Serpentfolk Wizard

Kroone's page

90 posts. Organized Play character for adsapiens.

Full Name





Paladin (Enlightened Paladin) 2 | HP 18/18 | AC 20 TO 15 FF 15 | F +7 R +6 W +7 | CMD 18 | Init +3 | Perc +1 LLV






Lawful Good




Common, Nagaji



Strength 16
Dexterity 16
Constitution 12
Intelligence 5
Wisdom 12
Charisma 16

About Kroone

Nagaji paladin (iroran paladin) 2 (Pathfinder Campaign Setting: Inner Sea Combat, Pathfinder RPG Bestiary 4 199)
LG Medium humanoid (reptilian)
Init +3; Senses low-light vision; Perception +1
Aura aura of law
AC 20, touch 15, flat-footed 15 (+4 armor, +5 Dex, +1 natural)
hp 18 (2d10+2)
Fort +7, Ref +6, Will +7; +2 vs. mind-affecting effects and poison, +2 vs. death
Speed 30 ft.
Melee +1 greatsword +6 (2d6+5/19-20) or
. . unarmed strike +5 (1d6+3)
Ranged composite longbow +5 (1d8+3/×3) or
. . dart +5 (1d4+3) or
. . dart +5 (1d4+3) or
. . dart +5 (1d4+3)
Special Attacks personal trial
Spell-Like Abilities (CL 2nd; concentration +5)
. . 1/day—hypnotic gaze[ARG][ARG]
Str 16, Dex 16, Con 12, Int 5, Wis 12, Cha 16
Base Atk +2; CMB +5; CMD 18
Feats Fey Foundling[ISWG], Improved Unarmed Strike
Traits armor expert, blessed touch
Skills Acrobatics +8, Knowledge (religion) +1, Profession (herbalist) +5, Survival +1 (+3 to avoid becoming lost)
Languages Common, Nagaji
SQ confident defense +2, lay on hands 4/day (1d6+1), resistant, sense perfection
Other Gear mwk lamellar (leather) armor[UC], +1 greatsword, arrows (100), composite longbow (+3 Str), dart (8), dart, dart, wayfinder[ISWG], bandolier[UE], bedroll, belt pouch, flint and steel, holy text (Irori)[UE], masterwork backpack[APG], mess kit[UE], soap, spider's silk rope (50 ft.)[APG], trail rations (5), waterskin, weapon cord[APG], wooden holy symbol of Irori, wrist sheath, spring loaded, wrist sheath, spring loaded, 16 gp, 9 sp
Special Abilities
Aura of Law (Su) The paladin has an Aura of Law with power equal to her class level.
Confident Defense +2 When lightly armored with no shield add Cha to AC.
Fey Foundling Magical healing works better on you
Hypnotic Gaze (1/day, DC 14) (Sp) Hypnotism on a single target using gaze, effect lasts a single round.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Lay on Hands (1d6+1 hit points, 4/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Personal Trial (1/day) (Su) +1 insight bonus to hit, damage, saves, and AC vs. target.
Resistant (Ex) +2 racial bonus to saves vs. mind-affecting effects and poison.
Sense Perfection (Su) At will, you can detect if a creature has a ki pool.