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![]() James Jacobs wrote:
Oh, okay, my players have very different theories, they think it's somehow connecting to the blood pool on A11 (since they refuse to go into Gauntlight at night, for them it's just a weird pool of blood that never dries). ![]()
![]() James Jacobs wrote:
Thank you for responding, that is good to know. I guess it makes sense, although some players will be surprised that they can't transfer the runes from the magic weapons or runestones found in the adventure. I guess it's time for them to invest in crafting! ![]()
![]() Trapline wrote: And outside of the few (couple? Wrin and Carman?) NPCs who have full stat-blocks there is no reason to assume somebody like Morliblint doesn't craft. Sure, but Morlibint in particular does have a full stat-block (https://paizo.com/community/blog/v5748dyo6shgl). ![]()
![]() Sure Absalom is an option, but it's over 60 miles away, that's 2 days on horse, or 4 days for the round-trip, plus at least another 4 days to craft the item. An 8 day trip (or the same amount of wait if using delivery) for something as simple as etching a rune on a given weapon seems way too excesive. Morlibint should've been given the ability to craft magical items imo, he already has a good crafting bonus. I know I can just give anyone the required ability if I want, I was just wondering if there's someone in Otari that canonically knows how to craft magic items. PD: Also Carman being basically the town smith without even being trained in Crafting is very weird. ![]()
![]() Third game: as the new party enters Gauntlight ruins, one PC falls through the drawbrige, for some reason he decides to go exploring alone (!?) following the shore to the west, he ends up finding the dead giant frog and the two giant larvae kill him. Fourth game: after returning to Otari with the corpse of their fallen comrade and burying him, the party finds another adventurer willing to accompany them to Gauntlight.
This AP is proving to be extremely deadly... |