Kuro Tsuki's page

No posts. Organized Play character for Forsakensoul.


Full Name

Kuro Tsuki

Race

Wayang

Classes/Levels

Mesmerist (Umbral Mesmerist)

Gender

Male

Size

Small

Age

20

Alignment

Neutral

Languages

Common, Wayang, Tien, Abyssal, Infernal, Vudrani, Draconic, Celestial, Aklo

Strength 8
Dexterity 15
Constitution 14
Intelligence 14
Wisdom 9
Charisma 17

About Kuro Tsuki

Spoiler:

Intended Build:

Level 1 - Mesmerist (Umbral Mesmerist)
Level 2 - Mesmerist (Umbral Mesmerist)
Level 3 - Mesmerist (Umbral Mesmerist)
Level 4 - Mesmerist (Umbral Mesmerist) +1 Cha
Level 5 - Mesmerist (Umbral Mesmerist)
Level 6 - Mesmerist (Umbral Mesmerist)
Level 7 - Mesmerist (Umbral Mesmerist)
Level 8 - Mesmerist (Umbral Mesmerist) +1 Dex
Level 9 - Mesmerist (Umbral Mesmerist)
Level 10 - Mesmerist (Umbral Mesmerist)
Level 11 - Mesmerist (Umbral Mesmerist)

Traits:
1. Reactionary (Combat) - +2 trait bonus on initiative checks
2. Irrepressible (Faith) - May use CHA vs Charm & Compulsion

Feats:
1. Spell Focus (Conjuration)
3. Augment Summoning
5. Improved Initiative
7. Toughness
9. Ready for Battle
11. Overpowering Stare

Mesmerist Tricks
2. Mesmeric Mirror
6. False Flanker
10. Meek Facade

Bold Stare:
3. Psychic Inception
7. Disorientation
11. Devilbane Mundanity

Favored Class Bonus: Mesmerist (+1 Hp point per level)

Intended Items:
Weapon - +1 Underwater Light Crossbow
Armor - +1 Mithral Chain shirt

Level 5 Snapshot

Name: Kuro Tsuki

Male Wayang Mesmerist (Umbral Mesmerist) 5
Neutral Small Humanoid (Wayang)
Init +8; Senses Perception +14, Darkvision vision
Deity: N/A

STR: 9 DEX: 15 CON: 14 INT: 14 WIS: 9 CHA: 20

HP: 43

Defense
AC: 17 Touch: 13 FF: 15 BAB: 3
F/R/W: +4/+7/+6 (+2 racial bonus on saving throws against spells of the shadow subschool) (Use +10 vs charm & compulsion)
CMB: +1 CMD: 13

Attacks:
Small Underwater Light Crossbow (80ft, 19-20/X2)
+6 to hit for 1d8 damage

Small Cestus:
+2 to hit for 1d4-1 damage

Mesmerist Spells
Level 0: Detect Magic, Detect Psychic Significance, Light, Mending, Prestidigitation, Open/Close
Level 1: Color Spray, Command, Grease, Ill Omen
Level 2: Blindness/Deafness, Glitterdust, Lesser Restoration

Language:
Common, Wayang, Tien, Abyssal, Infernal, Vudrani, Draconic, Celestial, Aklo, Terran

Feats:
1. Spell Focus (Conjuration)
3. Augment Summoning
5. Improved Initiative

Traits:
1. Reactionary (Combat) - +2 trait bonus on initiative checks
2. Irrepressible (Faith) - May use CHA vs Charm & Compulsion

Class Abilities:
Consummate liar, Hypnotic stare, Knacks, Shadow Summoning (Sp), Painful stare, Diminished Spellcasting, Mesmerist trick, Umbral Solipsism (Su), Bold stare, Touch treatment (minor), Manifold tricks, Ephemeral Stare (Su)

Skills:
Acrobatics +5 (+3 Rank, +0 trained, +2 Ability)
> Appraise +2 (+0 Rank, +0 trained, +2 Ability)
> Bluff +15 (+5 Rank, +3 trained, +5 Ability, +2 Consummate liar)
Climb -1 (+0 Rank, +0 trained, -1 Ability)
> Craft +1 (+0 Rank, +0 trained, +1 Ability)
> Diplomacy +13 (+5 Rank, +3 trained, +5 Ability)
Disable Device *Cannot*
> Disguise +9 (+1 Rank, +3 trained, +5 Ability)
> Escape Artist +2 (+0 Rank, +0 trained, +2 Ability)
Fly +2 (+0 Rank, +0 trained, +2 Ability)
Handle Animal +6 (+1 Rank, +0 trained, +5 Ability)
Heal -1 (+0 Rank, +0 trained, -1 Ability)
> Intimidate +9 (+1 Rank, +3 trained, +5 Ability)
> Knowledge (Arcana) +6 (+1 Rank, +3 trained, +2 Ability)
> Knowledge (Dungeoneering) +6 (+1 Rank, +3 trained, +2 Ability)
Knowledge (Engineering) *Cannot*
Knowledge (Geography) *Cannot*
> Knowledge (History) +6 (+1 Rank, +3 trained, +2 Ability)
> Knowledge (Local) +6 (+1 Rank, +3 trained, +2 Ability)
Knowledge (Nature) +3 (+1 Rank, +0 trained, +2 Ability)
> Knowledge (Nobility) *Cannot*
Knowledge (Planes) +3 (+1 Rank, +0 trained, +2 Ability)
> Knowledge (Religion) +6 (+1 Rank, +3 trained, +2 Ability)
> Linguistics +10 (+5 Rank, +3 trained, +2 Ability)
> Perception +14 (+5 Rank, +3 trained, -1 Ability, +2 Lurker, +5 Eyes of Eagle)
> Perform +5 (+0 Rank, +0 trained, +5 Ability)
Ride +3 (+0 Rank, +0 trained, +3 Ability)
Sense Motive -1 (+0 Rank, +0 trained, -1 Ability)
Sleight of Hand *Cannot*
> Spellcraft +7 (+2 Rank, +3 trained, +2 Ability)
> Stealth +16 (+5 Rank, +3 trained, +2 Ability, +4 Small Size, +2 Lurker)
Survival -1 (+0 Rank, +0 trained, -1 Ability)
Swim -1 (+0 Rank, +0 trained, -1 Ability)
> Use Magic Device +13 (+5 Rank, +3 trained, +5 Ability)

Equipment:
Melee Weapons: Small Cestus
Ranged Weapons: Small Underwater Light Crossbow
Armor: Small Chain shirt
Other Gear: 10 Crossbow Bolts, Alchemist Fire (2), Acid Flask (2), Holy Water (2) Torches (3), Silk Rope 50ft, Grappling Hook, Water Skin, Trail Rations (7), Soap, Flint & Steel, Powder (2), Earplugs, Smoked Goggles, Spell Component Pouch, Backpack
Magic Item: Cloak of Resistance +1, Eyes of the Eagle, Headband of Alluring Charisma +2
Wand: Wand of Cure Light Wounds (50 charges), Wand of Infernal Healing (50 charges)

+2 Dexterity, +2 Intelligence, –2 Wisdom: Wayang are nimble and cagey, but their perception of the world is clouded by shadows.
Wayang: Wayangs are humanoids with the wayang subtype.
Small: Wayangs are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on their CMB and to CMD, and a +4 size bonus on Stealth checks.
Slow Speed: Wayangs have a base speed of 20 feet.
Darkvision: Wayangs can see in the dark up to 60 feet.
Light and Dark (Su): Once per day as an immediate action, a wayang can treat positive and negative energy effects as if she were an undead creature, taking damage from positive energy and healing damage from negative energy. This ability lasts for 1 minute once activated.
Lurker: Wayangs gain a +2 racial bonus on Perception and Stealth checks.
Shadow Inheritor (Su): A wayang with this trait treats his caster level as being 1 higher for all level-based calculations of illusion spells he casts with the darkness or shadow descriptor, powers of the Darkness domain, bloodline powers of the shadow bloodline, and revelations of the oracle’s shadow mystery. This trait doesn’t give wayangs early access to level-based powers; it affects their effective level only for powers they could already use without this trait.
Shadow Resistance: Wayangs get a +2 racial bonus on saving throws against spells of the shadow subschool.
Languages: Wayangs begin play speaking Common and Wayang. Wayangs with high Intelligence scores can choose from the following: any human language, Abyssal, Aklo, Draconic, Goblin, Infernal, Nagaji, Samsaran, and Tengu.