Duke Arvanoff

Koro Jigen, the Page Blade's page

95 posts. Alias of Kaouse.


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Dark Archive

Male Human Aegis / Daevic / Soulknife

Will Save: 1d20 + 21 ⇒ (5) + 21 = 26
Fort Save: 1d20 + 21 ⇒ (15) + 21 = 36

Dark Archive

Male Human Aegis / Daevic / Soulknife

Some more saves for the future:

Will Save: 1d20 + 21 ⇒ (9) + 21 = 30
Will Save: 1d20 + 21 ⇒ (20) + 21 = 41
Will Save: 1d20 + 21 ⇒ (8) + 21 = 29
Will Save: 1d20 + 21 ⇒ (10) + 21 = 31
Will Save: 1d20 + 21 ⇒ (15) + 21 = 36

So, for 2 rounds, Koro is going to have to cower in total defense, unable to remember how to do anything. By the end of round 2, he should be back up to snuff.

Dark Archive

Male Human Aegis / Daevic / Soulknife

Koro attempts his save: Will Save: 1d20 + 21 ⇒ (7) + 21 = 28

Dark Archive

Male Human Aegis / Daevic / Soulknife

Koro will shake off the influence of the enemy's temporal trap, groggy as he gathers his bearings. Unsure of what is going on exactly, he'll attempt to re-enter his stance, teleport outside of the cloud of foam, and then challenge all enemies in the area.

Swift Action: Enter Spoils of War stance
Standard Action: Ready action to Mass Challenge all opponents when out of foam cloud
Move Action: Ghost Step teleport directly above foam cloud.

Koro can challenge up to 6 targets. Creatures gain a +2 to attack him. They also take a -4 penalty on all attack rolls & save DCs on attacks/spells that do not include Koro as a target.

As per Spoils of War, allies within 50 ft who successfully strike an enemy with an attack can gain 28 hp of healing, up to once per turn per ally.

Dark Archive

Male Human Aegis / Daevic / Soulknife

Will Save: 1d20 + 21 ⇒ (2) + 21 = 23
Will Save: 1d20 + 21 ⇒ (17) + 21 = 38
Will Save: 1d20 + 21 ⇒ (13) + 21 = 34
Will Save: 1d20 + 21 ⇒ (5) + 21 = 26
Will Save: 1d20 + 21 ⇒ (14) + 21 = 35

Dark Archive

Male Human Aegis / Daevic / Soulknife

Will Save: 1d20 + 21 ⇒ (8) + 21 = 29

Dark Archive

Male Human Aegis / Daevic / Soulknife

Will save: 1d20 + 21 ⇒ (6) + 21 = 27

Dark Archive

Male Human Aegis / Daevic / Soulknife

Koro sighs and shrugs with his eyes closed, "Well, I can't say I imagined this ending any other way." and with that, he'll begin to smirk, a glint of restrained bloodlust shining through as he opens his eyes.

"Oh well..."

Initiative: 1d20 + 27 ⇒ (16) + 27 = 43

Dark Archive

Male Human Aegis / Daevic / Soulknife

Koro looks around for the source of the mechanical voice, trying to ascertain anything that might be detecting them or any device that might be watching.

Perception: 1d20 + 30 ⇒ (14) + 30 = 44

He'll do his best to stay on his guard.

Dark Archive

Male Human Aegis / Daevic / Soulknife

Stepping back from his handiwork, Koro will look at the opening to the room and mentally alert his teammates.

"I think I disabled the traps and unlocked the next room. That said, be on your guard. Given the danger level of these traps, whatever they were guarding is sure to be incredibly strong, dangerous, or important.If you have any buffs to cast, now might be the best time," Koro says.

Once everyone has gotten their wits about them, Koro will take point in heading up the spiral staircase.

Dark Archive

Male Human Aegis / Daevic / Soulknife

Between the status effects Nephre is currently suffering from and Koro's own focus on total defense, he is able to avoid all of her blows.

Seeing that everyone else has already left the room, he too will do his best to teleport out of the room, to wait for Nephre's rage to expire.

There are numerous ways that this can occur.

1.) I ghost step out directly, assuming I can see past the door.

2.) If I can't see past the door at the moment, but I will be able to do so after getting close to it, I can double Ghost step out of there (i.e. ready a Ghost step upon completion of another Ghost Step).

3.) If the door is already obstructed, Koro will need to use Rapid Augmentation to pick up the Warp Sphere as well as Unseeing Teleport to teleport through the door to the rest of the team anyway.

After the team regroups and Nephre's senses have returned to normal, Koro will burn a point of essence using Augury on the levers to determine the right one. If he needs to use Augury on each lever individually, however, then he'll instead just attempt to Disable Device both the trap and the door.

Disable Device: 1d20 + 30 ⇒ (6) + 30 = 36

Dark Archive

Male Human Aegis / Daevic / Soulknife

Koro will continue to try his best to absorb Nephre's gigantic blows, focusing as much as possible on reducing the amount of damage she's doing to the rest of the party.

"Guys, get out of the room, she's too big to go through as she is now. I'll buy time for you to escape. Once you're all clear, I'll port out!" Koro yells, in between blocking and dodging Nephre's attacks.

Only the first attack hits for 20 damage, after DR 5/-. Not enough to get through Koro's temp hp.

Koro will Total Defense in order to better avoid Nephre's blows.

He will also have his psicrystal regain his second psionic focus (assuming he needed to ghost step over to Dymer last turn - If not, he'd ghost step this turn, expending psionic focus, then have his psicrystal recover his focus).

Koro will also continue Berserking.

Dark Archive

Male Human Aegis / Daevic / Soulknife

Reflex save: 1d20 + 21 ⇒ (5) + 21 = 26

Koro is surprised a bit by the instantaneous foam, but he is able to respond by activating his stellar stompers to jump above the foam. However, flight through the Stellar Stompers is a bit too unwieldy, and as a result he's unprepared for Nephre's ensuing attack. He takes one kick, but due to his defensive posturing from last round, he's able to barely dodge out of the way of her subsequent attacks.

Damage taken:
Attack 1: 30 - 5 (DR 5/-) = 25 damage.

Temp HP = 36
11 temp hp from guardian Narrative remaining

Having seen Dymer attempt to attack him, Koro will attempt to do his best in order to heal Dymer. Like before, he'll expend his psionic focus to guarantee his concentration check, then cast Restore Senses.

Roll to hit Dymer's Touch AC 1d20 + 25 ⇒ (10) + 25 = 35

Psicrystal regains psionic focus. This refreshes Guardian Narrative temp HP. Koro continues to Berserk.

If Koro needs to move over to Dymer, he'll expend his second psionic focus in order to Ghost step over towards Dymer without provoking.

Dark Archive

Male Human Aegis / Daevic / Soulknife

Koro takes the kick aimed at his head and is just barely able to block the blow without massive injury. However, the blow leaves him unbalanced long enough for Nephre's next attack to knock him off of his feet. Luckily, his Stellar Stompers kick in, preventing him from falling with their flight capabilities.

Damage taken:
Attack 1: 33 - 5 (DR 5/-) - 8 (Resilient Momentum) = 20 damage.

Current Temp HP: 22 (Guardian Narrative) + 14 (Berserking) = 36
36 - 20 = 16 temp hp from Guardian Narrative remaining.

Momentum Pool = 11/13

"Everyone, back away from Nephre and exit this room! She's too big to chase us there, and eventually she should calm down. I'll hold her off until then. If you can find Dymer, I'll heal him and send him out as well," Koro shouts to the group.

With that, Koro will Ghost Step over to the unopened door, hoping to draw Nephre's attention away from his retreating teammates. Before doing so, he will continue Berserking, and ready an action to Total Defense as soon as he's completed the teleportation.

Activating Ghost step expends psionic focus, which his psicrystal will restore, refilling his Guardian narrative temp hp.

Guardian Narrative Temp HP = 22
Berserking Temp HP (stacks) = 14

Dark Archive

Male Human Aegis / Daevic / Soulknife

Koro Jigen will spend a spell point to cast Restore Senses on Nephre as a standard action. In order to prevent any possibility of failure, he will expend his psionic focus on his concentration check, taking a 15 on the roll.

Touch Attack to hit the unwilling Nephre: 1d20 + 25 ⇒ (20) + 25 = 45

Assuming it hits, Nephre will need to make a DC: 23 Will save to negate the restore effect.

Regardless of the outcome, Koro will continue Berserking.

He'll also spend a move action to issue a Challenge to Nephre (+2 to attack me, -4 to attack anyone else), and will spend his Swift action using Defender's Oath on her as well (a further -3 to attack anyone else).

His psicrystal will use Psicrystal Reservoir to recover psionic focus. This also restores his Guardian Narrative temp hp.

Guardian Narrative Temp HP = 22
Berserking Temp HP (stacks) = 14

Dark Archive

Male Human Aegis / Daevic / Soulknife

Koro Jigen will spend a swift action initiating the boost, Sunstroke, allowing his next ally to make an attack at Long Range without penalty.

As a free action, he'll begin Berserking, loosing 2 AC for 14 temp hp. He will also 5 ft step away from Nephre, still reeling from her last blow.

After that, he'll spend a full round action using Initiator Soul in order to recover maneuvers. During this, he will lose access to Evasion and Stalwart in order to gain two bonus talents. These talents are Life Sphere, and Restore Senses, which he will retain for the next 8 rounds.

Dark Archive

Male Human Aegis / Daevic / Soulknife

Initiative: 1d20 + 27 ⇒ (10) + 27 = 37

32 damage, DR 5/-, Resilient Momentum for another -7. 20 damage absorbed by Guardian Narrative Temp HP. No more temp hp.

Koro is caught off guard by the attack, but his quick reflexes allow him to barely catch Nephre's fist in his palm, mere milimeters from his face.

Dark Archive

Male Human Aegis / Daevic / Soulknife

Will Save: 1d20 + 21 ⇒ (8) + 21 = 29

"I guess it's not gonna be that simple after all, huh?," Koro muses softly to himself.

Dark Archive

Male Human Aegis / Daevic / Soulknife

Perception: 1d20 + 30 ⇒ (5) + 30 = 35

Dark Archive

Male Human Aegis / Daevic / Soulknife

A flash of inspiration hits Koro right as he swings his weapon. As time stands still, Koro is granted a second chance to make sure this swing lands true!

Crit confirm:1d20 + 27 ⇒ (20) + 27 = 47
Extra Crit Damage:3d6 + 7 + 4 ⇒ (6, 4, 3) + 7 + 4 = 24
This would get added to the 25 damage rolled above.

With this, hopefully Koro can finish off the last Efreeti.

Dark Archive

Male Human Aegis / Daevic / Soulknife

Koro teleports to the farthest Efreeti with a ghost step, and let's loose a powerful wave that damages the enemy, but heals his allies.

Free Action: Berserking
Swift Action: Reallocate Essence (2 points from Stellar Stompers to Lifeburst Strike)
Standard Action: Ready Action to use Lifeburst Strike when in range
Move Action: Ghost Step to the farthest Efretti

Psicrystal will refocus to recover Guardian Narrative temp hp.

Lifeburst Strike: 1d20 + 27 ⇒ (1) + 27 = 28
Lifeburst Damage: 3d6 + 1d6 + 7 + 4 ⇒ (5, 1, 4) + (4) + 7 + 4 = 25
Lifeburst Healing: (INT[7] * 3 + ESSENCE[2] * 5) = +31 hp split amongst part to whoever needs it.

Alas, it seems as though he teleports too close tot he coming glitterdust, and while he's able to avoid the magic, it offers to great of a distraction and causes his swing to go wide.

Dark Archive

Male Human Aegis / Daevic / Soulknife

Reflex Save: 1d20 + 21 ⇒ (10) + 21 = 31

Koro Jigen also fails his save. Thanks to Fire Resist 5 and DR 5/-, he reduces damage taken to 17 fire and 29 piercing. Total damage taken is 46. He will also utilizes a point of momentum to reduce the damage taken by 7, to a total of 39.

This gets rid of all of his temp hp:

13 (Berserking) + 20 (Guardian Narrative) + 4 (Force Field) = 37

39 - 37 = 2 real damage, which will go into Koro's delayed damage pool. At the end of his next turn, the delayed damage pool will be emptied and become nonlethal damage.

Resources:

Momentum = 10/12
Berserking = 0/13
Guardian Temp HP = 0/20
Force Field = 0/20
Delayed Damage = 2/30
Hit Points = 140/140
Nonlethal Damage = 0/140

Dark Archive

Male Human Aegis / Daevic / Soulknife

Last Round's attack: 27 damage + 2 fire damage.
Fire Damage negated by Fire Resist 5.
DR 5/- negates 5 more damage.
Total Damage taken = 22.

This would have eliminated his 20 temp hp from Guardian Narrative and 2 temp hp from his Force Field. That said, Koro never made use of his swift action last turn, so he'd probably just expend psionic focus and ghost step as a swift action, regaining psionic focus through his psicrystal (via psicrystal reservoir) and refreshing his Guardian Narrative's temp hp. The Force Field has Fast Healing 3 and would therefore heal naturally.

This Round's attacks: 25 & 24 damage + 5 & 4 fire damage.
Like before, Fire damage is negated by Fire Resist 5.
DR 5/- reduces damage to 20 & 19, total of 39 damage.

As before, the 20 damage from the first attack will wipe out Koro's Guradian Narrative temp hp. The 19 damage will almost be enough to wipe out Koro's Force Field, leaving it with 1 hp (which will grow to 4 hp by the end of Koro's turn).

Koro spent 0 momentum on all 3 attacks, saving it for his team members last round and being out of points this round. Fearing for the lives and well being of his teammates, Koro will cut off attacking the Efreeti in font of him, and will instead refocus his efforts against any Efreeti currently threatening his team the most (as told over the mental bond).

Swift Action: Defender's Oath vs whoever most annoying/threatening Efreeti is (i.e. -3 to attack and save DCs of abilities that do not target Koro, Koro gains half his level in damage rolls vs said enemy). This deactivates it on the Efreeti Koro was previously facing.

Free Action: 5 ft step away from Efreeti & begin berserking (AC -2, +13 temp HP).

Standard Action: Spend a spell point to renew momentum pool.

Move Action: Expend Psionic Focus, Ghost Step to whoever most annoying/threatening Efreeti is.

Psicrystal Action: recover focus via Psicrystal Reservoir (resets Guardian Narrative HP)

Resources:
Momentum = 12/12
Berserking = 13/13
Guardian Temp HP = 20/20
Force Field = 4/20
Delayed Damage = 0/30
Hit Points = 140/140
Nonlethal Damage = 0/140

Dark Archive

Male Human Aegis / Daevic / Soulknife

Koro Jigen will continue to full attack the Efreeti in front of him.

Attack 1: 1d20 + 27 ⇒ (1) + 27 = 28
Damage: 3d6 + 7 + 4 + 5 ⇒ (2, 3, 5) + 7 + 4 + 5 = 26

Attack 2: 1d20 + 22 ⇒ (7) + 22 = 29
Damage: 3d6 + 7 + 4 + 5 ⇒ (6, 2, 4) + 7 + 4 + 5 = 28

Dark Archive

Male Human Aegis / Daevic / Soulknife

While in the Guardian role, Koro has resistance to all elements and DR equal to half his level, or 5.

This negates the damage from the wall of fire.

As for the two fireballs...

Reflex save: 1d20 + 21 ⇒ (11) + 21 = 32
Reflex save: 1d20 + 21 ⇒ (5) + 21 = 26

If these succeed, then Koro Jigen takes no damage due to having Evasion.

On his turn, Koro will 5 ft step towards the southern robotic efreeti, and use the extended reach of his Guardian blade to full attack it.

Before full attacking it, however, he'll mark the efreeti with his Defender's Oath as a swift action, causing it to take a -3 penalty to attacks and DCs that don't also target Koro, while empowering his own attacks against the beast.

Attack 1: 1d20 + 27 ⇒ (15) + 27 = 42
Damage: 3d6 + 7 + 4 + 5 ⇒ (5, 5, 1) + 7 + 4 + 5 = 27

Attack 2: 1d20 + 22 ⇒ (17) + 22 = 39
Damage: 3d6 + 7 + 4 + 5 ⇒ (1, 3, 4) + 7 + 4 + 5 = 24

Note that Koro Jigen's weapon is +4 and thus bypasses DR/Adamantine

Dark Archive

Male Human Aegis / Daevic / Soulknife

Since Koro realizes through his knowledge check that the Efreeti aren't intelligent, he will instead attack a second time with Stellar Stompers.

Stellar Stompers: 3d6 ⇒ (1, 2, 4) = 7 Sonic damage, DC 19 Reflex half.

AoE is a 15 ft. burst effect, centered on Koro.

Dark Archive

Male Human Aegis / Daevic / Soulknife

Koro will spend a spell point in order to top off his momentum pool. He will also make sure to refocus and re-enter the Guardian role, refreshing his temp hp as well.

Afterwards, he will enter the room, and noting the mechanical Efretti, will ready his weapon to attack.

Knowledge Check: 1d20 + 30 ⇒ (15) + 30 = 45

Koro will attempt to identify these creatures, namely if they retain any intelligence, and therefore will not be immune to his Guardian Sphere challenge.

Assuming that they are intelligent, Koro will challenge them all to attack him as a standard action, teleport over to their midst with a swift action via Ghost Step, then punctuate his mass challenge with Stellar Stompers as a move action.

Stellar Stompers Damage: 3d6 ⇒ (6, 6, 2) = 14 Sonic damage, Reflex DC 19 half.

Dark Archive

Male Human Aegis / Daevic / Soulknife

Initiative: 1d20 + 26 ⇒ (1) + 26 = 27

Dark Archive

Male Human Aegis / Daevic / Soulknife

Koro looks inquisitively at the trap.

"A Math problem? Really? I mean...okay. At least it's just simple algebra instead of advanced calculus or anything of the sort."

He will allow Dymer to solve the math problem without issue. Didn't really seem worth it to steal his thunder.

Dark Archive

Male Human Aegis / Daevic / Soulknife

Perception: 1d20 + 30 ⇒ (12) + 30 = 42
Appraise: 1d20 + 25 ⇒ (16) + 25 = 41

Dark Archive

Male Human Aegis / Daevic / Soulknife

Hearing a small voice in his head telling him to go all out, Koro will expend martial focus on his barrage for a third attack!

Barrage Attack 3: 1d20 + 23 ⇒ (4) + 23 = 27
Damage 3: 3d8 + 7 + 4 ⇒ (8, 7, 2) + 7 + 4 = 28

Dark Archive

Male Human Aegis / Daevic / Soulknife

Damage Taken:

Goblin 1: 12 - 5 (DR/-) = 7
Goblin 2: 19 - 5 (DR/-) = 14
Tentacles: 5 - 5 (DR/-) = 0

Total Damage = 21
This takes 13 from Bersking, and 8 from Guardian narrative

Entangled by the black tentacles, Koro will close his eyes and take a deep breath. As he lets out this breath, his sword discorporates into multiple paper cranes that circle over head.

Swift Action: Transform from Guardian Role to Archmage Role.

The cranes will then separate to attack the trapped goblins. Before it can reach him, however, he will teleport away to the opposite side, safely outside of the grasp of the black tentacles.

Standard Action: Readied Action: Barrage (Trigger = after teleportation)

Move Action: Ghost Step (which ends turn)

His psicrystal will recover focus, refreshing Guardian Narrative. Force Field recovers an additional 3 temp HP. He will continue to use Berserking (regaining an extra 13 temp hp at the cost of -2 AC).

Barrage Attack 1: 1d20 + 25 ⇒ (16) + 25 = 41
Damage 1: 3d8 + 7 + 4 ⇒ (2, 1, 8) + 7 + 4 = 22

Barrage Attack 2: 1d20 + 25 ⇒ (6) + 25 = 31
Damage 2: 3d8 + 7 + 4 ⇒ (7, 2, 6) + 7 + 4 = 26

RESOURCES:

Momentum Pool = 7/12
Berserking = 13/13
Guardian Temp HP = 20/20
Force Field = 6/20
Delayed Damage = 0/30
Hit Points = 140/140
Nonlethal Damage = 0/140

Dark Archive

Male Human Aegis / Daevic / Soulknife

Koro, now once again surrounded by enemies, will bring his gigantic paper-forged sword to bear against all of his enemies. Where to begin, where to begin...might as well cut them off at the head.

Koro full attacks the Goblin Captain!

Attack 1: 1d20 + 27 ⇒ (4) + 27 = 31
Damage 1: 3d6 + 7 + 4 ⇒ (1, 4, 4) + 7 + 4 = 20

Attack 2: 1d20 + 22 ⇒ (8) + 22 = 30
Damage 2: 3d6 + 7 + 4 ⇒ (3, 5, 5) + 7 + 4 = 24

NOTE: This doesn't include the +2 from flanking with Nephre.

If the first attack hits, Attack 2 gains +2 to hit and 2d6 + 2 ⇒ (3, 4) + 2 = 9 to damage.

If any attack hits, he recovers 26 hp, healing any of the delayed damage still in his delayed damage pool.

In order to regenerate the protective temp hp from his Guardian Narrative, he will 5 ft. step directly upwards, then use Ghost Step as a swift action to teleport back to the same place, expending his psionic focus and allowing his psicrystal to recover said psionic focus.

His Force Field will also begin to regenerate a bit of hp.

He will continue to utilize Berserking.

Resources:

Momentum Pool = 7/12
Berserking = 13/13
Guardian Temp HP = 20/20
Force Field = 3/20
Delayed Damage = 0/30
Hit Points = 140/140
Nonlethal Damage = 0/140

Reflex: 1d20 + 21 ⇒ (18) + 21 = 39

Dark Archive

Male Human Aegis / Daevic / Soulknife

3 hits, Resilient Momentum will be used on all of them for -7 damage. DR 5/- is also in use.

Damage Taken:

42 - 7 - 5 = 30.

20 - 7 - 5 = 8

36 - 7 - 5 = 24

Total Damage = 62

Temp HP (including from Force Field) totals 53 (13 + 20 + 20) leaving 9 damage left over to go into my delayed damage pool and eventually become nonlethal at the end of my next turn.

Resource Management:

Momentum Pool = 7/12
Berserking = 0/13
Guardian Temp HP = 0/20
Force Field = 0/20
Delayed Damage = 9/30
Hit Points = 140/140
Nonlethal Damage = 0/140

Koro takes the hits, but they majority of their damage is blunted by the thick layers of paper armor that surround him constantly.

Fort Save: 1d20 + 21 ⇒ (10) + 21 = 31

Dark Archive

Male Human Aegis / Daevic / Soulknife

Dymer spends 2 points from Koro's Momentum pool to add Koro's casting ability modifoer (+7) to his spash weapon's damage. Due to how splash weapons work, this also increases the AoE damage by the same amount.

Momentum = 10/12

Having upgraded to Ultimate Spheres of Power, I can no longer take both Empower rally and a momentum talent without only being able to target myself. As a result, I got rid of the ability to do rallies and now have two momentum talents. The first one being Resilient Momentum (1 mp to reduce damage by 7), and the second being Damaging Momentum (2 mp to add 7 to weapon/unarmed/natural attack damage). Neither take an action. Repeated uses don't stack on the same attack. Enjoy!

Dark Archive

Male Human Aegis / Daevic / Soulknife

First things first, I've completely been forgetting about my ability, "Secret Techniques." It gives me an extra combat feat when I'm in a specific role, which I can change out daily. For Guardian, this will always give me Swift Guardian. For Archmage, this will always give me Cone of Death.

Seeing a bunch of lower level enemies in a tight group, Koro will renact his previous strategy, this time also attempting to get his enemies to focus on him.

Free Action: Berserking (-2 AC, +13 Temp HP)

Move Action: Mass Challenge (+Swift Guardian).This targets up to 7 of the goblins. They take a -4 to attack rolls and DCs of almost any attack that doesn't include Koro as a target.

Standard Action: Ready an action to use Stellar Stompers when in range.

Swift Action: Ghost Step over to the center of the goblins (above them, if need be).

This should trigger the readied action:
Stellar Stompers Damage: 3d6 ⇒ (5, 2, 6) = 13 DC: 19 Reflex half.

Psicrystal recovers psionic focus for using Ghost Step.

Resource Tracking:

Berserking = 13/13
Guardian Temp HP = 20/20
Force Field = 20/20
Delayed Damage = 0/30
Hit Points = 140/140
Nonlethal Damage = 0/140

Dark Archive

Male Human Aegis / Daevic / Soulknife

Fortitude Save: 1d20 + 21 ⇒ (9) + 21 = 30

Koro grimaces when hit by the needle. Luckily, however, the poison does not take hold.

Initiative: 1d20 + 26 ⇒ (13) + 26 = 39

"Enemies inbound. Let's make this quick, guys."

Dark Archive

Male Human Aegis / Daevic / Soulknife

Koro will check for traps and attempt to disable device if needed. He can disable magical traps, thanks to the Gloves of the Master Thief veil.

Perception: 1d20 + 30 ⇒ (6) + 30 = 36
Disable Device: 1d20 + 20 ⇒ (2) + 20 = 22

Dark Archive

Male Human Aegis / Daevic / Soulknife

Koro will get to work cutting off the Iron Cobra's heads with his gigantic oversized sword. He'll pretend to be oblivious as to the obvious bit that his compatriots are doing while he works.

Dark Archive

Male Human Aegis / Daevic / Soulknife

Perception Check: 1d20 + 30 ⇒ (1) + 30 = 31

Dark Archive

Male Human Aegis / Daevic / Soulknife

Knowledge check to guess health of Iron Cobras: 1d20 + 30 ⇒ (4) + 30 = 34
Note all of my Knowledge skills are the same, so it doesn't really matter which one I use.

Dark Archive

Male Human Aegis / Daevic / Soulknife

Koro has Combat Reflexes (based on his higher INT score, rather than his DEX) while in Guardian role. As a result, he gets an Attack of Opportunity vs all of them.

Vs the one he's currently marked and has Linked Striking active against (the one grappling Nephre)

Attack: 1d20 + 27 + 2 ⇒ (15) + 27 + 2 = 44
Damage: 3d6 + 7 + 4 + 5 ⇒ (4, 5, 6) + 7 + 4 + 5 = 31
LS Damage: 2d6 + 2 ⇒ (4, 5) + 2 = 11

Vs the other 4 cobras

Attack: 1d20 + 27 ⇒ (8) + 27 = 35
Damage: 3d6 + 7 + 4 ⇒ (6, 6, 3) + 7 + 4 = 26

Attack: 1d20 + 27 ⇒ (14) + 27 = 41
Damage: 3d6 + 7 + 4 ⇒ (4, 4, 2) + 7 + 4 = 21

Attack: 1d20 + 27 ⇒ (4) + 27 = 31
Damage: 3d6 + 7 + 4 ⇒ (5, 5, 3) + 7 + 4 = 24

Attack: 1d20 + 27 ⇒ (14) + 27 = 41
Damage: 3d6 + 7 + 4 ⇒ (2, 2, 2) + 7 + 4 = 17

Dark Archive

Male Human Aegis / Daevic / Soulknife

Reflex save: 1d20 + 21 ⇒ (19) + 21 = 40 I successfully avoid damage with Evasion.

Also, ignore that earlier critical roll. I misread the 9 on the roll as a 19.

Dark Archive

Male Human Aegis / Daevic / Soulknife

Seeing his compatriot in trouble, Koro decides it's time to start ramping things up a bit. His blade, which he had previously been using only to defend against the Cobras's fearsome attacks, is now readied in an offensive position as he prepares his attack!

Swift Action: Change Defender's Oath target to the one currently grappling Nephre.

Full Attack on the Iron Cobra grappling Nephre.
Attack 1: 1d20 + 27 ⇒ (9) + 27 = 36
Damage: 3d6 + 7 + 4 + 5 ⇒ (3, 4, 1) + 7 + 4 + 5 = 24

Attack 2: 1d20 + 22 ⇒ (2) + 22 = 24 +2 if previous attack hit - Linked Striking
Damage: 3d6 + 7 + 4 + 5 ⇒ (6, 2, 2) + 7 + 4 + 5 = 26
+2d6 + 2 ⇒ (6, 1) + 2 = 9 if previous attack hit - Linked Striking

Attack 1 is a critical threat.
Critical Confirm: 1d20 + 27 ⇒ (2) + 27 = 29
Critical Damage: 3d6 + 7 + 4 + 5 ⇒ (6, 3, 4) + 7 + 4 + 5 = 29

Dark Archive

Male Human Aegis / Daevic / Soulknife

Koro dodges gracefully in battle, avoiding direct damage from all attacks. Thanks to his years of experience in combat and mastery over his physical movements, he's extremely adept at mitigating damage from blows that would otherwise incapacitate him. The bits and pieces of paper that perpetually float around him also move to block and dull the damage of every enemy attack, burning into cinders with each blow they mitigate. But still, in the midst of 5 enemies, it appears as though Koro Jigen remains relatively unharmed.

All 3 Cobra Attacks miss. Perhaps the other 2 cobras lying in wait will have more luck?

AC: 31, HP: 140/140, 33 Temp HP, 0/30 Delayed Damage, 30 Nonlethal damage, 9/12 Momentum.

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Male Human Aegis / Daevic / Soulknife

Reflex Save: 1d20 + 21 ⇒ (7) + 21 = 28
Even with a -4, I make the reflex save, and successfully evade damage with Evasion.

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Male Human Aegis / Daevic / Soulknife

Apparently it's my turn, lol. Sorry again for the double posting.

Koro Jigen raises his foot off the ground and brings it down twice in quick succession. With each clash of his foot against the floor, a wave of sound emerges, striking all the enemy cobras.

Move Action 1: Stellar Stompers Damage: 4d6 ⇒ (3, 4, 5, 1) = 13
Move Action 2: Stellar Stompers Damage: 4d6 ⇒ (6, 2, 3, 6) = 17
Energy Type is Sonic, DC: 20 Reflex save for half

Seeing his teammates engage with one of the Iron Cobras, Koro will use Defender's Oath on it, to dissuade it from attacking anyone else.

Swift Action: Defender's Oath (on Iron Cobra attacked by allies)
Enemy takes a -3 penalty to attack rolls and saving throw DCs against anything that doesn't include me as a target.

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Male Human Aegis / Daevic / Soulknife

Note that at the moment, any ally within 50 ft. of me who hits an enemy with an attack roll gains 23 HP, as a result of my stance, Spoils of War. Of course, this is only once per round, per ally.

Spoils of War Stance:

Discipline: Radiant Dawn (Stance)
Level: 1
Initiation Action: 1 swift action
Range: Personal (see text)
Target: You (see text)
Duration: Stance

Might makes right. While you maintain this stance, allies within close range (25 feet + 5 feet per 2 initiator levels) heal 3 hit points whenever they hit with an attack. At 5th level, this healing increases to your initiation modifier plus 3. At 10th level, this healing increases to be equal to twice your initiation modifier plus 3. This effect can only trigger once per round per ally.

Essence: Each point of essence invested into this stance increases the amount of healing done by this stance by 1. At 5th level, each point of essence instead increases healing done by 2. At 10th level, each point of essence instead increases healing done by 3.

INITIATION MOD = 7
CURRENT ESSENCE = 2
HP = 2*7 + 3 + 3*2 = 14 + 3 + 6 = 23

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Male Human Aegis / Daevic / Soulknife

Theoretically I could spend an immediate action to use the Empower rally and boost my AC enough to avoid a majority of damage, but I just realized that my character hasn't been updated with the Ultimate Spheres of Power errata, so I'll assume that I don't have it for now.

Koro will spend points of momentum to reduce all of their damage by 7 each. Between that and his DR, he takes 20 and 21 damage, or 41 damage total on the first two attacks. The third attack misses. Koro is successfully tripped, but...thanks to Stellar Stompers he has a fly speed, so it doesn't actually work. The final attack would fail to hit vs Koro's AC (and even if the previous Iron Cobra didn't try to trip him, it would have needed more than a 6 to hit Koro's AC anyway).

Fort save 1: 1d20 + 21 ⇒ (20) + 21 = 41
Fort save 2: 1d20 + 21 ⇒ (10) + 21 = 31

Wanted to see if I'd fail a save, in which case I'd have to make use of my Delayed Damage Pool to delay it, but luckily, that wasn't the case. Instead, 30/41 of that damage Koro took will go into his Delayed Damage Pool, which will be turned into nonlethal damage at the end of his next turn. The other 11 points get taken out of his temp HP.

140/140 HP, 22 Temp HP, 30/30 Delayed Damage, 0 Nonlethal damage. 10/12 Momentum. Like I said, tanky.

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Male Human Aegis / Daevic / Soulknife

This is a bit passe, but I forgot to note a few things in my last two posts, lol.

First, Stellar Stompers has a Reflex Save DC of 20 (10 + 3[essence] + 7[INT-mod]).

Second, Koro will take a free action to use Berserking, which will decrease his AC by 2 but give him an extra 13 temp hp (on top of the 20 temp HP he gains from the Guardian role).

At the moment, his AC is 31, he has 140/140 HP, 33 Temp HP, 0/30 Delayed Damage, 0 Nonlethal damage, DR 5/- and ER (A,C,E,F,S): 5. So he's pretty tanky.

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