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Grand Lodge 4/5

Soon (tm)

Grand Lodge 4/5

Old "Scuttlebutt" Salt wrote:
GeoffA wrote:

How many licks does it take to get to the center of the Starstone?

- An Owl (possibly a Druid since owls don’t typically talk)
So that's what happened to Osprey...

We can only be so lucky

Grand Lodge 4/5

So far, I see no ‘translators’ (a role I use my low skill PCs to help out',or skill monkeys. You have at best starting out maybe five or six skills and that’s it.

The more I read on the crit mechanic the more deadly I think the high level critters will be killing parties

Grand Lodge 4/5

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roysier wrote:
Die Mr. Torch die.

Been saving my last .5 xp JUST FOR THIS. FOR 4 YEARS

Grand Lodge 4/5

BigNorseWolf wrote:
Davor Firetusk wrote:
I'm not sure if it is the same scenario, but I recall our party having a kineticst against a long range horde of charging orcs.. Turns out their blasts have a ridiculous range.

"Cover?!?!! From what? its a wide open field"

"Curvature of the earth."

“Yup” done that”. Hefts up a gun nearly as tall as her. “I call him ‘Piecemaker’. After shooting two Aspis agents I’ve been ‘requested’ to not shoot him on the isle of Kortos..”

MW timeworn Railgun.

Grand Lodge 4/5

The Aspis Consortium wrote:
Can we please change the subject? I'm feeling triggered.

"Don't worry.. some of have an eye on you. "

Sights down 'Piecemaker', a MW Timeworn Railgun..

"Can you step in line with your compatriot there..... "

Grand Lodge 4/5

4 people marked this as a favorite.
Wei Ji the Learner wrote:
Nerf Bat wrote:
Crayfish Hora wrote:

The fighter is doing things again, stirring trouble wherever it goes. How dare it be good at something. Please, please hit it with the bat again!

...
I fully agree with... wait... hit it with what?

Sometimes, one must 'take a hit (or ten) for the team'.

Just want you to know, we're all counting on you!

Pulls out comically large rail gun, turns it on and lets it wind up to a nice dangerous purr.

Quaffs an extract of True strike.

"Now this won't hurt much." She says as she lines up the Timeworn Masterwork Railgun as she infuses it wth a alchemispcal mixture of Alchemist Fire/Slime Grenade and lines up her shot at the NB

Grand Lodge 4/5

RealAlchemy wrote:
Fromper wrote:

I've seen two bolt aces.

I think I've only seen one non-pregen shaman, though I've seen the pregen played a few times, too.

Gunslingers used to be popular around season 3 and 4, but they've pretty much disappeared recently. At least, those that actually use guns. The oddball archetypes that don't use guns (like the bolt ace) still pop up occasionally.

I may have the only musket master who doesn't rapid shot with alchemical cartridges, instead vital striking with standard bullets. This is because my dice hate me with misfire chances.

I do that, but I'm a grenadier also...

Grand Lodge 4/5

Hopefully a short return. ..

Resumes polishing her Timeworn MW Railgun...

Grand Lodge

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Speaking as a GM, I'd say a warning or atonement would be the most I'd do for a paladin in a PFS game. It could be argued depending on the god that the paladin worships cracking her head open would be a good final option after both diplomacy and intimidate checks were made.

You're a paladin of say..Torag , you present options. She tells you point blank she going to kill the family as soon as she can. Cut and dried, I'll take my warning and/or atonement Mr GM ..

Saying that encounter was grounds for the paladin falling without any other instances?

Nope.

Grand Lodge 4/5

1 person marked this as a favorite.

I don't know..

Spoiler:
The outright murder of Spider in front of a party of Pathfinders with a smirking thanks to his 'minions' if any were around seems pretty INTENTIONAL.

Kyrie polishes a little adamantine bullet with a lot of names on it. All known aliases of one man...

Grand Lodge 4/5

I don't get the Sheila hate.. but I will concede on occasion she's been woefully uninformed in the situation at hand.

That being said.. I LOATHE:

-Drendle: 3am wake ups for stuff you've known about for weeks? The running gag is he doesn't send pages for this character as she's usually crawling home at the point (he's waiting at the gate)

-Osprey: Osprey and Kyrie has this mutual loathing society thing going. He hates her snark at briefings and she frequently asks which lover/ex-lover/friend she'll find dead in the ditch as part of the mission.

-Aram Zey.: its more a 'I don't deserve your scorn' thing with him. As my Alchemist Runt put it recently when a certain season goal was realized 'He's a D@#$ but he's our D@#$,"

MOST of my issues is some of the other mission briefers have a very very casual attitude about things like: getting there, getting back, knowing what is coming, what is up, and such.

For example in a specific interactive HE KNEW what what coming but what do the players get is something along the lines of 'Hey something is up.. be alert.. caw caw " as he flies in and flies out.

Grand Lodge

"Favors? I'm happy to do it if Dicky clears my 20gp tab."

A tall varisian woman with acid splattered clothing says from where she's looking over the wreckage of her favorite dive bar. She held a sheet that says 'Usage Waiver' on it.

"I'm even cleared to use Piecemaker. And I called in a favor with several friend's of mine, all followers of the 'Lucky God'. We were going to add the "Boar 'n Oysters' to the annual Cayden's Crawl next year. Cause.. well damn.. spicy oysters and best damn Boar's ribs..." The idea of dozens of Caydenites out for two clumsy thugs in Absalon.

Nothing could go wrong could it?

Grand Lodge

While a Gunslinger able to skimp on con, particularly on a musket master or long arm GS, I'd suggest a minimum of 12 (with toughness and some FCB) because:

1. You're going to earn the Ire of someone on the other side. You will hit easily, often and thanks to a x4 multiple on some weapons quite nastily. You will EARN attacks quite easily.

2. there will be THAT time when you are having to tank. The main melee guy will be out of spot/dead/dying/a rabbit or something will get to you or the guy you're beside. I personally am the only GS I know of in my PFS lodge who hasn't had to do it. And at 11th level, that surprised me to say it.

There ways to up your intimidate. (Maiden's mask if you have access to the Shattered Star AP) for example.

Just remember the first rule..

Have fun

Grand Lodge

Kyrie watched the tengu quietly, the gun moving to keep him in line. Of course he didn't know that things like people, walls and buildings wouldn't stop the round. It was because of that she didn't get to randomly shoot it off on the island of Kortoss

"Tell glass, chilled, Arkenstart Amberbock please." She said as the server came up. She looked at him with a bland smile as she slid Piecemaker to one side.

Dicky, do you have something like chicken wings here? The oysters were great.. but I need some foul."

Grand Lodge

Kyrie continues snacking on her oysters and drinks, but those who are observant notice that while several of her guns are out, Piecemaker is still out and depending on how you see it from the booth she's in, it could be pointing towards a certain Tengu lawyer or a the very loud person who just blasphemed on a good Varisian red.

Grand Lodge

P.I.E.C.E not Peace. This is a tricky weapon. Found it in Numerian, I am the only person in my team who could use it. I'm forbidden to shoot it on the grounds of the Lodge here in town short of invasion. Took two shoots during the Convocation last summer. First shot left this pretty little trench along the north wall of six library rooms in a row. The second vaporized to Consortium agents. Pink cloud..and then clipped the edging of a rooftop a mile away. Needless to say, words were said. At length. At GREAT length. And volume.

She looked at the gnome with a smile. He was entirely too hyper but that was okay for now. She shucked down two more of her oysters.

Aye, all guns have names. I have Ol' Painless, my father's gun, brought to me by the man that introduced me to the society. Then there is my backup." A flick of her wrist reveals a pepperbox pistol "Named Diplomacy.. I've used Diplomacy in many a surprise situation. And there is the gun that Paracountess Drahleen gave me.

She pulled an ornately guided rifle from 'somewhere.' Two barrels of blued steel, with an elaborately carved woman with very little to cover her 'assets' with. The butt was made of exquisite Taldan darkwood and inlaid with a mix of brass and silver, covered in similar figures on it.

The Countess. Because like the person who gave me this gun, it's ostentatious and gaudy and makes a scene whenever she is brought out. As for the Ebonblade name, it's deep involved and I'm not entirely sure, my mother and father were pathfinders. They're name is on the Wall of names..and my father knew what it meant. She said as she dropped another platinum piece on the counter. Apple Jack, cold and strong please, Dicky.

Grand Lodge

Denbora, my friend, you touch Piecemaker and I might have to get upset.No one gets to play with her till the Ten let's me fire it again at the Conclave. Kyrie said as she worked what could be called a demonic alchemist lab on the plate. She unstoppered each bottle and smiled, as usual the best quality booze to be had. I got the range designed. Two hundred foot backstop lined with six two-inch adamantine plates. That should hold.

Mmm.. and good that I brought my sauce for these. She said as she added a dash out of the red bottle she pulled from her bag and shook it over the oysters and paused to shuck down three. Grand as usual Dicky, though you need to up your sauce game The alchemist said as she shook the bottle of her own sauce, labeled flaming manticore.

This Dicky, is a tricky one, one vial of black dragon's blood, the stinger gland of an emperor scorpion, the balsamic will actually work well with this She poured the blood in, then added one scary thing after another along with the bottles she paired Dicky for. The mixture seethed and bubbled as she gently stirred it with a glass rod in the glass. There was a faint haze around the glass before she added the gland and a small vital of liquid ice. The mixture bubbled and the haze formed into a cloud as she smiled at sight of the runes glowing. As usual the right touch.. I like it. The Lucky Drunk would enjoy this.

She took it in hand and slugged it down, sitting down on the stool ad she upended the glass and then blew a long smoke ring with a belch.

"Been wanting to try that recipe for YEARS. Totally worth running two days across the damn Mana Wastes, running across the desert in the tapestry to the only place that had the rest of the ingredients. She says holding the last dregs up for her review and quickly pouring it into a small alchemist's vial.

Master Denboara Azzar, I apologize but I tend to be a mite possessive of Piecemaker. I've been forbidden of firing her again in Absalon short of invasion. Care to try my hot sauce or can I buy you a drink?

Grand Lodge

A woman carrying a HUGE rifle on her shoulder comes in, clearly having travelled far as she dusts off her tricorne had and sets the massive numerian device against the bar. She pulled a marble platter from the pack she dropped by it.

"Master Serpico, I have travelled far today, cutting leagues from my journey by taking a two league shortcut thru a desert in the tapestry. Terrible dusty weather, gnoll bandits, all the fun of home without waste mutants." She said cheerfully as she laid an odd gland on the marble cutting and a vial of boiling black blood. "Luckily this scorpion wasn't as big as a wagon, which means this little gland is just right.. now the reason I'm here is you have the last bottle of 30 year old Westcrown Honey whiskey." She said as she laid out the goods and then a stack of 3 platinum pieces. "I'll need that bottle, a bottle of strawberry brandy and a crystal decanter, not metal. This dissolves or corrodes most metals."

Grand Lodge 4/5

My gunslinger/alchemist has a dozen or more put into her campenia.. all have bullet holes and most still have driven blood. I would dearly like to add a gold badge to it someday..

I use it as a MW tool for intimidate...

Grand Lodge 4/5

2 people marked this as a favorite.
BigNorseWolf wrote:
Just lie down in bed one way or another at least one of them will be there

Drendle doesn't visit my room anymore.. a very large fast travelling lead ball through a door after a night of 'worshiping the Drunken God proper' means he sends shorter pages who know to knock from the side of the door rather than in front.

Grand Lodge 4/5

My suggestion, Check out Alchemist and the quick Alchemy rules in the Alchemy Manual.

My Gunslinger/Grenadier doesn't use them but it might fit your needs

Grand Lodge 4/5

Still looking with my partner Mince

Kyrie Ebonblade Musket Master 5/Grenadier 6

Grand Lodge 4/5

Katisha wrote:
Kyrie Ebonblade wrote:
Katisha wrote:
Artemis_Dreamer wrote:

It's interesting how everyone has a different perspective on Grandmaster Torch depending on when they (as players) first met him, as well as when their characters first met him.

I first ran into Torch in Destiny of the Sands Part I, with a character who was on his first-ever mission. None of the players or characters in the party (3 plus a pre-gen) had ever encountered him before.

We fell for his 'legitimate' act... and my alchemist character fell a little harder than I did.

Let me put it this way - as a player, having now played most of Season 2, I feel like Torch's Shadow Lodge got a really rough retirement scenario - he deserved better than that. As a character, my alchemist is still (quite literally) head-over-heels in love with Torch - and it's fun to write about when I'm bored.

Paizo's writers should be congratulated on creating such a complex, nuanced, and divisive character, regardless of how we personally feel about him.

To the OP, I would leave him in the scenarios unchanged, and just take a minute to explain that the events of the scenario are set in the past, when the circumstances of his relationship with the Society were considerably different than they presently are.

Everyone will form their own opinions about the Grandmaster, and that's a good thing.

I'm not sure if I want to share my Torchie with you kid....

I've been carrying a torch for the Grand Master sense season 3

Don't worry, I'll keep him hot for you two. (MW Railgun + Arotun's Flame/Slime Grenade)
clearly you are currently being watched, and your movements are being tracked... :)

Nah, I left the bits of my 'watchers' in a small bucket. You should aways check ABOVE the door left ajar. Sometimes it's not water in the bucket.

Grand Lodge 4/5

Katisha wrote:
Artemis_Dreamer wrote:

It's interesting how everyone has a different perspective on Grandmaster Torch depending on when they (as players) first met him, as well as when their characters first met him.

I first ran into Torch in Destiny of the Sands Part I, with a character who was on his first-ever mission. None of the players or characters in the party (3 plus a pre-gen) had ever encountered him before.

We fell for his 'legitimate' act... and my alchemist character fell a little harder than I did.

Let me put it this way - as a player, having now played most of Season 2, I feel like Torch's Shadow Lodge got a really rough retirement scenario - he deserved better than that. As a character, my alchemist is still (quite literally) head-over-heels in love with Torch - and it's fun to write about when I'm bored.

Paizo's writers should be congratulated on creating such a complex, nuanced, and divisive character, regardless of how we personally feel about him.

To the OP, I would leave him in the scenarios unchanged, and just take a minute to explain that the events of the scenario are set in the past, when the circumstances of his relationship with the Society were considerably different than they presently are.

Everyone will form their own opinions about the Grandmaster, and that's a good thing.

I'm not sure if I want to share my Torchie with you kid....

I've been carrying a torch for the Grand Master sense season 3

Don't worry, I'll keep him hot for you two. (MW Railgun + Arotun's Flame/Slime Grenade)

Grand Lodge 4/5

Don Walker wrote:
I'm of the mind that if these badges are not listed on the Chronicle sheet then they are not available to PCs. I assume Pathfinders would turn them over to the Society.

I simply said my character collected them, till I paid for a MW tool for intimidate (a Kapanenia full of badges with bullet holes) THEN I paid for a benefit for it.

Grand Lodge 4/5

Pyrite Felsic wrote:
Kyrie Ebonblade wrote:


It was an epically nice shot.. Turned two fully unharmed Aspis Agents into pink mist

Not as much fun as feeding them to mighty queen.

Badge cleaning easier though.

Sadly, there were no badges left to put on my Kapenia afterwards.

Along with the 22 others I already have

Grand Lodge 4/5

UndeadMitch wrote:
Syferus wrote:
Muser wrote:

Just remembered a certain dwarven musket master critting on a readied shot.

4d12+80 oh baby yeah

It was like poetry. Beautiful.

What? How?

Better question, why? That doesn't sound very fun for anyone.

Calling gunslingers badwrongfun? Pssh, that is so 2013. The question you should be asking is "Why Not?"

Nice shot..

Try 15d10+64?

It was an epically nice shot.. Turned two fully unharmed Aspis Agents into pink mist

Grand Lodge

I collect them.

So far I got a few dozen Bronze, a few silver and a few gold. All splatter with blood and bullet holes.

Grand Lodge 4/5

Mulgar wrote:
LazarX wrote:
glass wrote:
LazarX wrote:
There were A FEW tech oriented scenarios in Season 6, the rest getting canceled after the mammoth outcry protesting technology. Aside from those, we don't have tech at all.

Tech scenarios got cancelled? Even when they announced it they said there'd be fewer tech secanrios in s6 than there were demon scenarios in s5. There was expecting about six and we got about six.

EDIT: Doing a quick headcount, it looks like we got five. Still, the last one was 6-20, so if they cancelled all scenarios after the outcry to the first few it was a bit of a delayed reaction...

_
glass.

Tech was supposed to be a lot more predominant in Season 6 than just less than a half dozen scenarios. But after the first couple of scenarios, there was a major outcry against the technology element, so they stopped writing any more besides the first few that were already in production.
Which really stunk, because some of us were really really really looking forward to the technology.

Pats her Timeworn Masterwork Railgun, Piecemaker.

"Got the best musket in tha world. If you can contact the next world.. just ask the two Consortium agents I shot with one bullet.

Grand Lodge

"Feel free to ask questions. I run 'Ebonblade Munitions' in the Merchant's quarter." Kyrie said as she reloaded the guns in a precise manner from the laid out bullets and powder horn. There was an odd sheen to the bullets as she held them up. "These are cold iron, blaised with adamantine blanch, and I have some set up with ghost salt and silver as well.

She reached into her pack and started laying out a variety of alchemical items by the guns. "Artoku's flame, burns hotter than normal alchemist's fire. Tricky to brew though. That is acid, the wobbly bottle by it is essentially condensed green slime, there is a mix of liquid ice and Artoku's fire." She said as she held up each in turn. "This lets me add to the bullet. "A few things like Ghast Retch or Itching Powder works nice too."

She lifted her musket and shot the target statue and it lit up like a bonfire for a second. "The tricky part is with the Countess, I had to get her special 'chanted." Kyrie said as she took the corrosive grenade as one of the stone masons hustled out to drop a mail shirt over the crude figure.

This time the shot seemed more.. 'explosive' as it hit and literally detonated and then the green goo dissolved the shirt in seconds.

Knowledge (Arcana) 15:
The 'explosion' was due to her using her conductive musket to channel her Alchemist's discovery of Explosive Missile

"Wish I could shoot my new toy though.. I'd REALLY like to try it out..." She said as she watched the statue smoke and smolder.

Grand Lodge

A Varisian woman walks out with a massive bundle on her shoulder, whistling a jaunty tune that seems oddly familiar. There are a trio of dwarves walking out with her, dragging massive blocks out of stone that she points for them to set up.

Knowledge (Local or Religion) 15:
A Caydenite Drinking song

"I'll try to keep things to a minimum. Ambrus let me use THAT wall for a backstop, since it's over four feet of granite." She said jaunitly as she set up a folding bench and bench in the bundle. "Apparently I'll be demonstrating some things on the Grand Convocation this week."

She started pulling from the second bundle quartet of odd weapons. An old musket, battered but clearly lovingly restored, another newer musket with a pair of barrels that seemed to be embroised with a golden image of a naked woman, a small pistol, and a massive thing that seems to be outright alien.

Knowledge(Local) 15::
It looks a LOT like Paracountess Zarta

Knowledge (Engineeering) 25:
: The 'alien gun' is a RAILGUN

"These are a variety of firearms. The musket was my father's, his apprentice work at the Arkenstar Gunworks. This new one.. I call her 'The Countess'" She grinned wicked as she oiled, cleaned and loaded each long arm in turn, then turning to the smaller multi barrel pistol that she keeps in a sleeve mounted scabbard. "This is 'Discretion', for when I need to be subtle." She added before moving to check out the statue the workman were setting up. It was a crude likeness of a man with massive facial scars.

Knowledge (Local) 15:
: Grandmaster Torch

"Missed this gent by days this year, he high tailed out of Eto with something a certain dragon wants I hear." She said with dangerous cheer and a savage smile as she walks back to the waiting guns and sighting down the barrel of the musket and taking a shot that hits the figure square over the heart and the bullet bounces over the massive granite wall behind it. The 'Countess' is next with a pair of shots that replace the eyes and smashes the face, then the pistol with slow precise shots that slowly build a 'nose and grin' on the ruined face.

Grand Lodge 4/5

I know the Consortium contributed to my character's MW Tool (Intimidate), a Kapenia with a hidden fold covered Aspis badges (some with dried blood and others with bullet holes).

Great conversational piece.. for some reason the Consortium goons she runs into either wet themselves or try to kill her though .....

Blackros Matrimony:
She showed Tancred is brother's badge.. for some reason he didn't like it. Didn't like getting shot by her later in another scenario

Grand Lodge 4/5

1 person marked this as a favorite.
Quadstriker wrote:
Aspis. Very dangerous. You go first.

"Nope..this goes first..." Pulls out a bandolier of fuse grenades and Alchemists fire, tosses it into the room, the follows it with an alchemists bomb. Waits for the screams to end, turns to the rest of the party.

"NOW, we enter. "

Grand Lodge 4/5

Could they be renegade shadow lodgers too?

I'd like to use BOTH my vanities please an thank you...

Rubs her masterwork intimidate tool, a Kapempia laced with Aspsis badges riddled with bullet holes.

Grand Lodge 4/5

Auke Teeninga wrote:
Kyrie Ebonblade wrote:
Spoilers
** spoiler omitted **

1.

Spoiler:
He shanked her AFTER he got something he could use as leverage against the Ten.

2. The Waking Rune
Spoiler:
He used the pc to put a BUG on an item for the sole purpose of spying on the society..specifically the Ten.

3. Destiny of the Sands
Spoiler:
He knew what was going on. Having been the tomb before. Did he warn the players. Nope. He clearly was dealing with the Consortium given he wound up with the Emerald Sage Jewel.

4. Beacon Below
Spoiler:
The 'Emerald Sage' beat the players again to something.. vital. Torch is playing the long game. My (now) VC Cleric gleefully unleashed the inevitables on him.

I disagree with your outlook.

He used the players in seasons 0-2, during the short time he led the 'legitimate' society it was so that he could gain better channels into the actions of the Ten.
In my eyes..and as a GM who has done MOST of the Torch adventures Pre/post Shadow Lodge tenure.. I'd say he was doing an intricate Zantos gambit and is looking to do the same thing the villian of

Spoiler:
Eyes of the Ten.

Grand Lodge 4/5

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Auke Teeninga wrote:

Torch is like The Blacklist's "Red" Reddington. A highly articulate, erudite and intelligent businessman and mastermind.

Torch doesn't care much for the decimvirate, but he does care about pathfinders.

Characters that want to kill Torch actually don't have a clue what's going on.

Oh? Some of us were there when he shanked someone and basically said 'Thanks Suckers, ciao ..."

There is a reason Kyrie carries a master work adamantine bullet with his name on it. And what 'ol' painless' her father's musket is +1 distance HUMAN bane.

Grand Lodge 4/5

Mystic Lemur wrote:
kinevon wrote:
You could have hit his triggers.

Look. I'm an a-hole and I make no (well, very little) apology for it. But I'm not a Venture Officer. I'm not the "face" of PFS. If I'm a jerk, everyone rolls their eyes and goes on about their business. When someone in a position of leadership is a jerk, it sours people on the Organized Play campaign. "Triggers" or not, Kelly was in the wrong.

Sebastian Hirsch wrote:
we generally do better, when new players make a new thread and ask specific questions.
No we don't. When we see the same question for the hundredth time, we complain about all the threads asking the same question. Doesn't matter that the new person has never seen the question asked before.

Don't think he was referring to YOUR post there Lemur

Grand Lodge 4/5

I find it funny that both bows and crossbows are 2-handed weapons but only two hand fire arms are excluded from Explosive missile myself. I found a way around it (conductive) for one of my long arms and typically use my pepperbox for the occasional tanglefoot bomb explosive missile anyway. Small grumble.

Grand Lodge 4/5

There are days I wish that the pepperbox rifle wasn't advanced firearms.

Mostly when I get the 'You only can do 2 free actions to reload' GMs and such on my Musket Master/Grenadier. (the same GM said it took a move action to do my extracts and class powers in ADDITION to the standard/swift actions of the powers)

Grand Lodge 4/5

FLite wrote:

several ways.

dual dagger pistols + gun twirling. low damage, huge feat chain

Kick up. doesn't work if you are flying, two feat buy in

level dip alchemist for extra arm. gets you abundant ammo as a plus

Glove of storing on the sword hand 10K gold, still probably the cheapest.

Correct me if I'm wrong but you don't get discoveries till 2nd level and abundant ammo isn't an extract for Alchemists. So you'd need 2 levels and a good umd

Grand Lodge 4/5

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Pyrite Felsic wrote:

Torch taught me how to take a backstab in the kidney I don't need.

Still remember the trick.

Does he know how to take a bullet to the head from 100 yards? I still got my little adamantine bullet with his name on it...and now.. Ol Painless is a Human Bane musket..

hohohohoho..

Grand Lodge 4/5

Nikolaus Athas wrote:

So if the Gunslinger is so bad for PFS play BUT it seems that to be this 'bad' it is dependent on being a Pistollero why not take a page from the Summoners PFS restrictions (no Master Summoners or Symbiots) and say - sorry no Pistollero in PFS.

Alternatively if it isn't even the Pistolerro that is the problem but rather the 2 barrelled weapon that is the issue then state that a Pistollero uses a pistol and not a double pistol for PFS. Or make it an advanced firearm and instantly take it out of the equation.

Look the main reason that people see Gunslingers as abusive or unliked is due to the hyper optimised double pistol/rapid fire/2 weapon firing munchkins that ruined it for everyone (and thats before we took into account weapon chords and gloves of holding, prehensile tails, familiars of reloading etc etc)- limit it to one gun firing per turn if you have to in PFS.

The other thing that seems prevalent in Gunslinger/Western lore is whats sauce for the goose is sauce for the gander - ie there is always some other gunslinger trying to prove (s)he is the best. Make yourself too well known as a buzzsaw of bullets and some other guy or gal will one day shoot you in the back just because they want the rep of being the guy that killed ...

Like I've said before. Make firing BOTH barrels of a double barrel weapon a standard action. (Like a free Vital strike) it's potent but no longer encounter breaking.

Grand Lodge 4/5

BigNorseWolf wrote:
redward wrote:


I honestly believe that most (but not all) problems with Gunslingers can be solved by a more rigorous enforcement of their very specific rules.
You'd only get the incompetent ones that way. Most of them have minimized these drawbacks.

You'd be surprised how many rely on GM apathy/ ignorance

Grand Lodge 4/5

Zach Williams wrote:

I am not really sure why rogues are seen as so terrible. While they require much more forethought and finesse than fighters I have had my frontline, weapon finesse, improved feint rogue destroy enemies while maintaining an ac of around 31 at level 7 in skull and shackles using almost no homebrew rules, with a DPR of around 23 with only a +1 Rapier.

I personally despise Summoners for several reasons:

1. They almost never keep track of summoning notes, as such they often bog the game down.

2. Eidolons are horribly powerful in the hands of a minorly competent summoner. If you know how to build your Eidolon, its incredibly obnoxious, and deffinitly more powerful than most animal companions.

3. Access to feats to add more power to their eidolon while their eidolon ALSO gains access to feats.

4. They get good spells early. Haste is a Level 2 spell for them, DDoor level 3.

5. Standard Action Summons. Summon Wooly Rhinocerous and have it charge from opposite direction of your eidolon. Eidolon Charges. +4 from charge+flank.

Cant do #5. You'r average summoner CANNOT use his summon monster power and Eidolon at the same time. The Eidolon goes away if they do. If they are using Summon Edidolon the spell to do it, then it is possible but you're eating up spells to do it.

Grand Lodge 4/5

Okay,

I like gunslingers but I'm more of a pulp fantasy guy than a middle earth fantasy guy.

My experience with my mm 5/gren 6 has had a few XPLODEY moments where my gunslinger tip toes out of the box into the WTF DID YOU DO?!? damage levels. (110 points on a vermin in this one scenario. Is the latest) but I hear about GMs going on an on about massive dp via hail of bullets

1 if you're doing HUGE amounts of attacks with a gun after the second round, you're doing it with paper cartridges to keep up your reload speed (I prefer vital strike over them) that means you (as the GM) aren't paying attention to the misfire value. It goes up by one. And if it misfires once you add even more. I typically roll a 1-2 about once a game and use a grot to clear. If I'm using my pepper box or double barrel musket,mi have to watch for a 1-3 or 1-4 for paper carts.
2 . Double barrel. Shenanigans. Simple fix, make shooting both a standard action. Makes it potent at low levels while keeping the rain of lead down. I got my double barrel musket for two reason: I hada boon for one item and I figured two barrels would cut down on reloading arguments with some GMs.

I really get tired of the exploitive builds being used as examples of how a typical class player is having BADWRONGGAMEBREAKINGFUN. I don't base my outlook of how the summoner with the pounce monster/shred beast with pages of spell knowledge (summon oval ???) makes the humanoid eidolon archer weapon wielder is badwrrongfun.

Yeah my gunslinger isn't the hail of lead type and I take a LOT of shots out of her pistol or musket first increment but that is my buld but a LOT of the complaints I here is that they are filling the air with lead and having not a single bad thing in turn. That tells me misfire isn't being watched.

Yeat at the same table my gunslinger is doing 30-40 points a vital strike, I am more dangerous than the beat stick guy running around hitting 2 to 3 times for 40+ a hit or the archer clustering shot of upwards of 60+ is the bad/broken character.? And the archer, courtesy of durable arrows, gets his ammo back?

I hear a lot of 'not in MY golorain' in these posts. This isn't YOUR game, it's not MY game..it's a SHARED world.

I typically build my PCs to be part of a team. Most of the barrage monsters I've heard of don't. As a GM, I keep that in mind for ALL uber optimized types. 'untoubale tank with huge shield and chained bastard sword' in hand.. Not so charming. Gore splattered Titan mauler not so convincing to the city guards. My gunslinger standing there in flame red mail looking like a merchants bodyguard hand the face of the party a note as part of an assist to his diplomacy roll? Who do you think contributes more to role playing encounters?

I'm hearing a lot of they break encounters but not much of how they fail role play ing encounters

Grand Lodge 4/5

The Tea Elf wrote:

It is a sixth level spell. Wizards get sixth level spells at 11th level. I don't think it is in the list of banned spells either so I can't say, "No, that spell is banned," as the spell is still within the purview of spells you can purchase--or in this case learn for free.

As for venerable, PFS does not allow older characters. Or rather, it does but they don't get any bonuses or penalties. And even if it did, I think there is a spell to mitigate it. Age resistance or something to that effect.

I was referring to the WISH.. which is a 9th level spell (or equivalent). And if you want to be REALLY mean.. give him the +5 Inherent bonus.. but only for seconds.. (no duration was listed)

Not to mention.. once he RELEASES the Genie.. it can come and get him.. and a CR 8 encounter won't be fun if he WAITS till they are in an encounter.

Grand Lodge 4/5

Let's see.. you got..

A will save to avoid being bound, a chance to planar travel out (if he doesn't dimensional anchor it..which requires a save AND SR check). Revenge and 'mis-interpretation' of the wish can be definitely done by it.

('I want to be more intelligent'.. could mean he's now VENERABLE.. with the resulting outcome.)

Personally, I don't think you should allow it. (Review the rules on getting access to high level spells for one thing) and if you do.. well tell him to expect the NEXT GM to disallow it.

Grand Lodge 4/5

While not a newb.. I wouldn't mind doing First Steps again.. feeling nostalgic

Grand Lodge 4/5

Dylos wrote:
No update to the additional resources today? It's the street date, Wednesday, and with the recent blog, I was expecting the additional resources update today.

It's the run up to the Paizo 'Silly Season' IE.. GenCon.. they are busy. give them some time. Won't be the first (or last time) they have been late. Besides, They could be double checking the stuff up for clarity.