Lau Bannenberg wrote:
rubs cheek and blinks incredulously Sorry...? I may build a goblin character. A champion of shelyn I think. Maybe I can overturn some stereotypes.
Yeah, it's almost always the player, I know. I just needed somewhere to vent today. Been around since season 5ish, and today was the WORST day of gaming I've had in a long time - on either side of the screen - and I needed
Just frustrating.
Anybody else seen an uptick in disruptive play from players who are playing goblin characters? Maybe it's just that my play style differs greatly from the style in my new location, but I don't find it particularly enjoyable to spend my time cleaning up after a character that, in pf1, would've been arrested in the first act.
Ifrit Overwhelming Soul (4) | Darkvision 60ft | HP28/31 | AC 20 | T 14 | FF 17 | CMD 18 | Fort +6| Ref +8 | Will +2 | Init +13 | Perception +7| Sense Motive +2| Click to view full sheet
Yes, a summary is fine by me. :)
Ifrit Overwhelming Soul (4) | Darkvision 60ft | HP28/31 | AC 20 | T 14 | FF 17 | CMD 18 | Fort +6| Ref +8 | Will +2 | Init +13 | Perception +7| Sense Motive +2| Click to view full sheet
Yeah, I knew it was either that or the bonus to hit after catching someone on fire. I couldn't remember which and wasn't in a position to look it up. :) Initiative modifier is far more useful. There's no potion to get you +4 initiative for half an hour (or 20 mins or whatever). But when you need fire resistance, you need it!
Ifrit Overwhelming Soul (4) | Darkvision 60ft | HP28/31 | AC 20 | T 14 | FF 17 | CMD 18 | Fort +6| Ref +8 | Will +2 | Init +13 | Perception +7| Sense Motive +2| Click to view full sheet
I was pretty sure we were about to TPK out. That was rough. I traded away my Ifrit fire resistance. I don't remember what for, but I def missed it just now!
Ifrit Overwhelming Soul (4) | Darkvision 60ft | HP28/31 | AC 20 | T 14 | FF 17 | CMD 18 | Fort +6| Ref +8 | Will +2 | Init +13 | Perception +7| Sense Motive +2| Click to view full sheet
3 Level 1 Cure spells: 3d8 + 3 ⇒ (2, 6, 4) + 3 = 15
"Thanks Fran. That was rough."
Ifrit Overwhelming Soul (4) | Darkvision 60ft | HP28/31 | AC 20 | T 14 | FF 17 | CMD 18 | Fort +6| Ref +8 | Will +2 | Init +13 | Perception +7| Sense Motive +2| Click to view full sheet
5ft step, draw wand, activate on self UMD: 1d20 + 10 ⇒ (19) + 10 = 29
Ifrit Overwhelming Soul (4) | Darkvision 60ft | HP28/31 | AC 20 | T 14 | FF 17 | CMD 18 | Fort +6| Ref +8 | Will +2 | Init +13 | Perception +7| Sense Motive +2| Click to view full sheet
Ray, I don't see any way of doing it either. On the up side, you have IUS, so you can still attack if you do decide to drop the mace.
Ifrit Overwhelming Soul (4) | Darkvision 60ft | HP28/31 | AC 20 | T 14 | FF 17 | CMD 18 | Fort +6| Ref +8 | Will +2 | Init +13 | Perception +7| Sense Motive +2| Click to view full sheet
Kriklishik would have no idea. He doesn't have that knowledge.
Ifrit Overwhelming Soul (4) | Darkvision 60ft | HP28/31 | AC 20 | T 14 | FF 17 | CMD 18 | Fort +6| Ref +8 | Will +2 | Init +13 | Perception +7| Sense Motive +2| Click to view full sheet
Up on the dias! Ah; I didn't realize that was traversable space. Very good, carry on! :)
Ifrit Overwhelming Soul (4) | Darkvision 60ft | HP28/31 | AC 20 | T 14 | FF 17 | CMD 18 | Fort +6| Ref +8 | Will +2 | Init +13 | Perception +7| Sense Motive +2| Click to view full sheet
Quick question - Did Rennec move at more than half speed? If yes, did you account for the +10 to the DC? DC, as I understand, would be CMD +14. At that rate, it looks like everybody would get an attack as he went by (unless you count Ray as being +10, Fran +12, and Thomas +14, which is certainly one reasonably way to rule it.)
Ifrit Overwhelming Soul (4) | Darkvision 60ft | HP28/31 | AC 20 | T 14 | FF 17 | CMD 18 | Fort +6| Ref +8 | Will +2 | Init +13 | Perception +7| Sense Motive +2| Click to view full sheet
Reflex: 1d20 + 8 ⇒ (13) + 8 = 21 Kriklishik pulls his cloak up around himself and manages to avoid some of the blast. 4 damage; header updated. Let's try one more time. 5ft step
Fire Blast, PS, PBS, BI wrote:
11. Heh. Probably not. "If they're summoned up, they won't last forever. Get the masters!"
Ifrit Overwhelming Soul (4) | Darkvision 60ft | HP28/31 | AC 20 | T 14 | FF 17 | CMD 18 | Fort +6| Ref +8 | Will +2 | Init +13 | Perception +7| Sense Motive +2| Click to view full sheet
Lol, no worries. That's the first time I've used burning infusion on him, I think. The other two times I've had to move or move action or something. (Can't gather power with a wand in your hand, for example.)
Edit: There was one, but you saved.
Ifrit Overwhelming Soul (4) | Darkvision 60ft | HP28/31 | AC 20 | T 14 | FF 17 | CMD 18 | Fort +6| Ref +8 | Will +2 | Init +13 | Perception +7| Sense Motive +2| Click to view full sheet
Sense Motive: 1d20 + 2 ⇒ (16) + 2 = 18
Move action: Gather Power
Fire Blast, PS, PBS, BI wrote:
Darn! <10 again! I think I may just get out the dagger and aid another! Sheesh!
Ifrit Overwhelming Soul (4) | Darkvision 60ft | HP28/31 | AC 20 | T 14 | FF 17 | CMD 18 | Fort +6| Ref +8 | Will +2 | Init +13 | Perception +7| Sense Motive +2| Click to view full sheet
No smite?
Ifrit Overwhelming Soul (4) | Darkvision 60ft | HP28/31 | AC 20 | T 14 | FF 17 | CMD 18 | Fort +6| Ref +8 | Will +2 | Init +13 | Perception +7| Sense Motive +2| Click to view full sheet
Kriklishik had already moved. I didn't do the little line. Sorry!
Ifrit Overwhelming Soul (4) | Darkvision 60ft | HP28/31 | AC 20 | T 14 | FF 17 | CMD 18 | Fort +6| Ref +8 | Will +2 | Init +13 | Perception +7| Sense Motive +2| Click to view full sheet
Stow the wand, 5ft step, blast Fire Blast, PS, PBS wrote:
That ought to get there.
Ifrit Overwhelming Soul (4) | Darkvision 60ft | HP28/31 | AC 20 | T 14 | FF 17 | CMD 18 | Fort +6| Ref +8 | Will +2 | Init +13 | Perception +7| Sense Motive +2| Click to view full sheet
An opening! Kriklishik moves through the space, likely provoking an attack from brown along the way. Acrobatics: 1d20 - 7 ⇒ (19) - 7 = 12 always roll it because you never know...but I have a pretty good idea. Then he blasts Black Robe. Fire Blast, PS, PBS wrote:
The dice are not happy with me today. Well, that's not true. They liked my (doomed) acrobatics check!
Ifrit Overwhelming Soul (4) | Darkvision 60ft | HP28/31 | AC 20 | T 14 | FF 17 | CMD 18 | Fort +6| Ref +8 | Will +2 | Init +13 | Perception +7| Sense Motive +2| Click to view full sheet
Kriklishik draws his wand of CLW and attempts to activate it on himself. Nothing else to do until we get those dogs out of the way. Immune to fire sucks. Wish I had a potion of Protection from Evil right now!
Use Magic Device (wand): 1d20 + 10 ⇒ (9) + 10 = 19 Nope!
Ifrit Overwhelming Soul (4) | Darkvision 60ft | HP28/31 | AC 20 | T 14 | FF 17 | CMD 18 | Fort +6| Ref +8 | Will +2 | Init +13 | Perception +7| Sense Motive +2| Click to view full sheet
"Seems more like money and power around here, if you ask me." There seems to be an invisible person in the room. If there is, and they threaten me, they might just get 3 op attacks and the potential to give me a negative level! Move action: Gather Power
Fire Blast, PS, PBS, BI wrote:
Abbreviations:
PBS - Point Blank Shot
PS - Precise Shot
BI - Burning Infusion ERI - Extended Range Infusion BL - Bless A mote higher, but IDK if cover has changed now that there's another body between me and my target. (Or if it even matters! Barely missed is a relative term!)
Ifrit Overwhelming Soul (4) | Darkvision 60ft | HP28/31 | AC 20 | T 14 | FF 17 | CMD 18 | Fort +6| Ref +8 | Will +2 | Init +13 | Perception +7| Sense Motive +2| Click to view full sheet
Move action: Move to get a shot
Fire Blast, PS, PBS wrote:
Abbreviations: PBS - Point Blank Shot
PS - Precise Shot
BI - Burning Infusion ERI - Extended Range Infusion BL - Bless
Ifrit Overwhelming Soul (4) | Darkvision 60ft | HP28/31 | AC 20 | T 14 | FF 17 | CMD 18 | Fort +6| Ref +8 | Will +2 | Init +13 | Perception +7| Sense Motive +2| Click to view full sheet
At a professional conference through Sunday. That said, I don't see any reason why I couldn't post with reasonable regularity.
Ifrit Overwhelming Soul (4) | Darkvision 60ft | HP28/31 | AC 20 | T 14 | FF 17 | CMD 18 | Fort +6| Ref +8 | Will +2 | Init +13 | Perception +7| Sense Motive +2| Click to view full sheet
Kriklishik looks at the keys. Do any of them look like they might go with this lock?
Ifrit Overwhelming Soul (4) | Darkvision 60ft | HP28/31 | AC 20 | T 14 | FF 17 | CMD 18 | Fort +6| Ref +8 | Will +2 | Init +13 | Perception +7| Sense Motive +2| Click to view full sheet
Reflex: 1d20 + 8 ⇒ (2) + 8 = 10
Phew!
Ifrit Overwhelming Soul (4) | Darkvision 60ft | HP28/31 | AC 20 | T 14 | FF 17 | CMD 18 | Fort +6| Ref +8 | Will +2 | Init +13 | Perception +7| Sense Motive +2| Click to view full sheet
Does the door appear to be trapped at a glance? If no, i attempt to open it. Is it locked?
Ifrit Overwhelming Soul (4) | Darkvision 60ft | HP28/31 | AC 20 | T 14 | FF 17 | CMD 18 | Fort +6| Ref +8 | Will +2 | Init +13 | Perception +7| Sense Motive +2| Click to view full sheet
Try to put him out. I can move fire, but not quench it. So I'll get in there and pat him down
Ifrit Overwhelming Soul (4) | Darkvision 60ft | HP28/31 | AC 20 | T 14 | FF 17 | CMD 18 | Fort +6| Ref +8 | Will +2 | Init +13 | Perception +7| Sense Motive +2| Click to view full sheet
No.
Ifrit Overwhelming Soul (4) | Darkvision 60ft | HP28/31 | AC 20 | T 14 | FF 17 | CMD 18 | Fort +6| Ref +8 | Will +2 | Init +13 | Perception +7| Sense Motive +2| Click to view full sheet
5ft step away
Fire Blast, PS, PBS, BI wrote:
Ifrit Overwhelming Soul (4) | Darkvision 60ft | HP28/31 | AC 20 | T 14 | FF 17 | CMD 18 | Fort +6| Ref +8 | Will +2 | Init +13 | Perception +7| Sense Motive +2| Click to view full sheet
Did i miss Gray's reflex save? Because of fire starter, it matters if I set him on fire. I get +1 to my next attack.
Ifrit Overwhelming Soul (4) | Darkvision 60ft | HP28/31 | AC 20 | T 14 | FF 17 | CMD 18 | Fort +6| Ref +8 | Will +2 | Init +13 | Perception +7| Sense Motive +2| Click to view full sheet
Oh, man, I didn't realize it'd been this long! My apologies! 5ft step back
Fire Blast, PS, PBS, BI wrote:
Abbreviations: PBS - Point Blank Shot
PS - Precise Shot
BI - Burning Infusion ERI - Extended Range Infusion BL - Bless
Ifrit Overwhelming Soul (4) | Darkvision 60ft | HP28/31 | AC 20 | T 14 | FF 17 | CMD 18 | Fort +6| Ref +8 | Will +2 | Init +13 | Perception +7| Sense Motive +2| Click to view full sheet
Kriklishik takes a 5ft step down the hall, holds his hands laterally, palms up. The air takes a decidedly cold shift in the room as the space around Kriklishik shimmers like a desert mirage. Candles and torches bend toward him, and their flames seem to stretch to meet him. "By the might of the one true god, I declare you an Apostate! Let his fires CLEANSE HIS TEMPLE!"
Fire Blast, PS, PBS, BI wrote:
Nope. No reroll yet. Not for theatrics.
Ifrit Overwhelming Soul (4) | Darkvision 60ft | HP28/31 | AC 20 | T 14 | FF 17 | CMD 18 | Fort +6| Ref +8 | Will +2 | Init +13 | Perception +7| Sense Motive +2| Click to view full sheet
Kriklishik continues. "Don't be an idiot! We are under siege!"
Ifrit Overwhelming Soul (4) | Darkvision 60ft | HP28/31 | AC 20 | T 14 | FF 17 | CMD 18 | Fort +6| Ref +8 | Will +2 | Init +13 | Perception +7| Sense Motive +2| Click to view full sheet
"Let none through. We will check on the others. To arms! To arms!" Kriklishik double-moves up the stairs as shown. (The transparent token is the end of the first move and also a good way to swap to the other slide.)
Ifrit Overwhelming Soul (4) | Darkvision 60ft | HP28/31 | AC 20 | T 14 | FF 17 | CMD 18 | Fort +6| Ref +8 | Will +2 | Init +13 | Perception +7| Sense Motive +2| Click to view full sheet
"Brothers! To arms! The temple is being assaulted! Quickly, guard this door!" Bluff: 1d20 + 7 ⇒ (8) + 7 = 15
Ifrit Overwhelming Soul (4) | Darkvision 60ft | HP28/31 | AC 20 | T 14 | FF 17 | CMD 18 | Fort +6| Ref +8 | Will +2 | Init +13 | Perception +7| Sense Motive +2| Click to view full sheet
Kriklishik whispers, "If we're going to go in blazing" heh heh "then let's do it!"
Ifrit Overwhelming Soul (4) | Darkvision 60ft | HP28/31 | AC 20 | T 14 | FF 17 | CMD 18 | Fort +6| Ref +8 | Will +2 | Init +13 | Perception +7| Sense Motive +2| Click to view full sheet
"What do you think? Of course you're discharged! Never did a lick of work to start with, anyway."
Ifrit Overwhelming Soul (4) | Darkvision 60ft | HP28/31 | AC 20 | T 14 | FF 17 | CMD 18 | Fort +6| Ref +8 | Will +2 | Init +13 | Perception +7| Sense Motive +2| Click to view full sheet
I wonder what would happen if you cast silence on a spot of glass in a window, then broke the window right around that spot? It might cover the whole event, since the spot (and thus the silence spell) would be both in the window when it broke and at the floor when the glass landed! (Not that I'm advocating doing that; I like this plan better!)
Ifrit Overwhelming Soul (4) | Darkvision 60ft | HP28/31 | AC 20 | T 14 | FF 17 | CMD 18 | Fort +6| Ref +8 | Will +2 | Init +13 | Perception +7| Sense Motive +2| Click to view full sheet
Ifrit Overwhelming Soul (4) | Darkvision 60ft | HP28/31 | AC 20 | T 14 | FF 17 | CMD 18 | Fort +6| Ref +8 | Will +2 | Init +13 | Perception +7| Sense Motive +2| Click to view full sheet
That stable was what I meant. Kriklishik casts spark on the alarm pull. If it doesn't burn readily, he'll do it a few times in a few places, until he's broken it. If it DOES burn readily, he'll use fire sculptor to keep it from spreading out of reach and into the house.
Ifrit Overwhelming Soul (4) | Darkvision 60ft | HP28/31 | AC 20 | T 14 | FF 17 | CMD 18 | Fort +6| Ref +8 | Will +2 | Init +13 | Perception +7| Sense Motive +2| Click to view full sheet
"Is that a closet? Let's lock them in there for now."
Ifrit Overwhelming Soul (4) | Darkvision 60ft | HP28/31 | AC 20 | T 14 | FF 17 | CMD 18 | Fort +6| Ref +8 | Will +2 | Init +13 | Perception +7| Sense Motive +2| Click to view full sheet
Free: 5ft Step
Fire Blast, PS, PBS, BI, BL wrote:
eew. With cover, I probably miss.
Ifrit Overwhelming Soul (4) | Darkvision 60ft | HP28/31 | AC 20 | T 14 | FF 17 | CMD 18 | Fort +6| Ref +8 | Will +2 | Init +13 | Perception +7| Sense Motive +2| Click to view full sheet
Thanks for the Fortune, Fran! Hopefully it wasn't wasted!
Ifrit Overwhelming Soul (4) | Darkvision 60ft | HP28/31 | AC 20 | T 14 | FF 17 | CMD 18 | Fort +6| Ref +8 | Will +2 | Init +13 | Perception +7| Sense Motive +2| Click to view full sheet
Kriklishik takes a step back. Move Action: Gather Power
Fortune on the Attack roll
Fire Blast, PS, PBS, BI wrote:
Ifrit Overwhelming Soul (4) | Darkvision 60ft | HP28/31 | AC 20 | T 14 | FF 17 | CMD 18 | Fort +6| Ref +8 | Will +2 | Init +13 | Perception +7| Sense Motive +2| Click to view full sheet
GM Bret wrote:
I figured they already believed my initial bluff. But the modifiers are the same. You can treat it like a bluff.
Ifrit Overwhelming Soul (4) | Darkvision 60ft | HP28/31 | AC 20 | T 14 | FF 17 | CMD 18 | Fort +6| Ref +8 | Will +2 | Init +13 | Perception +7| Sense Motive +2| Click to view full sheet
"I told you all, we're training. What are you still doing here? You're relieved! Get out, or I'll come up there and throw you off the wall myself!" Intimidate: 1d20 + 7 ⇒ (1) + 7 = 8
Eh, nah. If we fight, we fight.
Ifrit Overwhelming Soul (4) | Darkvision 60ft | HP28/31 | AC 20 | T 14 | FF 17 | CMD 18 | Fort +6| Ref +8 | Will +2 | Init +13 | Perception +7| Sense Motive +2| Click to view full sheet
"Eh, Mind yer business" Intimidate: 1d20 + 7 ⇒ (3) + 7 = 10 "Night Guard training. Apparently one o' you lot's been complaining about the rotations. Were up to me I'd just sack the lot of ya." Bluff: 1d20 + 7 ⇒ (7) + 7 = 14 I hope one of these keys opens that door! Or maybe Thomas...
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