Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)
Lili racks her brain trying to remember if she's learned anything about
Untrained Knowledge Religion: 1d20 + 0 ⇒ (3) + 0 = 3
Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)
Looking at the civilians wounded or killed by ghouls, Lili gets a worried look on her face and asks, "They aren't going to come back as more of those undead things, are they?"
Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)
"Just accept that you're dead already!" Lili calls out at the undead beastie and unleashes another blast from her wand. Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5
Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)
As another undead beastie bursts into the room, Lili levels her wand and unleashes another blast of force. Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5
Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)
If the undead thing is still up, Lili will blast it with the wand. If not, she'll ready an action to last any enemies who make a move against us (giving yellow the chance to stand down). Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2
Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)
Seeing her allies moving in the direction of the undead threat, Lili lays down some supporting blasts with her wand. Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4
Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)
[Lili will target green if he's still up or will attack yellow[/ooc] Lili flicks out with her wand again and another blast of force slams into her foe. Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4
Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)
With Red's apparent surrender, Lili prepares herself to blast the next wave of invaders. Readied action to cast magic missile on the first hostile to breach our perimeter. Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2
Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)
Assuming red is the stunned one, Lili will target the one that is actively a threat Lili unleashes a blast of force from her wand and then resumes looking back and forth at the other doors as she draws her sickle. Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5
Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)
As the others focus their attention on the stranger they've discovered, Lili switches to lookout mode and tries her best to watch and listen for threats. Perception: 1d20 + 0 ⇒ (13) + 0 = 13
Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)
"[i]I didn't prepare detect magic today,[/b]" Lili says with a shrug. She then turns to the Halfling and says, "can you check these out, Howirk?"
Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)
Lili points her wand at the last zombie standing and unleashes another bolt of force while calling out, "Leave my friends alone!" Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4
Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)
Lili moves forward possibly with Howirk on her back and extends her wand unleashing a bolt of force energy at the nearest enemy blue in hopes of keeping Boaz safe. Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5
Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)
Having taken the strength and con damage, Lili is staying just a bit more towards the middle rather than the front and is keeping her wand at the ready. "I can carry you on my back through the deeper areas," she says to Howirk. And as they stand in the nimbus of light from the wayfinder, Lili tries to scan around to see if she can see anything or hear anything (beyond the moaning) that might indicate potential dangers. Perception: 1d20 + 0 ⇒ (18) + 0 = 18
Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)
Lili looks down in the pit still holding her wand extended and ready to blast any more baddies that come out. Readied action to blast and baddies that come out. Magic Missile Wand: 1d4 + 1 ⇒ (4) + 1 = 5
Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)
Initiative: 1d20 + 2 ⇒ (20) + 2 = 22 "We need light down there!" Lili calls, pulling out her wand of magic missiles. "I can't shoot if I can't see!" Readied action to blast the baddie with magic missile as soon as she can see said baddie. Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3
Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)
Fort Save: 1d20 + 2 ⇒ (7) + 2 = 9 Fort Save: 1d20 + 2 ⇒ (1) + 2 = 3 Oof! That's just painful! I have the Paizo Goblin T-shirt.
Re-roll FortSave: 1d20 + 2 ⇒ (17) + 2 = 19 Str: 1d4 ⇒ 3 Con: 1d4 ⇒ 4 Lili seems to be struggling just to stand at this point and looks over at Boaz and says softly, "I...could use some help.."
Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)
We're rolling our own init? This is the first time ever in a PbP I've gotten to do that :=) Init: 1d20 + 2 ⇒ (12) + 2 = 14 Lili rushes at the giant mushroom calling out, "Giving you a flank, Markus!" and as she does so, she thinks, Wait what if the mushroom can speak Common? Drat! I've given away my clever plan! Ah well," and as she's thinking that, her nails extend into wicked-looking claws and she slashes at the fungus. Claws with Chill Touch: 1d20 + 4 ⇒ (17) + 4 = 211d4 + 5 + 1d6 ⇒ (2) + 5 + (3) = 10 Chill touch (the 1d6) does negative energy damage if that matters, and the mushroom must make a DC 12 Fort save or take one point of strength damage
Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)
Lili hears the screeching and looks around anxiously wondering what else might have heard the noise. Perception: 1d20 + 0 ⇒ (13) + 0 = 13
Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)
Lili tries to also move stealthily, though she's momentarily distracted as Markus makes noise beside her. Stealth: 1d20 + 0 ⇒ (20) + 0 = 20 She quickly recovers, however, and begins moving forward, though she can't seem to find where Corgrim went.
Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)
5 damage from leeches?!?!? Craziness! Lili looks sheepishly at Boaz and says, "If you would be willing to use your healing wand again, these things seemed to really like demon blood," and she gives a frown.
Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)
Seeing her Halfling friend struggling with the mud, she moves beside him and says, "I could carry you on my back if you need." When the leech is identified as an issue, Lili points to the wand hanging from her belt and says, "Magic missile?" Always hits its target and I imagine 1d4+1 would easily exceed the hit points of a leech and wouldn't also damage Boaz since it only hits its target.
Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)
Lili shakes in visible discomfort at Corgrim's words, looks more uncomfortable as she scans the room and sees some of the girls eyeing her, then quietly asks the proprietor if she can have a private room with a locking door.
Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)
Lili is carefully not using her right hand as she tries to separate herself from her enthusiastic new friend. "Oh, umm, thank you. That was a nice kiss, but I really can't. Like I said, I have a girlfriend."
Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)
Lili looks around at the girls blushing heavily. As one approaches her, she manages to fumble out, "I have a girlfriend. Well, I mean, she never said she's my girlfriend, but there was kissing and...oh, the kissing. It was nice," and she gets this dreamy, far off look and just stands there silently with a dopey smile on her face.
Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)
Corgrim, the only rogue who just politely knocks on doors :=) Lili decides she is totally on board with politely walking up to the door and knocking. She picks up what she can of the thrown vegetables and brings them up to the door calling out, "You, umm, seem to have dropped your vegetables?"
Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)
Lili immediately takes a defensive stance until she realizes it was a tomato that hit Boaz. She then tries to suppress a chuckle and fails. "Is that your curse, Boaz? You're a tomato magnet?" and she gives him a smile. She then casts a glance in Howirk's direction and asks, "Do you think you can talk them into not throwing rotting veggies at our friend?" Lili's diplomacy is only a +1, so I'm assuming the other sorcerer is better at it.
Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)
As they head towards town, Lili gives Howirk a thumbs up and says, "Very well done!" Being a melee build, her dC's aren't super high, so she's quite genuinely impressed.
Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)
"Better, thanks!" Lili says giving the Half-Orc a smile and a big thumbs up. Thanks for being our designated healer, Boaz :=) I was mildly scared when we walked into a Core adventure without a cleric.
Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)
"Thanks, Boaz," Lili says, giving the Half-Orc a smile. "I'm not quite back to perfect, but definitely better." She's now at 5/11. That guard would have dropped her if I hadn't taken toughness as her a feat!
Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)
Lili steps up to the soldier as her eyes are glazing over in black and her hands are extending into claws and she slashes out with her right hand while saying, "You made Leon hurt the puppy!" Claw+Chill Touch: 1d20 + 4 ⇒ (8) + 4 = 121d4 + 5 + 1d6 ⇒ (2) + 5 + (5) = 12
Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)
Lili advances so that she's just behind Leon and calls out, since we've obviously already been spotted, "Hold, friends. We're simply travelers passing through. No need for alarm." Diplomacy: 1d20 + 1 ⇒ (15) + 1 = 16 And in case that doesn't work... Intiative: 1d20 + 2 ⇒ (5) + 2 = 7
Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)
GM:
That is very specifically why the armor is designed as a long vest. She simply puts her hand through the arm opening by pulling everything into place with her left hand. She's left-handed, hence holds the charge in the right hand. And yes, she basically just avoids touching anything with that hand. It's an awkward way to get around not having spell combat in Core, but it gets the job done. "Fire?" Lili says, surprised that something could burn in all this wetness. "I suppose we should go see if anyone needs help?" she says, somewhat uncertain.
Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)
Lili is an abyssal-blooded sorceress who uses her claws and sickles for melee and delivers touch spells with her claws. Basically, she's totally Core, but functions as a Tiefling magus. I like building weird characters :=) An interesting young gal has been accompanying the group and enjoying listening to their exchanges. She has a smile on her face, a look of wonder in her eyes, and horns protruding from her forehead. Horns with pink bows tied around them. Her leather armor is uniquely designed as it is more of a long vest that cinches just below the bosom and has matching arm wraps that are worn over sleeves of an off-white that matches the tunic she wears under her vest. Her combination of shorts and thigh-high boots leaves a thin strip of her pale flesh exposed. "We never had this much rain growing up in Jalmeray," she says, brightly. "Of course, when it was raining, mother made me stay inside the library. It was so boring! It's so much better to be out and exploring and actually seeing the world. Even if it is a very wet world," she says, shaking some of the rain from her shoulder-length black hair. Perception: 1d20 - 2 ⇒ (12) - 2 = 10 GM: Lili casts chill touch every morning before putting on her armor (to avoid the spell failure) and carries the charge around ready to be delivered with the claw attack from her right hand. She casts it at one level higher due to her gifted adept trait, so she gets 2 hits with it before she has to cast it again.
Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)
Chronicle: 2
About EndoinEndoin came from the Mwangi Expanse. He was once a Cinderclaw member. He isn't any more. Currently he is a devoted partner of Tamhar and they are adventuring together. Being a Kobold, Endoin has a serious case of 'small dragon syndrome', which is very similar to 'small dog syndrome' except the yapping is intelligible. ◆ ◇ ↺ Ancestry, Background, Class:
Ancestry: Kobold (blue) Heritage: Undine Background: Cultist Class: Investigator/Psychic
Character Details:
Nationality: Mwangi Expanse Age: 14 Gender & Pronouns: Male, He Him Height: 2’7" Weight: 3 bulk Physical Appearance: Blue-grey scales. Languages:
Core Stats:
HP: 13 AC: 16 Saves
STR: +0
Movement
Senses:
Feats:
Ancestry 1: Snare Setter Background: Schooled in Secrets Investigator 1: Underworld Investigator Feat and Ability Mechanics:
Undine: Amphibious and swim speed 10 feet. Snare Setter: Gain Snare Crafting feat and access to uncommon snares with Kobold trait. Snare Crafting: Ability to craft snares and 4 snare formulas. Pursue a Lead: 1 minute every 10 minutes.
↺ Clue In: Trigger: Another creature attempts a check to investigate a lead you are pursuing.
◆ Devise a Strategem: Pick a target; roll a d20. Use that roll on your next Strike against that target.
Strategic Strike: On Strike actions with Devise a Strategem that use INT bonus, also deals 1d6 precision damage. ◇ Unleash Psyche: Trigger: Your turn begins. Requirement: Cast a Spell on previous turn and not stupefied.
◆ Fade Into Daydreams (Illusion, Psyche): You become concealed until the start of your next turn. This does not allow you to hide. Alchemical Sciences: Gain Alchemical Crafting, two additional 1st level elixir or tool items, and Quick Tincture.
Alchemical Crafting: You can craft alchemical items. You gain 4 alchemical item formulas. ◆ Quick Tincture: Cost 1 Versatile Vial.
Spells:
Spell DC: 17 Spell Attack: +7 Focus Points: 2 Focus:
Cantrips:
Rank 1:
Formulas:
Alchemical: Alchemical Fuse Antidote Antiplague Energy Mutagen Matchstick Smoke Ball Snares:
Skills:
+6 Perception Expert +5 Acrobatics Trained
+7 Lore(Cult) Trained
Equipment:
Adventurer's pack Leather Armor Flyssa Shortbow |
