I am glad to see that everyone is just as confused by this one as me. At this point it sounds like we have reached the following agreement
Can we get some JJ help here to give us a better feeling on what this is all about?
Am I missing something on quarterstaff master? It seems like a wasted feat. According to the Core Rules
PFRPG CRB wrote:
Double weapons: ... quarterstaves...A creature wielding a double weapon in one hand can't use it as a double weapon-only one end of the weapons can be used in a given round.
In UM the quarterstaff master feat says the same thing.
So why would I wait until I meet the prereqs to take a feat which allows me to do what I already can do? The only benefit to the feat is that you can take weapon specialization without having fighter levels. No other feat is based on this feat.
Someone please let me know what I am missing here.
Brian Bachman wrote:
I really wish I knew why people like playing evil characters, but I know that my players actually begged me for an all evil campaign, so I re-wrote second darkness so that it was from the drow side. Allowing them to call down a test star, etc. And gave them the option of noticing that there were four non-drow pretending to be drow, etc. In the end, they still lost and Golorion was saved... but they said they loved the game.
Perhaps we all have some hidden anger, and ruthlessly killing imaginary things helps....
Black Fang wrote:
Wow... thanks... I feel like an idiot.... I even looked in the cursed items section and managed to miss it... sorry for wasting your time....
Sorry, but I just don't have the time to look through all the pages of RRR. In the encounter with the Scythe tree there is a robe of Vermin as treasure which looks like a robe of bones. Two questions.
1.) Do you run this like a cursed item, where detect magic/identify tells them it is a robe of bones and when they use it... suprise!
2.) Where is a robe of vermin, what does it do?
I'd disagree with that take on Gorrum. To me, he seems savage but not cruel. I tend to portray him as a god who exists for battle, and nothing else. The form of combat that his followers utilize do not matter to him, so long as they fight. I see him as exulting in his triumphing over a worthy opponent, though being largely unconcerned with decorum, dogma, or process. The battlefield is Gorrum's temple, and all who bear arms there are welcome in it.
Now see, that is the view on Gorum that I initially had...
But Can that be made into a PFRPG version of a Paladin of Freedom?
The Paladin of Freedom, from UA is what I was thinking about allowing him to do. However, I think some of the other posters have a point that Gorum's overall philosophy is one that would require him to be thinking Anti-Paladin from the APG.
For that matter, does someone know if there is a link to a conversion to PFRPG for the Holy Warrior that was in the Campaign Setting, that would allow my player to make a Holy Warrior cleric of Gorum?
One of my players has died, and wants to come back as a Paladin of Gorum.
I actually have no issue with this, as I think the LG requirement in silly. As long a you are always trying to uphold your God's desires, you can be a paladin.
Therefore, I plan on changing nothing of the paladin except. Alignment to CG. And spell list to chaos stuff instead of law stuff, and vice versa as needed. And Aura of Justice to be Aura of Freedom (wording change only)
Any other suggestions?
Seven years ago, I would meet with my friends and we would all paint minis together. Then, I went to grad school, didn't have time, and started investing in plastic minis.
Now I have time to paint again, problem is, I no longer know what the "best practices" are. I was hoping that you guys could shed some light on this including...
What should I use as my base? White or black? Water or oil-base?
For painting, water or oil base.
Clear coat when finished. Yes or no.
What other tips and advice do you have?
I unfortunately already went with another route.
I bought cheap frames for the maps from the map folio then covered it with a series of post-it notes cut into hexes. As my player walk-through or ride-through a hex, I tell them the terrain type, when they explore it, I remove the post-it note.