The Flaxseed Pathfinder Lodge is a place where agents hang out and await their next mission. We're a lodge for PF1 adventures. Please check out our sister lodges, linked below, for Starfinder, ACG and PF2!
Evacuation Notice: Each PC can re-roll a failed d20 roll one time
Catching Spies: The party can gain a +4 to initiative rolls for one encounter that includes a construct.
Defensive Wards: Once during the adventure, the party can either turn one critical hit into a regular hit or force a re-roll on an attack.
Reconnaissance: Each PC gains a piece of +1 bane ammunition to use during the scenario.
Strange Things: Once during the adventure, the group gains a +4 bonus to initiative for one encounter that involves an undead creature.
Useful Gossip: Once during the adventure, each PC can re-roll one initiative check, keeping the second result even if it is worse.
Urgent Repairs: Each PC gets one cure serious wounds potion, plus a 3rd level or lower potion without expensive material component.
Dark Archive: Once during the adventure, the group can cause all undead in an encounter to gain the confused condition for 1 round. Any result that causes the creature to damage itself deals additional damage equal to half the group's APL!
Exchange: Once during the adventure, the group can increase the enhancement bonus of their weapons by +2 for one encounter. Any mundane weapons are treated as having a +0 enhancement (e.g. they would increase to a +2 enhancement) Liberty's Edge: Once during the adventure, the group may activate this boon at the beginning of an encounter to increase their land movement speed by 10 feet for the encounter.
Silver Crusade: The group gains a free use of the Burst of Healing ability listed on the Aid Token Handout, to use at their discretion.
Sovereign Court: The group gains a free use of the Timely Inspiration ability listed on the Aid Token Handout, to use at their discretion.
Grand Lodge: Once during the adventure, the group may activate this benefit at the beginning of an encounter to gain temporary hit points equal to 3 times the APL of the group that last until the end of the encounter (e.g. the group gains 30 temp HP)
Scarab Sage:The group gains a free use of the Allied Offensive ability from the Aid Token handout, except that the resulting bonus damage is multiplied by 150%.