Kardinnyr Azrinrae

Krisam's page

293 posts (5,643 including aliases). 2 reviews. 2 lists. No wishlists. 45 aliases.


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Hello! I’m planning to run Kingmaker 2e in a pbem (play by email) format, and I’m going to need one new player, but with a possible need for one or two more, depending on my existing players’ availability. I’m looking for friendly, well-adjusted, and creative writers-who-are-gamers who haven’t played Kingmaker in any shape or form before (though I’ll make an exception if your character really wows me).

Here are the major points to consider:

- The game is NOT on the forums, it is pbem (play by email) based out of groups.io (where we also handle things like combat maps – we don’t use Roll20). You will need to sign up with your chosen gaming email; it is free. They will not spam you or sell your address. (Link sent on selection)

- We roll dice on a Discord server. You will need a Discord account; it is free. (Link sent on selection)

- Like any online game, you need to be prepared to play this game for years. Because of this, it’s also important that you fit into our gaming group well. We’ll judge this based on your written description and background, so make it count!

- Posting rate is relaxed – we all have jobs and are busy people. But if you can’t post at least once or twice a week, please don’t apply.

- We use a Word doc for a character sheet. It’s standardized and detailed copypasta, but a huge help to me (the GM); I make notes and look up rules for easy access on it. Please do not apply if you’re just going to throw a Pathbuilder or Herolab pdf at me. (If you want one of those for your own use, go nuts, but please send me the filled-out Word doc if you’re selected.)

Here’s what I’m looking for:

- You haven’t played Kingmaker 1e, 2e or the Owlcat game before. (Preference)

- You enjoy writing descriptive stories (avoiding the dreaded one-line reply), and are not opposed to using punctuation. (Mandatory)

- You won't ghost us.

Here’s the most basic breakdown for creating your character application:

- Don’t make a whole sheet – all we need is a concept (including intended class/ancestry), a description, and a background – not just a mechanical background (though that’s also cool), but an actual descriptive background of your character’s life. Basically, mostly fluff, very little crunch.

- PF2 Level 1

- World: Golarion. Nation: Brevoy (to begin with)

- Some 3pp may be possible, judged on a case-by-case basis.

- No evil characters (yes, I’m using alignments), heroes only

- You must have a reason to be in Brevoy at the start of the game, and you must have a reason to join and stay with the party. We’re talking internal motivation, here. I recommend looking at the Kingmaker’s Player’s Guide – the more connected to the story, the better. (There’s of course leeway to make connections with the existing characters if your character is selected.)

The full character generation rules are on the support site I built for the game, which I’ll send you the link to if you’re selected.

The current party makeup consists of:

- Human barbarian (Brevic Outcast)
- Human ranger (scout)
- (ancestry unknown) (celestial) sorceror

Possibly also (depending on availability):
- Half-elf witch (fervor patron, Borderlands Pioneer)
- Half-orc swashbuckler (bard)

About me:

I’ve been gaming since the late 80s (Chiefly DnD 2e/3.5e/Pathfinder 1e, some CoC, V:tM, GURPS), and running pbems since 2003. I’m a longtime PF1 GM, but PF2 is new to me (and most of my current players), so be kind! I live in Europe, so my time zone probably won’t sync with yours – if I don’t reply to a PM quickly, that’s why.

Let me know if you have any other questions.

I hope to make a selection within a week, or two at the most.


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Levn:
half-elf investigator (empiricist) 6 HPs:13/39, AC:19*|13*|16*, Fort+4, Ref+8*, Will+6 (+2 illusions, insp for +11) - Per:+13 (+3 traps) Init:+3, CMD:18 (*+2 traps)

K:local DC15: 1d20 + 13 ⇒ (4) + 13 = 17

Levn leaned over and casually picked at his hand of cards. "Every time I just want a quiet drink," he complained under his breath. "That guy's a half-ogre, or I'm a goblin. Maybe we should find the back door," he whispered out the side of his mouth to his crew.

Love the Tranquility. It's a lightning-bug class ship, right?


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Quick stats:
Legendary shifter 2 HPs:20/20 - AC: 18/19 shifted || 14/15 shifted || 15 - Fort:+5 | Ref:+6/+7 shifted | Will:+3 - Per:+8, low-light vision/darkvision 30' shifted, Init:+3/+4 shifted, CMD:15

Ash will take 10 on that Perception check. :P Not that I don't trust the dicebot, but... <.<

Ash had been relieved to find that they hadn't been dumped into the drunk tank, like on their last visit to jail. For a shifter, he really was quite fastidious. He was about to fish out a few coins for Doc when Jixel beat him to it.

He regarded Peekee with a slight smile as Jixel went about healing and eating. He had to struggle not to answer her "everyone likes chicken," though. The ratfolk probably wouldn't find his jest in good taste. XD

With his new ID papers (and the unfortunate note on them( tucked away, he too was prepared to receive their reward for a task well done. He wondered briefly if the guild would have found out where to retaliate somehow... nah.

"Perhaps you'd care to join us?" he asked Doc and Zander politely as they left the station. "A generous man might be willing to offer you a bit for your trouble, as well." He didn't go so far as to speculate whether their patron was actually a generous man. Hopefully he would be, if he'd been as fond of Renaer and [sorry! I have totally forgotten the other dude's name] as he'd said.


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Levn:
half-elf investigator (empiricist) 6 HPs:13/39, AC:19*|13*|16*, Fort+4, Ref+8*, Will+6 (+2 illusions, insp for +11) - Per:+13 (+3 traps) Init:+3, CMD:18 (*+2 traps)

I'm down for Kellen and Levn to have some kind of connection! Not sure what Kellen's full background story is, though? Levn flaps his gums a lot about his grudges, but he isn't really that vengeful, himself.

More like Mal. "I do believe that woman is planning to shoot me again." XD

"I do the job, and I get paid."


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Spoiler:
Turmish bard 1 Urogue 3 HPs:25/25, AC:20*|15|15 (*+1 vs traps, cold/electric/fire resist 5), Fort+3, Ref+12 (Evasion), Will+5 - Per:+10 (+5 traps, +4 conversation/hidden, +1 surprise,darkvision 120',low-light vision)Init:+5,CMD:18

What a great story, Bharaz!

Also: XD XD XD I'll have to try that feat tree someday, Dalgar.

Roguishness 2: The Roguening:

After some thought, I'm inclined to put the extra 2 points into Dexterity after all, to open up some feats later on down the line.

For his feat, I'll change it to Two-Weapon Fighting.

Adding a section with class abilities now! (Let me know if you'd like me to copy the text of the ability to the profile, so it's all in one place without having to open the Urogue page.)


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Not official, but I like to use this resource for languages.


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Quick stats:
Legendary shifter 2 HPs:20/20 - AC: 18/19 shifted || 14/15 shifted || 15 - Fort:+5 | Ref:+6/+7 shifted | Will:+3 - Per:+8, low-light vision/darkvision 30' shifted, Init:+3/+4 shifted, CMD:15

Can't make a full post just now, but Ash isn't ignoring Illendur! Just wanted to get the rolls in so I don't hold things up further.

Perception: 1d20 + 7 ⇒ (1) + 7 = 8 Maybe he's thinking about what Illendur said a little too hard. XD
Stealth: 1d20 + 7 ⇒ (15) + 7 = 22


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I was checking the cost of the Splatter Man's spellbook, and my math shows it with less value than the listed value. Have I been shorting my players with spellbook values? (They haven't sold any yet, but in principle.) Or is the listed value just... not according to the usual cost of a spellbook?

Listed value = 1265gp

Calculated value:
Blank spellbook = 15 gp
20 Core cantrips = 100gp to scribe + 50gp to purchase = 150gp
3 lvl.1 spells = 30gp + 15gp = 45gp
3 lvl.2 spells = 240 + 120 = 360gp
2 lvl.3 spells = 540gp + 270gp = 810gp
1 lvl.4 spell = 640gp + 320gp = 960gp

Total value: 2340gp/2 = 1170gp, or 95gp less than the given amount. It's not a lot, but I'd rather be sure I'm not missing anything.

The cantrips weren't listed, but I added them on the assumption that they must be the missing amount... but it still doesn't add up. :( What am I getting wrong?


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Taldan Unchained Rogue (knife master) 3 HPs:24/28 - AC: 17|13|14 (+1 vs light blades) - Fort:+2 | Ref:+6 | Will:+1 - Per:+6, Init:+3, CMD:16

Hanzo grinned at the half-orc. If he'd still had his daggers in hand, he would have spun them. "Yep, no matter how powerful you are, a dagger in the heart will seriously cramp your style."


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Taldan Unchained Rogue (knife master) 3 HPs:24/28 - AC: 17|13|14 (+1 vs light blades) - Fort:+2 | Ref:+6 | Will:+1 - Per:+6, Init:+3, CMD:16

+1 mithral dagger 1 + flank: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26
dmg1: 1d4 + 4 ⇒ (4) + 4 = 8
SA1: 2d8 ⇒ (8, 2) = 10

+1 mithral dagger 2 + flank: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24
dmg2: 1d4 + 4 ⇒ (1) + 4 = 5
SA2: 2d8 ⇒ (8, 7) = 15

confirm crit dagger1: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24
dmg crit1: 1d4 + 4 ⇒ (2) + 4 = 6

Hanzo circled the demon, watchful and ready to leap in at the earliest opportunity. He'd been in deadly knife fights before, but this was the one that counted.


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Andoran Alchemist (grenadier) 3 HPs:17/17 - AC: 17|13|14 - Fort:+3 | Ref:+6 | Will:+2 - Perception:+7, Init:+3, CMD:15

Perception: 1d20 + 6 ⇒ (6) + 6 = 12

"I'm sure we'll be fine," Joriannika told him cheerily, and winked at Thomas. "Unless we run into land-sharks, of course!"


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Battle map elf unchained monk (zen archer) 1 || hps:10/10 || AC: 15|15|14 || For:+2 | Ref:+4 | Wil:+4 || Per:+10 low-light vision, Init:+1, CMD:14 || Portrait

"No!" Aelion cried, aghast. Was their noble companion to spend eternity locked into the taint of undeath?

Only they could grant her the rest she deserved.

MW longbow flurry 1: 1d20 + 4 ⇒ (19) + 4 = 23
blunt arrow dmg 1: 1d8 ⇒ 8

MW longbow flurry 2: 1d20 + 4 ⇒ (18) + 4 = 22
blunt arrow dmg 2: 1d8 ⇒ 8

"Be at peace, Cecilia, valiant companion," he breathed as his arrows took flight.


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Desdemona:
fetchling summoner (shadow caller/paracosmist) 5 HPs:41/41 - AC@&: 17|13|14 - Fort:+2@ | Ref:+4@ | Will:+3*@ - Per:+0, Init:+3, CMD:16 *+2 saves vs fear/emotion, @+2 in reach of eidolon, &50% miss in dim light.
Itzaldeimos:
shadow eidolon 6 HPs43/43, AC22|19|19 (cold/electric res 10), F+2, R+6 (evasion), W+4*, Per+9, Init+2, CMD21, *Persistent eidolon: +4 vs ench(compulsion) or spells that take eidolon away from summoner

Desdemona stroked Brenton's hair comfortingly. "We'll do everything we can to make sure he rests peacefully," she promised. "You're a very brave boy, Brenton, and I know you love your brother - and that he loved you, too. He will always be with you, as long as you remember him."

She held him for a while longer before extricating herself, speaking a word to Tolman about his loss before passing the child's lantern to Reine.

We promise, she mouthed to Brenton as she faded back with the others.


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Taldan Unchained Rogue (knife master) 3 HPs:24/28 - AC: 17|13|14 (+1 vs light blades) - Fort:+2 | Ref:+6 | Will:+1 - Per:+6, Init:+3, CMD:16

Yes, congratulations!!! I'm glad he's ok! A new gamer sees the light of day, haha! ;)

Get the rest you all need, no rush! (At the very least, good luck trying to get that rest!)


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Battle map elf unchained monk (zen archer) 1 || hps:10/10 || AC: 15|15|14 || For:+2 | Ref:+4 | Wil:+4 || Per:+10 low-light vision, Init:+1, CMD:14 || Portrait

Whoops, looks like I accidentally erased his Perception check when posting. Might be useful to actually post it. :P

Perception: 1d20 + 10 ⇒ (2) + 10 = 12

Then again...


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Desdemona:
fetchling summoner (shadow caller/paracosmist) 5 HPs:41/41 - AC@&: 17|13|14 - Fort:+2@ | Ref:+4@ | Will:+3*@ - Per:+0, Init:+3, CMD:16 *+2 saves vs fear/emotion, @+2 in reach of eidolon, &50% miss in dim light.
Itzaldeimos:
shadow eidolon 6 HPs43/43, AC22|19|19 (cold/electric res 10), F+2, R+6 (evasion), W+4*, Per+9, Init+2, CMD21, *Persistent eidolon: +4 vs ench(compulsion) or spells that take eidolon away from summoner

I assume Xander waited for Rostam and Adelar to come out before closing the door? XD

On hearing that the faces of the dead were covered, Desdemona sagged with relief. Wasn't that just like the darkness, to show her the truth, but to twist it?

Though, it was odd... Did she have memories of such things? Or were they merely glimpses of madness? She couldn't tell, didn't want to think too deeply about it in case the darkness gave her an answer she didn't like.

She smiled at those near her, and raised her lantern. "Come, let's not tarry near the... let's not be left behind." She followed those who had moved on, doing her best to chase her shadow from the path of the others with her light.


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Andoran Alchemist (grenadier) 3 HPs:17/17 - AC: 17|13|14 - Fort:+3 | Ref:+6 | Will:+2 - Perception:+7, Init:+3, CMD:15

Joriannika reluctantly stopped cooing at the bird as Guruthos carried it away. "I always wanted a pet bird. A songbird, though, probably," she sighed wistfully.

Smiling at Thomas, she told him she'd be down in a moment, and went to put on her armor and grab her things. Properly attired, she trotted down to find him ready to go.

"It probably won't take that long to buy a few potions. Let's go see what Big-Bull thinks of those two afterwards," she grinned.

"Then we're off to free slaves and spread truth, justice, and the Andoran way!"


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Svarog:
Kellid ranger 5 HPs:42/44 - AC: 19*|13*|16 *+1 dodge vs orcs, +2 dodge v giants - Fort:+5 | Ref:+7 | Will:+3 - Per:+10 (+2/4 FE orcs/giants, +2 FT) Init:+3 (+2 FT) CMD:20 +1 v orcs
Nashtil:
snow owl griffon HPs:22/22 AC: 15/15/14 - Fort:+5 | Ref:+5 | Will:+1 - Per:+10, Init:+2

I just rolled two 20s in a row in another game! Quick, attack while the dicebot is feeling generous! XD


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Battle map elf unchained monk (zen archer) 1 || hps:10/10 || AC: 15|15|14 || For:+2 | Ref:+4 | Wil:+4 || Per:+10 low-light vision, Init:+1, CMD:14 || Portrait

Hey everyone, sorry for my silence. I'm stealing a minute at work to let you know that my home internet is completely borked. Please bot Aelion until I can get it working again.

Cheers, and Happy Thanksgiving to those of you in the US!


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Battle map elf unchained monk (zen archer) 1 || hps:10/10 || AC: 15|15|14 || For:+2 | Ref:+4 | Wil:+4 || Per:+10 low-light vision, Init:+1, CMD:14 || Portrait

K:local: 1d20 + 4 ⇒ (12) + 4 = 16

Aelion didn't live in Brindol, but he traveled there enough that even he had heard of Zerriksa. Nothing concrete, only rumors... but enough for him to lower the arrow he had pointed at her. Circumspectly.

Focusing his attention on the rest of the room, he kept an eye out for danger while the others spoke with her.

Perception: 1d20 + 10 ⇒ (19) + 10 = 29


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Battle map elf unchained monk (zen archer) 1 || hps:10/10 || AC: 15|15|14 || For:+2 | Ref:+4 | Wil:+4 || Per:+10 low-light vision, Init:+1, CMD:14 || Portrait

Aelion didn't have in-depth knowledge of any religions, but he had picked up a bit of trivia here and there in his travels for the Council. He surmised what he could from that, joining Sertanian and Cecilia in puzzling over the inscriptions.

Aid another - Knowledge:religion: 1d20 + 4 ⇒ (4) + 4 = 8

Unfortunately, his trivia proved trivial.

Are there any arrows Aelion can claim?


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I'm not, thank you for the link! But it looks like it's only for PFS? I'm a bit leery about PFS, due to Things I've Heard.

But I do plan to run a 2e pbem DD game, so huzzah!


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Battle map elf unchained monk (zen archer) 1 || hps:10/10 || AC: 15|15|14 || For:+2 | Ref:+4 | Wil:+4 || Per:+10 low-light vision, Init:+1, CMD:14 || Portrait

"I don't think there's anything more that can be done for him," Aelion agreed quietly. There was a hollowness to his tone that suggested this decision was felt deeply, but he raised his sword, all the same.

"Let us grant him peace. I can do it, if none of you wish to," he offered.


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Battle map elf unchained monk (zen archer) 1 || hps:10/10 || AC: 15|15|14 || For:+2 | Ref:+4 | Wil:+4 || Per:+10 low-light vision, Init:+1, CMD:14 || Portrait

Cecilia is, hands down, the best bard ever. XD I may have to convert to the worship of Moradin now.


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Battle map elf unchained monk (zen archer) 1 || hps:10/10 || AC: 15|15|14 || For:+2 | Ref:+4 | Wil:+4 || Per:+10 low-light vision, Init:+1, CMD:14 || Portrait

Good luck with your move, Zalindra!


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Battle map elf unchained monk (zen archer) 1 || hps:10/10 || AC: 15|15|14 || For:+2 | Ref:+4 | Wil:+4 || Per:+10 low-light vision, Init:+1, CMD:14 || Portrait

Aelion's smile faltered as he was ignored yet again. With a sigh, he raised his worn shortbow and nocked an arrow, ready to shoot the first goblin he saw.


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Battle map elf unchained monk (zen archer) 1 || hps:10/10 || AC: 15|15|14 || For:+2 | Ref:+4 | Wil:+4 || Per:+10 low-light vision, Init:+1, CMD:14 || Portrait

Thanks, Cecilia. :)

I have no strong feelings about who could be a cleric/healer - as long as it isn't me! ;) Aelion isn't terribly competent at the moment, but I'd like to keep playing him, all the same.

I feel like all the RNGs I use - including as the DM in my play by email games - have a tendency to hate everybody in the party, but love monsters. Although, admittedly, once I ran a combat against goblins where no one could hit anything for about 10 rounds. That was... memorable, and inexplicable. Hail the AI overlords?


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Is it just me, or do elves sound underwhelming compared to dwarves? I mean, they were in PF1e too. I was just hoping they'd be more playable in PF2e.

Edit: I agree with ENHenry on disliking the reduction of base speed, as well. It sounds like any condition that halves speed will be a PITA.


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A profile? A profile?! Of all the completely reasonable things to ask for!*

Well, if you're going to go around being reasonable, I'm going to put a link to Jelinka's profile right here. BAM.

*May result in itching, headaches, and a state of zen-like calm that transcends the physical world and raises your psyche to true enlightenment. Ask your doctor if being reasonable is right for you.


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Hello, I'm still being logged out now and again. Also, I third the request to restore the atom feeds.


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I suggest letting them read this and the part of this that's spoilered below:

Rich Burlew says:

"Have you ever had a party break down into fighting over the actions of one of their members? Has a character ever threatened repeatedly to leave the party? Often, intraparty fighting boils down to one player declaring, "That's how my character would react." Heck, often you'll be the one saying it; it's a common reaction when alignments or codes of ethics clash.

However, it also creates a logjam where neither side wants to back down. The key to resolving this problem is to decide to react differently. You are not your character, and your character is not a separate entity with reactions that you cannot control. I can't tell you how many times I've heard a player state that their character's actions are not under their control. Every decision your character makes is your decision first. It is possible and even preferable for you to craft a personality that is consistent but also accommodating of the characters the other players wish to play.

When you think about a situation, ask yourself, "Is this the only way my character can react to this?" Chances are, the answer is, "No." Try to refine your character so that you can deal with situations that conflict with your alignment/ethos without resorting to ultimatums, threats, etc. This will often mean thinking in terms of compromise and concession to your fellow players, or at the very least an agreement to disagree.

Here's another example: In a campaign I DM'd, the party's bard lifted a magical sword behind the back of the party's Lawful Good monk. The monk had basically decided that the bodies of several fallen knights would be buried without looting, and rather than argue, the bard just grabbed the sword. The bad news was, the sword was cursed; it was the blade that had belonged to a ghost that roamed the castle, and whenever the bard drew it, the ghost materialized and attacked him (and only him). Eventually, the bard 'fessed up that he had stolen the sword. The monk (and the monk's player) became furious, and declared that he could no longer travel with the bard. Either the bard had to leave, or he would. It became a huge argument between characters and players, and it was entirely unnecessary. The monk did not have to react with an ultimatum; the monk did not even have to be angry, no matter what his alignment was. The bard had already suffered the misfortune of having his Charisma drained by the ghost repeatedly; the monk could have chosen (for example) to lecture the bard on how his theft had brought him nothing but misery. He chose to create player conflict when it was just as easy to not.

Personally, I blame the paladin for this. The original paladin class created the precedent for one player thinking he has the right to dictate the morality of other players. That drives me nuts. Ever since, players who select a Lawful Good character automatically assume it is up to them to police the rest of the party, and too often, the rest of the party lets them. As far as I'm concerned, no player has the right to tell another player how to act. Lawful Good is not the "right" way to be, and it is unacceptable to push your character's ideals on other players whether they want them or not.

Another useful application of this concept involves accepting story hooks your DM gives to you. Try to never just say, "My character isn't interested in that adventure." A lot of people mistake this for good roleplaying, because you are asserting your character's personality. Wrong. Good roleplaying should never bring the game to a screeching halt. One of your jobs as a player is to come up with a reason why your character would be interested in a plot. After all, your personality is entirely in your hands, not the DM's. Come up with a reason why the adventure (or the reward) might appeal to you, no matter how esoteric or roundabout the reasoning.

If the paladin is to blame for the last problem, this one belongs to the druid. Druids have such a specific set of principles that players often mistake them for being a free pass to demand that each adventure revolve around their goals. Raiding a dungeon for gold doesn't appeal to the druid mindset, so what are you to do if you play one and are presented with that goal? You improvise. Maybe the gold will enable you to purchase magic items that will let you protect the wilderness. Maybe the ruins contain unnatural monsters that need to be killed regardless of the treasure. Maybe, just maybe, the other PCs are your friends and you are willing to help them just because. Too often that last part is forgotten; I don't think anyone reading this has never spent the night doing something they'd rather not because a friend asked.

So if you're really paying attention, you may be thinking, "Hey, don't those two points contradict one another? First he says to separate what your character thinks from what you think, but then he says your character doesn't have its own reactions." Well, no. Separate your character's thoughts from your own thoughts, but don't forget who is in control of both personalities. The division between your personality and that of your character only goes so far as it helps the game; once it begins becoming a disruption, a player has a responsibility to alter his or her character's decisions in the interest of the group. In the end, your relationships with the people you are sitting in someone's living room with are more important than your character's internal consistency."
- Rich Burlew


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YR's character doesn't disappoint! :D

Otherwise, I'm largely in agreement with Beromar's PM.


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I'm always happy to play with YoricksRequiem, and a magus could be cool. For the others, I looked mainly from a fluff standpoint.

Aroden the Returned is... interesting, but I'm not sure how a returned god would be shoehorned into the AP events, motivation-wise. Also, I'm not sure where his mentioned Godly Powers come from, unless he means his class features, which don't seem especially godly? Would the rest of us be sidekicks on his quest?

Haarold seems okay, but if he's headed to Magnimar on a task from his clan, why would he join the old Heroes in Sandpoint?

Cole Red-hand also seems okay, though then we'd be doubled up on gunslingers, depending on which class he intends to follow furthest.

Narah kind of annoys me, but mostly due to my inner Grammar Nazi. The idea itself isn't bad.

Rhyn doesn't appear to have any fluff, but I'd want to know more about his paladin ideology to avoid problems.


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Thread necromancy! I want in on this.

All in one game, some version of Night Below using 2e:

1. DMPC party informs us that we're going to take a quest, or else. Are they forcing us? No, other than tying our characters up and gagging them when they protest. But they're really nice DMPCs, we should love them and do as they say. And they can kick our asses, so we'd better do it. That's one kind of character hook, I guess...

2. DM rules that something our characters tried and failed at (bribing a supposedly friendly NPC with pie, which it's been established that this NPC will do anything for said pie - and the NPC is the only one that can help us out of our prison, but currently "doesn't feel like it") - with no rolls - is automatically successful when their DMPC does it, immediately after our failure ("Do you want pie, NPC?" "Pie, yay!" *fetches the key to our cells for the DMPC*).

3. We come upon a canyon full of evil fire giants who plan to destroy us and the outside world. For some reason their canyon is dry, despite being a few yards from a huge underground lake. My character wants to use the Dig spell to dig a furrow that will lead the lake into the canyon, flooding it. No "it can't flood it fast enough." No "that's not a good idea, for these reasons." No "the stone floor is too hard," or anything of that nature. Just, "you can't do that." Apparently the spell can't even be cast. So we all are forced into melee with the fire giants, during which we're captured and (of course) our bacon is saved by the DMPC party.

4. The DM informs us that we're actually NPCs in a game she's playing with some other people, who are the DMPCs. That's why we couldn't be allowed to have any effect on the campaign, NPCs or surroundings. She believes this information should make us proud to have been allowed to play with these characters.

Yeah, I had to ragequit after that.

Another DM, this from a solo game that went from pretending to use 2e rules to flat-out freeform (thus not so much rulings as general idiocy):

1. His main favorite move was "you lose control of your character, he does terrible things. Now you're back in control." Used sparingly, this might not have been annoying. As a regular event, it left me wondering why, when he had the ENTIRE REST OF THE WORLD to play, he felt compelled to control my character, too. My "favorite" example of this was when he said that due to being infected somehow with some kind of seed of evil/demonic possession, my character turned into a horrible demon and raped his girlfriend. And enjoyed it. That last detail is pretty much the final straw.

2. His second favorite move was "it was all a dream." Again, used sparingly, it wouldn't have been so frustrating. Used so often that basically half of everything my character did was annulled, though, it was... aggravating. (Note: the event above was not one of those times. Not that it would have been okay if it was.)

3. I actually really liked his NPCs... back when that's what they were. They were living, thinking beings reacting to their world in an interesting way, with interesting personalities. Then they became DMPCs. The difference, to me, is that NPCs are there to make the game interesting for the player. DMPCs are there to show off how cool the DM thinks he is, usually via nerfing, belittling, and/or beating up the PC(s). Towards the end, it seemed like he'd have been happier writing a book about his DMPCs - and, it seemed, casting my PC as a rather unpleasant sidekick.

4. Finally, this DM loooved to make short statements, then make you fish for more information or try to play off the complete lack of information he'd given you (we played online). He would post a short sentence someone had said, without mentioning who. He would have his characters mock plans I made based on what he had told me, because the truth was something else - which my character should have known, but didn't. Because... actually, I have no idea why. I think he was just a prick. This got really old, really fast, but he didn't seem to know what I was talking about when I asked him, politely, to tell me what my character would know about any given situation. From the environment, to which of the NPCs he knew well was talking to him, to basic knowledge about the world that anyone should know, to specific knowledge that only my character COULD know, and absolutely should... either getting more info was like pulling out teeth, or I got smacked down in-game for acting on incomplete information.

5. OK, bonus round: Towards the end, my character couldn't do anything right, despite being (supposedly) high-level. He could just about handle what an 8th level fighter could (he was a gish-type character); everything else either failed, was made irrelevant, or was impossible for whatever reason. I couldn't affect the world or the story at all, which I'd be less annoyed with if it were some railroad module game. But it was a freeform game. Turned me off them, for sure. At least if you're following a ruleset, the DM has to make an effort/explanation to nerf you, rather than waving his hand and doing it by fiat.

Non-directly-game-related rant related to the second story:

I actually really wanted to give this guy a chance to redeem himself, because his early games were a lot of fun, and he was one of my oldest friends (we're talking 1st grade)... but finally he just didn't show up at the agreed time for a meeting. And then the next, and the next... I even wrote him a physical letter asking him what was up, and he never answered. That was 6 years ago. I know he's okay, because he's on social media. He's apparently just more of a jackhole than I thought.

I guess he wouldn't have changed, anyway. He was, self-declared, proud that he'd never played in a game. Not one, in any system OR freeform. I'm not sure how ignorance of half the table experience is a virtue, but to him it is, I guess. It sure explains his DM faults (at least, they're faults in my eyes). I'll always wonder how that game's story would have ended, though. It was pretty entertaining, despite everything.

Whew, that got long. Thanks for letting me rant, it's cathartic.

Edit: Threw things under spoilers to not eat the whole page.


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I'm planning to run The Sunless Citadel, The Forge of Fury, and Red Hand of Doom (converted to Pathfinder) as a campaign, all set in the Shaar of the Forgotten Realms, 1279 DR. The game will be a PBEM (NOT PBP) based out of Yahoo Groups, with a support website for things like character portraits and a collected archive of the story.

What I'm looking for:

- Players with a strong grasp of writing, as I collect all the posts into a story for everyone.

- Dependability. If you can't show up to post regularly, please don't apply.

- Players who are "engines" - they keep the game running by always pushing forward with actionable posts.

- Character concepts, NOT builds. Just a race, class, description and background (no more than 5 paragraphs, please). (The quality of the writing will be what sells your character, so don't sell it short!)

- 3-5 players. I have one spot reserved for an old player (an elf magus). I'm looking to keep the party size to 6 players.

What I'm offering:

- A RP-heavy game.

- Dedication. I've never given up on a game yet, and I don't plan to.

- 3pp allowed, pending review. No custom races beyond these offerings: Loxo, thri-kreen, wemics, and zebra-centaurs (see below). Note that some options will be reserved for certain races for flavor reasons, such as psionic classes for the thri-kreen, gungineers for gnomes, and legendary rogues for halflings.

House rules:

- Once you pick a favored class bonus, it's what you get for the entire campaign.

- Anything that can be Unchained, should be.

- No evil alignments. Also, no evil alignments masquerading as chaotic or neutral alignments. This is a game for heroes.

- Gunslingers must have some connection to the church of Oghma (unlike gnomish gungineers). Emerging guns.

- No traits meant for APs.

- All races age at the same rate until maturity, whereupon the longer-lived races age more slowly.

New races: (I'm open to comments about these races.)

Centaur (13 RP)

Racial features:
+2 Constitution, +2 Wisdom, –2 Charisma: Centaurs are hardy and sensible, but lack social graces. (0 RP)

Centaurs: Centaurs are monstrous humanoids. (1 RP (-2 RP - no low-light vision or darkvision))

Large: Centaurs take a –1 size penalty to their AC, a –1 size penalty on attack rolls, a +1 bonus on combat maneuver checks and to their CMD, and a –4 size penalty on Stealth checks. A centaur takes up a space that is 10 feet by 10 feet and has a reach of 5 feet. (7 RP)

Fast Speed: Centaurs have a base speed of 40 feet. (0 RP (Quadruped))

Quadruped: Centaurs have a +4 racial bonus to CMD against trip attempts. Centaurs use weapons and humanoid armor (not barding) as if they were Medium (instead of Large). (2 RP)

Hooves: Centaurs have a hoof attack (1d6, x2, B). It is a secondary natural attack.(1 RP)

Desert runner: Centaurs receive a +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue and exhaustion, as well as any other ill effects from running, forced marches, starvation, thirst, and hot or cold environments. (2 rp)

Languages: Centaurs begin play speaking Common. Centaurs with high Intelligence scores can choose from the following languages: Shartaan, Dwarven (Dethek), Elven, Gnoll, Gnome, Goblin, Halfling, Orc, and Sylvan.

A typical centaur stands 7 to 8 feet tall from front hoof to crown and measures 6 to 8 feet long from chest to tail, and weighing in at nearly 1,000 pounds. The horse portion of a centaur's body resembles a zebra - a trait that distinguishes him from the centaurs elsewhere in Faerûn - and his face is decidedly fey in appearance, with swept-back, angular features and somewhat pointed ears. He has golden bronze skin, light brown, black, or golden hair, and eyes in any of a wide variety of shades. Shaaryan centaurs prefer to wear their hair long, though they usually tie it back and weave decorative tokens into it. The number and kind of decorations a centaur wears indicate his rank in the tribe, though such distinctions are usually lost on outsiders.

Loxo (15 RP)

Racial features:
+4 Str, –2 Dexterity, -2 Intelligence: Loxo are powerful, but lack finesse and forethought. (2 RP)

Loxo: Loxo are monstrous humanoids with the giant subtype. (1 RP (-2 RP - no low-light vision or darkvision)) Loxo may take the Trample feat, and apply it to themselves as though they had hooves, ignoring prerequisites.

Large: Loxo take a –1 size penalty to their AC, a –1 size penalty on attack rolls, a +1 bonus on combat maneuver checks and to their CMD, and a –4 size penalty on Stealth checks. A loxo takes up a space that is 10 feet by 10 feet and has a reach of 5 feet. (7 RP)

Normal Speed: Loxo have a base speed of 30 feet. (0 RP)

Two trunks: Loxo have long, flexible trunks that can be used to carry objects. They cannot wield weapons with their trunks, but they can retrieve small, stowed objects carried on their persons as a swift action. They can maintain a grapple with their trunks and still make attacks with their hands.(5 RP)

Languages: Loxo begin play speaking Loxo and Common. Loxo with high Intelligence scores can choose from the following languages: Shaartan, Elven, Gnoll, Gnome, Goblin, Halfling, Orc, and Sylvan.

Loxos appear as large humanoid elephants with two trunks and bluish-gray skin. They roam the Shaar in hunter-gatherer groups.

Thri-kreen (13 RP)

Racial features:
+4 Dexterity, -2 Intelligence, –2 Wisdom, -2 Charisma: Thri-kreen are deft, but are unused to thinking outside the box or relating to other races. (1 RP)

Thri-kreen: Thri-kreen are humanoids (thri-kreen). (0 RP)

Medium: Thri-kreen have no bonuses or penalties due to their size.(0 RP)

Normal Speed: Thri-kreen have a base speed of 30 feet. (0 RP)

Multi-armed: Thri-kreen possess four arms. They can wield multiple weapons, but only one hand is its primary hand, and all others are off hands. It can also use its hands for other purposes that require free hands. (8 RP)

Darkvision: Thri-kreen can see in the dark up to 60 feet. (2 RP)

Alien mind: Thri-kreen gain a +2 to all Will saves. (2 RP)

Languages: Thri-kreen begin play speaking Common and Thri-kreen. Those with high Intelligence scores can choose from the following languages: Undercommon, Shaartan, Dwarven (Dethek), Gnoll, Gnome, Goblin, Halfling, and Orc.

Thri-kreen are insectoid humanoids with six limbs: two for walking and four to use as arms. Their heads have compound eyes and antennae. They primarily fight with two types of weapons: the gythka, a two-headed spear (treat as spear with the double quality replacing brace), and the chatkcha, a triangular crystalline throwing wedge (treat as chakram).

Wemic (15 RP)

Racial features:
+2 Strength, +2 Charisma, –2 Wisdom: Wemics are strong and sociable, but often lack patience. (0 RP)

Wemics: Wemics are monstrous humanoids with the catfolk subtype. (3 RP) A wemic may take Catfolk alternate racial traits, alternate favored class bonuses, and feats.

Large: Wemics take a –1 size penalty to their AC, a –1 size penalty on attack rolls, a +1 bonus on combat maneuver checks and to their CMD, and a –4 size penalty on Stealth checks. A wemic takes up a space that is 10 feet by 10 feet and has a reach of 5 feet. (7 RP)

Normal Speed: Wemics have a base speed of 30 feet. (0 RP (Slow+Quadruped))

Quadruped: Wemics have a +4 racial bonus to CMD against trip attempts. (2 RP)

Low-Light Vision: In dim light, wemics can see twice as far as humans. (-1 RP (monstrous humanoid with no darkvision))

Natural Hunter: Wemics receive a +2 racial bonus on Perception and Survival checks. (4 RP)

Languages: Wemics begin play speaking Common and Catfolk. Wemics with high Intelligence scores can choose from the following languages: Shaartan, Dwarven (Dethek), Gnoll, Gnome, Goblin, Halfling, Orc, and Sylvan.

Wemics are a proud and noble people who may be the most skillful hunters in all Faerûn. From head to rump, wemics are 10 to 12 feet long, and they stand 6 to 7 feet tall from their front paws to the tops of their heads. They weigh around 600 pounds. Dusky golden fur covers them from head to tail. Their tails feature a brush of black hair, and the males have a long black mane. Wemics’ faces are a mixture of humanoid and leonine, and their golden eyes have the slitted pupils of a cat. Their ears are set high on their heads. All six of their limbs end in claws, but the ones on their hands and their front paws are retractable. Most wemics die in dangerous hunts on the savanna long before age can take them.

OK, that's all I can think of to add for now. Feel free to ask questions!


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catfolk monk 1 ranger 3 HPs:28/32 - AC: 16|15|13 - For:+6 | Ref:+8 | Wil:+2 - Per:+7 (+2 fe, +8 scent, +2 desert) Init:+3 (+2 desert)

Aha! So the snake-oil merchant didn't manage to hide! Koshu's gonna decorate him like a Christmas tree! Only more messy, because entrails.

Sense motive + favored enemy: 1d20 + 1 + 2 ⇒ (9) + 1 + 2 = 12 Also, LOL.

"LIAR! Scoundrel! Thief!" Koshukhep charged after the unfortunate merchant, tossing wares to the side left and right in his rage. "My faith is unassailable! If I believed any harder, I would be a cleric, so help me Ra!" He picked up a canteen of crocodile's tears (the finest in the land!) and hurled it at the merchant's head. "For shame, dealing in false trinkets! Your soul weighs heavy on the scale! I'm going to beat you so hard, your ancestors will cry!"

It's like a bull in a china shop, if the bull was very dextrous and the china was primarily amazing curatives, guaranteed magical relics, and shiny, shiny charms for what ails you.


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Kellid barbarian (Numerian liberator/primal hunter)/slayer 1. HPs: 15/15 - Rage: 6/6 - AC: 16|11|15 (+1 vs robots) - For:+4 | Ref:+5 | Wil:+1 - Per:+5 Init:+3

Gorum provides! All hail Gorum!


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Kellid barbarian (Numerian liberator/primal hunter)/slayer 1. HPs: 15/15 - Rage: 6/6 - AC: 16|11|15 (+1 vs robots) - For:+4 | Ref:+5 | Wil:+1 - Per:+5 Init:+3

Some primal hunter Valki Valka is! Can't hit the broad side of a barn. :P


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I agree with Nearyn. Killing sleeping, and thus harmless, people is evil. If you're concerned with alignment changes, though, I'd say it would take a pattern of such behavior to change an alignment towards evil... though a paladin would still have trouble justifying such a cowardly act to his/her god.

Tangent: I also don't equate chaotic behavior with evil behavior. Chaotic people simply value individual choice above abstract values such as "the greater good," while Lawful people believe that life is improved by placing your trust in laws that govern behavior, to the benefit of all who live by them.

People who play Chaotic Neutral characters as necessarily crazy/evil/downright stupid/disruptive drive me nuts. Especially evil. To me, evil is selfishness taken to an extreme. The sort of behavior that says, "my pleasure/convenience is more important than your pain/distress/life." Like the convenience of killing people in their sleep, rather than making sure they're actually foes first. /tangent


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Kellid barbarian (Numerian liberator/primal hunter)/slayer 1. HPs: 15/15 - Rage: 6/6 - AC: 16|11|15 (+1 vs robots) - For:+4 | Ref:+5 | Wil:+1 - Per:+5 Init:+3

Heh heh. Thanks for the PSA, Takek. Valki Valka will indeed continue to correct everyone (except the DM ;P).

Once she's more fond of everyone, she will relent and answer to Valki. To the bad guys, she's either "Valki Valka," or "Gods have mercy! It's her again!" ;P


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Kellid barbarian (Numerian liberator/primal hunter)/slayer 1. HPs: 15/15 - Rage: 6/6 - AC: 16|11|15 (+1 vs robots) - For:+4 | Ref:+5 | Wil:+1 - Per:+5 Init:+3

DM:

Valki Valka relented; it was not truly her intent to terrorize the cityfolk. They could not be blamed for having no backbone - their lives were too soft.

Nodding, she patted the man on the shoulder, releasing her grip. "Very good. Before you go, can you tell me what sort of gear it was that was so fancy? I'm sure you noticed, since you are so clever."

After he answers, Valki will politely wish him a good day before heading for the group's meeting at the Evercandle.

"To Town Hall!" Valki Valka declared, ready to go.


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Kellid barbarian (Numerian liberator/primal hunter)/slayer 1. HPs: 15/15 - Rage: 6/6 - AC: 16|11|15 (+1 vs robots) - For:+4 | Ref:+5 | Wil:+1 - Per:+5 Init:+3

DM:
"Surely you remember where you saw her last?" Valki Valka pressured, putting on a diplomatic smile. That always seemed to work for Takek.

While she grinned her predatory grin at the man, the smile didn't reach her deep blue eyes.

"Conspiracy!" Valki Valka declared. "I have heard that a purple-haired woman arrived before the Torch went out, and vanished when it was gone. One of Their spies, no doubt."


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Squirrel_Dude wrote:
I'd like to see some conversions/reissues of previous APs like Legacy of Fire and Curse of the Crimson throne to Pathfinder as they did with Rise of the Runelords, too.

HEAR HEAR! I would LOVE that.

Not too wild about another edition, though.


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alexd1976 wrote:

I also thought elementals had intelligence and souls...

Binding them into golems and such seems pretty rude to me, if not evil.

I wouldn't like being stripped from my home plane and forced to do some pansy wizards bidding.

Like Aahz? ;D


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Pixie, the Leng Queen wrote:

That is reckless immaturity and naivety that gets people killed for no reason at all. In the face of a disease with no cure that turns people into monsters if full gestation happens what do you expect the Paladin to do? Stand around hoping for a miracle and just let the guy suffer in horrid agony as he is slowly turned into an inhuman monstrosity?

Honestly, if anything, THAT is the cruel and heartless path.

Why, hello, Carol.

If you murder someone for your own expedience, it's still murder. The choice to die should always be your own. THEN it would not be murder, but a charitable act. "Death by paladin," if you will.


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goblin gungineer 1 HPs: 19 - AC: 19|17|14 - For:+2 | Ref:+8 | Wil:+0 - Per:+13 (+2 forest) darkvision, Init:+6 (+2 forest)

"Don't bring any bandits with us - can't trust them yet."

Wikiwik's sour face at Evan and Kejal's hugging grew even longer at the mention of riding the horses. In his opinion, horses were for eating. He eyed the beasts mistrustfully, but in the end he was cajoled into riding with Kejal - all the better to keep an eye on that Evan, who was never far from her.

Maybe he could find a burr to put under Evan's saddle...


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Velkommen tilbage, Black Dow!


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The Alkenstarian wrote:

A GM who isn't capable of planning for -any- group, regardless of class/race/species/gender composition, is either inexperienced (which is fair enough ... everyone needs to learn), or simply not trying hard enough.

"I don't want evil-aligned characters in my campaign" has become a soft, cushy pillow for a lot of GMs to hide their face in. But being a GM is about preparation, it's -meant- to be a challenge and it's meant ... at times ... to include the surprising and unexpected.

Gee, thanks for clearing that up for us. I guess 47% of DMs out there aren't worth their salt.

I don't think TrustNo1, or anyone else, has to justify not wanting to deal with certain alignments (or anything else) in their games. The DM is there to relax and have fun too, not just to work overtime. If they have a vision they want to share, it's fine to say "no thanks" and pass. If you don't like the games available, run the game you want to see. Trying to browbeat the DM into changing the rules because you don't like them? Not so fine.


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Thymus Vulgaris wrote:
Snorter wrote:

For a truly epic thread, join two epic memes together, into one super-thread.

"Was it right that I was kicked out of the group, for eating the host's marzipan?
It's not my fault; I couldn't read the label, and wouldn't have known what it was, even if I had."

Can someone enlighten me in regards to the other meme?

I'm interested to hear of this as well. I've just amused myself with rereading this thread, and I need more entertainment.


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HP: 47/47 - AC: 17 (21 w shield)|13|15 - For:+6 | Ref:+5 | Wil:+6 - Per:+10 Init:+2

Rythan uses the wand with a nod of thanks! He gave it back, then looked ahead again.

"Stront," he said succinctly as the dragon approached.

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