Dude, go to an actual gaming store. Chapters is s@@% for new gaming books. TO only has about 20 gaming stores.
Actually, up until now, the local Chapters has been great for gaming books. They tended to get them out earlier than the actual release dates and my discount card made the prices competitive. Trying not to be a pessimist, but not having it come out in Chapters at all makes me worried. (I did a search of all Chapters/Coles within 100 km of me. There is one store that has 2 copies of the Dark Sun Campaign setting.
As for the Toronto gaming stores, it comes down to convenience. I had 2 that were (relatively) close to me. One closed up last summer due to the owner's wife wanting to get out of Toronto, the other has stopped ordering new gaming books at all and has moved it's focus to comics and collectables. Downtown is just not the easiest to get to, park, etc.
So I checked out the Dungeon Annual at my local Chapters. I am honestly not sure what I was expecting, but I was disappointed by the fact that there was just 5 adventures contained in it, and little else. Especially because it is all stuff that I have access to for a nominal fee. I would much rather that they had spent their time and put the whole adventure path into a hardcover. Now that would be something that I could get behind :)
So now that the final module has been published, I was wondering if anyone has been running/playing it through out? I just wanted to hear some opinions on the AP as a whole.
Also, I have downloaded all of the pdfs, but I am feeling a bit lazy....does anyone know if there are companion articles from Dragon, and if so which issues they are in?
Paul Hedges wrote:
I just got mine and am pleased. I have been using the zune pass for a few months now and it kicks ass. I like to try lots of different kinds of music and the pass allows me to do that. The screen on the player itself is a fingerprint nightmare. Anybody else try it out?
No love for the Canucks yet!
Is there news on the next Wheel of Time book coming out soon?
Aaron Bitman wrote:
Yeah...I find them hard to find anymore...and most of the time when I do, they are way overpriced.
Not to sound old and crotchety, but comics just don't seem to do it for the younger set (very big generalization, I know). I have quite a few boxes of comics, hardly any in great condition. I buy/bought to read them (most over and over), not to store them away. Each year I take a couple boxes out for our annual street sale (so about around 600 comics I would guess) and sell them for 25 cents or 5 for a dollar. I am lucky if I sell $10 worth. Most kids walk on by and the majority of 'adults' seem to be collectors hoping for the rare mint comic find. I know my wife would hate it, but if I managed to come across comics that cheap, I would be walking away with a lot more for my collection ;)
I actually loaded up a couple bags full of comics and gave them to some kids who were very interested in the comics, but their parents would only let them spend $5 between them.
Newest Excerpt: Story Items - Weapons
WoTC blurb wrote:
Includes the stats block for Alfsair Spear and Screaming Bow.
Scott Betts wrote:
Hey Scott...any chance I can ask you a few questions offline?
Send me an email if so.
The next excerpt is up: Story Items - Armour
The official blurb:
Contains the stats block and story behind 2 pieces of armour:Holy Radiance Armour
Shield of Silver Light (I Like this one :))
Hal Maclean wrote:
One...his own road
Depends on if it falls on the woodchuck or not.
I bought it Friday, finished it last night :)
I thought it was very good...some nice creepy parts. I think it may have been because of Del Toro's influence, but I seemed to really visualize how it would look/play out as if it was a movie. I don't think there are any plans (yet) to make it a movie, but they could.
The only down side was that I didn't read the inside cover, so I didn't know it was the first of a trilogy, the other 2 due to come out in 2010 and 2011. I tend to read quickly, and couple that with a complete lack of patience, so I tend to not buy trilogies/series until they are either all released, or about to be all released.
Stefan Hill wrote:
Dude...where the heck do you shop?
I would have to disagree with the part about the Half-Blood prince's identity...
The impact that Snape, the person Harry has spent his whole time since arriving at Hogwarts hating, is the person he had just spent the entire school year admiring was pretty important (IMO) to Harry's developement as a character. Harry has slowly been learning that his Dad (and his friends) were more like Draco and his cronies, and that that Snape was not as bad as he seemed to believe.
The Dragon compilation does not happen until the 31st, so it will contain the new and improved article :)
I missed the original one, what was the problem with it?
Most of the powers were listed as Immediate Interrupts, which actually made some of them unplayable (i.e. there was a level 10 power that was an immediate interrupt with the trigger being that you kill your quarry. Given that you can't do an immediate action on your own turn, it would be very unlikely that this power would ever come into play.
Not sure if anyone was following htis, but WoTC recently released a Class Acts article that was chock full 'o errors. A lot looked like someone got trigger happy on the cut and paste when it came to the power section.
Well WoTC re-released the article today, along with a letter of apology:
Andy Collins wrote:
The first excerpt from Adventurer's Vault 2 is out, along with the schedule of upcoming excerpts.
The first article is on Immurements, which were apparently prlaytested in Dragon, but I must have missed it before.
The upcoming excerpts and release dates are:Story Items: Armour (July 24th)
Story Items: Weapons (July 27th)
Story Items: Implements (July 31st)
Lair Items (Aug. 3rd)
Ammunition (Aug. 7th)
Item Sets, Part 1 (Aug. 10th)
Item Sets, Part 2 (Aug. 14th)
Brian Carpenter wrote:
Gah. I really can't wait to get this. I haven't been looking forward to a book release like this for a while. I'm playing a cleric of Calistria in our 4E Pathfinder game. Any chance you could tell us how many domains there are or even possibly list them? Pretty please.
To summarize, your divine character gains access to the domains of his or her deity, which means they gain access to those domains feats. Each divine domain has a divinity feat and a domain feat associated with it, and they follow the normal rules for picking feats.
There are more than 30 Domains and they are as follows:
Avandra: Change, Freedom, Luck
I must say I was a little disappointed that they didn't list the Gods from Eberron and FR, especially given the fact that they went out of their way to include racial feats for Warforged, Khalastar, Drow, Gensai, etc.
Celestial Healer wrote:
Is the new Invoker material going to blow my mind? I'd like to play one sometime.
New Class Feature:The Covenant of Malediction
- Manifestation: When you use a divine encounter or daily attack power on your turn, you can push one target hit by the power 1 square after the power's effect is resolved
- Channel Divinity (Maledictor's Doom): Minor Action, Close Blast 5, only enemies. Each target takes a -1 penalty to attack rolls and saving throws until the end of your next turn. In addition, whenever the target is hit by a fear attack before the end of your next turn, you can push the target 1 square as a free action
New powers suitable for Covenant of Malediction, Covenant of Preservation and Covenant of Wrath
New Paragon Paths:
New Class feature:Replace Lay on Hands with one of two new options
- Ardent Vow: Melee Touch, Minor (Once per round, up to a max. number of times per day = Wisdom modifier. The next time you attack the target, before the end of your next turn, you gain a bonus to the damage roll equal to 5 + Wis. modifier. Also, whenever you attack the target before the end of the encounter, it is subject to your divine sanction until the end of your next turn.
- Virute's Touch: Melee Touch, Minor (Once per round, up to a max. number of times per day = Wisdom modifier. You remove one condition from the target: Blinded, Dazed, Deafened, Slowed, Stunned or Weakened
Virtuous Paladin (Can be seen as a free excerpt at WoTC)
New Paragon Paths:
Keep in mind, I haven't done much with the Avenger, as no-one in my group has played one.
New Build: Commanding Avenger - based on the Censure of Unity (+1 bonus to damage rolls against your Oath of Emnity target for each ally adjacent to that target. So the idea is to swear your oath and then surround the target with as many allies as possible. Wisdom, then Intelligence, then Dex in order of importance for abilities.
2 new At Wills:
Bond of Censure: Ranged 5, Wisdom vs. Will. If target is your Oath target, and you have no enemies adjacent to you, make 2 attack rolls and take the higher of the two. Target is pulled a number of squares = Int. modifier. If they end up adjacent, they take 1d10 radiant damage.
Leading Strike: Melee, Wisdom vs. AC, 1[W] + Wis. modifier. One ally adjacent to you or the target gains a bonus to their next damage roll against the target equal to your Int. modified.
They have a cool level 29 Daily called Cataclysmic Duel. Does 7[W] + Wisdom mod. damage and target takes -2 to attack rolls against you (save ends) (Half Damage on a miss).
Effect is, for the rest of the encounter whenever the target hits you, it gets to choose one of your allies within 5 squares and knock them prone. When you hit the target, you choose an enemy within 5 squares of the target and daze them (save ends daze)
New Paragon Paths:
I have to say, I was kind of disappointed in parts...
I really missed the big fight at the end. I was really hoping for a huge F/X spectucular.
I know it would have been hard to incorporate Dumbledore's backstory, but I found the lack of it made the drinking of the poison kind of lacklustre...it seemed much more poignant knowing that the pain Dumbledore was experiencing was due in part ot his own past and his own regrets.
Dumbledore not using the invisibility cloak and the petrifying charm on Harry before the end at the top of the tower. It was a perfect explanation of why Harry did nothing to prevent what happened. The movie just made him seem kind of a chump.
I wished they had explored the bit between Snape and Harry at the end. The book expressed how much more pained Snape was over what happened.
That being said, there were parts that I loved. I found the Quidditch scenes some of the best they've done. I loved Slughorne as well.
I can understand why they skipped the funeral, as it would be a great opening piece to the next movie
I would give it 3 out of 5...
Khyber's Harvest, the module written by Keith Baker and released as part of Free RPG Day 2009 is now available over at WoTC.
Here is the blurb: