About Lucia Moreau
Female human (Taldan) alchemist (vivisectionist) 1/barbarian (urban barbarian) 1/gestalt 1 (Pathfinder RPG Advanced Player's Guide 26, Pathfinder RPG Ultimate Combat 31, Pathfinder RPG Ultimate Magic 20)
N Medium humanoid (human)
Init +6; Senses Perception +5
AC 17, touch 12, flat-footed 15 (+3 armor, +2 Dex, +2 shield)
hp 14 (1d12+2)
Fort +3, Ref +4, Will +2; +1 trait bonus vs. aberrations
Speed 30 ft.
Melee greatclub +4 (1d10+4) or
. . sword cane +4 (1d6+3)
Special Attacks rage (5 rounds/day), sneak attack +1d6
Alchemist (Vivisectionist) Extracts Prepared (CL 1st; concentration +3)
. . 1st—cure light wounds, long arm[ACG]
Str 16, Dex 14, Con 13, Int 14, Wis 12, Cha 8
Base Atk +1; CMB +4; CMD 16
Feats Brew Potion, Improved Initiative, Power Attack, Throw Anything
Traits anatomist, foe of the strange, indomitable faith
Skills Acrobatics +3, Climb +4, Craft (alchemy) +6 (+7 to create alchemical items), Heal +5, Knowledge (arcana) +6, Knowledge (geography) +3, Knowledge (nature) +6, Knowledge (planes) +3, Perception +5
Languages Aklo, Common, Elven
SQ alchemy (alchemy crafting +1), controlled rage, crowd control, mutagen (+4/-2, +2 natural armor, 10 minutes)
Combat Gear mutagen[APG], potion of cure light wounds, potion of enlarge person; Other Gear studded leather, heavy wooden shield, greatclub, sword cane[APG], alchemy crafting kit[APG], backpack, belt pouch, earplugs[APG], flint and steel, formulae, ink, inkpen, iron vial (worth 0.1 gp, 1 lb) (2), soap, torch (2), trail rations (3), waterskin, 10 gp, 5 sp, 5 cp
Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Controlled Rage (Ex) May gain lesser bonus split as desired, but without normal drawbacks.
Crowd Control (Ex) If 2+ foes adjacent, +1 to hit & AC. Unslowed by crowds & bonus to intimidate.
Mutagen (DC 12) (Su) Mutagen adds +4/-2 to physical/mental attributes, and +2 nat. armor for 10 minutes.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (5 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Lucia Moreau is a vivisectionist who manipulates flesh in order to strengthen herself and her subjects. She believes that humanity and beasthood are connected to flesh and thus grafts organs and tissues from beasts into sentient beings and vice-versa. She sees these grizzly experiments as a necessity in helping people to attain their full potential and complete freedom, as some of her successes have had positive effects (such as her own unexpected physical strength).
Lucia is perceived as cold and arrogant, as well as threatening, as if she were about to explode in a fit of rage. Though all these are at least partly true, she is also reliable and has learnt to be almost friendly to people who do not mind her macabre sense of humour and unorthodox morals. She knows how people react when they see her experiments and is deeply private about them, avoiding also to show any of the scars left by her flesh grafts and experiments.
Lucia is a short (1.65m) and lean (55kg) woman of dark skin and hair. She dresses in fine men's suits, prefers neutral colours and is careful to project a very controlled and neat appearance, even when in attack of cold fury.
What emotion best describes your character?
Self-control (not really an emotion, but whatever)
What emotion does your character evoke in others?
What does your character need most?
What is your character’s goal in life?
How does your character believe this goal can be accomplished?
Where did your character come from?
When did you grow up?
What values does your character hold? Name three things your character considers sacred, and three things he or she is idealogically opposed to.
How does your character dress?
What are your character’s means?
What are your character’s personal tastes?
What are your character’s opinions?
What is your character’s comfort zone?
Who has had the biggest impact on your character’s life?
What are some of your character’s unexpected quirks?
What kind of story does your character belong in?
What role does your character fill? Roleplaying is all about the ensemble cast.
Outside of combat, she will contribute with knowledge skills and minor healing.
As far as interpersonal relations go, I imagine it will often be unclear how much she is different from the Bad Guys™. She will have a difficult time convincing suspicious members of the group that she has no intentions of succumbing to promises of power from the elder gods, especially if her past is eventually revealed.
What should the other players know about your character?
What is your play style?
How do you want your character to die?