Sheila Heidmarch

Lady Drusilla D'Alazario's page

152 posts. Organized Play character for -Karma-.


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Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |

@GM: I got the chronicle, but looks like you marked high tier gold there.

Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |

Awesome game - and done in less than three weeks! Very good job, DM Feral! And thanks to everyone, we had a great party!

"Mission accomplished, Mister Osprey. I hope you find our work satisfactory." Drusilla takes a last look at the lush jungle scenery around her - and can't wait to get back to cooler climate of Absalom.

"Chaine, Fek, Farg. I thank you gentlemen for your cooperation. You are exemplary Pathfinders, and I shall speak highly of you." she says, shaking hands with everyone.

"And now.." Drusilla continues, turning back to Osprey. "I'd like to get back home. I shan't miss this place."

Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |

maintain grapple, ST, advice: 1d20 + 13 + 1 + 2 ⇒ (13) + 13 + 1 + 2 = 29

damage, st, advice, precise strike?: 1d8 - 2 + 1 + 2 + 1d6 ⇒ (8) - 2 + 1 + 2 + (5) = 14 Not sure if Drusilla counts as flanking when grappling

Drusilla keeps her tight hold on the priest. While lacking the strength to do any considerable damage, she has enough knowledge on pressure points to make the experience very painful to the skum.

Will save: 1d20 + 14 ⇒ (5) + 14 = 19

Advice still on

Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |

Will save: 1d20 + 14 ⇒ (4) + 14 = 18

A sensation of pain passes through Drusilla, but she thinks she avoided the worst of it. Ugly and slimy as her opponent may be, Drusilla looks for an opening in skum-priest's defences, and grabs the creature.

Move action: studied target @priest
Grapple, IC, ST: 1d20 + 13 + 2 + 1 ⇒ (1) + 13 + 2 + 1 = 17
Grapple, shirt reroll: 1d20 + 13 + 1 ⇒ (18) + 13 + 1 = 32

"Now, Farg! Strike it!" Advice still on

Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |

"I'd love to do that, but he's a bit far for that..." Drusilla grumbles and tries to swim as fast as she can towards the cult leader.

Full-round action: Run towards the caster
Did I get it right: Running makes Drusilla lose her Dex to AC, but she's not flat-footed, right?If it would make her flat-footed, I'd like to retro the action into something else...

"Deal with last fish-man, and follow me!" Advice still active

Snake style vs AoO (if the mook is going to take one:

Sense motive: 1d20 + 26 ⇒ (7) + 26 = 33

Snake style on opponents turn, if attacked:

Sense motive: 1d20 + 26 ⇒ (16) + 26 = 42

Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |

PFS #96960-6
Day job: Profession (teacher): 1d20 + 10 ⇒ (6) + 10 = 16

I'll PM the email address

Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |

@Chaine, should you fail, remember the reroll from Drusilla..
BTW, can we take 5ft steps while swimming?

Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |

Knowledge (religion), earlier: 1d20 + 14 ⇒ (1) + 14 = 15 Nah..

Could Drusilla have drunk potion of Mage Armor before diving into the pool?

---

"Thank you for the potions, dear. I am not much of a swimmer, you see." It would be better to fight the fish-men on dry ground, but what can you do. Drusilla takes her battle stance, and prepares to fight her way to the big skum.

Activate snake style(swift), studied target on the green skum (move), start advice (standard)

Inspire courage, +2 compentence bonus on atk/dmg, +2 morale bonus on saves vs fear/charm

Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |

The demonic woman did indeed have some tricks up her sleeve. Drusilla is disappointed of the opponents escape, but there's no crying over spilled milk. She gets up and straightens her dress of all the wrinkles from the fight. Then she passes the rope back to Farg. "Thank you for this, even if we didn't get a chance to use it this time."

"I just hope that woman will not be coming back anytime soon."

Drusilla takes the wand from Fek, but instead studies the Tengu. "I am afraid you are still suffering from heatstroke, my young friend. Best you go cool yourself down in that waterfall. Then, I believe, the healing magic will work better"

Will you roll for the healing yourselves? I'm not sure how much damage is on Farg and Chaine. Drusilla will act as the wand operator :)

Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |

"And now... Stay down, wench!"

Maintain grapple: 1d20 + 13 + 2 + 5 ⇒ (17) + 13 + 2 + 5 = 37
Drusilla's bony fingers dig deep into her opponents hair, and pull her relentlessly into the ground.
Grapple: Pin opponent

"If any of you gentle could take the time to get rope and tie her up. Then we could have another chat with more favorable terms."

Advice still active

Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |
Lady Drusilla D'Alazario wrote:
Hmm, Drusilla profile says she would have additional +4 CMD vs grapple and +2 vs trip/reposition. But I can't remember where those would come from. +2 vs grapple of course from improved grapple, but the other two..?

Ah, found it.. it's Ring of Ki Mastery that gives the bonuses

Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |
DM Feral wrote:

Since it seems I'm correcting people's character sheets, I'll do the whole party!

Drusilla, your base CMD is 2 points too low. It should be 22.

+4 bab
-2 strength
+2 dexterity
+6 wisdom
+1 monk
+1 dodge

Thanks :)

I think monk and dodge was missing, I never remember those add also to CMD. Hmm, Drusilla profile says she would have additional +4 CMD vs grapple and +2 vs trip/reposition. But I can't remember where those would come from. +2 vs grapple of course from improved grapple, but the other two..?

Let me know if there's anything else that looks wrong...

Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |

"Oh, don't you even try, you tart!"

reverse grapple: 1d20 + 13 + 2 ⇒ (18) + 13 + 2 = 33

Finding herself suddenly in the grasp of the false mermaid, Drusilla quickly grabs her opponent and reverses the situation again.

Advice still active

Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |

Whatever mystical powers the winged woman may wield, Drusilla decides to put an end to her attempts. Determinedly she closes the distance between her and the enemy, and grabs the creature by her hair.
Initiate grapple, IC: 1d20 + 13 + 2 ⇒ (7) + 13 + 2 = 22
"You wicked wench. I'll have none of it form your types. Stay down and beg for forgiveness, and we might spare you."

"Gentlemen, hustle up! We haven't got all day here. Finish with the skum, and come help with this one!" Maintaining Advice (Inspire courage)

Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |
DM Feral wrote:

[dice=Farg Nonlethal Damage for this hour]1d4
[dice=Fek Nonlethal Damage for this hour]1d4

This damage is the nonlethal that's occurring over the last hour. It cannot be healed until the party has a chance to take a break and cool off (after this encounter). Farg and Fek are currently fatigued.

Emphasis mine

Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |

Drusilla observes and waits for the skum to make their move.

Drusilla delays - acting after the skum

Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |

Earlier
CLW, Farg: 1d8 + 1 ⇒ (5) + 1 = 6
CLW, Fek: 1d8 + 1 ⇒ (3) + 1 = 4
CLW, Fek: 1d8 + 1 ⇒ (4) + 1 = 5
CLW, Drusilla: 1d8 + 1 ⇒ (3) + 1 = 4

Now

"Good boy, Mr Chaine. You should never trust a woman with a pretty smile."

When the fish-like humanoids appear from the jungle, Drusilla's stance adjusts slightly - almost imperceptibly. But now she is alert, and ready to avoid anyone trying to attack her. swift: activate snake style

"Swiftly, gentlemen! Don't mind the fish-men, they are just brutes. Concentrate your attacks on the mermaid, for I fear she'll be the danger for your souls" Drusilla gives her advices, and moves forwards. Her fear is the fish-tailed woman has more tricks than sweet words and pretty smile. At least judging from Leng's journal.

Std action: Activate Advice (Inspire courage)
@Everyone: +2 competence bonus on atk/dmg, +2 morale bonus on saves vs fear and charm

Monster lore @mermaid, Knowledge (nature)?: 1d20 + 12 ⇒ (3) + 12 = 15
Monster lore @fishmen, Knowledge (nature)?: 1d20 + 12 ⇒ (6) + 12 = 18
Assuming they are monstrous humanoids... Rolls were quite bad, but if Drusilla knows anything, I'd like to hear the bad stuff they can do

Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |

"Good grief it is hot in here! I think should have a rest soon "

Wearily Drusilla's eyes follow where Lang is pointing. She takes the sack from Fek, who got to it first. "There are no stones here, unless..." she mumbles, and turns her piercing gaze towards the tengu.

"Mr. Fek. Did you happen to take anything from the sack?"
Sense motive : 1d20 + 26 ⇒ (7) + 26 = 33

Cooling off and healing
CLW, Fek : 1d8 + 1 ⇒ (1) + 1 = 2
CLW, Fek : 1d8 + 1 ⇒ (4) + 1 = 5
CLW, Drusilla : 1d8 + 1 ⇒ (4) + 1 = 5
CLW, Farg : 1d8 + 1 ⇒ (3) + 1 = 4
CLW, Farg : 1d8 + 1 ⇒ (8) + 1 = 9

Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |

Fek found the journal and passed it to Drusilla, so I presume everyone had time to read the notes. Wyrn's journal is known only to Fek and Farg, I believe.

Drusilla studies the man intensely, trying to figure out whether the man is lying about Lichten or he has truly forgotten (or the man is not Lang)
Sense motive: 1d20 + 26 ⇒ (10) + 26 = 36

Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |

Horses are powerful, but it's very hard to get a charge done (at least in PFS). I think my eidolon-riding summoner got to do his first charge when he was level 7 or so. But yes, it does feel sweet when it happens :)

Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |

"Sif'Kesh is the demon lord of suicide, and Osprey thought the stones are linked to him." Drusilla reminds Chaine on their assignment. "But tridents... hmm... I believe they are favoured by underwater races. And this man's ramblings about mermaid would support that."

Drusilla shakes Leng's hand politely, and swiftly takes a cloth to wipe her hand clean. "Mister Leng, rest assured you are in good hands now. But you can also help yourself by helping us. So please answer our questions. Who put you in the cage. Was it..." Drusilla opens the journal and squints her eyes to decipher the shaky handwriting. "..Lichten? Did he leave you in the cage, and run off with the stones?"
diplomacy: 1d20 + 16 ⇒ (4) + 16 = 20

Chaine was polite, but Drusilla takes a more direct approach. If the man is what she suspects - an Aspis agent - no need to waste polite words.

@Chaine: the map link is at top of the page

Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |

Perception: 1d20 + 16 ⇒ (6) + 16 = 22
Religion: 1d20 + 14 ⇒ (13) + 14 = 27

Untrained Heal: 1d20 + 6 ⇒ (10) + 6 = 16

Drusilla watches the remaining boar run away, when she spots something in the debris. She picks up a splintered shaft of a primitively constructed trident. "Look here," she points at a strange engraving in the weapon. "this is a symbol of Sif'kesh."

Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |

"Good grief, what are they eating to grow so big!?" Drusilla stands amazed as the giant boars smash into the party's first rank.

She is about to start barking sound advice to her companions, but Chaine beats her with his cry. So instead she approaches one of the beasts. "Temper, temper..." Drusilla says, and taps it gently on the snout.

Touch of serenity, FtK: 1d20 + 10 + 3 ⇒ (18) + 10 + 3 = 31
Touch of serenity DC19 will save or cannot attack (or cast spells) for 1 round

Swift action: activate Snake Style

Snake style roll, if attacked:

Sense motive: 1d20 + 26 ⇒ (3) + 26 = 29

Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |

Perception: 1d20 + 16 ⇒ (4) + 16 = 20
Untrained heal: 1d20 + 6 ⇒ (13) + 6 = 19

Drusilla breathes heavily as she steps out of the raft. She tries to look dignified while wiping her forehead with a cloth. Unfortunately, the heat is really overbearing.

"Look here, perhaps this was one of the Aspis agents," she says, taking the bronze badge from the corpse. Standing close to the body, she takes the opportunity to study it, and quickly sees the wounds.

"Raked with claws, but also cuts with small bladed weapon. We best be wary, whatever killed this man could be out there, lurking."

If the sun is already setting, can we just wait a while to "get cooled off"?

"Thank you dear, very kind of you." Drusilla thanks Chaine for his effort to help the rest of them.

Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |

Linguistics: 1d20 + 10 ⇒ (18) + 10 = 28

Drusilla listens carefully while the elder speaks, writing down quick notes of words she didn't really understand. Then she translates the elders words to her companions.

"I think he says our enemies came through here, and killed some of their warriors. There is uhh... Place That is Forbidden, perhaps, upriver. Demons inside, who drive people to madness. He says we can go in, but we need stay close to water. And we must not take anything from the land, except what we need to live."

Then the woman thanks the tribe's elder for his advice, and waves him goodbye.

I think we're good to continue?

Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |

Linguistics : 1d20 + 10 ⇒ (1) + 10 = 11
Diplomacy : 1d20 + 16 ⇒ (20) + 16 = 36

Drusilla takes a sheet of paper, and starts drawing crude images of men and demons, and scribbling some words of what she remembers of Polyglot. Then, showing the drawing to the natives, she tries to explain in a pidgin of Common and the local language.
"See here, this is <evil man>. He steals <stone of demons>. <Dangerous>. We, " Drusilla now points at herself and the other Pathfinders, "are here to stop <evil men>"

Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |

BTW, I finally found Drusilla's paper chronicles and inventory sheet. Looks like she already had extra CLW wand and potion of fly. So now there's at least plenty of healing available...

Added the gear to profile. Once I have time, I'll link the scanned chronicles to the profile.

Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |

Linguistics: 1d20 + 10 ⇒ (10) + 10 = 20

"You are right, Farg. I believe these are their sacred lands, and they are not happy we are trespassing." Drusilla confirms Farg's translation.

"I wish we had some way of telling them of our intentions. I do have paper and pen, if drawing would do any good."

Could we combine craft (painting), linguistics and diplomacy to tell that we are trying to stop evil men from taking demon stones?

Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |

"Unfortunately, I do not speak their language either. Your magic might be useful, if Fek and Chaine are not familiar with the natives' tongue."

Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |

Hmm, looks like Drusilla has the best survival skill, even untrained

"Men..." Drusilla sighs, and shakes her head. While her companions push the raft to shore and dock it, she draws a crossbow from her haversack. The weapon in hand, she disembarks the raft, and turns to the others. "Follow me. Keep close, try not to get lost"

While not a seasoned hunter, she knows the ways of the world - and her connection to the ki guides her where her own knowledge is not enough.
Using Ki mystic ability for each roll - using 1 ki point to gain +4 insight bonus

Survival, untrained: 1d20 + 6 + 4 ⇒ (2) + 6 + 4 = 12
Survival, untrained: 1d20 + 6 + 4 ⇒ (13) + 6 + 4 = 23
Survival, untrained: 1d20 + 6 + 4 ⇒ (19) + 6 + 4 = 29

Can the others give aid for these rolls?

Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |

Kn. (religion): 1d20 + 14 ⇒ (7) + 14 = 21
Perception: 1d20 + 16 ⇒ (2) + 16 = 18

Drusilla motions the others to be silent for a moment, and listens the sounds from the darkness.

"Do you hear that drumming?" she whispers. "It is a signal of some Mwangi tribe. They expect us to offer a sacrifice to the tribe's animal totems. A a freshly slain game thrown into the river."

She studies her travelling companions for a moment. "Does any of you have skills in hunting? I think it's best if we try to please the natives"

Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |
DM Feral wrote:
@Drusilla: In the interest of saving time do you have some predetermined triggers snake style and your ki rerolls should be saved for? Critical threats? The first attack against you each round? Helping allies confirm crits?

Unless otherwise mentioned, you can assume snake style is used on first attack. Ki rerolls are harder to specify beforehand, since there are so many possible scenarios. At least on failed saves versus dominate/charm/confuse effects.

Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |

Before the party sets off, Drusilla changes into her hot weather outfit. She politely declines Chaines offer for potion, telling him it's best to save them for later - for cases someone gets a heatstroke.

"I think we should avoid travelling during the hottest hours of the day - best to move early in the morning and in the evening"

With the hot weather outfit, Drusilla's fort save bonus is +11

survival rolls:

Untrained survival: 1d20 + 6 ⇒ (6) + 6 = 12
Untrained survival: 1d20 + 6 ⇒ (15) + 6 = 21
Untrained survival: 1d20 + 6 ⇒ (7) + 6 = 13
Untrained survival: 1d20 + 6 ⇒ (20) + 6 = 26
Untrained survival: 1d20 + 6 ⇒ (18) + 6 = 24
Untrained survival: 1d20 + 6 ⇒ (12) + 6 = 18

Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |

Drusilla has a couple of abilities that are slightly cumbersome in PBP as they are immediate actions.

Her main defense is snake style - allowing Drusilla use a sense motive roll as AC vs. one attack. I can roll that beforehand in a spoiler as part of my combat action. Unless GM prefers to roll that in his posts.

Then the Ki mystic's Mystic insight allows her to grant an ally within 30 feet the ability to reroll a single attack roll or saving throw. I suppose it would be easiest to be "always on" (ie. if someone fails an important save (or attack) he can reroll it on his turn). But this costs ki, so use it when really needed (and Drusilla as immediate action available)

Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |

Drusilla keeps her eyes tighly shut until the dizzy feeling fades. "Don't you worry, young man. I've done this before.." she mutters, recalling one of her very first missions - that time it was Aram Zey who teleported her team into Bloodcove.

The tries to look dignified as she gets up, still a bit weak on her knees. Since she now feels stable enough, she takes a closer look at the man who spoke. "Eiastor Wyrn, I presume?"

Purchases before leaving: Wand of CLW (2PP), Scroll of Lesser Restoration x5 (750gp), Potion of flight (750gp)

Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |

Chaine "The Butcher" Alazario
Lady Drusilla D'Alazario

Wow, what are the chances? Alazario was just a random word I came up when creating the character :) But I guess it's a real name somewhere in the world...

Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |

"Very good, Mister Chaine. Well-mannered you are." Drusilla nods to the cavalier with a smile. "Are we related, perhaps? Which branch of Alazario's do you come from?"

But the woman's smile disappears as Osprey gives out the details about their mission. "Oh, gods... Mwangi Expanse! Why is it that they always send me to these gods-forsaken places. Never a mission within a sight of civilization... Oh well, whatever we must do to stop the Aspis."

Drusilla pauses for a moment, to sip on her tea, and to contemplate what he knows of demon lords, and Sif'kesh in particular.
Knowledge (religion): 1d20 + 14 ⇒ (19) + 14 = 33

"So we know basically nothing of the stones. What about the Aspis agents, do we have any information on them? Or do we just hope to stumble on them somewhere in the jungle?"

"And should we manage to retrieve the stones, what shall we do with them. Get rid of them? Or bring back here to be placed into that woman's dark archives?" she adds, with clear disdain in her voice.

Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |

I think we just have wands for healing. Drusilla can use one as well.
Can anyone cast mage armor from wand?

Drusilla's stats should be correct on the profile. I need to go over the paper chronicles to see if the equipment is as well.

Buying one CLW wand now at least.

Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |

Elderly woman sits already at the table, sipping her tea while she observes the newcomers and druid who summoned them. Her graying heir neatly tied into a bun, and her dress is elaborate enough to look quite out of place in such an environment. As she puts down her cup, her unnaturally deep eyes bore into each newcomer in turn. Then she turns to Fek, with a faint smile on her lips.

"How do you do, Fek. Very nice to meet you. I am Drusilla D'Alazario of The Grand Lodge."

Then the unnerving eyes turn to Chaine and Farg. "I hope you two will look up to this gentleman here. He seems to have some manners - a quality so often lacking among our kind." Drusilla lets out a theathrical sigh, and has another sip from her cup.

"Well then, master Osprey. I hope you have a good reason to summon us into this unsavory place."

Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |

Thanks for the game! Many, many battles, but I guess that's how it is with the specials... Very enjoyable, nonetheless

Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |

Player Name: Jyri
Character Name: Drusilla
PFS # & Character #: 96960-6
Faction: Grand Lodge
Chronicle #: 11
Slow/Normal advancement: Normal
Starting XP: 14
Starting Fame: 22
Starting Prestige: 12
Starting Gold: 2879
Day Job Check: Profession (Teacher): 1d20 + 10 ⇒ (11) + 10 = 21

Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |

"Seize the moment, grab the lighting..." Drusilla mutters, and proceeds to do just that.

Grapple elemental: 1d20 + 12 ⇒ (10) + 12 = 22

Snake style: 1d20 + 21 ⇒ (10) + 21 = 31

Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |

"Oh good grief, here they come... Watch out for their tails! Should they hit you, you might get confused!"

Not entirely surprised that the voidworms are out of the binding circle, Drusilla considers how to best fight them. She doesn't think the creatures offer much harm for her, but the real danger might come from her own allies. So the woman keeps her distance, rather than going to grapple the disgusting-looking little things. Instead, she concentrates her Ki into the palms of her hands, and releases it in a gout of flame. Burning 2 Ki

Scorching ray vs purple voidworm: 1d20 + 5 ⇒ (20) + 5 = 25
Fire Damage: 4d6 ⇒ (5, 3, 3, 5) = 16
Conf: 1d20 + 5 ⇒ (8) + 5 = 13 versus flat touch, I hope? But are they immune to crits?
Crit Fire Damage: 4d6 ⇒ (2, 2, 6, 6) = 16

Snake style: 1d20 + 21 ⇒ (8) + 21 = 29

Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |

Botting is fine, cannot stay up very late normally.

"I hope you know what you are doing, miss." Drusilla mutters, and stands back. Best let the girl try out her plan first, before starting to do anything else.

Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |

Drusilla picks up the healing potion from the unconscious enemy, and drinks it's contents. Then she uses her wand to heal the remaining wounds.
CLW potion: 1d8 + 1 ⇒ (3) + 1 = 4
CLW wand: 1d8 + 1 ⇒ (7) + 1 = 8

"We have the Sky Key, so let head back. I hope the portal works the other way as well. Rravn, careful with the cirle, don't break the lines!"

Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |

Damn, why didn't I see the part about him breaking the grapple... Then:

"Oh, no you don't!" Drusilla mutters as the Aspis agent slips out from her grasp. Quickly but surely, she reattaches her grip on the enemy.
Grapple, ST: 1d20 + 12 + 1 ⇒ (15) + 12 + 1 = 28

"Would you gentlemen be so kind and finish this one, so we can move to the next?"

Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |

EDIT: removed action

Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |

I'll probably go to bed before Drusilla's turn comes, so here's what she'll do: If blue is still around, she keeps grappling and tries to pin him. If Rravn manages to finish him, then Drusilla will go grappling red. If something new happens (I guess there's a reason why Drusilla and Rravn do not act with the others...), please bot Drusilla appropriately.

Rolls:

Grapple: 1d20 + 12 ⇒ (9) + 12 = 21 27 to maintain grapple on Red

Snake style: 1d20 + 21 ⇒ (16) + 21 = 37

Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |

Kn. Planes for the thing in summoning circle, HA: 1d20 + 12 + 2 + 6 ⇒ (17) + 12 + 2 + 6 = 37

"What are you doing? Stop trying to hit them and hit them! I'll keep this one tied up" Drusilla shouts, and grabs the nearest Aspis agent into her firm grasp.
Grapple, ST: 1d20 + 12 + 1 ⇒ (15) + 12 + 1 = 28

She is not quite sure yet what to make of the misty form in the summoning circle, but for the time being she trusts Pip's analysis.

Snake style, Studied target, grapple

Snake style: 1d20 + 21 ⇒ (1) + 21 = 22

Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |

Drusilla marches into the storage room, and immediately spots what she needs. Abandoned to a rack in the far corner, lies a venerable but well-crafted repeating crossbow. Drusilla takes the ancient weapon to her hands and blows away the layer of dust on it. Then she loads a new case of bolts to the crossbow, and pulls the reloading lever to see if it is still working. Satisfied with the performance, she puts the weapon into her purse to wait for the times it's needed.

Then she joins the others to climb the stairs.

Fine with the order.

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