About Kiyoshi Gekido
Fort: +47 (7BAB+17CHA+3ABP+17FEAT+3cdtct) +2 vs spells cast by self or ally, +2 vs enchantment, +4 Endurance
Spell-Like Abilities (CL 10th; concentration +28) (DCs 10+Cha(17)+Spell Level):
Bloodrager spells known:
Casting Stat CHA=39(+17) - Spell points 17+75 = 92
Level Spell Points
Bloodrager (Crossblooded) Spells Known (CL 10th; concentration +28)
Unchained Rogue (Eldritch Scoundrel) spell slots and spellbook:
Casting Stat INT=35(+12) - Spell points 12+40 = 52
3+Int spells known; +2 free spells per level
CL SP Max level
(CL 10th; concentration +23)
- Agile Maneuvers
- Combat Expertise
- Combat Stamina (Combat) - 25 points
- Deadly Aim
- Power Attack
Chopping Down the Christmas Tree
Mythic Power: 3 + 2xtier = 9
Rogue SQ alarm sense, change shape, debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered, fast shifter[ARG], finesse weapon attack attribute, hide in plain sight, rogue talents (cloying shades, minor magic, major magic, fast stealth, dispelling attack)
Ranger SQ favored terrain (forest +2), favored enemy (Undead +4, Native Outside +2), hunter's bond (wolf named Animal Companion), track +2, wild empathy +19
Shadowdancer SQ hide in plain sight
Dread Shadow SQ command shadows, create spawn, strength damage, shadow slip
Total remaining: 497gp (9.94lbs)
From Chopping Down the Christmas Tree
An incorporeal creature has no natural armor bonus but has a deflection bonus equal to its Charisma bonus (always at least +1, even if the creature’s Charisma score does not normally provide a bonus).
An incorporeal creature can enter or pass through solid objects, but must remain adjacent to the object’s exterior, and so cannot pass entirely through an object whose space is larger than its own. It can sense the presence of creatures or objects within a square adjacent to its current location, but enemies have total concealment (50% miss chance) from an incorporeal creature that is inside an object. In order to see beyond the object it is in and attack normally, the incorporeal creature must emerge. An incorporeal creature inside an object has total cover, but when it attacks a creature outside the object it only has cover, so a creature outside with a readied action could strike at it as it attacks. An incorporeal creature cannot pass through a force effect.
An incorporeal creature’s attacks pass through (ignore) natural armor, armor, and shields, although deflection bonuses and force effects (such as mage armor) work normally against it. Incorporeal creatures pass through and operate in water as easily as they do in air. Incorporeal creatures cannot fall or take falling damage. Incorporeal creatures cannot make trip or grapple attacks, nor can they be tripped or grappled. In fact, they cannot take any physical action that would move or manipulate an opponent or its equipment, nor are they subject to such actions. Incorporeal creatures have no weight and do not set off traps that are triggered by weight.
An incorporeal creature moves silently and cannot be heard with Perception checks if it doesn’t wish to be. It has no Strength score, so its Dexterity modifier applies to its melee attacks, ranged attacks, and CMB. Nonvisual senses, such as scent and blindsight, are either ineffective or only partly effective with regard to incorporeal creatures. Incorporeal creatures have an innate sense of direction and can move at full speed even when they cannot see.
Rogue archetypes and level up breakdown:
Changes Sneak Attack (disregard, keep base)
Loses Uncanny Dodge (keep)
Alarm Sense replaces Danger/Trap Sense (keep both)
Gain: Spallcasting as Magus
Gain: Ability to use Ninja Tricks (tricks require Ki Pool) by expending spell slot worth of Ki points
Barbarian level up breakdown:
1. Bloodrage, Bloodline Power (Disruptive Bloodrage), Fast Movement
2. Uncanny Dodge
3. Blood Sanctuary
4. Blood Casting, Eschew Materials, Bloodline Power (Shades of Rage)
5. Improved Uncanny Dodge
6. Bloodline Feat (Improved Initiative)
7. Bonus Spell Choice (Ray of Enfeeblement), DR 1/-
8. Primal Choice, Bloodline Power (Strength of Shadows)
9. Bloodline Feat (Disruptive)
10. Bonus Spell Choice (Magic Missile), DR 2/-
Ranger level up breakdown:
1. Favored Enemy (Native Outsider), Wild Empathy
2. Bonus Feat (Aspect of the Beast - Claws), Combat Style (Natural Weapon)
3. Favored Terrain (Forest), Endurance
4. Hunter's Bond (Wolf companion)
5. Favored Enemy/Upgrade (Undead)
Shadowdancer level up breakdown:
1. Hide in Plain Sight
2. Darkvision +30ft, Evasion, Uncanny Dodge
Kiyoshi's tail singled him out from the day he was born. Mutations are not all bad, and some of the non-visible ones can be extremely beneficial, but having one so distinctive definitely didn't help make his life easy. Things got worse as every couple of years, his tails would split apart until he found himself walking around with a grand total of nine tails. It seemed as though the more tails he grew, the less his old friends wanted to be associated with him - as if the mutation could be transferred to them, like an infectious disease - until people would go out of their own way to avoid associating with him. It was enough to drive anyone mad, and made worse as there were no other human settlements that he was aware of on Perelande that he could turn to for a potential change of attitude - theirs was started several hundred years ago as a colonization effort that didn't go anywhere and was potentially even forgotten about. One major benefit was that all of the humans on this island were multilingual - the best to help ensure that they would be able to communicate with natives and visitants to this new planet.
With that sort of ostracization, Kiyoshi spent his free time exploring the mountainous island that he called Home, sometimes venturing out onto the planet's thin crust to hunt smaller creatures for food, otherwise seeking caves, caverns, and other likely hiding places of lost treasure. The individual island he was was born on had many such crevices, but it was also common knowledge that the planet was dotted with similar islands, some home to the wedoth or the etteramerith - though never both together. Kiyoshi learned how to walk, run, climb, and even fight with his tails, using them for balance, using them to handle small objects - though, as the tails are not prehensile, doing this took so much concentration as to be generally not worth it. He learned how to move, how to use the shadows, and how to practically disappear in the blink of an eye.
He picked up very quickly how to distinguish between flora and fauna that he could safely interact with and plenty of monstrous things that would like nothing more than to see him dead - such as many creatures that live in the oceans beneath the planet's crust and break through it to snatch unwary creatures for food. Additionally, the flying mechanical creatures that periodically appear out of massive portals in the sky appear to have devastating effects on human, erreramerith, and wedoth biology, though Kiyoshi did not understand why.
While following rumors of a "Ruin of Knowledge", a visitor to Perelande happened upon Kiyoshi (on an island several days' journey away from his own), introduced himself as a priest - a seeker of Truth - and easily engaged Kiyoshi to learn more about the planet. Without any other notable interaction with humanoids, Kiyoshi easily went with the conversation and was even able to get some bits of knowledge back from the priest regarding his hunt for the "Ruin of Knowledge" and the the planet where the priest advised he hailed from and other places he had visited. At Kiyoshi's request, and admission of his solitude otherwise, Kiyoshi and the priest traveled together around the planet for some time until a nondescript night, like most others when they happened to be too far out to return to the safety of the priest's vessel, they stopped for the night. Neither of them saw the Shadow of the Void, inadvertently brought to Perelande from unknown depths of space by the cromulek, or were swift enough to prevent it from consuming Kiyoshi in his sleep.
When Kiyoshi next woke, it was a very strange feeling, finding himself without a physical body. He was less than most ghosts, insubstantial, silent, but extremely fast - compared to his old self - he could even fly with no physical body to limit him. He felt the cold of the grave or the void in his very essence, and there's a desire there, almost intelligent in its own right, edging him on, guiding him out towards more prey. If nothing else, he will have to deal with this constant struggle not to surrender himself to the Void. Not unless he wants to create more like himself.
Kiyoshi rightly assumed that his mutation, whatever the tails had been physical manifestations of brought him back in this form from what should have been the brink of death. A mutation of the soul instead of the body alone. And so he has picked up where he left off, following the trail of the priest, hoping to find the Ruins of Knowledge on his own, or to make a new life for himself in this form - his time with the priest kicked off an interest in the stars and planets he could see in the sky. Maybe now has become the best time to find a way to explore them.