Kyrinn S. Eis's page

347 posts (381 including aliases). 1 review. No lists. No wishlists. 2 aliases.



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remoraz wrote:

You really could say the same thing about a lot of the magical effects in the game, like dragon fire. It's dozens of times more damaging that a flamethrower. Dragon acid breath, which apparently will melt trees to nothing in a few seconds (like in Aliens). Being hit with a great club wielded by a colossal creature (which weighs way more than a human). Being hit by just about anything from a colossal creature!

There's a lot of "you REALLY should be dead" moments. But that's why we play the main characters/heroes/villains. Because we're awesome. And lava doesn't hurt us.

Precisely.


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IMHO, the Willpower aspect should be a function of Charisma, which already states that it is Force of Personality.

If that change were made, then, I've also proposed that saves operate thusly:

* FORT: Str or Con
* REF : Dex or Wis
* WILL: Int or Cha

Str for FORT just because I think it makes great sense that a hulking creature should be able to withstand a lot of abuse.

Wis for REF due to the Intuition aspect.

Int or Cha for WILL because if you realise you are being tempted/controlled it ought to count for something, and if you are just such a cantankerous cuss your force of personality (Cha) should be able to give you an edge.

I realise that this is similar to 4nother RPG out there, but if I'm not mistaken an earlier version (2nd) used something similar in its Skills and Powers books.

Comments, ideas?