| Lemminkäinen |
Huge thanks to you all for the ideas - very inspiring!
We'll be starting at first level and won't be playing all that often (due to living a bit far apart) - maybe once per three or four weeks or so. In other words, I would like a build that would rock from the first level since getting to third level might take until Christmas or something =D
OTOH I don't know whether the GM intends to let us level a bit faster than usual since the sessions are pretty wide apart so it might not be a deal breaker.
The dancing dervish halfling paladin is an insanely cool image, but would only shine at third level and afterwards. Still, I might ask the GM if I can have Dervish Dance - how bad would the first two levels be before getting the feat? Using williamoak's stat distribution would mean a very nice +6 to hit in melee at first level - does that compensate for the lackluster 1d6 damage?
With a greatsword build I could get STR 14 so 1d10+2 damage, which is a lot better but I would be kinda stuck with it (adding to STR would take a long time to pay off).
The Spiked Chain paladin is also an interesting mental image =)
The dino-riding halfling paladin - I'm afraid that would in fact be too cool - it sounds like it would outshine all other characters XD
And then there's the archery approach.
Does archery pull its weight even before getting to Rapid Shot (since that would be third level)? Oh, and I suppose I would need to convince my GM to allow Divine Hunter since that Precision Shot is sorta mandatory and if I don't get it for free, I would "blossom" at fifth level or so. I do like the image of a halfling archer paladin, though. Very cool =)