Kitsune

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Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber. *** Venture-Lieutenant, Georgia—Savannah 452 posts (461 including aliases). 10 reviews. 1 list. No wishlists. 17 Organized Play characters.



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Sovereign Court

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Exemplary Finisher (9th) let's you remove a target's temporary immunity to your demoralize action. If the opponent is still Frightened 1 from your Demoralize, can you attempt to Demoralize them further?

Like let's say you are a Hobgoblin with Agonizing Rebuke. You Demoralize your opponent with 1 action and get a Success. You get Panache. They are Frightened 1. You use the Panache on a Finisher as your second action. For your third action, you can then Demoralize your opponent again.

This has the added benefit of:
• Potentially getting a Critical Success to upgrade them to Frightened 2.
• Activating Agonizing Rebuke a second time to double the ongoing damage.
• Regaining Panache.

Stacking multiple Agonizing Rebukes, especially with Agonizing Lash, seems pretty strong.

Sovereign Court

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The Electrified Crystal Latch states it targets "1 hinge or latch". The Electricity Latch Rune has the trigger "A creature grasps the door latch directly or with a tool". But why would you trap a hinge if the Hazard cannot trigger?

• Solution 1: The Feat should say "Targets: 1 Latch"

Appendum: I believe it should say "Targets: 1 Latch on a Door", so players aren't trapping loose latches and slipping them into weird places, unless that was the intent.

• Solution 2: The Hazard should say "A creature grasps the door latch or attempts to Disable the door hinge directly or with a tool."

Appendum: If the trap should trigger when the latch or hinge is touched, "touch" would make more sense than "grasp" or "Disable".

Full Disclosure: We have considered weaponizing the Rune by playing an Alseta who fights like a Door Warden, using a Tower Shield that looks like a door and inscribing the Latch/Hinge of the "door" so it activates on a shield bash, which the term "touch" would allow. This might be an undesired side-effect, but it would be hilarious and pretty flavorful considering this AP premiered the Door Warden and both the Archetype and Door Warden have strong Elven & Alseta connections.

Sovereign Court

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So we were at risk of derailing the Lost Omens Character Guide Discussion Thread and it was brought up that we should just start our own thread.

What does everyone think of kitsune in 2e?

I'll start.

I have a feeling it won't happen until we see them in a Bestiary, given that seems to be the trend. It'll probably coincide with a Tian-Xia module and/or adventure path, but I doubt we'll have a whole season of it in Society again.

I'd like to see racial devotion archetypes for sure, but I might be getting greedy.

I really want to see the relationship between kitsune and the kami expanded upon.

I really hope they aren't as Enchantment focused again. I doubt they will be, given how much more diversity the race got following their first two appearances.

I also hope we get more than two named kitsune NPCs in Society. We got more scenarios featuring Wayang and Nagaji, and the race doesn't seem anywhere near as popular.


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In my game we are having arguments about damaging worn items both mundane and magical. My contention is that if a character can be physically damaged so can items he is wearing, using or carrying can be as well. So if a dragons breath or an acid flask strikes a character exposed items should be damaged along with the character. This would be subject to saving throws (attended and if the item is magical or not) and also subject to the order of precedence eg shield first. My players are saying that nothing can be damaged unless they roll a 1 on saving throws or the item is specifically targeted. It doesnt make sense that all items and armor should be immune to the ravages of combat, magic and the elements. I feel if the player would take the damage the gear should be vulnerable as well. So a player that buys a suit of chain or a shield would never have to repair them even if bitten bashed or roasted by monsters.

Sovereign Court 3/5 Venture-Lieutenant, Georgia—Savannah aka KitsuneWarlock

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I was enjoying reading the "Adventure Path Results" in the Lost Omens World guide and it made me realize how abrupt it might be for many players who didn't play through most of the APs watching Golarion suddenly shift ten years. I also noticed on my facebook feed that Disney had implemented "spoiler bans" on their movies.

Can we get an official period of time after which we can freely spoil the signficant and world changing events of an AP?

We should still use spoiler tags when we can. And we should avoid spoiling specifics of the adventure itself. But having a point in which wikis can use "spoiler" material and players can feel free to discuss major world changes might be a boon to the community, even if the period is "5 years" or "when we say so in a locked post somewhere."

Posted in PFS because major events in Scenarios can use a similiar system.

Sovereign Court

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Can you change my Preorder of Lost Omens World Guide to a Subscription starting with the World Guide?

Sovereign Court 3/5 Venture-Lieutenant, Georgia—Savannah aka KitsuneWarlock

Looks good!

For anyone wondering, the links are backwards. You can find the PFS Chronicle in the Skitter Crash Chronicle Sheet Link and vice-versa.

Sovereign Court 3/5 Venture-Lieutenant, Georgia—Savannah aka KitsuneWarlock

Ran it twice, played it once. I really hope we get more about Pan Majang; I would love to see a module set in the subterranean Howl's Moving Necropolis. And this was a fitting end to one of the most beloved parts of the Tapestry.

Only issue we had was with the Diplomacy check.

When I played the GM explained that since we made the Diplomacy check on day 3, we lost the ability to make further explorations. He even cut off the "lake" part of the scenario, which makes no sense to me as the cache of treasure you can discover should still be there even if the rats evacuate.

The scenario itself says you cannot earn any points dealing with the Ratfolk, which makes me think that you can still use the archives, take samples from the farm, dive for shellfish and do other activities that don't explicitly require interacting with a Ratfolk NPC.

I'd even argue you can still do all the checks in the barracks, given the soldiers would still be there prepping for the invasion by the clockwork army.

...Both times I ran the scenario my players were disappointed that the final encounter was only one wave of enemies.

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The Orchid Lodge is ready and willing to cut at the heart of the Crimson Cowards! This is the best finale I could have ever hoped for!

Sovereign Court 3/5 Venture-Lieutenant, Georgia—Savannah aka KitsuneWarlock

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Come one, come all and feast your eyes on the phenomina known as the Rougarou!

Spoiler:
So there's been some debate on the discord as to how the Rougarou's only notable racial feature works. The end result was "ask your GM how they rule it works", but given the feature completely changes how a character operates that should instead be worded: "Ask your GM if you can play the character". So I'm taking the advice of the Venture-Person who made the ruling and asking here for a clarification, because honestly none of us are quite sure how it works.

Given the race has no archetypes, favored class bonuses, feats or alternate racial features, I feel its only fair that we at least have a consensus as to how its only ability works (and put to rest whether or not the Wolfpack is a viable party.)

Change Shape

1.) What is the duration of the ability?

Spoiler:
The Universal Monster Rules for Change Shape states that it last indefinately unless it says otherwise. The Race Entry says it functions "as Beast Shape I", which has a duration. But all Change Shape (Su) abilities function as a polymorph spell. And the monster entry lists it in the same identical format as Lycanthropes and Proteans, which last indefinately. This is brought up in the FAQ.

2.) Does it change the monster's ability scores?

Spoiler:
Currently the idea most GMs have is that it shouldn't last indefinately, as a +4 Str race is too broken. But since its a Change Shape ability, it shouldn't modify the ability scores of the creature (as per the universal monster rules).

UMR wrote:
This ability functions as a polymorph spell, the type of which is listed in the creature's description, but the creature does not adjust its ability scores (although it gains any other abilities of the creature it mimics). Unless otherwise stated, it can remain in an alternate form indefinitely.

So this leaves us with 4 possible answers:

A.) Indefinate duration. +2 Strength.
B.) Indefinate duration. No ability score adjustment.
C.) Minute/Level Duration. +2 Strength.
D.) Minute/Level Duration. No ability score adjustment.

Sovereign Court

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Please cancel my subscriptions for now. Can't wait to find time to try this adventure path!

Sovereign Court 3/5 Venture-Lieutenant, Georgia—Savannah aka KitsuneWarlock

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There is a really amazing Chronicle Sheet for 9-13: The Lion's Justice (7-11). I would love to see how many people have completed it, and what choices they made. Plus I feel it should be chronicled since it makes a signficant impact on our canon.

I would also love to use them as potential name-drops in my War for the Crown Campaign, but I will respect your wishes if you rather I didn't.

Spoiler:

Please post here using the following format (feel free to borrow the text styling by hitting "Reply") for the basic information.

Name: Flim-Flam the Fictional
Choice: Senator or Power Broker?
Alignment: Chaotic Neutral
Race: Tengu
Class: Rogue 5 / Skald 6
Lion Blade: Yes/No
Description: Flim-Flam is a brightly ornamented tengu who loves flourishing a lightning-sheathed monk's spade. He is an accomplished scholar of extraplanar lore, renowned for his decorated history of demon-slaying and leshy-wrangling. Whenever he thinks of retiring, his companions keep dragging him off to new adventures.

Sovereign Court 3/5 Venture-Lieutenant, Georgia—Savannah aka KitsuneWarlock

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If there is a more appropriate forum, please feel free to move me.

Has there been any news posted hinting at a Concordance of the Elements faction pin? I really enjoy showing off my pins during the game, and my Concordance members are rather proud of their faction.

...a concordance lantern dice tower would be pretty keen too...

Sovereign Court

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So the new FAQ for the shifter gives some changes to the Shifter's Claw. But Morphic Weaponry "replaces" Shifter's Claw, so does the FAQ apply?

Question 1: Does the Morphic Weapon count as Magic at level 3? Does it bypass any other DR at any point in the Oozemorph's Progression?

Question 2: Does the Shifter get the multi-attack feature at level 6? So it can attack with 1 Morphic Weapon as a Primary twice (at full BAB and -5) and then the other two Morphic Weapons (at a -5 with 1x strength)?

Question 3: Can an oozemorph communicate with other oozemorphs while in ooze form using ooze empathy?

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Great podcast. I highly recommend everyone listen to it. It was super enjoyable and the spirit of game has remained the same. It should be noted that Jason Bulmahn GM'd a game made for the Pathfinder we know and love without spending any time prepping the scenario to use in Pathfinder 2!

Seriously check it out. It's really cool!

But what if you wanted to play Crypt of the Everflame and haven't already? Or just want to see a list of the information we can extract from this first playtest? Well, in my fervor, I compiled something of a list.

Compiled Playtest Information

Sovereign Court

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

The rules to Chakra say the monk performs the saving throws "adding his charisma modifier to each save". Is this a special modifier to the saving throw, or just another untyped bonus to the saving throw equal to your charisma modifier? To be more specific, does this stack with Divine Grace?

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I'm kind of proud of this character. I'm also tired of looking up her build in google docs every time I level. When I started the Devoted Muse all I knew is I wanted to use Fighting Fans (Monk) and have at least two levels of Paladin. I this "missing level" in my build that I decided to fill with Gunslinger as a joke ("I need a ranged weapon, after all"). Then when I looked over it, I started seeing the synergy between Gunslinger and Devoted Muse. You want a high critical multiplier, your gunslinger deeds will still advance as a Devoted Muse and you can take Mysterious Stranger to key it all off Charisma. A little adjusting, and I came out with this.

Notes:

  • As a Kitsune, I can feint at a range of 30 feet even if the target only has a 1 or 2 in Intelligence or is a different creature type, using Shapechanging Savage.
  • Charisma is added to AC (Monk), AC (Dodge Bonus; Devoted Muse), AC (Deflection Bonus; Smite), To-Hit (Smite), To Damage (Mysterious Stranger) and to Saves (Paladin).
  • Shock-Striker Takedoown makes my Pistol's Critical Multiplier x5, improving many Devoted Muse abilities if the GM lets you extrapolate them

Race: Kitsune
Classes: Picaroon Swashbuckler 1/Scaled Fist Unchained Monk 1/Mysterious Stranger Gunslinger 1/Divine Hunter Paladin 2/Devoted Muse 6
STR: 6 DEX: 18 CON: 12 INT: 10 WIS: 10 CHA: 18

build:

Level 1: Picaroon Swashbuckler 1
+1 BAB, +2 Ref, 4+Skill, Feat: Combat Expertise
Deeds, Panache, Swashbuckler Finesse, Melee Shooter, Two-Weapon Fighting

Level 2: Scaled Fist Unchained Monk 1
+1 BAB, +2 Fort, +2 Ref, 4+Skill
AC Bonus, Dodge, Improved Unarmed Strike, Flurry of Blows, Stunning Fist

Level 3: Mysterious Stranger Gunslinger 1
+1 BAB, +2 Fort, +2 Ref, 4+Skill, Feat: Improved Feint
Deeds, Grit, Gunsmith

Level 4: Divine Hunter Paladin 1
+1 BAB, +2 Fort, +2 Will, 2+Skill
Aura of Good, Detect Evil, Smite Evil 1/day, Precise Shot

Level 5: Divine Hunter Paladin 2
+1 BAB, +1 Fort, +1 Will, 2+Skill, Feat: Shapechanging Savage
Divine Grace, Lay on Hands

Level 6: Devoted Muse 1 (d10)
+1 BAB, +1 Ref, 4+Skill
Artful Defense, Deeds, Panache

Level 7: Devoted Muse 2
+1 BAB, +1 Fort, +1 Will, 4+Skill, Feat: Stock-Striker Style
Artistic Flourish, Circling Strike, Deadly Strike, Distracted, Harmonious Strike

Level 8: Devoted Muse 3
+1 BAB, +1 Ref, 4+Skill
Feinting Feat: Twinned Feint

Level 9: Devoted Muse 4
+1 BAB, 4+Skill, Feat: Stock-Striker Sweep
Deeds (Opportune Parry and Riposte), Limitless Art +1 Panache

Level 10: Devoted Muse 5
+1 BAB, +1 Fort, +1 Ref, +1 Will, 4+Skill
Artistic Flourish Confused/Staggered

Level 11: Devoted Muse 6
+1 BAB, 4+Skill, Feat: Stock-Striker Takedown
Feinting Feat: Skill Focus (Bluff), Inspirational Strike

Sovereign Court

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

I checked my order a couple days ago and noticed there was a problem with the address. I think I corrected it, but now I'm not sure if the order is still properly pending or if it was skipped over until next month...

Did I correct the error properly?

My playgroup would also really love if we could get my sidecart delivered with it, if that's not too much of a hassle.

Sovereign Court 3/5 Venture-Lieutenant, Georgia—Savannah aka KitsuneWarlock

These are mostly campaign clarifications and, as such, should probably be posted here.

0.) We need the relevant Bestiary books to play these races, correct?

1.) Does a Naiad's token apply to Dayjob checks? Can a Naiad give a token at the end of the adventure to an ally who is using Craft for their Dayjob to give them an extra +1?

2.) I have heard the Catfolk options in Advanced Race Guide will be updated for the Additional Resources. Can we start using Rougarou and Naiad now since we have the boons?

3.) The Rougarou get Change Shape. The PRD states that Change Shape "functions as a polymorph spell...but the creature does not adjust its ability scores...unless otherwise stated, it can remain in an alternate form indefinitely." How long can a Rougarou stay in their Wolf Form? It functions as Beast Shape I, but the Change Shape entry says that these abilities while functioning as a spell, last indefinitely (unless otherwise stated, which, for this monster, it is not).

My Two Cents: The Kitsune and Skinwalker do specify indefinite...in the race books. In the Bestiary, it is not stated. So I figure it functions as the universal monster entry as indefinite.

Sovereign Court 3/5 Venture-Lieutenant, Georgia—Savannah aka KitsuneWarlock

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The newly approved spell "Ally Across Time" needs at least one campaign clarification.

The duplicate "appears with all of the equipment you currently carry", but "cannot use any of its equipment and all its equipment disappears when the duplicate does". But the equipment is still there, and while the duplicate cannot hand the equipment over to the caster (or any other member of the party), the caster is not only free to take the equipment from his copy, but the copy cannot actually defend or otherwise prevent its equipment from being stolen in any way.

The additional actions required to retrieve the gear from your copy does limit combat abuse, but just using a copy to get the material components for spells like Raise Dead is clearly not the intention of this spell and too powerful for a 2nd level spell.

This might be covered by the Pathfinder Society FAQ that limits players from getting access to unlimited resources. A savvy GM might also rule that using the parallel world's limited resources depletes your own resources. But these are not spelled out clearly in the spell and the spell itself is rife for this sort of abuse, even with its relatively low duration.

Most other abuses, like the Parting Blast feat, can be covered by savvy GM using the line "it cannot take any other type of action". Since most action-less aid in a battle requires advance set up, such as a polymorph effect, contingency or the aforementioned Parting Blast feat, the GM need only rule that the duplicate in the parallel existence did not adequately prepare. And in some cases, a GM might even award the creative use of the spell by allowing it to function like that once, warning the player that future copies have a chance that they will not work. Thus, I think only the equipment problem needs to be addressed.

Sovereign Court 3/5 Venture-Lieutenant, Georgia—Savannah aka KitsuneWarlock

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Quote:
Any time a feysworn is targeted by an effect that would restore her to life (e.g. raise dead or breath of life), she must immediately expend 4 Prestige Points or the effect fails. This expediture covers the drawback of feymarked.

So I'm operating here under the assumption that the expenditure covers the "drawback" of being "held in her living state by only the Eldest's will". You are essentially trading the political currency of four prestige to cover the "favor" you owe the deity.

But doesn't that mean you should pay the 4 Prestige Points when you die, as the deity uses "Ressurection" on you once you die (unless you are in a place where teleportation and planar travel doesn't function). After all, as the Prestige Class is written, you should be able to use the 5th level Planeshift effect to travel from the First World to the Material Plane after you are slain (and bargain with your Deity), right? Or is this not the intended use of this 5th level power?

Of course, this gets extra awkward if you worship Ranalc. Since he's missing.

(And minor quibble: The FAQ mispelled "expenditure".)

Sovereign Court

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Please cancel my Pathfinder Roleplaying Game subscription. Keep the player companion one, for sure!

Sovereign Court

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

... Will there be some more information about Daikitsu?

Sovereign Court 3/5 Venture-Lieutenant, Georgia—Savannah aka KitsuneWarlock

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I've heard more than one person mention their desire to see the uncommon races rotate out. I'm not necessarily against this, despite my love of the races. In fact, making these sort of races more "special" is something I'm all on board for.

But on more than one occasion, I've been in the unfortunate position of having to tell a new player an idea they had is not PFS legal because the race they want to play requires a convention boon. And I feel like it'd be a real kick in the pants if an enthusiast for one of the four or five races potentially on the chopping block has their first opportunity to Find Paths with us after they are retired.

Furthermore, I notice players jump on these characters during the summer because they are afraid of the race migration, and I wouldn't be surprised if the players aren't making the best use of the races in their rush to lock them in. (Not that PFS enforces locking in backstory or personality, but many of us enjoy it.)

That being said, it might help if there was a sort of universal boon that allowed (new) players a single uncommon race after they are retired.

I hope this thread doesn't just devolve into the endless debate of exclusivity as a form of marketing versus positive play experience...because it'll inevitably come down to personal preference.

Sovereign Court

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Can a Devoted Muse use the Distracting Cloak ability of the Equipment Trick (Cloak) to use Artistic Flourish?

Flourish says "when a devoted muse...successfully feints against an opponent in combat, instead of denying the opponent its Dexterity bonus..." The distracting cloak ability lets you feint "Each opponent that can see you", but it "create(s) a diversion instead of denying your opponent his Dexterity bonus to AC."

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Are spells printed since Pathfinder unchained for the summoner also legal for the unchained summoner? Or are they two completely separate classes? I haven't seen a single spell printed with "unchained summoner" on it so I'm kind of at a loss. It seems funny using UMD to cast summoner spells...

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Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Forward:
So my first PFS character is getting ready for his last arc. I got some great advice [link=http://paizo.com/threads/rzs2q53g?Critique-my-MonkNinja-Detective-Build#4]here[/link] four years ago, but times have changed (as has his build, thanks to some errata-based rebuilds from Paizo and spending a few thousand gold and a dozen or so Prestige). Currently he's an Unchained Rogue Scout Rake 8/Snakestrike Brawler 2/Pathfinder Field Agent 1...but I'm thinking of using my Gencon Rebuild Boon as I prepare myself for Eyes of the Ten.

Play Report:

Play Report
He's been an absolute blast to play. He's a very arrogant noble with your standard tragic backstory involving his Varisian village and a convoluted plot by the Red Mantis. He has recently been 'outed' as a Rakshasa Assassin by a bored Bronze Dragon with a very active imagination, which has lead me to want to keep the Sense Motive Skill Unlock despite the potential power of the Intimidate Unlock on the character. He was definitely strongest in the 5-6 Subtier, able to one-shot most anything he ran into with his +8d6+8 sneak attacks on a charge. That's kind of petered out and I don't really expect him to be the scariest striker at the table anymore, but he makes up for it as a relatively competent skill monkey who can actually off-tank surprisingly well if he gets in a sneak attack the first round, and I'm hoping Vulpine Pounce at level 13 will make him a force to be recokoned with.

Concerns
My relatively low to-hit kind of scares me. I'm not sure what talent I should get at Rose Warden 3 (Bleeding Attack?), and I'm thinking maybe Fox Form is worth investing more in (+4 to hit, +10 ft movement). In fact, it might be worthwhile enough to completely drop Shatter Defenses/Dazzling Display, which would let me invest in Fox Form plus another combat feat to help my pathetic attack roll and get Trapfinding (No Rake Archetype).

I can always make people flat-footed with the two Scout abilities, as my full-round isn't anything to write home about. But it is nice to use the Rake Archetype to intentionally lower my sneak attacks if I actually want to knock someone out and not kill them (plus getting a +70 intimidate is kind of funny). I'm not a fan of how unreliable the Brute archetype is with my otherwise low intimidate bonus, and I prefer the flavor behind Rake.

I've also considered picking up the Headband of the Ninjitsu, but its a very expensive item and I do like the slot for Shifter's Headband +2 so I can actually qualify for Fox Form and its Cha 13 prerequisite.

I really do enjoy the Snake Style + Sap Master + Offensive Defense route. Being able to dish out a dozen sneak attack dice to get a dozen AC and then counter-attack every time someone misses me is literally thrilling. Step-Up lets me fall prone and then stand as a free action that provokes, letting me provoke additional attacks of opportunities.

Crunch:

Kircheis von Lohengram
Kitsune:
Unchained Rogue (Scout/Rake) 8/Brawler (Snakebite Striker) 1/Rose Warden 2

Ability Scores:
Str 6 / Dex 24 / Con 14 / Int 16 / Wis 10 / Cha 11

HP: 102
Initiative: +9 (Sense Motive Skill Unlock; +2 Urban)

Skill Points: 120
Sense Motive: +22
Intimidate: +14

Armor Class: 27 (Immediate Action: 1d20+22) (+12 Dodge when Sneak Attack)
Saves: Fort: +10 / Reflex +19 / Will +9
(+2 vs. Charm/Compulsion/Fear, +5 vs. Enchantment, Clear Spindle Ioun Stone)

Unarmed Strike: +16 (1d6+7+2d6 Holy) (+1 Weapon Twice per Round) (Fortuitous Twice per Round)
Nonlethal Sneak Attack: +12d6+12

Feats: Improved Unarmed Strike, Sap Adept, Weapon Finesse, Weapon Focus (Unarmed Strike), Iron Will, Combat Reflexes, Snake Sidewinder, Snake Fang, Sunder Defenses, Dazzling Display

Traits: Narrows Survivor, Carefully Hidden (Adopted)

Special Abilities:
Sneak Attack +4d6 (Brawler/Rose Warden/Rogue), Brawler's Cunning, Martial Training, Anonymity, Liberated Mind, Street Sentinel, Voice of the Masses, Offensive Defense (Rose Warden), Evasion, Debilitating Injury, Finesse Weapon (Unarmed Strike), Emboldening Strike (Favored Class), Step-Up, Rogue's Edge (Sense Motive)

Items: (104,630 GP, 55 Prestige) Celestial Armor, Belt of Dexterity +4, Mask of the Mantis, Cloak of Resistance +3, Clear Spindle Ioun Stone, Seducer's Bane Bracelet, Featherstep Slippers, Ring of Seven Lovely Colors (No Use in Combat), Amulet of Mighty Fists (Holy), Bodywraps of Mighty Strikes (+1 Fortuitous), Potion of Remove Blindness/Deafness, 5000 GP Diamond Dust, Potion of Quick-Change (3), Lesser Restoration Potion, Cure Light Wounds Wand, Mundane Gear

Advancement:
12 – Rose Warden 3 (Talent???)
13 – Brawler 2 (Two Weapon Fighting, Feat: Swift Changer, Combat Feat: Vulpine Pounce)
14 – Rose Warden 4
15 – Rose Warden 5 (Fox Form, Advanced Talent?)

Sovereign Court

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

So I know there are dozens of pages of discussion regarding Racial Heritage and Tails, and the devs have even chimed in explaining that the Racial Heritage feat does not, in fact, let you grow a tail (making any feats that use your tail as worthless as Combat Casting on a non-caster or Deadly Aim on someone without a ranged weapon). But what if you can take the feat with a race that naturally has a tail?

The newest Player's Companion give Kitsune a feat (Human Guise. Page 13.) that allow them to "count as both human and your race for the purpose of taking character options, such as...feats...". So they could take the Human Feat "Racial Heritage", allowing them to get access to proficiency with race-exclusive weapons such as the Ratfolk Tailblade (or the Kobold only feat Tail Slap). Now some people have noted that (at least in organized play), even if you take it, only "true ratfolk" can purchase the item (as per the rules in Advanced Race Guide), but that can be bypassed by getting a Makeshift Weapon and crafting your own Tailblade (since it's only a Martial Weapon). I've also heard at least one GM I've brought the idea up to claim that it wouldn't work because Kitsune don't have prehensile tails, but another GM countered that neither do Ratfolk.

What would you say to the idea?

And while this isn't the right forum for it, I find when I ask rulings in the Pathfinder Society board they get moved here unless I post them here first and have a mod move them, do you think (assuming Human Guise becomes legal), this will be possible in organized play (without extreme table variation) given the wording in the Additional Resources regarding equipment in Advanced Race Guide?

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If you have Quickdraw, are you able to draw and throw as any weapons as you have attacks in a round, even using things like haste and two-weapon fighting with throwing axes? Even if I had nothing in my hands at the start of the round?

I've been told by my GM that he wants to see the ruling posted here for my far-strike monk.

Sovereign Court

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Does the Solar Oracle Mystery 5th level ability Sunwalk qualify it for Dimensional Agility?

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Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Orator says "You can use Linguistics...in place of a Diplomacy check to change the attitude of a creature". Is that explicitly only for the "change an attitude" mode of Diplomacy, or can it also work for the Call Truce feat, which lets you do a 1-round action to stop a number of creatures from fighting for 1 minute.

But the rules for Calling for a Cease-Fire seem to indicate that the Diplomacy skill has this new use...

Maybe it doesn't work because it would fall under "suggest a coarse of action"?

Sovereign Court

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

I have a question about the new Prestige Class from Inner Sea Intrigue "Lion Blade". Crowd Strike says "In addition, she can use the stealth skill to snipe at foes when making melee attacks as long as she attacks from a square containing at least one other creature within one size category of her". I'm a little confused by this. How are you attacking while in a square with another creature, short of squeezing or grappling? Is this only for use when using the Crowd rules (I mean it is called Crowd Strike, but that's a very niche circumstance I've literally only seen in one module).

How would you attack while Squeezing when you can't end your movement while squeezing? I suppose you could provoke attacks of opportunity while moving and parry/riposte, or use Spring Attack...but both of those are very niche and feat intensive for a class that already has three prerequisites. Then again, the class does mention spring attack elsewhere, despite none of its prerequisites also being prerequisites for spring attack or classes that grant more than one bonus combat feat.

Also, this isn't the right place for this I venture but... Is Unexpected Suggestion supposed to use Intelligence? The class is a Bard/Rogue class, so I can't believe its not using Charisma.

Sovereign Court

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

So the Sap Master / Adept Feats from Ultimate Combat should work with ranged weapons capable of dealing nonlethal sneak attack damage (such as a +1 Merciful Sling), if used within 20 feet, right?

What about the Frostbite Sling's snowballs from Ultimate Equipment?

Sovereign Court

2 people marked this as FAQ candidate.
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Can Rogue's Edge be retrained using the retrain rules in Ultimate Combat? It looks like only Talents can be retrained, if your a rogue, since Unchained Rogue wasn't released yet...but I was wondering if there was an appendum to this in any other books I'm unaware of.

Sovereign Court

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Featherweight Darts don't do damage. Does the target of a Featherweight Dart know they were hit if they fail the perception check against the Wristlauncher wielder's Sleight of Hand and seeing the dart on the ground? Or is this a legitimate way to poison someone with injury type poison without them noticing?

These are from Ultimate Intrigue. They are the default ammo for wrist-launchers.

Sovereign Court

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber
Dwarves of Golarion p. 21 wrote:


Benefit: You can choose to take a –2 penalty on a ranged
attack roll with an axe, bouncing it or sliding it along the
ground. If the target is flat-footed, running, or charging,
this attack ignores any bonuses to the target’s AC from
its shield. If the attack hits, you may immediately make
a trip attempt against the target as a free action. If you
fail to trip your opponent, your opponent does not get an
attempt to trip you in return.

Do you get the trip attempt against any target of your "axe slide", or only targets who are running/flat-footed/charging?

Its a new sentence and a new "If/Then" statement...it can be easily argued that you get the trip against any target you hit, and you get to bypass the shield bonus of any running target...but you don't necessarily bypass the shield bonus of any target you hit the same way you don't necessarily trip a target whose shield bonus you bypassed (as you can miss them).

Sovereign Court

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

So I was looking into items with which to use the Item Mastery feat "Energy Mastery".

Energy Mastery wrote:
You can cause an item that has a 1st level or higher evocation spell with the acid, cold, electricity, or fire descriptor in its construction requirements to cast burning hands. The spell has the energy descriptor from the appropriate requirement spell and deals that type of damage instead of fire damage.

Now the "Elemental Storing Stone" has "Elemental Touch" in its construction requirements, which is "evocation [acid, cold, electricity, or fire]". So do I get to choose which element each time I use the feat?

Sovereign Court 3/5 Venture-Lieutenant, Georgia—Savannah aka KitsuneWarlock

Looking through my chronicle sheets I found an item called the Underworld Earth Breaker (to judge a soul, pt 2) that says "and its bearer can use the dazzling display feat 1/day". The first thing I noticed is it says bearer, not wielder. And the second is that it is limited per day.

Does this item qualify my character (if they have weapon focus (unarmed strike) and enough base attack bonus) for the shatter defenses feat? Do I lose access to the shatter defenses feat if I use the hammer? Can the shatter defenses be used with other weapons if I qualify for it this way?

Sovereign Court

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Branch Pounce, from Heroes of the Wild, is one of my favorite feats, but I have some questions.

1. I've read it around here that falling speed is "enough". Does this mean you can do this action even if your falling further than your movement speed? Is "falling" on someone still "part of a charge"? Since falling is the free action I could just "declare" that the last 30 feet fallen was my "charge", I suppose.

2. If I combine this feat with Charging Stag Style, could I fly my speed to directly above someone, then stop flying in order to fall straight down on someone to successfully branch pounce? (The "90 degree turn" during the charge being 90 degrees downward.) Would the Charging Stag Style even be necessary? (I guess so since you charge in a straight line.)

3. You still land adjacent to the target even if your a Tiny creature? I guess you bounce off. Chirp chirp.

Sovereign Court

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Question 1: The Scout Archetype for the Rogue says "At 4th level, whenever a scout makes a charge, her attack deals sneak attack damage as if the target were flat-footed". My character is getting the "Snake Fang" feat, allowing him to parry and riposte a failed a +ttack. So if my character is attacked during a charge by someone other than the initial target of the charge, and the attack misses, would I be able to deal sneak attack damage (on a successful hit) to the target who attempted to hit me?

The confusion comes in the wording of the Scout Archetype. It says "as if the target were flat-footed", but doesn't specify what the noun "target" refers to: the target of the charge, or the target of the attack. I understand that by RAW it assumes its the same target, given its very rare you'll get to attack anyone but the target of your charge during a charge. But the rules for charge in the SRD do not use the term "target", whereas the rules for an attack do.

I also understand I would get a single sneak attack with Skirmisher at level 8, but this character will probably never see the 8th level of Rogue (depending on your answer here).

Question 2: When taking an attack of opportunity during a charge I understand you'll have -2 AC. Will this apply to your AC replacement effect via Snake Style (using your sense motive in place of your AC)?

Question 3: When performing an attack of opportunity during a charge, do I get the +2 to hit?

Sovereign Court

1 person marked this as FAQ candidate.
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Can the Magical Child Vigilante Archetype's Familiar use Archetypes? Do they keep the Archetypes once the familiar hits level 3 and the Familiar becomes "Improved"?

Sovereign Court

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Forgive me for asking something so obvious, but I'd like it in a place where I can link it so its not just my word versus someone else's.

Emboldening Strike (from Blood of Shadows) lets a rogue add half their sneak attack dice to their saving throws as a circumstance bonus. While similar to Offensive Defense (which grants a dodge bonus to AC), from what I understand Circumstance Bonuses from the same source do not stack and, as such Emboldening Strike, unlike Offensive Defense, does not stack with itself.

Correct?

Sovereign Court

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Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

KitsuneWarlock's Guide to Kitsune

I welcome all suggestions, complaints, criticisms and/or opinions.

At this point its mostly complete. I need to expand on the Kitsune Star-Gem section to include Domains, Bloodlines and Prestige Class abilities. I want to add a couple builds to the guide too.

Would pictures improve on it? I prefer having it load as quickly as possible since I access guides like this on my phone all the time.

Sovereign Court

1 person marked this as FAQ candidate.
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

If my tiefling fighter takes adopted and Nine-Tailed scion as traits, can it take magical tail as a bonus feat or does it not meet the racial prerequisite?

Sovereign Court

1 person marked this as FAQ candidate.
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Can a Kitsune Oracle bestow the benefits of their Magical Tail feats gained through Wrecking Mysticism to a non-Oracle via the use of the Oracle's Vessel spell, or would this be an example of a bestowed curse with no benefit given no other class gets Mystery Spells they can replace with Magical Tail feats?

Sovereign Court

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

So I understand you can't choose Prehensile Hair as a Spirit Guide Oracle, given its not a Hex granted by a spirit. That being said, can we take the Extra Hex feat to get the hex using the "Witch Hex" shaman hex?

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