Villamar Koth

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Goblin Squad Member. Pathfinder Battles Case Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber. 16 posts. No reviews. No lists. 1 wishlist.



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Pathfinder Battles Case Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Ssalarn said wrote:

The archetypes I've got in some stage of development right now are-

...
Vitalist (possibly - this one may be cut if I can't nail down the mechanics)

I immediately thought of Voltron when I saw Vitalist on the list. I want to say, "...and I'll form the head!" in a gaming session.

Fond memories of Saturday morning cartoons.


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Pathfinder Battles Case Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
nighttree wrote:
Hrothgar The Spirit Caller wrote:

I see the mechanical validity of "Hex or Revelation" but it doesn't fit the design template.

That template being.

"Some from this, some from that, one new"

Take a look at the Arcanist...which they have done at job by the way. It really isn't following that template.

They used the Sorcerer and Wizard as a "jumping off point" to create something new...and that's how I feel it should be.

I agree with this approach. Perhaps if the base Shaman spell list consisted of only those core spells to define the envisioned nature of the class - such as divination, healing, blessings, curses, and otherworldly spirit manipulations... Then the selection of a spiritual path (nature, ancestors, The Great Beyond, elements, etc.) could provide access to a more specialized smaller list of spells and powers, similar to an Oracle's mystery. Each path could have a set of iconic spirit guides associated with it, such as the animal totems, Loa, elementals, fey creatures, etc. Choosing your spirit guide provides access to a specific set of spells and abilities, similar to a Witch's patron. The current Wandering concept could be restructured and restricted to a single path. The guide can further help define how you interact with other spirits - binding, coercing, banishing, allying, etc. The guide defines how you gain your power, the path determines your destination - your "capstone". I dislike the idea of tying the power of this class to a "combat companion", like a Druid's animal companion. I can see that option as an archetype for the class, but not a requirement.


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Pathfinder Battles Case Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

I've been a subscriber to the Pathfinder Battles line since it's creation. I really enjoy looking forward to the next new set, and I enjoy collecting miniatures in general. However, I am extremely frustrated, concerned, and confused by the recent significant acceleration in the release schedule. While I love the product, I'm having a very difficult time justifying ~$450 every other month. Quite frankly, I can't believe that I'm the only subscriber balking at an August, October, December schedule. I understand it's business, but if the release schedule is now going to be every two months, I feel that you may be moving this subscription out of a large portion of your patrons income range.