Kitsune

KitsuneWarlock's page

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber. *** Venture-Lieutenant, Georgia—Savannah 452 posts (461 including aliases). 10 reviews. 1 list. No wishlists. 17 Organized Play characters.


RSS

1 to 50 of 452 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Sovereign Court

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Exemplary Finisher (9th) let's you remove a target's temporary immunity to your demoralize action. If the opponent is still Frightened 1 from your Demoralize, can you attempt to Demoralize them further?

Like let's say you are a Hobgoblin with Agonizing Rebuke. You Demoralize your opponent with 1 action and get a Success. You get Panache. They are Frightened 1. You use the Panache on a Finisher as your second action. For your third action, you can then Demoralize your opponent again.

This has the added benefit of:
• Potentially getting a Critical Success to upgrade them to Frightened 2.
• Activating Agonizing Rebuke a second time to double the ongoing damage.
• Regaining Panache.

Stacking multiple Agonizing Rebukes, especially with Agonizing Lash, seems pretty strong.

Sovereign Court

3 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Your list forgets the Nunchaku, which is just such a flavorful weapon. I never considered Bruce Lee as a Gymnast Swashbuckler until now, and it's such a perfect fit. It's not great mechanically, but it can be flurried if you wanted to multiclass. Just a neat flavor-option though.

Sovereign Court

1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

I think it'd have to be only one option from a list, given you will encounter many, many enemies that don't have a weapon you can disarm.

Sovereign Court

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

It actually looks pretty viable for a Braggart Swashbuckler using Unnerving Prowess. I doubt you'd take any of the other feats, though.

Sovereign Court

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber
Vidmaster7 wrote:
I agree with the person saying shield block should be an option and not automatic. I would like to see a parry maybe as the auto instead or a choice between a parry and shield block.

Shield block feels like a kind of quarter- or half-option added to a class as such a minor boost that I actually struggle to think of what can be given in lieu of the option. The feature almost reads like "shield proficiency...but for real".

Sovereign Court

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber
Linda Zayas-Palmer wrote:
William Ronald wrote:
So, is there any word if this is legal for Pathfinder Society?

Hi! After carefully weighing a variety of factors (such as the burden on GMs still grappling with a new set of rules), the Organized Play team has decided that it's not in the best interest of the campaign to have playtest characters participating in official Pathfinder Society games at this time.

If you're interested in earning Pathfinder Society credit for participating in the playtest, I highly recommend playing Fall of Plaguestone and downloading the free sanctioning document for it on the adventure's product page. You can play a playtest character through the adventure and then apply the credit to a Pathfinder Society character of your choice when you're done.

Makes sense. Incentivizing playtesting with Chronicles would skew the data to only tier 1-2!

Sovereign Court

9 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Tengoracle!

Sovereign Court

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Tell us how it turned out!

Sovereign Court

1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

The blog today says they will discuss this on Friday. Hopefully we will get it before the twitch stream so we can ask good questions!

Sovereign Court

2 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

So we finally have our first look at kitsune in a Pathfinder Society adventure! Of course, NPCs only have abilities that the authors believe relevant for that scenario, so this isn't really a look at what the race will be like for player-characters, never-the-less we learned...

Spirit Road:

They are humanoids with the Kitsune trait!

They have bite attacks!

They still hang out in the Forest of Spirits!

They use foxes and giant foxes! These animals have pounce. Some also have climb and sneak attack!

Sovereign Court

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

The Electrified Crystal Latch states it targets "1 hinge or latch". The Electricity Latch Rune has the trigger "A creature grasps the door latch directly or with a tool". But why would you trap a hinge if the Hazard cannot trigger?

• Solution 1: The Feat should say "Targets: 1 Latch"

Appendum: I believe it should say "Targets: 1 Latch on a Door", so players aren't trapping loose latches and slipping them into weird places, unless that was the intent.

• Solution 2: The Hazard should say "A creature grasps the door latch or attempts to Disable the door hinge directly or with a tool."

Appendum: If the trap should trigger when the latch or hinge is touched, "touch" would make more sense than "grasp" or "Disable".

Full Disclosure: We have considered weaponizing the Rune by playing an Alseta who fights like a Door Warden, using a Tower Shield that looks like a door and inscribing the Latch/Hinge of the "door" so it activates on a shield bash, which the term "touch" would allow. This might be an undesired side-effect, but it would be hilarious and pretty flavorful considering this AP premiered the Door Warden and both the Archetype and Door Warden have strong Elven & Alseta connections.

Sovereign Court

1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber
Alexander Augunas wrote:

With the new sidebar format, I don't think there'd be room for it in the stat blocks, but in some of my own writings (see: Dynastic Races Compendium), I have rules where kitsune who are sickened (ie legit sick or just intoxicated) lose their Disguise bonus from change shape; it was always my headcanon that it was from the kitsune losing control of their shapechanging, maybe their ears popping out or something.

Another thing I wanted to do was a "shapechanging sickness" that caused a shapeshifter to lose control of their form.

One-tailed kitsune are traditionally pretty bad at Shapeshifting. In my headcanons, a one-tailed kitsune is effectively using an Illusion Spell, whereas a two-tailed kitsune can actively use Transmutation. Which only helps push the "each tail as a different school of magic" angle!

Sovereign Court 3/5 Venture-Lieutenant, Georgia—Savannah aka KitsuneWarlock

Omnomnom delicious content!

First and foremost: Thank you. It's a big stress relief as both a participant and venture-person being able to point to a post like this to show my lodge how things are coming along! We all appreciate the transparency!

I've been eagerly awaiting the Playtest Boons before I spent my points. Hopefully there will be a time period wherein I can spend my points and know what the boons do.

I love the new sanctioning for non-Scenarios.

Sovereign Court

1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber
The-Magic-Sword wrote:
Alexander Augunas wrote:

Continuing the discussion, Pathfinder 2 has been changing around the looks for a bunch of humanoid ancestries, like hobgoblins and iruxi with the goal of making them look more humanoid and less, as James Jacobs referred to it, “Like werewolves.”

Do y’all think that the look of kitsune should change, or do they get a bye because they’re shape changers? I’m super interested to hear other people’s opinions on this.

Hmm, I definitely have one player who would be *very* pleased to have ears-and-tail-on-a-pretty-boy kitsune, but thats more extreme than what they've done with the others. So I don't really know, I'd lean more toward "foxes who can shape shift into people" myself- but that's very removed from what they are in Pathfinder 1e.

The illustrations I use for my human-shape kitsune tend to have ears/tails during comical moments. I really like the myth that the ears/tails are just well hidden and can still be spotted if the kitsune is inexperienced (low disguise), which infers a kitsune in human-shape who doesn't care to hide their heritage can freely and openly display their tail/ears even in "human form".

I have a kitsune who is proud of their heritage, but frequently uses human form just because pathfinders can't seem to stay out of the sewers.

Sovereign Court

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Monsters that are immune to critical hits should be excluded, right?

Gimmerling would also be hillarious versus any of the melee iconics.

Sovereign Court

1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber
Yoshua wrote:
Next up Feat cards? Class Abilities? One can hope.

I feel obligated to point out that Everybody Games has a series of Feat Cards being rolled out class by class.

Sovereign Court 3/5 Venture-Lieutenant, Georgia—Savannah aka KitsuneWarlock

4 people marked this as a favorite.

Fluffy tails! Woo!

I'm so glad the (bard?) kitsune uses a flute and doesn't sing. I'm so sick of a certain meme.

Sovereign Court 3/5 Venture-Lieutenant, Georgia—Savannah aka KitsuneWarlock

CyberMephit wrote:

I'm a casual PFS player/GM so maybe the many-starred participants of the thread can tell me why it would be a bad idea, but:

Why can't the campaign mode chronicle give exactly the amount of XP/Gold to bring the character up to the level they should be at the end? So when it is applied to a fresh character it gives 36XP and full gold allowance, if it is applied to a level 2 character with 20XP then it gives 16XP and approximately 600gp, and a level 4+ character would get nothing except access to options/items/boons.
This would work even better if each part of a module/AP book would get each own chronicle as many posters suggested.

This is how they were done in 1st edition. They even included a special boon if you applied all the chronicle sheets to the same PC, depending on the product and how it was sanctioned. The article above seems to suggest the problem was the staff had to meticulously analyze each product very carefully, and finding four-to-eight hours to do that was difficult while prioritizing conventions, campaign clarifications, volunteer organization, additional resources and printing new scenarios.

With the new system, they can handle sanctioning products much faster, while offering us more flexibility in how many adventures we get to use our neat goodies before our character's retire.

As an added bonus, more casual players who can't make as many sessions as their friends can add these to characters regardless of tier! This means you could theoretically add all six Age of Ashes Chronicle Sheets to a single character, instantly getting to level 7 and joining your friends for the Tier 7-8 multi-table they all wanted to play at your local convention!

That's a huge improvement over the largely useless 15-18 tier sheets we got back in Pathfinder 1, but it still let's us potentially level characters to 20 by applying the sheets after level 11.

TLDR: I love how these aren't tied to a tier.

Sovereign Court 3/5 Venture-Lieutenant, Georgia—Savannah aka KitsuneWarlock

4 people marked this as a favorite.

I like this quite a bit!

The only complaint is that players can lose lots of gold if they are already mostly through a level of experience. An obvious solution would be to wait to apply the chronicle, but when a convention comes calling many players will find themselves panicking to stay in tier with their friends.

I do understand this could also happen in 1e, but with Earn Income being tied to level and partial quest XP, it can cost a character in this edition far more wealth.

For example, a character with 34 XP* will earn 121 gold. If they just completed 2 more quests, they'd earn 204 gold. That's 83 gold! That's 20% of a 4th level character's wealth!

Currently the document states:

Quote:
[...]30 Treasure Bundles appropriate to a character of that level (before adding the level from this Chronicle sheet)[...]

It could instead say:

Quote:
[...]30 Treasure Bundles appropriate to a character of that level (applied in batches of 10 Treasure Bundles at each 4 XP interval)[...]

(34 XP is how much you'd have right now if you used the "start at level 2" playtest boon and played all the currently sanctioned material for PF2, sans Plaguestone.)

Sovereign Court 3/5 Venture-Lieutenant, Georgia—Savannah aka KitsuneWarlock

1 person marked this as a favorite.

Your hard work and dedication have paid off. This season has been incredible and your work is appreciated.

All hail the Overleshy!

Love the blog format. Keep it up!

Sovereign Court

2 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber
Alexander Augunas wrote:
VixieMoondew wrote:
On a related note, I hope we get more Dakitsu lore (and that Daikitzushi becomes a thing)!
Who's the "zushi" half of that? I know there's lore between Daikitsu and Nalinivati, but I've never heard of this new deity ship. :P

I had a kitsune who used to write and give out masterwork deific ship books as bribes. Tried desperately to slip a copy into heaven's archives, but the angels wouldn't have it.

Sovereign Court

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber
Themetricsystem wrote:

I know this is going against the grain of the thread here but - I really don't understand their appeal or grok why they are so insanely popular.

Is there something I've missed culture-wise that caused the massive influx of Kit PCs?

I can't speak for anyone else, but my appeal into Japanese culture and tabletop gaming started with martial arts and Legend of the Five Rings (the card shop was next to the dojo). I started playing the Fox Clan and learning more about animism, the relationship between the divine and the material and the whole "trickster spirit" thing was always an appealing archetype even when I was back into Native American lore.

They are a ridiculously versatile race that can be used to tell a great number of stories by focusing on some aspect of the race. They fill a nice niche in the setting, being these forest dwelling, fear inducing and over-all playful bunch that straddle the line between traditional elf and Lost Omens gnome.

The most popular species in fantasy are those that reflect a part of what it means to be human. My reason to play any of these species, from Kitsune to Vishkanya, is to help express something about myself.

I will admit that I miss the "centuries old half-spirit, taboo-obsessed, doesn't-understand-human-norms" kitsune archetype that is more prevalent in modern campaign settings, but I've gotten my fill of those.

Sovereign Court 3/5 Venture-Lieutenant, Georgia—Savannah aka KitsuneWarlock

How are people doing the discovery checks? Are you just asking the PCs what to do, or kinda guiding them on if they get stuck? "You could ford the river to make it easier to cross. Would you like to try?"

It looks like it'll be a healthy mix of both depending on how stuck or how creative my players are being, especially with some discoveries being the kind of thing no one (other than an experienced mountaineer) would "think to look out for" (like looking for potential meltwater hazards you can only see from a high vantage point). The characters should be far more capable mountaineers than my players! (Like it says in the scenario.)

Sovereign Court

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Kitsune shapeshift. It's their most ubiquitous trait as a species. They are the iconic hengeyokai.

Sovereign Court

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Congrats to everyone especially Lyz!

Sovereign Court

1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Thank you so much! Amazing & invaluable tool and awesome to give this away! Now we just need someone to make a web app!

Sovereign Court

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

I feel like Change Shape between just two forms isn't that powerful by itself. Polymorph is so much smoother in 2e anyway.

As for tails: I wouldn't mind seeing it just ruled that a kitsune gets a number of tails equal to their ancestry feats. Then make an archetype that gives you a tail with each of it's feats, to make up for the fact we don't have 9 ancestry feats. But I haven't actually sat down and given much thought to how kitsune will be done, as my plate has been rather full with other projects.

Sovereign Court

9 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

The new system is such a labor of love and you can feel the thought and care that went into every word.

I was so scared I'd hate the new game as I tend to be rather conservative with my game systems, but after sitting down and playing it with an open mind, I'm a total convert.

I will admit you have to play it and GM and sit at the table a few times to get that "click" and see the magic they've woven here.

Sovereign Court

2 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber
The-Magic-Sword wrote:
I kind of hope they do have a strong emphasis on enchantment and illusion, it fits the folklore, if your players get gross with it you're playing with the wrong people.

Wizards of the Coast had a great article many moons ago about how hard it was to pin down what their kitsune would do. In myth they can pretty much work with any of the schools of magic.

Breakdown:

Abjuration: They are frequently shown as guardians and bless people with protective wards.

Conjuration: They can summon and seal things, including elemental spirits.

Divination: They are messengers of the gods and commune with both spirits and nature.

Enchantment: They seduce. They possess. They dominate.

Evocation: They control the elements, from fox-fire to retributive ice storms.

Illusion: They can create illusions, both of living things and nonliving things.

Necromancy: They control and feed off life-force. They cause people to get ill and die. They even heal!

Transmutation: They are shape shifters.

But that diversity in their myth across multiple cultures is what makes them a great PC race. There's no reason a human or an elf can't be thought of as a master any of those schools as well! We've seen kitsune as physically weak spellcasters who rely on guile to outwit hunters. We've seen them as master swordsmen who help smith on the side. It's entirely up to the player because the myth is versatile enough that nothing can be labelled "the archetypical kitsune".

Admittedly, I can't think of any Chimera-blooded Berserker Kitsune...

But my point is: I hope the tails do more than "here's a narrow selection of focus spells", although that was better than the 3.5 nine-tailed spirit point boon that was 100% fluff with no mechanical benefit.

That being said, keeping the tails tied to magic makes total sense, despite my desire to play a four-tailed swordsman who draws a different element into their sword from each tail. (Which works great as fluff with the tailed kineticist feats and a kinetic knight!)

Sovereign Court

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber
Zwordsman wrote:

Not explicitly about Kitsune.. But I would love a legit Onmyouji class. Interjection Games had a great one. Paizo made the Occultist Talisman Master which was also really great.

I'd love something that went with that style. Tokyo Raven style.

Completely agree. I'm a huge onmyouji fan and can't wait to see what they do with the system. The new magic system as a whole is incredible (with the four traditions/disciplines etc...).

There is an onmyouji spiritualist archetype, by the way.

Sovereign Court

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber
Alexander Augunas wrote:

Those are some interesting numbers! When you said "scenarios", I was thinking of, "the plot or setting features the ancestry", not just a headcount. That is kind of stark that androids appear at all in as many scenarios as kitsune, though.

As for kami, an ancestry feat like the gnome one for a familiar could be pretty cool if said feat gave you a little kami buddy to hang out with!

I mean, Verdant Wheel get a Leshy familiar. Does that count?

...Great now I want a Tamashigo Leshy who thinks they can become a Kami.

Sovereign Court

1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber
Alexander Augunas wrote:
Personally, I think I kind of like it better if there isn't any special relationship between kitsune and kami. In Japanese folklore, not all kitsune are servants of the goddess Inari, and it's more interesting if it's the same in Pathfinder. Jade Regent #4 even supports this considering one of its characters' backstories.

Oh, not all Kitsune should be buddy-buddy with the Kami, but we have some hints that they are one of the (playable) races with the closest ties. So it'd be a potential heritage! I'd be just as interested in playing an anti-kami kitsune!

Alexander Augunas wrote:
Only "To Seal the Shadows" for wayangs and "Red Harvest" for Nagaji come to mind, what are the others? There's a kitsune as a major character in one scenario (won't say which considering it's a plot point), but I agree that scenario isn't really about kitsune and what their culture is like in Golarion.

I counted NPCs, not Scenarios. There are more named Nagaji and Wayang in those two scenarios than there are named Kitsune in the entirety of PFS. Not including Modules and Adventure Paths, only because I don't want to spoil them for myself.

I'm not trying to argue that we need more kitsune in more scenarios. They should be used when they are the best choice! When the author and/or developer are inspired to use them! It's just kinda fun to see the stats.

Catfolk, Suli, Vanara, Gahtlain, Ghoran, Changeling, Nagaji, Wyvaran, Undine are in at least 1 Scenario.

Kitsune, Skinwalkers, Sylph, and Androids are in 2 Scenarios.

Ifrit, Wayang, Vishkanya and Dhampir are in 3 Scenarios.

Leshies, Samsaran, Grippili and Hobgoblins are in 4 Scenarios.

Lizardfolk are in at least 5 Scenarios (and include a Venture-Captain now).

Tengu are in 7 Scenarios.

Ratfolk are in 8 Scenarios.

Tiefling are in 9 Scenarios.

Kobolds are in 10 Scenarios.

Goblins are in 12 Scenarios.

We have an Oread and Aasimar Venture-Captain so they show up quite a bit.

Scenarios:

But there are Wayang in The Haunting of Hinnojai, The Deepmarket Deception and To Seal the Shadow.

Nagaji are only in Red Harvest, but there's lots of them.

Samsaran are also in Red Harvest and, of course, To Judge a Soul Pt 1, 2 and 3.

Kitsune are only featured in one scenario and just barely. There is a secret kitsune in a scenario, but no real way to find out he's a kitsune unless someone is going around spamming anti-shapeshifter spells. There is also a kitsune mentioned in the population counts of a village in a Season 4 scenario, and they are mentioned in Red Harvest in the sidebar about Nalinvati regarding Daikitsu. Oh, and they are mentioned in a typo in a sidebar in The Golden Guardian.

Again, not saying "we demand more kitsune in scenarios". In fact, the more a shapeshifter is used, the less special they tend to be. But it is a little noticeable given the high number of kitsune PCs in Society. You'd assume at least some of the agents would want to pursue topics of interest to their ancestry.

Sovereign Court

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber
Okuru wrote:
Alexander Augunas wrote:

Got my shipping notice; looking forward to this, if only because I want to see all of the ancestry feats we didn't see Zell use on Oblivion Oath!

Rysky wrote:
Alexander Augunas wrote:
Okuru wrote:
Bring back the kitsune!
Yesssssssss

*pokes with a stick*

Write the kitsune!

Gosh, I want to talk about kitsune but I don't want to derail this product thread. Let's make a new thread and geek about kitsune!
Make a thread and begin the discussion. :)

https://paizo.com/threads/rzs42slk?Kitsune-in-Second-Edition#1

Sovereign Court

3 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

So we were at risk of derailing the Lost Omens Character Guide Discussion Thread and it was brought up that we should just start our own thread.

What does everyone think of kitsune in 2e?

I'll start.

I have a feeling it won't happen until we see them in a Bestiary, given that seems to be the trend. It'll probably coincide with a Tian-Xia module and/or adventure path, but I doubt we'll have a whole season of it in Society again.

I'd like to see racial devotion archetypes for sure, but I might be getting greedy.

I really want to see the relationship between kitsune and the kami expanded upon.

I really hope they aren't as Enchantment focused again. I doubt they will be, given how much more diversity the race got following their first two appearances.

I also hope we get more than two named kitsune NPCs in Society. We got more scenarios featuring Wayang and Nagaji, and the race doesn't seem anywhere near as popular.

Sovereign Court

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Darn had to update my payment yet again. Hopefully it'll still ship today! Can't wait for this.

Also: Yes. Kitsune. Moar.

Sovereign Court

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Love it <3 I'm really loving watching these shows and I eagerly await more content. I especially love the developer talk on Pathfinder Fridays!

Obligatory shoutout to Arcane Mark for Tues/Thurs/Sat and and Know Direction for Starfinder & Pathfinder news...but I'm sure anyone who comes to the comment section of the Paizo blog know these exist.

Sovereign Court

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber
William Ronald wrote:
Terevalis Unctio of House Mysti wrote:
numbat1 wrote:
My understanding is that the Organized Play team has this and Plagestone on their list but there are a lot of priority items they are dealing with. We need to exercise our patience at this point and trust they will do their best to provide us PFS guidance and chronicle sheets as soon as they can.
While that might be true, two months to wait for a new product, meant to help introduce players to PFS and PF2, is a long time to wait for Chronicle sheets. I was under the impression that going online was supposed to make this process quicker.
Part of my gaming group, which is a PFS group, will be doing this soon. As I have never run an adventure path that is not yet sanctioned, would the players be able to apply Chronicle sheets retroactively if they play in late September and October and the adventure is sanctioned in November?

Officially, we don't know.

In the past, you could usually apply Chronicles retroactively.

We know Plaguestone will have "the standard grace period" and they are having a meeting about its Chronicle sheet on Tuesday. (Linda is out sick.)

Sometimes APs don't get Chronicles until the 6th volume is out, though!

My Uneducated and Completely Unofficial Guess? You'll probably be able to get it retroactively. And even in the unlikely event you can't, as long as you haven't completed everything all the way to and including book 6, you are probably okay.

Sovereign Court 3/5 Venture-Lieutenant, Georgia—Savannah aka KitsuneWarlock

5 people marked this as a favorite.

Do the flames on that centaur make him run faster?

Sovereign Court 3/5 Venture-Lieutenant, Georgia—Savannah aka KitsuneWarlock

I'm in the same boat. Waiting to see the text on the boons before I make my choice. I'm tempted to just go level 3 and see how high level of a PC I can have by next con season, but I tend to drift toward more flavorful boons and excavating the tower looks intriguing...

Sovereign Court 3/5 Venture-Lieutenant, Georgia—Savannah aka KitsuneWarlock

Nefreet wrote:
This is one reason why I thought having separate Forums for 1st and 2nd Edition was best.

I can see that, but going forward should we wait until a theoretical 3rd edition before we can start talking about the longterm ramifications of Age of Ashes?

...I have a feeling I made some developer shiver-cry penning the words "third edition" right now.

Sovereign Court 3/5 Venture-Lieutenant, Georgia—Savannah aka KitsuneWarlock

1 person marked this as a favorite.

I was enjoying reading the "Adventure Path Results" in the Lost Omens World guide and it made me realize how abrupt it might be for many players who didn't play through most of the APs watching Golarion suddenly shift ten years. I also noticed on my facebook feed that Disney had implemented "spoiler bans" on their movies.

Can we get an official period of time after which we can freely spoil the signficant and world changing events of an AP?

We should still use spoiler tags when we can. And we should avoid spoiling specifics of the adventure itself. But having a point in which wikis can use "spoiler" material and players can feel free to discuss major world changes might be a boon to the community, even if the period is "5 years" or "when we say so in a locked post somewhere."

Posted in PFS because major events in Scenarios can use a similiar system.

Sovereign Court

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Our lodge has two tables both starting the same AP at the same time. They will be split between myself and another GM... But I wonder if there's any advantage to having them all meet at the same time for chapter 1 since the book references other adventurers in the town hall meeting. It'd mean a table of 9, but I'm sure we could adjust it slightly. Maybe have the fire spread a little more in round 2...or let the PCs help form the bucket brigades faster.

Level 1 survival check could probably remind a pc that a bucket brigade exists, if they appear to be clearly trying to consider a solution.

Sovereign Court

2 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

> Ranged Unarmed Attack

I fear the kind of shenanigans this will unlock. Like Knockback Strike.

Sovereign Court

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Ah it worked this time! Don't know why! Thank you.

Sovereign Court 3/5 Venture-Lieutenant, Georgia—Savannah aka KitsuneWarlock

Money: In Pathfinder Society 2, players recieve gold equal to the amount listed above the sign-in sheet multiplied by the number of treasure bundles they uncovered. This scenario has 10 possible treasure bundles.

Ritual: The Ritual takes 1 action per attempt to disable. You can attempt to disable it three times per round. If your players are concerned that attempting multiple checks causes you to get hit multiple times,y ou can even make it clear that the researchers are using all their actions to attempt to stabilize the ritual, but are only getting hit by the wave once per round. When a player asked if they had to be in a specific place in the room, I flavored it by saying the researchers can do the fixing, your just trying to figure out what adjustments they have to make.

Haunts: Keep track of who walks over the area with the scratching noises. The hands attack the first player who walks over them a second time. If the players all just walk over the area once and for some reason leave the other end of the house by jumping out the window, they will never trigger the hazard. The hands only attack one player. This all resets at midnight.

Satisfactory Ending to the Haunted House: I used the Mephistopheles haunted and the players had their big "Aha" moment when their research of the book made it clear that spreading the truth lets the souls go free, because he is the "Archdevil of Secrets".

Sovereign Court

1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

1. Why is Traveler's Transit an Evocation spell and not a Transmutation spell?

2. Where does it explicitly say what the range of "Grab" is? It's not a Strike and I can't find where it states that Attack actions require reach, since Grab isn't specified as a melee attack. This could just be an oversight and I'm overthinking it, but everything else is spelled out.

3. Given most fighter class feats only work with bows and not thrown weapons, what was the design choice behind not allowing Doubling Rings to work with thrown weapons? (I guess this isn't a rules question.)

Sovereign Court

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

I can't seem to subscribe with "Lost Omens World Guide" as my first product. Whenever I click on "Shipping" or "Place Your Order" it switches to " The Tyrant's Grasp Poster Map Folio" at "19.99".

I tried disabling all my add-ons, and tried ordering in another browser.

Sovereign Court

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Thank you. Subscibing now.

Sovereign Court

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Can you change my Preorder of Lost Omens World Guide to a Subscription starting with the World Guide?

Sovereign Court 3/5 Venture-Lieutenant, Georgia—Savannah aka KitsuneWarlock

I never considered Pathfinder Society without John's presence, but I'm not trying to say Lynda isn't a great fit too! I'm excited to see what the changes will mean for the campaign, as I'm sure the shake-up with invigorate both teams with new ideas and energy!

1 to 50 of 452 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>