Resolve points for stabilisation
Egregious scaling back on power & magic nerfs
Starfinder has no flat-footed or touch AC
but under the Envoy 'Clever Feint' ability it states:
As a standard action, you can fake out an enemy within 60 feet, making that enemy open to your attacks. Attempt a Bluff check with the same DC as a check to feint against that enemy (though this isn';t a standard check to feint, so Improved Feint and Greater Feint don't apply). Even if you fail, that enemy is flat-footed against your attacks until the end of your next turn. If you succeed, the enemy is also flat-footed against your allies' attacks until the end of your next turn. You can't use clever feint against a creature that lacks an Intelligence score.
Maybe flat-footed is now a condition that gives a flat penalty or something
I don’t mind more options, but new content is being released quicker than I can keep up. I roleplay multiple times a week, but we tend to play long campaigns and a mixture of systems. There’s still content from APG, UC & UM that we haven't touched on.
It’s not a problem in home games, but it has driven me away from PFS. Last con I went to I was sat with a lizard, a fox and two glowing outsiders who were all playing weird munchkin archetypes that I’d never heard of. “I’m done”
Lincoln Hills wrote:
"A more plausible theory claims that neckbeards are in fact a form of tears. Those with neckbeards grow them because no one will ever love them and thus, there is no longer a desire to groom due to the acceptance of their inherent repulsiveness."
A tend to find that a campaign’s difficulty is far more dependent on the GM than the campaign. Some GMs run things tactically 100% and show no mercy. Others pull their punches a bit or adept the encounters depending on their group.
Just think of the random encounter tables in Kingmaker. It’s possible for a first level party to encounter a Wil-o-wisp or a pack of Trolls at first level. A lot of GMs would just leave that out.
I’ve been thinking of better ways of starting a game. Most games seem to start with a variation of "you meet at a tavern" or the PFS-style “I’m your boss, do this”.
Some of the adventure paths have more interesting ways of bringing the party together:
Here are some others I’ve thought of:
What else can we think of?
This is probably my single worst experience in gaming. When I was about 18 or 19, a friend invited me to a d&d campaign with a few of his other friends. I had played games with this guy for the past year and he had proven himself as an able & fair GM. I was looking forward to having a great game!
He and his friends were all in their 30s and beyond. Now I hate to stereotype people, but these guys were all a bit rough and had laddish alpha-male behaviour. The average sentence coming out of their mouths had at least 3 swearwords and they were constantly chain smoking
As a quiet, introverted sort of person who avoids any sort of conflict, I quickly became the Omega wolf of the group. Constantly being the butt of a group’s jokes is bad enough, but this bullying behaviour affected my character in-game too.
Now for the worst bit. The GM, my friend, joined in! Every NPC I spoke to was rude to me and every action my character attempted would fail in some sort of humiliating way (followed by a roar of laughter from around table).
Here’s an example:
That sort of thing happened to my character constantly, but never to the other players.
I stupidly endured for about 5 sessions before quitting that toxic environment.
Adamantine Dragon wrote:
*Pored over* not "poured over." Sorry, if you're going to self-identify as a "rules laywer" I can't help but give you some grammar rules...
Yes, you have corrected me because I am wrong. I accept that am in error and have changed it. This is the reaction that I expect people to have when I correct their rules errors. I only do it for the benefit of the game, not to be a knob.
Adamantine Dragon wrote:
If none of your friends will GM for you, it's not because you know the rules better.
It is. They will run anything else for me, just not Pathfinder. ( I don't rule Lawyer other systems because I see them as 'inferior'.)
I love Pathfinder. I’ve spent hours and hours poring over the rulebooks and know most of the rules inside out. I share my knowledge with other player’s and GMs at the table whenever a rule dispute pops up. I only do this so everyone has a clear & fair standing, but this annoys a lot of people.
I don’t understand why people ‘make up’ s!&+ on the fly instead of using a clearly stated rule. Why would someone pay money for an expensive rule book if they aren’t going to use half of it? I have never used my powers for evil, but my extensive knowledge is so feared that none of my friends will GM Pathfinder for me.
So what is my grand reward for my love of the game? Never getting to play it.
Here’s what I’ve got so far.
Then things will get a bit nastier. He'll sneak in and wipe poison ivy leafs into a sleeping character's eyes then run off laughing.
Another night he'll use his fire breath of them, run off and lure them into a pit trap (which might have some angry animal at the bottom).
As a climax I’m thinking of some kind of rock formation that he can jump about and loosen boulders at people.
If things go really well I might have him survive so he can do more stuff later.