Skull

Kthulhu's page

Goblin Squad Member. Organized Play Member. 10,465 posts (10,539 including aliases). 3 reviews. No lists. No wishlists. 1 Organized Play character. 6 aliases.


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Shadow Lodge

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Gotta love Freehold DM.
"Whedon wrote the pilot three years ago! I MUST HATE THIS SHOW FOREVER!!!"

Shadow Lodge

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The teaser is very....purple. ;)

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Arakhor wrote:
I would ask, though, why you would study Greek mythology and then refer to those heroes as Ulysees and Hercules, rather than as Odysseus and Heracles?

Among the Greek / Roman characters that have variants of their names, quite often one of those variants has become the one that is more commonly used.

Hercules is seen far more often than Heracles. But Zeus is seen more often than Jupiter.

Shadow Lodge

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BigDTBone wrote:
don't like Dwarves unless they are drunken, bearded, axe-wielding, impulsive, and inferior in every aspect to another player's elf character.

And orc-killing.

Of course, Peter Jackson let his raging hardon for Orlando Bloom / Legolas ruin that in the movies, where Gimli became absolutely nothing more than comic relief. F!~!in' Pippen was more useful than Gimli.

Shadow Lodge

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ShinHakkaider wrote:
stuff

I have a question for you....do you do your best to avoid any type of entertainment where you object to any of the views held by any of it's creators? Because if you do, you will very rapidly be left with absolutely no entertainment remaining.

Shadow Lodge

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Myrryr wrote:
That... just begs the question of what a half-genie is then.

Shantae

Shadow Lodge

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It's a full 9th level caster class where the spells are it's SECONDARY class feature.

Shadow Lodge

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1-800-AM-BARBARIAN

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Tangent101 wrote:
There is one other thing to consider. If Paizo doesn't do this, third party publishers will.

There are already publishers that put out "adventure paths" for high levels.

Just from Frog God Games alone:

Rappath Athuk - supports 1-20
Slumbering Tsar - supports 7-20
Splinters of Faith - supports 1-14
Sword of Air - supports 1-20
Northlands Saga - supports 1-20

Shadow Lodge

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I find it amusing how this thread seems to be filled with people who think that when a substance makes contact with another substance that is less hard than it, the less hard substance is instantly annihilated.

If I had a spear made out of diamond, and I threw it at a skyscraper, judging from the comments here, most people would expect it to sail through the skyscraper with barely a loss in momentum.

Shadow Lodge

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Silent Saturn wrote:
DominusMegadeus wrote:
Lovecraft is rolling in his grave.
Lovecraft was rolling in his grave since the day he was born.

That is not dead which can eternal lie...

I would agree that despite the large volume of correspondence he had with Lovecraft, Derleth evidently never "got" the Mythos.

Shadow Lodge

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Steve Geddes wrote:
However, I'm lucky enough to have never experienced a DM out to "get" the PCs.

If the GM is out to "get" the PCs, no game system in the world will protect them, no matter how overly-codified it is.

I don't even really think that what we've been referring to as "new school" is new school. It's "middle school"...most publishers throughout the industry have been moving towards simpler, less codified system. Savage Worlds, Fate, Dungeon World...hell, even D&D itself has gone to a more fluid, less codified edition.

Shadow Lodge

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James Jacobs wrote:
Do people still excitedly talk about "Lost" now that they know the answers? Nope.

Ironically, one of the reasons that some people give for hating the end of Lost is that there still were many unanswered questions.

Shadow Lodge

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Kalindlara wrote:
LazarX wrote:
Neongelion wrote:

Kinda off topic and I know this is a subject that's sensitive for obvious reasons. But now I'm curious about the religions of Earth in the context of Pathfinder's universe. Are we to assume that the current active religions of 1918 Earth are all true to some extent?

There's no traffic between 1918 Earth and Golarion, so it's really a moot, and more likely unanswerable question. I'm more than happy to go with the idea that the only dieties that exist on Earth are the beings of the Cthulu Mythos. i.e. the unfathomable powers of the Dark Tapestry. It would explain much of the differences between the two worlds such as the total lack of divine and arcane magic.
Have you read Rasputin Must Die? Its author assumed that many of the religious stories of old were legitimate accounts... unless, in your suggested canon, these Dark Tapestry powers were behind events such as the biblical Exodus. That doesn't really seem like their style. ^_^

Nyarlathotep is a tricky guy. :D

Maybe one of his avatars about 1918 years ago was a carpenter.

Shadow Lodge

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deinol wrote:
Tangent101 wrote:

Mythic Rocket Tag.

Otherwise known as the ability to one-shot Cthulhu from full hit points with a critical hit with the right array of Mythic Feats.

Ah, that's just a problem with single boss entities in high level pathfinder in general.

That's why when R'lyeh rises, a horde of star-spawn come out alongside Cthulhu.

Shadow Lodge

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Trekkie90909 wrote:
if I play a character with 8 int, I play them as incredibly stupid

8 really shouldn't be incredibly stupid. A bit slow, yes, but not incredibly so.

Shadow Lodge

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M1k31 wrote:
Kthulhu wrote:
Kthulhu wrote:
alexd1976 wrote:
I've often considered just gestalting fighter and rogue. That, as a class, looks pretty playable to me.
I did this a while back, with a few extra bonuses. (Although I did it before the Unchained Rogue.) I think it's a much more balanced class than either of the two alone (and it hits some of the literary archetypes more, like Conan).
Warrior-Rogue
that just seems down-right OP in the extreme... gestalting both together and giving better skills than the rogue(12+Int), while maintaining feat and armor progression and sneak attack seems OP enough, but then adding more of the rogue abilities... that just seems ridiculous.

Yeah, it's ridiculously underpowered compared to full casters.

But I think it's pretty well in the "fun" range of tier 3-ish or so.

Shadow Lodge

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Steve Geddes wrote:
Kthulhu wrote:
They also have a supplement called "Book of Alchemy" coming out for all three systems that FGG/NG supports.
They do? Where's the info about that?

Table of Contents page for Quests of Doom 2 has an "Other Products" section, and it's on the list. No info other than the title.

Shadow Lodge

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Eboksba wrote:
so I assumed that Paizo fixed it in pathfinder.

*snorts in derision*

Shadow Lodge

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I'm just going to give a few bits of advice

1. Don't be afraid to try anything for fear of screwing it up. Try it! If something about it doesn't work out, then scrap what isn't working, and salvage what does work.

2. Don't ever let the rules get in the way of a good idea. The rules are suggestions that can and should be completely ignored if you think not following them will make something more fun / memorable / scary / amazing / entertaining in some way.

Shadow Lodge

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5e has more class and race options in it's PHB than Pathfinder has in it's CRB.

Many of the "options" that Pathfinder has aren't "options" in 5e because you can simply just do them without having to burn a feat on them. It's also worth noting that almost all of these options are not only viable, but pretty well balanced.)

Frankly, if the only future official books for 5e were adventures, settings, and monster manuals, I'd be absolutely fine with that (especially if we could shove them out of the best-Forgotten Realms...preferably into Greyhawk or Ebberon). And quite a few 3PP are already publishing stuff for 5e.

The most notable is probably Necromancer Games...they have published a monster book, a book of spells, a free adventure, and three volumes of adventures (with a lot more adventures planned). They also have a supplement called "Book of Alchemy" coming out for all three systems that FGG/NG supports.

Shadow Lodge

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Ragoz wrote:

I won't pretend to know every option but at the very least I suspect Zen Archer, Dazing Spell, and Persistent Spell aren't long for this world.

Edit: Also the Slumber Hex

Well, they tend to ignore overpowered spellcaster options when they pass around the nerf bat, so I wouldn't wager on those.

Shadow Lodge

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doc the grey wrote:
Actually I think it gives the subscription more value. With my subscription I'm getting access to the book up to two weeks early, the physical copy itself, the pdf, and access to any and all updates Paizo feels like doing for that book via the pdf (which I am also getting a discount on).

You're also paying almost 4x as much as you would if you just bought the PDF, all for the privilege of having a hard copy that will become more and more obsolete. Everything you wrote doesn't really address giving the SUBSCRIPTION more value, it only address the fact that having the PDFs is superior to having the physical books.

Aside from 4th Edition, I don't really know of any other RPG that handles errata in this way. Most use it to fix typos and other similar mistakes; they don't make actual changes of substance (I'm sure someone will have examples that show that RPGs do it too, but it definitely doesn't seem to be the industry default).

Shadow Lodge

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Einstein's greatest contribution to the creation of the atomic bomb was the fact that he sent a letter to Roosevelt urging that it should be buillt. His actual practical work on the project was extremely minimal, in no small part due to the fact that Vannevar Bush, the man coordinating the scientific research, didn't trust him to keep confidential material confidential.

Shadow Lodge

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doc the grey wrote:
BigNorseWolf wrote:
Kthulhu wrote:


I think what we are seeing is Paizo stealth-releasing Pathfinder 2nd Edition. Like you say, many of their recent "errata" is less about fixing mistakes than it is about actually changing rules.

Thats been going on in one form or another since they introduced the APG.

Seconded and to be fair something I much prefer. We live in an age where, thanks to digital distribution and the internet we can have developers clean up, repair, and update material to better match its original intent or better express the themes and concepts it was trying to create originally. I mean hell my biggest complaint with this one is that the Empyreal night STILL doesn't have a proper update to replace or fix its Voice of the Spheres ability.

Really I think it's a net good that we see these updates here and what's more that they are offered for free. It helps start bringing this game in line with modern expectations for much of our entertainment where we as consumers no longer have to deal with work that has major errors or obtuse wording that never gets resolved and leads to endless at table debates.

All that being said though I wish that these updates had a better layout that didn't require as much cross referencing to follow what's happening and were easier to find on the site. I'd much prefer a layout more like what Riot Games gives me in their patch notes and maybe a second page just devoted to links to all the latest updates in chronological order. Please Paizo, give me Riot updates and an Updates page!

However, it also kind of makes a RPG subscription not worth bothering with, since it guarantees you a 1st printing, which continues to become more and more obsolete.

Hell, that kind of errata policy makes buying a print copy at all pointless. You're far better off just getting the PDF, where you only have to pay once for a product that is kept up-to-date.

Shadow Lodge

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Jester David wrote:

Started looking at the errata and then just stopped. There's so much that isn't "errata" but updates and rebalancing to the rules.

While I understand the need to keep things in line for the sake of balance, making my physical book useless at the table (because any given page or feature could have been errated and requires double checking) is a problematic way to do so.

The urge to continually "fix" the game and revise the books didn't do 4th Edition D&D any favours and I don't like it now. Accommodating the revisions causes more disruption to my game than many of the mechanics that were changed.

I think what we are seeing is Paizo stealth-releasing Pathfinder 2nd Edition. Like you say, many of their recent "errata" is less about fixing mistakes than it is about actually changing rules.

Shadow Lodge

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memorax wrote:
Mind you out of all the variants I think PF is the most played IMO. Followed by 3.5. I have rarely seen any other variants played.

More people also listen to Justin Beiber than to Dream Theater.

Doesn't mean that Beiber is a better musician than the guys in Dream Theater, just like that doesn't mean that Pathfinder is a better 3.x variant than, say, Trailblazer.

Shadow Lodge

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Kryzbyn wrote:
lol @ Gannon Dwarf.

Is Gannon the dwarf magus also a wereboar?

Shadow Lodge

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The design parameters of Pathfinder state that if someone can think of an idea for any type of effect of ability, then there must be a spell written to achieve that effect / ability.

Meanwhile, martial options are limited to what can be achieved by sedentary unpaid interns in real life, without breaking any OSHA regulations.

Shadow Lodge

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Well, spellcasters get a constant flood of new cool things. Why is it so verboten to occasionally give non-spellcasters cool new things?

And on the rare occasions that they do give non-spellcasters cool new things, why do they immediately follow it up in that same supplement with a spell that lets spellcasters do that same cool new thing, only several levels earlier, more effectively, and generally scaling with level?

Shadow Lodge

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Yoda is also the guy on whose watch practically the entire order of Jedi was killed off.

Celebrating him is kinda like celebrating General Custer. Except you need to pretend that the Indians then slaughtered every white man in America, EXCEPT for Custer.

Shadow Lodge

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Snorb wrote:

DATELINE: The Future

August 10, 2016: Pathfinder Second Edition Core Rulebook announced.

August 10, 2018; 3 minutes later: First "So when is Pathfinder Third Edition coming out?" thread appears.

corrected for more accuracy

Shadow Lodge

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Neo2151 wrote:

Just a quick question to all the people using the, "If I can't keep using my PF books, then I'm not interested in a Revamp/2nd Edition/Whatever."

If that's true, why are you playing PF right now instead of 3.5?

For the same reason they transitioned from 3.0 to 3.5.

And from 2E + Player's Options to 3.0.

And from 2E to 2E + Player's Options.

And from 1E to 2E.

And from 0e with all supplements to 1E.

And from 0e "core" to 0e with all supplements.

Because they like to say "no new editions". But most of them will fork over cash for Pathfinder 2E.

Shadow Lodge

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Kthulhu wrote:
flux slime

Fixed my broken link from above.

Shadow Lodge

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A link to the TOC.

Included adventures:

The Spire of Iron & Crystal (6th level)
The Mire of Mourning (6th level)
Death in the Painted Canyons (5th level)
Jungle Ruins of Madaro-Shanti (5th level)
MCMLXXV (“1975”) (1st level)
Grimmsgate (1st - 2nd level)

.

So, nothing new for the dedicated FGG fan, but it will be the first time these adventures are in a hardcover, and of course they're all be for 5th edition. Also, a couple of them (MCMLXXV and Grimmsgate) haven't ever seen Pathfinder versions.

.

More information from the TOC:

Other forthcoming books from FGG / Necromancer Games:

Book of Alchemy (S&W, PF, 5e)
Lost Lands Campaign Setting (!!!)
Borderland Provinces (S&W, PF, 5e)
Northlands Saga Complete (S&W, PF)
The Blight (S&W, PF)
Bard's Gate Complete (S&W, PF)
Quests of Doom 2 (5e)
Quests of Doom 3 (S&W, 5e)
Quests of Doom 4 (S&W, PF, 5e)
Mountains of Madness (PF)

Shadow Lodge

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Seth Dresari wrote:
It is a real shame that some of the best creatures from AD&D and from D&D 3.x are all non-OGL. Imagine trying to fight Olive Slime or the Yuan-Ti on Golarion, or even Crystal Dragons.

Nobody is stopping you from having YOUR Golarion have olive slimes, or yuan-tis, or crystal dragons, or illithids, or beholders, or any of the other closed content.

By the way, the olive slime is open content, and in the Tome of Horrors Complete.

Shadow Lodge

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You know, everyone holds up Yoda to be so super powerful.

Yet the Emperor kicked his ass so badly that Yoda fled to the far side of the galaxy and hid in a swamp for the next couple of decades before dying of old age.

Powerful? Yeah. But completely overrated. The only Star Wars character more overrated than Yoda is Boba Fett, who gets ridiculous amounts of fanwanking despite the fact that his most glorious achievement is falling into a giant sand vagina.

Shadow Lodge

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Hey, it's the exact same reasoning that Paizo doesn't make AP compilations. I'm just echoing what they have said.

I agree with it, but that doesn't chance the fact that I'm just echoing it.

Besides, this thread is supposed to be about the RPG line, ie setting-neutral. Player Companion books are setting specific.

Shadow Lodge

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Super high level epic / mythic demilich is using flux slime to drain the magic away from the campaign setting world. (Later on in the adventure, the PCs would find that he's done this to many worlds across many planes...some planes have even been completely drained, and a few planes have actually collapsed/been completely destroyed.) He is channeling that magic to himself, making himself vastly more powerful than even his epic level / mythic rank would indicate. He is already basically on the verge of ascension to godhood...in fact he already is much more powerful than practically any of the gods. His ultimate goal is to drain all the magic from the entire multiverse and channel it into himself, essentially BECOMING the force of magic.

And yes, this owes a great debt to Return to the Tomb of Horrors.

Shadow Lodge

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chbgraphicarts wrote:
Gorbacz wrote:

Compendium books

a) become obsolete the next month
b) are associated with new editions of the game coming right next up.

There is ONE Way the could get away with it.

Player Compendium Vol. 1: 2008-2010
Player Compendium Vol. 2: 2010-2012
Player Compendium Vol. 3: 2012-2014

etc.

Basically, after the Player's Companions go out of print, reprint them in large books, with the caveat that they're planned to be in multiple "volumes".

And then people would stop bothering to buy the Player's Companion books, and wait on the compendiums. So they would never go out of print, and the compendiums would never come.

Shadow Lodge

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Kthulhu wrote:

It annoys me when someone manages to misspell my alias even when they are making a QUOTE.

I mean, for f%%*'s sake, the quote system automatically puts my name there. You have to actually make the effort to go change it to something incorrect. How the F#%~ does that happen?

That said, I do forgive them if they spell it Kewlthooloo

Shadow Lodge

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Crunski wrote:
Cthulhu wrote:

It annoys me when someone manages to misspell my alias even when they are making a QUOTE.

I mean, for f%+*'s sake, the quote system automatically puts my name there. You have to actually make the effort to go change it to something incorrect. How the F%@@ does that happen?

No idea.

* Goes and hides.

I will find you!

Shadow Lodge

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Idle Champion wrote:
Kthulhu wrote:
To be quick, if it didn't exist before 2000, I can't consider it a sacred cow. As such, none of these really count for me.
But... wouldn't that means that sacred cows are not necessary for your enjoyment of the game?

1. I never said they were.

2. I happen to enjoy all the pre-2000 editions MORE than Pathfinder. And 5th edition as well.

Shadow Lodge

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It annoys me when someone manages to misspell my alias even when they are making a QUOTE.

I mean, for f&&+'s sake, the quote system automatically puts my name there. You have to actually make the effort to go change it to something incorrect. How the F@$! does that happen?

Shadow Lodge

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I don't really understand the list in the original post. How could stuff that was only introduced in 3.x or even in Pathfinder be considered a sacred cow?

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