you rock.. though i would add
7: just to annoy those that strongly dislike a class due to inferior mechanic. then do it well,
WoW as a Person who has played several witches. i can say beguiling gift is great. My main Witch that is now a level 14 "Halfling Jinx" witch I cant recommend halfling and the jinx trait enough its an awesome option Evil eye giving -7 to all saves is a game changer especially since the witch is about 75% Save or suck spells (or hexes) don't let people talk you out of taking icy prison ... most importantly it is often your only defense against Undead, Golems, Dragons, and other things immune to all of your mind affecting spells. as a witch that is most of them.
But back to Humphry. he was "Chef" and made Pies (had craft PieMaking maxed) always make sure your pies are big and would take two hands to carry that is how "Beguiling gift" works best. if your not the good type you can Poison your Pies before casting "Beguiling gift"
what is also great about "beguiling gift" is when an enemy decides to close in on you its a great getaway spell.. just remember to not stick around waiting for their critique on your magnificent Pie. (I often get lost in the moment of Pie eating bliss)
Combat expertise, + Reach weapon, +Bodyguard, +Helpful Trait, +Benevolent Armour enhancement,
up to +9 AC to adjacent allies
improved trip. greater trip..
+ Bronze javalins
0th: Detect magic, Acid Splash (for Golems & unlimited combat use) Prestigitation, light, ray of frost.
1st: Colour spray, Grease, shield, Mage Armour, sleep (early on), Magic missile, Burning hands (to deal with swarms), enlarge person
2nd: Glitter Dust, Scorching Ray, Oppressive Boredom, invisibility, See invisibility, False Life, Bulls strength
3rd: Dispel Magic, Fireball, lightning bolt, protection from energy, fly,
4th: Dimension door, Confusion, Phantasmal killer, stone skin, solid fog
5th: Teleport, Wall of Force, Dominate person, cone of cold, Dismissal
6th: Dispel magic greater, Disintegrate, flesh to stone
7th: Limited Wish, Teleport greater, Planeshift, power word blind, force cage, prismatic spray
8th: power word stun, Polar ray, telekinetic Sphere, Prismatic wall
9th: Wish, Shapechange, Interplanetary Teleport, Time Stop, Dominate Monster
any of you not seeing how a swift action to cast any spell that is prepared is way too over powered is deluding themselves. this class has more in its action economy than any other. not to mention the highest attack bonus of any class.
this class is the martial class. better than fighter, monk, paladin, ranger, bloodrager,
this class will make a summoner look like it is not cheese.
let me give you an example.
with use of the +1 caster level trait and (spell focus evocation 1st verisian tattoo Evocation human 1st)
at second level you get fervor oh now i can swift action Divine Favor with +2 attack and damage
ok so that is now +3 due to casting magic weapon. with a +2 for you attack bonus and +4 for a 18 strength (which is not unreasonable)
a second level character with +9 to hit and +9 to damage (two handed) at third level get power attack and furious focus. then you are looking at +10 att and +12 damage then
it stacks up more at 4th +13 attack +17 damage.
with a swift action???
no other mele character can do that. better than the cleric.
my solution remove the swift action casting of buff spells it is ludicrously over powered.
my paladin build..
1. Fighter1 (Weapon Master) Power Attack*(fighter) / Iron Will (for Divine Scion)
Favored Class Paladin (Take the Skill points!)
Items to buy:
Silver Smite Bracelets (Will Smite as +4 levels Paladin)
Your damage at level 15, WITHOUT BUFFS will be
Str 26 (+12)
= 1d10 + 33 (17-20 x2) + Bless weapon auto confirm!
= 2d10 + 70 (17-20x3) + Bless weapon auto confirm!
= 2d10 + 96 (17-20x3) + Bless weapon auto confirm!
Your To Hit will be MASSIVE as well
= +26/+26/+21/+16 vs Undead
With Smite and Cha 24 (+7)
= + 33 vs non Undead, +35 vs Undead!
with this build you can find and remove traps, bring people back from the dead and hit real hard also with plenty of knowledge to identify things.
Royal Bloodlines of the Inner sea.
a book that introduces Royal Magic (i am thinking of birthright right now) but a series of feats and spells that are enhanced by each other that affect royal blooded characters. I am thinking like mythic characters but not quite so awesome. plenty of stories of various bloodlines including Taldor,Cheliax and Oserion...etc..
Trust me From Real experience Higher AC is very inefficient as you can always be hit on a 20 and most NPC's have much higher to hit than you do. but if you have a few other tricks up your sleeve it can be incredibly effective. try making them re-roll those 20's for example...
I digress. I have found Combat expertise very useful but widely misunderstood. the biggest problem is when they DM or other players get upset with you for having a high AC that they cant hit on a roll of a 19 then classify you a power-gamer merely because you wanted improved steal or something like that.
I personally dislike home brew Rules. things like necromancy is inherently going to change your alignment.
Seriously??? next you will be saying you cant be a good witch because they all have Hex's.. or for that matter Magic is the work of the devil and that we are all sinners for playing "Dungeons and dragons" within our life times. next time you decide to change the rules step back a bit and think about how your game Pathfinder is actually affected by your decisions as a whole the game system is balanced to be enjoyable for everyone. there is some power creep (for the power-gamers) there is alignment for the Role-players and in the middle there are those that enjoy the rules those that if you stated that was the way you ran your game they would just walk away from your table.
ok rant over...