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Mad Alchemist's page

Goblinworks Founder. RPG Superstar 8 Season Star Voter. Organized Play Member. 396 posts. No reviews. No lists. No wishlists. 10 Organized Play characters.


Sovereign Court

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Rysky the Dark Solarion wrote:
Deadmanwalking wrote:
It isn't used in ship-to-ship combat it's true...but why in the name of all that's holy would it be? How would you justify that?
You push the big red button really, really hard.

If you don't like how the dogfight is going you can get out and push.

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Take a look at the Shifter from Spheres of Power

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I snagged a Wise and Wicked spot to immortalize my wife's CN Vangal worshiping Charduni Inquisitor of Catastrophe.

That's a good Valentine's day gift right?

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Much love for Lodos Wars

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Alchemist

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When you said it's a cultural thing I saw a tribe of gnomes geokenetics chipping away on boulders just "getting rid of everything that wasn't a rock I could lift"

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RJGrady wrote:
Sepherum wrote:
DM_Blake wrote:
By "APG" did you really mean "ACG"?
Oh, yeah. Too much coffee.
Or maybe your production schedule is too tight. *rimshot*

I admit that joke took longer to appear than I thought it would.

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Kalindlara wrote:
Lanitril wrote:
Can Kineticists gather energy while holding stuffed owlbears?
I can't imagine she hasn't lit that thing on fire. At least, once or twice...

I don't know about that Mr. Snuffles XI looks perfectly fine to me.

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John Kretzer wrote:
107: Calling the cops on a player for a harmless prank. Sure you might not find it funny but be a grown up and use those words to express yourself.

No cops. My Toyota's honor may only be restored through blood.

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I would love to have an archetype that let you swap between specializations each day.

Sovereign Court 1/5

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Nefreet wrote:
That would be counterproductive to consolidating the Guide, IMO, and it highlights why this isn't an easy thing to do. Prestige Points aren't just useful for getting free items, and they need an entire section to describe them. If you add a 4th bullet point concerning just Prestige Points, you're reprinting something that's already been covered elsewhere, and more pages accumulate.

Add the bullet point then reference to the table/chart just like points 1 and 2. That way when someone looks for a big heading on purchasing they can read these 4 or 5 points and know both the number of ways to get items and where to look for the full rules. The guide should be written for the player prepping for his or her first game or excited about her second one instead of those of us who have been here for the entire run.

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Say it. Say it.

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Usual Suspect wrote:
Kalindlara wrote:
Manwolf wrote:
Kalindlara wrote:
GreenDragon1133 wrote:
But aren't the best kisses extended actions?
It depends what she's kissing, I suspect. ^_^

...

Or, to rephrase: it depends where she's kissing.

Where she is kissing does not make me want it to happen any faster. In point of fact, I'm all for said kissing to take a long long time.

Sometime the spirit is willing but the flesh is spongy and bruised so it may need to be a quick kiss

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I put on my robe and wizard hat.

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This has happened enough times in the Memphis area there is a community program encoraging parents to leave a teddy bear in their front seat whenever they have a child in the back seat so there is a visual clue.

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I would also like a copy. Thanks.

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galahad2112 wrote:
This more-than-Venerable Human Barbarian has the body of a man in the prime of his life. He kills only VERY special foes using his Vorpal Katana. When he does, the effect is usually accompanied by a Shocking Burst, often in an AoE form.

Highlander

Sovereign Court

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Torger Miltenberger wrote:
Issac Daneil wrote:
For anyone interested in calculating relative attractiveness, I do the average of your Constitution scores, and your Charisma scores, to generate a rating.

While I understand your logic, by this system elves are statistically uglier than humans.

Just putting that out there.

- Torger

Elves are statistically uglier than Dwarves with this setup.

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Not bad I could see someone playing this and having s good time. I would suggest adding language into the 1st lvl hair ability indicating you can use it as a limb with a str score of your hair to manipulate objects. I might think about forcing any 30ft or 60ft ranged hexs to be delivered as touch attacks through your hair. Maybe add hex strike as a bonus feat option. Another idea is spending a wichery point to allow an extra effect on your attack (dreadlocks/constrict). Possibly modifying the hair attacks like bombs you can add 1 type of damage modifier to each one. You could increase this at later levels. I would also add a hex selection to increase your hair reach temporarly by spending witchery. Another hex option could allow addition of spells from other lists that modify natural attacks.

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Then it is an option I am interested in seeing.

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It could have something like.

Mark of Malice: X/Day You may expend one charge while touching the staff to a witch to grant them an additional Hex of your choice. For a year and a day the witch will be able to use this hex normally. At the end of this time the witch must make a sacrafice to Malice to permanently learn the hex. As long as a witch posses the hex granted by Mark of Malice she may spend a move action to call to Malice while using the hex and it will manifest at +1DC.

You can describe the "Mark" however you want but I would go for variations that share a theme. Then you can also explore how much influence this mark could give Malice over the recepaint.

Sent from my phone forgive the spelling please.

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Doomed Hero wrote:
Shifty wrote:
On a side note I still think its funny that a mindless undead with NO INTELLIGENCE has a +0 mod, whilst someone with an actual Into score of 8 has a -1 modifier. Seems odd that 'no brain > half of one'.

Not being able to think for yourself means not being able to come up with really stupid ideas or make stupid choices.

Stupid is as stupid does.

Some days I would be estatic if I was confident that everyone I work with had a +0 mod.

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Another idea if the red stats fit better use the xtal breath weapon and spells along with the red numerical and none will be the wiser.

Sovereign Court 1/5

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I commend the maturity of the Paladin players they handled a difficult situation very well.

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The "replace stat" + "bonus stat" case needs to be seperated from the "bonus stat" + "bonus stat"case.

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Wolverene:Dwarf Abyssal Bloodrager (Spelleater, Untouchable Rager, Primalist?) 2+, Fighter (Unbreakable) 1

Favored bonus to Bloodrage rounds
Trait: Glory of Old,?
Feats: Raging Vitality, Fast Healer, Steel Soul, Power Attack, flavor to taste

A no need for CHA, clawed, invulnerable, regenerating Bloodrager with a ton of Bloodrage rounds.

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Marcus Robert Hosler wrote:

I don't play superstitious spell sundering beast totem human FCB Barbars with courageous weapons because I think they are broken.

So I too am guilty of martial guilt.

Admitting it is the first step. ;)

Unfortunetly all "cures" require casters. :(

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Every time this tread gropes climbs it way back to the top of the heap I smile.

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Pupsocket wrote:
... I challenge anyone to invent a scenario where purchasing a Courageous (save vs fear only) weapon is reasonable choice.

Hrask's Millions

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sk8r_dan_man wrote:
Count Coltello wrote:
And could go with two minds (two heads 4 arms sounds fun) but then comes negative stuff of he might get confused what of you confuse/knock out one mind. And so on so yes still one mind

Now I really want to see 2 players playing as 2 halves of the same 2 headed person. This comes to mind.

We had an ettin in one game with each head played by diffrent players. One head was named Juan and the other was Amal. Their famous quote was. "if you've seen Juan you've seen Amal."

Sovereign Court

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Cthulhudrew wrote:

I'm not sure the Knowledge (dungeoneering) skill makes much sense, either.

All Brawlers are secretly members of an underground club. Jason left it out of the class writeup because the first rule is not to talk about it.

Sovereign Court 1/5

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Justin Riddler wrote:


Blargh Blark is a Rogue/Barbarian who is convinced that doors are the most dangerous foe on the face of Golarion (since everyone else seems to freak-out when they encounter them in dungeons). Mixed with Orcish warrior-mentality Blargh calls himself a "Slayer of Doors".

My Half Orc Rage Prophet is know as "Zaha the Doorslayer." He frequently boasts of his "vast magical powers" gained by outsmarting an intelligent door when he got mad and asked the party to enlarge his brain muscle.

These two would make great flank/drinking buddies if they ended up the same table.

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That the rules in the book are the only rules that exist.

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Sean K Reynolds wrote:
I agree, it would have been cool.

wow

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There has been some good advice above, I will just add this little nugget. When you speak to her about the problem do not use the phrase "the posters on Paizo told me" anywhere in the conversation.

Sovereign Court 1/5

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nosig wrote:

wait, what if there's an ADVANTAGE to being yellow?

(relax, that was sarcasm)

It is easier than being Green.

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One request for everyone. Don't let this become another Apes with hammers thread. The players we lost during that dark time were not limited to those who posted on the thread.

Sovereign Court 1/5

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Michael Brock wrote:

What alternative ideas do you have that I can provide for convention support that will be as well received as a convention support prize as race boons are and that:

1) does not break the WBL curve
2) is not overpowered
3) would convince someone to come to a con when they otherwise would not attend?

Rebuild Chronicles (I.E. you may retrain two feats note the before and after on this chronicle) would be very popular. Probably popular enough to start threads suggesting alt ways to get them. You could have doffrent types and the limited nature would help perserve continuity.

Sovereign Court 1/5

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Kyle Baird wrote:
The scenario was Rebel's Ransom. Guess how it ended.

In a more just world than this one it ends with a bullied 5th lvl wiz saying "screw you guys I'm going home" from 5ft outside the area of a firestom before using his scroll of teleport. Then he asks to make his Day Job roll.

Sovereign Court

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My fix would have been to allow prof in any one single weapon like before. Allow the character to start with that non-masterwork weapon but include some fluff that allows the weapon to be enchanted at +300 GP normal cost as long as long as the bearer participated in the ritual to enchant it. This gets rid of the trait/MW/WF stacking early and eliminates any gold savings in fact it delays the MW. Until the character can afford 2300 GP.

Sovereign Court

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Morphic
Generations ago, a shapshifter mingled it’s essence with your ancestors.
While it does not manifest in all of your kin, for you it is
particularly strong.

Class Skill: Disguise
Bonus Spells:
enlarge person (3rd)
alter self (5th)
beast form I (7th)
elemental body I (9th)
polymorph (11th)
plant shape II (13th)
form of dragon II (15th)
giant form II (17th)
shapechange (19th).

Bonus Feats: Toughness, Arcane Strike, Extend
Spell, Great Fortitude, Endurance, Defensive Combat
Training, Power Attack, Skill Focus (Disguise).

Bloodline Arcana: You may speak and cast spells normally
while under the affects of spells of the polymorph subschool.
This ability functions the same as Natural Spell.
Bloodline Powers: As you grow in power your control
over your form grows as well.

Claws (Ex): At 1st level, you can grow claws as a free
action. These claws are treated as natural weapons,
allowing you to make two claw attacks as a full attack
action using your full base attack bonus. These attacks
deal 1d4 points of damage each (1d3 if you are Small)
plus your Strength modifier. At 5th level, these claws
are considered magic weapons for the purpose of
overcoming DR. At 7th level, the damage increases by
one step to 1d6 points of damage (1d4 if you are Small).
At 11th level, these claws become keen weapons, gaining
19-20 x2 crit. You can use your claws for a number of
rounds per day equal to 3+ your Charisma modifier.

Morphic Body (Ex): At 3rd level, you gain +1 Natural Armor
and lowlight vision. At 9th level, your Natural Armor
bonus increases to +2 and you gain Darkvision 60 ft.
At 15th level the natural Ar bonus increases to +4

Morphic Speed (Su): : At 9th level, you can sprout
Wings, fins or digging/climbing claws. This allows
You to gain a fly, swim, burrow or climb speed equal
To your base movement for a number of minutes per day
equal to your sorcerer level,. The fly speed has average
maneuverability and the burrow cannot burrow through
solid rock. This duration does not need to be
consecutive, but it must be used in 1 minute increments.

Morphic Power (Su): At 15th level, whenever you
are under the effects of a Polymoph spell that adds
a Str or Con bonus the bonuses are each increased by 4.

Morphic Ascendance (Su): At 20th level
You gain immunity to poison and disease. DR 5/- and
All spells of the polymorph sub school are automatically
Extended when cast by you. If polymorped against your will
You may resume your true form as a free action on your
Next turn.

Sovereign Court

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Right now I have my charecters traped in Ravenloft demiplane. I was very clear that resources were scarce. They have an exact count on all their diamonds and diamond dust and are watching it closely. They have enough for 1 raise and 2 or 3 restorations left. It is intersing seeing 10th level charecters so worried about death. Also the the group was buying 6 Sp for 1 Gp to pass along to a weapons smith to carft into arrowheads. So far the game has been a big resource drain but everyone is enjoying it.