Kyra PBP's page

231 posts. Alias of miteke.

Full Name



| Init: +0 | Speed 30ft | HP: 13/13 (1 non-lethal) | AC/Tch/FF: 10/10/10 14/10/14 | CMB: +2, CMD: 12 | F: +3, R: +1, W: +5


| Perc: +3, Dipl: +6, Heal +7, Knowl Relg: +4 | 5/5 Channel Energy | Active conditions: none


Female NG Human Cleric 1


Con from Harrow

Special Abilities

Channel Energy



Homepage URL

Phantom Phenomena

Strength 14
Dexterity 10
Constitution 12
Intelligence 11
Wisdom 17
Charisma 14

About Kyra PBP

Resource Tracking:

Harrow: +2 wisdom
Channel Uses (5/day):
1st level spell uses: Shield of Faith

Currently involved in the Phantom Phenomena

Female human cleric 1
NG Medium humanoid (human)
Init +0; Senses Perception +3
AC 14, touch 10, flat-footed 14 (+4 armor)
hp 13
Fort +3, Ref +1, Will +5
Speed 30 ft.
Melee Scimitar +2 (1d6+2/18-20)
Ranged Sling +0 (1d4+2)
Special Attacks channel positive energy 5/day (DC 12, 1d6 {+1 vs. undead})
Str 14, Dex 10, Con 12, Int 11, Wis 17, Cha 14
Base Attack +0; CMB +2; CMD 12
Feats Selective Channeling, Toughness
Skills Diplomacy +6, Heal +7, Knowledge (religion) +4
Armor Check Penalty –2
Languages Common, Kelish
SQ aura (faint good), spontaneous casting
Combat Gear scroll of endure elements
Other Gear chain shirt, scimitar, sling with 10 bullets, backpack, wooden holy symbol, waterskin, 6 gp
Special Abilities
Channel Positive Energy Kyra can release a wave of positive energy by channeling divine power through her holy symbol. This energy can be used to cause damage to undead creatures or to heal living creatures. Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on Kyra. Creatures that take damage from channeled energy may attempt a DC 12 Will saving throw to halve the damage. Creatures healed by channeled energy cannot exceed their maximum hit point total—all excess healing is lost. Kyra can channel energy 5 times per day as a standard action that does not provoke an attack of opportunity. Kyra can choose whether or not to include herself in this effect. She must be able to present her holy symbol to use this ability.
Flame of the Dawnflower When Kyra scores a critical hit with a scimitar, she deals an additional 2 points of fire damage.
Rebuke Death Five times per day, Kyra can touch a living creature as a standard action, healing it 1d4+1 points of damage. She may only use this ability on a creature that is below 0 hit points.
Selective Channeling When Kyra channels positive energy, she can select up to two creatures within the area of the burst; these targets are not affected by her channeled energy.
Spells Kyra can cast the following spells she has memorized.

Detect magic: Detects all spells and magic items within a 60-foot cone.
Light: Touched object shines like a torch for 10 minutes.
Detect Poison Detects poison in a creature or object.

1st Level Spells:
Murderous Command
Protection from Evil
Cure Light Wounds - cast
Shield of Faith - cast

Spontaneous Casting Kyra can exchange any prepared spell (other than an orison or a domain spell) for a cure spell of the same spell level or lower as she casts the spell.
Sun’s Blessing When Kyra channels positive energy to harm undead creatures, she adds 1 point to the damage dealt (already calculated into her statistics). Undead do not add their channel resistance to their saves when she channels positive energy.
Kyra was one of the few to survive a brutal raid on her hometown, and on the smoking ruins of her village she swore her life and sword to Sarenrae—the goddess of the sun, redemption, honesty, and healing. Possessed of a fierce will, pride in her faith, and skill with the scimitar, Kyra has traveled far since that time. Where another might be consumed by anger and a thirst for revenge, she has instead found peace in the Dawnf lower, and in the belief that if she can prevent even one death at evil hands, her own losses will not have been in vain. Though she takes great pleasure in ridding the world of evildoers, she takes even greater pleasure in redeeming them.