Thief

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Goblin Squad Member. 110 posts. No reviews. No lists. No wishlists.


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Bluddwolf wrote:
At some point GW might look to have PFO supported through Steam, Origin or some other game port like them.

Not any time soon, hopefully.

Going on Steam would murder this game. Steam already has a still-ongoing history of products that are released in awful condition. If it went up now, it'd even be an Early Access title which are plagued by this issue. Fans hit the discussion boards on such games hard and the reviews are put on the store page full of rants about every single thing wrong with it.

They'd eat PFO alive.

The game has a long way to go before it's ready for the public to see it, otherwise you're simply going to have a zombie apocalypse of rabid fans who feel scammed feeding the internet with negative press. Better it stays locked away with just the direct backers and buyers until it's something more of an actual game. With stuff to do other than PVP or harvesting.

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Escalations? Pff, no. Pathfinder has always been a dungeon crawling game, so the dungeons are where the content's at. Control and right to farm of said dungeon will lead to PVP. Obtaining the boss spoils will be a contested thing for all players and only the best equipped and best trained armies will be permitted access.

There's a whole lot missing from the game currently. The burden of content creation is presently on the developers.

Let's not forget that THIS is what we were promised when be backed the Kickstarter:

http://images.mmorpg.com/features/7033/images/PFO_TechDemo_Screen01_t.jpg


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Mine was this:

Quote:

TONIGHT!!! ON PAY-PER-VIEW!!! The Bloodiest Gankfest of the Century!!!

CHAOTIC EVIL

- VERSUS -

LAWFUL EVIL

...in a battle to END all battles!!!

$59.99 or ask your local cable provider

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Pyronous Rath wrote:
Kyutaru wrote:
Capitalocracy wrote:
Ouch, another painful nerf. Is it going to retain the massive cooldown as well as the huge damage cut? Are wizards really this overpowered?

It's more like they don't want wizards using cantrips as a main attack. Wilting Surge was almost as strong as Fireball, yet only cost a cheap ammo charge instead of Power. If spamming expendables isn't great for wizards down the line, the devs will make adjustments. But first they need to see it and gather data... and that means taking away the existing toys until people start using them.

So next time you're doing some player combat, don't use Wilting Surge. Cast Lightning Bolt.

so what other classes can use ammo and no ammo for their main attack and wiz have to use power?!? are you serious or just being sarcastic? If not you should probably look at wiz expendables as they do the lowest dps of any class lol.

Sure... let's look at Lightning Bolt, since I mentioned it. Damage multiplier 3.66 Streak, an AOE that hits everything in a line out to 35m, along with being electric damage which bypasses the physical resistance of those heavy armor guys with swords, and a 50 stack of exhaust to anyone affected by Dispelled.

Know why it's not as damaging as Harm? It's a long range AOE. Not a point blank single target. This is seen with Meteor Swarm vs Deaths Wail. Meteor Swarm = long range burst, 3.27 multiplier. Deaths Wail = close combat burst, 6.26 multiplier. Now look at every other wizard spell... it's either a buff that deals no damage, some type of AOE, or some type of strong single target debuff. All of which take a damage penalty for the utility offered.

So what other classes can nuke a spot 35m away with a 6m burst for the same damage as the strongest single target bow attacks? I suggest looking at Wizard expendables again.

Oh and every class uses power. Warriors use it for utility, weapons for damage. As for ammo, the bow users know that feeling quite well. Wizards can certainly choose not to use power, just beat the mob to death with a club. I wouldn't recommend it though.

Spellcasting classes use spells in Pathfinder. If you weren't aware of that, purchase the Pathfinder RPG gamebook and start reading. This is hardly the first MMO where casters relied on mana while weapon classes attacked for free. If you dislike needing to manage a Power bar, don't play a caster.

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Talk about shooting yourself in the foot...

The game isn't anywhere near feature ready to be encouraging friends to come play it. It would just drive those friends away at this point. We're here because we KNOW it isn't ready and we're okay with that. We want to get in on the ground floor and crowdforge it along the way.

But free trials? Buddy program? Those are things you implement when your game is a few months/years old, active and thriving to encourage new membership. All the bells and whistles need to be in place to hook potential gamers into making the commitment for a purchase. Currently there's nothing addictive about the game that's going to do that, all those elements come later when the city/dungeon/war features are added.

I'm hoping they're not just desperate for subs right now. Maybe a little spooked by the ghost town. But that's normal for beta state games. The masses come when the game is READY. They don't slog through hours of not having fun when they can just wait for it to be done right.

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Quietus doesn't make a lot of noise.

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As I said in my original expectations, Longbow farming will switch to Spear farming. Spears have an even better exploit than the Longbow and don't cost any money to use. I think ammo counts will make spells and bows a PVP or boss thing. For casual farming of mobs, depend on heavy armored tanks wielding huge melee weapons. That is what I think their plan has been all along because the AI doesn't support ranged combat well, as evident by the fact that we can exploit it easily and rack in the T2/T3 loot this early. The devs want the mobs to have a chance of fighting back and that means getting up close and personal with them while minimizing the effectiveness of ranged kiting.

Casters and archers will still be invaluable in PVP combat, but not as an everyday tool for mass mob murder.

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Expectation: Wizards will rely more on expendables than before. People will learn their power and the game balance will be put in better perspective. Likewise, all casters will be more reliant on BUFFS than attempting to wreak havoc with spells when farming mobs. The advantage of having feat training in Maces for clerics will become obvious. Longbow farming T2s will switch to Spear farming.

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I'm not taking anything personal, you're reading into that. I simply stated that if there's an excess of towers and they need to have value, you simply take them and pass a law against retaking them. Violators get punished severely.

The Band of Brothers controlled half the EVE space before they were brought down by betrayal. They didn't do it by having a guy sitting at every single tower position in the universe watching for signs of intruders and giving his life to hold it. They did it by being the scariest alliance in the game and if you EVER even THOUGHT about touching one of their towers, they would get their royal armada and pulverize your entire base into paste. Declarations of war allowed EVE pilots to kill you without remorse or penalty. You did NOT want BoB declaring war on you.

Same thing here. There's tons of towers, they're worthless. That's nice. So grab all the towers you can see and declare them under your protection. The minute someone puts their toe out of line and challenges your claim, you go to war and pound them into submission until they relent, apologize, and swear to never, ever, EVER touch your stuff again.

Problem is... no one currently playing has this mindset it seems. The towers exist for it, but people would prefer to share. That's rare in games like EVE/Darkfall/PFO.

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Just goes to show that if you are having trouble with a pull, just invite a few people chilling in Thornkeep to your party. The camp mobs will go on an adventure sixteen hexes that way and you can handle the solo guy you pulled.

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ALSO -- It should be noted that Wizards already have a hasting expendable called Speed. It costs 10 power to activate, yet there is no reason to ever use it because Energetic Field is just better and free.

And Energetic Field is actually:

- Hasted 2 to all
- Dodging 2 to all
- Riposting 2 to all
- Striking 2 to all

Four buffs to all nearby players on a spammable button. It surpasses expendables like Bless and Speed which give just ONE of those buffs.

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Thod wrote:
Did I say that goblin shamans likely will cause more grief and damage as bandits.

You have it easy! You don't live on ogre mountain!

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TONIGHT!!! ON PAY-PER-VIEW!!! The Bloodiest Gankfest of the Century!!!

CHAOTIC EVIL

- VERSUS -

LAWFUL EVIL

...in a battle to END all battles!!!

$59.99 or ask your local cable provider

Goblin Squad Member

1 person marked this as a favorite.

Anything cleric fits in a focus, they only have a single weapon currently. You can get a free focus from the Focus Supplier who is standing next to the cleric trainer.

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People thought a lifetime subscription to Lord of the Rings Online was a safe bet.

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A preview of PVP in the post-patch future:

You are out farming mobs or harvesting, obviously with several friends nearby. The puller takes the next mob group, then dies rather quickly. Perhaps you have overestimated this group's strength? No, you were certain only two purples existed and neither are mages.

Meanwhile, a Longbow-wielding Daredevil in Archer armor with MoO: Suffer and Stop enters Stealth once again and retreats to a safe distance, hopefully not having been noticed while the rest of your group was handling the camp mobs.

After a number of suspiciously unsuccessful pulls, you realize what's happening and advance the Logs agenda on the crowdforging site.

Anyone, anywhere, anytime; you can and will die to assassins, but will you even notice?

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I found another of Sammy's PVP videos. This time he's singing.

https://www.youtube.com/watch?v=TXhp7-fMvSk

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Someone intentionally made it stupidly broken? I'll be in Thornkeep handing out flyers to join the Doomsday Cult.

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Tyncale wrote:


I realize that PFO currently does not gate any skills/feats behind Levels, but I am thinking access to Energetic Field for less then 500xp spent maybe too good to pass up on for your average gank-squad roller.

Did I just ask for the first nerf?

Bug fixes are not nerfs.

What Energetic Field is supposed to do is:
- Burst to Self, Hasted (2 Rounds) to Self, Dodging (2 Rounds) to Self

What it ACTUALLY does is:
- Burst to Self, Hasted (2 rounds) to ALL, Dodging (2 rounds) to ALL, Mighty (All types) (2 rounds) to ALL, +15 Base Defense and Attack to ALL

So it's really no wonder why anyone who uses Energetic Field combo is winning PVP when they are buffing their attacks by +45, their reflex defense by +40 when moving, and getting 30% more movespeed. All of which applies to every person within 6m of you.

Best buff in the game and it's non-expendable.

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I think having ANY type of recording system or journalistic venture would benefit the game immensely. I can hardly turn on the ten o'clock news without being subjected to a homicide report. While it's mostly sensationalist drivel as Bludd points out, some people use it as a litmus test of the waters to see where to avoid and more importantly whom.

Obviously the criminal filth of the underworld would oppose such an initiative. Information can be powerful in the right hands and the bandits and murderers would see us devoid of it.

We must all remember the loss of poor Harbinger and strive to do all we can to avoid such a tragedy again. I happily support what shall be henceforth known as "Harbinger's Law" in identifying criminal activity and raising awareness of its doers and locations. Would you want your children to be gathering innocently while predators lurk about? We must identify WHO these predators are, WHERE they live, and what venues they frequent.

Think of the children who will be playing this game!

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Kryzbyn wrote:

Invites terrorism?

Isn't that logic akin to a short skirt inviting rape?

But it does, on both accounts. We simply prefer to live in a world where wearing a short skirt does not make one a victim. The stimulus-response trigger remains objectively present.

Engaging in verbal hostilities, on the other hand, isn't awarded the same level of support. As any act that is shunned, it's purely subjective framing and the only difference between the two examples is perspective.

So while we are less likely as a society to discourage females from wearing short skirts, we are more inclined to frown upon being rude.

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See the beta tests for any other game out there. A million invited, 2000 online at BEST. Populations plummet, world feels empty despite being a single server. Developers begging people to log into the test server because only 500 people are still playing.

Fast forward to launch day... hundreds of thousands of people break the servers day one.

Let is rest, drama queens. It isn't the apocalypse yet. People simply don't want to play a game that's half-developed and featureless.

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Commandment XI: Thou Shalt Not Pilfer Thy Neighbor's Towers