NG Male Gnome Bard2/Summoner4 Condition: Inspire Courage Init +2; AC18, Touch13, FF16, CMD13; hp 30/34; Fort +1, Ref +6, Will +8 (+2 vs Illusions; +4 vs bardic, sonic); Perception: +6 (low-light)
- Time for a mudfight! - Maeglin is quick to throw a small piece of grease into evil kinfolks, covering the floor with a slippery substance. And after that, he steps away from a doorway, drawing his sword. Cast grease, DC14
NG Male Gnome Bard2/Summoner4 Condition: Inspire Courage Init +2; AC18, Touch13, FF16, CMD13; hp 30/34; Fort +1, Ref +6, Will +8 (+2 vs Illusions; +4 vs bardic, sonic); Perception: +6 (low-light)
- Strike this outworldly creature from another realm, - Maeglin touches Suussmaar to make him disappear from view. Not much a buff, but using scroll to cast invisibility
NG Male Gnome Bard2/Summoner4 Condition: Inspire Courage Init +2; AC18, Touch13, FF16, CMD13; hp 30/34; Fort +1, Ref +6, Will +8 (+2 vs Illusions; +4 vs bardic, sonic); Perception: +6 (low-light)
- Lolly, you keep on getting hit, - Maeglin puts some more words in his bardic performance to inspire courage and heal her wounds. @Suussmaar, do not forget bardic performance in your calculation.
NG Male Gnome Bard2/Summoner4 Condition: Inspire Courage Init +2; AC18, Touch13, FF16, CMD13; hp 30/34; Fort +1, Ref +6, Will +8 (+2 vs Illusions; +4 vs bardic, sonic); Perception: +6 (low-light)
- Let me be a bone in your throat - said Maeglin, calling for help for outer realms. He intertwined words of the spell with his bardic performance, filling Suusmaar with extra energy. Haste on Suusmar, 4 rounds
NG Male Gnome Bard2/Summoner4 Condition: Inspire Courage Init +2; AC18, Touch13, FF16, CMD13; hp 30/34; Fort +1, Ref +6, Will +8 (+2 vs Illusions; +4 vs bardic, sonic); Perception: +6 (low-light)
Maeglin waves his hand to send his trusty friend forward to fight an evil beast, meanwhile, gnome started a declamation inspiring his friend for a better fight. Gorazio: Move + attack with spear,
NG Male Gnome Bard2/Summoner4 Condition: Inspire Courage Init +2; AC18, Touch13, FF16, CMD13; hp 30/34; Fort +1, Ref +6, Will +8 (+2 vs Illusions; +4 vs bardic, sonic); Perception: +6 (low-light)
- Shelyn, protect us. It is rakshasa's sister, some outsider creature, - he shakes his hands and starts a dance, hiding behind his friend Gorazio. Does it has any Special Defences and Spellcasting abilities?
NG Male Gnome Bard2/Summoner4 Condition: Inspire Courage Init +2; AC18, Touch13, FF16, CMD13; hp 30/34; Fort +1, Ref +6, Will +8 (+2 vs Illusions; +4 vs bardic, sonic); Perception: +6 (low-light)
Gnome hears strange voices from behind Knowledge (planes): 1d20 + 8 ⇒ (12) + 8 = 20 meanwhile his hands are moving faster to open a lock dd: 1d20 + 9 ⇒ (20) + 9 = 29
NG Male Gnome Bard2/Summoner4 Condition: Inspire Courage Init +2; AC18, Touch13, FF16, CMD13; hp 30/34; Fort +1, Ref +6, Will +8 (+2 vs Illusions; +4 vs bardic, sonic); Perception: +6 (low-light)
- Let me try, I’ll do my best - Maeglin rushes to stone door and tries to open it with his lock pick. Disable Device: 1d20 + 9 ⇒ (6) + 9 = 15 Could you please add my eidolon, Gorazio, next to me? I’ve summoned it couple minutes ago
NG Male Gnome Bard2/Summoner4 Condition: Inspire Courage Init +2; AC18, Touch13, FF16, CMD13; hp 30/34; Fort +1, Ref +6, Will +8 (+2 vs Illusions; +4 vs bardic, sonic); Perception: +6 (low-light)
- Not that I am good in it, but I have had my time with a lot of locks being locked on myself, - gnome makes a vomit-like gesture, retrieving a thin lockpick out of his mouth... or at least, trying to make it look like that... Disable Device: 1d20 + 9 ⇒ (18) + 9 = 27
NG Male Gnome Bard2/Summoner4 Condition: Inspire Courage Init +2; AC18, Touch13, FF16, CMD13; hp 30/34; Fort +1, Ref +6, Will +8 (+2 vs Illusions; +4 vs bardic, sonic); Perception: +6 (low-light)
- Crowsworn?! - Maeglin raised an eyebrow, please, tell us more about them and how your paths crossed After hearing a story about torchurer, he steps out and make some arcane gestures. Air becomes wobbly like hot air and suddenly a tear appears. Tall humanoid figure comes through the breach between worlds. Summon eidolon Gorazio, we might need your help, Maeglin passes a silvered spear to a tall humanoid with a glowing rune on his forehead,We are going to face a terrible woman. Her vile is outstanding, same as her beauty. But don’t be fooled, she torchured this elf and another mate
NG Male Gnome Bard2/Summoner4 Condition: Inspire Courage Init +2; AC18, Touch13, FF16, CMD13; hp 30/34; Fort +1, Ref +6, Will +8 (+2 vs Illusions; +4 vs bardic, sonic); Perception: +6 (low-light)
Meanwhile, Maeglin tries to get rid of glitter and clean himself. Will: 1d20 + 8 ⇒ (12) + 8 = 20 - This was fun, - he said, but then recognized couple of throat pierced by arrows, - I would say, it was killing joke, Suus
NG Male Gnome Bard2/Summoner4 Condition: Inspire Courage Init +2; AC18, Touch13, FF16, CMD13; hp 30/34; Fort +1, Ref +6, Will +8 (+2 vs Illusions; +4 vs bardic, sonic); Perception: +6 (low-light)
- I am not afraid of you! As my friends, that’s what we do, - Maeglin started a song that boosted group morale, while tried to clean his eyes. Will: 1d20 + 8 ⇒ (6) + 8 = 14
NG Male Gnome Bard2/Summoner4 Condition: Inspire Courage Init +2; AC18, Touch13, FF16, CMD13; hp 30/34; Fort +1, Ref +6, Will +8 (+2 vs Illusions; +4 vs bardic, sonic); Perception: +6 (low-light)
As he hears the familiar chants, Maeglin averts his eyes, but not quickly enought Will DC15: 1d20 + 8 ⇒ (3) + 8 = 11
NG Male Gnome Bard2/Summoner4 Condition: Inspire Courage Init +2; AC18, Touch13, FF16, CMD13; hp 30/34; Fort +1, Ref +6, Will +8 (+2 vs Illusions; +4 vs bardic, sonic); Perception: +6 (low-light)
Maeglin took another scroll from his scroll rack. Gnome stepped forward and made a rapid gesture pointing at the ceiling above the thugs. A glitterbomb exploded in the air. A swirl of shining particles descended on thugs blinding them. Blue & Green, Will DC13 negates blinding, Stealth -40 - Welcome to the party! Since you've missed a swimming pool, let's go on to pinata step!
NG Male Gnome Bard2/Summoner4 Condition: Inspire Courage Init +2; AC18, Touch13, FF16, CMD13; hp 30/34; Fort +1, Ref +6, Will +8 (+2 vs Illusions; +4 vs bardic, sonic); Perception: +6 (low-light)
Maeglin tried not to be in first line, but not to lose at the back, so he moved forward, next to Lolly and took out a scroll: - I'm gonna create another hole on their chargeway, make sure to avoid it - he shared his plan with a party.
NG Male Gnome Bard2/Summoner4 Condition: Inspire Courage Init +2; AC18, Touch13, FF16, CMD13; hp 30/34; Fort +1, Ref +6, Will +8 (+2 vs Illusions; +4 vs bardic, sonic); Perception: +6 (low-light)
Maeglin took a look inside the wardrobe but spent there only several minutes. Does those look like a uniform or something a like? If so, I will find one gnome-size and dress up As Maeglin checks the devices, his eyes are brightened with spark of interest. - Yeah, it looks like a training room, if one would train to open a key with this or make this bear trap even more deadly. Let's move forward
NG Male Gnome Bard2/Summoner4 Condition: Inspire Courage Init +2; AC18, Touch13, FF16, CMD13; hp 30/34; Fort +1, Ref +6, Will +8 (+2 vs Illusions; +4 vs bardic, sonic); Perception: +6 (low-light)
Maeglin slowly went into the corridor and took a look around. Knowledge check: 1d20 + 8 ⇒ (11) + 8 = 19 - Not very familiar with their style, but if you say so, I will try to remember it in the future. Gnome tried to stay behind, specifically after he heard about traps. @GM, I've missed which of my items was burned by Nat1 on a fireball?
NG Male Gnome Bard2/Summoner4 Condition: Inspire Courage Init +2; AC18, Touch13, FF16, CMD13; hp 30/34; Fort +1, Ref +6, Will +8 (+2 vs Illusions; +4 vs bardic, sonic); Perception: +6 (low-light)
Maeglin gets out of his thoughts as he see, Rogjameda is hit by a stone. - Ouch!, - he dashes forward, taking his healing wand out. As he channels a magic force it comes surrounding both of them. Use CLW wand, cast on Rodjameda and myself twice each
NG Male Gnome Bard2/Summoner4 Condition: Inspire Courage Init +2; AC18, Touch13, FF16, CMD13; hp 30/34; Fort +1, Ref +6, Will +8 (+2 vs Illusions; +4 vs bardic, sonic); Perception: +6 (low-light)
Gnome raised his hand and made a waving move towards the green guy. It looks like he occasionally dropped a candle from the table to the floor and it raised a bunch of sparks. From those sparks, Maeglin's twin brother made of fire appeared. Use 1 charge of Summon Monster II to summon Fire Elemental, Small Fire Gnome joined the fight as soon as he appeared. Attack Green (+flanking): 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15Dmg: 1d4 ⇒ 3
NG Male Gnome Bard2/Summoner4 Condition: Inspire Courage Init +2; AC18, Touch13, FF16, CMD13; hp 30/34; Fort +1, Ref +6, Will +8 (+2 vs Illusions; +4 vs bardic, sonic); Perception: +6 (low-light)
Maeglin rolls away from fire Reflex: 1d20 + 7 ⇒ (1) + 7 = 8, but looks like he is not that fast and is severely burned. After that, he takes out a small golden shovel out of his backpack.
Cast Create Pit under Sydrathiel legs as soon as Lolly ends her actions
NG Male Gnome Bard2/Summoner4 Condition: Inspire Courage Init +2; AC18, Touch13, FF16, CMD13; hp 30/34; Fort +1, Ref +6, Will +8 (+2 vs Illusions; +4 vs bardic, sonic); Perception: +6 (low-light)
- No worries, friend, - Maeglin pulls a chair and sits next to the elf, - we are here to help. And we have money, so don't hesitate to order
NG Male Gnome Bard2/Summoner4 Condition: Inspire Courage Init +2; AC18, Touch13, FF16, CMD13; hp 30/34; Fort +1, Ref +6, Will +8 (+2 vs Illusions; +4 vs bardic, sonic); Perception: +6 (low-light)
- I don't mind spending some money to look nice, - said Maeglin, checking his wallet, - I had a proper suit earlier, but with our way of living, these things don't hold for long. Purchase: Courtier Outfit - 30gp, jewelry - 50gp
NG Male Gnome Bard2/Summoner4 Condition: Inspire Courage Init +2; AC18, Touch13, FF16, CMD13; hp 30/34; Fort +1, Ref +6, Will +8 (+2 vs Illusions; +4 vs bardic, sonic); Perception: +6 (low-light)
A gnome with a shot of red in his bright yellow hair, nods after the briefing:
He quickly runs through his memory trying to recall anything about Sydrathiel. Knowledge (local): 1d20 + 8 ⇒ (15) + 8 = 23
NG Male Gnome Bard2/Summoner4 Condition: Inspire Courage Init +2; AC18, Touch13, FF16, CMD13; hp 30/34; Fort +1, Ref +6, Will +8 (+2 vs Illusions; +4 vs bardic, sonic); Perception: +6 (low-light)
Maeglin is ready sacrifice 1180 gp for Grim resurrection. This will make him a bit better for not having contributed much during adventure as well as checking a box on his Silver Crusade faction journal
NG Male Gnome Bard2/Summoner4 Condition: Inspire Courage Init +2; AC18, Touch13, FF16, CMD13; hp 30/34; Fort +1, Ref +6, Will +8 (+2 vs Illusions; +4 vs bardic, sonic); Perception: +6 (low-light)
"Master Zey, we found the dwarven village called the Taldak's point, but it was raised by some creatures, so we took a long way east to find their fortress. It was duergars, who were acting in the name of their dark god, and they were enslaving all the nearby villages. We found a Tanbark - a spirit oni creature, who offered us his help to guide and find the duergar leader. We travelled deep inside their fortress, but were unable to save... he paused for a moment, because he lost his idea, but then decided that pause is too long and continued, as previously, ... because he already desecrated the body, preparing it for transformation into undead creature, but then Grimbaru charged forward and was killed. I tried my best to save him, but he was in that blast and then dirty duergar channeled his evil energy, making him stand back as zombie, but Aetherys and her mythical blade was there to save us all. And then we set a wayang, name Swarety free, and he told us about duergars and we gave him a key, so he could set other wayangs free and start a revolt and prove that Pathfinder's who carry the wayfinders are not as they are told, but much... much better." d20: 1d20 ⇒ 4 Diplomacy 13, Perform (oratory) 11 :)
NG Male Gnome Bard2/Summoner4 Condition: Inspire Courage Init +2; AC18, Touch13, FF16, CMD13; hp 30/34; Fort +1, Ref +6, Will +8 (+2 vs Illusions; +4 vs bardic, sonic); Perception: +6 (low-light)
Player: Tiaburn
I'd like to sacrifice 500 gp (up to 1300 if you need them) for your resurrection.
NG Male Gnome Bard2/Summoner4 Condition: Inspire Courage Init +2; AC18, Touch13, FF16, CMD13; hp 30/34; Fort +1, Ref +6, Will +8 (+2 vs Illusions; +4 vs bardic, sonic); Perception: +6 (low-light)
- You, damn, bad boy! said Maeglin, mocking the big dwarf Maeglin moved forward, retrieving magic wand from his pouch. Standart: mocking performance (big boy, Will DC14), move: move & retrieve weapon-like item (wand)
Mock: Mock (Su): At 1st level, the prankster can use his performance to cause one or more creatures to become furious with him. Each creature to be mocked must be within 90 feet, able to see, hear, and understand the prankster, and capable of paying attention to him. The prankster must also be able to see the creatures affected. For every three levels the prankster has attained beyond 1st, he can target one additional creature with this ability.
Each creature within range receives a Will save (DC 10 + 1/2 the prankster's level + the prankster's Charisma modifier) to negate the effect. If a creature's saving throw succeeds, the prankster cannot successfully mock that creature for 24 hours. If its saving throw fails, the creature is angered by the performance and seeks to harm the prankster. While the prankster maintains the mocking, the target takes a –2 penalty on all attack rolls and skill checks until it has successfully attacked the prankster with a melee or ranged attack, or has harmed the creature with a spell that deals damage. Mock is an enchantment (compulsion) mind-affecting ability. Mock relies on audible and visual components in order to function. This ability replaces fascinate.
NG Male Gnome Bard2/Summoner4 Condition: Inspire Courage Init +2; AC18, Touch13, FF16, CMD13; hp 30/34; Fort +1, Ref +6, Will +8 (+2 vs Illusions; +4 vs bardic, sonic); Perception: +6 (low-light)
great thanks for botting
NG Male Gnome Bard2/Summoner4 Condition: Inspire Courage Init +2; AC18, Touch13, FF16, CMD13; hp 30/34; Fort +1, Ref +6, Will +8 (+2 vs Illusions; +4 vs bardic, sonic); Perception: +6 (low-light)
@DMK:
1) Are they known for trickery and deception?
2) Do they have some forms of mind control over people wearing mask? 3) Any magical (spell-like) abilities for this creature, except flying? "Grim, it don't worth that. Better we follow him slowly... Those dwarves spent several hundred years without us, I don't think saving couple minutes matters" Sence Motive: 1d20 + 4 ⇒ (11) + 4 = 15 I think I'm paranoid
NG Male Gnome Bard2/Summoner4 Condition: Inspire Courage Init +2; AC18, Touch13, FF16, CMD13; hp 30/34; Fort +1, Ref +6, Will +8 (+2 vs Illusions; +4 vs bardic, sonic); Perception: +6 (low-light)
Wow, man, it looks like a mask on your face. My name is Maeglin and what's yours? said Maeglin He doesn't look like common creature, so Knowledge roll: 1d20 ⇒ 19
NG Male Gnome Bard2/Summoner4 Condition: Inspire Courage Init +2; AC18, Touch13, FF16, CMD13; hp 30/34; Fort +1, Ref +6, Will +8 (+2 vs Illusions; +4 vs bardic, sonic); Perception: +6 (low-light)
Maeglin shot his crossbow at big creature upstairs, to give some help for Grim, it was hard to miss despite the distance, but he couldn't see where he hit.
After that, gnome started waving his hands and making sounds in different languages, showing to a statue in attempt to make elemental to understand that he wants summon to fight that thing.
NG Male Gnome Bard2/Summoner4 Condition: Inspire Courage Init +2; AC18, Touch13, FF16, CMD13; hp 30/34; Fort +1, Ref +6, Will +8 (+2 vs Illusions; +4 vs bardic, sonic); Perception: +6 (low-light)
Without stopping his mockery, Maeglin got a piece of fat from his spell component pouch and threw it under statue legs. cast Grease, Ref DC14, Marra not in the area
NG Male Gnome Bard2/Summoner4 Condition: Inspire Courage Init +2; AC18, Touch13, FF16, CMD13; hp 30/34; Fort +1, Ref +6, Will +8 (+2 vs Illusions; +4 vs bardic, sonic); Perception: +6 (low-light)
It's not a spell, it's archtype feature mock
NG Male Gnome Bard2/Summoner4 Condition: Inspire Courage Init +2; AC18, Touch13, FF16, CMD13; hp 30/34; Fort +1, Ref +6, Will +8 (+2 vs Illusions; +4 vs bardic, sonic); Perception: +6 (low-light)
Maeglin was delivered up by air elemental, but found no other means to give him any order something else. But he knew something about those duergars: he started throwing insults and mock one of them. Target Blue. Will DC14, if fail -2 to all attacks and skill checks until they attack Maeglin
NG Male Gnome Bard2/Summoner4 Condition: Inspire Courage Init +2; AC18, Touch13, FF16, CMD13; hp 30/34; Fort +1, Ref +6, Will +8 (+2 vs Illusions; +4 vs bardic, sonic); Perception: +6 (low-light)
Maeglin whispered several words, summoning small air elemental and asked him to bring gnome over that steps. Maeglin weight is 61 lbs, air elemental STR is 12, so below 64 lbs is medium load for him, meaning ACP -3.
NG Male Gnome Bard2/Summoner4 Condition: Inspire Courage Init +2; AC18, Touch13, FF16, CMD13; hp 30/34; Fort +1, Ref +6, Will +8 (+2 vs Illusions; +4 vs bardic, sonic); Perception: +6 (low-light)
Maeglin dismisses his water elemental and chants, asking planes for more help.
Attack: 1d20 + 5 ⇒ (11) + 5 = 16 DMG: 1d4 + 1 ⇒ (3) + 1 = 4 blindsence 120ft
NG Male Gnome Bard2/Summoner4 Condition: Inspire Courage Init +2; AC18, Touch13, FF16, CMD13; hp 30/34; Fort +1, Ref +6, Will +8 (+2 vs Illusions; +4 vs bardic, sonic); Perception: +6 (low-light)
Meanwhile, Maeglin started citing a passage about fossegrims loudly. Perform (oratory), counter song: 1d20 + 7 ⇒ (11) + 7 = 18
NG Male Gnome Bard2/Summoner4 Condition: Inspire Courage Init +2; AC18, Touch13, FF16, CMD13; hp 30/34; Fort +1, Ref +6, Will +8 (+2 vs Illusions; +4 vs bardic, sonic); Perception: +6 (low-light)
Maeglin Will: 1d20 + 11 ⇒ (8) + 11 = 19Almost there
— "Hush! She is so wonderful!" - feeling himself charmed, Maeglin retrieved an elixir of swimming he was saving for moment like that one and drunk that.
NG Male Gnome Bard2/Summoner4 Condition: Inspire Courage Init +2; AC18, Touch13, FF16, CMD13; hp 30/34; Fort +1, Ref +6, Will +8 (+2 vs Illusions; +4 vs bardic, sonic); Perception: +6 (low-light)
— I can call for magical support, said Maeglin, moving forward. But it would take some time.
Sorry for delay, no need to risk someone, let's use recoverable resource
NG Male Gnome Bard2/Summoner4 Condition: Inspire Courage Init +2; AC18, Touch13, FF16, CMD13; hp 30/34; Fort +1, Ref +6, Will +8 (+2 vs Illusions; +4 vs bardic, sonic); Perception: +6 (low-light)
Maeglin was delayed by summoning ritual, because he wanted for his own eidolon to meet a rogue one. After the ritual he used a wand to cast a Mage armor spell on Gorazio. Armed with crossbow he was walking in the center of the group, protected by Gorazio with a spear.
NG Male Gnome Bard2/Summoner4 Condition: Inspire Courage Init +2; AC18, Touch13, FF16, CMD13; hp 30/34; Fort +1, Ref +6, Will +8 (+2 vs Illusions; +4 vs bardic, sonic); Perception: +6 (low-light)
I forgot to ask Aram, is this demiplane closed or I can call my eidolon? If I cannot - can I call him before entering?
NG Male Gnome Bard2/Summoner4 Condition: Inspire Courage Init +2; AC18, Touch13, FF16, CMD13; hp 30/34; Fort +1, Ref +6, Will +8 (+2 vs Illusions; +4 vs bardic, sonic); Perception: +6 (low-light)
Yes, Maeglin and Gorazio are ready
NG Male Gnome Bard2/Summoner4 Condition: Inspire Courage Init +2; AC18, Touch13, FF16, CMD13; hp 30/34; Fort +1, Ref +6, Will +8 (+2 vs Illusions; +4 vs bardic, sonic); Perception: +6 (low-light)
@DMK, Maeglin used his 1000gp worth diamond during "Under the ice" scenario... I decided it might be a nice roleplay point, but I haven't planned to give it to gem trader (since he was asking for 300gp), can we solve that I changed it to some other stones or might be someone in party wants to spare my expenses? I just want to understand, is it possible that Maeglin still owns 1000gp diamond (just in case something bad happens during travel)
NG Male Gnome Bard2/Summoner4 Condition: Inspire Courage Init +2; AC18, Touch13, FF16, CMD13; hp 30/34; Fort +1, Ref +6, Will +8 (+2 vs Illusions; +4 vs bardic, sonic); Perception: +6 (low-light)
Knowledge (local): 1d20 + 8 ⇒ (12) + 8 = 20
- Hey, have you seen those runes, my friends, - Maeglin was so excited, - they are very old, looks like those formed a basis of dwarven literacy.
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