Lord Villastir

Kylar Bannon's page

146 posts. Alias of Arythain.


Full Name

Kylar Bannon

Race

Half-Elf

Classes/Levels

Wizard(Abjurer)/3 HP 18/18 | Init +1 | AC 11/ T11/ FF10 | Saves Fort+3, Ref+2, Will+5 | Perception +11

Gender

Male

About Kylar Bannon

Stats:

Male Half-Elven Wizard(Abjurer)/3
Init +1; Senses Low-light vision; Perception +11
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Defense
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AC 11, touch 11, flat-footed 10
hp 11 (2d6+4)
Fort +3, Ref +2, Will +5
Cold Resistance: 5
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Offense BAB +1
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Speed 30 ft.
Melee
Quarterstaff: +1, 1d6 (×2)
Masterwork Dagger: +2, 1d4 (19–20/×2)
Ranged -

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Statistics
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Str 10, Dex 12, Con 14, Int 18, Wis 14, Chr 8
Base Atk +1; CMB +1; CMD 14

Feats: Skill Focus(Spellcraft), Scholar (+2 to Know(Arcana) and Know(Planes))

Traits: Hearth Wisdom (+1 to Kn(History) and Kn(Nature)), Restless Eyes (reflavored Eyes and Ears of the City - +1 to Perception, Perception is class skill)

Campaign Traits:
Tough Meat

You have survived the larder of the Hinderlings through a combination of tenacity, toughness and edgy guile...

Benefit(s): +2 trait bonus to Perception checks to avoid being surprised. Additionally once per day you can delay the onset of fatigue effects for your CON or WIS bonus (whichever is greatest) in rounds (minimum of 1).

Skills: Know(Arcana)+12, Know(Planes)+10, Know(History)+9, Know(Nature)+9, Know(Local) +9, Know(Religion) +9, Know(Everything Else) + 8, Perception+11, Spellcraft+13

Languages Common, Elven, Draconic, Celestial, Infernal, Abyssal

Other Gear: quarterstaff, dagger, backpack, bedroll, warm blanket, belt pouch, flint and steel, ink, inkpen, iron pot, mess kit, soap, spell component pouch, torches (10), trail rations (7 days), waterskin, steel, silver, and gold ring (bonded object)

Coin: 47 gp
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Special Abilities
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Bonded Object: Once per day, may cast any spell through bonded object even if that spell is not prepared. Cannot cast spells from barred school in this manner.

Abjurer Abilities:
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Resistance: You gain resistance 5 to an energy type of your choice, chosen when you prepare spells. This resistance can be changed each day. At 11th level, this resistance increases to 10. At 20th level, this resistance changes to immunity to the chosen energy type.

Protective Ward: As a standard action, you can create a 10-foot-radius field of protective magic centered on you that lasts for a number of rounds equal to your Intelligence modifier. All allies in this area (including you) receive a +1 deflection bonus to their Armor Class. This bonus increases by +1 for every five wizard levels you possess. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Energy Absorption: At 6th level, you gain an amount of energy absorption equal to 3 times your wizard level per day. Whenever you take energy damage, apply immunity, vulnerability (if any), and resistance first and apply the rest to this absorption, reducing your daily total by that amount. Any damage in excess of your absorption is applied to you normally.

Spells Known/Prepared:

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Spells Known
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Abjurer, Barred Schools Evocation and Necromancy
0th – All (except barred schools)
1st – Hold Portal, Protection from Evil, Shield, Mage Armor, Identify, Expeditious Retreat, Color Spray, Charm Person, Vanish
2nd - Protection From Arrows, Acid Arrow

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Spells Prepared - Normal List
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(CL 3; concentration +5):
0th (4 + 1 School), DC 14: Detect Magic, Daze, Jolt, (Resistance)
1st (4 + 1 School), DC 15: Color Spray x 2, Protection from Evil, Shield, (Mage Armor)
2nd (2 + 1 School), DC 16: Acid Arrow x 2, (Prot from Arrows)

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Spells Used Today
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(Mage Armor)


Background:

Kylar hails from a nation formed ages ago by refugees fleeing the elves invading their homeland. Though the war is centuries in the past, a strong anti-elven sentiment still runs through it's people – much to the misfortune of Kylar himself, born to an elven father and human mother.

Both Kylar's parents were mercenary soldiers, who often left him in the care of a close friend when they were out on jobs. Kylar often assisted his “uncle,” a bookseller, during these times – though half the time he would be reading the books he was supposed to be cataloging. He was an inquisitive young man of keen intellect, and due to the ostracization he encountered because of his elven blood, Kylar much preferred the company of books to people, developing an acerbic wit and taciturn manner to be used against the majority of people he met.

Shortly before he turned fifteen, word came from his parent's employer that both his mother and his father had been killed during a job – slain, it was said, by a sorcerer against whom the mercenaries had been practically helpless. Bereft of his only close family (his mother's family having rejected her when she took up with an elf), Kylar eventually made up his mind to study magic himself, in order to bend all his learning and his formidable mind towards undoing its effects and protecting others from it.

Kylar sought instruction in magic outside his homeland, in order to escape the stigma of his mixed blood, and has not returned there since. Since leaving his schooling, he has taken work where he can find it, seeking to further his understanding of magic (and how to undo it) and find some greater purpose for his life.

One day, an old friend of his parents' sought him out. A big mercenary fighter from Iobaria, whom Kylar had spent many evenings with as a child; listening to the old warrior's tales of his homeland. Now, however, the man was old and dying. He made two requests of the young wizard: To be with him at his deathbed, and to take his ashes back to Iobaria and scatter them on a lake near the village of his birth.

Some months later, both promises had been fulfilled, and Kylar found himself in Iobaria - he decided to seek out a local druid circle who were reputed to have a great store of knowledge, and request the honor of studying their arts. But along the way, he was captured by Hinderlings, and now sits in their fell larder expecting any day for his all-too-short life to come to a close...

Description: Kylar stands slightly taller than the average human and has a lean build. His angular features and slightly pointed ears that show his elven heritage. His hair is a sandy blonde and his eyes are a deep green, almost blue in dim light. On first meeting him, people usually note that his face seems set in a permanent expression of annoyance.