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I've pulled out TableSmith again. I used it back in the FR days extensively to generate more interesting mundane, but so valuable jewelry and art treasures. And books... and so many fun things. Did I neglect to say that I'm a treasure junkie?
I've built my Religion tables, Calendar tables, and my Language tables are just about done. However, I have this nagging feeling I might be missing something. So, if you have an interest and basic understanding of tables, please let me know what you think. The numbers are the chance of each item to be rolled; the brackets tell the program to move on to [another table].
Please keep in mind that the languages are to go into treasure tables; things that are written. Some languages, like Drow Sign, are left out on purpose.
# Generates languages with leaning to Human, Dwarven, and Elven
# Generates modern languages from common or exotic tongues
# Osiriani is the most common language of Garund
# Hallit is almost never written, Tien and Shadowtounge are rare
# Languages taken from Dragon Empires Gazetteer, the Beastiaries,
# and Into the Darklands. Languages with no written component
# were dropped. Draconic and Celestial with the prefix Tien to
# denote Dragon Empires languages. The prefix Darklands was
# added to denote Darklands sources.
# Generates lost tongues and ancient languages "Ancient"
# Dwarven, Elven, Draconic, and Serpentfolk are simply made up
# to add variety and re-add languages that have been around more
# than 10,000 years. Likewise, Abyssal, Infernal, and Celestial
# were active languages. Old Kelesh and Old Taldane are
# inventions to give flavor for things 2,000-5,000 years old.