paizo.com Favorited Posts by Kyle Olsonpaizo.com Favorited Posts by Kyle Olson2022-05-26T20:11:23Z2022-05-26T20:11:23ZRe: Forums: Homebrew and House Rules: Combat Manager applicationKyle Olsonhttps://paizo.com/threads/rzs2l9md&page=44?Combat-Manager-application#21572014-09-29T23:19:09Z2014-09-29T19:54:54Z<div class="messageboard-quotee">Technotrooper wrote:</div><blockquote> Yesterday, my iOS version of Combat Manager crashed in the middle of a huge, complex combat and could not be re-opened after that. I lost ALL of my data (which was a big pain in the middle of the combat) and had to uninstall and reinstall the app to get it to work again. I love the app and have never had that happen before (it occurred right after I upgraded to iOS 8). Has anyone else had a similar experience? </blockquote><p>I'm always terrified of this happening to people, but I hadn't had reports yet. If you see this happening contact me at combatman@kyleolson.com.
<p>Unfortunately iOS makes it difficult for me to send you a test build, or to get files off of the device for testing purposes, but I'll try to see what I can do for you.</p>Technotrooper wrote:Yesterday, my iOS version of Combat Manager crashed in the middle of a huge, complex combat and could not be re-opened after that. I lost ALL of my data (which was a big pain in the middle of the combat) and had to uninstall and reinstall the app to get it to work again. I love the app and have never had that happen before (it occurred right after I upgraded to iOS 8). Has anyone else had a similar experience?
I'm always terrified of this happening to people, but I hadn't...Kyle Olson2014-09-29T19:54:54ZRe: Forums: Homebrew and House Rules: Combat Manager applicationKyle Olsonhttps://paizo.com/threads/rzs2l9md&page=42?Combat-Manager-application#20592014-07-01T23:05:08Z2014-06-15T23:01:00Z<div class="messageboard-quotee">Snapshot wrote:</div><blockquote>If only Lone Wolf would adopt a similar user friendly policy.</blockquote><p>Let's not start sniping. The HeroLab files are just fine, and Lone Wolf has been helpful to me with info about file change.Snapshot wrote:If only Lone Wolf would adopt a similar user friendly policy.
Let's not start sniping. The HeroLab files are just fine, and Lone Wolf has been helpful to me with info about file change.Kyle Olson2014-06-15T23:01:00ZRe: Forums: Homebrew and House Rules: Combat Manager applicationKyle Olsonhttps://paizo.com/threads/rzs2l9md&page=39?Combat-Manager-application#19432014-04-08T21:54:15Z2014-04-08T21:32:40Z<p>Combat Manager update to 1.5.6:</p>
<p>Add interface for tracking resources
<br />
"plus" damage rolled on attacks
<br />
class and environment monster filter
<br />
Hide names of follower monsters on combat list
<br />
Removing a hotkey does not require restarting app
<br />
Fix Hero Lab import of names on NPCs with a description
<br />
Fix temp hp math</p>
<p><a href="http://CombatManager.com" target="_blank" rel="nofollow">CombatManager.com</a></p>Combat Manager update to 1.5.6:
Add interface for tracking resources
"plus" damage rolled on attacks
class and environment monster filter
Hide names of follower monsters on combat list
Removing a hotkey does not require restarting app
Fix Hero Lab import of names on NPCs with a description
Fix temp hp math
CombatManager.comKyle Olson2014-04-08T21:32:40ZRe: Forums: Homebrew and House Rules: Combat Manager applicationKyle Olsonhttps://paizo.com/threads/rzs2l9md&page=36?Combat-Manager-application#17622013-11-02T22:23:58Z2013-11-02T19:36:26Z<p>Combat Manager update to 1.5.3</p>
<p>Reduce memory load and improve startup performance
<br />
Treasure, Monster, and Spells update
<br />
Various bug fixes</p>
<p><a href="http://CombatManager.com" target="_blank" rel="nofollow">CombatManager.com</a></p>Combat Manager update to 1.5.3
Reduce memory load and improve startup performance
Treasure, Monster, and Spells update
Various bug fixes
CombatManager.comKyle Olson2013-11-02T19:36:26ZRe: Forums: Homebrew and House Rules: Combat Manager applicationKyle Olsonhttps://paizo.com/threads/rzs2l9md&page=35?Combat-Manager-application#17202013-10-09T01:31:40Z2013-09-21T18:09:00Z<div class="messageboard-quotee">ianbleaker wrote:</div><blockquote><p> This program is redonkulous. I just discovered it the other day, and it is crazy awesome.
</p>
I typically use an iPad for my GMing, but am worried: is the iPad version the same feature-for-feature as the Windows client? I'm specifically worried about the treasure generation, links in monsters to feats and spells, and things like hover-for-information for those same spells/feats/etc.</p>
<p>Basically: is there differing functionality? If it acts the same as the Windows program in all respects, I will purchase it immediately.</p>
<p>If not, I may be less inclined to do so :(</p>
<p>Thanks! </blockquote><p>It's not feature-for-feature but it's close. The generator is there. The feat/spell hover links are not (there's something I need to fix one of these days, somehow). The Custom Monster/Spell DB features aren't there also. The cmpt files are compatible between the iPad and PC (and eventually Android) versions of the app. iPad startup is slower than the PC, which is another feature to fix someday.ianbleaker wrote:This program is redonkulous. I just discovered it the other day, and it is crazy awesome.
I typically use an iPad for my GMing, but am worried: is the iPad version the same feature-for-feature as the Windows client? I'm specifically worried about the treasure generation, links in monsters to feats and spells, and things like hover-for-information for those same spells/feats/etc.Basically: is there differing functionality? If it acts the same as the Windows program in all...Kyle Olson2013-09-21T18:09:00ZRe: Forums: Homebrew and House Rules: Combat Manager applicationKyle Olsonhttps://paizo.com/threads/rzs2l9md&page=34?Combat-Manager-application#16792013-07-19T21:53:41Z2013-07-19T15:48:30Z<div class="messageboard-quotee">divineshadow wrote:</div><blockquote> Is this android compatable? I saw a link for ipad and windows but I tend to use my galaxy 10.1 </blockquote><p>If I had a dollar for every time someone asked...(I'd probably have $100)
<p>It's in progress. No ETA.</p>divineshadow wrote:Is this android compatable? I saw a link for ipad and windows but I tend to use my galaxy 10.1
If I had a dollar for every time someone asked...(I'd probably have $100) It's in progress. No ETA.Kyle Olson2013-07-19T15:48:30ZRe: Forums: Homebrew and House Rules: Combat Manager applicationKyle Olsonhttps://paizo.com/threads/rzs2l9md&page=29?Combat-Manager-application#14482012-11-11T04:00:50Z2012-11-09T18:34:06Z<p>Sorry if I've been behind on reading posts here. I just discovered Google Reader or the Forum software wasn't alerting me to new posts. I thought no one was talking here.</p>
<p>I'll have a HeroLab fix out soon. Probably tomorrow or Sunday. The fix is done, I just need to update the data in the app. iPad will be delivered to the Apple at the same time, so probably 10 days more for review process.</p>Sorry if I've been behind on reading posts here. I just discovered Google Reader or the Forum software wasn't alerting me to new posts. I thought no one was talking here.
I'll have a HeroLab fix out soon. Probably tomorrow or Sunday. The fix is done, I just need to update the data in the app. iPad will be delivered to the Apple at the same time, so probably 10 days more for review process.Kyle Olson2012-11-09T18:34:06ZRe: Forums: Homebrew and House Rules: Combat Manager applicationKyle Olsonhttps://paizo.com/threads/rzs2l9md&page=28?Combat-Manager-application#13702012-08-21T03:43:54Z2012-06-13T18:29:31Z<p>Combat Manager update to 1.4.1:</p>
<p>Remember type filter options for monster DB views
<br />
Fix attacks editor crash
<br />
Improve move to monster/party performance
<br />
Fix extra spaces in attacks parsing issue (Kraken Tentacles)
<br />
Monster update</p>
<p><a href="CombatManager.com" target="_blank" rel="nofollow">CombatManager.com</a></p>Combat Manager update to 1.4.1:
Remember type filter options for monster DB views
Fix attacks editor crash
Improve move to monster/party performance
Fix extra spaces in attacks parsing issue (Kraken Tentacles)
Monster update
CombatManager.comKyle Olson2012-06-13T18:29:31ZRe: Forums: Homebrew and House Rules: Combat Manager applicationKyle Olsonhttps://paizo.com/threads/rzs2l9md&page=27?Combat-Manager-application#13372012-05-17T01:47:53Z2012-05-16T21:55:43Z<p>I'm (slowly) working on getting the OpenSource stuff going. Anyone should be able to view all the code now at:</p>
<p><a href="https://sourceforge.net/p/combatmanagerpf/" target="_blank" rel="nofollow">https://sourceforge.net/p/combatmanagerpf/</a></p>
<p>If you want to add bug tracking tickes to the system (which would be awesome), tru:</p>
<p><a href="https://sourceforge.net/p/combatmanagerpf/tickets/" target="_blank" rel="nofollow">https://sourceforge.net/p/combatmanagerpf/tickets/</a></p>
<p>I haven't used the ticketing system yet, so I don't know what to expect. Put your bugs and feature requests in here so I've got a way to track them and have the other people in the system see them.</p>
<p>I haven't been as responsive as I used to be and I can't promise I will be in the future, but I hope to keep this project vital with the help of the community.</p>I'm (slowly) working on getting the OpenSource stuff going. Anyone should be able to view all the code now at:
https://sourceforge.net/p/combatmanagerpf/
If you want to add bug tracking tickes to the system (which would be awesome), tru:
https://sourceforge.net/p/combatmanagerpf/tickets/
I haven't used the ticketing system yet, so I don't know what to expect. Put your bugs and feature requests in here so I've got a way to track them and have the other people in the system see them.
I...Kyle Olson2012-05-16T21:55:43ZRe: Forums: Homebrew and House Rules: Combat Manager applicationKyle Olsonhttps://paizo.com/threads/rzs2l9md&page=26?Combat-Manager-application#12632012-03-01T04:35:38Z2012-03-01T04:20:30Z<div class="messageboard-quotee">MendedWall12 wrote:</div><blockquote> It's not just you. I just sat and rolled about 20 20d6's in a row and not one of them came up a 6. That is a pretty serious problem. If Kyle can't get a fix in you might need to install the older version. </blockquote><p>There will be a change to the die roller in the next versionMendedWall12 wrote:It's not just you. I just sat and rolled about 20 20d6's in a row and not one of them came up a 6. That is a pretty serious problem. If Kyle can't get a fix in you might need to install the older version.
There will be a change to the die roller in the next versionKyle Olson2012-03-01T04:20:30ZRe: Forums: Homebrew and House Rules: Combat Manager applicationKyle Olsonhttps://paizo.com/threads/rzs2l9md&page=23?Combat-Manager-application#11462012-01-06T11:18:15Z2011-12-08T19:26:15Z<div class="messageboard-quotee">Impuritygaming wrote:</div><blockquote><p> Hey Kyle,</p>
<p>I have been one of the hopeful mac owners who have asked for an OSX version a couple of times.</p>
<p>I have now done the awefull thing of bootcamping my mac so I can run your beautiful program. I love it and I have closely followed the updates and beening more and more envious that i did not have windows but now that I do i have used it for 2 sessions and one thing i noticed was the "randomness" of the diceroller</p>
<p>I like math and it seems the randomizer is the standard type, there is no True random in it. This makes the amount of crits and fumble much more common than my players experience. I can almost guarantee that i get a "1" after a crit.</p>
<p>I know that a math program called "R" and I have seen an iphone app who used an algorithm that came very close to true random. Have you considered this at all or is it just nerdy people like me who thinks this is important?</p>
<p>Best Impuritygaming </blockquote><p>I swear this is just confirmation bias. I use the C# random number generator and it's pretty darn psuedo-random. It's not cryptographically secure, but it should be better than you need. It's always possible that there's an error with what I'm doing, but I don't think there is.Impuritygaming wrote:Hey Kyle,
I have been one of the hopeful mac owners who have asked for an OSX version a couple of times.
I have now done the awefull thing of bootcamping my mac so I can run your beautiful program. I love it and I have closely followed the updates and beening more and more envious that i did not have windows but now that I do i have used it for 2 sessions and one thing i noticed was the "randomness" of the diceroller
I like math and it seems the randomizer is the...Kyle Olson2011-12-08T19:26:15ZRe: Forums: Homebrew and House Rules: Combat Manager applicationKyle Olsonhttps://paizo.com/threads/rzs2l9md&page=23?Combat-Manager-application#11402011-12-03T15:13:06Z2011-12-02T20:31:04Z<p>Just so you know I'm not just all about the iPad (which has been taking up a lot of my time), I'm currently working on a campaign calendar feature for the desktop.</p>Just so you know I'm not just all about the iPad (which has been taking up a lot of my time), I'm currently working on a campaign calendar feature for the desktop.Kyle Olson2011-12-02T20:31:04ZRe: Forums: Homebrew and House Rules: Combat Manager applicationKyle Olsonhttps://paizo.com/threads/rzs2l9md&page=22?Combat-Manager-application#10722011-10-10T04:55:47Z2011-10-09T00:02:27Z<div class="messageboard-quotee">Joyride66 wrote:</div><blockquote><p> Hi, I just found the combat manager and it is really well done.
</p>
But I found one thing that is a problem for me.</p>
<p>I would like to do initiative rolls each round.
<br />
But the countdown for ongoing is always resetted. </p>
<p>If there is a switch or something to turn this off I would greatly appreciate a hint to it.
<br />
</blockquote><p>You could reroll every round, but if you attempt to do so the conditions will not work. This is me being opinionated, but I strongly advise, using this tool or not using this tool, that you do not reroll initiative every round. The Pathfinder rules do not work correctly if you do so.Joyride66 wrote:Hi, I just found the combat manager and it is really well done.
But I found one thing that is a problem for me.I would like to do initiative rolls each round.
But the countdown for ongoing is always resetted.
If there is a switch or something to turn this off I would greatly appreciate a hint to it.
You could reroll every round, but if you attempt to do so the conditions will not work. This is me being opinionated, but I strongly advise, using this tool or not using this...Kyle Olson2011-10-09T00:02:27ZRe: Forums: Homebrew and House Rules: Combat Manager applicationKyle Olsonhttps://paizo.com/threads/rzs2l9md&page=22?Combat-Manager-application#10612011-09-25T23:46:36Z2011-09-24T17:02:09Z<div class="messageboard-quotee">MendedWall12 wrote:</div><blockquote><br />
<br />
Yeah, I really didn't mean for that to come off as pushy or impatient as it sounded. Your program is spectacular as is. Update it whenever you feel like it. </blockquote><p>I really do want to keep regular updates coming out. I've just hit a point with this release where I could easily make it more broken than usual and I don't want that to happen, so I need to be careful.MendedWall12 wrote:Yeah, I really didn't mean for that to come off as pushy or impatient as it sounded. Your program is spectacular as is. Update it whenever you feel like it.
I really do want to keep regular updates coming out. I've just hit a point with this release where I could easily make it more broken than usual and I don't want that to happen, so I need to be careful.Kyle Olson2011-09-24T17:02:09ZRe: Forums: Homebrew and House Rules: Combat Manager applicationKyle Olsonhttps://paizo.com/threads/rzs2l9md&page=20?Combat-Manager-application#9672011-08-18T13:49:40Z2011-08-17T17:09:16Z<div class="messageboard-quotee">eXaminator wrote:</div><blockquote><p> And again... iOS gets more love then android, what a shame :(</p>
<p>But awsome anyway... :) </blockquote><p>I've got access to android devices and when this project gets out I'll be going there.eXaminator wrote:And again... iOS gets more love then android, what a shame :(
But awsome anyway... :)
I've got access to android devices and when this project gets out I'll be going there.Kyle Olson2011-08-17T17:09:16ZRe: Forums: Homebrew and House Rules: Combat Manager applicationKyle Olsonhttps://paizo.com/threads/rzs2l9md&page=19?Combat-Manager-application#9292011-08-09T14:50:18Z2011-08-02T17:30:44Z<div class="messageboard-quotee">Asmo wrote:</div><blockquote><p> It seems like a great program, but it feels overwhelming, where to start, and how to use it. I´ve Herolab (registered user) and possibly use Combat Manager during my sessions.
</p>
I´m looking for an instruction video where you can learn the basics, and how to run a game with Combat Manager.
<br />
Thanks! </blockquote><p>So it's come to this. I need to be professional and create some help resources.
<p>I don't have anything right now, but I'm looking into what I can do with a reasonable amount of work. Probably a FAQ to start with.</p>
<p>If anyone wants to make some videos, go right ahead :P</p>Asmo wrote:It seems like a great program, but it feels overwhelming, where to start, and how to use it. I´ve Herolab (registered user) and possibly use Combat Manager during my sessions.
I´m looking for an instruction video where you can learn the basics, and how to run a game with Combat Manager.
Thanks!
So it's come to this. I need to be professional and create some help resources. I don't have anything right now, but I'm looking into what I can do with a reasonable amount of work....Kyle Olson2011-08-02T17:30:44ZRe: Forums: Homebrew and House Rules: Combat Manager applicationKyle Olsonhttps://paizo.com/threads/rzs2l9md&page=17?Combat-Manager-application#8192011-07-13T07:34:48Z2011-07-12T17:21:22Z<div class="messageboard-quotee">Turgon wrote:</div><blockquote> Am I really the only one who would love random encounters? I'm running a Kingmaker campaign and the ability to create random encounter tables and auto setup those encounters on the Manager itself would be amazing for the exploration part. </blockquote><p>You're certainly not the only one. It's on the TODO list. I suspect I'll be doing this sooner rather than later, it probably won't be so complicated. I almost started once a couple of months back, but another feature took priority.Turgon wrote:Am I really the only one who would love random encounters? I'm running a Kingmaker campaign and the ability to create random encounter tables and auto setup those encounters on the Manager itself would be amazing for the exploration part.
You're certainly not the only one. It's on the TODO list. I suspect I'll be doing this sooner rather than later, it probably won't be so complicated. I almost started once a couple of months back, but another feature took priority.Kyle Olson2011-07-12T17:21:22ZRe: Forums: Homebrew and House Rules: Combat Manager applicationKyle Olsonhttps://paizo.com/threads/rzs2l9md&page=14?Combat-Manager-application#6792011-06-22T02:49:08Z2011-06-21T23:41:13Z<div class="messageboard-quotee">Umbral Reaver wrote:</div><blockquote> I'm having some difficulties with Combat Manager's loot generation. Is it possible to force it to generate a specific total value of random loot? </blockquote><p>No. I could create something, but I'm not quite sure how it would work (from a technical perspective).
<p>When I did some testing on the values the average level value was a little low but still seemed to be reasonably close to the expected level value. I've made a couple of tweaks since then to increase the value but I haven't run the tests again to see where I am.</p>Umbral Reaver wrote:I'm having some difficulties with Combat Manager's loot generation. Is it possible to force it to generate a specific total value of random loot?
No. I could create something, but I'm not quite sure how it would work (from a technical perspective). When I did some testing on the values the average level value was a little low but still seemed to be reasonably close to the expected level value. I've made a couple of tweaks since then to increase the value but I haven't run...Kyle Olson2011-06-21T23:41:13ZRe: Forums: Homebrew and House Rules: Combat Manager applicationKyle Olsonhttps://paizo.com/threads/rzs2l9md&page=14?Combat-Manager-application#6562011-06-21T19:53:56Z2011-06-21T04:04:33Z<p>Combat Manager update to 1.3.0:</p>
<p>Add Custom Monster DB
<br />
Add spell links and tooltips for monster spells known and prepared
<br />
Tooltips for monster feats
<br />
Fix loading and saving state on some systems
<br />
Fix some Hero Lab import issues
<br />
Added Magus levels to spells from PG and APG
<br />
Save and restore window location
<br />
Add subschool and descriptor to spell text</p>
<p><a href="http://CombatManager.com" target="_blank" rel="nofollow">CombatManager.com</a></p>Combat Manager update to 1.3.0:
Add Custom Monster DB
Add spell links and tooltips for monster spells known and prepared
Tooltips for monster feats
Fix loading and saving state on some systems
Fix some Hero Lab import issues
Added Magus levels to spells from PG and APG
Save and restore window location
Add subschool and descriptor to spell text
CombatManager.comKyle Olson2011-06-21T04:04:33ZRe: Forums: Homebrew and House Rules: Combat Manager applicationKyle Olsonhttps://paizo.com/threads/rzs2l9md&page=12?Combat-Manager-application#5982011-06-04T02:54:44Z2011-06-04T00:16:46Z<p>Combat Manager update to 1.2.8:</p>
<p>Add mini character display option
<br />
Fix Monster Editor Space/Reach crash
<br />
Monster editor tab order improvements
<br />
Fix reversed SR/Immune fields
<br />
Fix Monster Editor XP changes
<br />
Add defensive abilities field
<br />
Add deflection bonus to touch AC</p>
<p><a href="http://CombatManager.com" target="_blank" rel="nofollow">CombatManager.com</a></p>Combat Manager update to 1.2.8:
Add mini character display option
Fix Monster Editor Space/Reach crash
Monster editor tab order improvements
Fix reversed SR/Immune fields
Fix Monster Editor XP changes
Add defensive abilities field
Add deflection bonus to touch AC
CombatManager.comKyle Olson2011-06-04T00:16:46ZForums: Homebrew and House Rules: Combat Manager applicationKyle Olsonhttps://paizo.com/threads/rzs2l9md?Combat-Manager-application#12019-02-26T10:23:14Z2010-09-11T18:50:16Z<p>This is an application I created for myself a few months back and have been slowly improving. It's a simple initiave manager linked with the monsters data pulled from the SRD (as posted at d20pfsrd.com). I've also got tabs for Searching Spells (updated for APG) and Feats.</p>
<p>The application runs on Windows XP, Windows Vista, and Windows 7, and requires the .Net Framework 4.0.</p>
<p><a href="http://kyleolson.com/dnd/index.html" target="_blank" rel="nofollow">Combat Manager site</a></p>
<p>I've got screenshots here so you can take a look before installing.</p>This is an application I created for myself a few months back and have been slowly improving. It's a simple initiave manager linked with the monsters data pulled from the SRD (as posted at d20pfsrd.com). I've also got tabs for Searching Spells (updated for APG) and Feats.
The application runs on Windows XP, Windows Vista, and Windows 7, and requires the .Net Framework 4.0.
Combat Manager site
I've got screenshots here so you can take a look before installing.Kyle Olson2010-09-11T18:50:16Z