paizo.com Favorited Posts by Lia Wynnpaizo.com Favorited Posts by Lia Wynn2024-03-28T22:31:20Z2024-03-28T22:31:20ZRe: Forums: Play-by-Post: Sky King's Tomb (PF2E) by Lia.GM-Lia (alias of Lia Wynn)https://paizo.com/campaigns/v5748p75ivn1y/gameplay&page=14#6612024-03-13T19:54:44Z2024-03-13T19:46:52Z<p>Zothan's whip lashes out into the second zombie, and the oils set it smoldering as he Exploits its weaknesses.</p>
<p><span class=messageboard-ooc>He did not learn of any new weaknesses, since the group already knows all of them. Dyrm, as flanking does have a specific meaning in 2E, I adjusted your position to have you flanking.</span></p>
<p>Halanestra stabs the man-sized mushroom, and then Dyrm slices very deeply into it. Huge chunks of mushroom fly into the air and both the creature and Skibrellon scream.</p>
<p><span class=messageboard-ooc>Halanestra just missed a crit, and Dyrm got one due to flanking. The Sporeborn Myceloid (the larger mushroom creature is well under half health). Batsu and Jaxi are up. Halanestra and Dyrm, please roll me a pre-emptive Fort save.</span></p>Zothan's whip lashes out into the second zombie, and the oils set it smoldering as he Exploits its weaknesses.
He did not learn of any new weaknesses, since the group already knows all of them. Dyrm, as flanking does have a specific meaning in 2E, I adjusted your position to have you flanking.
Halanestra stabs the man-sized mushroom, and then Dyrm slices very deeply into it. Huge chunks of mushroom fly into the air and both the creature and Skibrellon scream.
Halanestra just missed a crit,...GM-Lia (alias of Lia Wynn)2024-03-13T19:46:52ZRe: Forums: Rules Discussion: Force Barrage, instances of damage, and dying values.Lia Wynnhttps://paizo.com/threads/rzs43y6h?Force-Barrage-instances-of-damage-and-dying#72024-03-02T20:32:11Z2024-03-02T12:39:06Z<p>I would also run it as one instance of damage and Dying 1. I would do this because all of the damage came from an enemy using Cast a Spell to cause the damage. One spell = one instance of damage IMO. Each bolt is still part of that Cast a Spell by that enemy.</p>I would also run it as one instance of damage and Dying 1. I would do this because all of the damage came from an enemy using Cast a Spell to cause the damage. One spell = one instance of damage IMO. Each bolt is still part of that Cast a Spell by that enemy.Lia Wynn2024-03-02T12:39:06ZRe: Forums: Play-by-Post: Sky King's Tomb (PF2E) by Lia.GM-Lia (alias of Lia Wynn)https://paizo.com/campaigns/v5748p75ivn1y/gameplay&page=12#5992024-02-26T20:45:08Z2024-02-26T19:55:36Z<p>Dyrm's bolt flies past the skull.</p>
<p><span class=messageboard-ooc>Crossbows have the Reload trait, which means that they take an action to reload. So, his third action would have to be reloading. They make up for this with no minimum range and better base damage, and he will be fully loaded for the next round.</span></p>Dyrm's bolt flies past the skull.
Crossbows have the Reload trait, which means that they take an action to reload. So, his third action would have to be reloading. They make up for this with no minimum range and better base damage, and he will be fully loaded for the next round.GM-Lia (alias of Lia Wynn)2024-02-26T19:55:36ZRe: Forums: Play-by-Post: Sky King's Tomb (PF2E) by Lia.GM-Lia (alias of Lia Wynn)https://paizo.com/campaigns/v5748p75ivn1y/gameplay&page=12#5772024-02-24T16:04:18Z2024-02-21T13:19:17Z<p><span class=messageboard-ooc> Here is my admittedly crude map. You will all start on the scraggly-looking path on the north side. It is slick with bat guano, slime, and water, so moving at any speed over half requires a Balance check. You do not have to worry about this unless there is combat and you are on that path. The cavern floor is littered with many mushrooms and fungi. The big circle is the house, the small one is the door, and the other passage is your goal. To make sure I have permissions set up correctly, would you each please place your token no more than halfway down the path?</span></p>
<p><a href="https://docs.google.com/presentation/d/1HZ5wbUxiH6UfYyzYL4r6JSdy9s_oRjFl5YX0E86sQkg/edit?usp=sharing" target="_blank" rel="nofollow">Cavern Map</a></p>
<p>As you discuss your plans, you do see, off in the distance, two small things flying around the cavern, but at this point, they are too far away to make out any details, and they do not seem to have noticed you.</p>Here is my admittedly crude map. You will all start on the scraggly-looking path on the north side. It is slick with bat guano, slime, and water, so moving at any speed over half requires a Balance check. You do not have to worry about this unless there is combat and you are on that path. The cavern floor is littered with many mushrooms and fungi. The big circle is the house, the small one is the door, and the other passage is your goal. To make sure I have permissions set up correctly, would...GM-Lia (alias of Lia Wynn)2024-02-21T13:19:17ZRe: Forums: Play-by-Post Discussion: Sky King's Tomb Discussion by LiaGM-Lia (alias of Lia Wynn)https://paizo.com/campaigns/v5748p75ivn1y/discussion&page=5#2442024-02-02T14:07:17Z2024-02-02T13:44:45Z<p>I do plan on working more with maps for complex encounters. The sheep encounter was one room, and I expected you guys to drop them quickly, and you did.</p>
<p>The haunt didn't need a map. I did a pretty heavy rewrite on the crypt. As written the three ghosts attack, and Helgin has an ability that will help mitigate the Resistances they have. I imagine it was to throw a little more combat into a pretty non-combat chapter.</p>
<p>But, it didn't make narrative sense to me, unless the party attacked them first, as they were confused because their story was being rewritten. I just didn't think that they would be inherently hostile.</p>
<p>So, I created a more complex haunt in the lower crypt, and the 'attacks' there were more metaphysical. Your desire to stop the changes translated into 'damage' to the haunt, so positioning did not matter.</p>
<p>In Chapter Two there is a lot more combat, and I'll be working on maps for it.</p>I do plan on working more with maps for complex encounters. The sheep encounter was one room, and I expected you guys to drop them quickly, and you did.
The haunt didn't need a map. I did a pretty heavy rewrite on the crypt. As written the three ghosts attack, and Helgin has an ability that will help mitigate the Resistances they have. I imagine it was to throw a little more combat into a pretty non-combat chapter.
But, it didn't make narrative sense to me, unless the party attacked them...GM-Lia (alias of Lia Wynn)2024-02-02T13:44:45ZRe: Forums: Rules Discussion: Harpy - Captivating Song - Poorly Balanced - Poorly WrittenLia Wynnhttps://paizo.com/threads/rzs43xco?Harpy-Captivating-Song-Poorly-Balanced#42024-01-29T01:50:32Z2024-01-07T14:16:26Z<p>I think you are reading too much into the Failure line. There is no Captivated status, the word captivated there is flavor or being used as a synonym for Fascinated. The only thing that matters there is the actual game status condition of Fascinated.</p>I think you are reading too much into the Failure line. There is no Captivated status, the word captivated there is flavor or being used as a synonym for Fascinated. The only thing that matters there is the actual game status condition of Fascinated.Lia Wynn2024-01-07T14:16:26ZRe: Forums: Play-by-Post: Sky King's Tomb (PF2E) by Lia.GM-Lia (alias of Lia Wynn)https://paizo.com/campaigns/v5748p75ivn1y/gameplay&page=10#4582024-01-08T01:12:45Z2024-01-07T14:02:27Z<p>To sum up everything you have learned. Dierdrali asked you to try and find out if the food poisoning was an error on her part, or was it caused by outside force. For payment, she told you that you could have anything you wanted from inside the restaurant.</p>
<p>In the main dining room, you found no clues for the cause of the incident. You did find mushrooms growing in the dining room, which was not normal, and druidic writing on one wall.</p>
<p>The kitchen provided a clue that the ingredients found in the restaurant matched what would be needed for the menus planned and nothing was dangerous in any way.</p>
<p>The larder had two professionally butchered sheep with their heads removed in a very non-professional way. You also noticed that the hyphae of the fungus being used to dry-age the sheep were altered to be more muscle-like.</p>
<p>The office provided sales records that indicated no signs of anything illegal or underhanded. </p>
<p>The conservatory was broken into by someone causing the doorjamb to rot. Inside, you found signs that fungi came to gain mobility and leave the area under their own power.</p>
<p>The evidence points to outside elements causing the incident for reasons unknown. Do you want to report back to Dierdrali or do you have other ideas you want to pursue?</p>
<p>Treasure:
<br />
30 GP
<br />
4 GP worth of alcohol
<br />
12 GP worth of high-end cookware
<br />
5 arrows (2.5 SP if sold)
<br />
5 <i>Cold Iron</i> arrows
<br />
1 Composite Shortbow (7 gold if sold)
<br />
1 <i>Holly Bush Feather Token</i> (3 gold if sold)
<br />
Lesser Mycoveave Shield (20 gold if sold)
<br />
1 <i>Nectar of Purification</i> (1.5 gold if sold)</p>To sum up everything you have learned. Dierdrali asked you to try and find out if the food poisoning was an error on her part, or was it caused by outside force. For payment, she told you that you could have anything you wanted from inside the restaurant.
In the main dining room, you found no clues for the cause of the incident. You did find mushrooms growing in the dining room, which was not normal, and druidic writing on one wall.
The kitchen provided a clue that the ingredients found in...GM-Lia (alias of Lia Wynn)2024-01-07T14:02:27ZRe: Forums: Play-by-Post: Sky King's Tomb (PF2E) by Lia.GM-Lia (alias of Lia Wynn)https://paizo.com/campaigns/v5748p75ivn1y/gameplay&page=6#2822023-11-12T23:53:11Z2023-11-08T20:11:49Z<p><span class=messageboard-ooc>Ok, just to confirm: Knab, Korox, and Batsu to the stables; Dyrm to the Knights; Jaxi to the Dragon; and Batsu to the Alkenstar merchants. Is that correct?</span></p>Ok, just to confirm: Knab, Korox, and Batsu to the stables; Dyrm to the Knights; Jaxi to the Dragon; and Batsu to the Alkenstar merchants. Is that correct?GM-Lia (alias of Lia Wynn)2023-11-08T20:11:49ZRe: Forums: Play-by-Post: Sky King's Tomb (PF2E) by Lia.GM-Lia (alias of Lia Wynn)https://paizo.com/campaigns/v5748p75ivn1y/gameplay&page=6#2712024-03-05T20:24:15Z2023-11-07T13:23:51Z<p><b>Rova 15, 4723</b>
<br />
<b>Reputation Points: 6</b>
<br />
<i>Events Resolved: 5/13</i>
<br />
<i>Upcoming Rewards:
<br />
Rova 16: Heavy Armor from Elga
<br />
Rova 17: Clothes from Tregellon</i></p>
<p><span class=messageboard-ooc>As a reminder, you are all back to three hero points. I'm going to give you all the remaining rumors to give you all your options. Of course, you can also Craft, Earn Income, or spend your day meeting with someone you've already helped or visited if you want to.</span></p>
<p>As your reputation grows, it becomes easier for you to hear of other ways to grow the legend of your group.</p>
<p>You have heard that:</p>
<p>The antics of a young cloud dragon at the Cloudspire Embassy has frazzled the nerves of neighbors. People are hoping someone can entertain her, or convince her to commit fewer pranks;</p>
<p>The noble houses are looking for language teachers. This could be a way to earn money, make connections, and spread your name.</p>
<p>The Stickleberry Festival is coming up soon (ie: when you check out the rumor). The one-day street festival is an annual event, highlighted by the crowing of the Stickleberry King and Queen, and the pie-eating contest.</p>
<p>The Knights of Lastwall are in Highhelm as you already know.</p>
<p>You have heard that miscreants have been vandalizing a stable in Stonebreach, and the owner is looking for investigators.</p>
<p>The Silvertap Tavern, also in Stonebreech, has been closed down due to food poisoning. Its owner is also looking for investigators.</p>
<p>You are also already aware of Diomira's Drop.</p>
<p>Lastly, there are rumors of a prowler near one of the crypts in the Clan Tolorr cemetery.</p>
<p>What rumor or rumors will you investigate today?</p>Rova 15, 4723
Reputation Points: 6
Events Resolved: 5/13
Upcoming Rewards:
Rova 16: Heavy Armor from Elga
Rova 17: Clothes from Tregellon
As a reminder, you are all back to three hero points. I'm going to give you all the remaining rumors to give you all your options. Of course, you can also Craft, Earn Income, or spend your day meeting with someone you've already helped or visited if you want to.
As your reputation grows, it becomes easier for you to hear of other ways to grow the legend...GM-Lia (alias of Lia Wynn)2023-11-07T13:23:51ZRe: Forums: Play-by-Post Discussion: Sky King's Tomb Discussion by LiaGM-Lia (alias of Lia Wynn)https://paizo.com/campaigns/v5748p75ivn1y/discussion&page=3#1252023-11-04T11:23:23Z2023-11-04T11:19:02Z<p>I've invited Knab to replace Kapra, so I won't advance the story until at least Monday to give him a chance to catch up on things.</p>I've invited Knab to replace Kapra, so I won't advance the story until at least Monday to give him a chance to catch up on things.GM-Lia (alias of Lia Wynn)2023-11-04T11:19:02ZRe: Forums: Play-by-Post Discussion: Sky King's Tomb Discussion by LiaGM-Lia (alias of Lia Wynn)https://paizo.com/campaigns/v5748p75ivn1y/discussion&page=2#802023-10-23T14:18:26Z2023-10-23T12:37:41Z<p>Before we hit a more classic encounter, I wanted to go over the basics of how I will run them so that we are all on the same page.</p>
<p>I will roll all initiatives individually. All PCs in a given range before a monster are free to go in any order. So, for instance, say the first monster goes at 14, and three of you are higher than 14, then the three of you go in any order you post in, and that does not have to stay consistent from round to round.</p>
<p>I'll also be saying who is up to help out. You can do conditional actions (ie 'if the monster goes down, I move to the next one, if not I swing again). Make all needed dice rolls. Feel free to remind other players of buffs you gave they may have forgotten. I do that all the time with the bard I play in a PbP, as Dyrm can attest to. "Did you remember your Inspire Courage bonus?"</p>
<p>I'll also try to catch those, but it's easy to miss something in a PbP, so be proactive. I'll also try to point out when a condition one of you inflicts helps out someone else.</p>
<p>As always, if you have any questions, ask.</p>Before we hit a more classic encounter, I wanted to go over the basics of how I will run them so that we are all on the same page.
I will roll all initiatives individually. All PCs in a given range before a monster are free to go in any order. So, for instance, say the first monster goes at 14, and three of you are higher than 14, then the three of you go in any order you post in, and that does not have to stay consistent from round to round.
I'll also be saying who is up to help out. You...GM-Lia (alias of Lia Wynn)2023-10-23T12:37:41ZRe: Forums: Advice: Spells and features that deal damage to your attacker?Lia Wynnhttps://paizo.com/threads/rzs43w6q?Spells-and-features-that-deal-damage-to-your#32023-10-21T15:13:16Z2023-10-21T11:13:28Z<p>Hag Bloodline Blood Magic also does that. When you cast a non-contrip bloodline spell, the first creature to damage you takes 2 Mental Damage per rank of the spell with a basic Will save.</p>
<p>It's not a ton, to be sure, but also note that it is 'damages' not 'hits'. So, if the first damage you take is from an AoE, the caster of the AoE takes that damage.</p>Hag Bloodline Blood Magic also does that. When you cast a non-contrip bloodline spell, the first creature to damage you takes 2 Mental Damage per rank of the spell with a basic Will save.
It's not a ton, to be sure, but also note that it is 'damages' not 'hits'. So, if the first damage you take is from an AoE, the caster of the AoE takes that damage.Lia Wynn2023-10-21T11:13:28ZRe: Forums: Play-by-Post Discussion: Curse of the Crimson Throne for PF2e by DM Doctor Evil DiscussionSable Rose (alias of Lia Wynn)https://paizo.com/campaigns/v5748p75ivmrs/discussion&page=15#7322023-10-20T02:30:26Z2023-10-19T20:04:40Z<p>I think that the way you plan to use Blade Ally is very creative and interesting.</p>I think that the way you plan to use Blade Ally is very creative and interesting.Sable Rose (alias of Lia Wynn)2023-10-19T20:04:40ZRe: Forums/Pathfinder Second Edition: General Discussion: Horror Adventure for Pathfinder 2e?Lia Wynnhttps://paizo.com/threads/rzs43w4k?Horror-Adventure-for-Pathfinder-2e#82023-10-19T17:13:39Z2023-10-19T11:36:15Z<p>Malevolence is a horror adventure. I haven't run it yet, but I have read it, and it is very cool. Dark Archive has elements that can be used in horror games, and as mentioned Season of Ghosts will be launching from October to January.</p>Malevolence is a horror adventure. I haven't run it yet, but I have read it, and it is very cool. Dark Archive has elements that can be used in horror games, and as mentioned Season of Ghosts will be launching from October to January.Lia Wynn2023-10-19T11:36:15ZRe: Forums: Play-by-Post Discussion: Sky King's Tomb Discussion by LiaGM-Lia (alias of Lia Wynn)https://paizo.com/campaigns/v5748p75ivn1y/discussion#392023-10-11T11:46:58Z2023-10-11T11:12:27Z<p>I don't need them named, no. You can name and detail them if you want, but I have no need of that from the GM side of things, That said, any of you can flesh out backstories as you see fit. Letters, Batsu's inner musings, all kinds of fleshing out are more than welcome! They're fun to read.</p>
<p>As for the intro, I'll do that after both groups are finished with their current tasks. One, because it's just a little easier on me, and second to combine Kilain's leaving with Dyrm's arrival.</p>I don't need them named, no. You can name and detail them if you want, but I have no need of that from the GM side of things, That said, any of you can flesh out backstories as you see fit. Letters, Batsu's inner musings, all kinds of fleshing out are more than welcome! They're fun to read.
As for the intro, I'll do that after both groups are finished with their current tasks. One, because it's just a little easier on me, and second to combine Kilain's leaving with Dyrm's arrival.GM-Lia (alias of Lia Wynn)2023-10-11T11:12:27ZRe: Forums: Recruitment: Season of Ghosts (2ER) @ October 2023Lia Wynnhttps://paizo.com/campaigns/v5748p75ivn2u/recruiting&page=2#802023-10-09T14:54:38Z2023-10-09T12:49:42Z<p>I'm still trying to decide on my own character submission, but I just wanted to toss out a reminder to everyone submitting characters here that the GM is using Ancestral Paragon, so you get two Ancestry Feats at level one, and then one every odd level, just in case anyone forgot :)</p>I'm still trying to decide on my own character submission, but I just wanted to toss out a reminder to everyone submitting characters here that the GM is using Ancestral Paragon, so you get two Ancestry Feats at level one, and then one every odd level, just in case anyone forgot :)Lia Wynn2023-10-09T12:49:42ZRe: Forums/Pathfinder Second Edition: General Discussion: Paizo Blog: Iconic Encounter: Jungle TroubleLia Wynnhttps://paizo.com/community/blog/v5748dyo6sif0?Iconic-Encounter-Jungle-Trouble#22023-10-14T06:52:01Z2023-10-06T20:43:10Z<p>This was great! I look forward to more of them.</p>This was great! I look forward to more of them.Lia Wynn2023-10-06T20:43:10ZRe: Forums/Pathfinder Second Edition: General Discussion: Can I tumble through two enemy?Lia Wynnhttps://paizo.com/threads/rzs43vus?Can-I-tumble-through-two-enemy#22023-09-28T15:06:15Z2023-09-28T10:34:36Z<p>I think you'd need a new Tumble Through action for each enemy since the ability specifies "You can try to move through the space of one enemy." Since it specifically says one enemy, I'd rule that you need one Tumble Through action for each enemy that you wanted to tumble past.</p>I think you'd need a new Tumble Through action for each enemy since the ability specifies "You can try to move through the space of one enemy." Since it specifically says one enemy, I'd rule that you need one Tumble Through action for each enemy that you wanted to tumble past.Lia Wynn2023-09-28T10:34:36ZRe: Forums: Rules Discussion: Reading Scrolls in PF2Lia Wynnhttps://paizo.com/threads/rzs43vqw?Reading-Scrolls-in-PF2#32023-09-21T07:55:41Z2023-09-20T11:22:37Z<p>I assume, when GMing, that the scrolls are written in a magical language, like runes and the like, that anyone who has the ability to use that tradition just knows. It's a lot less bookkeeping for both players and the GM.</p>
<p>I'd also rule that you'd have to be able to actually read it. IE: you'd need light, or to not be blinded.</p>I assume, when GMing, that the scrolls are written in a magical language, like runes and the like, that anyone who has the ability to use that tradition just knows. It's a lot less bookkeeping for both players and the GM.
I'd also rule that you'd have to be able to actually read it. IE: you'd need light, or to not be blinded.Lia Wynn2023-09-20T11:22:37ZRe: Forums/Pathfinder Second Edition: General Discussion: Elemental InstinctLia Wynnhttps://paizo.com/threads/rzs43vj7?Elemental-Instinct#22023-09-06T16:50:46Z2023-09-06T11:36:41Z<p>No, not all impulses. Only ones with the same with the same element type you chose for your Elemental Instinct gain the rage trait. So, if you are fire barb, and you gain Kinesticist archetype, any non-fire impulses do not gain the rage trait. </p>
<p>Fire could only be used when raging. Other ones could only be used when not raging.</p>No, not all impulses. Only ones with the same with the same element type you chose for your Elemental Instinct gain the rage trait. So, if you are fire barb, and you gain Kinesticist archetype, any non-fire impulses do not gain the rage trait.
Fire could only be used when raging. Other ones could only be used when not raging.Lia Wynn2023-09-06T11:36:41ZRe: Forums: Recruitment: Recruitment: Sky King's Tomb. (PF2E).GM-Lia (alias of Lia Wynn)https://paizo.com/campaigns/v5748p75ivn1y/recruiting&page=2#722023-09-06T18:47:54Z2023-09-06T11:04:18Z<p>Two days to go. Make any tweaks you want to by Friday, and Friday morning I'll go over everyone's application again, and try to get the choices made fairly early in the day.</p>Two days to go. Make any tweaks you want to by Friday, and Friday morning I'll go over everyone's application again, and try to get the choices made fairly early in the day.GM-Lia (alias of Lia Wynn)2023-09-06T11:04:18ZRe: Forums: Exemplar Class Discussion: Darker themed abilities?Lia Wynnhttps://paizo.com/threads/rzs43vfu?Darker-themed-abilities#52023-09-20T18:38:13Z2023-09-03T10:02:24Z<p>While it's not strictly an evil option, you can take Unholy Santicficaion as a level 1 feat and turn all the spirit damage the class does into unholy damage, for at least some evil feel.</p>While it's not strictly an evil option, you can take Unholy Santicficaion as a level 1 feat and turn all the spirit damage the class does into unholy damage, for at least some evil feel.Lia Wynn2023-09-03T10:02:24ZRe: Forums: Recruitment: Recruitment: Sky King's Tomb. (PF2E).GM-Lia (alias of Lia Wynn)https://paizo.com/campaigns/v5748p75ivn1y/recruiting&page=2#592023-09-20T14:48:42Z2023-09-02T19:32:02Z<p>Zothan looks good, Everyone is making it hard on me to choose the initial six, and that's a good thing.</p>Zothan looks good, Everyone is making it hard on me to choose the initial six, and that's a good thing.GM-Lia (alias of Lia Wynn)2023-09-02T19:32:02ZRe: Forums: Recruitment: Recruitment: Sky King's Tomb. (PF2E).GM-Lia (alias of Lia Wynn)https://paizo.com/campaigns/v5748p75ivn1y/recruiting#422023-08-31T12:03:16Z2023-08-31T11:30:50Z<p>There's still plenty of time to apply. I won't be making final choices until the end of next week, and people who don't make the cut will be on the reserve list in the event of losing players.</p>There's still plenty of time to apply. I won't be making final choices until the end of next week, and people who don't make the cut will be on the reserve list in the event of losing players.GM-Lia (alias of Lia Wynn)2023-08-31T11:30:50ZRe: Forums: Recruitment: Recruitment: Sky King's Tomb. (PF2E).GM-Lia (alias of Lia Wynn)https://paizo.com/campaigns/v5748p75ivn1y/recruiting#332023-08-30T01:30:13Z2023-08-29T23:27:41Z<p>As I said in the recruitment initial post, I am using remaster things as they are revealed. </p>
<p>So, that means rogues and bards have all marital weapons at trained, wizards have all simple weapons at trained, clerics have four font slots regardless of charisma, and while you can put alignment on sheets, it doesn't matter.</p>
<p>Any character can set edicts and anathema as RP traits, and clerics will still be bound by their diety's edicts and anathema.</p>As I said in the recruitment initial post, I am using remaster things as they are revealed.
So, that means rogues and bards have all marital weapons at trained, wizards have all simple weapons at trained, clerics have four font slots regardless of charisma, and while you can put alignment on sheets, it doesn't matter.
Any character can set edicts and anathema as RP traits, and clerics will still be bound by their diety's edicts and anathema.GM-Lia (alias of Lia Wynn)2023-08-29T23:27:41ZForums: Recruitment: Recruitment: Sky King's Tomb. (PF2E).GM-Lia (alias of Lia Wynn)https://paizo.com/campaigns/v5748p75ivn1y/recruiting#12023-09-22T02:04:39Z2023-08-28T11:49:37Z<p>Hello everyone.</p>
<p>I am recruiting a group of 4 to 6 players for the Sky King's Tomb AP which goes from levels 1 to 10. Character applications start today, and the weekend of September 8th I'll make the final decisions for who I accept.</p>
<p>This will be my first time GMing a PbP game, so I'm sure there will be some hiccups as I figure out the nuances of the format. </p>
<p>Posting expectations: Daily as much as possible.</p>
<p>Character Generation.</p>
<p>Ancestries: Any. Play what you would find fun.</p>
<p>Classes: Any, with a caveat. Depending on what gets presented this Thursday about the two new playtest classes, they may or may not be allowed, and at the end of the week, I'll post on this thread to say if they will be or not.</p>
<p>Backgrounds: While the backgrounds from the Players Guide are encouraged, they are not mandatory. Any non-uncommon or rare background is fine, and any uncommon or rare would need GM approval. However, if a BG not in the Players Guide is used, there has to be a connection to Clan Tolorr to explain why your PC is involved.</p>
<p>Groups: Your character may be tied to any of the five major groups in Golarion: The Firebrands, The Hell Knights, The Knight of Lastwall, The Magaambya, or the PFS. However, depending on how feats from the groups are learned, you may not have access to feats from any groups except the PFS or Knights of Lastwall.</p>
<p>Variant Rules: We will be using Ancestry Paragon. This means you get two level 1 ancestry feats, and will gain an additional one every odd character level.</p>
<p>We will be using Milestone leveling, and adding elements of the Remaster as they are announced. We will not be using alignment. We will be using personal edicts and anathema which are only mandatory for Clerics and Champions, but are allowed for any class.</p>
<p>Finally, Sky King's Tomb has combat but is not a combat-focused AP. As a result, if your favorite type of play is combat optimization, this might not be the right AP for you. That said, any and all types of characters are welcome.</p>
<p>If you have questions, please ask either here or by PM, and good luck to everyone.</p>Hello everyone.
I am recruiting a group of 4 to 6 players for the Sky King's Tomb AP which goes from levels 1 to 10. Character applications start today, and the weekend of September 8th I'll make the final decisions for who I accept.
This will be my first time GMing a PbP game, so I'm sure there will be some hiccups as I figure out the nuances of the format.
Posting expectations: Daily as much as possible.
Character Generation.
Ancestries: Any. Play what you would find fun.
Classes:...GM-Lia (alias of Lia Wynn)2023-08-28T11:49:37ZRe: Forums: Abomination Vaults: Playing AV, and our GM says no NPC in Otari can transfer runes. Can (or should) I convince her otherwise?Lia Wynnhttps://paizo.com/threads/rzs43utp?Playing-AV-and-our-GM-says-no-NPC-in-Otari#72024-01-01T03:29:37Z2023-08-06T09:49:16Z<p>Having run AV, I would say your GM is wrong. I believe there are a number of NPCs that could do that, and Absalom is very close by. All of Eoran's suggestions work. There's also Morbilant and the blacksmith. Any of those would be viable, IMO. There could be more.</p>
<p>I think the more troublesome issue is why the GM is making it so hard. Rune transfer, as mentioned above, is fundamental to the system. On top of that, RAW you can find common items up to a settlement level, including magic items, in a town, and Otari is level 4, with a caveat that because it sees a lot of adventurers, you can get consumables up to level 8 there.</p>
<p>It could be a new to PF2E experience issue though. Is your group new to the system?</p>Having run AV, I would say your GM is wrong. I believe there are a number of NPCs that could do that, and Absalom is very close by. All of Eoran's suggestions work. There's also Morbilant and the blacksmith. Any of those would be viable, IMO. There could be more.
I think the more troublesome issue is why the GM is making it so hard. Rune transfer, as mentioned above, is fundamental to the system. On top of that, RAW you can find common items up to a settlement level, including magic items,...Lia Wynn2023-08-06T09:49:16ZRe: Forums: Recruitment: PF2e AP recruiting?Lia Wynnhttps://paizo.com/threads/rzs43uqr?PF2e-AP-recruiting#42023-09-12T01:51:38Z2023-08-03T10:44:13Z<p>Once I figure out how I want to do maps, I plan on running Sky Kings Tomb here on the boards. So, hopefully soon, I'll have a recruiting thread up.</p>Once I figure out how I want to do maps, I plan on running Sky Kings Tomb here on the boards. So, hopefully soon, I'll have a recruiting thread up.Lia Wynn2023-08-03T10:44:13ZRe: Forums/Pathfinder Second Edition: General Discussion: "Partial boosts" are disappointing to see in the Core Preview PDFLia Wynnhttps://paizo.com/threads/rzs43um7&page=2?Partial-boosts-are-disappointing-to-see-in#542023-07-27T18:32:25Z2023-07-27T11:01:49Z<div class="messageboard-quotee">Lurker in Insomnia wrote:</div><blockquote> Considering that the option exists for taking a boost every level so somebody could easily have a +5 at level six, I can't see it breaking anything to be able to spend two of your boosts at once to go from 18 to 20 in one go. </blockquote><p>It's not every level. It's a spread-out method of the same boosting and you can't apply more than one boost to one attribute in each four-level bracket.
<p>It works like this. You get, normally, four boosts at 5, 10, 15, and 20.</p>
<p>In the variant rules you get 1 boost at 2, 3, 4, and 5 that have to go to different attributes, the same as getting them all at 5.</p>
<p>You get nothing at 6, then 1 boost at 7, 8, 9, and 10. Same four boots for the 6 to 10 range, and again, no more than one boost to a given attribute in that range.</p>
<p>This continues from 11 to 15 and 16-20, with nothing at 11 and 16, and then four boots in a row.</p>
<p>The variant gives you the exact same amount of boosts. It just changes when you get them.</p>Lurker in Insomnia wrote:Considering that the option exists for taking a boost every level so somebody could easily have a +5 at level six, I can't see it breaking anything to be able to spend two of your boosts at once to go from 18 to 20 in one go.
It's not every level. It's a spread-out method of the same boosting and you can't apply more than one boost to one attribute in each four-level bracket. It works like this. You get, normally, four boosts at 5, 10, 15, and 20.
In the variant...Lia Wynn2023-07-27T11:01:49ZRe: Forums: Advice: Question about breaking curses in PF2Lia Wynnhttps://paizo.com/threads/rzs43uk4?Question-about-breaking-curses-in-PF2#22023-07-23T12:53:56Z2023-07-22T09:36:56Z<p>I'd think they'd go to a temple, the same as rogues, fighters, et cetera. Also, a curse could have other ways to remove it, especially if it's a special curse for part of a plot line in a campaign.</p>I'd think they'd go to a temple, the same as rogues, fighters, et cetera. Also, a curse could have other ways to remove it, especially if it's a special curse for part of a plot line in a campaign.Lia Wynn2023-07-22T09:36:56ZRe: Forums: Advice: Players Can't Land Specials, FeelsBadManLia Wynnhttps://paizo.com/threads/rzs43u05?Players-Cant-Land-Specials-FeelsBadMan#232023-06-14T10:45:14Z2023-06-14T09:52:05Z<p>As far as I can tell, the rogue should have had sneak attack. Undead in PF2E do not have blanket sneak attack and/or precise damage immunity. It will say in the creatures' stat block what they are immune to. If it does not say sneak attack, then it works on them.</p>As far as I can tell, the rogue should have had sneak attack. Undead in PF2E do not have blanket sneak attack and/or precise damage immunity. It will say in the creatures' stat block what they are immune to. If it does not say sneak attack, then it works on them.Lia Wynn2023-06-14T09:52:05ZRe: Forums/Pathfinder Second Edition: General Discussion: Overall Remaster impression?Lia Wynnhttps://paizo.com/threads/rzs43tr8&page=2?Overall-Remaster-impression#762023-06-07T14:01:29Z2023-05-30T11:42:20Z<div class="messageboard-quotee">magnuskn wrote:</div><blockquote> <div class="messageboard-quotee">Kobold Catgirl wrote:</div><blockquote> The biggest changes to classes are going to the wizard and witch, followed likely by the champion. </blockquote>As a big Sorcerer fan from 1E, I'm actually quite interested if the class is getting a bigger rework since it's in Player Core 2 or if that's just the luck of the draw, since they wanted to get changes to the Witch out faster than next year. </blockquote><p>In one of the interview videos that I saw earlier in the month, one of the reasons given for Barbarian and Sorc to be in PC2 was so that dragons would be out before them since both classes have potential ties to dragons.magnuskn wrote:Kobold Catgirl wrote: The biggest changes to classes are going to the wizard and witch, followed likely by the champion.
As a big Sorcerer fan from 1E, I'm actually quite interested if the class is getting a bigger rework since it's in Player Core 2 or if that's just the luck of the draw, since they wanted to get changes to the Witch out faster than next year. In one of the interview videos that I saw earlier in the month, one of the reasons given for Barbarian and Sorc to be...Lia Wynn2023-05-30T11:42:20ZRe: Forums/Pathfinder Second Edition: General Discussion: Overall Remaster impression?Lia Wynnhttps://paizo.com/threads/rzs43tr8?Overall-Remaster-impression#42023-06-07T13:37:16Z2023-05-28T11:08:39Z<p>I like everything I've heard so far. I think it's going to make an already great game better.</p>I like everything I've heard so far. I think it's going to make an already great game better.Lia Wynn2023-05-28T11:08:39ZRe: Forums/Pathfinder Second Edition: General Discussion: Level 1Lia Wynnhttps://paizo.com/threads/rzs43tp9?Level-1#42023-05-26T16:48:29Z2023-05-25T11:01:18Z<p>There are a lot of reasons.</p>
<p>It helps you, especially if you are using a new game or class, learn that new element better.</p>
<p>It makes sense, most of the time, from a storytelling standpoint. That's not to say you can't tell a good story starting at a higher level. You clearly can, but if you're doing a 1 to 20 campaign, for example, it makes sense to start at level one.</p>
<p>Most importantly, IMO, it lets characters grow organically. I think too many people make 'builds' and not characters. They make choices for mechanical reasons, and often they don't reflect what the character has experienced.</p>
<p>A good example of this is the feats in Dark Archive that can only be taken if something has happened to you in game.</p>
<p>Now, starting at level one does not prevent you from just following a build. But, starting at level 3, 4, 10, whatever, does prevent you from organically growing a character, since you've got nothing to grow it from.</p>There are a lot of reasons.
It helps you, especially if you are using a new game or class, learn that new element better.
It makes sense, most of the time, from a storytelling standpoint. That's not to say you can't tell a good story starting at a higher level. You clearly can, but if you're doing a 1 to 20 campaign, for example, it makes sense to start at level one.
Most importantly, IMO, it lets characters grow organically. I think too many people make 'builds' and not characters. They...Lia Wynn2023-05-25T11:01:18ZRe: Forums: Play-by-Post Discussion: Curse of the Crimson Throne for PF2e by DM Doctor Evil DiscussionSable Rose (alias of Lia Wynn)https://paizo.com/campaigns/v5748p75ivmrs/discussion&page=8#3812023-05-02T03:07:13Z2023-05-01T21:51:56Z<p>Let me try and explain the dying rules. When you go below zero, you fall prone, drop anything in hand, and go to Dying 1, or 2 if a crit dropped you.</p>
<p>Your initiative immediately changes so that you now go one count before the foe who dropped you. This is so that you don't have to immediately make a Recovery Check, and to give allies the chance to stabilize (via cantrip or Administer First Aid) or revive you.</p>
<p>Any healing brings you up, though you are still prone, Dying falls off, and you gain Wounded 1.</p>
<p>Any damage you take when Dying increases your Dying number by 1. This makes persistent damage, or splash damage, incredibly scary when you have the Dying Condition.</p>
<p>On your next turn, you make a Flat Check - just a straight d20 with nothing added with a DC of 10+current Dying number. If you make it, you are stabilized at 0 HP. If you fail, your Dying value increases by one and by two on a crit fail.</p>
<p>If you reach Dying 4, you die.</p>
<p>If you are healed and then drop again, your initial dying value starts at one plus your wounded value.</p>
<p>Note that certain spell effects, and Death by Massive Damage, bypass these rules and just kill you.</p>
<p>Let me show an example. Sable is doing a high-wire dance and is 40 feet up. She slips and falls and lands on the stage, taking 20 damage. Since she has 17, she's Dying 1.</p>
<p>Everyone is shocked and gasping in horror, and her turn comes up again. She needs an 11 for the Recovery check and rolls a 3. She's now Dying 2.</p>
<p>On her next turn, she needs a 12 and rolls a 14. She's still knocked out but at 0 HP, Wounded 1, and safe from dying. Had she rolled a 1 or a 2 on that check, she'd have crit failed and died.</p>
<p>Wounded is removed any Treat Wounded success, or being healed to full and resting 10 minutes.</p>
<p>I hope this helped!</p>Let me try and explain the dying rules. When you go below zero, you fall prone, drop anything in hand, and go to Dying 1, or 2 if a crit dropped you.
Your initiative immediately changes so that you now go one count before the foe who dropped you. This is so that you don't have to immediately make a Recovery Check, and to give allies the chance to stabilize (via cantrip or Administer First Aid) or revive you.
Any healing brings you up, though you are still prone, Dying falls off, and you...Sable Rose (alias of Lia Wynn)2023-05-01T21:51:56ZRe: Forums: Advice: First Level Fine TuningLia Wynnhttps://paizo.com/threads/rzs43t1w?First-Level-Fine-Tuning#152023-04-28T17:18:03Z2023-04-28T11:07:08Z<div class="messageboard-quotee">Archpaladin Zousha wrote:</div><blockquote><p> I'm just very worried that one of the changes coming to the Remaster is a nerf of the Champion's multiclass archetype. As it stands, this character is dependent on that to gish without being a Battle Oracle, so any impact on its ability to help caster classes tank will likely be detrimental to their overall effectiveness. Same if the revisions to Oracle double-down on making Mysteries more tightly marry you to specific playstyles, meaning trying to play a Flames Oracle like a gish becomes even MORE of a bad idea.</p>
<p>This, more than anything, is what in the incoming Remaster scares me: they'll make decisions that overall will probably be a good thing for the long-term health of the game, but which will make it harder for me to make characters who go against the grain of how their classes are meant to be played. I don't WANT to have to play a Battle Oracle to gish as an Oracle, it's too obvious!</p>
<p>I understand why a lot of the changes that are made are being made and I think overall the Remaster is good! I'm excited for it! But until I get a clearer picture of just what changes are coming to the classes I'm most interested in, I'm going to be worried as well, because I'm kind of neurotic. </blockquote><p>While your reasons do make a lot of sense, you can still play the character you have in mind after the Remastered books come out. Nothing prevents your table, or any table, from keeping in current PF2e elements that you like.
<p>There's nothing that has been said in any of the interviews by Paizo to indicate that the current 'play what you like' design philosophy is changing in any way. They've also said that Remastered classes may have some changes, but they will still play like the current versions.</p>
<p>For example, Erik Mona verified Rogues get Martial Weapons and Wizards get Simple Weapons in Remastered. A change, yes, but they're still rogues and wizards.</p>
<p>So, if you have a game coming soon and want to play this character, and it seems to me that it's an interesting concept, do it. Next July, when Core 2 comes out, you and your GM can decide if you want to adjust it for Core 2, or just play it as is.</p>Archpaladin Zousha wrote:I'm just very worried that one of the changes coming to the Remaster is a nerf of the Champion's multiclass archetype. As it stands, this character is dependent on that to gish without being a Battle Oracle, so any impact on its ability to help caster classes tank will likely be detrimental to their overall effectiveness. Same if the revisions to Oracle double-down on making Mysteries more tightly marry you to specific playstyles, meaning trying to play a Flames...Lia Wynn2023-04-28T11:07:08ZRe: Forums: Play-by-Post: Curse of the Crimson Throne for PF2 ed - by DM Doctor EvilSable Rose (alias of Lia Wynn)https://paizo.com/campaigns/v5748p75ivmrs/gameplay&page=9#4472023-04-24T19:33:12Z2023-04-24T10:43:02Z<p><b>"We're only here for the children. We were hired to get them back, Mr. Lamm. If you open the door and let us verify no kids are in there with you, you're free to go."</b></p>
<p><span class=messageboard-ooc>Sable is using all three actions to Lie.</span></p>
<p><span class="messageboard-dice"><b>Lying to Lamm:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (7) + 7 = 14</span></p>"We're only here for the children. We were hired to get them back, Mr. Lamm. If you open the door and let us verify no kids are in there with you, you're free to go."
Sable is using all three actions to Lie.
[Dice=Lying to Lamm] Dice 1d20+7[/dice]Sable Rose (alias of Lia Wynn)2023-04-24T10:43:02ZRe: Forums: Advice: First Level Fine TuningLia Wynnhttps://paizo.com/threads/rzs43t1w?First-Level-Fine-Tuning#82023-04-22T12:51:54Z2023-04-22T10:59:44Z<p>I think if splint mail fits the concept and character vision better, then use splint mail. All too often, people forget the roleplaying aspects of an RPG in order to optimize the numbers, but I think the RP aspect matters more.</p>I think if splint mail fits the concept and character vision better, then use splint mail. All too often, people forget the roleplaying aspects of an RPG in order to optimize the numbers, but I think the RP aspect matters more.Lia Wynn2023-04-22T10:59:44ZRe: Forums: Advice: Best way to deal with Fiends as a clericLia Wynnhttps://paizo.com/threads/rzs43suv?Best-way-to-deal-with-Fiends-as-a-cleric#122023-04-10T17:02:59Z2023-04-10T09:36:34Z<p>The first thing I would do as a cleric facing what I thought was a fiend would be Recall Knowledge, as Religion is the skill used for RK on fiends. From there, based on what I learned, I'd try and adapt my tactics.</p>
<p>The suggestions in the thread are all good.</p>The first thing I would do as a cleric facing what I thought was a fiend would be Recall Knowledge, as Religion is the skill used for RK on fiends. From there, based on what I learned, I'd try and adapt my tactics.
The suggestions in the thread are all good.Lia Wynn2023-04-10T09:36:34ZRe: Forums: Play-by-Post Discussion: Curse of the Crimson Throne for PF2e by DM Doctor Evil DiscussionSable Rose (alias of Lia Wynn)https://paizo.com/campaigns/v5748p75ivmrs/discussion&page=6#2932023-03-29T12:54:26Z2023-03-29T11:23:32Z<p>Since Billi is in the door, could he get through with a Step action? Also, would Prone, Crawl, Stand work, once in the doorway, for people with limited Acrobatics? It would be three actions, but it would not block the door, I don't think.</p>Since Billi is in the door, could he get through with a Step action? Also, would Prone, Crawl, Stand work, once in the doorway, for people with limited Acrobatics? It would be three actions, but it would not block the door, I don't think.Sable Rose (alias of Lia Wynn)2023-03-29T11:23:32ZRe: Forums: Advice: HealingLia Wynnhttps://paizo.com/threads/rzs43siy?Healing#262023-03-22T14:12:16Z2023-03-22T11:48:43Z<div class="messageboard-quotee">Kobold Catgirl wrote:</div><blockquote><p> Yeah, it's often more bang for your action buck than, say, trying an offensive spell with a 50/50 failure rate. Healing and buffs are never not a good idea.</p>
<p><span class=messageboard-ooc>Mind you, a single heal often <i>can</i> negate damage taken in a round, if you have the <i>heal</i> spell or invested in Battle Medicine. Two-action <i>heal</i> can basically negate an enemy's whole turn, and if you decided to spec for healing with the Medic archetype or the like, it gets even better.</span> </blockquote><p>This is what I've seen, often, in the AoA game I have running. The cleric's two action heals, with healing hands feat often brings people from close to dead to almost full HP. Like anything, it can be situational, but in combat healing is not something to be ignored, IMO.Kobold Catgirl wrote:Yeah, it's often more bang for your action buck than, say, trying an offensive spell with a 50/50 failure rate. Healing and buffs are never not a good idea.
Mind you, a single heal often can negate damage taken in a round, if you have the heal spell or invested in Battle Medicine. Two-action heal can basically negate an enemy's whole turn, and if you decided to spec for healing with the Medic archetype or the like, it gets even better.
This is what I've seen, often, in...Lia Wynn2023-03-22T11:48:43ZRe: Forums: Rules Discussion: The Fleeing Condition and movement.Lia Wynnhttps://paizo.com/threads/rzs43sh6?The-Fleeing-Condition-and-movement#212023-03-21T19:14:00Z2023-03-21T10:58:44Z<div class="messageboard-quotee">Jared Walter 356 wrote:</div><blockquote><p> There is nothing in the fleeing condition that says you lose tactical awareness because of terror. This is a forced tactical retreat due to fear, and NOT the mindless grip of overwhelming terror.</p>
<p>You move away from the source of your fear, in a way that doesn't put you in more immediate danger. Players should be able to still tactically chose where to run too. Behind a pillar, a door, etc are all perfectly expedient. Top three synonyms: Prudent, Desirable, and wise all indicate tactical awareness is still present. </blockquote><p>Except that it does not say that at all. There is no caveat, at all, about not putting the fleeing person in more immediate danger.
<p>"You're forced to run away due to fear or some other compulsion. On your turn, you must spend each of your actions trying to escape the source of the fleeing condition as expediently as possible (such as by using move actions to flee, or opening doors barring your escape). The source is usually the effect or caster that gave you the condition, though some effects might define something else as the source. You can't Delay or Ready while fleeing."</p>
<p>There is nothing in the condition that even begins to hint that it is a "forced tactical retreat due to fear." </p>
<p>What about the frightened condition itself? Well, here it is from the CrB:</p>
<p>"You’re gripped by fear and struggle to control your nerves. The frightened condition always includes a value. You take a status penalty equal to this value to all your checks and DCs. Unless specified otherwise, at the end of each of your turns, the value of your frightened condition decreases by 1."</p>
<p>Just think about that for a minute. You are so scared that /everything/ you do is worse.</p>
<p>There is nothing in either condition that would indicate that a character is able to make a tactical, 5 foot step. Everything about both shows the character is terrified. At Frightened 1 and 2, they hold it together. At 3 or more, most of the time, they actually are in terror, hence the forced fleeing action.</p>
<p>What gets you to that condition? It's almost always a critical failure on a save against a spell or creature effect. If anything, fleeing for 1 round is generous. If you crit fail a save against dragon fear, are you stopping running after just 6 seconds? Probably not.</p>
<p>Now, if your table wants to nerf fear that's the choice of your table. Just don't be upset when the GM has that think with 20' reach step three times for its 'fleeing' and then kill a PC with an AoO because it's still in reach.</p>Jared Walter 356 wrote:There is nothing in the fleeing condition that says you lose tactical awareness because of terror. This is a forced tactical retreat due to fear, and NOT the mindless grip of overwhelming terror.
You move away from the source of your fear, in a way that doesn't put you in more immediate danger. Players should be able to still tactically chose where to run too. Behind a pillar, a door, etc are all perfectly expedient. Top three synonyms: Prudent, Desirable, and wise all...Lia Wynn2023-03-21T10:58:44ZRe: Forums: Rules Discussion: The Fleeing Condition and movement.Lia Wynnhttps://paizo.com/threads/rzs43sh6?The-Fleeing-Condition-and-movement#52023-03-19T13:40:30Z2023-03-19T10:21:21Z<p>I would also rule that you could not use a step action when you are fleeing. A careful step is not fleeing, the word itself implies panic, and when you are panicking, you are not being careful. You are moving away from the source of that panic as quickly as possible.</p>I would also rule that you could not use a step action when you are fleeing. A careful step is not fleeing, the word itself implies panic, and when you are panicking, you are not being careful. You are moving away from the source of that panic as quickly as possible.Lia Wynn2023-03-19T10:21:21ZRe: Forums: Rules Discussion: Scatter trait on NPC attacksLia Wynnhttps://paizo.com/threads/rzs43s1e?Scatter-trait-on-NPC-attacks#42023-03-13T13:13:46Z2023-03-13T11:28:28Z<p>I agree with Squiggit. The trait itself gives the answer you are looking for. There doesn't need to be a Scatter rule for PCs and one for NPCs.</p>I agree with Squiggit. The trait itself gives the answer you are looking for. There doesn't need to be a Scatter rule for PCs and one for NPCs.Lia Wynn2023-03-13T11:28:28ZRe: Forums: Rules Discussion: Can one Quick Draw a Wand CaneLia Wynnhttps://paizo.com/threads/rzs43rw0?Can-one-Quick-Draw-a-Wand-Cane#52023-03-05T15:26:47Z2023-03-05T11:59:34Z<p>I'd think a cane would already be in your hand, so there'd be no need to draw it to use the wand. I've never seen anyone with a cane through their belt or sling over their back.</p>I'd think a cane would already be in your hand, so there'd be no need to draw it to use the wand. I've never seen anyone with a cane through their belt or sling over their back.Lia Wynn2023-03-05T11:59:34ZRe: Forums: Play-by-Post: Curse of the Crimson Throne for PF2 ed - by DM Doctor EvilSable Rose (alias of Lia Wynn)https://paizo.com/campaigns/v5748p75ivmrs/gameplay&page=4#1862023-02-23T03:50:52Z2023-02-23T02:20:58Z<p><span class=messageboard-ooc> Ioca did an extra damage on any of his attacks that hit due to Inspire Courage</span></p>Ioca did an extra damage on any of his attacks that hit due to Inspire CourageSable Rose (alias of Lia Wynn)2023-02-23T02:20:58ZRe: Forums: Rules Discussion: Enemy wins all initiative ties with PCsLia Wynnhttps://paizo.com/threads/rzs43rkt?Enemy-wins-all-initiative-ties-with-PCs#242023-02-21T20:58:35Z2023-02-20T12:25:27Z<p>I use dex modifiers for ties on initiative as a house rule. But, I do like a lot of the suggestions in this thread.</p>I use dex modifiers for ties on initiative as a house rule. But, I do like a lot of the suggestions in this thread.Lia Wynn2023-02-20T12:25:27ZRe: Forums: Advice: Building a sylph gnome fighter with wyrmblessed sorcerer dedication - PFSLia Wynnhttps://paizo.com/threads/rzs43riq?Building-a-sylph-gnome-fighter-with#52023-02-17T21:00:33Z2023-02-17T11:21:35Z<p>Having a free hand will also allow easier use of potions, as well as wands and scrolls for the caster side of the concept.</p>Having a free hand will also allow easier use of potions, as well as wands and scrolls for the caster side of the concept.Lia Wynn2023-02-17T11:21:35ZRe: Forums: Play-by-Post: Curse of the Crimson Throne for PF2 ed - by DM Doctor EvilSable Rose (alias of Lia Wynn)https://paizo.com/campaigns/v5748p75ivmrs/gameplay&page=2#732023-02-13T04:36:18Z2023-02-13T01:16:45Z<p>Sable shakes her head at Talindra. <b>That's not true at all. The Guard does their job as long as one is wealthy. Those of us that are not wealthy, or don't have the right connections, they don't care about justice. It's not fair or just, but it does make sense in a twisted way.</b></p>
<p>Sable also watches the cards being shuffled, and slowly, after licking her lips just once, she chooses her card.</p>
<p><span class="messageboard-dice"><b>Sable's Card:</b></span> <span class="messageboard-dice">1d9 ⇒ 9</span></p>Sable shakes her head at Talindra. That's not true at all. The Guard does their job as long as one is wealthy. Those of us that are not wealthy, or don't have the right connections, they don't care about justice. It's not fair or just, but it does make sense in a twisted way.
Sable also watches the cards being shuffled, and slowly, after licking her lips just once, she chooses her card.
[dice=Sable's Card]1d9[/dice]Sable Rose (alias of Lia Wynn)2023-02-13T01:16:45ZRe: Forums: Recruitment: PF2e - Curse of the Crimson Throne - New Players Welcome!Lia Wynnhttps://paizo.com/campaigns/v5748p75ivmrs/recruiting&page=3#1302023-01-29T16:13:37Z2023-01-29T12:51:27Z<p>Good luck to everyone. It looks like there are a lot of really interesting characters submitted.</p>Good luck to everyone. It looks like there are a lot of really interesting characters submitted.Lia Wynn2023-01-29T12:51:27Z