Lassiviren

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Just my two cents. As far as I know there is no offhand except in two-weapon fighting in RAW. I can switch my sword and shield around as much as I like between my arms and fight and defend equally well even if I decide that my character is right handed. The offhand comes in when I choose which is my "primary" weapon, and which is my "off-hand" weapon.

I assume that the first attack is the one I put my full effort and strength into and the second one is a quick add on that has less strength and effort behind it. I'd just assume that this means that any "off-hand" attack whether it be from a physical hand or another weapon options such as the helmet counts as filling a hand slot for the turn.

Otherwise, you could make a case of three weapon fighting where you attack with both hands and your helmet and whatever other weapons you could possibly wield not in a physical hand.


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With so many languages so tightly packed I assume that it is easier to learn more languages, rather quickly (probably still too fast for realism) but consider the evidence of this in real life. In America, you maybe have the opportunity to meet Mexicans and might learn Spanish. In Europe, there are a lot more countries nearby and all intermingled in such a way that the average european who dabbles into other languages could speak 2-3 extra languages pretty well (especially with latin based languages).


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I need some ideas of things to furnish an air themed dungeon. It should be around 8th level. The point of the dungeon is that the eye of a god is supposed to be there which is a large orb that is controlling the weather in the local region. So I also need to figure out how to disable such an orb. The bad guys of the campaign are the ones who activated it, but they just need it to cause a diversion whilst they do a more devious thing.