Kaiju, Mogaru

Lupulus's page

Organized Play Member. 30 posts (2,388 including aliases). No reviews. No lists. 1 wishlist. 15 Organized Play characters. 9 aliases.


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The Concordance

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HP 21/21 | Spells 1st: 2/4 | Tome Focus 6/8 | Rapier Focus 2/3 | AC 19 t15 f14 CMD 17 | F+4, R+5, W+4 (immune light-based blind and dazzle) | Init +6, Perc +9 | Elf Occultist 3 |

Perception: 1d20 + 9 ⇒ (1) + 9 = 10
Perception: 1d20 + 9 ⇒ (1) + 9 = 10
Perception: 1d20 + 9 ⇒ (7) + 9 = 16

oof... Kurik it's contagious!

Horizon Hunters

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HP 18/18 | AC 18 | resist slashing 1 | F+9, R+6, W+3 | Perc +3 | Move 30 ft. | ◈ Tiefling Kineticist 1 |

"Nice to meet you Lin Aelan, I totally understand what you're talking about, I've got the same touch, but fire and stone. So what went wrong that you ended up with those bandits invading this place?"

Horizon Hunters

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HP 18/18 | AC 18 | resist slashing 1 | F+9, R+6, W+3 | Perc +3 | Move 30 ft. | ◈ Tiefling Kineticist 1 |

Looking forward to this game! Thanks for GMing.

I'm pretty new to 2nd edition, but experienced player/GM in a lot of other systems including PF1e and PFS. So heads up my rules prolly aren't yet up to par.

I saw two other players had a second lore trained in "Pathfinder Lore". Is that something everyone in PFS gets for free or did you get a second lore from some other source?

I'll roll my downtime check once I've finished up my gear.

Chocolate ice cream is kind of a classic and hard to beat.


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Maps & Slides

Yeah you can take your long lasting buffs that you would have cast upon seeing the temple before approaching the door.


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Maps & Slides

Yes, Ivan's Darkvision would still be up.

With 60 foot range from where he is doesn't see anything else of note. The monster is barely in the range of your darkvision, but also in dim light.


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Maps & Slides
Ivan the Alchemist wrote:
"Vhen vee do find ziss temple, are vee to begin exploration? Or are vee simply there to "mark zee spot" for anozer team? And if vee are expected to explore ziss temple, iz zerr anyzing vee should know about ziss Magaraga Keebeen-Zold and zee temples 'ee abandoned?"

"We don't know much about this temple, but by all accounts it is not particularly large. You should explore as much as you can unless its size or scope unexpectedly large for this expedition."

"It's also at this point unknown to what deity this temple may have been dedicated to. One of the Vudran deities, certainly, but beyond that we don’t know.
My contacts tell me the locals have several superstitions about monkeys. If that represents some leftover remnants of the temple’s faith, it could be dedicated to one of the monkey-faced deities, Ragdya and Lahkgya, or to Chamidu, the goddess of wild animals."

"Maharaja Khiben-Sald received the island as a gift from the archmage Nex. He built dozens of palaces, temples, and monuments on the island with the help of their genie servants. Many of these structures remain in use today, but others have fallen into disrepair or been swallowed by the island’s jungles. The temples of Khiben-Sald were not only richly adorned, but also stored records of the Maharaja’s journeys in the Inner Sea, making them attractive targets for both looters and scholars alike. To recover anything of value from the temple, we need to act quickly."

Andrelis Lethian wrote:
"How many would you like me to try to recruit?"

"Baron Bomande Rudyahm received his noble title as a reward for his service in the military. He’s something of a war hero, and was instrumental in defending Alkenstar from invasion by the Gorilla King in 2690 ar.

Falroun Matsanda is the youngest son of one of Alkenstar’s wealthiest families, and his marriage to the baron’s daughter bought him a great deal of political support. He’s a serious up-and-comer in Alkenstar politics.

Both are valuable, though you if you find much friction between them, courting both may prove a challenge"

If there are no further questions I'll move along to your voyage to the island later today.


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Thanks to everyone who applied. I've picked the following party for a high subtier game:

Player class and level
Torilgrey rogue(3)
Noral oracle(3)
friendly sauce alchemist(5)
Colin_Mercer druid(5)
Redelia paladin(4)
klonac swashbuckler(3)

The above 6 can please dot in to gameplay and post reporting information in discussion, including day job if any.
I'll follow up via PM in about a week for anyone playing who hasn't done both.


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Thanks for all the interest everyone. I'll probably make a call on Monday (Feb 13) so people know if they are in or out and can potentially get on to new games.


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Maps & Slides

I read that at first as "Barrisa" lol
Cleric of the Coffee (Espresso) domain

Silver Crusade

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HP 27/38 | Spells 1st: 3/8 ; 2nd 1/5 | Lay on Hands 1/6 | Channel 0/6 | AC 26 t15 f23 CMD 16 | Vulnerability to Cold | F+5, R+6, W+6 | Init +3, Perc +0 | Halfling Life Oracle 6 |

Hearing the clunk of a suspicious die roll during her conversation,
Aylanna wants to roll Sense Motive on the fleeing halfling's response.

Sense Motive: 1d20 + 7 ⇒ (16) + 7 = 23

Chasing away a guy with his name in the book is a good thing right???

----

After that, Alyanna would like to try and ask around the crowd to Gather Information to try and locate or find out more about Kresch Vaor.

Diplomacy to Gather Information about Kresch: 1d20 + 11 ⇒ (6) + 11 = 17

If that's still not good enough, maybe can carry it forward as an aid another success for someone else? IMO team checks can be clunky and slow in PbP and not sure how you prefer to handle them GM.


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"Dry Guy" HP 108/108, NL 27 | Burn 3/8 | Buffer 1/1 | AC 25, T 18, F 19, +4 armor after burn, DR 3/- vs small piercing ranged | F+12 R+13 W +5 | Init +8 | Perc +13 | Goblin Frostykineticist 9

Dripple isn't playing much on these forums lately, so Dripple is bowing out. Best of luck to the rest of you miscreants!


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"Dry Guy" HP 108/108, NL 27 | Burn 3/8 | Buffer 1/1 | AC 25, T 18, F 19, +4 armor after burn, DR 3/- vs small piercing ranged | F+12 R+13 W +5 | Init +8 | Perc +13 | Goblin Frostykineticist 9

Dripple "Dry Guy" is ready to break cover in some kind of fire and icy water combo attack! Hmmm... Dripple and Alaka prolly just need to shoot things in different directions.


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Maps & Slides

Quirk's last minute heroic words rouse the morale of the Starfinder rookies to new heights, inspiring them moments before the final launch orders of this critical mission!

You guys unlock the third level of reward from Arvin. Too late for me to go back and edit the existing one, so here's the whole reward:

Arvin:
Level 1 - The PCs improve their allies’ morale, making them more reliable in combat. Once during the adventure, the group can gain the benefit of aid another (+2 bonus) to all skill checks for 1 round.
Level 2 - When using this reward, the benefit applies to both skill checks and attack rolls.
Level 3 - In place of the level 1 reward once during the adventure, when the table uses an Aid Token, they gain two benefits instead of one. They cannot choose the same effect twice.

-------------------------------------------------

You all receive the orders for the first phase of operations, scouting certain locations likely to hold intelligence about weaknesses in the jinsul forces. Five potential targets are uploaded to your team's coms, and you are free to pick from them based on the strengths you all possess.

I posted a Handout with the missions and some hints about the skills you may require. I put it in Numbat's slides linked at the top of the page (slide 4), not sure if that's what she would intend, but I'm in charge here for now! Here's the same list, please decide the first missions you would like to try, hopefully we'll be able to tackle a couple! Note one is a Starship combat.
Agillae-2 : Ground Force Intel (Stealth and spying, Normal gravity)
Agillae-4 : Data Hack (Infiltration and hacking, Normal gravity)
Agillae-5 : Recovery Efforts (Investigation, Zero G)
Callion-1 : Scout Hunt (Starship)
Callion-2 : Captive Interview (Interrogation/Persuasion, Normal gravity)


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Maps & Slides

Hey Shifty, I'm seconding everyone's thoughts. Keep safe and healthy!

Backup GM to GM:
I posted the remaining missions for everyone to interact, and I'll tab the results when they come in, but won't start up the next part unless I hear something from you or organizers.

We'll try and keep you backed up on the game and hopefully do more good than harm!


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Maps & Slides

I'll get the remaining missions up in Shifty's game


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"Dry Guy" HP 108/108, NL 27 | Burn 3/8 | Buffer 1/1 | AC 25, T 18, F 19, +4 armor after burn, DR 3/- vs small piercing ranged | F+12 R+13 W +5 | Init +8 | Perc +13 | Goblin Frostykineticist 9

Dripple is all about to shoot some blasts of water for effect, but catches himself just in time.

I better not shoot any water or else I'll blow my Dry Guy cover! Hmm what to do...

He kicks up some dirt in a noticeable cloud of fake dry attacks!

"Take this dry dirt attack you stupid hoomins!"


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"Dry Guy" HP 108/108, NL 27 | Burn 3/8 | Buffer 1/1 | AC 25, T 18, F 19, +4 armor after burn, DR 3/- vs small piercing ranged | F+12 R+13 W +5 | Init +8 | Perc +13 | Goblin Frostykineticist 9

Dripple really doesn't remember what the plan is but so far they keep meeting more important bosses the more they harass them.

"Yeah what are you all standing around hiding in tents for!? What's the plan? Where's the action? Idle hands are a dragon's lunch!"

Intimidate: 1d20 + 9 ⇒ (17) + 9 = 26


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"Dry Guy" HP 108/108, NL 27 | Burn 3/8 | Buffer 1/1 | AC 25, T 18, F 19, +4 armor after burn, DR 3/- vs small piercing ranged | F+12 R+13 W +5 | Init +8 | Perc +13 | Goblin Frostykineticist 9

"Yeah we are in a hurry! Very important that you don't get in the way of a dragon. Last hobogobo that did, these others had him drowned! Oh what a horrible way to die! He was so wet! And dead!"

And no way they have ANY clue that Dripple is my real identity! Heh heh heh...

Indimidate Aid: 1d20 + 9 ⇒ (17) + 9 = 26


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"Dry Guy" HP 108/108, NL 27 | Burn 3/8 | Buffer 1/1 | AC 25, T 18, F 19, +4 armor after burn, DR 3/- vs small piercing ranged | F+12 R+13 W +5 | Init +8 | Perc +13 | Goblin Frostykineticist 9

Dripple is busy making sure his clothes stay dry to maintain his Dry Guy cover identity. The stress of concentrating nearly makes him sweat! But he keeps his cool and stays dry while the others try and talk their way in to this encampment.


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"Dry Guy" HP 108/108, NL 27 | Burn 3/8 | Buffer 1/1 | AC 25, T 18, F 19, +4 armor after burn, DR 3/- vs small piercing ranged | F+12 R+13 W +5 | Init +8 | Perc +13 | Goblin Frostykineticist 9

Dripple just smiles wide. "Sorry Bossy Lady! I have no idea where to get water or anything like that! I'm Dry Guy after all!"

1d20 - 3 ⇒ (2) - 3 = -1

But Dripple is not good at lying, and it is very clear that he knows plenty about water and may not actually be this "Dry Guy" character...


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"Dry Guy" HP 108/108, NL 27 | Burn 3/8 | Buffer 1/1 | AC 25, T 18, F 19, +4 armor after burn, DR 3/- vs small piercing ranged | F+12 R+13 W +5 | Init +8 | Perc +13 | Goblin Frostykineticist 9

Dripple too! Our party is giant. But no worries, Dripple hadn't chimed in with an alias yet...

"Oh I can have a secret identity as "Dry Guy!" No one will ever suspect it's me!"

Dripple's fists clench and eyes squeeze shut in exaggerated concentration as he focuses on un-dampening himself. The slick water usually covering him disappears, and he is now a dry goblin.


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"Dry Guy" HP 108/108, NL 27 | Burn 3/8 | Buffer 1/1 | AC 25, T 18, F 19, +4 armor after burn, DR 3/- vs small piercing ranged | F+12 R+13 W +5 | Init +8 | Perc +13 | Goblin Frostykineticist 9

"There's so many of them, the only way to defeat them is probably to find their bossiest boss and put him on ice!"

Exo-Guardians

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SP 0/16 | HP 17/18 | RP 4/4 | Spells 1st 3/3 | EAC 15, KAC 18, CMD 26 | F+2, R+0, W+6, +2 vs poison, spells, and SLAs | Init +0, Perc +8 | Dwarf Mystic 2

Garven at this point feels like he can spot one of these slimes a mile away, after two different ones already assailed him.

Percepton: 1d20 + 8 ⇒ (10) + 8 = 18

The grumpy dwarf looks around... "Sure'n but I hate 'em smiley ones!"

Exo-Guardians

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SP 0/16 | HP 17/18 | RP 4/4 | Spells 1st 3/3 | EAC 15, KAC 18, CMD 26 | F+2, R+0, W+6, +2 vs poison, spells, and SLAs | Init +0, Perc +8 | Dwarf Mystic 2

I'm in no hurry either. Thanks for taking over!


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"Dry Guy" HP 108/108, NL 27 | Burn 3/8 | Buffer 1/1 | AC 25, T 18, F 19, +4 armor after burn, DR 3/- vs small piercing ranged | F+12 R+13 W +5 | Init +8 | Perc +13 | Goblin Frostykineticist 9

Dripple wonders what his best score is.

If Alaka is high in 'burnination,' then... "Oh oh and I bet I have a lot of soggy - um - ness!"


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"Dry Guy" HP 108/108, NL 27 | Burn 3/8 | Buffer 1/1 | AC 25, T 18, F 19, +4 armor after burn, DR 3/- vs small piercing ranged | F+12 R+13 W +5 | Init +8 | Perc +13 | Goblin Frostykineticist 9

"Maybe I go with Kwiazy to make sure they don't get too burned..."


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Maps & Slides

Here are your Chronicles.

Lemme know if I need to correct anything, and thanks again for the great game guys!


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"Dry Guy" HP 108/108, NL 27 | Burn 3/8 | Buffer 1/1 | AC 25, T 18, F 19, +4 armor after burn, DR 3/- vs small piercing ranged | F+12 R+13 W +5 | Init +8 | Perc +13 | Goblin Frostykineticist 9

"Dripple is not always the greatest rememberer. We have anything else to do here? It would be good to take down a leader or steal something important. Rescuing the prisoners is good, but it won't do a lot to make sure these hobogobo jerks can't do something bad again..."

He walks up to ask the hobogobo-in-redemption "What can we mess up here to mess them up the most?"


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Maps & Slides

That's a wrap! Thanks for playing, and especially thanks for surviving at the end there!

This was definitely the lore-richest game I've run. A lot of stuff got explained, pretty big for the meta-plot it seems. If you have any questions about something you are interested in, let me know and I can try and piece it together better.

After I see the other boon rolls and everything looks right, I'll get this reported and deactivate in a couple days.


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Maps & Slides
Pangea-Zeta wrote:
"Does it listen? Maybe text us the info'?"

Iteration-177 doesn't currently have their hands! It can't text!


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Maps & Slides

I'll let the charges come from the high cap battery, based on what the scenario is asking for.

Kane uses his spell to draw out half the power form Pangea's spare battery. Partial lighting is restored through the museum, and you even see a few security screens in this engineering room flicker on. You can see through them that the museum displays are still not functioning.

But there's another computer in this room that the power alone was not enough to restore. It's a hybrid computer, and the magical component appears completely fried. It looks identical to the geommantic focus you retrieved outside.


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Maps & Slides

Dart feels renewed energy at Pangea's words (or are they the spirit's???)

Kane sends three force darts splatting into the green robot (14 damage to green).

Spanner misses his target.

GM Dice:

Electric Damage: 1d8 ⇒ 6
Kane Reflex: 1d20 + 3 ⇒ (7) + 3 = 10
Spanner Reflex: 1d20 + 5 ⇒ (16) + 5 = 21
Pangea Reflex: 1d20 + 6 ⇒ (10) + 6 = 16
Recharge: 1d4 ⇒ 3

The green robot sends an arc of electricity that strikes Kane and then arcs to Spanner and Pangea. The direct shot surges through Kane's whole body, but Spanner and Pangea manage to dodge and only get struck in the arm or leg. (6 Electric Damage with Reflex 13 for half)
It then moves to engage its targets.

While damaged, neither robot looks particularly close to being disabled.

Combat Round 2: *bold may go (Shohiraj, Dart)
*Shohiraj (-6SP, -2HP)
*Dart (-21 SP)

Redbot (-11 HP, Get 'Em)
Kane (-12 SP)
Spanner (-3 SP)
Pangea (-15 SP)
Greenbot (-14 HP)


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Maps & Slides

Haha, starting to feel like you were actually partially possessed? :p


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Je Tsun, Councilor in Nesting Swallow and Heir of Li Yao

Pangea points through the door and says something in the spirit's language, which Pangea then translates. "That way is Xaharee, once home of Mentrasi, my kind." It says nothing else without prompting, and waits for the party head through the door.

Now that it can communicate, does anyone want to ask the spirit anything before moving on?

Acquisitives

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SP 15/15 | HP 22/22 | RP 5/6 | Detect Thoughts SLA 0/1 | EAC 19, KAC 19, CMD 27 | F+2, R+8, W+3 | Init +7, Perc +10 | Damaya Lashunta Operative 3

Speed:
Ah yes I think you are right Sparks. The speed is limited if you take it using a point for a speed (or for free). But the racial trait should be unlimited, giving you the whole 50. so many rules in so many places heh.


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Maps & Slides

Cool, this should be fun. Not positive, but I do't think I've ever run or played with any of you before, so meeting all new people is always fun!

I see I got the scenario in my downloads yesterday, so I'll get to studying up the game.

@therealthom / shohiraj / Iseph : yeah go ahead and use that alias, I'll probably end up accidentally calling them Shohiraj often, so lets just assume they've got a codename or something haha.

Dark Archive

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HP 24/24 | Foc: Abj 3/3, Div 4/4, Collection: 3/3 | Spells: 1st 4/4| AC 17, T 11, F 16 | F+6 R+3 W+4 (+2 vs enchant) | Init +1 | Perc +6 | Half-Elf Occultist 3
Soddy Daisy wrote:
"Hello! It's not nice to pick on things that are weaker than yourself! I think me and my friends are a better match for you!"

I'm pretty sure all pathfinders do all day is pick on things weaker than themselves. We'd all be pretty peeved if we ran an adventure with all encounters that were actually equally matched! :p


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Need more players to make a table for my Outpost game of Treading Histoy's Folly. Levels 3-6. If you don't have anyone that range, you can always bring a pregen! Just don't bring Altronus! Or do!

Line 134 of the Spreadsheet
Here's the Gameplay

Acquisitives

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SP 15/15 | HP 22/22 | RP 5/6 | Detect Thoughts SLA 0/1 | EAC 19, KAC 19, CMD 27 | F+2, R+8, W+3 | Init +7, Perc +10 | Damaya Lashunta Operative 3

This camera bot reminds me of that southpark scene where they are trick or treating.

But apparently you can actually really buy one on amazon...


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"Dry Guy" HP 108/108, NL 27 | Burn 3/8 | Buffer 1/1 | AC 25, T 18, F 19, +4 armor after burn, DR 3/- vs small piercing ranged | F+12 R+13 W +5 | Init +8 | Perc +13 | Goblin Frostykineticist 9

"Is something bad in the mine? Are others stuck there too? We'll bust up whatever it is and put it on ice, so if you won't help at least get out of the way!" Dripple is frustrated by the adults trying to silence the girl.

Intimidate: 1d20 + 8 ⇒ (9) + 8 = 17


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"Dry Guy" HP 108/108, NL 27 | Burn 3/8 | Buffer 1/1 | AC 25, T 18, F 19, +4 armor after burn, DR 3/- vs small piercing ranged | F+12 R+13 W +5 | Init +8 | Perc +13 | Goblin Frostykineticist 9

Dripple splashes water on whatever's about to burn! If it's a bad thing to burn. If Alaka lit it on fire he probably lets it burn.

Liberty's Edge

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tiefling paladin 3 | HP 28/28 | AC 20 t11 f19 | F+8 R+5 W+5 (+2 vs death) immune to fear, disease | resist cold, elec, fire 5 | Perc -1 | Init +1 |

Diplomacy: 1d20 + 7 ⇒ (14) + 7 = 21

Nyshka finally is (probably) successful at getting the titan to do something. "Hit him with everything" She makes the voice encourage to give the attacks all +2 to hit.


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"Dry Guy" HP 108/108, NL 27 | Burn 3/8 | Buffer 1/1 | AC 25, T 18, F 19, +4 armor after burn, DR 3/- vs small piercing ranged | F+12 R+13 W +5 | Init +8 | Perc +13 | Goblin Frostykineticist 9

"Wait wait wait wait wait...."

Dripple scrunches his eyes in concentration again, and summons a small pouring stream of water like from a faucet in front of Kwiazy.

"Don't forget to wash your hands!"


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N Tyrannosaurus | HP 9/9 | AC 17, T 13, F 14 | F+3 R+6 W +2 | Init +3 | Perc +6 (low-light vision, scent)

Apek takes a few steps closer to Fuzzzy and sniffs his talking hat. It also doesn't seem like food. How disappointing.


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HP 73/73 | AC 23, TAC 20 | F+9 R+9 W +5 | Perc +6 | Half-Elf Fighter 5

oops i didn't understand what that was on the map or read or think haha. Well I'll switch feet, I think the following is the way that would work. Over-explaining rules as I go since we're all learning and I have to look most of these up still

Karvek carefully slides off to the north. Assurance feat (with feet!) to get 15 on acrobatics when maintaining balance, purposefully failing non-critically. That's a free action.

Karvek lands near the other foot and climbs that one. (1 action)
Athletics: 1d20 + 7 ⇒ (16) + 7 = 23

Now on the correct foot, Karvek tries to reach under and pull the corpse free. (1 action, since Disarm has the Attack trait, it doesn't include armor check penalty)
Athletics (Disarm): 1d20 + 10 ⇒ (6) + 10 = 16

If that's not good enough, Karvek tries again. (1 action, now includes multiple attack penalty per page 305)
Athletics (Disarm): 1d20 + 10 - 5 ⇒ (11) + 10 - 5 = 16


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HP 73/73 | AC 23, TAC 20 | F+9 R+9 W +5 | Perc +6 | Half-Elf Fighter 5

Watching the little goblin struggle, Karvek reconsiders his strategy and decides to give riding a shot. With the golem distracted, he strides to the foot (action 2) and attempts to grab on (action 3).

Athletics: 1d20 + 7 ⇒ (17) + 7 = 24

Liberty's Edge

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tiefling paladin 3 | HP 28/28 | AC 20 t11 f19 | F+8 R+5 W+5 (+2 vs death) immune to fear, disease | resist cold, elec, fire 5 | Perc -1 | Init +1 |

Surprise Volley
Nyshka tries to dodge, duck, dip, dive, and dodge out of the way.
Reflex: 1d20 + 5 ⇒ (2) + 5 = 7

If we get "hit" can she trigger her mirror image trick in response like if she had individually been hit? That could maybe do something like give a 50% chance to dodge it or add another +2 if we need it, which it seems we may not.

Run for Cover
Nyshka attempts to tumble through the rain of arrow from cover to cover.
Acrobatics: 1d20 + 3 ⇒ (13) + 3 = 16


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Maps & Slides

As I understand it, as long as you can at least somewhat see the creature, you can target it. The 20% miss chance from partial concealment only applies to an attack roll. Something that calls for a save (like mind thrust) or just hits (like magic missile) is unaffected by concealment miss chances.

If it had total concealment (like being over 60 feet away in this room), you couldn't directly target it with those single target spells, but AoE would work if you guessed where it is correctly (like burning hands).


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Maps & Slides

Backed into a corner, Fixit shoots his laser rifle again, first provoking an attack from the slime in front of him.

Yellow AoO on Fixit: 1d20 + 6 ⇒ (14) + 6 = 20
B Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Azimuth Laser Rifle: 1d20 + 5 ⇒ (13) + 5 = 18
Overcharged Fire Damage: 1d8 + 1d6 ⇒ (2) + (2) = 4

Fixit's shot toasts the yellow ooze, but not before he takes another blow.


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Maps & Slides

Hey all, lots of site problems as you are all probably aware. The site is somewhat up for now, but Hmm warns that Paizo says it will probably be rocky until later this week.

If I can still post later today I'll get an update in gameplay, and we can like play this game or something. I think that's what we're all here for anyway.

Please notice in the slides I added a temporary front page to help deal with communication in an "emergency." Some people are moving their games to other PbP sites, I have no plans to do that for now. But if things get worse for much longer that slide is where I'll communicate anything significant like trying to get us all communicating via real world email.

If you so choose, you can send me a PM with your email address while the site works, it could help reestablish communications if we need them and can't use the site. Otherwise if the Paizo forums are down for a long period again keep an eye on that slides page for updates.

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