Full Name |
Kolo The Swashbuckler |
Race |
Human |
Classes/Levels |
Swashbuckler 10 |
Gender |
Male |
Size |
Mediuam |
Age |
25 |
Strength |
11 |
Dexterity |
22 |
Constitution |
14 |
Intelligence |
8 |
Wisdom |
10 |
Charisma |
18 |
About Kolo the Swashbuckler
Human Swashbuckler 10
CN Medium humanoid (human)
Init +2; Senses Perception +2
Defense
AC 27, touch 19, flat-footed 18 (+6 armor, +6Dex, +2 shield, +3 dodge)
hp 92 (10d10+28)
Fort +10, Ref +16, Will +8
Offense
Speed 30 ft.
Melee Scimitar +22/+18 (1d6+13/18–20)
Scimitar with precise strike +22/+18 1d6+23(15-20/x2)
Ranged MW Longbow +17/+12 (1d8/x3)
Statistics
Str 11, Dex 22, Con 14, Int 8, Wis 10, Cha 18
Base Atk +10; CMB +10; CMD 29
Feats: Weapon Focus Scimitar, Combat Reflexes, Dervish Dance, Weapon Specialization Scimitar, Extra Grit, Iron Will, Great Fortitude, Dodge
Special Abilities:
Swashbuckler Finese
Panache: 6/day
Deeds:
Dering Do
Dodging Panache
Opportune Parry and Riposed
Menacing Swordplay
Kip Up
Precise Strike
Swashbuckler Initiative
Swashbucklers Grace
Superior Feint
Targeted Strike
Charmed life 4/day
Nimble +2
Swashbuckler Weapon Training +2
Skills Acrobatics +19(24 when jumping), Bluff +17, Diplomacy, +17, Intimidate, +17, Perception +13
Languages Common
Combat Gear: +4 belt of dexterity, +2 Headband of Charisma, +3 Scimitar, +2 Buckler, +2 Mithral Chainshirt, Masterwork Dagger, +3 cloak of resistance, Boots of Striding and Sprining, 2 potions of cure serious wounds.