Kaigon the Miscreant

Khar-Zan's page

2 posts. Alias of Bilbo Bang-Bang.


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This the character I plan to use if chosen. Crunch is the profile.

Fluff:
Background
Khar-Zan is a powerful and quick man bent on one day mastering the mammoth. For the time being he is content to work over those who refuse to yield with the aid of his mighty bactrian camel, Baka. Working as a guide and envoy to traders using the trade route through the Tusk Mountains, Khar-zan has found himself in the south of Taldor just having escorted his most current wards returning from Tian Xia.
Personality
A strong and passionate man, but not given to ridiculous out burst or careless behavior. Khar-Zan will give quarter when it is due, yet will lay those who have harmed him or his friend Baka low. Suspicious of magic and trained to hunt those who use it, the warrior is capable of hiding this important fact till it is too late.


I have the crunch done and will have the fluff up tomorrow.

Crunch:
Khar-Zan
Human (Kellid) Cavalier (Emissary, Beast Rider) 1
CG Medium Humanoid (human)
Init +1; Senses Perception +5
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Defense
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AC 18, touch 11, flat-footed 17 (+5 armor, +2 shield, +1 Dex)
hp 13 (1d10+3)
Fort +5, Ref +1, Will +1; +1 trait bonus vs. the spells, spell-like abilities, and supernatural abilities of evil arcane spellcasters.
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Offense
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Speed 30 ft.
Melee Heavy Shield Bash +4 (1d4+3/x2) and
. . Dagger +4 (1d4+3/19-20/x2) and
. . Lance +4 (1d8+4/x3) and
. . Nine-ring broadsword +4 (1d8+3/x3)
Ranged Shortbow +2 (1d6/x3)
Special Attacks dragon's challenge +1 (1/day)
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Statistics
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Str 16, Dex 13, Con 16, Int 10, Wis 12, Cha 10
Base Atk +1; CMB +4; CMD 15
Feats Arcane Vendetta, Mounted Combat (1/round), Rugged Northerner
Traits Classically Schooled, Warded Against Witchery
Skills Acrobatics -5, Climb -3, Escape Artist -5, Fly -5, Handle Animal +4, Intimidate +4, Perception +5, Ride -1, Spellcraft +5 (+6 to identify spells cast by evil arcane spellcasters.), Stealth -5, Survival +5 (+6 to provide food and water for allies or to protect allies from harsh weather), Swim -3; Racial Modifiers +6 ride while riding your bonded mount., dragon's skills
Languages Common, Hallit
SQ animal companion link, orders (order of the dragon)
Other Gear Scale mail, Heavy wooden shield, Arrows (20), Dagger, Lance, Nine-ring broadsword, Shortbow, Flint and steel, Signal horn, Snow goggles, 11 GP, 3 SP
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Special Abilities
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+6 Ride while riding your bonded mount. (Ex) Cancel your armor check penalty of -6 while riding your mount.
Animal Companion Link (Ex) You have a link with your Animal Companion.
Arcane Vendetta +2 bonus on damage vs. arcane spellcasters
Dragon's Challenge +1 (1/day) (Ex) +1 to damage target, -2 AC vs. others when used, allies gain +1 to hit the target of your challenge.
Dragon's Skills +1 (Ex) +1 to Survival checks for allies.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Rugged Northerner Frostbite, hypothermia, and extreme cold effects lessened
Snow goggles +8 save vs. visual effects, -4 sight-based Perception & all foes have 20% concealment.
Warded Against Witchery +1 to spellcraft to ID spells of evil arcane spellcasters, +1 to save vs thier spells and abilities.