Giant Gecko

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Honestly I thought I'd pass on this book until I read that there would be Numeria stuff in general (Robot template in particular).

I got the PDF, immediately read the Red Redoubt, hit the Batteries mechanic, and started to freak out.
I am still freaking out.

I need more.

Devs, I beseech you! I NEED more!

Things like:
Superscience, it's not magic so it doesn't register under Detect Magic right? Or does it?

How do you make it? Craft Superscience? Craft alchemy is kinda superscience, would that work?

What action is it to install a battery? To remove?

Is it 1 charge that lasts 10 days or 10x 1 day charges?

What is a battery's AC/Hardness/HP?

Then there are the grander issues when you combine the tidbits mentioned elsewhere...

Like just reflavoring things into tech (Potions into pills, belts of giant strength into mechanical augments), or should single use items be reflavored, but enduring items run off batteries!?

I know I'm not the only one who has bored loved ones and coworkers with my frantic speculation on the Paizo superscience rules (We can make flying helper-bots that speak old-draconian by crom!)

So please, to those who make these decisions, from the bottom of my dice bag, please release more superscience.

Think of the nerdly children...