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Still really new to Starfinder, and my group is in its session 0 for a new campaign.

I made an Operative that has the Magical Assassin alt feature, which swaps out the normal trick attack and Debilitating strike/Double Debilitation for a flexible, magical version of TA. But while making my Operative, I noticed that a good chunk of exploits and all of the specializations utilize your trick attack in some way, and none of them mention MA (likely because the feature came out later). I know wording is very important for TTRPGs, and I'm looking for clarification so I don't pick anything based on a trait that'll be useless to me in-game.

Once you choose Magical Assassin, are you then locked out of anything that alters or uses trick attack? Are exploits no longer giving bonuses on your magic "trick attack"? Are your specializations not giving bonuses either? I'm not sure if MA is supposed to lock you out of them, or if it's meant to serve in place of TA in those cases. I asked my DM, and he's not sure either, since the exploits all alter how you use TA, and it throws him off.