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Pathfinder Rulebook Subscriber. 156 posts. No reviews. No lists. No wishlists.



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Azih wrote:

So how would you guys deal with a player who decides that they're going to wear a Second Skin underneath Thinplate which is underneath other armor and that the ACs of all of them should stack.

Other than telling them not to do that of course.

Well, armor bonuses don't stack, so tell them that.


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You could make it so that you have to "give" the simulacrum your slots/prepared spells/SLAs per day for it to be able to use them, and they remain unavailable to the creator in the mean time. There would need to be further limitations, I think, but it's a start.


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Brew Bird wrote:
The Sword wrote:
A Witcher. The signs don't tie in with the magus spell list and a magus/alchemist loses too much fighting ability to represent Geralt. It needs a paired down magus archetype build that swaps spell casting for alchemy and Arcana that mimic the signs.
I think a few Investigator archetypes come pretty close to this.

I feel like a witcher would need full BAB. They were the best swordsmen around. So skills, knowledge, tracking, limited spells. Ranger chassis fits, but the spells are wrong.


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I feel like I need to clarify that they don't make a big deal about it, and they're fine with me using it. The mechanics would just really suit some of the characters they've tried to build over the years, and I can't seem to convince them that it's ok to reflavor a set of mechanics as something other than the written description.


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I've used psionic classes before, and I'm using a cryptic in the current campaign. They don't have an issue with psionics being in the game, but it conflicts with the flavor of their own characters because they're so firmly attached to the new age perception of the word. Changing the name to runic magic makes zero difference for some reason; they're still stuck on the original imagery. "It is what it is." one of them said, and the argument that it is what you MAKE it did no good.

I haven't tried what Anzyr suggested yet, that's a good idea.


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Two of the people I game with refuse to use psionics or anything considered psychic because they perceive it as science fiction, and that interferes with their immersion. They are okay with third party content in general, and psionics/OA would fit many of the concepts they've tried to create over the years. This also occurred when one of them wanted to play something exactly like the Pathfinder ninja, but would not because they didn't want an Oriental-themed character.

I'd like some advice for convincing them that they can attach whatever flavor they like to the mechanics provided by a class, and their character doesn't have to be just like the fluff description or iconic image. Is it possible?


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Is all this on topic? I could have sworn this was about diceless spells... Go fight somewhere else please.


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That's not true unless bags of holding and handy haversacks are considered living material. If they are not living, then brilliant energy weapons have no effect.


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Look, I know it's the internet and all, but it's pretty clear that nobody is convincing anyone of anything; opinions have been formed and stated and nothing new has been said in ages. You might as well just yell the word "math" back and forth. Just FAQ it and hope for a quick response.


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Are you sure? Charged water blast lists air and water as its elements, that seems like it might be enough to qualify for Air's Reach. It could use clarification, of course.


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I'm more comfortable with it not being a consensus, so that works for me. I think it should allow the better PA bonus.


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As cool as aether is thematically, maybe it needs to go away as an element choice, and just be a sort of universal category for wild talents, or possibly benefits that all Kineticists get as they level. Even the blast isn't a blast, you're just chucking stuff at enemies for set damage whether you're throwing a pebble or an orc, and its talents make it one of the weaker choices.


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I'm pretty sure that pictures/video/detailed illustration were requested at the beginning of the thread, and I don't see those as any less relevant now, especially with the ideas more recently introduced. In particular any interactions with the grease spell or the new slick talent for Kineticist, possibly in combination with the touchsight talent for research purposes.


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Probably best to take the -4 and attempt to deal non-lethal in that case, if it's an option.


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Dice superstition is one of the fun parts of tabletop gaming for a bunch of people. Each of my players (none of them superstitious at all otherwise) has their own dice "attunement" methods. Common methods include things like keeping the dice with you at all times, not letting other players or their dice touch your dice, or even rolling certain dice only in specific ways. Find your mojo method and make those dice work for you.

Of course, the dice gods (especially Statistics, god of wasted lottery tickets and bad poker hands) are fickle, and none of this may matter, but it at least gives you something to blame bad rolls on.


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If you could not jump as part of a charge, the Janni Rush feat would not function.


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I'd like to point out the 3.5 spell Sanctify the Wicked from the Book of Righteous Deeds. It does basically the same thing, over the course of a year, and it's considered an intrinsically good spell, that requires a good aligned caster. As long as the helm is used to turn the subject to good, I see no problem with it as far as paladins go.


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A shame it's for PFS;Dreamscarred Press's Dread class would be perfect.


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How unlikely is it that Cthulu has already seen something like this in its incredibly long lifetime, and has Spell Immunity (or Greater) cast against Explosive Runes?