name of Nok-Nok's chaotic god to help her defeat this giant, she reaches out and channels all of the dark energy into him.</p>
<p><span class=messageboard-ooc>Banish Death's Touch. Nok-Nok discards Blessing of the Demon Queen for +3d dice. Potion of Heroism for +1d6.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 30:</b></span> <span class="messageboard-dice">4d12 + 4 + 1d4 + 3d6 + 3 + 1d6 ⇒ (11, 7, 7, 8) + 4 + (1) + (5, 3, 1) + 3 + (2) = 52</span> - Defeated
<br />
Defeated a monster, download Moose from discard.
<br />
End of encounter, banish Lab Accident.
<br />
Villain flees, Peak closed.</span></p>
<p>The creature falls from the top of the mountain peak. She sees it finally hit ground far below... and yet it still stirs, not quite banished. Sighing, she turns to start her long climb back down the mountain. Before descending though, she stops to peer out towards the barren landscape to see what's there.</p>
<p><span class=messageboard-ooc>End of turn, use closed location power to examine Death Zone #1: Invasion Plans.
<br />
End of turn, recharge Moose to move to Death Zone.
<br />
<span class="messageboard-dice"><b>Attempt to Recover: Potion of Heroism - Knowledge 9:</b></span> <span class="messageboard-dice">1d8 + 5 ⇒ (6) + 5 = 11</span> - Recharged
<br />
<span class="messageboard-dice"><b>Attempt to Recover: Restoration (Core) - Divine 14:</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span> - Discarded
<br />
<span class="messageboard-dice"><b>Attempt to Recover: Cloud Puff - Craft 4:</b></span> <span class="messageboard-dice">1d12 + 6 ⇒ (10) + 6 = 16</span> - Recharged
<br />
<span class="messageboard-dice"><b>Attempt to Recover: Death's Touch - Arcane 11:</b></span> <span class="messageboard-dice">1d12 + 4 + 1d4 ⇒ (1) + 4 + (3) = 8</span> - Discarded
<br />
<span class="messageboard-dice"><b>Attempt to Recover: Lab Accident: Arcane 16:</b></span> <span class="messageboard-dice">1d12 + 4 + 1d4 ⇒ (7) + 4 + (2) = 13</span> - Discarded
<br />
Draw 4 to reset my hand.</span></p>
<div class="messageboard-quotee">Mother Myrtle, Reanimator wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Stone_Axe_+1" target="_blank" rel="nofollow">Stone Axe +1</a>, <a href="https://pacg.fandom.com/wiki/Hide_Armor_of_Fire_Resistance" target="_blank" rel="nofollow">Hide Armor of Fire Resistance</a>, <a href="https://pacg.fandom.com/wiki/Amulet_of_Fiery_Fists" target="_blank" rel="nofollow">Amulet of Fiery Fists</a>, <a href="https://pacg.fandom.com/wiki/Liquid_Persuasion" target="_blank" rel="nofollow">Liquid Persuasion</a>, <a href="https://pacg.fandom.com/wiki/Staff_of_Hungry_Shadows" target="_blank" rel="nofollow">Staff of Hungry Shadows</a>, <a href="https://pacg.fandom.com/wiki/Potion_of_Focus" target="_blank" rel="nofollow">Potion of Focus</a>, <a href="https://pacg.fandom.com/wiki/Shadowcat" target="_blank" rel="nofollow">Shadowcat</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 11 <b>Discard:</b> 5 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Any Combat: Recharge Shadowcat to add +1d12+6
<br />
<b>Other: </b>Default Download order: Shadowcat, Restoration, Potion of Heroism, Potion of Focus
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc>Nok-Nok discards Blessing of the Demon Queen, taking 1d4 Mental Damage</span></p>Resuming my turn, only a month late... oops.
Continuing up the peak, she follows a friendly moose until... it leads her to one of the giants. The villain looks over at here, his skin burning to keep the mountain cold at bay, and the wave of heat blasts out towards her.
Display Lab Accident upon monster encounter.
Banish Cloud Puff to ignore BYA
Myrtle charges towards the monster, literally throwing everything she's got at it as she goes.
Recharge Bottled Lightning to activate Lab...Mother Myrtle - Maelwys (alias of Maelwys0)2020-08-13T13:57:15ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieRadovan - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=24#11992020-08-05T17:42:04Z2020-08-05T17:42:04Z<p><span class=messageboard-ooc>Turn 1, under the Blessing of the Ancients
<br />
<span class="messageboard-dice"><b>Mumia Lab - Constitution 4:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (8) + 1 = 9</span> - Success, no effect.</span></p>
<p>With the horde coming on, Radovan decides to follow Damiel into the Lab. Maybe the alchemist will be able to whip something big to distract some of them, if he can keep them busy long enough.</p>
<p><span class=messageboard-ooc>Free Exploration - Siege #1: Baited Jewel Box
<br />
Encounter a Poison Bane - Display a monster with Fell (Coffer Corpse, 1)
<br />
<span class="messageboard-dice"><b>Check to Defeat - Disable 6+6=12:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (1) + 6 = 7</span> - HP Reroll
<br />
<span class="messageboard-dice"><b>Check to Defeat - Disable 6+6=12:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (7) + 6 = 13</span> - Defeated by less than 4. Take 1d4 poison damage and draw 2 items.
<br />
<span class="messageboard-dice"><b>Posion Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span> - Fell Reduces it to 0, no effect.
<br />
Damage taken - Display a monster with Quang (Elder Ice Elemental, 4).
<br />
Effigy of Maat and Bottled Lightning acquired.</span></p>
<p>As he enters the lab, he spots a box of supplies on the counter. Rushing over, he notices that it's trapped... and laughs when he realizes it's a poison trap. He easily picks the lock, triggering the trap, and then mimes choking for a few seconds for Damiel's entertainment, before laughing it off and opening the box. Inside he finds a statue of Maat, and a crackling bottle. He pockets the statue, but isn't sure what to make of the bottle, so he sets it aside for Damiel to use later.</p>
<p><span class=messageboard-ooc>Discard Elyana to examine the top card of the siege deck and explore - Siege #2: Ammut
<br />
Encounter a Fire Bane - Display a monster with Norge (Bonestorm, 4).
<br />
<span class="messageboard-dice"><b>BYA - Fire Damage (Radovan):</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span> - Norge Reduces it to 0, no effect.
<br />
<span class="messageboard-dice"><b>BYA - Fire Damage (Damiel):</b></span> <span class="messageboard-dice">1d4 ⇒ 1</span> - Infernal Aura reduces local Fire Damage by 1, no effect.
<br />
Reveal Adamantine Sai +2 for combat. +1d4 single-weapon. Damiel reshuffles Carnivore for +1 die
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 24:</b></span> <span class="messageboard-dice">2d8 + 6 + 1d4 + 2 + 1d4 ⇒ (6, 3) + 6 + (3) + 2 + (4) = 24</span> - Defeated
<br />
Defeated a monster - Display a monster with Quang (Girtablilu Ranger, 4).</span></p>
<p>At that moment, the door bursts open, and fire demon charges in towards Damiel. "Pick on somebody your own size!" Radovan yells, as he powers up his own fire and moves to intercept. Damiel's crystal pet also moves to guard his master, and between the two of them they quickly overpower the demon.</p>
<p><span class=messageboard-ooc>Discard Blessing of Anubis to explore - Siege #3: Ossumental Swarm
<br />
Reveal Adamantine Sai +2 for combat. +1d4 single-weapon. Norge +1. Banish Bonestorm from Norge for +1d8+4.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 20/24/26/30:</b></span> <span class="messageboard-dice">1d8 + 6 + 1d4 + 2 + 1d4 + 1 + 1d8 + 4 ⇒ (6) + 6 + (4) + 2 + (4) + 1 + (8) + 4 = 35</span> - Defeated. Defeated by at least 4, no Cold damage. Defeated by at least 6, no Scourge. Check greater than 30, draw a blessing.
<br />
Blessing of the Ancients acquired.
<br />
Defeated a monster - Display a monster with Norge (Elder Ifreeti, 4)</span></p>
<p>As he cleans up from the demon battle, Radovan hears a roar from outside. Sticking his head out, he spots a gigantic undead creature approaching. Glancing back towards Damiel he shrugs. "You stay here... I'll be right back."</p>
<p>Charging out, he wields his Sai and lights it up with flames. Using it as a climbing piton, he climbs up the giant mass of writhing bodies, poking and stabbing at as many of them as he can. Finally as he reaches the top, the thing falls apart. He collapses back to the ground surrounded by bodies, and then stands up and brushes himself off. As he looks back towards the Lab, he spots an Ifreet moving towards the door, and rushes back over.</p>
<p><span class=messageboard-ooc>Recharge Blessing of the Ancients to explore - Siege #4: Elder Ifreeti
<br />
Reveal Adamantine Sai +2 for combat. +1d4 single-weapon. Fell +2. Banish Coffer Corpse from Fell for +2d6+1
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 19:</b></span> <span class="messageboard-dice">1d8 + 6 + 1d4 + 2 + 1d4 + 2 + 2d6 + 1 ⇒ (5) + 6 + (2) + 2 + (4) + 2 + (3, 6) + 1 = 31</span> - Defeated. Draw an Ally.
<br />
Unwrapped Harmony acquired
<br />
Defeated a monster - Display a monster with Fell (??)</span></p>
<p>Feeling that his fires won't help him so much this time, he instead summons a powerful poisonous cloud around himself as he charges the genie. He struggles briefly, but overpowers the creature to the point that it finally yields to him. "Alright, you win. I shall grant you one wish. But make it a small one..."</p>
<p>Looking around the field at the armies attacking, Radovan mutters, "I could definitely use some more friends right now...".</p>
<p>"And it is done," the genie says, disappearing in a puff of smoke and being replaced by a Caligni female. Seeing where she is, she looks around confused. And then, sensing that he's a friend, she uses her powers to warn him about what creatures are nearby, before fleeing into the relative safety of the Lab.</p>
<p><span class=messageboard-ooc>Discard Unwrapped Harmony to examine 3 and explore - Siege #5: Kalnaka, Siege #6: Sard, Siege #7: Girtablilu Ranger - TRIGGER
<br />
<span class="messageboard-dice"><b>Girtablilu Ranger Trigger - Stealth 7:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (4) + 6 = 10</span> - Success
<br />
Return Ranger to the top, then Sard, then Kalnaka. Explore into Ranger.
<br />
<span class="messageboard-dice"><b>BYA - Poison Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 1</span> - Fell Reduces it to 0, no effect.
<br />
Reveal Adamantine Sai +2 for combat. +1d4 single-weapon. Norge +1. Fell +2.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 17:</b></span> <span class="messageboard-dice">1d8 + 6 + 1d4 + 2 + 1d4 + 1 + 2 ⇒ (6) + 6 + (2) + 2 + (1) + 1 + 2 = 20</span> - Defeated.
<br />
Defeat a monster - Display a monster with Norge (??)</span></p>
<p>Hearing the girl describe the creatures around him, Radovan feels like the Girtablilu is a tempting target. Successfully sneaking up on it, he ambushes it and soon cuts the creature down with his Sai. </p>
<p>He stops briefly to take a few heavy breaths from the exertion of the constant fight. It might be exerting, but it's also exhilarating, and he can almost hear his demons purring from the joy of constant bloodshed, and the power that they've been absorbing from all of these fresh kills.</p>
<p><span class=messageboard-ooc>End of turn, discard Effigy of Maat and draw 1 to reset my hand.</span></p>
<div class="messageboard-quotee">Radovan, Pitbound Bodyguard wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Adamantine_Sai_+2" target="_blank" rel="nofollow">Adamantine Sai +2</a>, <a href="https://pacg.fandom.com/wiki/Red_Leathers" target="_blank" rel="nofollow">Red Leathers</a>, <a href="https://pacg.fandom.com/wiki/Cartouche_of_Protection" target="_blank" rel="nofollow">Cartouche of Protection</a>, <a href="https://pacg.fandom.com/wiki/Quick-Change_Mask" target="_blank" rel="nofollow">Quick-Change Mask</a>, <a href="https://pacg.fandom.com/wiki/Bottled_Lightning" target="_blank" rel="nofollow">Bottled Lightning</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Midnight_Lord" target="_blank" rel="nofollow">Blessing of the Midnight Lord</a>, </b>
</p>
<b>Displayed:</b> <a href="" target="_blank" rel="nofollow">Elder Ice Elemental (Quang, 4)</a>, <a href="" target="_blank" rel="nofollow">Girtablilu Ranger (Quang, 4)</a>, <a href="" target="_blank" rel="nofollow">Elder Ifreeti (Norge, 4)</a>, <a href="" target="_blank" rel="nofollow">?? (Fell)</a>, <a href="" target="_blank" rel="nofollow">?? (Norge)</a>,
<br />
<b>Deck:</b> 15 <b>Discard:</b> 4 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local: Reduce all Ranged, Fire, and Poison damage by 1.
<br />
Local: Reduce all damage from a Summoned monster by 1.
<br />
Any: Discard Midnight Lord for 2 dice on Con/Finesse.</p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
</blockquote><p><span class=messageboard-ooc><b>Siege Deck #1, #2, #3, #4, #7:</b> Banished</span>
</p>
<span class=messageboard-ooc><b>Siege Deck #5, #6:</b> Known. #6 is on top, #5 is second.</span>
<br />
<span class=messageboard-ooc><b>Damiel</b> reshuffled Crystalline Carnivore</span>
<br />
<span class=messageboard-ooc><b>BR: </b> I need two more random monsters to feed my demons</span></p>Turn 1, under the Blessing of the Ancients
[dice=Mumia Lab - Constitution 4]1d8+1[/dice] - Success, no effect.
With the horde coming on, Radovan decides to follow Damiel into the Lab. Maybe the alchemist will be able to whip something big to distract some of them, if he can keep them busy long enough.
Free Exploration - Siege #1: Baited Jewel Box
Encounter a Poison Bane - Display a monster with Fell (Coffer Corpse, 1)
[dice=Check to Defeat - Disable 6+6=12]1d8+6[/dice] - HP Reroll...Radovan - Maelwys (alias of Maelwys0)2020-08-05T17:42:04ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieRadovan - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=24#11972020-08-05T02:48:13Z2020-08-05T02:48:13Z<p>Although I should take the Sepulcher to spread out and get max coverage, I just can't deal with fighting an entire siege deck worth of monsters that are all immune to my poison. So I'm going to double up with Damiel at the Mumia's Lab instead. Plus, that way my infernal aura might be useful against some incidental damage. </p>
<p>Also, since I didn't see anybody else indicating interest, I swapped out my Bloodbound Hat (since there aren't likely to be many Dip checks) for the Cartouche. </p>
<div class="messageboard-quotee">Radovan, Pitbound Bodyguard wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Adamantine_Sai_+2" target="_blank" rel="nofollow">Adamantine Sai +2</a>, <a href="https://pacg.fandom.com/wiki/Red_Leathers" target="_blank" rel="nofollow">Red Leathers</a>, <a href="https://pacg.fandom.com/wiki/Cartouche_of_Protection" target="_blank" rel="nofollow">Cartouche of Protection</a>, <a href="https://pacg.fandom.com/wiki/Quick-Change_Mask" target="_blank" rel="nofollow">Quick-Change Mask</a>, <a href="https://pacg.fandom.com/wiki/Elyana" target="_blank" rel="nofollow">Elyana</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Anubis" target="_blank" rel="nofollow">Blessing of Anubis</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 15 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local: Reduce all Ranged, Fire, and Poison damage by 1.
<br />
Local: Reduce all damage from a Summoned monster by 1.</p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
</blockquote><p>Although I should take the Sepulcher to spread out and get max coverage, I just can't deal with fighting an entire siege deck worth of monsters that are all immune to my poison. So I'm going to double up with Damiel at the Mumia's Lab instead. Plus, that way my infernal aura might be useful against some incidental damage.
Also, since I didn't see anybody else indicating interest, I swapped out my Bloodbound Hat (since there aren't likely to be many Dip checks) for the Cartouche.
Radovan,...Radovan - Maelwys (alias of Maelwys0)2020-08-05T02:48:13ZRe: Forums: Play-by-Post Discussion: [ACG][CaG] Season of Factions Favor Adventure 1: Chasing Yellow Sails by Rhynn Davrie DiscussionRadovan - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/discussion&page=7#3342020-08-05T02:39:57Z2020-08-05T02:39:57Z<p>HP: Constitution +1
<br />
Upgrades: Pass</p>
<p>I'll take the Cartouche of Protection if nobody else is interested though.</p>HP: Constitution +1
Upgrades: Pass
I'll take the Cartouche of Protection if nobody else is interested though.Radovan - Maelwys (alias of Maelwys0)2020-08-05T02:39:57ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysKyra - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=10#4652020-07-17T22:33:47Z2020-07-17T22:33:47Z<p>As the group gathers in the Temple's Reading Room, the room shakes. The creature is nearby, and as he stomps past down a hallway, clutter falls from the shelves above.</p>
<p><span class=messageboard-ooc><span class="messageboard-dice"><b>Check to Defeat - Perception 10:</b></span> <span class="messageboard-dice">1d10 + 5 ⇒ (9) + 5 = 14</span> - Success</span></p>
<p>Kyra spots the books falling towards her in time to jump out of the way, and avoid the bulk of the debris.</p>As the group gathers in the Temple's Reading Room, the room shakes. The creature is nearby, and as he stomps past down a hallway, clutter falls from the shelves above.
[dice=Check to Defeat - Perception 10]1d10+5[/dice] - Success
Kyra spots the books falling towards her in time to jump out of the way, and avoid the bulk of the debris.Kyra - Maelwys (alias of Maelwys0)2020-07-17T22:33:47ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0Mother Myrtle - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=19#9482020-07-14T23:31:21Z2020-07-14T23:31:21Z<p><span class=messageboard-ooc>Aric's turn: Download Restoration and Potion of Heroism</span></p>
<p>Myrtle watches as Aric slices down a couple monsters, and runs over to collect the droppings. Very useful entrails these have...</p>
<p><span class=messageboard-ooc>Turn 3, under the Blessing of Desna
<br />
Move to Mountain Peak
<br />
Drink Potion of Heroism</span></p>
<p>Once the monsters are struck down, and after Aric has warned about a much bigger beast ahead, Myrtle decides that it's time for her to move on. She thought she spotted one of the giants moving up the outside of the mountain, and is afraid that it'll be too treacherous for the more ... urban-inclined members of the group. So she makes sure she's got all her gear well bundled up, drinks the potion that she made from some of the entrails, and starts climbing the peak.</p>
<p><span class=messageboard-ooc>Free Exploration - Peak #1: Hide Armor of Fire Resistance
<br />
<span class="messageboard-dice"><b>Check to Acquire - Fortitude 7:</b></span> <span class="messageboard-dice">1d8 + 1 + 1d6 ⇒ (5) + 1 + (5) = 11</span> - Acquired</span></p>
<p>Partway up the mountain she spots the frozen body of a previous adventurer. And he's wearing armor to protect him from heat... see, this is exactly why she didn't want the others following her here. Rookies would only be more trouble than they're worth. Of course, the armor would go to waste here, so even if it's magical properties aren't the most useful thing, it wouldn't hurt to have an extra layer.</p>
<p><span class=messageboard-ooc>Discard Blessing of Nethys to examine - Peak #2: Scythe, Peak #3: Hand Chopper. Leave them in that order, and explore
<br />
<span class="messageboard-dice"><b>Check to Acquire - Melee 11:</b></span> <span class="messageboard-dice">1d4 + 1d6 ⇒ (3) + (5) = 8</span> - Banished</span></p>
<p>The man was also carrying a Scythe, of all the odd weapon choices to bring to the top of a mountain. Instantly dismissing it as much too large and unweildy, she leaves it to be buried by snow.</p>
<p><span class=messageboard-ooc>Banish Restoration to draw 2: <i>(Death's Touch, Stained Glass Elemental)</i> - Not what I was digging for, but will definitely help</span></p>
<p><span class=messageboard-ooc>Discard Blessing of the Elements to explore - Peak #3: Hand Chopper
<br />
<span class="messageboard-dice"><b>Check to Defeat - Disable 12:</b></span> <span class="messageboard-dice">1d4 + 1d6 ⇒ (4) + (3) = 7</span> - Recharge Stained Glass Elemental for +7 to my check = 14, pass. Draw a new item: Amulet of Fiery Fists.</span></p>
<p>It looks like he has one more magic item as well... but this one is protected by a trapped lockbox. Steeling herself, she sticks her hand in to pry it open, only to have the entire thing suddenly snap shut around her, and try to take her hand. Luckily her friendly glass elemental was faster, and extends part of itself to shield her hand and hold the mechanism open, so that she could retrieve the object inside. A fighting amulet, not really her style, but might make a nice prize. If nothing else, she can use it to keep her fingers warm on the cold climb.</p>
<p><span class=messageboard-ooc>Discard Moose to explore - Peak #4: Killing Blade
<br />
Pause to see if it's worth guarding the Crypts or not.</span></p>Aric's turn: Download Restoration and Potion of Heroism
Myrtle watches as Aric slices down a couple monsters, and runs over to collect the droppings. Very useful entrails these have...
Turn 3, under the Blessing of Desna
Move to Mountain Peak
Drink Potion of Heroism
Once the monsters are struck down, and after Aric has warned about a much bigger beast ahead, Myrtle decides that it's time for her to move on. She thought she spotted one of the giants moving up the outside of the mountain,...Mother Myrtle - Maelwys (alias of Maelwys0)2020-07-14T23:31:21ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysKyra - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=10#4602020-07-11T16:09:42Z2020-07-11T16:09:42Z<p>Kyra will start in the Reading Room, looking for the Maiden that has fled there.</p>
<div class="messageboard-quotee">Kyra, Dawnseeker wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Deathgrip_(Core)" target="_blank" rel="nofollow">Deathgrip (Core)</a>, <a href="https://pacg.fandom.com/wiki/Wand_of_Detect_Magic" target="_blank" rel="nofollow">Wand of Detect Magic</a>, <a href="https://pacg.fandom.com/wiki/Priest_of_Pharasma" target="_blank" rel="nofollow">Priest of Pharasma</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Qi_Zhong" target="_blank" rel="nofollow">Blessing of the Qi Zhong</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Dawnflower" target="_blank" rel="nofollow">Blessing of the Dawnflower</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Spellbound" target="_blank" rel="nofollow">Blessing of the Spellbound</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Spellbound" target="_blank" rel="nofollow">Blessing of the Spellbound (2)</a>, <a href="https://pacg.fandom.com/wiki/The_Bear" target="_blank" rel="nofollow">The Bear (Harrow)</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 11 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 3
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local checks are +1d4+Magic against all Outsiders and Undead
<br />
Blessing if you need it. Two blessings if one is Dawnflower or Echo.
<br />
<b>Movement: </b>Stick with the group
<br />
<b>Other: </b>3B - Shirt Reroll not yet used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Kyra will start in the Reading Room, looking for the Maiden that has fled there.
Kyra, Dawnseeker wrote:Hand: Deathgrip (Core), Wand of Detect Magic, Priest of Pharasma, Blessing of the Qi Zhong, Blessing of the Dawnflower, Blessing of the Spellbound, Blessing of the Spellbound (2), The Bear (Harrow),
Displayed:
Deck: 11 Discard: 0 Buried: 0
Hero Points: 3
NOTES:
Available Support: Local checks are +1d4+Magic against all Outsiders and Undead
Blessing if you need it. Two blessings if one is...Kyra - Maelwys (alias of Maelwys0)2020-07-11T16:09:42ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0Mother Myrtle - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=19#9412020-07-10T15:58:18Z2020-07-10T15:58:18Z<p>Myrtle will start in the Crypts... purely for story reasons I'm sure. I mean, we just came running out of them, it makes sense that we'd still be there. Yeah, that's the one and only reason why I'm choosing to start there...</p>
<p>She'll also plan to move to the Peak, since she can auto-pass the start of turn check, and she's the only one that can safely traverse them.</p>
<div class="messageboard-quotee">Mother Myrtle, Reanimator wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Lab_Accident" target="_blank" rel="nofollow">Lab Accident</a>, <a href="https://pacg.fandom.com/wiki/Cloud_Puff" target="_blank" rel="nofollow">Cloud Puff</a>, <a href="https://pacg.fandom.com/wiki/Bottled_Lightning_(Core)" target="_blank" rel="nofollow">Bottled Lightning (Core)</a>, <a href="https://pacg.fandom.com/wiki/Moose" target="_blank" rel="nofollow">Moose</a>, <a href="https://pacg.fandom.com/wiki/Clockwork_Dragonling" target="_blank" rel="nofollow">Clockwork Dragonling</a>, <a href="https://pacg.fandom.com/wiki/Shadowcat" target="_blank" rel="nofollow">Shadowcat</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Elements" target="_blank" rel="nofollow">Blessing of the Elements 2</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Elements" target="_blank" rel="nofollow">Blessing of the Elements</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Nethys" target="_blank" rel="nofollow">Blessing of Nethys</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 12 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Any Combat: Recharge Shadowcat to add +1d12+6
<br />
Local: Cloud Puff
<br />
Anywhere: Blessing
<br />
<b>Other: </b>Default Download order: Shadowcat, Restoration, Potion of Heroism, Potion of Focus
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Myrtle will start in the Crypts... purely for story reasons I'm sure. I mean, we just came running out of them, it makes sense that we'd still be there. Yeah, that's the one and only reason why I'm choosing to start there...
She'll also plan to move to the Peak, since she can auto-pass the start of turn check, and she's the only one that can safely traverse them.
Mother Myrtle, Reanimator wrote:Hand: Lab Accident, Cloud Puff, Bottled Lightning (Core), Moose, Clockwork Dragonling, Shadowcat,...Mother Myrtle - Maelwys (alias of Maelwys0)2020-07-10T15:58:18ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] Season of the Runelords by Maelwys0 DiscussionMother Myrtle - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/discussion&page=7#3092020-07-09T15:49:51Z2020-07-09T15:49:51Z<p>Myrtle will likewise take a pass on upgrades, and take a Wisdom +1 from the skill feat.</p>Myrtle will likewise take a pass on upgrades, and take a Wisdom +1 from the skill feat.Mother Myrtle - Maelwys (alias of Maelwys0)2020-07-09T15:49:51ZRe: Forums: Play-by-Post Discussion: [ACG] [CAG] Curse of the Crimson Throne by Maelwys DiscussionKyra - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/discussion&page=3#1152020-07-02T15:27:22Z2020-07-02T15:27:22Z<p>Kyra will pass on the upgrades. </p>
<p>Supporter Feat will be for Neolandus, because ... well, again, that's the only Supporter that I have that doesn't already have a feat. ;-)</p>
<p>Hero Point is my first first at Tier 4 after I was forced to tier up last scenario.
<br />
HP -> Power Feat -> (or 1d4 cards) [on my healing power]</p>Kyra will pass on the upgrades.
Supporter Feat will be for Neolandus, because ... well, again, that's the only Supporter that I have that doesn't already have a feat. ;-)
Hero Point is my first first at Tier 4 after I was forced to tier up last scenario.
HP -> Power Feat -> (or 1d4 cards) [on my healing power]Kyra - Maelwys (alias of Maelwys0)2020-07-02T15:27:22ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieRadovan - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=24#11842020-07-02T03:04:18Z2020-07-02T03:04:18Z<p><span class=messageboard-ooc>Turn 22, under the Blessing of the Elements</span></p>
<p><span class=messageboard-ooc>Free Exploration - Hall #1: Thundercloud of Set
<br />
Reveal Vampiric Backsword for combat. +1d6 Proficient. +1d4 single-weapon. Banish Mummy Lord 2 from Norge for +1d8+6.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 21:</b></span> <span class="messageboard-dice">1d8 + 1d6 + 3 + 1d6 + 1d4 + 1d8 + 6 ⇒ (4) + (3) + 3 + (4) + (2) + (7) + 6 = 29</span> - Defeated
<br />
After acting, recharge my hand for monster text.
<br />
Defeated a monster, <s>reload Vampiric Backsword to recharge 1 discard</s> (hand already recharged, too late!)
<br />
Defeated a monster, display random monster (Earth Ossumental, AD5) next to Quang.
<br />
Location empty, auto-closed.</span></p>
<p><span class=messageboard-ooc>When closing the location, SANDSTORM!
<br />
<span class="messageboard-dice"><b>Random Location - Radovan:</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span> - Ruined Temple. No cards to examine.
<br />
<span class="messageboard-dice"><b>Random Location - Tarlin:</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span> - Ruined Temple. No cards to examine.
<br />
<span class="messageboard-dice"><b>Random Location - Damiel:</b></span> <span class="messageboard-dice">1d6 ⇒ 3</span> - Hall of Winged Chaos. No cards to examine.
<br />
<span class="messageboard-dice"><b>Random Location - Hayato:</b></span> <span class="messageboard-dice">1d6 ⇒ 5</span> - Eternal Arena. No cards to examine.
<br />
End of turn, nobody is at 5PS, so new monster appears there.</span></p>
<p><span class=messageboard-ooc>Draw 6 to reset my hand.</span></p>
<div class="messageboard-quotee">Radovan, Pitbound Bodyguard wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Sand_Elemental" target="_blank" rel="nofollow">Sand Elemental</a>, <a href="https://pacg.fandom.com/wiki/Heister" target="_blank" rel="nofollow">Heister</a>, <a href="https://pacg.fandom.com/wiki/Dreamstalker" target="_blank" rel="nofollow">Dreamstalker</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Midnight_Lord" target="_blank" rel="nofollow">Blessing of the Midnight Lord</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Mantis_God" target="_blank" rel="nofollow">Blessing of the Mantis God</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Anubis" target="_blank" rel="nofollow">Blessing of Anubis (2)</a>, </b>
</p>
<b>Displayed:</b> <a href="" target="_blank" rel="nofollow">Mummy Lord (Norge, 6)</a>, <a href="" target="_blank" rel="nofollow">Vanth (Fell, 2)</a>, <a href="" target="_blank" rel="nofollow">Vanth 2 (Quang, 2)</a>, <a href="" target="_blank" rel="nofollow">Girtablilu Ranger (Fell, 4)</a>, <a href="" target="_blank" rel="nofollow">Earth Ossumental (Quang, 5)</a>,
<br />
<b>Deck:</b> 10 <b>Discard:</b> 6 <b>Buried:</b> 4
<br />
<b>Hero Points:</b> 2 // Radovan, Pitbound Bodyguard has the following <b>curses</b> displayed:[Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local: Reduce all Ranged, Fire, and Poison damage by 1.
<br />
Local: Reduce all damage from a Summoned monster by 1.
<br />
Use blessings if you need them.</p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
</blockquote><p>Turn 22, under the Blessing of the Elements
Free Exploration - Hall #1: Thundercloud of Set
Reveal Vampiric Backsword for combat. +1d6 Proficient. +1d4 single-weapon. Banish Mummy Lord 2 from Norge for +1d8+6.
[dice=Check to Defeat - Combat 21]1d8+1d6+3+1d6+1d4+1d8+6[/dice] - Defeated
After acting, recharge my hand for monster text.
Defeated a monster, reload Vampiric Backsword to recharge 1 discard (hand already recharged, too late!)
Defeated a monster, display random monster (Earth...Radovan - Maelwys (alias of Maelwys0)2020-07-02T03:04:18ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0Mother Myrtle - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=19#9322020-07-01T23:20:20Z2020-07-01T23:20:20Z<p><span class=messageboard-ooc>Off-turn, on Grazzle's turn, heal 5: <i>(Blessing of the Elements, Blessing of the Gods 2, Blessing of the Elements 2, Bottled Lightning (Core), Potion of Focus)</i>. Deck shuffled.
<br />
When Raven defeated the Cave Bear, downloaded Shadowcat.</span></p>
<p><span class=messageboard-ooc>Turn 9, under the Blessing of the Gods
<br />
Pass Magic Spyglass to Raven</span></p>
<p><span class=messageboard-ooc>Free Exploration - Crypt #2 #1: Wand of Treasure Finding
<br />
<span class="messageboard-dice"><b>Check to Acquire - Wisdom 7:</b></span> <span class="messageboard-dice">1d12 + 3 ⇒ (8) + 3 = 11</span> - Acquired.</span></p>
<p><span class=messageboard-ooc>Raven discards the Magic Spyglass to examine top three. #2 - Harpy, #3: Magic Studded Leather, #4: Blessing of Calistra. Place Armor on top, then Harpy, then Blessing.</span></p>
<p><span class=messageboard-ooc>Banish Anesthetizing Slime to explore - Crypt #2 #3: Magic Studded Leather
<br />
<span class="messageboard-dice"><b>Check to Acquire - Fortitude 5:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (6) + 1 = 7</span> - Acquired</span></p>
<p><span class=messageboard-ooc>Discard Shadowcat to examine top card - Crypt #2 #2: Harpy. Non-henchman monster, return it to the top of the deck and then explore
<br />
Display Toxic Cloud.
<br />
<span class="messageboard-dice"><b>BYA - Wisdom 8:</b></span> <span class="messageboard-dice">1d12 + 3 ⇒ (4) + 3 = 7</span> - Failed, recharge Stained Glass Elemental for +7.
<br />
Reveal Stone Axe for combat. +1d6 Toxic Cloud
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 14:</b></span> <span class="messageboard-dice">1d12 + 5 + 1d6 + 1 + 1d6 ⇒ (5) + 5 + (1) + 1 + (2) = 14</span> - Defeated.
<br />
Defeated a monster, download Shadowcat to hand.</span></p>
<p><span class=messageboard-ooc><span class="messageboard-dice"><b>Anesthetizing Slime: Knowledge 5:</b></span> <span class="messageboard-dice">1d8 + 5 ⇒ (3) + 5 = 8</span> - Reshuffled
<br />
<span class="messageboard-dice"><b>Toxic Cloud: Arcane 10:</b></span> <span class="messageboard-dice">1d12 + 3 + 1d4 ⇒ (1) + 3 + (3) = 7</span> - Discarded
<br />
Discard Wand of Teasure Finding and draw 2 to reset my hand.</span></p>
<div class="messageboard-quotee">Mother Myrtle, Reanimator wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Stone_Axe_+1" target="_blank" rel="nofollow">Stone Axe +1</a>, <a href="https://pacg.fandom.com/wiki/Restoration_(Core)" target="_blank" rel="nofollow">Restoration (Core)</a>, <a href="https://pacg.fandom.com/wiki/Parade_Armor" target="_blank" rel="nofollow">Parade Armor</a>, <a href="https://pacg.fandom.com/wiki/Magic_Studded_Leather_Armor" target="_blank" rel="nofollow">Magic Studded Leather Armor</a>, <a href="https://pacg.fandom.com/wiki/Staff_of_Hungry_Shadows" target="_blank" rel="nofollow">Staff of Hungry Shadows</a>, <a href="https://pacg.fandom.com/wiki/Tears_of_Death" target="_blank" rel="nofollow">Tears of Death</a>, <a href="https://pacg.fandom.com/wiki/Cloud_Puff" target="_blank" rel="nofollow">Cloud Puff</a>, <a href="https://pacg.fandom.com/wiki/Belt_of_Giant_Strength" target="_blank" rel="nofollow">Belt of Giant Strength</a>, <a href="https://pacg.fandom.com/wiki/Shadowcat" target="_blank" rel="nofollow">Shadowcat</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Irori" target="_blank" rel="nofollow">Blessing of Irori</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 18 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local Combat: Reveal Staff and discard Restoration for -1d12 to difficulty.
<br />
Any Combat: Recharge Shadowcat to add +1d12+5
<br />
Local: Cloud Puff
<br />
Anywhere: Blessing
<br />
<b>Other: </b>Default Download order: Shadowcat, Restoration, Potion of Heroism, Potion of Focus
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Off-turn, on Grazzle's turn, heal 5: (Blessing of the Elements, Blessing of the Gods 2, Blessing of the Elements 2, Bottled Lightning (Core), Potion of Focus). Deck shuffled.
When Raven defeated the Cave Bear, downloaded Shadowcat.
Turn 9, under the Blessing of the Gods
Pass Magic Spyglass to Raven
Free Exploration - Crypt #2 #1: Wand of Treasure Finding
[dice=Check to Acquire - Wisdom 7]1d12+3[/dice] - Acquired.
Raven discards the Magic Spyglass to examine top three. #2 - Harpy, #3: Magic...Mother Myrtle - Maelwys (alias of Maelwys0)2020-07-01T23:20:20ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysKyra - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=10#4532020-06-23T18:36:33Z2020-06-23T18:36:33Z<p><span class=messageboard-ooc>Divine Fortune and Seelah help Kyra her way through the brawl.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Melee 4+3=7:</b></span> <span class="messageboard-dice">1d8 + 2 + 2d6 ⇒ (5) + 2 + (1, 1) = 9</span> - Defeated</span></p>Divine Fortune and Seelah help Kyra her way through the brawl.
[dice=Check to Defeat - Melee 4+3=7]1d8+2+2d6[/dice] - DefeatedKyra - Maelwys (alias of Maelwys0)2020-06-23T18:36:33ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieRadovan - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=24#11782020-06-23T17:53:20Z2020-06-23T17:05:35Z<p><span class=messageboard-ooc>Turn 18, under the Blessing of the Ancients
<br />
<span class="messageboard-dice"><b>Ring of Regeneration:</b></span> <span class="messageboard-dice">1d2 ⇒ 1</span>Blessing of Anubis (2)</span></p>
<p><span class=messageboard-ooc>Free Exploration - Hall #1: Blessing of the Ancients
<br />
<span class="messageboard-dice"><b>Check to Acquire - Divine 3:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span> - Banished.</span></p>
<p><span class=messageboard-ooc>Discard Isiem to examine the top 3 cards - Hall #2: Thundercloud of Set, Hall #3: Curse of the Netheshuun - <s>TRIGGER</s> Adventure Rule trigger
<br />
Recharge Dreamstalker, then encounter. Bury Chest of Keeping from Quang for +1d6+5
<br />
<span class="messageboard-dice"><b>Check to Defeat - Disable 17:</b></span> <span class="messageboard-dice">1d8 + 6 + 1d6 + 5 ⇒ (3) + 6 + (4) + 5 = 18</span> - Defeated
<br />
Defeated an Undead by less than 6
<br />
<span class="messageboard-dice"><b>Scourge:</b></span> <span class="messageboard-dice">1d10 ⇒ 6</span> - Curse of Withering
<br />
Examine Hall #4: Collapsing Sphinx - TRIGGER
<br />
Recharge and reset hand.</span>
<br />
<div class="messageboard-quotee">Radovan, Pitbound Bodyguard wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Vizier" target="_blank" rel="nofollow">Vizier</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Anubis" target="_blank" rel="nofollow">Blessing of Anubis</a>, <a href="https://pacg.fandom.com/wiki/Adamantine_Sai_+2" target="_blank" rel="nofollow">Adamantine Sai +2</a>, <a href="https://pacg.fandom.com/wiki/Bloodbound_Hat" target="_blank" rel="nofollow">Bloodbound Hat</a>, <a href="https://pacg.fandom.com/wiki/Quick-Change_Mask" target="_blank" rel="nofollow">Quick-Change Mask</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Abadar" target="_blank" rel="nofollow">Blessing of Abadar</a>, </b>
</p>
<b>Displayed:</b> <a href="" target="_blank" rel="nofollow">Mummy Lord (Norge, 6)</a>, <a href="" target="_blank" rel="nofollow">Vanth (Fell, 2)</a>, <a href="" target="_blank" rel="nofollow">Vanth 2 (Quang, 2)</a>, <a href="" target="_blank" rel="nofollow">Girtablilu Ranger (Fell, 4)</a>, <a href="" target="_blank" rel="nofollow">Mummy Lord 2 (Norge, 6)</a>,
<br />
<b>Deck:</b> 14 <b>Discard:</b> 2 <b>Buried:</b> 4
<br />
[Spoiler omitted]</blockquote><p><span class=messageboard-ooc><span class="messageboard-dice"><b>Mental Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span> - Discard Quick-Change Hat, Vizier, Bloodbound Hat, and Blessing of Abadar. Suffered damage, display Shaitan Ghul (AD5) next to Quang.</span>
</p>
<span class=messageboard-ooc>Place Sphinx on top and explore. Bury Shaitan Ghul for +1d6+5. Stealth die (d8) reduced to a d6 by Withering.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Stealth 12:</b></span> <span class="messageboard-dice">1d6 + 6 + 1d6 + 5 ⇒ (1) + 6 + (4) + 5 = 16</span> - Defeated</span></p>
<p><span class=messageboard-ooc>Draw 4 to reset my hand.</span></p>
<div class="messageboard-quotee">Radovan, Pitbound Bodyguard wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Adamantine_Sai_+2" target="_blank" rel="nofollow">Adamantine Sai +2</a>, <a href="https://pacg.fandom.com/wiki/Vampiric_Backsword_+3" target="_blank" rel="nofollow">Vampiric Backsword +3</a>, <a href="https://pacg.fandom.com/wiki/Mask_of_Stolen_Mien" target="_blank" rel="nofollow">Mask of Stolen Mien</a>, <a href="https://pacg.fandom.com/wiki/Elyana" target="_blank" rel="nofollow">Elyana</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Anubis" target="_blank" rel="nofollow">Blessing of Anubis</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Starsong" target="_blank" rel="nofollow">Blessing of the Starsong</a>, </b>
</p>
<b>Displayed:</b> <a href="" target="_blank" rel="nofollow">Mummy Lord (Norge, 6)</a>, <a href="" target="_blank" rel="nofollow">Vanth (Fell, 2)</a>, <a href="" target="_blank" rel="nofollow">Vanth 2 (Quang, 2)</a>, <a href="" target="_blank" rel="nofollow">Girtablilu Ranger (Fell, 4)</a>, <a href="" target="_blank" rel="nofollow">Mummy Lord 2 (Norge, 6)</a>,
<br />
<b>Deck:</b> 10 <b>Discard:</b> 6 <b>Buried:</b> 4
<br />
<b>Hero Points:</b> 2 // Radovan, Pitbound Bodyguard has the following <b>curses</b> displayed:[Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local: Reduce all Ranged, Fire, and Poison damage by 1.
<br />
Local: Reduce all damage from a Summoned monster by 1.
<br />
After Rolling: Blessing of Starsong for Reroll if you need it.</p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
</blockquote><p><span class=messageboard-ooc>Hall #1, #3, #4 banished. Hall #2 known.</span>Turn 18, under the Blessing of the Ancients
[dice=Ring of Regeneration]1d2[/dice]Blessing of Anubis (2)
Free Exploration - Hall #1: Blessing of the Ancients
[dice=Check to Acquire - Divine 3]1d4[/dice] - Banished.
Discard Isiem to examine the top 3 cards - Hall #2: Thundercloud of Set, Hall #3: Curse of the Netheshuun - TRIGGER Adventure Rule trigger
Recharge Dreamstalker, then encounter. Bury Chest of Keeping from Quang for +1d6+5
[dice=Check to Defeat - Disable 17]1d8+6+1d6+5[/dice] -...Radovan - Maelwys (alias of Maelwys0)2020-06-23T17:05:35ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0Mother Myrtle - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=19#9262020-06-13T18:35:58Z2020-06-13T18:35:58Z<p><span class=messageboard-ooc>Grazzle's Turn - Heal 9: <i>(Blessing of Nethys, Restoration (Core), Haste, Moose, Shadowcat, Eruption, Belt of Giant Strength, Blessing of the Gods, Blessing of Irori)</i>. Deck shuffled.</span></p>
<p><span class=messageboard-ooc>Turn 5, under the Blessing of the Gods</span></p>
<p><span class=messageboard-ooc>Free Exploration - Crypts #3 #1: Toxic Cloud
<br />
<span class="messageboard-dice"><b>Check to Acquire - Arcane 8:</b></span> <span class="messageboard-dice">1d12 + 3 + 1d4 ⇒ (7) + 3 + (4) = 14</span> - Acquired</span></p>
<p>Myrtle continues to move quickly through this new crypt, still trying to find her way back to the surface. She spots a spell scroll, and remembering how much help that Haste spell was, she pauses long enough to snatch it up. This one is a less utility spell, but still could end up useful perhaps.</p>
<p><span class=messageboard-ooc>Banish Anesthetizing Slime to explore - Crypts #3 #2: Blessing of the Gods
<br />
Auto-acquired</span></p>
<p>She stops briefly at another holy shrine to pray for more guidance out of here, and then continues on her way.</p>
<p><span class=messageboard-ooc>Discard Blessing of the Gods to explore - Crypts #3 #3: Warlord
<br />
Banish Death's Touch for combat. It is a monster with AD0, so auto-defeated.
<br />
Defeated a monster, download Moose.</span></p>
<p>... and comes face to face with a hulky man in heavy armor. He looks at her stone axe and laughs at her, thinking that his armor makes him immune to her feeble weapon. She shakes her head... and thinks that she doesn't have time to deal with this right now. Tucking the axe back into her belt she instead casts a spell. The warlord braces himself for a fireball or some other offensive magic, and then laughs again when it appears that nothing has happened. He steps towards her... and then immediately falls over dead as she boops him on the nose with one finger. </p>
<p><span class=messageboard-ooc>Discard Moose to explore - Crypts #3 #4: Stone Giant
<br />
Banish Bottled Lightning for combat.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 16:</b></span> <span class="messageboard-dice">1d12 + 5 + 3d8 ⇒ (2) + 5 + (8, 1, 3) = 19</span> - Defeated
<br />
Defeated a monster, download Moose.</span></p>
<p>Moving on past him, she jumps back as it appears that the rock itself has stopped falling down upon her, and has instead started rising up around her. The she realizes that it's not rock, merely a giant with skin the color and texture of the rock. The giant stands and looms over her. Still not wanting to take time to stand and fight, especially not against something so much larger than her, she reaches into a pouch and pulls out a bottle. Hurling it at the giant, it cracks and shatters at his feet, releasing a thunderous crack of lightning that strikes him down.</p>
<p><span class=messageboard-ooc>Discard Blessing of the Elements 2 to explore - Crypts #3 #5: Magic Spyglass
<br />
<span class="messageboard-dice"><b>Check to Acquire - Arcane 8:</b></span> <span class="messageboard-dice">1d12 + 3 + 1d4 ⇒ (11) + 3 + (1) = 15</span> - Acquired</span></p>
<p><span class=messageboard-ooc>No cards remain, attempt to close.
<br />
Banish Potion of Focus for +1d12+5.
<br />
<span class="messageboard-dice"><b>Check to Close - Survival 12:</b></span> <span class="messageboard-dice">1d12 + 5 + 1d12 + 5 ⇒ (5) + 5 + (10) + 5 = 25</span> - Closed</span></p>
<p>She grabs a glint of metal that she's spotted near the giant's feet, snatching up a spyglass as she finally exists that crypt. Looking around... she has once again NOT emerged into daylight. Turning around she makes another marking on the door behind her so that she and her friends will hopefully find their way out of here eventually. Then she turns to see what lies ahead next.</p>
<p><span class=messageboard-ooc>End of turn, recharge Moose to move to Crypts #2.
<br />
<span class="messageboard-dice"><b>Collapsing Crypts - 3 Open:</b></span> <span class="messageboard-dice">1d10 ⇒ 7</span> - No collapsing.
<br />
<span class="messageboard-dice"><b>Check to Recover: Anesthetizing Slime - Knowledge 5:</b></span> <span class="messageboard-dice">1d12 + 5 ⇒ (6) + 5 = 11</span> - Reshuffled
<br />
<span class="messageboard-dice"><b>Check to Recover: Death's Touch - Arcane 11:</b></span> <span class="messageboard-dice">1d12 + 5 ⇒ (8) + 5 = 13</span> - REcharged
<br />
<span class="messageboard-dice"><b>Check to Recover: Bottled Lightning (Core): Knowledge 10:</b></span> <span class="messageboard-dice">1d12 + 5 ⇒ (2) + 5 = 7</span> - Discarded
<br />
<span class="messageboard-dice"><b>Check to Recover: Potion of Focus: Knowledge 7:</b></span> <span class="messageboard-dice">1d12 + 5 ⇒ (1) + 5 = 6</span> - Discarded
<br />
Draw 3 to reset my hand.</span></p>
<div class="messageboard-quotee">Mother Myrtle, Reanimator wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Stone_Axe_+1" target="_blank" rel="nofollow">Stone Axe +1</a>, <a href="https://pacg.fandom.com/wiki/Toxic_Cloud" target="_blank" rel="nofollow">Toxic Cloud</a>, <a href="https://pacg.fandom.com/wiki/Parade_Armor" target="_blank" rel="nofollow">Parade Armor</a>, <a href="https://pacg.fandom.com/wiki/Staff_of_Hungry_Shadows" target="_blank" rel="nofollow">Staff of Hungry Shadows</a>, <a href="https://pacg.fandom.com/wiki/Tears_of_Death" target="_blank" rel="nofollow">Tears of Death</a>, <a href="https://pacg.fandom.com/wiki/Cloud_Puff" target="_blank" rel="nofollow">Cloud Puff</a>, <a href="https://pacg.fandom.com/wiki/Magic_Spyglass" target="_blank" rel="nofollow">Magic Spyglass</a>, <a href="https://pacg.fandom.com/wiki/Stained_Glass_Elemental" target="_blank" rel="nofollow">Stained Glass Elemental</a>, <a href="https://pacg.fandom.com/wiki/Anesthetizing_Slime" target="_blank" rel="nofollow">Anesthetizing Slime</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Irori" target="_blank" rel="nofollow">Blessing of Irori</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 14 <b>Discard:</b> 5 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local: Disard Magic Spyglass to rearrange the top of the deck at the start of your turn.
<br />
Local Combat: Reveal Staff and discard Toxic Cloud for -1d12 to difficulty.
<br />
Local: Cloud Puff
<br />
Anywhere: Blessing
<br />
<b>Other: </b>Default Download order: Shadowcat, Restoration, Potion of Heroism, Potion of Focus
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Grazzle's Turn - Heal 9: (Blessing of Nethys, Restoration (Core), Haste, Moose, Shadowcat, Eruption, Belt of Giant Strength, Blessing of the Gods, Blessing of Irori). Deck shuffled.
Turn 5, under the Blessing of the Gods
Free Exploration - Crypts #3 #1: Toxic Cloud
[dice=Check to Acquire - Arcane 8]1d12+3+1d4[/dice] - Acquired
Myrtle continues to move quickly through this new crypt, still trying to find her way back to the surface. She spots a spell scroll, and remembering how much help...Mother Myrtle - Maelwys (alias of Maelwys0)2020-06-13T18:35:58ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieRadovan - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=24#11732020-06-10T23:12:08Z2020-06-10T23:12:08Z<p><span class=messageboard-ooc>Off-turn, discard Blessing of the Mantis God for Hayato.</span></p>
<p><span class=messageboard-ooc>Turn 18, under the Blessing of Thoth
<br />
Ring of Regeneration <span class="messageboard-dice">1d2 ⇒ 2</span> - Blessing of the Mantis God is recharged.</span></p>
<p><span class=messageboard-ooc>Free exploration - Hall #1: The Evil Eye
<br />
Bury Ammut from Quang for +1d6+6.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Stealth 6+12=18:</b></span> <span class="messageboard-dice">1d8 + 6 + 1d6 + 6 ⇒ (6) + 6 + (6) + 6 = 24</span> - Defeated.</span></p>
<p>Radovan continues to explore the Hall, quickly coming across an evil enscription. It attempts to ensorcel him, but fortunately the power of Quang shields his mind, and prevents him from being cursed by it. </p>
<p><span class=messageboard-ooc>Discard Blessing of Anubis to explore - Hall #2: Mahga Threefingers
<br />
Reveal Red Leathers for +2 Diplomacy
<br />
<span class="messageboard-dice"><b>Check to Acquire - Diplomacy 8:</b></span> <span class="messageboard-dice">1d8 + 4 + 2 ⇒ (5) + 4 + 2 = 11</span> - Acquired</span></p>
<p>Continuing on, he nearly runs into a half-orc running the opposite direction. "Storm ahead! Run!" it shouts, as it pushes past him.
<br />
Storm ahead? Silly orc, we're inside!</p>
<p><span class=messageboard-ooc>Discard Mahga Threefingers to explore - Hall #3: Living Sandstorms
<br />
BYA - Crap, that'll suck.
<br />
Reveal Swordcane for combat. +1d4 single-weapon. +1 Norge. Banish Graven Guardian from Norge for +1d8+5
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 18:</b></span> <span class="messageboard-dice">1d8 + 6 + 1d4 + 1d4 + 1 + 1d8 + 5 ⇒ (2) + 6 + (3) + (2) + 1 + (2) + 5 = 21</span> - Defeated.
<br />
Defeated a monster, display a monster with Norge (Mummy Lord, AD6)</span></p>
<p>... Radovan immediately regrets making fun of the orc. A giant sandstorm swirls towards him, engulfing him as if it were alive. Wait, it might actually be alive. There is definitely an intelligence directing it, because it's moving in a most unnatural way. Not to mention that it's inside. If it can think, it can die... Radovan ignites his hand and sword with the flames of Norge, pushing his way to the center and swinging both in an effort to kill whatever is driving this thing... a few minutes later, he decides he must've been successful, because the wind dies down. Not sure what it was, but it's not now.</p>
<p><span class=messageboard-ooc>End of turn
<br />
Ring of Regeneration <span class="messageboard-dice">1d3 ⇒ 1</span> - Recharge Heister
<br />
Draw 2 to reset my hand.</span></p>
<div class="messageboard-quotee">Radovan, Pitbound Bodyguard wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Sword_Cane_(Core)" target="_blank" rel="nofollow">Sword Cane (Core)</a>, <a href="https://pacg.fandom.com/wiki/Red_Leathers" target="_blank" rel="nofollow">Red Leathers</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Regeneration" target="_blank" rel="nofollow">Ring of Regeneration</a>, <a href="https://pacg.fandom.com/wiki/Neferekhu" target="_blank" rel="nofollow">Neferekhu</a>, <a href="https://pacg.fandom.com/wiki/Dreamstalker" target="_blank" rel="nofollow">Dreamstalker</a>, <a href="https://pacg.fandom.com/wiki/Isiem" target="_blank" rel="nofollow">Isiem</a>, </b>
</p>
<b>Displayed:</b> <a href="" target="_blank" rel="nofollow">Mummy Lord (Norge, 6)</a>, <a href="" target="_blank" rel="nofollow">Vanth (Fell, 2)</a>, <a href="" target="_blank" rel="nofollow">Vanth 2 (Quang, 2)</a>, <a href="" target="_blank" rel="nofollow">Girtablilu Ranger (Fell, 4)</a>, <a href="" target="_blank" rel="nofollow">Chest of Keeping (Quang, 5)</a>, <a href="" target="_blank" rel="nofollow">Mummy Lord 2 (Norge, 6)</a>,
<br />
<b>Deck:</b> 14 <b>Discard:</b> 2 <b>Buried:</b> 3
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local: Reduce all Ranged, Fire, and Poison damage by 1.
<br />
Local: Reduce all damage from a Summoned monster by 1.
<br />
Local Wisdom or Knowledge nc: Add 2 dice (Neferekhu)</p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
</blockquote><p>Off-turn, discard Blessing of the Mantis God for Hayato.
Turn 18, under the Blessing of Thoth
Ring of Regeneration [dice]1d2[/dice] - Blessing of the Mantis God is recharged.
Free exploration - Hall #1: The Evil Eye
Bury Ammut from Quang for +1d6+6.
[dice=Check to Defeat - Stealth 6+12=18]1d8+6+1d6+6[/dice] - Defeated.
Radovan continues to explore the Hall, quickly coming across an evil enscription. It attempts to ensorcel him, but fortunately the power of Quang shields his mind, and...Radovan - Maelwys (alias of Maelwys0)2020-06-10T23:12:08ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0Mother Myrtle - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=19#9202020-06-10T16:52:30Z2020-06-10T16:52:30Z<div class="messageboard-quotee">Mother Myrtle, Reanimator wrote:</div><blockquote><p> <b>Starting Hand: <a href="https://pacg.fandom.com/wiki/Stone_Axe_+1" target="_blank" rel="nofollow">Stone Axe +1</a>, <a href="https://pacg.fandom.com/wiki/Restoration_(Core)" target="_blank" rel="nofollow">Restoration (Core)</a>, <a href="https://pacg.fandom.com/wiki/Eruption" target="_blank" rel="nofollow">Eruption</a>, <a href="https://pacg.fandom.com/wiki/Parade_Armor" target="_blank" rel="nofollow">Parade Armor</a>, <a href="https://pacg.fandom.com/wiki/Potion_of_Heroism" target="_blank" rel="nofollow">Potion of Heroism</a>, <a href="https://pacg.fandom.com/wiki/Tears_of_Death" target="_blank" rel="nofollow">Tears of Death</a>, <a href="https://pacg.fandom.com/wiki/Liquid_Persuasion" target="_blank" rel="nofollow">Liquid Persuasion</a>, <a href="https://pacg.fandom.com/wiki/Shadowcat" target="_blank" rel="nofollow">Shadowcat</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Nethys" target="_blank" rel="nofollow">Blessing of Nethys</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 14 <b>Discard:</b> 0 <b>Buried:</b> 0</blockquote><p><span class=messageboard-ooc>Turn 1, under the Blessing of the Gods</span>
</p>
<span class=messageboard-ooc>Banish Restoration to draw 2: <i>Moose, Blessing of the Elements</i>
<br />
Display Potion of Heroism.</span></p>
<p>Feeling the rumbling and shaking start, Myrtle knows that it's past time to clear out of these crypts. Thinking that it's better to split up to work our way through, Myrtle chooses a random crypt and starts running. She slows down only long enough to cast a quick prepatory spell on herself and quaff a potion. Never hurts to be prepared in trying times like this...</p>
<p><span class=messageboard-ooc>Free Exploration - Crypt #1 #1: Blessing of Irori
<br />
<span class="messageboard-dice"><b>Check to Acquire - Intelligence 4:</b></span> <span class="messageboard-dice">1d8 + 3 + 1d6 ⇒ (7) + 3 + (3) = 13</span> - Acquired</span></p>
<p><span class=messageboard-ooc>Discard Blessing of Nethys to examine 2 and explore - Crypt #1 #2: Blessing of the Gods, Crypt #1 #3: Invincible Breastplate. Leave them in the same order and explore
<br />
Auto-acquire Blessing of the Gods.</span></p>
<p>As she runs past a couple small shrines and monuments to the gods, Myrtle stops herself. Yes, haste is important... but then, the blessings of the gods could also be very useful. She doubles back to pray at each one, feeling the blessings of the gods upon her. They seem happy that even in life-threatening situations somebody is willing to stop and pay homage. Hopefully, making gods happy will help get her out of this alive...</p>
<p><span class=messageboard-ooc>Discard Blessing of the Gods to explore - Crypt #1 #3: Invincible Breastplate
<br />
<span class="messageboard-dice"><b>Check to Acquire - Fortitude 11:</b></span> <span class="messageboard-dice">1d8 + 1 + 1d6 ⇒ (8) + 1 + (6) = 15</span> - Acquired</span></p>
<p>The gods reward her with a suit of heavy armor. Not really her style, but maybe the magic of it will at least protect her from the falling debris. She holds the front of the breastplate over her head like an umbrella as she runs.</p>
<p><span class=messageboard-ooc>Discard Moose to explore - Crypt #1 #4: Abominable Snowman
<br />
Banish Eruption for combat. Extra die for Fire.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 18:</b></span> <span class="messageboard-dice">2d12 + 3 + 1d4 + 4d6 + 1d6 ⇒ (3, 8) + 3 + (4) + (3, 4, 4, 3) + (6) = 38</span> - Defeated
<br />
Defeated a monster, download the Moose from discards.</span></p>
<p>Suddenly an abominable snowman lurks out of the darkness in front of her. She shakes her head in an attempt to disbelieve the illusion, assuming there's no possible way such a monster would be this deep in these magical crypts. But it doesn't fade away at all... might it actually be real? Myrtle doesn't have time to waste with it, she mutters a few words and a crack opens up in one wall. A flow of lava suddenly erupts through the crack, smothering and burning the cold creature. Assured now that it won't try to follow her any further, she chooses a new direction and continues to move quickly.</p>
<p><span class=messageboard-ooc>Discard Moose to explore - Crypt #1 #5: Haste
<br />
<span class="messageboard-dice"><b>Check to Acquire - Arcane 8:</b></span> <span class="messageboard-dice">1d12 + 3 + 1d4 + 1d6 ⇒ (5) + 3 + (4) + (4) = 16</span> - Acquired</span></p>
<p>When she opened the crack, apparently she shook loose a couple sarcophagi from the crypts, and one of them catches her eye as she runs past. A pristine spell scroll sits atop a pile of rotted paper. She snatches it up, glancing down and realizing just how useful this spell is... something to make her move faster, to help clear her and her friends out of this place. She is preparing to cast it when suddenly</p>
<p><span class=messageboard-ooc>Discard Blessing of Irori to explore - Crypt #1 #6: Hag
<br />
Reveal Stone Axe +1 for combat. Reveal Tears of Death for +2d8
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 15:</b></span> <span class="messageboard-dice">1d12 + 5 + 1d6 + 1 + 1d6 + 2d8 ⇒ (4) + 5 + (4) + 1 + (1) + (7, 2) = 24</span> - Defeated
<br />
Defeated a monster, download the Moose from discards.
<br />
<span class="messageboard-dice"><b>Don't Poison Yourself, idiot - Craft 12:</b></span> <span class="messageboard-dice">1d12 + 5 + 1d6 ⇒ (9) + 5 + (3) = 17</span> - Damage avoided</span></p>
<p>A Hag jumps out in front of her. Apparently, that had been one of her scrolls, and she doesn't take kindly to it being pilfered. Myrtle hefts her axe, pausing to drip some deadly poison on the end of it, and then charges to engage the creature. The hag falls quickly to the poisoned blade.</p>
<p><span class=messageboard-ooc>Discard Blessing of the Elements to explore - Crypt #1 #7: Large Chest
<br />
<span class="messageboard-dice"><b>Check to Defeat - Melee 10+6=16:</b></span> <span class="messageboard-dice">1d4 + 1d6 ⇒ (1) + (4) = 5</span> - Failed. Banish it anyway.</span></p>
<p>Thinking that if the hag had such a useful scroll, she might have other useful tools for escaping, Myrtle stops to investigate the rest of her lair. She finds a large chest, but unfortunately can't manage to force it open. She doesn't have time to waste here, so she quickly moves on.</p>
<p><span class=messageboard-ooc>Discard Shadowcat to examine - Crypt #1 #8: Belt of Giant Strength and then explore
<br />
<span class="messageboard-dice"><b>Check to Acquire - Strength 5:</b></span> <span class="messageboard-dice">1d4 + 1d6 ⇒ (4) + (5) = 9</span> - Acquired</span></p>
<p>As she's about to leave the lair, she spots a magical belt in a pile of bones off to one side, she snatches it up on her way out.</p>
<p><span class=messageboard-ooc>Discard Moose to explore - Crypt #1 #9: Locked Stone Door
<br />
Reveal Stone Axe +1 for combat. Banish Liquid Persuasion to add Craft to a Wisdom check. Moose gives +1d8 Survival
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 22+6=28:</b></span> <span class="messageboard-dice">1d12 + 5 + 1d6 + 1 + 1d12 + 5 + 1d8 + 1d6 ⇒ (5) + 5 + (3) + 1 + (9) + 5 + (5) + (4) = 37</span> - Defeated</span></p>
<p>And then Myrtle has found it, the exit to this place. Unfortunately, the massive stone door is locked, preventing her from leaving. She hefts the axe again, drinks a potion to help enhance her aim, and quickly spots the weak points on the door. Using the axe to hack and pry near those weak spots, she triumphantly knocks the door down, and escapes the crypt... right into yet another crypt. </p>
<p><span class=messageboard-ooc><span class="messageboard-dice"><b>Check to Close - Survival 12:</b></span> <span class="messageboard-dice">1d12 + 5 + 1d6 ⇒ (12) + 5 + (2) = 19</span> - Closed</span></p>
<p>Realizing that this maze of crypts is trying to trap her and her friends in here while it collapses around them, she quickly makes the marking of a trail sign for "Dead end" on the outside of the door. That way, if her or any of her friends get turned around and end up back here, they'll know that this is not the way out, and won't waste time going back into this area.</p>
<p><span class=messageboard-ooc>End of turn, banish Haste to move to Crypt #3.
<br />
<span class="messageboard-dice"><b>Collapsing Crypt - 5 Open Locations:</b></span> <span class="messageboard-dice">1d10 ⇒ 1</span> - Collapses
<br />
<span class="messageboard-dice"><b>Crumble Crumble:</b></span> <span class="messageboard-dice">1d6 ⇒ 4</span> - Recharge Invincible Breastplate to reduce damage by 3. Discard Belt of Giant Strength as damage.
<br />
Banish Crypt #3 #1-#4.</span></p>
<p>As she stops to make the markings, a large piece of the ceiling falls on her. Luckily, her makeshift "umbrella" absorbs most of the blow, and although the magical belt gets buried and lost under the rubble, she's mostly unharmed.</p>
<p><span class=messageboard-ooc>Banish Potion of Heroism.
<br />
<span class="messageboard-dice"><b>Check to Recover: Restoration (Core) - Divine 14:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span> - Discarded
<br />
<span class="messageboard-dice"><b>Check to Recover: Eruption - Arcane 13:</b></span> <span class="messageboard-dice">1d12 + 3 + 1d4 ⇒ (4) + 3 + (2) = 9</span> - Discarded
<br />
<span class="messageboard-dice"><b>Check to Recover: Liquid Persuasion - Knowledge 8:</b></span> <span class="messageboard-dice">1d8 + 5 ⇒ (3) + 5 = 8</span> - Reshuffled
<br />
<span class="messageboard-dice"><b>Check to Recover: Haste - Arcane 10:</b></span> <span class="messageboard-dice">1d12 + 3 + 1d4 ⇒ (3) + 3 + (2) = 8</span> - Discarded
<br />
<span class="messageboard-dice"><b>Check to Recover: Potion of Heroism - Knowledge 9:</b></span> <span class="messageboard-dice">1d8 + 5 ⇒ (5) + 5 = 10</span> - Reshuffled
<br />
Draw 7 to reset my hand.</span></p>
<div class="messageboard-quotee">Mother Myrtle, Reanimator wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Stone_Axe_+1" target="_blank" rel="nofollow">Stone Axe +1</a>, <a href="https://pacg.fandom.com/wiki/Death%27s_Touch" target="_blank" rel="nofollow">Death's Touch</a>, <a href="https://pacg.fandom.com/wiki/Parade_Armor" target="_blank" rel="nofollow">Parade Armor</a>, <a href="https://pacg.fandom.com/wiki/Staff_of_Hungry_Shadows" target="_blank" rel="nofollow">Staff of Hungry Shadows</a>, <a href="https://pacg.fandom.com/wiki/Potion_of_Focus" target="_blank" rel="nofollow">Potion of Focus</a>, <a href="https://pacg.fandom.com/wiki/Tears_of_Death" target="_blank" rel="nofollow">Tears of Death</a>, <a href="https://pacg.fandom.com/wiki/Cloud_Puff" target="_blank" rel="nofollow">Cloud Puff</a>, <a href="https://pacg.fandom.com/wiki/Bottled_Lightning_(Core)" target="_blank" rel="nofollow">Bottled Lightning (Core)</a>, <a href="https://pacg.fandom.com/wiki/Anesthetizing_Slime" target="_blank" rel="nofollow">Anesthetizing Slime</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Elements" target="_blank" rel="nofollow">Blessing of the Elements</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 7 <b>Discard:</b> 10 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Use Blessing if it recharges
<br />
<b>Other: </b>Default Download order: Shadowcat, Restoration, Potion of Heroism, Potion of Focus
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc>Crypt #1 closed.
<br />
Crypt #3 has cards 1-4 banished.</span></p>Mother Myrtle, Reanimator wrote:Starting Hand: Stone Axe +1, Restoration (Core), Eruption, Parade Armor, Potion of Heroism, Tears of Death, Liquid Persuasion, Shadowcat, Blessing of Nethys,
Displayed:
Deck: 14 Discard: 0 Buried: 0
Turn 1, under the Blessing of the Gods
Banish Restoration to draw 2: Moose, Blessing of the Elements
Display Potion of Heroism.Feeling the rumbling and shaking start, Myrtle knows that it's past time to clear out of these crypts. Thinking that it's better to...Mother Myrtle - Maelwys (alias of Maelwys0)2020-06-10T16:52:30ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieRadovan - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=24#11672020-06-08T23:45:28Z2020-06-08T23:44:44Z<p><span class=messageboard-ooc>Turn 10, under the Blessing of the Elements
<br />
Ring of Regeneration - Nothing in discards
<br />
Move to Hall of Winged Chaos</span></p>
<p>Seeing that the fires were extinguished and the cleric had moved on, Radovan decided that it was his time to move on as well. He grabs his gear and heads towards the Hall, to see what Winged Chaos it will bring him.</p>
<p><span class=messageboard-ooc>Free Exploration - Hall #1: Mummy Lord
<br />
BYA - Monster #1: Ghoul
<br />
Reveal Sword Cane for combat, +1d4 Single-weapon, +1 Norge, Banish Earth Ossumental from Norge for +1d8+5
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 11/17:</b></span> <span class="messageboard-dice">1d8 + 6 + 1d4 + 1d4 + 1 + 1d8 + 5 ⇒ (5) + 6 + (3) + (4) + 1 + (1) + 5 = 25</span> - Defeated
<br />
Defeated a monster, display a monster (Guardian Thunderbirds, AD6) with Norge.
<br />
Back to the Mummy
<br />
Reveal Sword Cane for combat, +1d4 Single-weapon, +1 Norge, Banish Guardian Thunderbirds from Norge for +1d8+6
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 23/29:</b></span> <span class="messageboard-dice">1d8 + 6 + 1d4 + 1d4 + 1 + 1d8 + 6 ⇒ (5) + 6 + (4) + (3) + 1 + (7) + 6 = 32</span> - Defeated
<br />
Defeated a monster, display a monster (Graven Guardian of Set, AD5) with Norge.</span></p>
<p>As Radovan enters the hall, he spots an ancient undead form rise up against him. It gestures and grunts, and one of its guards rushes forward to engage Radovan. Annoyed that the powers of Fell won't be any more helpful against these undead than they were against the machines before, he channels all the hot rage of Norge as he quickly mows down the undead guard, and rushes towards his lord. With his fists burning hot, Radovan sets them both alight and burns them to the ground.</p>
<p><span class=messageboard-ooc>Discard Heister to explore - Hall #2: Lottery Urn
<br />
Reveal Neferekhu for +2 dice
<br />
<span class="messageboard-dice"><b>Check to Acquire - Wisdom 6:</b></span> <span class="messageboard-dice">3d6 ⇒ (4, 1, 4) = 9</span> - Acquired
<br />
Display with Quang (AD1)
<br />
Reveal Red Leathers for +2 Diplomacy
<br />
<span class="messageboard-dice"><b>Don't Annoy the Talking Head - Diplomacy 8:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (6) + 6 = 12</span> - Calmed</span></p>
<p><span class=messageboard-ooc>Discard Sand Elemental to explore - Hall #3: Chest of Keeping
<br />
Reveal Neferkhu for +2 dice. Bury Lottery Urn from Quang for +1d6+1.
<br />
<span class="messageboard-dice"><b>Check to Acquire - Wisdom 9:</b></span> <span class="messageboard-dice">3d6 + 1d6 + 1 ⇒ (2, 1, 1) + (4) + 1 = 9</span> - Acquired
<br />
Display with Quang (AD5)
<br />
Reveal Red Leathers for +2 Diplomacy
<br />
<span class="messageboard-dice"><b>Don't Annoy the Talking Head - Diplomacy 8:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (2) + 6 = 8</span> - Calmed</span></p>
<p>Investigating the part of the hall that the Mummy had claimed as his throne, Radovan discovers a magical urn and a magical chest. Quickly checking both of them and finding them disappointingly empty, he allows Quang to absorb the magical powers of them to feed himself, knowing that this hall is still full of many traps that will require Quang's dexterity.</p>
<p><span class=messageboard-ooc>End of turn, recharge <span class="messageboard-dice">1d2 ⇒ 2</span> Sand Elemental from discard. Draw 2 to reset my hand.</span></p>
<div class="messageboard-quotee">Radovan, Pitbound Bodyguard wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Sword_Cane_(Core)" target="_blank" rel="nofollow">Sword Cane (Core)</a>, <a href="https://pacg.fandom.com/wiki/Red_Leathers" target="_blank" rel="nofollow">Red Leathers</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Regeneration" target="_blank" rel="nofollow">Ring of Regeneration</a>, <a href="https://pacg.fandom.com/wiki/Neferekhu" target="_blank" rel="nofollow">Neferekhu</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Mantis_God" target="_blank" rel="nofollow">Blessing of the Mantis God</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Anubis" target="_blank" rel="nofollow">Blessing of Anubis (2)</a>, </b>
</p>
<b>Displayed:</b> <a href="" target="_blank" rel="nofollow">Mummy Lord (Norge, 6)</a>, <a href="" target="_blank" rel="nofollow">Vanth (Fell, 2)</a>, <a href="" target="_blank" rel="nofollow">Vanth (Quang, 2)</a>, <a href="" target="_blank" rel="nofollow">Ammut (Quang, 6)</a>, <a href="" target="_blank" rel="nofollow">Girtablilu Ranger (Fell, 4)</a>, <a href="" target="_blank" rel="nofollow">Graven Guardian of Set (Norge, 5)</a>, <a href="" target="_blank" rel="nofollow">Chest of Keeping (Quang, 5)</a>,
<br />
<b>Deck:</b> 14 <b>Discard:</b> 1 <b>Buried:</b> 2
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local: Reduce all Ranged, Fire, and Poison damage by 1.
<br />
Local: Reduce all damage from a Summoned monster by 1.
<br />
Local Wisdom or Knowledge nc: Add 2 dice (Neferekhu)
<br />
Use Mantis God for 2 dice vs Story Bane. Leave me Anubis if possible, to deal with undead resistance</p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
</blockquote><p><span class=messageboard-ooc>Hall of Winged Chaos #1 banished, #2 #3 acquired.</span>Turn 10, under the Blessing of the Elements
Ring of Regeneration - Nothing in discards
Move to Hall of Winged Chaos
Seeing that the fires were extinguished and the cleric had moved on, Radovan decided that it was his time to move on as well. He grabs his gear and heads towards the Hall, to see what Winged Chaos it will bring him.
Free Exploration - Hall #1: Mummy Lord
BYA - Monster #1: Ghoul
Reveal Sword Cane for combat, +1d4 Single-weapon, +1 Norge, Banish Earth Ossumental from Norge for...Radovan - Maelwys (alias of Maelwys0)2020-06-08T23:44:44ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0Mother Myrtle - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=19#9162020-06-04T13:30:43Z2020-06-04T13:30:43Z<p>I guess I'll start at the Crypts...</p>
<p>The only real question is, do we want to stay together or spread out? Given that combat damage, I'm assuming that spreading out will probably be the best option in most situations... anybody have any reason not to?</p>I guess I'll start at the Crypts...
The only real question is, do we want to stay together or spread out? Given that combat damage, I'm assuming that spreading out will probably be the best option in most situations... anybody have any reason not to?Mother Myrtle - Maelwys (alias of Maelwys0)2020-06-04T13:30:43ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] Season of the Runelords by Maelwys0 DiscussionMother Myrtle - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/discussion&page=7#3032020-06-02T15:30:34Z2020-06-02T15:30:34Z<p>HP -> Skill Feat (Intelligence +3)</p>
<p>I'll probably pass on a card upgrade, I'm pretty happy with where my deck is right now (I briefly considered swapping out UW for some APs, since I'm only using a couple UW cards... but those couple cards include Cloud Puff and Shadowcat, so they're pretty important. ;-) )</p>HP -> Skill Feat (Intelligence +3)
I'll probably pass on a card upgrade, I'm pretty happy with where my deck is right now (I briefly considered swapping out UW for some APs, since I'm only using a couple UW cards... but those couple cards include Cloud Puff and Shadowcat, so they're pretty important. ;-) )Mother Myrtle - Maelwys (alias of Maelwys0)2020-06-02T15:30:34ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0Mother Myrtle - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=19#9112020-05-21T21:21:09Z2020-05-21T21:21:09Z<p>Hearing that the others are headed out after the Nosferatu, Myrtle quickly scrambles around the Veils, looking for the proper incantation to seal it.</p>
<p><span class=messageboard-ooc>Myrtle guards the Veils
<br />
Discard Blessing of the Gods to bless.
<br />
<span class="messageboard-dice"><b>Check to Guard - Wisdom 12:</b></span> <span class="messageboard-dice">2d12 + 5 ⇒ (8, 2) + 5 = 15</span> - Guarded</span></p>
<p>Finding it, she quickly speaks the words and shields the area against the Nosferatu's presence.</p>Hearing that the others are headed out after the Nosferatu, Myrtle quickly scrambles around the Veils, looking for the proper incantation to seal it.
Myrtle guards the Veils
Discard Blessing of the Gods to bless.
[dice=Check to Guard - Wisdom 12]2d12+5[/dice] - Guarded
Finding it, she quickly speaks the words and shields the area against the Nosferatu's presence.Mother Myrtle - Maelwys (alias of Maelwys0)2020-05-21T21:21:09ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieRadovan - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=24#11612020-05-20T23:36:07Z2020-05-20T23:36:07Z<p><span class=messageboard-ooc>Tarlin's turn - When Tarlin suffered Fire damage from undefeating the monster, display Vanth (2) with Quang.
<br />
When a monster was undefeated at my location, display Kalnaka (5) with Quang.</span></p>
<p><span class=messageboard-ooc>Turn 6, under the Blessing of Bastet
<br />
Ring of Regeneration - No discards</span></p>
<p><span class=messageboard-ooc>Free Exploration - Forgery #1: Mockery of Ra
<br />
Encountering a Fire monster, display Earth Ossumental with Norge.
<br />
BYA check, bury Kalnaka from Quang for +1d6+5
<br />
<span class="messageboard-dice"><b>BYA - Disable 12:</b></span> <span class="messageboard-dice">1d8 + 6 + 1d6 + 5 ⇒ (2) + 6 + (3) + 5 = 16</span> - Passed
<br />
Sidenote: As a Construct, Mockery should be immune to Poison, as well as Fire. Though I wish it wasn't so.
<br />
Reveal and then Reload Swordcane for combat. +1d4 single-weapon style. Recharge Blessing of the Midnight Lord to bless twice.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 22:</b></span> <span class="messageboard-dice">3d8 + 6 + 1d4 + 1d4 + 1d4 ⇒ (1, 5, 7) + 6 + (1) + (4) + (4) = 28</span> - Defeated
<br />
Defeated a monster, display Ammut (6) with Quang.
<br />
<span class="messageboard-dice"><b>Fire Damage:</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span> to close, ignored by Norge. Display Girtablilu Ranger (4) with Fell for taking damage.
<br />
</span></p>
<p>After watching the cleric retreat from the mechanized creature, Radovan charges forward. Although disappointed that the thing seems unfazed by his fire or poison, Radovan simply lays a good old-fashioned beatdown on it. Dodging in and out of its legs, occasionally standing still and laughing as the thing tries to spray him with bouts of fire, Radovan and his demons enjoy this fight immensely. Finally, as he starts to get bored of it, he plunges the tip of his sword cane into a key component that he had recognized earlier, and the thing suddenly explodes in a cataclysmic ball of fire.</p>
<p>Radovan casually walks out of the ball of flames, his whole body glowing from the power of the demons within. "It'll give us no more trouble, Cleric. Don't you worry about that. Lets move on now, shall we?"</p>
<p><span class=messageboard-ooc>End of turn
<br />
Ring of Regeneration - No discards
<br />
Draw 2 to reset my hand.</span></p>
<div class="messageboard-quotee">Radovan, Pitbound Bodyguard wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Sword_Cane_(Core)" target="_blank" rel="nofollow">Sword Cane (Core)</a>, <a href="https://pacg.fandom.com/wiki/Red_Leathers" target="_blank" rel="nofollow">Red Leathers</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Regeneration" target="_blank" rel="nofollow">Ring of Regeneration</a>, <a href="https://pacg.fandom.com/wiki/Sand_Elemental" target="_blank" rel="nofollow">Sand Elemental</a>, <a href="https://pacg.fandom.com/wiki/Neferekhu" target="_blank" rel="nofollow">Neferekhu</a>, <a href="https://pacg.fandom.com/wiki/Heister" target="_blank" rel="nofollow">Heister</a>, </b>
</p>
<b>Displayed:</b> <a href="" target="_blank" rel="nofollow">Mummy Lord (Norge, 6)</a>, <a href="" target="_blank" rel="nofollow">Vanth (Fell, 2)</a>, <a href="" target="_blank" rel="nofollow">Vanth (Quang, 2)</a>, <a href="" target="_blank" rel="nofollow">Earth Ossumental (Norge, 5)</a>, <a href="" target="_blank" rel="nofollow">Ammut (Quang, 6)</a>, <a href="" target="_blank" rel="nofollow">Girtablilu Ranger (Fell, 4)</a>,
<br />
<b>Deck:</b> 15 <b>Discard:</b> 0 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local: Reduce all Ranged, Fire, and Poison damage by 1.
<br />
Local: Reduce all damage from a Summoned monster by 1.
<br />
Anywhere: Reduce all Fire or Cold damage to 0 (Sand Elemental)
<br />
Local Wisdom or Knowledge nc: Add 2 dice (Neferekhu)
<br />
Use a Blessing if you need it.</p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
</blockquote><p>Tarlin's turn - When Tarlin suffered Fire damage from undefeating the monster, display Vanth (2) with Quang.
When a monster was undefeated at my location, display Kalnaka (5) with Quang.
Turn 6, under the Blessing of Bastet
Ring of Regeneration - No discards
Free Exploration - Forgery #1: Mockery of Ra
Encountering a Fire monster, display Earth Ossumental with Norge.
BYA check, bury Kalnaka from Quang for +1d6+5
[dice=BYA - Disable 12]1d8+6+1d6+5[/dice] - Passed
Sidenote: As a Construct,...Radovan - Maelwys (alias of Maelwys0)2020-05-20T23:36:07ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0Mother Myrtle - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=19#9062020-05-20T23:02:14Z2020-05-20T23:02:14Z<p><span class=messageboard-ooc>Off-turn, Myrtle heals 3: <i>(Tears of Death, Shadowcat, Bottled Lightning (Core))</i>. Deck shuffled.</span></p>
<p><span class=messageboard-ooc>Turn 11, under the Blessing of the Gods</span></p>
<p>Myrtle heads over to the Shimmering Veils to rejoin the rest of the group</p>
<p><span class=messageboard-ooc>Free Exploration - Veils #4: Mercenary
<br />
Reveal Stone Axe for combat. Reveal Mountaineer for +2d8 Survival.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 10+#=16:</b></span> <span class="messageboard-dice">1d12 + 5 + 1d6 + 1 + 2d8 ⇒ (5) + 5 + (6) + 1 + (3, 5) = 25</span> - Defeated.
<br />
Recharge Potion of Ghostly Form
<br />
Download Anesthetizing Slime</span></p>
<p>She finds a mercenary hiding in the veil, but with help from her mountaineer friend makes short work of him.</p>
<p><span class=messageboard-ooc>Banish Anesthetizing Slime to explore - Veils #5: Yap the Pixie
<br />
<span class="messageboard-dice"><b>Check to Acquire - Charisma 2:</b></span> <span class="messageboard-dice">1d6 ⇒ 3</span> - Acquired
<br />
Recharge Clockwork Dragonling.</span></p>
<p>Continuing onwards, she finds a Pixie that the mercenary had captured in a jar. Opening the jar, Myrtle releases the pixie. Happy to be free, Yap points out a pair of magical boots nearby before it flies off.</p>
<p><span class=messageboard-ooc>Discard Yap the Pixie to explore - Veils #6: Boots of Elvenkind
<br />
<span class="messageboard-dice"><b>Check to Acquire - Dexterity 6:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span> - Failed, banished.</span></p>
<p>... unfortunately the boots are the wrong size, so Myrtle throws them aside. This place seems to be magically draining her of her strength, so she decides to sit and let somebody else finish the explorations.</p>
<p><span class=messageboard-ooc>No explores left. End of turn.
<br />
<span class="messageboard-dice"><b>Check to Recover: Anesthetizing Slime - Knowledge 5:</b></span> <span class="messageboard-dice">1d8 + 4 ⇒ (5) + 4 = 9</span> - Reshuffled into deck
<br />
Recharge Potion of Focus
<br />
Draw 3 to reset my hand.</span></p>
<div class="messageboard-quotee">Mother Myrtle, Reanimator wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Stone_Axe_+1" target="_blank" rel="nofollow">Stone Axe +1</a>, <a href="https://pacg.fandom.com/wiki/Lab_Accident" target="_blank" rel="nofollow">Lab Accident</a>, <a href="https://pacg.fandom.com/wiki/Staff_of_Hungry_Shadows" target="_blank" rel="nofollow">Staff of Hungry Shadows</a>, <a href="https://pacg.fandom.com/wiki/Bottled_Lightning_(Core)" target="_blank" rel="nofollow">Bottled Lightning (Core)</a>, <a href="https://pacg.fandom.com/wiki/Moose" target="_blank" rel="nofollow">Moose</a>, <a href="https://pacg.fandom.com/wiki/Mountaineer" target="_blank" rel="nofollow">Mountaineer</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Gods" target="_blank" rel="nofollow">Blessing of the Gods</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 18 <b>Discard:</b> 1 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local combat - Discard Lab Accident to reduce difficulty by d12.
<br />
Any combat - After Shadowcat is downloaded, recharge it for +1d12+5
<br />
<b>Other: </b>Default Download order: Shadowcat, Restoration, Potion of Heroism, Potion of Focus
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Off-turn, Myrtle heals 3: (Tears of Death, Shadowcat, Bottled Lightning (Core)). Deck shuffled.
Turn 11, under the Blessing of the Gods
Myrtle heads over to the Shimmering Veils to rejoin the rest of the group
Free Exploration - Veils #4: Mercenary
Reveal Stone Axe for combat. Reveal Mountaineer for +2d8 Survival.
[dice=Check to Defeat - Combat 10+#=16]1d12+5+1d6+1+2d8[/dice] - Defeated.
Recharge Potion of Ghostly Form
Download Anesthetizing Slime
She finds a mercenary hiding in the veil,...Mother Myrtle - Maelwys (alias of Maelwys0)2020-05-20T23:02:14ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0Mother Myrtle - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=18#8982020-05-05T15:26:23Z2020-05-05T15:26:23Z<p><span class=messageboard-ooc>Off-turn, heal 7: <i>(Blessing of the Gods, Moose, Invoke, Blessing of the Elements, Shadowcat, Eruption, Restoration (Core))</i>. Deck shuffled.</span></p>
<p><span class=messageboard-ooc>Free Exploration - Maze #1: Deathweb
<br />
BYA - 1 Damage (Recharge Mountaineer to reduce damage)
<br />
Banish Bottled Lightning for combat.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 17:</b></span> <span class="messageboard-dice">1d12 + 5 + 3d8 ⇒ (3) + 5 + (5, 2, 5) = 20</span> - Defeated
<br />
Defeated a monster, download Shadowcat</span></p>
<p>Myrtle continues to work her way around the maze, trying to find her way into the middle of it in hope that she'll find something useful. She rounds one corner and finds the giant spider that Grazzle had warned her about. It makes a swing at her but the Mountaineer warns her and she dodges out of the way. Pulling out a crackling bottle from her bag, she hurls it at the spider, zapping it to death.</p>
<p><span class=messageboard-ooc>Discard Shadowcat to examine - Maze #2: Nosferatu
<br />
Choose not to explore.</span></p>
<p>Sending her pet cat ahead to scout around the next corner, it quickly comes back and warns her of the dangerous vampire lurking nearby. Deciding that this maze is too draining to fight a vampire in it right now, she sends word back to the rest of the group that she's spotted the big bad.</p>
<p><span class=messageboard-ooc>End of turn.
<br />
<span class="messageboard-dice"><b>Check to Recover: Bottled Lightning (Core) - Knowledge 10:</b></span> <span class="messageboard-dice">1d8 + 4 ⇒ (2) + 4 = 6</span> - Discarded
<br />
Draw 2 to reset my hand.</span></p>
<div class="messageboard-quotee">Mother Myrtle, Reanimator wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Stone_Axe_+1" target="_blank" rel="nofollow">Stone Axe +1</a>, <a href="https://pacg.fandom.com/wiki/Lab_Accident" target="_blank" rel="nofollow">Lab Accident</a>, <a href="https://pacg.fandom.com/wiki/Staff_of_Hungry_Shadows" target="_blank" rel="nofollow">Staff of Hungry Shadows</a>, <a href="https://pacg.fandom.com/wiki/Potion_of_Focus" target="_blank" rel="nofollow">Potion of Focus</a>, <a href="https://pacg.fandom.com/wiki/Potion_of_Ghostly_Form" target="_blank" rel="nofollow">Potion of Ghostly Form</a>, <a href="https://pacg.fandom.com/wiki/Clockwork_Dragonling" target="_blank" rel="nofollow">Clockwork Dragonling</a>, <a href="https://pacg.fandom.com/wiki/Mountaineer" target="_blank" rel="nofollow">Mountaineer</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 15 <b>Discard:</b> 3 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local Wis or Chr - Liquid Persuasion +1d12+5
<br />
<b>Other: </b>Default Download order: Restoration, Potion of Heroism, Potion of Focus, Shadowcat
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Off-turn, heal 7: (Blessing of the Gods, Moose, Invoke, Blessing of the Elements, Shadowcat, Eruption, Restoration (Core)). Deck shuffled.
Free Exploration - Maze #1: Deathweb
BYA - 1 Damage (Recharge Mountaineer to reduce damage)
Banish Bottled Lightning for combat.
[dice=Check to Defeat - Combat 17]1d12+5+3d8[/dice] - Defeated
Defeated a monster, download Shadowcat
Myrtle continues to work her way around the maze, trying to find her way into the middle of it in hope that she'll find...Mother Myrtle - Maelwys (alias of Maelwys0)2020-05-05T15:26:23ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieRadovan - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=24#11562020-04-28T13:59:18Z2020-04-28T13:55:51Z<p><span class=messageboard-ooc>Scenario Setup - I'll pass on all three Henchman/Cohorts. I've already got evasion and damage reduction, and am pretty good at combat most of the time.</span></p>
<p><span class=messageboard-ooc>Turn 2, under the Blessing of Nethys</span></p>
<p>Radovan grins when he notices the cleric fallowing him into the forge. "Walking into literal fire to serve your god? You've got either more balls or less brains than I initially assumed. You've grown on me, priest."</p>
<p><span class=messageboard-ooc>Free Exploration - Forgery #1: Falcon Crown
<br />
Reveal Neferekhu for 2 dice.
<br />
<span class="messageboard-dice"><b>Check to Acquire - Wisdom 10:</b></span> <span class="messageboard-dice">3d6 ⇒ (1, 6, 2) = 9</span> - Failed, banished
<br />
Reveal Red Leathers for +2
<br />
<span class="messageboard-dice"><b>Don't Piss Off the Talking Head - Diplomacy 8:</b></span> <span class="messageboard-dice">1d8 + 4 + 2 ⇒ (4) + 4 + 2 = 10</span> - Success</span></p>
<p>Entering the forge, Radovan finds a crown still in the mold. It appears that somebody had started to forge the crown and left halfway through. With direction from the talking head that Radovan carried with him, he tries to complete the crown. Unfortunately, even with the learned guidance, he manages to wreck the crown. The skull yells curses at him for his incompetence, but Radovan is used to that kind of treatment from it by now and simply ignores it while the cleric blushes nearby.</p>
<p><span class=messageboard-ooc>Discard Blessing of the Starsong to explore - Forgery #2: Skull Ripper
<br />
Encounter a Bane with the Fire trait, display a monster with Norge (Mummy Lord, 6).
<br />
Reload Sword Cane for combat. +1d4 Single Weapon. +2 Fell.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 14:</b></span> <span class="messageboard-dice">1d8 + 6 + 2d4 + 1d4 + 2 ⇒ (7) + 6 + (2, 3) + (4) + 2 = 24</span> - Defeated
<br />
Defeated a monster, display a monster with Fell (Vanth, 2)</span></p>
<p>Moving on from the ruined crown, Radovan finds another half-complete assembly. Except this one is moving, and lurches towards him. With half of its mechanical arms still red-hot from the forge, it jumps at him and tries to rip off his skull. He unsheathes his sword cane, ignores the heat, and quickly disassembles the creatures with a few quick slashes of the blade.</p>
<p><span class=messageboard-ooc>End of turn, reveal Ring of Regeneration to recharge Blessing of the Starsong from discard.
<br />
Draw 2 to reset my hand.</span></p>
<div class="messageboard-quotee">Radovan, Pitbound Bodyguard wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Sword_Cane_(Core)" target="_blank" rel="nofollow">Sword Cane (Core)</a>, <a href="https://pacg.fandom.com/wiki/Red_Leathers" target="_blank" rel="nofollow">Red Leathers</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Regeneration" target="_blank" rel="nofollow">Ring of Regeneration</a>, <a href="https://pacg.fandom.com/wiki/Sand_Elemental" target="_blank" rel="nofollow">Sand Elemental</a>, <a href="https://pacg.fandom.com/wiki/Neferekhu" target="_blank" rel="nofollow">Neferekhu</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Midnight_Lord" target="_blank" rel="nofollow">Blessing of the Midnight Lord</a>, </b>
</p>
<b>Displayed:</b> <a href="" target="_blank" rel="nofollow">Mummy Lord (Norge, 6)</a>, <a href="" target="_blank" rel="nofollow">Vanth (Fell, 2)</a>,
<br />
<b>Deck:</b> 15 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local: Reduce all Ranged, Fire, and Poison damage by 1.
<br />
Local: Reduce all damage from a Summoned monster by 1.
<br />
Anywhere: Reduce all Fire or Cold damage to 0 (Sand Elemental)
<br />
Local Wisdom or Knowledge nc: Add 2 dice (Neferekhu)
<br />
Use a Blessing if you need it.</p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
</blockquote><p><span class=messageboard-ooc>Forgery of Ra #1 and #2 banished</span>Scenario Setup - I'll pass on all three Henchman/Cohorts. I've already got evasion and damage reduction, and am pretty good at combat most of the time.
Turn 2, under the Blessing of Nethys
Radovan grins when he notices the cleric fallowing him into the forge. "Walking into literal fire to serve your god? You've got either more balls or less brains than I initially assumed. You've grown on me, priest."
Free Exploration - Forgery #1: Falcon Crown
Reveal Neferekhu for 2 dice.
[dice=Check to...Radovan - Maelwys (alias of Maelwys0)2020-04-28T13:55:51ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0Mother Myrtle - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=18#8892020-04-28T00:11:44Z2020-04-28T00:11:44Z<p><span class=messageboard-ooc>Turn 3, under the Blessing of Irori
<br />
Move to Festering Maze of Sloth</span></p>
<p>Hearing about corrosion on the door ahead, Myrtle takes a quick look through her packs for some sort of acid or anything to clean the lock off and make it more accessible. Finding nothing, she decides to leave that door for the experts and heads off into the Maze to try her luck there.</p>
<p><span class=messageboard-ooc>Free Exploration - Maze #1: Blessing of the Gods
<br />
Auto-acquired</span></p>
<p><span class=messageboard-ooc>Discard Blessing of the Gods to explore - Maze #2: Faceless Stalker
<br />
<span class="messageboard-dice"><b>BYA - Wisdom 7:</b></span> <span class="messageboard-dice">1d12 + 3 ⇒ (12) + 3 = 15</span> - Passed
<br />
Reveal Stone Axe +1 for combat.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 12:</b></span> <span class="messageboard-dice">1d12 + 5 + 1d6 + 1 ⇒ (6) + 5 + (6) + 1 = 18</span> - Defeated
<br />
Defeated a monster, download Restoration</span></p>
<p><span class=messageboard-ooc>Cast Restoration on myself, drawing 2 <i>(Shadowcat, Lab Accident)</i>
<br />
Banish Anesthetizing Slime to explore - Maze #3: Charm Person
<br />
<span class="messageboard-dice"><b>Check to Acquire - Arcane 4:</b></span> <span class="messageboard-dice">1d12 + 3 + 1d4 ⇒ (6) + 3 + (3) = 12</span> - Acquired
<br />
Bury Charm Person to draw Mountaineer from box.</span></p>
<p><span class=messageboard-ooc>Discard Blessing of the Elements to explore - Maze #4: Scout
<br />
<span class="messageboard-dice"><b>BYA - Ranged Damage:</b></span> <span class="messageboard-dice">1d4 - 1 ⇒ (2) - 1 = 1</span> - Discard Tears of Death for damage
<br />
Banish Eruption for combat.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 14:</b></span> <span class="messageboard-dice">1d12 + 3 + 1d4 + 4d6 ⇒ (7) + 3 + (4) + (4, 4, 1, 2) = 25</span> - Defeated
<br />
Defeated a monster, download Moose from deck.</span></p>
<p><span class=messageboard-ooc>Discard Moose to explore - Maze #5: Potion of Ghostly Form
<br />
<span class="messageboard-dice"><b>Check to Acquire - Craft 4:</b></span> <span class="messageboard-dice">1d12 + 5 ⇒ (7) + 5 = 12</span> - Acquired</span></p>
<p><span class=messageboard-ooc>Discard Shadowcat to examine - Maze #6: Avalanche
<br />
Place Avalanche on the bottom of the location and explore - Maze #7: Invoke
<br />
Banish Liquid Persuasion for +1d12+5
<br />
<span class="messageboard-dice"><b>Check to Acquire - Wisdom 12:</b></span> <span class="messageboard-dice">1d12 + 3 + 1d12 + 5 ⇒ (6) + 3 + (9) + 5 = 23</span> - Acquired</span></p>
<p><span class=messageboard-ooc>End of turn.
<br />
<span class="messageboard-dice"><b>Check to Recover: Restoration (Core) - Divine 14:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span> - Discarded
<br />
<span class="messageboard-dice"><b>Check to Recover: Anesthetizing Slime - Knowledge 5:</b></span> <span class="messageboard-dice">1d12 + 5 ⇒ (1) + 5 = 6</span> - Reshuffled
<br />
<span class="messageboard-dice"><b>Check to Recover: Eruption - Arcane 13:</b></span> <span class="messageboard-dice">1d12 + 3 + 1d4 ⇒ (5) + 3 + (2) = 10</span> - Discarded
<br />
<span class="messageboard-dice"><b>Check to Recover: Liquid Persuasion - Knowledge 8:</b></span> <span class="messageboard-dice">1d12 + 5 ⇒ (8) + 5 = 13</span> - Reshuffled
<br />
Discard Invoke to reset my hand.</span></p>
<div class="messageboard-quotee">Mother Myrtle, Reanimator wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Stone_Axe_+1" target="_blank" rel="nofollow">Stone Axe +1</a>, <a href="https://pacg.fandom.com/wiki/Lab_Accident" target="_blank" rel="nofollow">Lab Accident</a>, <a href="https://pacg.fandom.com/wiki/Staff_of_Hungry_Shadows" target="_blank" rel="nofollow">Staff of Hungry Shadows</a>, <a href="https://pacg.fandom.com/wiki/Bottled_Lightning_(Core)" target="_blank" rel="nofollow">Bottled Lightning (Core)</a>, <a href="https://pacg.fandom.com/wiki/Potion_of_Ghostly_Form" target="_blank" rel="nofollow">Potion of Ghostly Form</a>, <a href="https://pacg.fandom.com/wiki/Clockwork_Dragonling" target="_blank" rel="nofollow">Clockwork Dragonling</a>, <a href="https://pacg.fandom.com/wiki/Mountaineer" target="_blank" rel="nofollow">Mountaineer</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 10 <b>Discard:</b> 8 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local Wis or Chr - Liquid Persuasion +1d12+5
<br />
<b>Other: </b>Default Download order: Restoration, Potion of Heroism, Potion of Focus, Shadowcat
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Turn 3, under the Blessing of Irori
Move to Festering Maze of Sloth
Hearing about corrosion on the door ahead, Myrtle takes a quick look through her packs for some sort of acid or anything to clean the lock off and make it more accessible. Finding nothing, she decides to leave that door for the experts and heads off into the Maze to try her luck there.
Free Exploration - Maze #1: Blessing of the Gods
Auto-acquired
Discard Blessing of the Gods to explore - Maze #2: Faceless Stalker...Mother Myrtle - Maelwys (alias of Maelwys0)2020-04-28T00:11:44ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieRadovan - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=24#11522020-04-18T17:41:46Z2020-04-18T17:41:46Z<p>Radovan will also pass on the item trader's wares, and then head out to the <b>Forgery of Ra</b> to enjoy the heat and power up Norge's energies.</p>
<div class="messageboard-quotee">Radovan, Pitbound Bodyguard wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Sword_Cane_(Core)" target="_blank" rel="nofollow">Sword Cane (Core)</a>, <a href="https://pacg.fandom.com/wiki/Red_Leathers" target="_blank" rel="nofollow">Red Leathers</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Regeneration" target="_blank" rel="nofollow">Ring of Regeneration</a>, <a href="https://pacg.fandom.com/wiki/Sand_Elemental" target="_blank" rel="nofollow">Sand Elemental</a>, <a href="https://pacg.fandom.com/wiki/Neferekhu" target="_blank" rel="nofollow">Neferekhu</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Starsong" target="_blank" rel="nofollow">Blessing of the Starsong</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 15 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2 // Radovan, Pitbound Bodyguard has the following <b>curses</b> displayed:[Spoiler omitted][Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local: Reduce all Ranged, Fire, and Poison damage by 1.
<br />
Use a Blessing if you need it.</p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
</blockquote><p>Radovan will also pass on the item trader's wares, and then head out to the Forgery of Ra to enjoy the heat and power up Norge's energies.
Radovan, Pitbound Bodyguard wrote:Hand: Sword Cane (Core), Red Leathers, Ring of Regeneration, Sand Elemental, Neferekhu, Blessing of the Starsong,
Displayed:
Deck: 15 Discard: 0 Buried: 0
Hero Points: 2 // Radovan, Pitbound Bodyguard has the following curses displayed:[Spoiler omitted][Spoiler omitted]
NOTES:
Available Support: Local: Reduce all...Radovan - Maelwys (alias of Maelwys0)2020-04-18T17:41:46ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] Season of the Runelords by Maelwys0 DiscussionMother Myrtle - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/discussion&page=6#2972020-04-16T22:36:22Z2020-04-16T22:36:22Z<p><span class="messageboard-dice"><b>Ally 6 - Clockwork Dragonling:</b></span> <span class="messageboard-dice">1d1000 ⇒ 608</span></p>[dice=Ally 6 - Clockwork Dragonling]1d1000[/dice]Mother Myrtle - Maelwys (alias of Maelwys0)2020-04-16T22:36:22ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0Mother Myrtle - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=18#8812020-04-16T19:57:21Z2020-04-16T19:57:21Z<p>Myrtle will start out as a glut again. Because ... why wouldn't she? ;-)</p>
<div class="messageboard-quotee">Mother Myrtle, Reanimator wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Stone_Axe_+1" target="_blank" rel="nofollow">Stone Axe +1</a>, <a href="https://pacg.fandom.com/wiki/Eruption" target="_blank" rel="nofollow">Eruption</a>, <a href="https://pacg.fandom.com/wiki/Tears_of_Death" target="_blank" rel="nofollow">Tears of Death</a>, <a href="https://pacg.fandom.com/wiki/Staff_of_Hungry_Shadows" target="_blank" rel="nofollow">Staff of Hungry Shadows</a>, <a href="https://pacg.fandom.com/wiki/Bottled_Lightning_(Core)" target="_blank" rel="nofollow">Bottled Lightning (Core)</a>, <a href="https://pacg.fandom.com/wiki/Liquid_Persuasion" target="_blank" rel="nofollow">Liquid Persuasion</a>, <a href="https://pacg.fandom.com/wiki/Anesthetizing_Slime" target="_blank" rel="nofollow">Anesthetizing Slime</a>, <a href="https://pacg.fandom.com/wiki/Snapping_Flytrap" target="_blank" rel="nofollow">Snapping Flytrap</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Elements" target="_blank" rel="nofollow">Blessing of the Elements</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 12 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local Wis or Chr - Liquid Persuasion +1d12+5
<br />
<b>Other: </b>Default Download order: Restoration, Potion of Heroism, Potion of Focus, Shadowcat
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Myrtle will start out as a glut again. Because ... why wouldn't she? ;-)
Mother Myrtle, Reanimator wrote:Hand: Stone Axe +1, Eruption, Tears of Death, Staff of Hungry Shadows, Bottled Lightning (Core), Liquid Persuasion, Anesthetizing Slime, Snapping Flytrap, Blessing of the Elements,
Displayed:
Deck: 12 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: Local Wis or Chr - Liquid Persuasion +1d12+5
Other: Default Download order: Restoration, Potion of Heroism, Potion of Focus,...Mother Myrtle - Maelwys (alias of Maelwys0)2020-04-16T19:57:21ZRe: Forums: Play-by-Post Discussion: [ACG][CaG] Season of Factions Favor Adventure 1: Chasing Yellow Sails by Rhynn Davrie DiscussionRadovan - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/discussion&page=7#3252020-04-15T17:11:52Z2020-04-15T17:11:52Z<p>I've got a pretty wide assortment of cards that I could take...
<br />
But looking at others options, if Damiel takes the Blessing, Tarlin takes the Spell, and Hayato takes the Weapon, that leaves me with an Ally. And I'm perfectly happy with an Ally, if nobody else wants it.</p>
<p>Jelani -> Isiem (Ally 6)</p>
<p>HP: Power Feat ([] or damage from a summoned monster)</p>I've got a pretty wide assortment of cards that I could take...
But looking at others options, if Damiel takes the Blessing, Tarlin takes the Spell, and Hayato takes the Weapon, that leaves me with an Ally. And I'm perfectly happy with an Ally, if nobody else wants it.
Jelani -> Isiem (Ally 6)
HP: Power Feat ([] or damage from a summoned monster)Radovan - Maelwys (alias of Maelwys0)2020-04-15T17:11:52ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] Season of the Runelords by Maelwys0 DiscussionMother Myrtle - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/discussion&page=6#2922020-04-14T19:37:25Z2020-04-14T19:37:25Z<p>Myrtle will pick Shadowcat (Ally 6) as her first upgrade.
<br />
Hero Point will go towards a Power Feat for ([] 5)</p>Myrtle will pick Shadowcat (Ally 6) as her first upgrade.
Hero Point will go towards a Power Feat for ([] 5)Mother Myrtle - Maelwys (alias of Maelwys0)2020-04-14T19:37:25ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0Mother Myrtle - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=18#8772020-04-09T22:27:38Z2020-04-09T22:27:38Z<p><span class=messageboard-ooc>Turn 14, under the Blessing of Lamashtu
<br />
Move to Glassworks
<br />
Banish Restoration to draw 2: <i>(Tears of Death, Stained Glass Elemental)</i></span></p>
<p><span class=messageboard-ooc>Free Exploration - Glassworks #6: Potion of Energy Resistance
<br />
<span class="messageboard-dice"><b>Check to Acquire - Craft 4+1=5:</b></span> <span class="messageboard-dice">1d12 + 5 ⇒ (6) + 5 = 11</span> - Acquired, bury Lab Accident per scenario rules</span></p>
<p><span class=messageboard-ooc>Discard Reed Moccasin to explore - Glassworks #7: Cannibal Haunt
<br />
Banish Potion of Energy Resistance, and display Haunt.
<br />
<span class="messageboard-dice"><b>Check to Close - Wisdom 6+2=8:</b></span> <span class="messageboard-dice">1d12 + 3 ⇒ (12) + 3 = 15</span> - Success, location closed.</span></p>
<p>After leaning over to pick up the potion that Aric found, thinking it might come in handy, Myrtle proceeds around the next corner and spots the last ghost. Offering it the newly acquired potion as a gift, she turns to her friends and nods. "We're done..."</p>Turn 14, under the Blessing of Lamashtu
Move to Glassworks
Banish Restoration to draw 2: (Tears of Death, Stained Glass Elemental)
Free Exploration - Glassworks #6: Potion of Energy Resistance
[dice=Check to Acquire - Craft 4+1=5]1d12+5[/dice] - Acquired, bury Lab Accident per scenario rules
Discard Reed Moccasin to explore - Glassworks #7: Cannibal Haunt
Banish Potion of Energy Resistance, and display Haunt.
[dice=Check to Close - Wisdom 6+2=8]1d12+3[/dice] - Success, location closed.
...Mother Myrtle - Maelwys (alias of Maelwys0)2020-04-09T22:27:38ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0Mother Myrtle - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=18#8722020-04-02T15:36:02Z2020-04-02T15:36:02Z<p><span class=messageboard-ooc>Off-turn, Grazzle heals me for 5. All discards shuffled into deck.</span></p>
<p><span class=messageboard-ooc>Turn 10, under the Blessing of Lamashtu</span></p>
<p><span class=messageboard-ooc>Free Exploration - Apothecary #5: Ayruzi
<br />
<span class="messageboard-dice"><b>Check to Acquire - Charisma 14+1=15:</b></span> <span class="messageboard-dice">1d6 + 1d12 + 5 ⇒ (5) + (6) + 5 = 16</span> - Acquired
<br />
Bury Eruption from hand (Scenario rule)</span></p>
<p>Myrtle continues to explore the apothecary, quickly coming upon an angelic figure that Grazzle had warned her about. After taking a quick sip of something to help loosen her tongue a little, she's able to convince the angel to join them in their quest.</p>
<p><span class=messageboard-ooc>Discard Ayruzi to explore - Apothecary #6: Charm Person
<br />
<span class="messageboard-dice"><b>Check to Acquire - Arcane 4+1=5:</b></span> <span class="messageboard-dice">1d12 + 2 + 1d4 ⇒ (8) + 2 + (2) = 12</span> - Acquired
<br />
Bury Bottled Lightning from hand (Scenario rule)
<br />
Bury Charm Person - Draw Mountaineer</span></p>
<p>Nearby, she finds a scroll. Just as she's reading it, another explorer enters the room and is accidentally caught in the effect of the scroll, making them instant best friends... she apologizes to the mountaineer for accidentally hitting him with her spell, but he tells her to think nothing of it, and directs her to another spell scroll that he'd spotted not far away.</p>
<p><span class=messageboard-ooc>Discard Mountaineer to explore - Apothecary #7: Augury
<br />
<span class="messageboard-dice"><b>Check to Acquire - Arcane 6+1=7:</b></span> <span class="messageboard-dice">1d12 + 2 + 1d4 ⇒ (10) + 2 + (3) = 15</span> - Acquired
<br />
Bury Augury from hand (Scenario rule)</span></p>
<p>This scroll seems to be a divination one, which is useful but the magic of the place is suppressing it right now, so Myrtle just slips it into her pocket to try to use later instead.</p>
<p><span class=messageboard-ooc>End of turn
<br />
<span class="messageboard-dice"><b>Check to Recover: Liquid Persuasion - Knowledge 10+1=11:</b></span> <span class="messageboard-dice">1d8 + 4 ⇒ (4) + 4 = 8</span> - Discarded
<br />
Draw 4 to reset my hand.</span></p>
<div class="messageboard-quotee">Mother Myrtle, Reanimator wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Stone_Axe_+1" target="_blank" rel="nofollow">Stone Axe +1</a>, <a href="https://pacg.fandom.com/wiki/Restoration_(Core)" target="_blank" rel="nofollow">Restoration (Core)</a>, <a href="https://pacg.fandom.com/wiki/Lab_Accident" target="_blank" rel="nofollow">Lab Accident</a>, <a href="https://pacg.fandom.com/wiki/Death%27s_Touch" target="_blank" rel="nofollow">Death's Touch</a>, <a href="https://pacg.fandom.com/wiki/Parade_Armor" target="_blank" rel="nofollow">Parade Armor</a>, <a href="https://pacg.fandom.com/wiki/Staff_of_Hungry_Shadows" target="_blank" rel="nofollow">Staff of Hungry Shadows</a>, <a href="https://pacg.fandom.com/wiki/Cloud_Puff" target="_blank" rel="nofollow">Cloud Puff</a>, <a href="https://pacg.fandom.com/wiki/Snapping_Flytrap" target="_blank" rel="nofollow">Snapping Flytrap</a>, <a href="https://pacg.fandom.com/wiki/Reed_Moccasin" target="_blank" rel="nofollow">Reed Moccasin</a>, </b>
</p>
<b>Displayed:</b> <a href="" target="_blank" rel="nofollow">Cannibal Haunt (x1)</a>,
<br />
<b>Deck:</b> 8 <b>Discard:</b> 3 <b>Buried:</b> 4
<br />
<b>Hero Points:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Puff, Puff, Pass
<br />
<b>Movement: </b>If you want a Restoration before you leave, help yourself.
<br />
<b>Other: </b>Default Download order: Restoration, Eruption, Potion of Heroism, Potion of Focus
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Off-turn, Grazzle heals me for 5. All discards shuffled into deck.
Turn 10, under the Blessing of Lamashtu
Free Exploration - Apothecary #5: Ayruzi
[dice=Check to Acquire - Charisma 14+1=15]1d6+1d12+5[/dice] - Acquired
Bury Eruption from hand (Scenario rule)
Myrtle continues to explore the apothecary, quickly coming upon an angelic figure that Grazzle had warned her about. After taking a quick sip of something to help loosen her tongue a little, she's able to convince the angel to join...Mother Myrtle - Maelwys (alias of Maelwys0)2020-04-02T15:36:02ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieRadovan - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=23#11412020-04-01T14:25:28Z2020-04-01T14:25:28Z<p><span class=messageboard-ooc>Turn 17, under the Blessing of the Ancients
<br />
Move to Mausoleum</span></p>
<p>Sensing trouble in the Mausoleum, Radovan moves there to help his colleagues.</p>
<p><span class=messageboard-ooc>Free Exploration - Mausoleum #3: Acute Senses
<br />
Reveal Neferekhu to add 2 Wisdom dice, Withering my d8s into d6s
<br />
<span class="messageboard-dice"><b>Check to Acquire - Wisdom 4:</b></span> <span class="messageboard-dice">3d6 ⇒ (1, 6, 2) = 9</span> - Acquired
<br />
Reveal Red Leathers and Bloodbound Hat for +2 each, Withering my d8 into a d6.
<br />
<span class="messageboard-dice"><b>Don't Annoy the Talking Head - Diplomacy 8:</b></span> <span class="messageboard-dice">1d6 + 8 ⇒ (3) + 8 = 11</span> - Success
<br />
Display next to my deck.</span></p>
<p>Upon entering, he spots a scroll. Though he's usually not very good with those, the talking head that he's carrying with him convinces him that it would be useful to him, and teaches him how to pronounce the symbols scrawled on it. Soon afterwards, he feels his senses sharpen... useful indeed!</p>
<p><span class=messageboard-ooc>Reload Vizier to examine - Mausoleum #4: Effigy of Anubis
<br />
Trigger: Reveal Blessing of Anubis (2) from hand to acquire (When acquired, display on Quang)
<br />
Then, discard Vizier from deck to explore - Mausoleum #5: Unwrapped Harmony
<br />
Reveal Red Leathers and Bloodbound Hat for +2 each, Acute Senses +1 die. Withering my d8s into d6s.
<br />
<span class="messageboard-dice"><b>Check to Acquire - Perception/Diplomacy 11:</b></span> <span class="messageboard-dice">2d6 + 8 ⇒ (2, 5) + 8 = 15</span> - Acquired
<br />
Acute Senses examines - Mausoleum #6: Graven Guardian of Set</span></p>
<p>Remembering the advice of his friend the Vizier, Radovan careful approaches a nearby effigy and gives it the respect deserved by Anubis, earning him more of the god's favour. An oracle nearby sees the gesture and offers her advice as well, which he gladly takes. For he can hear a construct of Set ahead, and knows that this fight could be trouble...</p>
<p><span class=messageboard-ooc>Discard Unwrapped Harmony to examine last two cards (Graven Guardian and Toxic Cloud), put them back in the reverse order, and then explore - Mausoleum #7: Toxic Cloud
<br />
<span class="messageboard-dice"><b>Check to Acquire - Arcane 8:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span> - Banished
<br />
Acute Senses examines - Mausoleum #6: Graven Guardian of Set</span></p>
<p>... the oracle shows him where another spell is, and warns him of the guardian nearby. "Yes, yes, I know about that. And this scroll is worthless to me!" he mutters... and then hearing the sound of the construct, once more considers approaching to fight it. Unfortunately, it's mechanical nature combined with his currently withered arms lacking their usual strength means that he fears he would be no match for the creature, and Fell Viredio would be no help. So he decides to simply warn his friends about it and stand back to let one of them take on the creature.</p>
<p><span class=messageboard-ooc>End of turn, Acute Senses is banished. Draw 1 to reset my hand.</span></p>
<div class="messageboard-quotee">Radovan, Pitbound Bodyguard wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Vampiric_Backsword_+3" target="_blank" rel="nofollow">Vampiric Backsword +3</a>, <a href="https://pacg.fandom.com/wiki/Red_Leathers" target="_blank" rel="nofollow">Red Leathers</a>, <a href="https://pacg.fandom.com/wiki/Bloodbound_Hat" target="_blank" rel="nofollow">Bloodbound Hat</a>, <a href="https://pacg.fandom.com/wiki/Heister" target="_blank" rel="nofollow">Heister</a>, <a href="https://pacg.fandom.com/wiki/Neferekhu" target="_blank" rel="nofollow">Neferekhu</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Anubis" target="_blank" rel="nofollow">Blessing of Anubis (2)</a>, </b>
</p>
<b>Displayed:</b> <a href="" target="_blank" rel="nofollow">Sehela (Quang, AD6)</a>, <a href="" target="_blank" rel="nofollow">Earth Ossumental (Fell, AD5)</a>, <a href="" target="_blank" rel="nofollow">Curse of the Mummy</a>, <a href="" target="_blank" rel="nofollow">Curse of Withering</a>, <a href="" target="_blank" rel="nofollow">Effigy of Anubis (Quang, AD3)</a>,
<br />
<b>Deck:</b> 5 <b>Discard:</b> 10 <b>Buried:</b> 4
<br />
<b>Hero Points:</b> 2 // Radovan, Pitbound Bodyguard has the following <b>curses</b> displayed:[Spoiler omitted][Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local: Reduce all Ranged, Fire, and Poison damage by 1.
<br />
Use a Blessing if you need it.</p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
</blockquote><p><span class=messageboard-ooc>Mausoleum #3 acquired, then banished
</p>
Mausoleum #4 and #5 acquired
<br />
Mausoleum #7 banished
<br />
Mausoleum #6 known thrice over</span></p>Turn 17, under the Blessing of the Ancients
Move to Mausoleum
Sensing trouble in the Mausoleum, Radovan moves there to help his colleagues.
Free Exploration - Mausoleum #3: Acute Senses
Reveal Neferekhu to add 2 Wisdom dice, Withering my d8s into d6s
[dice=Check to Acquire - Wisdom 4]3d6[/dice] - Acquired
Reveal Red Leathers and Bloodbound Hat for +2 each, Withering my d8 into a d6.
[dice=Don't Annoy the Talking Head - Diplomacy 8]1d6+8[/dice] - Success
Display next to my deck.
Upon...Radovan - Maelwys (alias of Maelwys0)2020-04-01T14:25:28ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0Mother Myrtle - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=18#8682020-03-25T19:57:43Z2020-03-25T19:57:43Z<p><span class=messageboard-ooc>Turn 6, under the Blessing of the Gods
<br />
Move to Apothecary
<br />
Banish Restoration to draw 2 <i>(Snapping Flytrap, Death's Touch)</i></span></p>
<p><span class=messageboard-ooc>Free Exploration - Apothecary #1: Dancing Scimitar +2
<br />
<span class="messageboard-dice"><b>Check to Acquire - Melee 12:</b></span> <span class="messageboard-dice">1d4 ⇒ 1</span> - Failed.</span></p>
<p>Done with the crypt, Myrtle continues to explore around, and eventually finds a well stocked apothecary. Feeling back in her element, she starts to explore the area. She finds a scimitar that seems to be gesturing her towards something, flying around under it's on accord. Unfortunately, she doesn't speak scimitar, so she ignores the thing.</p>
<p><span class=messageboard-ooc>Banish Anesthetizing Slime to explore - Apothecary #2: Werewolf
<br />
Banish Death's Touch to touch it to death. - Defeated.
<br />
Defeated a monster, download Reed Moccasin.</span></p>
<p>It turns out, that it was gesturing her towards a werewolf that was hiding in the corner. Although it's fully transformed under tonight's full moon, Myrtle simply casts a quick spell, and as it jumps at her she boops it in the nose with a single finger, causing it to fall over dead.</p>
<p><span class=messageboard-ooc>Discard Reed Moccasin to explore - Apothecary #3: Headband of Epic Intelligence
<br />
Banish Potion of Heroism for +1d6.
<br />
<span class="messageboard-dice"><b>Check to Acquire - Intelligence 7:</b></span> <span class="messageboard-dice">1d8 + 2 + 1d6 ⇒ (2) + 2 + (3) = 7</span> - Acquired. Bury Headband of Epic Intelligence (Scenario Rule)</span></p>
<p>Continuing to look around, she spots a fancy headband that she drops into a pouch to see if she can sell it later.</p>
<p><span class=messageboard-ooc>Discard Snapping Flytrap to explore - Apothecary #4: Blessing of the Gods.
<br />
Auto-acquire. Bury Blessing of the Gods (Scenario Rule)</span></p>
<p><span class=messageboard-ooc>End of turn.
<br />
<span class="messageboard-dice"><b>Check to Recover: Restoration (Core) - Divine 14:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span> - Discarded
<br />
<span class="messageboard-dice"><b>Check to Recover: Anesthetizing Slime - Knowledge 7:</b></span> <span class="messageboard-dice">1d8 + 4 ⇒ (2) + 4 = 6</span> - Discarded
<br />
<span class="messageboard-dice"><b>Check to Recover: Death's Touch - Arcane 11:</b></span> <span class="messageboard-dice">1d12 + 3 + 1d4 ⇒ (10) + 3 + (3) = 16</span> - Recharged
<br />
<span class="messageboard-dice"><b>Check to Recover: Potion of Heroism - Knowledge 11:</b></span> <span class="messageboard-dice">1d8 + 4 ⇒ (7) + 4 = 11</span> - Reshuffled
<br />
Draw 1 to reset my hand.</span></p>
<div class="messageboard-quotee">Mother Myrtle, Reanimator wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Stone_Axe_+1" target="_blank" rel="nofollow">Stone Axe +1</a>, <a href="https://pacg.fandom.com/wiki/Eruption" target="_blank" rel="nofollow">Eruption</a>, <a href="https://pacg.fandom.com/wiki/Lab_Accident" target="_blank" rel="nofollow">Lab Accident</a>, <a href="https://pacg.fandom.com/wiki/Death%27s_Touch" target="_blank" rel="nofollow">Death's Touch</a>, <a href="https://pacg.fandom.com/wiki/Parade_Armor" target="_blank" rel="nofollow">Parade Armor</a>, <a href="https://pacg.fandom.com/wiki/Bottled_Lightning_(Core)" target="_blank" rel="nofollow">Bottled Lightning (Core)</a>, <a href="https://pacg.fandom.com/wiki/Cloud_Puff" target="_blank" rel="nofollow">Cloud Puff</a>, <a href="https://pacg.fandom.com/wiki/Liquid_Persuasion" target="_blank" rel="nofollow">Liquid Persuasion</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 7 <b>Discard:</b> 5 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Puff, Puff, Pass
<br />
<b>Movement: </b>If you want a Restoration before you leave, help yourself.
<br />
<b>Other: </b>Default Download order: Restoration, Eruption, Potion of Heroism, Potion of Focus
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc>Apothecary #1, #2 Banished; #3, #4 Acquired (and buried)</span></p>Turn 6, under the Blessing of the Gods
Move to Apothecary
Banish Restoration to draw 2 (Snapping Flytrap, Death's Touch)
Free Exploration - Apothecary #1: Dancing Scimitar +2
[dice=Check to Acquire - Melee 12]1d4[/dice] - Failed.
Done with the crypt, Myrtle continues to explore around, and eventually finds a well stocked apothecary. Feeling back in her element, she starts to explore the area. She finds a scimitar that seems to be gesturing her towards something, flying around under it's on...Mother Myrtle - Maelwys (alias of Maelwys0)2020-03-25T19:57:43ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieRadovan - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=23#11352020-03-24T23:05:24Z2020-03-24T23:05:24Z<p><span class=messageboard-ooc>Turn 13, under the Blessing of the Elements</span></p>
<p><span class=messageboard-ooc>Free Exploration - Sepulcher #1: Blessing of the Ancients
<br />
<span class="messageboard-dice"><b>Check to Acquire - Divine 3:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span> - Banished</span></p>
<p>After watching his friends beating up the two undead creatures, Radovan proceeds forward. He encounters a small shrine that somebody has setup to worship their dead ancestor... but unfortunately, with their ancestor being dead and all, praying at it has no effect.</p>
<p><span class=messageboard-ooc>Discard Jelani to explore - Sepulcher #2: Sehela
<br />
Reveal Red Leathers +2, Reveal Bloodbound Hat +2. Bury Quickdraw Shield from Quang +1d6+5. Curse of Withering shrinks my d8 (Charisma) into a d6.
<br />
<span class="messageboard-dice"><b>Check to Acquire - Diplomacy 15:</b></span> <span class="messageboard-dice">1d6 + 4 + 2 + 2 + 1d6 + 5 ⇒ (4) + 4 + 2 + 2 + (5) + 5 = 22</span> - Acquired, Display with Quang.</span></p>
<p>Then, a ghost rises up out of the tomb before him. As he prepares to attack, it raises its hands, signalling that it's friendly. After a short conversation, the ghost agrees to lead the group out of the sepulcher and away to other areas to finish off the rest of the undead in this place.</p>
<p><span class=messageboard-ooc>Bury Quick-change Mask to close.</span></p>
<p><span class=messageboard-ooc>End of turn, draw 2 to reset my hand.</span></p>
<div class="messageboard-quotee">Radovan, Pitbound Bodyguard wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Vampiric_Backsword_+3" target="_blank" rel="nofollow">Vampiric Backsword +3</a>, <a href="https://pacg.fandom.com/wiki/Red_Leathers" target="_blank" rel="nofollow">Red Leathers</a>, <a href="https://pacg.fandom.com/wiki/Bloodbound_Hat" target="_blank" rel="nofollow">Bloodbound Hat</a>, <a href="https://pacg.fandom.com/wiki/Vizier" target="_blank" rel="nofollow">Vizier</a>, <a href="https://pacg.fandom.com/wiki/Neferekhu" target="_blank" rel="nofollow">Neferekhu</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Anubis" target="_blank" rel="nofollow">Blessing of Anubis (2)</a>, </b>
</p>
<b>Displayed:</b> <a href="" target="_blank" rel="nofollow">Sehela (Quang, AD6)</a>, <a href="" target="_blank" rel="nofollow">Earth Ossumental (Fell, AD5)</a>, <a href="" target="_blank" rel="nofollow">Curse of the Mummy</a>, <a href="" target="_blank" rel="nofollow">Curse of Withering</a>,
<br />
<b>Deck:</b> 6 <b>Discard:</b> 8 <b>Buried:</b> 4
<br />
<b>Hero Points:</b> 2 // Radovan, Pitbound Bodyguard has the following <b>curses</b> displayed:[Spoiler omitted][Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local: Reduce all Ranged, Fire, and Poison damage by 1.
<br />
Use a Blessing if you need it.</p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
</blockquote><p>Turn 13, under the Blessing of the Elements
Free Exploration - Sepulcher #1: Blessing of the Ancients
[dice=Check to Acquire - Divine 3]1d4[/dice] - Banished
After watching his friends beating up the two undead creatures, Radovan proceeds forward. He encounters a small shrine that somebody has setup to worship their dead ancestor... but unfortunately, with their ancestor being dead and all, praying at it has no effect.
Discard Jelani to explore - Sepulcher #2: Sehela
Reveal Red Leathers...Radovan - Maelwys (alias of Maelwys0)2020-03-24T23:05:24ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0Mother Myrtle - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=18#8632020-03-20T20:02:25Z2020-03-20T20:02:25Z<p><span class=messageboard-ooc>Forgot Crypt still works after closing. Bigger hand.</span></p>
<div class="messageboard-quotee">Mother Myrtle, Reanimator wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Stone_Axe_+1" target="_blank" rel="nofollow">Stone Axe +1</a>, <a href="https://pacg.fandom.com/wiki/Eruption" target="_blank" rel="nofollow">Eruption</a>, <a href="https://pacg.fandom.com/wiki/Lab_Accident" target="_blank" rel="nofollow">Lab Accident</a>, <a href="https://pacg.fandom.com/wiki/Restoration_(Core)" target="_blank" rel="nofollow">Restoration (Core)</a>, <a href="https://pacg.fandom.com/wiki/Parade_Armor" target="_blank" rel="nofollow">Parade Armor</a>, <a href="https://pacg.fandom.com/wiki/Bottled_Lightning_(Core)" target="_blank" rel="nofollow">Bottled Lightning (Core)</a>, <a href="https://pacg.fandom.com/wiki/Cloud_Puff" target="_blank" rel="nofollow">Cloud Puff</a>, <a href="https://pacg.fandom.com/wiki/Potion_of_Heroism" target="_blank" rel="nofollow">Potion of Heroism</a>, <a href="https://pacg.fandom.com/wiki/Liquid_Persuasion" target="_blank" rel="nofollow">Liquid Persuasion</a>, <a href="https://pacg.fandom.com/wiki/Anesthetizing_Slime" target="_blank" rel="nofollow">Anesthetizing Slime</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 9 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Puff, Puff, Pass
<br />
<b>Movement: </b>If you want a Restoration before you leave, help yourself.
<br />
<b>Other: </b>Default Download order: Restoration, Eruption, Potion of Heroism, Potion of Focus
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Forgot Crypt still works after closing. Bigger hand.
Mother Myrtle, Reanimator wrote:Hand: Stone Axe +1, Eruption, Lab Accident, Restoration (Core), Parade Armor, Bottled Lightning (Core), Cloud Puff, Potion of Heroism, Liquid Persuasion, Anesthetizing Slime,
Displayed:
Deck: 9 Discard: 1 Buried: 0
Hero Points: 0
NOTES:
Available Support: Puff, Puff, Pass
Movement: If you want a Restoration before you leave, help yourself.
Other: Default Download order: Restoration, Eruption, Potion of...Mother Myrtle - Maelwys (alias of Maelwys0)2020-03-20T20:02:25ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0Mother Myrtle - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=18#8612020-03-20T18:30:15Z2020-03-20T18:30:15Z<p><span class=messageboard-ooc>Aric's turn: When Werewolf defeated, download Restoration from deck.</span></p>
<p><span class=messageboard-ooc>Turn 2, under the Blessing of Iomedae</span></p>
<p><span class=messageboard-ooc>Free Exploration - Crypt #8: Cryptic Message
<br />
<span class="messageboard-dice"><b>Check to Defeat - Knowledge 10:</b></span> <span class="messageboard-dice">1d8 + 4 ⇒ (1) + 4 = 5</span> - Failed, banished.</span></p>
<p>Myrtle moves forward to examine the text that Aric had pointed out. She examines it thoroughly... but unfortunately is unable to translate anything. It must be encoded... ah well, let's just move on.</p>
<p><span class=messageboard-ooc>Discard Blessing of Nethys to examine last two and explore - Crypt #9: Ogrekin, Crypt #10: Cannibal Haunt
<br />
Place Haunt on top and encounter.
<br />
Banish Blessing of the Elements from hand. Display Cannibal Haunt. Grazzle plays a Blessing of Abrazas.
<br />
<span class="messageboard-dice"><b>Check to Close - Survival 12+1=13:</b></span> <span class="messageboard-dice">2d12 + 5 ⇒ (5, 4) + 5 = 14</span> - Closed</span></p>
<p>Moving on towards the next corner, Nethys gives her warning of what the encoded message couldn't... there is a ghost nearby. She moves towards it, offering to help free it from it's bonds. But unfortunately the brief contact with the ghost takes a little something out of her... feeling more drained, she quickly locks the doors of the crypt and suggests that the party should move on.</p>
<div class="messageboard-quotee">Mother Myrtle, Reanimator wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Stone_Axe_+1" target="_blank" rel="nofollow">Stone Axe +1</a>, <a href="https://pacg.fandom.com/wiki/Eruption" target="_blank" rel="nofollow">Eruption</a>, <a href="https://pacg.fandom.com/wiki/Lab_Accident" target="_blank" rel="nofollow">Lab Accident</a>, <a href="https://pacg.fandom.com/wiki/Restoration_(Core)" target="_blank" rel="nofollow">Restoration (Core)</a>, <a href="https://pacg.fandom.com/wiki/Parade_Armor" target="_blank" rel="nofollow">Parade Armor</a>, <a href="https://pacg.fandom.com/wiki/Bottled_Lightning_(Core)" target="_blank" rel="nofollow">Bottled Lightning (Core)</a>, <a href="https://pacg.fandom.com/wiki/Cloud_Puff" target="_blank" rel="nofollow">Cloud Puff</a>, <a href="https://pacg.fandom.com/wiki/Anesthetizing_Slime" target="_blank" rel="nofollow">Anesthetizing Slime</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 11 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Puff, Puff, Pass
<br />
<b>Other: </b>Default Download order: Restoration, Eruption, Potion of Heroism, Potion of Focus
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc>If you want a Restoration before you leave, help yourself!</span></p>Aric's turn: When Werewolf defeated, download Restoration from deck.
Turn 2, under the Blessing of Iomedae
Free Exploration - Crypt #8: Cryptic Message
[dice=Check to Defeat - Knowledge 10]1d8+4[/dice] - Failed, banished.
Myrtle moves forward to examine the text that Aric had pointed out. She examines it thoroughly... but unfortunately is unable to translate anything. It must be encoded... ah well, let's just move on.
Discard Blessing of Nethys to examine last two and explore - Crypt #9:...Mother Myrtle - Maelwys (alias of Maelwys0)2020-03-20T18:30:15ZRe: Forums/Pathfinder Adventure Card Game: General Discussion: an offer from your friends at Lone Shark given the state of current eventsMaelwys0https://paizo.com/threads/rzs42z8d?an-offer-from-your-friends-at-Lone-Shark#82020-03-29T23:40:46Z2020-03-20T18:00:35Z<p>I just got my shipping notification for my complete set of Apocrypha. Since we've long since finished all of the PACG campaigns, and all of the Gloomhaven adventures, this will be a welcome addition to our set of Legacy games. ;-) Can't wait for Tuesday!</p>I just got my shipping notification for my complete set of Apocrypha. Since we've long since finished all of the PACG campaigns, and all of the Gloomhaven adventures, this will be a welcome addition to our set of Legacy games. ;-) Can't wait for Tuesday!Maelwys02020-03-20T18:00:35ZRe: Forums/Pathfinder Adventure Card Game: General Discussion: Covid19 and PACGMaelwys0https://paizo.com/threads/rzs42zcd?Covid19-and-PACG#122020-03-18T21:01:42Z2020-03-18T20:55:12Z<div class="messageboard-quotee">wkover wrote:</div><blockquote> Does anyone have an app with all possible locations for distance play? That would even be a help in physical games, as location text is small, far away, and difficult to see (and remember). </blockquote><p>I think this should be all of them: <a href="https://pacg.fandom.com/wiki/Category:Location" target="_blank" rel="nofollow">https://pacg.fandom.com/wiki/Category:Location</a>wkover wrote:Does anyone have an app with all possible locations for distance play? That would even be a help in physical games, as location text is small, far away, and difficult to see (and remember).
I think this should be all of them: https://pacg.fandom.com/wiki/Category:LocationMaelwys02020-03-18T20:55:12ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0Mother Myrtle - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=18#8572020-03-18T02:25:25Z2020-03-18T02:25:25Z<p>Myrtle will join the ravenous party in the crypts. </p>
<div class="messageboard-quotee">Mother Myrtle, Reanimator wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Stone_Axe_+1" target="_blank" rel="nofollow">Stone Axe +1</a>, <a href="https://pacg.fandom.com/wiki/Eruption" target="_blank" rel="nofollow">Eruption</a>, <a href="https://pacg.fandom.com/wiki/Lab_Accident" target="_blank" rel="nofollow">Lab Accident</a>, <a href="https://pacg.fandom.com/wiki/Parade_Armor" target="_blank" rel="nofollow">Parade Armor</a>, <a href="https://pacg.fandom.com/wiki/Bottled_Lightning_(Core)" target="_blank" rel="nofollow">Bottled Lightning (Core)</a>, <a href="https://pacg.fandom.com/wiki/Cloud_Puff" target="_blank" rel="nofollow">Cloud Puff</a>, <a href="https://pacg.fandom.com/wiki/Anesthetizing_Slime" target="_blank" rel="nofollow">Anesthetizing Slime</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Elements" target="_blank" rel="nofollow">Blessing of the Elements 2</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Nethys" target="_blank" rel="nofollow">Blessing of Nethys</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 12 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Puff, Puff, Pass
<br />
<b>Other: </b>Default Download order: Restoration, Eruption, Potion of Heroism, Potion of Focus
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Myrtle will join the ravenous party in the crypts.
Mother Myrtle, Reanimator wrote:Hand: Stone Axe +1, Eruption, Lab Accident, Parade Armor, Bottled Lightning (Core), Cloud Puff, Anesthetizing Slime, Blessing of the Elements 2, Blessing of Nethys,
Displayed:
Deck: 12 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: Puff, Puff, Pass
Other: Default Download order: Restoration, Eruption, Potion of Heroism, Potion of Focus
[Spoiler omitted]
[Spoiler omitted]Mother Myrtle - Maelwys (alias of Maelwys0)2020-03-18T02:25:25ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] Season of the Runelords by Maelwys0 DiscussionMother Myrtle - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/discussion&page=6#2852020-03-16T23:25:52Z2020-03-16T22:30:38Z<p>Myrtle will take an Item 6 (Tears of Death).
<br />
Second upgrade will be either a Spell 5 (Dragon's Breath) or Spell 6 (Lab Accident). I'm actually mostly indifferent to which one, so if Grazzle can use two Spell 6 upgrades then by all means do and I'll be quite happy with the Spell 5 instead.</p>
<p>Hero Point will be a new Spell card feat, for the new spell above.</p>Myrtle will take an Item 6 (Tears of Death).
Second upgrade will be either a Spell 5 (Dragon's Breath) or Spell 6 (Lab Accident). I'm actually mostly indifferent to which one, so if Grazzle can use two Spell 6 upgrades then by all means do and I'll be quite happy with the Spell 5 instead.
Hero Point will be a new Spell card feat, for the new spell above.Mother Myrtle - Maelwys (alias of Maelwys0)2020-03-16T22:30:38ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0Mother Myrtle - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=17#8492020-03-13T15:06:37Z2020-03-13T15:06:37Z<p><span class=messageboard-ooc>Preparing for Villain fight. If anybody wants the Restoration to draw more cards into hand that can help in the fight, go for it. We just need to figure out who's most useful to have it
<br />
Whenever somebody encounters the villain ...
<br />
<span class="messageboard-dice"><b>BYA - Wisdom 9:</b></span> <span class="messageboard-dice">1d12 + 3 + 1d4 ⇒ (10) + 3 + (1) = 14</span>
<br />
I'll throw the Cloud Puff to let the person encountering the villain ignore the BYA damage. And then I'll reveal the staff twice and discard two spells to decrease the combat check difficulties by 1d12 each.</span></p>Preparing for Villain fight. If anybody wants the Restoration to draw more cards into hand that can help in the fight, go for it. We just need to figure out who's most useful to have it
Whenever somebody encounters the villain ...
[dice=BYA - Wisdom 9]1d12+3+1d4[/dice]
I'll throw the Cloud Puff to let the person encountering the villain ignore the BYA damage. And then I'll reveal the staff twice and discard two spells to decrease the combat check difficulties by 1d12 each.Mother Myrtle - Maelwys (alias of Maelwys0)2020-03-13T15:06:37ZRe: Forums: Rules Questions and Gameplay Discussion: Playing weapon, spells, and ally cardsMaelwys0https://paizo.com/threads/rzs42y5v&page=6?Playing-weapon-spells-and-ally-cards#2572020-03-12T18:43:34Z2020-03-12T18:43:34Z<p>What card is allowing her to add d6 for her Strength to a Dexterity check?
<br />
How does an extra die to her strength have any impact on a Dexterity check?
<br />
What does weapon proficiency have to do with any of it?</p>
<p>If the monster card calls for a Dexterity check, she can make a Dexterity check, using her Dexterity. That's not a combat check, its not a Strength check, and it doesn't use a weapon. It's a Dexterity check. Using her Dexterity. That is all.</p>What card is allowing her to add d6 for her Strength to a Dexterity check?
How does an extra die to her strength have any impact on a Dexterity check?
What does weapon proficiency have to do with any of it?
If the monster card calls for a Dexterity check, she can make a Dexterity check, using her Dexterity. That's not a combat check, its not a Strength check, and it doesn't use a weapon. It's a Dexterity check. Using her Dexterity. That is all.Maelwys02020-03-12T18:43:34ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0Mother Myrtle - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=17#8462020-03-10T23:23:31Z2020-03-10T23:23:31Z<p><span class=messageboard-ooc>Grazzle's turn - Healed for 4: <i>(Restoration (Core), Eruption, Anesthetizing Slime, Bewilder)</i>. Deck shuffled.
<br />
Aric's turn - Reveal Staff of Hungering Shadows and discard Death's Touch for combat against a rusted lock. Very heroic.
<br />
Download Death's Touch back into hand when Red Raven defeats Horror Tree</span></p>
<p><span class=messageboard-ooc>Turn 13, under the Blessing of Erastil</span></p>
<p>After using her new staff to channel powerful magical energies into a mere lock, Myrtle feels like she's got a good feel for this new toy. She swings it around a bit, enjoying the feeling of power in her hand, and then stops when Aric points out the vampire skulking ahead.</p>
<p><span class=messageboard-ooc>Free Exploration - Locus #4: Skulking Vampire
<br />
Banish Liquid Persuasion to add Craft to my Wisdom check
<br />
<span class="messageboard-dice"><b>Before Encounter - Wisdom 16:</b></span> <span class="messageboard-dice">1d12 + 3 + 1d12 + 5 ⇒ (11) + 3 + (6) + 5 = 25</span> - No difficulty increase.
<br />
Banish Bottled Lightning for combat
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 22+5=27:</b></span> <span class="messageboard-dice">1d12 + 5 + 3d8 ⇒ (7) + 5 + (5, 3, 7) = 27</span> - Defeated
<br />
Defeated a monster, download Eruption from deck.</span></p>
<p>Quickly quaffing a potion to help her resist the vampire's enthralling eyes, she hefts a bottle of lightning in her other hand and advances towards the creature. She has her pet Elemental on standby, ready to rush forward and finish this thing off after the explosion of lightning weakens it first. But to her surprise and delight, she strikes it straight in the chest with the full blast of energy, and it immediately crumbles to dust. The elemental looks at her forlornly, disappointed that it didn't get to fight this time, but she reassures it that there will be more monsters in their future.</p>
<p><span class=messageboard-ooc>End of turn
<br />
<span class="messageboard-dice"><b>Check to Recover: Liquid Persuasion - Knowledge 10:</b></span> <span class="messageboard-dice">1d8 + 4 ⇒ (2) + 4 = 6</span> - Discarded
<br />
<span class="messageboard-dice"><b>Check to Recover: Bottled Lightning (Core) - Knowledge 12:</b></span> <span class="messageboard-dice">1d8 + 4 ⇒ (1) + 4 = 5</span> - Discarded
<br />
Draw 1 to reset my hand.</span></p>
<div class="messageboard-quotee">Mother Myrtle, Reanimator wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Stone_Axe_+1" target="_blank" rel="nofollow">Stone Axe +1</a>, <a href="https://pacg.fandom.com/wiki/Death%27s_Touch" target="_blank" rel="nofollow">Death's Touch</a>, <a href="https://pacg.fandom.com/wiki/Eruption" target="_blank" rel="nofollow">Eruption</a>, <a href="https://pacg.fandom.com/wiki/Restoration_(Core)" target="_blank" rel="nofollow">Restoration (Core)</a>, <a href="https://pacg.fandom.com/wiki/Sihedron_Ring" target="_blank" rel="nofollow">Sihedron Ring</a>, <a href="https://pacg.fandom.com/wiki/Cloud_Puff" target="_blank" rel="nofollow">Cloud Puff</a>, <a href="https://pacg.fandom.com/wiki/Staff_of_Hungry_Shadows" target="_blank" rel="nofollow">Staff of Hungry Shadows</a>, <a href="https://pacg.fandom.com/wiki/Stained_Glass_Elemental" target="_blank" rel="nofollow">Stained Glass Elemental</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 11 <b>Discard:</b> 4 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local Combat - Reveal Staff and discard Death's Touch to decrease difficulty by d12. Then when you win, download Death's Touch back into hand from my discard pile. Lather, rinse, repeat.
<br />
<b>Other: </b>Default Download order: Restoration, Eruption, Potion of Heroism, Potion of Focus
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Grazzle's turn - Healed for 4: (Restoration (Core), Eruption, Anesthetizing Slime, Bewilder). Deck shuffled.
Aric's turn - Reveal Staff of Hungering Shadows and discard Death's Touch for combat against a rusted lock. Very heroic.
Download Death's Touch back into hand when Red Raven defeats Horror Tree
Turn 13, under the Blessing of Erastil
After using her new staff to channel powerful magical energies into a mere lock, Myrtle feels like she's got a good feel for this new toy. She swings it...Mother Myrtle - Maelwys (alias of Maelwys0)2020-03-10T23:23:31ZRe: Forums: Rules Questions and Gameplay Discussion: Playing weapon, spells, and ally cardsMaelwys0https://paizo.com/threads/rzs42y5v&page=5?Playing-weapon-spells-and-ally-cards#2332020-03-10T14:58:37Z2020-03-10T14:58:37Z<p>You do need to try to defeat a bane that you encounter, you can't just "skip" it. What Frencois was referring to was that if at the start of Valeros' turn you don't have any weapons in hand, then maybe you shouldn't be exploring at all. Skip your turn, discard some stuff you don't need to clear hand space, and then draw some more cards in hopes of drawing a weapon into hand. If that fails, Enora can give you a weapon at the start of her turn (if you started at the same location).</p>
<p>Basically, if you want to be ready for battle make sure you're ready for battle before you "kick down the door", or just don't explore. It requires some real time strategic decision making to figure out what the best way is to spend your turn. Don't kick in the door, find a monster on the other side and then say "Oh shoot, I left my sword in my other belt!"</p>You do need to try to defeat a bane that you encounter, you can't just "skip" it. What Frencois was referring to was that if at the start of Valeros' turn you don't have any weapons in hand, then maybe you shouldn't be exploring at all. Skip your turn, discard some stuff you don't need to clear hand space, and then draw some more cards in hopes of drawing a weapon into hand. If that fails, Enora can give you a weapon at the start of her turn (if you started at the same location).
Basically,...Maelwys02020-03-10T14:58:37ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0Mother Myrtle - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=17#8412020-03-09T21:26:09Z2020-03-09T21:26:09Z<p><span class=messageboard-ooc>Off-turn stuff
<br />
Grazzle's Turn - Heal 3: <i>(Blessing of the Elements, Blessing of Nethys (2), Reed Moccasin)</i>. Deck shuffled.
<br />
Nok-Nok's Turn - 1 monster defeated, download Eruption from deck.</span></p>
<p><span class=messageboard-ooc>Turn 9, under the Blessing of Gozreh</span></p>
<p>After watching Nok-nok run away from the lightning giant, Grazzle steps forward into the catacombs and finds... that undead demon that had been spotted here earlier. Reaching for her powerful attack spell... she suddenly remembers her demon lore and realizes that this particular brand is immune to that type of spell. Well, too late to turn back now... she hefts her axe and charges forward!</p>
<p><span class=messageboard-ooc>Free Exploration - Catacombs #1: Treachery Demon
<br />
<span class="messageboard-dice"><b>BYA - Wisdom 12:</b></span> <span class="messageboard-dice">1d12 + 3 + 1d4 ⇒ (10) + 3 + (1) = 14</span> - Unexpected victory! (I was planning to just absorb the damage, but okay then)
<br />
Reveal Stone Axe +1 for combat. Create Mindscape +1d4
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 21:</b></span> <span class="messageboard-dice">1d12 + 5 + 1d6 + 1 + 1d4 ⇒ (9) + 5 + (3) + 1 + (4) = 22</span> - Defeated, dice are on fire today!
<br />
Defeated a monster, download Bottled Lightning from discard.</span></p>
<p>Somebody is clearly watching over her today, because the axe somehow manages to strike home on the first swing, felling the demon. Rushing over to the body, she manages to salvage enough demonic ... bits ... to use as ingredients in a new brew.</p>
<p><span class=messageboard-ooc>Banish Restoration to draw 2: <i>(Anesthetizing Slime, Blessing of the Elements)</i>
<br />
Banish Anesthetizing Slime to explore - Catacombs #2: Baykok
<br />
Banish Eruption for combat. Recharge Blessing of the elements to bless.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 24:</b></span> <span class="messageboard-dice">2d12 + 3 + 1d4 + 4d6 + 1d4 ⇒ (2, 10) + 3 + (3) + (1, 1, 6, 4) + (4) = 34</span> - Defeated
<br />
Defeated a monster, download Moose from deck, shuffling deck.</span></p>
<p>She casts a quick restorative spell on herself and then continues forward, finding another howler. She throws that strong spell that she'd had prepared for the demon, and sure enough this undead creature falls. </p>
<p><span class=messageboard-ooc>Summon Wrathful Sinspawn to close
<br />
Reveal Stone Axe +1 for combat. Create Mindscape +1d4.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 9:</b></span> <span class="messageboard-dice">1d12 + 5 + 1d6 + 1 + 1d4 ⇒ (6) + 5 + (6) + 1 + (4) = 22</span> - Auto-defeated
<br />
Defeated a monster, download Death's Touch from deck, shuffling deck.
<br />
Location is closed, no items in discard.
<br />
Display Parade Armor.</span></p>
<p>... another one is hot on it's tail, but much weaker than the first Myrtle manages to dispatch it with a flick of the axe.</p>
<p><span class=messageboard-ooc>End of turn, recharge Moose to move to Heptaric Locus.
<br />
<span class="messageboard-dice"><b>Check to Recover: Restoration (Core) - Divine 14:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span> - Discarded
<br />
<span class="messageboard-dice"><b>Check to Recover: Anesthetizing Slime - Knowledge 7:</b></span> <span class="messageboard-dice">1d8 + 4 ⇒ (1) + 4 = 5</span> - Discarded
<br />
<span class="messageboard-dice"><b>Check to Recover: Eruption - Arcane 13:</b></span> <span class="messageboard-dice">1d12 + 3 + 1d4 ⇒ (1) + 3 + (4) = 8</span> - Discarded
<br />
<span class="messageboard-dice"><b>Check to Recover: Parade Armor - Knowledge 9:</b></span> <span class="messageboard-dice">1d8 + 4 ⇒ (3) + 4 = 7</span> - Discarded
<br />
I figured the dice would fail me eventually...
<br />
Draw 0 to reset my hand.</span></p>
<p>Climbing back atop the friendly moose that carried her to the tomb, Myrtle rides off to meet up with Aric and see if he's come across any interesting monster bits that she might make use of.</p>
<div class="messageboard-quotee">Mother Myrtle, Reanimator wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Stone_Axe_+1" target="_blank" rel="nofollow">Stone Axe +1</a>, <a href="https://pacg.fandom.com/wiki/Death%27s_Touch" target="_blank" rel="nofollow">Death's Touch</a>, <a href="https://pacg.fandom.com/wiki/Sihedron_Ring" target="_blank" rel="nofollow">Sihedron Ring</a>, <a href="https://pacg.fandom.com/wiki/Cloud_Puff" target="_blank" rel="nofollow">Cloud Puff</a>, <a href="https://pacg.fandom.com/wiki/Liquid_Persuasion" target="_blank" rel="nofollow">Liquid Persuasion</a>, <a href="https://pacg.fandom.com/wiki/Staff_of_Hungry_Shadows" target="_blank" rel="nofollow">Staff of Hungry Shadows</a>, <a href="https://pacg.fandom.com/wiki/Bottled_Lightning_(Core)" target="_blank" rel="nofollow">Bottled Lightning (Core)</a>, <a href="https://pacg.fandom.com/wiki/Stained_Glass_Elemental" target="_blank" rel="nofollow">Stained Glass Elemental</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 9 <b>Discard:</b> 6 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local Chr or Wis - +1d12+5 from Liquid Persuasion
<br />
Local Combat - Reveal Staff and discard Death's Touch to decrease difficulty by d12. Then when you win, download Death's Touch back into hand from my discard pile. Lather, rinse, repeat.
<br />
<b>Other: </b>Default Download order: Restoration, Eruption, Potion of Heroism, Potion of Focus
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc>Catacombs are closed, and I'm at the Locus.</span></p>Off-turn stuff
Grazzle's Turn - Heal 3: (Blessing of the Elements, Blessing of Nethys (2), Reed Moccasin). Deck shuffled.
Nok-Nok's Turn - 1 monster defeated, download Eruption from deck.
Turn 9, under the Blessing of Gozreh
After watching Nok-nok run away from the lightning giant, Grazzle steps forward into the catacombs and finds... that undead demon that had been spotted here earlier. Reaching for her powerful attack spell... she suddenly remembers her demon lore and realizes that this...Mother Myrtle - Maelwys (alias of Maelwys0)2020-03-09T21:26:09ZRe: Forums: Rules Questions and Gameplay Discussion: Playing weapon, spells, and ally cardsMaelwys0https://paizo.com/threads/rzs42y5v&page=5?Playing-weapon-spells-and-ally-cards#2182020-03-09T18:50:02Z2020-03-09T18:50:02Z<div class="messageboard-quotee">JOHNATHAN FINFINIS wrote:</div><blockquote> Can I use a mythic charge(I am playing wrath of righteous) to check off a new feat? </blockquote><p>Do any rules or cards say that you can use a mythic charge to check off a new feat?JOHNATHAN FINFINIS wrote:Can I use a mythic charge(I am playing wrath of righteous) to check off a new feat?
Do any rules or cards say that you can use a mythic charge to check off a new feat?Maelwys02020-03-09T18:50:02ZRe: Forums: Rules Questions and Gameplay Discussion: Playing weapon, spells, and ally cardsMaelwys0https://paizo.com/threads/rzs42y5v&page=5?Playing-weapon-spells-and-ally-cards#2162020-03-09T18:33:27Z2020-03-09T18:33:27Z<div class="messageboard-quotee">JOHNATHAN FINFINIS wrote:</div><blockquote> Does getting a cohort mean you have to discard a card? </blockquote><p>Do any rules or cards say that you need to discard a card?JOHNATHAN FINFINIS wrote:Does getting a cohort mean you have to discard a card?
Do any rules or cards say that you need to discard a card?Maelwys02020-03-09T18:33:27ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0Mother Myrtle - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=17#8342020-03-07T00:13:52Z2020-03-07T00:13:52Z<p><span class=messageboard-ooc>Turn 5, under the Blessing of Pharasma
<br />
Move to Treacherous Cave
<br />
Case Restoration to draw 2 <i>(Death's Touch, Liquid Persuasion)</i></span></p>
<p>Hearing that there might be monsters with precious parts waiting in the cave for her to harvest them, Myrtle heads over that way.</p>
<p><span class=messageboard-ooc>Free Exploration - Cave #1: Hill Giant
<br />
Reveal Stone Axe for combat.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 15:</b></span> <span class="messageboard-dice">1d12 + 5 + 1d6 + 1 ⇒ (10) + 5 + (5) + 1 = 21</span> - Defeated
<br />
Defeated a monster, download Stained Glass Elemental from deck (deck is shuffled)</span></p>
<p>Sure enough, she quickly comes upon an undead hill giant. She charges it with her axe, and strikes hard at the back of its leg, severing a tendon and felling the creature. </p>
<p><span class=messageboard-ooc>Banish Anesthetizing Slime to explore - Cave #2: Gamigin
<br />
Banish Bottled Lightning for combat.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 22:</b></span> <span class="messageboard-dice">1d12 + 5 + 3d8 ⇒ (11) + 5 + (7, 3, 4) = 30</span> - Defeated
<br />
Defeated a monster, download Reed Moccasin from discard</span></p>
<p>Continuing onwards, she spots an undead demon ahead. She hurls a bottle at it, which explodes next to it and quickly fries it. Demons are otherworldly, so they tend to have lots of useful bits and pieces... she rushes over to loot. A little disappointed that the best bits have rotted away, she still manages to find some useful things.</p>
<p><span class=messageboard-ooc>Discard Reed Moccasin to explore - Cave #3: Baykok
<br />
Banish Death's Touch for combat.
<br />
<span class="messageboard-dice"><b>Grazzle, help me! - Wisdom 9:</b></span> <span class="messageboard-dice">1d10 + 1 ⇒ (3) + 1 = 4</span> - Umm, nevermind, I guess I got this?
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 24:</b></span> <span class="messageboard-dice">1d12 + 3 + 1d4 + 3d6 ⇒ (5) + 3 + (4) + (4, 5, 3) = 24</span> - Defeated!
<br />
<span class="messageboard-dice"><b>After Acting - Ranged Combat Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 1</span> - Reveal Sihedron Ring to reduce it by 2
<br />
Defeated a monster, download Staff of Hungry Shadows.
<br />
<span class="messageboard-dice"><b>Check to Close - Survival 7:</b></span> <span class="messageboard-dice">1d12 + 5 ⇒ (2) + 5 = 7</span> - Closed</span></p>
<p>Finally she encounters another howling corpse. She looks to Grazzle for help powering her spell, but unfortunately he seems to be distracted by its howl, and is unable to help. She hurls her spell at it, and just barely manages to conjure enough arcane power to strike the creature down. </p>
<p><span class=messageboard-ooc>End of turn, recharge Moose to move to Catacombs of Wrath, where all the action is.
<br />
<span class="messageboard-dice"><b>Check to Recover: Restoration (Core) - Divine 14:</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span> - Discarded
<br />
<span class="messageboard-dice"><b>Check to Recover: Anesthetizing Slime - Knowledge 7:</b></span> <span class="messageboard-dice">1d8 + 4 + 2 ⇒ (7) + 4 + 2 = 13</span> - Reshuffled into deck
<br />
<span class="messageboard-dice"><b>Check to Recover: Bottled Lightning (Core) - Knowledge 12:</b></span> <span class="messageboard-dice">1d8 + 4 + 2 ⇒ (5) + 4 + 2 = 11</span> - Discarded
<br />
<span class="messageboard-dice"><b>Check to Recover: Death's Touch - Arcane 11:</b></span> <span class="messageboard-dice">1d12 + 3 + 1d4 ⇒ (6) + 3 + (3) = 12</span> - Recharged
<br />
Start of Grazzle's turn, recharge Robe of Runes to draw Restoration into hand</span></p>
<p>With the cave secured, Myrtle heads into the Catacombs. These things are SURE to be full of undead creatures, brought back by these nasty howlers. Lots and lots of bits and pieces...</p>
<div class="messageboard-quotee">Mother Myrtle, Reanimator wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Stone_Axe_+1" target="_blank" rel="nofollow">Stone Axe +1</a>, <a href="https://pacg.fandom.com/wiki/Restoration_(Core)" target="_blank" rel="nofollow">Restoration (Core)</a>, <a href="https://pacg.fandom.com/wiki/Parade_Armor" target="_blank" rel="nofollow">Parade Armor</a>, <a href="https://pacg.fandom.com/wiki/Sihedron_Ring" target="_blank" rel="nofollow">Sihedron Ring</a>, <a href="https://pacg.fandom.com/wiki/Cloud_Puff" target="_blank" rel="nofollow">Cloud Puff</a>, <a href="https://pacg.fandom.com/wiki/Liquid_Persuasion" target="_blank" rel="nofollow">Liquid Persuasion</a>, <a href="https://pacg.fandom.com/wiki/Staff_of_Hungry_Shadows" target="_blank" rel="nofollow">Staff of Hungry Shadows</a>, <a href="https://pacg.fandom.com/wiki/Stained_Glass_Elemental" target="_blank" rel="nofollow">Stained Glass Elemental</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 9 <b>Discard:</b> 6 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Local Chr or Wis - +1d12+5 from Liquid Persuasion
<br />
Local Combat - Reveal Staff and discard Resotration to decrease difficulty by d12. Then when you win, download Restoration back into hand from my discard pile. Lather, rinse, repeat.
<br />
<b>Other: </b>Default Download order: Restoration, Eruption, Potion of Heroism, Potion of Focus
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Turn 5, under the Blessing of Pharasma
Move to Treacherous Cave
Case Restoration to draw 2 (Death's Touch, Liquid Persuasion)
Hearing that there might be monsters with precious parts waiting in the cave for her to harvest them, Myrtle heads over that way.
Free Exploration - Cave #1: Hill Giant
Reveal Stone Axe for combat.
[dice=Check to Defeat - Combat 15]1d12+5+1d6+1[/dice] - Defeated
Defeated a monster, download Stained Glass Elemental from deck (deck is shuffled)
Sure enough, she...Mother Myrtle - Maelwys (alias of Maelwys0)2020-03-07T00:13:52ZRe: Forums: Rules Questions and Gameplay Discussion: Playing weapon, spells, and ally cardsMaelwys0https://paizo.com/threads/rzs42y5v&page=4?Playing-weapon-spells-and-ally-cards#1652020-03-03T20:57:37Z2020-03-03T20:57:37Z<div class="messageboard-quotee">JOHNATHAN FINFINIS wrote:</div><blockquote><p> In wrath do I first draw an adventure, then play each scenario until we have completed the scenario card and then move on to the next adventure card? </p>
<p>What about the location? when do I pick that? </blockquote><p>In Wrath (and all of the other pre-core adventures paths) you start with the Adventure Path card. That will tell you what the first Adventure is. Find that card, that will tell you what Scenarios you need to play (in what order). Then you can go through each of those scenarios in order, when you complete them you get the Adventure Reward for the adventure you finished, and then you can move on to the next Adventure on the Adventure Path.
<p>The Scenarios have a list of Locations on the back of them. Use the appropriate ones for the number of characters that you're playing with (so if you have a 3-character party, get out all of the named location cards next to the numbers 1, 2, and 3). Those are the locations that you'll use.</p>JOHNATHAN FINFINIS wrote:In wrath do I first draw an adventure, then play each scenario until we have completed the scenario card and then move on to the next adventure card?
What about the location? when do I pick that?
In Wrath (and all of the other pre-core adventures paths) you start with the Adventure Path card. That will tell you what the first Adventure is. Find that card, that will tell you what Scenarios you need to play (in what order). Then you can go through each of those...Maelwys02020-03-03T20:57:37ZRe: Forums: Rules Questions and Gameplay Discussion: Playing weapon, spells, and ally cardsMaelwys0https://paizo.com/threads/rzs42y5v&page=4?Playing-weapon-spells-and-ally-cards#1602020-03-03T19:52:42Z2020-03-03T19:52:42Z<p>He's not saying either of those things. He's literally saying:
<br />
"After the scenario, look at the cards you have (both the ones that were already in your deck, and the ones you've acquired during the scenario). For each type of card, you must return to the number of cards of that type listed on your character sheet, but you may choose from any of the cards you have currently - not just the ones that were already in your deck. By finding new cards and keeping them, you will be able to slowly improve your deck."</p>
<p>You're not taking any cards out of the vault at this point, only rebuilding a deck by choosing which cards you want from within either the cards that you acquired that game, or the cards that you started with.</p>He's not saying either of those things. He's literally saying:
"After the scenario, look at the cards you have (both the ones that were already in your deck, and the ones you've acquired during the scenario). For each type of card, you must return to the number of cards of that type listed on your character sheet, but you may choose from any of the cards you have currently - not just the ones that were already in your deck. By finding new cards and keeping them, you will be able to slowly...Maelwys02020-03-03T19:52:42ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0Mother Myrtle - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=17#8292020-03-03T17:11:38Z2020-03-03T17:11:38Z<p><span class=messageboard-ooc>Turn 1, under the Blessing of Desna</span></p>
<p>Seeing all of the undead rising up in this crypt, Myrtle quickly looks around for anything that could help them.</p>
<p><span class=messageboard-ooc>Free Exploration - Crypt #1: Sihedron Ring
<br />
<span class="messageboard-dice"><b>Check to Acquire - Arcane 9:</b></span> <span class="messageboard-dice">1d12 + 3 + 1d4 ⇒ (5) + 3 + (1) = 9</span> - Acquired</span></p>
<p>Her eyes immediately set upon a glint of metal on the floor. She rushes over to it and brushes it off... it appears to be a magical ring. And not just any ring either, a powerful artifact of the Sihedron, the founders of ancient Thassilon. Perhaps this could be useful in their quest to end these runelords.</p>
<p><span class=messageboard-ooc>Discard Blessing of Nethys to examine top two and explore - Crypt #2: Blessing of Nethys; Crypt #3: Baykok
<br />
Leave them in the same order and encounter Blessing of Nethys
<br />
<span class="messageboard-dice"><b>Check to Acquire - Wisdom 8:</b></span> <span class="messageboard-dice">1d12 + 3 ⇒ (7) + 3 = 10</span> - Acquired</span></p>
<p>Continuing to explore, she prays at a small shrine of Nethys. She's offered choices in how to proceed, and decides to take the safer path for now, avoiding the undead while searching for more helpful options to present themselves.</p>
<p><span class=messageboard-ooc>Discard Blessing of Nethys (2) to examine top two and explore - Crypt #3: Baykok; Crypt #4: Invasion Plans
<br />
Place Invasion Plans on top and encounter it
<br />
<span class="messageboard-dice"><b>Check to Defeat - Survival 13:</b></span> <span class="messageboard-dice">1d12 + 5 ⇒ (1) + 5 = 6</span> - Recharge Stained Glass Elemental for +7. Defeated.
<br />
Examine the top three cards and rearrange: Crypt #3: Baykok, Crypt #5: Succubus, Crypt #6: Bewilder
<br />
Place Bewilder on top, then Baykok, then Succubus.</span></p>
<p>Nethys guides her towards a set of plans that show where all of the undead are have been stored. Myrtle quickly studies those plans, looking for anything that might be attainable while avoiding them. She spots a magical scroll that should be within reach, and makes for it.</p>
<p><span class=messageboard-ooc>Discard Reed Moccasin to examine the top card and explore - Crypt #6: Bewilder
<br />
Request Blessing of the Quartermaster from Nok-Nok
<br />
<span class="messageboard-dice"><b>Check to Acquire - Arcane 14:</b></span> <span class="messageboard-dice">2d12 + 3 + 1d4 ⇒ (2, 9) + 3 + (2) = 16</span> - Acquired</span></p>
<p>She finds the scroll, and pulls it down triumphantly. Then, opening it up, she realizes that this is a scroll of mind-control... not exactly something that will be helpful in a crypt full of mindless undead. She throws it to the ground in disgust, and deciding there's clearly not much more of value nearby she unleashes hell upon the zombies.</p>
<p><span class=messageboard-ooc>Discard Blessing of the Elements to explore - Crypt #3: Baykok
<br />
Banish Eruption for combat. Recharge Blessing of the Elements (2) to bless.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 24:</b></span> <span class="messageboard-dice">2d12 + 3 + 1d4 + 4d6 ⇒ (7, 7) + 3 + (2) + (4, 5, 6, 6) = 40</span> - Defeated
<br />
Eruption allows me to ignore the After Acting power.
<br />
<span class="messageboard-dice"><b>Check to Close - Survival 12:</b></span> <span class="messageboard-dice">1d12 + 5 ⇒ (12) + 5 = 17</span> - Location closed.</span></p>
<p>Well, not hell exactly. But the eruption of a small volcano in the middle of the crypt certainly puts a quick end to their restless moans. As the last of them is sealed in cooling magma, she looks to her party and gestures towards the door, wondering what else is down here...</p>
<p><span class=messageboard-ooc>End of turn,
<br />
<span class="messageboard-dice"><b>Check to Recover: Eruption - Arcane 13:</b></span> <span class="messageboard-dice">1d12 + 3 + 1d4 ⇒ (10) + 3 + (1) = 14</span> - Recharged
<br />
Discard Bewilder, and draw 5 to reset my hand.</span></p>
<div class="messageboard-quotee">Mother Myrtle, Reanimator wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Stone_Axe_+1" target="_blank" rel="nofollow">Stone Axe +1</a>, <a href="https://pacg.fandom.com/wiki/Restoration_(Core)" target="_blank" rel="nofollow">Restoration (Core)</a>, <a href="https://pacg.fandom.com/wiki/Parade_Armor" target="_blank" rel="nofollow">Parade Armor</a>, <a href="https://pacg.fandom.com/wiki/Robe_of_Runes" target="_blank" rel="nofollow">Robe of Runes</a>, <a href="https://pacg.fandom.com/wiki/Bottled_Lightning_(Core)" target="_blank" rel="nofollow">Bottled Lightning (Core)</a>, <a href="https://pacg.fandom.com/wiki/Sihedron_Ring" target="_blank" rel="nofollow">Sihedron Ring</a>, <a href="https://pacg.fandom.com/wiki/Cloud_Puff" target="_blank" rel="nofollow">Cloud Puff</a>, <a href="https://pacg.fandom.com/wiki/Anesthetizing_Slime" target="_blank" rel="nofollow">Anesthetizing Slime</a>, <a href="https://pacg.fandom.com/wiki/Moose" target="_blank" rel="nofollow">Moose</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 9 <b>Discard:</b> 5 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>First person to claim the restoration before moving away can use it
<br />
<b>Other: </b>Default Download order: Restoration, Potion of Heroism, Potion of Focus
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc>Nok-Nok recharged Blessing of the Quartermaster.
<br />
Crypt is closed.</span></p>Turn 1, under the Blessing of Desna
Seeing all of the undead rising up in this crypt, Myrtle quickly looks around for anything that could help them.
Free Exploration - Crypt #1: Sihedron Ring
[dice=Check to Acquire - Arcane 9]1d12+3+1d4[/dice] - Acquired
Her eyes immediately set upon a glint of metal on the floor. She rushes over to it and brushes it off... it appears to be a magical ring. And not just any ring either, a powerful artifact of the Sihedron, the founders of ancient Thassilon....Mother Myrtle - Maelwys (alias of Maelwys0)2020-03-03T17:11:38ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0Mother Myrtle - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=17#8252020-03-02T18:37:56Z2020-03-02T18:37:56Z<p><span class=messageboard-ooc>Swap out Twitch Tonic for Staff of Hungry Shadows (Loot).</span></p>
<p>Myrtle will start in the Ravenous Crypts, to Glut herself on a larger starting hand.</p>
<div class="messageboard-quotee">Mother Myrtle, Reanimator wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Eruption" target="_blank" rel="nofollow">Eruption</a>, <a href="https://pacg.fandom.com/wiki/Parade_Armor" target="_blank" rel="nofollow">Parade Armor</a>, <a href="https://pacg.fandom.com/wiki/Robe_of_Runes" target="_blank" rel="nofollow">Robe of Runes</a>, <a href="https://pacg.fandom.com/wiki/Bottled_Lightning_(Core)" target="_blank" rel="nofollow">Bottled Lightning (Core)</a>, <a href="https://pacg.fandom.com/wiki/Stained_Glass_Elemental" target="_blank" rel="nofollow">Stained Glass Elemental</a>, <a href="https://pacg.fandom.com/wiki/Reed_Moccasin" target="_blank" rel="nofollow">Reed Moccasin</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Nethys" target="_blank" rel="nofollow">Blessing of Nethys</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Elements" target="_blank" rel="nofollow">Blessing of the Elements 2</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Elements" target="_blank" rel="nofollow">Blessing of the Elements</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 11 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Other: </b>Default Download order: Restoration, Potion of Heroism, Potion of Focus
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Swap out Twitch Tonic for Staff of Hungry Shadows (Loot).
Myrtle will start in the Ravenous Crypts, to Glut herself on a larger starting hand.
Mother Myrtle, Reanimator wrote:Hand: Eruption, Parade Armor, Robe of Runes, Bottled Lightning (Core), Stained Glass Elemental, Reed Moccasin, Blessing of Nethys, Blessing of the Elements 2, Blessing of the Elements,
Displayed:
Deck: 11 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Other: Default Download order: Restoration, Potion of Heroism, Potion...Mother Myrtle - Maelwys (alias of Maelwys0)2020-03-02T18:37:56ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] Season of the Runelords by Maelwys0 DiscussionMother Myrtle - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/discussion&page=6#2802020-03-02T18:22:04Z2020-03-02T18:22:04Z<p>Myrtle will pass on deck upgrades, take the HP and move on.</p>
<p>Though she might be interested in the Staff... if I can find room for it amongst my plants and other alchemical items.</p>Myrtle will pass on deck upgrades, take the HP and move on.
Though she might be interested in the Staff... if I can find room for it amongst my plants and other alchemical items.Mother Myrtle - Maelwys (alias of Maelwys0)2020-03-02T18:22:04ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0Mother Myrtle - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=17#8152020-02-28T23:33:41Z2020-02-28T23:33:41Z<p><span class=messageboard-ooc>Turn 5, under the Blessing of Shelyn
<br />
Start of turn, recharge Moose to move to Thassilonian Library. <i>(A Møøse once bit my sister)</i>
<br />
Skip Move phase (no mental damage).</span></p>
<p><span class=messageboard-ooc>Free Exploration - Library #3: Invasion Plans
<br />
<span class="messageboard-dice"><b>Check to Defeat - Survival 13:</b></span> <span class="messageboard-dice">1d12 + 5 ⇒ (11) + 5 = 16</span> - Defeated.
<br />
Examine Library #4, #5, #6: Blessing of Abadar, Blessing of Shelyn, Mass Cure
<br />
Put Shelyn on top, then Cure, then Abadar.</span></p>
<p><span class=messageboard-ooc>Banish Anesthetizing Slime to explore - Library #5: Blessing of Shelyn
<br />
<span class="messageboard-dice"><b>Check to Acquire - Wisdom 4:</b></span> <span class="messageboard-dice">1d12 + 3 ⇒ (10) + 3 = 13</span> - Acquired</span></p>
<p><span class=messageboard-ooc>Discard Blessing of the Elements 2 to explore - Library #6: Mass Cure
<br />
Recharge Blessing of Shelyn to bless twice.
<br />
<span class="messageboard-dice"><b>Check to Acquire - Wisdom 12:</b></span> <span class="messageboard-dice">3d12 + 3 ⇒ (12, 12, 4) + 3 = 31</span> - Overkill, acquired. Acquired a spell, ends my turn.</span></p>
<p><span class=messageboard-ooc>Reveal Robe of Runes for +2 Int.
<br />
<span class="messageboard-dice"><b>Check to Recover: Anesthetizing Slime - Knowledge 7:</b></span> <span class="messageboard-dice">1d8 + 4 + 2 ⇒ (3) + 4 + 2 = 9</span> - Reshuffled
<br />
Draw 2 to reset my hand.</span></p>
<div class="messageboard-quotee">Mother Myrtle, Reanimator wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Death%27s_Touch" target="_blank" rel="nofollow">Death's Touch</a>, <a href="https://pacg.fandom.com/wiki/Mass_Cure" target="_blank" rel="nofollow">Mass Cure</a>, <a href="https://pacg.fandom.com/wiki/Parade_Armor" target="_blank" rel="nofollow">Parade Armor</a>, <a href="https://pacg.fandom.com/wiki/Robe_of_Runes" target="_blank" rel="nofollow">Robe of Runes</a>, <a href="https://pacg.fandom.com/wiki/Bottled_Lightning_(Core)" target="_blank" rel="nofollow">Bottled Lightning (Core)</a>, <a href="https://pacg.fandom.com/wiki/Cloud_Puff" target="_blank" rel="nofollow">Cloud Puff</a>, <a href="https://pacg.fandom.com/wiki/Liquid_Persuasion" target="_blank" rel="nofollow">Liquid Persuasion</a>, <a href="https://pacg.fandom.com/wiki/Stained_Glass_Elemental" target="_blank" rel="nofollow">Stained Glass Elemental</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 6 <b>Discard:</b> 8 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Other: </b>Default Download order: Restoration, Potion of Heroism, Potion of Focus
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Turn 5, under the Blessing of Shelyn
Start of turn, recharge Moose to move to Thassilonian Library. (A Møøse once bit my sister)
Skip Move phase (no mental damage).
Free Exploration - Library #3: Invasion Plans
[dice=Check to Defeat - Survival 13]1d12+5[/dice] - Defeated.
Examine Library #4, #5, #6: Blessing of Abadar, Blessing of Shelyn, Mass Cure
Put Shelyn on top, then Cure, then Abadar.
Banish Anesthetizing Slime to explore - Library #5: Blessing of Shelyn
[dice=Check to Acquire -...Mother Myrtle - Maelwys (alias of Maelwys0)2020-02-28T23:33:41ZRe: Forums: Rules Questions and Gameplay Discussion: Playing weapon, spells, and ally cardsMaelwys0https://paizo.com/threads/rzs42y5v&page=3?Playing-weapon-spells-and-ally-cards#1242020-02-28T00:32:25Z2020-02-28T00:32:25Z<p>Yes, you can mix and match characters between any of the games. There are some conversion rules if you're using old-style (Skulls or Runelords) characters with the new (Dragon's Demand/Curse) games. And generally speaking characters that come in the box are going to be best in that box (because each box has its own specialized game mechanic, and the characters from it are often designed to work with that mechanic). But once you get good at the game and want to mix/match a bit, you can certainly do that.</p>Yes, you can mix and match characters between any of the games. There are some conversion rules if you're using old-style (Skulls or Runelords) characters with the new (Dragon's Demand/Curse) games. And generally speaking characters that come in the box are going to be best in that box (because each box has its own specialized game mechanic, and the characters from it are often designed to work with that mechanic). But once you get good at the game and want to mix/match a bit, you can...Maelwys02020-02-28T00:32:25ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0Mother Myrtle - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=17#8102020-02-28T00:23:42Z2020-02-28T00:17:30Z<p><span class=messageboard-ooc>Turn 1, under the Blessing of Pharasma
<br />
Move to Festering Maze, because the Shrine is Icky.
<br />
<span class="messageboard-dice"><b>Mental Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span> <i>(Stone Axe +1, Twitch Tonic, Snapping Flytrap, Blessing of the Elements)</i>
<br />
Banish Restoration, draw 2 <i>(Robe of Runes, Bottled Lightning)</i>
<br />
Display Potion of Heroism on myself.</span></p>
<p>After following the goblin to his shrine, Myrtle is disappointed to look around and find nothing interesting there. Since the goblin is in no rush to explore, Myrtle decides to head off to explore a nearby Maze.</p>
<p><span class=messageboard-ooc>Free Exploration - Maze #1: Ruyla
<br />
<span class="messageboard-dice"><b>Grazzle Guards Shrine - Divine 6:</b></span> <span class="messageboard-dice">1d8 + 7 ⇒ (7) + 7 = 14</span> - Autopass.
<br />
Aric recharges Quick Change Mask to use Diplomacy, and reveals Red Leathers for +2.
<br />
<span class="messageboard-dice"><b>Aric Guards Courtyard - Acrobatics/Diplomacy 10:</b></span> <span class="messageboard-dice">1d10 + 9 ⇒ (9) + 9 = 18</span> - Autopass.
<br />
</span></p>
<p><span class=messageboard-ooc>First Check - Banish Eruption for combat. Ask Grazzle to discard Blessing of Pharasma to add 2 dice. Villain gives -1 per die for Divine trait. Potion of Heroism +1d6.
<br />
<span class="messageboard-dice"><b>Combat 23:</b></span> <span class="messageboard-dice">3d12 + 3 + 1d4 + 4d6 + 1d6 - 9 ⇒ (7, 12, 1) + 3 + (1) + (1, 5, 5, 4) + (6) - 9 = 36</span>
<br />
Second Check - Banish Bottled Lightning for combat. Potion of Heroism +1d6
<br />
<span class="messageboard-dice"><b>Combat 23:</b></span> <span class="messageboard-dice">1d12 + 5 + 3d8 + 1d6 ⇒ (4) + 5 + (3, 4, 3) + (6) = 25</span> - Defeated. Flees.
<br />
Defeated a monster, download Cloud Puff from draw deck.</span></p>
<p>She's barely gotten her to the first corner of the maze when she comes upon High Priestess and Trusted Advisor Ruyla. "I thank you for finding us so early" indeed! We just got here! Myrtle reacts quickly, throwing her most powerful spell at the priestess. She feels that the divine power is lacking somewhat, because the priestess is able to resist it partially with her own divine strength. "Oh yeah, resist this!" she cries, as she hurls a stoppered bottle at the priestess. It explodes at her feet, electrocuting her with a powerful blast of lightning. The priestess pushes past her and rushes out of the maze to find somewhere else to cower.</p>
<p><span class=messageboard-ooc>End of turn, banish Potion of Heroism.
<br />
<span class="messageboard-dice"><b>Check to Recover: Restoration (Core) - Divine 14:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span> - Discarded
<br />
Reveal Robe of Runes for +2 Intelligence.
<br />
<span class="messageboard-dice"><b>Check to Recover: Potion of Heroism - Knowledge 11:</b></span> <span class="messageboard-dice">1d8 + 4 + 2 ⇒ (3) + 4 + 2 = 9</span> - Discarded
<br />
<span class="messageboard-dice"><b>Check to Recover: Eruption - Arcane 13:</b></span> <span class="messageboard-dice">1d12 + 3 + 1d4 ⇒ (3) + 3 + (1) = 7</span> - Discarded
<br />
Reveal Robe of Runes for +2 Intelligence.
<br />
<span class="messageboard-dice"><b>Check to Recover: Bottled Lightning (Core) - Knowledge 12:</b></span> <span class="messageboard-dice">1d8 + 4 + 2 ⇒ (7) + 4 + 2 = 13</span> - Reshuffled
<br />
Draw 6 to reset my hand.
<br />
</span></p>
<div class="messageboard-quotee">Mother Myrtle, Reanimator wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Death%27s_Touch" target="_blank" rel="nofollow">Death's Touch</a>, <a href="https://pacg.fandom.com/wiki/Robe_of_Runes" target="_blank" rel="nofollow">Robe of Runes</a>, <a href="https://pacg.fandom.com/wiki/Bottled_Lightning_(Core)" target="_blank" rel="nofollow">Bottled Lightning (Core)</a>, <a href="https://pacg.fandom.com/wiki/Cloud_Puff" target="_blank" rel="nofollow">Cloud Puff</a>, <a href="https://pacg.fandom.com/wiki/Anesthetizing_Slime" target="_blank" rel="nofollow">Anesthetizing Slime</a>, <a href="https://pacg.fandom.com/wiki/Stained_Glass_Elemental" target="_blank" rel="nofollow">Stained Glass Elemental</a>, <a href="https://pacg.fandom.com/wiki/Moose" target="_blank" rel="nofollow">Moose</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Elements" target="_blank" rel="nofollow">Blessing of the Elements 2</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 5 <b>Discard:</b> 7 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Other: </b>Default Download order: Restoration (if used on a previous turn), Potion of Heroism (if used on a previous turn), Cloudpuff
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Turn 1, under the Blessing of Pharasma
Move to Festering Maze, because the Shrine is Icky.
[dice=Mental Damage]1d4[/dice] (Stone Axe +1, Twitch Tonic, Snapping Flytrap, Blessing of the Elements)
Banish Restoration, draw 2 (Robe of Runes, Bottled Lightning)
Display Potion of Heroism on myself.
After following the goblin to his shrine, Myrtle is disappointed to look around and find nothing interesting there. Since the goblin is in no rush to explore, Myrtle decides to head off to explore a...Mother Myrtle - Maelwys (alias of Maelwys0)2020-02-28T00:17:30ZRe: Forums: Rules Questions and Gameplay Discussion: Playing weapon, spells, and ally cardsMaelwys0https://paizo.com/threads/rzs42y5v&page=3?Playing-weapon-spells-and-ally-cards#1212020-02-27T23:22:42Z2020-02-27T23:22:42Z<p>Poison trait is ... a trait. Just like every other trait. It only means something if a card says it means something.</p>
<p>So if a card has the poison trait, and a monster says it's immune to poison, then you can't play that card to fight it. But it only matters when something makes it matter, it doesn't have any built in "meaning".</p>Poison trait is ... a trait. Just like every other trait. It only means something if a card says it means something.
So if a card has the poison trait, and a monster says it's immune to poison, then you can't play that card to fight it. But it only matters when something makes it matter, it doesn't have any built in "meaning".Maelwys02020-02-27T23:22:42ZRe: Forums: Rules Questions and Gameplay Discussion: Playing weapon, spells, and ally cardsMaelwys0https://paizo.com/threads/rzs42y5v&page=2?Playing-weapon-spells-and-ally-cards#922020-02-23T17:58:58Z2020-02-23T17:58:58Z<p>Like almost everything in this game, a scourge lasts exactly as long as it says it lasts.</p>
<p>If a card tells you to remove it, you remove it. If the scourge says something like "when you heal, you can instead remove this scourge" then, when you heal you can remove the scourge. Otherwise, it stays on the character and has an effect on that character.</p>
<p>And regarding the decks, what I said was that at the end of the scenario you get to pick up all of your cards (deck, discard, bury, hand) and combine them into a single pile, that you then use to rebuild your new deck. But you still need to meet the deck guidelines before you start your next scenario (which at Level 1 starts as 15 cards, broken down between card types based on the character card). So if you acquired 2 items, a spell, and a weapon during your first scenario then you'll probably need to remove 2 items, a spell, and a weapon from your deck when you do the rebuild. You can keep the ones you picked up (since they might be better than what you started with), but you still need to remove that number of cards to make space for them. So if your deck has 1 weapon in it, and you started with a Light Crossbow. Then during your first scenario, you manage to acquire a Deathbane Light Crossbow along the way. When you rebuild your deck at the end, you can only pick 1 weapon to start the next scenario in your deck. The Deathbane Light Crossbow is an improvement on the plain non-magical Light Crossbow, so you put the Light Crossbow back in the Vault, and keep the Deathbane in your deck. So your gear will be gradually improving over time as you find better gear, but you can't just keep constantly growing your deck to immense sizes, you need to keep it trimmed down based on your character's card list.</p>Like almost everything in this game, a scourge lasts exactly as long as it says it lasts.
If a card tells you to remove it, you remove it. If the scourge says something like "when you heal, you can instead remove this scourge" then, when you heal you can remove the scourge. Otherwise, it stays on the character and has an effect on that character.
And regarding the decks, what I said was that at the end of the scenario you get to pick up all of your cards (deck, discard, bury, hand) and...Maelwys02020-02-23T17:58:58ZRe: Forums: Play-by-Post Discussion: [PACS] Legendary Curse of the Crimson Throne by Mhuirich DiscussionMaelwys0https://paizo.com/campaigns/v5748p75ivky4/discussion#32020-02-22T16:23:21Z2020-02-22T16:23:21Z<p>Based on the last thread (and the Hangout chat), somebody is going to play Varian, and both Nathan and I are interested. Since it looks like Nathan wants to play mostly casters, and I don't think we need two casters, I'll leave Varian to him and I'll take one of my other options instead.</p>
<p>So I'm good with playing either Kess (as the muscle) or Maznar (as the healer again). Both of them can help the party (Kess can boost checks against monsters, once he gets his Bruiser role, and Maznar can help with all checks all the time). So I'd be perfectly happy playing either of those.</p>
<p>Question for Yewstance - I haven't looked much at which packs/decks I'd use with Kess if I were playing him, but I noticed on your last post you mentioned playing him with Finesse and Wilderness. The Wilderness in particular caught me a bit by surprise, was there a particular reason you chose that Ultimate deck? It's not the one I would've expected for him (without doing research yet, my instinct is that I would've probably gone Intrigue for all the items and allies).</p>Based on the last thread (and the Hangout chat), somebody is going to play Varian, and both Nathan and I are interested. Since it looks like Nathan wants to play mostly casters, and I don't think we need two casters, I'll leave Varian to him and I'll take one of my other options instead.
So I'm good with playing either Kess (as the muscle) or Maznar (as the healer again). Both of them can help the party (Kess can boost checks against monsters, once he gets his Bruiser role, and Maznar can...Maelwys02020-02-22T16:23:21ZRe: Forums: Rules Questions and Gameplay Discussion: Playing weapon, spells, and ally cardsMaelwys0https://paizo.com/threads/rzs42y5v&page=2?Playing-weapon-spells-and-ally-cards#692020-02-22T00:25:44Z2020-02-22T00:25:44Z<div class="messageboard-quotee">JOHNATHAN FINFINIS wrote:</div><blockquote> But Maelwys0 on one location card it says to succeed at an intelligence or craft check. How do I do that(perform a craft check)? </blockquote><p>Craft is just another skill, like Melee, Disable, and Perception.
<p>If you have the Craft skill, roll it and try to get equal to or higher than the target number.
<br />
If you don't have it, you can roll a d4 as untrained Craft, or just make an Intelligence check instead.</p>JOHNATHAN FINFINIS wrote:But Maelwys0 on one location card it says to succeed at an intelligence or craft check. How do I do that(perform a craft check)?
Craft is just another skill, like Melee, Disable, and Perception. If you have the Craft skill, roll it and try to get equal to or higher than the target number.
If you don't have it, you can roll a d4 as untrained Craft, or just make an Intelligence check instead.Maelwys02020-02-22T00:25:44ZRe: Forums: Rules Questions and Gameplay Discussion: Playing weapon, spells, and ally cardsMaelwys0https://paizo.com/threads/rzs42y5v&page=2?Playing-weapon-spells-and-ally-cards#672020-02-22T00:19:52Z2020-02-22T00:19:52Z<p>You need to read your notes better, that one's already been answered. ;-)</p>
<div class="messageboard-quotee">JOHNATHAN FINFINIS wrote:</div><blockquote>Sorry but I have another question——how do you close a location? Do you have to kill all the monsters or just the bandit and henchman??</blockquote><p>When you defeat a "Closing Henchman" (labeled as such in the scenario setup), you can attempt the "To Close or Guard" text. If you succeed at whatever it asks you to do there, the location is closed. Banish anything that was left in it (unless there's a villain there, then put him back under, banish the rest, and the location stays open).
<p>If you defeat a Villain at a location, the location is automatically closed (banish anything that was left there).
<br />
If you empty out the all of the cards in the pile without having closed it already (if you failed your check to close after defeating the henchman, or there was no closing henchman there), then once your explorations are complete for the turn you can attempt the "To Close or Guard" text to close the location.</p>You need to read your notes better, that one's already been answered. ;-)
JOHNATHAN FINFINIS wrote:Sorry but I have another question----how do you close a location? Do you have to kill all the monsters or just the bandit and henchman??
When you defeat a "Closing Henchman" (labeled as such in the scenario setup), you can attempt the "To Close or Guard" text. If you succeed at whatever it asks you to do there, the location is closed. Banish anything that was left in it (unless there's a...Maelwys02020-02-22T00:19:52ZRe: Forums: Rules Questions and Gameplay Discussion: Playing weapon, spells, and ally cardsMaelwys0https://paizo.com/threads/rzs42y5v&page=2?Playing-weapon-spells-and-ally-cards#642020-02-21T23:59:21Z2020-02-21T23:59:21Z<div class="messageboard-quotee">JOHNATHAN FINFINIS wrote:</div><blockquote> I am waiting until tomorrow for my next game. If thee is no villain but there is a barrier in it's place what is my goal? Defeat the barrier AND it's 4 henchmen? </blockquote><p>If there's no villain then the scenario itself will tell you what your goal is. Look under the text that says "During this Scenario".JOHNATHAN FINFINIS wrote:I am waiting until tomorrow for my next game. If thee is no villain but there is a barrier in it's place what is my goal? Defeat the barrier AND it's 4 henchmen?
If there's no villain then the scenario itself will tell you what your goal is. Look under the text that says "During this Scenario".Maelwys02020-02-21T23:59:21ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0Mother Myrtle - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=17#8052020-02-21T23:47:59Z2020-02-21T23:47:59Z<p><span class=messageboard-ooc>If somebody else is starting in the Maze or the Shrine, I'll follow them there in hopes of leeching monster-kills. Otherwise, I'll start in the Library.</span></p>
<div class="messageboard-quotee">Mother Myrtle, Reanimator wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Stone_Axe_+1" target="_blank" rel="nofollow">Stone Axe +1</a>, <a href="https://pacg.fandom.com/wiki/Eruption" target="_blank" rel="nofollow">Eruption</a>, <a href="https://pacg.fandom.com/wiki/Restoration_(Core)" target="_blank" rel="nofollow">Restoration (Core)</a>, <a href="https://pacg.fandom.com/wiki/Twitch_Tonic" target="_blank" rel="nofollow">Twitch Tonic</a>, <a href="https://pacg.fandom.com/wiki/Potion_of_Heroism" target="_blank" rel="nofollow">Potion of Heroism</a>, <a href="https://pacg.fandom.com/wiki/Snapping_Flytrap" target="_blank" rel="nofollow">Snapping Flytrap</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Elements" target="_blank" rel="nofollow">Blessing of the Elements</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 13 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Use a Restoration or Potion of Heroism if you want it. Especially if you're exploring a lot at my location.
<br />
<b>Other: </b>Default Download order: Restoration (if used on a previous turn), Potion of Heroism (if used on a previous turn), Cloudpuff
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>If somebody else is starting in the Maze or the Shrine, I'll follow them there in hopes of leeching monster-kills. Otherwise, I'll start in the Library.
Mother Myrtle, Reanimator wrote:Hand: Stone Axe +1, Eruption, Restoration (Core), Twitch Tonic, Potion of Heroism, Snapping Flytrap, Blessing of the Elements,
Displayed:
Deck: 13 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: Use a Restoration or Potion of Heroism if you want it. Especially if you're exploring a lot at my...Mother Myrtle - Maelwys (alias of Maelwys0)2020-02-21T23:47:59ZRe: Forums: Rules Questions and Gameplay Discussion: Playing weapon, spells, and ally cardsMaelwys0https://paizo.com/threads/rzs42y5v&page=2?Playing-weapon-spells-and-ally-cards#582020-02-21T22:49:16Z2020-02-21T22:49:16Z<div class="messageboard-quotee">JOHNATHAN FINFINIS wrote:</div><blockquote> Is one paladin, one fighter and one sorcerer too much for 3 locations? If so how may for 3 characters? </blockquote><p>If you look in the scenario book, it will tell you for each scenario how many locations (and which ones) you should use, based on the number of players.
<p>So it'll have a table that shows something like this:
<br />
LOCATIONS
<br />
1 Boat
<br />
1 Fishery
<br />
1 Reading Room
<br />
2 Alley
<br />
3 Docks
<br />
4 Office
<br />
5 Storehouse
<br />
6 Spider Nest</p>
<p>This shows the number of characters, followed by the name of the location to use. So if you have 1 character, you use the Boat, Fishery, and Reading Room. If you have 2 characters, you use those three plus the Alley. If you have 3 characters, also add the Docks. And so on down the chart.</p>
<p>So for this scenario, if you have 3 characters you'd have 5 locations (Boat, Fishery, Reading Room, Alley, and Docks).</p>JOHNATHAN FINFINIS wrote:Is one paladin, one fighter and one sorcerer too much for 3 locations? If so how may for 3 characters?
If you look in the scenario book, it will tell you for each scenario how many locations (and which ones) you should use, based on the number of players. So it'll have a table that shows something like this:
LOCATIONS
1 Boat
1 Fishery
1 Reading Room
2 Alley
3 Docks
4 Office
5 Storehouse
6 Spider Nest
This shows the number of characters, followed by the name of the...Maelwys02020-02-21T22:49:16ZRe: Forums/Pathfinder Adventure Card Game: General Discussion: Congratulations to a team of Legends!Maelwys0https://paizo.com/threads/rzs42y7d?Congratulations-to-a-team-of-Legends#52020-03-01T16:43:37Z2020-02-21T22:36:13Z<p>Not too much to add to what the other guys said, this was a blast. I did want to point out the significance of one of these stats though:</p>
<div class="messageboard-quotee">redeux wrote:</div><blockquote><br />
<br />
<li> 5 Trolls encountered
<br />
<li> 1 Troll defeated in combat
<br />
</blockquote><p>The reason this stat is important, is because through the entire adventure not a single one of us ever had a single Fire or Acid card stocked in our decks. So it was basically impossible to ever beat a Troll in combat. The one that we did manage to beat only happened because on the previous turn Lem happened to have acquired a Fire spell from a location (Eruption, I believe), and so he was able to take one of the two combat checks and ensure the Troll stayed defeated. The rest of them we just shuffled out of the way and made sure we closed those locations before needing to encounter them again. So when we hit a Troll on our last scenario, in the Siege deck, with no possibility of acquiring any cards to defeat it, and no possibility of shuffling it out of the way and closing locations around it... well, luring it to the Glade to replace it with a Wight the second time we encountered it turned out to be our only hope of winning.
<p>And now, since I'm taking this Kyra onwards into a Curse campaign, and swapped out her Cleric class deck for the Divine adventure deck, the first deck upgrade I'm going to look for is a Flaming Mace. ;-)</p>Not too much to add to what the other guys said, this was a blast. I did want to point out the significance of one of these stats though:
redeux wrote: 5 Trolls encountered
1 Troll defeated in combat
The reason this stat is important, is because through the entire adventure not a single one of us ever had a single Fire or Acid card stocked in our decks. So it was basically impossible to ever beat a Troll in combat. The one that we did manage to beat only happened because on the previous...Maelwys02020-02-21T22:36:13ZRe: Forums: Rules Questions and Gameplay Discussion: Playing weapon, spells, and ally cardsMaelwys0https://paizo.com/threads/rzs42y5v&page=2?Playing-weapon-spells-and-ally-cards#552020-02-21T22:16:49Z2020-02-21T22:16:49Z<div class="messageboard-quotee">JOHNATHAN FINFINIS wrote:</div><blockquote><p> I died playing six locations so I took the liberty of trying again using 3 locations!! That isn't cheating————I am still a novice
</p>
</blockquote><p>How many characters are you using? If you've only got one character playing, then 3 locations is usually the correct answer (occasionally 2). The scenario setup will tell you which locations to use depending on how many characters are in your party, usually you use 6 locations only if you've got a party of 4 different characters.JOHNATHAN FINFINIS wrote:I died playing six locations so I took the liberty of trying again using 3 locations!! That isn't cheating--------I am still a novice
How many characters are you using? If you've only got one character playing, then 3 locations is usually the correct answer (occasionally 2). The scenario setup will tell you which locations to use depending on how many characters are in your party, usually you use 6 locations only if you've got a party of 4 different characters.Maelwys02020-02-21T22:16:49ZRe: Forums: Rules Questions and Gameplay Discussion: Playing weapon, spells, and ally cardsMaelwys0https://paizo.com/threads/rzs42y5v?Playing-weapon-spells-and-ally-cards#502020-02-21T16:06:14Z2020-02-21T16:06:14Z<div class="messageboard-quotee">JOHNATHAN FINFINIS wrote:</div><blockquote> Frencois, If you fail a scenario is the character dead? </blockquote><p>If you can't reset your hand at the end of your turn (because you don't have enough cards left in your deck), then your character is dead.
<p>If you fail the scenario because you've run out of cards in the hourglass, or some other reason built into the scenario rules then your character is not dead. You don't earn a hero point, but you can still do your deck upgrades (using any cards acquired during the scenario). And then you can reattempt the same scenario with your upgraded deck, and keep trying until you complete it.</p>JOHNATHAN FINFINIS wrote:Frencois, If you fail a scenario is the character dead?
If you can't reset your hand at the end of your turn (because you don't have enough cards left in your deck), then your character is dead. If you fail the scenario because you've run out of cards in the hourglass, or some other reason built into the scenario rules then your character is not dead. You don't earn a hero point, but you can still do your deck upgrades (using any cards acquired during the scenario)....Maelwys02020-02-21T16:06:14ZRe: Forums: Rules Questions and Gameplay Discussion: Playing weapon, spells, and ally cardsMaelwys0https://paizo.com/threads/rzs42y5v?Playing-weapon-spells-and-ally-cards#292020-02-20T23:57:43Z2020-02-20T23:57:43Z<div class="messageboard-quotee">JOHNATHAN FINFINIS wrote:</div><blockquote> One more please. If I lose a fight with a villain what next? And why is a proxy card shuffled into the location deck instead of the creature it represents(Dire wolf for example)? </blockquote><p>If you lose a fight with a villain, the villain "runs and hides" somewhere. You count the number of open/unguarded locations on the table, and draw one fewer than that number of blessings from the top of the hourglass. Shuffle the villain in with those cards (so now you should a pile with a number of cards equal to the number of unguarded locations). Then randomly deal one card into each location, and shuffle all of the location decks up with the new card in each one. So now you have no idea where the Villain is anymore, and need to start all over finding him. Plus, you have less time to do it in because your hourglass just got smaller.
<p>(if you win a fight with the villain you do something very similar: except this time the blessings come from the vault instead of the hourglass so it doesn't cost you turns; also, you automatically close the location that you defeated the villain at before you do the count, so it's one fewer place to look)</p>
<p>Proxies are generally used when you need to put the same card in multiple places, but only have one copy of it. For example, there's only one copy of each henchman card. But for a lot of scenarios, there'll be one common henchmen that is in most of the locations (everywhere except where the villain is). So you put proxies in all of those locations and then leave the actual henchmen card aside on the table. So anytime you encounter a proxy, you can refer to the real card to see what it does.
<br />
Also, there are a couple cases where the scenario rules might change the definition of a proxy mid-game. So it starts off saying "Proxy A is Jimmy the Henchman" and then later there'll be text saying "When {this} happens, Proxy A becomes Billy the Henchman instead".</p>
<div class="messageboard-quotee">JOHNATHAN FINFINIS wrote:</div><blockquote><p> I looked up leveling up and read page 4 in the rule book and got nowhere! </p>
<p>If my character gets through a scenario does he/she gain a level?</p>
<p>I have sheets printed for checking advanced feats. </blockquote><p>Everytime you successfully complete a scenario, you gain a Hero Point. You can use these hero points to enhance one of your feats (Power, Card, or Skill), or save it for a reroll later. You can only have a number of feats of each type less than or equal to the number of the adventure that you're playing. So when you play 1A, you get a hero point and use it on something (maybe a Power feat). Then when you play 1B you get another hero point and use it somewhere else (any feat EXCEPT another Power Feat, because you already have one and you're still on Adventure 1). When you finish 1C you get a third, and can use it wherever you didn't already spend one. When you finish 1D, you'll get a fourth... and now you need to save it for a reroll because you've no legal feats left to take. But then when you "level up" and start adventure 2, after completing 2A you again can use it on your second of any type of feat, and continue that way.
<div class="messageboard-quotee">JOHNATHAN FINFINIS wrote:</div><blockquote> Sorry but I have another question——how do you close a location? Do you have to kill all the monsters or just the bandit and henchman?? </blockquote><p>When you defeat a "Closing Henchman" (labeled as such in the scenario setup), you can attempt the "To Close or Guard" text. If you succeed at whatever it asks you to do there, the location is closed. Banish anything that was left in it (unless there's a villain there, then put him back under, banish the rest, and the location stays open).
</p>
If you defeat a Villain at a location, the location is automatically closed (banish anything that was left there).
<br />
If you empty out the all of the cards in the pile without having closed it already (if you failed your check to close after defeating the henchman, or there was no closing henchman there), then once your explorations are complete for the turn you can attempt the "To Close or Guard" text to close the location.</p>JOHNATHAN FINFINIS wrote:One more please. If I lose a fight with a villain what next? And why is a proxy card shuffled into the location deck instead of the creature it represents(Dire wolf for example)?
If you lose a fight with a villain, the villain "runs and hides" somewhere. You count the number of open/unguarded locations on the table, and draw one fewer than that number of blessings from the top of the hourglass. Shuffle the villain in with those cards (so now you should a pile with a...Maelwys02020-02-20T23:57:43ZRe: Forums: Rules Questions and Gameplay Discussion: Playing weapon, spells, and ally cardsMaelwys0https://paizo.com/threads/rzs42y5v?Playing-weapon-spells-and-ally-cards#182020-02-20T19:41:39Z2020-02-20T19:41:39Z<div class="messageboard-quotee">JOHNATHAN FINFINIS wrote:</div><blockquote> No I have read them but I have trouble understanding it. If a blessing hour card says"on another character's check to defeat-discard to add d12" does that mean the card goes to your fellow character on the other character's turn? </blockquote><p>If you're referring to the top blessing of the hourglass, then you ignore most of the text on that card. When a blessing is atop the hourglass the only thing that matters is the "When this is the hour:" text.
<p>If you have a blessing in your hand that says that, then you can discard that card (into your own discard pile) at any time that another character is making a check, to give them +1d12 bonus on their check. Normally that will indeed be during the other character's turn, though there are some situations where somebody else might be making a check to defeat on your turn.</p>JOHNATHAN FINFINIS wrote:No I have read them but I have trouble understanding it. If a blessing hour card says"on another character's check to defeat-discard to add d12" does that mean the card goes to your fellow character on the other character's turn?
If you're referring to the top blessing of the hourglass, then you ignore most of the text on that card. When a blessing is atop the hourglass the only thing that matters is the "When this is the hour:" text. If you have a blessing in your...Maelwys02020-02-20T19:41:39ZRe: Forums: Rules Questions and Gameplay Discussion: Playing weapon, spells, and ally cardsMaelwys0https://paizo.com/threads/rzs42y5v?Playing-weapon-spells-and-ally-cards#162020-02-20T19:32:02Z2020-02-20T19:32:02Z<div class="messageboard-quotee">JOHNATHAN FINFINIS wrote:</div><blockquote> If you aqquire a new card and your hand is already full do you put it in your deck and shuffle? </blockquote><p>You only check your hand size at the end of your turn. So if you acquire a new card, it goes in your hand. Then at the end of your turn when you reset your hand if you still have too many cards in hand, you need to discard down to your hand size. If you have too few, you need to draw up to your handsize.JOHNATHAN FINFINIS wrote:If you aqquire a new card and your hand is already full do you put it in your deck and shuffle?
You only check your hand size at the end of your turn. So if you acquire a new card, it goes in your hand. Then at the end of your turn when you reset your hand if you still have too many cards in hand, you need to discard down to your hand size. If you have too few, you need to draw up to your handsize.Maelwys02020-02-20T19:32:02ZRe: Forums: Rules Questions and Gameplay Discussion: Playing weapon, spells, and ally cardsMaelwys0https://paizo.com/threads/rzs42y5v?Playing-weapon-spells-and-ally-cards#152020-02-20T19:30:33Z2020-02-20T19:30:33Z<div class="messageboard-quotee">JOHNATHAN FINFINIS wrote:</div><blockquote> And a combat check is showing a weapon? </blockquote><p>A Combat check can be a lot of things. Most monsters have a check to defeat of "Combat X" (where X is a number). When you encounter those, you can play any card that says "For your combat check, ...". Those might be weapons, or spells, or even occasionally an item or armor. The card that you play will tell you what to do with it and what skill to use (a weapon might say "For your combat check, reveal to use Strength or Melee...", a spell might say "For your combat check, banish to use Arcane or Divine...", etc).
<p>Most of the questions that you've been asking are answered pretty directly in the rulebook. Have you had a chance to read through it yet, or are you just trying to learn the game by looking at the cards? If you haven't read through the rulebook yet, I'd recommend doing that at least once. There's a lot of terms that are specifically defined there, that should help to figure out the game a lot faster, and make sure that you're playing it correctly.</p>JOHNATHAN FINFINIS wrote:And a combat check is showing a weapon?
A Combat check can be a lot of things. Most monsters have a check to defeat of "Combat X" (where X is a number). When you encounter those, you can play any card that says "For your combat check, ...". Those might be weapons, or spells, or even occasionally an item or armor. The card that you play will tell you what to do with it and what skill to use (a weapon might say "For your combat check, reveal to use Strength or...Maelwys02020-02-20T19:30:33ZRe: Forums: Rules Questions and Gameplay Discussion: Playing weapon, spells, and ally cardsMaelwys0https://paizo.com/threads/rzs42y5v?Playing-weapon-spells-and-ally-cards#122020-02-20T19:20:37Z2020-02-20T19:20:37Z<div class="messageboard-quotee">JOHNATHAN FINFINIS wrote:</div><blockquote> What is "discard to bless"? </blockquote><p>"Bless" means add an additional die of whatever is the main die you're using to make the check. So if you're doing a Combat check using Melee + 1d8, and your Melee is Strength +2, and your Strength is 1d10, then you would be rolling 1d10+2+1d8. If you "Bless" the check, you're now rolling 2d10+2+1d8 instead (because you get to add an extra 1d10, your Strength/Melee die).JOHNATHAN FINFINIS wrote:What is "discard to bless"?
"Bless" means add an additional die of whatever is the main die you're using to make the check. So if you're doing a Combat check using Melee + 1d8, and your Melee is Strength +2, and your Strength is 1d10, then you would be rolling 1d10+2+1d8. If you "Bless" the check, you're now rolling 2d10+2+1d8 instead (because you get to add an extra 1d10, your Strength/Melee die).Maelwys02020-02-20T19:20:37ZRe: Forums: Rules Questions and Gameplay Discussion: Playing weapon, spells, and ally cardsMaelwys0https://paizo.com/threads/rzs42y5v?Playing-weapon-spells-and-ally-cards#92020-02-20T19:02:52Z2020-02-20T19:02:52Z<p>A Craft check is a check using the Craft skill. If your character card doesn't have the Craft skill, then you would have to roll 1d4 (the standard die for any "unskilled" checks)</p>
<p>You get cards back from the discards when something tells you to. It may say "shuffle X cards from your discard pile into your deck" or "recharge an ally from your discard pile" or "heal 1 card" or something like that. Also, if you complete one scenario you can pick up your discards and use them to rebuild your deck for the next scenario.</p>A Craft check is a check using the Craft skill. If your character card doesn't have the Craft skill, then you would have to roll 1d4 (the standard die for any "unskilled" checks)
You get cards back from the discards when something tells you to. It may say "shuffle X cards from your discard pile into your deck" or "recharge an ally from your discard pile" or "heal 1 card" or something like that. Also, if you complete one scenario you can pick up your discards and use them to rebuild your deck...Maelwys02020-02-20T19:02:52ZRe: Forums: Rules Questions and Gameplay Discussion: Playing weapon, spells, and ally cardsMaelwys0https://paizo.com/threads/rzs42y5v?Playing-weapon-spells-and-ally-cards#62020-02-20T18:45:37Z2020-02-20T18:45:37Z<div class="messageboard-quotee">JOHNATHAN FINFINIS wrote:</div><blockquote> If you fight a monster with an 11 on the card and only roll 3 do I subtract and lose 8 cards from my character's personal deck? </blockquote><p>Discards are always from hand, unless something specifies otherwise.
</p>
So in the case of your example, you would need to discard 8 cards from your hand. If you only had 4 cards in your hand at the time, that's okay. Just discard your entire hand (you don't need to discard extra cards from deck to make up the difference, or anything like that).</p>
<p>This is how Fighters are more resilient than other classes, with a very small hand size (often starting at just 4) they can take several "killing blows" before they actually die. Compare to Wizards who might start with 6 (and end up with 8 or more by late game) cards in hand, where taking that much damage more than once will basically end them. So it's a constant trade-off, having a bigger hand gives you more options during your turn, but also makes you more vulnerable to damage (because you can lose more cards at once, and make it harder to reset your hand at the end of your turn; and not being able to reset your hand by drawing to your hand size means you die)</p>JOHNATHAN FINFINIS wrote:If you fight a monster with an 11 on the card and only roll 3 do I subtract and lose 8 cards from my character's personal deck?
Discards are always from hand, unless something specifies otherwise.
So in the case of your example, you would need to discard 8 cards from your hand. If you only had 4 cards in your hand at the time, that's okay. Just discard your entire hand (you don't need to discard extra cards from deck to make up the difference, or anything like...Maelwys02020-02-20T18:45:37ZRe: Forums: Rules Questions and Gameplay Discussion: Playing weapon, spells, and ally cardsMaelwys0https://paizo.com/threads/rzs42y5v?Playing-weapon-spells-and-ally-cards#22020-02-20T18:07:14Z2020-02-20T18:07:14Z<div class="messageboard-quotee">JOHNATHAN FINFINIS wrote:</div><blockquote> When playing a boon (for example a weapon attack) do you discard the card into the discard pile or keep it somehow like reloading or recharging? Thank you!! </blockquote><p>The card itself will always tell you what to do with it.
</p>
If it says "Recharge this card to..." then you recharge it. If it says Reload, reload it. If it says "Reveal" (as most weapons do) then all you need to do is show it from your hand, and then it goes right back into your hand and you can continue using it on the next combat.</p>JOHNATHAN FINFINIS wrote:When playing a boon (for example a weapon attack) do you discard the card into the discard pile or keep it somehow like reloading or recharging? Thank you!!
The card itself will always tell you what to do with it.
If it says "Recharge this card to..." then you recharge it. If it says Reload, reload it. If it says "Reveal" (as most weapons do) then all you need to do is show it from your hand, and then it goes right back into your hand and you can continue using it...Maelwys02020-02-20T18:07:14ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] Season of the Runelords by Maelwys0 DiscussionMother Myrtle - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/discussion&page=6#2722020-02-20T16:27:56Z2020-02-20T16:27:56Z<p>After some <a href="https://paizo.com/threads/rzs42y4k?Attempting-to-Recover-preCore-boons#1" target="_blank" rel="nofollow">fairly non-productive answers</a> to a question I asked on the forums yesterday, I'm still left unsure of whether I want to take an Armor 5 or not. Since I'm both the BR and the player in question, I feel it unfair to rule on this myself, so do you guys want to take a look at that thread and rule whether or not Myrtle's power works with Parade Armor? If it does, I'll sign up to take the second Armor 5. If not, I'll pass.</p>
<p>Either way, I might be interested in the Spell 5, depending on how badly Grazzle wants it and what he can use it for.</p>After some fairly non-productive answers to a question I asked on the forums yesterday, I'm still left unsure of whether I want to take an Armor 5 or not. Since I'm both the BR and the player in question, I feel it unfair to rule on this myself, so do you guys want to take a look at that thread and rule whether or not Myrtle's power works with Parade Armor? If it does, I'll sign up to take the second Armor 5. If not, I'll pass.
Either way, I might be interested in the Spell 5, depending on...Mother Myrtle - Maelwys (alias of Maelwys0)2020-02-20T16:27:56ZForums: Rules Questions and Gameplay Discussion: Attempting to Recover pre-Core boonsMaelwys0https://paizo.com/threads/rzs42y4k?Attempting-to-Recover-preCore-boons#12020-02-19T18:57:45Z2020-02-19T18:56:40Z<p>When do you attempt to recover a boon that's been converted?</p>
<p>Specifically, I'm asking in regards to Myrtle's updated power:
<br />
<div class="messageboard-quotee">Quote:</div><blockquote>When you attempt to recover an Alchemical or Liquid boon, you may instead attempt a Knowledge check with a difficulty of 7 <span class=messageboard-ooc>(☐ 5)</span> plus the card's level. If you succeed, recharge it <span class=messageboard-ooc>(☐ or shuffle it into your deck)</span>; if you fail, discard it.</blockquote><p>According to the conversion guide, Alchemical Items that don't have a recovery roll can gain one, which is nice and straightforward. But what about Alchemical non-items?
<p><a href="https://pacg.fandom.com/wiki/Anesthetizing_Slime" target="_blank" rel="nofollow">Anesthetizing Slime </a> says:
<br />
<div class="messageboard-quotee">Quote:</div><blockquote>After playing this card, you may succeed at a Craft 7 check then discard a card that has the Alchemical trait to recharge this card instead of banishing it.</blockquote><p>This is a recovery roll, so I have a choice. I can make a Knowledge 7 check, or a Craft 7 check. But if I use Craft (which is usually easier) I need to also discard another Alchemical card... fair trade off I guess. I believe I'm playing this one properly.
<p>But here's another example that I'm a lot less sure about:
<br />
<a href="https://pacg.fandom.com/wiki/Parade_Armor" target="_blank" rel="nofollow">Parade Armor</a>
<br />
<div class="messageboard-quotee">Quote:</div><blockquote>At the end of your turn, banish this card. If proficient with light armors, you may bury it instead.</blockquote><p>It has a banish, with a possible bury instead... so is that a form of recovery? Do I get to make a Knowledge check to keep the armor around later (recharge, discard, or reshuffle), or is it a one-trick pony for Myrtle? At least she's now considered "proficient with light armors" I guess, so it's only a bury instead of a banish. But I'd still rather have a chance to bring it back later.
<p>All of the other alchemists have some version of "During recovery, you may [recharge/discard] Alchemical boons instead of banishing them". How would this work with them? Clearly, this is an Alchemical boon that I'm banishing. But am I banishing it during recovery? It doesn't seem to have recovery text on it, so maybe I'm just banishing it at the end of my turn, and nobody else could save it either? The transition rules for recovery say:
<br />
<div class="messageboard-quotee">Quote:</div><blockquote>"If a card you banish to play has a check that can allow you to do something other than banish it, put it in a recovery pile and attempt that check at the end of the turn. You should also put it in a recovery pile if you have a power on your character card or on a displayed card that can allow you to do something other than banish that card."</blockquote><p>Parade Armor doesn't have a check to allow you to do something other than banish it (since simply being "proficient with light armors" isn't a check, just a change of status). But how does the second sentence apply? I have a power that allows me to do something other than banish it, but only if it's already in recovery... and I can only put it in recovery if I have a power that allows me to do something other than banish it... and now I feel like this is just a catch-22 along the same lines as Varian and his Sword-Cane. ;-)
<p>OR, can I classify the "if proficient" text as "a power on a displayed card that can allow you to do something other than banish that card"? Then it's own text allows me to consider it recovery-able, which allows me to make my Knowledge check (and allows Damiels/Cogsnap to auto-recharge/discard)?</p>
<p>So... anybody know if that logic-loop is valid, or unneeded? Or am I just out of luck here?</p>When do you attempt to recover a boon that's been converted?
Specifically, I'm asking in regards to Myrtle's updated power:
Quote:When you attempt to recover an Alchemical or Liquid boon, you may instead attempt a Knowledge check with a difficulty of 7 (☐ 5) plus the card's level. If you succeed, recharge it (☐ or shuffle it into your deck); if you fail, discard it.
According to the conversion guide, Alchemical Items that don't have a recovery roll can gain one, which is nice and...Maelwys02020-02-19T18:56:40ZRe: Forums: Play-by-Post Discussion: [PACS] [CAG II] [LEGENDARY] The Dragon's Demand DiscussionMaelwys0https://paizo.com/campaigns/v5748p75ivkfi/discussion&page=2#982020-02-16T23:40:02Z2020-02-16T23:40:02Z<p>I'm pretty flexible on things. Right now a short highlight of folks that I'm considering in no particular order:
<br />
Kess - Because I haven't played him yet.
<br />
Varian - Urban bard is good for Curse.
<br />
Maznar - Free 1d4 to ALL local checks is pretty powerful in post-Core play where you tend to group up anyway</p>I'm pretty flexible on things. Right now a short highlight of folks that I'm considering in no particular order:
Kess - Because I haven't played him yet.
Varian - Urban bard is good for Curse.
Maznar - Free 1d4 to ALL local checks is pretty powerful in post-Core play where you tend to group up anywayMaelwys02020-02-16T23:40:02ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0Mother Myrtle - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=16#7962020-02-12T17:00:29Z2020-02-12T17:00:29Z<p><span class=messageboard-ooc>Off-turn
<br />
Grazzle's Turn - Cast Restoration on Aric to allow him to draw two.
<br />
<span class="messageboard-dice"><b>Check to Recharge: Restoration - Divine 14:</b></span> <span class="messageboard-dice">1d4 ⇒ 1</span> - Failed, discarded
<br />
Nok-Nok's Turn - Ogre defeated, download Restoration from discard.
<br />
Alu-Demon defeated, download Potion of Focus from deck.</span></p>
<p>Myrtle finds her time spent in jail with the two convicts to be quite profitable. She's collected a few useful trinkets for later, she slips them into her pockets as she moves out towards the academy in search of more academic pursuits.</p>
<p><span class=messageboard-ooc>Turn 4, under the Blessing of Abadar
<br />
Move to Academy
<br />
Cast Restoration on myself to draw 2: <i>(Potion of Heroism, Liquid Persuasion)</i>
<br />
Drink Potion of Heroism.</span></p>
<p><span class=messageboard-ooc>Free Exploration - Academy #1: Augury
<br />
<span class="messageboard-dice"><b>Check to Acquire - Arcane 6:</b></span> <span class="messageboard-dice">1d12 + 3 + 1d4 + 1d4 ⇒ (4) + 3 + (1) + (1) = 9</span> - Acquired
<br />
Cast Augury, calling Spell
<br />
Examine Acadamy #2: Merchant; Academy #3: Raise Dead; Academy #4: Alu-Demon Sister
<br />
Place Raise Dead on top, shuffle the rest.</span></p>
<p>Entering the academy, she quickly finds the library and helps herself to a useful divination spell. She casts it to see if it can detect any more powerful spells nearby, and it does!</p>
<p><span class=messageboard-ooc>Banish Anesthetizing Slime to explore - Academy 3: Raise Dead
<br />
<span class="messageboard-dice"><b>Check to Acquire - Wisdom 12:</b></span> <span class="messageboard-dice">1d12 + 3 + 1d4 ⇒ (10) + 3 + (2) = 15</span> - Acquired</span></p>
<p>She rushes over to the next shelf and snatches up a powerful healing spell, one so strong it can even raise the dead. She slips it into her scroll case, thinking that the lizard might find this more useful than her.</p>
<p><span class=messageboard-ooc>Discard Blessing of Nethys to examine the top two
<br />
<span class="messageboard-dice"><b>Random Card (3=2):</b></span> <span class="messageboard-dice">1d8 + 2 ⇒ (2) + 2 = 4</span>
<br />
<span class="messageboard-dice"><b>Random Card (3=2):</b></span> <span class="messageboard-dice">1d8 + 2 ⇒ (1) + 2 = 3</span>
<br />
And I just noticed that the Demon-wench is immune to both the attack options I've got in hand right now, so I think I'll put her second and encounter the Merchant instead.
<br />
<span class="messageboard-dice"><b>Check to Acquire - Charisma 7:</b></span> <span class="messageboard-dice">1d6 + 1d4 ⇒ (5) + (2) = 7</span> - Acquired
<br />
Discard Merchant to have him carry Raise Dead over to Grazzle.</span></p>
<p>Praying to Nethys for guidance to find the right classroom as she continues to explore the area, she is guided to choose between two doors. One contains great evil, and the other is much more friendly. She opts for the friendlier option, and opens the door to find a merchant packing up his gear from a small student sale he'd be running. Speaking with him briefly, he tells her that he's heading off to the Thassalonian Library next. Remembering that Grazzle started out heading in that direction and feeling like she can trust this man, Myrtle hands him the scroll she'd found earlier and asks him to give it to the lizard man there. She trusts that there's likely to be only one. </p>
<p>Sending out a magical message to her friends indicating that she'll need help fighting the demon, as it's immune to most of her magic, she sits down to wait a few minutes and see if anybody shows up.</p>
<p><span class=messageboard-ooc>End of turn, banish Potion of Heroism.
<br />
<span class="messageboard-dice"><b>Withering Effect - Arcane 9:</b></span> <span class="messageboard-dice">1d12 + 3 + 1d4 ⇒ (11) + 3 + (1) = 15</span> - Resisted
<br />
<span class="messageboard-dice"><b>Attempt to Recover: Restoration (Core) - Divine 14:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span> - Discarded
<br />
<span class="messageboard-dice"><b>Attempt to Recover: Potion of Heroism - Craft 9:</b></span> <span class="messageboard-dice">1d12 + 5 ⇒ (7) + 5 = 12</span> - Recharged
<br />
<span class="messageboard-dice"><b>Attempt to Recover: Augury - Arcane 8:</b></span> <span class="messageboard-dice">1d12 + 3 + 1d4 ⇒ (2) + 3 + (3) = 8</span> - Recharged
<br />
<span class="messageboard-dice"><b>Attempt to Recover: Anesthetizing Slime - Knowledge 7:</b></span> <span class="messageboard-dice">1d8 + 4 ⇒ (7) + 4 = 11</span> - Reshuffled
<br />
Draw 1 to reset my hand.</span></p>
<div class="messageboard-quotee">Mother Myrtle, Reanimator wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Eruption" target="_blank" rel="nofollow">Eruption</a>, <a href="https://pacg.fandom.com/wiki/Augury" target="_blank" rel="nofollow">Augury</a>, <a href="https://pacg.fandom.com/wiki/Bottled_Lightning_(Core)" target="_blank" rel="nofollow">Bottled Lightning (Core)</a>, <a href="https://pacg.fandom.com/wiki/Potion_of_Focus" target="_blank" rel="nofollow">Potion of Focus</a>, <a href="https://pacg.fandom.com/wiki/Liquid_Persuasion" target="_blank" rel="nofollow">Liquid Persuasion</a>, <a href="https://pacg.fandom.com/wiki/Stained_Glass_Elemental" target="_blank" rel="nofollow">Stained Glass Elemental</a>, <a href="https://pacg.fandom.com/wiki/Moose" target="_blank" rel="nofollow">Moose</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 12 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Augury my location, if you'd rather dig for treasure before fighting the demon.
<br />
Liquid Persuasion - Local +1d12+5 to a Charisma or Wisdom check
<br />
Potion of Focus - Local add your Into to a non-combat check
<br />
<b>Other: </b>Default Download order: Restoration, Potion of Heroism, Cloudpuff
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc>Grazzle was given Raise Dead.
<br />
If somebody comes to fight the Alu-Demon and then plans to keep exploring, I can download Restoration on the Alu-fight and then play it on you before you leave/explore.</span></p>Off-turn
Grazzle's Turn - Cast Restoration on Aric to allow him to draw two.
[dice=Check to Recharge: Restoration - Divine 14]1d4[/dice] - Failed, discarded
Nok-Nok's Turn - Ogre defeated, download Restoration from discard.
Alu-Demon defeated, download Potion of Focus from deck.
Myrtle finds her time spent in jail with the two convicts to be quite profitable. She's collected a few useful trinkets for later, she slips them into her pockets as she moves out towards the academy in search of...Mother Myrtle - Maelwys (alias of Maelwys0)2020-02-12T17:00:29ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0Mother Myrtle - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=16#7882020-02-05T17:28:44Z2020-02-05T17:28:44Z<p>Myrtle will start at either the Maze or the Prison, whichever one is occupied by the person with the highest number of explores available.
<br />
If that person isn't going first, she'll additionally cast Restoration on them during a prior turn, so that they can download/replay it on their own turn if they so desire (and if they hit a monster).</p>
<div class="messageboard-quotee">Mother Myrtle, Reanimator wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Restoration_(Core)" target="_blank" rel="nofollow">Restoration (Core)</a>, <a href="https://pacg.fandom.com/wiki/Eruption" target="_blank" rel="nofollow">Eruption</a>, <a href="https://pacg.fandom.com/wiki/Bottled_Lightning_(Core)" target="_blank" rel="nofollow">Bottled Lightning (Core)</a>, <a href="https://pacg.fandom.com/wiki/Stained_Glass_Elemental" target="_blank" rel="nofollow">Stained Glass Elemental</a>, <a href="https://pacg.fandom.com/wiki/Moose" target="_blank" rel="nofollow">Moose</a>, <a href="https://pacg.fandom.com/wiki/Anesthetizing_Slime" target="_blank" rel="nofollow">Anesthetizing Slime</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Nethys" target="_blank" rel="nofollow">Blessing of Nethys</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 13 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Other: </b>Default Download order: Potion of Focus, Potion of Heroism, Cloudpuff
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Myrtle will start at either the Maze or the Prison, whichever one is occupied by the person with the highest number of explores available.
If that person isn't going first, she'll additionally cast Restoration on them during a prior turn, so that they can download/replay it on their own turn if they so desire (and if they hit a monster).
Mother Myrtle, Reanimator wrote:Hand: Restoration (Core), Eruption, Bottled Lightning (Core), Stained Glass Elemental, Moose, Anesthetizing Slime, Blessing...Mother Myrtle - Maelwys (alias of Maelwys0)2020-02-05T17:28:44ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] Season of the Runelords by Maelwys0 DiscussionMother Myrtle - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/discussion&page=6#2662020-02-05T16:50:24Z2020-02-05T16:50:06Z<p>Myrtle will swap out Draughtcap Fungus for Bottled Lightning (Core), using the Item 5, and then take a Skill Feat (Wis).</p>Myrtle will swap out Draughtcap Fungus for Bottled Lightning (Core), using the Item 5, and then take a Skill Feat (Wis).Mother Myrtle - Maelwys (alias of Maelwys0)2020-02-05T16:50:06ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] Season of the Runelords by Maelwys0 DiscussionMother Myrtle - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/discussion&page=6#2642020-02-04T19:11:40Z2020-02-04T19:11:40Z<div class="messageboard-quotee">Rhynn - Nok-Nok wrote:</div><blockquote><p> Pondering this guy: <a href="https://pacg.fandom.com/wiki/Tears_of_Death" target="_blank" rel="nofollow">Tears of Death</a></p>
<p>It looks somewhat interesting for Nok-Nok, but not sold. Also has a pretty heavy cost for failure.</p>
<p>What Item 5 are you looking at Maelwys? </blockquote><p>Either <a href="https://pacg.fandom.com/wiki/Witchhunter%27s_Sword" target="_blank" rel="nofollow">Witchhunter's Sword</a> or <a href="https://pacg.fandom.com/wiki/Bottled_Lightning" target="_blank" rel="nofollow">Bottled Lightning</a>, I hadn't actually decided yet.
<p>Tears of Death is pretty cool though, too bad I can't get that until AD6. ;-)</p>Rhynn - Nok-Nok wrote:Pondering this guy: Tears of Death
It looks somewhat interesting for Nok-Nok, but not sold. Also has a pretty heavy cost for failure.
What Item 5 are you looking at Maelwys?
Either Witchhunter's Sword or Bottled Lightning, I hadn't actually decided yet. Tears of Death is pretty cool though, too bad I can't get that until AD6. ;-)Mother Myrtle - Maelwys (alias of Maelwys0)2020-02-04T19:11:40ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] Season of the Runelords by Maelwys0 DiscussionMother Myrtle - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/discussion&page=6#2622020-02-04T16:16:17Z2020-02-04T16:16:17Z<p>I'm interested in the Item 5, but have no real need for the Codex because most of my other items are better.</p>I'm interested in the Item 5, but have no real need for the Codex because most of my other items are better.Mother Myrtle - Maelwys (alias of Maelwys0)2020-02-04T16:16:17ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0Mother Myrtle - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=16#7842020-01-31T23:17:30Z2020-01-31T23:14:34Z<p><span class=messageboard-ooc>Turn 8, under the Blessing of the Gods
<br />
Move to Library</span></p>
<p>Myrtle follows Aric back out to the library, to see if there are any good spells there. She arrives just in time to see him crumpling up a scroll paper with a very rare and powerful spell on it. Mumbling curses at him under her breath, she proceeds to look around.</p>
<p><span class=messageboard-ooc>Free Exploration - <span class="messageboard-dice"><b>Library #:</b></span> <span class="messageboard-dice">1d7 + 3 ⇒ (6) + 3 = 9</span>: Teleport
<br />
<span class="messageboard-dice"><b>Check to Acquire - Intelligence 12:</b></span> <span class="messageboard-dice">1d8 + 2 ⇒ (3) + 2 = 5</span> - Banished</span></p>
<p>Quickly finding another spell scroll she takes a quick peak at it, and then decides it's not worth anything, crumples it up and throws it aside in a totally non-hypocritical manner.</p>
<p><span class=messageboard-ooc>Discard Blessing of the Gods to explore - <span class="messageboard-dice"><b>Library #:</b></span> <span class="messageboard-dice">1d7 + 3 ⇒ (4) + 3 = 7</span>: Warrior of Wrath
<br />
Drink Potion of Heroism.
<br />
<span class="messageboard-dice"><b>BYA - Acrobatics 12:</b></span> <span class="messageboard-dice">1d4 + 1d6 ⇒ (2) + (1) = 3</span> - Failed, discard Alchemists Suit for damage.
<br />
Reveal Stone Axe +1 for combat. Request Nok-Nok bury Lamashtu for victory.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 20:</b></span> <span class="messageboard-dice">3d12 + 4 + 1d6 + 1 + 1d6 ⇒ (9, 11, 10) + 4 + (1) + 1 + (3) = 39</span> - Defeated
<br />
Banish Heat Metal to close the final location.</span></p>
<p>As she balls up the scroll she hears movement behind her, and turns to see a Warrior entering the room. Praying to Nok-Nok's god for guidance, she charges him with her axe and strikes him down.</p>
<p><span class=messageboard-ooc>Victory!</span></p>Turn 8, under the Blessing of the Gods
Move to Library
Myrtle follows Aric back out to the library, to see if there are any good spells there. She arrives just in time to see him crumpling up a scroll paper with a very rare and powerful spell on it. Mumbling curses at him under her breath, she proceeds to look around.
Free Exploration - [dice=Library #]1d7+3[/dice]: Teleport
[dice=Check to Acquire - Intelligence 12]1d8+2[/dice] - Banished
Quickly finding another spell scroll she takes a...Mother Myrtle - Maelwys (alias of Maelwys0)2020-01-31T23:14:34ZRe: Forums: Pathfinder Adventure Card Society: Paizo Blog: Introducing Adventurer’s Packs for the Pathfinder Adventure Card SocietyMaelwys0https://paizo.com/community/blog/v5748dyo6sh3k?Introducing-Adventurer-s-Packs-for-the#102020-01-31T19:13:20Z2020-01-31T19:13:20Z<p>In the Divine pack, Sacred Candle appears as an AD1, AD2, and AD3 card. It's only an AD1, so I assume the rest are copy/paste errors (and there are no items available at those levels)?</p>In the Divine pack, Sacred Candle appears as an AD1, AD2, and AD3 card. It's only an AD1, so I assume the rest are copy/paste errors (and there are no items available at those levels)?Maelwys02020-01-31T19:13:20ZRe: Forums: Rules Questions and Gameplay Discussion: Should the Sick Child barrier have the Disease trait?Maelwys0https://paizo.com/threads/rzs42wz3?Should-the-Sick-Child-barrier-have-the#22020-01-24T18:19:20Z2020-01-23T19:38:54Z<p>Because you're not trying to fight the plague, you're trying to help somebody else fight the plague.</p>
<p>Antiplague is basically a vaccine (that's why it displays in front of you once you've drunk it). That means that it only protects you, you can't share it with anybody else. So it doesn't do any good helping the poor kid. But if you fail to help him, then at least it will help stop you from getting the same thing that he has (when you summon Blood Veil). </p>
<p>I could see an argument for giving it the healing trait (so you could recharge it for a d4 against the sick kid), but that would still require you to be holding it in hand, rather than having already drunk (displayed) it.</p>Because you're not trying to fight the plague, you're trying to help somebody else fight the plague.
Antiplague is basically a vaccine (that's why it displays in front of you once you've drunk it). That means that it only protects you, you can't share it with anybody else. So it doesn't do any good helping the poor kid. But if you fail to help him, then at least it will help stop you from getting the same thing that he has (when you summon Blood Veil).
I could see an argument for giving it...Maelwys02020-01-23T19:38:54ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0Mother Myrtle - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=16#7772020-01-21T18:13:52Z2020-01-21T18:13:52Z<p><span class=messageboard-ooc>End of Nok-Nok's turn, Restoration is discarded.
<br />
During Aric's turn:
<br />
Aric defeats Shadow, download Potion of Heroism for him to drink
<br />
(I didn't have this in my starting hand, so technically you didn't get the +1d6 until after this check, luckily it didn't make any difference here)
<br />
Aric defeats Sneak, download Restoration from discard pile.
<br />
Aric defeats Shining Child, download Cloudpuff.
<br />
Aric defeats Stone Giant, download Anesthetizing Slime.
<br />
Warrior of Wrath BYA - Banish Cloudpuff to ignore it.
<br />
Aric defeats Warrior of Wrath, download Stained Glass Elemental.
<br />
Aric defeats Zombie Giant, download Liquid Persuasion.
<br />
End of Aric's turn, recovery:
<br />
<span class="messageboard-dice"><b>Attempt to Recharge: Potion of Heroism - Craft 9:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (11) + 4 = 15</span> - Recharged
<br />
<span class="messageboard-dice"><b>Attempt to Recharge: Cloudpuff - Craft 5:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (4) + 4 = 8</span> - Recharged
<br />
Restoration discarded.</span></p>
<p>After a very profitable time looting the bodies of all the kills that the Red Raven was racking up, Myrtle follows after him towards the Maze.</p>
<p><span class=messageboard-ooc>Turn 4, under the Blessing of the Gods
<br />
Move to Festering Maze of Sloth</span></p>
<p><span class=messageboard-ooc>Free Exploration - Maze #2: Wand of Treasure Finding
<br />
Drink Liquid Persuasion to add Craft.
<br />
<span class="messageboard-dice"><b>Check to Acquire - Wisdom/Craft 7:</b></span> <span class="messageboard-dice">1d12 + 2 + 1d12 + 4 ⇒ (6) + 2 + (3) + 4 = 15</span> - Acquired</span></p>
<p>As she arrives, Aric is waiting in the nearby shows and points her towards a wand. She quickly snatches it up, sensing how powerful it is. It appears capable of pointing out any nearby treasure... unfortunately, it also appears that this was the ONLY treasure in the maze, so it's not very useful here. But hopefully it will find a purpose in the near future, if she hangs onto it for a few minutes more...</p>
<p><span class=messageboard-ooc>Banish Anesthetizing Slime to explore - Maze #3: Myriana
<br />
Reveal Stone Axe +1 for combat.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 14:</b></span> <span class="messageboard-dice">1d12 + 4 + 1d6 + 1 ⇒ (2) + 4 + (3) + 1 = 10</span>
<br />
Recharge Stained Glass Elemental for +6 to result - Defeated.
<br />
Defeated a monster, download Cloud Puff from deck (shuffling deck).
<br />
</span></p>
<p>Soon a ghostly nymph rises up to fight her. She charges it with her magical axe, and with some help from her friendly glass elemental, strikes it down!</p>
<p><span class=messageboard-ooc>Discard Snapping Flytrap to explore - Maze #4: Blessing of the Gods
<br />
Auto-acquire.</span></p>
<p><span class=messageboard-ooc>Discard Moose to explore - Maze #5: Warrior of Wrath
<br />
Banish Cloud Puff to ignore BYA power.
<br />
Banish Eruption for combat.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 20:</b></span> <span class="messageboard-dice">1d12 + 2 + 1d4 + 4d6 ⇒ (1) + 2 + (4) + (1, 5, 1, 6) = 20</span> - Defeated
<br />
Defeated a monster, download Potion of Heroism from deck (shuffling deck).
<br />
Banish Potion of Focus to add Craft to closing check
<br />
<span class="messageboard-dice"><b>Check to Close - Fortitude 12:</b></span> <span class="messageboard-dice">1d8 + 1 + 1d12 + 4 ⇒ (7) + 1 + (10) + 4 = 22</span> - Closed</span></p>
<p>Finally, she comes across a Warrior of Wrath, one of the guardians of this maze. She summons a powerful magical spell to send against it... and manages to strike it down. Leading her friend back out of the maze, they prepare to move along once more.</p>
<p><span class=messageboard-ooc>End of turn, recovery.
<br />
<span class="messageboard-dice"><b>Attempt to Recover: Liquid Persuasion - Craft 11:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (1) + 4 = 5</span> - Discarded
<br />
<span class="messageboard-dice"><b>Attempt to Recover: Anesthetizing Slime - Knowledge 7:</b></span> <span class="messageboard-dice">1d8 + 4 ⇒ (5) + 4 = 9</span> - Recharged
<br />
<span class="messageboard-dice"><b>Attempt to Recover: Cloud Puff - Craft 5:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (7) + 4 = 11</span> - Recharged
<br />
<span class="messageboard-dice"><b>Attempt to Recover: Eruption - Arcane 13:</b></span> <span class="messageboard-dice">1d12 + 2 + 1d4 ⇒ (9) + 2 + (3) = 14</span> - Recharged
<br />
<span class="messageboard-dice"><b>Attempt to Recover: Potion of Focus - Craft 10:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (4) + 4 = 8</span> - Discarded
<br />
Draw 2 to reset my hand.</span></p>
<div class="messageboard-quotee">Mother Myrtle, Reanimator wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Stone_Axe_+1" target="_blank" rel="nofollow">Stone Axe +1</a>, <a href="https://pacg.fandom.com/wiki/Heat_Metal" target="_blank" rel="nofollow">Heat Metal</a>, <a href="https://pacg.fandom.com/wiki/Alchemist%27s_Suit" target="_blank" rel="nofollow">Alchemist's Suit</a>, <a href="https://pacg.fandom.com/wiki/Twitch_Tonic" target="_blank" rel="nofollow">Twitch Tonic</a>, <a href="https://pacg.fandom.com/wiki/Wand_of_Treasure_Finding" target="_blank" rel="nofollow">Wand of Treasure Finding</a>, <a href="https://pacg.fandom.com/wiki/Potion_of_Heroism" target="_blank" rel="nofollow">Potion of Heroism</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Gods" target="_blank" rel="nofollow">Blessing of the Gods</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 11 <b>Discard:</b> 4 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Use Blessing if you need it.
<br />
Aric can drink the Potion of Heroism before he leaves, if he'd like it.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc>Aric needs to make an Acrobatics 12 check or take 1 Fire damage</span></p>End of Nok-Nok's turn, Restoration is discarded.
During Aric's turn:
Aric defeats Shadow, download Potion of Heroism for him to drink
(I didn't have this in my starting hand, so technically you didn't get the +1d6 until after this check, luckily it didn't make any difference here)
Aric defeats Sneak, download Restoration from discard pile.
Aric defeats Shining Child, download Cloudpuff.
Aric defeats Stone Giant, download Anesthetizing Slime.
Warrior of Wrath BYA - Banish Cloudpuff to ignore...Mother Myrtle - Maelwys (alias of Maelwys0)2020-01-21T18:13:52ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0Mother Myrtle - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=16#7732020-01-16T14:47:25Z2020-01-16T14:47:25Z<p>On Nok-Nok's turn, Myrtle will cast Restoration on Aric, allowing him to draw two cards. (this way, it'll be done recovery and I can possibly download/play it again on Aric's turn, if he'd like)</p>On Nok-Nok's turn, Myrtle will cast Restoration on Aric, allowing him to draw two cards. (this way, it'll be done recovery and I can possibly download/play it again on Aric's turn, if he'd like)Mother Myrtle - Maelwys (alias of Maelwys0)2020-01-16T14:47:25ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0Mother Myrtle - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=16#7682020-01-14T17:47:33Z2020-01-14T17:47:33Z<p>Myrtle will start with whomever has the most explores, in a location with a lot of monsters. Try to download a bunch of stuff before her first turn. And feel free to ask her to case Restoration on yourself to try to give yourself a few extra explores if you'd like, that's win-win. </p>
<div class="messageboard-quotee">Mother Myrtle, Reanimator wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Stone_Axe_+1" target="_blank" rel="nofollow">Stone Axe +1</a>, <a href="https://pacg.fandom.com/wiki/Restoration_(Core)" target="_blank" rel="nofollow">Restoration (Core)</a>, <a href="https://pacg.fandom.com/wiki/Eruption" target="_blank" rel="nofollow">Eruption</a>, <a href="https://pacg.fandom.com/wiki/Twitch_Tonic" target="_blank" rel="nofollow">Twitch Tonic</a>, <a href="https://pacg.fandom.com/wiki/Potion_of_Focus" target="_blank" rel="nofollow">Potion of Focus</a>, <a href="https://pacg.fandom.com/wiki/Snapping_Flytrap" target="_blank" rel="nofollow">Snapping Flytrap</a>, <a href="https://pacg.fandom.com/wiki/Moose" target="_blank" rel="nofollow">Moose</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 13 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Other: </b>First monster defeated here: Cloudpuff
<br />
2nd: Potion of Heroism
<br />
3rd: Anesthetizing Slime
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Myrtle will start with whomever has the most explores, in a location with a lot of monsters. Try to download a bunch of stuff before her first turn. And feel free to ask her to case Restoration on yourself to try to give yourself a few extra explores if you'd like, that's win-win.
Mother Myrtle, Reanimator wrote:Hand: Stone Axe +1, Restoration (Core), Eruption, Twitch Tonic, Potion of Focus, Snapping Flytrap, Moose,
Displayed:
Deck: 13 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Other:...Mother Myrtle - Maelwys (alias of Maelwys0)2020-01-14T17:47:33ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] Season of the Runelords by Maelwys0 DiscussionMother Myrtle - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/discussion&page=6#2572020-01-14T17:26:19Z2020-01-14T17:26:19Z<p>Myrtle will take the Card Feat (Ally), and convince a friendly Moose (Ally 5) to follow the group.</p>Myrtle will take the Card Feat (Ally), and convince a friendly Moose (Ally 5) to follow the group.Mother Myrtle - Maelwys (alias of Maelwys0)2020-01-14T17:26:19ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] Season of the Runelords by Maelwys0 DiscussionMother Myrtle - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/discussion&page=6#2522020-01-06T18:58:35Z2020-01-06T18:58:35Z<p>I'll draw a new Ally.</p>
<p>I'm interested in either an Ally 5 (if one is drawn) or a Spell 5. And if I get one of those, I'll take a matching Card Feat for whichever I get. Otherwise, I'll probably just take a Wisdom +1 Skill Feat.</p>I'll draw a new Ally.
I'm interested in either an Ally 5 (if one is drawn) or a Spell 5. And if I get one of those, I'll take a matching Card Feat for whichever I get. Otherwise, I'll probably just take a Wisdom +1 Skill Feat.Mother Myrtle - Maelwys (alias of Maelwys0)2020-01-06T18:58:35ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0Mother Myrtle - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=16#7642020-01-04T00:11:28Z2020-01-04T00:11:28Z<p>As she enters the Glens, Myrtle summons a cloud of toxic gases across the entire area, hoping that it will aid her with her combat but also help Aric with his. Then she mentally prepares a powerful spell and heads forward.</p>
<p><span class=messageboard-ooc>Cast Eruption for combat. Banish Liquid Persuasion to add my Craft to my Wisdom. +1d6 Toxic Cloud
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 19:</b></span> <span class="messageboard-dice">1d12 + 2 + 1d4 + 4d6 + 1d12 + 4 + 1d6 - 2 ⇒ (11) + 2 + (2) + (6, 1, 6, 5) + (9) + 4 + (4) - 2 = 48</span> - Defeated.</span></p>
<p><span class=messageboard-ooc>Victory!</span></p>As she enters the Glens, Myrtle summons a cloud of toxic gases across the entire area, hoping that it will aid her with her combat but also help Aric with his. Then she mentally prepares a powerful spell and heads forward.
Cast Eruption for combat. Banish Liquid Persuasion to add my Craft to my Wisdom. +1d6 Toxic Cloud
[dice=Check to Defeat - Combat 19]1d12+2+1d4+4d6+1d12+4+1d6-2[/dice] - Defeated.
Victory!Mother Myrtle - Maelwys (alias of Maelwys0)2020-01-04T00:11:28ZRe: Forums: Play-by-Post Discussion: [ACG][CaG] Season of Factions Favor Adventure 1: Chasing Yellow Sails by Rhynn Davrie DiscussionMaelwys0https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/discussion&page=7#3092019-11-06T20:53:15Z2019-11-06T20:53:15Z<div class="messageboard-quotee">Rhynn Davrie wrote:</div><blockquote>I'm sure there are some times when you wouldn't want to take a feat the first three scenarios...but I'm hard pressed to think of why. I suppose if you really don't want to take any more card feats to prevent diluting that's an option...</blockquote><p>When I knew that Roles were getting close, and I didn't have any more Power feats that I badly wanted from my base class I've passed on taking any power feats for an entire adventure. Then in the following adventure on each of the first two scenarios you can take Power feats for both (to earn an extra role feat) and then take your skill and card feats in scenarios 3 and 4 (or mix those up a bit if you'd prefer, but either way you end up taking feats for each of the first 4).Rhynn Davrie wrote:I'm sure there are some times when you wouldn't want to take a feat the first three scenarios...but I'm hard pressed to think of why. I suppose if you really don't want to take any more card feats to prevent diluting that's an option...
When I knew that Roles were getting close, and I didn't have any more Power feats that I badly wanted from my base class I've passed on taking any power feats for an entire adventure. Then in the following adventure on each of the first two...Maelwys02019-11-06T20:53:15ZRe: Forums: Rules Questions and Gameplay Discussion: Curse of the Crimson Throne 7A - The BaseMaelwys0https://paizo.com/threads/rzs42o09?Curse-of-the-Crimson-Throne-7A-The-Base#42019-08-04T20:34:28Z2019-08-04T20:34:28Z<p>It might be purely for Blackjack purposes (see his Rapier)</p>It might be purely for Blackjack purposes (see his Rapier)Maelwys02019-08-04T20:34:28ZRe: Forums: Play-by-Post Discussion: [PACS] [CAG II] [LEGENDARY] The Dragon's Demand DiscussionMaelwys0https://paizo.com/campaigns/v5748p75ivkfi/discussion#42019-06-03T16:32:10Z2019-06-03T16:32:10Z<p>I didn't know that adding Curse was an option, but I'm fine for either way. </p>
<p>For characters, I'm pretty flexible. I agree with Yew, that we definitely need to get a well balanced party, and I'm happy to pick whatever character will help support that. Lem (or any bard) well-played can be extremely strong, and I think they're generally under-rated by people that don't play them proper, so I'm happy to see somebody has already volunteered to take that.</p>
<p>In my experience with DD (finished first play-through about a week ago), Kyra (Core) is another one that's really useful. Because we ran into a LOT of undead on some of the scenarios, and the fact that her "Turn Undead" power gives a die (1d4/1d6) to any local character fighting an undead, entirely for free, is a great little bonus. Especially if we're playing a party that will stick together (which definitely seems a much stronger strategy now than it ever was before, because so many more characters now give local boosts, plus the Avenger mechanic). My only reservation with Kyra is that with Seelah and Lem already in the party, that's a lot of overlap in Divine which could leave us a lot of gaps in other places (especially Kyra and Seelah have a lot of overlap in skills between them). But in Legendary mode, I'm assuming that if we're going to have overlap anywhere, lots of Cure spells is probably a good place to have it. ;-)</p>I didn't know that adding Curse was an option, but I'm fine for either way.
For characters, I'm pretty flexible. I agree with Yew, that we definitely need to get a well balanced party, and I'm happy to pick whatever character will help support that. Lem (or any bard) well-played can be extremely strong, and I think they're generally under-rated by people that don't play them proper, so I'm happy to see somebody has already volunteered to take that.
In my experience with DD (finished first...Maelwys02019-06-03T16:32:10ZForums: Rules Questions and Gameplay Discussion: Full Plate ArmorMaelwys0https://paizo.com/threads/rzs42kod?Full-Plate-Armor#12019-05-25T15:15:57Z2019-05-25T15:15:57Z<p>Full Plate and Half Plate armors appear to be word-for-word almost identical. The only difference I could find was one used a semicolon where the other used a period... but not in a way that appears to change any of the functionality of the card.</p>
<p>Did I miss something, or is one of these cards this a misprint that should have a different number on it somewhere?</p>Full Plate and Half Plate armors appear to be word-for-word almost identical. The only difference I could find was one used a semicolon where the other used a period... but not in a way that appears to change any of the functionality of the card.
Did I miss something, or is one of these cards this a misprint that should have a different number on it somewhere?Maelwys02019-05-25T15:15:57ZForums: Rules Questions and Gameplay Discussion: Seelah, Honor ShieldMaelwys0https://paizo.com/threads/rzs42klt?Seelah-Honor-Shield#12019-05-23T03:44:43Z2019-05-23T03:44:43Z<p>Seelah's Honor Shield role has a power feat: "When you encounter a boon, you may reveal a Shield armor to evade it (and you may reload it instead of shuffling it into its location)"</p>
<p>The first part is simple enough, if I don't think I can acquire it, I can put it back to let somebody else try. But if I take the upgrade, it gets fuzzier. My assumption, based on the wording, is that instead of shuffling it in I get to put it back on top, so that the next person knows exactly when to expect to encounter it. The problem is, that's not what it actually says. The rulebook very clearly defines "Reload: Put it on top of your deck." Which means by applying that definition here, I'm not putting the encountered boon back on the top of the location, I'm putting it on top of my deck instead. Which would mean that Seelah with a Shield can auto-acquire every single boon she encounters... which seems pretty strong to me. </p>
<p>Did I miss a rule somewhere that modifies the "Reload" definition when the card isn't one of "your cards"? Or is that just an overzealous application of the new terms somewhere that they probably shouldn't have been used? Or is Seelah's new role really that powerful?</p>Seelah's Honor Shield role has a power feat: "When you encounter a boon, you may reveal a Shield armor to evade it (and you may reload it instead of shuffling it into its location)"
The first part is simple enough, if I don't think I can acquire it, I can put it back to let somebody else try. But if I take the upgrade, it gets fuzzier. My assumption, based on the wording, is that instead of shuffling it in I get to put it back on top, so that the next person knows exactly when to expect to...Maelwys02019-05-23T03:44:43ZRe: Forums: Play-by-Post: [Adventure Card Game] Season #3: Season of Factions' Favor (Tier 1)Vika - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/AdventureCardGameSeason4SeasonOfFactionsFavorTier1/gameplay&page=37#18502019-03-13T20:29:26Z2019-03-13T20:22:43Z<p><span class=messageboard-ooc>Turn 17, under the Grand Lodge's Favor
<br />
Ruined Temple Card #1: Toxic Geyser. Yikes.
<br />
Peasant Tombs Card #2: Blast Glyph. TRIGGER - Autofail Intelligence
<br />
<span class="messageboard-dice"><b>Cold Damage:</b></span> <span class="messageboard-dice">1d6 ⇒ 5</span> - Bury my Fortified Breastplate to reduce damage to 0. Recharge my Reflective Buckler instead.
<br />
Zarlova can recharge a random discarded ally, if she has one. (I don't).
<br />
Hand Zarlova my extra <b>Ring of Stony Flesh</b>, for damage avoidance if nothing else.</span></p>
<p><span class=messageboard-ooc>I don't want to take care of either barrier, so I'm just going to wait here to support Z as needed, and plan to be ready to fight the villain next turn if Z gets a contract by then.
<br />
With my armor and ring, I've got 3d10+4+3d6 to get a 33 on a Fortitude check, and each blessing adds another d10. So 40%/70%/90% with 0/1/2 blessing dice.</span></p>
<p><span class=messageboard-ooc>Discard an extra set of armor and a weapon to draw 4 and hope for some support cards/blessings.
<br />
Which I completely failed to draw. Boo.</span></p>
<div class="messageboard-quotee">Vika wrote:</div><blockquote><p> <b>Hand: Rhino Hide Armor, Ring of Stony Flesh, Unwrapped Harmony, Mighty Steed, Greatclub +3, Hippopotamus Mud Elemental, </b>
</p>
<b>Displayed:</b> Xandhul Bloodsbane III, Infernal Contract,
<br />
<b>Deck:</b> 9 <b>Discard:</b> 7 <b>Buried:</b> 1
<br />
<b>Notes: </b>+2 to acquire Weapons and Armor at my location
<br />
Use the Greatclub for +1d6+1 combat at my location
<br />
Use the Mud Elemental for +1d6 to an Acid or Bludgeoning check at my location
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Turn 17, under the Grand Lodge's Favor
Ruined Temple Card #1: Toxic Geyser. Yikes.
Peasant Tombs Card #2: Blast Glyph. TRIGGER - Autofail Intelligence
[dice=Cold Damage]1d6[/dice] - Bury my Fortified Breastplate to reduce damage to 0. Recharge my Reflective Buckler instead.
Zarlova can recharge a random discarded ally, if she has one. (I don't).
Hand Zarlova my extra Ring of Stony Flesh, for damage avoidance if nothing else.
I don't want to take care of either barrier, so I'm just going to...Vika - Maelwys (alias of Maelwys0)2019-03-13T20:22:43ZRe: Forums: Play-by-Post: [Adventure Card Game] Season #3: Season of Factions' Favor (Tier 1)Vika - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/AdventureCardGameSeason4SeasonOfFactionsFavorTier1/gameplay&page=37#18352019-03-07T23:52:27Z2019-03-07T23:52:27Z<p><span class=messageboard-ooc>Turn 12, under the Blessing of Osiris</span></p>
<p><span class=messageboard-ooc>Free Exploration - Card #1: Ring of Stony Flesh
<br />
I'll top-deck my Ring of Stony Flesh to grab a second one. ;-)
<br />
<span class="messageboard-dice"><b>Check to Acquire - Fortitude 8:</b></span> <span class="messageboard-dice">2d10 + 4 ⇒ (5, 8) + 4 = 17</span> - Acquired
<br />
</span></p>
<p><span class=messageboard-ooc>Recharge Nightwalker Isra to examine the top card - Card #2: Crook and Flail of Kings
<br />
Not a monster, it goes back on top.</span></p>
<p><span class=messageboard-ooc>Draw 2 cards to reset my hand.</span></p>
<div class="messageboard-quotee">Vika wrote:</div><blockquote><p> <b>Hand: Fortified Breastplate, Jorgenfist Spear, Rhino Hide Armor, Ring of Stony Flesh 2, Ring of Stony Flesh, Vision, </b>
</p>
<b>Displayed:</b> Xandhul Bloodsbane III, Infernal Contract,
<br />
<b>Deck:</b> 13 <b>Discard:</b> 4 <b>Buried:</b> 0
<br />
<b>Notes: </b>+2 to acquire Weapons and Armor at my location
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Turn 12, under the Blessing of Osiris
Free Exploration - Card #1: Ring of Stony Flesh
I'll top-deck my Ring of Stony Flesh to grab a second one. ;-)
[dice=Check to Acquire - Fortitude 8]2d10+4[/dice] - Acquired
Recharge Nightwalker Isra to examine the top card - Card #2: Crook and Flail of Kings
Not a monster, it goes back on top.
Draw 2 cards to reset my hand.
Vika wrote:Hand: Fortified Breastplate, Jorgenfist Spear, Rhino Hide Armor, Ring of Stony Flesh 2, Ring of Stony Flesh, Vision,...Vika - Maelwys (alias of Maelwys0)2019-03-07T23:52:27ZRe: Forums: Play-by-Post: [Adventure Card Game] Season #3: Season of Factions' Favor (Tier 1)Vika - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/AdventureCardGameSeason4SeasonOfFactionsFavorTier1/gameplay&page=37#18262019-03-06T20:47:51Z2019-03-06T20:47:51Z<p><span class=messageboard-ooc>Hand update, played a Blessing for Ezren</span></p>
<div class="messageboard-quotee">Vika wrote:</div><blockquote><p> <b>Hand: Fortified Breastplate, Jorgenfist Spear, Ring of Stony Flesh, Rhino Hide Armor, Nightwalker Isra, </b>
</p>
<b>Displayed:</b> Xandhul Bloodsbane III, Infernal Contract,
<br />
<b>Deck:</b> 13 <b>Discard:</b> 4 <b>Buried:</b> 0
<br />
<b>Notes: </b>+2 to acquire Weapons and Armor at my location
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>Hand update, played a Blessing for Ezren
Vika wrote:Hand: Fortified Breastplate, Jorgenfist Spear, Ring of Stony Flesh, Rhino Hide Armor, Nightwalker Isra,
Displayed: Xandhul Bloodsbane III, Infernal Contract,
Deck: 13 Discard: 4 Buried: 0
Notes: +2 to acquire Weapons and Armor at my location
Sideboard cards:Vika - Maelwys (alias of Maelwys0)2019-03-06T20:47:51ZRe: Forums: Play-by-Post: [Adventure Card Game] Season #3: Season of Factions' Favor (Tier 1)Vika - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/AdventureCardGameSeason4SeasonOfFactionsFavorTier1/gameplay&page=37#18242019-03-05T19:07:07Z2019-03-05T19:07:07Z<p><span class=messageboard-ooc>Off-turn, decurse, heal, and reshuffle my recharges.
<br />
Turn 7, under the Blessing of the Lady of Graves
<br />
Move to <b>Peasant Tombs</b>.</span></p>
<p><span class=messageboard-ooc>Free Exploration - Card #1: Ammut
<br />
<span class="messageboard-dice"><b>BYA - Fire Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span> - Reveal Reflecting Buckler to reduce damage by 2. Reveal Fortified Breastplate to reduce damage by 1. Discard Reflecting Buckler for the 1 remaining damage.
<br />
Reveal Jorgenfist Spear for combat. Discard Dancing Mace +2 to make it fight alongside me. Topdeck Ring of Stony Flesh for +1d6.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 24:</b></span> <span class="messageboard-dice">1d10 + 6 + 2d6 + 3 + 1d8 + 2 + 1d6 ⇒ (10) + 6 + (4, 3) + 3 + (7) + 2 + (1) = 36</span> - Defeated</span></p>
<p><span class=messageboard-ooc>Discard Magic Spyglass to examine the top three cards. Card #2: Hungry Fog; Card #3: Neb-at; Card #4: Blessing of Bastet. Put the Blessing back on top, then the ally, then the Fog last. (Unless somebody else is planning to move here before my next turn and wants them in a different order, in which case I'll defer to them)</span></p>
<p><span class=messageboard-ooc>Draw 4 to reset my hand.</span></p>
<div class="messageboard-quotee">Vika wrote:</div><blockquote><p> <b>Hand: Fortified Breastplate, Jorgenfist Spear, Ring of Stony Flesh, Rhino Hide Armor, Nightwalker Isra, Blessing of the Father of Creation, </b>
</p>
<b>Displayed:</b> Xandhul Bloodsbane III, Infernal Contract,
<br />
<b>Deck:</b> 13 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Notes: </b>+2 to acquire Weapons and Armor at my location
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Off-turn, decurse, heal, and reshuffle my recharges.
Turn 7, under the Blessing of the Lady of Graves
Move to Peasant Tombs.
Free Exploration - Card #1: Ammut
[dice=BYA - Fire Damage]1d4[/dice] - Reveal Reflecting Buckler to reduce damage by 2. Reveal Fortified Breastplate to reduce damage by 1. Discard Reflecting Buckler for the 1 remaining damage.
Reveal Jorgenfist Spear for combat. Discard Dancing Mace +2 to make it fight alongside me. Topdeck Ring of Stony Flesh for +1d6.
[dice=Check to...Vika - Maelwys (alias of Maelwys0)2019-03-05T19:07:07ZRe: Forums: Play-by-Post: [Adventure Card Game] Season #3: Season of Factions' Favor (Tier 1)Vika - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/AdventureCardGameSeason4SeasonOfFactionsFavorTier1/gameplay&page=37#18122019-03-02T00:03:12Z2019-03-01T23:43:24Z<p><span class=messageboard-ooc>Turn 2, under the Blessing of Ptah
<br />
Start of turn, call Blessing and examine the top card of the Altar. Druid (Ally). Leave it there.
<br />
Move to <b>Volcanic Vents</b></span></p>
<p><span class=messageboard-ooc>Free Exploration - Card #1: Vanth
<br />
<span class="messageboard-dice"><b>BYA - Random Scourge:</b></span> <span class="messageboard-dice">1d6 + 4 ⇒ (5) + 4 = 9</span> - Curse of Blindness. No immediate effect, so I'll ignore it for now and let cure it later.
<br />
Reveal Dancing Mace +2 for combat.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 13:</b></span> <span class="messageboard-dice">1d10 + 6 + 1d8 + 2 ⇒ (9) + 6 + (3) + 2 = 20</span> - Defeated.</span></p>
<p><span class=messageboard-ooc>Recharge Nightwalker Isra to examine top card - Card #2: Infernal Contract.
<br />
Not a monster, so it goes back on top.
<br />
Discard Blessing of the Drunken Hero to explore - Card #2: Infernal Contract.
<br />
Recharge Grappler's Mask to use Melee instead of Intelligence. Drunken Hero gives me +1 die. Ask Radovan for his Blessing of Ra for +2 dice.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Intelligence/Melee 17:</b></span> <span class="messageboard-dice">4d10 + 6 ⇒ (10, 8, 6, 5) + 6 = 35</span> - Crushed it. Vika is the queen of signing contracts. Display next to her deck.
<br />
Close location - Take 1 Fire damage. Reveal Fortified Breastplate to reduce damage by 1. Location is closed.
<br />
Search for extra henchmen, found none.</span></p>
<p><span class=messageboard-ooc>Draw 3 to reset my hand.</span></p>
<div class="messageboard-quotee">Vika wrote:</div><blockquote><p> <b>Hand: Dancing Mace +2, Fortified Breastplate, Ring of Stony Flesh, Magic Spyglass, Jorgenfist Spear, Reflecting Buckler, </b>
</p>
<b>Displayed:</b> Xandhul Bloodsbane III, Curse of Blindness/Curse of Daybane, Infernal Contract,
<br />
<b>Deck:</b> 15 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Notes: </b>+2 to acquire Weapons and Armor at my location
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]
<p><span class=messageboard-ooc>Top card of the Altar is known.
<br />
Volcanic Vents are closed.
<br />
<b>Radovan</b> discards Blessing of Ra.
<br />
If <b>Zarlova</b> feels like flying over to the Vents between turns to get rid of the curse, I'd be grateful. But not too urgent if somebody else ends up needing it even more.</span></p>Turn 2, under the Blessing of Ptah
Start of turn, call Blessing and examine the top card of the Altar. Druid (Ally). Leave it there.
Move to Volcanic Vents
Free Exploration - Card #1: Vanth
[dice=BYA - Random Scourge]1d6+4[/dice] - Curse of Blindness. No immediate effect, so I'll ignore it for now and let cure it later.
Reveal Dancing Mace +2 for combat.
[dice=Check to Defeat - Combat 13]1d10+6+1d8+2[/dice] - Defeated.
Recharge Nightwalker Isra to examine top card - Card #2: Infernal...Vika - Maelwys (alias of Maelwys0)2019-03-01T23:43:24ZRe: Forums: Play-by-Post: [Adventure Card Game] Season #3: Season of Factions' Favor (Tier 1)Vika - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/AdventureCardGameSeason4SeasonOfFactionsFavorTier1/gameplay&page=37#18072019-02-28T15:49:53Z2019-02-28T15:49:53Z<p><span class=messageboard-ooc><b>Temporary Power Feat:</b> Reveal an armor to reduce all damage dealt to you by 1
<br />
<b>Trader (Auction House):</b> Warhorse (removed), Jorgenfist Spear (buried/discarded/reshuffled) -> Hippopotamus Mud Elemental
<br />
<b>Loot:</b> Merchant -> Unwrapped Harmony
<br />
<b>Loot:</b> Masterwork -> Vision
<br />
<b>Cohort-ish:</b> Xandhul Bloodsbane III
<br />
<b>Starting Location:</b> Altar of Riddles</span></p>
<div class="messageboard-quotee">Vika wrote:</div><blockquote><p> <b>Hand: Dancing Mace +2, Nightwalker Isra, Fortified Breastplate, Grappler's Mask, Blessing of the Drunken Hero, Ring of Stony Flesh, </b>
</p>
<b>Displayed:</b> Xandhul Bloodsbane III,
<br />
<b>Deck:</b> 16 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Notes: </b>+2 to acquire Weapons and Armor at my location
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Temporary Power Feat: Reveal an armor to reduce all damage dealt to you by 1
Trader (Auction House): Warhorse (removed), Jorgenfist Spear (buried/discarded/reshuffled) -> Hippopotamus Mud Elemental
Loot: Merchant -> Unwrapped Harmony
Loot: Masterwork -> Vision
Cohort-ish: Xandhul Bloodsbane III
Starting Location: Altar of Riddles
Vika wrote:Hand: Dancing Mace +2, Nightwalker Isra, Fortified Breastplate, Grappler's Mask, Blessing of the Drunken Hero, Ring of Stony Flesh,
Displayed: Xandhul...Vika - Maelwys (alias of Maelwys0)2019-02-28T15:49:53ZRe: Forums: Play-by-Post: [Adventure Card Game] Season #3: Season of Factions' Favor (Tier 1)Vika - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/AdventureCardGameSeason4SeasonOfFactionsFavorTier1/gameplay&page=36#17962019-02-22T04:17:11Z2019-02-22T04:17:11Z<p><span class=messageboard-ooc>Turn 7, under the Blessing of Pharasma
<br />
Move to <b>Ghoul Square</b></span></p>
<p><span class=messageboard-ooc>Free Exploration - Card #1: Burglar's Buckler
<br />
<span class="messageboard-dice"><b>Check to Acquire - Fortitude 6:</b></span> <span class="messageboard-dice">1d10 + 4 + 2 ⇒ (5) + 4 + 2 = 11</span> - Acquired.</span></p>
<p><span class=messageboard-ooc>End of turn, discard Burglar's Buckler to reset my hand.</span></p>
<div class="messageboard-quotee">Vika wrote:</div><blockquote><p> <b>Hand: Hippopotamus Mud Elemental, Fortified Breastplate, Breakaway Spear, Magic Spyglass, Jorgenfist Spear, Mighty Steed, </b>
</p>
<b>Displayed:</b> Xandhul Bloodsbane III,
<br />
<b>Deck:</b> 14 <b>Discard:</b> 4 <b>Buried:</b> 0
<br />
<b>Notes: </b>+2 to acquire Weapons and Armor at my location
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Turn 7, under the Blessing of Pharasma
Move to Ghoul Square
Free Exploration - Card #1: Burglar's Buckler
[dice=Check to Acquire - Fortitude 6]1d10+4+2[/dice] - Acquired.
End of turn, discard Burglar's Buckler to reset my hand.
Vika wrote:Hand: Hippopotamus Mud Elemental, Fortified Breastplate, Breakaway Spear, Magic Spyglass, Jorgenfist Spear, Mighty Steed,
Displayed: Xandhul Bloodsbane III,
Deck: 14 Discard: 4 Buried: 0
Notes: +2 to acquire Weapons and Armor at my location
Sideboard...Vika - Maelwys (alias of Maelwys0)2019-02-22T04:17:11ZRe: Forums: Play-by-Post: [Adventure Card Game] Season #3: Season of Factions' Favor (Tier 1)Vika - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/AdventureCardGameSeason4SeasonOfFactionsFavorTier1/gameplay&page=36#17872019-02-20T23:00:06Z2019-02-20T22:36:11Z<p><span class=messageboard-ooc>Turn 2, under the Blessing of Nethys</span></p>
<p><span class=messageboard-ooc>Free Exploration - Card #1: Mummy.
<br />
Recharge Ring of Stony Flesh to reveal Dancing Mace +2 for combat. Location text adds 1 die. Recharge Nightwalker Isra to recharge Blessing of Shiruzu to add 2 dice.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 21/34:</b></span> <span class="messageboard-dice">4d10 + 6 + 1d8 + 2 ⇒ (9, 8, 5, 7) + 6 + (5) + 2 = 42</span> - Defeated with Overkill, no scourges.</span></p>
<p><span class=messageboard-ooc>Discard Unwrapped Harmony to examine 3 cards and explore - Card #2: Yeleth The Ravager; Card #3: Find Traps; Card #4: Rod of the Devoured Dawn
<br />
Place the Rod on top, then Yeleth. Explore - Card #4: Rod of the Devoured Dawn
<br />
<span class="messageboard-dice"><b>Check to Acquire - Melee 12:</b></span> <span class="messageboard-dice">1d10 + 6 + 2 ⇒ (2) + 6 + 2 = 10</span> - Failed. Bury Dancing Mace +2 to add 2 to my check, succeeding. Discard Dancing Mace +2 instead of burying it.</span></p>
<p><span class=messageboard-ooc>Discard Rod of the Devoured Dawn and Draw 5 to reset my hand.</span></p>
<div class="messageboard-quotee">Vika wrote:</div><blockquote><p> <b>Hand: Hippopotamus Mud Elemental, Fortified Breastplate, Breakaway Spear, Magic Spyglass, Jorgenfist Spear, Mighty Steed, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 14 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Notes: </b>+2 to acquire Weapons and Armor at my location
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Turn 2, under the Blessing of Nethys
Free Exploration - Card #1: Mummy.
Recharge Ring of Stony Flesh to reveal Dancing Mace +2 for combat. Location text adds 1 die. Recharge Nightwalker Isra to recharge Blessing of Shiruzu to add 2 dice.
[dice=Check to Defeat - Combat 21/34]4d10+6+1d8+2[/dice] - Defeated with Overkill, no scourges.
Discard Unwrapped Harmony to examine 3 cards and explore - Card #2: Yeleth The Ravager; Card #3: Find Traps; Card #4: Rod of the Devoured Dawn
Place the Rod on...Vika - Maelwys (alias of Maelwys0)2019-02-20T22:36:11ZRe: Forums: Play-by-Post: [RetroCon] [ACG] Cosmic Captive (MorkXII)Yoon - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivk1m/gameplay&page=7#3232019-02-20T15:31:22Z2019-02-20T15:31:22Z<p><span class=messageboard-ooc>Barrier defeated, Yoon continues...</span></p>
<p><span class=messageboard-ooc>Discard Cleric of Nethys to examine the next two cards and explore. Card #8: Blessing of Gorum; Card #9: Goblin Warchanter. Place the Warchanter on top and explore.
<br />
<span class="messageboard-dice"><b>BYA - Wisdom 8:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span> - Failed, no weapons.
<br />
Reshuffle Sign of the Rider to add fortitude.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 8/12:</b></span> <span class="messageboard-dice">1d6 + 1d10 + 5 ⇒ (3) + (2) + 5 = 10</span> - Defeated, no overkill.</span></p>
<p><span class=messageboard-ooc>Discard Forensic Physician to explore - Card #8: Blessing of Gorum.
<br />
<span class="messageboard-dice"><b>Forensic Physician - Heal 1:</b></span> <span class="messageboard-dice">1d2 ⇒ 1</span> - Wayfinder is shuffled into deck from discard.
<br />
<span class="messageboard-dice"><b>Check to Acquire - Strength 4:</b></span> <span class="messageboard-dice">1d6 ⇒ 4</span> - Success, acquired.</span></p>
<p><span class=messageboard-ooc>Discard Nexian Channeler to explore - Card #10: Zombie Giant
<br />
Reveal Sai for combat. Discard Blessing of Gorum to add 1 die.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 13/17:</b></span> <span class="messageboard-dice">2d8 + 4 + 1d4 + 2 ⇒ (4, 1) + 4 + (4) + 2 = 15</span> - Defeated, no overkill.</span></p>
<p><span class=messageboard-ooc>Discard Blessing of Abadar to explore - Card #3: Sheriff Hemlock
<br />
Recharge Sai to add +1d10 Charisma
<br />
<span class="messageboard-dice"><b>Check to Acquire - Charisma 8:</b></span> <span class="messageboard-dice">1d8 + 1d10 ⇒ (6) + (4) = 10</span> - Acquired.</span></p>
<p><span class=messageboard-ooc>Discard Sheriff Hemlock to explore - Card #5: Magic Studded Leather
<br />
<span class="messageboard-dice"><b>Check to Acquire - Fortitude 5:</b></span> <span class="messageboard-dice">1d10 + 5 ⇒ (6) + 5 = 11</span> - Acquired.
<br />
Location is empty, attempt to close. Amiri discards Blessing of the Gods.
<br />
<span class="messageboard-dice"><b>Check to Close - Fortitude 9:</b></span> <span class="messageboard-dice">2d10 + 5 ⇒ (3, 3) + 5 = 11</span> - Closed, scenario over.</span></p>Barrier defeated, Yoon continues...
Discard Cleric of Nethys to examine the next two cards and explore. Card #8: Blessing of Gorum; Card #9: Goblin Warchanter. Place the Warchanter on top and explore.
[dice=BYA - Wisdom 8]1d4[/dice] - Failed, no weapons.
Reshuffle Sign of the Rider to add fortitude.
[dice=Check to Defeat - Combat 8/12]1d6+1d10+5[/dice] - Defeated, no overkill.
Discard Forensic Physician to explore - Card #8: Blessing of Gorum.
[dice=Forensic Physician - Heal 1]1d2[/dice] -...Yoon - Maelwys (alias of Maelwys0)2019-02-20T15:31:22ZRe: Forums: Play-by-Post: [RetroCon] [ACG] Cosmic Captive (MorkXII)Yoon - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivk1m/gameplay&page=7#3192019-02-19T18:02:07Z2019-02-19T18:02:07Z<p><span class=messageboard-ooc>Turn 2, under the Blessing of the Gods</span></p>
<p><span class=messageboard-ooc>Free Exploration - Card #7: Zombie Nest
<br />
Summon Zombie Minion. Reveal Sai for combat.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 9/13:</b></span> <span class="messageboard-dice">1d8 + 4 + 1d4 + 2 ⇒ (7) + 4 + (4) + 2 = 17</span> - Defeated, with overkill
<br />
<span class="messageboard-dice"><b>Overkill - Electricity Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 1</span> - Discard Wayfinder for damage.</span></p>
<p><span class=messageboard-ooc>Everybody else needs to defeat a Zombie Minion or the nest is undefeated and will be shuffled back in. Which will effect the rest of my turn, so I'll need to pause now for people to do that.</span></p>Turn 2, under the Blessing of the Gods
Free Exploration - Card #7: Zombie Nest
Summon Zombie Minion. Reveal Sai for combat.
[dice=Check to Defeat - Combat 9/13]1d8+4+1d4+2[/dice] - Defeated, with overkill
[dice=Overkill - Electricity Damage]1d4[/dice] - Discard Wayfinder for damage.
Everybody else needs to defeat a Zombie Minion or the nest is undefeated and will be shuffled back in. Which will effect the rest of my turn, so I'll need to pause now for people to do that.Yoon - Maelwys (alias of Maelwys0)2019-02-19T18:02:07ZRe: Forums: Play-by-Post: [Adventure Card Game] Season #3: Season of Factions' Favor (Tier 1)Vika - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/AdventureCardGameSeason4SeasonOfFactionsFavorTier1/gameplay&page=36#17812019-02-19T16:06:17Z2019-02-19T16:05:47Z<p><span class=messageboard-ooc><b>Temporary Power Feat:</b> Reveal an armor to reduce all damage dealt to you by 1
<br />
<b>Trader (Auction House):</b> Warhorse (removed), Jorgenfist Spear (buried/discarded/reshuffled) -> Hippopotamus Mud Elemental
<br />
<b>Loot:</b> Merchant -> Unwrapped Harmony
<br />
<b>Loot:</b> Masterwork -> Vision
<br />
<b>Starting Location:</b> Garden of Ossumentals </span></p>
<div class="messageboard-quotee">Vika wrote:</div><blockquote><p> <b>Hand: Dancing Mace +2, Hippopotamus Mud Elemental, Blessing of Shizuru, Nightwalker Isra, Ring of Stony Flesh, Unwrapped Harmony, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 16 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Notes: </b>+2 to acquire Weapons and Armor at my location
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Temporary Power Feat: Reveal an armor to reduce all damage dealt to you by 1
Trader (Auction House): Warhorse (removed), Jorgenfist Spear (buried/discarded/reshuffled) -> Hippopotamus Mud Elemental
Loot: Merchant -> Unwrapped Harmony
Loot: Masterwork -> Vision
Starting Location: Garden of Ossumentals
Vika wrote:Hand: Dancing Mace +2, Hippopotamus Mud Elemental, Blessing of Shizuru, Nightwalker Isra, Ring of Stony Flesh, Unwrapped Harmony,
Displayed:
Deck: 16 Discard: 0 Buried: 0
Notes: +2...Vika - Maelwys (alias of Maelwys0)2019-02-19T16:05:47ZRe: Forums: Play-by-Post: [RetroCon] [ACG] Cosmic Captive (MorkXII)Yoon - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivk1m/gameplay&page=7#3172019-02-19T15:44:59Z2019-02-19T15:44:59Z<div class="messageboard-quotee">Yoon, Firestarter wrote:</div><blockquote><p> <b>Hand: Sign of the Rider, Blessing of Abadar, Forensic Physician, Wayfinder, Cleric of Nethys, Nexian Channeler, Adamantine Sai +2, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 15 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Notes: </b>My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
<br />
Shirt Reroll used for 8-00C1.
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Yoon, Firestarter wrote:Hand: Sign of the Rider, Blessing of Abadar, Forensic Physician, Wayfinder, Cleric of Nethys, Nexian Channeler, Adamantine Sai +2,
Displayed:
Deck: 15 Discard: 0 Buried: 0
Notes: My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
Shirt Reroll used for 8-00C1.
Sideboard cards:
[Spoiler omitted]Yoon - Maelwys (alias of Maelwys0)2019-02-19T15:44:59ZRe: Forums: Play-by-Post: [RetroCon] [ACG] Cosmic Captive (MorkXII)Yoon - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivk1m/gameplay&page=7#3072019-02-19T02:19:20Z2019-02-19T02:03:38Z<div class="messageboard-quotee">Yoon, Firestarter wrote:</div><blockquote><p> <b>Hand: Valet, Forensic Physician, Adamantine Sai +2, Blessing of Urgathoa, Blessing of Norgorber, Chest of Keeping, Blessing of Yaezhing, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 15 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Notes: </b>My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
<br />
Shirt Reroll used for 8-00C1.
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]
<p><span class=messageboard-ooc>Turn 2, under the Blessing of Torag</span></p>
<p><span class=messageboard-ooc>Play Chest of Keeping.
<br />
Free Exploration - Card #4: Skinsaw Ritual
<br />
Sai for combat. Discard Urgathoa for +1 die.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 11/15:</b></span> <span class="messageboard-dice">2d8 + 4 + 1d4 + 2 ⇒ (2, 3) + 4 + (1) + 2 = 12</span> - Defeated, no overkill. Everybody else needs to fight a cultist as well.</span></p>
<p><span class=messageboard-ooc>Discard Valet to explore - Card #5: Arrow Catching Studded Leather
<br />
<span class="messageboard-dice"><b>Check to Acquire - Fortitude 7:</b></span> <span class="messageboard-dice">1d10 + 5 + 1d6 ⇒ (3) + 5 + (3) = 11</span> - Acquired</span></p>
<p><span class=messageboard-ooc>Discard Forensic Physician to explore - Card #7: Sneak
<br />
<span class="messageboard-dice"><b>Forensic Physician - Heal:</b></span> <span class="messageboard-dice">1d2 ⇒ 1</span> - Blessing of Urgathoa shuffled.
<br />
<span class="messageboard-dice"><b>BYA - Wisdom 8:</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span> - Failed. Discard Arrow Catching Studded Leather.
<br />
Sai for combat
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 9/13:</b></span> <span class="messageboard-dice">1d8 + 4 + 1d4 + 2 ⇒ (3) + 4 + (1) + 2 = 10</span> - Defeated, no overkill.</span></p>
<p><span class=messageboard-ooc>Draw 4 to reset my hand.</span></p>
<div class="messageboard-quotee">Yoon, Firestarter wrote:</div><blockquote><p> <b>Hand: Adamantine Sai +2, Blessing of Norgorber, Blessing of Yaezhing, Ring of Regeneration, Nexian Channeler, Blessing of Angradd, Ring of Serene Contortion, </b>
</p>
<b>Displayed:</b> Chest of Keeping,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Notes: </b>My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
<br />
Shirt Reroll used for 8-00C1.
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Yoon, Firestarter wrote:Hand: Valet, Forensic Physician, Adamantine Sai +2, Blessing of Urgathoa, Blessing of Norgorber, Chest of Keeping, Blessing of Yaezhing,
Displayed:
Deck: 15 Discard: 0 Buried: 0
Notes: My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
Shirt Reroll used for 8-00C1.
Sideboard cards:
[Spoiler omitted] Turn 2, under the Blessing of Torag
Play Chest of Keeping.
Free Exploration - Card #4: Skinsaw...Yoon - Maelwys (alias of Maelwys0)2019-02-19T02:03:38ZRe: Forums: Play-by-Post: [RetroCon] [ACG] Cosmic Captive (MorkXII)Yoon - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivk1m/gameplay&page=6#2992019-02-18T15:27:50Z2019-02-18T15:27:50Z<p><span class=messageboard-ooc>Cultist fight. Reshuffle Blessing of Angradd to add Fortitude to combat check.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 11:</b></span> <span class="messageboard-dice">1d6 + 1d10 + 5 ⇒ (5) + (10) + 5 = 20</span> - Overkill
<br />
<span class="messageboard-dice"><b>Scenario Text - Electricty Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span> - Ouch. Discard everything but my Ring of Regeneration, apparently.</span></p>
<p><span class=messageboard-ooc>Turn 2, under the Blessing of Lamashtu
<br />
<span class="messageboard-dice"><b>Start of Turn - Ring of Regeneration:</b></span> <span class="messageboard-dice">1d5 ⇒ 5</span> - Recharge Blessing of Urgathoa from discard</span></p>
<p><span class=messageboard-ooc>Pass on my turn.</span></p>
<p><span class=messageboard-ooc>End of turn, recharge Blessing of Yaezhing from discard
<br />
<span class="messageboard-dice"><b>Start of Turn - Ring of Regeneration:</b></span> <span class="messageboard-dice">1d3 ⇒ 1</span> - Recharge Sign of the Mother from discard
<br />
Draw 6 to reset my hand.</span></p>
<div class="messageboard-quotee">Yoon, Firestarter wrote:</div><blockquote><p> <b>Hand: Ring of Regeneration, Blood Kineticist, Wayfinder, Blessing of Norgorber, Nexian Channeler, Forensic Physician, Blessing of Angradd, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 13 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>Notes: </b>My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
<br />
Shirt Reroll used for 8-00C1.
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Cultist fight. Reshuffle Blessing of Angradd to add Fortitude to combat check.
[dice=Check to Defeat - Combat 11]1d6+1d10+5[/dice] - Overkill
[dice=Scenario Text - Electricty Damage]1d4[/dice] - Ouch. Discard everything but my Ring of Regeneration, apparently.
Turn 2, under the Blessing of Lamashtu
[dice=Start of Turn - Ring of Regeneration]1d5[/dice] - Recharge Blessing of Urgathoa from discard
Pass on my turn.
End of turn, recharge Blessing of Yaezhing from discard
[dice=Start of Turn -...Yoon - Maelwys (alias of Maelwys0)2019-02-18T15:27:50ZRe: Forums: Play-by-Post Discussion: [RetroCon] [ACG] Cosmic Captive (MorkXII) DiscussionYoon - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivk1m/discussion#322019-02-17T16:53:39Z2019-02-17T16:53:39Z<p>I took an Ally card feat, and filled it with an Ally 3 from the loot (because... well, I've already taken all of the higher level allies except one useless one, and an Ally 6 that's not an option here).</p>
<p>I'll get you my number later today</p>I took an Ally card feat, and filled it with an Ally 3 from the loot (because... well, I've already taken all of the higher level allies except one useless one, and an Ally 6 that's not an option here).
I'll get you my number later todayYoon - Maelwys (alias of Maelwys0)2019-02-17T16:53:39ZRe: Forums: Play-by-Post: [RetroCon] [ACG] Cosmic Captive (MorkXII)Yoon - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivk1m/gameplay&page=6#2932019-02-17T16:52:52Z2019-02-17T16:52:52Z<p><span class=messageboard-ooc>Since it would cost me a blessing to beat this, or a blessing if I fail, I'll just roll for it.
<br />
<span class="messageboard-dice"><b>BYA Check - Wisdom 4:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span> - Failed, discard Sign of the Mother.</span></p>
<div class="messageboard-quotee">Yoon, Firestarter wrote:</div><blockquote><p> <b>Hand: Blessing of Abadar, Blessing of Yaezhing, Ring of Serene Contortion, Ring of Regeneration, Blessing of Urgathoa, Blessing of Angradd, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 15 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Notes: </b>My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
<br />
Shirt Reroll used for 8-00C1.
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Since it would cost me a blessing to beat this, or a blessing if I fail, I'll just roll for it.
[dice=BYA Check - Wisdom 4]1d4[/dice] - Failed, discard Sign of the Mother.
Yoon, Firestarter wrote:Hand: Blessing of Abadar, Blessing of Yaezhing, Ring of Serene Contortion, Ring of Regeneration, Blessing of Urgathoa, Blessing of Angradd,
Displayed:
Deck: 15 Discard: 1 Buried: 0
Notes: My blessings are always available when needed, help yourself. (but try to leave me with at least one, if...Yoon - Maelwys (alias of Maelwys0)2019-02-17T16:52:52ZRe: Forums: Play-by-Post Discussion: [RetroCon] [ACG] Cosmic Captive (MorkXII) DiscussionYoon - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivk1m/discussion#282019-02-15T16:20:03Z2019-02-15T16:20:03Z<p><span class="messageboard-dice"><b>Convention Boon:</b></span> <span class="messageboard-dice">1d20 ⇒ 14</span></p>[dice=Convention Boon]1d20[/dice]Yoon - Maelwys (alias of Maelwys0)2019-02-15T16:20:03ZRe: Forums: Play-by-Post: [RetroCon] [ACG] Cosmic Captive (MorkXII)Yoon - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivk1m/gameplay&page=6#2842019-02-15T05:05:32Z2019-02-15T05:05:32Z<p><span class=messageboard-ooc>Sine I'm there, and with Adamantine and Fire, I'll take one of the combat checks.</span>
<br />
[Spoiler omitted]
<br />
<span class=messageboard-ooc>Then I'll play one blessing on Amiri to temp close, and one blessing on Bekah's combat check.</span></p>Sine I'm there, and with Adamantine and Fire, I'll take one of the combat checks.
[Spoiler omitted]
Then I'll play one blessing on Amiri to temp close, and one blessing on Bekah's combat check.Yoon - Maelwys (alias of Maelwys0)2019-02-15T05:05:32ZRe: Forums: Play-by-Post: [RetroCon] [ACG] Cosmic Captive (MorkXII)Yoon - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivk1m/gameplay&page=6#2802019-02-14T21:52:05Z2019-02-14T21:52:05Z<p><span class=messageboard-ooc>Turn 8, under the Blessing of Calistra
<br />
Start of turn, put the Magic Studded Leather Armor into the Chest of Keeping</span></p>
<p><span class=messageboard-ooc>Skip exploration step to draw a clue.</span></p>
<p><span class=messageboard-ooc>End of turn, recharge Sign of the Rider from discard and draw 1 to reset my hand.</span></p>
<div class="messageboard-quotee">Yoon, Firestarter wrote:</div><blockquote><p> <b>Hand: Adamantine Sai +2, Ring of Serene Contortion, Elemental Brass Mail, Blessing of Iomedae, Elven Sharpshooter, Blessing of Angradd, Blessing of Ptah, </b>
</p>
<b>Displayed:</b> Chest of Keeping, Magic Studded Leather Armor,
<br />
<b>Deck:</b> 15 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Notes: </b>My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
<br />
Shirt Reroll used for 8-00C1.
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Turn 8, under the Blessing of Calistra
Start of turn, put the Magic Studded Leather Armor into the Chest of Keeping
Skip exploration step to draw a clue.
End of turn, recharge Sign of the Rider from discard and draw 1 to reset my hand.
Yoon, Firestarter wrote:Hand: Adamantine Sai +2, Ring of Serene Contortion, Elemental Brass Mail, Blessing of Iomedae, Elven Sharpshooter, Blessing of Angradd, Blessing of Ptah,
Displayed: Chest of Keeping, Magic Studded Leather Armor,
Deck: 15 Discard: 0...Yoon - Maelwys (alias of Maelwys0)2019-02-14T21:52:05ZRe: Forums: Play-by-Post: [RetroCon] [ACG] Cosmic Captive (MorkXII)Yoon - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivk1m/gameplay&page=6#2762019-02-14T16:47:35Z2019-02-14T16:47:35Z<p><span class=messageboard-ooc>Turn 4, under the Blessing of Sarenrae
<br />
Display Chest of Keeping.</span></p>
<p><span class=messageboard-ooc>Free Exploration - Card #1: Shining Child
<br />
Reveal Sai and Ring for combat. Boo for no fire allowed. Discard Sign of the Rider for an extra die.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 20:</b></span> <span class="messageboard-dice">1d8 + 4 + 1d4 + 2 + 2 + 1d8 ⇒ (8) + 4 + (4) + 2 + 2 + (3) = 23</span> - Wow! I actually rolled max on my first two dice, and didn't even need the extra. Awesome! Defeated.</span></p>
<p><span class=messageboard-ooc>Discard Blessing of the Pallid Princess to explore - Card #2: Magic Studded Leather Armor
<br />
<span class="messageboard-dice"><b>Check to Acquire - Fortitude 5:</b></span> <span class="messageboard-dice">1d10 + 5 ⇒ (9) + 5 = 14</span> - Acquired</span></p>
<p><span class=messageboard-ooc>End of turn, recharge Blessing of hte Pallid Princess from discard.
<br />
Draw 2 cards to reset my hand.</span></p>
<div class="messageboard-quotee">Yoon, Firestarter wrote:</div><blockquote><p> <b>Hand: Adamantine Sai +2, Ring of Serene Contortion, Elemental Brass Mail, Blessing of Iomedae, Magic Studded Leather Armor, Elven Sharpshooter, Blessing of Angradd, </b>
</p>
<b>Displayed:</b> Chest of Keeping,
<br />
<b>Deck:</b> 14 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>Notes: </b>My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
<br />
Shirt Reroll used for 8-00C1.
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Turn 4, under the Blessing of Sarenrae
Display Chest of Keeping.
Free Exploration - Card #1: Shining Child
Reveal Sai and Ring for combat. Boo for no fire allowed. Discard Sign of the Rider for an extra die.
[dice=Check to Defeat - Combat 20]1d8+4+1d4+2+2+1d8[/dice] - Wow! I actually rolled max on my first two dice, and didn't even need the extra. Awesome! Defeated.
Discard Blessing of the Pallid Princess to explore - Card #2: Magic Studded Leather Armor
[dice=Check to Acquire - Fortitude...Yoon - Maelwys (alias of Maelwys0)2019-02-14T16:47:35ZRe: Forums: Play-by-Post: [RetroCon] [ACG] Cosmic Captive (MorkXII)Yoon - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivk1m/gameplay&page=6#2692019-02-13T16:43:14Z2019-02-13T16:43:14Z<p><span class=messageboard-ooc>Coming back over to this table now, and posting a hand update so everybody can see what Blessings are available.
<br />
Also, I'll head for the <b>Scorched Ruins</b> because ... well, I can't really close any of these places, so might as well start somewhere and hope to pull a Dex weapon.</span></p>
<div class="messageboard-quotee">Yoon, Firestarter wrote:</div><blockquote><p> <b>Hand: Adamantine Sai +2, Ring of Serene Contortion, Elemental Brass Mail, Blessing of the Pallid Princess, Chest of Keeping, Blessing of Iomedae, Sign of the Rider, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 16 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Notes: </b>My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
<br />
Shirt Reroll used for 8-00C1.
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Coming back over to this table now, and posting a hand update so everybody can see what Blessings are available.
Also, I'll head for the Scorched Ruins because ... well, I can't really close any of these places, so might as well start somewhere and hope to pull a Dex weapon.
Yoon, Firestarter wrote:Hand: Adamantine Sai +2, Ring of Serene Contortion, Elemental Brass Mail, Blessing of the Pallid Princess, Chest of Keeping, Blessing of Iomedae, Sign of the Rider,
Displayed:
Deck: 16 Discard:...Yoon - Maelwys (alias of Maelwys0)2019-02-13T16:43:14ZRe: Forums: Play-by-Post: [RetroCon 2019][ACG] Hawkmoon269's Cosmic Captive Tier 5Yoon - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivk28/gameplay&page=4#1632019-02-11T18:15:08Z2019-02-11T18:15:08Z<p><span class=messageboard-ooc>Turn 13, under the Blessing of Torag
<br />
Move to <b>Collapsing Bridge #4</b></span></p>
<p>Hey Enora! Welcome aboard this... err... other, slightly more different rock! I found another group of Pathfinders here too, they're nice and nobody's tried to bite me yet.</p>
<p><span class=messageboard-ooc>Free Exploration - Card #1: Night Watch
<br />
<span class="messageboard-dice"><b>Check to Acquire - Charisma 6:</b></span> <span class="messageboard-dice">1d8 ⇒ 1</span> - Failed, banished.</span></p>
<p><span class=messageboard-ooc>Discard Cleric of Nethys to examine top two cards and explore - Card #2: Trapped Spellbook; Card #3: Treasure Map.
<br />
Place the Map on top and encounter it
<br />
<span class="messageboard-dice"><b>Check to Defeat - Wisdom 6:</b></span> <span class="messageboard-dice">1d4 ⇒ 1</span> - Failed. Banish the Map.</span></p>
<p><span class=messageboard-ooc>Recharge Wayfinder to move to <b>Collapsing Bridge #5</b> and examine the top two cards - Card #1: Giant Badger; Card #2: Acolyte.</span></p>
<p><span class=messageboard-ooc>Discard Blessing of Urgathoa to explore - Card #1: Giant Badger
<br />
<span class="messageboard-dice"><b>Check to Acquire - Wisdom 8:</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span> - Failed, banished.</span></p>
<p><span class=messageboard-ooc>End of turn
<br />
Recharge Blessing of Urgathoa from discard pile.
<br />
<span class="messageboard-dice"><b>Does everybody fall and die? - 9+:</b></span> <span class="messageboard-dice">1d10 ⇒ 7</span> - Nope, location is stable for now.
<br />
Draw 3 to end my turn.</span></p>
<div class="messageboard-quotee">Yoon, Firestarter wrote:</div><blockquote><p> <b>Hand: Adamantine Sai +2, Ring of Serene Contortion, Elemental Brass Mail, Blessing of the Pallid Princess, Chest of Keeping, Blessing of Iomedae, Sign of the Rider, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 15 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Notes: </b>My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
<br />
Shirt Reroll used for 8-00C1.
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Turn 13, under the Blessing of Torag
Move to Collapsing Bridge #4
Hey Enora! Welcome aboard this... err... other, slightly more different rock! I found another group of Pathfinders here too, they're nice and nobody's tried to bite me yet.
Free Exploration - Card #1: Night Watch
[dice=Check to Acquire - Charisma 6]1d8[/dice] - Failed, banished.
Discard Cleric of Nethys to examine top two cards and explore - Card #2: Trapped Spellbook; Card #3: Treasure Map.
Place the Map on top and...Yoon - Maelwys (alias of Maelwys0)2019-02-11T18:15:08ZRe: Forums: Play-by-Post: [Adventure Card Game] Season #3: Season of Factions' Favor (Tier 1)Vika - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/AdventureCardGameSeason4SeasonOfFactionsFavorTier1/gameplay&page=36#17542019-02-11T04:15:24Z2019-02-11T04:15:24Z<p><span class=messageboard-ooc>Turn 12, under the Blessing of Abadar
<br />
Remaining at <b>Eternal Arena</b></span></p>
<p><span class=messageboard-ooc>Free Exploration - Card #1: Elder Ifreeti
<br />
Discard Breakaway Spear for combat (instead of discarding, recharge Dancing Mace +2 from discard pile)
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 19:</b></span> <span class="messageboard-dice">1d10 + 6 + 1d10 + 3 + 1d10 ⇒ (10) + 6 + (1) + 3 + (7) = 27</span> - Defeated
<br />
Select Weapon, draw Sling Staff +2 from box.</span></p>
<p><span class=messageboard-ooc>Discard the Blessing of the Father of Creation to explore - Card #2: Returning Throwing Axe +1
<br />
<span class="messageboard-dice"><b>Check to Acquire - Dexterity 8:</b></span> <span class="messageboard-dice">1d6 + 2 ⇒ (3) + 2 = 5</span> - Banished.</span></p>
<p><span class=messageboard-ooc>Attempt to close, summon and encounter random monster #1: Bonestorm
<br />
<span class="messageboard-dice"><b>Scenario Effect - Difficulty Increase:</b></span> <span class="messageboard-dice">1d12 ⇒ 11</span>
<br />
Discard Breakaway Spear for combat (instead of discarding, recharge Jorgenfist Spear from discard pile).
<br />
Topdeck Ring of Stony Flesh to add 1d6.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 28/34:</b></span> <span class="messageboard-dice">1d10 + 6 + 1d8 + 2 + 2d8 + 2 + 1d6 ⇒ (9) + 6 + (7) + 2 + (4, 7) + 2 + (1) = 38</span> - Defeated by more than 6, no scourge.
<br />
Arena is closed.
<br />
<span class="messageboard-dice"><b>Recharge:</b></span> <span class="messageboard-dice">1d4 - 1 ⇒ (4) - 1 = 3</span>
<br />
<span class="messageboard-dice">1d5 ⇒ 2</span> - Blessing of Shizuru
<br />
<span class="messageboard-dice">1d4 ⇒ 3</span> - Warhorse
<br />
<span class="messageboard-dice">1d3 ⇒ 1</span> - Blessing of the Lord in Iron</span></p>
<p><span class=messageboard-ooc>End of turn. Discard Sling Staff and draw 2 to reset my hand.</span></p>
<div class="messageboard-quotee">Vika wrote:</div><blockquote><p> <b>Hand: Breakaway Spear, Magic Spyglass, Rhino Hide Armor, Greatclub +3, Ring of Stony Flesh, Reflecting Buckler, </b>
</p>
<b>Displayed:</b> Xandhul Bloodsbane III,
<br />
<b>Deck:</b> 14 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Notes: </b>+2 to acquire Weapons and Armor at my location
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Turn 12, under the Blessing of Abadar
Remaining at Eternal Arena
Free Exploration - Card #1: Elder Ifreeti
Discard Breakaway Spear for combat (instead of discarding, recharge Dancing Mace +2 from discard pile)
[dice=Check to Defeat - Combat 19]1d10+6+1d10+3+1d10[/dice] - Defeated
Select Weapon, draw Sling Staff +2 from box.
Discard the Blessing of the Father of Creation to explore - Card #2: Returning Throwing Axe +1
[dice=Check to Acquire - Dexterity 8]1d6+2[/dice] - Banished.
Attempt to...Vika - Maelwys (alias of Maelwys0)2019-02-11T04:15:24ZRe: Forums: Play-by-Post: [RetroCon 2019][ACG] Hawkmoon269's Cosmic Captive Tier 5Yoon - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivk28/gameplay&page=4#1572019-02-09T18:25:32Z2019-02-09T18:25:32Z<p><span class=messageboard-ooc>Off-turn
<br />
Yoon heals 1, shuffling her deck.
<br />
Reveal Adamantine Sai and Ring of Contortions for combat.
<br />
<span class="messageboard-dice"><b>Ancient Skeleton/Check to Defeat - Combat 8:</b></span> <span class="messageboard-dice">1d8 + 4 + 1d4 + 2 + 2 ⇒ (5) + 4 + (3) + 2 + 2 = 16</span> - Auto-Defeated</span></p>Off-turn
Yoon heals 1, shuffling her deck.
Reveal Adamantine Sai and Ring of Contortions for combat.
[dice=Ancient Skeleton/Check to Defeat - Combat 8]1d8+4+1d4+2+2[/dice] - Auto-DefeatedYoon - Maelwys (alias of Maelwys0)2019-02-09T18:25:32ZRe: Forums: Play-by-Post: [RetroCon 2019][ACG] Hawkmoon269's Cosmic Captive Tier 5Yoon - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivk28/gameplay&page=4#1532019-02-08T23:51:23Z2019-02-08T23:51:23Z<p><span class=messageboard-ooc>Turn 9, under the Blessing of the Gods
<br />
Ring of Regeneration recharges Forensic Physician from discard
<br />
Move to <b>Bridge #3</b> to join Grazzle</span></p>
<p>"Hey lizard-breath! How're things going for you guys so far?" She turns and jumps from one rock to another, before landing in front of an elf that is also stuck on these rocks.</p>
<p><span class=messageboard-ooc>Free Exploration - Card #1: Elven Sharpshooter
<br />
Recharge Ring of Regeneration to add +1d10 Charisma.
<br />
<span class="messageboard-dice"><b>Check to Acquire - Charisma 15:</b></span> <span class="messageboard-dice">1d8 + 1d10 ⇒ (8) + (7) = 15</span> - Success</span></p>
<p><span class=messageboard-ooc>Discard Blessing of Yaehzhing to explore - Card #2: Sinspawn Axeman
<br />
Auto-defeated by the blessing's text.</span></p>
<p><span class=messageboard-ooc>Discard Elven Sharpshooter to explore - Card #3: Sage
<br />
<span class="messageboard-dice"><b>Check to Acquire - Charisma 6:</b></span> <span class="messageboard-dice">1d8 ⇒ 2</span> - Failed, banished.
<br />
Take 4 combat damage to close the location. Reveal Elemental Brass Mail to reduce it by 3. Recharge Sai #2 to reduce it by 2.</span></p>
<p><span class=messageboard-ooc>End of turn, recharge Blessing of Yaezhing from discard.
<br />
Draw 3 to reset my hand.</span></p>
<div class="messageboard-quotee">Yoon, Firestarter wrote:</div><blockquote><p> <b>Hand: Adamantine Sai +2, Ring of Serene Contortion, Elemental Brass Mail, Blessing of the Pallid Princess, Blessing of Urgathoa, Wayfinder, Cleric of Nethys, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 15 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Notes: </b>My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
<br />
Shirt Reroll used for 8-00C1.
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Turn 9, under the Blessing of the Gods
Ring of Regeneration recharges Forensic Physician from discard
Move to Bridge #3 to join Grazzle
"Hey lizard-breath! How're things going for you guys so far?" She turns and jumps from one rock to another, before landing in front of an elf that is also stuck on these rocks.
Free Exploration - Card #1: Elven Sharpshooter
Recharge Ring of Regeneration to add +1d10 Charisma.
[dice=Check to Acquire - Charisma 15]1d8+1d10[/dice] - Success
Discard Blessing...Yoon - Maelwys (alias of Maelwys0)2019-02-08T23:51:23ZRe: Forums: Play-by-Post: [RetroCon 2019][ACG] Hawkmoon269's Cosmic Captive Tier 5Yoon - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivk28/gameplay&page=3#1462019-02-08T04:59:00Z2019-02-08T04:59:00Z<p><span class=messageboard-ooc>Turn 5, under the Blessing of Lamashtu
<br />
<span class="messageboard-dice"><b>Ring of Regeneration:</b></span> <span class="messageboard-dice">1d3 ⇒ 3</span> - Recharge Sign of the Rider from my discard pile.
<br />
I landed on rock 1, might as well explore it!</span></p>
<p>Yoon lands on the new rock, and looks around at the new people. "Well hello, fellow pathfinders! What an odd path we've found for ourselves, eh?"</p>
<p>Then she dives right in, continuing her quest to purge these boulders of enemies, before any of them try to purge her.</p>
<p><span class=messageboard-ooc>Free Exploration - Card #1: Skeleton
<br />
Reveal Adamantine Sai for combat. Reveal Ring of Serene Contortions for +2.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 8:</b></span> <span class="messageboard-dice">1d8 + 4 + 1d4 + 2 + 2 ⇒ (1) + 4 + (1) + 2 + 2 = 10</span> - Defeated.</span></p>
<p><span class=messageboard-ooc>Discard Wayfarer to explore, adding 2d6 to my checks - Card #2: Bugbear
<br />
Reveal Adamantine Sai for combat. Reveal Ring of Serene Contortions for +2.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 8:</b></span> <span class="messageboard-dice">1d8 + 4 + 1d4 + 2 + 2 + 2d6 ⇒ (1) + 4 + (1) + 2 + 2 + (2, 1) = 13</span> - Defeated.
<br />
Close the location, revealing Elemental Brass Mail to reduce damage by 3, and then discard Blessing of Angradd for the final point of damage.</span></p>
<p><span class=messageboard-ooc>End of turn, recharge Blessing of Angradd from discard pile.
<br />
<span class="messageboard-dice"><b>Ring of Regeneration:</b></span> <span class="messageboard-dice">1d2 ⇒ 1</span> - Recharge Force Missile from my discard pile.
<br />
Draw 3 cards to reset my hand.</span></p>
<div class="messageboard-quotee">Yoon, Firestarter wrote:</div><blockquote><p> <b>Hand: Adamantine Sai +2, Ring of Regeneration, Ring of Serene Contortion, Elemental Brass Mail, Blessing of Yaezhing, Blessing of the Pallid Princess, Adamantine Sai +2 (2), </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 14 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Notes: </b>My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
<br />
Shirt Reroll used for 8-00C1.
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Turn 5, under the Blessing of Lamashtu
[dice=Ring of Regeneration]1d3[/dice] - Recharge Sign of the Rider from my discard pile.
I landed on rock 1, might as well explore it!
Yoon lands on the new rock, and looks around at the new people. "Well hello, fellow pathfinders! What an odd path we've found for ourselves, eh?"
Then she dives right in, continuing her quest to purge these boulders of enemies, before any of them try to purge her.
Free Exploration - Card #1: Skeleton
Reveal Adamantine...Yoon - Maelwys (alias of Maelwys0)2019-02-08T04:59:00ZRe: Forums: Play-by-Post: [RetroCon] [ACG] Cosmic Captive (MorkXII)Yoon - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivk1m/gameplay&page=5#2142019-02-07T20:21:20Z2019-02-07T20:21:20Z<p><span class=messageboard-ooc>Turn 7, under the Blessing of Lamashtu
<br />
<span class="messageboard-dice"><b>Ring of Regeneration:</b></span> <span class="messageboard-dice">1d3 ⇒ 3</span> - Distintigrate is recharged from discard.
<br />
Move to <b>Location #2</b></span></p>
<p><span class=messageboard-ooc>Free Exploration - Card #1: Reduction Field
<br />
No real penalty for failing, since we're about to close and depart this location anyway, so might as well not waste any resources on it.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Fortitude 13:</b></span> <span class="messageboard-dice">1d10 + 5 ⇒ (1) + 5 = 6</span> - Failed, barrier displays next to location.
<br />
Closing - 4 Combat damage. Reveal Brass Armor to reduce it by 3. Discard Forensic Physician.
<br />
<b>Location #2 is closed</b></span></p>
<p><span class=messageboard-ooc>End of turn
<br />
<span class="messageboard-dice"><b>Ring of Regeneration:</b></span> <span class="messageboard-dice">1d3 ⇒ 1</span> - Nexian Channeler is recharged from discard.
<br />
Draw 1 to reset my hand.</span></p>
<div class="messageboard-quotee">Yoon, Firestarter wrote:</div><blockquote><p> <b>Hand: Adamantine Sai +2, Ring of Regeneration, Ring of Serene Contortion, Blessing of Angradd, Wayfarer, Elemental Brass Mail, Sign of the Rider, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 14 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>Notes: </b>My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
<br />
Shirt Reroll used for 8-00C1.
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Turn 7, under the Blessing of Lamashtu
[dice=Ring of Regeneration]1d3[/dice] - Distintigrate is recharged from discard.
Move to Location #2
Free Exploration - Card #1: Reduction Field
No real penalty for failing, since we're about to close and depart this location anyway, so might as well not waste any resources on it.
[dice=Check to Defeat - Fortitude 13]1d10+5[/dice] - Failed, barrier displays next to location.
Closing - 4 Combat damage. Reveal Brass Armor to reduce it by 3. Discard...Yoon - Maelwys (alias of Maelwys0)2019-02-07T20:21:20ZRe: Forums: Play-by-Post: [RetroCon] [ACG] Cosmic Captive (MorkXII)Yoon - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivk1m/gameplay&page=5#2052019-02-06T19:23:04Z2019-02-06T19:23:04Z<p><span class=messageboard-ooc>Turn 3, under the Blessing of Erastil</span></p>
<p>Yoon rides her rock towards the fortress, taking a moment to explore it as she does. Looking in one crevasse, she finds a Troll.</p>
<p><span class=messageboard-ooc>Free Exploration - Card #1: Troll
<br />
Reveal Sai for combat. Reshuffle Blessing of Angradd to add Fire (also Fortitude).
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 18:</b></span> <span class="messageboard-dice">1d8 + 4 + 1d4 + 2 + 1d10 + 5 + 1d8 ⇒ (7) + 4 + (4) + 2 + (9) + 5 + (4) = 35</span> - Defeated.</span></p>
<p><span class=messageboard-ooc>Discard Nexian Channel to explore - Card #2: Trapped Spellbook
<br />
Reshuffle Blessing of Urgathoa to add Fortitude. Discard Blood Kineticist for an extra 1d8.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Intelligence 15:</b></span> <span class="messageboard-dice">1d6 + 1d10 + 5 + 1d8 ⇒ (3) + (3) + 5 + (4) = 15</span> - Success.
<br />
<span class="messageboard-dice"><b>Draw Random Spell:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span> - Force Missile, Disintegrate.</span></p>
<p><span class=messageboard-ooc>End of turn
<br />
<span class="messageboard-dice"><b>Check for collapsing:</b></span> <span class="messageboard-dice">1d10 ⇒ 5</span> - 8 cards left, allies are still safe.
<br />
<span class="messageboard-dice"><b>Ring of Regeneration:</b></span> <span class="messageboard-dice">1d2 ⇒ 2</span> - Recharge Blood Kineticist from discard.
<br />
Discard Force Missile and Disintegrate, and draw 4.</span></p>
<div class="messageboard-quotee">Yoon, Firestarter wrote:</div><blockquote><p> <b>Hand: Adamantine Sai +2, Ring of Regeneration, Forensic Physician, Ring of Serene Contortion, Blessing of Angradd, Wayfarer, Elemental Brass Mail, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 14 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Notes: </b>My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
<br />
Shirt Reroll used for 8-00C1.
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Turn 3, under the Blessing of Erastil
Yoon rides her rock towards the fortress, taking a moment to explore it as she does. Looking in one crevasse, she finds a Troll.
Free Exploration - Card #1: Troll
Reveal Sai for combat. Reshuffle Blessing of Angradd to add Fire (also Fortitude).
[dice=Check to Defeat - Combat 18]1d8+4+1d4+2+1d10+5+1d8[/dice] - Defeated.
Discard Nexian Channel to explore - Card #2: Trapped Spellbook
Reshuffle Blessing of Urgathoa to add Fortitude. Discard Blood...Yoon - Maelwys (alias of Maelwys0)2019-02-06T19:23:04ZRe: Forums: Play-by-Post: [RetroCon] [ACG] Cosmic Captive (MorkXII)Yoon - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivk1m/gameplay&page=5#2032019-02-06T15:29:30Z2019-02-06T15:29:30Z<p><span class=messageboard-ooc>Starting Hand.
<br />
For my "pick a boon" I upgraded one of my Signs to Blessing of the Pallid Princess.</span></p>
<div class="messageboard-quotee">Yoon, Firestarter wrote:</div><blockquote><p> <b>Hand: Adamantine Sai +2, Blessing of Angradd, Blessing of Urgathoa, Blood Kineticist, Ring of Regeneration, Nexian Channeler, Forensic Physician, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 14 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Notes: </b>My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
<br />
Shirt Reroll used for 8-00C1.
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Starting Hand.
For my "pick a boon" I upgraded one of my Signs to Blessing of the Pallid Princess.
Yoon, Firestarter wrote:Hand: Adamantine Sai +2, Blessing of Angradd, Blessing of Urgathoa, Blood Kineticist, Ring of Regeneration, Nexian Channeler, Forensic Physician,
Displayed:
Deck: 14 Discard: 0 Buried: 0
Notes: My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
Shirt Reroll used for 8-00C1.
Sideboard cards:
[Spoiler...Yoon - Maelwys (alias of Maelwys0)2019-02-06T15:29:30ZRe: Forums: Play-by-Post: [Adventure Card Game] Season #3: Season of Factions' Favor (Tier 1)Vika - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/AdventureCardGameSeason4SeasonOfFactionsFavorTier1/gameplay&page=35#17432019-02-05T23:45:56Z2019-02-05T23:45:56Z<p><span class=messageboard-ooc>Turn 7, under the Blessing of Pharasma
<br />
Move back to <b>Eternal Arena</b>
<br />
No explorations. Draw a new hand.</span></p>
<div class="messageboard-quotee">Vika wrote:</div><blockquote><p> <b>Hand: Breakaway Spear, Magic Spyglass, Rhino Hide Armor, Greatclub +3, Blessing of the Father of Creation, Ring of Stony Flesh, </b>
</p>
<b>Displayed:</b> Xandhul Bloodsbane III,
<br />
<b>Deck:</b> 10 <b>Discard:</b> 6 <b>Buried:</b> 0
<br />
<b>Notes: </b>+2 to acquire Weapons and Armor at my location
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Turn 7, under the Blessing of Pharasma
Move back to Eternal Arena
No explorations. Draw a new hand.
Vika wrote:Hand: Breakaway Spear, Magic Spyglass, Rhino Hide Armor, Greatclub +3, Blessing of the Father of Creation, Ring of Stony Flesh,
Displayed: Xandhul Bloodsbane III,
Deck: 10 Discard: 6 Buried: 0
Notes: +2 to acquire Weapons and Armor at my location
Sideboard cards:
[Spoiler omitted]Vika - Maelwys (alias of Maelwys0)2019-02-05T23:45:56ZRe: Forums: Play-by-Post: [Adventure Card Game] Season #3: Season of Factions' Favor (Tier 1)Vika - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/AdventureCardGameSeason4SeasonOfFactionsFavorTier1/gameplay&page=35#17392019-02-05T16:40:21Z2019-02-05T16:40:21Z<p><span class=messageboard-ooc>Off-turn
<br />
Ezren healed me of my curses and discard
<br />
Then Ezren got me zapped:
<br />
<span class="messageboard-dice"><b>Electricity Damage:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (3) + 1 = 4</span>
<br />
<span class="messageboard-dice"><b>Poison Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span> - And with no armour around yet, my hand is discarded.
<br />
<span class="messageboard-dice"><b>Villain - Remove cards:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (1) + 1 = 2</span> - Assuming that I can't just bury my two weapons from discard (converting the bury to a discard each time with my class power), I'll discard 2 from top of deck.
<br />
Attempt to close the <b>Hall of Crocodile Kings</b>
<br />
<span class="messageboard-dice"><b>Check to Defeat - Craft 15:</b></span> <span class="messageboard-dice">1d10 + 5 ⇒ (8) + 5 = 13</span> - Nope. I take 2 Acid damage to my already empty hand.</span></p>
<div class="messageboard-quotee">Vika wrote:</div><blockquote><p> <b>Hand: </b>
</p>
<b>Displayed:</b> Xandhul Bloodsbane III,
<br />
<b>Deck:</b> 14 <b>Discard:</b> 8 <b>Buried:</b> 0
<br />
<b>Notes: </b>+2 to acquire Weapons and Armor at my location
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Off-turn
Ezren healed me of my curses and discard
Then Ezren got me zapped:
[dice=Electricity Damage]1d4+1[/dice]
[dice=Poison Damage]1d4[/dice] - And with no armour around yet, my hand is discarded.
[dice=Villain - Remove cards]1d4+1[/dice] - Assuming that I can't just bury my two weapons from discard (converting the bury to a discard each time with my class power), I'll discard 2 from top of deck.
Attempt to close the Hall of Crocodile Kings
[dice=Check to Defeat - Craft 15]1d10+5[/dice] -...Vika - Maelwys (alias of Maelwys0)2019-02-05T16:40:21ZRe: Forums: Play-by-Post: [Adventure Card Game] Season #3: Season of Factions' Favor (Tier 1)Vika - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/AdventureCardGameSeason4SeasonOfFactionsFavorTier1/gameplay&page=35#17272019-02-03T06:54:51Z2019-02-03T06:54:51Z<p><span class=messageboard-ooc>Minor changes to my turn, because Adamantine doesn't help against scenario text.
<br />
<span class="messageboard-dice"><b>Queen difficulty increase:</b></span> <span class="messageboard-dice">1d12 ⇒ 8</span> - Means that instead of winning by 5, I'm losing by 3. Which means Xandhul jumps in
<br />
<span class="messageboard-dice">1d8 + 1 ⇒ (4) + 1 = 5</span> - And now I'm winning by 2 again, so I still win and take a scourge.
<br />
<span class="messageboard-dice">1d10 ⇒ 3</span> - Curse of Vulnerability, which i was going to get in a few minutes anyway so no further retcon required.</span></p>Minor changes to my turn, because Adamantine doesn't help against scenario text.
[Dice=Queen difficulty increase]1d12[/dice] - Means that instead of winning by 5, I'm losing by 3. Which means Xandhul jumps in
[Dice=]1d8+1[/dice] - And now I'm winning by 2 again, so I still win and take a scourge.
[Dice]1d10[/dice] - Curse of Vulnerability, which i was going to get in a few minutes anyway so no further retcon required.Vika - Maelwys (alias of Maelwys0)2019-02-03T06:54:51ZRe: Forums: Play-by-Post: [Adventure Card Game] Season #3: Season of Factions' Favor (Tier 1)Vika - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/AdventureCardGameSeason4SeasonOfFactionsFavorTier1/gameplay&page=35#17242019-02-02T00:30:01Z2019-02-02T00:30:01Z<p><span class=messageboard-ooc>Turn 2, under the Blessing of the Ancients</span></p>
<p><span class=messageboard-ooc>Free Exploration - Card #1: Enchanter
<br />
BYA - 1 Force Damage; No armour yet, discard Vision.
<br />
Reveal Trident for combat. Reveal Belt of Physical Might.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 8:</b></span> <span class="messageboard-dice">1d10 + 6 + 2 + 1d8 + 3 ⇒ (7) + 6 + 2 + (8) + 3 = 26</span> - Defeated
<br />
AYA - 1 Fire Damage; No armour yet, discard Nightwalker Isra</span></p>
<p><span class=messageboard-ooc>Discard Unwrapped Harmony to examine the top three cards
<br />
Card #1: Queen Neferuset - Adventure text, recharge Grappler's Mask and encounter.
<br />
Discard Trident for combat (because she's going to steal it anyway). Reveal Belt of Physical Might
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 27:</b></span> <span class="messageboard-dice">1d10 + 6 + 2 + 1d8 + 3 + 1d8 ⇒ (9) + 6 + 2 + (5) + 3 + (7) = 32</span> - Defeated. No attempt to close text, sadly.
<br />
AYA - Bury Weapon. But my gametext lets me discard it instead.
<br />
Card #2: Mummy Lord - Adventure text, recharge Belt of Physical Might and encounter
<br />
My hand is entirely empty.
<br />
BYA - Summon Ecorche and encounter
<br />
Strangle it with my bare hands?
<br />
<span class="messageboard-dice"><b>Scenario Rules - Difficulty increase:</b></span> <span class="messageboard-dice">1d12 ⇒ 10</span>
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 30:</b></span> <span class="messageboard-dice">1d10 + 6 ⇒ (4) + 6 = 10</span> - Xandhul jumps in to help!
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 30:</b></span> <span class="messageboard-dice">10 + 1d8 + 1 ⇒ 10 + (5) + 1 = 16</span> - I mean, we knew that because there was no way that 1d8+1=20. But he still had to try. ;-) Defeated. I suffer curses. Vulnerability and Withering. And one more for failing to beat an Undead by enough.
<br />
<span class="messageboard-dice"><b>Scourge Table:</b></span> <span class="messageboard-dice">1d10 ⇒ 4</span> - Curse of the Mummy
<br />
Now, back to the main event. Radovan and Zarlova discard blessings to help.
<br />
<span class="messageboard-dice"><b>Scenario Rules - Difficulty increase:</b></span> <span class="messageboard-dice">1d12 ⇒ 5</span>
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 28:</b></span> <span class="messageboard-dice">3d8 + 6 ⇒ (8, 1, 8) + 6 = 23</span> - Xandhul jumps in to help!
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 28:</b></span> <span class="messageboard-dice">23 + 1d8 + 1 ⇒ 23 + (5) + 1 = 29</span> - Defeated! But not by 6, so scourge.
<br />
<span class="messageboard-dice"><b>Scourge Table:</b></span> <span class="messageboard-dice">1d10 ⇒ 4</span> - Curse of Daybane
<br />
Card #3: Symbol of Fortune. Put it back on top, because it's the only card left.
<br />
Then explore - Card #3: Symbol of Fortune
<br />
<span class="messageboard-dice"><b>Check to Acquire - Wisdom 14:</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span> - Failed, banished</span></p>
<p><span class=messageboard-ooc>Draw 6 to reset my hand.</span></p>
<div class="messageboard-quotee">Vika wrote:</div><blockquote><p> <b>Hand: Dancing Mace +2, Blessing of the Lord in Iron, Jorgenfist Spear, Blessing of Shizuru, Mighty Steed, Warhorse, </b>
</p>
<b>Displayed:</b> Xandhul Bloodsbane III, Curse of Vulnerability, Curse of Withering, Curse of the Mummy, Curse of Daybane,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 4 <b>Buried:</b> 0
<br />
<b>Notes: </b>+2 to acquire Weapons and Armor at my location
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Turn 2, under the Blessing of the Ancients
Free Exploration - Card #1: Enchanter
BYA - 1 Force Damage; No armour yet, discard Vision.
Reveal Trident for combat. Reveal Belt of Physical Might.
[dice=Check to Defeat - Combat 8]1d10+6+2+1d8+3[/dice] - Defeated
AYA - 1 Fire Damage; No armour yet, discard Nightwalker Isra
Discard Unwrapped Harmony to examine the top three cards
Card #1: Queen Neferuset - Adventure text, recharge Grappler's Mask and encounter.
Discard Trident for combat (because...Vika - Maelwys (alias of Maelwys0)2019-02-02T00:30:01ZRe: Forums: Play-by-Post: [Adventure Card Game] Season #3: Season of Factions' Favor (Tier 1)Vika - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/AdventureCardGameSeason4SeasonOfFactionsFavorTier1/gameplay&page=35#17222019-01-31T17:58:05Z2019-01-31T17:58:05Z<p><span class=messageboard-ooc>Update to above, I didn't take Ubashti or Sand Elemental into my deck, that was just lazy copy/paste that I didn't properly proofread in my haste</span></p>
<div class="messageboard-quotee">Vika wrote:</div><blockquote><p> <b>Hand: Vision, Nightwalker Isra, Grappler's Mask, Belt of Physical Might, Unwrapped Harmony, Adamantine Trident +3, </b>
</p>
<b>Displayed:</b> Xandhul Bloodsbane III,
<br />
<b>Deck:</b> 16 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Notes: </b>+2 to acquire Weapons and Armor at my location
<br />
Shirt Reroll used for 4-6D
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Update to above, I didn't take Ubashti or Sand Elemental into my deck, that was just lazy copy/paste that I didn't properly proofread in my haste
Vika wrote:Hand: Vision, Nightwalker Isra, Grappler's Mask, Belt of Physical Might, Unwrapped Harmony, Adamantine Trident +3,
Displayed: Xandhul Bloodsbane III,
Deck: 16 Discard: 0 Buried: 0
Notes: +2 to acquire Weapons and Armor at my location
Shirt Reroll used for 4-6D
Sideboard cards:
[Spoiler omitted]Vika - Maelwys (alias of Maelwys0)2019-01-31T17:58:05ZRe: Forums: Play-by-Post: [Adventure Card Game] Season #3: Season of Factions' Favor (Tier 1)Vika - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/AdventureCardGameSeason4SeasonOfFactionsFavorTier1/gameplay&page=35#17202019-01-30T21:37:01Z2019-01-30T21:37:01Z<p><b>Deck Upgrade (Weapon 6, Card Feat):</b> Dancing Mace +2
<br />
<b>Trader (Trove):</b> Pass
<br />
<b>Loot:</b> Belt of Giant Strength -> Ushtabi of the Willing Servant
<br />
<b>Loot:</b> Surgeon -> Unwrapped Harmony
<br />
<b>Loot:</b> Merchant -> Sand Elemental
<br />
<b>Loot:</b> Masterwork -> Vision
<br />
<b>Starting Location:</b> Eternal Arena</p>Deck Upgrade (Weapon 6, Card Feat): Dancing Mace +2
Trader (Trove): Pass
Loot: Belt of Giant Strength -> Ushtabi of the Willing Servant
Loot: Surgeon -> Unwrapped Harmony
Loot: Merchant -> Sand Elemental
Loot: Masterwork -> Vision
Starting Location: Eternal ArenaVika - Maelwys (alias of Maelwys0)2019-01-30T21:37:01ZRe: Forums: Play-by-Post Discussion: [RetroCon] [ACG] Cosmic Captive (MorkXII) DiscussionYoon - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivk1m/discussion#212019-01-29T19:51:21Z2019-01-29T19:51:21Z<p><span class="messageboard-dice"><b>Boon:</b></span> <span class="messageboard-dice">1d20 ⇒ 8</span>
<br />
<span class="messageboard-dice"><b>Boon:</b></span> <span class="messageboard-dice">1d20 ⇒ 18</span></p>
<p>No luck</p>[dice=Boon]1d20[/dice]
[dice=Boon]1d20[/dice]
No luckYoon - Maelwys (alias of Maelwys0)2019-01-29T19:51:21ZRe: Forums: Play-by-Post Discussion: [Adventure Card Game] Season #3: Season of Factions' Favor (Tier 1) DiscussionVika - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/AdventureCardGameSeason4SeasonOfFactionsFavorTier1/discussion&page=8#3932019-01-29T01:52:51Z2019-01-29T01:52:51Z<p>Apparently I've maxed out every single card feat except Weapon and Armor. So I'll take Weapons (6).</p>
<p>And then I'll take a Weapon 6 to put in that slot (Dancing Mace +2). And I don't think I need anything else from that list right now.</p>
<p>And I'll visit the Trove one last time, I suppose.</p>Apparently I've maxed out every single card feat except Weapon and Armor. So I'll take Weapons (6).
And then I'll take a Weapon 6 to put in that slot (Dancing Mace +2). And I don't think I need anything else from that list right now.
And I'll visit the Trove one last time, I suppose.Vika - Maelwys (alias of Maelwys0)2019-01-29T01:52:51ZRe: Forums: Play-by-Post: [RetroCon] [ACG] Cosmic Captive (MorkXII)Yoon - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivk1m/gameplay&page=4#1862019-01-28T22:19:27Z2019-01-28T22:19:27Z<p><span class=messageboard-ooc>Turn 7, under the Blessing of Abadar.
<br />
<span class="messageboard-dice"><b>World is on Fire:</b></span> <span class="messageboard-dice">1d4 ⇒ 1</span> - Discard Blessing of Ptah for damage.
<br />
Move to <b>Molten Pool</b></span></p>
<p><span class=messageboard-ooc>Free Exploration - Card #1: Roc
<br />
Reveal Sai for combat. Recharge Blessing of Yaezhing to add Fortitude.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 17:</b></span> <span class="messageboard-dice">1d8 + 4 + 1d4 + 2 + 1d10 + 5 ⇒ (2) + 4 + (2) + 2 + (7) + 5 = 22</span> - Defeated.</span></p>
<p><span class=messageboard-ooc>Discard Cleric of Nethys to examine the top two cards and explore
<br />
Card #2: Door Spike
<br />
Card #3: Spyglass
<br />
Replace them in the same order and explore - Card #2: Door Spike
<br />
Recharge Blessing of Abadar for 2 dice to a Dexterity check
<br />
<span class="messageboard-dice"><b>Check to Defeat - Dexterity 12:</b></span> <span class="messageboard-dice">3d8 + 3 ⇒ (5, 2, 8) + 3 = 18</span> - Defeated.</span></p>
<p><span class=messageboard-ooc>Discard Forensic Physician, shuffling Cleric of Nethys into deck and exploring - Card #3: Spyglass.
<br />
<span class="messageboard-dice"><b>Check to Acquire - Wisdom 4:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span> - Failed, banished.</span></p>
<p><span class=messageboard-ooc>End of turn, recharge Blessing of Ptah from discard.
<br />
Ring of Regeneration - recharge Forensic Physician from discard.
<br />
Draw 5 to reset my hand.</span></p>
<div class="messageboard-quotee">Yoon, Firestarter wrote:</div><blockquote><p> <b>Hand: Ring of Regeneration, Adamantine Sai +2 (2), Blessing of Norgorber, Wayfarer, Blessing of Angradd, Blessing of Abadar, Sign of the Rider, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 14 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Notes: </b>My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
<br />
Shirt Reroll used for 8-00C1.
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Turn 7, under the Blessing of Abadar.
[dice=World is on Fire]1d4[/dice] - Discard Blessing of Ptah for damage.
Move to Molten Pool
Free Exploration - Card #1: Roc
Reveal Sai for combat. Recharge Blessing of Yaezhing to add Fortitude.
[dice=Check to Defeat - Combat 17]1d8+4+1d4+2+1d10+5[/dice] - Defeated.
Discard Cleric of Nethys to examine the top two cards and explore
Card #2: Door Spike
Card #3: Spyglass
Replace them in the same order and explore - Card #2: Door Spike
Recharge Blessing of...Yoon - Maelwys (alias of Maelwys0)2019-01-28T22:19:27ZRe: Forums: Play-by-Post: [RetroCon] [ACG] Cosmic Captive (MorkXII)Yoon - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivk1m/gameplay&page=4#1742019-01-25T00:12:53Z2019-01-25T00:12:53Z<p><span class=messageboard-ooc>Turn 3, under the Blessing of the Gods
<br />
<span class="messageboard-dice"><b>Random Fire:</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span> - Missed!</span></p>
<p><span class=messageboard-ooc>Free Exploration - Card #1: Fire Spirit
<br />
This is the worst time to meet him. No Channeler, no Sai... and of course immune to fire. Fun.
<br />
Recharge Blessing of Angradd to add one die.
<br />
Ask Amirir to discard Blessing of Achaekek to add two dice against a Henchman.
<br />
Ask Bekah to discard Blessing of Erastil to add one die.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 20:</b></span> <span class="messageboard-dice">5d6 ⇒ (2, 6, 1, 5, 6) = 20</span> - Defeated, by less than 4.
<br />
<span class="messageboard-dice"><b>Check to Close - Fortitude 9:</b></span> <span class="messageboard-dice">1d10 + 5 ⇒ (4) + 5 = 9</span> - Closed, zapping me for 1 Electrical damage. Recharge Elemental Brass Mail to prevent it.</span></p>
<p><span class=messageboard-ooc>No discard pile to heal from, so just draw two cards to reset my hand.</span></p>
<div class="messageboard-quotee">Yoon, Firestarter wrote:</div><blockquote><p> <b>Hand: Blessing of Abadar, Blessing of Yaezhing, Forensic Physician, Ring of Regeneration, Cleric of Nethys, Blessing of Ptah, Adamantine Sai +2 (2), </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 14 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Notes: </b>My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
<br />
Shirt Reroll used for 8-00C1.
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Turn 3, under the Blessing of the Gods
[dice=Random Fire]1d4[/dice] - Missed!
Free Exploration - Card #1: Fire Spirit
This is the worst time to meet him. No Channeler, no Sai... and of course immune to fire. Fun.
Recharge Blessing of Angradd to add one die.
Ask Amirir to discard Blessing of Achaekek to add two dice against a Henchman.
Ask Bekah to discard Blessing of Erastil to add one die.
[dice=Check to Defeat - Combat 20]5d6[/dice] - Defeated, by less than 4.
[dice=Check to Close -...Yoon - Maelwys (alias of Maelwys0)2019-01-25T00:12:53ZRe: Forums: Play-by-Post: [RetroCon] [ACG] Cosmic Captive (MorkXII)Yoon - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivk1m/gameplay&page=4#1722019-01-24T23:08:46Z2019-01-24T23:08:46Z<p>Yoon will start at the Scorched Obelisk.</p>
<div class="messageboard-quotee">Yoon, Firestarter wrote:</div><blockquote><p> <b>Hand: Blessing of Abadar, Blessing of Yaezhing, Blessing of Angradd, Forensic Physician, Ring of Regeneration, Cleric of Nethys, Elemental Brass Mail, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 14 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Notes: </b>My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
<br />
Shirt Reroll used for 8-00C1.
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Yoon will start at the Scorched Obelisk.
Yoon, Firestarter wrote:Hand: Blessing of Abadar, Blessing of Yaezhing, Blessing of Angradd, Forensic Physician, Ring of Regeneration, Cleric of Nethys, Elemental Brass Mail,
Displayed:
Deck: 14 Discard: 0 Buried: 0
Notes: My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
Shirt Reroll used for 8-00C1.
Sideboard cards:
[Spoiler omitted]Yoon - Maelwys (alias of Maelwys0)2019-01-24T23:08:46ZRe: Forums: Play-by-Post: [Adventure Card Game] Season #3: Season of Factions' Favor (Tier 1)Vika - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/AdventureCardGameSeason4SeasonOfFactionsFavorTier1/gameplay&page=35#17052019-01-24T23:06:39Z2019-01-24T23:06:39Z<p><span class=messageboard-ooc>Turn 12, under the Blessing of the Elements
<br />
Move to Scorched Obelisk</span></p>
<p><span class=messageboard-ooc>Free Exploration - Card #1: Baited Jewel Box
<br />
Ask Radovan to recharge Blessing of Elements for +1 die.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Craft 14/18:</b></span> <span class="messageboard-dice">2d10 + 5 ⇒ (6, 9) + 5 = 20</span> - Defeated. Draw Djinn Favor Amulet from the box.
<br />
<span class="messageboard-dice"><b>Location - Electricity Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span> - Reveal Reflecting Buckler to reduce damage by 2.</span></p>
<p><span class=messageboard-ooc>Discard Blessing of the Lord in Iron to explore - Card #2: Sensuret
<br />
Reveal Pillaging Mace for combat (extra die for exploring with the Blessing)
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 25:</b></span> <span class="messageboard-dice">2d10 + 6 + 1d8 + 1 ⇒ (7, 8) + 6 + (3) + 1 = 25</span> - Defeated
<br />
Defeated a monster with the Pillaging Mace, examine Card #3: Blessing of Anubis. Acquired.
<br />
<span class="messageboard-dice"><b>Attempt to Close - Fortitude 9:</b></span> <span class="messageboard-dice">1d10 + 4 ⇒ (10) + 4 = 14</span> - Closed (reveal Reflecting Buckler to reduce Electricity Damage by 2)
<br />
<span class="messageboard-dice"><b>Defeated Undead by less than 6 - Scourge:</b></span> <span class="messageboard-dice">1d10 ⇒ 2</span> - Curse of Poisoning #2</span></p>
<p><span class=messageboard-ooc>Crap, just saw Ezren's comments about how I messed up my last turn.
<br />
<span class="messageboard-dice"><b>Location Recharge:</b></span> <span class="messageboard-dice">1d4 - 1 ⇒ (2) - 1 = 1</span> - 1 card recharged from discard
<br />
<span class="messageboard-dice">1d5 ⇒ 4</span> - Blessing of the Father of Creation
<br />
<span class="messageboard-dice"><b>Scourge:</b></span> <span class="messageboard-dice">1d10 ⇒ 10</span> - Curse of the Mummy; okay, all damage that I've suffered since then has been reduced, so no retcon needed.</span></p>
<p><span class=messageboard-ooc>Draw 0 cards to reset my hand, and then poison away two of them
<br />
<span class="messageboard-dice"><b>Curse of Poisoning:</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span> - Blessing of Anubis
<br />
<span class="messageboard-dice"><b>Curse of Poisoning:</b></span> <span class="messageboard-dice">1d5 ⇒ 5</span> - Vision</span></p>
<div class="messageboard-quotee">Vika wrote:</div><blockquote><p> <b>Hand: Greatclub +3, Pillaging Mace, Reflecting Buckler, Djinn Favor Amulet, </b>
</p>
<b>Displayed:</b> Xandhul Bloodsbane III, Curse of Poisoning x2, Curse of the Mummy,
<br />
<b>Deck:</b> 16 <b>Discard:</b> 5 <b>Buried:</b> 0
<br />
<b>Notes: </b>+2 to acquire Weapons and Armor at my location
<br />
Shirt Reroll used for 4-6D
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Turn 12, under the Blessing of the Elements
Move to Scorched Obelisk
Free Exploration - Card #1: Baited Jewel Box
Ask Radovan to recharge Blessing of Elements for +1 die.
[dice=Check to Defeat - Craft 14/18]2d10+5[/dice] - Defeated. Draw Djinn Favor Amulet from the box.
[dice=Location - Electricity Damage]1d4[/dice] - Reveal Reflecting Buckler to reduce damage by 2.
Discard Blessing of the Lord in Iron to explore - Card #2: Sensuret
Reveal Pillaging Mace for combat (extra die for exploring...Vika - Maelwys (alias of Maelwys0)2019-01-24T23:06:39ZRe: Forums: Play-by-Post: [RetroCon] [ACG] Cosmic Captive (MorkXII)Yoon - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivk1m/gameplay&page=4#1642019-01-24T16:40:00Z2019-01-24T16:40:00Z<p><span class="messageboard-dice"><b>Item 5:</b></span> <span class="messageboard-dice">1d1000 ⇒ 878</span> Replace Dryad Sandals with ... something. I've got about 3 good options, haven't decided which one yet</p>[dice=Item 5]1d1000[/dice] Replace Dryad Sandals with ... something. I've got about 3 good options, haven't decided which one yetYoon - Maelwys (alias of Maelwys0)2019-01-24T16:40:00ZRe: Forums: Play-by-Post: [RetroCon] [ACG] Cosmic Captive (MorkXII)Yoon - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivk1m/gameplay&page=4#1582019-01-24T05:54:33Z2019-01-24T05:54:33Z<p><span class=messageboard-ooc>Off-turn, discard Blessing of Angradd for one of Enora's checks</span></p>
<p><span class=messageboard-ooc>Turn 13, under the Blessing of the Gods
<br />
<span class="messageboard-dice"><b>Start of Turn - Ring of Regeneration:</b></span> <span class="messageboard-dice">1d3 ⇒ 2</span> - Nexian Channeler recharged from discard.
<br />
Move to Brig</span></p>
<p><span class=messageboard-ooc>Free Exploration - Card #2: Magic Leather Armor
<br />
<span class="messageboard-dice"><b>Check to Acquire - Fortitude 2:</b></span> <span class="messageboard-dice">1d10 + 5 ⇒ (8) + 5 = 13</span> - Acquired, display with Scenario</span></p>
<p><span class=messageboard-ooc>Discard Cleric of Nethys to examine top two cards
<br />
Card #2: Rat Swarm
<br />
Card #3: Cryptic Ruins.
<br />
Place Ruins on top and explore, encountering them.
<br />
Shuffle in Blessing of Yaezhing to add Fortitude to my check. And since that adds Fire, I'll also recharge Elemental Brass Mail to add a die.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Intelligence 10:</b></span> <span class="messageboard-dice">2d6 + 1d10 + 5 ⇒ (3, 6) + (2) + 5 = 16</span> - Defeated. Attempt to close
<br />
Request Bekah's Bardic Inspiration
<br />
<span class="messageboard-dice"><b>Check to Close - Dexterity 12:</b></span> <span class="messageboard-dice">1d8 + 5 + 1d4 + 3 ⇒ (7) + 5 + (4) + 3 = 19</span> - Passed, location closed.</span></p>
<p><span class=messageboard-ooc>End of turn, recharge Blessing of Angradd from discard pile.
<br />
<span class="messageboard-dice"><b>End of Turn - Ring of Regeneration:</b></span> <span class="messageboard-dice">1d2 ⇒ 2</span> - Cleric of Nethys recharged from discard.
<br />
Reset my hand, drawing 4 cards.</span></p>
<div class="messageboard-quotee">Yoon, Firestarter wrote:</div><blockquote><p> <b>Hand: Adamantine Sai +2, Ring of Serene Contortion, Ring of Regeneration, Dryad Sandals, Wayfarer, Invincible Breastplate, Sign of the Mother, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 14 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Notes: </b>My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
<br />
Shirt Reroll used for 8-00C1.
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Off-turn, discard Blessing of Angradd for one of Enora's checks
Turn 13, under the Blessing of the Gods
[dice=Start of Turn - Ring of Regeneration]1d3[/dice] - Nexian Channeler recharged from discard.
Move to Brig
Free Exploration - Card #2: Magic Leather Armor
[dice=Check to Acquire - Fortitude 2]1d10+5[/dice] - Acquired, display with Scenario
Discard Cleric of Nethys to examine top two cards
Card #2: Rat Swarm
Card #3: Cryptic Ruins.
Place Ruins on top and explore, encountering them....Yoon - Maelwys (alias of Maelwys0)2019-01-24T05:54:33ZRe: Forums: Play-by-Post: [RetroCon] [ACG] Cosmic Captive (MorkXII)Yoon - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivk1m/gameplay&page=4#1512019-01-23T20:28:43Z2019-01-23T20:28:43Z<p><span class=messageboard-ooc>Turn 9, under the Blessing of Gozreh
<br />
<span class="messageboard-dice"><b>Start of Turn - Ring of Regeneration:</b></span> <span class="messageboard-dice">1d2 ⇒ 2</span> - Adamantine Sai +2 (2) recharged from discard</span></p>
<p><span class=messageboard-ooc>Free Exploration - Card #1: Wand of Treasure Finding
<br />
Location Text - Wand of Treasure Finding. Banish the Wand of Treasure Finding, and encounter the Wand of Treasure Finding.
<br />
<span class="messageboard-dice"><b>Check to Acquire - Wisdom 7:</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span> - Failed, banished.</span></p>
<p><span class=messageboard-ooc>Discard Wayfinder to explore - Card #2: Skeleton Horde
<br />
Everybody summons and encounters an Ancient Skeleton
<br />
Reveal Adamantine Sai +2 and Ring of Serene Contortion for combat.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 8:</b></span> <span class="messageboard-dice">1d8 + 6 + 1d4 + 2 ⇒ (8) + 6 + (3) + 2 = 19</span> - Defeated</span></p>
<p><span class=messageboard-ooc>Discard Nexian Channeler to explore - Card #3: Boots of Elvenkind
<br />
Location Text - Thieves' Tools. Banish the Thieves' Tools, and encounter the Boots of Elvenkind.
<br />
<span class="messageboard-dice"><b>Check to Acquire - Acrobatics 5:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (6) + 6 = 12</span> - Acquired, displayed with scenario.</span></p>
<p><span class=messageboard-ooc>
<br />
<span class="messageboard-dice"><b>End of Turn - Ring of Regeneration:</b></span> <span class="messageboard-dice">1d3 ⇒ 1</span> - Forensic Physician recharged from discard
<br />
Draw 2 to reset my hand.</span></p>
<div class="messageboard-quotee">Yoon, Firestarter wrote:</div><blockquote><p> <b>Hand: Adamantine Sai +2, Ring of Serene Contortion, Blessing of Angradd, Elemental Brass Mail, Ring of Regeneration, Cleric of Nethys, Blessing of Yaezhing, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 13 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>Notes: </b>My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
<br />
Shirt Reroll used for 8-00C1.
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Turn 9, under the Blessing of Gozreh
[dice=Start of Turn - Ring of Regeneration]1d2[/dice] - Adamantine Sai +2 (2) recharged from discard
Free Exploration - Card #1: Wand of Treasure Finding
Location Text - Wand of Treasure Finding. Banish the Wand of Treasure Finding, and encounter the Wand of Treasure Finding.
[dice=Check to Acquire - Wisdom 7]1d4[/dice] - Failed, banished.
Discard Wayfinder to explore - Card #2: Skeleton Horde
Everybody summons and encounters an Ancient Skeleton
Reveal...Yoon - Maelwys (alias of Maelwys0)2019-01-23T20:28:43ZRe: Forums: Play-by-Post: [RetroCon] [ACG] Cosmic Captive (MorkXII)Yoon - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivk1m/gameplay&page=3#1452019-01-22T05:42:02Z2019-01-22T05:42:02Z<p><span class=messageboard-ooc>Turn 5, under the Blessing of Torag</span></p>
<p><span class=messageboard-ooc>Free Exploration - Card #1: Cryptic Runes
<br />
We're not in a rush right now, and there's a lot of loot here, so I'm actually going to recharge my Dryad Sandals to push the Henchman to the bottom of the deck.</span></p>
<p><span class=messageboard-ooc>Discard Blessing of Urgathoa to explore - Card #2: Magic Leather Armor
<br />
Location Text - Invincible Breastplate. Banish the Magic Leather, and encounter the Breastplate.
<br />
<span class="messageboard-dice"><b>Check to Acquire - Fortitude 11:</b></span> <span class="messageboard-dice">1d10 + 5 ⇒ (9) + 5 = 14</span> - Acquired, and I'll take 1 damage to save that (recharge Invincible Breastplate to reduce the damage to 0)</span></p>
<p><span class=messageboard-ooc>End of turn, recharge Blessing of Urgathoa from discard.
<br />
Discard Sai and draw 3 to reset my hand</span></p>
<div class="messageboard-quotee">Yoon, Firestarter wrote:</div><blockquote><p> <b>Hand: Adamantine Sai +2, Ring of Serene Contortion, Nexian Channeler, Blessing of Angradd, Wayfinder, Elemental Brass Mail, Ring of Regeneration, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 13 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>Notes: </b>My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
<br />
Shirt Reroll used for 8-00C1.
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Turn 5, under the Blessing of Torag
Free Exploration - Card #1: Cryptic Runes
We're not in a rush right now, and there's a lot of loot here, so I'm actually going to recharge my Dryad Sandals to push the Henchman to the bottom of the deck.
Discard Blessing of Urgathoa to explore - Card #2: Magic Leather Armor
Location Text - Invincible Breastplate. Banish the Magic Leather, and encounter the Breastplate.
[dice=Check to Acquire - Fortitude 11]1d10+5[/dice] - Acquired, and I'll take 1 damage...Yoon - Maelwys (alias of Maelwys0)2019-01-22T05:42:02ZRe: Forums: Play-by-Post: [RetroCon] [ACG] Cosmic Captive (MorkXII)Yoon - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivk1m/gameplay&page=3#1382019-01-21T16:09:18Z2019-01-21T16:09:18Z<p><span class=messageboard-ooc>Yoon will start in the Cargo Hold</span></p>
<div class="messageboard-quotee">Yoon, Firestarter wrote:</div><blockquote><p> <b>Hand: Adamantine Sai +2, Sign of the Mother, Forensic Physician, Wayfarer, Dryad Sandals, Blessing of Urgathoa, Ring of Serene Contortion, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 14 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Notes: </b>My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
<br />
Shirt Reroll used for 8-00C1.
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]
<p><span class=messageboard-ooc>Turn 1, under the Blessing of Gorum</span></p>
<p>Well, this is a new kind of ship! Yoon happily jumps towards the Cargo Hold to see what kind of things she can find there.</p>
<p><span class=messageboard-ooc>Free Exploration - Card #1: Potion of Gracefulness
<br />
Location Text - Cloak of Elvenkind. Banish the potion, encounter the Cloak.
<br />
<span class="messageboard-dice"><b>Check to Acquire - Stealth 5:</b></span> <span class="messageboard-dice">1d8 + 7 ⇒ (6) + 7 = 13</span> - Acquired. Display next to scenario.</span></p>
<p><span class=messageboard-ooc>Discard Wayfarer to explore - Card #2: Elven Chain Shirt
<br />
Location Text - Chain Mail. Banish the non-Elven Mail.
<br />
<span class="messageboard-dice"><b>Check to Acquire - Fortitude 6:</b></span> <span class="messageboard-dice">1d10 + 5 ⇒ (4) + 5 = 9</span> - Acquired. Display next to scenario.</span></p>
<p><span class=messageboard-ooc>Discard Forensic Physician to shuffle Wayfarer into deck and explore - Card #3: Guidance.
<br />
Location Text - Frost Ray. Banish Frost Ray, encounter Guidance.
<br />
<span class="messageboard-dice"><b>Check to Acquire - Wisdom 2:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span> - Acquired. Display next to scenario.</span></p>
<p>Digging through a whole pile of worthless junk, she's disappointed to set it all aside as not being worth carrying. Then, she hears a noise from under one pile.</p>
<p><span class=messageboard-ooc>Discard Sign of the Mother to explore - Card #4: Goblin Snake
<br />
<span class="messageboard-dice"><b>BYA - Fortitude 6:</b></span> <span class="messageboard-dice">1d10 + 5 ⇒ (10) + 5 = 15</span> - Passed
<br />
Reveal Adamantine Sai +2 and Ring of Serene Contortion.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 8:</b></span> <span class="messageboard-dice">1d8 + 6 + 1d4 + 2 ⇒ (1) + 6 + (4) + 2 = 13</span> - Defeated, banished.</span></p>
<p>It appears that a snake has taken up residence, and she's disturbed its nest. Yoon grabs her Sai and leaps across the cargo hold towards it, quickly impaling it on the end. Icky, not even a normal snake, this one is all ... weird ... and stuff. Definitely not dinner, at any rate. Yoon sighs and goes back to riffling through things.</p>
<p><span class=messageboard-ooc>End of turn, recharge Sign of the Mother from discard.
<br />
Draw 3 to reset my hand.</span></p>
<div class="messageboard-quotee">Yoon, Firestarter wrote:</div><blockquote><p> <b>Hand: Adamantine Sai +2, Dryad Sandals, Blessing of Urgathoa, Ring of Serene Contortion, Nexian Channeler, Blessing of Angradd, Adamantine Sai +2 (2), </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 13 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Notes: </b>My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
<br />
Shirt Reroll used for 8-00C1.
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Yoon will start in the Cargo Hold
Yoon, Firestarter wrote:Hand: Adamantine Sai +2, Sign of the Mother, Forensic Physician, Wayfarer, Dryad Sandals, Blessing of Urgathoa, Ring of Serene Contortion,
Displayed:
Deck: 14 Discard: 0 Buried: 0
Notes: My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
Shirt Reroll used for 8-00C1.
Sideboard cards:
[Spoiler omitted] Turn 1, under the Blessing of Gorum
Well, this is a new kind...Yoon - Maelwys (alias of Maelwys0)2019-01-21T16:09:18ZRe: Forums: Play-by-Post: [RetroCon] [ACG] Cosmic Captive (MorkXII)Yoon - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivk1m/gameplay&page=3#1192019-01-19T06:25:45Z2019-01-19T06:25:45Z<p><span class=messageboard-ooc>Turn 11, under the Blessing of Gorum
<br />
<span class="messageboard-dice"><b>Slippery Slopes - Acrobatics 14:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (2) + 6 = 8</span>
<br />
<span class="messageboard-dice"><b>Random Location:</b></span> <span class="messageboard-dice">1d2 ⇒ 1</span> - Abattoir</span></p>
<p>Still in the Abattoir, Yoon continues to explore.</p>
<p><span class=messageboard-ooc>Free Exploration - Card #3: Trapped Passageway
<br />
<span class="messageboard-dice"><b>Check to Defeat - Acrobatics 9:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (4) + 6 = 10</span> - Defeated</span></p>
<p><span class=messageboard-ooc>Trapped Passageway: Free Exploration - Card #4: Pit Trap
<br />
<span class="messageboard-dice"><b>Check to Defeat - Acrobatics 8:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (3) + 6 = 9</span> - Defeated</span></p>
<p>As Yoon navigates around the slaughterhouse, deftly jumping over around and through the various deathtraps and killing floors, she seems to be enjoying herself more than expected. It seems that a little otherworldly mortal peril is all she needed to restore her youthful demeanor...</p>
<p><span class=messageboard-ooc>Pit Trap: Free Exploration - Card #5: Longspear
<br />
<span class="messageboard-dice"><b>Check to Acquire - Strength 5:</b></span> <span class="messageboard-dice">1d6 ⇒ 3</span> - Failed, banished.</span></p>
<p><span class=messageboard-ooc>Discard Blessing of Abadar to explore - Card #6: Giant Gecko
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 8:</b></span> <span class="messageboard-dice">1d8 + 6 + 1d4 + 2 ⇒ (8) + 6 + (1) + 2 = 17</span> - Defeated</span></p>
<p>... she passes over a spear that's much to large for her, but does stop long enough to skewer a gecko that had a hungry eye on her. It won't be bugging anybody anymore, however.</p>
<p><span class=messageboard-ooc>End of turn, recharge Blessing of Abadar from discard.
<br />
Discard Dryad Sandals and draw 2 to reset my hand.</span></p>
<div class="messageboard-quotee">Yoon, Firestarter wrote:</div><blockquote><p> <b>Hand: Ring of Serene Contortion, Adamantine Sai +2, Elemental Brass Mail, Nexian Channeler, Blessing of Angradd, Sign of the Mother, Sign of the Stranger, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 10 <b>Discard:</b> 6 <b>Buried:</b> 0
<br />
<b>Notes: </b>My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
<br />
Shirt Reroll used for 8-00C1.
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Turn 11, under the Blessing of Gorum
[dice=Slippery Slopes - Acrobatics 14]1d8+6[/dice]
[dice=Random Location]1d2[/dice] - Abattoir
Still in the Abattoir, Yoon continues to explore.
Free Exploration - Card #3: Trapped Passageway
[dice=Check to Defeat - Acrobatics 9]1d8+6[/dice] - Defeated
Trapped Passageway: Free Exploration - Card #4: Pit Trap
[dice=Check to Defeat - Acrobatics 8]1d8+6[/dice] - Defeated
As Yoon navigates around the slaughterhouse, deftly jumping over around and through...Yoon - Maelwys (alias of Maelwys0)2019-01-19T06:25:45ZRe: Forums: Play-by-Post: [RetroCon] [ACG] Cosmic Captive (MorkXII)Yoon - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivk1m/gameplay&page=3#1132019-01-18T22:30:45Z2019-01-18T22:30:45Z<p><span class=messageboard-ooc>Turn 7, under the Blessing of Pharasma
<br />
<span class="messageboard-dice"><b>Slippery Slopes - Acrobatics 14:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (1) + 6 = 7</span> - Down once more
<br />
<span class="messageboard-dice"><b>Random Location:</b></span> <span class="messageboard-dice">1d3 ⇒ 2</span> - Abattior</span></p>
<p><span class=messageboard-ooc>Free Exploration - Card #1: Goblin Commando
<br />
BYA - 1 Ranged Combat Damage; recharge Adamantine Sai +2 to reduce to 0.
<br />
Reveal Adamantine Sai +2 for combat. Reveal Ring of Serene Contortion for +2.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 9:</b></span> <span class="messageboard-dice">1d8 + 4 + 2 + 1d4 + 2 ⇒ (5) + 4 + 2 + (1) + 2 = 14</span> - Defeated, banished.</span></p>
<p><span class=messageboard-ooc>End of turn, recharge Blessing of Ptah from discard.
<br />
Draw 2 to reset my hand.</span></p>
<div class="messageboard-quotee">Yoon, Firestarter wrote:</div><blockquote><p> <b>Hand: Ring of Serene Contortion, Adamantine Sai +2, Elemental Brass Mail, Nexian Channeler, Blessing of Angradd, Blessing of Abadar, Dryad Sandals, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 12 <b>Discard:</b> 4 <b>Buried:</b> 0
<br />
<b>Notes: </b>My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
<br />
Shirt Reroll used for 8-00C1.
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Turn 7, under the Blessing of Pharasma
[dice=Slippery Slopes - Acrobatics 14]1d8+6[/dice] - Down once more
[dice=Random Location]1d3[/dice] - Abattior
Free Exploration - Card #1: Goblin Commando
BYA - 1 Ranged Combat Damage; recharge Adamantine Sai +2 to reduce to 0.
Reveal Adamantine Sai +2 for combat. Reveal Ring of Serene Contortion for +2.
[dice=Check to Defeat - Combat 9]1d8+4+2+1d4+2[/dice] - Defeated, banished.
End of turn, recharge Blessing of Ptah from discard.
Draw 2 to reset my...Yoon - Maelwys (alias of Maelwys0)2019-01-18T22:30:45ZRe: Forums: Play-by-Post: [Adventure Card Game] Season #3: Season of Factions' Favor (Tier 1)Vika - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/AdventureCardGameSeason4SeasonOfFactionsFavorTier1/gameplay&page=34#16932019-01-18T22:11:10Z2019-01-18T22:11:10Z<p><span class=messageboard-ooc>Update to above, apparently Maat was never available, so I'd have asked for Z's BotLoG before rolling. Which adds two more dice
<br />
<span class="messageboard-dice"><b>BYA - Fortitude 13:</b></span> <span class="messageboard-dice">7 + 4 + 2d10 ⇒ 7 + 4 + (2, 4) = 17</span> - Success</span></p>
<p><span class=messageboard-ooc>Also, since nobody can temp close and nobody has anything to help, I'll just proceed with the encounter.
<br />
Recharge Grappler's Mask for the first check.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Divine 6:</b></span> <span class="messageboard-dice">1d10 + 6 ⇒ (3) + 6 = 9</span> - Success
<br />
Discard Greatclub +3 for combat (recharging Breakaway Spear instead of the discard).
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 29/35:</b></span> <span class="messageboard-dice">1d10 + 6 + 1d10 + 3 + 1d10 ⇒ (1) + 6 + (4) + 3 + (7) = 21</span> - Failed, Shirt Reroll the first d10
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 29/35:</b></span> <span class="messageboard-dice">1d10 + 6 + 4 + 3 + 7 ⇒ (5) + 6 + 4 + 3 + 7 = 25</span> - Failed, Xandhul jumps in to help (and I take no damage because I'm at the Arena)
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 29/35:</b></span> <span class="messageboard-dice">25 + 1d8 + 1 ⇒ 25 + (6) + 1 = 32</span> - Success! But not by enough, so I still suffer a scourge
<br />
<span class="messageboard-dice"><b>Scourge Die:</b></span> <span class="messageboard-dice">1d10 ⇒ 2</span> - Curse of Poisoning
<br />
Villain escapes, Arena is closed.</span></p>
<p><span class=messageboard-ooc>Draw 5 to reset my hand, and then recharge 1.
<br />
<span class="messageboard-dice"><b>Curse of Poisoning:</b></span> <span class="messageboard-dice">1d6 ⇒ 2</span> - Ring of Stony Grasp</span></p>
<div class="messageboard-quotee">Vika wrote:</div><blockquote><p> <b>Hand: Greatclub +3, Pillaging Mace, Blessing of the Lord in Iron, Reflecting Buckler, Vision, </b>
</p>
<b>Displayed:</b> Xandhul Bloodsbane III, Curse of Poisoning,
<br />
<b>Deck:</b> 13 <b>Discard:</b> 5 <b>Buried:</b> 0
<br />
<b>Notes: </b>+2 to acquire Weapons and Armor at my location
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Update to above, apparently Maat was never available, so I'd have asked for Z's BotLoG before rolling. Which adds two more dice
[dice=BYA - Fortitude 13]7+4+2d10[/dice] - Success
Also, since nobody can temp close and nobody has anything to help, I'll just proceed with the encounter.
Recharge Grappler's Mask for the first check.
[dice=Check to Defeat - Divine 6]1d10+6[/dice] - Success
Discard Greatclub +3 for combat (recharging Breakaway Spear instead of the discard).
[dice=Check to Defeat -...Vika - Maelwys (alias of Maelwys0)2019-01-18T22:11:10ZRe: Forums: Play-by-Post: [RetroCon] [ACG] Cosmic Captive (MorkXII)Yoon - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivk1m/gameplay&page=3#1092019-01-18T21:25:26Z2019-01-18T21:25:26Z<p><span class=messageboard-ooc>Hand update: Play Blessing of Ptah for Enora</span></p>
<div class="messageboard-quotee">Yoon, Firestarter wrote:</div><blockquote><p> <b>Hand: Ring of Serene Contortion, Adamantine Sai +2 (2), Adamantine Sai +2, Elemental Brass Mail, Nexian Channeler, Blessing of Angradd, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 12 <b>Discard:</b> 5 <b>Buried:</b> 0
<br />
<b>Notes: </b>My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
<br />
Shirt Reroll used for 8-00C1.
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>Hand update: Play Blessing of Ptah for Enora
Yoon, Firestarter wrote:Hand: Ring of Serene Contortion, Adamantine Sai +2 (2), Adamantine Sai +2, Elemental Brass Mail, Nexian Channeler, Blessing of Angradd,
Displayed:
Deck: 12 Discard: 5 Buried: 0
Notes: My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
Shirt Reroll used for 8-00C1.
Sideboard cards:Yoon - Maelwys (alias of Maelwys0)2019-01-18T21:25:26ZRe: Forums: Play-by-Post: [RetroCon] [ACG] Cosmic Captive (MorkXII)Yoon - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivk1m/gameplay&page=3#1052019-01-18T20:47:00Z2019-01-18T20:47:00Z<p><span class=messageboard-ooc>Turn 3, under the Blessing of Desna
<br />
<span class="messageboard-dice"><b>Slippery Slopes - Acrobatics 14:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (7) + 6 = 13</span> - Darn, so close!
<br />
<span class="messageboard-dice"><b>Random Location:</b></span> <span class="messageboard-dice">1d6 ⇒ 4</span> - Warrens. Less than ideal. Yes, that should've been a d5, but I forgot until after I rolled it and it doesn't seem fair to correct that now.</span></p>
<p>Continuing deeper into the icy dark side, Yoon continues to bathe herself in light fire to hold off the cold. Similar to the desert at night, this is not a place she would want to spend much time. Especially once she realizes how slippery it can get, as she suddenly steps on a patch of ice and slides away from the rest of the party and right into a monster warrens.</p>
<p><span class=messageboard-ooc>Free Exploration - Card #1: Ogre
<br />
<span class="messageboard-dice"><b>Random Location:</b></span> <span class="messageboard-dice">1d5 ⇒ 4</span> - Random monster added to top of Abattior
<br />
Reveal Adamantine Sai +2 for combat. Reveal Ring of Serene Contortion for +2.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 14:</b></span> <span class="messageboard-dice">1d8 + 4 + 2 + 1d4 + 2 ⇒ (3) + 4 + 2 + (4) + 2 = 15</span> - Defeated</span></p>
<p>As she takes her feat, she sees that it's an Ogre nest. She pulls out her Sai and attacks the ogre, quickly chasing it off. Probably not the last she's seen of it, she's not sure where it ended up but might show up later.</p>
<p><span class=messageboard-ooc>Discard Cleric of Nethys to examine top two cards and explore
<br />
Card #2: Dagger
<br />
Card #3: Mammoth
<br />
Leave Dagger on top and encounter it
<br />
<span class="messageboard-dice"><b>Check to Acquire - Dexterity 3:</b></span> <span class="messageboard-dice">1d8 + 3 + 2 ⇒ (6) + 3 + 2 = 11</span> - Acquired</span></p>
<p><span class=messageboard-ooc>Reveal Forensic Physician to shuffle Cleric from discard into deck, then discard it to explore - Card #3: Mammoth
<br />
<span class="messageboard-dice"><b>Random Location:</b></span> <span class="messageboard-dice">1d5 ⇒ 5</span> - Random monster added to top of Thassilonian Dungeon
<br />
Reveal Adamantine Sai +2 for combat. Reveal Ring of Serene Contortion for +2. Discard Dagger for +1d4
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 16:</b></span> <span class="messageboard-dice">1d8 + 4 + 2 + 1d4 + 2 + 1d4 ⇒ (4) + 4 + 2 + (1) + 2 + (4) = 17</span> - Defeated</span></p>
<p>Digging through the Ogre's stuff, she finds a dagger. She grabs it, thinking it might be useful, and then turns to see a large furry creature looming behind her. Definitely something better suited to this cold environment than she is, she charges it with both the sai and the dagger in her two hands, scaring it away.</p>
<p><span class=messageboard-ooc>Discard Blood Kineticist to explore - Card #4: Web
<br />
<span class="messageboard-dice"><b>Check to Acquire - Intelligence 6:</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span> - Acquired</span></p>
<p><span class=messageboard-ooc>Discard Sign of the Rider to explore - Card #5: Icy Terrain
<br />
Recharge Blessing of Norgorber to summon fire, and discard Web to power up the fire more.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Intelligence 15:</b></span> <span class="messageboard-dice">1d6 + 1d10 + 5 + 1d8 ⇒ (1) + (1) + 5 + (6) = 13</span> Ouch! Shirt reroll that d10.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Intelligence 15:</b></span> <span class="messageboard-dice">1 + 1d10 + 5 + 6 ⇒ 1 + (9) + 5 + 6 = 21</span> - Defeated
<br />
<span class="messageboard-dice"><b>Check to Close - Acrobatics 6:</b></span> <span class="messageboard-dice">1d8 + 4 + 2 ⇒ (4) + 4 + 2 = 10</span> - Success, location closed.</span></p>
<p>After picking up a magical spell scroll from the ogre's stash, she thinks she's found a path back to the rest of the group. Unfortunately, the path seems to be blocked by a wall of solid ice. She summons the fire inside her, even channeling some of the magic from the scroll to strengthen her own heat, and after a few minutes of struggle she manages to melt the ice and find her way out of the warren.</p>
<p><span class=messageboard-ooc>End of turn, recharge Sign of the Rider from discard.
<br />
Draw 5 to reset my hand.</span></p>
<div class="messageboard-quotee">Yoon, Firestarter wrote:</div><blockquote><p> <b>Hand: Ring of Serene Contortion, Adamantine Sai +2 (2), Adamantine Sai +2, Blessing of Ptah, Elemental Brass Mail, Nexian Channeler, Blessing of Angradd, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 12 <b>Discard:</b> 4 <b>Buried:</b> 0
<br />
<b>Notes: </b>My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
<br />
Shirt Reroll used for 8-00B1.
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Turn 3, under the Blessing of Desna
[dice=Slippery Slopes - Acrobatics 14]1d8+6[/dice] - Darn, so close!
[dice=Random Location]1d6[/dice] - Warrens. Less than ideal. Yes, that should've been a d5, but I forgot until after I rolled it and it doesn't seem fair to correct that now.
Continuing deeper into the icy dark side, Yoon continues to bathe herself in light fire to hold off the cold. Similar to the desert at night, this is not a place she would want to spend much time. Especially once she...Yoon - Maelwys (alias of Maelwys0)2019-01-18T20:47:00ZRe: Forums: Play-by-Post: [Adventure Card Game] Season #3: Season of Factions' Favor (Tier 1)Vika - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/AdventureCardGameSeason4SeasonOfFactionsFavorTier1/gameplay&page=34#16922019-01-18T18:07:57Z2019-01-18T18:07:57Z<p><span class=messageboard-ooc>Off-turn: Earth Ossumental
<br />
<span class="messageboard-dice"><b>Dexterity 13:</b></span> <span class="messageboard-dice">1d6 ⇒ 2</span> - Failed
<br />
<span class="messageboard-dice"><b>Acid Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span> - And apparently this mistmail I grabbed doesn't actually have a "bury to negate all damage" option like I assumed it did. So... crap. Discard Mistmail and Blessing of the Father of Creation as damage.</span></p>
<p><span class=messageboard-ooc>Turn 7, under the Blessing of Thoth</span></p>
<p><span class=messageboard-ooc>Free Exploration - Card #1: Acute Senses
<br />
<span class="messageboard-dice"><b>Check to Acquire - Wisdom 4:</b></span> <span class="messageboard-dice">1d8 ⇒ 4</span> - Acquired</span></p>
<p><span class=messageboard-ooc>Discard Unwrapped Harmony to examine the top three cards and then explore
<br />
Card #2: Sophronia - Undead, recharge Acute Senses and encounter. Auto-fail check to acquire. Top blessing is displayed, increasing Villain's combat difficulty.
<br />
Card #3: Devourer Assassin - Undead, but a villain so doesn't trigger the scenario text.
<br />
Card #4: Kalnaka - Undead, recharge Belt of Physical Might and encounter.
<br />
Reveal Greatclub for combat. (Xandhul is waiting in the wings)
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 22:</b></span> <span class="messageboard-dice">1d10 + 6 + 1d10 + 3 ⇒ (9) + 6 + (4) + 3 = 22</span> - Defeated!
<br />
Now, Devourer Assassin is put back (because he's the only card remaining), and I have no choice but to explore and encounter him</span></p>
<p><span class=messageboard-ooc>Explore - Card #3: Devourer Assassin
<br />
<span class="messageboard-dice"><b>BYA - Fortitude 13:</b></span> <span class="messageboard-dice">1d10 + 4 ⇒ (7) + 4 = 11</span> - Ask Hayato for Blessing of Maat to pass
<br />
Everybody else needs to make Fortitude checks to see if they can help (or will lose allies), and then temp close their locations. I'll hold until all that is done. Then I need to pass both tests, and have nothing in hand except a Grappler's Mask and a Greatclub +3. And probably no help coming from anybody else, except Xandhul. So yeah, this'll be fun... ;-) </span></p>Off-turn: Earth Ossumental
[dice=Dexterity 13]1d6[/dice] - Failed
[dice=Acid Damage]1d4[/dice] - And apparently this mistmail I grabbed doesn't actually have a "bury to negate all damage" option like I assumed it did. So... crap. Discard Mistmail and Blessing of the Father of Creation as damage.
Turn 7, under the Blessing of Thoth
Free Exploration - Card #1: Acute Senses
[dice=Check to Acquire - Wisdom 4]1d8[/dice] - Acquired
Discard Unwrapped Harmony to examine the top three cards and...Vika - Maelwys (alias of Maelwys0)2019-01-18T18:07:57ZRe: Forums: Play-by-Post: [RetroCon] [ACG] Cosmic Captive (MorkXII)Yoon - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivk1m/gameplay&page=2#962019-01-18T16:47:04Z2019-01-18T16:47:04Z<p>Yoon will start in <b>The Deeper Dungeons</b></p>
<div class="messageboard-quotee">Yoon, Firestarter wrote:</div><blockquote><p> <b>Hand: Forensic Physician, Sign of the Rider, Blood Kineticist, Ring of Serene Contortion, Adamantine Sai +2 (2), Blessing of Norgorber, Cleric of Nethys, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 14 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Notes: </b>My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
<br />
Shirt Reroll used for 8-00B1.
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Yoon will start in The Deeper Dungeons
Yoon, Firestarter wrote:Hand: Forensic Physician, Sign of the Rider, Blood Kineticist, Ring of Serene Contortion, Adamantine Sai +2 (2), Blessing of Norgorber, Cleric of Nethys,
Displayed:
Deck: 14 Discard: 0 Buried: 0
Notes: My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
Shirt Reroll used for 8-00B1.
Sideboard cards:
[Spoiler omitted]Yoon - Maelwys (alias of Maelwys0)2019-01-18T16:47:04ZRe: Forums: Play-by-Post: [RetroCon] [ACG] Cosmic Captive (MorkXII)Yoon - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivk1m/gameplay&page=2#922019-01-18T14:17:06Z2019-01-18T14:16:08Z<p><span class="messageboard-dice"><b>Ally 5:</b></span> <span class="messageboard-dice">1d1000 ⇒ 164</span> - Wayfarer
<br />
(if not, then nothing)</p>
<p>I'll ask the Oracle to show me where the <s>Venture-Captain</s> is being held. EDIT: Not greater than the AD#, right. Oops. I'll ask for the Wayfarer then, since it looks like I lost that roll.</p>[dice=Ally 5]1d1000[/dice] - Wayfarer
(if not, then nothing)
I'll ask the Oracle to show me where the Venture-Captain is being held. EDIT: Not greater than the AD#, right. Oops. I'll ask for the Wayfarer then, since it looks like I lost that roll.Yoon - Maelwys (alias of Maelwys0)2019-01-18T14:16:08ZRe: Forums: Play-by-Post: [RetroCon] [ACG] Cosmic Captive (MorkXII)Yoon - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivk1m/gameplay&page=2#852019-01-17T21:36:58Z2019-01-17T21:36:58Z<p><span class=messageboard-ooc>Turn 11, under the Blessing of Abadar
<br />
<span class="messageboard-dice"><b>Ring of Regeneration:</b></span> <span class="messageboard-dice">1d3 ⇒ 3</span> - Dryad Sandals recharged from discard.</span></p>
<p>Yoon is glad to see her friends all arriving in the graveyard with her. It's creepy here!</p>
<p><span class=messageboard-ooc>Free Exploration - Card #1: Skinsaw Ritual
<br />
Everybody local needs to fight Skinsaw Cultist (Undead)
<br />
Reveal Adamantine Sai +2 for combat. Reveal Ring of Serene Contortions for +2.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 11:</b></span> <span class="messageboard-dice">1d8 + 4 + 2 + 1d4 + 2 ⇒ (1) + 4 + 2 + (1) + 2 = 10</span> - Ouch! I'll use my shirt reroll, since we're almost done anyway.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 11:</b></span> <span class="messageboard-dice">1d8 + 4 + 2 + 1d4 + 2 ⇒ (8) + 4 + 2 + (4) + 2 = 20</span> - Much better! Defeated.</span></p>
<p>... and it's even creepier when the dead start standing up again! A circle of bodies in the middle of the graveyard, apparently cultists who died in the middle of some dark ritual and never received proper burial, have decided to try to complete the ritual. And they want Yoon and her friends as sacrifices. Luckily, they're all able to fight them off before anybody is beheaded, or worse.</p>
<p><span class=messageboard-ooc>Discard Forensic Physician to heal one and explore
<br />
<span class="messageboard-dice"><b>Forensic Physicain:</b></span> <span class="messageboard-dice">1d2 ⇒ 1</span> - Potion of Vision healed. Deck shuffled.
<br />
Explore - Card #2: Oracular Pool
<br />
Recharge Blessing of the Gods to add Fortitude against a barrier
<br />
<span class="messageboard-dice"><b>Check to Defeat - Disable 14:</b></span> <span class="messageboard-dice">1d8 + 3 + 1d10 + 5 ⇒ (7) + 3 + (1) + 5 = 16</span> - Defeated, Banished
<br />
Close the location (Draw Sign of the Mother, bury Sai #2)</span></p>
<p>Near the bodies, Yoon finds another pool. This must have been the magic the cultists were trying to channel. Once more summoning her fires, she warms up the pool, releasing it from the ice that had encased it, and hopefully calming down the oracle even more.</p>
<p><span class=messageboard-ooc>No Blessings in Discard!
<br />
<span class="messageboard-dice"><b>Ring of Regeneration:</b></span> <span class="messageboard-dice">1d2 ⇒ 1</span> - Headband of Epic Intelligence is recharged from discard.
<br />
Draw 2 to reset my hand.</span></p>
<div class="messageboard-quotee">Yoon, Firestarter wrote:</div><blockquote><p> <b>Hand: Ring of Serene Contortion, Ring of Regeneration, Ring of Protection, Adamantine Sai +2, Sign of the Mother, Wayfinder, Blood Kineticist, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 19 <b>Discard:</b> 1 <b>Buried:</b> 1
<br />
<b>Notes: </b>My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
<br />
Shirt Reroll used for 8-00B1.
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]
<p><span class=messageboard-ooc>Start of Enora's turn, I'll recharge Wayfinder to move to the Bridge, and examine the top two cards. Two allies. So the next person to move here should have a good Charisma, so they can dig lots through the allies to the Henchmen before the bridge collapses. ;-)</span></p>
<div class="messageboard-quotee">Yoon, Firestarter wrote:</div><blockquote><p> <b>Hand: Ring of Serene Contortion, Ring of Regeneration, Ring of Protection, Adamantine Sai +2, Sign of the Mother, Blood Kineticist, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 20 <b>Discard:</b> 1 <b>Buried:</b> 1
<br />
<b>Notes: </b>My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
<br />
Shirt Reroll used for 8-00B1.
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>Turn 11, under the Blessing of Abadar
[dice=Ring of Regeneration]1d3[/dice] - Dryad Sandals recharged from discard.
Yoon is glad to see her friends all arriving in the graveyard with her. It's creepy here!
Free Exploration - Card #1: Skinsaw Ritual
Everybody local needs to fight Skinsaw Cultist (Undead)
Reveal Adamantine Sai +2 for combat. Reveal Ring of Serene Contortions for +2.
[dice=Check to Defeat - Combat 11]1d8+4+2+1d4+2[/dice] - Ouch! I'll use my shirt reroll, since we're almost...Yoon - Maelwys (alias of Maelwys0)2019-01-17T21:36:58ZRe: Forums: Play-by-Post: [RetroCon] [ACG] Cosmic Captive (MorkXII)Yoon - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivk1m/gameplay&page=2#762019-01-17T16:11:45Z2019-01-17T16:11:45Z<p><span class=messageboard-ooc>Turn 7, under the Blessing of Abadar redux
<br />
Summon and Encounter Oracle of Iovo.
<br />
Discard Blood Kineticist for +2d4 Fortitude
<br />
<span class="messageboard-dice"><b>BYA - Fortitude 10:</b></span> <span class="messageboard-dice">1d10 + 5 + 2d4 ⇒ (3) + 5 + (3, 2) = 13</span> - Passed
<br />
Reveal Adamantine Sai +2 for combat. Reveal Ring of Serene Contortion for +2. Two Pools displayed for +4.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 12:</b></span> <span class="messageboard-dice">1d8 + 4 + 1d4 + 2 + 2 + 4 ⇒ (5) + 4 + (3) + 2 + 2 + 4 = 20</span> - Defeated
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 14:</b></span> <span class="messageboard-dice">1d8 + 4 + 1d4 + 2 + 2 + 4 ⇒ (4) + 4 + (4) + 2 + 2 + 4 = 20</span> - Defeated, Banished
<br />
<span class="messageboard-dice"><b>Ring of Regeneration:</b></span> <span class="messageboard-dice">1d5 ⇒ 5</span> - Recharge Blood Kineticist from discard.
<br />
Move to <b>Cemetery</b></span></p>
<p>As Yoon starts to move away from the Oracular Pool, she spots the oracle attempting to form once more. As it once again crackles and fizzles, Yoon tries her best to calm it, and assure it that they're here to help. And it does seem calmer now... but still no use getting through to it. There is still work to be done here...</p>
<p>And so, she moves off towards the Cemetery to continue that work, and look for more pools to warm.</p>
<p><span class=messageboard-ooc>Free Exploration - Card #1: Blessing of the Gods
<br />
Auto-acquire</span></p>
<p><span class=messageboard-ooc>Discard Sign of the Stranger to explore - Card #2: Wand of Scorching Ray
<br />
Sign of the Stranger recharges because it found an item
<br />
<span class="messageboard-dice"><b>Check to Acquire - Intelligence 8:</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span> - Fail, Banished</span></p>
<p>Entering the cemetery she says a quick prayer to whatever gods might be listening, and then starts to explore. And the gods seem to answer her prayer, because when she reads the stars and sees them pointing to a particular grave, she finds a magic wand resting on it. She moves to snatch it up, but then recognizes that it was left here as an offering in remembrance of a powerful wizard that is buried here. The last thing she needs right now is another lich or mummy coming back to get her because she snatched his wand. Better to just leave it where it is...</p>
<p><span class=messageboard-ooc>End of turn, recharge Blessing of Abadar from discard.
<br />
<span class="messageboard-dice"><b>Ring of Regeneration:</b></span> <span class="messageboard-dice">1d3 ⇒ 1</span>Blessing of Calistria recharges from discard.
<br />
Discard Dryad Sandals and draw two to reset my hand.</span></p>
<div class="messageboard-quotee">Yoon, Firestarter wrote:</div><blockquote><p> <b>Hand: Ring of Serene Contortion, Ring of Regeneration, Ring of Protection, Adamantine Sai +2, Blessing of the Gods, Adamantine Sai +2 (2), Forensic Physician, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 18 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Notes: </b>My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
<br />
Shirt Reroll used for 8-00A.
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Turn 7, under the Blessing of Abadar redux
Summon and Encounter Oracle of Iovo.
Discard Blood Kineticist for +2d4 Fortitude
[dice=BYA - Fortitude 10]1d10+5+2d4[/dice] - Passed
Reveal Adamantine Sai +2 for combat. Reveal Ring of Serene Contortion for +2. Two Pools displayed for +4.
[dice=Check to Defeat - Combat 12]1d8+4+1d4+2+2+4[/dice] - Defeated
[dice=Check to Defeat - Combat 14]1d8+4+1d4+2+2+4[/dice] - Defeated, Banished
[dice=Ring of Regeneration]1d5[/dice] - Recharge Blood Kineticist...Yoon - Maelwys (alias of Maelwys0)2019-01-17T16:11:45ZRe: Forums: Play-by-Post: [RetroCon] [ACG] Cosmic Captive (MorkXII)Yoon - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivk1m/gameplay&page=2#712019-01-17T00:02:01Z2019-01-17T00:02:01Z<p><span class=messageboard-ooc>Off-turn: Discard Blessing of Norgorber for Amiri</span></p>
<p><span class=messageboard-ooc>Turn 3, under the Blessing of the Gods
<br />
Ring of Regeneration - Recharge Blessing of Norgorber from discard</span></p>
<p>As they split up around the ruined town, Yoon heads for the mill. Maybe she can find something there of use.</p>
<p><span class=messageboard-ooc>Free Exploration - Card #1: Battered Chest
<br />
Reveal Ring of Serene Contortion for +2.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Dexterity 10:</b></span> <span class="messageboard-dice">1d8 + 3 + 2 ⇒ (8) + 3 + 2 = 13</span> - Defeated, banished.
<br />
<span class="messageboard-dice"><b>Random Items:</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span>
<br />
Draw Potion of Vision, Ring of Protection, Headband of Epic Intelligence, and Belt of Giant Strength into hand</span></p>
<p>Upon entering, the first thing she finds is an old battered chest. She remembers some skills she was taught as a child and uses them to pick the lock and open the chest. And it was well worth it! Inside, she finds a veritable wealth of items.</p>
<p><span class=messageboard-ooc>Discard Cleric of Nethys to examine the top two
<br />
Card #2: Magic Leather Armor
<br />
Card #3: Blessing of Calistria
<br />
Place the Blessing on top and explore
<br />
<span class="messageboard-dice"><b>Check to Acquire - Dexterity 4:</b></span> <span class="messageboard-dice">1d8 + 3 + 2 ⇒ (8) + 3 + 2 = 13</span> - Acquired</span></p>
<p><span class=messageboard-ooc>Discard Blessing of Calistria to explore - Card #2: Magic Leather Armor
<br />
<span class="messageboard-dice"><b>Check to Acquire - Fortitude 2:</b></span> <span class="messageboard-dice">1d10 + 5 ⇒ (8) + 5 = 13</span> - Acquired</span></p>
<p>Continuing to explore the building, she finds a small shrine to Calistria. She stops and prays at it, thanking the goddess for the fortune in her small haul, as she feels the goddesses light wash over her. And better yet, behind the shrine she finds another item of value, some magical armor!</p>
<p><span class=messageboard-ooc>Discard Blessing of Yaezhing to explore - Card #4: Ogre.
<br />
Non-henchman non-villain monster, auto-defeated</span></p>
<p>Unfortunately, somebody else seems to have noticed all the poking around, and an ogre appears to defend the mill. Yoon springs into action, letting her instincts take over and killing it instantly. She hasn't had that kind of reaction in a long time, but is happy to see that she still has it in her.</p>
<p><span class=messageboard-ooc>Discard Blessing of Abaddar to explore - Card #5: Oracular Pool
<br />
Recharge Belt of Giant Strength for +1d10 to Disable. Recharge Blessing of Angradd to add Fortitude
<br />
<span class="messageboard-dice"><b>Check to Defeat - Disable 14:</b></span> <span class="messageboard-dice">1d4 + 1d10 + 1d10 + 5 ⇒ (4) + (10) + (4) + 5 = 23</span> - Defeated, and displayed next to the scenario.
<br />
Attempt to close. Reveal Blessing of Serene Contortion for +2.
<br />
<span class="messageboard-dice"><b>Check to Close - Acrobatics 8:</b></span> <span class="messageboard-dice">1d8 + 3 + 2 ⇒ (8) + 3 + 2 = 13</span> - Closed</span></p>
<p>Finally, as she moves past the ogre's body she comes to the real reason that she's here... an oracular pool. She summons her inner fire to warm up the frigid waters, freeing them from the icy grip and hopefully helping to calm the confused oracle. </p>
<p><span class=messageboard-ooc>End of turn, recharge Blessing of Yaezhing.
<br />
<span class="messageboard-dice"><b>Ring of Regeneration:</b></span> <span class="messageboard-dice">1d3 ⇒ 1</span> - Cleric of Nethys
<br />
Discard Potion of Vision and Headband of Epic Intelligence, recharge Magic Leather Armor, and draw 4 to reset my hand.</span></p>
<div class="messageboard-quotee">Yoon, Firestarter wrote:</div><blockquote><p> <b>Hand: Ring of Serene Contortion, Ring of Regeneration, Ring of Protection, Dryad Sandals, Blood Kineticist, Sign of the Stranger, Adamantine Sai +2, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 16 <b>Discard:</b> 4 <b>Buried:</b> 0
<br />
<b>Notes: </b>My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
<br />
Shirt Reroll used for 8-00A.
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Off-turn: Discard Blessing of Norgorber for Amiri
Turn 3, under the Blessing of the Gods
Ring of Regeneration - Recharge Blessing of Norgorber from discard
As they split up around the ruined town, Yoon heads for the mill. Maybe she can find something there of use.
Free Exploration - Card #1: Battered Chest
Reveal Ring of Serene Contortion for +2.
[dice=Check to Defeat - Dexterity 10]1d8+3+2[/dice] - Defeated, banished.
[dice=Random Items]1d4[/dice]
Draw Potion of Vision, Ring of...Yoon - Maelwys (alias of Maelwys0)2019-01-17T00:02:01ZRe: Forums: Play-by-Post: [RetroCon] [ACG] Cosmic Captive (MorkXII)Yoon - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivk1m/gameplay&page=2#642019-01-16T20:42:52Z2019-01-16T20:42:52Z<p><span class=messageboard-ooc>Starting Location: Mill</span></p>
<div class="messageboard-quotee">Yoon, Firestarter wrote:</div><blockquote><p> <b>Hand: Blessing of Angradd, Blessing of Yaezhing, Ring of Serene Contortion, Blessing of Abadar, Blessing of Norgorber, Cleric of Nethys, Ring of Regeneration, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 14 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Notes: </b>My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
<br />
Shirt Reroll used for 8-00A.
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Starting Location: Mill
Yoon, Firestarter wrote:Hand: Blessing of Angradd, Blessing of Yaezhing, Ring of Serene Contortion, Blessing of Abadar, Blessing of Norgorber, Cleric of Nethys, Ring of Regeneration,
Displayed:
Deck: 14 Discard: 0 Buried: 0
Notes: My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
Shirt Reroll used for 8-00A.
Sideboard cards:
[Spoiler omitted]Yoon - Maelwys (alias of Maelwys0)2019-01-16T20:42:52ZRe: Forums: Play-by-Post: [RetroCon] [ACG] Cosmic Captive (MorkXII)Yoon - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivk1m/gameplay&page=2#592019-01-16T20:16:05Z2019-01-16T20:16:05Z<p><span class=messageboard-ooc>Yoon will pass on all upgrades (no tier rewards, and no use for the acquired cards)</span></p>
<p>"I don't know about you guys, but I think I'd definitely prefer to stick with the dark side of this one. Although I don't mind the heat (growing up in the desert will do that), I'm afraid that anything that lives on that side ... also doesn't mind the heat. So my fires might be a lot less effective there. And since I seem to have... misplaced my Pharoah's Key that normally helps with that, I think we should stick to the darkness. Don't worry, if you guys get too cold or anything, I'll be able to warm you up and light the way."</p>Yoon will pass on all upgrades (no tier rewards, and no use for the acquired cards)
"I don't know about you guys, but I think I'd definitely prefer to stick with the dark side of this one. Although I don't mind the heat (growing up in the desert will do that), I'm afraid that anything that lives on that side ... also doesn't mind the heat. So my fires might be a lot less effective there. And since I seem to have... misplaced my Pharoah's Key that normally helps with that, I think we should...Yoon - Maelwys (alias of Maelwys0)2019-01-16T20:16:05ZRe: Forums: Play-by-Post: [RetroCon] [ACG] Cosmic Captive (MorkXII)Yoon - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivk1m/gameplay&page=2#522019-01-16T18:46:10Z2019-01-16T18:46:10Z<p><span class=messageboard-ooc>Turn 20, under the Blessing of the Gods
<br />
<span class="messageboard-dice"><b>Lightning Storm:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span> - 1 Lightning Damage. Recharge Elemental Brass Mail to reduce damage to 0.
<br />
<span class="messageboard-dice"><b>Ring of Regeneration:</b></span> <span class="messageboard-dice">1d7 ⇒ 3</span> - Recharge Shy Ratani from discard
<br />
Move to Windswept Chasm</span></p>
<p><span class=messageboard-ooc>Free Exploration - Card #3: Lightning Elemental
<br />
Reveal Adamantine Sai for combat. Reveal Ring of Serene Contortions for +2. Shuffle Blessing of Norgorber into my deck to add Fortitude.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 17:</b></span> <span class="messageboard-dice">1d8 + 4 + 2 + 1d4 + 2 + 1d10 + 5 ⇒ (5) + 4 + 2 + (2) + 2 + (2) + 5 = 22</span> - Defeated. Pass on closing</span></p>
<p><span class=messageboard-ooc>End of turn, recharge Sign of the Rider.
<br />
<span class="messageboard-dice"><b>Ring of Regeneration:</b></span> <span class="messageboard-dice">1d5 ⇒ 1</span> - Recharge Sign of the Mother from discard
<br />
Draw 3 to reset my hand</span></p>
<div class="messageboard-quotee">Yoon, Firestarter wrote:</div><blockquote><p> <b>Hand: Ring of Serene Contortion, Adamantine Sai +2, Ring of Regeneration, Blessing of Yaezhing, Blessing of Torag, Blessing of Ptah, Shy Ratani, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 13 <b>Discard:</b> 4 <b>Buried:</b> 1
<br />
<b>Notes: </b>My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
<br />
Shirt Reroll used for 8-00A.
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Turn 20, under the Blessing of the Gods
[dice=Lightning Storm]1d4[/dice] - 1 Lightning Damage. Recharge Elemental Brass Mail to reduce damage to 0.
[dice=Ring of Regeneration]1d7[/dice] - Recharge Shy Ratani from discard
Move to Windswept Chasm
Free Exploration - Card #3: Lightning Elemental
Reveal Adamantine Sai for combat. Reveal Ring of Serene Contortions for +2. Shuffle Blessing of Norgorber into my deck to add Fortitude.
[dice=Check to Defeat - Combat 17]1d8+4+2+1d4+2+1d10+5[/dice] -...Yoon - Maelwys (alias of Maelwys0)2019-01-16T18:46:10ZRe: Forums: Play-by-Post: [RetroCon] [ACG] Cosmic Captive (MorkXII)Yoon - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivk1m/gameplay#482019-01-16T16:09:52Z2019-01-16T16:09:52Z<p><span class=messageboard-ooc>Hand update, discarded Sign of the Rider for Enora</span></p>
<div class="messageboard-quotee">Yoon, Firestarter wrote:</div><blockquote><p> <b>Hand: Ring of Serene Contortion, Elemental Brass Mail, Adamantine Sai +2, Ring of Regeneration, Blessing of Norgorber, Blessing of Yaezhing, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 11 <b>Discard:</b> 7 <b>Buried:</b> 1
<br />
<b>Notes: </b>My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
<br />
Shirt Reroll used for 8-00A.
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>Hand update, discarded Sign of the Rider for Enora
Yoon, Firestarter wrote:Hand: Ring of Serene Contortion, Elemental Brass Mail, Adamantine Sai +2, Ring of Regeneration, Blessing of Norgorber, Blessing of Yaezhing,
Displayed:
Deck: 11 Discard: 7 Buried: 1
Notes: My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
Shirt Reroll used for 8-00A.
Sideboard cards:Yoon - Maelwys (alias of Maelwys0)2019-01-16T16:09:52ZRe: Forums: Play-by-Post: [RetroCon] [ACG] Cosmic Captive (MorkXII)Yoon - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivk1m/gameplay#462019-01-16T15:30:19Z2019-01-16T15:30:19Z<p><span class=messageboard-ooc>Turn 16, under the Blessing of Norgorber
<br />
<span class="messageboard-dice"><b>Lightning Storm:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span> - 1 Lightning Damage, discard one of the Sai
<br />
<span class="messageboard-dice"><b>Ring of Regeneration:</b></span> <span class="messageboard-dice">1d9 ⇒ 9</span> - Recharge Sai from discard
<br />
Move to Great Stone Bridge</span></p>
<p>Hearing Bekah call out that she'd cornered another of the elementals, Yoon decides to change her plans, and heads over to the bridge. She's remembered something that an old channeler friend of hers taught her, and wants to try it out.</p>
<p><span class=messageboard-ooc>Free Exploration - Card #1: Lightning Elemental
<br />
Bury Nexian Channeler to defeat Elemental and automatically close location.</span></p>
<p>As she channels the magic to send the elemental back to its home plane, she sees it suddenly pop out of existence. She nods and gives a mock salute to Bekah, then grins at how easy that was. She'll need to remember to send him a message to let him know how effective it was, and thank him for teaching her that trick. That is, next time she's anywhere near a mailbox, and not on some barren hellscape meteor...</p>
<p><span class=messageboard-ooc>End of turn, recharge Blessing of the Gods from discard.
<br />
<span class="messageboard-dice"><b>Ring of Regeneration:</b></span> <span class="messageboard-dice">1d7 ⇒ 3</span> - Recharge Forensic Physician from discard.
<br />
Draw two to reset my hand.</span></p>
<div class="messageboard-quotee">Yoon, Firestarter wrote:</div><blockquote><p> <b>Hand: Ring of Serene Contortion, Elemental Brass Mail, Adamantine Sai +2, Ring of Regeneration, Blessing of Norgorber, Blessing of Yaezhing, Sign of the Rider, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 12 <b>Discard:</b> 6 <b>Buried:</b> 1
<br />
<b>Notes: </b>My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
<br />
Shirt Reroll used for 8-00A.
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Turn 16, under the Blessing of Norgorber
[dice=Lightning Storm]1d4[/dice] - 1 Lightning Damage, discard one of the Sai
[dice=Ring of Regeneration]1d9[/dice] - Recharge Sai from discard
Move to Great Stone Bridge
Hearing Bekah call out that she'd cornered another of the elementals, Yoon decides to change her plans, and heads over to the bridge. She's remembered something that an old channeler friend of hers taught her, and wants to try it out.
Free Exploration - Card #1: Lightning Elemental...Yoon - Maelwys (alias of Maelwys0)2019-01-16T15:30:19ZRe: Forums: Play-by-Post: [Adventure Card Game] Season #3: Season of Factions' Favor (Tier 1)Vika - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/AdventureCardGameSeason4SeasonOfFactionsFavorTier1/gameplay&page=34#16802019-01-16T03:49:46Z2019-01-16T03:49:46Z<p><span class=messageboard-ooc>Turn 2, under the Blessing of Abadar</span></p>
<p><span class=messageboard-ooc>Free Exploration - Card #1: Mistmail
<br />
<span class="messageboard-dice"><b>Check to Acquire - Fortitude 7:</b></span> <span class="messageboard-dice">1d10 + 4 + 2 ⇒ (3) + 4 + 2 = 9</span> - Acquired</span></p>
<p><span class=messageboard-ooc>Discard Warhorse to explore - Card #2: Hollow Serpent
<br />
<span class="messageboard-dice"><b>BYA - Discard a random card:</b></span> <span class="messageboard-dice">1d6 ⇒ 2</span> - Fortified Breastplate
<br />
Discard Breakaway Spear for combat.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 16/22:</b></span> <span class="messageboard-dice">1d10 + 6 + 1d8 + 2 + 2d8 + 2 ⇒ (5) + 6 + (2) + 2 + (4, 4) + 2 = 25</span> - Defeated, no scourge, no lost blessing</span></p>
<p><span class=messageboard-ooc>End my turn, draw 2 to reset my hand.</span></p>
<div class="messageboard-quotee">Vika wrote:</div><blockquote><p> <b>Hand: Belt of Physical Might, Greatclub +3, Grappler's Mask, Mistmail, Blessing of the Father of Creation, Unwrapped Harmony, </b>
</p>
<b>Displayed:</b> Xandhul Bloodsbane III,
<br />
<b>Deck:</b> 13 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Notes: </b>+2 to acquire Weapons and Armor at my location
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Turn 2, under the Blessing of Abadar
Free Exploration - Card #1: Mistmail
[dice=Check to Acquire - Fortitude 7]1d10+4+2[/dice] - Acquired
Discard Warhorse to explore - Card #2: Hollow Serpent
[dice=BYA - Discard a random card]1d6[/dice] - Fortified Breastplate
Discard Breakaway Spear for combat.
[dice=Check to Defeat - Combat 16/22]1d10+6+1d8+2+2d8+2[/dice] - Defeated, no scourge, no lost blessing
End my turn, draw 2 to reset my hand.
Vika wrote:Hand: Belt of Physical Might, Greatclub +3,...Vika - Maelwys (alias of Maelwys0)2019-01-16T03:49:46ZRe: Forums: Play-by-Post: [RetroCon] [ACG] Cosmic Captive (MorkXII)Yoon - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivk1m/gameplay#402019-01-16T00:17:06Z2019-01-16T00:17:06Z<p><span class=messageboard-ooc>Update, I forgot to actually add the BotG to my hand after I acquired it closing the canyon. I've fixed that now.</span></p>
<p><span class=messageboard-ooc>Turn 12, under the Blessing of the Gods
<br />
<span class="messageboard-dice"><b>Lightning Storm:</b></span> <span class="messageboard-dice">1d4 ⇒ 1</span> - 1 damage, discard Dryad Sandals.
<br />
Move to Windswept Chasm. The other locations are covered, so I might as well start digging for the Villain. Or at least, be here to make the Fortitude check for somebody else again, if required. ;-)</span></p>
<p><span class=messageboard-ooc>Free Exploration - Card #1: Blessing of Torag
<br />
<span class="messageboard-dice"><b>Check to Acquire - Strength 4:</b></span> <span class="messageboard-dice">1d6 ⇒ 5</span> - Acquired</span></p>
<p><span class=messageboard-ooc>Discard Blessing of the Gods to explore - Card #2: Short Sword
<br />
<span class="messageboard-dice"><b>Check to Acquire - Strength 4:</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span> - Acquired</span></p>
<p><span class=messageboard-ooc>Discard Blessing of Ptah to explore - Card #3: Ambush
<br />
Ptah gives me +1 die on my check. Ring of Serene Contortion gives me +2. Recharge Blessing of Torag to add Fortitude.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Acrobatics 14:</b></span> <span class="messageboard-dice">2d8 + 4 + 2 + 1d10 + 5 ⇒ (1, 2) + 4 + 2 + (5) + 5 = 19</span> - Defeated</span></p>
<p><span class=messageboard-ooc>Ambush Free Exploration - Card #4: Frost Ray
<br />
<span class="messageboard-dice"><b>Check to Acquire - Intelligence 6:</b></span> <span class="messageboard-dice">1d6 ⇒ 3</span> - Failed. Enora has an opportunity to attempt to acquire it before I banish it.</span></p>
<p><span class=messageboard-ooc>End of turn, recharge Blessing of Ptah from my discard pile. Then discard Short Sword and draw 4 to reset my hand.</span></p>
<div class="messageboard-quotee">Yoon, Firestarter wrote:</div><blockquote><p> <b>Hand: Ring of Serene Contortion, Elemental Brass Mail, Adamantine Sai +2 (2), Adamantine Sai +2, Nexian Channeler, Ring of Regeneration, Blessing of Norgorber, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 10 <b>Discard:</b> 8 <b>Buried:</b> 0
<br />
<b>Notes: </b>My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
<br />
Shirt Reroll used for 8-00A.
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Update, I forgot to actually add the BotG to my hand after I acquired it closing the canyon. I've fixed that now.
Turn 12, under the Blessing of the Gods
[dice=Lightning Storm]1d4[/dice] - 1 damage, discard Dryad Sandals.
Move to Windswept Chasm. The other locations are covered, so I might as well start digging for the Villain. Or at least, be here to make the Fortitude check for somebody else again, if required. ;-)
Free Exploration - Card #1: Blessing of Torag
[dice=Check to Acquire -...Yoon - Maelwys (alias of Maelwys0)2019-01-16T00:17:06ZRe: Forums: Play-by-Post: [RetroCon] [ACG] Cosmic Captive (MorkXII)Yoon - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivk1m/gameplay#342019-01-15T18:25:14Z2019-01-15T18:25:14Z<p>Yoon helps Enora to deal with some of the dripping acid, making sure that she can close the gap to attack the creature.</p>
<p><span class=messageboard-ooc>Discard Blood Kineticist for +2d4 Fortitude.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Fortitude 12:</b></span> <span class="messageboard-dice">1d10 + 5 + 2d4 ⇒ (6) + 5 + (1, 1) = 13</span> - Defeated</span></p>Yoon helps Enora to deal with some of the dripping acid, making sure that she can close the gap to attack the creature.
Discard Blood Kineticist for +2d4 Fortitude.
[dice=Check to Defeat - Fortitude 12]1d10+5+2d4[/dice] - DefeatedYoon - Maelwys (alias of Maelwys0)2019-01-15T18:25:14ZRe: Forums: Play-by-Post: [RetroCon] [ACG] Cosmic Captive (MorkXII)Yoon - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivk1m/gameplay#302019-01-15T17:51:43Z2019-01-15T17:51:43Z<p><span class=messageboard-ooc>Turn 8, under the Blessing of Erastil
<br />
<span class="messageboard-dice"><b>Lightning Storm:</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span> - Missed me!
<br />
Move to Elemental Trenches</span></p>
<p>Yoon hears the cries of her allies in the trench nearby, apparently they've been thwarted by some sort of magical protections there. So she heads over to help deal with it.</p>
<p><span class=messageboard-ooc>Free Exploration - Card #1: Disjunction Pulse
<br />
Reveal Ring of Serene Contortions for +2. Recharge Sign of the Stranger to add Fortitude.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Dexterity 15:</b></span> <span class="messageboard-dice">1d8 + 3 + 2 + 1d10 + 5 ⇒ (8) + 3 + 2 + (3) + 5 = 21</span> - Defeated</span></p>
<p>As Yoon arrives and sees the powerful magic in place, she calls upon the fires within her, and sends out a mighty flare that overwhelms the pulse and shuts it down. Nodding to her friends to indicate that the way is clear, she continues to explore the area.</p>
<p><span class=messageboard-ooc>Discard Shy Ratani to explore - Card #2: Goblin Warrior
<br />
This would be so much simpler if I'd drawn one of my Sai by now. :-p Okay, recharge Blessing of Urgathoa to make fire.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 9:</b></span> <span class="messageboard-dice">1d6 + 1d10 + 5 ⇒ (1) + (8) + 5 = 14</span> - Defeated</span></p>
<p><span class=messageboard-ooc>Last card is the Henchmen/Villain and I'm out of Blessings to fight it, so I'll stop there and take a break.
<br />
End of turn, recharge Blessing of Angradd from discard. Draw 3 to reset my hand.</span></p>
<div class="messageboard-quotee">Yoon, Firestarter wrote:</div><blockquote><p> <b>Hand: Ring of Serene Contortion, Dryad Sandals, Blood Kineticist, Elemental Brass Mail, Adamantine Sai +2 (2), Blessing of Ptah, Nexian Channeler, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 11 <b>Discard:</b> 4 <b>Buried:</b> 0
<br />
<b>Notes: </b>My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
<br />
Shirt Reroll used for 8-00A.
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Turn 8, under the Blessing of Erastil
[dice=Lightning Storm]1d4[/dice] - Missed me!
Move to Elemental Trenches
Yoon hears the cries of her allies in the trench nearby, apparently they've been thwarted by some sort of magical protections there. So she heads over to help deal with it.
Free Exploration - Card #1: Disjunction Pulse
Reveal Ring of Serene Contortions for +2. Recharge Sign of the Stranger to add Fortitude.
[dice=Check to Defeat - Dexterity 15]1d8+3+2+1d10+5[/dice] - Defeated
As...Yoon - Maelwys (alias of Maelwys0)2019-01-15T17:51:43ZRe: Forums: Play-by-Post: [RetroCon] [ACG] Cosmic Captive (MorkXII)Yoon - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivk1m/gameplay#212019-01-15T14:34:57Z2019-01-15T14:34:57Z<p>Yoon nods grimly as she hears what their mission is to be. She steps through the portal, immediately summoning a small fire around her to protect her from the chill.</p>
<p><span class=messageboard-ooc>Off-turn:
<br />
Discard Sign of the Mother for Bekah
<br />
Discard Blessing of Abadar for Amiri</span></p>
<p>As her friends fight to conquer the watchtower, Yoon carefully observes the fight with the elemental, taking note of their weaknesses in the hopes of using those against them.</p>
<p><span class=messageboard-ooc>Turn 4, under the Blessing of Gorum.
<br />
<span class="messageboard-dice"><b>Lightning Storm:</b></span> <span class="messageboard-dice">1d4 ⇒ 1</span> - Struck. Discard Forensic Physician for damage.
<br />
Move to the Canyon</span></p>
<p><span class=messageboard-ooc>Free Exploration - Card #1: Pit Trap
<br />
<span class="messageboard-dice"><b>Check to Defeat - Acrobatics 8:</b></span> <span class="messageboard-dice">1d8 + 4 ⇒ (1) + 4 = 5</span>
<br />
Well that's a crappy way to start. I'll go ahead and use my shirt reroll right off the top, apparently.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Acrobatics 8:</b></span> <span class="messageboard-dice">1d8 + 4 ⇒ (6) + 4 = 10</span> - Defeated.</span></p>
<p>Seeing that the tower has been secured, Yoon moves of into one of the massive canyons that covers this plain. Immediately after arriving in the canyon, she spots a pit. Thinking how easy this was going to be, she moves to leap over it... and immediately trips over her own feet. This altered gravity will definitely take some getting used to. Glancing around to make sure that nobody noticed, she attempts again, and this time sails cleanly over it.</p>
<p><span class=messageboard-ooc>Pit Trap Free Exploration - Card #2: Magic Leather Armor
<br />
<span class="messageboard-dice"><b>Check to Acquire - Fortitude 2:</b></span> <span class="messageboard-dice">1d10 + 5 ⇒ (1) + 5 = 6</span> - Acquired.</span></p>
<p>On the other side she spots a suit of armor. Not nearly as strong as what she's used to, but might come in handy. So she scoops it up and puts it on for now.</p>
<p><span class=messageboard-ooc>Discard Cleric of Nethys to examine the top two cards, reorder them, and then explore.
<br />
Card #3: Skinsaw Ritual
<br />
Card #4: Lightning Elemental
<br />
Play Elemental back on top and encounter it.
<br />
Recharge Sign of the Rider to start a fire. Discard Blessing of Angradd for 2 dice.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 17:</b></span> <span class="messageboard-dice">3d6 + 1d10 + 5 ⇒ (2, 3, 1) + (10) + 5 = 21</span> - Defeated
<br />
Attempt to close, encountering the bottom blessing - Blessing of the Gods. Auto-acquired, location closed.</span></p>
<p>Thinking back to something that her cleric friend had told her before she left on this expedition, she realizes that it was a prophecy from her god, who has seen all things. Following the advice she peaks into one of the crevasses, and spots another of the lightning elementals. She holds out her hand, filling it with a super-hot fire, and hurls it at the creature. The fire overwhelms its electrical being, and short-circuits it, causing it to disappear with a pop. "Not so tough afterall, these things..." she grins, as she moves towards the exit of the canyon, to find where more of these are hiding.</p>
<p><span class=messageboard-ooc>Recharge Wayfinder to move to the Great Stone Bridge and examine the top two cards
<br />
Card #1: Rat Swarm
<br />
Card #2: Sling</span></p>
<p><span class=messageboard-ooc>End of turn, recharge Blessing of Abadar from discard pile.
<br />
Reset hand, recharging Magic Leather Armor and drawing 7 cards.</span></p>
<div class="messageboard-quotee">Yoon, Firestarter wrote:</div><blockquote><p> <b>Hand: Sign of the Stranger, Blessing of Urgathoa, Ring of Serene Contortion, Dryad Sandals, Blood Kineticist, Elemental Brass Mail, Shy Ratani, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 11 <b>Discard:</b> 4 <b>Buried:</b> 0
<br />
<b>Notes: </b>My blessings are always available when needed, help yourself. (but try to leave me with at least one, if possible ;-) )
<br />
Shirt Reroll used for 8-00A.
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Yoon nods grimly as she hears what their mission is to be. She steps through the portal, immediately summoning a small fire around her to protect her from the chill.
Off-turn:
Discard Sign of the Mother for Bekah
Discard Blessing of Abadar for Amiri
As her friends fight to conquer the watchtower, Yoon carefully observes the fight with the elemental, taking note of their weaknesses in the hopes of using those against them.
Turn 4, under the Blessing of Gorum.
[dice=Lightning...Yoon - Maelwys (alias of Maelwys0)2019-01-15T14:34:57ZRe: Forums: Play-by-Post: [RetroCon] [ACG] Cosmic Captive (MorkXII)Yoon - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivk1m/gameplay#102019-01-14T14:36:54Z2019-01-14T14:36:54Z<p>Yoon is not as young and carefree as she once was. Her tattered old owlbear no longer hangs from her belt. Though still youthful of age, her face is more worn than it used to be, signs of a harsh youth spent in the desert, treasure hunting, and trying to rid the world of deeper evils.</p>
<p>And now another potential evil has surfaced. And once again, she stands ready and wielding fire, prepared to help in any way she can.</p>
<p><span class=messageboard-ooc><b>Starting Location:</b> Watchtower</span>
<br />
<div class="messageboard-quotee">Yoon, Firestarter wrote:</div><blockquote><p> <b>Hand: Sign of the Rider, Blessing of Angradd, Blessing of Abadar, Sign of the Mother, Forensic Physician, Cleric of Nethys, Wayfinder, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 14 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Notes: </b>My blessings are always available when needed, help yourself.
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Yoon is not as young and carefree as she once was. Her tattered old owlbear no longer hangs from her belt. Though still youthful of age, her face is more worn than it used to be, signs of a harsh youth spent in the desert, treasure hunting, and trying to rid the world of deeper evils.
And now another potential evil has surfaced. And once again, she stands ready and wielding fire, prepared to help in any way she can.
Starting Location: Watchtower
Yoon, Firestarter wrote: Hand: Sign of the...Yoon - Maelwys (alias of Maelwys0)2019-01-14T14:36:54ZRe: Forums: Play-by-Post Discussion: [RetroCon] [ACG] Cosmic Captive (MorkXII) DiscussionYoon - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivk1m/discussion#112019-01-12T17:32:02Z2019-01-12T17:32:02Z<p>Yoon is here! Hail Gom-Gom!</p>
<p>I have a shirt, and will borrow a playmat from Lucian if that's allowed. Yoon has completed the Season of Plundered Tombs (plus the promo).</p>
<p>My sheet is here: https://docs.google.com/spreadsheets/d/1BfQbPwzeacE7oU02r4wfUpP4OVTQpJhcmv- UECBMD8o/edit?usp=sharing</p>
<div class="messageboard-quotee">Yoon, Firestarter wrote:</div><blockquote> [Spoiler omitted]</blockquote><p>Yoon is here! Hail Gom-Gom!
I have a shirt, and will borrow a playmat from Lucian if that's allowed. Yoon has completed the Season of Plundered Tombs (plus the promo).
My sheet is here: https://docs.google.com/spreadsheets/d/1BfQbPwzeacE7oU02r4wfUpP4OVTQpJhcmv- UECBMD8o/edit?usp=sharing
Yoon, Firestarter wrote:[Spoiler omitted]Yoon - Maelwys (alias of Maelwys0)2019-01-12T17:32:02ZRe: Forums: Play-by-Post: [Adventure Card Game] Season #3: Season of Factions' Favor (Tier 1)Vika - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/AdventureCardGameSeason4SeasonOfFactionsFavorTier1/gameplay&page=34#16762019-01-11T14:52:54Z2019-01-11T14:52:54Z<p><b>Deck Upgrade (Weapon 6):</b> Dwarven Earthbreaker +1 -> Adamantine Trident +3
<br />
<b>Deck Upgrade (Ally 6):</b> Surgeon -> Nightwalker Isra
<br />
<b>Trader (Trove):</b>
<br />
<b>Loot:</b> Merchant -> Unwrapped Harmony
<br />
<b>Loot:</b> Masterwork -> Vision
<br />
<b>Cohort:</b> Xandhul Bloodsbane III
<br />
<b>Starting Location:</b> Eternal Arena</p>
<p>Since nobody else seems to be taking any of the cohorts, I'll hang out in the arena with Xandhul once more. And I'll leave Sand Elemental to Ezren this time.</p>
<div class="messageboard-quotee">Vika wrote:</div><blockquote><p> <b>Hand: Warhorse, Belt of Physical Might, Fortified Breastplate, Greatclub +3, Grappler's Mask, Breakaway Spear, </b>
</p>
<b>Displayed:</b> Xandhul Bloodsbane III,
<br />
<b>Deck:</b> 15 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Notes: </b>+2 to acquire Weapons and Armor at my location
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Deck Upgrade (Weapon 6): Dwarven Earthbreaker +1 -> Adamantine Trident +3
Deck Upgrade (Ally 6): Surgeon -> Nightwalker Isra
Trader (Trove):
Loot: Merchant -> Unwrapped Harmony
Loot: Masterwork -> Vision
Cohort: Xandhul Bloodsbane III
Starting Location: Eternal Arena
Since nobody else seems to be taking any of the cohorts, I'll hang out in the arena with Xandhul once more. And I'll leave Sand Elemental to Ezren this time.
Vika wrote:Hand: Warhorse, Belt of Physical Might, Fortified...Vika - Maelwys (alias of Maelwys0)2019-01-11T14:52:54ZRe: Forums: Play-by-Post Discussion: [Adventure Card Game] Season #3: Season of Factions' Favor (Tier 1) DiscussionVika - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/AdventureCardGameSeason4SeasonOfFactionsFavorTier1/discussion&page=8#3822019-01-09T19:37:07Z2019-01-09T19:37:07Z<p><span class="messageboard-dice"><b>Weapon 6:</b></span> <span class="messageboard-dice">1d1000 ⇒ 76</span>
<br />
<span class="messageboard-dice"><b>Ally 6:</b></span> <span class="messageboard-dice">1d1000 ⇒ 121</span>
<br />
<span class="messageboard-dice"><b>Blessing 6:</b></span> <span class="messageboard-dice">1d1000 ⇒ 251</span></p>[dice=Weapon 6]1d1000[/dice]
[dice=Ally 6]1d1000[/dice]
[dice=Blessing 6]1d1000[/dice]Vika - Maelwys (alias of Maelwys0)2019-01-09T19:37:07ZRe: Forums: Play-by-Post Discussion: [RetroCon] [ACG] Cosmic Captive (MorkXII) DiscussionMaelwys0https://paizo.com/campaigns/v5748p75ivk1m/discussion#72019-01-08T00:21:08Z2019-01-08T00:21:08Z<p>Unless it would cause a huge overlap with somebody else here, I'm currently leaning heavily towards playing Yoon, Firestarter. Acrobatics, Stealth, and Fortitude, plus a constant stream of blessings to help out everybody else.</p>Unless it would cause a huge overlap with somebody else here, I'm currently leaning heavily towards playing Yoon, Firestarter. Acrobatics, Stealth, and Fortitude, plus a constant stream of blessings to help out everybody else.Maelwys02019-01-08T00:21:08ZRe: Forums: Play-by-Post: [Adventure Card Game] Season #3: Season of Factions' Favor (Tier 1)Vika - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/AdventureCardGameSeason4SeasonOfFactionsFavorTier1/gameplay&page=34#16612019-01-07T23:04:35Z2019-01-07T23:04:35Z<p><span class=messageboard-ooc>On Ezren's Turn: BYA Dex 13. Bwahaha. Nope.
<br />
<span class="messageboard-dice"><b>Acid Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span> - Reveal Reflecting Buckler to reduce Acid damage by 2.</span></p>
<p><span class=messageboard-ooc>Turn 7, under the Favour of the Grand Lodge.
<br />
I'll examine the top card of each location, but it won't help. I'll decline to examine the top card of the Siege deck instead, because I know what that is and don't want to hit it. I don't have any Allies to recharge.</span></p>
<p><span class=messageboard-ooc>Free Exploration - Card #6: Baited Jewel Box
<br />
Request Ezren display Disable Mechanism for +2d8.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Craft 14/18:</b></span> <span class="messageboard-dice">1d10 + 5 + 2d8 ⇒ (7) + 5 + (3, 7) = 22</span> - Defeated, and draw an item: Ring of the Grasping Grave.</span></p>
<p><span class=messageboard-ooc>Unfortunately with all these weapons, I can't explore again. So I'll go full support mode and discard everything except my Ring of Stony Flesh, and draw a new hand.</span></p>
<div class="messageboard-quotee">Vika wrote:</div><blockquote><p> <b>Hand: Greatclub +3, Ring of Stony Flesh, Fortified Breastplate, Rhino Hide Armor, Sand Elemental, Blessing of the Lord in Iron, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 8 <b>Discard:</b> 9 <b>Buried:</b> 0
<br />
<b>Notes: </b>+2 to acquire Weapons and Armor at my location
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]
<p><span class=messageboard-ooc>When somebody encounters the villain, I'll topdeck my Ring and reveal Fortified Breastplate to roll 2d10+7 against the Fortitude 13 check, so that you can use my blessing against the villain. Feel free to Bot the actual roll for me while you're posting your turn.</span></p>On Ezren's Turn: BYA Dex 13. Bwahaha. Nope.
[dice=Acid Damage]1d4[/dice] - Reveal Reflecting Buckler to reduce Acid damage by 2.
Turn 7, under the Favour of the Grand Lodge.
I'll examine the top card of each location, but it won't help. I'll decline to examine the top card of the Siege deck instead, because I know what that is and don't want to hit it. I don't have any Allies to recharge.
Free Exploration - Card #6: Baited Jewel Box
Request Ezren display Disable Mechanism for +2d8....Vika - Maelwys (alias of Maelwys0)2019-01-07T23:04:35ZRe: Forums: Play-by-Post Discussion: Retrocon Cosmic Captive GM Thread DiscussionMaelwys0https://paizo.com/campaigns/v5748p75ivjz6/discussion#442019-01-06T22:49:07Z2019-01-06T22:49:07Z<p>Here's my ACG Thread:</p>
<p>https://paizo.com/campaigns/v5748p75ivk22</p>Here's my ACG Thread:
https://paizo.com/campaigns/v5748p75ivk22Maelwys02019-01-06T22:49:07ZRe: Forums: Play-by-Post Discussion: [RetroCon] [ACG] Cosmic Captive (MorkXII) DiscussionMaelwys0https://paizo.com/campaigns/v5748p75ivk1m/discussion#52019-01-06T22:47:42Z2019-01-06T22:47:42Z<p>Hey guys! </p>
<p>Any preferences for which character I play? Vika's out, because she's not done her campaign that I was hoping she would be by now. But I have three other Tier 6 characters available. MM Yoon, Zova, or Emil are all possibilities, depending on what fits best with the rest of the party. Any preferences?</p>Hey guys!
Any preferences for which character I play? Vika's out, because she's not done her campaign that I was hoping she would be by now. But I have three other Tier 6 characters available. MM Yoon, Zova, or Emil are all possibilities, depending on what fits best with the rest of the party. Any preferences?Maelwys02019-01-06T22:47:42ZRe: Forums: Play-by-Post: [Adventure Card Game] Season #3: Season of Factions' Favor (Tier 1)Vika - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/AdventureCardGameSeason4SeasonOfFactionsFavorTier1/gameplay&page=33#16432019-01-04T23:58:39Z2019-01-04T23:58:39Z<p><span class=messageboard-ooc>Turn 2, under the Blessing of the Ancients.
<br />
I forgot to make the roll here until after I finished the turn, and if I edit it in now it'll upset all the rest of my rolls. But at the start of my turn I autopass my Constitution check (1d10+3 >= 4).</span></p>
<p>Steeling herself against the oncoming swarm, Vika is ready and willing to destroy some monsters...</p>
<p><span class=messageboard-ooc>Free Exploration - Card #2: Elder Ifreeti
<br />
Reveal Greatclub +3 for combat. Topdeck Ring of Stony Flesh for +1d6
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 19:</b></span> <span class="messageboard-dice">1d10 + 6 + 1d10 + 3 + 1d6 ⇒ (10) + 6 + (2) + 3 + (3) = 24</span> - Defeated
<br />
Draw a random Weapon (Axe of the Imperative)</span></p>
<p>As an elemental approaches her she leaps into action, slamming into it with her club. Once she has subdued it, she pulls out a Spyglass to examine the battlefield and get an eye on what's still approaching. </p>
<p><span class=messageboard-ooc>Discard Magic Spyglass to examine the top three cards
<br />
Card #3: Shaitan Ghul - Scenario trigger
<br />
Scenario text - Recharge Warhorse and encounter Shaitan Ghul.
<br />
BYA - Discard Axe of the Imperative.
<br />
Reveal Greatclub +3 for combat. Discard Blessing of Shizuru for 2 dice.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 20/26:</b></span> <span class="messageboard-dice">3d10 + 6 + 1d10 + 3 ⇒ (7, 3, 8) + 6 + (7) + 3 = 34</span> - Defeated, no scourge.
<br />
Card #4: Vanth
<br />
Card #5: Sun Falcon.
<br />
Place Sun Falcon back on top, then Vanth.</span></p>
<p>She spies another elemental, this one a spectre of its former self, wrenched back from the dead. And he spots her as well, lurching towards her before she can even put down the spyglass, he knocks it out of her hands to a rough landing on the stone below. "You better not have broken that!" she hollers, taking a step back and swinging her club once more.</p>
<p><span class=messageboard-ooc>Discard Blessing of the Drunken Hero to explore - Card #5: Sun Falcon.
<br />
Reveal Greatclub +3 for combat.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 11:</b></span> <span class="messageboard-dice">1d10 + 6 + 1d10 + 3 ⇒ (6) + 6 + (8) + 3 = 23</span> - Autopass. Falcon is shuffled into the Blessings Deck.</span></p>
<p>Once the undead janni is dealt with, Vika heads off after the Sun Falcon that she'd spotted. She's heard that they can bring good luck, and it sounds like her and her friends could use a bit of that right now. She quickly manages to kill it and pluck a lucky feather, but the breeze blows it away. Hopefully, one of her friends will spot that soon, and the blessing that it brings.</p>
<p><span class=messageboard-ooc>End my turn, and draw 5 to reset my hand. Alllll the weapons.</span></p>
<div class="messageboard-quotee">Vika wrote:</div><blockquote><p> <b>Hand: Greatclub +3, Ring of Stony Flesh, Reflecting Buckler, Pillaging Mace, Jorgenfist Spear, Breakaway Spear, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 12 <b>Discard:</b> 4 <b>Buried:</b> 0
<br />
<b>Notes: </b>+2 to acquire Weapons and Armor at my location
<br />
If Ezren or Radovan wants to come hang out with me, they're welcome to use my mace or club for an extra 1d6+1, because I've got far too many weapons right now. ;-)
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]
<p><span class=messageboard-ooc>Siege Deck #2 and #3 are banished. #4 is known and on top of the deck. #5 is shuffled into the Blessings deck.</span></p>Turn 2, under the Blessing of the Ancients.
I forgot to make the roll here until after I finished the turn, and if I edit it in now it'll upset all the rest of my rolls. But at the start of my turn I autopass my Constitution check (1d10+3 >= 4).
Steeling herself against the oncoming swarm, Vika is ready and willing to destroy some monsters...
Free Exploration - Card #2: Elder Ifreeti
Reveal Greatclub +3 for combat. Topdeck Ring of Stony Flesh for +1d6
[dice=Check to Defeat - Combat...Vika - Maelwys (alias of Maelwys0)2019-01-04T23:58:39ZRe: Forums: Play-by-Post: [Adventure Card Game] Season #3: Season of Factions' Favor (Tier 1)Vika - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/AdventureCardGameSeason4SeasonOfFactionsFavorTier1/gameplay&page=33#16402019-01-04T14:56:17Z2019-01-04T14:56:17Z<p><b>Deck Upgrade (Item 6):</b> Belt of Giant Strength -> Belt of Physical Might
<br />
<b>Trader (Trove):</b> Masterwork -> Fortune Teller (plus temporarily discarding both Spears)
<br />
<b>Loot:</b> Surgeon -> Unwrapped Harmony
<br />
<b>Loot:</b> Merchant -> Sand Elemental
<br />
<b>Starting Location:</b> Mumia Lab</p>
<div class="messageboard-quotee">Vika wrote:</div><blockquote><p> <b>Hand: Magic Spyglass, Blessing of Shizuru, Blessing of the Drunken Hero, Greatclub +3, Warhorse, Ring of Stony Flesh, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 15 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Notes: </b>+2 to acquire Weapons and Armor at my location
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Deck Upgrade (Item 6): Belt of Giant Strength -> Belt of Physical Might
Trader (Trove): Masterwork -> Fortune Teller (plus temporarily discarding both Spears)
Loot: Surgeon -> Unwrapped Harmony
Loot: Merchant -> Sand Elemental
Starting Location: Mumia Lab
Vika wrote:Hand: Magic Spyglass, Blessing of Shizuru, Blessing of the Drunken Hero, Greatclub +3, Warhorse, Ring of Stony Flesh,
Displayed:
Deck: 15 Discard: 0 Buried: 0
Notes: +2 to acquire Weapons and Armor at my location
Sideboard
...Vika - Maelwys (alias of Maelwys0)2019-01-04T14:56:17ZRe: Forums: Play-by-Post Discussion: Retrocon Cosmic Captive GM Thread DiscussionMaelwys0https://paizo.com/campaigns/v5748p75ivjz6/discussion#192018-12-28T17:47:57Z2018-12-28T17:47:57Z<p>Sorry, I'll get mine up shortly. It's been a busy couple holiday weeks.</p>Sorry, I'll get mine up shortly. It's been a busy couple holiday weeks.Maelwys02018-12-28T17:47:57ZRe: Forums: Play-by-Post: [Adventure Card Game] Season #3: Season of Factions' Favor (Tier 1)Vika - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/AdventureCardGameSeason4SeasonOfFactionsFavorTier1/gameplay&page=33#16352018-12-27T15:55:04Z2018-12-27T15:51:39Z<p>I'll hit up the Trove again, as usual.
<br />
And will figure out my swaps after the trader.</p>
<p>Also, I'll hang out in the Mumia Lab, since I can auto-pass the check to ignore the curse.</p>I'll hit up the Trove again, as usual.
And will figure out my swaps after the trader.
Also, I'll hang out in the Mumia Lab, since I can auto-pass the check to ignore the curse.Vika - Maelwys (alias of Maelwys0)2018-12-27T15:51:39ZRe: Forums: Play-by-Post Discussion: [Adventure Card Game] Season #3: Season of Factions' Favor (Tier 1) DiscussionVika - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/AdventureCardGameSeason4SeasonOfFactionsFavorTier1/discussion&page=8#3742018-12-22T17:41:01Z2018-12-22T17:37:48Z<p><span class="messageboard-dice"><b>Item 6:</b></span> <span class="messageboard-dice">1d1000 ⇒ 352</span> (Belt of Physical Might)
<br />
<span class="messageboard-dice"><b>Weapon 6:</b></span> <span class="messageboard-dice">1d1000 ⇒ 241</span> (Not sure yet which one, I've got several options)
<br />
<span class="messageboard-dice"><b>Ally 6:</b></span> <span class="messageboard-dice">1d1000 ⇒ 325</span> (Nightwalker Isra)</p>
<p>Power Feat: (you or)</p>[dice=Item 6]1d1000[/dice] (Belt of Physical Might)
[dice=Weapon 6]1d1000[/dice] (Not sure yet which one, I've got several options)
[dice=Ally 6]1d1000[/dice] (Nightwalker Isra)
Power Feat: (you or)Vika - Maelwys (alias of Maelwys0)2018-12-22T17:37:48ZRe: Forums: Play-by-Post: [Adventure Card Game] Season #3: Season of Factions' Favor (Tier 1)Vika - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/AdventureCardGameSeason4SeasonOfFactionsFavorTier1/gameplay&page=33#16272018-12-20T14:56:09Z2018-12-20T14:56:09Z<p><span class=messageboard-ooc>Off-turn, take damage from Zarlova's encounter with the dart trap.
<br />
<span class="messageboard-dice"><b>Dart Trap Ranged Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span> - Reveal Rhino Hide Armor to reduce damage by 3.</span></p>
<p><span class=messageboard-ooc>Turn 22, under the Blessing of Abadar</span></p>
<p><span class=messageboard-ooc>Free Exploration - Card #1: Symbol of Fear. Display next to me.</span></p>
<p><span class=messageboard-ooc>Reveal Mighty Steed and discard Chakram to examine Card #2: Sky Pharoah Guardian.
<br />
<span class="messageboard-dice"><b>Recharge Chakram - Fortitude 9:</b></span> <span class="messageboard-dice">1d10 + 4 ⇒ (5) + 4 = 9</span> - Recharged</span></p>
<p><span class=messageboard-ooc>End of turn, attempt to overcome Symbol of Fear. Topdeck Ring of Stony Flesh for +1 die.
<br />
<span class="messageboard-dice"><b>Symbol of Fear - Fortitude 8:</b></span> <span class="messageboard-dice">2d10 + 4 ⇒ (1, 8) + 4 = 13</span> - Banished.
<br />
Discard Rhino Hide and Mighty Steed and draw 4 to reset my hand.</span></p>
<div class="messageboard-quotee">Vika wrote:</div><blockquote><p> <b>Hand: Pillaging Mace, Corrosion, Ring of Stony Flesh, Blessing of the Father of Creation, Warhorse, Ushabti of the Willing Servant, </b>
</p>
<b>Displayed:</b> Xandhul Bloodsbane III,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 7 <b>Buried:</b> 1
<br />
<b>Notes: </b>+2 to acquire Weapons and Armor at my location
<br />
+1 die against Constructs (Sky Guardian)
<br />
+1d8 Str, Dex, Perception at my location (Ushabti)
<br />
+1d6+1 Combat at my location (recharge Pillaging Mace)
<br />
Use the Blessing for either of the Henchmen fights as needed
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Off-turn, take damage from Zarlova's encounter with the dart trap.
[dice=Dart Trap Ranged Damage]1d4[/dice] - Reveal Rhino Hide Armor to reduce damage by 3.
Turn 22, under the Blessing of Abadar
Free Exploration - Card #1: Symbol of Fear. Display next to me.
Reveal Mighty Steed and discard Chakram to examine Card #2: Sky Pharoah Guardian.
[dice=Recharge Chakram - Fortitude 9]1d10+4[/dice] - Recharged
End of turn, attempt to overcome Symbol of Fear. Topdeck Ring of Stony Flesh for +1 die....Vika - Maelwys (alias of Maelwys0)2018-12-20T14:56:09ZRe: Forums: Play-by-Post: [Adventure Card Game] Season #3: Season of Factions' Favor (Tier 1)Vika - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/AdventureCardGameSeason4SeasonOfFactionsFavorTier1/gameplay&page=33#16162018-12-17T23:13:38Z2018-12-17T22:52:55Z<p><span class=messageboard-ooc>Turn 17, under the Blessing of the Elements.
<br />
Move to <b>Hall of Winged Chaos</b></span></p>
<p><span class=messageboard-ooc>Free Exploration - Card #1: Thundercloud of Set
<br />
Reveal Pillaging Mace for combat. Topdeck Ring of Stony Flesh for +1d6. +1d6 from Cannonade.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 21:</b></span> <span class="messageboard-dice">1d10 + 6 + 1d8 + 1 + 1d6 + 1d6 ⇒ (3) + 6 + (7) + 1 + (3) + (1) = 21</span> - Defeated.
<br />
Location automatically closes, and the high winds trigger a Sandstorm. Everybody wanders around lost... well, only Ezren and I wander around lost, the rest are frozen at their locations.
<br />
<span class="messageboard-dice"><b>Vika - Random Location:</b></span> <span class="messageboard-dice">1d7 ⇒ 7</span> - Guardian Vault - Take 2 poison damage, reveal Rhino Hide Armor to prevent it. Examine top card Elemental Mastery, location is shuffled.
<br />
<span class="messageboard-dice"><b>Ezren - Random Location:</b></span> <span class="messageboard-dice">1d7 ⇒ 4</span> - Hall of the Crocodile Kings. Examine top card is Blessing of Osiris, location is shuffled.</span></p>
<p><span class=messageboard-ooc>End of turn, Guardian Vault can't send me away because it's still open.
<br />
Discard Reflecting Buckler and draw two to reset my hand.</span></p>
<div class="messageboard-quotee">Vika wrote:</div><blockquote><p> <b>Hand: Pillaging Mace, Chakram of Ruin, Rhino Hide Armor, Corrosion, Ring of Stony Flesh, Mighty Steed, </b>
</p>
<b>Displayed:</b> Xandhul Bloodsbane III,
<br />
<b>Deck:</b> 13 <b>Discard:</b> 5 <b>Buried:</b> 1
<br />
<b>Notes: </b>+2 to acquire Weapons and Armor at my location
<br />
+1 die anywhere against Barriers, Constructs, or Undead (Corrosion)
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]
<p><span class=messageboard-ooc>Hall of Winged Chaos is closed
<br />
Ezren is moved to Hall of Crocodile Kings, and location is shuffled.
<br />
Vika is moved to Guardian Vault, and location is shuffled.</span></p>Turn 17, under the Blessing of the Elements.
Move to Hall of Winged Chaos
Free Exploration - Card #1: Thundercloud of Set
Reveal Pillaging Mace for combat. Topdeck Ring of Stony Flesh for +1d6. +1d6 from Cannonade.
[dice=Check to Defeat - Combat 21]1d10+6+1d8+1+1d6+1d6[/dice] - Defeated.
Location automatically closes, and the high winds trigger a Sandstorm. Everybody wanders around lost... well, only Ezren and I wander around lost, the rest are frozen at their locations.
[dice=Vika - Random...Vika - Maelwys (alias of Maelwys0)2018-12-17T22:52:55ZRe: Forums: Play-by-Post: [Adventure Card Game] Season #3: Season of Factions' Favor (Tier 1)Vika - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/AdventureCardGameSeason4SeasonOfFactionsFavorTier1/gameplay&page=33#16092018-12-16T19:50:33Z2018-12-16T19:50:33Z<p><span class=messageboard-ooc>On Radovan's turn, take 4 Electricity damage. Reveal Reflecting Buckler to reduce damage by 2. Reveal Rhino Hide Armor to reduce damage by 3.</span></p>
<p><span class=messageboard-ooc>Turn 12, under the Blessing of the Ancients</span></p>
<p><span class=messageboard-ooc>Free Exploration - Card #4: Fire Gecko
<br />
<span class="messageboard-dice"><b>Check to Acquire - Wisdom 4:</b></span> <span class="messageboard-dice">1d8 ⇒ 5</span> - Acquired</span></p>
<p><span class=messageboard-ooc>Discard Fire Gecko to explore - Card #5: Desert Trapper
<br />
Reveal Pillaging Mace for combat. +1d4 Fire Gecko. +1d6 Cannonade
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 13:</b></span> <span class="messageboard-dice">1d10 + 6 + 1d8 + 1 + 1d4 + 1d6 ⇒ (6) + 6 + (7) + 1 + (3) + (6) = 29</span> - Defeated
<br />
Examine the next card in the location - Card #6: Corrosion. Acquired.</span></p>
<p><span class=messageboard-ooc>Discard Blessing of the Drunken Hero to explore - Card #7: Mistmail
<br />
<span class="messageboard-dice"><b>Check to Acquire - Fortitude 7:</b></span> <span class="messageboard-dice">2d10 + 4 ⇒ (5, 2) + 4 = 11</span> - Acquired</span></p>
<p><span class=messageboard-ooc>End exploration and attempt to close the empty location. Summon random monster - Scarab Swarm
<br />
Reveal Pillaging MAce for combat. Topdeck Ring of Stony Flesh for +1d6. +1d6 Cannonade.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 18/22:</b></span> <span class="messageboard-dice">1d10 + 6 + 1d8 + 1 + 1d6 + 1d6 ⇒ (7) + 6 + (4) + 1 + (5) + (2) = 25</span> - Defeated, location closed.
<br />
<span class="messageboard-dice"><b>Location Healing:</b></span> <span class="messageboard-dice">1d4 - 1 ⇒ (3) - 1 = 2</span> - Recharge two random cards
<br />
<span class="messageboard-dice"><b>Random Recharge:</b></span> <span class="messageboard-dice">1d5 ⇒ 4</span> - Fire Gecko
<br />
<span class="messageboard-dice"><b>Random Recharge:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span> - Blessing of the Lord in Iron</span></p>
<p><span class=messageboard-ooc>Discard Mistmail and redraw Ring of Stony Flesh to end my turn.</span></p>
<div class="messageboard-quotee">Vika wrote:</div><blockquote><p> <b>Hand: Pillaging Mace, Chakram of Ruin, Reflecting Buckler, Rhino Hide Armor, Corrosion, Ring of Stony Flesh, </b>
</p>
<b>Displayed:</b> Xandhul Bloodsbane III,
<br />
<b>Deck:</b> 14 <b>Discard:</b> 4 <b>Buried:</b> 1
<br />
<b>Notes: </b>+2 to acquire Weapons and Armor at my location
<br />
+1 die anywhere against Barriers, Constructs, or Undead (Corrosion)
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]
<p><span class=messageboard-ooc>As per chat, Radovan should've discarded his Blessing of the Starsong for Ezren's check last turn around, so he can discard it and draw a replacement card instead</span></p>On Radovan's turn, take 4 Electricity damage. Reveal Reflecting Buckler to reduce damage by 2. Reveal Rhino Hide Armor to reduce damage by 3.
Turn 12, under the Blessing of the Ancients
Free Exploration - Card #4: Fire Gecko
[dice=Check to Acquire - Wisdom 4]1d8[/dice] - Acquired
Discard Fire Gecko to explore - Card #5: Desert Trapper
Reveal Pillaging Mace for combat. +1d4 Fire Gecko. +1d6 Cannonade
[dice=Check to Defeat - Combat 13]1d10+6+1d8+1+1d4+1d6[/dice] - Defeated
Examine the next...Vika - Maelwys (alias of Maelwys0)2018-12-16T19:50:33ZRe: Forums: Play-by-Post: [Adventure Card Game] Season #3: Season of Factions' Favor (Tier 1)Vika - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/AdventureCardGameSeason4SeasonOfFactionsFavorTier1/gameplay&page=33#16012018-12-14T16:34:55Z2018-12-14T16:34:55Z<p><span class=messageboard-ooc>Turn 7, under the Blessing of the Ancients</span></p>
<p><span class=messageboard-ooc>Banish Vision to examine the entire deck, encountering any Triggers or Undead.
<br />
Eternal Arena Card 1: Plasma Ooze
<br />
Eternal Arena Card 2: Tabe's Last Jest
<br />
Eternal Arena Card 3: Rukh
<br />
Eternal Arena Card 4: Guardian Thunderbirds
<br />
Eternal Arena Card 5: Fire Gecko
<br />
Eternal Arena Card 6: Desert Trapper
<br />
Eternal Arena Card 7: Corrosion
<br />
Eternal Arena Card 8: Mistmail
<br />
Wow... not a single trigger OR undead. This game is really doing everything it can to slow me down. :-p</span></p>
<p><span class=messageboard-ooc>Free Exploration - Card #1: Plasma Ooze
<br />
BYA - Discard Chakram to ignore the BYA power (recharge Dwarven Earthbreaker instead of discarding)
<br />
Take it on barehanded, with help from the Cannonade (and Xandhul)
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 20:</b></span> <span class="messageboard-dice">1d10 + 6 + 1d6 ⇒ (10) + 6 + (2) = 18</span> - Failed and would take damage, Xandhul to the rescue again.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 20:</b></span> <span class="messageboard-dice">18 + 1d8 + 1 ⇒ 18 + (5) + 1 = 24</span> - Defeated</span></p>
<p><span class=messageboard-ooc>No more explores currently in hand, and a bunch of automatic elemental damage coming (so I don't want to get rid of my armor that I finally drew). So... draw one to reset my hand and I'm done.</span></p>
<div class="messageboard-quotee">Vika wrote:</div><blockquote><p> <b>Hand: Pillaging Mace, Chakram of Ruin, Ring of Stony Flesh, Reflecting Buckler, Rhino Hide Armor, Blessing of the Drunken Hero, </b>
</p>
<b>Displayed:</b> Xandhul Bloodsbane III,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 3 <b>Buried:</b> 1
<br />
<b>Notes: </b>+2 to acquire Weapons and Armor at my location
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Turn 7, under the Blessing of the Ancients
Banish Vision to examine the entire deck, encountering any Triggers or Undead.
Eternal Arena Card 1: Plasma Ooze
Eternal Arena Card 2: Tabe's Last Jest
Eternal Arena Card 3: Rukh
Eternal Arena Card 4: Guardian Thunderbirds
Eternal Arena Card 5: Fire Gecko
Eternal Arena Card 6: Desert Trapper
Eternal Arena Card 7: Corrosion
Eternal Arena Card 8: Mistmail
Wow... not a single trigger OR undead. This game is really doing everything it can to slow me...Vika - Maelwys (alias of Maelwys0)2018-12-14T16:34:55ZRe: Forums: Play-by-Post: [Adventure Card Game] Season #3: Season of Factions' Favor (Tier 1)Vika - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/AdventureCardGameSeason4SeasonOfFactionsFavorTier1/gameplay&page=32#15942018-12-14T04:56:32Z2018-12-14T04:56:32Z<p><span class=messageboard-ooc>Retcon to the above:
<br />
Since I apparently can't do both the closing and the mace action, I'll choose to skip the closing to use the mace instead. So ignore everything after I acquire the Chakram. My hand remains the same, except the four cards go back from recharge into discard, and the location isn't closed so I'll roll through it the slow way. Only one barrier there at least, and lots of monsters, so it should be fun. ;-)</span></p>Retcon to the above:
Since I apparently can't do both the closing and the mace action, I'll choose to skip the closing to use the mace instead. So ignore everything after I acquire the Chakram. My hand remains the same, except the four cards go back from recharge into discard, and the location isn't closed so I'll roll through it the slow way. Only one barrier there at least, and lots of monsters, so it should be fun. ;-)Vika - Maelwys (alias of Maelwys0)2018-12-14T04:56:32ZRe: Forums: Play-by-Post: [Adventure Card Game] Season #3: Season of Factions' Favor (Tier 1)Vika - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/AdventureCardGameSeason4SeasonOfFactionsFavorTier1/gameplay&page=32#15932018-12-13T22:43:36Z2018-12-13T22:43:36Z<p><span class=messageboard-ooc>Turn 2, under the Blessing of Wadjet</span></p>
<p>Hearing news from the Grand Lodge indicating that the Brass Golem is somewhere nearby, Vika pulls out her magic spyglass to pinpoint it's exact location.</p>
<p><span class=messageboard-ooc>Without fire protection right now, I'm a bit nervous about fighting him right away. So lets at least check first to see if there's something else here worth fighting/acquiring first. Discard Magic Spyglass to examine top three. Card #1: Brass Golem. Card #2: Plasma Ooze. Card #3: Chakram of Ruin. I can't really acquire the Chakram, and I'm definitely not trying to fight anything that says "immune to bludgeoning", but if I put the Chakram back 2nd (under the Golem) then my Pillaging Mace can at least do it's thing for me. ;-)</span></p>
<p>Spotting it, she hefts her mace and charges towards it.</p>
<p><span class=messageboard-ooc>Free Exploration - Card #1: Brass Golem.
<br />
<span class="messageboard-dice"><b>BYA - Fire Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span> - Discard Greatclub +3, Dwarven Earthbreaker +1, Unwrapped Harmony for fire damage.
<br />
Discard Pillaging Mace for combat (recharge Greatclub +3 instead of discarding it). Ezren casts Disable Mechanism for +2d8.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 24:</b></span> <span class="messageboard-dice">1d10 + 6 + 1d8 + 1 + 1d4 + 2d8 ⇒ (8) + 6 + (6) + 1 + (3) + (5, 6) = 35</span>
<br />
<span class="messageboard-dice"><b>AYA - Fire Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 1</span> - Discard Blessing of the Lord in Iron for fire damage.
<br />
Pillaging Mace examines the top card, Chakram of Ruin, and draw it into hand!</span></p>
<p>Although it burns her several times, it's not too much worse than the heats of the forge that she's used to, so she powers through and closes in enough to smash through it with her mace. As it shatters it rains hot metal down on her, which leaves little marks as it burns her skin. She digs through the ruins of the creature, finding one of the gears in it that would make a good throwing weapon for somebody, and hanging it from her belt.</p>
<p><span class=messageboard-ooc>Attempt to close, draw a random monster - Elemental Arachnid. Because of course it is. :-p
<br />
BYA - Discard Chakram of Ruin to ignore BYA power (recharge Dwarven Earthbreaker +1 instead of discarding it).
<br />
Reveal Pillaging Mace for comat.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 17:</b></span> <span class="messageboard-dice">1d10 + 6 + 1d8 + 1 ⇒ (6) + 6 + (2) + 1 = 15</span> - I would lose a combat and take much damage, so Xandhul jumps in to help
<br />
<span class="messageboard-dice"><b>Check to defeat - Combat 17:</b></span> <span class="messageboard-dice">15 + 1d8 + 1 ⇒ 15 + (7) + 1 = 23</span> - Defeated! And because we're in the Eternal Arena, I take no damage.
<br />
Location is closed.
<br />
<span class="messageboard-dice"><b>Eternal Arena - Recharge:</b></span> <span class="messageboard-dice">1d4 - 1 ⇒ (4) - 1 = 3</span> - Recharge all three cards from discard.</span></p>
<p>As she turns to leave the arena, suddenly a vicious looking spider enters and hisses a challenge at her. As it rears back to spray her with its array of elemental powers, she hurls the gear towards it, leaving it momentarily stunned as she closes the distance and smashes into it again with her mace. Standing up from her charge, she sees it starting to loom over her... when suddenly her new friend, the rogue Xandhul leaps onto its back, plunging his dagger in and felling the creature once and for all. Thanking him for the assist, she stands up, brushes herself off, and prepares to leave the arena.</p>
<p><span class=messageboard-ooc>Draw 4 cards to reset my hand, and I'm done.</span></p>
<div class="messageboard-quotee">Vika wrote:</div><blockquote><p> <b>Hand: Pillaging Mace, Chakram of Ruin, Ring of Stony Flesh, Reflecting Buckler, Rhino Hide Armor, Vision, </b>
</p>
<b>Displayed:</b> Xandhul Bloodsbane III,
<br />
<b>Deck:</b> 16 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Notes: </b>+2 to acquire Weapons and Armor at my location
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Turn 2, under the Blessing of Wadjet
Hearing news from the Grand Lodge indicating that the Brass Golem is somewhere nearby, Vika pulls out her magic spyglass to pinpoint it's exact location.
Without fire protection right now, I'm a bit nervous about fighting him right away. So lets at least check first to see if there's something else here worth fighting/acquiring first. Discard Magic Spyglass to examine top three. Card #1: Brass Golem. Card #2: Plasma Ooze. Card #3: Chakram of Ruin. I...Vika - Maelwys (alias of Maelwys0)2018-12-13T22:43:36ZRe: Forums: Play-by-Post: [Adventure Card Game] Season #3: Season of Factions' Favor (Tier 1)Vika - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/AdventureCardGameSeason4SeasonOfFactionsFavorTier1/gameplay&page=32#15872018-12-13T04:34:08Z2018-12-13T04:33:06Z<p>Update to above: I'll let Ezren have the Sand Elemental.
<br />
<b>Trader:</b> Merchant -> Fortune Teller (plus set aside Rhino Hide Armor (AD6) and Breakaway Spear that I'll shuffle back in after I draw opening hand)</p>
<div class="messageboard-quotee">Vika wrote:</div><blockquote><p> <b>Hand: Greatclub +3, Magic Spyglass, Dwarven Earthbreaker +1, Pillaging Mace, Unwrapped Harmony, Blessing of the Lord in Iron, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 15 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Notes: </b>+2 to acquire Weapons and Armor at my location
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Update to above: I'll let Ezren have the Sand Elemental.
Trader: Merchant -> Fortune Teller (plus set aside Rhino Hide Armor (AD6) and Breakaway Spear that I'll shuffle back in after I draw opening hand)
Vika wrote:Hand: Greatclub +3, Magic Spyglass, Dwarven Earthbreaker +1, Pillaging Mace, Unwrapped Harmony, Blessing of the Lord in Iron,
Displayed:
Deck: 15 Discard: 0 Buried: 0
Notes: +2 to acquire Weapons and Armor at my location
Sideboard cards:
[Spoiler omitted]Vika - Maelwys (alias of Maelwys0)2018-12-13T04:33:06ZRe: Forums: Play-by-Post: [Adventure Card Game] Season #3: Season of Factions' Favor (Tier 1)Vika - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/AdventureCardGameSeason4SeasonOfFactionsFavorTier1/gameplay&page=32#15842018-12-12T16:27:19Z2018-12-12T16:26:51Z<p><b>Deck Upgrade (Armor 6):</b> Four-Mirror Armor -> Rhino Hide Armor
<br />
<b>Trader (Trove):</b> Pending
<br />
<b>Loot:</b> Belt of Giant Strength -> Ushtabi of the Willing Servant
<br />
<b>Loot:</b> Surgeon -> Unwrapped Harmony
<br />
<b>Loot:</b> Merchant -> Sand Elemental
<br />
<b>Loot:</b> Masterwork -> Vision
<br />
<b>Henchman:</b> Xandhul <span class="messageboard-dice">1d1000 ⇒ 787</span>
<br />
<b>Starting Location:</b> Eternal Arena</p>Deck Upgrade (Armor 6): Four-Mirror Armor -> Rhino Hide Armor
Trader (Trove): Pending
Loot: Belt of Giant Strength -> Ushtabi of the Willing Servant
Loot: Surgeon -> Unwrapped Harmony
Loot: Merchant -> Sand Elemental
Loot: Masterwork -> Vision
Henchman: Xandhul [dice]1d1000[/dice]
Starting Location: Eternal ArenaVika - Maelwys (alias of Maelwys0)2018-12-12T16:26:51ZRe: Forums: Play-by-Post Discussion: [Adventure Card Game] Season #3: Season of Factions' Favor (Tier 1) DiscussionVika - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/AdventureCardGameSeason4SeasonOfFactionsFavorTier1/discussion&page=8#3692018-12-12T16:11:27Z2018-12-12T16:11:27Z<p>Just to clarify the above, my skill feat was actually Constitution +3, I just knew I was adding an additional +1 to it and couldn't remember at the time what I was already at. ;-)</p>Just to clarify the above, my skill feat was actually Constitution +3, I just knew I was adding an additional +1 to it and couldn't remember at the time what I was already at. ;-)Vika - Maelwys (alias of Maelwys0)2018-12-12T16:11:27ZRe: Forums: Play-by-Post Discussion: [Adventure Card Game] Season #3: Season of Factions' Favor (Tier 1) DiscussionVika - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/AdventureCardGameSeason4SeasonOfFactionsFavorTier1/discussion&page=8#3642018-12-11T14:29:04Z2018-12-11T14:27:35Z<p>Damn, those are some pretty good rolls for Hayato. :-p</p>
<p><span class="messageboard-dice"><b>Item 6:</b></span> <span class="messageboard-dice">1d1000 ⇒ 621</span>
<br />
<span class="messageboard-dice"><b>Armor 6:</b></span> <span class="messageboard-dice">1d1000 ⇒ 46</span>
<br />
<span class="messageboard-dice"><b>Blessing 6:</b></span> <span class="messageboard-dice">1d1000 ⇒ 814</span>
<br />
<span class="messageboard-dice"><b>Ally 6:</b></span> <span class="messageboard-dice">1d1000 ⇒ 862</span></p>
<p>Skill Feat: Con +1</p>Damn, those are some pretty good rolls for Hayato. :-p
[dice=Item 6]1d1000[/dice]
[dice=Armor 6]1d1000[/dice]
[dice=Blessing 6]1d1000[/dice]
[dice=Ally 6]1d1000[/dice]
Skill Feat: Con +1Vika - Maelwys (alias of Maelwys0)2018-12-11T14:27:35ZRe: Forums: Play-by-Post: [Adventure Card Game] Season #3: Season of Factions' Favor (Tier 1)Vika - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/AdventureCardGameSeason4SeasonOfFactionsFavorTier1/gameplay&page=32#15732018-12-10T17:44:29Z2018-12-10T17:44:29Z<p><span class=messageboard-ooc>Turn 17, under the Blessing of Anubis
<br />
Move to <b>Garden of Symmetry</b> to join the rest of the group</span></p>
<p><span class=messageboard-ooc>Free Exploration - Gravewatcher Chain Mail
<br />
Hayato will discard Blessing of the Elements to add a die to the check.
<br />
<span class="messageboard-dice"><b>Check to Acquire - Fortitude 13:</b></span> <span class="messageboard-dice">2d10 + 3 ⇒ (4, 10) + 3 = 17</span> - Acquired (and both dice even, so no recharge)</span></p>
<p><span class=messageboard-ooc>No extra explores, so I'll discard all three weapons from hand (no monsters left) and then draw up to reset my hand. After resetting, recharge two cards for Curses.
<br />
Hand: Reflecting Buckler, Gravewatcher Chain Mail, Unwrapped Harmony, Magic Spyglass, Dwarven Earthbreaker +1, Blessing of the Drunken Hero
<br />
<span class="messageboard-dice"><b>Curse of Poisoning:</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span> - Blessing of the Drunken Hero
<br />
<span class="messageboard-dice"><b>Curse of Poisoning:</b></span> <span class="messageboard-dice">1d5 ⇒ 2</span> - Gravewatcher Chain Mail</span></p>
<div class="messageboard-quotee">Vika wrote:</div><blockquote><p> <b>Hand: Reflecting Buckler, Unwrapped Harmony, Magic Spyglass, Dwarven Earthbreaker +1, </b>
</p>
<b>Displayed:</b> Curse of Poisoning, Curse of Poisoning,
<br />
<b>Deck:</b> 10 <b>Discard:</b> 10 <b>Buried:</b> 1
<br />
<b>Notes: </b>+2 to acquire Weapons and Armor at my location
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Turn 17, under the Blessing of Anubis
Move to Garden of Symmetry to join the rest of the group
Free Exploration - Gravewatcher Chain Mail
Hayato will discard Blessing of the Elements to add a die to the check.
[dice=Check to Acquire - Fortitude 13]2d10+3[/dice] - Acquired (and both dice even, so no recharge)
No extra explores, so I'll discard all three weapons from hand (no monsters left) and then draw up to reset my hand. After resetting, recharge two cards for Curses.
Hand: Reflecting...Vika - Maelwys (alias of Maelwys0)2018-12-10T17:44:29ZRe: Forums: Play-by-Post: [Adventure Card Game] Season #3: Season of Factions' Favor (Tier 1)Vika - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/AdventureCardGameSeason4SeasonOfFactionsFavorTier1/gameplay&page=32#15632018-12-05T15:14:44Z2018-12-05T15:14:44Z<p><span class=messageboard-ooc>Turn 12, under the Blessing of the Ancients
<br />
Move to Peasant Tombs</span></p>
<p>Seeing Zarlova move inwards to more tombs, Vika decides to follow.</p>
<p><span class=messageboard-ooc>Free Exploration - Card #1: Scroll of Thoth
<br />
<span class="messageboard-dice"><b>Check to Acquire - Wisdom 7:</b></span> <span class="messageboard-dice">1d8 ⇒ 8</span> - Acquired</span></p>
<p>She finds a small prayer scroll sitting near one of the tombs, and picks it up. A quick investigation reveals that it's a prayer of Thoth, so she pockets it in case it comes in handy later.</p>
<p><span class=messageboard-ooc>Discard Blessing of Shizuru to explore - Card #2: Greatclub +1
<br />
<span class="messageboard-dice"><b>Check to Acquire - Melee 8:</b></span> <span class="messageboard-dice">1d10 + 6 ⇒ (10) + 6 = 16</span> - Acquired</span></p>
<p>Further along, she finds somebody's old club. Never one to let a blunt object go to waste, she picks it up and straps it to her pack.</p>
<p><span class=messageboard-ooc>End of turn. Discard Greatclub +1 to reset hand, draw two cards (Breakaway Spear, Warhorse), then recharge two for Curse of Poisoning.
<br />
<span class="messageboard-dice"><b>Recharge Card:</b></span> <span class="messageboard-dice">1d6 ⇒ 4</span> - Scroll of Thoth
<br />
<span class="messageboard-dice"><b>Recharge Card:</b></span> <span class="messageboard-dice">1d5 ⇒ 5</span> - Warhorse</span></p>
<div class="messageboard-quotee">Vika wrote:</div><blockquote><p> <b>Hand: Reflecting Buckler, Greatclub +3, Pillaging Mace, Breakaway Spear, </b>
</p>
<b>Displayed:</b> Curse of Poisoning, Curse of Poisoning,
<br />
<b>Deck:</b> 13 <b>Discard:</b> 7 <b>Buried:</b> 1
<br />
<b>Notes: </b>+2 to acquire Weapons and Armor at my location
<br />
Recharge the Mace or Greatclub for 1d6+1 Combat at my location if you need a boost.
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]
<p><span class=messageboard-ooc>Move to Peasant Tombs. Acquire Card #1 and Card #2.</span></p>Turn 12, under the Blessing of the Ancients
Move to Peasant Tombs
Seeing Zarlova move inwards to more tombs, Vika decides to follow.
Free Exploration - Card #1: Scroll of Thoth
[dice=Check to Acquire - Wisdom 7]1d8[/dice] - Acquired
She finds a small prayer scroll sitting near one of the tombs, and picks it up. A quick investigation reveals that it's a prayer of Thoth, so she pockets it in case it comes in handy later.
Discard Blessing of Shizuru to explore - Card #2: Greatclub +1...Vika - Maelwys (alias of Maelwys0)2018-12-05T15:14:44ZRe: Forums: Play-by-Post: [Adventure Card Game] Season #3: Season of Factions' Favor (Tier 1)Vika - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/AdventureCardGameSeason4SeasonOfFactionsFavorTier1/gameplay&page=32#15562018-12-03T23:42:58Z2018-12-03T23:42:58Z<p><span class=messageboard-ooc>Turn 7, under the Blessing of the Elements
<br />
Start of turn, recharge Basif Iosep to draw two cards (Blessing of the Father of Creation, Sand Elemental)</span></p>
<p><span class=messageboard-ooc>Free Exploration - Card #6: Ghoul
<br />
Reveal Greatclub +3.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 11/17:</b></span> <span class="messageboard-dice">1d10 + 6 + 1d10 + 3 ⇒ (7) + 6 + (5) + 3 = 21</span> - Defeated by more than 6, no scourge.</span></p>
<p><span class=messageboard-ooc>Discard Blessing of the Father of Creation to explore - Card #7: Collapsing Sphinx
<br />
Banish Find Traps for +2 dice.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Wisdom 12:</b></span> <span class="messageboard-dice">3d8 ⇒ (7, 6, 1) = 14</span> - Defeated, banished.</span></p>
<p><span class=messageboard-ooc>Discard Sand Elemental to explore - Card #8: Library Curator
<br />
Every skill is a d4. Including both of the attribute checks. So... pass. We're almost done clearing the location anyway, no point spending a bunch of resources to get this ally.
<br />
<span class="messageboard-dice"><b>Check to Acquire - Knowledge 8:</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span> - Failed, banished.</span></p>
<p><span class=messageboard-ooc>End my turn. Draw 4 to reset my hand and then recharge two at random for poisoning.
<br />
Hand: Reflecting Buckler, Greatclub +3, Blessing of Shizuru, Fortified Breastplate, Pillaging Mace, Vision
<br />
<span class="messageboard-dice"><b>Recharge:</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span> - Vision
<br />
<span class="messageboard-dice"><b>Recharge:</b></span> <span class="messageboard-dice">1d5 ⇒ 4</span> - Fortified Breastplate
<br />
</span></p>
<div class="messageboard-quotee">Vika wrote:</div><blockquote><p> <b>Hand: Reflecting Buckler, Greatclub +3, Blessing of Shizuru, Pillaging Mace, </b>
</p>
<b>Displayed:</b> Curse of Poisoning, Curse of Poisoning,
<br />
<b>Deck:</b> 14 <b>Discard:</b> 5 <b>Buried:</b> 1
<br />
<b>Notes: </b>+2 to acquire Weapons and Armor at my location
<br />
Recharge the Mace for 1d6+1 Combat at my location if you need a boost.
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Turn 7, under the Blessing of the Elements
Start of turn, recharge Basif Iosep to draw two cards (Blessing of the Father of Creation, Sand Elemental)
Free Exploration - Card #6: Ghoul
Reveal Greatclub +3.
[dice=Check to Defeat - Combat 11/17]1d10+6+1d10+3[/dice] - Defeated by more than 6, no scourge.
Discard Blessing of the Father of Creation to explore - Card #7: Collapsing Sphinx
Banish Find Traps for +2 dice.
[dice=Check to Defeat - Wisdom 12]3d8[/dice] - Defeated, banished.
Discard...Vika - Maelwys (alias of Maelwys0)2018-12-03T23:42:58ZRe: Forums: Play-by-Post: [Adventure Card Game] Season #3: Season of Factions' Favor (Tier 1)Vika - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/AdventureCardGameSeason4SeasonOfFactionsFavorTier1/gameplay&page=31#15482018-11-29T04:20:29Z2018-11-29T04:20:29Z<p><span class=messageboard-ooc><span class="messageboard-dice"><b>Two more random scourges for non-beating undead thingies:</b></span> <span class="messageboard-dice">2d10 ⇒ (2, 7) = 9</span> - Poisoning and Fevered Dreams
<br />
Request Zarlova clear Curse of FD with the Hand.
<br />
Recharge a second card from the second Poisoning.
<br />
<span class="messageboard-dice"><b>Random Recharge:</b></span> <span class="messageboard-dice">1d5 ⇒ 1</span> - Jorgenfist Spear</span></p>
<div class="messageboard-quotee">Vika wrote:</div><blockquote><p> <b>Hand: Reflecting Buckler, Basif Iosep, Find Traps, Greatclub +3, </b>
</p>
<b>Displayed:</b> Curse of Poisoning, Curse of Poisoning,
<br />
<b>Deck:</b> 17 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Notes: </b>+2 to acquire Weapons and Armor at my location
<br />
Recharge the Greatclub for 1d6+1 Combat at my location if you need a boost.
<br />
+2 dice vs. Barrier anywhere (Find Traps)
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted][dice=Two more random scourges for non-beating undead thingies]2d10[/dice] - Poisoning and Fevered Dreams
Request Zarlova clear Curse of FD with the Hand.
Recharge a second card from the second Poisoning.
[dice=Random Recharge]1d5[/dice] - Jorgenfist Spear
Vika wrote:Hand: Reflecting Buckler, Basif Iosep, Find Traps, Greatclub +3,
Displayed: Curse of Poisoning, Curse of Poisoning,
Deck: 17 Discard: 3 Buried: 0
Notes: +2 to acquire Weapons and Armor at my location
Recharge the Greatclub for...Vika - Maelwys (alias of Maelwys0)2018-11-29T04:20:29ZRe: Forums: Play-by-Post: [Adventure Card Game] Season #3: Season of Factions' Favor (Tier 1)Vika - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/AdventureCardGameSeason4SeasonOfFactionsFavorTier1/gameplay&page=31#15442018-11-28T00:34:34Z2018-11-28T00:34:34Z<p><span class=messageboard-ooc>Turn 2, under the Blessing of the Elements</span></p>
<p><span class=messageboard-ooc>Free Exploration - Card #1: Basif Iosep
<br />
Recharge Grappler's Mask for check to acquire
<br />
<span class="messageboard-dice"><b>Check to Acquire - Diplomacy 6:</b></span> <span class="messageboard-dice">1d10 + 6 ⇒ (6) + 6 = 12</span> - Acquired</span></p>
<p><span class=messageboard-ooc>Summon and encounter a henchmen. I don't particularly care which one since I don't know them yet, so I'll randomize.
<br />
<span class="messageboard-dice"><b>Random Henchmen:</b></span> <span class="messageboard-dice">1d3 ⇒ 3</span> - Xandhul Bloodsbane III
<br />
Xandhul summons an Eroche
<br />
Reveal Jorgenfist Spear to fight. Discard Blessing of the Lord in Iron for 2 dice.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 20:</b></span> <span class="messageboard-dice">3d10 + 6 + 2d6 + 3 ⇒ (8, 9, 3) + 6 + (3, 1) + 3 = 33</span> - Defeated (which allows Ezren to cast his Steal Soul).
<br />
Fight Xandhul. Bury Ushabti for an extra 1d8.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Melee 13:</b></span> <span class="messageboard-dice">1d10 + 6 + 1d8 ⇒ (3) + 6 + (7) = 16</span> - Defeated, and displayed.
<br />
<span class="messageboard-dice"><b>Check to Discard - Craft 8:</b></span> <span class="messageboard-dice">1d10 + 5 ⇒ (10) + 5 = 15</span> - Ushabti is discarded</span></p>
<p><span class=messageboard-ooc>Now, attempt to close the location, summoning a Theletos.
<br />
Reveal Jorgenfist Spear to fight.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 18:</b></span> <span class="messageboard-dice">1d10 + 6 + 2d6 + 3 ⇒ (1) + 6 + (5, 2) + 3 = 17</span> - Use a Die Bump. Defeated, location closed. Draw a random spell - Find Traps.</span></p>
<p><span class=messageboard-ooc>Discard Mighty Steed to move to Hall of Blessed Rebirth and explore - Card #2: Blessing of the Ancients
<br />
<span class="messageboard-dice"><b>Check to Acquire - Divine 3:</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span> - Acquired!</span></p>
<p><span class=messageboard-ooc>Recharge Blessing of the Ancients to explore - Card #3: The Evil Eye.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Divine 18:</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span> - Failed, and banished.
<br />
<span class="messageboard-dice"><b>Random Scourge:</b></span> <span class="messageboard-dice">1d10 ⇒ 1</span> - Curse of Poisoning</span></p>
<p><span class=messageboard-ooc>End turn, reset hand (drawing 2) and then recharge 1.
<br />
<span class="messageboard-dice"><b>Recharge Random Card:</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span> - Ring of Stony Flesh</span></p>
<div class="messageboard-quotee">Vika wrote:</div><blockquote><p> <b>Hand: Jorgenfist Spear, Reflecting Buckler, Basif Iosep, Find Traps, Greatclub +3, </b>
</p>
<b>Displayed:</b> Curse of Poisoning,
<br />
<b>Deck:</b> 16 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Notes: </b>+2 to acquire Weapons and Armor at my location
<br />
Recharge the Greatclub for 1d6+1 Combat at my location if you need a boost.
<br />
+2 dice vs. Barrier anywhere (Find Traps)
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Turn 2, under the Blessing of the Elements
Free Exploration - Card #1: Basif Iosep
Recharge Grappler's Mask for check to acquire
[dice=Check to Acquire - Diplomacy 6]1d10+6[/dice] - Acquired
Summon and encounter a henchmen. I don't particularly care which one since I don't know them yet, so I'll randomize.
[dice=Random Henchmen]1d3[/dice] - Xandhul Bloodsbane III
Xandhul summons an Eroche
Reveal Jorgenfist Spear to fight. Discard Blessing of the Lord in Iron for 2 dice.
[dice=Check to...Vika - Maelwys (alias of Maelwys0)2018-11-28T00:34:34ZRe: Forums/Pathfinder Adventure Card Game: General Discussion: Paizo Blog: Core Principles: Varying the Challenge in the Pathfinder ACGMaelwys0https://paizo.com/community/blog/v5748dyo6sgds?Core-Principles-Varying-the-Challenge-in-the#462018-11-28T21:00:56Z2018-11-27T19:05:54Z<div class="messageboard-quotee">Doppelschwert wrote:</div><blockquote><p>While I think that I get where most of the changes in arrangement are coming from, I think switching the sides of the checks to acquire and the traits compared to the current cards is a bad move. I guess that the benefit is in having a left aligned text, but you also have the text of the powers box wraping around the card icon in the lower left corner.</p>
<p>I really think that the simple change of <a href="https://imgur.com/a/jqxD4kZ" target="_blank" rel="nofollow">mirroring the layout</a> already feels <b>much</b> better, as the layout is closer to the original cards, and there is no text wrapping around the corner. </blockquote><p>I'll also second (fifth?) this point. Rearranging where things are on the cards not only will increase the learning curve for people playing with the new cards (looking in a different spot for the same information, re-training our brains where to glance for the keywords for example), but it will also make a jumbled mess when I'm playing an OP deck on a new scenario, and have picked up a few of the new cards. Because now my hand is mixed with cards the easily show the keywords on the top left, and cards that have them hidden down on the bottom right.
<p>I already get annoyed when I encounter Eder during a game, because he's printed on the digital card template. And I really like the digital card template, but the fact that the information is presented in different places than my other cards throws me off every time I need to look at the card. I can online imagine how much more rough it's going to be if half my cards have an even more drastically different layout...</p>Doppelschwert wrote:While I think that I get where most of the changes in arrangement are coming from, I think switching the sides of the checks to acquire and the traits compared to the current cards is a bad move. I guess that the benefit is in having a left aligned text, but you also have the text of the powers box wraping around the card icon in the lower left corner.
I really think that the simple change of mirroring the layout already feels much better, as the layout is closer to the...Maelwys02018-11-27T19:05:54ZRe: Forums: Play-by-Post: [Adventure Card Game] Season #3: Season of Factions' Favor (Tier 1)Vika - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/AdventureCardGameSeason4SeasonOfFactionsFavorTier1/gameplay&page=31#15392018-11-27T15:41:04Z2018-11-27T15:41:04Z<p><b>Deck Upgrade (Blessing 4):</b> Blessing of Angradd -> Blessing of the Drunken Hero
<br />
<b>Trader (Trove):</b> Pass
<br />
<b>Loot:</b> Belt of Giant Strength -> Ushtabi of the Willing Servant
<br />
<b>Loot:</b> Merchant -> Unwrapped Harmony
<br />
<b>Loot:</b> Surgeon -> Sand Elemental
<br />
<b>Loot:</b> Masterwork -> Vision
<br />
<b>Starting Location:</b> Chisisek's Tomb</p>
<div class="messageboard-quotee">Vika wrote:</div><blockquote><p> <b>Hand: Jorgenfist Spear, Mighty Steed, Grappler's Mask, Reflecting Buckler, Ushabti of the Willing Servant, Blessing of the Lord in Iron, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 15 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Notes: </b>+2 to acquire Weapons and Armor at my location
<br />
+1d8 Str, Dex, Perception at my location
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Deck Upgrade (Blessing 4): Blessing of Angradd -> Blessing of the Drunken Hero
Trader (Trove): Pass
Loot: Belt of Giant Strength -> Ushtabi of the Willing Servant
Loot: Merchant -> Unwrapped Harmony
Loot: Surgeon -> Sand Elemental
Loot: Masterwork -> Vision
Starting Location: Chisisek's Tomb
Vika wrote:Hand: Jorgenfist Spear, Mighty Steed, Grappler's Mask, Reflecting Buckler, Ushabti of the Willing Servant, Blessing of the Lord in Iron,
Displayed:
Deck: 15 Discard: 0 Buried: 0
Notes: +2 to...Vika - Maelwys (alias of Maelwys0)2018-11-27T15:41:04ZRe: Forums: Play-by-Post Discussion: [Adventure Card Game] Season #3: Season of Factions' Favor (Tier 1) DiscussionVika - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/AdventureCardGameSeason4SeasonOfFactionsFavorTier1/discussion&page=8#3612018-11-27T15:30:39Z2018-11-27T15:30:39Z<p><span class="messageboard-dice"><b>Blessing 4:</b></span> <span class="messageboard-dice">1d1000 ⇒ 154</span>
<br />
Other than that, pass.</p>
<p>Power Feat - Add 2 to any check to acquire a weapon or armor by another character at your location.</p>[dice=Blessing 4]1d1000[/dice]
Other than that, pass.
Power Feat - Add 2 to any check to acquire a weapon or armor by another character at your location.Vika - Maelwys (alias of Maelwys0)2018-11-27T15:30:39ZRe: Forums: Play-by-Post: [Adventure Card Game] Season #3: Season of Factions' Favor (Tier 1)Maelwys0https://paizo.com/campaigns/AdventureCardGameSeason4SeasonOfFactionsFavorTier1/gameplay&page=31#15272018-11-21T21:07:04Z2018-11-21T21:07:04Z<p><span class=messageboard-ooc>Ezren by Proxy
<br />
Turn 13, under the Blessing of Nethys
<br />
Move to Five-Pointed Sun</span></p>
<p><span class=messageboard-ooc>Free Exploration - Card #2: Guecubu
<br />
Ezren, why didn't you take the "or Undead" power feat? Then I could hit this guy with Eruption to avoid the curse!
<br />
Nevermind, Ice Storm has the same effect, just took me longer to find the text. ;-)
<br />
Vika recharges Dwarven Earthbreaker for +1d6+1. Steal Soul for +1d4.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 15:</b></span> <span class="messageboard-dice">1d12 + 6 + 3d8 + 1d6 + 1 + 1d4 ⇒ (2) + 6 + (6, 6, 1) + (3) + 1 + (3) = 28</span> - Defeated, and AYA effect is ignored
<br />
<span class="messageboard-dice"><b>Check to Recharge - Arcane 13:</b></span> <span class="messageboard-dice">1d12 + 6 + 1d4 ⇒ (12) + 6 + (3) = 21</span> - Ice Storm is Recharged</span></p>
<p><span class=messageboard-ooc>Recharge Life Leech to Ezplore - Card #3: Dusk-Taker
<br />
<span class="messageboard-dice"><b>BYA - Intelligence 10:</b></span> <span class="messageboard-dice">1d12 + 4 + 1d4 ⇒ (5) + 4 + (2) = 11</span>
<br />
Discard Dune of Doom for combat. Reveal Binder's Tome for +1d4. Steal Soul for +1d4. Recharge Helm for +1d8+1d4. Vika recharges Greatclub +3 for +1d6+1. And everybody (except Hayato the empty-handed) can throw in a blessing just for the sheer overkillness of it all.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 23:</b></span> <span class="messageboard-dice">4d12 + 6 + 3d10 + 1d4 + 1d4 + 1d8 + 1d4 + 1d6 + 1 ⇒ (8, 6, 12, 3) + 6 + (3, 9, 10) + (1) + (1) + (2) + (4) + (5) + 1 = 71</span> - Yep, I think that'll do it. ;-)</span></p>Ezren by Proxy
Turn 13, under the Blessing of Nethys
Move to Five-Pointed Sun
Free Exploration - Card #2: Guecubu
Ezren, why didn't you take the "or Undead" power feat? Then I could hit this guy with Eruption to avoid the curse!
Nevermind, Ice Storm has the same effect, just took me longer to find the text. ;-)
Vika recharges Dwarven Earthbreaker for +1d6+1. Steal Soul for +1d4.
[dice=Check to Defeat - Combat 15]1d12+6+3d8+1d6+1+1d4[/dice] - Defeated, and AYA effect is ignored
[dice=Check to...Maelwys02018-11-21T21:07:04ZRe: Forums: Play-by-Post: [Adventure Card Game] Season #3: Season of Factions' Favor (Tier 1)Vika - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/AdventureCardGameSeason4SeasonOfFactionsFavorTier1/gameplay&page=31#15262018-11-21T14:42:01Z2018-11-21T14:42:01Z<p><span class=messageboard-ooc>On Hayato's Turn (during Zarlova's Scry), I'll take 1 Acid damage to temp-close my location. (Bury Four-mirror Armor to reduce all damage to 0, but then discard it instead, but then recharge Khasmin Coat instead so Four-Mirror Armor stays displayed)</span></p>
<p><span class=messageboard-ooc>On Hayato's Turn, for the Rolling Sphere. Bury Ushabti to add +1d8 Dexterity.
<br />
<span class="messageboard-dice"><b>Check to avoid - Disable 9:</b></span> <span class="messageboard-dice">1d6 + 2 + 1d8 ⇒ (6) + 2 + (7) = 15</span> - Dodged
<br />
<span class="messageboard-dice"><b>Check to Discard Ushabti - Craft 8:</b></span> <span class="messageboard-dice">1d10 + 5 ⇒ (2) + 5 = 7</span> - Ushabti is buried</span></p>
<p><span class=messageboard-ooc>Turn 12, under the Blessing of Isis
<br />
Move to the Five-Pointed Sun. Stand ready to assist...</span></p>
<p><span class=messageboard-ooc>
<br />
<span class="messageboard-dice"><b>End of Turn - Cold Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span>
<br />
<span class="messageboard-dice"><b>Safety Bubble - Damage Resistance:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span> - Discard Ring of Stony Flesh to cold damage, because I was going to discard it at end of turn anyway.</span>
<br />
<span class="messageboard-dice"><b>Zarlova Cold Damage:</b></span> <span class="messageboard-dice">1d4 - 1d4 ⇒ (2) - (2) = 0</span></p>
<p><span class=messageboard-ooc>Reset my hand, drawing three cards. Whomever fights the Villain (or the random monster here) is welcome to use my blunt objects for +1d6+1, and my blessings as well. I've got two of each, so have at.</span></p>
<div class="messageboard-quotee">Vika wrote:</div><blockquote><p> <b>Hand: Dwarven Earthbreaker +1, Greatclub +3, Blessing of Shizuru, Jorgenfist Spear, Warhorse, Blessing of the Lord in Iron, </b>
</p>
<b>Displayed:</b> Four-Mirror Armor,
<br />
<b>Deck:</b> 7 <b>Discard:</b> 6 <b>Buried:</b> 3
<br />
<b>Notes: </b>Use both my blunt objects for +1d6+1 each, use my blessings as needed.
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]On Hayato's Turn (during Zarlova's Scry), I'll take 1 Acid damage to temp-close my location. (Bury Four-mirror Armor to reduce all damage to 0, but then discard it instead, but then recharge Khasmin Coat instead so Four-Mirror Armor stays displayed)
On Hayato's Turn, for the Rolling Sphere. Bury Ushabti to add +1d8 Dexterity.
[dice=Check to avoid - Disable 9]1d6+2+1d8[/dice] - Dodged
[dice=Check to Discard Ushabti - Craft 8]1d10+5[/dice] - Ushabti is buried
Turn 12, under the Blessing of...Vika - Maelwys (alias of Maelwys0)2018-11-21T14:42:01ZRe: Forums: Play-by-Post: [Adventure Card Game] Season #3: Season of Factions' Favor (Tier 1)Vika - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/AdventureCardGameSeason4SeasonOfFactionsFavorTier1/gameplay&page=31#15172018-11-20T18:41:21Z2018-11-20T18:41:21Z<p><span class=messageboard-ooc>Temp Closing the Sulfur Pits, discard Khamsin Coat for 1 Acid Damage</span></p>Temp Closing the Sulfur Pits, discard Khamsin Coat for 1 Acid DamageVika - Maelwys (alias of Maelwys0)2018-11-20T18:41:21ZRe: Forums: Play-by-Post Discussion: [ACG] [Gameday VII] Assault on Absalom - EmpTyger DiscussionAric - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivjtf/discussion&page=4#1712018-11-20T15:28:35Z2018-11-20T15:28:35Z<p>Card Feat: Item
<br />
Card Feat: Blessing</p>
<p>And then I'd like to bid for some cards to fill those. ;-)</p>
<p><span class="messageboard-dice"><b>Item 2:</b></span> <span class="messageboard-dice">1d1000 ⇒ 656</span>
<br />
And a Blessing B (but no roll needed I think)</p>Card Feat: Item
Card Feat: Blessing
And then I'd like to bid for some cards to fill those. ;-)
[dice=Item 2]1d1000[/dice]
And a Blessing B (but no roll needed I think)Aric - Maelwys (alias of Maelwys0)2018-11-20T15:28:35ZRe: Forums: Play-by-Post: [Adventure Card Game] Season #3: Season of Factions' Favor (Tier 1)Vika - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/AdventureCardGameSeason4SeasonOfFactionsFavorTier1/gameplay&page=31#15142018-11-20T15:05:33Z2018-11-20T15:05:33Z<p><span class=messageboard-ooc>Turn 7, under the Blessing of Horus</span></p>
<p><span class=messageboard-ooc>Free Exploration - Card #1: Ossumental Swarm
<br />
Discard Greatclub +3 for combat, and then recharge Pillaging Mace from discard pile instead of discarding. +d8 for Bludgeoning
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 20/24/30:</b></span> <span class="messageboard-dice">1d10 + 6 + 1d10 + 3 + 1d10 + 1d8 ⇒ (5) + 6 + (9) + 3 + (8) + (4) = 35</span> - Defeated, hit >30 so draw a random blessing - Blessing of Anubis
<br />
Attempt to close, summon a random weapon - Icy Longspear +1. Discard the Blessing of Anubis for +1 die just to be sure.
<br />
<span class="messageboard-dice"><b>Check to Acquire - Melee 10:</b></span> <span class="messageboard-dice">2d10 + 6 ⇒ (1, 9) + 6 = 16</span> - Acquired. Location closed.</span></p>
<p><span class=messageboard-ooc>Discard Mighty Steed to move to Sulfur Pits and explore - Card #1: Khamsin Coat. Topdeck Ring of Stony Flesh for +1 die
<br />
<span class="messageboard-dice"><b>Check to Acquire - Fortitude 8:</b></span> <span class="messageboard-dice">2d10 + 3 ⇒ (3, 6) + 3 = 12</span> - Acquired</span></p>
<p><span class=messageboard-ooc>Bury Blessing of the Lady of Graves to examine the entire location.
<br />
Card #2: Rolling Sphere
<br />
Card #3: Acute Senses
<br />
Card #4: Blessing of Maat
<br />
Card #5: Ubashki Swarm - TRIGGER
<br />
<span class="messageboard-dice"><b>Trigger - Stealth 6:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span> - Fail. Summon Swarm, and reveal Greatclub +3 to auto-win
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 8/10:</b></span> <span class="messageboard-dice">1d10 + 6 + 1d10 + 3 ⇒ (1) + 6 + (4) + 3 = 14</span>
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 8/10:</b></span> <span class="messageboard-dice">1d10 + 6 + 1d10 + 3 ⇒ (6) + 6 + (2) + 3 = 17</span> - Defeated
<br />
Card #6: Ubashki
<br />
Card #7: Caravan Raider
<br />
Card #8: Ossumental Swarm
<br />
Card #9: Skull Ripper
<br />
Card #10: Inevitable Trap - TRIGGER
<br />
<span class="messageboard-dice"><b>Check to Defeat - Wisdom 10:</b></span> <span class="messageboard-dice">1d8 ⇒ 3</span> - Fail. Summon Blightwing, and reveal Icy Longspear +1 to fight.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 21:</b></span> <span class="messageboard-dice">1d10 + 6 + 1d8 + 1 ⇒ (2) + 6 + (4) + 1 = 13</span> - Discard Spear to reroll.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 21:</b></span> <span class="messageboard-dice">1d10 + 6 + 1d8 + 1 ⇒ (2) + 6 + (6) + 1 = 15</span> - Shirt Reroll on the 1d10, because it hates me.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 21:</b></span> <span class="messageboard-dice">1d10 + 6 + 6 + 1 ⇒ (10) + 6 + 6 + 1 = 23</span> - Success at last! Inevitable Trap is banished.
<br />
Card #11: Shattertouch Shotel +2
<br />
Location is reshuffled</span></p>
<p><span class=messageboard-ooc>Draw 3 to reset my hand.</span></p>
<div class="messageboard-quotee">Vika wrote:</div><blockquote><p> <b>Hand: Dwarven Earthbreaker +1, Greatclub +3, Khamsin Coat, Ring of Stony Flesh, Blessing of Shizuru, Ushabti of the Willing Servant, </b>
</p>
<b>Displayed:</b> Four-Mirror Armor,
<br />
<b>Deck:</b> 10 <b>Discard:</b> 5 <b>Buried:</b> 2
<br />
<b>Notes: </b>
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]
<p><span class=messageboard-ooc><b>Scorched Ruins</b> is closed, everybody can use the +1 die on weapon acquires for the rest of the game.
<br />
<b>Sulfur Pits</b> card #1 acquired, card #10 banished, the rest of the location shuffled.
<br />
Villain is not in the Sulfur Pits. I think that means he's in the 5-Pointed Sun? We've seen Henchmen everywhere else now, haven't we?</span></p>Turn 7, under the Blessing of Horus
Free Exploration - Card #1: Ossumental Swarm
Discard Greatclub +3 for combat, and then recharge Pillaging Mace from discard pile instead of discarding. +d8 for Bludgeoning
[dice=Check to Defeat - Combat 20/24/30]1d10+6+1d10+3+1d10+1d8[/dice] - Defeated, hit >30 so draw a random blessing - Blessing of Anubis
Attempt to close, summon a random weapon - Icy Longspear +1. Discard the Blessing of Anubis for +1 die just to be sure.
[dice=Check to Acquire - Melee...Vika - Maelwys (alias of Maelwys0)2018-11-20T15:05:33ZRe: Forums: Play-by-Post Discussion: [ACG] [Gameday VII] Assault on Absalom - EmpTyger DiscussionAric - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivjtf/discussion&page=4#1682018-11-20T02:58:20Z2018-11-20T02:58:20Z<p>Ally, Weapon, Item
<br />
<span class="messageboard-dice"><b>Convention Boon:</b></span> <span class="messageboard-dice">1d20 ⇒ 3</span></p>Ally, Weapon, Item
[dice=Convention Boon]1d20[/dice]Aric - Maelwys (alias of Maelwys0)2018-11-20T02:58:20ZRe: Forums: Play-by-Post: [Adventure Card Game] Season #3: Season of Factions' Favor (Tier 1)Vika - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/AdventureCardGameSeason4SeasonOfFactionsFavorTier1/gameplay&page=31#15062018-11-18T19:25:58Z2018-11-18T19:25:58Z<p><span class=messageboard-ooc>Turn 2, under the Blessing of Ra</span></p>
<p><span class=messageboard-ooc>Banish Vision to examine each card at the Scorched Ruins
<br />
Card 1: Ambush
<br />
Card 2: Giant Mummified Crocodile
<br />
Card 3: Toxic Geyser
<br />
Card 4: Striking Wing Scimitar
<br />
Card 5: Ossumental Swarm
<br />
Card 6: Steel Scorpion
<br />
Card 7: Enchanter
<br />
Card 8: Canopic Wrap
<br />
Card 9: Clawhand Shield
<br />
Card 10: Lightning Bolt
<br />
Wow! Not a single trigger amongst them. And no Villain either, luckily.</span></p>
<p><span class=messageboard-ooc>Free Exploration - Card #1: Ambush
<br />
Recharge Grappler's Mask to use Melee skill
<br />
<span class="messageboard-dice"><b>Check to Defeat - Dexterity 14:</b></span> <span class="messageboard-dice">1d10 + 6 ⇒ (8) + 6 = 14</span> - Success! Free explore</span></p>
<p><span class=messageboard-ooc>Free Exploration - Card #2: Giant Mummified Crocodile
<br />
Disard Pillaging Mace to fight, discard Blessing of the Father of Creation for an extra die.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 21:</b></span> <span class="messageboard-dice">2d10 + 6 + 1d8 + 1 + 1d4 ⇒ (4, 7) + 6 + (1) + 1 + (1) = 20</span>
<br />
Ouch. I'll ask Zarlova to discard Blessing of Maat for +3, to succeed the check.</span></p>
<p><span class=messageboard-ooc>Discard Unwrapped Harmony to examine the top three cards, rearrange them, and explore. I'll put the weapon on top, and the henchmen second, then the barrier that nobody wants to encounter third.
<br />
Explore - Card #4: Striking Wing Scimitar
<br />
<span class="messageboard-dice"><b>Check to Acquire - Melee 12:</b></span> <span class="messageboard-dice">1d10 + 6 ⇒ (1) + 6 = 7</span> - Banished</span></p>
<p><span class=messageboard-ooc>Draw 5 cards to reset my hand. Then display Four-Mirror Armor first chance possible.</span></p>
<div class="messageboard-quotee">Vika wrote:</div><blockquote><p> <b>Hand: Blessing of the Lady of Graves, Mighty Steed, Dwarven Earthbreaker +1, Ring of Stony Flesh, Greatclub +3, </b>
</p>
<b>Displayed:</b> Four-Mirror Armor,
<br />
<b>Deck:</b> 11 <b>Discard:</b> 3 <b>Buried:</b> 1
<br />
<b>Notes: </b>
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Turn 2, under the Blessing of Ra
Banish Vision to examine each card at the Scorched Ruins
Card 1: Ambush
Card 2: Giant Mummified Crocodile
Card 3: Toxic Geyser
Card 4: Striking Wing Scimitar
Card 5: Ossumental Swarm
Card 6: Steel Scorpion
Card 7: Enchanter
Card 8: Canopic Wrap
Card 9: Clawhand Shield
Card 10: Lightning Bolt
Wow! Not a single trigger amongst them. And no Villain either, luckily.
Free Exploration - Card #1: Ambush
Recharge Grappler's Mask to use Melee skill
[dice=Check to...Vika - Maelwys (alias of Maelwys0)2018-11-18T19:25:58ZRe: Forums: Play-by-Post: [Adventure Card Game] Season #3: Season of Factions' Favor (Tier 1)Vika - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/AdventureCardGameSeason4SeasonOfFactionsFavorTier1/gameplay&page=31#15022018-11-18T04:59:04Z2018-11-18T04:59:04Z<p>In addition to the above:
<br />
Loot: Masterwork -> Vision
<br />
Trader: Fortified Breastplate + Breakaway Spear (shuffled) + Earthbreaker (shuffled) -> Skyplate Armor</p>
<div class="messageboard-quotee">Vika wrote:</div><blockquote><p> <b>Hand: Grappler's Mask, Pillaging Mace, Vision, Unwrapped Harmony, Blessing of the Father of Creation, Blessing of the Lady of Graves, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 15 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Notes: </b>
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]In addition to the above:
Loot: Masterwork -> Vision
Trader: Fortified Breastplate + Breakaway Spear (shuffled) + Earthbreaker (shuffled) -> Skyplate Armor
Vika wrote:Hand: Grappler's Mask, Pillaging Mace, Vision, Unwrapped Harmony, Blessing of the Father of Creation, Blessing of the Lady of Graves,
Displayed:
Deck: 15 Discard: 0 Buried: 0
Notes:
Sideboard cards:
[Spoiler omitted]Vika - Maelwys (alias of Maelwys0)2018-11-18T04:59:04ZRe: Forums: Play-by-Post: [ACG] [Gameday VII] Assault on Absalom - EmpTygerAric - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivjtf/gameplay&page=7#3132018-11-18T04:51:06Z2018-11-18T04:51:06Z<p><span class=messageboard-ooc>Turn 25, under the Blessing of the Ancients
<br />
Start of turn, swap back to Aric</span></p>
<p><span class=messageboard-ooc>I can't beat the box, I can't really beat the villain, and I definitely don't want to examine either of them... so I'll just stay put and draw up my hand.
<br />
Discard Spyglass and Psychic Detective, draw 4 to reset my hand.</span></p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: Red Leathers, Galvanic Chakram, Captain's Cutlass, Blessing of the Spy 2, Slip, Shy Ratani, </b>
</p>
<b>Displayed:</b> Cockroach Coat, Osirion Ancestor,
<br />
<b>Deck:</b> 5 <b>Discard:</b> 6 <b>Buried:</b> 2
<br />
<b>Notes: </b>
<br />
<b>Sideboard cards:</b> Appleslayer, Rapier, Fireblade,
<br />
</blockquote><p>[Spoiler omitted]
<p><span class=messageboard-ooc>Yeah, I forgot just how bad at support I actually am... sorry... :-( I can at least bury a couple of these allies to buy us an extra turn or two if we need.</span></p>Turn 25, under the Blessing of the Ancients
Start of turn, swap back to Aric
I can't beat the box, I can't really beat the villain, and I definitely don't want to examine either of them... so I'll just stay put and draw up my hand.
Discard Spyglass and Psychic Detective, draw 4 to reset my hand.
Aric wrote:Hand: Red Leathers, Galvanic Chakram, Captain's Cutlass, Blessing of the Spy 2, Slip, Shy Ratani,
Displayed: Cockroach Coat, Osirion Ancestor,
Deck: 5 Discard: 6 Buried: 2
Notes:...Aric - Maelwys (alias of Maelwys0)2018-11-18T04:51:06ZRe: Forums: Play-by-Post: [ACG] [Gameday VII] Assault on Absalom - EmpTygerAric - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivjtf/gameplay&page=7#3062018-11-16T22:27:49Z2018-11-16T22:27:49Z<p><span class=messageboard-ooc><span class="messageboard-dice"><b>BYA - Wisdom 7:</b></span> <span class="messageboard-dice">1d8 ⇒ 2</span> - Fail
<br />
I have two weapons in hand, recharge Captain's Cutlass to reduce Combat damage by 2.
<br />
I'll also take this opportunity to display the Osirion Ancestory, just to clear it from my hand.</span></p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: Red Leathers, Galvanic Chakram, Spyglass, Psychic Detective, </b>
</p>
<b>Displayed:</b> Cockroach Coat, Osirion Ancestor,
<br />
<b>Deck:</b> 9 <b>Discard:</b> 4 <b>Buried:</b> 2
<br />
<b>Notes: </b>
<br />
<b>Sideboard cards:</b> Appleslayer, Rapier, Fireblade,
<br />
</blockquote><p>[Spoiler omitted][dice=BYA - Wisdom 7]1d8[/dice] - Fail
I have two weapons in hand, recharge Captain's Cutlass to reduce Combat damage by 2.
I'll also take this opportunity to display the Osirion Ancestory, just to clear it from my hand.
Aric wrote:Hand: Red Leathers, Galvanic Chakram, Spyglass, Psychic Detective,
Displayed: Cockroach Coat, Osirion Ancestor,
Deck: 9 Discard: 4 Buried: 2
Notes:
Sideboard cards: Appleslayer, Rapier, Fireblade,
[Spoiler omitted]Aric - Maelwys (alias of Maelwys0)2018-11-16T22:27:49ZRe: Forums: Play-by-Post: [ACG] [Gameday VII] Assault on Absalom - EmpTygerAric - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivjtf/gameplay&page=6#3002018-11-15T15:14:40Z2018-11-15T15:14:40Z<p><span class=messageboard-ooc>Off-turn, recharge two random cards
<br />
<span class="messageboard-dice"><b>Discard Pile:</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span> - Compass
<br />
<span class="messageboard-dice"><b>Discard Pile:</b></span> <span class="messageboard-dice">1d3 ⇒ 3</span> - Blessing of the Spy
<br />
Display Cockroach Coat</span></p>
<p><span class=messageboard-ooc>Turn 21, under the Blessing of the Ancients
<br />
Start of turn, swap to Raven. I'm not going to be able to close the location this turn anyway (because I don't have a second explore), so I might as well try to help hold down the number of monsters in the ruins instead.
<br />
Move to Ghol-gan ruins. Examine - Card #1: Skeletal Jackal.</span></p>
<p><span class=messageboard-ooc>Free Exploration - Card #1: Skeletal Jackal
<br />
Reveal Captain's Cutlass. Sands of Time +1 die.
<br />
Skeleton is +3 (Slashing), +3 (Scenario/Tower), +2 (Ruins)
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 16:</b></span> <span class="messageboard-dice">2d10 + 5 + 1d6 + 1 ⇒ (1, 5) + 5 + (5) + 1 = 17</span> - Defeated</span></p>
<p><span class=messageboard-ooc>End of turn, examine top card of deck - Sun Falcon. No trigger.
<br />
After examine, swap back to Aric.
<br />
End of turn, shuffle in a new monster.
<br />
Discard Mask and Stalking Armor, then draw 3 to reset my hand and hope to have a few extra explores for my final turn.</span></p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: Red Leathers, Captain's Cutlass 2, Galvanic Chakram, Spyglass, Psychic Detective, Osirion Ancestor, </b>
</p>
<b>Displayed:</b> Cockroach Coat,
<br />
<b>Deck:</b> 8 <b>Discard:</b> 4 <b>Buried:</b> 2
<br />
<b>Notes: </b>
<br />
<b>Sideboard cards:</b> Appleslayer, Rapier, Fireblade,
<br />
</blockquote><p>[Spoiler omitted]Off-turn, recharge two random cards
[dice=Discard Pile]1d4[/dice] - Compass
[dice=Discard Pile]1d3[/dice] - Blessing of the Spy
Display Cockroach Coat
Turn 21, under the Blessing of the Ancients
Start of turn, swap to Raven. I'm not going to be able to close the location this turn anyway (because I don't have a second explore), so I might as well try to help hold down the number of monsters in the ruins instead.
Move to Ghol-gan ruins. Examine - Card #1: Skeletal Jackal.
Free Exploration -...Aric - Maelwys (alias of Maelwys0)2018-11-15T15:14:40ZRe: Forums: Play-by-Post Discussion: [ACG] [Gameday VII] Assault on Absalom - EmpTyger DiscussionAric - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivjtf/discussion&page=4#1532018-11-14T10:02:16Z2018-11-14T10:02:16Z<div class="messageboard-quotee">Amaryllis - Void_Eagle wrote:</div><blockquote> Mavaro: I may have missed something, but shouldn't the difficulty of the geyser have been 9? Base 5 + twice the scenario's AD# (2) would be 9. </blockquote><p>Location text adds an extra 2.Amaryllis - Void_Eagle wrote:Mavaro: I may have missed something, but shouldn't the difficulty of the geyser have been 9? Base 5 + twice the scenario's AD# (2) would be 9.
Location text adds an extra 2.Aric - Maelwys (alias of Maelwys0)2018-11-14T10:02:16ZRe: Forums: Play-by-Post: [ACG] [Gameday VII] Assault on Absalom - EmpTygerAric - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivjtf/gameplay&page=6#2882018-11-13T20:17:49Z2018-11-13T20:17:49Z<p><span class=messageboard-ooc>Turn 17, under the Blessing of Thoth
<br />
Start of turn, swap to Raven
<br />
No move. Examine - Card #1: Galvanic Chakram</span></p>
<p><span class=messageboard-ooc>Free Exploration - Card #1: Galvanic Chakram
<br />
<span class="messageboard-dice"><b>Check to Acquire - Dexterity 8:</b></span> <span class="messageboard-dice">1d10 + 2 ⇒ (9) + 2 = 11</span> - Acquired
<br />
</span></p>
<p><span class=messageboard-ooc>Discard Compass to explore - Card #2: Crocodile Skin Lamellar
<br />
<span class="messageboard-dice"><b>Check to Acquire - Constituion 5:</b></span> <span class="messageboard-dice">1d6 ⇒ 3</span> - Failed, banished.</span></p>
<p><span class=messageboard-ooc>End of turn, examine - Card #3: Baited Jewel Box. TRIGGER - Shuffle Crocodile Skin Madu into deck from hand.
<br />
After examining, swap back to Aric.
<br />
End of turn, shuffle a monster into the Ruins.
<br />
Draw 1 card to reset my hand.</span></p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: Red Leathers, Mask of the Red Raven, Captain's Cutlass 2, Stalking Armor, Galvanic Chakram, Cockroach Coat, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 9 <b>Discard:</b> 4 <b>Buried:</b> 2
<br />
<b>Notes: </b>
<br />
<b>Sideboard cards:</b> Appleslayer, Rapier, Fireblade,
<br />
</blockquote><p>[Spoiler omitted]Turn 17, under the Blessing of Thoth
Start of turn, swap to Raven
No move. Examine - Card #1: Galvanic Chakram
Free Exploration - Card #1: Galvanic Chakram
[dice=Check to Acquire - Dexterity 8]1d10+2[/dice] - Acquired
Discard Compass to explore - Card #2: Crocodile Skin Lamellar
[dice=Check to Acquire - Constituion 5]1d6[/dice] - Failed, banished.
End of turn, examine - Card #3: Baited Jewel Box. TRIGGER - Shuffle Crocodile Skin Madu into deck from hand.
After examining, swap back to...Aric - Maelwys (alias of Maelwys0)2018-11-13T20:17:49ZRe: Forums: Play-by-Post Discussion: [ACG] [Gameday VII] Assault on Absalom - EmpTyger DiscussionAric - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivjtf/discussion&page=4#1512018-11-13T17:33:16Z2018-11-13T17:33:16Z<p>Varril, you can have your Binder's Tome back because you didn't examine the swarm, so you don't need to make the Stealth check.</p>Varril, you can have your Binder's Tome back because you didn't examine the swarm, so you don't need to make the Stealth check.Aric - Maelwys (alias of Maelwys0)2018-11-13T17:33:16ZRe: Forums: Play-by-Post Discussion: [ACG] [Gameday VII] Assault on Absalom - EmpTyger DiscussionAric - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivjtf/discussion&page=3#1452018-11-11T21:05:45Z2018-11-11T21:05:45Z<p>True, forgot about that. Right now I'm rolling 1d6 to get a 12. If I use one of Varril's blessings that's 2d6 (+1d8 Reinforcements). So with the reinforcements it might be possible, but without it basically impossible. And I didn't see anymore blessings out there right now, did I miss any?</p>True, forgot about that. Right now I'm rolling 1d6 to get a 12. If I use one of Varril's blessings that's 2d6 (+1d8 Reinforcements). So with the reinforcements it might be possible, but without it basically impossible. And I didn't see anymore blessings out there right now, did I miss any?Aric - Maelwys (alias of Maelwys0)2018-11-11T21:05:45ZRe: Forums: Play-by-Post: [ACG] [Gameday VII] Assault on Absalom - EmpTygerAric - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivjtf/gameplay&page=6#2792018-11-11T20:29:02Z2018-11-11T20:29:02Z<p><span class=messageboard-ooc>Turn 13, under the Blessing of the Ancients
<br />
Start of turn, swap to Raven. No kit swap.
<br />
No move. Examine top card after move step - Card #1: Forgotten Pharaoh Cultists.</span></p>
<p><span class=messageboard-ooc>Free Exploration - Card #1: Forgotten Pharoah Cultists
<br />
Use Combat, revealing and discarding Disrupting Rapier.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 17:</b></span> <span class="messageboard-dice">1d10 + 5 + 3d4 + 1 ⇒ (5) + 5 + (2, 4, 3) + 1 = 20</span> - Defeated.
<br />
Attempt to close, summoning a random weapon - Flaming Heavy Pick +1. Ugh, horrible. Auto-fail (even with a blessing I have a slim-none chance). I guess I'm doing this the long way.</span></p>
<p><span class=messageboard-ooc>Discard Blessing of the Spy to explore - Card #2: Unshakable Chill.
<br />
<span class="messageboard-dice"><b>Check to Acquire - Wisdom 6:</b></span> <span class="messageboard-dice">1d8 ⇒ 3</span> - Banished</span></p>
<p><span class=messageboard-ooc>
<br />
<span class="messageboard-dice"><b>End of Turn - Acrobatics 7:</b></span> <span class="messageboard-dice">1d10 + 6 ⇒ (5) + 6 = 11</span> - No damage
<br />
End of turn, examine top card of location - Card #3: Burglar's Buckler
<br />
After examine, swap back to Aric (swap Appleslayer for Captain's Cutlass).
<br />
Draw 2 to reset my hand.</span></p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: Red Leathers, Mask of the Red Raven, Crocodile Skin Madu, Captain's Cutlass 2, Stalking Armor, Compass, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 10 <b>Discard:</b> 3 <b>Buried:</b> 2
<br />
<b>Notes: </b>
<br />
<b>Sideboard cards:</b> Appleslayer, Rapier, Fireblade,
<br />
</blockquote><p>[Spoiler omitted]Turn 13, under the Blessing of the Ancients
Start of turn, swap to Raven. No kit swap.
No move. Examine top card after move step - Card #1: Forgotten Pharaoh Cultists.
Free Exploration - Card #1: Forgotten Pharoah Cultists
Use Combat, revealing and discarding Disrupting Rapier.
[dice=Check to Defeat - Combat 17]1d10+5+3d4+1[/dice] - Defeated.
Attempt to close, summoning a random weapon - Flaming Heavy Pick +1. Ugh, horrible. Auto-fail (even with a blessing I have a slim-none chance). I guess...Aric - Maelwys (alias of Maelwys0)2018-11-11T20:29:02ZRe: Forums: Play-by-Post Discussion: [ACG] [Gameday VII] Assault on Absalom - EmpTyger DiscussionAric - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivjtf/discussion&page=3#1402018-11-10T00:20:17Z2018-11-10T00:20:17Z<p>Because anything that happens "at the end of your turn" always happens before resetting your hand. You process the end of turn actions, then resetting your hand is always the very last action that you do to end your turn.</p>Because anything that happens "at the end of your turn" always happens before resetting your hand. You process the end of turn actions, then resetting your hand is always the very last action that you do to end your turn.Aric - Maelwys (alias of Maelwys0)2018-11-10T00:20:17ZRe: Forums: Play-by-Post: [ACG] [Gameday VII] Assault on Absalom - EmpTygerAric - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivjtf/gameplay&page=6#2692018-11-09T04:23:14Z2018-11-09T04:23:14Z<p><span class=messageboard-ooc>Off-turn, heal 4</span></p>
<p><span class=messageboard-ooc>Turn 9, under the Blessing of the Elements
<br />
Move to Scorched Ruins, and examine the top card - Card #1: Camouflaged Pit Trap</span></p>
<p><span class=messageboard-ooc>Free Exploration - Card #1: Camouflaged Pit Trap
<br />
Reveal Red Leathers for +2 Acrobatics
<br />
<span class="messageboard-dice"><b>Check to Defeat - Acrobatics 7:</b></span> <span class="messageboard-dice">1d10 + 6 ⇒ (6) + 6 = 12</span> - Banished</span></p>
<p><span class=messageboard-ooc>Trap Defeated, explore again - Card #2: Guardian Scroll
<br />
Reveal Disrupting Rapier +1 for combat
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 14:</b></span> <span class="messageboard-dice">1d10 + 5 + 2d4 + 1 ⇒ (8) + 5 + (3, 4) + 1 = 21</span> - Defeated</span></p>
<p><span class=messageboard-ooc><span class="messageboard-dice"><b>End of turn - Acrobatics 7:</b></span> <span class="messageboard-dice">1d10 + 6 ⇒ (3) + 6 = 9</span> - Succeeded
<br />
End of turn, shuffle an extra monster to the Ruins
<br />
End of turn, examine top card of deck - Card #3: Curse of Teeth and Fleas
<br />
Trigger - Banished
<br />
After examining, swap back to Aric.
<br />
Draw 3 to reset my hand.</span></p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: Disrupting Rapier +1, Red Leathers, Mask of the Red Raven, Crocodile Skin Madu, Appleslayer, Blessing of the Spy 1, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 12 <b>Discard:</b> 1 <b>Buried:</b> 2
<br />
<b>Notes: </b>
<br />
<b>Sideboard cards:</b> Captain's Cutlass 2, Rapier, Fireblade,
<br />
</blockquote><p>[Spoiler omitted]
<p><span class=messageboard-ooc>Summary: Scorched Ruins card #1, #2, #3 - Banished</span></p>Off-turn, heal 4
Turn 9, under the Blessing of the Elements
Move to Scorched Ruins, and examine the top card - Card #1: Camouflaged Pit Trap
Free Exploration - Card #1: Camouflaged Pit Trap
Reveal Red Leathers for +2 Acrobatics
[dice=Check to Defeat - Acrobatics 7]1d10+6[/dice] - Banished
Trap Defeated, explore again - Card #2: Guardian Scroll
Reveal Disrupting Rapier +1 for combat
[dice=Check to Defeat - Combat 14]1d10+5+2d4+1[/dice] - Defeated
[dice=End of turn - Acrobatics...Aric - Maelwys (alias of Maelwys0)2018-11-09T04:23:14ZRe: Forums: Play-by-Post: [ACG] [Gameday VII] Assault on Absalom - EmpTygerAric - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivjtf/gameplay&page=6#2632018-11-08T15:47:55Z2018-11-08T15:47:38Z<p><span class=messageboard-ooc>Reveal Red Leathers for +2 Acrobatics
<br />
<span class="messageboard-dice"><b>BYA - Acrobatics 6:</b></span> <span class="messageboard-dice">1d10 + 6 ⇒ (3) + 6 = 9</span> - Autopassed</span></p>Reveal Red Leathers for +2 Acrobatics
[dice=BYA - Acrobatics 6]1d10+6[/dice] - AutopassedAric - Maelwys (alias of Maelwys0)2018-11-08T15:47:38ZRe: Forums: Play-by-Post: [ACG] [Gameday VII] Assault on Absalom - EmpTygerAric - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivjtf/gameplay&page=6#2602018-11-07T23:42:40Z2018-11-07T23:42:40Z<p><span class=messageboard-ooc>Off-turn, discard Captain's Cutlass for Electricity Damage and then play the Blessing of Zon-Kuthon for Amaryllis.
<br />
Start of Mavaro's turn, recharge Blessing of the Spy to examine the top card of the deck (Implacable Beast), which allows me to swap to Raven (since I'll shortly need to make an Acro check, it seems prudent to be in costume for that)</span></p>
<div class="messageboard-quotee">The Red Raven wrote:</div><blockquote><p> <b>Hand: Disrupting Rapier +1, Red Leathers, Mask of the Red Raven, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 11 <b>Discard:</b> 5 <b>Buried:</b> 2
<br />
<b>Notes: </b>
<br />
<b>Sideboard cards:</b> Captain's Cutlass 2, Rapier, Fireblade,
<br />
</blockquote><p>[Spoiler omitted]Off-turn, discard Captain's Cutlass for Electricity Damage and then play the Blessing of Zon-Kuthon for Amaryllis.
Start of Mavaro's turn, recharge Blessing of the Spy to examine the top card of the deck (Implacable Beast), which allows me to swap to Raven (since I'll shortly need to make an Acro check, it seems prudent to be in costume for that)
The Red Raven wrote:Hand: Disrupting Rapier +1, Red Leathers, Mask of the Red Raven,
Displayed:
Deck: 11 Discard: 5 Buried: 2
Notes:
Sideboard...Aric - Maelwys (alias of Maelwys0)2018-11-07T23:42:40ZRe: Forums: Play-by-Post: [ACG] [Gameday VII] Assault on Absalom - EmpTygerAric - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivjtf/gameplay&page=6#2552018-11-07T14:23:30Z2018-11-07T14:21:15Z<p><span class=messageboard-ooc>Turn 5, under the Blessing of the Ancients
<br />
Start of turn, swap to Raven.
<br />
No move, examine top card of deck - Card #1: Filter Hood. No swap.</span></p>
<p><span class=messageboard-ooc>Free Exploration - Card #1: Filter Hood.
<br />
<span class="messageboard-dice"><b>Check to Acquire - Constitution 4:</b></span> <span class="messageboard-dice">1d6 ⇒ 5</span> - Acquired</span></p>
<p><span class=messageboard-ooc>Discard Compass to explore - Card #2: Implacable Beast (Villain)
<br />
Nobody is in position to temp close, so I'll proceed.
<br />
<span class="messageboard-dice"><b>BYA - Acrobatics 6:</b></span> <span class="messageboard-dice">1d10 + 6 ⇒ (1) + 6 = 7</span> - Success
<br />
Combat - Reveal Disrupting Rapier (bonus +1d8 vs undead), banish clockwork spy (+1d6 combat), bury Filter Mask for Scarab Sages condition (+1d8 vs undead)
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 20:</b></span> <span class="messageboard-dice">1d10 + 5 + 2d4 + 1 + 1d8 + 1d6 + 1d8 ⇒ (3) + 5 + (1, 4) + 1 + (1) + (4) + (2) = 21</span> - Defeated, flees to Vizier's Hill. Earthworks is closed, recharging a random card
<br />
<span class="messageboard-dice"><b>Random card:</b></span> <span class="messageboard-dice">1d3 ⇒ 2</span> - Crocodile Skin Madu</span></p>
<p><span class=messageboard-ooc>Discard Appleslayer to move to Vizier's Hill, then examine the top card.
<br />
<span class="messageboard-dice"><b>Shuffled Deck (Villain is 11):</b></span> <span class="messageboard-dice">1d11 ⇒ 3</span> - Card #3: Fireblade
<br />
Explore - Card #3: Fireblade
<br />
<span class="messageboard-dice"><b>Check to Acquire - Wisdom 6:</b></span> <span class="messageboard-dice">1d8 ⇒ 8</span> - Acquired</span></p>
<p><span class=messageboard-ooc>End of turn, examine the top card of my location
<br />
<span class="messageboard-dice"><b>Shuffled Deck (Villain is 3):</b></span> <span class="messageboard-dice">1d10 ⇒ 5</span> - Card #5: Shock Toad
<br />
On examining, swap to Aric. Kit swap in Fireblade for Blessing of the Spy.
<br />
Draw 1 to reset hand.</span></p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: Captain's Cutlass, Disrupting Rapier +1, Red Leathers, Mask of the Red Raven, Blessing of the Spy 1, Blessing of Zon-Kuthon, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 10 <b>Discard:</b> 3 <b>Buried:</b> 2
<br />
<b>Notes: </b>Use the blessing of Zon if it gives double dice (Con or Finesse), or against a Henchman/Villain
<br />
<b>Sideboard cards:</b> Captain's Cutlass 2, Rapier, Fireblade,
<br />
</blockquote><p>[Spoiler omitted]
<p><span class=messageboard-ooc>Earthworks #1 acquired
<br />
Earthworks closed.
<br />
Villain shuffled into Vizier's Hill
<br />
Vizier's Hill #3 acquired, #5 on top and known, remainder shuffled</span></p>Turn 5, under the Blessing of the Ancients
Start of turn, swap to Raven.
No move, examine top card of deck - Card #1: Filter Hood. No swap.
Free Exploration - Card #1: Filter Hood.
[dice=Check to Acquire - Constitution 4]1d6[/dice] - Acquired
Discard Compass to explore - Card #2: Implacable Beast (Villain)
Nobody is in position to temp close, so I'll proceed.
[dice=BYA - Acrobatics 6]1d10+6[/dice] - Success
Combat - Reveal Disrupting Rapier (bonus +1d8 vs undead), banish clockwork spy (+1d6...Aric - Maelwys (alias of Maelwys0)2018-11-07T14:21:15ZRe: Forums: Play-by-Post: [ACG] [Gameday VII] Assault on Absalom - EmpTygerAric - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivjtf/gameplay&page=5#2472018-11-05T21:59:35Z2018-11-05T21:59:35Z<p><span class=messageboard-ooc>Sorry, had two different kids at the hospital the last two days for different reasons. It's one of those weeks already, and it's barely Monday... starting at Earthworks sounds good.</span></p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: Captain's Cutlass, Appleslayer, Rodrick, Clockwork Spy, Disrupting Rapier +1, Blessing of the Spy 2, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 10 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Notes: </b>
<br />
<b>Sideboard cards:</b> Captain's Cutlass 2, Rapier, Blessing of the Spy 1,
<br />
</blockquote><p>[Spoiler omitted]
<p><span class=messageboard-ooc>Turn 1, under the Blessing of Maat
<br />
Start of turn, swap to Raven. No move. Examine the top card of the deck - Card #1: Shock Lizard.</span></p>
<p><span class=messageboard-ooc>Free Exploration - Card #1: Shock Lizard
<br />
<span class="messageboard-dice"><b>Check to Acquire - Wisdom 4:</b></span> <span class="messageboard-dice">1d8 + 1d4 ⇒ (8) + (4) = 12</span> - Acquired</span></p>
<p><span class=messageboard-ooc>Discard Shock Lizard to explore - Card #2: Guardian Scroll
<br />
Combat - Captain's Cutlass
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 11:</b></span> <span class="messageboard-dice">1d10 + 5 + 1d6 + 1 ⇒ (10) + 5 + (1) + 1 = 17</span> - Defeated</span></p>
<p><span class=messageboard-ooc>Display Clockwork Spy to examine the top card - Card #3: Osirion Ancestor. Swap to Aric on examining, then explore.
<br />
<span class="messageboard-dice"><b>Check to Acquire - Diplomacy 8:</b></span> <span class="messageboard-dice">1d10 + 5 ⇒ (5) + 5 = 10</span> - Acquired</span></p>
<p><span class=messageboard-ooc>Display Osirion Anscestor, then recharge it to examine the top of the deck - Card #4: Ambush, and put the Ambush on the bottom of the deck.</span></p>
<p><span class=messageboard-ooc>Recharge Blessing of the Spy to examine the top card - Card #5: Crocodile Skin Madu.</span></p>
<p><span class=messageboard-ooc>Recharge Rodrick to explore - Card #5: Crocodile Skin Madu.
<br />
<span class="messageboard-dice"><b>Check to Acquire - Constitution 3:</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span> - Acquired</span></p>
<p><span class=messageboard-ooc>Draw 3 to end my turn.</span></p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: Captain's Cutlass, Appleslayer, Disrupting Rapier +1, Red Leathers, Mask of the Red Raven, Compass, </b>
</p>
<b>Displayed:</b> Clockwork Spy,
<br />
<b>Deck:</b> 10 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Notes: </b>
<br />
<b>Sideboard cards:</b> Captain's Cutlass 2, Rapier, Blessing of the Spy 1,
<br />
</blockquote><p>[Spoiler omitted]
<p><span class=messageboard-ooc><b>Earthworks</b> card #1, #3, #5 are acquired. #2 is banished. #4 is known and moved to the bottom of the stack.</span></p>Sorry, had two different kids at the hospital the last two days for different reasons. It's one of those weeks already, and it's barely Monday... starting at Earthworks sounds good.
Aric wrote:Hand: Captain's Cutlass, Appleslayer, Rodrick, Clockwork Spy, Disrupting Rapier +1, Blessing of the Spy 2,
Displayed:
Deck: 10 Discard: 0 Buried: 0
Notes:
Sideboard cards: Captain's Cutlass 2, Rapier, Blessing of the Spy 1,
[Spoiler omitted] Turn 1, under the Blessing of Maat
Start of turn, swap to...Aric - Maelwys (alias of Maelwys0)2018-11-05T21:59:35ZRe: Forums: Play-by-Post Discussion: [ACG] [Gameday VII] Assault on Absalom - EmpTyger DiscussionAric - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivjtf/discussion&page=3#1232018-11-04T15:48:20Z2018-11-04T15:48:20Z<p><span class="messageboard-dice"><b>Convention Boon:</b></span> <span class="messageboard-dice">1d20 ⇒ 6</span></p>
<p>Deck upgrade, I might as well roll for the Blessing 2, but if somebody else wants it more (or just rolls better) I'll pass on any upgrades.
<br />
<span class="messageboard-dice"><b>Blessing 2:</b></span> <span class="messageboard-dice">1d1000 ⇒ 530</span></p>
<p>Adventure reward, I'll add Shy Ratani into my deck (replacing Alaeron).</p>[dice=Convention Boon]1d20[/dice]
Deck upgrade, I might as well roll for the Blessing 2, but if somebody else wants it more (or just rolls better) I'll pass on any upgrades.
[dice=Blessing 2]1d1000[/dice]
Adventure reward, I'll add Shy Ratani into my deck (replacing Alaeron).Aric - Maelwys (alias of Maelwys0)2018-11-04T15:48:20ZRe: Forums: Play-by-Post: [ACG] [Gameday VII] Assault on Absalom - EmpTygerAric - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivjtf/gameplay&page=5#2322018-11-02T02:45:15Z2018-11-02T02:45:15Z<p><span class=messageboard-ooc>If Varril is in position to beat a ship and then win two fights to end this, then go for it. If not, then I'll do it when it comes back to me, because with my Disrupting Rapier, two fights against an undead monster should be pretty easy, so it's really just a question of beating the ship first (which I've had pretty good luck with so far, I think).</span></p>If Varril is in position to beat a ship and then win two fights to end this, then go for it. If not, then I'll do it when it comes back to me, because with my Disrupting Rapier, two fights against an undead monster should be pretty easy, so it's really just a question of beating the ship first (which I've had pretty good luck with so far, I think).Aric - Maelwys (alias of Maelwys0)2018-11-02T02:45:15ZRe: Forums: Play-by-Post: [ACG] [Gameday VII] Assault on Absalom - EmpTygerAric - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivjtf/gameplay&page=5#2282018-11-01T23:32:23Z2018-11-01T23:32:23Z<p><span class=messageboard-ooc>Turn 10, under the Blessing of Nethys
<br />
Start of turn, swap to Raven. Kit swap out Rapier for Disrupting Rapier +1.
<br />
Move back to Shipwreck Graveyard, and examine the top card (Crocodile Skin Madu).</span></p>
<p><span class=messageboard-ooc>Free Exploration - Card #1: Crocodile Skin Madu. Recharge Dredge to swap it out for a different armor instead - Shield Cloak.
<br />
<span class="messageboard-dice"><b>Check to Acquire - Intelligence 8:</b></span> <span class="messageboard-dice">1d8 ⇒ 2</span> - Banished.</span></p>
<p><span class=messageboard-ooc>Display Clockwork Spy to examine - Card #2: Scurvy Zombie, and explore.
<br />
<span class="messageboard-dice"><b>Random Ship:</b></span> <span class="messageboard-dice">1d10 ⇒ 6</span> - Wormwood. Reveal Red Leathers for +2, Sunken Ships condition gives +1d6. Cockroach Coat gives +1d4.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Acrobatics 13:</b></span> <span class="messageboard-dice">1d10 + 6 + 1d6 + 1d4 ⇒ (8) + 6 + (3) + (1) = 18</span> - Defeated.
<br />
<span class="messageboard-dice"><b>Plunder:</b></span> <span class="messageboard-dice">1d6 ⇒ 2</span> - Spell: Lightning Touch
<br />
Fighting Scurvy Zombie, reveal Disrupting Rapier, which gives an extra +1d8 vs Undead.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 13:</b></span> <span class="messageboard-dice">1d10 + 5 + 2d4 + 1 + 1d8 ⇒ (2) + 5 + (1, 1) + 1 + (3) = 13</span> - Banished, but much closer than that should've been!
<br />
<span class="messageboard-dice"><b>Plunder:</b></span> <span class="messageboard-dice">1d6 ⇒ 4</span> - Item: Potion of Energy Resistance
<br />
<span class="messageboard-dice"><b>Check to Acquire - Intelligence 4:</b></span> <span class="messageboard-dice">1d8 ⇒ 8</span> - Acquired, and location closed.
<br />
<span class="messageboard-dice"><b>On Closing - Structural Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span> - Discard Blessing of the Spy from top of deck. If two others could each take one as well, that would be great because my deck is getting thin.</span></p>
<p><span class=messageboard-ooc>Discard Appleslayer to move to <b>Scar Bay</b> and examine the top card - Lottery Urn. After examining, swap to Aric, and kit swap Lightning Touch for Alaeron. Then explore - Card #1: Lottery Urn.
<br />
<span class="messageboard-dice"><b>Check to Acquire - Wisdom 6:</b></span> <span class="messageboard-dice">1d8 ⇒ 7</span> - Acquired</span></p>
<p><span class=messageboard-ooc>Recharge Blessing of the Spy to examine the top card of the deck - Scurvy Zombie. No character swap.</span></p>
<p><span class=messageboard-ooc>Recharge Alaeron to explore - Card #2: Scurvy Zombie.
<br />
<span class="messageboard-dice"><b>Random Ship:</b></span> <span class="messageboard-dice">1d10 ⇒ 7</span> - Man's Promise. Reveal Red Leathers for +2, Sunken Ships condition gives +1d6.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Diplomacy 8:</b></span> <span class="messageboard-dice">1d10 + 7 + 1d6 ⇒ (5) + 7 + (2) = 14</span> - Defeated.
<br />
<span class="messageboard-dice"><b>Plunder:</b></span> <span class="messageboard-dice">1d6 ⇒ 1</span> - Weapon: Kopis
<br />
Recharge Mask of the Red Raven to swap to Raven.
<br />
Fighting Scurvy Zombie, reveal Disrupting Rapier, which gives an extra +1d8 vs Undead.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 13:</b></span> <span class="messageboard-dice">1d10 + 5 + 2d4 + 1 + 1d8 ⇒ (8) + 5 + (2, 1) + 1 + (5) = 22</span> - Banished
<br />
<span class="messageboard-dice"><b>Check to Close - Wisdom 8:</b></span> <span class="messageboard-dice">1d8 ⇒ 8</span> - Closed
<br />
Discard Kopis for Combat damage on closing.
<br />
Cannot examine the top of my location deck at the end of my turn, so I'm stuck as Raven with a small hand. Boo. No draw, end turn.</span></p>
<div class="messageboard-quotee">The Red Raven wrote:</div><blockquote><p> <b>Hand: Red Leathers, Disrupting Rapier +1, Potion of Energy Resistance, Lottery Urn, </b>
</p>
<b>Displayed:</b> Cockroach Coat, Clockwork Spy,
<br />
<b>Deck:</b> 8 <b>Discard:</b> 8 <b>Buried:</b> 0
<br />
<b>Notes: </b>
<br />
<b>Sideboard cards:</b> Rapier, Captain's Cutlass, Lightning Touch,
<br />
</blockquote><p>[Spoiler omitted]
<p><span class=messageboard-ooc>Summary:
<br />
Shipwreck Graveyard and Scar Bay are both closed.
<br />
Drew Lightning Touch, Potion of Energy Resistance, and Kopis as Plunder
<br />
Acquired Lottery Urn from Scar Bay (Card #1)
<br />
Two people each need to discard 1 card from top of deck for Structural Damage</span></p>Turn 10, under the Blessing of Nethys
Start of turn, swap to Raven. Kit swap out Rapier for Disrupting Rapier +1.
Move back to Shipwreck Graveyard, and examine the top card (Crocodile Skin Madu).
Free Exploration - Card #1: Crocodile Skin Madu. Recharge Dredge to swap it out for a different armor instead - Shield Cloak.
[dice=Check to Acquire - Intelligence 8]1d8[/dice] - Banished.
Display Clockwork Spy to examine - Card #2: Scurvy Zombie, and explore.
[dice=Random Ship]1d10[/dice] -...Aric - Maelwys (alias of Maelwys0)2018-11-01T23:32:23ZRe: Forums: Play-by-Post: [ACG] [Gameday VII] Assault on Absalom - EmpTygerAric - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivjtf/gameplay&page=5#2172018-10-31T18:13:34Z2018-10-31T18:13:34Z<p><span class=messageboard-ooc>I don't have any useful blessing for you, but don't forget that the Sunken Ships condition gives us a +1d6 against ships</span></p>I don't have any useful blessing for you, but don't forget that the Sunken Ships condition gives us a +1d6 against shipsAric - Maelwys (alias of Maelwys0)2018-10-31T18:13:34ZRe: Forums: Play-by-Post Discussion: [ACG] [Gameday VII] Assault on Absalom - EmpTyger DiscussionAric - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivjtf/discussion&page=3#1142018-10-30T00:20:05Z2018-10-30T00:20:05Z<p>Looks like you posted my Ally right as I was finishing up my turn, so I'll add it to my hand for next turn.</p>Looks like you posted my Ally right as I was finishing up my turn, so I'll add it to my hand for next turn.Aric - Maelwys (alias of Maelwys0)2018-10-30T00:20:05ZRe: Forums: Play-by-Post: [ACG] [Gameday VII] Assault on Absalom - EmpTygerAric - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivjtf/gameplay&page=5#2112018-10-30T00:19:05Z2018-10-30T00:19:05Z<p><span class=messageboard-ooc>Turn 6, under the Blessing of Abadar.
<br />
Start of turn, swap to Red Raven and trade one of the Cutlasses for a Spyglass.
<br />
Move to <b>Shipwreck Graveyard</b> and examine the top card there - Card #1: Ubashki Swarm.
<br />
<span class="messageboard-dice"><b>Trigger - Stealth 6:</b></span> <span class="messageboard-dice">1d10 + 6 + 1d4 ⇒ (3) + 6 + (3) = 12</span> - No trigger</span></p>
<p><span class=messageboard-ooc>Free Exploration - Card #1: Ubashki Swarm
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 8/10:</b></span> <span class="messageboard-dice">1d10 + 5 + 1d6 + 1 ⇒ (9) + 5 + (1) + 1 = 16</span>
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 8/10:</b></span> <span class="messageboard-dice">1d10 + 5 + 1d6 + 1 ⇒ (3) + 5 + (6) + 1 = 15</span> - Banished
<br />
AYA - Passed both by 2.</span></p>
<p><span class=messageboard-ooc>Discard Psychic Detective to examine and explore - Card #2: Corridor Dart Trap
<br />
<span class="messageboard-dice"><b>Check to Defeat - Stealth 10:</b></span> <span class="messageboard-dice">1d10 + 6 + 1d4 ⇒ (10) + 6 + (1) = 17</span> - Banished</span></p>
<p><span class=messageboard-ooc>Discard Spyglass to examine the top 2 cards - Card #3: Compass, Card #4: Curse of Teeth and Fleas.
<br />
Trigger - Curse is Banished. Put Compass back on top.</span></p>
<p><span class=messageboard-ooc>Discard Rodrick to explore - Card #3: Compass.
<br />
<span class="messageboard-dice"><b>Check to Acquire - Wisdom 4:</b></span> <span class="messageboard-dice">1d8 ⇒ 6</span> - Acquired</span></p>
<p><span class=messageboard-ooc>Recharge Compass to move to <b>Pinnacle Atoll</b> to get away from the start of turn effect and clear out the trap for Mavaro; examine the top card - Card #1: Poison Blade Trap. Swap to Aric.
<br />
Recharge Slip to examine the top card again, and make a Knowledge check to keep it there
<br />
<span class="messageboard-dice"><b>Slip - Knowledge 7:</b></span> <span class="messageboard-dice">1d8 + 2 ⇒ (6) + 2 = 8</span> - Returning the trap to the top.
<br />
Swap back to Raven, then explore.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Acrobatics 5:</b></span> <span class="messageboard-dice">1d10 + 4 ⇒ (3) + 4 = 7</span> - Banished.
<br />
<span class="messageboard-dice"><b>Pinnacle Atoll - Hirgenzosk on a 1:</b></span> <span class="messageboard-dice">1d12 ⇒ 6</span></span></p>
<p><span class=messageboard-ooc>End of turn, examine the top card - Card #2: Bonecrusher Wizard
<br />
Trigger - Encounter
<br />
BYA - Discard Stalking Armor
<br />
Combat - Discard Cutlass for +1d8 (it's going to fall to damage anyway)
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 12:</b></span> <span class="messageboard-dice">1d10 + 5 + 1d6 + 1 + 1d8 ⇒ (8) + 5 + (5) + 1 + (2) = 21</span> - Banished
<br />
AYA - No cards left in hand.
<br />
<span class="messageboard-dice"><b>Pinnacle Atoll - Hirgenzosk on a 1:</b></span> <span class="messageboard-dice">1d12 ⇒ 1</span> - Hirgenzosk is shuffled into the location. :-(
<br />
After examining, swap back to Aric.
<br />
Reset my hand, drawing 6.
<br />
That turn went on a lot longer than expected, lots of triggers going on there!</span></p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: Rapier, Red Leathers, Blessing of the Spy 2, Clockwork Spy, Appleslayer, Mask of the Red Raven, </b>
</p>
<b>Displayed:</b> Cockroach Coat,
<br />
<b>Deck:</b> 4 <b>Discard:</b> 5 <b>Buried:</b> 0
<br />
<b>Notes: </b>
<br />
<b>Sideboard cards:</b> Disrupting Rapier +1, Captain's Cutlass, Alaeron,
<br />
</blockquote><p>[Spoiler omitted]Turn 6, under the Blessing of Abadar.
Start of turn, swap to Red Raven and trade one of the Cutlasses for a Spyglass.
Move to Shipwreck Graveyard and examine the top card there - Card #1: Ubashki Swarm.
[dice=Trigger - Stealth 6]1d10+6+1d4[/dice] - No trigger
Free Exploration - Card #1: Ubashki Swarm
[dice=Check to Defeat - Combat 8/10]1d10+5+1d6+1[/dice]
[dice=Check to Defeat - Combat 8/10]1d10+5+1d6+1[/dice] - Banished
AYA - Passed both by 2.
Discard Psychic Detective to examine and...Aric - Maelwys (alias of Maelwys0)2018-10-30T00:19:05ZRe: Forums: Play-by-Post Discussion: [ACG] [Gameday VII] Assault on Absalom - EmpTyger DiscussionAric - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivjtf/discussion&page=3#1132018-10-29T22:56:52Z2018-10-29T22:56:52Z<p>I'll choose Ally, and try to post my turn shortly.</p>I'll choose Ally, and try to post my turn shortly.Aric - Maelwys (alias of Maelwys0)2018-10-29T22:56:52ZRe: Forums: Play-by-Post: [ACG] [Gameday VII] Assault on Absalom - EmpTygerAric - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivjtf/gameplay&page=4#2002018-10-27T02:19:15Z2018-10-27T02:19:15Z<p><span class=messageboard-ooc>Turn 2, under the Blessing of Horus
<br />
Start of turn, swap to The Red Raven
<br />
Pass move. After move, examine the top card of the deck - Card #1: Admiral Arminus Pythareus. It's the villain... so... crap. I think I'll just leave him here for now. And I just passed my move phase and have no movement cards in hand, so... I'm done my turn. But hey, at least now we know exactly where the Villain is, and we can leave him there until we're set to win!
<br />
Oh, and after examining, I'll swap back to Aric so I keep my larger hand size, draw a card and end my turn.</span></p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: Psychic Detective, Slip, Rodrick, Stalking Armor, Captain's Cutlass 2, Captain's Cutlass, </b>
</p>
<b>Displayed:</b> Cockroach Coat,
<br />
<b>Deck:</b> 9 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Notes: </b>
<br />
<b>Sideboard cards:</b> Disrupting Rapier +1, Spyglass, Alaeron,
<br />
</blockquote><p>[Spoiler omitted]
<p><span class=messageboard-ooc><b>Fringes of the Eye</b> card #1 is known.</span></p>Turn 2, under the Blessing of Horus
Start of turn, swap to The Red Raven
Pass move. After move, examine the top card of the deck - Card #1: Admiral Arminus Pythareus. It's the villain... so... crap. I think I'll just leave him here for now. And I just passed my move phase and have no movement cards in hand, so... I'm done my turn. But hey, at least now we know exactly where the Villain is, and we can leave him there until we're set to win!
Oh, and after examining, I'll swap back to Aric so I...Aric - Maelwys (alias of Maelwys0)2018-10-27T02:19:15ZRe: Forums: Play-by-Post: [ACG] [Gameday VII] Assault on Absalom - EmpTygerAric - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivjtf/gameplay&page=4#1942018-10-25T16:28:11Z2018-10-25T16:28:11Z<p>Aric will start at Fringes of the Eye. And then display his Coat at the first opportunity.</p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: Psychic Detective, Slip, Rodrick, Stalking Armor, Captain's Cutlass 2, </b>
</p>
<b>Displayed:</b> Cockroach Coat,
<br />
<b>Deck:</b> 10 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Notes: </b>
<br />
<b>Sideboard cards:</b> Disrupting Rapier +1, Spyglass, Alaeron,
<br />
</blockquote><p>[Spoiler omitted]Aric will start at Fringes of the Eye. And then display his Coat at the first opportunity.
Aric wrote:Hand: Psychic Detective, Slip, Rodrick, Stalking Armor, Captain's Cutlass 2,
Displayed: Cockroach Coat,
Deck: 10 Discard: 0 Buried: 0
Notes:
Sideboard cards: Disrupting Rapier +1, Spyglass, Alaeron,
[Spoiler omitted]Aric - Maelwys (alias of Maelwys0)2018-10-25T16:28:11ZRe: Forums: Play-by-Post Discussion: [ACG] [Gameday VII] Assault on Absalom - EmpTyger DiscussionAric - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivjtf/discussion&page=3#1022018-10-25T16:17:45Z2018-10-25T16:17:45Z<p><span class="messageboard-dice"><b>Convention Boon:</b></span> <span class="messageboard-dice">1d20 ⇒ 10</span></p>
<p>Power Feats: (or for its power) and (or turn)</p>
<p>Deck Upgrade: I'll just take the Weapon 2, and then everybody gets their first choice. (Rapier -> Disrupting Rapier +1)</p>[dice=Convention Boon]1d20[/dice]
Power Feats: (or for its power) and (or turn)
Deck Upgrade: I'll just take the Weapon 2, and then everybody gets their first choice. (Rapier -> Disrupting Rapier +1)Aric - Maelwys (alias of Maelwys0)2018-10-25T16:17:45ZRe: Forums: Play-by-Post: [ACG] [Gameday VII] Assault on Absalom - EmpTygerAric - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivjtf/gameplay&page=4#1892018-10-25T02:22:23Z2018-10-25T02:22:23Z<p><span class=messageboard-ooc>Aric will play a Blessing of the Ancients</span></p>Aric will play a Blessing of the AncientsAric - Maelwys (alias of Maelwys0)2018-10-25T02:22:23ZRe: Forums: Play-by-Post: [ACG] [Gameday VII] Assault on Absalom - EmpTygerAric - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivjtf/gameplay&page=4#1842018-10-24T03:18:25Z2018-10-24T03:18:25Z<p><span class=messageboard-ooc>Turn 21, under the Blessing of Maat.
<br />
Start of turn, switch to Aric.
<br />
<span class="messageboard-dice"><b>Move Step Check - Wisdom 7:</b></span> <span class="messageboard-dice">1d8 ⇒ 2</span> - Fail. Moved to a random location, no chance to move again, so apparently my turn is over.
<br />
<span class="messageboard-dice"><b>Random Location:</b></span> <span class="messageboard-dice">1d6 ⇒ 3</span> - We're all at the Graveyard again.</span></p>
<p><span class=messageboard-ooc>End of turn, draw 2.</span></p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: Red Leathers, Captain's Cutlass 2, Stalking Armor, Rodrick, Blessing of the Ancients, Compass, </b>
</p>
<b>Displayed:</b> Clockwork Spy, Cockroach Coat,
<br />
<b>Deck:</b> 7 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Notes: </b>
<br />
<b>Sideboard cards:</b> Rapier 1, Rapier 2, Corrosion,
<br />
</blockquote><p>[Spoiler omitted]Turn 21, under the Blessing of Maat.
Start of turn, switch to Aric.
[dice=Move Step Check - Wisdom 7]1d8[/dice] - Fail. Moved to a random location, no chance to move again, so apparently my turn is over.
[dice=Random Location]1d6[/dice] - We're all at the Graveyard again.
End of turn, draw 2.
Aric wrote:Hand: Red Leathers, Captain's Cutlass 2, Stalking Armor, Rodrick, Blessing of the Ancients, Compass,
Displayed: Clockwork Spy, Cockroach Coat,
Deck: 7 Discard: 3 Buried: 0
Notes:...Aric - Maelwys (alias of Maelwys0)2018-10-24T03:18:25ZRe: Forums: Play-by-Post: [ACG] [Gameday VII] Assault on Absalom - EmpTygerAric - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivjtf/gameplay&page=4#1762018-10-22T13:58:43Z2018-10-22T13:58:43Z<p><span class=messageboard-ooc>Mavaro's Turn - Discard Alaeron for structural damage, using my character power to recharge him instead.
<br />
Varril's Turn - Recharge Psychic Detective from discard power, using Silver Crusade Favor</span></p>
<p><span class=messageboard-ooc>Turn 17, under the Blessing of Thoth
<br />
Start of turn, swap to Raven.
<br />
Move to <b>Gozreh's Flow</b>. Use Raven's power to examine the top of the deck - Card #1: Scarab Swarm.
<br />
Trigger - Poison Damage. Discard Appleslayer. Then encounter. Reveal Captain's Cutlass to fight.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 10/14:</b></span> <span class="messageboard-dice">1d10 + 5 + 1d6 + 1 ⇒ (1) + 5 + (6) + 1 = 13</span>
<br />
Use my shirt reroll on the 1d10.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 10/14:</b></span> <span class="messageboard-dice">1d10 + 5 + 6 + 1 ⇒ (3) + 5 + 6 + 1 = 15</span> - Banished</span></p>
<p><span class=messageboard-ooc>Free Exploration - Card #2: Shock Elemental. Reveal Captain's Cutlass to fight.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 11:</b></span> <span class="messageboard-dice">1d10 + 5 + 1d6 + 1 ⇒ (6) + 5 + (1) + 1 = 13</span> - Banished</span></p>
<p><span class=messageboard-ooc>Discard Neb-At to explore - Card #3: Caryatid Column. Reveal Captain's Cutlass to fight.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 12:</b></span> <span class="messageboard-dice">1d10 + 5 + 1d6 + 1 ⇒ (4) + 5 + (4) + 1 = 14</span> - Banished</span></p>
<p><span class=messageboard-ooc>Unfortunately, no way to end-of-turn examine this time, so I'm stuck with the mask on and the small hand. Ah well, hopefully I won't even need another turn, you guys can just finish it off. ;-) Draw 1 to end.</span></p>
<div class="messageboard-quotee">The Red Raven wrote:</div><blockquote><p> <b>Hand: Red Leathers, Captain's Cutlass 2, Stalking Armor, Rodrick, </b>
</p>
<b>Displayed:</b> Clockwork Spy, Cockroach Coat,
<br />
<b>Deck:</b> 9 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Notes: </b>
<br />
<b>Sideboard cards:</b> Rapier 1, Rapier 2, Corrosion,
<br />
</blockquote><p>[Spoiler omitted]Mavaro's Turn - Discard Alaeron for structural damage, using my character power to recharge him instead.
Varril's Turn - Recharge Psychic Detective from discard power, using Silver Crusade Favor
Turn 17, under the Blessing of Thoth
Start of turn, swap to Raven.
Move to Gozreh's Flow. Use Raven's power to examine the top of the deck - Card #1: Scarab Swarm.
Trigger - Poison Damage. Discard Appleslayer. Then encounter. Reveal Captain's Cutlass to fight.
[dice=Check to Defeat - Combat...Aric - Maelwys (alias of Maelwys0)2018-10-22T13:58:43ZRe: Forums: Play-by-Post Discussion: [ACG] [Gameday VII] Assault on Absalom - EmpTyger DiscussionAric - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivjtf/discussion&page=2#872018-10-21T14:52:04Z2018-10-21T14:52:04Z<p>Yes, if you could close the graveyard that would be awesome, to avoid the extra damage at the start of my turn.
<br />
And I'll definitely be happy to take some of the structural damage, nobody should need to take that alone.</p>Yes, if you could close the graveyard that would be awesome, to avoid the extra damage at the start of my turn.
And I'll definitely be happy to take some of the structural damage, nobody should need to take that alone.Aric - Maelwys (alias of Maelwys0)2018-10-21T14:52:04ZRe: Forums: Play-by-Post: [ACG] [Gameday VII] Assault on Absalom - EmpTygerAric - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivjtf/gameplay&page=4#1692018-10-20T04:54:30Z2018-10-20T04:52:59Z<p><span class=messageboard-ooc>Turn 13, under the Blessing of the Elements
<br />
Start of turn, swap to Raven (swap Corrosion into Kit for BotSpy 2).
<br />
Move to <b>Shipwreck Graveyard</b> (I'd love to join the party, but my whole deal is examining and being ready for the next card, and Fog Bank really messes that up)
<br />
After move, use Raven to examine - Card #1: Frost Staff</span></p>
<p><span class=messageboard-ooc>Free Exploration - Card #1: Frost Staff
<br />
Auto-fail check to acquire - Banished.</span></p>
<p><span class=messageboard-ooc>Discard Psychic Detective to examine top card - Card #2: Poison Blade Trap. Then explore.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Acrobatics 5:</b></span> <span class="messageboard-dice">1d10 + 4 + 2 + 1d4 ⇒ (9) + 4 + 2 + (4) = 19</span> - Banished.</span></p>
<p><span class=messageboard-ooc>Discard Blessing of the Spy 1 to explore - Card #3: Wall Scythes
<br />
<span class="messageboard-dice"><b>Check to Defeat - Acrobatics 4:</b></span> <span class="messageboard-dice">1d10 + 4 + 2 + 1d4 ⇒ (6) + 4 + 2 + (2) = 14</span> - Banished.</span></p>
<p><span class=messageboard-ooc>Recharge Blessing of the Spy 2 to examine the top card of the deck - Card #4: Shipwreck (Henchman).
<br />
On examining a card, swap back to Aric. Draw 3 to end my turn.</span></p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: Red Leathers, Captain's Cutlass 2, Stalking Armor, Neb-At, Alaeron, Appleslayer, </b>
</p>
<b>Displayed:</b> Clockwork Spy, Cockroach Coat,
<br />
<b>Deck:</b> 8 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>Notes: </b>
<br />
<b>Sideboard cards:</b> Rapier 1, Rapier 2, Corrosion,
<br />
</blockquote><p>[Spoiler omitted]
<p><span class=messageboard-ooc>Shipwreck Graveyard card #1, #2, #3 are banished. #4 is known.</span></p>Turn 13, under the Blessing of the Elements
Start of turn, swap to Raven (swap Corrosion into Kit for BotSpy 2).
Move to Shipwreck Graveyard (I'd love to join the party, but my whole deal is examining and being ready for the next card, and Fog Bank really messes that up)
After move, use Raven to examine - Card #1: Frost Staff
Free Exploration - Card #1: Frost Staff
Auto-fail check to acquire - Banished.
Discard Psychic Detective to examine top card - Card #2: Poison Blade Trap. Then...Aric - Maelwys (alias of Maelwys0)2018-10-20T04:52:59ZRe: Forums: Play-by-Post Discussion: [ACG] [Gameday VII] Assault on Absalom - EmpTyger DiscussionAric - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivjtf/discussion&page=2#852018-10-20T04:44:47Z2018-10-20T04:44:47Z<p>Sorry guys, my internet has been down all day. I'm checking the post and updating now.</p>Sorry guys, my internet has been down all day. I'm checking the post and updating now.Aric - Maelwys (alias of Maelwys0)2018-10-20T04:44:47ZRe: Forums: Play-by-Post: [ACG] [Gameday VII] Assault on Absalom - EmpTygerAric - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivjtf/gameplay&page=4#1582018-10-18T16:12:44Z2018-10-18T16:12:44Z<p><span class=messageboard-ooc>Off-turn, Varril heals me again, thanks!</span></p>
<p><span class=messageboard-ooc>Turn 9, under the Blessing of Maat
<br />
Start of turn, swap to Raven
<br />
Move back to <b>Sharkskin Reef</b>
<br />
Examine top card - Shipwreck
<br />
Upon examining a card, swap back to Aric.</span></p>
<p><span class=messageboard-ooc>Free Exploration - Shipwreck.
<br />
Ask Mavaro for Blessing of Cayden Cailean.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Constitution 7:</b></span> <span class="messageboard-dice">3d6 ⇒ (6, 2, 5) = 13</span> - Defeated
<br />
<span class="messageboard-dice"><b>Plunder:</b></span> <span class="messageboard-dice">1d6 ⇒ 2</span> - Spell (Corrosion, Spell 2) drawn to hand
<br />
Banish Porcupine from hand to close</span></p>
<p>Varril gives him a quick healing before heading off back to the Reef. Aric follows, and sees that the others have found a shipwreck. He heads over to it, and manages to climb aboard where he finds a valuable spell scroll. Unfortunately, the porcupine he rescued takes this for dry land and scampers off across the deck to go find a new hiding spot... well, at least he was rescued for a short period. Though now somebody else will need to come back and rescue him again later.</p>
<p><span class=messageboard-ooc>Draw 1 to end my turn.</span></p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: Red Leathers, Captain's Cutlass 2, Stalking Armor, Blessing of the Spy 1, Corrosion, Psychic Detective, </b>
</p>
<b>Displayed:</b> Clockwork Spy, Cockroach Coat,
<br />
<b>Deck:</b> 10 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Notes: </b>
<br />
<b>Sideboard cards:</b> Rapier 1, Rapier 2, Blessing of the Spy 2,
<br />
</blockquote><p>[Spoiler omitted]
<p><span class=messageboard-ooc><b>Sharkskin Reef</b> is closed.
<br />
<b>Mavaro</b> needs to discard Cayden Cailean.</span></p>Off-turn, Varril heals me again, thanks!
Turn 9, under the Blessing of Maat
Start of turn, swap to Raven
Move back to Sharkskin Reef
Examine top card - Shipwreck
Upon examining a card, swap back to Aric.
Free Exploration - Shipwreck.
Ask Mavaro for Blessing of Cayden Cailean.
[dice=Check to Defeat - Constitution 7]3d6[/dice] - Defeated
[dice=Plunder]1d6[/dice] - Spell (Corrosion, Spell 2) drawn to hand
Banish Porcupine from hand to close
Varril gives him a quick healing before heading off...Aric - Maelwys (alias of Maelwys0)2018-10-18T16:12:44ZRe: Forums: Play-by-Post: [ACG] [Gameday VII] Assault on Absalom - EmpTygerAric - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivjtf/gameplay&page=4#1512018-10-17T23:29:00Z2018-10-17T23:29:00Z<p><span class=messageboard-ooc>Yep, take the blessing</span></p>Yep, take the blessingAric - Maelwys (alias of Maelwys0)2018-10-17T23:29:00ZRe: Forums: Play-by-Post: [ACG] [Gameday VII] Assault on Absalom - EmpTygerAric - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivjtf/gameplay&page=3#1482018-10-17T21:49:26Z2018-10-17T21:49:26Z<p><span class=messageboard-ooc>Off-turn, Amaryllis cures me of my fears.
<br />
Off-turn, Varril heals me for 2.
<br />
I'm feeling much better now, thanks you two!</span></p>
<p><span class=messageboard-ooc>Turn 5, under the Blessing of the Ancients.
<br />
Start of turn, swap to Raven.
<br />
Move to <b>Sharkskin Reef</b>, and then Raven will examine the top card - Ambush. I think an Ambush should be auto-banished if you examine it, but it was in the game before examining was a thing so I guess not.</span></p>
<p>Aric sees that the others have the Cay almost clear, so he urges his Hippocampus towards the reef, to help secure that area. On his way there he keeps his eyes peeled... and thinks he can see a shadow ahead of a creature waiting to ambush him.</p>
<p><span class=messageboard-ooc>Free Exploration - Card #1: Ambush
<br />
Reveal Red Leathers for +2 Acrobatics. Cockroach Coat is displayed for +1d4 Acrobatics.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Acrobatics 9:</b></span> <span class="messageboard-dice">1d10 + 4 + 2 + 1d4 ⇒ (5) + 4 + 2 + (3) = 14</span> - Banished</span></p>
<p>Thanks to his alertness, Aric isn't surprised and instead flips off the hippocampus over the reef, and tries to turn the ambush around and catch the creature laying in wait off-guard instead.</p>
<p><span class=messageboard-ooc>Defeated Ambush, free exploration - Card #2: Ghost Scorpion
<br />
Reveal Cutlass for combat. Recharge Neb-at for +1 die.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 9:</b></span> <span class="messageboard-dice">2d10 + 5 + 1d6 + 1 ⇒ (1, 8) + 5 + (1) + 1 = 16</span> - Banished</span></p>
<p>He lands on the other side and finds a scorpion there waiting. Lashing out with his cutlass strikes down the creature, disposing of his body into the sea.</p>
<p><span class=messageboard-ooc>Discard Alaeron to explore - Card #3: Burning Tar
<br />
Reveal Red Leathers for +2 Acrobatics. Cockroach Coat is displayed for +1d4 Acrobatics.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Acrobatics 6:</b></span> <span class="messageboard-dice">1d10 + 4 + 2 + 1d4 ⇒ (6) + 4 + 2 + (3) = 15</span> - Banished</span></p>
<p>Climbing back onto his hippocampus, he continues to explore the region. At one point there is a burst of scalding hot water from some sort of underground spring beneath the waves, but he deftly maneuvers his steed around it.</p>
<p><span class=messageboard-ooc>Discard Appleslayer to move back to <b>Tempest Cay</b> (because it's the only place without bad "start of turn" stuff), and examine the top card - Heat Metal. I'll leave it there for one of the spellcasters to get, but examining a card allows me to swap back to Aric. And then I'll draw 4 and end my turn.</span></p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: Red Leathers, Captain's Cutlass 2, Stalking Armor, Blessing of the Ancients, Blessing of the Spy 1, Porcupine, </b>
</p>
<b>Displayed:</b> Clockwork Spy, Cockroach Coat,
<br />
<b>Deck:</b> 8 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>Notes: </b>
<br />
<b>Sideboard cards:</b> Rapier 1, Rapier 2, Blessing of the Spy 2,
<br />
</blockquote><p>[Spoiler omitted]
<p><span class=messageboard-ooc>Sharkskin Reef cards 1, 2, 3 all banished.
<br />
Tempest Cay card 1 known.</span></p>Off-turn, Amaryllis cures me of my fears.
Off-turn, Varril heals me for 2.
I'm feeling much better now, thanks you two!
Turn 5, under the Blessing of the Ancients.
Start of turn, swap to Raven.
Move to Sharkskin Reef, and then Raven will examine the top card - Ambush. I think an Ambush should be auto-banished if you examine it, but it was in the game before examining was a thing so I guess not.
Aric sees that the others have the Cay almost clear, so he urges his Hippocampus towards the...Aric - Maelwys (alias of Maelwys0)2018-10-17T21:49:26ZRe: Forums: Play-by-Post: [ACG] [Gameday VII] Assault on Absalom - EmpTygerAric - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivjtf/gameplay&page=3#1412018-10-16T17:51:53Z2018-10-16T17:51:53Z<p><span class=messageboard-ooc>Turn 1, under the Blessing of Nethys
<br />
Start of turn, swap to Red Raven.
<br />
No move. After move, examine top card of deck (Porcupine). No swap.</span></p>
<p>Aric pulls on his cowl as he climbs onto the hippocampus, and together they head out towards the Cay. Approaching the area, he spots a small animal stranded on one of the pieces of shipwreck that is jutting out above the water. He directs the hippocampus to move alongside the creature.</p>
<p><span class=messageboard-ooc>Free Exploration - Card #1: Porcupine.
<br />
<span class="messageboard-dice"><b>Check to Acquire - Wisdom 7:</b></span> <span class="messageboard-dice">1d8 + 1d4 ⇒ (8) + (4) = 12</span> - Acquired</span></p>
<p>The porcupine skitters aboard, and climbs up onto the Raven's shoulder. Taking advantage of this moment to pause, he pulls out his Spyglass and surveys the area. Ahead, he spots another trapped soul out on one of the wrecks... but this one is human! He quickly urges his hippocampus to hurry that way.</p>
<p><span class=messageboard-ooc>Discard Spyglass to examine the top two cards of the location. Card #2: Neb-At, Card #3: Curse of Teeth and Fleas. The curse banishes itself upon examination. Put Neb-At back on top.
<br />
On examining a card, character swap back to Aric.
<br />
Discard Porcupine to explore - Card #2: Neb-At. Reveal Red Leathers for +2 Diplomacy.
<br />
<span class="messageboard-dice"><b>Check to Acquire - Diplomacy 6:</b></span> <span class="messageboard-dice">1d10 + 5 + 1d8 + 2 ⇒ (7) + 5 + (5) + 2 = 19</span> - Acquired</span></p>
<p>He hurries over to rescue the smuggler, briefly pulling off his mask to reveal his good intentions, and then pulling the man onto the back of the hippocampus with him. Then he pulls out his little drone and quickly fits it with an inflatable tube to keep it above water, and sends it out to investigate the area and report back with any dangers he might've missed.</p>
<p><span class=messageboard-ooc>Display Clockwork Spy to examine the top card - Card #4: Memories of Violence. Triggers, displaying next to my deck. Then I'll choose not to explore again, and end my turn drawing 1. And then display Cockroach Coat ASAP.</span></p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: Appleslayer, Red Leathers, Captain's Cutlass 2, Alaeron, Neb-At, </b>
</p>
<b>Displayed:</b> Clockwork Spy, Memories of Violence, Cockroach Coat,
<br />
<b>Deck:</b> 9 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>Notes: </b>
<br />
<b>Sideboard cards:</b> Rapier 1, Rapier 2, Blessing of the Spy 2,
<br />
</blockquote><p>[Spoiler omitted]
<p><span class=messageboard-ooc>Card #1 and #2 are acquired. #3 is banished. #4 is displayed on me.
<br />
Anybody at my location with a decent Wisdom, Divine, Charisma, or Diplomacy that wants to talk me down, I'd appreciate it. ;-)</span></p>Turn 1, under the Blessing of Nethys
Start of turn, swap to Red Raven.
No move. After move, examine top card of deck (Porcupine). No swap.
Aric pulls on his cowl as he climbs onto the hippocampus, and together they head out towards the Cay. Approaching the area, he spots a small animal stranded on one of the pieces of shipwreck that is jutting out above the water. He directs the hippocampus to move alongside the creature.
Free Exploration - Card #1: Porcupine.
[dice=Check to Acquire -...Aric - Maelwys (alias of Maelwys0)2018-10-16T17:51:53ZRe: Forums: Play-by-Post: [ACG] [Gameday VII] Assault on Absalom - EmpTygerAric - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivjtf/gameplay&page=3#1382018-10-16T16:26:54Z2018-10-16T16:26:54Z<p>Starting at Tempest Cay</p>
<p>[Spoiler omitted]</p>Starting at Tempest Cay
[Spoiler omitted]Aric - Maelwys (alias of Maelwys0)2018-10-16T16:26:54ZRe: Forums: Play-by-Post Discussion: [ACG] [Gameday VII] Assault on Absalom - EmpTyger DiscussionAric - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivjtf/discussion&page=2#762018-10-16T16:25:19Z2018-10-16T16:25:19Z<p>I'll pass on deck upgrades as well.</p>
<p>Note that the increase affect is only if there's somebody there. So if we don't all start there, then nobody should start there. But since I was planning to start there anyway (just based on the closing text and the allies), I'm perfectly fine to have everybody start there. ;-)</p>I'll pass on deck upgrades as well.
Note that the increase affect is only if there's somebody there. So if we don't all start there, then nobody should start there. But since I was planning to start there anyway (just based on the closing text and the allies), I'm perfectly fine to have everybody start there. ;-)Aric - Maelwys (alias of Maelwys0)2018-10-16T16:25:19ZRe: Forums: Play-by-Post: [ACG] [Gameday VII] Assault on Absalom - EmpTygerAric - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivjtf/gameplay&page=3#1172018-10-15T03:07:49Z2018-10-15T03:04:34Z<p><span class=messageboard-ooc>Turn 6, under the Blessing of the Ancients.
<br />
Start of turn, reveal Alaeron to recharge Rodrick from discard.
<br />
Start of turn, swap to Raven. Trade Rapier 1 for Embalmer.
<br />
Move to Guardian Vault
<br />
On move, take two damage (Bury Stalking Armor)
<br />
After move, examine top card of location - Card #1: Black Echelon Operative</span></p>
<p><span class=messageboard-ooc>When I examine Operative, I Encounter Black Echelon Operative
<br />
Combat - Discard Captain's Cutlass, Bury Embalmer (for Scarab Sages power)
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 20:</b></span> <span class="messageboard-dice">1d10 + 5 + 1d6 + 1 + 1d8 + 1d8 ⇒ (2) + 5 + (5) + 1 + (4) + (4) = 21</span> - Defeated.</span></p>
<p><span class=messageboard-ooc>When I examine Operative, I swap back to Aric. And take a curse to close.
<br />
<span class="messageboard-dice"><b>Scourge Die:</b></span> <span class="messageboard-dice">1d6 ⇒ 2</span> - Curse of Poisoning
<br />
<span class="messageboard-dice"><b>The Third Law:</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span> 6 > 1, I'll banish Alaeron so that nobody else needs to bury anything.
<br />
Draw 5 cards to end my turn.
<br />
Recharge one at random
<br />
<span class="messageboard-dice"><b>Random Recharge:</b></span> <span class="messageboard-dice">1d6 ⇒ 2</span> - Captain's Cutlass
<br />
</span></p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: Slip, Mask of the Red Raven, Blessing of the Spy 2, Spyglass, Red Leathers, </b>
</p>
<b>Displayed:</b> Clockwork Spy, Cockroach Coat, Curse of Poisoning,
<br />
<b>Deck:</b> 4 <b>Discard:</b> 3 <b>Buried:</b> 3
<br />
<b>Notes: </b>
<br />
<b>Sideboard cards:</b> Rapier 1, Rapier 2, Blessing of the Spy 1,
<br />
</blockquote><p>[Spoiler omitted]
<p><span class=messageboard-ooc>Guardian Vault is closed.
<br />
Third Law is banished.</span></p>Turn 6, under the Blessing of the Ancients.
Start of turn, reveal Alaeron to recharge Rodrick from discard.
Start of turn, swap to Raven. Trade Rapier 1 for Embalmer.
Move to Guardian Vault
On move, take two damage (Bury Stalking Armor)
After move, examine top card of location - Card #1: Black Echelon Operative
When I examine Operative, I Encounter Black Echelon Operative
Combat - Discard Captain's Cutlass, Bury Embalmer (for Scarab Sages power)
[dice=Check to Defeat - Combat...Aric - Maelwys (alias of Maelwys0)2018-10-15T03:04:34ZRe: Forums: Play-by-Post: [ACG] [Gameday VII] Assault on Absalom - EmpTygerAric - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivjtf/gameplay&page=3#1132018-10-14T15:23:49Z2018-10-14T15:23:49Z<p><span class=messageboard-ooc>I've got no Blessings, sorry. If you think you can't fight it, use the Dark Archive to evade and we can try again later.</span></p>I've got no Blessings, sorry. If you think you can't fight it, use the Dark Archive to evade and we can try again later.Aric - Maelwys (alias of Maelwys0)2018-10-14T15:23:49ZRe: Forums: Play-by-Post: [ACG] [Gameday VII] Assault on Absalom - EmpTygerAric - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivjtf/gameplay&page=3#1042018-10-13T17:58:56Z2018-10-13T17:58:56Z<p><span class=messageboard-ooc>Turn 2, under the Blessing of Abadar.
<br />
Start of turn, swap to Red Raven. No kit swap.
<br />
No move. After move, use class power to examine top card of deck - Fire Hydra. I have no real way to defeat him, and he's going to do fire damage to everybody, so I'm going to suggest that maybe only one person should face him and finish closing out the vault, while the rest of us go get started on the Library... ;-)
<br />
For examining a card, swap to Aric. Kit swap Embalmer for Compass.
<br />
Recharge Compass to move to the <b>Library</b>, then examine the top card there, and swap back to Red Raven again (no kit swap). Then examining triggers combat combat damage and encounter.
<br />
Whew, that was the longest most convoluted "start of turn" I've ever seen... I still haven't even gotten to my exploration phase yet!</span></p>
<p><span class=messageboard-ooc>Combat Damage - discard Rodrick and BotAncients.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 11:</b></span> <span class="messageboard-dice">1d10 + 5 + 2d4 ⇒ (8) + 5 + (2, 4) = 19</span> - Defeated</span></p>
<p><span class=messageboard-ooc>Free Exploration - Card #2: The Third Law. Displays next to the scenario.</span></p>
<p><span class=messageboard-ooc>Display Clockwork Spy to examine, then explore. - Card #3: Unshakable Chill.
<br />
<span class="messageboard-dice"><b>Check to Acquire - Wisdom 6:</b></span> <span class="messageboard-dice">1d8 ⇒ 4</span> - Shuffled back in.</span></p>
<p><span class=messageboard-ooc>Discard Psychic Detective to examine and explore
<br />
<span class="messageboard-dice"><b>Shuffled Deck:</b></span> <span class="messageboard-dice">1d8 + 2 ⇒ (5) + 2 = 7</span> - Card #7: Unshakable Chill
<br />
On examining, swap back to Aric (no kit swap)
<br />
<span class="messageboard-dice"><b>Check to Acquire - Wisdom 6:</b></span> <span class="messageboard-dice">1d8 ⇒ 4</span> - Shuffled back in.</span></p>
<p><span class=messageboard-ooc>Sorry, ran out of time to go back and fill in fiction, wanted to get this posted before I run out. Draw 4 and end turn. Then display Cockroach Coat at the start of the next turn.</span></p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: Alaeron, Rapier 1, Slip, Captain's Cutlass 2, Stalking Armor, </b>
</p>
<b>Displayed:</b> Clockwork Spy, Cockroach Coat,
<br />
<b>Deck:</b> 7 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Notes: </b>
<br />
<b>Sideboard cards:</b> Embalmer, Rapier 2, Blessing of the Spy 1,
<br />
</blockquote><p>[Spoiler omitted]
<p><span class=messageboard-ooc>Guardian Vault Card #1 is known.
<br />
Great Library Card #1 is banished. Card #2 is displayed. The rest of the deck is shuffled.</span></p>Turn 2, under the Blessing of Abadar.
Start of turn, swap to Red Raven. No kit swap.
No move. After move, use class power to examine top card of deck - Fire Hydra. I have no real way to defeat him, and he's going to do fire damage to everybody, so I'm going to suggest that maybe only one person should face him and finish closing out the vault, while the rest of us go get started on the Library... ;-)
For examining a card, swap to Aric. Kit swap Embalmer for Compass.
Recharge Compass to move...Aric - Maelwys (alias of Maelwys0)2018-10-13T17:58:56ZRe: Forums: Play-by-Post: [ACG] [Gameday VII] Assault on Absalom - EmpTygerAric - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivjtf/gameplay&page=2#982018-10-13T15:00:56Z2018-10-13T15:00:56Z<p>I agree that we should all start at the Guardian Vault, and try to burn that down as quickly as possible before we all start to take Poison Damage from it.</p>
<p>[Spoiler omitted]</p>I agree that we should all start at the Guardian Vault, and try to burn that down as quickly as possible before we all start to take Poison Damage from it.
[Spoiler omitted]Aric - Maelwys (alias of Maelwys0)2018-10-13T15:00:56ZRe: Forums: Play-by-Post Discussion: [ACG] [Gameday VII] Assault on Absalom - EmpTyger DiscussionAric - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivjtf/discussion&page=2#612018-10-13T14:58:49Z2018-10-13T14:58:49Z<p>Sure, I'll take the extra Item 1.
<br />
Ally 2: Masque -> Slip
<br />
Item 1: Bestiary of Garund -> Cockroach Coat</p>Sure, I'll take the extra Item 1.
Ally 2: Masque -> Slip
Item 1: Bestiary of Garund -> Cockroach CoatAric - Maelwys (alias of Maelwys0)2018-10-13T14:58:49ZRe: Forums: Play-by-Post Discussion: [ACG] [Gameday VII] Assault on Absalom - EmpTyger DiscussionAric - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivjtf/discussion&page=2#542018-10-12T18:09:54Z2018-10-12T18:09:54Z<p><span class="messageboard-dice"><b>Convention Boon:</b></span> <span class="messageboard-dice">1d20 ⇒ 14</span> - Nope
<br />
(Amaryllis, 1 or 20 gives you the convention boon)</p>
<p>Dark Archive is definitely the better of the two, constant ranged combat damage is annoying.</p>
<p>Skill Feats: Charisma +2 / Dexterity +2</p>
<p>I would also like either an Ally 2 or an Item 2, in that order. ;-) I'll roll for them</p>
<p><span class="messageboard-dice"><b>Ally 2:</b></span> <span class="messageboard-dice">1d1000 ⇒ 935</span>
<br />
<span class="messageboard-dice"><b>Item 2:</b></span> <span class="messageboard-dice">1d1000 ⇒ 587</span></p>[dice=Convention Boon]1d20[/dice] - Nope
(Amaryllis, 1 or 20 gives you the convention boon)
Dark Archive is definitely the better of the two, constant ranged combat damage is annoying.
Skill Feats: Charisma +2 / Dexterity +2
I would also like either an Ally 2 or an Item 2, in that order. ;-) I'll roll for them
[dice=Ally 2]1d1000[/dice]
[dice=Item 2]1d1000[/dice]Aric - Maelwys (alias of Maelwys0)2018-10-12T18:09:54ZRe: Forums: Play-by-Post: [ACG] [Gameday VII] Assault on Absalom - EmpTygerAric - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivjtf/gameplay&page=2#832018-10-11T23:28:40Z2018-10-11T23:28:40Z<p><span class=messageboard-ooc>Turn 26, under the Blessing of the Ancients
<br />
Start of turn, swap to The Red Raven. No kit swap.
<br />
<span class="messageboard-dice"><b>Random Open Location:</b></span> <span class="messageboard-dice">1d2 ⇒ 1</span> - Move to <b>Seaside Warehouse</b>
<br />
Post-move: Examine top card of the location, Blowgun.</span></p>
<p><span class=messageboard-ooc>Free Exploration - Card #1: Blowgun
<br />
<span class="messageboard-dice"><b>Check to Acquire - Dexterity 5:</b></span> <span class="messageboard-dice">1d10 + 1 ⇒ (8) + 1 = 9</span> - Placed on location
<br />
<span class="messageboard-dice"><b>Check to Close - Dexterity 7:</b></span> <span class="messageboard-dice">1d10 + 1 ⇒ (7) + 1 = 8</span> - Closed
<br />
Draw Blowgun and Flash Freeze</span></p>
<p>Slipping the cowl back on once more, The Red Raven heads towards the docks, and into the seaside warehouse. Doing a quick search through some crates, he discovers a Blowgun. He snatches it up and pockets it, and then finds a bottle containing some odd concoction nearby, and pockets that as well.</p>
<p><span class=messageboard-ooc>Recharge Compass to move to the <b>Warehouse</b>, and (re)examine Osirion History Guide. Upon examining, swap back to Aric. Discard Alaeron to explore - Card #1: Osirion History Guide.
<br />
<span class="messageboard-dice"><b>Check to Acquire - Knowledge 3:</b></span> <span class="messageboard-dice">1d8 + 2 ⇒ (4) + 2 = 6</span> - Acquired.</span></p>
<p>Moving from there to the other warehouse next door, Aric finds a book that might also be useful. Taking a moment to stash some of the extra weapons that he's picked up recently, Aric stops to take a quick rest.</p>
<p><span class=messageboard-ooc>Recharge Blowgun, Anubis Staff, and the extra Cutlass to get them out of my hand. Use the Flash Freeze when you're ready to close this location.</span></p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: Red Leathers, Stalking Armor, Captain's Cutlass, Flash Freeze, Osirion History Guide, </b>
</p>
<b>Displayed:</b> Echoes of Confusion, Clockwork Spy,
<br />
<b>Deck:</b> 8 <b>Discard:</b> 7 <b>Buried:</b> 0
<br />
<b>Notes: </b>Recharge History Guide for +1 die to Wis/Sur/Kno if you need it
<br />
Use Flash Freeze for bonus to Disable (to close location)
<br />
<b>Sideboard cards:</b> Bladeguard, Rapier 1, Rapier 2,
<br />
</blockquote><p>[Spoiler omitted]
<p><span class=messageboard-ooc>Seaside Warehouse is closed.
<br />
Use the Flash Freeze to close the Warehouse when you get a chance.
<br />
Use the History Guide if you need help with Wisdom, Survival, or Knowledge at this location.
<br />
</span></p>Turn 26, under the Blessing of the Ancients
Start of turn, swap to The Red Raven. No kit swap.
[dice=Random Open Location]1d2[/dice] - Move to Seaside Warehouse
Post-move: Examine top card of the location, Blowgun.
Free Exploration - Card #1: Blowgun
[dice=Check to Acquire - Dexterity 5]1d10+1[/dice] - Placed on location
[dice=Check to Close - Dexterity 7]1d10+1[/dice] - Closed
Draw Blowgun and Flash Freeze
Slipping the cowl back on once more, The Red Raven heads towards the docks, and into...Aric - Maelwys (alias of Maelwys0)2018-10-11T23:28:40ZRe: Forums: Play-by-Post: [ACG] [Gameday VII] Assault on Absalom - EmpTygerAric - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivjtf/gameplay&page=2#762018-10-11T18:29:28Z2018-10-11T18:29:28Z<p><span class=messageboard-ooc>Aric will also take an item.</span></p>Aric will also take an item.Aric - Maelwys (alias of Maelwys0)2018-10-11T18:29:28ZRe: Forums: Play-by-Post Discussion: [ACG] [Gameday VII] Assault on Absalom - EmpTyger DiscussionAric - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivjtf/discussion#422018-10-09T20:20:55Z2018-10-09T20:20:55Z<p>Varril, I did not! Thank you very much</p>Varril, I did not! Thank you very muchAric - Maelwys (alias of Maelwys0)2018-10-09T20:20:55ZRe: Forums: Play-by-Post Discussion: [ACG] [Gameday VII] Assault on Absalom - EmpTyger DiscussionAric - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivjtf/discussion#382018-10-09T17:54:05Z2018-10-09T17:54:05Z<p>Objective preferences - I'd be happy with either Exchange or Sovereign Court, because they play to my strengths a lot more than collecting compasses.</p>Objective preferences - I'd be happy with either Exchange or Sovereign Court, because they play to my strengths a lot more than collecting compasses.Aric - Maelwys (alias of Maelwys0)2018-10-09T17:54:05ZRe: Forums: Play-by-Post: [ACG] [Gameday VII] Assault on Absalom - EmpTygerAric - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivjtf/gameplay&page=2#672018-10-09T17:52:31Z2018-10-09T17:52:31Z<p><span class=messageboard-ooc>Turn 22, under the Blessing of Horus.
<br />
Start of turn, swap to Raven.
<br />
Start of turn, reveal Alaeron from hand to recharge Rodrick from discard.
<br />
Move to a random open location - Vizier's Hill is the only option.
<br />
Raven examines the top card of the location after moving - Card #1: Shrieking Plant
<br />
<span class="messageboard-dice"><b>Trigger - Survival 8:</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span> - Shrieking Plant is undefeated and examines the remaining three cards. No monsters. No Triggers. Shrieking Plant is banished.
<br />
Because I examined cards (and there are no banes left), I'll swap back to Aric.</span></p>
<p>Aric puts his cowl back on as he approaches the hill, but then when he sees that nothing has come to respond to the screaming of the plant, he feels safe enough to take it off to explore.</p>
<p><span class=messageboard-ooc>Free Exploration - Card #2: Staff of Focus
<br />
<span class="messageboard-dice"><b>Check to Acquire - Strength 6:</b></span> <span class="messageboard-dice">1d6 ⇒ 3</span> - Banished</span></p>
<p><span class=messageboard-ooc>Discard Alaeron to explore - Card #3: Blessing of the Elements
<br />
<span class="messageboard-dice"><b>Check to Acquire - Charisma 6:</b></span> <span class="messageboard-dice">1d10 + 1 ⇒ (3) + 1 = 4</span> - Banished</span></p>
<p><span class=messageboard-ooc>Discard Psychic Detective to examine the final card (again) and then explore - Card #4: Fire Lance
<br />
<span class="messageboard-dice"><b>Check to Acquire - Dexterity 5:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span> - Banished</span></p>
<p><span class=messageboard-ooc>Attempt to close. Take 1 poison damage (discard Mask) and then reveal Stalking Armor for +2 Perception.
<br />
<span class="messageboard-dice"><b>Attempt to Close - Perception 6:</b></span> <span class="messageboard-dice">1d8 + 4 ⇒ (8) + 4 = 12</span> - Location Closed</span></p>
<p>He quickly finishes searching the hill, finding a stick, an elemental sigil, and an old rusty gun. Discarding each of them as being basically useless, he looks around and shouts to his friends that it looks like they're all done here now!</p>
<p><span class=messageboard-ooc>Time for Objectives! Draw 2, and end my turn. Also, if anybody has any healing, I could definitely use some please. ;-)</span></p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: Red Leathers, Captain's Cutlass 2, Stalking Armor, Captain's Cutlass, Compass, </b>
</p>
<b>Displayed:</b> Echoes of Confusion, Clockwork Spy,
<br />
<b>Deck:</b> 3 <b>Discard:</b> 8 <b>Buried:</b> 0
<br />
<b>Notes: </b>
<br />
<b>Sideboard cards:</b> Bladeguard, Rapier 1, Rapier 2,
<br />
</blockquote><p>[Spoiler omitted]Turn 22, under the Blessing of Horus.
Start of turn, swap to Raven.
Start of turn, reveal Alaeron from hand to recharge Rodrick from discard.
Move to a random open location - Vizier's Hill is the only option.
Raven examines the top card of the location after moving - Card #1: Shrieking Plant
[dice=Trigger - Survival 8]1d4[/dice] - Shrieking Plant is undefeated and examines the remaining three cards. No monsters. No Triggers. Shrieking Plant is banished.
Because I examined cards (and there are...Aric - Maelwys (alias of Maelwys0)2018-10-09T17:52:31ZRe: Forums: Play-by-Post: [ACG] [Gameday VII] Assault on Absalom - EmpTygerAric - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/v5748p75ivjtf/gameplay&page=2#602018-10-08T20:40:16Z2018-10-08T20:40:16Z<p><span class=messageboard-ooc>Turn 18, Blessing of the Elements
<br />
Start of Turn - Swap to Raven, no kit swap.
<br />
<span class="messageboard-dice"><b>Random Open Location:</b></span> <span class="messageboard-dice">1d2 ⇒ 2</span> - Move to <b>Vizier's Hill</b>
<br />
After move - Explore, already known, no swap.</span></p>
<p>Pulling the cowl back on, Raven heads for the hill, where he spots a skeletal creature. Pulling out his cutlass he attacks it.</p>
<p><span class=messageboard-ooc>Free exploration - Card #1: Skeletal Jackal. Reveal Captain's Cutlass to attack.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 11:</b></span> <span class="messageboard-dice">1d10 + 4 + 1d6 + 1 ⇒ (1) + 4 + (5) + 1 = 11</span></span></p>
<p>He strikes the creature down, then pulls off one of the bones and offers it to his dog. Appleslayer pants happily as he chews on it, then heads back in the direction of the Smoking Den. Raven decides to follow him, thinking that it must be that he's meant to be there instead.</p>
<p><span class=messageboard-ooc>Discard Appleslayer to move to <b>Smoking Den</b> and examine the top card (Fire Kukri), then character swap to Aric (since there's only boons left here) and explore.
<br />
<span class="messageboard-dice"><b>Check to Acquire - Strength 6:</b></span> <span class="messageboard-dice">1d6 ⇒ 5</span> - Banished</span></p>
<p><span class=messageboard-ooc>Recharge Blessing of the Ancients to explore - Blessing of Abadar.
<br />
Unfortunately, out of range so auto-fail. Draw 2 and end my turn.</span></p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: Red Leathers, Captain's Cutlass 2, Mask of the Red Raven, Stalking Armor, Alaeron, Psychic Detective, </b>
</p>
<b>Displayed:</b> Echoes of Confusion, Clockwork Spy,
<br />
<b>Deck:</b> 4 <b>Discard:</b> 6 <b>Buried:</b> 0
<br />
<b>Notes: </b>
<br />
<b>Sideboard cards:</b> Bladeguard, Rapier 1, Rapier 2,
<br />
</blockquote><p>[Spoiler omitted]
<p><span class=messageboard-ooc><b>Summary</b>
<br />
<b>Smoking Den</b> Card #1 and Card #2 - Banished
<br />
<b>Vizier's Hill</b> Card #1 - Banished
<br />
</span></p>Turn 18, Blessing of the Elements
Start of Turn - Swap to Raven, no kit swap.
[dice=Random Open Location]1d2[/dice] - Move to Vizier's Hill
After move - Explore, already known, no swap.
Pulling the cowl back on, Raven heads for the hill, where he spots a skeletal creature. Pulling out his cutlass he attacks it.
Free exploration - Card #1: Skeletal Jackal. Reveal Captain's Cutlass to attack.
[dice=Check to Defeat - Combat 11]1d10+4+1d6+1[/dice]
He strikes the creature down, then pulls off...Aric - Maelwys (alias of Maelwys0)2018-10-08T20:40:16ZRe: Forums: Play-by-Post Discussion: [ACG][GDVII] Assault on Absalom by Maelwys0 DiscussionMaelwys0https://paizo.com/campaigns/v5748p75ivjta/discussion#142018-10-01T13:26:49Z2018-10-01T13:26:49Z<p>Characters confirmed so far (just so I can get the starting box setup):
<br />
Matsu Kurisu / Alase (Summoner)
<br />
eddiephlash / Raz (Paladin)
<br />
Deni / Uliah (Warpriest)
<br />
Tomehound / Damiel?</p>
<p>Tomehound, please confirm your character selection so I can get the box setup. I'll also be posting the starting locations on the Gameplay board shortly. Once I do, please make a post there with:
<br />
1/ Starting location
<br />
2/ Starting hand
<br />
3/ Link to your Deck Handler</p>
<p>If you have any questions about any of that stuff, please let me know. Thanks!</p>Characters confirmed so far (just so I can get the starting box setup):
Matsu Kurisu / Alase (Summoner)
eddiephlash / Raz (Paladin)
Deni / Uliah (Warpriest)
Tomehound / Damiel?
Tomehound, please confirm your character selection so I can get the box setup. I'll also be posting the starting locations on the Gameplay board shortly. Once I do, please make a post there with:
1/ Starting location
2/ Starting hand
3/ Link to your Deck Handler
If you have any questions about any of that stuff,...Maelwys02018-10-01T13:26:49ZRe: Forums: Play-by-Post Discussion: [ACG][GDVII] Assault on Absalom by Maelwys0 DiscussionMaelwys0https://paizo.com/campaigns/v5748p75ivjta/discussion#112018-10-01T02:36:10Z2018-10-01T02:36:10Z<p>I'm still missing Hangout information from a couple people, so if you haven't been invited to the hangout yet please PM me that information.</p>
<p>Officially it starts tomorrow, but I believe that we technically tomorrow is all setup and we don't actually start Scenario 1 until Tuesday... I'll probably confirm that in the morning. </p>
<p>First question for you guys to discuss in the meantime: Which scenario to start at! There are two options, one that focuses more on consolidating Absalom’s resources and recruiting help, and the other is a more combat-heavy scenario. Either way you start, you should play each of them at least once so it's just up to person preference. </p>
<p>So, please discuss these here, and finalize your character choices, and then we're good to go!</p>I'm still missing Hangout information from a couple people, so if you haven't been invited to the hangout yet please PM me that information.
Officially it starts tomorrow, but I believe that we technically tomorrow is all setup and we don't actually start Scenario 1 until Tuesday... I'll probably confirm that in the morning.
First question for you guys to discuss in the meantime: Which scenario to start at! There are two options, one that focuses more on consolidating Absalom’s resources...Maelwys02018-10-01T02:36:10ZRe: Forums: Play-by-Post Discussion: [PFS] GD-VII AoA GM Thread DiscussionMaelwys0https://paizo.com/campaigns/v5748p75ivjsu/discussion#82018-09-20T16:55:11Z2018-09-20T16:55:11Z<p>I'm here, running an ACG table.</p>I'm here, running an ACG table.Maelwys02018-09-20T16:55:11ZRe: Forums: Play-by-Post Discussion: [CAG][ACG] BR Akaitora Season of the Righteous DiscussionMaelwys0https://paizo.com/campaigns/CAGACGBRAkaitoraSeasonOfTheRighteous/discussion&page=3#1422018-09-09T21:34:26Z2018-09-09T21:34:26Z<p>Well if theres just three of us, and we can keep on top of taking our turns quickly, finishing the final scenario in 2 weeks should be easy, yeah.</p>Well if theres just three of us, and we can keep on top of taking our turns quickly, finishing the final scenario in 2 weeks should be easy, yeah.Maelwys02018-09-09T21:34:26ZRe: Forums: Play-by-Post Discussion: [ACG][CaG] Season of Factions Favor Adventure 1: Chasing Yellow Sails by Rhynn Davrie DiscussionMaelwys0https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/discussion&page=2#792018-08-12T17:33:43Z2018-08-12T17:33:43Z<p><span class="messageboard-dice"><b>Ally 1:</b></span> <span class="messageboard-dice">1d1001 ⇒ 456</span></p>[Dice=Ally 1]1d1001[/dice]Maelwys02018-08-12T17:33:43ZRe: Forums: Play-by-Post: [Adventure Card Game] Season #3: Season of Factions' Favor (Tier 1)Linxia Sub - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/AdventureCardGameSeason4SeasonOfFactionsFavorTier1/gameplay&page=20#9902018-08-10T15:30:57Z2018-08-10T15:30:57Z<p><span class=messageboard-ooc>Turn 12, under the Blessing of Pharasma.
<br />
Move to the Golden Lake.</span></p>
<p>As the rest of the group moves off, Linxia decides head out as well, to go down to the lake and see who is socializing on the dock overlooking the water.</p>
<p><span class=messageboard-ooc>Free Exploration - Card 1: Tooled Crocodile Skin.</span>
<br />
<span class="messageboard-dice"><b>Difficulty Increase:</b></span> <span class="messageboard-dice">1d6 + 5 ⇒ (3) + 5 = 8</span>
<br />
<span class=messageboard-ooc>Auto-fail, and not worth expending resources for.</span></p>
<p>Somebody there is showing off their new crocodile skin suit, but is asking far too much for it so she simply brushes past him and continues on.</p>
<p><span class=messageboard-ooc>Discard Masque to explore - Card 2: Desert Trapper. Reveal Sinderbos for combat.</span>
<br />
<span class="messageboard-dice"><b>Check to Defeat - Combat 10:</b></span> <span class="messageboard-dice">1d10 + 2 + 1d8 + 1 ⇒ (3) + 2 + (5) + 1 = 11</span>
<br />
<span class=messageboard-ooc>Shuffle in Masque because I played a Corrupted card.</span></p>
<p>As Linxia approaches, one of the folks standing on the dock seems to recognize her. Probably somebody she ran into on a previous adventure... at least she assumes so, judging by the aggressive manner in which he approaches her, with his sword drawn. She pulls out her fiery hammer as he charges her, and casually strikes him down before hanging it back from her belt, hoping that nobody noticed the slight commotion.</p>
<p><span class=messageboard-ooc>Discard Blessing of the Archdevils to explore - Card 3: Blessing of Pharasma. Reveal Neferkhu for extra dice.
<br />
<span class="messageboard-dice"><b>Difficulty Increase:</b></span> <span class="messageboard-dice">1d6 + 5 ⇒ (2) + 5 = 7</span>
<br />
<span class="messageboard-dice"><b>Check to Acquire - Divine 12:</b></span> <span class="messageboard-dice">3d6 + 1 ⇒ (4, 4, 2) + 1 = 11</span>
<br />
<span class="messageboard-dice"><b>Neferkhu Curse - Diplomacy 8:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (3) + 6 = 9</span>
<br />
Shuffle in Blessing of the Archdevils because I played a Corrupted card.</span></p>
<p>Linxia approaches a cleric of Pharasma and attempts to discuss with her the greatness of her god. But the cleric sees the symbols on Linxia's own vestments and turns a nose up as she walks away. </p>
<p><span class=messageboard-ooc>Draw 2 to end my turn.</span></p>
<div class="messageboard-quotee">Linxia wrote:</div><blockquote><p> <b>Hand: Sinderbos, Neferekhu, Corruptive Half-Plate, Captain's Cutlass, Blessing of the Archdevils 1, Unholy Aspergillum +3, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 11 <b>Discard:</b> 0 <b>Buried:</b> 1
<br />
<b>Notes: </b>First blessing is free; also use Neferekhu as needed (for Wisdom/Knowledge dice)
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Turn 12, under the Blessing of Pharasma.
Move to the Golden Lake.
As the rest of the group moves off, Linxia decides head out as well, to go down to the lake and see who is socializing on the dock overlooking the water.
Free Exploration - Card 1: Tooled Crocodile Skin.
[dice=Difficulty Increase]1d6+5[/dice]
Auto-fail, and not worth expending resources for.
Somebody there is showing off their new crocodile skin suit, but is asking far too much for it so she simply brushes past him and...Linxia Sub - Maelwys (alias of Maelwys0)2018-08-10T15:30:57ZRe: Forums: Play-by-Post: [Adventure Card Game] Season #3: Season of Factions' Favor (Tier 1)Linxia Sub - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/AdventureCardGameSeason4SeasonOfFactionsFavorTier1/gameplay&page=20#9812018-08-09T03:00:48Z2018-08-09T03:00:48Z<p><span class=messageboard-ooc>Turn 7, under the Blessing of the Elements</span></p>
<p>Linxia, having gained the favour of the crowd, continues to socialize and see what she can learn or whose favour she can gain.</p>
<p><span class=messageboard-ooc>Free Exploration - Khelru.
<br />
<span class="messageboard-dice"><b>Difficulty Increase:</b></span> <span class="messageboard-dice">1d6 + 5 ⇒ (4) + 5 = 9</span>
<br />
I'll recharge Social Climber to automatically acquire. Then I'll display Khelru next to the scenario.
<br />
<span class="messageboard-dice"><b>Banish Social Climber:</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span> - Nope, recharged.</span></p>
<p>She soon runs into a cleric, and convinces him to join their cause. He seems weary at first, but when one of her aristocrat friends vouches for her, he decides to jump onboard with their cause.</p>
<p><span class=messageboard-ooc>Unfortunately no other explorations I want to use right now, so I'll draw 1 to end my turn. </span></p>
<div class="messageboard-quotee">Linxia wrote:</div><blockquote><p> <b>Hand: Sinderbos, Neferekhu, Corruptive Half-Plate, Masque, Captain's Cutlass, Blessing of the Archdevils 2, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 11 <b>Discard:</b> 0 <b>Buried:</b> 1
<br />
<b>Notes: </b>Blessing if you really need it. Also use Neferekhu as needed (for Wisdom/Knowledge dice)
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Turn 7, under the Blessing of the Elements
Linxia, having gained the favour of the crowd, continues to socialize and see what she can learn or whose favour she can gain.
Free Exploration - Khelru.
[dice=Difficulty Increase]1d6+5[/dice]
I'll recharge Social Climber to automatically acquire. Then I'll display Khelru next to the scenario.
[dice=Banish Social Climber]1d6[/dice] - Nope, recharged.
She soon runs into a cleric, and convinces him to join their cause. He seems weary at first, but...Linxia Sub - Maelwys (alias of Maelwys0)2018-08-09T03:00:48ZRe: Forums: Play-by-Post: [Adventure Card Game] Season #3: Season of Factions' Favor (Tier 1)Linxia Sub - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/AdventureCardGameSeason4SeasonOfFactionsFavorTier1/gameplay&page=20#9732018-08-07T22:03:02Z2018-08-07T22:02:47Z<p><span class=messageboard-ooc>Turn 2, under the Blessing of Bastet</span></p>
<p>Linxia looks around the Hookah lounge, examining the party-goers to see who she can find that seems worth socializing with.</p>
<p><span class=messageboard-ooc>Free Exploration - Card 1: Deathgrip.
<br />
<span class="messageboard-dice"><b>Difficulty Increase:</b></span> <span class="messageboard-dice">5 + 1d6 ⇒ 5 + (2) = 7</span>
<br />
Reveal Neferekhu to add 2 Wisdom dice.
<br />
<span class="messageboard-dice"><b>Check to Acquire - Divine 15:</b></span> <span class="messageboard-dice">3d6 + 1 ⇒ (1, 4, 6) + 1 = 12</span>
<br />
<span class="messageboard-dice"><b>Neferekhu - Diplomacy 8:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (3) + 6 = 9</span></span></p>
<p>She spots an interesting prayer scroll that somebody left on the bar and heads over to investigate it, but the prayer is written in entirely too much flowery language for her, so she tears it up and uses the shreds as a drink coaster. </p>
<p><span class=messageboard-ooc>Recharge Blessing of the Archdevils (revealing a second copy in hand) to explore - Card 2: Favorable Reception.
<br />
<span class="messageboard-dice"><b>Check to Defeat - Diplomacy 9:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (7) + 6 = 13</span></span></p>
<p>As she continues to walk around the lounge socializing, she notices that the people have started to warm up to her a bit. Good, that should make it so much easier to get what she needs out of them. </p>
<p><span class=messageboard-ooc>Discard Blessing of the Archdevils to explore; then shuffle it back into my deck because I played a Corrupted card - Card 3: Ubashki.
<br />
Bury Cleaving Dogslicer to acquire Ubashki, and display it next to the Scenario.</span></p>
<p>One of the patrons calls her over and offers to trade her dagger for his cat. Normally, she'd turn him down rather quickly... but since this particular cat is long dead, and still animated, it does appeal somewhat to her curiosity, so she accepts the deal. Also, because she figures that giving him a favorable trade here might make him more likely to give her a good trade in the future. It's all about the give and take in this game. And she'll make sure that by the end of the night, she's taken more than her fair share...</p>
<p><span class=messageboard-ooc>Draw 3 to end my turn.</span></p>
<div class="messageboard-quotee">Linxia wrote:</div><blockquote><p> <b>Hand: Sinderbos, Neferekhu, Corruptive Half-Plate, Belthis Loumis, Social Climber, Captain's Cutlass, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 11 <b>Discard:</b> 0 <b>Buried:</b> 1
<br />
<b>Notes: </b> Use Neferekhu as needed (for Wisdom/Knowledge dice)
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Turn 2, under the Blessing of Bastet
Linxia looks around the Hookah lounge, examining the party-goers to see who she can find that seems worth socializing with.
Free Exploration - Card 1: Deathgrip.
[dice=Difficulty Increase]5+1d6[/dice]
Reveal Neferekhu to add 2 Wisdom dice.
[dice=Check to Acquire - Divine 15]3d6+1[/dice]
[dice=Neferekhu - Diplomacy 8]1d8+6[/dice]
She spots an interesting prayer scroll that somebody left on the bar and heads over to investigate it, but the prayer is...Linxia Sub - Maelwys (alias of Maelwys0)2018-08-07T22:02:47ZRe: Forums: Play-by-Post: [Adventure Card Game] Season #3: Season of Factions' Favor (Tier 1)Linxia Sub - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/AdventureCardGameSeason4SeasonOfFactionsFavorTier1/gameplay&page=20#9682018-08-07T21:11:39Z2018-08-07T21:11:39Z<p>Linxia will make no trades with Deek, she's already properly accessorized for the party and nothing he offers will improve on that.</p>Linxia will make no trades with Deek, she's already properly accessorized for the party and nothing he offers will improve on that.Linxia Sub - Maelwys (alias of Maelwys0)2018-08-07T21:11:39ZRe: Forums: Play-by-Post: [Adventure Card Game] Season #3: Season of Factions' Favor (Tier 1)Linxia Sub - Maelwys (alias of Maelwys0)https://paizo.com/campaigns/AdventureCardGameSeason4SeasonOfFactionsFavorTier1/gameplay&page=20#9652018-08-07T17:24:00Z2018-08-07T17:18:15Z<p>Vika will claim the Weapon 3 (upgrading Earthbreaker to Breakaway Spear), and then wander off to sit this one out. She has no interest in attending a party.
<br />
Linxia, ever the "people person" will take that opportunity to rejoin the group, and help them organize the party. She might have her own ideas for what needs to be done to make the guests ... comfortable. But her methods have proven fairly effective in the past.</p>
<p><span class=messageboard-ooc>
<br />
<b>Trader:</b> Falsin Deek
<br />
<b>Loot Upgrade:</b> Dandy Brute -> Neferekhu
<br />
<b>Starting Location:</b> Tooth and Hookah
<br />
(all of the other Loot Vika normally uses is up for grabs this time around, help yourselves if you want it; though I think Zarlova is the only other one that can really use the Ushabti that well)
<br />
</span>
<br />
[Spoiler omitted]</p>Vika will claim the Weapon 3 (upgrading Earthbreaker to Breakaway Spear), and then wander off to sit this one out. She has no interest in attending a party.
Linxia, ever the "people person" will take that opportunity to rejoin the group, and help them organize the party. She might have her own ideas for what needs to be done to make the guests ... comfortable. But her methods have proven fairly effective in the past.
Trader: Falsin Deek
Loot Upgrade: Dandy Brute -> Neferekhu
Starting...Linxia Sub - Maelwys (alias of Maelwys0)2018-08-07T17:18:15Z