Marcos Farabellus

Kiqjaq's page

Organized Play Member. 14 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.



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Saker wrote:

Here's how I handled Xontani's grave with various changes.

* All the lava has the black tentacles. This discourages just flying to the end.

Hah, I did the early Black Tentacles too, but with pretty much the opposite intention.

I started the "heartbeat Fort Save" thing during their second fight, and had Black Tentacles come in and wreck the genies they were fighting. I also basically erased half of the encounters that the PCs would have seen in the area, so they ended up making a mad dash to the end with only 2 of the possessed Fire Giants standing in their way.

I was a little sad about throwing out a dungeon's worth of prep, but after spending a month pressing on the party about their time limit and ramping up the difficulty, danger, and power level of the campaign as a rise to the climax, I ended the session after the Carrion King almost dreading another dungeon. "This is a huge tense moment, don't bog it down with slow, square-by-square dungeon crawling against a pile of creatures barely relevant to the plot!" And when the scene is so badly paced for your game that even the GM doesn't want to run it, there's no way the players would want to play it.

Which may be a thing for my group and not for others. If you didn't press as hard on the time limit, or advised a more careful and calculated approach, then a dungeon crawl might be fine for your game's pacing. I just know that one of my players, after the game and after I mentioned that I cut the dungeon, said that he was really not looking forward to the dungeon. "Yeah I appreciated that you tossed the dungeon kinda. We're here to stop Jhavhul, just get to it already!" Your mileage may vary.

I also had the power of the 1000 Wishes break free from Xotani's heart without Jhavhul shaping them, and had Spooky claim their power, turning him into a proper demigod, statted out and usable as a deity in my future campaigns (governing Luck, Fertility, and Vengeance). One of my players already worshiped Spooky as his god, so he appreciated that. I don't think I'd recommend it to other groups though really... :p


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Castilonium wrote:
Shamans don't have Summon Monster or Summon Nature's Ally spells on their spell list.

Pshh, spell lists are no limit for a Shaman.