Lienna Nava's page

41 posts. Organized Play character for Wendon.


Race

Sylph

Classes/Levels

Arcanist 1 | HP 7/7 |AC 14, T 14/FF 14 | F+0 R+3 W+1 | Init+5 Per+4 Darkvisn 60' Spd 30' | Arcane Reservoir 3/4

Gender

F

Size

M

Age

75

Alignment

N

Languages

Common, Auran, Aquan, Elven, Terran, Sylvan

Strength 7
Dexterity 16
Constitution 10
Intelligence 19
Wisdom 9
Charisma 14

About Lienna Nava

Lienna Nava
Female Sylph Arcanist 1
True Neutral; Medium Outsider (Native)
Faction: Scarab Sages
Init +5 Senses Darkvision 60’; Perception +4
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Defense
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AC 14(18), touch 14, flat-footed 10(14) (+3 Dex, +1 Dodge(feat), +4 Mage Armour)
HP 7
Fort +0, Ref +3, Will +1
Energy Resist Sonic 5
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Offense
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BAB +0; CMB -2; CMD 11
Speed 30'

Melee
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Dagger -2 (1d4-2)

Ranged
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Light Crossbow +3 (1d8)
Dagger -2 (1d4-2)

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Spellbook
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0th lvl (DC14): All wizard/sorcerer cantrips
1st lvl (DC15): Burning Hands, Colour Spray, Disguise Self, Mage Armour, Magic Missile, Stumble Gap, Windy Escape.

Prepared
0th lvl: Detect Magic, Disrupt Undead, Mage Hand, Message
1st lvl(1/3): Stumble Gap, Windy Escape

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Statistics
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STR 7, DEX 16, CON 10, INT 19, WIS 9, CHA 14

Feats
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Dodge (+1 AC)

Traits
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Tomb Raider (+1 perception and Kn.(Engineering); 1 becomes class skill)
Reactionary (+2 initiative)

Racial

Mostly Human:
A few ifrits, oreads, sulis, sylphs, and undines have appearances much closer to those of their human ancestors; in fact, they may not even realize their true race. Such geniekin appear to be human, save perhaps minor features like unusual eye color, and they count as humanoid (human) as well as outsider (native) for all purposes (such as humanoid-affecting spells such as charm person or enlarge person). These geniekin do not automatically gain their associated elemental language (but may select it as a bonus language if their Intelligence is high enough). This ability alters the geniekin’s type, subtype, and languages.

Skills
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+4 Disable Device
+8 Knowledge: Arcana
+8 Knowledge: Planes
+8 Linguistics
+4 Perception
+8 Spellcraft

Skills:

+3 Acrobatics
+4 Appraise*
+2 Bluff
-2 Climb
+4 Craft*
+2 Diplomacy
+4 Disable Device
+2 Disguise
+3 Escape Artist
+3 Fly*
+2 Handle Animal
-1 Heal
+2 Intimidate
+8 Knowledge: Arcana*
Knowledge: Dungeoneering*
Knowledge: Engineering*
Knowledge: Geography*
Knowledge: History*
Knowledge: Local*
Knowledge: Nature*
Knowledge: Nobility*
+8 Knowledge: Planes*
Knowledge: Religion*
+8 Linguistics*
+4 Perception*
+2 Perform
Profession*
+3 Ride
-1 Sense Motive
Sleight of Hand
+8 Spellcraft*
+3 Stealth
-1 Survival
-2 Swim
Use Magic Device*

Ranks +1 Disable Device; +1 Kn.Arcana; +1 Kn.Planes; +1 Linguistics; +1 Perception; +1 Spellcraft[/b]

Modifiers +1 Perception, +1 Kn.Engineering (trait)

Languages Common, Auran, Aquan, Elven, Terran, Sylvan

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Special Abilities
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Spell-Like Ability(Sylph): 1/day Feather Fall

Breeze Kissed(Sylph): +2AC vs nonmagical ranged attacks; 1/day bull rush/trip attempt within 30’
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Arcane Reservoir(Arcanist): 3+1/2lvl/3+lvl = ¾; spend 1 point when casting a spell for +1CL or +1DC

Quick Study(Arcanist Exploit) Spend 1 point to swap prepared spell with one known in spellbook of the same level; full-round action, provokes AoO

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Equipment
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Explorer’s Outfit
Spellbook
Spell Component Pouch
Light Crossbow (18 bolts)
Dagger
Potion of Cure Light Wounds
[used]Scroll of Mage Armour

Other Gear:

Backpack, Bedroll, Blanket, Waterskin, Rations (x2), Flint&Steel, Chalk (x10), Paper (x10), miniature shovel, sewing needle, wooden mug, string (50ft) - 13gp 6sp