Male NG Grippli Ranger 1 | HP 12/12 | AC 19 T 14 FF 16 | CMB +0, CMD 13 | F: +4, R: +5, W: +2 | Init: +3 | Perc: +6, SM: +2 | Speed 30ft, Climb 20ft | Active conditions: None.
Shouldn't be the light. He has darkvision. I think it is just nerves. Second mission. Kuukuruu fires another arrow. 1d20 + 5 ⇒ (15) + 5 = 201d6 ⇒ 4
Male NG Grippli Ranger 1 | HP 12/12 | AC 19 T 14 FF 16 | CMB +0, CMD 13 | F: +4, R: +5, W: +2 | Init: +3 | Perc: +6, SM: +2 | Speed 30ft, Climb 20ft | Active conditions: None.
Kuukuruu moves ahead and fires an arrow at the weird creature, recalling what the village elders said and reaching for the yellow heart arrows. attack #1: 1d20 + 5 ⇒ (5) + 5 = 101d6 ⇒ 1
Male NG Grippli Ranger 1 | HP 12/12 | AC 19 T 14 FF 16 | CMB +0, CMD 13 | F: +4, R: +5, W: +2 | Init: +3 | Perc: +6, SM: +2 | Speed 30ft, Climb 20ft | Active conditions: None.
Kuukuruu moves in front to get a clear shot and fires an arrow at green. PBS
Male NG Grippli Ranger 1 | HP 12/12 | AC 19 T 14 FF 16 | CMB +0, CMD 13 | F: +4, R: +5, W: +2 | Init: +3 | Perc: +6, SM: +2 | Speed 30ft, Climb 20ft | Active conditions: None.
Mind if I get some of the arrows or are they all spoken for. The grippli looks over the writing, but is stumped on the origins.
Male NG Grippli Ranger 1 | HP 12/12 | AC 19 T 14 FF 16 | CMB +0, CMD 13 | F: +4, R: +5, W: +2 | Init: +3 | Perc: +6, SM: +2 | Speed 30ft, Climb 20ft | Active conditions: None.
Kuukuruu eyes widen as he see the extravagant village. A ache forms in his heart as he is reminded of his home. "Wow. They are just like village prior to be found and saved by the Society. Hopefully, they will open up to us."
Male NG Grippli Ranger 1 | HP 12/12 | AC 19 T 14 FF 16 | CMB +0, CMD 13 | F: +4, R: +5, W: +2 | Init: +3 | Perc: +6, SM: +2 | Speed 30ft, Climb 20ft | Active conditions: None.
Kuukuruu continues to move across the treetops. Releasing an arrow at blue. PBS and canopy shooter
Male NG Grippli Ranger 1 | HP 12/12 | AC 19 T 14 FF 16 | CMB +0, CMD 13 | F: +4, R: +5, W: +2 | Init: +3 | Perc: +6, SM: +2 | Speed 30ft, Climb 20ft | Active conditions: None.
Kuukuruu climbs up a tree off the side of the path and then moves forward. "Oy what are you doing to those elves" He shouts down from above them with his bow drawn. I am not sure how tall these trees are, but hopefully they have some branches with in the 15-20 foot range.
Male NG Grippli Ranger 1 | HP 12/12 | AC 19 T 14 FF 16 | CMB +0, CMD 13 | F: +4, R: +5, W: +2 | Init: +3 | Perc: +6, SM: +2 | Speed 30ft, Climb 20ft | Active conditions: None.
Kuukuruu enjoys being back home. It almost does not feel like a mission to him. fort: 1d20 + 4 ⇒ (20) + 4 = 24 +1 vs poisons and diseases
survival: 1d20 + 6 ⇒ (20) + 6 = 26 +1 to track; +2 vs animals
Male NG Grippli Ranger 1 | HP 12/12 | AC 19 T 14 FF 16 | CMB +0, CMD 13 | F: +4, R: +5, W: +2 | Init: +3 | Perc: +6, SM: +2 | Speed 30ft, Climb 20ft | Active conditions: None.
Insects, but they are food. Why would I want to repel them. Kuukuruu looks at the drawn map and shrugs. "I should be able to get us there." Up to you if you want to hire a guide
Male NG Grippli Ranger 1 | HP 12/12 | AC 19 T 14 FF 16 | CMB +0, CMD 13 | F: +4, R: +5, W: +2 | Init: +3 | Perc: +6, SM: +2 | Speed 30ft, Climb 20ft | Active conditions: None.
GM..since this will most likely come up. Kuukuruu gets a +1 initiative bonus in jungle terrain. And a forethought, he likes to climb tress, but with a climb speed he should be just fine.
Male NG Grippli Ranger 1 | HP 12/12 | AC 19 T 14 FF 16 | CMB +0, CMD 13 | F: +4, R: +5, W: +2 | Init: +3 | Perc: +6, SM: +2 | Speed 30ft, Climb 20ft | Active conditions: None.
survival: 1d20 + 6 ⇒ (19) + 6 = 25 "Kuukuruu comes from Mwangi. So I can act as guide" Flavor wise The little grippli says flicking his tongue out. "The bugs are easy enough. A bit of boomer and they all scatter." He says and demonstrating the explosions with his hands. "The smarter ones wait for you to get yourself in trouble. Like waiting for you to get caught up in quicksand or under growths. Which is why Kuukuruu sticks to the trees."
Male NG Grippli Ranger 1 | HP 12/12 | AC 19 T 14 FF 16 | CMB +0, CMD 13 | F: +4, R: +5, W: +2 | Init: +3 | Perc: +6, SM: +2 | Speed 30ft, Climb 20ft | Active conditions: None.
I will work on a to buy list on my next day off. Night time would work, have both darkvision and a decent perception for a level 1, IMO.
Male NG Grippli Ranger 1 | HP 12/12 | AC 19 T 14 FF 16 | CMB +0, CMD 13 | F: +4, R: +5, W: +2 | Init: +3 | Perc: +6, SM: +2 | Speed 30ft, Climb 20ft | Active conditions: None.
Kuukuruu checking in on discussion. Like I said earlier, nothing too exciting yet. He will just try and shoot until the enemy goes down.
"ooh...give Kuukuruu a chance to come home." A young grippli says jumping up and down. Level 1 Grippli ranger. Nothing too special about him yet. Only has one adventure under his belt. Other Characters available: Level 2 Human Cleric-Think of kyra, but better level 1 ratfolk alchemist(plauge bringer)- absolute nut case, unpredictable level 3 Ratfolk Unchained Rogue-classic trapfinder Level 2 teifling knife master rogue-all round jerk 0/10 recommend for this mission level 2 aasimar warpriest-kind of obnoxious, but pretty good on the battle field level 1 leshy kinetescist-no very powerful, but a pure sweetheart that tries her best.
Male NG Grippli Ranger 1 | HP 12/12 | AC 19 T 14 FF 16 | CMB +0, CMD 13 | F: +4, R: +5, W: +2 | Init: +3 | Perc: +6, SM: +2 | Speed 30ft, Climb 20ft | Active conditions: None.
knowledge nature: 1d20 + 5 ⇒ (14) + 5 = 19
Mite I want to know DR
Kuukuruu moves ahead of the party and takes shot at the creepy crawly. attack: 1d20 + 6 ⇒ (4) + 6 = 10
Male NG Grippli Ranger 1 | HP 12/12 | AC 19 T 14 FF 16 | CMB +0, CMD 13 | F: +4, R: +5, W: +2 | Init: +3 | Perc: +6, SM: +2 | Speed 30ft, Climb 20ft | Active conditions: None.
"I never claimed I could. I just fall wit style" Kuukuruu replies.
Male NG Grippli Ranger 1 | HP 12/12 | AC 19 T 14 FF 16 | CMB +0, CMD 13 | F: +4, R: +5, W: +2 | Init: +3 | Perc: +6, SM: +2 | Speed 30ft, Climb 20ft | Active conditions: None.
How high up is the cliff again. Regardless, Kuukuruu is going to jump off. Kuukuruu seeing the minotaur drop, slings his bow around his head and takes a leap off the top. However, he fails to stick the landing and ends up face down in the dirt. acrobatic vs DC 15: 1d20 + 1 ⇒ (12) + 1 = 13 So with glider, I can move horizontally half the distance of the distance fallen vertically. And treat the fall as if only half the original height.
Male NG Grippli Ranger 1 | HP 12/12 | AC 19 T 14 FF 16 | CMB +0, CMD 13 | F: +4, R: +5, W: +2 | Init: +3 | Perc: +6, SM: +2 | Speed 30ft, Climb 20ft | Active conditions: None.
Kuukuruu sprints forward and draws another blunt arrow and attempts blunt arrow,PBS, firing into melee: 1d20 + 5 + 1 - 4 ⇒ (15) + 5 + 1 - 4 = 17 for 1d6 + 1 ⇒ (6) + 1 = 7 blunt damage.
Male NG Grippli Ranger 1 | HP 12/12 | AC 19 T 14 FF 16 | CMB +0, CMD 13 | F: +4, R: +5, W: +2 | Init: +3 | Perc: +6, SM: +2 | Speed 30ft, Climb 20ft | Active conditions: None.
Kuukuruu moves into the room and knocks a blunt arrow. He then lets it fly towards the red skeleton. attack+PBS-firing into melee: 1d20 + 5 + 1 - 4 ⇒ (11) + 5 + 1 - 4 = 13
Male NG Grippli Ranger 1 | HP 12/12 | AC 19 T 14 FF 16 | CMB +0, CMD 13 | F: +4, R: +5, W: +2 | Init: +3 | Perc: +6, SM: +2 | Speed 30ft, Climb 20ft | Active conditions: None.
Kuukuruu found it at the bottom of hole in groundHe points his thumb to his chest. But yous can keep it since it belonged to your people first.
Male NG Grippli Ranger 1 | HP 12/12 | AC 19 T 14 FF 16 | CMB +0, CMD 13 | F: +4, R: +5, W: +2 | Init: +3 | Perc: +6, SM: +2 | Speed 30ft, Climb 20ft | Active conditions: None.
perception: 1d20 + 6 ⇒ (19) + 6 = 25
Kuukuruu looks over the gilman and the two cloaks. Did you drop this on one of you trips? diplomacy: 1d20 + 1 ⇒ (9) + 1 = 10
Male NG Grippli Ranger 1 | HP 12/12 | AC 19 T 14 FF 16 | CMB +0, CMD 13 | F: +4, R: +5, W: +2 | Init: +3 | Perc: +6, SM: +2 | Speed 30ft, Climb 20ft | Active conditions: None.
Kuukuruu not whispering at all, Why wait? Do not want to be in cave longer than have to. Anyway, its only one of him I see. Kuukuruu enters the water. Hi, I'm Kuukuruu, whats your name. And why you in cave?
Male NG Grippli Ranger 1 | HP 12/12 | AC 19 T 14 FF 16 | CMB +0, CMD 13 | F: +4, R: +5, W: +2 | Init: +3 | Perc: +6, SM: +2 | Speed 30ft, Climb 20ft | Active conditions: None.
Kuukuruu can not do anything with it but put it on, and he does so. Kuukuruu spins the cloak around his head, and closes the catch wound his shoulder. The grippli climbs up the wall and looks to the others still pondering on how to get across. I found dis. Dont it suit Kuukuruu He flaps the cloak, I think I'ma keep it. Kuukuruu looks at the pictures and tries to understand something about it. perception: 1d20 + 6 ⇒ (13) + 6 = 19
Male NG Grippli Ranger 1 | HP 12/12 | AC 19 T 14 FF 16 | CMB +0, CMD 13 | F: +4, R: +5, W: +2 | Init: +3 | Perc: +6, SM: +2 | Speed 30ft, Climb 20ft | Active conditions: None.
survival: 1d20 + 6 ⇒ (20) + 6 = 26 The pit is a year old. I doubt they dug it for you. Looking down into the pit, something catches his eye. He immediatley drops down of the ledge and climbs down and begins to check out the cloth. What dis?
Male NG Grippli Ranger 1 | HP 12/12 | AC 19 T 14 FF 16 | CMB +0, CMD 13 | F: +4, R: +5, W: +2 | Init: +3 | Perc: +6, SM: +2 | Speed 30ft, Climb 20ft | Active conditions: None.
Running towards the cave, the grippli yells out while drawing his bow. Kuukuruu take point. Me see in dark fie Dark vision 60 feet
Male NG Grippli Ranger 1 | HP 12/12 | AC 19 T 14 FF 16 | CMB +0, CMD 13 | F: +4, R: +5, W: +2 | Init: +3 | Perc: +6, SM: +2 | Speed 30ft, Climb 20ft | Active conditions: None.
Kuukuruu climbs down from the tree. Sorry me no help with combat. Overwhelmed by snakes. They natural enemy of Grippli. Thanks for healing Janaira. survival: 1d20 + 6 ⇒ (1) + 6 = 7 The grippli not used to these surroundings get frustrated and gives up.Uh, me no good at anything. Me thinks, I will go back home and send another grippli to be pathfinder.
Male NG Grippli Ranger 1 | HP 12/12 | AC 19 T 14 FF 16 | CMB +0, CMD 13 | F: +4, R: +5, W: +2 | Init: +3 | Perc: +6, SM: +2 | Speed 30ft, Climb 20ft | Active conditions: None.
fort: 1d20 + 4 ⇒ (4) + 4 = 8 Kuukuruu flees the snake swarm and makes his way over to a tree and begins to climb it. 20 feet up on the tree
Male NG Grippli Ranger 1 | HP 12/12 | AC 19 T 14 FF 16 | CMB +0, CMD 13 | F: +4, R: +5, W: +2 | Init: +3 | Perc: +6, SM: +2 | Speed 30ft, Climb 20ft | Active conditions: None.
Like I told others. Kuukuruu was sent here to represent Grippli tribe as a favor. It was a deal struck after Pathfinder helped our village from bandits a while back. He points to himself, I chosen by elder. he said "Kuukuruu, you go and help society as they helped us." And I say "it be honor" and here I am. The grippli looks down at his feet, Me not have money. I came strait from tribe. They hand me a few gold pieces, but everything else Kuukuruu already own. So now fancy fires for me. Just bow and lots of arrows. 70 to be exact
Male NG Grippli Ranger 1 | HP 12/12 | AC 19 T 14 FF 16 | CMB +0, CMD 13 | F: +4, R: +5, W: +2 | Init: +3 | Perc: +6, SM: +2 | Speed 30ft, Climb 20ft | Active conditions: None.
Well, what sort thing society do? My village elder say they sending me as favor for help rendered to my tribe. The young grippli explains, I no argue, it honor to be sent on task from elder.
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