Lizardfolk

Kydeem de'Morcaine's page

Organized Play Member. 3,713 posts (14,278 including aliases). 2 reviews. No lists. No wishlists. 14 Organized Play characters. 18 aliases.


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Sounds like a typical adventurer to me.


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I'm not seeing a specific prohibiting this since neither is an actual polymorph spell.

I told the player, I was OK with it unless I find a ruling against it. It doesn't seem that huge of an impact to me. Bloodragers get very few spells and he will have to use 2 of them at the same time to get a 15' reach.

The Exchange

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gunslinger (pistolero) 1/alchemist (sabatour) 8, HP:86, AC:20, Touch:14, Flat Footed: 17 F:+15, R:+14, W:+6, Init:+3, Perc:+15(+2vs magical traps, +2 with heightened awareness)
Rakesh Manidhar wrote:
Ehm Sven Nien wrote:


That is 11 pts B/P magic and 30 pts sonic. Inspire Courage, Point Blank, Deadly Aim, Reckless Aim, Explosive Missile, Conductive Weapon, and Concussive Bomb. Using sonic damage to make double sure I don't set any of this paper on fire.
Who's inspiring courage? I can't find anything in previous posts....
Kitoro wrote:
...Kit would have started a performance ...

If I misinterpreted, that would be 2 less physical damage.

Dark Archive

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Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)

My back-up is usually Panera. I love their broccoli cheese soup in the bread bowl.

Grand Lodge

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1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

Thanks folks. I'm reading up on what has happened so far.

@Belladonna, That's kinda bizzare that we happen to be in the same 3 games.

Dark Archive

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Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)
Akku wrote:

...

PS: if not too personal, how was it for you? I'm terrified of getting it as I have an underlying condition...

My Dad was coughing a whole lot, especially if he tried to lay down. Made it difficult for him to get any rest.

My mom was the one I was most worried about since she already has some breathing problems. She had a bit of fever, but came through it ok.

All of us have had all 3 shots though. All the studies show that even if you get it the symptoms are almost always much less severe if you have the vaccinations.

The Exchange

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gunslinger (pistolero) 1/alchemist (sabatour) 8, HP:86, AC:20, Touch:14, Flat Footed: 17 F:+15, R:+14, W:+6, Init:+3, Perc:+15(+2vs magical traps, +2 with heightened awareness)

Awful news for the region, but I'm glad your mother in-law is ok.

The Exchange

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gunslinger (pistolero) 1/alchemist (sabatour) 8, HP:86, AC:20, Touch:14, Flat Footed: 17 F:+15, R:+14, W:+6, Init:+3, Perc:+15(+2vs magical traps, +2 with heightened awareness)

buffs:
Heightened Awareness - dur 78 min
Invisibility - dur 7 min
HP: 84 of 86

Some keys appear in Rakesh's hand. Try these, I will go check out the further doors.

Ha! Totally forgot that I had found keys.

The Concordance

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GM Abraham wrote:

I've got an open seat at a table for the Emerald Spire, level 8 The Circle of Vissk-Thar (tier 6-8). This is a classic dungeon crawl - this particular level was written by Jason Bulmahn - which awards 3 xp for each level.

The current party consists of a Hunter with pet, a bomber Alchemist, and a gunchemist Alchemist. We also had an Ectoplasmatist Spiritualist but they appear to have gone missing. Preference for someone who is interested in continuing down to the depths of the Spire (the plan is to complete the whole thing) but this is not required.

Please join us in the discussion thread here if you are interested or would like to know more.

Could it be played with a 5th level character? This warpriest would love a few shots at some serpent folk.


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Occasionally someone specializes at in-combat healing. Usually with a life oracle. Many/most players don’t enjoy playing a dedicated healer. Again, I will emphasize, this isn’t necessary in PF. (It was pretty much mandatory in the first versions of D&D. Some of us old curmudgeons have difficulty realizing this has changed and will try to insist someone play a healer.)
Oddly, it can sometimes actually be a hindrance. A few years ago I played a life oracle healer. By the end of the campaign, I could pretty easily provide thousands of hit points of healing each game day, plus massive condition recovery potential. The problem was that a few of the players (and one in particular) actually lost all tactical sense. The general attitude became “Meh, Jimmy-Joe-John can keep us up no matter happens.” So absolutely every fight became charge straight at the biggest concentration of targets. Right through traps, walls of spikes, river of lava, attacks of opportunity, and everything else. It became really weirdly frustrating, watching the other players become progressively dumber and more inept, because the crutch of my healing capability kept getting stronger.


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Since PFS1 is no longer in production, I'm going to bring up this topic.

I know a lot of people have a real problem with people 'ruining' the gaming for others in the party by going for particular rewards that they might not know about. Plus they absolutely abhor the the thought of going on particular adventures just for the rewards instead of the story lines and role play.

However, I no longer care. THHPPPBBBBTTTT..... ;)
I (like many people in my local) still prefer PF1 to PF2. But most of us have played, run, or heard about most every scenario and possible reward in them. So some of us have been looking at wierd things to do to help keep PFS1 interesting.
One of the fellows has a PC that takes only 1 level of each class. He's up to level 9 and I believe and still surprisingly viable.
Another is trying to play a melee martial character that dumped both dex and con.

I was thinking about some of the odd-ish rewards on some of the chronicles. A broken intelligent weapon. I think there at least 3 special familiars (pseudo dragon, floating mask, necro-puppet). A couple of special animal companions (owlbear, axebeak). Some technological items (energy whip, laser pistol). The ability to change your character's race to Oread. A few Mythic things from Destiny of the Sands. Some goblin traits. Some special Lissala curse/boons. Then there are some special event reward chronicle boons. Like playing a Dhampir PC. Etc...

I was thinking about trying to see how many of those I could plan out to get in use on 1 PC. Even if not terribly powerful, just still being able to use everything he gets. So if he has an energy whip on his chronicle, he would have to be proficient in whip and pay for the energy whip. If he can take a necro-puppet as an improved familiar, he would have to have enough equiv caster levels to qualify for it. Might have to take at least 1 level of druid to get the bugbear animal companion. Things like that.
Then I, as player, would have to schedule in all those scenarios in probably a fairly specific order.

What do you folks think? How many of these odd things could we plan out to get on a single PC by level 12? This is, by the way, probably the only case where I might consider slow tracking a PC throughout his career.

The Exchange

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gunslinger (pistolero) 1/alchemist (sabatour) 8, HP:86, AC:20, Touch:14, Flat Footed: 17 F:+15, R:+14, W:+6, Init:+3, Perc:+15(+2vs magical traps, +2 with heightened awareness)

Sorry that took a while, I've been having some computer "issues" lately.

Well, since no one asked for anything in particular, I have a couple extra Shield, a Bear's Endurance, and a Heroism that I could pass out.

The Concordance

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Male Oread Warpriest 4, HP:35/35, AC:19, Touch:11, Flat Footed:18, F:+6, R:+2, W:+7,+2vs Death, Init:+1, Perc:+10, Darkvision

Sorry previous action was supposed to be activating protection blessing.
perception: 1d20 + 10 ⇒ (6) + 10 = 16

Goe Lem commands, You heard the man ... -ish creature! Everyone off the stage now!
cast divine favor on self

The Concordance

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Male Oread Warpriest 4, HP:35/35, AC:19, Touch:11, Flat Footed:18, F:+6, R:+2, W:+7,+2vs Death, Init:+1, Perc:+10, Darkvision

You have my most grievous apologies for my showing in that last combat with the woman. I don't know what happened. I normally have much more intestinal fortitude. I will indeed be happy to buy everyone a drink and a meal!

The Exchange

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gunslinger (pistolero) 1/alchemist (sabatour) 8, HP:86, AC:20, Touch:14, Flat Footed: 17 F:+15, R:+14, W:+6, Init:+3, Perc:+15(+2vs magical traps, +2 with heightened awareness)

'E was a big boggey scuggins an' meself was a tired o his wailin.

I'm afraid Abaal's sketch is covered in brain.

The Exchange

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So I can report with his number? I didn't know that. Cool, thanks.


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Ietsuna wrote:
I want to apologise for abruptly disappearing a few months ago. I had some mental health stuff come up and the PbP stuff had to give. ...

Hey, that is serious stuff. RL happens. take care of yourself and those around you first.

The Concordance

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Male Oread Warpriest 4, HP:35/35, AC:19, Touch:11, Flat Footed:18, F:+6, R:+2, W:+7,+2vs Death, Init:+1, Perc:+10, Darkvision

HP: 34 of 35
before leaving room
potion Cure Moderate Wounds: 2d8 + 3 ⇒ (1, 6) + 3 = 10
wand Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3
wand Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2

new '+' sign room
perception: 1d20 + 10 ⇒ (17) + 10 = 27
We flattened everything that tried to stop us. Stand aside or get the same. Your paltry efforts will not hinder us long. Anubis Guide Us!
Bless on the entire group. (Piotr can bless next battle.)

He begins to move toward the corpses.

The Concordance

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Does #7-10 Consortium Compact lead into another scenario? It definitely sounded like it should have a follow on.

The Exchange

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gunslinger (pistolero) 1/alchemist (sabatour) 8, HP:86, AC:20, Touch:14, Flat Footed: 17 F:+15, R:+14, W:+6, Init:+3, Perc:+15(+2vs magical traps, +2 with heightened awareness)

Buffs:
fly - dur 44 rounds
false life - dur 7 hours
shield - dur 66 rnds
blurred movement - dur 67
bombs used 5 of 15
AC: 24, hp 75 of 69, 20% miss chance if moving or double move

Ehm continue to cruise. Double fly move 120'

Tis but a flesh wound!


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Ok, if you can get to it through the new link, that is the document.

I don't have all that much experience in PF2e. But the general process still works. Instead of starting with "Which racket do I pick?" Start off with the questions section. "What is the primary/secondary thing I want this PC to do out of combat?" That will usually guide you to your PC choices pretty quickly.


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Hmm... I can't get any Google Drive links to work.


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So... I got invited to join a PF1 campaign. The players are fairly experienced, but not at all optimizers. In fact they tend to create fairly generic PC's. I know, nothing really wrong with that as long as they are having fun. However, I was talking with the GM and he thinks they never seem to really realize they could use build specifics to augment and match the personalities they have developed for their characters.
For example: The druid plays as really focused on plants, but hasn't taken any archetypes or feats that do with that. No archetype and staying with the pretty generic extend spell, improved initiative, and toughness feats. The barbarian kicks in doors, hits people with tables, throws crates at enemies, etc... But never even looked at the fact there are archetypes and feats to make those much more effective. Things like that.

The GM thinks they would enjoy their characters even more with a little bit of build to personality matching. Therefore, the GM wants me to make a PC that has a wierd collection of odd abilities and powers. This is to be a kind of demo of what's out there to maybe get them thinking. This PC will be taking the place of the 'wandering madman (possibly) prophet' they have recently picked up. So any and all oddness is perfectly applicable and in character. He knows I enjoy playing characters like that. That should also help me from becoming too powerful and overshadowing the current players and PC's.

I'm looking for the largest collection of strange and (at least potentially) useful abilities, archetypes, and spells. Maybe even a prestige class if it fits well and contributes to the concept. Not interested in abilities like +2 to an ability score, save, or skill. Unless I make a big deal out of mentioning it all the time, it will never be noticed. But if I'm suddenly enveloped in swirling shifting shadows that make it so people miss me, that is a noticeable effect.

My first thought is 1/2 Elf, razmiran priest, sorcerer, cross blooded, maybe wild blooded (he allows), VMC oracle, and the eldritch bloodline series of feats.
1/2 Elf gets a free spell focus which will help with the eldritch bloodline feat.
1/2 Elf can get more spells known as a favored class bonus.
Razmiran priest would match with the (maybe) prophet and let him use some divine items.
VMC oracle gets a curse and a revelation.
Some of the sorcerer bloodlines get some really interesting abilities like laughing touch, hands from the grave, blobs of ectoplasm, entering dreams, frightening visage, etc...
Still a full caster.
Then instead of the standard spells like shield, magic missile, and fireball (boring); I would take something like eruptive pustules, murderous command, and garden of peril. Odd but still useful.

I think they are using 20 point buy and will be about 7th level when I join them. I will throw together a quick prototype build this weekend. But I thought I'd see if you folks have any better/different/unique ideas.

Note: the build does not have to be a sorcerer or even a caster focus. That is just what came to me first. The wandering spirit shaman gives not only wierdness, but changing wierdness. Some of the rage powers are also pretty wild. Like the swirling spirits of the dead that attack nearby people. So whatever you can think of that has lots of oddness to it.

Grand Lodge

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1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

Hmm.. Or you could join the Pathfinder Society and pay for your crimes with service?!?

Sovereign Court

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Aasimar Oracle of Shaelyn Lvl 10 AC:20, FF:10, Th:10, HP 63/63, F8/R7/W11, Perc +0, Init +0
GM Nowruz wrote:
Malaika, all your allies are severely harmed. Trokkus is on the brink of death. Potentially, healing channel is more appropriate? Especially because you already realized that the vampires resist the channel easily? Just wanted to note that as we are not in f2f environment and you asked players to inform you in case they need healing.

Good point make, that 21 point of damage into a 21 point cure for everyone on our side.

Grand Lodge

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1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

I know most people prefer the scimitar or falchion for constant crits. But then it doesn't feel special (to me). It is very nearly just your standard damage. However, when you score a crit with a scythe, you KNOW you scored a crit.

I think that is the first time this guy has scored a crit on a BBEG. Usually it is a kobold or goblin that gets split in half.

Sovereign Court

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Aasimar Oracle of Shaelyn Lvl 10 AC:20, FF:10, Th:10, HP 63/63, F8/R7/W11, Perc +0, Init +0
Kitoro wrote:
... She really does not have much useful to do.

Don't sell yourself short. Ear piercing scream, blindness, heroism.

Sovereign Court

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Aasimar Oracle of Shaelyn Lvl 10 AC:20, FF:10, Th:10, HP 63/63, F8/R7/W11, Perc +0, Init +0

It is GM's call. Some treat it as a movement, so it does generate and AoO. Some treat it as a bull rush, so it does not. Your call.

I just like using it to smack creatures around. ;)

Sovereign Court

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Aasimar Oracle of Shaelyn Lvl 10 AC:20, FF:10, Th:10, HP 63/63, F8/R7/W11, Perc +0, Init +0

To the others, Knock him out quietly and switch his clothing with our 'weakest'.

Actually, I've probably got the weakest physical stats of anyone. Including the 3 NPC's.


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Been working on this with some friends and they suggested I put it here and see if any of you folks are interested or have suggestions.

General Character and Party Building Guidelines

The examples I have are all from PF1 or other games, since I have only just started playing a little bit of PF2. So if you have suggestions or examples that apply more to PF2, let me know.

It is currently in outline form rather than paper form. I find it easier to find and keep track of particular points when formatted like this. When it is closer to finished, I can put it into a more readable format.

So, let me know what you think.

Grand Lodge

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Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17 F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision

Shamus, Voices is actually asking (in very broken common) if you think he should summon a creature now.

Grand Lodge

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Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17 F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision

Good luck and take care of yourself. This game is a very low priority.

Grand Lodge

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Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17 F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision

Voices shrugs at Shamus, Ok, Ssself do thisss. and pushes the bracers onto the man's arms.

Dark Archive

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Bloodrager 7, HP:67/67, AC:21, Touch:12, Flat Footed:19 F:+11, R:+8, W:+6, Init:+2, Perc:+13

Magt grabs the Xill treasures and head towards the upper deck. On his way out, Magt continues to look for anything he can bring back to the venture captain.

If I even see anything with writing on it that is a part of something or might be a control surface, Magt will give a quick try at just ripping it off the wall, pedestal, or whatever. I am assuming the original control crystal we messed with is too large. If not he would gladly try to retrieve that.

He looks around for anything else to grab quickly while running to the upper deck. Then he leaps into the ocean with a huge splash and begins swimming away from the ship in case the field extends some distance from the ship.

I have to say, if this was a campaign, I would so totally stay on the ship just to see where it goes!

The Exchange

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Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

Earth Elemental for the win!

The Concordance

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Male Oread Warpriest 4, HP:35/35, AC:19, Touch:11, Flat Footed:18, F:+6, R:+2, W:+7,+2vs Death, Init:+1, Perc:+10, Darkvision

Ha! Perfect! Many of my characters have often wanted to slam a fist into Nigel.


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Friend talked it over with GM, as some of you suggest might be the case, he wasn't real enthusiastic about a PC that was constantly making him redo everyone's combat stats all the time. So things like toppling and entangling are probably not the path to head down for the focus of a build.
Dazed or stunned where it just doesn't do anything and/or making him re-roll the D20 fairly often isn't an issue.
So that is heading even more toward the dual-cursed misfortune build.

The Exchange

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Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2
Bo Goh Twang wrote:
... "These items were interred with them. We should respect that." He walks away with indignant disappointment at the mere suggestion. ...

To Bo, Ssself agreesss. Orcsss doesss not. When leave and plantsss gone orcsss will not ressspect corpssse bonesss. Ssshould take corpssse bonesss back. Can be reburied in protected place later.

To others, Ring not come off. Maybe magic hidden. Just take everything along?

If no one stops him or suggests anything else, Selter will carefully wrap the corpse in a blanket and tie the bundle between Sithiss' back plates.

After that, Selter will carefully examine the coffin and it's surroundings (take 20 for a perception of 37) making notes and sketches so it can be duplicated properly later.


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Belafon wrote:

...

Edit: Bonus spell: Shared Suffering No save. We once killed a nearly invulnerable (but without healing abilities) enemy when the arcanist kept stabbing himself while the oracle healed.

That is hilarious!

The Concordance

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Male Oread Warpriest 4, HP:35/35, AC:19, Touch:11, Flat Footed:18, F:+6, R:+2, W:+7,+2vs Death, Init:+1, Perc:+10, Darkvision

The vines Sirius! Not the victim we are are here to rescue.

Dark Archive

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Bloodrager 7, HP:67/67, AC:21, Touch:12, Flat Footed:19 F:+11, R:+8, W:+6, Init:+2, Perc:+13

buffs:
bloodrage round 1 of 18
now AC=17, HP=81, CMD=23

Well, with that much encouragement, I have to try the re-roll with 1 GM star for an additional +1.

bull rush with charge: 1d20 + 16 + 2 + 1 ⇒ (14) + 16 + 2 + 1 = 33
Much better. We'll see if better enough.


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Quick question.

Is there a rules legal way to cast buff spells on a contestant (ex: ablative barrier) so someone can't tell with Detect Magic?

Grand Lodge

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Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17 F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision

Ok, I think will have its action in my post then. Especially since neither usually does much other than hide in combat. I think I will be bringing Cat this time, since we have a social PC and I brought Squirrel the last couple of times. So I will need an icon for the cat.
When I summon creatures, I will probably put them in a separate post just so it doesn't get too confusing on what is me and what is them.
Fair warning to everyone, Voices is not as nice when the cat is telling him what to do.


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Ok, so we finally finished the first half of a two part campaign (we really managed to drag it out with a lot of in-party bickering and indecision - all in good fun). We are about 10th level and managed to restore the LG sun god Allowan from sorta almost kinda dead status.  (This is not on Golarion.) We are all due an individual major reward from said deity before we begin part 2. I'm having a hard time picking something that seems appropriate.

The group paladin/hellknight asked for a holy avenger. Didn't quite get that but is getting a hammer with the holy property and several other enhancements. So that is the ballpark power/rarity range. Not a holy avenger, but better than a +3 weapon. So pretty dang good for 10th level.

My character is changeling sound striker bard. So sonic attacks. Not a weapon user. Worships a deity known as 'The Far One' which is the neutral god of magic (similar to Nethys).

Now I was considering a magic item. But for something as once in several lifetimes as a reward from a deity, it seems silly to just ask for something I could probably just purchase in several levels.
Considered holy guide improved familiar. But it seems like the kind of familiar the LG sun god might give me would not be appropriate for the neutral follower of the magic god.

I'm looking for suggestions.
If you were due a reward from the LG sun god (but not of his worshipers), what might you ask for?


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Mark Hoover 330 wrote:

...

What are we trying to with the flea? What are we trying to maximize? I mean, I'm guessing that the Familiar is a way for you to save your Move actions (though what for as a Magus I guess I don't know) and get you from place to place, while also providing an extra combat resource. Why specifically the flea though?

Off the top of my head I'm guessing it was a character decision, something to do with a cool detail of the PC, their backstory, the setting or so on. Mechanically it might have to do with the fact that it starts Small sized and gets a 120' Jump that can qualify as a Charge action ending with a 1d4, all while rocking a DR 5/Slashing.
...

Ok, so the background. I have rarely had a character that made much use of a familiar. A couple have had them but really made no use of them except "oh yeah the scorpion sitting on his shoulder gives him a +4 to initiative" or something like that.

I have a stupid PC that has a cat familiar for scouting. Works out extremely well most of the time. So I was trying to think what else I could possibly do with a familiar. So I was bored and started reading through the details on the all the familiars to see if I could think of any other possibilities.

In the middle of the list was the flea. Wow 120' jump! He could jump to the back row and deliver a touch spell to the BBEG. Of course he would probably get nixed on the next round before he could jump away. Hmm... A mauler familiar might be more survivable... What type of character would have a disgusting giant flea as a familiar?!? Wait, every one knows filthy rats have fleas. A Ratfolk could have a great big flea. That's amusing. Wait again, a mauler familiar is medium sized and ratfolk are small!. This flea has a ratfolk on his back rather than the other way around. That's hilarious!

I almost made a wizard that would ride the flea to always jump away from danger. But at the last minute I decided a reckless magus that jumped into danger. Thus the idea was born.

In practice, the concept has been super mobile light cavalry.
Hey there's a goblin sorcerer (archer) up on the hill 60 feet behind the main ambush sniping us with continuous magic missiles (arrows). Sproing! Thwack. Not anymore.
Oh crap a couple of enemy rogues just snuck out of the bushes behind our sorcerer. The melee guys are all on the wrong side of the river to cover him. He's gonna get murdered. Sproing! Thwack. He's safe.
Dang this bug thing is hard to hit! Sproing! Everyone in melee has a +2 hit from flank and the ninja can get his sneak attack damage.

I did get one lucky very nearly max damage lance charge critical hit to one shot a direbear.

The flea has rarely hit with it's bite. It has mostly been to move me all over the place to slash things with my scimitar. Since it is doing the moving, I still get a full round action and can use my spell combat to attack and cast a spell.

Oddly, I haven't really been using my spell combat to nova damage like most use them. It has mostly been to put up a shield or ablative armor to last long enough to spring back out of danger.

We are still at early levels, but I'm having fun with it. At higher levels the flea may be too fragile for this to work out well. And when we go inside/underground, many places don't have a high enough ceiling to jump much. But that is ok. I don't need the spotlight all the time.


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Thanks guys!

The advice and guides have been really helpful. We are going through them and will probably be back with some more after we discuss this weekend.

Liberty's Edge

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1/2E Sorc 13, HP:93 of 93, AC:16, Touch:12, Flat Footed:14, with mage armor 13hrs F:+12, R:+11, W:+15, Init:+2, Perc:+19

I'm actually pleasantly surprised and impressed. This scenario is as well written as I had been told. The fights aren't as 'meaty' as they could have been. But I suspect a lot of that is power-creep over time with all the books. I think several of them would have been much more difficult with just Core campaign characters like when it was first published. But all-in-all the story and set-ups are pretty darn good.

Plus We've got a great GM, which always makes a difference. ;)

Grand Lodge

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Mage of the Wyrmkin wrote:
.... A Celestial template does not seem worth the feat ...

I'm really taking the feat for the familiar allowable at 7th level. So I might as well tack celestial int the black cat I already have. I have a different feat planned for 7th level.


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Scattered response to some of the other things I've been seeing in this thread:

"Questionnaire"
I may not have explained this clearly enough. This was not a questionnaire that a single GM asked on particular PC submission. These are the types of questions I have gotten from various GM's who keep asking for more and more information on the back story of my PC's. Actually, if it had been a questionnaire at the beginning, I probably wouldn't have had a problem with it. I would have known about it and it would have gone into my planning and thinking while working on the PC. Continually going back to the well for more irrelevant minutia over and over again can become annoying.

"We are storytellers."
Absolutely agree. I have no problem creating a story by my actions with the rest of the group. It is a blast, which is why I play the game. I find it very difficult, time consuming, and aggravating to invent, by myself, a whole complete history of meaningless details that have no effect on anything.

"It gives the GM a more complete picture of what developed your PC into what he is now."
I would argue that it does nothing of the sort. The PC build, personality, background, appearance, and decision making process have all already been developed. Those additional details were not part of it. So if I'm adding stuff now just because the GM keeps asking me to invent new details, that's all I'm doing. Inventing new details. They actually have nothing to do with what went into the PC's development or personality.

"If that's not your style, which it clearly isn't, then why play with these GM's?"
The wierd thing (to me) is that it doesn't seem to be their style in the game. Just in the recruitment phase. Some of them are recruiting for a replacement character and I can look at the progress so far. Some of the others, I can look at the other games they have run. I find GM's whose game style matches what I want out of a game. But so many of them have this huge hang-up in the character submission process of a massively detailed backstory.

I guess I feel like many people are getting too caught up in the story part of backstory. Maybe if people started using background there might be less of an issue. To me, the story is the part that happens after we begin playing the game. Not the part that never really happened, but that I have to make up to have happened before I made the character.


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Ah no. What I tried to do was:
Round 1, cast spell 1.
Round 2, sustain spell 1 and cast spell 2.
Round 3, sustain spell 1, sustain spell 2, then still have a action to move or something.

There is disagreement in my area on if this is allowed. Some are sure you can only sustain a single spell in a round.

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