Nefreet wrote: That would be counterproductive to consolidating the Guide, IMO, and it highlights why this isn't an easy thing to do. Prestige Points aren't just useful for getting free items, and they need an entire section to describe them. If you add a 4th bullet point concerning just Prestige Points, you're reprinting something that's already been covered elsewhere, and more pages accumulate. Add the bullet point then reference to the table/chart just like points 1 and 2. That way when someone looks for a big heading on purchasing they can read these 4 or 5 points and know both the number of ways to get items and where to look for the full rules. The guide should be written for the player prepping for his or her first game or excited about her second one instead of those of us who have been here for the entire run.
Usual Suspect wrote:
Sometime the spirit is willing but the flesh is spongy and bruised so it may need to be a quick kiss
Torger Miltenberger wrote:
Elves are statistically uglier than Dwarves with this setup.
Not bad I could see someone playing this and having s good time. I would suggest adding language into the 1st lvl hair ability indicating you can use it as a limb with a str score of your hair to manipulate objects. I might think about forcing any 30ft or 60ft ranged hexs to be delivered as touch attacks through your hair. Maybe add hex strike as a bonus feat option. Another idea is spending a wichery point to allow an extra effect on your attack (dreadlocks/constrict). Possibly modifying the hair attacks like bombs you can add 1 type of damage modifier to each one. You could increase this at later levels. I would also add a hex selection to increase your hair reach temporarly by spending witchery. Another hex option could allow addition of spells from other lists that modify natural attacks.
It could have something like. Mark of Malice: X/Day You may expend one charge while touching the staff to a witch to grant them an additional Hex of your choice. For a year and a day the witch will be able to use this hex normally. At the end of this time the witch must make a sacrafice to Malice to permanently learn the hex. As long as a witch posses the hex granted by Mark of Malice she may spend a move action to call to Malice while using the hex and it will manifest at +1DC. You can describe the "Mark" however you want but I would go for variations that share a theme. Then you can also explore how much influence this mark could give Malice over the recepaint. Sent from my phone forgive the spelling please.
Doomed Hero wrote:
Some days I would be estatic if I was confident that everyone I work with had a +0 mod.
Wolverene:Dwarf Abyssal Bloodrager (Spelleater, Untouchable Rager, Primalist?) 2+, Fighter (Unbreakable) 1 Favored bonus to Bloodrage rounds
A no need for CHA, clawed, invulnerable, regenerating Bloodrager with a ton of Bloodrage rounds.
sk8r_dan_man wrote:
We had an ettin in one game with each head played by diffrent players. One head was named Juan and the other was Amal. Their famous quote was. "if you've seen Juan you've seen Amal."
Justin Riddler wrote:
My Half Orc Rage Prophet is know as "Zaha the Doorslayer." He frequently boasts of his "vast magical powers" gained by outsmarting an intelligent door when he got mad and asked the party to enlarge his brain muscle. These two would make great flank/drinking buddies if they ended up the same table.
Michael Brock wrote:
Rebuild Chronicles (I.E. you may retrain two feats note the before and after on this chronicle) would be very popular. Probably popular enough to start threads suggesting alt ways to get them. You could have doffrent types and the limited nature would help perserve continuity.
My fix would have been to allow prof in any one single weapon like before. Allow the character to start with that non-masterwork weapon but include some fluff that allows the weapon to be enchanted at +300 GP normal cost as long as long as the bearer participated in the ritual to enchant it. This gets rid of the trait/MW/WF stacking early and eliminates any gold savings in fact it delays the MW. Until the character can afford 2300 GP.
Morphic
Class Skill: Disguise
Bonus Feats: Toughness, Arcane Strike, Extend
Bloodline Arcana: You may speak and cast spells normally
Claws (Ex): At 1st level, you can grow claws as a free
Morphic Body (Ex): At 3rd level, you gain +1 Natural Armor
Morphic Speed (Su): : At 9th level, you can sprout
Morphic Power (Su): At 15th level, whenever you
Morphic Ascendance (Su): At 20th level
Right now I have my charecters traped in Ravenloft demiplane. I was very clear that resources were scarce. They have an exact count on all their diamonds and diamond dust and are watching it closely. They have enough for 1 raise and 2 or 3 restorations left. It is intersing seeing 10th level charecters so worried about death. Also the the group was buying 6 Sp for 1 Gp to pass along to a weapons smith to carft into arrowheads. So far the game has been a big resource drain but everyone is enjoying it. |
